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Paragon Immortal Hermanbaggins[TWC2] Hermanbaggins
VS BR 144

KDR: 0.76

Score: 47.2m

Last Seen: Apr 19th, 2019 4:14 AM
- OFFLINE - 4.1 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Thanatos VE70 Tank Mine Supernova FPC Cosmos VM3 Cosmos VM3 Nebula VM20 Nebula VM20 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 2354TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.209%18.568%4121210238,3100.3436870.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.813%0.204C++-0.345C--0.779D-HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.043C+15.9-0.109C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.325%1.639%6110346110374870.058823513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.77D-0.036C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
527.9-2.143F--165.4-1.876F-362.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.652%1.52%192610293,816262516021.45371238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%-0.295C-0.681D1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.503B+7.50.419B12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.587%6.691%2041010253,228191316301.6874198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%-0.145C0.593B+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.6-0.275C52.1-0.325C98.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.874%79.051%20411034253228700.110577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.03B**0.781B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.60.183C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.396%10.677%204510303,4281919811.78542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%-0.429C---0.749D--0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.026C+4.9-0.012C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
47.2m895.1%292 (17.5k)264 (15.8k)0.7586639,31351,8191.03825144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103510608.736%10.444%9103:2714

30% Combat Medic50% Engineer10% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:50 AMOct 23rd, 2016 8:44 PMApr 20th, 2019 5:06 PM (1d) (PST)Apr 19th, 2019 2:13 AM (3d) (PST)Apr 19th, 2019 12:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3732101630.2200.2900.0232.3630.0449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,35112,6159,73613171142315,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2976.7h/124d 14,488 4,106 32,757 422k 8,742 6,000 7,833 66.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:800
Deaths:884
KDR:0.905
Accuracy:15.138% D*
HSR:17.750% D--
Lasher X2
A*
Kills:86
Deaths:223
KDR:0.386
Accuracy:20.645% D
HSR:8.140% A*
NSX Naginata
B+
Kills:58
Deaths:150
KDR:0.387
Accuracy:10.820% F--
HSR:31.035% B+
Kills:944
Deaths (as Heavy Assault):1,257
Deaths (to Heavy Assaults):14,545
KDR:0.75099
