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Jolly Herpse[N] Herpse
TR BR 97

KDR: 2.48

Score: 17.6m

Last Seen: Jun 23rd, 2019 11:59 PM
- OFFLINE - 19.8 hour(s)

Battle Rank 103 (97 total) - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 24
Level Progress (to 104): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T32 Bull MSW-R T9 CARV M60-A Bulldog M12 Kobalt T1 Cycler MG-H1 Watchman L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.015%21.619%4541911918,9321.923340.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.068%-0.022C+0.118C+-0.13CHEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.121C+13.80.035C+51.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.484%1.44%834612042,3614308475.47796278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.086%0.242C++-0.721D-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+6.40.483B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.14%7.879%11121012003,668348102210.5402359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.213%-0.538D0.778B++1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.341C**23.60.4B54.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.378%60.912%11122120830763680.481947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%-0.117C+-0.512D2.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.188C3.9-0.264C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.581%12.214%11122120826240330.650124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.994%0.069C+-0.556D-0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.045C+5.3-0.097C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 24
17.6m343.4%300 (18k)240 (14.4k)2.4829123,3129,3893.1871397 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210129916.478%12.509%20607:492

10% Combat Medic48% Engineer30% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 11:11 PMJan 6th, 2018 4:18 AMJun 24th, 2019 12:17 PM (2h) (PST)Jun 23rd, 2019 9:48 PM (17h) (PST)Jun 23rd, 2019 7:59 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
525934320.3180.1280.0401.2870.057359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5035,57725,926198277314,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1221.8h/50.9d 6,612 2,916 10,613 94.3k 1,229 4,157 4,158 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:21.744% C
HSR:21.661% C
MSW-R
C+
Kills:1,156
Deaths:630
KDR:1.835
Accuracy:21.890% C+
HSR:21.021% C
T9 CARV
C
Kills:1,150
Deaths:781
KDR:1.472
Accuracy:17.638% C
HSR:19.652% C-
MG-H1 Watchman
C*
Kills:895
Deaths:468
KDR:1.912
Accuracy:21.684% C+
HSR:27.486% C*
TMG-50
C**
Kills:726
Deaths:415
KDR:1.749
Accuracy:21.763% C++
HSR:25.207% C**
Kills:5,095
Deaths (as Heavy Assault):2,900
Deaths (to Heavy Assaults):2,596
KDR:1.7569
Kill Difference:2,195
Playtime:369.985 hours
Usage:30%
Score:4.011m
Score/min:181
