Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (19,419)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

HeroOfTimeVS[XIVx] HeroOfTimeVS
VS BR 105

KDR: 3.82

Score: 21.3m

Last Seen: Jan 24th, 2020 5:13 PM
- OFFLINE - 187.1 hour(s)

Battle Rank 107 (105 total) - Vanu Sovereignty on Cobalt
Level Progress (to 108): 64%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Saron Laser Cannon Hornet Missiles L100 Python HESH Betelgeuse 54-A NS-15M2 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HeroOfTimeVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,529,973 MLG Score: 1223
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.074%20.318%48932120017,2462.951060.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.386%0.552B+-0.095C+-0.356C-HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.449B9.80.31C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.65%1.158%16045122712,613816380715.4571331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.35%-0.81D--0.381C-0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.48B+24.90.531B+59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.469%2.586%676512273,0166947024.34582429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%0.332C**0.081C+-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++3.90.691B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.413%1.316%126312296085982001.01503302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.879%-0.074C+-0.774D--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.733B++11.40.717B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.917%57.16%126612262,472671123.68405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.908%0.004C+-0.665D-0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.216C++2.70.146C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.462%14.114%1263122933335850.927577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%1.212B**-0.154C0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.582B+3.40.363C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m198.7%365 (21.9k)325 (19.5k)3.8243648,01112,5544.2819105 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232361923.565%12.655%29805:1312

8% Combat Medic15% Engineer19% Heavy Assault16% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2015 2:34 PMDec 20th, 2016 8:47 PMFeb 7th, 2020 11:20 PM (19d) (PST)Jan 24th, 2020 2:45 PM (34d) (PST)Jan 24th, 2020 1:13 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8761227540.7340.1920.0931.6760.1101223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5517,31545,23644126101719,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1090.4h/45.4d 5,744 6,076 13,238 109.6k 938 2,972 7,177 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,625
Deaths:540
KDR:3.009
Accuracy:24.028% D
HSR:22.831% D*
NS-15M2
C-
Kills:1,167
Deaths:368
KDR:3.171
Accuracy:21.255% D
HSR:22.279% C-
Flare VE6
C+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:22.902% C+
HSR:19.138% D
