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Commissar Hero501[BROS] Hero501
TR BR 79

KDR: 3.27

Score: 32.8m

Last Seen: Jun 20th, 2020 12:38 PM
- OFFLINE - 99.3 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Cobalt
Level Progress (to 80): 27%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Cycler TRV MSW-R NS-7 PDW HC1 Cougar TRAC-5 MKV Suppressed MG-S1 Jackal PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.41%17.105%29843130633,8614.35175-1.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.817%-0.745D--0.602D-0.659DHEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.047C+12.30.138C++58.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.008%4.444%191134890465260.193548333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.263D**1.258A-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.56B+4.70.62B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.298%8.019%62313462123501780.605714118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.938%-0.64D0.844B*0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.084C+32.30.198C++77.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.729%70.288%62413453,01970174.30057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%0.718B++0.208C++-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.38C**2.40.234C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.786%14.444%62113489077520.116129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.329C--0.073C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.073C+4.60.054C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m381.7%264 (15.8k)245 (14.7k)3.2673548,69014,9023.5323579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349249413.905%18.546%25809:0127

27% Combat Medic31% Engineer16% Heavy Assault17% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 5:55 PMMay 19th, 2020 4:48 PMJun 20th, 2020 9:07 AM (52d) (PST)Jun 20th, 2020 9:36 AM (52d) (PST)Jun 20th, 2020 8:38 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
269901790.3640.1110.0671.4290.011476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1265,37910,747227486114,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2230h/92.9d 3,949 9,030 17,703 191.3k 5,505 8,338 1,417 36m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,492
Deaths:396
KDR:3.768
Accuracy:20.557% D*
HSR:19.504% D*
T16 Rhino
C-
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:21.414% C-
HSR:18.151% D--
NS-15M1
D
Kills:1,163
Deaths:430
KDR:2.705
Accuracy:19.636% D*
HSR:19.862% D
T9 CARV
D
Kills:1,161
Deaths:303
KDR:3.832
Accuracy:19.343% D
HSR:19.897% D-
T32 Bull
D*
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:20.634% D*
HSR:17.069% D*
MG-H1 Watchman
D
Kills:483
Deaths:206
KDR:2.345
Accuracy:22.908% D
