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HeroOfTimeVS[XIVx] HeroOfTimeVS
VS BR 110

KDR: 3.8

Score: 24.1m

Last Seen: May 27th, 2020 4:56 PM
- OFFLINE - 62.9 hour(s)

Battle Rank 111 (110 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 4%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Light PPA Dual Photon Pods Saron Laser Cannon Hornet Missiles Betelgeuse 54-A L100 Python HESH VE-A Lacerta NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,506,204 MLG Score: 1204
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.371%20.489%49932131718,8542.829230.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.41%0.603B+-0.093C+-0.37C-HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.462B+9.70.32C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.744%1.118%15715134413,417889405015.0922331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.345%-0.792D--0.415C--0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.20.487B+24.80.535B+58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.998%2.29%710513443,4067568824.50529386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%0.383C**-0.135C-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++3.80.694B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.472%1.295%117313466186552160.943511285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.823%-0.069C+-0.78D--0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.731B++11.50.715B++20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.838%57.187%117613432,609766123.40157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.785%-0.019C+-0.634D-0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++2.70.145C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.859%14.516%1173134637244860.828508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.003%1.078B**-0.059C+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+3.30.321C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m214.5%375 (22.5k)334 (20k)3.8019453,74814,1374.24956110 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349400423.445%12.425%29105:0614

11% Combat Medic15% Engineer18% Heavy Assault17% Infiltrator36% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2015 2:34 PMDec 20th, 2016 8:47 PMMay 27th, 2020 4:54 PM (186d) (PST)May 27th, 2020 3:28 PM (186d) (PST)May 27th, 2020 12:56 PM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8791247550.7430.1960.0921.8290.1091204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7417,47045,27145126110720,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1204.9h/50.2d 6,328 6,678 14,931 132.2k 1,051 3,320 7,903 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,767