Kill Difference:313
Playtime:82.521 hours
Usage:3%
Score:0.754m
Score/min:152
Accuracy (listed only):15.534%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
Phobos VX86
D*
Kills:649
Deaths:1,166
KDR:0.557
Accuracy:41.334% D**
HSR:8.629% D*
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
The Little Helper
C*
Kills:269
Deaths:474
KDR:0.568
Accuracy:50.431% C*
HSR:5.204% F-
Deimos VA29
C
Kills:263
Deaths:428
KDR:0.614
Accuracy:56.270% C
HSR:7.985% D**
Pandora VX25
C**
Kills:89
Deaths:161
KDR:0.553
Accuracy:42.311% C**
HSR:12.360% D
Pulsar C
D*
Kills:62
Deaths:
KDR:
Accuracy:17.600% D*
HSR:9.677% F--
Kills:3,759
Deaths (as Engineer):6,251
Deaths (to Engineers):10,466
KDR:0.60134
Kill Difference:2,492
Playtime:1,484.086 hours
Usage:50%
Score:21.981m
Score/min:247
Accuracy (listed only):40.461%
HSR (listed only):9.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
Phobos VX86
D*
Kills:649
Deaths:1,166
KDR:0.557
Accuracy:41.334% D**
HSR:8.629% D*
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,216
KDR:0.489
Accuracy:24.916% C
HSR:19.832% C+
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
The Little Helper
C*
Kills:269
Deaths:474
KDR:0.568
Accuracy:50.431% C*
HSR:5.204% F-
Deimos VA29
C
Kills:263
Deaths:428
KDR:0.614
Accuracy:56.270% C
HSR:7.985% D**
Pandora VX25
C**
Kills:89
Deaths:161
KDR:0.553
Accuracy:42.311% C**
HSR:12.360% D
Pulsar C
D*
Kills:62
Deaths:
KDR:
Accuracy:17.600% D*
HSR:9.677% F--
Kills:5,761
Deaths (as Light Assault):10,010
Deaths (to Light Assaults):7,054
KDR:0.57552
Kill Difference:4,249
Playtime:79.609 hours
Usage:3%
Score:1.073m
Score/min:225
Accuracy (listed only):34.905%
HSR (listed only):11.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
Corvus VA55
C+
Kills:1,214
Deaths:2,106
KDR:0.576
Accuracy:24.300% C+
HSR:18.040% D
Pulsar VS1
B+
Kills:1,211
Deaths:1,962
KDR:0.617
Accuracy:26.624% B+
HSR:21.140% C++
Terminus VX-9
D
Kills:1,189
Deaths:2,064
KDR:0.576
Accuracy:22.505% D
HSR:19.849% D-
H-V45
C+
Kills:1,176
Deaths:2,005
KDR:0.587
Accuracy:23.778% C+
HSR:20.323% C+
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
Phobos VX86
D*
Kills:649
Deaths:1,166
KDR:0.557
Accuracy:41.334% D**
HSR:8.629% D*
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,216
KDR:0.489
Accuracy:24.916% C
HSR:19.832% C+
NS-11P
C+
Kills:425
Deaths:658
KDR:0.646
Accuracy:22.042% C+
HSR:15.294% D
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
The Little Helper
C*
Kills:269
Deaths:474
KDR:0.568
Accuracy:50.431% C*
HSR:5.204% F-
Deimos VA29
C
Kills:263
Deaths:428
KDR:0.614
Accuracy:56.270% C
HSR:7.985% D**
NS-11A
C++
Kills:168
Deaths:304
KDR:0.553
Accuracy:24.104% C+
HSR:22.619% C++
Pandora VX25
C**
Kills:89
Deaths:161
KDR:0.553
Accuracy:42.311% C**
HSR:12.360% D
Kills:11,082
Deaths (as Combat Medic):19,109
Deaths (to Combat Medics):5,027
KDR:0.57994
Kill Difference:8,027