Accuracy (listed only):20.944%
HSR (listed only):23.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C-
Kills:541
Deaths:271
KDR:1.996
Accuracy:24.225% C-
HSR:17.190% D-
LC3 Jaguar
B+
Kills:469
Deaths:320
KDR:1.466
Accuracy:25.528% B+
HSR:20.896% C++
AMR-66
C+
Kills:390
Deaths:212
KDR:1.840
Accuracy:24.357% C-
HSR:25.128% C+
T5 AMC
C+
Kills:289
Deaths:290
KDR:0.997
Accuracy:20.377% D
HSR:19.377% C+
AS16 NightHawk
B+
Kills:174
Deaths:126
KDR:1.381
Accuracy:44.798% B+
HSR:11.494% D
LC2 Lynx AE
C
Kills:120
Deaths:73
KDR:1.644
Accuracy:25.547% C
HSR:23.333% C
FA1 Barrage
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% C+
HSR:13.636% C
TRAC-5
C
Kills:72
Deaths:66
KDR:1.091
Accuracy:19.614% C
HSR:11.111% D**
Kills:2,143
Deaths (as Engineer):1,426
Deaths (to Engineers):1,742
KDR:1.50281
Kill Difference:717
Playtime:591.654 hours
Usage:48%
Score:10.064m
Score/min:283
Accuracy (listed only):27.951%
HSR (listed only):17.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C-
Kills:541
Deaths:271
KDR:1.996
Accuracy:24.225% C-
HSR:17.190% D-
LC3 Jaguar
B+
Kills:469
Deaths:320
KDR:1.466
Accuracy:25.528% B+
HSR:20.896% C++
PDW-16 Hailstorm
C+
Kills:360
Deaths:517
KDR:0.696
Accuracy:14.812% F
HSR:14.722% C+
T5 AMC
C+
Kills:289
Deaths:290
KDR:0.997
Accuracy:20.377% D
HSR:19.377% C+
AS16 NightHawk
B+
Kills:174
Deaths:126
KDR:1.381
Accuracy:44.798% B+
HSR:11.494% D
LC2 Lynx AE
C
Kills:120
Deaths:73
KDR:1.644
Accuracy:25.547% C
HSR:23.333% C
FA1 Barrage
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% C+
HSR:13.636% C
NS-7 PDW
C--
Kills:84
Deaths:70
KDR:1.200
Accuracy:22.018% C--
HSR:11.905% D--
TRAC-5
C
Kills:72
Deaths:66
KDR:1.091
Accuracy:19.614% C
HSR:11.111% D**
Kills:2,197
Deaths (as Light Assault):1,801
Deaths (to Light Assaults):1,768
KDR:1.21988
Kill Difference:396
Playtime:47.629 hours
Usage:4%
Score:0.419m
Score/min:147
Accuracy (listed only):26.231%
HSR (listed only):15.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:952
Deaths:520
KDR:1.831
Accuracy:25.311% B++
HSR:20.693% C+
TAR
C+
Kills:390
Deaths:274
KDR:1.423
Accuracy:22.480% C+
HSR:19.744% C+
PDW-16 Hailstorm
C+
Kills:360
Deaths:517
KDR:0.696
Accuracy:14.812% F
HSR:14.722% C+
T1B Cycler
C+
Kills:236
Deaths:115
KDR:2.052
Accuracy:25.189% C+
HSR:27.119% C+
AS16 NightHawk
B+
Kills:174
Deaths:126
KDR:1.381
Accuracy:44.798% B+
HSR:11.494% D
Cycler TRV
C+
Kills:169
Deaths:101
KDR:1.673
Accuracy:22.184% C+
HSR:14.793% D
FA1 Barrage
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% C+
HSR:13.636% C
NS-7 PDW
C--
Kills:84
Deaths:70
KDR:1.200
Accuracy:22.018% C--
HSR:11.905% D--
NS-11P
D
Kills:64
Deaths:43
KDR:1.488
Accuracy:15.258% F
HSR:15.625% D
Kills:2,517
Deaths (as Combat Medic):1,834
Deaths (to Combat Medics):856
KDR:1.37241
Kill Difference:683
Playtime:122.586 hours
Usage:10%
Score:1.995m
Score/min:271
Accuracy (listed only):25.690%