Deaths:608
KDR:2.906
Accuracy:24.228% D--
HSR:23.203% D*
NS-15M2
D--
Kills:1,167
Deaths:368
KDR:3.171
Accuracy:21.255% D*
HSR:22.279% D--
Flare VE6
D
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:22.883% D
HSR:19.138% D--
Orion VS54
C--
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:21.875% C--
HSR:21.398% D-
SVA-88
D
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:22.095% D
HSR:23.702% D
Pulsar LSW
D
Kills:1,156
Deaths:362
KDR:3.193
Accuracy:22.032% D
HSR:19.464% D--
NS-15M AE
D-
Kills:202
Deaths:77
KDR:2.623
Accuracy:21.944% D**
HSR:22.772% D-
NSX-P Naginata
D
Kills:61
Deaths:15
KDR:4.067
Accuracy:20.664% D--
HSR:27.869% D
Kills:7,828
Deaths (as Heavy Assault):2,542
Deaths (to Heavy Assaults):3,553
KDR:3.07946
Kill Difference:5,286
Playtime:213.965 hours
Usage:18%
Score:3.763m
Score/min:293
Accuracy (listed only):22.122%
HSR (listed only):22.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,149
Deaths:675
KDR:1.702
Accuracy:25.468% C
HSR:18.538% D
Eidolon VE33
C+
Kills:555
Deaths:126
KDR:4.405
Accuracy:30.512% C+
HSR:18.919% D--
VE-C Horizon
D-
Kills:506
Deaths:554
KDR:0.913
Accuracy:31.430% D-
HSR:20.158% D-
VE-LR Obelisk
C
Kills:445
Deaths:116
KDR:3.836
Accuracy:33.783% C
HSR:24.719% D*
Solstice VE3
C+
Kills:383
Deaths:262
KDR:1.462
Accuracy:24.944% C+
HSR:15.666% D-
VX6-7
C
Kills:357
Deaths:160
KDR:2.231
Accuracy:25.514% C
HSR:19.048% D
NS-11C
C**
Kills:249
Deaths:164
KDR:1.518
Accuracy:26.446% C+
HSR:23.695% C**
Deimos VA29
C*
Kills:200
Deaths:101
KDR:1.980
Accuracy:67.638% C*
HSR:17% C
Zenith VX-5
C*
Kills:184
Deaths:68
KDR:2.706
Accuracy:24.785% D
HSR:25.544% C*
NS Baron G5AE
C++
Kills:157
Deaths:84
KDR:1.869
Accuracy:51.628% C++
HSR:11.465% D-
Pandora VX25
B+
Kills:108
Deaths:42
KDR:2.571
Accuracy:49.242% B+
HSR:12.963% D
Thanatos VE70
B*
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% B*
HSR:9.375% D**
Kills:4,357
Deaths (as Engineer):2,385
Deaths (to Engineers):2,988
KDR:1.82683
Kill Difference:1,972
Playtime:176.586 hours
Usage:15%
Score:3.143m
Score/min:297
Accuracy (listed only):36.917%
HSR (listed only):18.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,149
Deaths:675
KDR:1.702
Accuracy:25.468% C
HSR:18.538% D
Sirius SX12
C+
Kills:717
Deaths:317
KDR:2.262
Accuracy:26.697% C+
HSR:16.876% C-
NS-7 PDW
C**
Kills:516
Deaths:208
KDR:2.481
Accuracy:29.140% C**
HSR:17.442% C-
VE-C Horizon
D-
Kills:506
Deaths:554
KDR:0.913
Accuracy:31.430% D-
HSR:20.158% D-
Eridani SX5
C
Kills:488
Deaths:203
KDR:2.404
Accuracy:26.783% C--
HSR:20.082% C
Solstice VE3
C+
Kills:383
Deaths:262
KDR:1.462
Accuracy:24.944% C+
HSR:15.666% D-
VX6-7
C
