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HeroOfTimeVS[XIVx] HeroOfTimeVS
VS BR 103

KDR: 3.82

Score: 20.3m

Last Seen: Sep 14th, 2019 11:09 AM
- OFFLINE - 113.5 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Cobalt - Outfit Leader of X1V[XIVx] X1V
VS outfit on Cobalt

Members: 2
Level Progress (to 107): 19%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Saron Laser Cannon Hornet Missiles L100 Python HESH Betelgeuse 54-A NS-15M2 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,523,718 MLG Score: 1218
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.992%20.367%48932118216,6892.991930.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.387%0.542B+-0.076C+-0.365C-HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.444B9.90.306C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.516%1.194%15765120911,977785360115.2573333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.413%-0.832D--0.34C-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.30.482B+24.60.535B+58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.377%2.712%675512092,8766626654.34441432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.208%0.321C*0.124C+-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++3.90.693B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.371%1.178%130312115945641961.05133302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%-0.083C+-0.806D--0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.73B++11.50.715B++20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.982%56.511%130612082,350628123.73609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.931%-0.019C+-0.757D--0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++2.70.144C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.516%13.732%1303121128434040.832845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.324%1.098B**-0.644D-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.517B+3.10.283C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
X1V[XIVx] X1V
VS outfit on Cobalt

Members: 2
20.3m197.8%366 (22k)326 (19.6k)3.8211545,59411,9324.28118103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214347823.461%12.693%29805:1312

8% Combat Medic15% Engineer19% Heavy Assault16% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2015 2:34 PMDec 20th, 2016 8:47 PMSep 17th, 2019 2:56 PM (1d) (PST)Sep 14th, 2019 7:40 AM (5d) (PST)Sep 14th, 2019 7:09 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8721217510.7320.1920.0931.6640.1091218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,3427,27545,06744116100719,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1037.6h/43.2d 5,489 5,787 12,584 103.6k 905 2,794 6,772 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:1,585
Deaths:522
KDR:3.036
Accuracy:23.974% C--
HSR:22.587% D--
NS-15M2
C-
Kills:1,167
Deaths:368
KDR:3.171
Accuracy:21.255% C--
HSR:22.279% C-
Flare VE6
C++
