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Hero502[KOTV] Hero502
VS BR 122

KDR: 4.34

Score: 30.8m

Last Seen: Mar 16th, 2019 2:35 PM
- OFFLINE - 49.1 hour(s)

Battle Rank 105 (122 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 98
Level Progress (to 106): 41%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A H-V45 Eridani SX5G Serpent VE92 VE-S Canis Terminus VX-9 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $694,305 MLG Score: 555
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.872%15.788%33032100126,1405.74885-1.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.666%-0.041C+-0.75D-0.137C++HEAD + (~5.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.324C*10.60.261C*40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.215%3.867%5621031181330400.546828441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%-1.138D*0.804B++-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++3.20.746B++7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.286%1.818%131103255214840.25700965%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.03F---0.647D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.65B+5.90.85B*35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.977%75.658%13410291,67235434.72316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.536%0.591B+0.609B+0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.422B2.30.301C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.404%16.129%131103224839530.626263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.667D0.318C*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.135C++3.80.214C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 98
30.8m399.8%376 (22.6k)331 (19.9k)4.3362535,6968,2324.56815122 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033121015.653%16.971%26611:2216

28% Combat Medic12% Engineer34% Heavy Assault18% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2013 9:28 PMAug 10th, 2014 12:48 PMMar 22nd, 2019 7:21 AM (3d) (PST)Mar 16th, 2019 11:40 AM (9d) (PST)Mar 16th, 2019 10:35 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
276722040.3840.0880.0651.5780.011555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5564,31712,239235495119,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1550.5h/64.6d 1,909 6,058 11,044 146.8k 3,924 7,472 1,019 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:3,004
Deaths:661
KDR:4.545
Accuracy:21.964% C*
HSR:16.744% D*
Betelgeuse 54-A
D-
Kills:2,431
Deaths:398
KDR:6.108
Accuracy:22.690% D-
HSR:17.688% F
SVA-88
C
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:21.492% C
HSR:16.035% D*
VX29 Polaris
C--
Kills:1,160
Deaths:249
KDR:4.659
Accuracy:20.634% C--
HSR:16.983% D-
Pulsar LSW
C
Kills:1,159
Deaths:250
KDR:4.636
Accuracy:21.273% C
HSR:16.739% D--
NS-15M1
C
Kills:1,157
Deaths:174
KDR:6.649
Accuracy:20.377% C
HSR:14.261% D--
Flare VE6
C
Kills:602
Deaths:123
KDR:4.894
Accuracy:20.736% C
HSR:19.435% D
Ursa
D
Kills:351
Deaths:81
KDR:4.333
Accuracy:19.137% D
HSR:11.111% F-
