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Paragon Immortal Hermanbaggins[TWC2] Hermanbaggins
VS BR 142

KDR: 0.76

Score: 45.3m

Last Seen: Feb 20th, 2019 3:12 AM
- OFFLINE - 92 minute(s)

Prestige 1, Battle Rank 100 (142 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Thanatos VE70 Cosmos VM3 Tank Mine Cosmos VM3 Supernova FPC Nebula VM20 Nebula VM20 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 2330TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.019%18.536%4081110117,9520.346130.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.983%0.164C++-0.329C--0.809D-HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.04C+15.8-0.101C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.478%1.695%611021599844840.059959312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.81D-0.138C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
493.9-2.143F--145.6-1.84F-348.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.64%1.578%191610163,675253215281.45142240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%-0.269C-0.655D1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.502B+7.30.414B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.584%6.599%2011010123,061184215901.66088192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.595%-0.141C0.521B+0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.5-0.289C52.4-0.341C-99.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.874%79.051%20111021253219400.115314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.028B**0.781B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.60.181C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.228%10.769%201510173,3801829761.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.011%-0.433C---0.743D--0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.029C+4.9-0.014C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
45.3m871.9%291 (17.5k)264 (15.8k)0.76022437,62549,4921.04389142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102210208.55%10.53%9003:2813

30% Combat Medic51% Engineer10% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:50 AMOct 23rd, 2016 8:44 PMFeb 20th, 2019 9:14 AM (13h) (PST)Feb 20th, 2019 1:31 AM (21h) (PST)Feb 19th, 2019 11:12 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3702111590.2190.2880.0232.2890.0439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,18612,6769,51013171137315,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2861.9h/119.2d 14,039 3,962 31,153 393.1k 8,487 5,738 7,457 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:800
Deaths:884
KDR:0.905
Accuracy:15.138% D*
HSR:17.750% D--
Lasher X2
A*
Kills:86
Deaths:223
KDR:0.386
Accuracy:20.653% D
HSR:8.140% A*
NSX Naginata
B+
Kills:58
Deaths:150
KDR:0.387