Playtime:892.093 hours
Usage:30%
Score:16.600m
Score/min:310
Accuracy (listed only):31.654%
HSR (listed only):14.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,216
KDR:0.489
Accuracy:24.916% C
HSR:19.832% C+
V10
C*
Kills:253
Deaths:186
KDR:1.360
Accuracy:41.874% C*
HSR:79.051% C*
Soldier Soaker
B
Kills:119
Deaths:210
KDR:0.567
Accuracy:30.513% C-
HSR:17.647% B
NS-44 Commissioner
C
Kills:67
Deaths:173
KDR:0.387
Accuracy:33.366% C
HSR:19.403% C
Kills:2,441
Deaths (as Infiltrator):4,328
Deaths (to Infiltrators):6,536
KDR:0.564
Kill Difference:1,887
Playtime:139.384 hours
Usage:5%
Score:1.760m
Score/min:210
Accuracy (listed only):28.597%
HSR (listed only):27.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,477
Deaths:512
KDR:2.885
Accuracy:9.796% F
HSR:16.723% D
Cosmos VM3
D
Kills:1,403
Deaths:513
KDR:2.735
Accuracy:10.154% D**
HSR:16.465% D
Nebula VM20
C
Kills:1,250
Deaths:900
KDR:1.389
Accuracy:11.401% D**
HSR:18.640% C
Nebula VM20
C--
Kills:1,224
Deaths:901
KDR:1.358
Accuracy:11.135% D**
HSR:18.056% C--
Blueshift VM5
C--
Kills:1,187
Deaths:924
KDR:1.285
Accuracy:10.075% F-
HSR:18.366% C--
Blueshift VM5
D
Kills:1,160
Deaths:923
KDR:1.257
Accuracy:9.919% F-
HSR:17.414% D
NS-20 Gorgon
B+
Kills:265
Deaths:202
KDR:1.312
Accuracy:15.143% F
HSR:21.887% B+
Comet VM2
B**
Kills:243
Deaths:341
KDR:0.713
Accuracy:52.189% B**
HSR:0.412% F-
Comet VM2
B*
Kills:238
Deaths:341
KDR:0.698
Accuracy:53.196% B*
HSR:1.681% D*
NS-20 Gorgon
A+
Kills:215
Deaths:202
KDR:1.064
Accuracy:15.025% F
HSR:26.977% A+
Vortex VM21
C+
Kills:154
Deaths:279
KDR:0.552
Accuracy:40.878% C+
HSR:0.649% D*
NS-10 Burster
C+
Kills:153
Deaths:130
KDR:1.177
Accuracy:29.407% C+
HSR:1.307% D**
NS-10 Burster
C++
Kills:147
Deaths:130
KDR:1.131
Accuracy:29.452% C++
HSR:2.041% D*
Vortex VM21
C++
Kills:128
Deaths:279
KDR:0.459
Accuracy:41.386% C++
HSR:0.781% D**
Kills:9,244
Deaths (as MAX Suit):3,288.500
Deaths (to MAX Suits):2,680
KDR:2.81101
Kill Difference:5,955.500
Playtime:294.750 hours
Usage:10%
Score:5.009m
Score/min:283
Accuracy (listed only):24.225%
HSR (listed only):11.528%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:78
V. Kills:42 181%
Deaths:46
KDR:1.696
Accuracy:38.042% F
KPH:22 D--
VKPH:11.800 C--
Maelstrom Turbo Laser
C+
Kills:61
V. Kills:54 111%
Deaths:54
KDR:1.130
Accuracy:31.325% C+
KPH:4.400 D-
VKPH:3.900 D-
Photon A2A Missile Pods
D-
Kills:57
V. Kills:46 121%
Deaths:17
KDR:3.353
Accuracy:67.445% F-
KPH:18.200 D-
VKPH:14.700 D--
Kills:196 (61 + 0)
Deaths:117
KDR:1.675
VKDR:1.214
Vehicle Kills:142
Kill Difference:79
Playtime:20.406 hours
Usage:1%
Score:0.201m
Score/min:164
Piloting Accuracy:31.325%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:409
V. Kills:143 284%
Deaths:36
KDR:11.361
Accuracy:39.020% C-
KPH:32 D
VKPH:11.200 C**
C150 Dalton
U
Kills:301
V. Kills:275 109%
Deaths:33