HSR:19.669% D**
T9 CARV-S
C-
Kills:279
Deaths:74
KDR:3.770
Accuracy:23.088% C-
HSR:19.355% D--
TMG-50
D
Kills:274
Deaths:56
KDR:4.893
Accuracy:21.199% D
HSR:19.708% D--
T9A "Butcher"
D
Kills:251
Deaths:82
KDR:3.061
Accuracy:22.455% D--
HSR:27.092% D
NS-15M AE
D-
Kills:214
Deaths:76
KDR:2.816
Accuracy:22.895% D*
HSR:22.897% D-
NSX Naginata
D*
Kills:61
Deaths:26
KDR:2.346
Accuracy:17.238% F
HSR:21.312% D*
Kills:7,706
Deaths (as Heavy Assault):2,290
Deaths (to Heavy Assaults):4,234
KDR:3.36507
Kill Difference:5,416
Playtime:357.181 hours
Usage:16%
Score:4.794m
Score/min:224
Accuracy (listed only):21.033%
HSR (listed only):20.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D-
Kills:1,312
Deaths:498
KDR:2.635
Accuracy:13.233% F**
HSR:13.491% D-
HC1 Cougar
D--
Kills:1,309
Deaths:331
KDR:3.955
Accuracy:17.649% F-
HSR:19.022% D--
TRAC-5
D
Kills:1,272
Deaths:269
KDR:4.729
Accuracy:11.252% F--
HSR:16.038% D
MKV Suppressed
C--
Kills:1,233
Deaths:303
KDR:4.069
Accuracy:25.949% C--
HSR:16.626% D
MG-S1 Jackal
D-
Kills:1,216
Deaths:351
KDR:3.464
Accuracy:24.914% D-
HSR:17.105% D-
PDW-16 Hailstorm
D-
Kills:1,205
Deaths:645
KDR:1.868
Accuracy:13.020% F*
HSR:11.867% D-
MG-C1 Kindred
D
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:23.517% D--
HSR:20.170% D
LC3 Jaguar
D*
Kills:1,177
Deaths:397
KDR:2.965
Accuracy:15.139% F--
HSR:15.463% D*
LC2 Lynx
D
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:18.450% F
HSR:19.244% D
T5 AMC
D-
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:15.460% F--
HSR:16.983% D-
SMG-46G Armistice
D--
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:22.169% F
HSR:12.069% D--
NSX Tengu
C-
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:37.481% C-
HSR:17.500% D-
NS-11C
D-
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:9.568% T-
HSR:16.132% D-
SMG-46 Armistice
D--
Kills:1,153
Deaths:319
KDR:3.614
Accuracy:21.839% D**
HSR:12.056% D--
TRAC-5 S
C
Kills:1,147
Deaths:249
KDR:4.606
Accuracy:17.511% D**
HSR:15.083% C
TRAC-5 Burst
D
Kills:495
Deaths:128
KDR:3.867
Accuracy:20.007% F-
HSR:22.020% D
Shuriken
D
Kills:396
Deaths:109
KDR:3.633
Accuracy:26.886% D
HSR:15.152% D-
NSX-P Tanto
D*
Kills:343
Deaths:169
KDR:2.030
Accuracy:21.111% D**
HSR:20.117% D*
NS-66 Punisher
D--
Kills:286
Deaths:132
KDR:2.167
Accuracy:21.886% D*
HSR:20.280% D--
TRAC-Shot
C
Kills:276
Deaths:114
KDR:2.421
Accuracy:16.623% F--
HSR:17.754% C
NSX-P Tengu
C++
Kills:231
Deaths:83
KDR:2.783
Accuracy:40.406% C++
HSR:15.584% D*
NS Baron G5AE
C++
Kills:226
Deaths:120
KDR:1.883
Accuracy:51.178% C++
HSR:14.159% C--
FA1 Barrage
C
Kills:90
Deaths:44
KDR:2.045
Accuracy:37.786% D
HSR:14.444% C
Kills:20,344
Deaths (as Light Assault):6,741
Deaths (to Light Assaults):2,948
KDR:3.01795
Kill Difference:13,603
