Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,322)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warden Hero508[RE4] Hero508
NC BR 62

KDR: 3.88

Score: 26.3m

Last Seen: Jan 25th, 2020 6:30 PM
- OFFLINE - 98.7 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 212
Level Progress (to 63): 95%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Blitz GD-10 MGR-S1 Gladius AC-X11 GD-7F GR-22 C-4 MGR-C1 Charger AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hero508



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $829,413 MLG Score: 663
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.002%17.151%36042119030,3424.65012-0.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.8%-0.059C+-0.588D0.077C+HEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.306C*10.80.245C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.517%8.257%41212301092541010.427451107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.221%-0.415C--0.165C++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.6-0.452D39.5-0.377C-104.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.566%77.852%414122889462501.42812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.451%0.396B0.716B++-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.20.293C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.761%12.054%41312291,12055752.01077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.933%-0.588D-0.541D1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.202C++3.60.254C*6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 212
26.3m327.8%317 (19k)280 (16.8k)3.8823142,58910,9704.1085762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232302217.124%16.002%27408:3323

20% Combat Medic30% Engineer16% Heavy Assault22% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 10:49 AMOct 20th, 2014 4:54 PMJan 28th, 2020 11:44 AM (1d) (PST)Jan 25th, 2020 5:51 PM (4d) (PST)Jan 25th, 2020 2:30 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
315842310.4550.1170.0731.5310.012663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9025,04013,862277492116,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1561.7h/65.1d 2,482 6,815 17,867 143.4k 2,809 8,577 1,160 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:23.470% B
HSR:16.423% D-
NC6S Gauss SAW S
C
Kills:1,157
Deaths:320
KDR:3.616
Accuracy:22.468% C
HSR:18.583% D-
GD-22S
C
Kills:1,152
Deaths:249
KDR:4.627
Accuracy:21.189% C
HSR:18.316% D-
LA1 Anchor
C
Kills:730
Deaths:153
KDR:4.771
Accuracy:23.587% C
HSR:19.315% D-
NC6 Gauss SAW
C+
Kills:549
Deaths:121
KDR:4.537
Accuracy:19.878% C+
HSR:22.040% C
EM6
C+
Kills:498
Deaths:102
KDR:4.882
Accuracy:21.171% C+
HSR:22.088% C
NS-15M2