Orion VS54
C*
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:21.875% C*
HSR:21.398% C--
SVA-88
C
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:22.095% C
HSR:23.702% C
Pulsar LSW
C
Kills:1,156
Deaths:362
KDR:3.193
Accuracy:22.032% C
HSR:19.464% D
NS-15M AE
C--
Kills:202
Deaths:76
KDR:2.658
Accuracy:21.951% D
HSR:22.772% C--
Kills:7,625
Deaths (as Heavy Assault):2,458
Deaths (to Heavy Assaults):3,143
KDR:3.10212
Kill Difference:5,167
Playtime:206.325 hours
Usage:19%
Score:3.584m
Score/min:289
Accuracy (listed only):22.305%
HSR (listed only):21.655%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,149
Deaths:675
KDR:1.702
Accuracy:25.468% B
HSR:18.538% C
VE-C Horizon
C-
Kills:409
Deaths:376
KDR:1.088
Accuracy:30.109% D
HSR:20.538% C-
Solstice VE3
C**
Kills:383
Deaths:262
KDR:1.462
Accuracy:24.961% C**
HSR:15.666% D
VX6-7
C++
Kills:357
Deaths:160
KDR:2.231
Accuracy:25.543% C++
HSR:19.048% C-
Eidolon VE33
C++
Kills:349
Deaths:73
KDR:4.781
Accuracy:29.122% C++
HSR:17.765% D*
VE-LR Obelisk
C**
Kills:331
Deaths:84
KDR:3.940
Accuracy:34.047% C**
HSR:27.190% D
NS-11C
B++
Kills:249
Deaths:164
KDR:1.518
Accuracy:26.446% B+
HSR:23.695% B++
Zenith VX-5
B++
Kills:184
Deaths:68
KDR:2.706
Accuracy:24.785% C+
HSR:25.544% B++
Deimos VA29
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:69.023% B+
HSR:16.667% C+
Pandora VX25
B*
Kills:107
Deaths:40
KDR:2.675
Accuracy:49.310% B*
HSR:13.084% D
NS Baron G5AE
B+
Kills:85
Deaths:44
KDR:1.932
Accuracy:52.205% B+
HSR:14.118% C
Thanatos VE70
A
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% A
HSR:9.375% D**
Kills:3,829
Deaths (as Engineer):2,055
Deaths (to Engineers):2,706
KDR:1.86326
Kill Difference:1,774
Playtime:158.608 hours
Usage:15%
Score:2.729m
Score/min:287
Accuracy (listed only):36.887%
HSR (listed only):18.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,149
Deaths:675
KDR:1.702
Accuracy:25.468% B
HSR:18.538% C
Sirius SX12
C**
Kills:651
Deaths:281
KDR:2.317
Accuracy:26.452% C**
HSR:16.436% C
Eridani SX5
C+
Kills:457
Deaths:191
KDR:2.393
Accuracy:26.621% C+
HSR:19.913% C+
NS-7 PDW
B*
Kills:414
Deaths:172
KDR:2.407
Accuracy:29.067% B*
HSR:17.391% C+
VE-C Horizon
C-
Kills:409
Deaths:376
KDR:1.088
Accuracy:30.109% D
HSR:20.538% C-
Solstice VE3
C**
Kills:383
Deaths:262
KDR:1.462
Accuracy:24.961% C**
HSR:15.666% D
VX6-7
C++
Kills:357
Deaths:160
KDR:2.231
Accuracy:25.543% C++
HSR:19.048% C-
NS-11C
B++
Kills:249
Deaths:164
KDR:1.518
Accuracy:26.446% B+
HSR:23.695% B++
VE-S Canis
C+
Kills:232
Deaths:92
KDR:2.522
Accuracy:24.599% C
HSR:20.259% C+
NSX Tengu
C**
Kills:197
Deaths:82
KDR:2.402
Accuracy:38.222% C**
HSR:17.767% C--
Zenith VX-5
B++
Kills:184
Deaths:68
KDR:2.706
Accuracy:24.785% C+
HSR:25.544% B++
Deimos VA29
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:69.023% B+
HSR:16.667% C+
Pandora VX25
B*
Kills:107
Deaths:40
KDR:2.675
Accuracy:49.310% B*
HSR:13.084% D
Eridani SX5G
C++
Kills:95
Deaths:62
KDR:1.532
Accuracy:29.434% C++
HSR:17.895% D
NS Baron G5AE
