Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,491)players online:
VTGone (7)  Fisheyed (2)  S0K1N7 (2)  rocoryua (1) 12
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (49 days). The data shown below may not be accurate.

Castellan Novus Heregas[DIGT] Heregas
VS BR 63

KDR: 1.24

Score: 73.3m

Last Seen: Jan 3rd, 2019 2:21 PM
- OFFLINE - 1171 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller
Level Progress (to 64): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A NS-15M2 NS-44 Commissioner AE Pulsar LSW NS-44 Commissioner Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Heregas



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $587,970 MLG Score: 470
Fun Score: N/A
Cheeseburgers Flipped: 1171TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.201%34.255%8294098261,9481.230150.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.5%0.611B+2.09A*-1.929F-HEAD ++ (~22.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.484B+9.30.345C**29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.855%1.426%288510178,207317632082.58326256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%-0.586D-0.164C-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.40.271C*37.40.294C*80

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.365%1.603%70710152,184374910470.582555208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.026%-0.636D-0.652D0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.335C**8.80.295C*16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.618%2.862%2181810046,535320928632.03583228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.374%-0.514D-0.382C-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.526B+17.20.564B+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.841%71.572%2184101810,1663935372.58348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.87%1.023B**0.291C*1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.10.326C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.561%14.419%218310191,8243171170.575032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.593%-0.903D---0.021C+-1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.085C+4.40.099C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.3m331.3%296 (17.8k)248 (14.9k)1.23676114,31492,4301.372763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022724519.966%26.671%53303:1234

15% Combat Medic25% Engineer25% Heavy Assault17% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 11:25 PMJun 3rd, 2016 9:29 PMFeb 1st, 2019 6:03 PM (19d) (PST)Jan 3rd, 2019 10:39 AM (49d) (PST)Jan 3rd, 2019 10:21 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4281932350.3860.3120.1031.4300.046470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,69711,60714,0902319686314,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4935.2h/205.6d 12,565 30,489 47,544 423.5k 8,835 11,212 13,519 126.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:6,324
Deaths:6,170
KDR:1.025
Accuracy:18.137% C--
HSR:26.550% C*
Betelgeuse 54-A
A+
Kills:4,290
Deaths:1,468
KDR:2.922
Accuracy:29.060% B++
HSR:42.541% A+
NS-15M2
A+
Kills:4,164
Deaths:1,754
KDR:2.374
Accuracy:25.700% B
HSR:37.128% A+
Pulsar LSW
A++
Kills:4,019
Deaths:1,490
KDR:2.697
Accuracy:29.749% A
HSR:38.393% A++
Flare VE6
B+
Kills:1,165
Deaths:1,188
KDR:0.981
Accuracy:17.995% D-
HSR:28.155% B+
SVA-88
C
Kills:1,159
Deaths:1,652
KDR:0.702
Accuracy:14.551% F
HSR:22.951% C
VX29 Polaris
B++
Kills:1,157
Deaths:1,454
KDR:0.796