C++
Kills:233
Deaths:68
KDR:3.426
Accuracy:25.122% C++
HSR:23.176% C
MGR-L1 Promise
C+
Kills:172
Deaths:65
KDR:2.646
Accuracy:23.811% C+
HSR:22.093% C
Kills:5,654
Deaths (as Heavy Assault):1,362
Deaths (to Heavy Assaults):3,272
KDR:4.15125
Kill Difference:4,292
Playtime:242.343 hours
Usage:16%
Score:3.508m
Score/min:241
Accuracy (listed only):22.587%
HSR (listed only):20.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:1,506
Deaths:388
KDR:3.881
Accuracy:20.108% D-
HSR:12.417% D-
MGR-S1 Gladius
D
Kills:1,414
Deaths:402
KDR:3.517
Accuracy:22.990% D
HSR:15.205% D--
AC-X11
D*
Kills:1,325
Deaths:344
KDR:3.852
Accuracy:18.308% D*
HSR:14.943% D*
GD-7F
D
Kills:1,304
Deaths:370
KDR:3.524
Accuracy:17.611% D**
HSR:16.718% D
MGR-C1 Charger
D-
Kills:1,172
Deaths:343
KDR:3.417
Accuracy:22.782% D-
HSR:16.553% D*
AF-4 Cyclone
C+
Kills:1,171
Deaths:278
KDR:4.212
Accuracy:24.680% C+
HSR:14.945% D
NS-11C
C-
Kills:1,169
Deaths:311
KDR:3.759
Accuracy:20.528% D
HSR:16.767% C-
NSX-P Tengu
C+
Kills:1,166
Deaths:367
KDR:3.177
Accuracy:35.329% C+
HSR:15.695% D-
AF-4G Cyclone
C
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:26.002% C
HSR:15.451% D
AF-4A Bandit
D
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:18.524% F
HSR:18.362% D
NS-7 PDW
C+
Kills:1,159
Deaths:300
KDR:3.863
Accuracy:21.573% D
HSR:17.429% C+
AF-19 Mercenary
D
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:17.645% D-
HSR:17.632% D
Razor GD-23
D
Kills:1,153
Deaths:290
KDR:3.976
Accuracy:18.804% D--
HSR:17.780% D
19A Fortuna
D--
Kills:554
Deaths:202
KDR:2.743
Accuracy:20.875% D**
HSR:16.065% D--
NSX Tanto
C
Kills:530
Deaths:177
KDR:2.994
Accuracy:21.652% D-
HSR:22.830% C
NS Baron G5AE
C
Kills:513
Deaths:173
KDR:2.965
Accuracy:43.648% C
HSR:9.942% D--
Gauss Compact S
B
Kills:503
Deaths:138
KDR:3.645
Accuracy:17.912% D*
HSR:20.875% B
Gauss Compact Burst
D
Kills:479
Deaths:179
KDR:2.676
Accuracy:21.552% D--
HSR:21.086% D
MKV Suppressed
C*
Kills:439
Deaths:124
KDR:3.540
Accuracy:27.127% C*
HSR:15.034% D
AF-57 Piston
C-
Kills:426
Deaths:181
KDR:2.354
Accuracy:29.519% D--
HSR:12.441% C-
Mauler S6
C--
Kills:405
Deaths:170
KDR:2.382
Accuracy:35.239% C--
HSR:9.630% D*
LA39 Bruiser
C++
Kills:289
Deaths:148
KDR:1.953
Accuracy:62.924% C++
HSR:14.879% C+
Tempest
D--
Kills:233
Deaths:55
KDR:4.236
Accuracy:22.360% D*
HSR:14.592% D--
Kills:20,392
Deaths (as Light Assault):5,951
Deaths (to Light Assaults):2,318
KDR:3.42665
Kill Difference:14,441
Playtime:154.024 hours
Usage:10%
Score:2.264m
Score/min:245
Accuracy (listed only):25.552%
HSR (listed only):15.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:1,506
Deaths:388
KDR:3.881
Accuracy:20.108% D-
HSR:12.417% D-
MGR-S1 Gladius