Kills:357
Deaths:160
KDR:2.231
Accuracy:25.514% C
HSR:19.048% D
NS-11C
C**
Kills:249
Deaths:164
KDR:1.518
Accuracy:26.446% C+
HSR:23.695% C**
VE-S Canis
C
Kills:244
Deaths:96
KDR:2.542
Accuracy:24.523% D--
HSR:20.902% C
NSX Tengu
C
Kills:209
Deaths:90
KDR:2.322
Accuracy:38.194% C
HSR:18.660% D
Deimos VA29
C*
Kills:200
Deaths:101
KDR:1.980
Accuracy:67.638% C*
HSR:17% C
Zenith VX-5
C*
Kills:184
Deaths:68
KDR:2.706
Accuracy:24.785% D
HSR:25.544% C*
NS Baron G5AE
C++
Kills:157
Deaths:84
KDR:1.869
Accuracy:51.628% C++
HSR:11.465% D-
Eridani SX5G
C-
Kills:110
Deaths:69
KDR:1.594
Accuracy:29.100% C-
HSR:18.182% D-
Pandora VX25
B+
Kills:108
Deaths:42
KDR:2.571
Accuracy:49.242% B+
HSR:12.963% D
Thanatos VE70
B*
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% B*
HSR:9.375% D**
Kills:5,641
Deaths (as Light Assault):3,126
Deaths (to Light Assaults):2,792
KDR:1.80454
Kill Difference:2,515
Playtime:436.935 hours
Usage:36%
Score:9.839m
Score/min:375
Accuracy (listed only):34.572%
HSR (listed only):17.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:27.912% C
HSR:19.399% D
Parallax VX3
D--
Kills:1,018
Deaths:125
KDR:8.144
Accuracy:34.760% D--
HSR:58.841% F**
NS-44 Commissioner
C**
Kills:752
Deaths:588
KDR:1.279
Accuracy:42.790% C**
HSR:19.947% D
Sirius SX12
C+
Kills:717
Deaths:317
KDR:2.262
Accuracy:26.697% C+
HSR:16.876% C-
Ghost
D*
Kills:690
Deaths:143
KDR:4.825
Accuracy:34.372% D*
HSR:52.609% F--
NS-7 PDW
C**
Kills:516
Deaths:208
KDR:2.481
Accuracy:29.140% C**
HSR:17.442% C-
NS-30 Vandal
D
Kills:491
Deaths:108
KDR:4.546
Accuracy:31.781% D
HSR:16.701% D**
Eridani SX5
C
Kills:488
Deaths:203
KDR:2.404
Accuracy:26.783% C--
HSR:20.082% C
VA39 Spectre
C++
Kills:323
Deaths:72
KDR:4.486
Accuracy:35.798% C++
HSR:37.152% C+
NSX Daimyo
D
Kills:245
Deaths:64
KDR:3.828
Accuracy:37.070% D--
HSR:91.429% D
VE-S Canis
C
Kills:244
Deaths:96
KDR:2.542
Accuracy:24.523% D--
HSR:20.902% C
NSX Tengu
C
Kills:209
Deaths:90
KDR:2.322
Accuracy:38.194% C
HSR:18.660% D
NS-61 Emissary
B
Kills:192
Deaths:74
KDR:2.595
Accuracy:32.288% B
HSR:15.104% D
Beamer VS3
B
Kills:187
Deaths:172
KDR:1.087
Accuracy:31.552% B
HSR:22.460% C+
Spiker
C+
Kills:173
Deaths:87
KDR:1.989
Accuracy:30.960% C+
HSR:15.607% D--
Phaseshift VX-S
D--
Kills:173
Deaths:21
KDR:8.238
Accuracy:32.683% D--
HSR:53.179% F-
NSX Tomoe
C
Kills:167
Deaths:59
KDR:2.831
Accuracy:27.766% D
HSR:38.323% C
V10
D**
Kills:160
Deaths:24
KDR:6.667
Accuracy:33.547% D**
HSR:58.750% F**
Eridani SX5G
C-
Kills:110
Deaths:69
KDR:1.594
Accuracy:29.100% C-
HSR:18.182% D-
Soldier Soaker
C+
Kills:95
Deaths:70
KDR:1.357
Accuracy:36.077% C+
HSR:11.579% C--
Kills:8,115
Deaths (as Infiltrator):2,947
