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Warrant Officer Hero501[S0N5] Hero501
TR BR 36

KDR: 3.23

Score: 27.7m

Last Seen: Aug 24th, 2019 3:53 PM
- OFFLINE - 529.3 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Cobalt
Level Progress (to 37): 78%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Cycler TRV MSW-R HC1 Cougar TRAC-5 SABR-13 LC3 Jaguar T16 Rhino TORQ-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.524%16.706%27636119628,6244.70325-1.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.074%-0.909D---0.646D-0.138CHEAD ++ (~8.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.3-0.014C+12.50.128C++62.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.008%4.444%221123190397260.2267333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.263D**1.232B**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.561B+4.70.621B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.356%4.688%49212301283071660.41693877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.351%-0.264C0.047C+-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.40.033C+38.80.036C+77.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.96%79.891%49312291,64652533.12928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.213%0.601B+0.83B++0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.20.323C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.469%14.444%49112319062610.143541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.262C-0.055C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.096C+4.60.058C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m353.5%253 (15.2k)235 (14.1k)3.2289238,49211,9213.5243736 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232175113.006%17.287%22509:5420

28% Combat Medic34% Engineer17% Heavy Assault13% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 5:55 PMAug 12th, 2019 3:49 PMSep 21st, 2019 4:07 PM (119d) (PST)Aug 24th, 2019 11:54 AM (147d) (PST)Aug 24th, 2019 11:53 AM (147d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
247831640.3260.1010.0561.1910.011375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,7924,9629,830206371114,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1966.6h/81.9d 3,522 6,654 13,622 140.5k 4,940 7,080 1,242 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:1,341
Deaths:336
KDR:3.991
Accuracy:20.277% C--
HSR:19.016% D
T16 Rhino
C+
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:21.414% C+
HSR:18.151% D
NS-15M1
C
Kills:1,163
Deaths:430
KDR:2.705
Accuracy:19.636% D
HSR:19.862% C
T9 CARV
C+
Kills:1,161
Deaths:303
KDR:3.832
Accuracy:19.343% C+
HSR:19.897% C--
T32 Bull
D
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:20.634% D