Accuracy:18.493% D-
HSR:28.522% B++
VE-H Maw
A++
Kills:802
Deaths:242
KDR:3.314
Accuracy:35.675% A++
HSR:42.768% A++
NSX Naginata
M++
Kills:200
Deaths:73
KDR:2.740
Accuracy:35.113% A**
HSR:50% M++
Lasher X2
D
Kills:187
Deaths:321
KDR:0.583
Accuracy:14.182% F
HSR:2.674% D
Kills:23,467
Deaths (as Heavy Assault):15,812
Deaths (to Heavy Assaults):28,930
KDR:1.48413
Kill Difference:7,655
Playtime:1,223.690 hours
Usage:25%
Score:17.857m
Score/min:243
Accuracy (listed only):23.865%
HSR (listed only):31.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
A*
Kills:2,973
Deaths:2,494
KDR:1.192
Accuracy:36.767% B+
HSR:49.041% A*
Pulsar C
A**
Kills:2,281
Deaths:715
KDR:3.190
Accuracy:35.164% A*
HSR:37.177% A**
NS-11C
M**
Kills:1,164
Deaths:543
KDR:2.144
Accuracy:34.850% A*
HSR:40.550% M**
VX6-7
A**
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:25.558% C*
HSR:34.596% A**
Serpent VE92
A
Kills:1,161
Deaths:1,069
KDR:1.086
Accuracy:22.281% C
HSR:27.390% A
Solstice SF
B**
Kills:1,151
Deaths:2,341
KDR:0.492
Accuracy:20.047% D
HSR:23.110% B**
Eidolon VE33
C+
Kills:1,144
Deaths:1,778
KDR:0.643
Accuracy:25.913% C
HSR:25.699% C+
Thanatos VE70
D
Kills:786
Deaths:1,602
KDR:0.491
Accuracy:30.900% D-
HSR:12.723% D
Pandora VX25
B++
Kills:622
Deaths:1,508
KDR:0.412
Accuracy:28.406% D*
HSR:17.846% B++
Solstice VE3
C-
Kills:526
Deaths:1,686
KDR:0.312
Accuracy:18.211% D-
HSR:17.110% C-
Nova
C--
Kills:416
Deaths:757
KDR:0.550
Accuracy:34.730% D-
HSR:12.500% C--
Solstice Burst
D-
Kills:139
Deaths:252
KDR:0.552
Accuracy:20.534% D*
HSR:17.986% D-
Kills:13,525
Deaths (as Engineer):15,514
Deaths (to Engineers):18,375
KDR:0.87179
Kill Difference:1,989
Playtime:1,219.268 hours
Usage:25%
Score:19.327m
Score/min:264
Accuracy (listed only):27.780%
HSR (listed only):26.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:2,281
Deaths:715
KDR:3.190
Accuracy:35.164% A*
HSR:37.177% A**
Sirius SX12
C++
Kills:1,457
Deaths:2,455
KDR:0.593
Accuracy:18.523% D*
HSR:18.531% C++
VE-S Canis
M+
Kills:1,237
Deaths:206
KDR:6.005
Accuracy:43.257% A**
HSR:45.594% M+
Eridani SX5G
C*
Kills:1,172
Deaths:2,140
KDR:0.548
Accuracy:19.502% F
HSR:22.355% C*
NS-11C
M**
Kills:1,164
Deaths:543
KDR:2.144
Accuracy:34.850% A*
HSR:40.550% M**
VX6-7
A**
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:25.558% C*
HSR:34.596% A**
Serpent VE92
A
Kills:1,161
Deaths:1,069
KDR:1.086
Accuracy:22.281% C
HSR:27.390% A
NS-7 PDW
C--
Kills:1,157
Deaths:2,946
KDR:0.393
Accuracy:16.955% D**
HSR:14.520% C--
Solstice SF
B**
Kills:1,151
Deaths:2,341
KDR:0.492
Accuracy:20.047% D
HSR:23.110% B**
Thanatos VE70
D
Kills:786
Deaths:1,602
KDR:0.491
Accuracy:30.900% D-
HSR:12.723% D
Pandora VX25
B++
Kills:622
Deaths:1,508
KDR:0.412
Accuracy:28.406% D*
HSR:17.846% B++
Solstice VE3
C-
Kills:526
Deaths:1,686
KDR:0.312
Accuracy:18.211% D-
HSR:17.110% C-
Nova
C--
Kills:416
Deaths:757
KDR:0.550
Accuracy:34.730% D-
HSR:12.500% C--
Eridani SX5
M+
Kills:408
Deaths:172
KDR:2.372
Accuracy:30.967% B*
HSR:40.196% M+
NSX Tengu
A*
Kills:160
Deaths:62
KDR:2.581
Accuracy:50.876% A*
HSR:25% B++
Solstice Burst
D-
Kills:139
Deaths:252
KDR:0.552
Accuracy:20.534% D*
HSR:17.986% D-
Kills:14,999
Deaths (as Light Assault):19,223
Deaths (to Light Assaults):15,053
KDR:0.78026
Kill Difference:4,224
Playtime:787.155 hours
Usage:16%
Score:9.508m
Score/min:201
Accuracy (listed only):28.173%
HSR (listed only):25.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:3,717
Deaths:1,966
KDR:1.891
Accuracy:31.802% A