Deaths (to Infiltrators):2,307
KDR:2.75365
Kill Difference:5,168
Playtime:204.638 hours
Usage:17%
Score:3.334m
Score/min:272
Accuracy (listed only):32.190%
HSR (listed only):31.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
C
Kills:1,182
Deaths:451
KDR:2.621
Accuracy:28.954% C
HSR:6.007% F-
Terminus VX-9
D--
Kills:1,154
Deaths:479
KDR:2.409
Accuracy:21.687% D*
HSR:21.057% D--
Sirius SX12
C+
Kills:717
Deaths:317
KDR:2.262
Accuracy:26.697% C+
HSR:16.876% C-
NS-11A
D
Kills:522
Deaths:224
KDR:2.330
Accuracy:24.355% D
HSR:19.157% D
NS-7 PDW
C**
Kills:516
Deaths:208
KDR:2.481
Accuracy:29.140% C**
HSR:17.442% C-
Eridani SX5
C
Kills:488
Deaths:203
KDR:2.404
Accuracy:26.783% C--
HSR:20.082% C
Equinox VE2
C
Kills:362
Deaths:145
KDR:2.497
Accuracy:27.002% C
HSR:14.088% D--
Corvus VA55
C
Kills:295
Deaths:133
KDR:2.218
Accuracy:23.497% D
HSR:24.068% C
Pulsar VS1
D
Kills:258
Deaths:139
KDR:1.856
Accuracy:22.872% D
HSR:17.830% D
VE-S Canis
C
Kills:244
Deaths:96
KDR:2.542
Accuracy:24.523% D--
HSR:20.902% C
NSX Tengu
C
Kills:209
Deaths:90
KDR:2.322
Accuracy:38.194% C
HSR:18.660% D
Deimos VA29
C*
Kills:200
Deaths:101
KDR:1.980
Accuracy:67.638% C*
HSR:17% C
H-V45
D*
Kills:173
Deaths:84
KDR:2.060
Accuracy:19.004% F
HSR:13.295% D*
NSX Yumi
D-
Kills:161
Deaths:70
KDR:2.300
Accuracy:22.325% D*
HSR:20.497% D-
NS Baron G5AE
C++
Kills:157
Deaths:84
KDR:1.869
Accuracy:51.628% C++
HSR:11.465% D-
Eridani SX5G
C-
Kills:110
Deaths:69
KDR:1.594
Accuracy:29.100% C-
HSR:18.182% D-
Pandora VX25
B+
Kills:108
Deaths:42
KDR:2.571
Accuracy:49.242% B+
HSR:12.963% D
PSA-02 Diamondback
D**
Kills:75
Deaths:37
KDR:2.027
Accuracy:22.132% F
HSR:18.667% D**
Thanatos VE70
B*
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% B*
HSR:9.375% D**
Kills:6,995
Deaths (as Combat Medic):3,005
Deaths (to Combat Medics):1,151
KDR:2.32779
Kill Difference:3,990
Playtime:129.266 hours
Usage:11%
Score:3.172m
Score/min:409
Accuracy (listed only):31.915%
HSR (listed only):16.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,049
Deaths:402
KDR:2.609
Accuracy:21.093% C+
HSR:22.307% C
Blueshift VM5
C++
Kills:837
Deaths:369
KDR:2.268
Accuracy:20.761% C
HSR:24.253% C++
Quasar VM1
C**
Kills:319
Deaths:125
KDR:2.552
Accuracy:20.012% C**
HSR:18.182% C-
Comet VM2
C+
Kills:204
Deaths:134
KDR:1.522
Accuracy:38.624% D--
HSR:3.922% C+
Comet VM2
C++
Kills:84
Deaths:63
KDR:1.333
Accuracy:38.136% D*
HSR:4.762% C++
Kills:2,493
Deaths (as MAX Suit):546.500
Deaths (to MAX Suits):503
KDR:4.56176
Kill Difference:1,946.500
Playtime:38.778 hours
Usage:3%
Score:0.872m
Score/min:375
Accuracy (listed only):27.725%
HSR (listed only):14.685%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:5,428