Accuracy:10.201% F--
HSR:31.035% B+
Kills:944
Deaths (as Heavy Assault):1,257
Deaths (to Heavy Assaults):13,948
KDR:0.75099
Kill Difference:313
Playtime:81.620 hours
Usage:3%
Score:0.750m
Score/min:153
Accuracy (listed only):15.330%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
Phobos VX86
D*
Kills:611
Deaths:1,115
KDR:0.548
Accuracy:40.279% D**
HSR:8.838% D*
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
Deimos VA29
C
Kills:253
Deaths:412
KDR:0.614
Accuracy:55.826% C
HSR:8.300% D**
The Little Helper
C+
Kills:146
Deaths:253
KDR:0.577
Accuracy:48.962% C+
HSR:4.795% F-
Pandora VX25
C**
Kills:89
Deaths:161
KDR:0.553
Accuracy:42.311% C**
HSR:12.360% D
Pulsar C
D*
Kills:62
Deaths:
KDR:
Accuracy:17.600% D*
HSR:9.677% F--
Kills:3,588
Deaths (as Engineer):5,963
Deaths (to Engineers):10,004
KDR:0.60171
Kill Difference:2,375
Playtime:1,448.848 hours
Usage:51%
Score:21.390m
Score/min:246
Accuracy (listed only):40.037%
HSR (listed only):9.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Phobos VX86
D*
Kills:611
Deaths:1,115
KDR:0.548
Accuracy:40.279% D**
HSR:8.838% D*
Eridani SX5
C+
Kills:595
Deaths:1,216
KDR:0.489
Accuracy:24.916% C
HSR:19.832% C+
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
Deimos VA29
C
Kills:253
Deaths:412
KDR:0.614
Accuracy:55.826% C
HSR:8.300% D**
The Little Helper
C+
Kills:146
Deaths:253
KDR:0.577
Accuracy:48.962% C+
HSR:4.795% F-
Pandora VX25
C**
Kills:89
Deaths:161
KDR:0.553
Accuracy:42.311% C**
HSR:12.360% D
Pulsar C
D*
Kills:62
Deaths:
KDR:
Accuracy:17.600% D*
HSR:9.677% F--
Kills:5,590
Deaths (as Light Assault):9,722
Deaths (to Light Assaults):6,718
KDR:0.57498
Kill Difference:4,132
Playtime:67.654 hours
Usage:2%
Score:0.890m
Score/min:219
Accuracy (listed only):34.609%
HSR (listed only):11.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:2,141
Deaths:3,468
KDR:0.617
Accuracy:33.907% D
HSR:11.350% D--
Corvus VA55
C+
Kills:1,214
Deaths:2,106
KDR:0.576
Accuracy:24.300% C+
HSR:18.040% D
Terminus VX-9
D
Kills:1,189
Deaths:2,064
KDR:0.576
Accuracy:22.505% D
HSR:19.849% D-
H-V45
C+
Kills:1,176
Deaths:2,005
KDR:0.587
Accuracy:23.778% C+
HSR:20.323% C+
Pulsar VS1
B+
Kills:1,021
Deaths:1,648
KDR:0.620
Accuracy:26.223% B+
HSR:22.037% C*
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Phobos VX86
D*
Kills:611
Deaths:1,115
KDR:0.548
Accuracy:40.279% D**
HSR:8.838% D*
Eridani SX5
C+
Kills:595
Deaths:1,216
KDR:0.489
Accuracy:24.916% C
HSR:19.832% C+
NS-11P
C+
Kills:425
Deaths:658
KDR:0.646
Accuracy:22.042% C+
HSR:15.294% D
Nova
C
Kills:286
Deaths:554
KDR:0.516
Accuracy:41.374% C
HSR:12.238% D
Deimos VA29
C
Kills:253
Deaths:412
KDR:0.614
Accuracy:55.826% C
HSR:8.300% D**
The Little Helper
C+
Kills:146
Deaths:253
KDR:0.577
Accuracy:48.962% C+
HSR:4.795% F-
Pandora VX25
C**
Kills:89
