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Paragon Immortal Hermanbaggins[TWC2] Hermanbaggins
VS BR 148

KDR: 0.76

Score: 50.8m

Last Seen: Aug 16th, 2019 10:39 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Thanatos VE70 Supernova FPC Cosmos VM3 Tank Mine Cosmos VM3 Nebula VM20 Supernova VPC Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,510 MLG Score: 10
Fun Score: N/A
Cheeseburgers Flipped: 2449TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.25%18.778%4181312019,0320.3481750.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.522%0.199C++-0.322C-0.565DHEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.036C+15.9-0.115C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.225%1.639%6112136110924930.055809712%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.646D0.046C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
532.2-2.298F--166.2-2.135F--366

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.229%1.47%195612084,151276817231.4991241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.832%-0.363C--0.696D1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.488B+7.40.412B12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.206%7.182%2011012043,425204416751.67482204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.595%-0.178C0.631B+0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.9-0.257C51.6-0.291C99.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.874%79.051%20111213253249000.101606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.036B**0.778B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.60.184C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.758%10.543%201512093,5382066861.71166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%-0.411C---0.803D--0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+4.90.002C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
50.8m922%297 (17.8k)268 (16.1k)0.76424542,35655,4221.04027148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121411768.825%10.454%9203:2514

30% Combat Medic49% Engineer10% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:50 AMOct 23rd, 2016 8:44 PMAug 24th, 2019 5:17 AM (6h) (PST)Aug 16th, 2019 8:04 PM (8d) (PST)Aug 16th, 2019 6:39 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3742111630.2230.2920.0232.4700.04410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,44212,6719,77113181148316,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3159.7h/131.7d 15,298 4,428 36,046 468.2k 9,164 6,414 8,422 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:800
Deaths:884
KDR:0.905
Accuracy:15.138% D*
HSR:17.750% D--
NSX Naginata
C*
Kills:67
Deaths:169
KDR:0.396
Accuracy:11.912% F-
HSR:29.851% C*
Kills:867
Deaths (as Heavy Assault):1,053
Deaths (to Heavy Assaults):15,529
KDR:0.82336
Kill Difference:186
Playtime:84.991 hours
Usage:3%
Score:0.780m
Score/min:153
Accuracy (listed only):13.525%