HSR:41.189% A++
Sirius SX12
C++
Kills:1,457
Deaths:2,455
KDR:0.593
Accuracy:18.523% D*
HSR:18.531% C++
VE-S Canis
M+
Kills:1,237
Deaths:206
KDR:6.005
Accuracy:43.257% A**
HSR:45.594% M+
Eridani SX5G
C*
Kills:1,172
Deaths:2,140
KDR:0.548
Accuracy:19.502% F
HSR:22.355% C*
Pulsar VS1
A+
Kills:1,160
Deaths:1,389
KDR:0.835
Accuracy:23.451% C+
HSR:31.466% A+
NS-7 PDW
C--
Kills:1,157
Deaths:2,946
KDR:0.393
Accuracy:16.955% D**
HSR:14.520% C--
Thanatos VE70
D
Kills:786
Deaths:1,602
KDR:0.491
Accuracy:30.900% D-
HSR:12.723% D
H-V45
B**
Kills:772
Deaths:1,048
KDR:0.737
Accuracy:21.574% C--
HSR:29.663% B**
Pandora VX25
B++
Kills:622
Deaths:1,508
KDR:0.412
Accuracy:28.406% D*
HSR:17.846% B++
Nova
C--
Kills:416
Deaths:757
KDR:0.550
Accuracy:34.730% D-
HSR:12.500% C--
Eridani SX5
M+
Kills:408
Deaths:172
KDR:2.372
Accuracy:30.967% B*
HSR:40.196% M+
Equinox VE2 Burst
A*
Kills:198
Deaths:81
KDR:2.444
Accuracy:38.712% A*
HSR:40.909% A+
NS-11P
B**
Kills:169
Deaths:291
KDR:0.581
Accuracy:17.831% D--
HSR:25.444% B**
NSX Yumi
A**
Kills:166
Deaths:74
KDR:2.243
Accuracy:38.581% A**
HSR:41.566% A++
NSX Tengu
A*
Kills:160
Deaths:62
KDR:2.581
Accuracy:50.876% A*
HSR:25% B++
Corvus VA55
M*
Kills:140
Deaths:42
KDR:3.333
Accuracy:41.883% M*
HSR:37.143% A*
Kills:13,737
Deaths (as Combat Medic):16,739
Deaths (to Combat Medics):10,690
KDR:0.82066
Kill Difference:3,002
Playtime:722.894 hours
Usage:15%
Score:13.552m
Score/min:312
Accuracy (listed only):30.497%
HSR (listed only):28.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:8,285
Deaths:1,859
KDR:4.457
Accuracy:48.462% A+
HSR:73.989% B+
NS-44 Commissioner AE
B**
Kills:4,041
Deaths:2,036
KDR:1.985
Accuracy:47.864% B++
HSR:36.204% B**
NS-44 Commissioner
A*
Kills:3,855
Deaths:3,571
KDR:1.080
Accuracy:39.359% B
HSR:36.550% A*
NS-357 Underboss
B**
Kills:1,641
Deaths:2,742
KDR:0.598
Accuracy:31.195% D
HSR:30.043% B**
Sirius SX12
C++
Kills:1,457
Deaths:2,455
KDR:0.593
Accuracy:18.523% D*
HSR:18.531% C++
VE-S Canis
M+
Kills:1,237
Deaths:206
KDR:6.005
Accuracy:43.257% A**
HSR:45.594% M+
Eridani SX5G
C*
Kills:1,172
Deaths:2,140
KDR:0.548
Accuracy:19.502% F
HSR:22.355% C*
Nyx VX31
C+
Kills:1,159
Deaths:1,291
KDR:0.898
Accuracy:27.525% D*
HSR:27.869% C+
Manticore SX40
B+
Kills:1,158
Deaths:1,847
KDR:0.627
Accuracy:25.665% D
HSR:25.389% B+
NSX Tomoe
A+
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:36.837% A+
HSR:51.167% A
NS-7 PDW
C--
Kills:1,157
Deaths:2,946
KDR:0.393
Accuracy:16.955% D**
HSR:14.520% C--
NS-30 Vandal
B+
Kills:1,157
Deaths:1,115
KDR:1.038
Accuracy:32.534% C+
HSR:30.510% B+
Artemis VX26
B**
Kills:1,156
Deaths:1,161
KDR:0.996
Accuracy:25.350% C
HSR:30.796% B**
Parallax VX3
D
Kills:807
Deaths:430
KDR:1.877
Accuracy:34.316% D
HSR:72.986% D
NS-61 Emissary
A**
Kills:717
Deaths:631
KDR:1.136
Accuracy:29.233% C++
HSR:31.241% A**
VA39 Spectre
C++
Kills:650
Deaths:902
KDR:0.721
Accuracy:30.522% C
HSR:40.308% C++
XM98
C+
Kills:424
Deaths:266
KDR:1.594
Accuracy:36.642% C+
HSR:69.576% D
Eridani SX5
M+
Kills:408
Deaths:172
KDR:2.372
Accuracy:30.967% B*
HSR:40.196% M+
Beamer VS3
D*
Kills:204
Deaths:788
KDR:0.259
Accuracy:14.609% F-
HSR:13.235% D*
NSX Tengu
A*
Kills:160
Deaths:62
KDR:2.581
Accuracy:50.876% A*
HSR:25% B++
NS CandyCannon 3000
D-
Kills:138
Deaths:712
KDR:0.194
Accuracy:13.421% F-
HSR:20.290% D-
Cerberus
D
Kills:120
Deaths:446
KDR:0.269
Accuracy:12.069% F**
HSR:17.500% D
NS Patriot Flare Gun
U
Kills:83
Deaths:94
KDR:0.883
Accuracy:39.364% A
HSR:0% U
Kills:32,343