Deaths:161
KDR:0.553
Accuracy:42.311% C**
HSR:12.360% D
Kills:10,553
Deaths (as Combat Medic):18,203
Deaths (to Combat Medics):4,767
KDR:0.57974
Kill Difference:7,650
Playtime:855.451 hours
Usage:30%
Score:15.926m
Score/min:310
Accuracy (listed only):31.952%
HSR (listed only):14.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:759
Deaths:1,404
KDR:0.541
Accuracy:21.084% D
HSR:12.385% D-
VE-S Canis
C--
Kills:648
Deaths:1,139
KDR:0.569
Accuracy:19.828% D*
HSR:16.204% C--
Eridani SX5
C+
Kills:595
Deaths:1,216
KDR:0.489
Accuracy:24.916% C
HSR:19.832% C+
V10
C*
Kills:253
Deaths:186
KDR:1.360
Accuracy:41.874% C*
HSR:79.051% C*
Soldier Soaker
B
Kills:119
Deaths:210
KDR:0.567
Accuracy:30.513% C-
HSR:17.647% B
NS-44 Commissioner
C
Kills:67
Deaths:173
KDR:0.387
Accuracy:33.366% C
HSR:19.403% C
Kills:2,441
Deaths (as Infiltrator):4,328
Deaths (to Infiltrators):6,245
KDR:0.564
Kill Difference:1,887
Playtime:112.487 hours
Usage:4%
Score:1.433m
Score/min:212
Accuracy (listed only):28.597%
HSR (listed only):27.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,476
Deaths:512
KDR:2.883
Accuracy:9.803% F
HSR:16.734% D
Cosmos VM3
D
Kills:1,403
Deaths:513
KDR:2.735
Accuracy:10.163% D*
HSR:16.465% D
Nebula VM20
C
Kills:1,248
Deaths:895
KDR:1.394
Accuracy:11.389% D**
HSR:18.670% C
Nebula VM20
C-
Kills:1,217
Deaths:896
KDR:1.358
Accuracy:11.120% D**
HSR:18.077% C-
Blueshift VM5
C--
Kills:1,187
Deaths:924
KDR:1.285
Accuracy:10.075% F-
HSR:18.366% C--
Blueshift VM5
D
Kills:1,160
Deaths:923
KDR:1.257
Accuracy:9.919% F-
HSR:17.414% D
NS-20 Gorgon
B+
Kills:248
Deaths:186
KDR:1.333
Accuracy:15.234% F
HSR:22.581% B+
Comet VM2
B+
Kills:238
Deaths:337
KDR:0.706
Accuracy:48.035% B+
HSR:0.420% F-
Comet VM2
B+
Kills:233
Deaths:337
KDR:0.691
Accuracy:49.187% B+
HSR:1.717% D*
NS-20 Gorgon
A
Kills:193
Deaths:186
KDR:1.038
Accuracy:15.114% F
HSR:26.943% A
Vortex VM21
C+
Kills:152
Deaths:277
KDR:0.549
Accuracy:40.631% C+
HSR:0.658% D*
NS-10 Burster
C+
Kills:148
Deaths:128
KDR:1.156
Accuracy:29.465% C+
HSR:1.351% D**
NS-10 Burster
C++
Kills:144
Deaths:128
KDR:1.125
Accuracy:29.496% C++
HSR:2.083% D*
Vortex VM21
C++
Kills:126
Deaths:277
KDR:0.455
Accuracy:41.128% C++
HSR:0.794% D**
Kills:9,173
Deaths (as MAX Suit):3,259.500
Deaths (to MAX Suits):2,570
KDR:2.81424
Kill Difference:5,913.500
Playtime:291.822 hours
Usage:10%
Score:4.955m
Score/min:283
Accuracy (listed only):23.626%
HSR (listed only):11.591%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:76
V. Kills:41 181%
Deaths:45
KDR:1.689
Accuracy:37.971% F
KPH:22.200 D--
VKPH:12 C--
Maelstrom Turbo Laser
C
Kills:59
V. Kills:52 111%
Deaths:45
KDR:1.311
Accuracy:29.478% C
KPH:4.600 D-
VKPH:4 D-
Photon A2A Missile Pods
D-
Kills:57
V. Kills:46 121%
Deaths:17
KDR:3.353
Accuracy:67.445% F-