HSR:17.069% D--
MG-H1 Watchman
C+
Kills:402
Deaths:177
KDR:2.271
Accuracy:22.409% C+
HSR:18.906% D--
T9 CARV-S
C++
Kills:279
Deaths:74
KDR:3.770
Accuracy:23.088% C++
HSR:19.355% D
TMG-50
C+
Kills:274
Deaths:56
KDR:4.893
Accuracy:21.199% C+
HSR:19.708% D
T9A "Butcher"
C++
Kills:138
Deaths:50
KDR:2.760
Accuracy:24.874% C++
HSR:28.986% C++
NSX Naginata
D
Kills:52
Deaths:23
KDR:2.261
Accuracy:18.219% D
HSR:21.154% D-
Kills:7,138
Deaths (as Heavy Assault):2,090
Deaths (to Heavy Assaults):3,384
KDR:3.41531
Kill Difference:5,048
Playtime:339.818 hours
Usage:17%
Score:4.488m
Score/min:220
Accuracy (listed only):21.109%
HSR (listed only):20.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
D
Kills:1,285
Deaths:325
KDR:3.954
Accuracy:17.567% D**
HSR:18.521% D
TRAC-5
D
Kills:1,237
Deaths:252
KDR:4.909
Accuracy:11.110% F-
HSR:16.007% D
LC3 Jaguar
D-
Kills:1,170
Deaths:391
KDR:2.992
Accuracy:15.112% F-
HSR:15.299% D-
LC2 Lynx
C-
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:18.450% D--
HSR:19.244% C-
T5 AMC
D
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:15.460% F
HSR:16.983% D
NS-7 PDW
D
Kills:1,158
Deaths:456
KDR:2.539
Accuracy:12.528% F--
HSR:13.472% D
PDW-16 Hailstorm
D-
Kills:1,156
Deaths:627
KDR:1.844
Accuracy:12.797% F-
HSR:11.592% D-
SMG-46 Armistice
D
Kills:1,153
Deaths:319
KDR:3.614
Accuracy:21.839% D
HSR:12.056% D
NS-11C
D
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:9.568% F**
HSR:16.132% D
TRAC-5 S
C
Kills:1,147
Deaths:249
KDR:4.606
Accuracy:17.511% D*
HSR:15.083% C
SMG-46G Armistice
D--
Kills:908
Deaths:332
KDR:2.735
Accuracy:20.890% D--
HSR:10.242% D--
MG-S1 Jackal
D-
Kills:560
Deaths:188
KDR:2.979
Accuracy:21.646% D-
HSR:13.036% D--
MG-C1 Kindred
D
Kills:550
Deaths:209
KDR:2.632
Accuracy:23.444% D
HSR:18.182% D
MKV Suppressed
D
Kills:275
Deaths:98
KDR:2.806
Accuracy:19.628% D*
HSR:16% D
TRAC-Shot
C
Kills:256
Deaths:93
KDR:2.753
Accuracy:16.445% F-
HSR:16.797% C
NSX Tengu
C
Kills:201
Deaths:90
KDR:2.233
Accuracy:33.769% C
HSR:17.911% C-
TRAC-5 Burst
C++
Kills:201
Deaths:48
KDR:4.188
Accuracy:17.956% D**
HSR:24.378% C++
FA1 Barrage
C+
Kills:90
Deaths:42
KDR:2.143
Accuracy:38.469% C+
HSR:14.444% C
NSX-P Tanto
D*
Kills:80
Deaths:50
KDR:1.600
Accuracy:17.513% F
HSR:17.500% D*
Kills:14,904
Deaths (as Light Assault):5,120
Deaths (to Light Assaults):2,411
KDR:2.91094
Kill Difference:9,784
Playtime:123.185 hours
Usage:6%
Score:1.539m
Score/min:208
Accuracy (listed only):19.037%
HSR (listed only):15.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,158
Deaths:456
KDR:2.539
Accuracy:12.528% F--
HSR:13.472% D
PDW-16 Hailstorm
D-
Kills:1,156
Deaths:627
KDR:1.844
Accuracy:12.797% F-
HSR:11.592% D-
RAMS .50M
B*
Kills:1,154