HSR (listed only):23.800%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
Phobos VX86
D*
Kills:649
Deaths:1,167
KDR:0.556
Accuracy:41.310% D**
HSR:8.629% D*
Deimos VA29
C+
Kills:371
Deaths:593
KDR:0.626
Accuracy:58.949% C+
HSR:7.547% D**
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
The Little Helper
C*
Kills:284
Deaths:504
KDR:0.563
Accuracy:50.557% C*
HSR:5.282% F-
Pandora VX25
C*
Kills:91
Deaths:164
KDR:0.555
Accuracy:42.396% C*
HSR:12.088% D
Pulsar C
D*
Kills:62
Deaths:
KDR:
Accuracy:17.600% D*
HSR:9.677% F--
Kills:3,884
Deaths (as Engineer):6,450
Deaths (to Engineers):11,126
KDR:0.60217
Kill Difference:2,566
Playtime:1,556.326 hours
Usage:49%
Score:23.405m
Score/min:251
Accuracy (listed only):40.870%
HSR (listed only):9.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
Phobos VX86
D*
Kills:649
Deaths:1,167
KDR:0.556
Accuracy:41.310% D**
HSR:8.629% D*
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,219
KDR:0.488
Accuracy:24.908% C
HSR:19.832% C+
Deimos VA29
C+
Kills:371
Deaths:593
KDR:0.626
Accuracy:58.949% C+
HSR:7.547% D**
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
The Little Helper
C*
Kills:284
Deaths:504
KDR:0.563
Accuracy:50.557% C*
HSR:5.282% F-
Pandora VX25
C*
Kills:91
Deaths:164
KDR:0.555
Accuracy:42.396% C*
HSR:12.088% D
Pulsar C
D*
Kills:62
Deaths:
KDR:
Accuracy:17.600% D*
HSR:9.677% F--
Kills:5,886
Deaths (as Light Assault):10,212
Deaths (to Light Assaults):7,574
KDR:0.57638
Kill Difference:4,326
Playtime:89.569 hours
Usage:3%
Score:1.260m
Score/min:234
Accuracy (listed only):35.191%
HSR (listed only):11.523%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
Corvus VA55
C+
Kills:1,214
Deaths:2,106
KDR:0.576
Accuracy:24.300% C+
HSR:18.040% D
Pulsar VS1
B+
Kills:1,211
Deaths:1,962
KDR:0.617
Accuracy:26.624% B+
HSR:21.140% C+
Terminus VX-9
D
Kills:1,189
Deaths:2,064
KDR:0.576
Accuracy:22.505% D
HSR:19.849% D-
H-V45
C+
Kills:1,176
Deaths:2,005
KDR:0.587
Accuracy:23.778% C+
HSR:20.323% C+
NS-11A
C+
Kills:826
Deaths:1,473
KDR:0.561
Accuracy:22.082% C-
HSR:21.792% C+
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
Phobos VX86
D*
Kills:649
Deaths:1,167
KDR:0.556
Accuracy:41.310% D**
HSR:8.629% D*
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,219
KDR:0.488
Accuracy:24.908% C
HSR:19.832% C+
NS-11P
C+
Kills:425
Deaths:658
KDR:0.646
Accuracy:22.042% C+
HSR:15.294% D
Deimos VA29
C+
Kills:371
Deaths:593
KDR:0.626
Accuracy:58.949% C+
HSR:7.547% D**
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
The Little Helper
C*
Kills:284
Deaths:504
KDR:0.563
Accuracy:50.557% C*
HSR:5.282% F-
Pandora VX25
C*
Kills:91
Deaths:164
KDR:0.555
Accuracy:42.396% C*
HSR:12.088% D
Kills:11,865
Deaths (as Combat Medic):20,480
Deaths (to Combat Medics):5,436
KDR:0.57935
Kill Difference:8,615
Playtime:963.169 hours
Usage:30%
Score:17.949m
Score/min:311
Accuracy (listed only):31.709%