KDR:9.121
Accuracy:52.649% A+
KPH:1,083,600 U
VKPH:990,000 U
CAS30 Tank Buster
D-
Kills:141
V. Kills:320 44%
Deaths:287
KDR:0.491
Accuracy:34.796% D*
KPH:1.700 D*
VKPH:3.800 D-
Kills:851 (141 + 710)
Deaths:356
KDR:2.390
VKDR:2.073
Vehicle Kills:738
Kill Difference:495
Playtime:97.721 hours
Usage:3%
Score:0.617m
Score/min:105
Piloting Accuracy:34.796%
Gunner Accuracy:52.649%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:332
V. Kills:211 157%
Deaths:176
KDR:1.886
Accuracy:57.984% C*
KPH:33.700 B
VKPH:21.400 B+
L100 Python HESH
C--
Kills:302
V. Kills:39 N/A
Deaths:56
KDR:5.393
Accuracy:42.943% D
KPH:39.100 C--
VKPH:5 D-
LB00 Python AP
A*
Kills:128
V. Kills:70 180%
Deaths:44
KDR:2.909
Accuracy:78.705% A*
KPH:66.200 B+
VKPH:36.200 A*
Skyguard
C-
Kills:70
V. Kills:49 140%
Deaths:44
KDR:1.591
Accuracy:23.793% D-
KPH:11.200 C-
VKPH:7.900 C-
Kills:832 (832 + 0)
Deaths:320
KDR:2.600
VKDR:1.153
Vehicle Kills:369
Kill Difference:512
Playtime:25.768 hours
Usage:1%
Score:0.426m
Score/min:275
Driving Accuracy:23.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,484
V. Kills:980 151%
Deaths:574
KDR:2.585
Accuracy:52.512% C+
KPH:21.700 C
VKPH:14.300 C+
Supernova VPC
C-
Kills:1,205
V. Kills:163 N/A
Deaths:205
KDR:5.878
Accuracy:46.798% C-
KPH:30 D
VKPH:4.100 D--
Saron HRB
C
Kills:488
V. Kills:300 162%
Deaths:192
KDR:2.542
Accuracy:43.745% C+
KPH:20.900 C
VKPH:12.800 C
Supernova PC
B+
Kills:423
V. Kills:150 280%
Deaths:113
KDR:3.743
Accuracy:45.479% C-
KPH:25.900 B+
VKPH:9.200 C*
E540 Halberd
B++
Kills:166
V. Kills:87 189%
Deaths:25
KDR:6.640
Accuracy:49.073% C++
KPH:39.100 B++
VKPH:20.500 B++
Kills:3,766 (3,112 + 654)
Deaths:1,109
KDR:3.396
VKDR:1.515
Vehicle Kills:1,680
Kill Difference:2,657
Playtime:152.400 hours
Usage:5%
Score:1.777m
Score/min:194
Driving Accuracy:45.479%
Gunner Accuracy:49.073%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:115
V. Kills:14 N/A
Deaths:29
KDR:3.966
Accuracy:30.262% D-
KPH:52.200 D-
VKPH:6.300 C+
Saron HRB-H
C--
Kills:70
V. Kills:40 171%
Deaths:31
KDR:2.258
Accuracy:49.928% D
KPH:28.400 C--
VKPH:16.200 D
Aphelion VEX-4H
D--
Kills:57
V. Kills:42 133%
Deaths:33
KDR:1.727
Accuracy:32.888% D**
KPH:22.200 D--
VKPH:16.300 D--
Kills:242 (0 + 242)
Deaths:93
KDR:2.602
VKDR:1.032
Vehicle Kills:96
Kill Difference:149
Playtime:7.243 hours
Usage:0%
Score:0.132m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:32.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:855
V. Kills:288 296%
Deaths:184
KDR:4.647
Accuracy:41.043% C*
KPH:30.100 B*
VKPH:10.100 B+
M12 Kobalt
C+
Kills:462
V. Kills:21 N/A
Deaths:55
KDR:8.400
Accuracy:13.478% D-
KPH:62.800 C+
VKPH:2.900 C+
M20 Basilisk
B
Kills:408
V. Kills:153 265%
Deaths:101
KDR:4.040
Accuracy:38.936% C+
KPH:25.900 B
VKPH:9.700 C+
M40 Fury
C++
Kills:378
V. Kills:93 402%
Deaths:76
KDR:4.974
Accuracy:30.110% D
KPH:40.400 C+