NS-15M AE
D
Kills:293
Deaths:68
KDR:4.309
Accuracy:22.041% D
HSR:19.795% D-
VE-H Maw
D
Kills:182
Deaths:62
KDR:2.935
Accuracy:22.103% D
HSR:16.484% D*
Kills:11,499
Deaths (as Heavy Assault):2,259
Deaths (to Heavy Assaults):2,313
KDR:5.09031
Kill Difference:9,240
Playtime:527.006 hours
Usage:34%
Score:10.086m
Score/min:319
Accuracy (listed only):21.245%
HSR (listed only):16.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C
Kills:1,373
Deaths:547
KDR:2.510
Accuracy:26.235% C
HSR:13.547% D-
Serpent VE92
D
Kills:1,209
Deaths:309
KDR:3.913
Accuracy:17.766% D*
HSR:16.377% D
VE-S Canis
C
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:24.961% C
HSR:11.568% D--
NS-7 PDW
D-
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:19.859% D-
HSR:12.145% D-
Sirius SX12
C
Kills:1,158
Deaths:300
KDR:3.860
Accuracy:23.075% C
HSR:10.104% D*
Pulsar C
C
Kills:804
Deaths:225
KDR:3.573
Accuracy:18.567% D--
HSR:21.517% C
Eridani SX5
C+
Kills:543
Deaths:143
KDR:3.797
Accuracy:25.466% C+
HSR:16.943% C
Thanatos VE70
C+
Kills:248
Deaths:97
KDR:2.557
Accuracy:33.404% D
HSR:16.129% C+
MKV Suppressed
D
Kills:244
Deaths:75
KDR:3.253
Accuracy:18.175% D**
HSR:15.984% D
VX6-7
D*
Kills:232
Deaths:79
KDR:2.937
Accuracy:15.491% F
HSR:13.793% D*
Zenith VX-5
C--
Kills:181
Deaths:30
KDR:6.033
Accuracy:18.525% D**
HSR:18.232% C--
NS-11C
D**
Kills:152
Deaths:51
KDR:2.980
Accuracy:16.357% D**
HSR:10.526% D**
Solstice VE3
C
Kills:145
Deaths:69
KDR:2.101
Accuracy:17.015% D--
HSR:17.241% C
Solstice SF
F
Kills:89
Deaths:38
KDR:2.342
Accuracy:15.431% F
HSR:6.742% F
Kills:8,706
Deaths (as Light Assault):2,572
Deaths (to Light Assaults):1,582
KDR:3.38491
Kill Difference:6,134
Playtime:65.943 hours
Usage:4%
Score:1.025m
Score/min:259
Accuracy (listed only):20.738%
HSR (listed only):14.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C
Kills:1,373
Deaths:547
KDR:2.510
Accuracy:26.235% C
HSR:13.547% D-
VE-S Canis
C
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:24.961% C
HSR:11.568% D--
NS-7 PDW
D-
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:19.859% D-
HSR:12.145% D-
Sirius SX12
C
Kills:1,158
Deaths:300
KDR:3.860
Accuracy:23.075% C
HSR:10.104% D*
Parallax VX3
C**
Kills:1,155
Deaths:53
KDR:21.792
Accuracy:40.962% C**
HSR:79.567% C**
Eridani SX5
C+
Kills:543
Deaths:143
KDR:3.797
Accuracy:25.466% C+
HSR:16.943% C
XM98
B
Kills:340
Deaths:11
KDR:30.909
Accuracy:38.375% C++
HSR:77.353% B
Artemis VX26
D--
Kills:265
Deaths:55
KDR:4.818
Accuracy:18.794% F-
HSR:16.226% D--
MKV Suppressed
D
Kills:244
Deaths:75
KDR:3.253
Accuracy:18.175% D**
HSR:15.984% D
NS-44 Commissioner
D*
Kills:236
Deaths:131
KDR:1.802
Accuracy:12.658% F**
HSR:13.983% D*
Manticore SX40
D--
Kills:111
Deaths:71
KDR:1.563
Accuracy:10.036% T
HSR:14.414% D--
VA39 Spectre
C*
Kills:101
Deaths:19
KDR:5.316
Accuracy:33.748% C*
HSR:30.693% D
Ghost
C+
Kills:76
Deaths:5
KDR:15.200
Accuracy:39.150% C+
HSR:68.421% C+
Kills:7,930
Deaths (as Infiltrator):2,019
Deaths (to Infiltrators):1,295
KDR:3.92769
Kill Difference:5,911