B+
Kills:85
Deaths:44
KDR:1.932
Accuracy:52.205% B+
HSR:14.118% C
Thanatos VE70
A
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% A
HSR:9.375% D**
Kills:5,195
Deaths (as Light Assault):2,778
Deaths (to Light Assaults):2,512
KDR:1.87005
Kill Difference:2,417
Playtime:416.891 hours
Usage:38%
Score:9.248m
Score/min:370
Accuracy (listed only):34.616%
HSR (listed only):17.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:1,014
Deaths:125
KDR:8.112
Accuracy:34.749% D
HSR:58.777% F--
Artemis VX26
C+
Kills:848
Deaths:262
KDR:3.237
Accuracy:27.211% C+
HSR:17.925% D
Sirius SX12
C**
Kills:651
Deaths:281
KDR:2.317
Accuracy:26.452% C**
HSR:16.436% C
NS-44 Commissioner
B++
Kills:619
Deaths:498
KDR:1.243
Accuracy:42.789% B++
HSR:19.709% C
Ghost
D
Kills:603
Deaths:127
KDR:4.748
Accuracy:34.701% D
HSR:51.244% F-
Eridani SX5
C+
Kills:457
Deaths:191
KDR:2.393
Accuracy:26.621% C+
HSR:19.913% C+
NS-7 PDW
B*
Kills:414
Deaths:172
KDR:2.407
Accuracy:29.067% B*
HSR:17.391% C+
VA39 Spectre
B++
Kills:301
Deaths:70
KDR:4.300
Accuracy:36.249% B++
HSR:37.542% C+
NS-30 Vandal
C
Kills:257
Deaths:54
KDR:4.759
Accuracy:31.588% C
HSR:15.175% D**
NSX Daimyo
D
Kills:241
Deaths:63
KDR:3.825
Accuracy:36.918% D
HSR:91.286% D
VE-S Canis
C+
Kills:232
Deaths:92
KDR:2.522
Accuracy:24.599% C
HSR:20.259% C+
NSX Tengu
C**
Kills:197
Deaths:82
KDR:2.402
Accuracy:38.222% C**
HSR:17.767% C--
NS-61 Emissary
B+
Kills:188
Deaths:66
KDR:2.848
Accuracy:32.199% B+
HSR:15.426% C+
Beamer VS3
B+
Kills:187
Deaths:172
KDR:1.087
Accuracy:31.552% B+
HSR:22.460% C+
Spiker
C++
Kills:169
Deaths:85
KDR:1.988
Accuracy:30.670% C++
HSR:15.385% D
V10
D*
Kills:160
Deaths:24
KDR:6.667
Accuracy:33.547% D*
HSR:58.750% F--
Phaseshift VX-S
D
Kills:153
Deaths:17
KDR:9
Accuracy:31.896% D
HSR:52.941% D**
NSX Tomoe
C+
Kills:113
Deaths:36
KDR:3.139
Accuracy:25.885% D
HSR:36.283% C+
Soldier Soaker
C*
Kills:95
Deaths:70
KDR:1.357
Accuracy:36.077% C*
HSR:11.579% C
Eridani SX5G
C++
Kills:95
Deaths:62
KDR:1.532
Accuracy:29.434% C++
HSR:17.895% D
Kills:6,994
Deaths (as Infiltrator):2,549
Deaths (to Infiltrators):2,012
KDR:2.74382
Kill Difference:4,445
Playtime:174.899 hours
Usage:16%
Score:2.711m
Score/min:258
Accuracy (listed only):32.021%
HSR (listed only):30.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,154
Deaths:479
KDR:2.409
Accuracy:21.687% D-
HSR:21.057% D
Sirius SX12
C**
Kills:651
Deaths:281
KDR:2.317
Accuracy:26.452% C**
HSR:16.436% C
Eridani SX5
C+
Kills:457
Deaths:191
KDR:2.393
Accuracy:26.621% C+
HSR:19.913% C+
NS-11A
C+
Kills:443
Deaths:196
KDR:2.260
Accuracy:24.662% C+
HSR:18.284% D
NS-7 PDW
B*
Kills:414
Deaths:172
KDR:2.407
Accuracy:29.067% B*
HSR:17.391% C+
Pulsar VS1
C
Kills:258
Deaths:139
KDR:1.856
Accuracy:22.902% C
HSR:17.830% C--
Corvus VA55
C*
Kills:253
Deaths:112
KDR:2.259
Accuracy:23.440% C+
HSR:24.506% C*
VE-S Canis
C+
Kills:232
Deaths:92
KDR:2.522
Accuracy:24.599% C
HSR:20.259% C+
NSX Tengu
C**
Kills:197
Deaths:82
KDR:2.402
Accuracy:38.222% C**
HSR:17.767% C--