Deaths (as Infiltrator):28,146
Deaths (to Infiltrators):12,962
KDR:1.14912
Kill Difference:4,197
Playtime:854.314 hours
Usage:17%
Score:11.392m
Score/min:222
Accuracy (listed only):30.654%
HSR (listed only):33.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:822
Deaths:975
KDR:0.843
Accuracy:12.692% D
HSR:16.667% C
Cosmos VM3
C-
Kills:462
Deaths:490
KDR:0.943
Accuracy:12.151% D--
HSR:17.533% C-
Comet VM2
D
Kills:348
Deaths:609
KDR:0.571
Accuracy:33.898% D--
HSR:2.874% D
Comet VM2
C+
Kills:243
Deaths:404
KDR:0.601
Accuracy:39.230% D
HSR:4.115% C+
Quasar VM1
B+
Kills:172
Deaths:147
KDR:1.170
Accuracy:14.580% D
HSR:23.256% B+
Blueshift VM5
B*
Kills:155
Deaths:68
KDR:2.279
Accuracy:20.386% C++
HSR:25.807% B*
Blueshift VM5
A++
Kills:152
Deaths:74
KDR:2.054
Accuracy:18.250% C+
HSR:30.263% A++
NS-10 Burster
B++
Kills:106
Deaths:214
KDR:0.495
Accuracy:32.562% B+
HSR:10.377% B++
NS-10 Burster
A+
Kills:62
Deaths:87
KDR:0.713
Accuracy:39.087% A+
HSR:6.452% C++
Kills:2,522
Deaths (as MAX Suit):1,534
Deaths (to MAX Suits):5,154
KDR:1.64407
Kill Difference:988
Playtime:146.611 hours
Usage:3%
Score:1.697m
Score/min:193
Accuracy (listed only):24.759%
HSR (listed only):15.260%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,707
V. Kills:261 N/A
Deaths:1,067
KDR:3.474
Accuracy:39.469% C+
KPH:44.400 C+
VKPH:3.100 C+
Dual Photon Pods
B**
Kills:1,877
V. Kills:486 385%
Deaths:222
KDR:8.455
Accuracy:52.764% C++
KPH:114.200 B++
VKPH:29.600 B**
Saron Laser Cannon
C
Kills:1,663
V. Kills:1,262 132%
Deaths:1,841
KDR:0.903
Accuracy:27.956% D
KPH:10 C
VKPH:7.600 C
Hornet Missiles
B**
Kills:646
V. Kills:254 253%
Deaths:70
KDR:9.229
Accuracy:70.430% B**
KPH:128.400 B**
VKPH:50.500 B+
Maelstrom Turbo Laser
C
Kills:469
V. Kills:369 127%
Deaths:571
KDR:0.821
Accuracy:30.568% C+
KPH:10.700 C
VKPH:8.500 C
Antares LC
A
Kills:163
V. Kills:101 160%
Deaths:40
KDR:4.075
Accuracy:30.207% C
KPH:35.200 A
VKPH:21.800 B*
Photon A2A Missile Pods
C++
Kills:53
V. Kills:67 78%
Deaths:21
KDR:2.524
Accuracy:77.012% C--
KPH:34.400 C-
VKPH:43.500 C++
Kills:8,578 (6,002 + 0)
Deaths:3,832
KDR:2.239
VKDR:0.731
Vehicle Kills:2,800
Kill Difference:4,746
Playtime:321.721 hours
Usage:7%
Score:4.125m
Score/min:214
Piloting Accuracy:30.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,107
V. Kills:186 N/A
Deaths:137
KDR:8.080
Accuracy:43.243% C++
KPH:3,985,200 U
VKPH:669,600 U
C150 Dalton
C**
Kills:845
V. Kills:972 87%
Deaths:235
KDR:3.596
Accuracy:33.373% C--
KPH:25.100 C-
VKPH:28.900 C**
CAS30 Tank Buster
B++
Kills:491
V. Kills:755 65%
Deaths:546
KDR:0.899
Accuracy:38.811% D
KPH:7.100 C+
VKPH:10.900 B++
AP30 Shredder
U
Kills:80
V. Kills:73 108%
Deaths:68
KDR:1.176
Accuracy:17.777% F--
KPH:288,000 U
VKPH:262,800 U
Dual-75 Duster
C-
Kills:58
V. Kills:4 N/A
Deaths:6
KDR:9.667
Accuracy:30.539% D--
KPH:54.600 C--
VKPH:3.800 C-
Kills:2,581 (491 + 2,090)
Deaths:992
KDR:2.602
VKDR:2.006
Vehicle Kills:1,990
Kill Difference:1,589
Playtime:103.717 hours
Usage:2%
Score:1.697m
Score/min:273
Piloting Accuracy:38.811%
Gunner Accuracy:30.539%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:358
V. Kills:77 459%
Deaths:169
KDR:2.118
Accuracy:48.950% C+
KPH:12.200 F
VKPH:2.600 D**
C75 Viper
D-
Kills:152
V. Kills:86 175%
Deaths:111
KDR:1.369
Accuracy:29.328% D--
KPH:7.800 D*
VKPH:4.400 D-
L100 Python HEAT
D*
Kills:94
V. Kills:48 192%
Deaths:64
KDR:1.469
Accuracy:45.636% D
KPH:12.200 D*
VKPH:6.200 D*
L100 Python AP
D--
Kills:55
V. Kills:31 172%
Deaths:29
KDR:1.897