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:22.902% C++
HSR:19.138% D
Orion VS54
C*
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:21.875% C*
HSR:21.398% C--
Pulsar LSW
C+
Kills:1,156
Deaths:362
KDR:3.193
Accuracy:22.032% C+
HSR:19.464% D
SVA-88
C
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:22.095% C
HSR:23.702% C
NS-15M AE
C
Kills:161
Deaths:57
KDR:2.825
Accuracy:22.825% C--
HSR:24.845% C
Kills:7,544
Deaths (as Heavy Assault):2,421
Deaths (to Heavy Assaults):2,994
KDR:3.11607
Kill Difference:5,123
Playtime:201.419 hours
Usage:19%
Score:3.514m
Score/min:291
Accuracy (listed only):22.422%
HSR (listed only):21.916%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,149
Deaths:675
KDR:1.702
Accuracy:25.468% B
HSR:18.538% C
Solstice VE3
B
Kills:383
Deaths:262
KDR:1.462
Accuracy:24.961% B
HSR:15.666% D
VX6-7
C*
Kills:357
Deaths:160
KDR:2.231
Accuracy:25.543% C*
HSR:19.048% C
VE-C Horizon
C
Kills:302
Deaths:212
KDR:1.425
Accuracy:29.586% D
HSR:21.854% C
VE-LR Obelisk
B+
Kills:260
Deaths:58
KDR:4.483
Accuracy:35.601% B+
HSR:29.231% C
NS-11C
B*
Kills:249
Deaths:164
KDR:1.518
Accuracy:26.446% B+
HSR:23.695% B*
Eidolon VE33
C+
Kills:201
Deaths:47
KDR:4.277
Accuracy:26.958% C+
HSR:21.891% C--
Zenith VX-5
B++
Kills:184
Deaths:68
KDR:2.706
Accuracy:24.785% C+
HSR:25.544% B++
Deimos VA29
B++
Kills:159
Deaths:76
KDR:2.092
Accuracy:69.345% B++
HSR:16.981% C+
NS Baron G5AE
B+
Kills:82
Deaths:41
KDR:2
Accuracy:52.018% B+
HSR:13.415% C
Thanatos VE70
A
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% A
HSR:9.375% D**
Pandora VX25
B**
Kills:61
Deaths:19
KDR:3.211
Accuracy:50.257% B**
HSR:9.836% D**
Kills:3,451
Deaths (as Engineer):1,815
Deaths (to Engineers):2,577
KDR:1.90138
Kill Difference:1,636
Playtime:152.572 hours
Usage:15%
Score:2.631m
Score/min:287
Accuracy (listed only):36.882%
HSR (listed only):18.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,149
Deaths:675
KDR:1.702
Accuracy:25.468% B
HSR:18.538% C
Sirius SX12
B
Kills:645
Deaths:275
KDR:2.345
Accuracy:26.431% B
HSR:16.434% C
Eridani SX5
C+
Kills:442
Deaths:187
KDR:2.364
Accuracy:26.682% C+
HSR:19.910% C+
Solstice VE3
B
Kills:383
Deaths:262
KDR:1.462
Accuracy:24.961% B
HSR:15.666% D
NS-7 PDW
B*
Kills:382
Deaths:161
KDR:2.373
Accuracy:29.198% B*
HSR:17.016% C+
VX6-7
C*
Kills:357
Deaths:160
KDR:2.231
Accuracy:25.543% C*
HSR:19.048% C
VE-C Horizon
C
Kills:302
Deaths:212
KDR:1.425
Accuracy:29.586% D
HSR:21.854% C
NS-11C
B*
Kills:249
Deaths:164
KDR:1.518
Accuracy:26.446% B+
HSR:23.695% B*
VE-S Canis
C+
Kills:199
Deaths:78
KDR:2.551
Accuracy:23.997% C--
HSR:19.096% C+
NSX Tengu
C**
Kills:197
Deaths:82
KDR:2.402
Accuracy:38.222% C**
HSR:17.767% C--
Zenith VX-5
B++
Kills:184
Deaths:68
KDR:2.706
Accuracy:24.785% C+
HSR:25.544% B++
Deimos VA29
B++
Kills:159
Deaths:76
KDR:2.092
Accuracy:69.345% B++
HSR:16.981% C+
Eridani SX5G
C**
Kills:95
Deaths:62
KDR:1.532
Accuracy:29.434% C**
HSR:17.895% C