Playtime:278.096 hours
Usage:18%
Score:5.016m
Score/min:301
Accuracy (listed only):25.500%
HSR (listed only):29.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,481
Deaths:434
KDR:3.412
Accuracy:21.363% D
HSR:16.340% D
Eridani SX5G
C
Kills:1,373
Deaths:547
KDR:2.510
Accuracy:26.235% C
HSR:13.547% D-
VE-S Canis
C
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:24.961% C
HSR:11.568% D--
Terminus VX-9
D*
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:19.193% D*
HSR:16.237% D*
NS-7 PDW
D-
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:19.859% D-
HSR:12.145% D-
Equinox VE2
C-
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:20.112% D--
HSR:17.759% C-
Pulsar VS1
D
Kills:1,159
Deaths:299
KDR:3.876
Accuracy:20.027% D
HSR:15.186% D
Sirius SX12
C
Kills:1,158
Deaths:300
KDR:3.860
Accuracy:23.075% C
HSR:10.104% D*
CME
D
Kills:1,148
Deaths:368
KDR:3.120
Accuracy:21.261% D--
HSR:16.986% D
Eridani SX5
C+
Kills:543
Deaths:143
KDR:3.797
Accuracy:25.466% C+
HSR:16.943% C
Corvus VA55
C
Kills:306
Deaths:93
KDR:3.290
Accuracy:20.632% D
HSR:20.588% C
Thanatos VE70
C+
Kills:248
Deaths:97
KDR:2.557
Accuracy:33.404% D
HSR:16.129% C+
MKV Suppressed
D
Kills:244
Deaths:75
KDR:3.253
Accuracy:18.175% D**
HSR:15.984% D
Darkstar
D**
Kills:225
Deaths:52
KDR:4.327
Accuracy:19.133% F-
HSR:13.333% D**
NS-11A
C
Kills:177
Deaths:53
KDR:3.340
Accuracy:18.694% D*
HSR:19.209% C
Kills:12,714
Deaths (as Combat Medic):3,693
Deaths (to Combat Medics):934
KDR:3.44273
Kill Difference:9,021
Playtime:439.419 hours
Usage:28%
Score:8.461m
Score/min:321
Accuracy (listed only):22.106%
HSR (listed only):15.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,209
Deaths:309
KDR:3.913
Accuracy:17.766% D*
HSR:16.377% D
Pulsar C
C
Kills:804
Deaths:225
KDR:3.573
Accuracy:18.567% D--
HSR:21.517% C
Thanatos VE70
C+
Kills:248
Deaths:97
KDR:2.557
Accuracy:33.404% D
HSR:16.129% C+
VX6-7
D*
Kills:232
Deaths:79
KDR:2.937
Accuracy:15.491% F
HSR:13.793% D*
Zenith VX-5
C--
Kills:181
Deaths:30
KDR:6.033
Accuracy:18.525% D**
HSR:18.232% C--
NS-11C
D**
Kills:152
Deaths:51
KDR:2.980
Accuracy:16.357% D**
HSR:10.526% D**
Solstice VE3
C
Kills:145
Deaths:69
KDR:2.101
Accuracy:17.015% D--
HSR:17.241% C
Solstice SF
F
Kills:89
Deaths:38
KDR:2.342
Accuracy:15.431% F
HSR:6.742% F
Kills:3,060
Deaths (as Engineer):898
Deaths (to Engineers):1,485
KDR:3.40757
Kill Difference:2,162
Playtime:187.785 hours
Usage:12%
Score:5.006m
Score/min:444
Accuracy (listed only):19.069%
HSR (listed only):15.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:471
Deaths:55
KDR:8.564
Accuracy:16.707% C++
HSR:18.684% C+
Nebula VM20
C+
Kills:397
Deaths:58
KDR:6.845
Accuracy:17.360% C
HSR:19.396% C+
Nebula VM20
C+
Kills:376
Deaths:58
KDR:6.483
Accuracy:17.082% C+
HSR:18.883% C
Cosmos VM3
B+
Kills:207
Deaths:30
KDR:6.900
Accuracy:18.955% B+
HSR:17.391% C--
Comet VM2
M++
Kills:108
Deaths:26
KDR:4.154
Accuracy:24.912% F-
HSR:10.185% M++
Vortex VM21
A++
Kills:53
Deaths:14
KDR:3.786
Accuracy:17.789% F*
HSR:7.547% A++
Kills:1,612
