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Jolly Herpse[N] Herpse
TR BR 94

KDR: 2.43

Score: 16.2m

Last Seen: Feb 24th, 2019 9:03 PM
- OFFLINE - 37.8 hour(s)

Battle Rank 102 (94 total) - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 17
Level Progress (to 103): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T32 Bull MSW-R T9 CARV M12 Kobalt M60-A Bulldog T1 Cycler L100 Python HESH TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.956%21.324%4471910068,5072.011590.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.054%-0.023C+0.098C+-0.14CHEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.12C+13.80.034C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.157%1.495%801610192,2074158225.30529268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.994%0.22C++-0.719D-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.6B+6.70.467B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.634%8.029%10371010153,2883299019.99392365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.504%-0.606D0.925B*1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.319C*23.90.394B56.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.075%54.19%10372102317959830.299331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.7%-0.444C---0.849D--2.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.396C--4.4-0.391C--9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.296%12.083%10372102324036530.655738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.935%0.073C+-0.487D-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.051C+5.3-0.091C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 17
16.2m357.8%294 (17.6k)231 (13.9k)2.4307121,1188,6883.1327194 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1025115716.15%12.212%19708:042

10% Combat Medic47% Engineer31% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 11:11 PMJan 6th, 2018 4:18 AMMar 15th, 2019 11:47 AM (3d) (PST)Feb 24th, 2019 5:10 PM (22d) (PST)Feb 24th, 2019 5:03 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
512904220.3020.1240.0371.2800.055326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7485,42925,319187277313,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1164h/48.5d 6,099 2,579 9,822 89.4k 1,178 3,863 3,867 35.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:21.744% C
HSR:21.661% C
MSW-R
C+
Kills:1,156
Deaths:630
KDR:1.835
Accuracy:21.890% C+
HSR:21.021% C
T9 CARV
C
Kills:1,150
Deaths:781
KDR:1.472
Accuracy:17.638% C
HSR:19.652% C--
TMG-50
C**
Kills:710
Deaths:407
KDR:1.744
Accuracy:21.783% C++
HSR:25.352% C**
MG-H1 Watchman
C++
Kills:687
Deaths:355
KDR:1.935
Accuracy:22.139% C+
HSR:26.638% C++
T7 Mini-Chaingun
B+
Kills:223
Deaths:162
KDR:1.377