Playtime:154.881 hours
Usage:7%
Score:1.980m
Score/min:213
Accuracy (listed only):22.741%
HSR (listed only):16.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D-
Kills:1,312
Deaths:498
KDR:2.635
Accuracy:13.233% F**
HSR:13.491% D-
MKV Suppressed
C--
Kills:1,233
Deaths:303
KDR:4.069
Accuracy:25.949% C--
HSR:16.626% D
MG-S1 Jackal
D-
Kills:1,216
Deaths:351
KDR:3.464
Accuracy:24.914% D-
HSR:17.105% D-
PDW-16 Hailstorm
D-
Kills:1,205
Deaths:645
KDR:1.868
Accuracy:13.020% F*
HSR:11.867% D-
SMG-46G Armistice
D--
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:22.169% F
HSR:12.069% D--
NSX Tengu
C-
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:37.481% C-
HSR:17.500% D-
RAMS .50M
B++
Kills:1,154
Deaths:86
KDR:13.419
Accuracy:42.150% C+
HSR:84.662% B++
SMG-46 Armistice
D--
Kills:1,153
Deaths:319
KDR:3.614
Accuracy:21.839% D**
HSR:12.056% D--
TSAR-42
C+
Kills:885
Deaths:136
KDR:6.507
Accuracy:42.291% C+
HSR:71.299% C+
99SV
B+
Kills:582
Deaths:79
KDR:7.367
Accuracy:37.691% B+
HSR:33.849% C
M77-B
C*
Kills:398
Deaths:11
KDR:36.182
Accuracy:35.926% D
HSR:79.648% C*
Shuriken
D
Kills:396
Deaths:109
KDR:3.633
Accuracy:26.886% D
HSR:15.152% D-
NS-66 Punisher
D--
Kills:286
Deaths:132
KDR:2.167
Accuracy:21.886% D*
HSR:20.280% D--
SOAS-20
D
Kills:262
Deaths:83
KDR:3.157
Accuracy:27.331% D
HSR:17.557% D
NSX-P Tengu
C++
Kills:231
Deaths:83
KDR:2.783
Accuracy:40.406% C++
HSR:15.584% D*
T4 AMP
D--
Kills:195
Deaths:93
KDR:2.097
Accuracy:15.006% F--
HSR:15.385% D--
TX1 Repeater
D--
Kills:173
Deaths:93
KDR:1.860
Accuracy:8.565% T-
HSR:16.185% D--
TS2 Inquisitor
D
Kills:161
Deaths:77
KDR:2.091
Accuracy:25.930% D
HSR:16.770% D-
NS-44 Commissioner
F-
Kills:91
Deaths:65
KDR:1.400
Accuracy:15.058% F**
HSR:9.890% F-
NSX Tomoe
D*
Kills:88
Deaths:26
KDR:3.385
Accuracy:25.017% D*
HSR:15.909% F--
KSR-35
B++
Kills:57
Deaths:11
KDR:5.182
Accuracy:41.997% B++
HSR:31.579% C+
Kills:13,398
Deaths (as Infiltrator):3,933
Deaths (to Infiltrators):2,426
KDR:3.40656
Kill Difference:9,465
Playtime:389.467 hours
Usage:17%
Score:5.723m
Score/min:245
Accuracy (listed only):26.893%
HSR (listed only):25.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D-
Kills:1,614
Deaths:397
KDR:4.065
Accuracy:18.976% D**
HSR:16.915% D-
NS-7 PDW
D-
Kills:1,312
Deaths:498
KDR:2.635
Accuracy:13.233% F**
HSR:13.491% D-
MKV Suppressed
C--
Kills:1,233
Deaths:303
KDR:4.069
Accuracy:25.949% C--
HSR:16.626% D
MG-S1 Jackal
D-
Kills:1,216
Deaths:351
KDR:3.464
Accuracy:24.914% D-
HSR:17.105% D-
PDW-16 Hailstorm
D-
Kills:1,205
Deaths:645
KDR:1.868
Accuracy:13.020% F*
HSR:11.867% D-
SABR-13
D*
Kills:1,186
Deaths:371
KDR:3.197
Accuracy:21.653% D**
HSR:17.791% D*
TORQ-9
D*
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:18.282% F-
HSR:17.582% D*
SMG-46G Armistice