Accuracy:39.481% F-
KPH:16 D--
VKPH:9 F
Skyguard
D--
Kills:54
V. Kills:49 108%
Deaths:42
KDR:1.286
Accuracy:27.006% C
KPH:6.300 D*
VKPH:5.800 D--
Kills:713 (713 + 0)
Deaths:415
KDR:1.718
VKDR:0.701
Vehicle Kills:291
Kill Difference:298
Playtime:68.424 hours
Usage:1%
Score:0.436m
Score/min:106
Driving Accuracy:27.006%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:774
V. Kills:260 297%
Deaths:346
KDR:2.237
Accuracy:46.450% C
KPH:12 D--
VKPH:4 D*
Saron HRB
D
Kills:660
V. Kills:468 141%
Deaths:182
KDR:3.626
Accuracy:35.927% D-
KPH:15.100 D-
VKPH:10.700 D
Supernova FPC
C-
Kills:597
V. Kills:468 127%
Deaths:207
KDR:2.884
Accuracy:49.810% C-
KPH:16.600 D
VKPH:13 C-
E540 Halberd
D
Kills:474
V. Kills:325 145%
Deaths:80
KDR:5.925
Accuracy:47.304% C+
KPH:19.300 D--
VKPH:13.200 D
Proton II PPA
C--
Kills:382
V. Kills:37 N/A
Deaths:61
KDR:6.262
Accuracy:17.596% D--
KPH:28 D--
VKPH:2.700 C--
Supernova VPC
C
Kills:252
V. Kills:28 N/A
Deaths:49
KDR:5.143
Accuracy:47.743% C
KPH:27.500 D
VKPH:3.100 D*
M20 Basilisk
D
Kills:73
V. Kills:53 135%
Deaths:45
KDR:1.622
Accuracy:20.908% D*
KPH:6.800 D*
VKPH:5 D
Kills:3,212 (1,623 + 1,589)
Deaths:970
KDR:3.311
VKDR:1.690
Vehicle Kills:1,639
Kill Difference:2,242
Playtime:202.185 hours
Usage:4%
Score:2.262m
Score/min:186
Driving Accuracy:47.743%
Gunner Accuracy:20.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:274
V. Kills:218 125%
Deaths:63
KDR:4.349
Accuracy:39.678% D
KPH:34.200 C
VKPH:27.200 C+
M20 Basilisk-H
C--
Kills:202
V. Kills:53 374%
Deaths:61
KDR:3.311
Accuracy:35.712% D-
KPH:36.500 D
VKPH:9.600 C--
E540 Halberd-H
D
Kills:189
V. Kills:92 203%
Deaths:45
KDR:4.200
Accuracy:52.650% D
KPH:31.400 D
VKPH:15.300 D
Proton II PPA-H
D
Kills:167
V. Kills:14 N/A
Deaths:38
KDR:4.395
Accuracy:32.686% C--
KPH:49.600 D-
VKPH:4.200 D
Saron HRB-H
C
Kills:80
V. Kills:52 151%
Deaths:15
KDR:5.333
Accuracy:53.328% C
KPH:27.700 D
VKPH:18 D
Kills:912 (0 + 912)
Deaths:222
KDR:4.108
VKDR:1.932
Vehicle Kills:429
Kill Difference:690
Playtime:25.832 hours
Usage:1%
Score:0.375m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:53.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:768
V. Kills:121 N/A
Deaths:108
KDR:7.111
Accuracy:39.722% B
KPH:56.200 B+
VKPH:8.900 C+
M40 Fury
C++
Kills:513
V. Kills:113 450%
Deaths:64
KDR:8.016
Accuracy:40.826% B+
KPH:52.100 C+
VKPH:11.500 C++
M20 Basilisk
C+
Kills:218
V. Kills:58 369%
Deaths:52
KDR:4.192
Accuracy:36.617% C
KPH:19.800 C+
VKPH:5.300 D
M12 Kobalt
C+
Kills:200
V. Kills:8 N/A
Deaths:27
KDR:7.407
Accuracy:17.647% C+
KPH:42.900 D
VKPH:1.700 D
M60-G Bulldog
C+
Kills:187
V. Kills:30 N/A
Deaths:69
KDR:2.710
Accuracy:34.431% C+
KPH:19.700 D
VKPH:3.200 D
M20 Basilisk
C
Kills:172
V. Kills:63 269%
Deaths:65
KDR:2.646
Accuracy:35.152% C
KPH:17.100 C
VKPH:6.300 D
M12 Kobalt
C+
Kills:72
V. Kills:6 N/A
Deaths:6
KDR:12
Accuracy:16.864% C
KPH:36.400 D-
VKPH:3 C+
M60-G Bulldog
D
Kills:52
V. Kills:3 N/A
Deaths:8
KDR:6.500
Accuracy:29.570% D
KPH:17.700 D-
VKPH:1 D*
Kills:2,182 (0 + 2,182)
Deaths:399
KDR:5.469
VKDR:1.008
Vehicle Kills:402
Kill Difference:1,783
Playtime:63.668 hours
Usage:1%
Score:0.747m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:29.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,3018,2851,8594.457B+3.2248.462%A+73.989%B+72.6AN/A169114.1h1.8B*3.7B*
Orion VS54 6,3496,3246,1701.025C+0.2118.137%C--26.55%C*23.1CN/A76274.3h11.3B+62.3C++
Betelgeuse 54-A 4,3154,2901,4682.922C+1.6929.06%B++42.541%A+80.8B+N/A23553.1h9.2B*31.8B*