KPH:18.200 D-
VKPH:14.700 D-
Kills:192 (59 + 0)
Deaths:107
KDR:1.794
VKDR:1.299
Vehicle Kills:139
Kill Difference:85
Playtime:19.445 hours
Usage:1%
Score:0.196m
Score/min:168
Piloting Accuracy:29.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:409
V. Kills:143 284%
Deaths:36
KDR:11.361
Accuracy:39.020% C-
KPH:32 D
VKPH:11.200 B+
C150 Dalton
U
Kills:297
V. Kills:273 108%
Deaths:31
KDR:9.581
Accuracy:53.028% A+
KPH:1,069,200 U
VKPH:982,800 U
CAS30 Tank Buster
D
Kills:141
V. Kills:320 44%
Deaths:287
KDR:0.491
Accuracy:34.796% D--
KPH:1.700 D--
VKPH:3.800 D
Kills:847 (141 + 706)
Deaths:354
KDR:2.393
VKDR:2.079
Vehicle Kills:736
Kill Difference:493
Playtime:97.721 hours
Usage:3%
Score:0.616m
Score/min:105
Piloting Accuracy:34.796%
Gunner Accuracy:53.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:332
V. Kills:211 157%
Deaths:176
KDR:1.886
Accuracy:57.984% C++
KPH:33.700 B+
VKPH:21.400 B++
L100 Python HESH
C--
Kills:284
V. Kills:35 N/A
Deaths:52
KDR:5.462
Accuracy:43.549% D
KPH:38.800 C--
VKPH:4.800 D-
Skyguard
D
Kills:60
V. Kills:45 130%
Deaths:39
KDR:1.538
Accuracy:23.209% D--
KPH:10.100 D
VKPH:7.500 D
Kills:676 (676 + 0)
Deaths:267
KDR:2.532
VKDR:1.090
Vehicle Kills:291
Kill Difference:409
Playtime:23.157 hours
Usage:1%
Score:0.372m
Score/min:268
Driving Accuracy:23.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,372
V. Kills:915 150%
Deaths:556
KDR:2.468
Accuracy:51.750% C
KPH:20.800 C
VKPH:13.900 C
Supernova VPC
C-
Kills:1,205
V. Kills:163 N/A
Deaths:205
KDR:5.878
Accuracy:46.798% C-
KPH:30 D
VKPH:4.100 D-
Saron HRB
C
Kills:483
V. Kills:299 161%
Deaths:186
KDR:2.597
Accuracy:43.607% C+
KPH:20.900 C
VKPH:12.900 C
Supernova PC
B+
Kills:422
V. Kills:149 281%
Deaths:112
KDR:3.768
Accuracy:45.399% C
KPH:25.900 B+
VKPH:9.100 C*
E540 Halberd
B++
Kills:162
V. Kills:85 188%
Deaths:25
KDR:6.480
Accuracy:48.549% C++
KPH:39.400 B++
VKPH:20.700 B+
Kills:3,644 (2,999 + 645)
Deaths:1,084
KDR:3.362
VKDR:1.486
Vehicle Kills:1,611
Kill Difference:2,560
Playtime:149.654 hours
Usage:5%
Score:1.725m
Score/min:192
Driving Accuracy:45.399%
Gunner Accuracy:48.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:107
V. Kills:14 N/A
Deaths:27
KDR:3.963
Accuracy:29.592% D-
KPH:50.700 D-
VKPH:6.600 C++
Saron HRB-H
C--
Kills:70
V. Kills:40 171%
Deaths:30
KDR:2.333
Accuracy:50% D
KPH:28.500 C--
VKPH:16.300 D
Aphelion VEX-4H
D--
Kills:55
V. Kills:40 134%
Deaths:33
KDR:1.667
Accuracy:32.626% D**
KPH:21.900 D--
VKPH:16 D--
Kills:232 (0 + 232)
Deaths:90
KDR:2.578
VKDR:1.044
Vehicle Kills:94
Kill Difference:142
Playtime:7.077 hours
Usage:0%
Score:0.129m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:32.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:822
V. Kills:279 294%
Deaths:179
KDR:4.592
Accuracy:41.009% C*