D
Kills:1,414
Deaths:402
KDR:3.517
Accuracy:22.990% D
HSR:15.205% D--
AF-4 Cyclone
C+
Kills:1,171
Deaths:278
KDR:4.212
Accuracy:24.680% C+
HSR:14.945% D
NSX-P Tengu
C+
Kills:1,166
Deaths:367
KDR:3.177
Accuracy:35.329% C+
HSR:15.695% D-
AF-4G Cyclone
C
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:26.002% C
HSR:15.451% D
NS-7 PDW
C+
Kills:1,159
Deaths:300
KDR:3.863
Accuracy:21.573% D
HSR:17.429% C+
AF-18 Stalker
D
Kills:1,154
Deaths:288
KDR:4.007
Accuracy:22.294% D*
HSR:16.118% D
EM4 Longshot
B+
Kills:486
Deaths:15
KDR:32.400
Accuracy:38.950% C+
HSR:81.893% B+
MKV Suppressed
C*
Kills:439
Deaths:124
KDR:3.540
Accuracy:27.127% C*
HSR:15.034% D
NS-30 Vandal
D*
Kills:266
Deaths:76
KDR:3.500
Accuracy:25.004% D*
HSR:16.541% D*
SAS-R
C
Kills:234
Deaths:21
KDR:11.143
Accuracy:37.162% C
HSR:63.675% D
Tempest
D--
Kills:233
Deaths:55
KDR:4.236
Accuracy:22.360% D*
HSR:14.592% D--
NS-45 Pilot
C+
Kills:223
Deaths:114
KDR:1.956
Accuracy:30.881% C+
HSR:17.040% D--
NC4 Mag-Shot
D--
Kills:194
Deaths:68
KDR:2.853
Accuracy:20.132% D*
HSR:13.402% D--
Impetus
F
Kills:126
Deaths:32
KDR:3.938
Accuracy:24.287% F
HSR:11.905% F--
NS-44 Commissioner
D
Kills:116
Deaths:53
KDR:2.189
Accuracy:30.457% D
HSR:13.793% D*
LA3 Desperado
C
Kills:101
Deaths:45
KDR:2.244
Accuracy:12.770% F*
HSR:17.822% C
NC14 Bolt Driver
B*
Kills:98
Deaths:6
KDR:16.333
Accuracy:37.541% C**
HSR:82.653% B*
NSX Tomoe
D-
Kills:88
Deaths:26
KDR:3.385
Accuracy:24.865% D-
HSR:20.455% F
NS-357 Underboss
D**
Kills:84
Deaths:45
KDR:1.867
Accuracy:15.673% F*
HSR:10.714% D**
AF-8 RailJack
A++
Kills:76
Deaths:2
KDR:38
Accuracy:32.288% D
HSR:89.474% A++
NC08 Mag-Scatter
A+
Kills:62
Deaths:24
KDR:2.583
Accuracy:28.033% F--
HSR:24.194% A+
Kills:11,561
Deaths (as Infiltrator):3,084
Deaths (to Infiltrators):1,929
KDR:3.7487
Kill Difference:8,477
Playtime:350.209 hours
Usage:22%
Score:5.326m
Score/min:253
Accuracy (listed only):26.387%
HSR (listed only):27.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:1,506
Deaths:388
KDR:3.881
Accuracy:20.108% D-
HSR:12.417% D-
MGR-S1 Gladius
D
Kills:1,414
Deaths:402
KDR:3.517
Accuracy:22.990% D
HSR:15.205% D--
GR-22
D
Kills:1,193
Deaths:303
KDR:3.937
Accuracy:20.332% D-
HSR:15.340% D
AF-4 Cyclone
C+
Kills:1,171
Deaths:278
KDR:4.212
Accuracy:24.680% C+
HSR:14.945% D
Carnage AR
D
Kills:1,166
Deaths:307
KDR:3.798
Accuracy:20.958% D-
HSR:16.552% D
NSX-P Tengu
C+
Kills:1,166
Deaths:367
KDR:3.177
Accuracy:35.329% C+
HSR:15.695% D-
NC9 A-Tross
D
Kills:1,165
Deaths:359
KDR:3.245
Accuracy:21.769% D
HSR:19.228% D-
AF-4G Cyclone
C
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:26.002% C
HSR:15.451% D
NC1 Gauss Rifle
D
Kills:1,163
Deaths:321
KDR:3.623
Accuracy:20.398% D