VKPH:9.900 C++
M12 Kobalt
C
Kills:224
V. Kills:8 N/A
Deaths:23
KDR:9.739
Accuracy:12.069% D*
KPH:53.500 C-
VKPH:1.900 C
M40 Fury
C+
Kills:134
V. Kills:43 305%
Deaths:46
KDR:2.913
Accuracy:29.357% D-
KPH:33.600 D
VKPH:10.800 C+
M60-G Bulldog
D-
Kills:85
V. Kills:13 N/A
Deaths:16
KDR:5.313
Accuracy:25.591% D--
KPH:15.600 D-
VKPH:2.400 D--
G30 Walker
A
Kills:79
V. Kills:30 255%
Deaths:14
KDR:5.643
Accuracy:39.605% A
KPH:24.400 B*
VKPH:9.300 C+
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:8
KDR:6.500
Accuracy:30.733% D
KPH:21.400 D-
VKPH:4.500 D
Kills:2,677 (0 + 2,677)
Deaths:523
KDR:5.119
VKDR:1.262
Vehicle Kills:660
Kill Difference:2,154
Playtime:80.144 hours
Usage:3%
Score:0.828m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:30.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 2,1902,1413,4680.617C0.1433.907%D11.35%D--15.2DN/A57141.2h5.4C+15.9C+
Tank Mine 2,3031,5438971.72C-0.9621.94%D-N/A70.1D34.5D--50222h1.6B+7.5D
Supernova FPC 2,4641,4845742.585C-1.8352.512%C+2.156%C+21.7C14.3C+20168.3h6.3C12C
Cosmos VM3 1,4951,4775122.885B+2.139.796%F16.723%D22.5C--N/A14965.7h13.3C**135.4D
Cosmos VM3 1,4191,4035132.735B+1.9810.154%D**16.465%D21.7C-N/A14464.7h14.1C*138.7D
Nebula VM20 1,2711,2509001.389C0.6311.401%D**18.64%C24.7C-N/A7150.7h16.6C++145.3D
Nebula VM20 1,2551,2249011.358C0.6011.135%D**18.056%C--24DN/A7151.1h16.6C+148.7D-
Corvus VA55 1,2731,2142,1060.576D0.1824.3%C+18.04%D18.6C--N/A5965.2h13.7C56.3C+
Pulsar VS1 1,2741,2111,9620.617C0.1426.624%B+21.14%C++21C+1.1A++6857.8h17.5D65.6C++
Supernova VPC 1,3681,2052055.878C-5.1246.798%C-1.494%C+30D4.1D--13140.1h3.4C+7.3C+
Terminus VX-9 1,2271,1892,0640.576D0.1822.505%D19.849%D-21.4DN/A6455.6h15.1D67C--
Blueshift VM5 1,2191,1879241.285C-0.5310.075%F-18.366%C--20.2DN/A5958.8h17C+168.9D**
H-V45 1,2021,1762,0050.587C0.1723.778%C+20.323%C+20.4C--N/A6157.6h16.9D*71.3C
Blueshift VM5 1,1911,1609231.257C-0.509.919%F-17.414%D19.7D-N/A5858.8h17.1C172.5D**
M20 Basilisk 1,1438551844.647B++3.8941.043%C*5.146%C30.1B*10.1B+17028.4h90.9C**221.5B+
Proximity Mine 8358356861.217D-0.4635.215%DN/A50.9D**N/A15116.4h2.3D--6.4D--
Flare VE6 8108008840.905C-0.1515.138%D*17.75%D--20.8DN/A10638.4h12.8D84.6D-
NS-7 PDW 7757591,4040.541C--0.2221.084%D12.385%D-14.2DN/A4653.6h20.1D-95.4C--
C-4 9787171,0670.672C--0.0922.611%DN/A36.8D--13.4D--30819.5h1.4C**6C++
Phobos VX86 6636491,1660.557D0.2041.334%D**8.629%D*14.5D--N/A4444.8h3.3D*8.1D*
VE-S Canis 6626481,1390.569C--0.1919.828%D*16.204%C--17.9DN/A6636.3h15C--75.7D
Eridani SX5 6225951,2160.489D0.2724.916%C19.832%C+15.4DN/A4438.7h16.6D--66.7C-
Saron HRB 7884881922.542C--1.7843.745%C+N/A20.9C12.8C23323.4h28.9D-66C--
M12 Kobalt 483462558.4C7.6413.478%D-18.398%C++62.4C+2.8C1997.4h16.5B+122.6C++
NS-11P 4354256580.646C-0.1122.042%C+15.294%D20.9CN/A6920.3h16C-72.6C+
Supernova PC 5734231133.743C+2.9845.479%C-N/A26B+9.2C*20316.3h6.9D15.2D