NS-15M2 4,1904,1641,7542.374B+1.1425.7%B37.128%A+56B+N/A15274.4h10.2B*39.6B+
NS-44 Commissioner AE 4,0564,0412,0361.985B+0.7547.864%B++36.204%B**116.5A++N/A27834.7h2.7B*5.6B*
Pulsar LSW 4,0414,0191,4902.697B**1.4629.749%A38.393%A++82.4A+N/A19648.8h9.7B**32.8B*
NS-44 Commissioner 3,8733,8553,5711.08C++0.1639.359%B36.55%A*41.1C**N/A11393.8h3.1B*7.9B++
Terminus VX-9 3,7563,7171,9661.891C**0.6531.802%A41.189%A++62.4B**N/A19359.6h10.6B++33.4B*
Light PPA 3,9683,7071,0673.474C+2.2439.469%C+N/A44.4C+3.1C+14283.5h10.2B+25.9B+
Revenant 3,0072,9732,4941.192C0.0436.767%B+49.041%A*27.6DN/A60107.8h6.2B+16.7B++
Pulsar C 2,3062,2817153.19A1.9535.164%A*37.177%A**89.1A**1A++29425.6h8.8B*24.9B*
Auraxium Slasher 2,0852,05639,6350.052C+1.1813.101%D*2.091%D--1.2CN/A31763.5h1.7B*13.3C
C-4 2,7931,9452,8220.689C--0.5520.185%D--N/A15D**6.5D**159129.9h1.5C++7.6C
Dual Photon Pods 2,3631,8772228.455B7.2252.764%C++1.119%C114.5B++29.6B**53616.4h17.2B++32.6B+
Saron Laser Cannon 2,9251,6631,8410.903C0.3327.956%D1.744%C10C7.6C200166.9h101.7B+363.9B+
NS-357 Underboss 1,6501,6412,7420.598C0.6431.195%D30.043%B**19DN/A5786.5h4.2C++13.5C+
NS Decimator 2,3371,5352,1470.715C0.5253.556%D-2.215%C+26.7C-13.9C23057.5h4.3B+8.1C++
Sirius SX12 1,4731,4572,4550.593C0.6418.523%D*18.531%C++15.4DN/A5994.6h16C+86.5C
VE-S Canis 1,2431,2372066.005S4.7743.257%A**45.594%M+187.4SN/A4566.6h7.8B**18B*
Eridani SX5G 1,1871,1722,1400.548D-0.6919.502%F22.355%C*14.5D-N/A4580.8h14.1D-72.2D*
Flare VE6 1,1721,1651,1880.981C0.2617.995%D-28.155%B+26.4C--N/A8744.2h10.4C*58C+
NS-11C 1,1781,1645432.144A0.9134.85%A*40.55%M**34.3B+N/A10333.9h11.7B++33.7B*
VX6-7 1,1701,1627691.511C*0.2725.558%C*34.596%A**30.8C+N/A8337.7h11.4B+44.7B+
Serpent VE92 1,1681,1611,0691.086C+0.1522.281%C27.39%A23.6CN/A8249.1h11.6B+51.9C**
Pulsar VS1 1,1761,1601,3890.835C+0.4023.451%C+31.466%A+17.2C-N/A12967.3h14.4C*61.4C**
SVA-88 1,1661,1591,6520.702D0.5314.551%F22.951%C16.5D--N/A7170.3h12.8C88D--
Nyx VX31 1,1621,1591,2910.898C-0.3427.525%D*27.869%C+22.9DN/A5350.6h5B18.3C+
Manticore SX40 1,1801,1581,8470.627C0.6125.665%D25.389%B+23.5CN/A9749.3h7.9C++30.8C+
NSX Tomoe 1,1621,1572744.223A++2.9936.837%A+51.167%A81.5A++N/A17614.2h11.1B*30.1B*
NS-7 PDW 1,1711,1572,9460.393D0.8416.955%D**14.52%C--9.7D-N/A38118.7h18.2D107.4D-
NS-30 Vandal 1,1601,1571,1151.038C0.2032.534%C+30.51%B+32.3CN/A7435.8h4.8B++14.7B+
VX29 Polaris 1,1721,1571,4540.796D0.4418.493%D-28.522%B++24.5DN/A7247.3h12.6C+68.1C+
Artemis VX26 1,1631,1561,1610.996C0.2425.35%C30.796%B**28CN/A7141.3h10.9B+42.8C**
Solstice SF 1,1701,1512,3410.492C--0.7420.047%D23.11%B**9.2DN/A29124.8h16.4C-81.7D
Eidolon VE33 1,1581,1441,7780.643C0.5925.913%C25.699%C+18.5CN/A4861.7h7.1B*27.5B+
M12 Kobalt 1,1841,1422349.652B**48.4228.089%B**25.919%A++200.4A+7.4B+4285.7h13B++46.2B*
L105 Zephyr 1,2931,1071378.08C+6.8443.243%C++N/A11070U1860U33120600.1h6.1B14.1B+
C150 Dalton 1,8178452353.596C2.3633.373%C--N/A25.1C-28.8C**37533.7h4.6C+13.9C
Quasar VM1 8398229750.843C-0.3912.692%D16.667%C9.2D*N/A3589.7h16.4C+129.5C+
Parallax VX3 8108074301.877C0.6434.316%D72.986%D30.8C*N/A8426.2h2.1B6.1C++
VE-H Maw 8068022423.314A2.0835.675%A++42.768%A++109.9A++N/A3797.3h8.2B**23B*
Icikill 79879610,3710.077B+1.1647.786%A5.653%D2.5C+N/A7318h1.7B*3.7B++
Thanatos VE70 7947861,6020.491C-0.7530.9%D-12.723%D12.4DN/A5263.4h4B++13.1C++
Supernova PC 1,0347743462.237C-1.0046.45%C1.55%D12D--4D*9364.4h4.6B+9.9B+
H-V45 7777721,0480.737C0.5021.574%C--29.663%B**18.5C--N/A7741.7h13.2C++61.1C+