Accuracy:10.606% D*
HSR:14.798% B+
Kills:5,094
Deaths (as Heavy Assault):2,941
Deaths (to Heavy Assaults):2,395
KDR:1.73206
Kill Difference:2,153
Playtime:355.866 hours
Usage:31%
Score:3.810m
Score/min:178
Accuracy (listed only):19.300%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:459
Deaths:316
KDR:1.453
Accuracy:25.578% B+
HSR:20.697% C++
AMR-66
C+
Kills:376
Deaths:209
KDR:1.799
Accuracy:24.441% C
HSR:23.936% C+
T5 AMC
C+
Kills:289
Deaths:290
KDR:0.997
Accuracy:20.377% D
HSR:19.377% C+
AS16 NightHawk
B+
Kills:152
Deaths:102
KDR:1.490
Accuracy:44.632% B+
HSR:11.184% D-
LC2 Lynx AE
C
Kills:120
Deaths:72
KDR:1.667
Accuracy:25.475% C
HSR:23.333% C
FA1 Barrage
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% C+
HSR:13.636% C
TRAC-5
C
Kills:72
Deaths:66
KDR:1.091
Accuracy:19.614% C
HSR:11.111% D**
Kills:1,556
Deaths (as Engineer):1,123
Deaths (to Engineers):1,658
KDR:1.38557
Kill Difference:433
Playtime:552.741 hours
Usage:47%
Score:9.255m
Score/min:279
Accuracy (listed only):28.468%
HSR (listed only):17.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:459
Deaths:316
KDR:1.453
Accuracy:25.578% B+
HSR:20.697% C++
PDW-16 Hailstorm
C
Kills:360
Deaths:517
KDR:0.696
Accuracy:14.812% F
HSR:14.722% C
T5 AMC
C+
Kills:289
Deaths:290
KDR:0.997
Accuracy:20.377% D
HSR:19.377% C+
AS16 NightHawk
B+
Kills:152
Deaths:102
KDR:1.490
Accuracy:44.632% B+
HSR:11.184% D-
LC2 Lynx AE
C
Kills:120
Deaths:72
KDR:1.667
Accuracy:25.475% C
HSR:23.333% C
FA1 Barrage
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% C+
HSR:13.636% C
NS-7 PDW
C-
Kills:83
Deaths:68
KDR:1.221
Accuracy:22.004% C-
HSR:12.048% D--
TRAC-5
C
Kills:72
Deaths:66
KDR:1.091
Accuracy:19.614% C
HSR:11.111% D**
Kills:1,623
Deaths (as Light Assault):1,499
Deaths (to Light Assaults):1,611
KDR:1.08272
Kill Difference:124
Playtime:34.188 hours
Usage:3%
Score:0.226m
Score/min:110
Accuracy (listed only):26.456%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:360
Deaths:517
KDR:0.696
Accuracy:14.812% F
HSR:14.722% C
TSAR-42
B
Kills:126
Deaths:13
KDR:9.692
Accuracy:40.776% B
HSR:68.254% C+
NS-44 Commissioner
C*
Kills:123
Deaths:117
KDR:1.051
Accuracy:27.714% D--
HSR:23.577% C*
NS-7 PDW
C-
Kills:83
Deaths:68
KDR:1.221
Accuracy:22.004% C-
HSR:12.048% D--
99SV
D
Kills:53
Deaths:21
KDR:2.524
Accuracy:27.481% D
HSR:20.755% F
TX1 Repeater
B++
Kills:51
Deaths:109
KDR:0.468
Accuracy:12.014% F--
HSR:25.490% B++
Kills:796
Deaths (as Infiltrator):845
Deaths (to Infiltrators):1,324
KDR:0.94201
Kill Difference:49
Playtime:36.984 hours
Usage:3%
Score:0.305m
Score/min:138
Accuracy (listed only):24.133%
HSR (listed only):27.474%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:872
Deaths:473
KDR:1.844
Accuracy:25.393% B++