Deaths:86
KDR:13.419
Accuracy:42.150% B+
HSR:84.662% B*
SMG-46 Armistice
D
Kills:1,153
Deaths:319
KDR:3.614
Accuracy:21.839% D
HSR:12.056% D
SMG-46G Armistice
D--
Kills:908
Deaths:332
KDR:2.735
Accuracy:20.890% D--
HSR:10.242% D--
MG-S1 Jackal
D-
Kills:560
Deaths:188
KDR:2.979
Accuracy:21.646% D-
HSR:13.036% D--
M77-B
B+
Kills:391
Deaths:9
KDR:43.444
Accuracy:35.855% C+
HSR:79.284% B+
MKV Suppressed
D
Kills:275
Deaths:98
KDR:2.806
Accuracy:19.628% D*
HSR:16% D
NSX Tengu
C
Kills:201
Deaths:90
KDR:2.233
Accuracy:33.769% C
HSR:17.911% C-
T4 AMP
D--
Kills:116
Deaths:55
KDR:2.109
Accuracy:11.053% F*
HSR:13.793% D--
99SV
B
Kills:101
Deaths:17
KDR:5.941
Accuracy:33.610% B
HSR:27.723% D-
NS-44 Commissioner
F
Kills:91
Deaths:63
KDR:1.444
Accuracy:15.084% F*
HSR:9.890% F
TX1 Repeater
D-
Kills:86
Deaths:59
KDR:1.458
Accuracy:5.254% T-
HSR:16.279% D-
Kills:7,350
Deaths (as Infiltrator):2,399
Deaths (to Infiltrators):1,858
KDR:3.06378
Kill Difference:4,951
Playtime:259.013 hours
Usage:13%
Score:3.368m
Score/min:217
Accuracy (listed only):22.008%
HSR (listed only):25.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D
Kills:1,285
Deaths:325
KDR:3.954
Accuracy:17.567% D**
HSR:18.521% D
TRAC-5
D
Kills:1,237
Deaths:252
KDR:4.909
Accuracy:11.110% F-
HSR:16.007% D
LC3 Jaguar
D-
Kills:1,170
Deaths:391
KDR:2.992
Accuracy:15.112% F-
HSR:15.299% D-
LC2 Lynx
C-
Kills:1,164
Deaths:383
KDR:3.039
Accuracy:18.450% D--
HSR:19.244% C-
T5 AMC
D
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:15.460% F
HSR:16.983% D
NS-11C
D
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:9.568% F**
HSR:16.132% D
TRAC-5 S
C
Kills:1,147
Deaths:249
KDR:4.606
Accuracy:17.511% D*
HSR:15.083% C
MG-C1 Kindred
D
Kills:550
Deaths:209
KDR:2.632
Accuracy:23.444% D
HSR:18.182% D
TRAC-Shot
C
Kills:256
Deaths:93
KDR:2.753
Accuracy:16.445% F-
HSR:16.797% C
TRAC-5 Burst
C++
Kills:201
Deaths:48
KDR:4.188
Accuracy:17.956% D**
HSR:24.378% C++
FA1 Barrage
C+
Kills:90
Deaths:42
KDR:2.143
Accuracy:38.469% C+
HSR:14.444% C
NSX-P Tanto
D*
Kills:80
Deaths:50
KDR:1.600
Accuracy:17.513% F
HSR:17.500% D*
Kills:9,493
Deaths (as Engineer):3,010
Deaths (to Engineers):2,140
KDR:3.15382
Kill Difference:6,483
Playtime:665.929 hours
Usage:34%
Score:9.962m
Score/min:249
Accuracy (listed only):18.217%
HSR (listed only):17.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D
Kills:1,492
Deaths:351
KDR:4.251
Accuracy:18.755% D-
HSR:16.488% D
SABR-13
D--
Kills:1,184
Deaths:369
KDR:3.209
Accuracy:21.665% D--
HSR:17.821% D--
TORQ-9
D-
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:18.282% D*
HSR:17.582% D-
TAR
D
Kills:1,158
Deaths:327
KDR:3.541
Accuracy:17.477% D*
HSR:16.321% D
NS-7 PDW
D
Kills:1,158
Deaths:456