HSR (listed only):16.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:360
Deaths:517
KDR:0.696
Accuracy:14.812% F
HSR:14.722% C+
TSAR-42
C**
Kills:254
Deaths:28
KDR:9.071
Accuracy:40.232% C**
HSR:69.291% C++
NS-44 Commissioner
C+
Kills:179
Deaths:153
KDR:1.170
Accuracy:29.592% D
HSR:22.346% C+
NS-7 PDW
C--
Kills:84
Deaths:70
KDR:1.200
Accuracy:22.018% C--
HSR:11.905% D--
TX1 Repeater
B++
Kills:63
Deaths:120
KDR:0.525
Accuracy:13.231% F-
HSR:25.397% B++
99SV
D
Kills:53
Deaths:21
KDR:2.524
Accuracy:27.481% D
HSR:20.755% F
Kills:993
Deaths (as Infiltrator):909
Deaths (to Infiltrators):1,409
KDR:1.09241
Kill Difference:84
Playtime:44.446 hours
Usage:4%
Score:0.393m
Score/min:148
Accuracy (listed only):24.561%
HSR (listed only):27.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:628
Deaths:188
KDR:3.340
Accuracy:39.685% C++
HSR:3.185% C++
M3 Pounder HEG
B
Kills:548
Deaths:186
KDR:2.946
Accuracy:39.960% C+
HSR:3.650% B
MRC3 Mercy
C*
Kills:207
Deaths:61
KDR:3.393
Accuracy:17.529% C*
HSR:16.908% D
M1 Heavy Cycler
A+
Kills:132
Deaths:56
KDR:2.357
Accuracy:14.257% C+
HSR:25% A+
MRC3 Mercy
B+
Kills:93
Deaths:26
KDR:3.577
Accuracy:16.871% C+
HSR:23.656% B+
Kills:1,608
Deaths (as MAX Suit):258.500
Deaths (to MAX Suits):539
KDR:6.2205
Kill Difference:1,349.500
Playtime:37.710 hours
Usage:3%
Score:0.716m
Score/min:316
Accuracy (listed only):25.660%
HSR (listed only):14.480%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:64
V. Kills:11 N/A
Deaths:2
KDR:32
Accuracy:47.470% B+
KPH:44.500 C
VKPH:7.700 C+
Kills:64 (0 + 64)
Deaths:2
KDR:32
VKDR:5.500
Vehicle Kills:11
Kill Difference:62
Playtime:1.438 hours
Usage:0%
Score:0.161m
Score/min:1,870
Piloting Accuracy:N/A%
Gunner Accuracy:47.470%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:865
V. Kills:143 N/A
Deaths:20
KDR:43.250
Accuracy:52.487% B+
KPH:63.200 B+
VKPH:10.500 B++
C75 Viper
C*
Kills:578
V. Kills:67 N/A
Deaths:49
KDR:11.796
Accuracy:35.973% C
KPH:33 C*
VKPH:3.800 D-
L100 Python HEAT
D*
Kills:199
V. Kills:78 252%
Deaths:43
KDR:4.628
Accuracy:35.999% F
KPH:12.800 D*
VKPH:5 D**
L100 Python AP
C+
Kills:125
V. Kills:85 145%
Deaths:17
KDR:7.353
Accuracy:54.990% C+
KPH:17.400 D--
VKPH:11.800 D--
Kills:1,767 (1,767 + 0)
Deaths:129
KDR:13.698
VKDR:2.891
Vehicle Kills:373
Kill Difference:1,638
Playtime:53.898 hours
Usage:4%
Score:0.465m
Score/min:144
Driving Accuracy:54.990%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:408
V. Kills:384 106%
Deaths:48
KDR:8.500
Accuracy:51.802% B++
KPH:20.500 D
VKPH:19.300 B
P2-120 HESH
B+
Kills:177
V. Kills:36 478%
Deaths:5
KDR:35.400
Accuracy:46.115% B+
KPH:53 C++
VKPH:10.800 B+
E540 Halberd
B+
Kills:138
V. Kills:62 219%
Deaths:18
KDR:7.667
Accuracy:40.725% C+
KPH:30.200 B+
VKPH:13.600 C*
P2-120 HEAT
C
Kills:134
V. Kills:36 362%
Deaths:21
KDR:6.381
Accuracy:35.368% D