D--
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:22.169% F
HSR:12.069% D--
NSX Tengu
C-
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:37.481% C-
HSR:17.500% D-
TAR
D--
Kills:1,158
Deaths:327
KDR:3.541
Accuracy:17.477% F-
HSR:16.321% D--
T1A Unity
D-
Kills:1,157
Deaths:366
KDR:3.161
Accuracy:20.014% F-
HSR:20.311% D-
NS-11A
D--
Kills:1,157
Deaths:270
KDR:4.285
Accuracy:19.762% D**
HSR:17.113% D--
SMG-46 Armistice
D--
Kills:1,153
Deaths:319
KDR:3.614
Accuracy:21.839% D**
HSR:12.056% D--
T1 Cycler
D*
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:17.428% D**
HSR:15.318% D*
MG-A1 Arbalest
D-
Kills:447
Deaths:164
KDR:2.726
Accuracy:22.662% D--
HSR:22.819% D-
Shuriken
D
Kills:396
Deaths:109
KDR:3.633
Accuracy:26.886% D
HSR:15.152% D-
NS-66 Punisher
D--
Kills:286
Deaths:132
KDR:2.167
Accuracy:21.886% D*
HSR:20.280% D--
NS-11P
C
Kills:263
Deaths:106
KDR:2.481
Accuracy:25.463% C
HSR:15.970% D*
T1B Cycler
D*
Kills:254
Deaths:83
KDR:3.060
Accuracy:19.156% F--
HSR:21.260% D*
NSX-P Tengu
C++
Kills:231
Deaths:83
KDR:2.783
Accuracy:40.406% C++
HSR:15.584% D*
NS Baron G5AE
C++
Kills:226
Deaths:120
KDR:1.883
Accuracy:51.178% C++
HSR:14.159% C--
T1S Cycler
D*
Kills:147
Deaths:57
KDR:2.579
Accuracy:14.842% F--
HSR:14.966% D*
FA1 Barrage
C
Kills:90
Deaths:44
KDR:2.045
Accuracy:37.786% D
HSR:14.444% C
Kills:19,366
Deaths (as Combat Medic):6,204
Deaths (to Combat Medics):1,594
KDR:3.12153
Kill Difference:13,162
Playtime:595.198 hours
Usage:27%
Score:9.234m
Score/min:259
Accuracy (listed only):24.020%
HSR (listed only):16.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D--
Kills:1,309
Deaths:331
KDR:3.955
Accuracy:17.649% F-
HSR:19.022% D--
TRAC-5
D
Kills:1,272
Deaths:269
KDR:4.729
Accuracy:11.252% F--
HSR:16.038% D
MG-C1 Kindred
D
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:23.517% D--
HSR:20.170% D
LC3 Jaguar
D*
Kills:1,177
Deaths:397
KDR:2.965
Accuracy:15.139% F--
HSR:15.463% D*
LC2 Lynx
D
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:18.450% F
HSR:19.244% D
T5 AMC
D-
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:15.460% F--
HSR:16.983% D-
NS-11C
D-
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:9.568% T-
HSR:16.132% D-
TRAC-5 S
C
Kills:1,147
Deaths:249
KDR:4.606
Accuracy:17.511% D**
HSR:15.083% C
TRAC-5 Burst
D
Kills:495
Deaths:128
KDR:3.867
Accuracy:20.007% F-
HSR:22.020% D
NSX-P Tanto
D*
Kills:343
Deaths:169
KDR:2.030
Accuracy:21.111% D**
HSR:20.117% D*
TRAC-Shot
C
Kills:276
Deaths:114
KDR:2.421
Accuracy:16.623% F--
HSR:17.754% C
NS Baron G5AE
C++
Kills:226
Deaths:120
KDR:1.883
Accuracy:51.178% C++
HSR:14.159% C--
FA1 Barrage
C
Kills:90
Deaths:44
KDR:2.045
Accuracy:37.786% D
HSR:14.444% C
Kills:10,992
Deaths (as Engineer):3,568
Deaths (to Engineers):2,437