HSR (listed only):14.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,219
KDR:0.488
Accuracy:24.908% C
HSR:19.832% C+
V10
C*
Kills:253
Deaths:186
KDR:1.360
Accuracy:41.874% C*
HSR:79.051% C*
Soldier Soaker
B+
Kills:204
Deaths:387
KDR:0.527
Accuracy:25.722% D-
HSR:17.647% B+
NS-44 Commissioner
C
Kills:67
Deaths:173
KDR:0.387
Accuracy:33.366% C
HSR:19.403% C
NS-AM7G Archer
B+
Kills:55
Deaths:203
KDR:0.271
Accuracy:65.472% B+
HSR:16.364% C++
Kills:2,581
Deaths (as Infiltrator):4,711
Deaths (to Infiltrators):6,985
KDR:0.54787
Kill Difference:2,130
Playtime:153.949 hours
Usage:5%
Score:2.043m
Score/min:221
Accuracy (listed only):33.179%
HSR (listed only):25.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,729
Deaths:633
KDR:2.731
Accuracy:10.101% D**
HSR:16.715% D
Cosmos VM3
D
Kills:1,644
Deaths:634
KDR:2.593
Accuracy:10.464% D**
HSR:16.545% D
Nebula VM20
C
Kills:1,252
Deaths:903
KDR:1.386
Accuracy:11.415% D**
HSR:18.690% C
Nebula VM20
D
Kills:1,226
Deaths:904
KDR:1.356
Accuracy:11.152% D**
HSR:18.026% D
Blueshift VM5
D
Kills:1,188
Deaths:925
KDR:1.284
Accuracy:10.072% F-
HSR:18.350% D
Blueshift VM5
D
Kills:1,163
Deaths:924
KDR:1.259
Accuracy:9.917% F-
HSR:17.455% D
NS-20 Gorgon
C**
Kills:290
Deaths:218
KDR:1.330
Accuracy:14.668% F
HSR:21.724% C**
Comet VM2
B*
Kills:284
Deaths:417
KDR:0.681
Accuracy:50.921% B*
HSR:1.761% D*
Comet VM2
B++
Kills:279
Deaths:417
KDR:0.669
Accuracy:51.810% B++
HSR:1.434% D*
NS-20 Gorgon
A
Kills:231
Deaths:218
KDR:1.060
Accuracy:14.599% F
HSR:26.840% A
NS-10 Burster
C+
Kills:160
Deaths:133
KDR:1.203
Accuracy:29.490% C+
HSR:1.250% D*
Vortex VM21
C+
Kills:154
Deaths:279
KDR:0.552
Accuracy:40.878% C+
HSR:0.649% D*
NS-10 Burster
C++
Kills:147
Deaths:133
KDR:1.105
Accuracy:29.543% C++
HSR:2.041% D*
Vortex VM21
C+
Kills:128
Deaths:279
KDR:0.459
Accuracy:41.386% C+
HSR:0.781% D*
Kills:9,875
Deaths (as MAX Suit):3,508.500
Deaths (to MAX Suits):2,836
KDR:2.81459
Kill Difference:6,366.500
Playtime:306.720 hours
Usage:10%
Score:5.321m
Score/min:289
Accuracy (listed only):24.030%
HSR (listed only):11.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:78
V. Kills:42 181%
Deaths:47
KDR:1.660
Accuracy:38.129% F
KPH:21.800 D--
VKPH:11.800 C--
Photon A2A Missile Pods
D-
Kills:64
V. Kills:49 128%
Deaths:19
KDR:3.368
Accuracy:67.278% F
KPH:19.900 D-
VKPH:15.200 D-
Maelstrom Turbo Laser
C+
Kills:61
V. Kills:54 111%
Deaths:56
KDR:1.089
Accuracy:31.225% C+
KPH:4.400 D-
VKPH:3.900 D-
Kills:203 (61 + 0)
Deaths:122
KDR:1.664
VKDR:1.189
Vehicle Kills:145
Kill Difference:81
Playtime:20.581 hours
Usage:1%
Score:0.206m
Score/min:166
Piloting Accuracy:31.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:414
V. Kills:144 286%
Deaths:36
KDR:11.500
Accuracy:38.794% C-
KPH:31.700 D
VKPH:11 C++
C150 Dalton
U
Kills:306
V. Kills:279 109%
Deaths:34
KDR:9
Accuracy:52.204% A+
KPH:1,101,600 U
VKPH:1,004,400 U
CAS30 Tank Buster
D
Kills:141
V. Kills:320 44%
Deaths:287
KDR:0.491