KPH:22.900 C
VKPH:6.200 D-
MR11 Gatekeeper
B++
Kills:80
V. Kills:66 119%
Deaths:18
KDR:4.444
Accuracy:41.247% C*
KPH:27.200 B+
VKPH:22.400 B++
P525 Marauder
N/A
Kills:50
V. Kills:3 N/A
Deaths:1
KDR:50
Accuracy:13.270% N/A
KPH:52.200 N/A
VKPH:3.100 N/A
Kills:987 (719 + 268)
Deaths:111
KDR:8.892
VKDR:5.288
Vehicle Kills:587
Kill Difference:876
Playtime:37.535 hours
Usage:3%
Score:0.703m
Score/min:312
Driving Accuracy:35.368%
Gunner Accuracy:13.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C*
Kills:377
V. Kills:403 93%
Deaths:23
KDR:16.391
Accuracy:53.336% C+
KPH:28.700 C
VKPH:30.700 C*
P525 Marauder-H
B*
Kills:165
V. Kills:10 N/A
Deaths:15
KDR:11
Accuracy:34.463% C+
KPH:141 B*
VKPH:8.500 B+
E540 Halberd-H
B*
Kills:98
V. Kills:59 163%
Deaths:3
KDR:32.667
Accuracy:64.756% B*
KPH:49.600 C**
VKPH:29.900 B*
Kills:640 (0 + 640)
Deaths:41
KDR:15.610
VKDR:11.512
Vehicle Kills:472
Kill Difference:599
Playtime:16.288 hours
Usage:1%
Score:0.324m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:64.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,054
V. Kills:50 N/A
Deaths:34
KDR:31
Accuracy:17.990% C++
KPH:70 C*
VKPH:3.300 C+
M12 Kobalt
A++
Kills:235
V. Kills:24 N/A
Deaths:4
KDR:58.750
Accuracy:17.262% C+
KPH:82.700 B
VKPH:8.400 A++
M40 Fury
B*
Kills:223
V. Kills:38 N/A
Deaths:9
KDR:24.778
Accuracy:35.143% C+
KPH:73 B*
VKPH:12.400 C**
M20 Basilisk
B
Kills:185
V. Kills:66 276%
Deaths:21
KDR:8.810
Accuracy:34.428% C-
KPH:24.700 B
VKPH:8.800 C**
M20 Basilisk
C**
Kills:169
V. Kills:68 245%
Deaths:20
KDR:8.450
Accuracy:41.290% C**
KPH:24 C*
VKPH:9.700 C++
M40 Fury
A
Kills:122
V. Kills:9 N/A
Deaths:7
KDR:17.429
Accuracy:28.479% D
KPH:73.700 A
VKPH:5.400 D-
M60-G Bulldog
B+
Kills:63
V. Kills:7 N/A
Deaths:7
KDR:9
Accuracy:37.317% C**
KPH:41 B+
VKPH:4.600 C
Kills:2,051 (0 + 2,051)
Deaths:102
KDR:20.108
VKDR:2.569
Vehicle Kills:262
Kill Difference:1,949
Playtime:38.652 hours
Usage:3%
Score:0.507m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:37.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:71
V. Kills:3 N/A
Deaths:39
KDR:1.821
Accuracy:42.275% C+
KPH:41 C
VKPH:1.700 C+
Kills:71 (71 + 0)
Deaths:39
KDR:1.821
VKDR:0.077
Vehicle Kills:3
Kill Difference:32
Playtime:1.731 hours
Usage:0%
Score:0.010m
Score/min:92
Driving Accuracy:42.275%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:60
V. Kills:8 N/A
Deaths:2
KDR:30
Accuracy:34.219% C+
KPH:66.700 C+
VKPH:8.900 B++
Kills:60 (0 + 60)
Deaths:2
KDR:30
VKDR:4
Vehicle Kills:8
Kill Difference:58
Playtime:0.899 hours
Usage:0%
Score:0.030m
Score/min:560
Piloting Accuracy:N/A%
Gunner Accuracy:34.219%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 1,1841,1686061.927B+0.5621.744%C21.661%C20.9DN/A6155.8h13.2C+60.9C+
MSW-R 1,1611,1566301.835C+0.6521.89%C+21.021%C23.2DN/A6949.9h12.4C++56.6C++
T9 CARV 1,1661,1507811.472C*1.0117.638%C19.652%C-17DN/A5667.5h13.6C**77.2C++