V. Kills:228 N/A
Deaths:406
KDR:13.370
Accuracy:39.802% C--
KPH:113 B**
VKPH:4.700 C**
Dual Photon Pods
B+
Kills:4,005
V. Kills:680 N/A
Deaths:181
KDR:22.127
Accuracy:58.084% B
KPH:138.200 B+
VKPH:23.500 C*
Saron Laser Cannon
B+
Kills:2,977
V. Kills:2,441 122%
Deaths:928
KDR:3.208
Accuracy:25.437% D*
KPH:19.200 C++
VKPH:15.800 B+
Hornet Missiles
C**
Kills:2,460
V. Kills:858 286%
Deaths:152
KDR:16.184
Accuracy:59.952% C--
KPH:96.200 C**
VKPH:33.500 C--
V26 Maelstrom Turbo Laser
B
Kills:929
V. Kills:636 146%
Deaths:173
KDR:5.370
Accuracy:25.941% D*
KPH:25 C*
VKPH:17.100 B
Antares LC
C+
Kills:277
V. Kills:190 145%
Deaths:43
KDR:6.442
Accuracy:23.700% F
KPH:24.800 C+
VKPH:17 C+
Kills:16,076 (9,611 + 0)
Deaths:1,883
KDR:8.537
VKDR:2.673
Vehicle Kills:5,033
Kill Difference:14,193
Playtime:305.720 hours
Usage:25%
Score:5.465m
Score/min:298
Piloting Accuracy:23.700%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:78
V. Kills:58 132%
Deaths:11
KDR:7.091
Accuracy:59.851% B**
KPH:19.100 A++
VKPH:14.200 A++
Kills:78 (78 + 0)
Deaths:11
KDR:7.091
VKDR:5.273
Vehicle Kills:58
Kill Difference:67
Playtime:4.081 hours
Usage:0%
Score:0.051m
Score/min:210
Piloting Accuracy:59.851%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,691
V. Kills:205 N/A
Deaths:85
KDR:19.894
Accuracy:46.599% D
KPH:65.700 C+
VKPH:8 C
C75 Viper
B+
Kills:330
V. Kills:51 N/A
Deaths:14
KDR:23.571
Accuracy:35.478% D
KPH:53.900 B+
VKPH:8.300 C
L100 Python HEAT
A+
Kills:314
V. Kills:91 341%
Deaths:2
KDR:157
Accuracy:53.187% C+
KPH:69.300 A+
VKPH:20.100 B**
L100 Python AP
B+
Kills:53
V. Kills:12 408%
Deaths:
KDR:
Accuracy:47.757% D--
KPH:51 B+
VKPH:11.500 D**
Kills:2,388 (2,388 + 0)
Deaths:101
KDR:23.644
VKDR:3.554
Vehicle Kills:359
Kill Difference:2,287
Playtime:37.415 hours
Usage:3%
Score:0.517m
Score/min:230
Driving Accuracy:47.757%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:952
V. Kills:421 226%
Deaths:139
KDR:6.849
Accuracy:48.452% D-
KPH:31.300 C+
VKPH:13.800 D
Supernova VPC
C++
Kills:195
V. Kills:37 N/A
Deaths:
KDR:
Accuracy:51.326% C
KPH:50.600 C+
VKPH:9.600 C++
Saron HRB
B++
Kills:182
V. Kills:71 253%
Deaths:22
KDR:8.273
Accuracy:42.597% D
KPH:41.800 B++
VKPH:16.300 C+
Supernova PC
C+
Kills:119
V. Kills:38 305%
Deaths:23
KDR:5.174
Accuracy:49.508% C
KPH:28.300 C+
VKPH:9 C
E540 Halberd
C
Kills:68
V. Kills:29 227%
Deaths:6
KDR:11.333
Accuracy:46.269% D
KPH:34.400 C
VKPH:14.700 D
Kills:1,516 (1,266 + 250)
Deaths:190
KDR:7.979
VKDR:3.137
Vehicle Kills:596
Kill Difference:1,326
Playtime:44.785 hours
Usage:4%
Score:0.718m
Score/min:267
Driving Accuracy:49.508%
Gunner Accuracy:46.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:378