H-V45
D--
Kills:168
Deaths:75
KDR:2.240
Accuracy:18.975% D--
HSR:13.691% D--
Deimos VA29
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:69.023% B+
HSR:16.667% C+
Equinox VE2
C+
Kills:134
Deaths:61
KDR:2.197
Accuracy:25.553% C+
HSR:15.672% D
NSX Yumi
D-
Kills:113
Deaths:56
KDR:2.018
Accuracy:22.286% D-
HSR:16.814% D--
Pandora VX25
B*
Kills:107
Deaths:40
KDR:2.675
Accuracy:49.310% B*
HSR:13.084% D
Eridani SX5G
C++
Kills:95
Deaths:62
KDR:1.532
Accuracy:29.434% C++
HSR:17.895% D
VE-A Lacerta
D--
Kills:94
Deaths:47
KDR:2
Accuracy:24.300% D--
HSR:12.766% D--
NS Baron G5AE
B+
Kills:85
Deaths:44
KDR:1.932
Accuracy:52.205% B+
HSR:14.118% C
PSA-02 Diamondback
D*
Kills:75
Deaths:37
KDR:2.027
Accuracy:22.132% D*
HSR:18.667% D*
Thanatos VE70
A
Kills:64
Deaths:33
KDR:1.939
Accuracy:51.619% A
HSR:9.375% D**
Kills:5,156
Deaths (as Combat Medic):2,275
Deaths (to Combat Medics):1,006
KDR:2.26637
Kill Difference:2,881
Playtime:92.029 hours
Usage:8%
Score:2.180m
Score/min:395
Accuracy (listed only):31.710%
HSR (listed only):16.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,012
Deaths:382
KDR:2.649
Accuracy:20.956% C++
HSR:22.431% C++
Blueshift VM5
B+
Kills:805
Deaths:349
KDR:2.307
Accuracy:20.624% C++
HSR:24.348% B+
Quasar VM1
B*
Kills:319
Deaths:125
KDR:2.552
Accuracy:20.012% B*
HSR:18.182% C+
Comet VM2
C+
Kills:204
Deaths:134
KDR:1.522
Accuracy:38.624% D
HSR:3.922% C+
Comet VM2
C*
Kills:84
Deaths:63
KDR:1.333
Accuracy:38.136% D-
HSR:4.762% C*
Kills:2,424
Deaths (as MAX Suit):526.500
Deaths (to MAX Suits):483
KDR:4.60399
Kill Difference:1,897.500
Playtime:37.554 hours
Usage:3%
Score:0.826m
Score/min:366
Accuracy (listed only):27.670%
HSR (listed only):14.729%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:5,082
V. Kills:190 N/A
Deaths:406
KDR:12.517
Accuracy:39.971% C+
KPH:114.100 A++
VKPH:4.300 C**
Dual Photon Pods
B*
Kills:3,914
V. Kills:668 N/A
Deaths:181
KDR:21.624
Accuracy:58.162% B+
KPH:136.400 B*
VKPH:23.300 B
Saron Laser Cannon
B*
Kills:2,624
V. Kills:2,258 116%
Deaths:928
KDR:2.828
Accuracy:25.224% D*
KPH:17.800 B
VKPH:15.300 B*
Hornet Missiles
B++
Kills:2,352
V. Kills:803 293%
Deaths:152
KDR:15.474
Accuracy:60.068% C
KPH:95.600 B++
VKPH:32.600 C
Maelstrom Turbo Laser
B++
Kills:915
V. Kills:629 145%
Deaths:173
KDR:5.289
Accuracy:25.865% D-
KPH:24.800 B+
VKPH:17.100 B++
Antares LC
C*
Kills:235
V. Kills:168 139%
Deaths:43
KDR:5.465
Accuracy:23.165% D**
KPH:23.200 C++
VKPH:16.600 C*
Kills:15,122 (8,856 + 0)
Deaths:1,883
KDR:8.031
VKDR:2.505
Vehicle Kills:4,716
Kill Difference:13,239
Playtime:292.286 hours
Usage:27%
Score:5.121m
Score/min:292
Piloting Accuracy:23.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:78
V. Kills:58 132%
Deaths:11
KDR:7.091
Accuracy:59.569% A
KPH:19.500 A++
VKPH:14.500 A+
Kills:78 (78 + 0)
Deaths:11
KDR:7.091
VKDR:5.273
Vehicle Kills:58
Kill Difference:67
Playtime:3.992 hours
Usage:0%
Score:0.050m
Score/min:209
Piloting Accuracy:59.569%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,656