HSR:17.455% D
Reaper DMR
D-
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:21.914% D-
HSR:18.793% D-
NS-7 PDW
C+
Kills:1,159
Deaths:300
KDR:3.863
Accuracy:21.573% D
HSR:17.429% C+
NS Baron G5AE
C
Kills:513
Deaths:173
KDR:2.965
Accuracy:43.648% C
HSR:9.942% D--
MKV Suppressed
C*
Kills:439
Deaths:124
KDR:3.540
Accuracy:27.127% C*
HSR:15.034% D
AF-57 Piston
C-
Kills:426
Deaths:181
KDR:2.354
Accuracy:29.519% D--
HSR:12.441% C-
Mauler S6
C--
Kills:405
Deaths:170
KDR:2.382
Accuracy:35.239% C--
HSR:9.630% D*
LA39 Bruiser
C++
Kills:289
Deaths:148
KDR:1.953
Accuracy:62.924% C++
HSR:14.879% C+
Tempest
D--
Kills:233
Deaths:55
KDR:4.236
Accuracy:22.360% D*
HSR:14.592% D--
Gauss Rifle Burst
C+
Kills:206
Deaths:70
KDR:2.943
Accuracy:24.726% D
HSR:28.155% C+
MGR-A1 Vanquisher
D
Kills:87
Deaths:32
KDR:2.719
Accuracy:26.434% D
HSR:19.540% D
Gauss Prime
D
Kills:65
Deaths:27
KDR:2.407
Accuracy:24.294% D
HSR:16.923% D--
NS-11A
C+
Kills:61
Deaths:13
KDR:4.692
Accuracy:24.845% C+
HSR:18.033% D
Kills:16,152
Deaths (as Combat Medic):4,697
Deaths (to Combat Medics):1,083
KDR:3.43879
Kill Difference:11,455
Playtime:319.544 hours
Usage:20%
Score:5.025m
Score/min:262
Accuracy (listed only):27.484%
HSR (listed only):16.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D*
Kills:1,325
Deaths:344
KDR:3.852
Accuracy:18.308% D*
HSR:14.943% D*
GD-7F
D
Kills:1,304
Deaths:370
KDR:3.524
Accuracy:17.611% D**
HSR:16.718% D
MGR-C1 Charger
D-
Kills:1,172
Deaths:343
KDR:3.417
Accuracy:22.782% D-
HSR:16.553% D*
NS-11C
C-
Kills:1,169
Deaths:311
KDR:3.759
Accuracy:20.528% D
HSR:16.767% C-
AF-4A Bandit
D
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:18.524% F
HSR:18.362% D
AF-19 Mercenary
D
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:17.645% D-
HSR:17.632% D
Razor GD-23
D
Kills:1,153
Deaths:290
KDR:3.976
Accuracy:18.804% D--
HSR:17.780% D
19A Fortuna
D--
Kills:554
Deaths:202
KDR:2.743
Accuracy:20.875% D**
HSR:16.065% D--
NSX Tanto
C
Kills:530
Deaths:177
KDR:2.994
Accuracy:21.652% D-
HSR:22.830% C
NS Baron G5AE
C
Kills:513
Deaths:173
KDR:2.965
Accuracy:43.648% C
HSR:9.942% D--
Gauss Compact S
B
Kills:503
Deaths:138
KDR:3.645
Accuracy:17.912% D*
HSR:20.875% B
Gauss Compact Burst
D
Kills:479
Deaths:179
KDR:2.676
Accuracy:21.552% D--
HSR:21.086% D
AF-57 Piston
C-
Kills:426
Deaths:181
KDR:2.354
Accuracy:29.519% D--
HSR:12.441% C-
Mauler S6
C--
Kills:405
Deaths:170
KDR:2.382
Accuracy:35.239% C--
HSR:9.630% D*
LA39 Bruiser
C++
Kills:289
Deaths:148
KDR:1.953
Accuracy:62.924% C++
HSR:14.879% C+
Warden
C**
Kills:239
Deaths:78
KDR:3.064
Accuracy:29.052% C**
HSR:20.084% D
Kills:12,378
Deaths (as Engineer):3,760
Deaths (to Engineers):1,443
KDR:3.29202