MANA Anti-Vehicle Turret 6894095750.711D-0.0561.44%B2.445%D4090C**2800C+6792930.1h11.3D--18.4C
L105 Zephyr 5524093611.361C**10.6039.02%C-N/A32D11.2C**19112.8h8.7D--22.3D
M20 Basilisk 5614081014.04B++3.2838.936%C+5.882%C++26B+9.7C+17915.7h102.2C++262.5C**
M40 Fury 471378764.974C+4.2230.11%D2.116%B+40.2C+9.9C++1819.4h16.7C+55.6C
Frag Grenade 3833721372N/A371.2442.923%CN/A372C-11C**13971h4.5C--10.5C
L100 Python AP 5433321761.886C--1.1357.984%C*N/A33.5B21.3B+3339.9h7.6C13.1C+
L100 Python HESH 341302565.393C--4.6342.943%DN/A39.2C--5.1D-2347.7h3.6C+8.3C+
C150 Dalton 576301339.121B+8.3652.649%A+N/A3010U2750U16595400.1h8.1F--15.4D
Nova 2912865540.516D0.2441.374%C12.238%D15.1D-N/A4419h6.1D--14.8C--
The Little Helper 2892694740.568D0.1950.431%C*5.204%F-16.9D--1.3B*4815.9h6.5D**13D
NS-20 Gorgon 2872652021.312C++0.5515.143%F21.887%B+22.5B+1.9B+6611.8h24.1B++159.2C**
Deimos VA29 2732634280.614D0.1456.27%C7.985%D**19.8D-N/A6813.3h3.3D*5.9D
V10 2532531861.36D-0.6041.874%C*79.051%C*10.9D--N/A4623.3h2.6C6.2C+
MANA Anti-Personnel Turret 2532471901.3N/A0.5415.154%UN/A2470U60U6828700.1h27.6T*182.3T*
Comet VM2 3472433410.713C+0.0552.189%B**N/A13.2B+5.7B++10518.4h37.9D*72.6C
The Slasher 24523919,1920.012D-0.7517.032%D*8.368%C0.4C-N/A1633.8h3.1D--18.2D--
Comet VM2 3272383410.698C0.0653.196%B*1.681%D*13.3B5C+9317.9h39.1D73.4C+
M12 Kobalt 232224239.739C8.9812.069%D*20.089%B+53.3C-1.9C1734.2h17.8C**147.8C
NS-20 Gorgon 2242152021.064C+0.3115.025%F26.977%A+18.2C++N/A6111.8h29.5B++196.3C++
Spear Anti-Vehicle Phalanx Turret 305181573.175D2.4242.896%C+1.657%D*31.8C21.8C+3275.7h11.3C-26.4C
NS-11A 1791683040.553D0.2124.104%C+22.619%C++21.5C-1.4A*677.8h17.8D*73.9C
E540 Halberd 253166256.64C+5.8849.073%C++N/A39.5B++20.7B++4414.2h5.9C+12C*
Vortex VM21 3101542790.552D0.2140.878%C+N/A6.9C7B8922.3h28.9B+70.6B+
NS-10 Burster 2751531301.177C++0.4229.407%C+1.307%D**4.7C3.8C+9132.5h165.6C563.1C+
NS-10 Burster 2541471301.131C**0.3729.452%C++2.041%D*4.5C--3.3C+8532.7h173.3D588.2C
CAS30 Tank Buster 4611412870.491D0.2734.796%D*N/A1.7D*3.8D-6085h70.1C201.4D
M40 Fury 177134462.913D2.1529.357%D-1.493%C33.5D10.8C+1914h21D-71.7D**
Vortex VM21 2561282790.459C--0.3041.386%C++N/A5.7C5.7B7322.3h35.2B+85.1B+
LB00 Python AP 198128442.909D-2.1578.705%A*N/A67.4B+36.8A*3591.9h4.9C6.3B++
Force-Blade 12712520,6740.006C--0.7513.156%D**1.6%D0.2DN/A1778.2h5.1F-38.7F--
Soldier Soaker 1191192100.567C--0.1930.513%C-17.647%B31.3C--N/A1063.8h7.1D23.2C
Proton II PPA-H 129115293.966D3.2130.262%D-1.739%C+52.3D-6.4C+1992.2h12.6C-41.5D
Fatestealer 1041025380.19T*0.5734.906%C+27.451%B+6.9D-N/A1814.7h3.3F**9.4D-
NS Decimator 140993070.322D-0.4446.517%F1.01%D--13.8D*5.7D*1657.2h5.9D12.6D*
MAX Punch 100963,2920.029D0.7322.187%D**N/A0.4C-N/A1216.4h2.9C+13.2C--
Pandora VX25 92891610.553D0.2142.311%C**12.36%D24.7C-N/A1423.6h5.5D12.9C+