V. Kills:197 N/A
Deaths:85
KDR:19.482
Accuracy:46.367% C
KPH:65.400 B+
VKPH:7.800 C+
C75 Viper
B**
Kills:293
V. Kills:36 N/A
Deaths:14
KDR:20.929
Accuracy:34.475% D
KPH:55.800 B**
VKPH:6.900 C
L100 Python HEAT
A++
Kills:171
V. Kills:46 364%
Deaths:2
KDR:85.500
Accuracy:51.226% C+
KPH:57.300 A++
VKPH:15.400 B+
Kills:2,120 (2,120 + 0)
Deaths:101
KDR:20.990
VKDR:2.762
Vehicle Kills:279
Kill Difference:2,019
Playtime:33.580 hours
Usage:3%
Score:0.416m
Score/min:207
Driving Accuracy:51.226%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:777
V. Kills:359 216%
Deaths:139
KDR:5.590
Accuracy:48.978% D
KPH:29 C*
VKPH:13.400 C--
Saron HRB
A+
Kills:176
V. Kills:69 251%
Deaths:22
KDR:8
Accuracy:42.855% C+
KPH:42.700 A+
VKPH:16.800 C++
Supernova PC
B+
Kills:119
V. Kills:38 305%
Deaths:23
KDR:5.174
Accuracy:49.508% C+
KPH:28.300 B+
VKPH:9 C+
E540 Halberd
C*
Kills:63
V. Kills:26 233%
Deaths:6
KDR:10.500
Accuracy:45.387% C
KPH:34.600 C*
VKPH:14.300 C
Kills:1,135 (896 + 239)
Deaths:190
KDR:5.974
VKDR:2.589
Vehicle Kills:492
Kill Difference:945
Playtime:36.924 hours
Usage:3%
Score:0.581m
Score/min:262
Driving Accuracy:49.508%
Gunner Accuracy:45.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:374
V. Kills:19 N/A
Deaths:17
KDR:22
Accuracy:29.692% D--
KPH:94.700 C++
VKPH:4.800 C-
Saron HRB-H
B**
Kills:58
V. Kills:28 200%
Deaths:2
KDR:29
Accuracy:43.386% D**
KPH:57.400 B**
VKPH:27.700 B
Kills:432 (0 + 432)
Deaths:19
KDR:22.737
VKDR:2.474
Vehicle Kills:47
Kill Difference:413
Playtime:4.959 hours
Usage:0%
Score:0.088m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:43.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:336
V. Kills:11 N/A
Deaths:69
KDR:4.870
Accuracy:46.597% B+
KPH:67.900 B+
VKPH:2.200 C++
Kills:336 (336 + 0)
Deaths:69
KDR:4.870
VKDR:0.159
Vehicle Kills:11
Kill Difference:267
Playtime:4.949 hours
Usage:0%
Score:0.047m
Score/min:159
Driving Accuracy:46.597%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,2725,08240612.517A8.6939.971%C+1.102%C114.2A++4.3C**29544.5h7.9B+19.6B+
Dual Photon Pods 4,5823,91418121.624A*17.8058.162%B+1.048%C136.4B*23.3B53628.7h13.4B**23.1B*
Saron Laser Cannon 4,8822,6249282.828C*1.0025.224%D*1.143%D17.8B15.3B*228147.5h68.3B*270.9B++
Hornet Missiles 3,1552,35215215.474A++11.6560.068%C1.998%B+95.6B++32.6C49824.6h6B**10B**
L100 Python HESH 1,8531,6568519.482B+15.6646.367%C1.872%B+65.5B+7.8C+18925.3h3.1B6.6C**
Betelgeuse 54-A 1,6391,6255403.009C+0.8224.028%D22.831%D*57.8CN/A16728.1h10B+41.5C++
NS-15M2 1,1751,1673683.171B++0.6521.255%D22.279%C-49.2C++N/A11723.7h10.4B++49.1C**
Flare VE6 1,1691,1603403.412A**0.4122.902%C+19.138%D52BN/A12422.3h8.5B**37.2B+
Orion VS54 1,1651,1593932.949B**0.8821.875%C*21.398%C--56.8B**N/A19420.4h9.7B**44.3C*
SVA-88 1,1661,1563793.05B*0.7722.095%C23.702%C51.6C*N/A13022.4h10.2B++46.1C**
Pulsar LSW 1,1641,1563623.193A++0.6322.032%C19.464%D48.2C++N/A11324h9.9B*44.9B+
Terminus VX-9 1,1641,1544792.409B+1.4221.687%D-21.057%D35.2C+N/A8932.8h11.1B+51.1C++