Kill Difference:8,618
Playtime:467.813 hours
Usage:30%
Score:9.551m
Score/min:340
Accuracy (listed only):26.036%
HSR (listed only):16.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:195
Deaths:33
KDR:5.909
Accuracy:40.336% B+
HSR:15.385% C+
AF-23 Grinder
B*
Kills:182
Deaths:31
KDR:5.871
Accuracy:43.264% B
HSR:19.780% B*
NCM3 Raven
F-
Kills:121
Deaths:14
KDR:8.643
Accuracy:21.823% F-
HSR:0% F-
NCM3 Raven
C--
Kills:97
Deaths:14
KDR:6.929
Accuracy:22.136% F-
HSR:2.062% C--
NCM1 Scattercannon
B+
Kills:96
Deaths:8
KDR:12
Accuracy:42.178% B+
HSR:11.458% D--
NCM1 Scattercannon
B
Kills:69
Deaths:5
KDR:13.800
Accuracy:39.005% C++
HSR:17.391% B
Kills:760
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):339
KDR:14.47619
Kill Difference:707.500
Playtime:25.943 hours
Usage:2%
Score:0.588m
Score/min:378
Accuracy (listed only):34.790%
HSR (listed only):11.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:63
V. Kills:42 147%
Deaths:4
KDR:15.750
Accuracy:33.809% D-
KPH:22.100 C+
VKPH:14.700 C
E540 Halberd
B+
Kills:55
V. Kills:17 306%
Deaths:4
KDR:13.750
Accuracy:44.701% C++
KPH:35.100 B+
VKPH:10.800 D
Kills:118 (0 + 118)
Deaths:8
KDR:14.750
VKDR:7.375
Vehicle Kills:59
Kill Difference:110
Playtime:4.415 hours
Usage:0%
Score:0.074m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:44.701%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:58
V. Kills:13 414%
Deaths:6
KDR:9.667
Accuracy:31.687% D
KPH:21.300 C++
VKPH:4.800 D
M12 Kobalt
B+
Kills:51
V. Kills:3 N/A
Deaths:3
KDR:17
Accuracy:19.748% B
KPH:52.800 C
VKPH:3.100 B+
Kills:109 (0 + 109)
Deaths:9
KDR:12.111
VKDR:1.778
Vehicle Kills:16
Kill Difference:100
Playtime:3.694 hours
Usage:0%
Score:0.039m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:19.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,5121,5063883.881M0.0020.108%D-12.417%D-19.1C-N/A6278.8h12.9B+64.1C*
MGR-S1 Gladius 1,4221,4144023.517A+0.3722.99%D15.205%D--24C-N/A6858.8h10C*43.5C++
AC-X11 1,3461,3253443.852M+0.0318.308%D*14.943%D*23.3CN/A7856.9h11.2C+61.1C--
GD-7F 1,3101,3043703.524M0.3617.611%D**16.718%D21.3CN/A7061.1h13C**73.7C
GR-22 1,1981,1933033.937A*0.0520.332%D-15.34%D20.9DN/A6957.2h11.8B++57.8C++
C-4 1,4411,1762824.17A++0.2921.475%DN/A230.6M++52A+14335.1h1.1B*5.1B
MGR-C1 Charger 1,1851,1723433.417M++0.4722.782%D-16.553%D*36.3C+N/A10732.3h12.6C**55.2C+
AF-4 Cyclone 1,1721,1712784.212A*0.3324.68%C+14.945%D31.1C+N/A9737.6h9.8B+39.6B
NS-11C 1,1821,1693113.759M++0.1220.528%D16.767%C-26.2C+N/A7544.6h13.4B65.3C++
Carnage AR 1,1751,1663073.798A++0.0820.958%D-16.552%D23C-N/A6950.6h12.2B+58C+
NSX-P Tengu 1,1731,1663673.177A*0.7135.329%C+15.695%D-39.4C+N/A13629.6h13.9C++39.3C++
NC9 A-Tross 1,1711,1653593.245A++0.6421.769%D19.228%D-23.3DN/A6850.1h8.8B++40.2C++