NS Baron G5AE
B+
Kills:82
Deaths:41
KDR:2
Accuracy:52.018% B+
HSR:13.415% C
Thanatos VE70
A
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% A
HSR:9.375% D**
Pandora VX25
B**
Kills:61
Deaths:19
KDR:3.211
Accuracy:50.257% B**
HSR:9.836% D**
Kills:4,950
Deaths (as Light Assault):2,555
Deaths (to Light Assaults):2,402
KDR:1.93738
Kill Difference:2,395
Playtime:395.035 hours
Usage:38%
Score:8.757m
Score/min:369
Accuracy (listed only):34.624%
HSR (listed only):17.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:1,002
Deaths:124
KDR:8.081
Accuracy:34.864% D
HSR:58.283% F--
Artemis VX26
C+
Kills:780
Deaths:240
KDR:3.250
Accuracy:27.032% C+
HSR:16.923% D-
Sirius SX12
B
Kills:645
Deaths:275
KDR:2.345
Accuracy:26.431% B
HSR:16.434% C
Ghost
D
Kills:579
Deaths:123
KDR:4.707
Accuracy:34.535% D
HSR:51.123% F
NS-44 Commissioner
B++
Kills:556
Deaths:466
KDR:1.193
Accuracy:42.361% B++
HSR:20.144% C
Eridani SX5
C+
Kills:442
Deaths:187
KDR:2.364
Accuracy:26.682% C+
HSR:19.910% C+
NS-7 PDW
B*
Kills:382
Deaths:161
KDR:2.373
Accuracy:29.198% B*
HSR:17.016% C+
VA39 Spectre
B++
Kills:301
Deaths:70
KDR:4.300
Accuracy:36.249% B++
HSR:37.542% C+
NS-30 Vandal
C
Kills:257
Deaths:54
KDR:4.759
Accuracy:31.588% C
HSR:15.175% D**
NSX Daimyo
D
Kills:226
Deaths:57
KDR:3.965
Accuracy:36.582% D
HSR:90.708% D-
VE-S Canis
C+
Kills:199
Deaths:78
KDR:2.551
Accuracy:23.997% C--
HSR:19.096% C+
NSX Tengu
C**
Kills:197
Deaths:82
KDR:2.402
Accuracy:38.222% C**
HSR:17.767% C--
NS-61 Emissary
B+
Kills:188
Deaths:66
KDR:2.848
Accuracy:32.199% B+
HSR:15.426% C+
Beamer VS3
B++
Kills:187
Deaths:172
KDR:1.087
Accuracy:31.552% B++
HSR:22.460% C+
Spiker
C++
Kills:166
Deaths:82
KDR:2.024
Accuracy:30.422% C++
HSR:15.663% D
V10
D--
Kills:160
Deaths:24
KDR:6.667
Accuracy:33.547% D--
HSR:58.750% F--
NSX Tomoe
C+
Kills:113
Deaths:36
KDR:3.139
Accuracy:25.885% D
HSR:36.283% C+
Soldier Soaker
C**
Kills:95
Deaths:70
KDR:1.357
Accuracy:36.077% C**
HSR:11.579% C-
Eridani SX5G
C**
Kills:95
Deaths:62
KDR:1.532
Accuracy:29.434% C**
HSR:17.895% C
Phaseshift VX-S
D
Kills:82
Deaths:13
KDR:6.308
Accuracy:31.515% D
HSR:43.902% F-
Kills:6,652
Deaths (as Infiltrator):2,442
Deaths (to Infiltrators):1,921
KDR:2.724
Kill Difference:4,210
Playtime:163.022 hours
Usage:16%
Score:2.526m
Score/min:258
Accuracy (listed only):31.919%
HSR (listed only):30.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,154
Deaths:479
KDR:2.409
Accuracy:21.687% D-
HSR:21.057% D
Sirius SX12
B
Kills:645
Deaths:275
KDR:2.345
Accuracy:26.431% B
HSR:16.434% C
NS-11A
C++
Kills:443
Deaths:196
KDR:2.260
Accuracy:24.662% C++
HSR:18.284% C--
Eridani SX5
C+
Kills:442
Deaths:187
KDR:2.364
Accuracy:26.682% C+
HSR:19.910% C+
NS-7 PDW
B*
Kills:382
Deaths:161
KDR:2.373
Accuracy:29.198% B*
HSR:17.016% C+
Pulsar VS1
C+
Kills:258
Deaths:139
KDR:1.856
Accuracy:22.917% C+
HSR:17.830% C-
Corvus VA55
B+
Kills:218
Deaths:97
KDR:2.247
Accuracy:23.390% C+