Accuracy:34.796% D--
KPH:1.700 D*
VKPH:3.800 D
Kills:861 (141 + 720)
Deaths:357
KDR:2.412
VKDR:2.081
Vehicle Kills:743
Kill Difference:504
Playtime:98.015 hours
Usage:3%
Score:0.623m
Score/min:106
Piloting Accuracy:34.796%
Gunner Accuracy:52.204%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:332
V. Kills:211 157%
Deaths:176
KDR:1.886
Accuracy:57.984% C++
KPH:33.700 C*
VKPH:21.400 B+
L100 Python HESH
C-
Kills:317
V. Kills:42 N/A
Deaths:58
KDR:5.466
Accuracy:43.091% D
KPH:40.300 C-
VKPH:5.300 D
LB00 Python AP
A++
Kills:258
V. Kills:139 184%
Deaths:84
KDR:3.071
Accuracy:72.566% A++
KPH:62.700 B+
VKPH:33.800 A++
Skyguard
C
Kills:81
V. Kills:55 145%
Deaths:46
KDR:1.761
Accuracy:23.678% D-
KPH:12.400 C
VKPH:8.400 C
Kills:988 (988 + 0)
Deaths:364
KDR:2.714
VKDR:1.228
Vehicle Kills:447
Kill Difference:624
Playtime:28.397 hours
Usage:1%
Score:0.496m
Score/min:291
Driving Accuracy:23.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,733
V. Kills:1,077 161%
Deaths:622
KDR:2.786
Accuracy:52.096% C+
KPH:23.400 C+
VKPH:14.500 C+
Supernova VPC
C-
Kills:1,239
V. Kills:171 N/A
Deaths:211
KDR:5.872
Accuracy:46.783% C-
KPH:30.300 D
VKPH:4.200 D-
Saron HRB
C
Kills:496
V. Kills:304 163%
Deaths:196
KDR:2.531
Accuracy:43.794% C+
KPH:20.800 C
VKPH:12.800 C
Supernova PC
B
Kills:449
V. Kills:157 284%
Deaths:118
KDR:3.805
Accuracy:45.337% C-
KPH:26.700 B
VKPH:9.400 C*
E540 Halberd
B++
Kills:169
V. Kills:87 192%
Deaths:26
KDR:6.500
Accuracy:49.206% C*
KPH:39.600 B++
VKPH:20.400 B++
Proton II PPA
N/A
Kills:50
V. Kills:4 N/A
Deaths:17
KDR:2.941
Accuracy:16.880% N/A
KPH:21.100 N/A
VKPH:1.700 N/A
Kills:4,136 (3,421 + 715)
Deaths:1,190
KDR:3.476
VKDR:1.513
Vehicle Kills:1,800
Kill Difference:2,946
Playtime:162.222 hours
Usage:5%
Score:1.918m
Score/min:197
Driving Accuracy:45.337%
Gunner Accuracy:16.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:124
V. Kills:15 N/A
Deaths:32
KDR:3.875
Accuracy:31.030% D
KPH:51.300 D-
VKPH:6.200 C+
Saron HRB-H
D
Kills:70
V. Kills:40 171%
Deaths:31
KDR:2.258
Accuracy:49.928% D
KPH:28.400 D
VKPH:16.200 D
Aphelion VEX-4H
D--
Kills:57
V. Kills:42 133%
Deaths:33
KDR:1.727
Accuracy:32.888% D**
KPH:22.200 D--
VKPH:16.300 D--
Kills:251 (0 + 251)
Deaths:96
KDR:2.615
VKDR:1.010
Vehicle Kills:97
Kill Difference:155
Playtime:7.455 hours
Usage:0%
Score:0.137m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:32.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:878
V. Kills:296 296%
Deaths:193
KDR:4.549
Accuracy:41.176% C*
KPH:30 B*
VKPH:10.100 B++
M12 Kobalt
C+
Kills:537
V. Kills:25 N/A
Deaths:62
KDR:8.661
Accuracy:13.261% D-
KPH:65.400 C+
VKPH:3 C+
M20 Basilisk
B+
Kills:419
V. Kills:157 265%
Deaths:105
KDR:3.990
Accuracy:38.966% C+
KPH:26 B+
VKPH:9.700 C++
M40 Fury
C++
Kills:378
V. Kills:93 402%
Deaths:76
KDR:4.974
Accuracy:30.091% D
KPH:40.200 C+
VKPH:9.900 C++
M12 Kobalt
C
Kills:269
V. Kills:10 N/A
Deaths:24
KDR:11.208
Accuracy:11.876% D*