KDR:2.539
Accuracy:12.528% F--
HSR:13.472% D
NS-11A
D
Kills:1,157
Deaths:270
KDR:4.285
Accuracy:19.762% D--
HSR:17.113% D
PDW-16 Hailstorm
D-
Kills:1,156
Deaths:627
KDR:1.844
Accuracy:12.797% F-
HSR:11.592% D-
SMG-46 Armistice
D
Kills:1,153
Deaths:319
KDR:3.614
Accuracy:21.839% D
HSR:12.056% D
T1 Cycler
D--
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:17.430% D--
HSR:15.318% D--
SMG-46G Armistice
D--
Kills:908
Deaths:332
KDR:2.735
Accuracy:20.890% D--
HSR:10.242% D--
T1A Unity
D-
Kills:752
Deaths:205
KDR:3.668
Accuracy:19.254% F
HSR:18.484% D-
MG-S1 Jackal
D-
Kills:560
Deaths:188
KDR:2.979
Accuracy:21.646% D-
HSR:13.036% D--
MKV Suppressed
D
Kills:275
Deaths:98
KDR:2.806
Accuracy:19.628% D*
HSR:16% D
T1B Cycler
D
Kills:219
Deaths:76
KDR:2.882
Accuracy:18.841% F
HSR:22.831% D
NSX Tengu
C
Kills:201
Deaths:90
KDR:2.233
Accuracy:33.769% C
HSR:17.911% C-
T1S Cycler
D-
Kills:144
Deaths:53
KDR:2.717
Accuracy:14.801% F-
HSR:15.278% D-
FA1 Barrage
C+
Kills:90
Deaths:42
KDR:2.143
Accuracy:38.469% C+
HSR:14.444% C
Kills:13,922
Deaths (as Combat Medic):4,529
Deaths (to Combat Medics):1,244
KDR:3.07397
Kill Difference:9,393
Playtime:542.138 hours
Usage:28%
Score:8.016m
Score/min:246
Accuracy (listed only):20.461%
HSR (listed only):15.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:267
Deaths:45
KDR:5.933
Accuracy:13.487% C
HSR:17.229% C
M1 Heavy Cycler
B**
Kills:196
Deaths:36
KDR:5.444
Accuracy:19.515% B**
HSR:12.245% D*
M2 Mutilator
D
Kills:145
Deaths:25
KDR:5.800
Accuracy:12.366% D
HSR:15.862% D
MR1 Fracture
C
Kills:63
Deaths:24
KDR:2.625
Accuracy:19.514% F-
HSR:3.175% C
M3 Pounder HEG
D-
Kills:53
Deaths:41
KDR:1.293
Accuracy:21.704% F-
HSR:1.887% D-
Kills:724
Deaths (as MAX Suit):85.500
Deaths (to MAX Suits):580
KDR:8.46784
Kill Difference:638.500
Playtime:28.313 hours
Usage:1%
Score:0.373m
Score/min:220
Accuracy (listed only):17.317%
HSR (listed only):10.079%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:90
V. Kills:22 391%
Deaths:3
KDR:30
Accuracy:28.008% D**
KPH:31.900 B+
VKPH:7.800 D
E540 Halberd
F
Kills:72
V. Kills:28 248%
Deaths:15
KDR:4.800
Accuracy:27.313% F-
KPH:11.400 F
VKPH:4.400 F-
Kills:162 (90 + 72)
Deaths:18
KDR:9
VKDR:2.778
Vehicle Kills:50
Kill Difference:144
Playtime:9.128 hours
Usage:0%
Score:0.117m
Score/min:214
Driving Accuracy:28.008%
Gunner Accuracy:27.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:56
V. Kills:30 181%
Deaths:5
KDR:11.200
Accuracy:33.964% D
KPH:6.400 D*
VKPH:3.400 D*
Kills:56 (0 + 56)
Deaths:5
KDR:11.200
VKDR:6
Vehicle Kills:30
Kill Difference:51
Playtime:8.792 hours
Usage:0%
Score:0.034m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:33.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,4971,4923514.251M+1.0218.755%D-16.488%D25.5CN/A8858.5h11.6B++61.7C+