AF-4G Cyclone 1,1681,1653553.282B*0.6026.002%C15.451%D38.8CN/A9530h9.5B36.4C*
NC1 Gauss Rifle 1,1671,1633213.623A*0.2620.398%D17.455%D21.5C+N/A8054.1h10.4B*50.8B+
EM1 1,1701,1632844.095M+0.2123.47%B16.423%D-34.4C+N/A14033.8h11B++46.9B+
AF-4A Bandit 1,1681,1603633.196A++0.6918.524%F18.362%D21.9DN/A5853h11.2C+60.3D
Reaper DMR 1,1731,1603243.58B++0.3021.914%D-18.793%D-25.5C-N/A7745.5h9.3C**42.3C+
NS-7 PDW 1,1631,1593003.863M**0.0221.573%D17.429%C+25C+N/A8346.3h12.2B++56.8C**
AF-19 Mercenary 1,1661,1572933.949S0.0717.645%D-17.632%D18.5C+N/A7762.5h12.1B+68.8C+
NC6S Gauss SAW S 1,1611,1573203.616A++0.2722.468%C18.583%D-31.6C-N/A9636.6h9.9B+44C*
AF-18 Stalker 1,1601,1542884.007A*0.1222.294%D*16.118%D24.6C-N/A9947h12.3C*55.3C
Razor GD-23 1,1641,1532903.976S0.0918.804%D--17.78%D21.8C+N/A9452.8h11.5B+61C+
GD-22S 1,1561,1522494.627A*0.7421.189%C18.316%D-25.4C--N/A9245.4h9.3B++44B
LA1 Anchor 7327301534.771B**0.8923.587%C19.315%D-31.5DN/A11323.2h9.2B+39.1C**
Bouncing Betty 6816812923.483S19.6037.372%DN/A206.4A++N/A7413.3h1.9C++5C
Frag Grenade 6516401640N/A636.1255.165%AN/A640B++11C**22981h3.2B++5.7B*
NC05 Jackhammer 6376331873.385A*0.5045.705%C*11.058%D--34.8CN/A9518.2h4.7B10.2B
19A Fortuna 5595542022.743A1.1420.875%D**16.065%D--24DN/A7023.1h11.3C54.2D-
NC6 Gauss SAW 5515491214.537A**0.6519.878%C+22.04%C28.9C+N/A17319h8.5B+42.8B+
NSX Tanto 5345301772.994A++0.8921.652%D-22.83%C26.5CN/A7320h12.6C**58.2C++
Sticky Grenade 5225141514N/A510.1252.122%C+N/A734.3C-11.4C26580.7h2.3C++4.4C++
NS Baron G5AE 5145131732.965A++0.9243.648%C9.942%D--37.4C+N/A9113.7h4.4C+10.1C+
Gauss Compact S 5045031383.645M0.2417.912%D*20.875%B25.9C**N/A8519.4h10.4C**57.9C+
EM6 5024981024.882A++1.0021.171%C+22.088%C27.1C--N/A9818.4h9.1B*42.9B+
EM4 Longshot 4864861532.4U28.5238.95%C+81.893%B+31.8C+N/A11415.3h2B5.3C*
Gauss Compact Burst 4834791792.676B++1.2121.552%D--21.086%D24.4DN/A5819.6h11.2C++52.2C
MKV Suppressed 4424391243.54M*0.3427.127%C*15.034%D33C+N/A9113.3h12.5B+45.9B
AF-57 Piston 4294261812.354A1.5329.519%D--12.441%C-26.8C-N/A8715.9h4.1B+14C+
Mauler S6 4054051702.382A1.5035.239%C--9.63%D*32.4C*N/A12212.5h4B*11.4B
Shrike 507358625.774S1.8959.482%B1.676%D44.8A++18.6B*3598h5.2B++8.7B*
LA39 Bruiser 2912891481.953B*1.9362.924%C++14.879%C+40.7C+N/A1387.1h2.2B+3.6B
NS-30 Vandal 268266763.5B++0.3825.004%D*16.541%D*32.8CN/A888.1h5.3B21.3C
Warden 240239783.064A++0.8229.052%C**20.084%D35.1B*N/A1386.8h8B+27.6B+
SAS-R 2342342111.143M++7.2637.162%C63.675%D26DN/A1009h2.6C--7C
NS-15M2 239233683.426B*0.4625.122%C++23.176%C43.1C+1.1B*2005.4h12.2C*48.4B
Tempest 234233554.236A*0.3522.36%D*14.592%D--29.9DN/A697.8h10.2C+45.8C--