Lasher X2 90862230.386D-0.3720.645%D8.14%A*19.5DN/A1414.4h26.9D*130.4D
M60-G Bulldog 9885165.313B4.5525.591%D--1.176%D*15.7D-2.4D--1115.4h8.3C+32.4C--
Spear Anti-Vehicle Phalanx Tower 15085810.625D9.8749.805%C+N/A35.4C27.1C+2982.4h12C24.1C
G30 Walker 10979145.643B+4.8839.605%A1.266%D*24.7B*9.4C+1683.2h148.1B*374B**
Dual Photon Pods 12078461.696D0.9438.042%FN/A21.7D--11.7C--3383.6h50.3F*132.1F**
Skyguard 11970441.591C--0.8323.793%D-4.286%A*11.3C-7.9C-2096.2h122C++512.9C
Saron HRB-H 11070312.258C--1.5049.928%DN/A28D16D-3352.5h24.7C++49.4C+
NS-44 Commissioner 70671730.387C--0.3733.366%C19.403%C9.2D--N/A497.3h5D-15C-
Pulsar C 6262162U61.2417.6%D*9.677%F--6.1D--N/A10010.2h16.2D-91.9D--
Maelstrom Turbo Laser 11561541.13C+0.3731.325%C+1.639%D4.5D-3.9D-11213.7h165.4D527.9C-
NSX Naginata 60581500.387D-0.3710.82%F--31.035%B+16.6D--N/A933.5h17.8D*164.8F--
Photon A2A Missile Pods 10357173.353C2.5967.445%F-N/A18.4D-14.8D--1933.1h8.1C**12C
Aphelion VEX-4H 9957331.727C0.9732.888%D**10.526%S21.9D--16.2D--3662.6h84.3D256.3D*
M20 Basilisk 7756105.6C4.8455.711%B1.786%D*46.7C*17.5C3521.2h120.5C+216.4C*
Orbital Strike Uplink 8856156U55.24241.071%UN/A280U160U39790.2h2.4T*1T*
Rocklet Rifle 101531520.349D0.4149.034%C-N/A12D*10.9D*3324.4h38.3C++78.2C+
M60-G Bulldog 635286.5B5.7430.733%DN/A21.7D-4.6D1492.4h10.2D-33D
Xiphos Anti-Personnel Phalanx Tower 5851412.75D-11.9920.736%D-1.961%C**72.9D10C*2790.7h33.4C160.9D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6506,58510.9h
Nano-Armor Kit4,3532,465,212337.7h
Flail Targeting Dart201561.3h
Spawn Beacon1436,4549.9h
Anti-Vehicle MANA Turret1223,2326.4h
Repair Module43881h
Turret AI Module22640.9h
Skywall Shield Emitter11550.6h
Structure Shield Module12500.6h
Cortium Silo11250.4h
AE Medical Applicator29559,7696.6h
Reinforcements Module0620.1h
Blast Wall0560.3h
Faction Banner0520.1h
Nanite Revive Grenade04,6371.3h
Medical Applicator8,5072,218,259238h
Spear Anti-Vehicle Tower11690.8h
Welding Device11,7700.3h
Deconstruction Tool02,7950.3h
Spitfire Auto-Turret1293,6385.4h
Snowman Soldier221560.3h
Bunker0610.7h
Rampart Wall71451.3h
Sunderer Garage0590.4h
Xiphos Anti-Personnel Tower61550.7h
Hoplon Anti-Aircraft Phalanx Tower01200.4h
Ammunition Package1599,2348.5h
Shield Recharging Field43015,5129.5h
Medical Kit746031h
Anti-Infantry MANA Turret488532.4h
Elysium Spawn Tube1920.2h
Orbital Strike Target Designator33981.8h
IPC Targeting Dart71040.6h
Vehicle Gate01100.8h
WLT-Howler Mining Laser1524,8049.6h
Alarm Module1720.2h
Lumifiber Rampart Wall11900.9h
Nano-Repair Grenade02,1560.6h
Router4910.4h
Hardlight Barrier32640.3h
Pelter Rocket Pod0830.1h
Hyena Missile Launcher01440.1h
Recon Detection Device5258,74231.5h
Smoke Grenade02380.1h

Check the help document for the dictionary if you want to learn more about words used here.


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