Serpent VE92 1,1681,1496751.702B+2.1225.468%B18.538%C19.2C-N/A5059.8h11.9B+46.6B
Parallax VX3 1,0201,0141258.112B**4.2934.749%D58.777%F--46.7B*N/A11721.7h2.3C+6.7C
Blueshift VM5 1,0231,0123822.649C++1.1820.956%C++22.431%C++45.4B+N/A12022.3h13B*62.2B+
Maelstrom Turbo Laser 1,5449151735.289A1.4625.865%D-1.967%C24.8B+17B++23936.9h43.6B**168.7B++
Artemis VX26 8548482623.237A+0.5927.211%C+17.925%D48.7B++N/A11717.4h10.5B++38.4B+
Blueshift VM5 8188053492.307C+1.5220.624%C++24.348%B+40.5B+N/A10919.9h14.7B+71.4B+
Supernova FPC 1,1367771395.59C+1.7748.978%D4.505%A+29C*13.4C--22926.8h3.9B*8B+
Sirius SX12 6546512812.317B**1.5126.452%C**16.436%C53.8B*N/A14612.1h10.6B**40.1B+
NS-44 Commissioner 6216194981.243C**2.5842.789%B++19.709%C30.3C+N/A8020.4h3.1B*7.2B++
Ghost 6076031274.748B+0.9234.701%D51.244%F-43.1C+N/A11614h2.4C6.8C
C-4 6795331533.484A+0.3426.884%C++N/A177.7A++48.7A12613h1.2B+4.4B+
Plasma Grenade 4794751475N/A471.1847.529%C++N/A527.8C+4.4C-16250.9h3.3B7B
Eridani SX5 4594571912.393B**1.4326.621%C+19.913%C+49.7BN/A1329.2h10B+37.5B+
NS-11A 4474431962.26B*1.5624.662%C+18.284%D43B+N/A14110.3h11.8B++47.8B+
NS-7 PDW 4144141722.407A*1.4229.067%B*17.391%C+53.8AN/A1597.7h11.1B*38.2B++
VE-C Horizon 4164093761.088C+2.7430.109%D20.538%C-27.4C--N/A8814.9h11.8B*39.4B+
Solstice VE3 3893832621.462B**2.3624.961%C**15.666%D10.6C--N/A4936.2h11B*43.9B++
Proton II PPA-H 3933741722B*18.1829.692%D--1.604%C+95.9C++4.9C-2393.9h8.9B+29.9C+
VX6-7 3633571602.231B*1.5925.543%C++19.048%C-31.6C+N/A8311.3h11.1B+43.4B+
Eidolon VE33 353349734.781A*0.9629.122%C++17.765%D*51.3B**N/A1886.8h6.2B*21.3B++
S12 Renegade 347336694.87B1.0546.597%B+7.738%B*68.6B+2.2C++1594.9h2.8B+6B+
VE-LR Obelisk 334331843.94A+0.1234.047%C**27.19%D47.3B+N/A1517h5.2B*15.2B++
Quasar VM1 3223191252.552B+1.2720.012%B*18.182%C+35.4B*N/A1199h12.2B*60.7B++
VA39 Spectre 303301704.3A+0.4836.249%B++37.542%C+51A++N/A1745.9h4.7B++12.9B++
C75 Viper 3292931420.929M+17.1034.475%D1.365%C+55.3B**6.8C2285.3h7.6B**22B++
Pulsar VS1 2592581391.856B*1.9722.902%C17.83%C--31.5C*N/A1228.2h12.3B++53.6B+
NS-30 Vandal 257257544.759A0.9331.588%C15.175%D**50.4BN/A1265.1h4.2B**13.5B+
Lancer VS22 5252561941.32B+2.5056.976%C-N/A14.4C+15.1C++19517.8h31.3C55C
Corvus VA55 2562531122.259A++1.5723.44%C+24.506%C*44.4B*N/A2105.7h9A38.4B++
NS-11C 2512491641.518B+2.3126.446%B+23.695%B++17.8C-N/A6414h13B+49.2B+
NSX Daimyo 241241633.825C*0.0036.918%D91.286%D54.8C++N/A1474.4h2.7C+7.2C+
Antares LC 403235435.465M1.6423.165%D**N/A23.3C++16.6C*21010.1h53.6B*231.2B+
VE-S Canis 233232922.522A1.3024.599%C20.259%C+49.4C**N/A1194.7h10.2B+41.4C**
Comet VM2 2722041341.522B+2.3038.624%D3.922%C+17.1B*5.7B++11611.9h16.4B++42.4B+
Nemesis VSH9 290203643.172M**0.6554.244%D*2.463%C+28.2B+12.1C++2387.2h5.7B**10.6B++
NS-15M AE 203202762.658B1.1721.951%D22.772%C--40.4CN/A1005h10.9B+49.8C++
Proximity Mine 202201306.7B*2.8844.145%C*N/A201A+1B+6691h2.4D**5.4C-
NSX Tengu 197197822.402A1.4238.222%C**17.767%C--43.8C*N/A1004.5h11.8B+30.9B+