HSR:26.606% B+
VE-S Canis
C+
Kills:199
Deaths:78
KDR:2.551
Accuracy:23.997% C--
HSR:19.096% C+
NSX Tengu
C**
Kills:197
Deaths:82
KDR:2.402
Accuracy:38.222% C**
HSR:17.767% C--
H-V45
D--
Kills:166
Deaths:74
KDR:2.243
Accuracy:18.891% D--
HSR:13.855% D--
Deimos VA29
B++
Kills:159
Deaths:76
KDR:2.092
Accuracy:69.345% B++
HSR:16.981% C+
Equinox VE2
C+
Kills:125
Deaths:57
KDR:2.193
Accuracy:25.329% C+
HSR:16% D
NSX Yumi
D-
Kills:113
Deaths:56
KDR:2.018
Accuracy:22.286% D-
HSR:16.814% D--
Eridani SX5G
C**
Kills:95
Deaths:62
KDR:1.532
Accuracy:29.434% C**
HSR:17.895% C
NS Baron G5AE
B+
Kills:82
Deaths:41
KDR:2
Accuracy:52.018% B+
HSR:13.415% C
Thanatos VE70
A
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% A
HSR:9.375% D**
Pandora VX25
B**
Kills:61
Deaths:19
KDR:3.211
Accuracy:50.257% B**
HSR:9.836% D**
Kills:4,803
Deaths (as Combat Medic):2,112
Deaths (to Combat Medics):962
KDR:2.27415
Kill Difference:2,691
Playtime:85.498 hours
Usage:8%
Score:2.055m
Score/min:401
Accuracy (listed only):32.727%
HSR (listed only):16.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:968
Deaths:361
KDR:2.681
Accuracy:21.055% B
HSR:22.211% C*
Blueshift VM5
B+
Kills:769
Deaths:328
KDR:2.345
Accuracy:20.776% C*
HSR:23.797% B+
Quasar VM1
B*
Kills:319
Deaths:125
KDR:2.552
Accuracy:20.012% B*
HSR:18.182% C+
Comet VM2
C+
Kills:204
Deaths:134
KDR:1.522
Accuracy:38.624% C--
HSR:3.922% C+
Comet VM2
C**
Kills:84
Deaths:63
KDR:1.333
Accuracy:38.136% D
HSR:4.762% C**
Kills:2,344
Deaths (as MAX Suit):505.500
Deaths (to MAX Suits):462
KDR:4.63699
Kill Difference:1,838.500
Playtime:36.062 hours
Usage:3%
Score:0.796m
Score/min:368
Accuracy (listed only):27.721%
HSR (listed only):14.575%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,825
V. Kills:172 N/A
Deaths:406
KDR:11.884
Accuracy:40.044% C+
KPH:115.400 A*
VKPH:4.100 C**
Dual Photon Pods
B**
Kills:3,894
V. Kills:667 N/A
Deaths:181
KDR:21.514
Accuracy:58.165% B++
KPH:136.100 B**
VKPH:23.300 B+
Saron Laser Cannon
B**
Kills:2,302
V. Kills:2,095 110%
Deaths:928
KDR:2.481
Accuracy:24.779% D*
KPH:17.100 B
VKPH:15.500 B**
Hornet Missiles
B+
Kills:2,230
V. Kills:734 303%
Deaths:152
KDR:14.671
Accuracy:60.775% C+
KPH:94 B+
VKPH:30.900 C
Maelstrom Turbo Laser
B*
Kills:881
V. Kills:610 144%
Deaths:173
KDR:5.092
Accuracy:25.922% D-
KPH:24.400 B+
VKPH:16.900 B*
Antares LC
B+
Kills:234
V. Kills:167 139%
Deaths:43
KDR:5.442
Accuracy:23.205% D*
KPH:23.300 B
VKPH:16.600 B+
Kills:14,366 (8,242 + 0)
Deaths:1,883
KDR:7.629
VKDR:2.361
Vehicle Kills:4,445
Kill Difference:12,483
Playtime:275.230 hours
Usage:27%
Score:4.791m
Score/min:290
Piloting Accuracy:23.205%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:75
V. Kills:57 129%
Deaths:11
KDR:6.818
Accuracy:59.680% A
KPH:19.200 A++
VKPH:14.600 A+
Kills:75 (75 + 0)
Deaths:11
KDR:6.818
VKDR:5.182
Vehicle Kills:57
Kill Difference:64
Playtime:3.899 hours
Usage:0%
Score:0.049m
Score/min:207