KPH:55 C
VKPH:2 D
M40 Fury
C+
Kills:140
V. Kills:43 318%
Deaths:46
KDR:3.043
Accuracy:29.316% D-
KPH:34.600 D
VKPH:10.600 C+
G30 Walker
A
Kills:98
V. Kills:37 258%
Deaths:17
KDR:5.765
Accuracy:40.278% A
KPH:26.800 B*
VKPH:10.100 C++
M60-G Bulldog
D-
Kills:86
V. Kills:14 N/A
Deaths:17
KDR:5.059
Accuracy:25.693% D--
KPH:15.500 D-
VKPH:2.500 D--
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:8
KDR:6.500
Accuracy:31.713% C--
KPH:21 D-
VKPH:4.400 D
Kills:2,857 (0 + 2,857)
Deaths:548
KDR:5.214
VKDR:1.252
Vehicle Kills:686
Kill Difference:2,309
Playtime:83.604 hours
Usage:3%
Score:0.880m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:31.713%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 2,1902,1413,4680.617C0.1533.907%D11.35%D--15.2DN/A57141.2h5.4C15.9C
Supernova FPC 2,8101,7336222.786C-2.0252.096%C+1.904%C23.4C+14.5C+20674.1h5.9C11.3C+
Cosmos VM3 1,7601,7296332.731B+1.9710.101%D**16.715%D23.8C--N/A14472.6h13.2C**130.8D-
Tank Mine 2,4851,6729381.783C1.0221.959%D-N/A72.4D35.2D--50723.1h1.6B+7.3C--
Cosmos VM3 1,6681,6446342.593B+1.8310.464%D**16.545%D22.9C-N/A13971.7h14.1C++134.3C
Nebula VM20 1,2731,2529031.386C0.6211.415%D**18.69%C24.6DN/A7150.9h16.6C+145.4D
Supernova VPC 1,4101,2392115.872C--5.1146.783%C-1.533%C+30.3D4.2D-13240.9h3.4C+7.3C+
Nebula VM20 1,2581,2269041.356C0.5911.152%D**18.026%D23.9DN/A7251.2h16.6C+148.8D-
Corvus VA55 1,2731,2142,1060.576D0.1924.3%C+18.04%D18.6DN/A6065.2h13.7C-56.3C+
Pulsar VS1 1,2741,2111,9620.617C0.1526.624%B+21.14%C+20.9C1.1A+6957.9h17.5D65.6C++
Terminus VX-9 1,2271,1892,0640.576C-0.1922.505%D19.849%D-21.4DN/A6455.6h15.1D-67D
Blueshift VM5 1,2201,1889251.284C-0.5210.072%F-18.35%D20.1D-N/A5959h17C+169F
H-V45 1,2021,1762,0050.587C0.1823.778%C+20.323%C+20.2C--N/A6158.2h16.9D*71.3C
Blueshift VM5 1,1941,1639241.259C-0.499.917%F-17.455%D19.7D-N/A5859h17.1C172.3F
Proximity Mine 9029027231.248D-0.4835.679%DN/A51.8D**N/A15217.4h2.3D--6.3D--
M20 Basilisk 1,1748781934.549B*3.7841.176%C*5.239%C+30.1B*10.1B++17329.2h91.3C++221.7B+
NS-11A 8698261,4730.561C-0.2022.082%C-21.792%C+19D1B**5543.4h16.2D73.5C
C-4 1,1128151,2190.669C--0.1023.726%CN/A37.4D--13.6D--30421.8h1.4C*6C++
Flare VE6 8108008840.905C-0.1415.138%D*17.75%D--20.8DN/A10638.4h12.8D84.6D-
NS-7 PDW 7757591,4040.541C-0.2221.084%D12.385%D-14.2DN/A4653.6h20.1D--95.4D
Phobos VX86 6636491,1670.556D0.2141.31%D**8.629%D*14.5D--N/A4444.9h3.3D*8.1D*
VE-S Canis 6626481,1390.569D0.2019.828%D*16.204%C--17.9DN/A6736.3h15D75.7D
Eridani SX5 6225951,2190.488D0.2824.908%C19.832%C+15.2DN/A4439.1h16.6D--66.8C--
M12 Kobalt 562537628.661C7.9013.261%D-18.808%C++65.5C+3C+2068.2h16.2B++122.2C++
Saron HRB 8004961962.531C--1.7743.794%C+N/A20.8C12.8C23523.8h29D-66.2C--
Supernova PC 6064491183.805C+3.0445.337%C-N/A26.7B9.3C*20916.8h6.8D14.9D
MANA Anti-Vehicle Turret 7224285970.717D0.0562.289%B2.336%D4280S2940M7171500.1h11.5D--18.4C+
NS-11P 4354256580.646C-0.1222.042%C+15.294%D20.9CN/A6920.3h16C--72.6C+