KDR:3.08072
Kill Difference:7,424
Playtime:695.870 hours
Usage:31%
Score:10.670m
Score/min:256
Accuracy (listed only):21.173%
HSR (listed only):17.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:270
Deaths:46
KDR:5.870
Accuracy:13.538% D
HSR:17.778% C
M1 Heavy Cycler
B+
Kills:196
Deaths:36
KDR:5.444
Accuracy:19.515% B+
HSR:12.245% D*
M2 Mutilator
D-
Kills:149
Deaths:26
KDR:5.731
Accuracy:12.458% D--
HSR:15.436% D-
MR1 Fracture
C
Kills:63
Deaths:24
KDR:2.625
Accuracy:19.514% F--
HSR:3.175% C
M3 Pounder HEG
D-
Kills:53
Deaths:41
KDR:1.293
Accuracy:21.704% F*
HSR:1.887% D-
Kills:731
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):612
KDR:8.45087
Kill Difference:644.500
Playtime:28.415 hours
Usage:1%
Score:0.378m
Score/min:222
Accuracy (listed only):17.346%
HSR (listed only):10.104%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:90
V. Kills:22 391%
Deaths:3
KDR:30
Accuracy:28.008% F
KPH:31.900 C+
VKPH:7.800 D-
E540 Halberd
F-
Kills:72
V. Kills:28 248%
Deaths:15
KDR:4.800
Accuracy:27.313% F--
KPH:11.400 F-
VKPH:4.400 F--
Kills:162 (90 + 72)
Deaths:18
KDR:9
VKDR:2.778
Vehicle Kills:50
Kill Difference:144
Playtime:9.128 hours
Usage:0%
Score:0.118m
Score/min:216
Driving Accuracy:28.008%
Gunner Accuracy:27.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:74
V. Kills:35 206%
Deaths:5
KDR:14.800
Accuracy:35.060% D-
KPH:7.700 D*
VKPH:3.600 D*
M12 Kobalt
D-
Kills:66
V. Kills:2 N/A
Deaths:2
KDR:33
Accuracy:15.453% D-
KPH:42.800 D--
VKPH:1.300 D--
Kills:140 (0 + 140)
Deaths:7
KDR:20
VKDR:5.286
Vehicle Kills:37
Kill Difference:133
Playtime:11.172 hours
Usage:1%
Score:0.052m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:15.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,6201,6143974.065A0.8018.976%D**16.915%D-26.4DN/A9061.2h11.5C*60.6D
MSW-R 1,4981,4923963.768B0.5020.557%D*19.504%D*26.7D-N/A11455.9h10.4C**50.7C
NS-7 PDW 1,3201,3124982.635B++0.6313.233%F**13.491%D-16.9D-N/A4977.8h13.6C+103.1F-
HC1 Cougar 1,3161,3093313.955A++0.6917.649%F-19.022%D--23.3DN/A8456.2h11.2C+63.4D
TRAC-5 1,2851,2722694.729S1.4611.252%F--16.038%D12DN/A85106.1h15.2C134.7D**
MKV Suppressed 1,2401,2333034.069A*0.8025.949%C--16.626%D37.1CN/A10933.2h12.4C++47.7C+
MG-S1 Jackal 1,2221,2163513.464A0.2024.914%D-17.105%D-31.2DN/A8439h10.3C++41.3C+
PDW-16 Hailstorm 1,2151,2056451.868B1.4013.02%F*11.867%D-13.9D--N/A5086.8h14.8C113.6F-
SABR-13 1,1861,1863713.197B+0.0721.653%D**17.791%D*19.4D--N/A7261.1h9.8B+45.2C
MG-C1 Kindred 1,2041,1803962.98A+0.2923.517%D--20.17%D34.3DN/A12034.4h10.8C+45.9C-
LC3 Jaguar 1,1851,1773972.965B++0.3015.139%F--15.463%D*18.5DN/A7063.6h12.7C+83.8D--
Claymore 1,1691,1693632.472M+29.2031.833%CN/A212.5B**N/A6695.5h1.1B*3.5C**
T16 Rhino 1,1791,1683583.263B**0.0021.414%C-18.151%D--30.9DN/A7937.8h11.5C**53.6C++