HSR:19.840% C
TAR
C+
Kills:371
Deaths:261
KDR:1.421
Accuracy:22.191% C
HSR:20.216% C+
PDW-16 Hailstorm
C
Kills:360
Deaths:517
KDR:0.696
Accuracy:14.812% F
HSR:14.722% C
T1B Cycler
C+
Kills:236
Deaths:115
KDR:2.052
Accuracy:25.189% C+
HSR:27.119% C+
Cycler TRV
C+
Kills:160
Deaths:94
KDR:1.702
Accuracy:22.171% C+
HSR:15.625% D
AS16 NightHawk
B+
Kills:152
Deaths:102
KDR:1.490
Accuracy:44.632% B+
HSR:11.184% D-
FA1 Barrage
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% C+
HSR:13.636% C
NS-7 PDW
C-
Kills:83
Deaths:68
KDR:1.221
Accuracy:22.004% C-
HSR:12.048% D--
NS-11P
D
Kills:64
Deaths:43
KDR:1.488
Accuracy:15.258% F
HSR:15.625% D
Kills:2,386
Deaths (as Combat Medic):1,741
Deaths (to Combat Medics):780
KDR:1.37048
Kill Difference:645
Playtime:114.514 hours
Usage:10%
Score:1.848m
Score/min:269
Accuracy (listed only):25.645%
HSR (listed only):16.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:628
Deaths:188
KDR:3.340
Accuracy:39.685% C++
HSR:3.185% C+
M3 Pounder HEG
B
Kills:548
Deaths:186
KDR:2.946
Accuracy:39.960% C+
HSR:3.650% B
MRC3 Mercy
C*
Kills:207
Deaths:61
KDR:3.393
Accuracy:17.529% C*
HSR:16.908% D
M1 Heavy Cycler
A+
Kills:132
Deaths:56
KDR:2.357
Accuracy:14.257% C++
HSR:25% A+
MRC3 Mercy
B+
Kills:93
Deaths:26
KDR:3.577
Accuracy:16.871% C+
HSR:23.656% B+
Kills:1,608
Deaths (as MAX Suit):258.500
Deaths (to MAX Suits):504
KDR:6.2205
Kill Difference:1,349.500
Playtime:37.710 hours
Usage:3%
Score:0.716m
Score/min:316
Accuracy (listed only):25.660%
HSR (listed only):14.480%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:64
V. Kills:11 N/A
Deaths:2
KDR:32
Accuracy:47.470% B+
KPH:44.800 C
VKPH:7.700 C+
Kills:64 (0 + 64)
Deaths:2
KDR:32
VKDR:5.500
Vehicle Kills:11
Kill Difference:62
Playtime:1.430 hours
Usage:0%
Score:0.130m
Score/min:1,516
Piloting Accuracy:N/A%
Gunner Accuracy:47.470%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:711
V. Kills:123 N/A
Deaths:18
KDR:39.500
Accuracy:51.682% B
KPH:62.100 B+
VKPH:10.700 B++
C75 Viper
C*
Kills:578
V. Kills:67 N/A
Deaths:49
KDR:11.796
Accuracy:35.973% C
KPH:33 C*
VKPH:3.800 D--
L100 Python HEAT
D*
Kills:199
V. Kills:78 252%
Deaths:43
KDR:4.628
Accuracy:35.999% F
KPH:12.800 D*
VKPH:5 D**
L100 Python AP
D-
Kills:111
V. Kills:80 137%
Deaths:15
KDR:7.400
Accuracy:56.264% C+
KPH:17.500 D--
VKPH:12.600 D-
Kills:1,599 (1,599 + 0)
Deaths:125
KDR:12.792
VKDR:2.784
Vehicle Kills:348
Kill Difference:1,474
Playtime:50.841 hours
Usage:4%
Score:0.423m
Score/min:139
Driving Accuracy:56.264%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:408
V. Kills:384 106%
Deaths:48
KDR:8.500
Accuracy:51.802% B++
KPH:20.500 D
VKPH:19.300 B
P2-120 HESH
B
Kills:177
V. Kills:36 478%
Deaths:5
KDR:35.400
Accuracy:46.115% B+
KPH:53 C++