KPH:29.600 B*
VKPH:10.100 B+
M12 Kobalt
C+
Kills:412
V. Kills:17 N/A
Deaths:50
KDR:8.240
Accuracy:13.125% D--
KPH:59.800 C+
VKPH:2.500 C
M20 Basilisk
B
Kills:394
V. Kills:149 263%
Deaths:101
KDR:3.901
Accuracy:38.312% C+
KPH:25.500 B
VKPH:9.700 C+
M40 Fury
C++
Kills:378
V. Kills:93 402%
Deaths:76
KDR:4.974
Accuracy:30.110% D
KPH:40.400 C+
VKPH:9.900 C++
M12 Kobalt
D
Kills:190
V. Kills:6 N/A
Deaths:20
KDR:9.500
Accuracy:11.217% D*
KPH:50 D
VKPH:1.600 D
M40 Fury
C+
Kills:134
V. Kills:43 305%
Deaths:46
KDR:2.913
Accuracy:29.357% D-
KPH:33.600 D
VKPH:10.800 C+
M60-G Bulldog
D-
Kills:85
V. Kills:13 N/A
Deaths:16
KDR:5.313
Accuracy:25.600% D--
KPH:15.700 D-
VKPH:2.400 D--
G30 Walker
A
Kills:56
V. Kills:20 267%
Deaths:12
KDR:4.667
Accuracy:39.710% A
KPH:20.300 B+
VKPH:7.300 C-
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:8
KDR:6.500
Accuracy:30.733% D
KPH:21.400 D
VKPH:4.500 D
Kills:2,523 (0 + 2,523)
Deaths:508
KDR:4.967
VKDR:1.242
Vehicle Kills:631
Kill Difference:2,015
Playtime:77.814 hours
Usage:3%
Score:0.791m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:30.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 2,1902,1413,4680.617C0.1433.907%D11.35%D--15.2DN/A57141.2h5.4C15.9C
Cosmos VM3 1,4941,4765122.883B+2.129.803%F16.734%D22.5C--N/A14965.6h13.3C*135.3D-
Tank Mine 2,1861,4628571.706C-0.9521.648%D-N/A69D34.2D--49621.2h1.6B+7.6D
Cosmos VM3 1,4191,4035132.735B+1.9710.163%D*16.465%D21.7C-N/A14464.7h14.1C*138.6C
Supernova FPC 2,2871,3725562.468C-1.7151.75%C2.332%C+20.8C13.9C19766h6.4C-12.4C
Nebula VM20 1,2691,2488951.394C0.6311.389%D**18.67%C24.7C--N/A7150.6h16.5C++145.2D
Nebula VM20 1,2471,2178961.358C0.6011.12%D**18.077%C-23.9DN/A7150.9h16.6C+149.3D-
Corvus VA55 1,2731,2142,1060.576D0.1824.3%C+18.04%D18.6C-N/A5965.2h13.7C56.3C+
Supernova VPC 1,3681,2052055.878C-5.1246.798%C-1.494%C+30D4.1D-13140.1h3.4C+7.3C+
Terminus VX-9 1,2271,1892,0640.576C--0.1822.505%D19.849%D-21.4DN/A6455.6h15.1D-67D
Blueshift VM5 1,2191,1879241.285C-0.5210.075%F-18.366%C--20.2DN/A5858.8h17C+168.9F
H-V45 1,2021,1762,0050.587C0.1723.778%C+20.323%C+20.5C-N/A6157.4h16.9D*71.3C
Blueshift VM5 1,1911,1609231.257C-0.509.919%F-17.414%D19.7D-N/A5858.8h17.1C172.5F
Pulsar VS1 1,0711,0211,6480.62C0.1426.223%B+22.037%C*21C1A+6848.7h17.2D65.8C++
M20 Basilisk 1,1018221794.592B*3.8341.009%C*5.353%C+29.7B*10.1B+16827.7h92.4C*225.3B+
Flare VE6 8108008840.905C-0.1415.138%D*17.75%D--20.8DN/A10638.4h12.8D84.6D
Proximity Mine 7637636321.207D-0.4534.567%D-N/A51.6D**N/A15314.8h2.2D6.4D--
NS-7 PDW 7757591,4040.541C-0.2221.084%D12.385%D-14.2DN/A4653.6h20.1D--95.4D
VE-S Canis 6626481,1390.569C--0.1919.828%D*16.204%C--17.9DN/A6536.3h15C--75.7D
C-4 8616289110.689C--0.0721.194%DN/A36.9D--13.7D--32717h1.3B+5.9C*
Phobos VX86 6226111,1150.548D0.2140.279%D**8.838%D*14.1D--N/A4343.2h3.3D--8.2D*