TORQ-9 1,1681,1662744.255A0.9918.282%F-17.582%D*23.3D-N/A8050h12.9C*70.6D
LC2 Lynx 1,1701,1643833.039B**0.2318.45%F19.244%D24DN/A7948.6h13.1C++71.2C--
NS-15M1 1,1711,1634302.705C*0.5619.636%D*19.862%D22.4D--N/A6751.9h12.4C-63.2D
T9 CARV 1,1661,1613033.832B**0.5619.343%D19.897%D-27.2DN/A13042.7h11.3C**58.3C+
T5 AMC 1,1641,1603163.671M++0.4015.46%F--16.983%D-15.9DN/A6572.8h13.9C89.7D**
T32 Bull 1,1641,1602834.099A0.8320.634%D*17.069%D*23.2D--N/A8549.9h11C*53.1C
SMG-46G Armistice 1,1611,1603932.952B**0.3222.169%F12.069%D--22.3D-N/A7052h11.8C++53.3C--
NSX Tengu 1,1611,1603403.412A++0.1437.481%C-17.5%D-36.6DN/A11531.7h11.8C+31.5C+
TAR 1,1611,1583273.541B**0.2717.477%F-16.321%D--19.8D-N/A7258.6h12C+68.9D--
T1A Unity 1,1641,1573663.161B*0.1120.014%F-20.311%D-22.5D*N/A6451.5h12.5C62.6D**
NS-11A 1,1671,1572704.285A++1.0219.762%D**17.113%D--20.9D-N/A5655.3h11.9C*60D
RAMS .50M 1,1541,1548613.419M10.1542.15%C+84.662%B++26.6DN/A7943.4h1.9C**4.4B
NS-11C 1,1721,1536521.768C*1.509.568%T-16.132%D-9.6D-N/A34120.3h16.9D*176.9T*
SMG-46 Armistice 1,1621,1533193.614A**0.3521.839%D**12.056%D--24.2DN/A8547.7h12.8C++58.8C
T1 Cycler 1,1511,1494522.542B+0.7317.428%D**15.318%D*14.9D-N/A5977.3h12C**68.7C-
TRAC-5 S 1,1591,1472494.606M*1.3417.511%D**15.083%C21.9CN/A7352.4h12.3C+70.2D
C-4 1,2951,0573013.512B**0.2418.984%D*N/A170.5B**38.4B+11296.2h1.3C+6.8D
TSAR-42 8868851366.507B++3.2442.291%C+71.299%C+38.8DN/A12122.8h2C++4.7C*
Frag Grenade 6526401640N/A636.7350.803%BN/A711.1B13.3C+24500.9h2.7B++5.3B+
99SV 587582797.367M*4.1037.691%B+33.849%C41.9C*N/A12013.9h4.5B11.9B+
ML-7 7335381393.871M++0.6049.38%D*2.416%C+34.1C*12.3C26915.8h4.8B+9.7C*
TRAC-5 Burst 5034951283.867B+0.6020.007%F-22.02%D32.4DN/A8215.3h12.3C-61.6D**
MG-H1 Watchman 4894832062.345C++0.9222.908%D19.669%D**37.7DN/A13712.8h13C++56.9C+
Sticky Grenade 4574551455N/A451.7357.766%B+N/A1137.5C++5D-40280.4h1.7B+3B+
MG-A1 Arbalest 4554471642.726B*0.5422.662%D--22.819%D-33.1DN/A11313.5h13.2B58.2C
M77-B 3993981136.182U32.9135.926%D79.648%C*31.8CN/A10812.5h2.1C**5.9C+
Shuriken 3973961093.633B**0.3726.886%D15.152%D-45.5CN/A1098.7h12.4C++46.1C+
NSX-P Tanto 3503431692.03B+1.2421.111%D**20.117%D*21.2DN/A6716.2h14.9C+70.7D
NS-66 Punisher 2912861322.167B+1.1021.886%D*20.28%D--36.2C--N/A937.9h12.5C57D
T9 CARV-S 281279743.77B++0.5023.088%C-19.355%D--30.7D-N/A1009.1h12.1C52.2C+
TRAC-Shot 2782761142.421B+0.8516.623%F--17.754%C19.2D--N/A5214.4h12.7D76.5F--
TMG-50 276274564.893A*1.6321.199%D19.708%D--28.5DN/A1429.6h9.3C*44.1C++
M2 Mutilator 275270465.87A2.6013.538%D17.778%C22.9DN/A9311.8h15.5C**114.7C+
NS-11P 2652631062.481B+0.7925.463%C15.97%D*26.8DN/A1219.8h12.5C+49C+
SOAS-20 262262833.157B**0.1127.331%D17.557%D36.9C-N/A1067.1h12.5C+45.7C
T1B Cycler 259254833.06C**0.2119.156%F--21.26%D*21D*N/A6112.1h13.5D-70.5F-