M60-A Bulldog 1,3081,0947015.629B**13.1552.28%A++N/A55B**10.8B*23319.9h5.3B+10B**
M12 Kobalt 1,1041,0543431B**28.5217.99%C++19.829%B69.8C*3.3C+23215.1h16.7B+92.8B
T1 Cycler 9679525201.831B++0.6525.311%B++20.693%C+21.9C+N/A7443.4h13.9C**55B+
MG-H1 Watchman 9068954681.912B0.5721.684%C+27.486%C*22.3DN/A6840.2h13.8B+63.6C**
L100 Python HESH 1,0088652043.25M+40.7752.487%B+N/A63.1B+10.4B++22013.7h3.2C*6.2B+
TMG-50 7367264151.749B+0.7321.763%C++25.207%C**21.5DN/A6533.7h12C+55.1C*
M3 Pounder HEG 7396281883.34A0.8639.685%C++3.185%C++22.2B+3.9B9328.3h15.3C**38.6B
C75 Viper 6455784911.796A+9.3135.973%CN/A33C*3.8D-13517.5h7.7B*21.4B*
M3 Pounder HEG 6535481862.946B*0.4639.96%C+3.65%B19.4C+3.7C+8928.3h17.7C++44.4C*
MG-C1 Kindred 5525412711.996B+0.4924.225%C-17.19%D-32.6CN/A8416.6h11C*45.4C++
LC3 Jaguar 4774693201.466C++1.0225.528%B+20.896%C++7.2D--N/A2465h15.3C-60C++
P2-120 AP 792408488.5C**6.0251.802%B++4.657%B++20.5D19.3B32219.9h12.5F-24.1D--
M20 Drake 652408527.846C++5.3637.687%B++3.186%B+22.7C++13.6C+18918h61.4B+163.1B++
AMR-66 4043902121.84B**0.6424.357%C-25.128%C+16.7CN/A5023.3h12.4D-50.8D
TAR 3933902741.423C++1.0622.48%C+19.744%C+16.7DN/A5223.4h13.5C+60C++
MR11 Gatekeeper-H 7803772316.391M13.9153.336%C+1.061%D28.8C30.8C*29513.1h71.5C--134C
ML-7 5363692921.264B**1.2252.327%C-2.71%C+22C+9.9C18016.8h6.6C*12.5C++
PDW-16 Hailstorm 3653605170.696C1.7914.812%F14.722%C+6.8D*N/A2152.7h21.8D*147F
Spear Anti-Vehicle Phalanx Turret 5263452017.25A++14.7741.367%C8.406%A*39.7C++20.8C+2948.7h8.2C++19.9C*
Claymore 3263261521.733A**19.2528.269%C-N/A135.8C+N/A3812.4h1.2C++4.3C+
NS Decimator 4463101182.627A++0.1470.027%B**N/A47B*20.6B+3456.6h4.2B+6B++
T5 AMC 2952892900.997C+1.4920.377%D19.377%C+5.9D--N/A2148.7h18.2D-89.1C--
MANA Anti-Personnel Turret 2902851451.966N/A0.5215.382%UN/A2850U50U5203300.1h24.5T*159T*
MANA Anti-Vehicle Turret 4462661132.354B+0.1351.115%C4.887%B+28C18.9C--2769.5h9C*17.5C**
TSAR-42 262254289.071A6.5940.232%C**69.291%C++28.9CN/A1088.8h3D--7.5C
Tank Mine 371245544.537B**2.0527.399%C-N/A68.1D35D--6213.6h1.9C++7.1C
T1B Cycler 2402361152.052C++0.4325.189%C+27.119%C+23.4DN/A5910.1h14.4D57.1C+
M12 Kobalt 259235458.75M56.2717.262%C+13.617%D*83.9B8.6A++3592.8h15.1B+87.6B+
T7 Mini-Chaingun 2272231621.377B+1.1110.606%D*14.798%B+17.2D-N/A6613h16.6C+156.6D
M40 Fury 261223924.778A*22.3035.143%C+N/A71.9B++12.3C*3393.1h12.5C*35.7C*
MRC3 Mercy 208207613.393B+0.9117.529%C*16.908%D42.2B**N/A1444.9h15.6B**88.9B++
L100 Python HEAT 277199434.628C+2.1535.999%F3.015%C**12.8D*5D**7015.5h5.3C*14.8C-
T2 Striker 4351931711.129A+1.3552.506%C+N/A8.8C--11C+14622h46.7C+88.9C++
Frag Grenade 1941921192N/A189.5250.132%B++N/A480C+5D17350.4h3.9C+7.9B
M20 Basilisk 251185218.81A*6.3334.428%C-4.324%D24.7B8.8C**1517.5h76.5B+222.1B
NS-44 Commissioner 1821791531.17C*1.3129.592%D22.346%C+12D-N/A4214.9h3.9C++13.3C+