V. Kills:20 N/A
Deaths:17
KDR:22.235
Accuracy:29.766% D*
KPH:94.200 C
VKPH:5 D
Saron HRB-H
B+
Kills:58
V. Kills:28 200%
Deaths:2
KDR:29
Accuracy:43.386% F-
KPH:57.400 B+
VKPH:27.700 C++
Kills:436 (0 + 436)
Deaths:19
KDR:22.947
VKDR:2.526
Vehicle Kills:48
Kill Difference:417
Playtime:5.024 hours
Usage:0%
Score:0.091m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:43.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:337
V. Kills:11 N/A
Deaths:71
KDR:4.746
Accuracy:46.509% C*
KPH:67.600 C++
VKPH:2.200 C++
Kills:337 (337 + 0)
Deaths:71
KDR:4.746
VKDR:0.155
Vehicle Kills:11
Kill Difference:266
Playtime:4.988 hours
Usage:0%
Score:0.048m
Score/min:161
Driving Accuracy:46.509%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,6565,42840613.369B*9.5739.802%C--1.069%C+113.1B**4.8C**29748h8B+20.2B+
Dual Photon Pods 4,6854,00518122.127A*18.3358.084%B1.024%C+138.1B+23.4C*54229h13.4B++23.1B++
Saron Laser Cannon 5,4182,9779283.208C++0.5925.437%D*1.075%D19.2C++15.8B+236154.8h64.5B++253.4B+
Hornet Missiles 3,3182,46015216.184B*12.3859.952%C--1.951%B+96.1C**33.5C--50925.6h6.1B**10.2B*
Betelgeuse 54-A 1,7841,7676082.906C+0.9024.228%D--23.203%D*57.4DN/A17430.8h10C++41.4C
L100 Python HESH 1,8961,6918519.894C+16.0946.599%D1.833%B+65.8C+8C19525.7h3.1C++6.6C+
VE-A Lacerta 1,2081,1824512.621B1.1828.954%C6.007%F-45.6C--1C--13925.9h13D44.7C
NS-15M2 1,1751,1673683.171C++0.6321.255%D*22.279%D--49.2C-N/A12023.7h10.4B49.1C
Artemis VX26 1,1731,1653573.263B*0.5427.912%C19.399%D53C++N/A13422h10.3B+36.8C*
Flare VE6 1,1691,1603403.412B*0.3922.883%D19.138%D--52CN/A12422.3h8.5B+37.2C++
Orion VS54 1,1651,1593932.949C*0.8521.875%C--21.398%D-56.8C++N/A20220.4h9.7B+44.3C+
SVA-88 1,1661,1563793.05B+0.7522.095%D23.702%D51.6CN/A13122.4h10.2B+46.1C+
Pulsar LSW 1,1641,1563623.193B++0.6122.032%D19.464%D--48.2CN/A11424h9.9B+44.9C+
Terminus VX-9 1,1641,1544792.409C++1.3921.687%D*21.057%D--35.1DN/A9032.9h11.1C*51.1C-
Serpent VE92 1,1681,1496751.702C++2.1025.468%C18.538%D19.2DN/A5059.8h11.9C+46.6C+
Blueshift VM5 1,0611,0494022.609C+1.1921.093%C+22.307%C45.4C++N/A12223.1h13.1B++62B+
Parallax VX3 1,0241,0181258.144B++4.3434.76%D--58.841%F**46.7C**N/A11821.8h2.3C-6.7D-
Supernova FPC 1,3739521396.849C3.0548.452%D-3.676%A31.3C+13.8D23630.4h3.7B++7.6B
V26 Maelstrom Turbo Laser 1,5659291735.37B++1.5725.941%D*1.938%C+25C*17.1B24237.2h43.7B*168.4B++
Blueshift VM5 8528373692.268C1.5320.761%C24.253%C++40.4C+N/A11220.7h14.8C*71.3C++
NS-44 Commissioner 7547525881.279C+2.5242.79%C**19.947%D32.4C--N/A8923.2h3B+7.1B+
Sirius SX12 7217173172.262B+1.5426.697%C+16.876%C-53.9C++N/A15313.3h10.8C++40.5B
C-4 8756951803.861B**0.0627.289%C+N/A193.1A50B**12943.6h1.1B+4.1C**