M20 Basilisk 5764191053.99B+3.2338.966%C+5.967%C*26B+9.8C++18216.1h102.6C++263.2C*
L105 Zephyr 5584143611.5B+10.7438.794%C-N/A31.6D11C++18913.1h8.7D-22.5D
M40 Fury 471378764.974C+4.2130.091%D2.116%B+40.2C+9.9C++1819.4h16.7C+55.6C
Frag Grenade 3833721372N/A371.2442.897%CN/A372C--11C*14311h4.5C--10.5C
Deimos VA29 3863715930.626D0.1458.949%C+7.547%D**20.7D-N/A7317.9h3.4D**5.7C--
L100 Python AP 5433321761.886D1.1257.984%C++N/A33.5C++21.3B+3469.9h7.6C-13.1C
L100 Python HESH 359317585.466C-4.7043.091%DN/A40.1C-5.3D2407.9h3.5C+8.1C+
C150 Dalton 585306349B8.2452.204%A+N/A3060U2790U16961700.1h8.1F-15.5D
NS-20 Gorgon 3132902181.33C++0.5714.668%F21.724%C**22.5B1.8C**7012.9h23.4B++159.8C**
Nova 2912865540.516D0.2541.374%C12.238%D15.1D-N/A4419h6.1D-14.8C--
Comet VM2 3972844170.681C0.0850.921%B*1.761%D*13.8B+5.5B++10520.6h35.6D--70C
The Little Helper 3052845040.563D0.2050.557%C*5.282%F-16.6D*1.2B++4617.1h6.6F13C-
Comet VM2 3762794170.669C0.1051.81%B++1.434%D*13.9B4.8C+9220.1h36.6D70.6C+
M12 Kobalt 2792692411.208C+10.4411.876%D*20.446%B+54.9C2D1804.9h17.1B144.2C
LB00 Python AP 397258843.071D-2.3172.566%A++N/A62.9B+33.9A++3664.1h4.6C6.3B++
MANA Anti-Personnel Turret 2632571971.305N/A0.5414.848%UN/A2570U60U7021400.1h27T*181.7T*
V10 2532531861.36D0.6041.874%C*79.051%C*10.9D--N/A4623.3h2.6C6.2C+
The Slasher 24624019,2110.012D0.7516.899%D*8.333%C0.4C-N/A1634.5h3.1D--18.3C
NS-20 Gorgon 2422312181.06C+0.3014.599%F26.84%A17.9C+N/A6112.9h29.3B++200.8C++
Soldier Soaker 2052043870.527C--0.2425.722%D-17.647%B+24.6D-N/A868.3h7.6D29.5D--
Spear Anti-Vehicle Phalanx Turret 308183583.155D2.3942.902%C+1.639%D*32.1C21.9C+3275.7h11.3C-26.3C
E540 Halberd 256169266.5C+5.7449.206%C*N/A39.3B++20.2B+4444.3h5.9C+11.9C*
NS-10 Burster 2851601331.203C++0.4429.49%C+1.25%D*4.8C3.8C+9133h161C545.9C+
Vortex VM21 3101542790.552C--0.2140.878%C+N/A6.9C--7B8922.3h28.9B+70.6B+
NS-10 Burster 2541471331.105C*0.3429.543%C++2.041%D*4.4D3.2C8533.2h176.2D596.3C
CAS30 Tank Buster 4611412870.491D0.2734.796%D--N/A1.7D*3.8D6085h70.1C201.4C--
M40 Fury 183140463.043D2.2829.316%D-1.429%C-35D10.8C+1914h20.5D69.8D*
Vortex VM21 2561282790.459C--0.3141.386%C+N/A5.7C--5.7B7322.3h35.2B+85.1B+
Force-Blade 12712520,6740.006C--0.7613.156%D**1.6%D0.2C--N/A1778.5h5.1F38.7F--
Proton II PPA-H 139124323.875D3.1131.03%D1.613%C+51.7D-6.3C+1942.4h12.5C40.3C--
Orbital Strike Uplink 1741131113U112.24290.909%UN/A376.7U203.3U33980.3h1.7T*0.6T*
NS Decimator 1511053140.334D-0.4347.726%FN/A14D*6.1D*1757.5h5.9D12.4D**
Fatestealer 1041025380.19T*0.5734.906%C+27.451%B+6.9D-N/A1814.7h3.3F**9.4D-
G30 Walker 13598175.765B+5.0040.278%A2.041%D--26.5B*10C++1783.7h147.7B*366.6B**
MAX Punch 102983,5120.028D0.7422.103%D**N/A0.4C--N/A1227.2h2.9C+13.3D
Pandora VX25 94911640.555D0.2142.396%C*12.088%D25.3C-N/A1463.6h5.5D12.9C+
Spear Anti-Vehicle Phalanx Tower 15387810.875D10.1149.805%C+N/A36.3C+27.5C++3042.4h11.7C23.6C