NS-45 Pilot 2232231141.956B+1.9330.881%C+17.04%D--85.8B*N/A2582.6h5.1B**16.4B++
Gauss Rifle Burst 207206702.943B+0.9424.726%D28.155%C+35.5CN/A1175.8h9.9B+40.2C++
AF-23 Grinder 195195335.909A2.0340.336%B+15.385%C+22.4DN/A1008.7h9D22.3C+
NC4 Mag-Shot 196194682.853M++1.0320.132%D*13.402%D--38B++N/A1605.1h4.7A23.5B+
AF-23 Grinder 182182315.871A1.9943.264%B19.78%B*23.9DN/A917.6h9.2C--21.2C+
MGR-L1 Promise 173172652.646B**1.2423.811%C+22.093%C45.3C++N/A1983.8h12.7B+53.5B+
Phoenix AE 229150350U46.1250.697%CN/A15.8C++8.3D1079.5h11.9C-23.4C-
Impetus 128126323.938B**0.0624.287%F11.905%F--37.1C+N/A913.4h4.1B++16.7C
NCM3 Raven 179121148.643U4.7621.823%F-N/A12.2B+5.9C+1469.9h22.6B++103.7D
NS-44 Commissioner 117116532.189B**1.6930.457%D13.793%D*24.7CN/A1374.7h2.6A8.5B+
LA3 Desperado 101101452.244A+1.6412.77%F*17.822%C13.5D-N/A577.5h8.5B66.8F
Spear Anti-Vehicle Phalanx Turret 12498249S45.1244.102%C++6.122%A44.5B+11.8D-2802.2h5B**11.2B**
NC14 Bolt Driver 9898616.333S12.4537.541%C**82.653%B*23.3C+N/A1414.2h2.4B+6.3B+
NCM3 Raven 15197146.929S3.0522.136%F-2.062%C--9.7C*5.4C+13010h28.7C**129.5D--
NCM1 Scattercannon 9796812S8.1242.178%B+11.458%D--17.8C-N/A895.4h6.7B+15.8B+
NSX Tomoe 8888263.385A0.5024.865%D-20.455%F35.2C+N/A1012.5h14.7C+59.1C+
MGR-A1 Vanquisher 8887322.719B*1.1626.434%D19.54%D32.2DN/A742.7h10.2C*38.5C+
NS-357 Underboss 8484451.867B*2.0215.673%F*10.714%D**23.3DN/A993.6h2.9A18.8D--
AF-8 RailJack 7676238U34.1232.288%D89.474%A++18.5CN/A704.1h2.3C**7.1C+
NCM1 Scattercannon 6969513.8M**9.9239.005%C++17.391%B16D*N/A524.3h5.7B14.6B+
Rocklet Rifle 12168174S0.1238.4%FN/A28.3C++22.1C+3152.4h40.9C+106.4D
Gauss Prime 6665272.407B++1.4824.294%D16.923%D--32.5C--N/A1072h11.5C+47.4C
Enforcer ML85 10563415.75A*11.8733.809%D-N/A22.5C+15C+2842.8h12B35.6C+
NC08 Mag-Scatter 6262242.583A++1.3028.033%F--24.194%A+25.8CN/A652.4h2.8A9.8C+
NS-11A 6261134.692M+0.8124.845%C+18.033%D40.7BN/A3501.5h9.8A39.6B++
Tank Mine 7060160U56.12114.286%SN/A200A++33.3D--16660.3h2.1C1.9A**
M20 Basilisk 715869.667M*5.7831.687%D5.172%C21.5C++4.8D1342.7h55.7B**175.6B++
E540 Halberd 7255413.75B++9.8744.701%C++N/A34.4B+10.6D2721.6h4.2A9.4B**
M12 Kobalt 5451317B+13.1219.748%B11.765%D**51C3B2891h21.2C+107.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit33311,27015.3h
Spawn Beacon1980.1h
Nanite Revive Grenade06320.2h
Medical Kit1243,8002.6h
Medical Applicator95210,42011.7h
Spitfire Auto-Turret64,2372.7h
Motion Spotter1014,8645.3h
Shield Recharging Field21340h
M20 Mustang01270.2h
Ammunition Package3320,3706.4h
Anti-Infantry MANA Turret0570.1h
Recon Detection Device2711,22114.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.85s
Server spent 4.13s on queries, 3.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.