NS-61 Emissary 190188662.848M+0.9832.199%B+15.426%C+27.6C++N/A696.8h11.2C**34.7B+
Beamer VS3 1881871721.087B2.7431.552%B+22.46%C+56.7AN/A1803.3h6.5B**20.7B*
Zenith VX-5 185184682.706A++1.1224.785%C+25.544%B++38.3C*N/A1024.8h10.5B*42.3B+
Saron HRB 245176228B+4.1842.855%C+N/A42.9A+16.8C++4494.1h14.4A33.6B**
Lasher X2 177175911.923A1.9028.232%C**2.286%D--40.7B+N/A1444.3h19C**67.1B+
L100 Python HEAT 217171285.5U81.6851.226%C+1.17%D-57A++15.3B+3233h4.6B++9.1B++
Spiker 171169851.988B**1.8430.67%C++15.385%D28.6CN/A645.9h7.9B25.7B+
H-V45 168168752.24B+1.5818.975%D--13.691%D--28C+N/A866h11.1B*58.7C++
Spear Anti-Vehicle Phalanx Turret 236164354.667S50.8446.646%C++6.707%A+56.6B**24.8B3782.9h6.4B++13.7B++
Deimos VA29 165162762.132B++1.6969.023%B+16.667%C+70.4B++1.3A++3152.3h2B+3B+
V10 160160246.667A2.8433.547%D*58.75%F--43.2C*N/A1093.7h2.3C+6.8C
Lumine Edge 1561554,7410.033C3.7930.084%C*7.742%D*0.6C-N/A2281.4h1.4C++4.6B
Phaseshift VX-S 153153179A**5.1831.896%D52.941%D**33.3C*N/A874.6h3.5C+11.1C+
Equinox VE2 135134612.197B**1.6325.553%C+15.672%D41.9B+N/A1153.2h11.5B+44.9B
Supernova PC 157119235.174C+1.3549.508%C+5.042%A*28.3B+9C+2454.2h4.2B+8.5B+
NSX Masamune 167117512.294A*1.5353.188%DN/A34.4B14.7C*1823.4h13.1C++24.7C+
NSX Tomoe 114113363.139B**0.6925.885%D36.283%C+49.1B+N/A1382.3h11B*42.5B+
NSX Yumi 114113562.018B+1.8122.286%D-16.814%D--34.2C+N/A703.3h11B+49.2C+
Pandora VX25 108107402.675A++1.1549.31%B*13.084%D48.6C++N/A1752.2h5C10.2B
S1 130103492.102M1.7251.143%D1.942%C-36.8B**9.6C-4112.8h5.2B*10.2B+
Soldier Soaker 9595701.357C**2.4736.077%C*11.579%C73.1B*N/A2501.3h5.5B15.3B+
Eridani SX5G 9595621.532C+2.2929.434%C++17.895%D55.9C+N/A1581.7h9.9B+33.7B
VE-A Lacerta 9494472C*1.8224.3%D--12.766%D--44.8CN/A982.1h11.5C*47.5C+
NS Baron G5AE 8585441.932B+1.8952.205%B+14.118%C56.7B+N/A1541.5h4.3C++8.3C+
Comet VM2 11784631.333C**2.4938.136%D-4.762%C*12C+4.7C+807h25.8C++67.7C+
CAS30 Tank Buster 13678117.091M*3.2759.569%A1.282%C+19.5A++14.5A+2094h30.5B**51.2B*
PSA-02 Diamondback 7575372.027C**1.8022.132%D*18.667%D*35.7C--N/A802.1h12.4C**55.9C
Thanatos VE70 6564331.939A1.8951.619%A9.375%D**64A++1A4221h4B++7.7B*
E540 Halberd 8963610.5C++6.6845.387%CN/A35C**14.4C3701.8h5.8C+12.7C+
M12 Kobalt 6761161A++57.1813.974%D**9.836%F87.1C8.6B**2560.7h16.7B119.4C--
Saron HRB-H 8658229S25.1843.386%D**1.724%C**58B**28B5221h18.6B*42.9C**
NS-03 Thumper 5451331.545A+2.2830.57%CN/A36.4B2.1A1311.4h7.9C++25.8C++
The Slasher 5150570.877U2.9546.531%B*4%D-13.2A++N/A273.8h2.3C+4.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14810.2h
Nano-Armor Kit115273,98713h
Nanite Revive Grenade06700.2h
Medical Applicator286166,06410.5h
Motion Spotter73,5331.3h
Rocklet Rifle0700.1h
Deconstruction Tool02240h
Shield Recharging Field131,5860.5h
G40-F Ranger0650h
Ammunition Package44590.2h
Medical Kit1459651.9h
Anti-Infantry MANA Turret01140.1h
Recon Detection Device13400.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.97s on queries, 2.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.