Ghost 6946901434.825C**1.0234.372%D*52.609%F--44.2C-N/A13115.6h2.3D6.7D-
Eidolon VE33 5655551264.405A++0.6030.512%C+18.919%D--58.4B+1.1C**2229.5h6B++19.5B+
NS-11A 5295222242.33B+1.4724.355%D19.157%D43.1CN/A14312.1h12C++49.4C+
NS-7 PDW 5185162082.481B++1.3229.14%C**17.442%C-52.1C*N/A1489.9h11.3B+38.8B+
VE-C Horizon 5155065540.913D2.8931.43%D-20.158%D-23.3D-N/A7921.7h12.2C**38.9C+
Plasma Grenade 5125061506N/A502.2047.44%CN/A506D6C-16911h3.3C+6.9C+
NS-30 Vandal 4944911084.546B+0.7431.781%D16.701%D**52.8C+N/A1349.3h4.8C**15.2C+
Eridani SX5 4904882032.404B+1.4026.783%C--20.082%C49.8C+N/A1399.8h10B37.4C++
VE-LR Obelisk 4494451163.836B+0.0333.783%C24.719%D*48.9C+N/A1629.1h5.1B+15B
Solstice VE3 3893832621.462B+2.3424.944%C+15.666%D-10.6DN/A5236.2h11B+43.9C+
Proton II PPA-H 3983781722.235B+18.4329.766%D*1.587%C++94.5C5D2444h8.9B29.8C
Equinox VE2 3753621452.497B**1.3027.002%C14.088%D--46.4C++1.7B**1487.8h9.3B*34.6B+
VX6-7 3633571602.231C*1.5725.514%C19.048%D31.3C-N/A8611.4h11.1C*43.5C++
S12 Renegade 348337714.746C+0.9446.509%C*7.715%B+67.4C++2.2C++1615h2.8B+6B+
C75 Viper 3813301423.571M19.7735.478%D1.212%C+54.1B+8.4C2256.1h7.6B*21.4C*
VA39 Spectre 325323724.486B*0.6835.798%C++37.152%C+50.5B++N/A1776.4h4.8C**13.3B
Quasar VM1 3223191252.552C**1.2520.012%C**18.182%C-35.4C*N/A1219h12.2B+60.7C++
L100 Python HEAT 4053142157U153.2053.187%C+N/A69.8A+20.2B**3294.5h4.1B*7.7C*
Lancer VS22 6013062011.522C++2.2856.733%CN/A16.2C15.6C+20818.9h27C-47.5C--
Proximity Mine 300297436.907B++3.1143.798%C+N/A212.1A2.1A**6801.4h2.1D4.9C
Corvus VA55 2982951332.218B+1.5823.497%D24.068%C44.7C++N/A2066.6h9.2B*39.1C*
Antares LC 467277436.442A++2.6423.7%F1.083%C24.7C+17C+22611.2h51.1B++215.6B+
Pulsar VS1 2592581391.856B+1.9522.872%D17.83%D31.5CN/A1288.2h12.3C**53.7C+
NS-11C 2512491641.518C+2.2826.446%C+23.695%C**17.8DN/A6814h13C+49.2C++
NSX Daimyo 245245643.828C+0.0337.07%D--91.429%D54.4C-N/A1474.5h2.7D7.2D
VE-S Canis 245244962.542B*1.2624.523%D--20.902%C49.8CN/A1324.9h10.2C++41.6C+
Spear Anti-Vehicle Phalanx Turret 300211730.143A**26.3448.601%C+5.687%B**60.3B25.4C+3943.5h6.2B++12.7C*
NSX Tengu 209209902.322B++1.4838.194%C18.66%D43.5CN/A1024.8h11.8C+30.9C+
Nemesis VSH9 295206643.219A**0.5854.203%F2.427%C+27.8C*12C+2417.4h5.7B*10.6B
Comet VM2 2722041341.522B+2.2838.624%D--3.922%C+17.1C**5.7C**11611.9h16.4B+42.4C++
NS-15M AE 203202772.623C+1.1821.944%D**22.772%D-40.4D-N/A1025h10.9C+49.9D
Deimos VA29 2042001011.98C*1.8267.638%C*17%C66.7C+1.3B++2873h2.1C*3.1C**
Supernova VPC 2321951195S191.2051.326%CN/A50C+9.5C++2233.9h2.8C**5.4C*
NS-61 Emissary 194192742.595A++1.2132.288%B15.104%D25.9C-N/A717.4h11.3C*35.1B+