Eridani SX5 6225951,2160.489D0.2724.916%C19.832%C+15.4DN/A4438.6h16.6D--66.7C
Saron HRB 7824831862.597C--1.8443.607%C+N/A20.9C12.9C23223.1h28.6D-65.5C--
NS-11P 4354256580.646C-0.1122.042%C+15.294%D20.9CN/A6920.3h16C-72.6C+
Supernova PC 5714221123.768C+3.0145.399%CN/A25.9B+9.1C*20216.3h6.9D15.2D
M12 Kobalt 429412508.24C-7.4813.125%D--18.932%C*59.7C+2.5C1946.9h16.9B+128.5C+
L105 Zephyr 5524093611.361B10.6039.02%C-N/A32D11.2B+19112.8h8.7D--22.3D
MANA Anti-Vehicle Turret 6693965450.727D--0.0361.011%C2.525%C3960C++2730C+1106560.1h11.2C**18.4C*
M20 Basilisk 5433941013.901B+3.1438.312%C+5.838%C++25.6B9.7C+17715.4h101.3C++264.4C*
M40 Fury 471378764.974C+4.2130.11%D2.116%B+40.2C+9.9C++1809.4h16.7C+55.6C
Frag Grenade 3793681368N/A367.2442.842%CN/A368C--11B14031h4.5C--10.5C
L100 Python AP 5433321761.886D1.1357.984%C++N/A33.5B21.3B+3309.9h7.6C13.1C+
C150 Dalton 570297319.581B+8.8253.028%A+N/A2970U2730U16512100.1h8.2F-15.5D
Nova 2912865540.516D0.2441.374%C12.238%D15.1D-N/A4419h6.1D-14.8C--
L100 Python HESH 319284525.462C-4.7043.549%DN/A38.9C--4.8D-2377.3h3.6C+8.2C+
Deimos VA29 2612534120.614D0.1555.826%C8.3%D**19.9D-N/A7012.7h3.4D**6D
V10 2532531861.36D0.6041.874%C*79.051%C*10.9D*N/A4623.3h2.6C-6.2C+
NS-20 Gorgon 2672481861.333C++0.5715.234%F22.581%B+23.2B+1.8C**6710.7h23.5B++154B
MANA Anti-Personnel Turret 2532471901.3N/A0.5415.154%UN/A2470U60U6779700.1h27.6T*182.3T*
Comet VM2 3382383370.706C+0.0548.035%B+N/A13.6B+5.7B++10717.5h32.1D-66.8C+
Comet VM2 3192333370.691C0.0749.187%B+1.717%D*13.6B5C+9417.1h33.2C67.6C+
The Slasher 20820318,5760.011D-0.7515.691%D**7.882%C0.3DN/A1608.1h3.1D-20D*
NS-20 Gorgon 2011931861.038C+0.2815.114%F26.943%A18C+N/A6010.7h29.9B++198C++
M12 Kobalt 196190209.5C8.7411.217%D*20.526%B+50D1.6D1643.8h16.6B+148.1C
Spear Anti-Vehicle Phalanx Turret 297176563.143D2.3842.648%C+1.705%D*31.4C21.6C+3265.6h11.4C--26.8C
E540 Halberd 247162256.48C+5.7248.549%C++N/A39.5B++20.7B+4424.1h5.8C++11.9C*
Vortex VM21 3071522770.549C--0.2140.631%C+N/A6.9C-7B8922.1h28.6B+70.3B+
NS-10 Burster 2681481281.156C++0.4029.465%C+1.351%D**4.6C3.7C+9232.1h169.9C-576.5C+
The Little Helper 1551462530.577D0.1848.962%C+4.795%F-19.2D--1.2B+587.6h6.3D*12.9C
NS-10 Burster 2491441281.125B0.3629.496%C++2.083%D*4.5C-3.3C+8632.3h175.4D594.7C
CAS30 Tank Buster 4611412870.491C--0.2734.796%D--N/A1.7D--3.8D6085h70.1C201.4C--
M40 Fury 177134462.913D2.1529.357%D-1.493%C33.5D10.8C+1894h21D71.7D*
Vortex VM21 2541262770.455C--0.3141.128%C++N/A5.7C-5.8B+7222.1h35B+85B+
Force-Blade 12512320,5940.006C--0.7513.099%D**1.626%D0.2C--N/A1776h5.1F39.2F--
Soldier Soaker 1191192100.567D0.1930.513%C-17.647%B31.3DN/A1063.8h7.1D23.2C
Proton II PPA-H 121107273.963D3.2029.592%D-1.869%C++51D-6.7C++1952.1h12.7C--43D