M40 Fury 8897681087.111C*5.8739.722%B1.172%D56.1B+8.8C+26413.7h11.9B30B+
M20 Basilisk 1,0097522037.6S36.3656.624%B+6.25%B++66B**22.5C++49711.4h52.6A92.9A
NS-61 Emissary 7197176311.136B+0.1029.233%C++31.241%A**70.3A*N/A19710.2h9.7B++33.2B++
Saron HRB 1,1286601823.626C2.3935.927%D-1.364%C15.1D-10.7D18643.8h20.9C**58.1C+
VA39 Spectre 6656509020.721C-0.5230.522%C40.308%C++10.2DN/A3464h6.4C+21.1C+
Hornet Missiles 900646709.229B*7.9970.43%B**N/A129.2B**50.8B+8965h6.4B+9.1B++
Pandora VX25 6266221,5080.412D0.8228.406%D*17.846%B++9.2D--N/A3267.6h5C17.7D
Supernova FPC 1,0655972072.884C1.6549.81%C-1.675%C--16.6D13C-40835.9h4.8B+9.7B
Nemesis VSH9 8135357810.685C+0.5563.867%C*3.551%B+21.8C**11.3C*19824.5h5.9B**9.3B**
Solstice VE3 5505261,6860.312D0.9218.211%D-17.11%C-5.2D-N/A42100.9h23.9D*131.1D
M40 Fury 626513648.016C++6.7840.826%B+1.17%D52.3C+11.5C++3019.8h14.4C+35.2C**
CAS30 Tank Buster 1,2464915460.899C0.3438.811%D3.462%A**7.1C+10.9B++12669h58.1C++149.8C+
E540 Halberd 799474805.925C4.6947.304%C+2.321%C+19.3D--13.2D20424.6h6.3C13.4C+
The Slasher 4774704,0120.117A+1.1236.066%C++8.936%C3.3C++N/A8142h2.1C*5.9C**
Maelstrom Turbo Laser 8384695710.821C0.4230.568%C+2.985%C*10.8C8.5C17343.6h83.1B+272B+
Cosmos VM3 4684624900.943C--0.2912.151%D--17.533%C-11.1D**N/A4441.7h14.6C+120.3C--
M40 Fury 5104391627.438A26.2049.619%C*1.139%C--86.1C*13.9C2805.1h8.5B+17B++
Tank Mine 8024272321.841C0.6051.351%AN/A68.9D60.5C+10486.2h2.8D**5.5B+
XM98 4274242661.594C0.3636.642%C+69.576%D27.5C+N/A8615.4h2.1B++5.7B+
Nova 4214167570.55D0.6934.73%D-12.5%C--13.2D--N/A5331.5h4B+11.6C+
Eridani SX5 4094081722.372B**1.1430.967%B*40.196%M+81.6A++N/A3945h10.2B++33B+
S1 6363889480.409C--0.8348.424%D--2.062%C15.8D10.1C20824.6h5.7B+11.9C++
Proton II PPA 419382616.262C-5.0317.596%D--1.571%C--28.1D--2.7C--9313.6h10.9C+61.8D
Force-Blade 47937226,3930.014C1.2227.298%CN/A0.4CN/A11058.4h3.4C--12.5C+
L100 Python HESH 4353581692.118D0.8848.95%C+1.397%C+12.3F2.6D**5729.2h4.2C--8.6C
Comet VM2 4493486090.571C0.6733.898%D--2.874%D6.8D2D--5451h16.5B++48.7C**
Proximity Mine 3463461442.403C-1.1745.65%B+N/A75.2D--N/A2774.6h2.2D4.7C++
M60-A Bulldog 398341923.707C2.4734.872%CN/A3410U570U15138800.1h6.6C18.9C+
Frag Grenade 2862821282N/A280.7644.793%C+N/A470C+6.7C+22180.6h3.8C++8.4C*
Lancer VS22 6412812131.319B*0.0854.96%D-N/A21.6B**27.7A**25813h14B+25.5B+
Aphelion VEX-4H 492274634.349C+3.1139.678%D2.19%D34.3C27.3C+3118h45.2B+113.8B+
Supernova VPC 280252495.143C--3.9147.743%CN/A27.4D3D*2179.2h2.8B+5.8B+
Comet VM2 3082434040.601C-0.6439.23%D4.115%C+9C-2.4D**5927h16.7B*42.5B++
M20 Basilisk 276218524.192B+2.9636.617%C10.551%A++19.8C+5.3D17211h68B*185.7B++
Anti-Vehicle Grenade 3092091209N/A207.7650.965%C+N/A298.6C142.9B+29690.7h6.1C+11.9C++
Beamer VS3 2152047880.259D0.9814.609%F-13.235%D*6.2D--N/A3433.1h14.4D--98.6D--
Sticky Grenade 2042031203N/A201.7646.685%DN/A676.7D3.3D--22660.3h2.5C+5.3C+
M20 Basilisk-H 255202613.311C2.0735.712%D-8.416%B**36.7D9.6C--1445.5h45.4B+127B
M12 Kobalt 208200277.407C--6.1717.647%C+21%B++42.6D1.7D1884.7h19.9C+112.6C++
NSX Naginata 202200732.74A1.5035.113%A**50%M++117.6M+1.2A3431.7h9.2B*26.1B*
Equinox VE2 Burst 200198812.444B+1.2138.712%A*40.909%A+104.2A*1.1B**7811.9h10.5B*27.2B**
E540 Halberd-H 281189454.2C2.9652.65%D1.587%C+31.5D15.3D2366h6.4C+12.1C+
Lasher X2 1901873210.583C--0.6514.182%F2.674%D13.1DN/A8414.3h21.4C150.9D*
M60-G Bulldog 217187692.71C--1.4734.431%C+2.674%C+19.7D3.2D1079.5h7.6C++21.9C**
M20 Basilisk 235172652.646C+1.4135.152%C8.721%A17C6.2D14710.1h86B+244.8B