Piloting Accuracy:59.680%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,639
V. Kills:193 N/A
Deaths:85
KDR:19.282
Accuracy:46.451% C
KPH:65.500 B++
VKPH:7.700 C+
C75 Viper
A+
Kills:291
V. Kills:35 N/A
Deaths:14
KDR:20.786
Accuracy:34.669% D
KPH:56.700 A+
VKPH:6.800 C
L100 Python HEAT
B**
Kills:78
V. Kills:26 289%
Deaths:2
KDR:39
Accuracy:49.553% C
KPH:45.600 B**
VKPH:15.200 B++
Kills:2,008 (2,008 + 0)
Deaths:101
KDR:19.881
VKDR:2.515
Vehicle Kills:254
Kill Difference:1,907
Playtime:31.864 hours
Usage:3%
Score:0.392m
Score/min:205
Driving Accuracy:49.553%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:749
V. Kills:352 212%
Deaths:139
KDR:5.388
Accuracy:49.347% C--
KPH:28.700 C**
VKPH:13.500 C
Saron HRB
A++
Kills:176
V. Kills:69 251%
Deaths:22
KDR:8
Accuracy:42.855% C+
KPH:42.700 A++
VKPH:16.800 C++
Supernova PC
B+
Kills:119
V. Kills:38 305%
Deaths:23
KDR:5.174
Accuracy:49.508% C+
KPH:28.300 B+
VKPH:9 C++
E540 Halberd
C++
Kills:53
V. Kills:22 230%
Deaths:6
KDR:8.833
Accuracy:46.121% C+
KPH:32.700 C++
VKPH:13.600 C-
Kills:1,097 (868 + 229)
Deaths:190
KDR:5.774
VKDR:2.532
Vehicle Kills:481
Kill Difference:907
Playtime:36.031 hours
Usage:3%
Score:0.563m
Score/min:260
Driving Accuracy:49.508%
Gunner Accuracy:46.121%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:360
V. Kills:19 N/A
Deaths:17
KDR:21.177
Accuracy:29.440% D-
KPH:96.500 C*
VKPH:5.100 C
Saron HRB-H
A
Kills:58
V. Kills:28 200%
Deaths:2
KDR:29
Accuracy:43.386% D**
KPH:57.400 A
VKPH:27.700 B
Kills:418 (0 + 418)
Deaths:19
KDR:22
VKDR:2.474
Vehicle Kills:47
Kill Difference:399
Playtime:4.742 hours
Usage:0%
Score:0.086m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:43.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:332
V. Kills:11 N/A
Deaths:69
KDR:4.812
Accuracy:46.560% B+
KPH:67.200 B+
VKPH:2.200 C++
Kills:332 (332 + 0)
Deaths:69
KDR:4.812
VKDR:0.159
Vehicle Kills:11
Kill Difference:263
Playtime:4.941 hours
Usage:0%
Score:0.047m
Score/min:157
Driving Accuracy:46.560%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 4,9974,82540611.884A8.0640.044%C+1.119%C115.4A*4.1C**29941.8h7.7B+19.1B+
Dual Photon Pods 4,5613,89418121.514A*17.6958.165%B++1.053%C136.2B**23.3B+53528.6h13.5B**23.1B*
Saron Laser Cannon 4,3972,3029282.481C*1.3424.779%D*1.26%D17.1B15.5B**220134.9h71B*286.7B+
Hornet Missiles 2,9642,23015214.671A++10.8560.775%C+2.108%B+94.1B+31C48923.7h5.9B+9.7B++
L100 Python HESH 1,8321,6398519.282B++15.4646.451%C1.891%C**65.6B++7.7C+18925h3.1B+6.6B
Betelgeuse 54-A 1,5991,5855223.036C++0.7923.974%C--22.587%D--57.8CN/A16727.4h9.9B+41.5C++
NS-15M2 1,1751,1673683.171B*0.6521.255%C--22.279%C-49.2C*N/A11723.7h10.4B++49.1B
Flare VE6 1,1691,1603403.412A*0.4122.902%C++19.138%D52B+N/A12422.3h8.5B*37.2B+
Orion VS54 1,1651,1593932.949B**0.8721.875%C*21.398%C--56.8B**N/A19220.4h9.7B**44.3C*
Pulsar LSW 1,1641,1563623.193A+0.6322.032%C+19.464%D48.2C*N/A11224h9.9B*44.9B+