VKPH:10.800 B
P2-120 HEAT
C+
Kills:134
V. Kills:36 362%
Deaths:21
KDR:6.381
Accuracy:35.368% D
KPH:22.900 C+
VKPH:6.200 D-
E540 Halberd
B+
Kills:134
V. Kills:60 220%
Deaths:18
KDR:7.444
Accuracy:40.541% C+
KPH:29.700 B+
VKPH:13.300 C++
MR11 Gatekeeper
B*
Kills:80
V. Kills:66 119%
Deaths:18
KDR:4.444
Accuracy:41.247% C**
KPH:27.200 B*
VKPH:22.400 B*
P525 Marauder
N/A
Kills:50
V. Kills:3 N/A
Deaths:1
KDR:50
Accuracy:13.270% N/A
KPH:52.200 N/A
VKPH:3.100 N/A
Kills:983 (719 + 264)
Deaths:111
KDR:8.856
VKDR:5.270
Vehicle Kills:585
Kill Difference:872
Playtime:37.476 hours
Usage:3%
Score:0.692m
Score/min:308
Driving Accuracy:35.368%
Gunner Accuracy:13.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C*
Kills:371
V. Kills:402 92%
Deaths:23
KDR:16.130
Accuracy:53.498% C++
KPH:28.700 C+
VKPH:31.100 C*
P525 Marauder-H
B*
Kills:164
V. Kills:10 N/A
Deaths:15
KDR:10.933
Accuracy:34.210% C+
KPH:140.700 B*
VKPH:8.600 B+
E540 Halberd-H
B*
Kills:68
V. Kills:39 170%
Deaths:3
KDR:22.667
Accuracy:67.289% A
KPH:51.900 B+
VKPH:29.800 B*
Kills:603 (0 + 603)
Deaths:41
KDR:14.707
VKDR:11
Vehicle Kills:451
Kill Difference:562
Playtime:15.393 hours
Usage:1%
Score:0.308m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:67.289%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:977
V. Kills:47 N/A
Deaths:33
KDR:29.606
Accuracy:17.845% C++
KPH:68.700 C++
VKPH:3.300 C+
M40 Fury
B*
Kills:223
V. Kills:38 N/A
Deaths:9
KDR:24.778
Accuracy:35.143% C+
KPH:73 B*
VKPH:12.400 C**
M12 Kobalt
A++
Kills:208
V. Kills:23 N/A
Deaths:3
KDR:69.333
Accuracy:16.571% C+
KPH:81.400 C**
VKPH:9 A++
M20 Basilisk
B
Kills:176
V. Kills:59 293%
Deaths:20
KDR:8.800
Accuracy:34.536% C-
KPH:24.500 B
VKPH:8.200 C++
M20 Basilisk
C*
Kills:160
V. Kills:66 239%
Deaths:19
KDR:8.421
Accuracy:40.900% C*
KPH:23.300 C++
VKPH:9.600 C++
M40 Fury
A
Kills:122
V. Kills:9 N/A
Deaths:7
KDR:17.429
Accuracy:28.479% D
KPH:73.700 A
VKPH:5.400 D
M60-G Bulldog
B+
Kills:63
V. Kills:7 N/A
Deaths:7
KDR:9
Accuracy:37.317% C**
KPH:41.100 B+
VKPH:4.600 C
Kills:1,929 (0 + 1,929)
Deaths:98
KDR:19.684
VKDR:2.541
Vehicle Kills:249
Kill Difference:1,831
Playtime:37.085 hours
Usage:3%
Score:0.484m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:37.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:60
V. Kills:8 N/A
Deaths:2
KDR:30
Accuracy:34.916% C++
KPH:72.800 C++
VKPH:9.700 B**
Kills:60 (0 + 60)
Deaths:2
KDR:30
VKDR:4
Vehicle Kills:8
Kill Difference:58
Playtime:0.824 hours
Usage:0%
Score:0.030m
Score/min:612
Piloting Accuracy:N/A%
Gunner Accuracy:34.916%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 1,1841,1686061.927B+0.5021.744%C21.661%C20.9DN/A6155.8h13.2C+60.9C+
MSW-R 1,1611,1566301.835C+0.6021.89%C+21.021%C23.2DN/A6849.9h12.4C++56.6C++