P2-120 HESH 213177535.4A++32.9246.115%B+N/A53.6C*10.9B+3353.3h5.2C+11.3C**
AS16 NightHawk 1771741261.381C*1.1044.798%B+11.494%D20.2DN/A768.6h5.1C+11.4C*
M20 Basilisk 237169208.45A*5.9741.29%C**5.325%C+24.1C*9.7C++1467h99.7C+241.5C**
Cycler TRV 1701691011.673B+0.8122.184%C+14.793%D21.7C-N/A777.8h12B+53.9B
P525 Marauder-H 1751651511C8.5234.463%C+N/A137.5B++8.3B+3921.2h7.2C+20.9C++
E540 Halberd 200138187.667C*5.1840.725%C+4.348%B+30B+13.5C*2644.6h4.9B++12B+
P2-120 HEAT 170134216.381C++3.9035.368%D2.985%C+23.1C+6.2D-2855.8h6.5B+18.5C++
C-4 160133472.83B**0.3532.21%AN/A147.8A+30C++16310.9h1.3B+4B*
M1 Heavy Cycler 133132562.357B*0.1314.257%C+25%A+25.4B+N/A965.2h16.5B+116.1B
L100 Python AP 210125177.353B+4.8754.99%C+N/A17.4D--11.8D--1787.2h9D-16.4D--
M40 Fury 131122717.429A14.9528.479%D1.639%C+71.8B**5.3D-2821.7h6.5A22.9B*
LC2 Lynx AE 123120731.644C*0.8425.547%C23.333%C8.1D*N/A3514.8h15.7C+61.3C+
E540 Halberd-H 15798332.667M++30.1864.756%B*1.02%D49C**29.5B*5392h9.2D--14.2D
MRC3 Mercy 9593263.577B++1.0916.871%C+23.656%B+37.2B++N/A1472.5h18.3B+108.6B
FA1 Barrage 8888681.294B1.1939.158%C+13.636%C16DN/A755.5h5.7C14.6C+
ASP-30 Grounder 13085731.164B*1.3260.267%C10.588%S16C+8.5C1615.3h7.4B12.3C**
NS-7 PDW 8784701.2B1.2822.018%C--11.905%D--8.1D--N/A3810.4h17C77C
MR11 Gatekeeper 14680184.444C+1.9641.247%C*1.25%D27.6B+22.8B++3962.9h50C++121.1B
TRAC-5 7472661.091B+1.3919.614%C11.111%D**8.6DN/A1178.4h17.1C87.2C+
S12 Renegade 7471391.821C0.6642.275%C+4.225%C41.8C1.8C+921.7h3.5C+8.3C++
L105 Zephyr 7564232A*29.5247.47%B+N/A45.7C+7.9C+18691.4h6.2C++13B+
NS-11P 6564431.488C**0.9915.258%F15.625%D22.1CN/A692.9h14.3C+93.7D-
TX1 Repeater 65631200.525C1.9613.231%F-25.397%B++8.2D--N/A417.7h18.5D140.1F--
M60-G Bulldog 706379B**6.5237.317%C**N/A42B++4.7C1721.5h5.7B++15.1B++
CAS 14-E 6860230B+27.5234.219%C+1.667%C+66.7C+8.9B++5590.9h24.3B+70.9B+
NS AutoBlade 83594,3470.014C--2.474.974%F-5.085%C+0.1C--N/A0413.6h3.7D--75.3T*
Aspis Anti-Aircraft Phalanx Turret 10655173.235C+0.7523.871%CN/A8.5C--7.8D1376.5h163.7C685.9C+
99SV 5353212.524B+0.0427.481%D20.755%F12.3D-N/A794.3h8.4F30.4D*
P525 Marauder 5350150A*47.5213.27%D*N/A50C-3C1691h5.6B+42.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182610.8h
Anti-Vehicle MANA Turret107141.8h
Nano-Armor Kit329712,97142.5h
Nanite Revive Grenade07510.2h
Medical Applicator263185,23712.4h
Spitfire Auto-Turret59920.9h
Motion Spotter39010.6h
Xiphos Anti-Personnel Tower1610.5h
Welding Device05130h
Shield Recharging Field183,5921.1h
Ammunition Package203,7043.1h
Medical Kit761,3663.1h
Anti-Infantry MANA Turret135211.9h
Nano-Repair Grenade01910.1h
Snowman Soldier32460.4h
M4-F Pillager12570.9h
Recon Detection Device38601.7h

Check the help document for the dictionary if you want to learn more about words used here.


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