Deaths (as MAX Suit):120.500
Deaths (to MAX Suits):491
KDR:13.37759
Kill Difference:1,491.500
Playtime:49.715 hours
Usage:3%
Score:1.179m
Score/min:395
Accuracy (listed only):18.801%
HSR (listed only):15.348%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:53
V. Kills:5 N/A
Deaths:2
KDR:26.500
Accuracy:24.039% F**
KPH:34.300 D
VKPH:3.200 D**
Kills:53 (53 + 0)
Deaths:2
KDR:26.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:51
Playtime:1.544 hours
Usage:0%
Score:0.038m
Score/min:406
Driving Accuracy:24.039%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:128
V. Kills:21 N/A
Deaths:14
KDR:9.143
Accuracy:31.606% F-
KPH:17.800 C
VKPH:2.900 F
Saron HRB
D-
Kills:59
V. Kills:20 281%
Deaths:10
KDR:5.900
Accuracy:29.997% F
KPH:15.200 D-
VKPH:5.100 D*
Proton II PPA
C
Kills:55
V. Kills:5 N/A
Deaths:9
KDR:6.111
Accuracy:14.286% D**
KPH:32.800 D
VKPH:3 C
Kills:242 (128 + 114)
Deaths:33
KDR:7.333
VKDR:1.394
Vehicle Kills:46
Kill Difference:209
Playtime:12.779 hours
Usage:1%
Score:0.175m
Score/min:228
Driving Accuracy:31.606%
Gunner Accuracy:14.286%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,0083,0046614.545A*0.2121.964%C*16.744%D*25CN/A128120.3h9.5B**43.1C**
Betelgeuse 54-A 2,4442,4313986.108B**1.7722.69%D-17.688%F30.8D--N/A9779h10.2B45C+
H-V45 1,4891,4814343.412B**0.9221.363%D16.34%D17.3DN/A8285.6h11B*51.4B
Eridani SX5G 1,3741,3735472.51B**1.8326.235%C13.547%D-25.8DN/A9553.2h8.7B*33B+
Serpent VE92 1,2121,2093093.913M0.4217.766%D*16.377%D17C--N/A9571.2h12.7C**71.3C
VE-S Canis 1,1761,1673353.484A*0.8524.961%C11.568%D--27.7CN/A6342.2h11.7C*47C++
Terminus VX-9 1,1701,1642404.85A*0.5119.193%D*16.237%D*18.4D-N/A7963.3h11.3B+58.8C
NS-7 PDW 1,1631,1612744.237S0.1019.859%D-12.145%D-24.1C+N/A11548.1h11.4B*57.4C**
SVA-88 1,1621,1601936.01A**1.6721.492%C16.035%D*26.2DN/A17644.3h9.6B*44.5B+
Equinox VE2 1,1601,1603833.029A++1.3120.112%D--17.759%C-17.6DN/A7666h11.3B+56.1C+
VX29 Polaris 1,1621,1602494.659M+0.3220.634%C--16.983%D-29C--N/A16140h10.1B*49.1C**
Pulsar LSW 1,1601,1592504.636M+0.3021.273%C16.739%D--24.2DN/A12247.8h8.9A42B+
Pulsar VS1 1,1631,1592993.876M++0.4620.027%D15.186%D19CN/A9260.9h11.3B**56.3B+
Sirius SX12 1,1621,1583003.86M0.4823.075%C10.104%D*24.2C+N/A10847.8h11.7B*50.5B+
NS-15M1 1,1611,1571746.649S2.3120.377%C14.261%D--25.9C-N/A11644.6h11B+54.2C**
Parallax VX3 1,1581,1555321.792S17.4640.962%C**79.567%C**29.4C++N/A17339.3h2B+4.9B+
CME 1,1581,1483683.12A++1.2221.261%D--16.986%D20.1DN/A4457.1h12B+56.3C+
S1 1,3471,0622454.335S0.0052.872%C-4.237%B*45.4A++12.2C+39523.4h3.9A+7.3B**
Proximity Mine 8428414817.521S13.1850.88%B**N/A233.6A**N/A9923.6h1.8B+3.4B**
Pulsar C 8138042253.573A++0.7618.567%D--21.517%C22CN/A10236.5h10.7B+57.7C+
C-4 9397172452.927B**1.4116.943%FN/A143.4A+44.4B**13265h1.4C**8.1C--
Flare VE6 6036021234.894M**0.5620.736%C19.435%D24.2DN/A11224.9h8.6B*41.6B+
Eridani SX5 5445431433.797A*0.5425.466%C+16.943%C29.2C+N/A7418.6h11.2B+44C**
Cosmos VM3 472471558.564S4.2316.707%C++18.684%C+23CN/A12820.5h14.2C++85.2C++