MSW-R 1,3471,3413363.991B*0.7620.277%C--19.016%D25.4DN/A10852.7h10.3B++50.7C**
HC1 Cougar 1,2921,2853253.954M++0.7317.567%D**18.521%D23.2CN/A8355.5h11.2B+63.5C
TRAC-5 1,2491,2372524.909S1.6811.11%F-16.007%D11.8C-N/A83104.9h15.2C*137D--
SABR-13 1,1841,1843693.209A+0.0221.665%D--17.821%D--19.4DN/A7261h9.8B*45.1C*
LC3 Jaguar 1,1781,1703912.992B**0.2415.112%F-15.299%D-18.5C--N/A6963.2h12.7C++83.8D
T16 Rhino 1,1791,1683583.263A++0.0321.414%C+18.151%D30.9C+N/A7837.8h11.5B+53.6B+
TORQ-9 1,1681,1662744.255A*1.0318.282%D*17.582%D-23.3C--N/A7850h12.9B++70.6C+
LC2 Lynx 1,1701,1643833.039A++0.1918.45%D--19.244%C-24C+N/A7748.6h13.1B+71.2C+
NS-15M1 1,1711,1634302.705B*0.5219.636%D19.862%C22.5DN/A6751.8h12.4C++63.2C+
T9 CARV 1,1661,1613033.832A++0.6019.343%C+19.897%C--27.2C+N/A12442.7h11.3B*58.3B+
T5 AMC 1,1641,1603163.671M*0.4415.46%F16.983%D15.9C-N/A6472.8h13.9B89.7C--
T32 Bull 1,1641,1602834.099A*0.8720.634%D17.069%D--23.2DN/A8349.9h11B+53.1C*
TAR 1,1611,1583273.541A+0.3117.477%D*16.321%D19.8DN/A7158.6h12B+68.9C
NS-7 PDW 1,1631,1584562.539A*0.6912.528%F--13.472%D15.7DN/A4573.7h13.9C**111D--
NS-11A 1,1671,1572704.285M1.0619.762%D--17.113%D20.9DN/A5555.3h11.9B++60C++
PDW-16 Hailstorm 1,1661,1566271.844B**1.3812.797%F-11.592%D-13.5DN/A4985.9h14.9C*116.6D-
RAMS .50M 1,1541,1548613.419M+10.1942.15%B+84.662%B*26.6C+N/A7843.4h1.9B+4.4B+
SMG-46 Armistice 1,1621,1533193.614A**0.3921.839%D12.056%D24.2CN/A8447.7h12.8B+58.8C++
NS-11C 1,1721,1536521.768B*1.469.568%F**16.132%D9.6DN/A33120.3h16.9C176.9F**
T1 Cycler 1,1511,1494522.542A0.6917.43%D--15.318%D--14.9DN/A5777.3h12B*68.6C++
TRAC-5 S 1,1591,1472494.606S1.3817.511%D*15.083%C21.9C++N/A7352.4h12.3C++70.2C
Claymore 9919913330.03M**26.8034.457%C**N/A210.9AN/A6544.7h1.1B*3.2B+
SMG-46G Armistice 9099083322.735A++0.4920.89%D--10.242%D--19.4DN/A6546.7h11.8B+56.6C+
C-4 1,0498332293.638A+0.4118.065%D*N/A160.2A++41.5B*11425.2h1.4C*7.5C
T1A Unity 7547522053.668A0.4419.254%F18.484%D-21.6D--N/A6334.8h12.5C+65D-
MG-S1 Jackal 5645601882.979A+0.2521.646%D-13.036%D--20.8C--N/A6126.9h12.3C+56.6C+
Frag Grenade 5655551555N/A551.7750.327%B++N/A792.9A+14.3B++24230.7h2.6B**5.2B**
MG-C1 Kindred 5565502092.632B*0.6023.444%D18.182%D33.3CN/A10716.5h11.1C**47.4C++
ML-7 7135241314S0.7749.068%D-2.481%C+34B**12.3C+26215.4h4.7B**9.6B++
Sticky Grenade 4424401440N/A436.7758.453%B++N/A1100C**5D-42440.4h1.7B+2.9B+
MG-H1 Watchman 4054021772.271B+0.9622.409%C+18.906%D--37.2C+N/A11010.8h13.1B+58.4B
M77-B 392391943.444U40.2235.855%C+79.284%B+31.8BN/A10412.3h2.1B+6B+
T9 CARV-S 281279743.77A++0.5423.088%C++19.355%D30.7C-N/A959.1h12.1C*52.2C**