M60-G Bulldog 10086175.059C*4.2925.693%D--1.163%D*15.4D-2.5D--1095.6h8.4C+32.7C--
Lasher X2 90862230.386D0.3820.645%D8.14%A*19.5DN/A1474.4h26.9D**130.4D-
Skyguard 13681461.761C-1.0023.678%D-3.704%A+12.5C8.5C2226.5h116C*490C+
Nightshade 91804,0150.02C-0.7461.13%C+15%B0.6C--N/A2141.3h15.7C**25.7B
Dual Photon Pods 12078471.66D0.9038.129%FN/A21.7D--11.7C--3403.6h50.6F*132.7F**
Saron HRB-H 11070312.258C--1.4949.928%DN/A28D16D3402.5h24.7C++49.4C+
NSX Naginata 69671690.396D-0.3711.912%F-29.851%C*16D--N/A944.2h20.1F169F--
NS-44 Commissioner 70671730.387C--0.3833.366%C19.403%C9.2D--N/A527.3h5D-15C-
Rocklet Rifle 125661940.34D0.4253.113%C+N/A12.5D*11.1D*3355.3h44.8C-84.4C+
Photon A2A Missile Pods 11364193.368C2.6067.278%FN/A20D-15.3D-2013.2h7.5B+11.1C++
Pulsar C 6262162U61.2417.6%D*9.677%F--6.1D--N/A10310.2h16.2D--91.9D*
Maelstrom Turbo Laser 11561561.089C+0.3231.225%C+1.639%D4.4D-3.9D-11313.8h166.2D532.2C--
Aphelion VEX-4H 9957331.727C0.9632.888%D**10.526%S21.9D--16.2D--3782.6h84.3D256.3F
Xiphos Anti-Personnel Phalanx Tower 6356414D-13.2420.736%D-1.786%C++80D10C*2970.7h30.4C146.6C-
M20 Basilisk 7756105.6C4.8455.698%B1.786%D*46.7C*17.5C3551.2h120.5C++216.4C*
NS-AM7G Archer 77552030.271C0.4965.472%B+16.364%C++4.8C1.9C-2411.4h17.9B+27.4B+
M60-G Bulldog 635286.5B+5.7431.713%C--N/A20.8D-4.4D1472.5h10.8D--34D
Proton II PPA 5450172.941D2.1816.88%D*2%C+20.8D*1.7D--1082.4h17.1F-101.4F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1627,18211.2h
Anti-Vehicle MANA Turret1253,3616.7h
Nano-Armor Kit4,5782,592,037352.4h
Skywall Shield Emitter11670.6h
Turret AI Module22921h
Structure Shield Module12760.7h
Repair Module44311.1h
AE Medical Applicator697168,12016.7h
Cortium Silo11410.4h
Faction Banner0620.1h
Reinforcements Module0750.1h
Nanite Revive Grenade04,8881.4h
Medical Applicator8,5072,218,259238h
Blast Wall0680.4h
Spitfire Auto-Turret1303,6935.5h
Restoration Kit7187,33912.1h
Hoplon Anti-Aircraft Phalanx Tower01310.4h
Xiphos Anti-Personnel Tower61680.7h
Sunderer Garage0730.5h
Bunker0650.7h
Rampart Wall71451.3h
Spear Anti-Vehicle Tower11770.8h
Welding Device12,0090.3h
Deconstruction Tool02,7950.3h
Smoke Grenade02380.1h
Recon Detection Device5799,75934.7h
Shield Recharging Field54018,71612.1h
Ammunition Package1719,6219.1h
Medical Kit746031h
Anti-Infantry MANA Turret488632.4h
Nano-Repair Grenade02,6580.7h
Flail Targeting Dart201611.4h
Snowman Soldier221560.3h
Pain Spire0500.2h
Hardlight Barrier32680.3h
Hyena Missile Launcher01440.1h
Pelter Rocket Pod0830.1h
Router51110.5h
Elysium Spawn Tube11110.3h
Light Vehicle Terminal2540.5h
Orbital Strike Target Designator521142.7h
IPC Targeting Dart71040.6h
Vehicle Gate01290.9h
Light Air Terminal0520.4h
WLT-Howler Mining Laser1624,80410.3h
Alarm Module1880.2h
Lumifiber Rampart Wall12151.1h

Check the help document for the dictionary if you want to learn more about words used here.


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