Quasar VM1 1731721471.17C-0.0714.58%D23.256%B+19.5D-N/A608.8h12.5B+86C+
NS-11P 1721692910.581C--0.6617.831%D--25.444%B**17.1DN/A1059.9h13.8C*77.6C
Proton II PPA-H 181167384.395D3.1632.686%C--N/A49.1D-4.1D1883.4h10.7C+32.7C+
NSX Yumi 168166742.243B+1.0138.581%A**41.566%A++79A++1C+4402.1h9.1B**23.6A
Antares LC 264163404.075A2.8430.207%CN/A35.4A22B**3544.6h51.3B*169.9B*
NSX Tengu 160160622.581A1.3450.876%A*25%B++94.1A*N/A2431.7h11.3B+22.1B++
Blueshift VM5 160155682.279C+1.0420.386%C++25.807%B*27.7CN/A1195.6h13.3B*65.2B+
C75 Viper 2381521111.369C--0.1329.328%D--N/A7.8D*4.4D-9819.5h17C58D-
Blueshift VM5 154152742.054C+0.8218.25%C+30.263%A++24.5C--N/A1096.2h13.1B*71.5B+
M60-A Bulldog 1611471014.7C+13.4644.043%C1.361%D21D2D1047h5.6C**12.8C**
Corvus VA55 143140423.333M2.1041.883%M*37.143%A*116.7S2.5S6791.2h9.1A21.7A
M60-A Bulldog 150140168.75C7.5147.193%C++2.857%B+20.9C--1.5D1056.7h5.2B+10.9B+
Solstice Burst 1391392520.552D0.6820.534%D*17.986%D-14.3D-N/A609.7h15.4C-75.1D
NS CandyCannon 3000 1391387120.194D1.0413.421%F-20.29%D-5.3DN/A1926h5.7C42.1F*
NS Victory 1271271,3540.094B**1.1438.819%B++10.236%C+2.5C+N/A649.9h1.7B++4.4B**
Cerberus 1261204460.269D0.9712.069%F**17.5%D6.6D-N/A2518.3h8.9F73.5T*
MAX Punch 1281171,5340.076C1.1627.565%D*N/A0.9CN/A3128.4h2.3C++8.2C+
NS-10 Burster 1791062140.495D0.7432.562%B+10.377%B++4D2.8C--5526.2h161.9C-497.1C++
L100 Python HEAT 14294641.469D0.2345.636%D3.191%B+12.2D*6.2D*1257.7h6.6C+14.4C
Spear Anti-Vehicle Phalanx Turret 13189382.342D1.1135.486%D-3.371%C31.8C15D4562.8h7.2B+20.4C**
NS Patriot Flare Gun 8483940.883C*0.3539.364%AN/A55.3AN/A1191.5h2.8C++7.2B+
AP30 Shredder 15380681.176D0.0617.777%F--3.75%A800U730U7560100.1h87.2C**490.5D*
Saron HRB-H 13280155.333C++4.1053.328%CN/A27.6D17.9D3132.9h23.2B43.6C**
M20 Basilisk 12673451.622C-0.3920.908%D*5.479%C*6.8D*5D5910.7h100.1D478.8D**
M12 Kobalt 7872612C+10.7616.864%C26.389%A++36D-3C+1462h24.9D--147.8C
MANA Anti-Personnel Turret 8770910.769N/A0.4720.595%UN/A700U170U3371100.1h77.3T*375.3T*
Hunter QCX 6363441.432B**0.2036.148%C-23.81%C+39.4A*N/A1351.6h2.2B+6B+
NS-10 Burster 11562870.713C-0.5239.087%A+6.452%C++5.3C+4.6B+9611.6h200.8D*513.8C++
Dual-75 Duster 625869.667C+8.4330.539%D--N/A52.7C--3.6C--1501.1h5.3B+17.3C+
Rocklet Rifle 8856291.931A**0.6957.099%B+3.571%S50.9A++29.1B5691.1h26.5B*46.4B++
L100 Python AP 8655291.897D0.6639.481%F-5.455%A+16.2D--9.1D**3653.4h5B*12.6C+
Skyguard 10354421.286D0.0527.006%C1.852%C+6.4D*5.8D--1728.5h180.5D*668.3D--
Lumine Edge 5554291.862S0.6346.875%A++27.778%A++3.8C+N/A2114.4h1.1B++2.4B++
Photon A2A Missile Pods 12053212.524C-1.2977.012%C--N/A35.3C-44.7C++7041.5h12.6F16.4F-
M60-G Bulldog 555286.5B+5.2629.57%D3.846%B+17.9D-1D*1032.9h6.8C*22.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19323,41112.7h
Restoration Kit2031,2299.9h
Nano-Armor Kit921681,04985h
Decoy Grenade02870.1h
Anti-Vehicle MANA Turret236321.4h
Spawn Beacon39213,28518.6h
AE Nano-Armor Kit332558,89860.5h
Medical Applicator1,448277,29835.7h
Nanite Revive Grenade04,1641.2h
Nanite Healing Grenade01660h
AE Medical Applicator567170,90514.1h
Deconstruction Tool01740h
Spitfire Auto-Turret22360.2h
Ammunition Package1234,0784.8h
Shield Recharging Field1298,6766.9h
Medical Kit5,13726,898246.4h
Anti-Infantry MANA Turret744244h
Hardlight Barrier41380.2h
Recon Detection Device1082,6255.8h
Smoke Grenade03440.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 1.50s on queries, 1.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.