MKV Suppressed 278275982.806A**0.4219.628%D*16%D19.4DN/A6314.2h14.7C++74.9C
TMG-50 276274564.893M**1.6621.199%C+19.708%D28.5CN/A1359.6h9.3B++44.1B+
M2 Mutilator 272267455.933M+2.7013.487%C17.229%C22.8CN/A9211.7h15.5B++114.8C*
TRAC-Shot 258256932.753A0.4816.445%F-16.797%C20.2DN/A5212.7h12.5C76.1D**
T1B Cycler 223219762.882B+0.3518.841%F22.831%D20.3D-N/A5710.8h13.3C+70.6D-
NSX Tengu 202201902.233B**1.0033.769%C17.911%C-22.3C--N/A659h13.5C++40C++
TRAC-5 Burst 202201484.188B*0.9617.956%D**24.378%C++25.4C--N/A707.9h13.4C+74.8D
M1 Heavy Cycler 197196365.444M**2.2219.515%B**12.245%D*19.8C+N/A779.9h13.2A67.7B*
T2 Striker 3751741061.642M1.5940.131%D*N/A7.8D9C-15722.4h38.8B+96.6C+
M2 Mutilator 147145255.8M2.5712.366%D15.862%D22.3CN/A1106.5h15.1B++121.9C*
T1S Cycler 144144532.717A++0.5114.801%F-15.278%D-14.7D-N/A639.8h12B81.2D-
T9A "Butcher" 139138502.76B+0.4724.874%C++28.986%C++51.1C+N/A2032.7h11.1C*44.6C**
T4 AMP 116116552.109B**1.1211.053%F*13.793%D--19C--N/A566.1h10.4B**93.8D-
99SV 103101175.941M+2.7133.61%B27.723%D-22.4C+N/A1104.5h5.6C++16.7C**
MANA Anti-Personnel Turret 10299224.5N/A1.2717.124%UN/A990U30U2796300.1h20.9T*122.2T*
NS-44 Commissioner 9391631.444B+1.7815.084%F*9.89%F15.7DN/A845.8h2.8B**18.9D--
FA1 Barrage 9090422.143B**1.0938.469%C+14.444%C29C++N/A1853.1h4.6B+11.9C**
P2-120 HEAT 11290330S26.7728.008%D**4.444%B*32.1B+7.9D4872.8h4.7A16.9B
TX1 Repeater 8686591.458B**1.775.254%T-16.279%D-8.9D-N/A689.7h9B**170.6T
NSX-P Tanto 8080501.6B*1.6317.513%F17.5%D*15.7DN/A775.1h15.9C+90.6D
T7 Mini-Chaingun 7372193.789M**0.5613.075%D-11.111%D21.2DN/A2033.4h10.4B**79.3B+
E540 Halberd 10072154.8C1.5727.313%F-5.556%A11.4F4.4F-926.3h5.2B+18.9D
Hexedge 68645,0890.013C-3.2215.305%D--14.063%B++0.1DN/A0704.1h2.1C**13.6C
Spear Anti-Vehicle Phalanx Turret 9864115.818C+2.5929.183%D**3.125%C-22.1D--11.7D-2032.9h7C**24.1C+
MR1 Fracture 8163242.625M++0.6019.514%F-3.175%C7.7C2.2D**958.2h29.4B**150.7C++
Anti-Vehicle Grenade 6261161N/A57.7751.964%C++N/A305C5D*26730.2h4.8B+9.2B+
M20 Basilisk 8656511.2M+7.9733.964%D3.571%D-6.4D*3.4D*648.8h82.1B+241.8C**
M9 SKEP Launcher 9755381.447A++1.7854.785%F1.818%C10D7.6D1665.5h10.2C18.6D--
M3 Pounder HEG 6053411.293C+1.9421.704%F-1.887%D-4.5D**N/A3611.9h19.4C+89.5D*
NSX Naginata 5252232.261B*0.9718.219%D21.154%D-23.6DN/A632.2h10.3B+56.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit149513,06835.8h
Spawn Beacon22070.1h
Nanite Revive Grenade01,1060.3h
Medical Applicator233310,84719.9h
Spitfire Auto-Turret51,1870.9h
Motion Spotter06,7592.5h
Recon Detection Device1811,52114.7h
Ammunition Package4115,51413.2h
Medical Kit661,9691.7h
Anti-Infantry MANA Turret11120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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