NS Decimator 138983030.323D-0.4446.078%F-1.02%D--13.6D*5.6D*1577.2h5.8D12.5D*
MAX Punch 93903,2630.028D0.7321.969%FN/A0.4CN/A1213.6h3C+13.7D
Pandora VX25 92891610.553D0.2142.311%C**12.36%D24.7C-N/A1403.6h5.5D12.9C+
Lasher X2 90862230.386D-0.3720.653%D8.14%A*19.5C--N/A1404.4h26.9D**130.4D
Spear Anti-Vehicle Phalanx Tower 15085810.625D9.8649.805%C+N/A35.4C27.1C+2962.4h12C24.1C+
M60-G Bulldog 9885165.313B4.5525.6%D--1.176%D*15.7D-2.4D--1105.4h8.3C+32.4D
Dual Photon Pods 11776451.689D0.9337.971%FN/A22.4D--12.1C--3443.4h49.2F--129.5F*
Saron HRB-H 11070302.333C--1.5750%DN/A28C--16D-3292.5h24.7C++49.3C+
NS-44 Commissioner 70671730.387C--0.3733.366%C19.403%C9.2D--N/A497.3h5D-15C-
Pulsar C 6262162U61.2417.6%D*9.677%F--6.1D-N/A9910.2h16.2D-91.9D-
Skyguard 10560391.538D0.7823.209%D--5%A*10D7.5D2046h126.7C++545.8C
Maelstrom Turbo Laser 11159451.311C+0.5529.478%C1.695%D4.6D-4D-11712.9h145.6C493.9C
NSX Naginata 60581500.387D-0.3710.201%F--31.035%B+16.6D-N/A923.5h16.5D-161.6F--
Photon A2A Missile Pods 10357173.353C2.5967.445%F-N/A18.4D-14.8D-1863.1h8.1C**12C
G30 Walker 7656124.667C++3.9139.71%A1.786%D--20B+7.1C--1592.8h168.4B+424B*
M20 Basilisk 775696.222C5.4655.118%C**1.786%D*46.7C*17.5C3571.2h115.8C++210C**
Aphelion VEX-4H 9555331.667C0.9132.626%D**10.909%S22D--16D--3722.5h85.9D263.2D**
M60-G Bulldog 635286.5B+5.7430.733%DN/A21.7D4.6D1492.4h10.2D-33D
Xiphos Anti-Personnel Phalanx Tower 5750412.5D-11.7419.186%D--2%B83.3D11.7B+2880.6h29.4C+153.3C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6126,24410.1h
Nano-Armor Kit4,2742,402,886330.3h
Snowman Soldier221560.3h
Flail Targeting Dart141301.1h
Anti-Vehicle MANA Turret1173,1086.2h
Spawn Beacon1366,0229.2h
Turret AI Module22410.9h
Repair Module43480.9h
Skywall Shield Emitter11430.5h
Structure Shield Module12310.6h
Cortium Silo11100.4h
AE Medical Applicator11326,8462.6h
Reinforcements Module0540.1h
Nanite Revive Grenade04,5011.3h
Medical Applicator8,4862,215,138237.6h
Deconstruction Tool02,7950.3h
Welding Device11,7700.3h
Spear Anti-Vehicle Tower11620.7h
Spitfire Auto-Turret1293,5955.3h
Bunker0590.7h
Rampart Wall71451.3h
Xiphos Anti-Personnel Tower51470.6h
Hoplon Anti-Aircraft Phalanx Tower01120.4h
Ammunition Package1589,0018.3h
Shield Recharging Field38514,1688.3h
Medical Kit746031h
Anti-Infantry MANA Turret488532.4h
Elysium Spawn Tube0770.2h
Vehicle Gate01000.7h
Alarm Module1630.1h
WLT-Howler Mining Laser1524,8049.2h
Lumifiber Rampart Wall11610.8h
Pelter Rocket Pod0830.1h
Router2510.2h
Nano-Repair Grenade01,8880.5h
IPC Targeting Dart71040.6h
Orbital Strike Target Designator25871.6h
Hyena Missile Launcher01440.1h
Hardlight Barrier32600.3h
Recon Detection Device4477,51226.4h
Smoke Grenade02370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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