Beamer VS3 1881871721.087C++2.7131.552%B22.46%C+56.7B+N/A1873.3h6.5B++20.7B+
Zenith VX-5 185184682.706B*1.1024.785%D25.544%C*38.3CN/A1044.8h10.5B+42.3C++
Lasher X2 185183981.867B1.9328.379%C2.186%D--40.7CN/A1444.5h19C+67C++
Saron HRB 253182228.273C*4.4742.597%DN/A41.4B++16.1C+4574.4h14.6B**34.3B++
Lumine Edge 1781776,3040.028C3.7727.001%C6.78%D*0.5C--N/A2360.2h1.4C+5.3C*
Spiker 175173871.989B+1.8130.96%C+15.607%D--28.8DN/A686h7.9C**25.6C**
Phaseshift VX-S 173173218.238A++4.4432.683%D--53.179%F-35.3CN/A974.9h3.5D10.7D-
H-V45 173173842.06C++1.7419.004%F13.295%D*27.5DN/A886.3h11.3C**59.5D
NSX Tomoe 168167592.831C++0.9727.766%D38.323%C50.6CN/A1393.3h11.7C**42.2C+
NSX Yumi 162161702.3C*1.5022.325%D*20.497%D-38.3CN/A814.2h10.6C++47.5C-
V10 160160246.667B*2.8733.547%D**58.75%F**43.2CN/A1133.7h2.3D6.8D--
NS Baron G5AE 157157841.869C*1.9351.628%C++11.465%D-49.1CN/A1523.2h4.3C8.4C+
Supernova PC 157119235.174C1.3749.508%C5.042%A**28.3C+9C2554.2h4.2B8.5B
NSX Masamune 167117512.294A++1.5153.244%D-N/A33.4C+14.3C+1813.5h13.2C24.8C--
Eridani SX5G 110110691.594C-2.2129.1%C-18.182%D-52.4DN/A1482.1h9.7C++33.4C+
Pandora VX25 109108422.571B++1.2349.242%B+12.963%D47CN/A1772.3h5.1D--10.4C+
S1 130103492.102A1.7051.143%D--1.942%C--36.8C*9.6D4262.8h5.2B+10.2C+
Soldier Soaker 9595701.357C+2.4436.077%C+11.579%C--73.1C++N/A2501.3h5.5B+15.3B
M12 Kobalt 10294194B+90.2015.383%F-10.638%F-85.5D7.3B++2361.1h18.8C-122.3D**
Comet VM2 11784631.333C+2.4738.136%D*4.762%C++12C-4.7C-807h25.8C+67.7D
CAS30 Tank Buster 13678117.091M3.2959.851%B**1.282%C*19A++14.1A++2104.1h31A51.7B**
PSA-02 Diamondback 7575372.027C+1.7722.132%F18.667%D**35.7DN/A812.1h12.4C55.9D*
E540 Halberd 9768611.333C7.5346.269%DN/A34C14.5D4382h5.9C-12.8D
Thanatos VE70 6564331.939B++1.8651.619%B*9.375%D**64B*1B*4411h4C**7.7B+
NSX-P Naginata 6261154.067A0.2720.664%D--27.869%D61C1D2291h9.6C**46.4C+
Saron HRB-H 8658229M+25.2043.386%F-1.724%C**58B++28C++5351h18.6B+42.9C+
L100 Python AP 6553153S49.2047.757%D--1.887%C+53B++12D**7061h3.4B**7.2C**
NS-03 Thumper 5451331.545B2.2630.363%DN/A34C-2B+1351.5h7.9C26C
The Slasher 5150570.877U2.9246.531%B*4%D-12.8A++N/A273.9h2.3C4.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit147309,69814.6h
Spawn Beacon15490.2h
Nanite Revive Grenade08570.2h
Medical Applicator354209,26813.1h
Motion Spotter73,5331.3h
Deconstruction Tool02240h
Spitfire Auto-Turret1890.1h
Rocklet Rifle0700.1h
G40-F Ranger0650h
Recon Detection Device51,2011.4h
Ammunition Package45180.2h
Shield Recharging Field131,5860.5h
Medical Kit1541,0042h
Anti-Infantry MANA Turret01140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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