T9 CARV 1,1661,1507811.472C*0.9617.638%C19.652%C--17.1C--N/A5467.4h13.6C**77.2C*
M12 Kobalt 1,0249773329.606B**27.1817.845%C++19.55%C**68.8C++3.3C+23114.2h16.5B+92.4B+
M60-A Bulldog 1,1309466813.912B*11.4851.532%A++N/A51.7B*10.1B**20818.3h5.4B10.5B*
T1 Cycler 8858724731.844B++0.5925.393%B++19.84%C22.1C+N/A7239.5h13.6B+53.6B+
L100 Python HESH 8347111839.5A**37.0751.682%BN/A61.8B+10.7B++21711.5h3.3C*6.3B+
TMG-50 7187104071.744B+0.6921.783%C++25.352%C**21.8C--N/A6532.5h11.9C++54.8C*
MG-H1 Watchman 6966873551.935B0.5022.139%C+26.638%C++21.9DN/A5831.4h13.8B+62.5C**
M3 Pounder HEG 7396281883.34A0.9139.685%C++3.185%C+22.2B+3.9B9328.3h15.3B38.6B
C75 Viper 6455784911.796A+9.3735.973%CN/A33C*3.8D--13317.5h7.7B*21.4B*
M3 Pounder HEG 6535481862.946B*0.5239.96%C+3.65%B19.4C+3.7C+8928.3h17.7C++44.4C*
LC3 Jaguar 4674593161.453C++0.9825.578%B+20.697%C++7.2D--N/A2363.9h15.5C-60.5C++
P2-120 AP 792408488.5B6.0751.802%B++4.657%B++20.5D19.3B31819.9h12.5F-24.1D-
AMR-66 3893762091.799A0.6324.441%C23.936%C+16.3CN/A4823.1h12.6D-51.5C--
MR11 Gatekeeper-H 7733712316.13M+13.7053.498%C++N/A28.8C+31.2C**29812.9h71.2C133C+
TAR 3733712611.421C++1.0122.191%C20.216%C+16.3DN/A4922.7h13.4C+60.4C++
ML-7 5363692921.264B**1.1752.327%C-2.71%C+22C+9.9C17716.8h6.6C*12.5C++
PDW-16 Hailstorm 3653605170.696C1.7314.812%F14.722%C6.8D--N/A2152.7h21.8D*147D**
Spear Anti-Vehicle Phalanx Turret 5223422017.1A++14.6741.179%C8.48%A*39.8C++20.9C+2938.6h8.2C++19.8C*
M20 Drake 543333506.66C+4.2336.203%B+3.003%B+20.7C+13C16416.1h63.2B+174.7B+
T5 AMC 2952892900.997C+1.4320.377%D19.377%C+5.9D--N/A2148.7h18.2D89.1C--
MANA Anti-Personnel Turret 2902851451.966N/A0.4615.382%UN/A2850U50U5181300.1h24.5T*159T*
NS Decimator 3992801062.642A*0.2170.117%B**N/A46.7B*19.8B+3346h4.3B6.1B++
Claymore 2782781125.273M+22.8429.844%CN/A146.3C++N/A4151.9h1.2C++4.2C+
MANA Anti-Vehicle Turret 4462661132.354B++0.0851.115%C4.887%C**28C18.9C-2769.5h9C**17.5C**
T1B Cycler 2402361152.052C*0.3825.189%C+27.119%C+23.6DN/A5910h14.4D57.1C+
Tank Mine 343225514.412B**1.9827.736%C-N/A66.2D-34.7D--6273.4h2C+7.1C
M40 Fury 261223924.778A*22.3535.143%C+N/A71.9B++12.3C**3393.1h12.5C*35.7C**
T7 Mini-Chaingun 2272231621.377B+1.0510.606%D*14.798%B+17.2DN/A6313h16.6C+156.6C--
M12 Kobalt 231208369.333M+66.9016.571%C+13.462%D*80C**8.8A++3572.6h14.8B++89B+
MRC3 Mercy 208207613.393B+0.9617.529%C*16.908%D42.2B**N/A1404.9h15.6B**88.9B++
L100 Python HEAT 277199434.628C+2.2035.999%F3.015%B12.8D*5D**7015.5h5.3B+14.8C
T2 Striker 4321911711.117A+1.3152.508%C++N/A8.8C-11.1C+14621.7h45.9C+87.4C++
P2-120 HESH 213177535.4A++32.9746.115%B+N/A53.6C*10.9B3343.3h5.2C+11.3B
M20 Basilisk 235176208.8A**6.3734.536%C-4.545%C--24.4B8.2C++1557.2h78.9B+228.6B