SVA-88 1,1661,1563793.05B+0.7722.095%C23.702%C51.6C*N/A13022.4h10.2B++46.1B
Terminus VX-9 1,1641,1544792.409B+1.4121.687%D-21.057%D35.2C+N/A8932.8h11.1B+51.1C++
Serpent VE92 1,1681,1496751.702B+2.1225.468%B18.538%C19.2C-N/A5059.8h11.9B+46.6B+
Parallax VX3 1,0081,0021248.081A4.2634.864%D58.283%F--46.6B**N/A11621.5h2.3C+6.7C+
Blueshift VM5 9789683612.681C++1.1421.055%B22.211%C*45.9B*N/A12221.1h12.8B**60.6B++
Maelstrom Turbo Laser 1,4918811735.092A1.2725.922%D-2.043%C24.4B+16.9B*23836.1h44.4B**171.2B*
Artemis VX26 7867802403.25A++0.5727.032%C+16.923%D-47.9B++N/A11516.3h10.5B++38.7B+
Blueshift VM5 7807693282.345C+1.4820.776%C*23.797%B+40.9B+N/A11118.8h14.4B+69.3B+
Supernova FPC 1,1017491395.388C+1.5749.347%C--4.673%A+28.7C**13.5C22726.1h3.9B*8B++
Sirius SX12 6486452752.345A1.4826.431%B16.434%C54.7AN/A14911.8h10.6B**40B++
Ghost 5835791234.707B*0.8934.535%D51.123%F42.6C++N/A11513.6h2.4C+6.9C+
NS-44 Commissioner 5585564661.193C*2.6342.361%B++20.144%C28.8C+N/A7619.3h3B*7.2B*
C-4 6144821443.347A+0.4726.805%C++N/A172.1A*47.1A12732.8h1.2B+4.6B+
Frag Grenade 4564531453N/A449.1847.292%C*N/A503.3C++3.3D15990.9h3.4B+7.1B+
NS-11A 4474431962.26B++1.5624.662%C++18.284%C--43B+N/A14010.3h11.8B++47.8B+
Eridani SX5 4444421872.364B**1.4626.682%C+19.91%C+49.7B+N/A1348.9h9.9B++37.2B+
Solstice VE3 3893832621.462B**2.3624.961%B15.666%D10.6C--N/A4836.2h11B*43.9B+
NS-7 PDW 3823821612.373A++1.4529.198%B*17.016%C+53.8AN/A1617.1h11.1B**38.1B++
Proton II PPA-H 3793601721.176B*17.3529.44%D-1.389%C97.3C*5.1C2433.7h8.9B+30.1C++
VX6-7 3633571602.231B*1.5925.543%C*19.048%C31.6C+N/A8211.3h11.1B+43.4B+
S12 Renegade 343332694.812B+0.9946.56%B+7.53%B++67.8B+2.2C++1574.9h2.8B++6B+
Quasar VM1 3223191252.552B++1.2720.012%B*18.182%C+35.4B**N/A1189h12.2B*60.7B+
VE-C Horizon 3053022121.425C+2.4029.586%D21.854%C29.9C-N/A10010.1h11.8B*39.8B+
VA39 Spectre 303301704.3A*0.4836.249%B++37.542%C+51A++N/A1735.9h4.7B++12.9B++
C75 Viper 3262911420.786M**16.9634.669%D1.375%C+57.1A+6.9C2285.1h7.6B**21.8B*
VE-LR Obelisk 263260584.483A++0.6635.601%B+29.231%C46.4B+N/A1615.6h5.4B++15B++
Pulsar VS1 2592581391.856B**1.9722.917%C+17.83%C-31.5B+N/A1208.2h12.3B*53.6B+
NS-30 Vandal 257257544.759A++0.9431.588%C15.175%D**50.4B+N/A1255.1h4.2B**13.5B++
NS-11C 2512491641.518B+2.3026.446%B+23.695%B*17.8CN/A6414h13B+49.2B+
Lancer VS22 4932361931.223B+2.6057.064%DN/A13.7C+14.9C++19417.2h33.6C58.8C
Antares LC 401234435.442A*1.6223.205%D*N/A23.2B16.5B21010.1h53.7B*231.4B++
NSX Daimyo 226226573.965C**0.1436.582%D90.708%D-53.8C++N/A1454.2h2.7C+7.4C
Corvus VA55 219218972.247A+1.5723.39%C+26.606%B+45.4B*N/A2374.8h8.7A+37B++
Comet VM2 2722041341.522B*2.3038.624%C--3.922%C+17.1B**5.7B++11611.9h16.4B++42.4B+
Nemesis VSH9 290203643.172S0.6554.244%D*2.463%C+28.2B+12.1C+2387.2h5.7B**10.6B++
Eidolon VE33 201201474.277M*0.4626.958%C+21.891%C--46.7AN/A2184.3h6.6B*24.4B+
VE-S Canis 199199782.551A1.2723.997%C--19.096%C+47.4C*N/A1174.2h9.8B++40.7C**