Nebula VM20 399397586.845M2.5117.36%C19.396%C+20.8DN/A10019.1h17.2C+99C++
Nebula VM20 377376586.483A*2.1517.082%C+18.883%C19.8DN/A9219h18C105.3C+
Ursa 351351814.333M**0.0019.137%D11.111%F-15.3D-N/A10623h9.9B+51.8C*
XM98 3403401130.909U26.5738.375%C++77.353%B26.6C+N/A10912.8h2.2B+5.8B+
Frag Grenade 3173151315N/A310.6651.837%B*N/A525C*3.3D-22990.6h3.2B+6.2B++
Corvus VA55 306306933.29M1.0520.632%D20.588%C23.9CN/A17512.8h10.3B*49.7C**
NS-15M AE 294293684.309B**0.0322.041%D19.795%D-26.2D-N/A6811.2h9.1B**41.3B
Artemis VX26 265265554.818M++0.4818.794%F-16.226%D--16.5D-N/A8716.1h11B+58.6C--
Thanatos VE70 251248972.557A*1.7833.404%D16.129%C+31C*N/A1768h3.8B*11.4B
MKV Suppressed 245244753.253M+1.0818.175%D**15.984%D21.6C-N/A8211.3h12B+66.2C+
NS-44 Commissioner 2362361311.802B*2.5312.658%F**13.983%D*13DN/A6918.2h2.6A20.4D*
VX6-7 234232792.937A+1.4015.491%F13.793%D*12.1DN/A6719.1h14.9C96.4D--
Darkstar 227225524.327A**0.0119.133%F-13.333%D**21.8D--N/A5210.3h11.9B+62.3D
Cosmos VM3 209207306.9M+2.5618.955%B+17.391%C--24.6CN/A1658.4h18.1D*95.4C+
VE-H Maw 182182622.935B**1.4022.103%D16.484%D*28.4DN/A716.4h11.5C+52.2C+
Zenith VX-5 182181306.033S1.7018.525%D**18.232%C--17.9DN/A7510.1h13.1C++70.9C-
NS-11A 179177533.34A1.0018.694%D*19.209%C17.2DN/A7010.3h12.8B+68.3C+
NS-11C 152152512.98A**1.3616.357%D**10.526%D**17.3CN/A1308.8h11.3B*69.3C+
Solstice VE3 146145692.101A*2.2417.015%D--17.241%C16.3C+N/A2378.9h15.5C*91.1C+
MANA Anti-Personnel Turret 130130274.815N/A0.4816.431%UN/A1300UN/A5394900.1h19T*115.7T*
Supernova PC 149128149.143B++4.8131.606%F-4.688%A++17.8C2.9F2317.2h3.3A10.6C**
Sticky Grenade 1211211121N/A116.6655.775%B+N/A1210B+N/A40830.1h1.6B++2.9B++
NS Decimator 157113264.346S0.0151.91%D--N/A36.5C*14.2C+3233.1h4.7C++9C+
Manticore SX40 111111711.563B+2.7710.036%T14.414%D--13.4D-N/A598.3h6.3B++62.7F--
Comet VM2 113108264.154M**0.1824.912%F-10.185%M++10.2C+N/A9910.6h13.8B**55.3C++
Nemesis VSH9 187106293.655S0.6855.932%D-2.83%C++13.3C+10.1C+2878h7.2B+12.8C*
Anti-Vehicle Grenade 1071031103N/A98.6650.56%C+N/A343.3C+13.3D--29610.3h4.8B+9.5B+
VA39 Spectre 101101195.316M+0.9833.748%C*30.693%D29.7B+N/A1613.4h6.4C+19.1C*
Solstice SF 9389382.342A+1.9915.431%F6.742%F15.1CN/A1395.9h8.1B+52.7C*
Ghost 7676515.2M**10.8639.15%C+68.421%C+30.4CN/A1892.5h2.3C++5.9C*
Saron HRB 7959105.9C*1.5629.997%FN/A15.1D-5.1D*2013.9h15.4B**51.5C*
Proton II PPA 605596.111C-1.7714.286%D**1.818%C32.4D-2.9C2801.7h5.9B**41.5C*
Vortex VM21 5753143.786M0.5517.789%F*7.547%A++8.2C+N/A566.5h16.8B*94.2C**
L100 Python HESH 5853226.5A22.1624.039%F**1.887%C**35.3D3.3D**4061.5h2.8B++11.8D*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator106262,06414.3h
Nanite Revive Grenade01,0990.3h
Motion Spotter37,0123.2h
Spiker0520.3h
Nano-Armor Kit44280,74014.2h
Spawn Beacon11000.1h
Spitfire Auto-Turret13480.2h
Ammunition Package106,4783h
Medical Kit802,2382h
Anti-Infantry MANA Turret51330.4h
Recon Detection Device1713,93117.1h
Saron Laser Cannon31170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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