Frag Grenade 1711701170N/A167.5750.108%B++N/A425C+2.5D--16510.4h4.1C+8.1C**
P525 Marauder-H 1741641510.933C8.5034.21%C+N/A136.7B++8.3B+3901.2h7.1C+20.9C++
M20 Basilisk 226160198.421A*5.9940.9%C*5.625%C+23.2C++9.6C++1436.9h100.7C+246.3C**
Cycler TRV 161160941.702B+0.7322.171%C+15.625%D21.3C-N/A767.5h12.1B+54.4B
AS16 NightHawk 1551521021.49B0.9444.632%B+11.184%D-22.4C--N/A876.8h5.1C11.3C**
P2-120 HEAT 170134216.381C*3.9535.368%D2.985%C+23.1C+6.2D-2805.8h6.5B+18.5C++
E540 Halberd 194134187.444C++5.0140.541%C+4.478%B+29.8B+13.3C++2544.5h4.9B*12.1B+
M1 Heavy Cycler 133132562.357B*0.0714.257%C++25%A+25.4B+N/A945.2h16.5B+116.1B+
TSAR-42 129126139.692A*7.2640.776%B68.254%C+33.2C+N/A1303.8h2.8D6.8C+
NS-44 Commissioner 1251231171.051C++1.3827.714%D--23.577%C*10.9D-N/A4111.3h4.1C+14.9C
M40 Fury 131122717.429A15.0028.479%D1.639%C+71.8B**5.3D-2801.7h6.5A22.9B*
LC2 Lynx AE 123120721.667C*0.7625.475%C23.333%C8.2D--N/A3514.6h15.4C+60.6C+
L100 Python AP 191111157.4B++4.9756.264%C+N/A17.6D--12.7D-1836.3h9.2D*16.4D-
MRC3 Mercy 9593263.577B++1.1516.871%C+23.656%B+37.2B++N/A1422.5h18.3B+108.6B+
FA1 Barrage 8888681.294B+1.1439.158%C+13.636%C16DN/A735.5h5.7C14.6C+
ASP-30 Grounder 12884731.151B*1.2859.962%C10.714%S16.2C+8.5C1605.2h7.4B12.4C**
NS-7 PDW 8683681.221B+1.2122.004%C-12.048%D--8.1D-N/A3910.2h16.7C75.9C+
C-4 10282282.929B**0.5032.671%AN/A117.1B*28.6C+17540.7h1.4C**4.3B++
MR11 Gatekeeper 14680184.444C++2.0141.247%C**1.25%D27.6B*22.8B*3932.9h50C*121.1B+
TRAC-5 7472661.091B+1.3419.614%C11.111%D**8.8DN/A1058.2h17.1C+87.2C+
E540 Halberd-H 10768322.667A*20.2467.289%A1.471%C52.3B+30B*6301.3h9D-13.4C
L105 Zephyr 7564232A++29.5747.47%B+N/A45.7C+7.9C+15151.4h6.2C++13B+
NS-11P 6564431.488C**0.9415.258%F15.625%D22.1CN/A672.9h14.3C++93.7D
M60-G Bulldog 706379B**6.5737.317%C**N/A42B++4.7C1721.5h5.7B*15.1B*
CAS 14-E 6860230B+27.5734.916%C++1.667%C+75C++10B**6110.8h23.7B+67.7B+
99SV 5353212.524B+0.0927.481%D20.755%F12.3DN/A714.3h8.4D**30.4D--
TX1 Repeater 53511090.468C1.9612.014%F--25.49%B++7.7D--N/A376.6h19.3D-160.3F*
P525 Marauder 5350150A47.5713.27%D*N/A50C-3C1691h5.6B+42.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26030.3h
M4-F Pillager12400.6h
Nano-Armor Kit323678,62440.6h
Snowman Soldier32460.4h
Spawn Beacon111560.5h
Anti-Vehicle MANA Turret107141.8h
Nanite Revive Grenade06520.2h
Medical Applicator257179,55712h
Welding Device05130h
Spitfire Auto-Turret55770.7h
Xiphos Anti-Personnel Tower1600.5h
Anti-Infantry MANA Turret135211.9h
Ammunition Package203,2542.7h
Medical Kit731,2432.9h
Nano-Repair Grenade01280h
Shield Recharging Field183,5921.1h
Recon Detection Device38221.6h

Check the help document for the dictionary if you want to learn more about words used here.


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