NSX Tengu 197197822.402A1.4238.222%C**17.767%C--43.8C**N/A994.5h11.8B+30.9B+
NS-61 Emissary 190188662.848M+0.9732.199%B+15.426%C+27.6C++N/A686.8h11.2B+34.7B++
Beamer VS3 1881871721.087B+2.7331.552%B++22.46%C+56.7A+N/A1793.3h6.5B*20.7C**
Zenith VX-5 185184682.706A+1.1224.785%C+25.544%B++38.3C*N/A1014.8h10.5B*42.3B+
Saron HRB 245176228B+4.1842.855%C+N/A42.9A++16.8C++4444.1h14.4A33.6B**
Proximity Mine 174173256.92B**3.1044.857%BN/A216.3A++1.3C++6920.8h2.4D**5.5C-
H-V45 166166742.243B+1.5818.891%D--13.855%D--27.7C+N/A856h11.1B*58.6C++
Spiker 168166822.024B**1.8030.422%C++15.663%D28.6CN/A645.8h7.8B25.6B+
Lasher X2 166164861.907A1.9128.182%C**1.829%D*40B+N/A1414.1h19.2C*68.1B+
NS-15M AE 162161572.825C**1.0022.825%C--24.845%C41.3CN/A1063.9h10.9B47.8C++
V10 160160246.667A+2.8533.547%D--58.75%F--43.2B+N/A1073.7h2.3C+6.8C
Deimos VA29 162159762.092B++1.7369.345%B++16.981%C+72.3B**1.4B++3202.2h2.1B+3B+
Spear Anti-Vehicle Phalanx Turret 227157278.5U74.6846.37%C++7.006%A+56.1B**25B3732.8h6.5B++14B++
Lumine Edge 1491484,1460.036C3.7931.975%B+8.108%D*0.6C--N/A2253.7h1.4C++4.3C*
Equinox VE2 126125572.193B**1.6325.329%C+16%D41.7B+N/A1153h11.5B+45.6B
Supernova PC 157119235.174C+1.3549.508%C+5.042%A*28.3B+9C++2444.2h4.2B++8.5B++
NSX Masamune 164115512.255A*1.5753.252%DN/A33.8C*14.4C++1813.4h13.3C++25C+
NSX Tomoe 114113363.139B**0.6825.885%D36.283%C+49.1B+N/A1372.3h11B*42.5B+
NSX Yumi 114113562.018B+1.8022.286%D-16.814%D--34.2C+N/A703.3h11B+49.2C+
S1 130103492.102A**1.7251.143%D1.942%C--36.8B*9.6C-4082.8h5.2B++10.2B+
Soldier Soaker 9595701.357C*2.4636.077%C**11.579%C-73.1B*N/A2501.3h5.5B15.3B+
Eridani SX5G 9595621.532C++2.2929.434%C**17.895%C55.9C*N/A1571.7h9.9B+33.7B+
Comet VM2 11784631.333B+2.4938.136%D4.762%C**12C++4.7C+807h25.8C*67.7C+
Phaseshift VX-S 8282136.308A2.4931.515%D43.902%F-28.3C+N/A802.9h3.8C-12.1C
NS Baron G5AE 8282412B+1.8252.018%B+13.415%C58.6B+N/A1581.4h4.2C*8.2C+
L100 Python HEAT 10478239S35.1849.553%C2.564%C++45.9B**15.3B++3701.7h5B++10B+
CAS30 Tank Buster 13275116.818S3.0059.68%A1.333%C+19.2A++14.6A+2073.9h30.8B**51.7B**
Thanatos VE70 6564331.939A1.8851.619%A9.375%D**64A++1A4201h4B++7.7B*
Pandora VX25 6161193.211A++0.6150.257%B**9.836%D**50.8B+N/A2371.2h4.8C+9.6B+
Saron HRB-H 8658229S25.1843.386%D**1.724%C*58A28B5151h18.6B++42.9C**
M12 Kobalt 6256156A+52.1813.874%D**8.929%F-80C-8.6B**2410.7h17.5C++125.9D
E540 Halberd 755368.833C+5.0146.121%C+N/A33.1C++13.8C3681.6h6.2C13.4C+
The Slasher 5150570.877U2.9446.531%B**4%D-13.2A++N/A273.8h2.3C+4.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14270.2h
Medical Applicator264155,1439.9h
Nano-Armor Kit100263,68912.5h
Nanite Revive Grenade06260.2h
Motion Spotter73,5331.3h
Deconstruction Tool02240h
Rocklet Rifle0700.1h
Shield Recharging Field131,5860.5h
Ammunition Package44590.2h
Medical Kit1409371.8h
Anti-Infantry MANA Turret01130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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