T9A "Butcher" 252251823.061C**0.2122.455%D--27.092%D44.8D-N/A1655.6h11.3C50.4D
NSX-P Tengu 235231832.783B*0.4840.406%C++15.584%D*52.5CN/A1884.4h10.9C++27.1C*
NS Baron G5AE 2312261201.883C*1.3851.178%C++14.159%C--35.9DN/A856.3h6.1F**11.8C
NS-15M AE 220214762.816C++0.4522.895%D*22.897%D-35.7D--1C+1346h11C+48.1C--
M1 Heavy Cycler 197196365.444A*2.1819.515%B+12.245%D*19.8C--N/A819.9h13.2B**67.7B++
T4 AMP 195195932.097B*1.1715.006%F--15.385%D--28.3DN/A826.9h10.4B**69D
T2 Striker 3821781071.664A1.6038.314%D**N/A7.7C--8.8C15423.1h39.7C+103.6D--
TX1 Repeater 175173931.86B**1.418.565%T-16.185%D--16.3D-N/A8510.6h8.5B**99.6F
TS2 Inquisitor 161161772.091C**1.1825.93%D16.77%D-57.5C++N/A2092.8h6.8B**26.1B+
M2 Mutilator 151149265.731B**2.4612.458%D--15.436%D-22.6DN/A1146.6h15.1B120.9C+
T1S Cycler 147147572.579B**0.6914.842%F--14.966%D*14.8D*N/A679.9h12C+80.7F
MANA Anti-Personnel Turret 150146483.042N/A0.2317.619%UN/A1460U40U3696000.1h19T*107.8T*
NS-44 Commissioner 9391651.4C++1.8715.058%F**9.89%F-15.7D--N/A895.8h2.8B++18.9F
P2-120 HEAT 11290330M++26.7328.008%F4.444%B*32.1C+7.9D-4912.8h4.7B++16.9C+
FA1 Barrage 9090442.045B+1.2237.786%D14.444%C28.1C-N/A1953.2h4.6C+12.1C+
NSX Tomoe 9088263.385C**0.1225.017%D*15.909%F--30.3D-N/A812.9h12.9C+51.7C--
M20 Basilisk 10974514.8A*11.5335.06%D-2.703%D*7.7D*3.6D*689.6h74.3B+211.9C++
T7 Mini-Chaingun 7473193.842A**0.5713.062%D*10.959%D-20.9D--N/A2183.5h10.3B++79C+
Hexedge 82727,6710.009D3.2616.614%D*12.5%B*0.1C-N/A0921h2.2C13.1D
E540 Halberd 10072154.8D1.5327.313%F--5.556%A+11.4F-4.4F--936.3h5.2C++18.9D**
Spear Anti-Vehicle Phalanx Turret 10871116.455C3.1930.176%F-2.817%C--23.7D*12.3D*2123h6.8B+22.5C--
M12 Kobalt 6866233C**29.7315.453%D-16.667%C--44D-1.3D--1411.5h14.8B+95.9C+
MR1 Fracture 8163242.625A*0.6419.514%F--3.175%C7.7D2.2F958.2h29.4B++150.7C
NSX Naginata 6161262.346B0.9217.238%F21.312%D*24.4D--N/A752.5h11C+63.6D
Anti-Vehicle Grenade 6261161N/A57.7351.964%C+N/A305C--5D--27170.2h4.8C**9.2C**
KSR-35 5857115.182B++1.9141.997%B++31.579%C+27.1D--N/A1482.1h4.6C-11.1C++
M9 SKEP Launcher 9755381.447B++1.8254.563%F-1.818%C10C-7.6C1665.5h10.2D18.7F
M3 Pounder HEG 6053411.293C1.9721.704%F*1.887%D-4.5FN/A3711.9h19.4C--89.5F-
Tank Mine 6651151U47.7384.921%M+N/A510S150M30620.1h2.1C2.5A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit153536,27637.1h
Spawn Beacon33680.2h
Nanite Revive Grenade01,6110.5h
Medical Applicator279406,22925.4h
Motion Spotter613,8685h
Spitfire Auto-Turret61,3501.1h
Recon Detection Device2414,52318.6h
Ammunition Package4417,23813.6h
Medical Kit873,2512.3h
Anti-Infantry MANA Turret32050.5h

Check the help document for the dictionary if you want to learn more about words used here.


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