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Captain Herpse[N] Herpse
TR BR 109

KDR: 2.66

Score: 23.2m

Last Seen: Jun 6th, 2020 3:31 AM
- OFFLINE - 16.8 hour(s)

Battle Rank 112 (109 total) - Terran Republic on Emerald
Level Progress (to 113): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH M60-A Bulldog MG-C1 Kindred M12 Kobalt TMG-50 MG-H1 Watchman T32 Bull T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.918%23.122%50721132810,8771.896270.765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.054%0.128C++0.303C*-2.957THEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.159C++13.60.043C+48.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.092%1.174%1063613433,23847010356.88936313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.537%0.295C*-0.857D---0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+5.70.545B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.29%8.061%11901013394,466398128211.2211348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.355%-0.548D0.855B*0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.376C**22.70.435B52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.964%71.805%11903134649372080.684722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%0.301C*0.306C*3.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.091C+3.3-0.046C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.27%12.684%11902134733947830.707725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.621%0.04C+-0.416C---1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.101C+5-0.026C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.2m382.7%336 (20.2k)269 (16.1k)2.6611130,17711,3403.36252109 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349188016.88%13.143%22207:359

11% Combat Medic48% Engineer29% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 11:11 PMJan 6th, 2018 4:18 AMJun 6th, 2020 10:13 AM (111d) (PST)Jun 6th, 2020 3:07 AM (111d) (PST)Jun 5th, 2020 11:31 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
545944510.3500.1320.0461.5620.058430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7155,66627,049218394316,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1437.1h/59.9d 7,954 3,966 14,818 134.7k 1,439 4,854 5,020 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,180
Deaths:609
KDR:1.938
Accuracy:22.353% C-
HSR:28.220% C+
MG-H1 Watchman
C
Kills:1,174
Deaths:594
KDR:1.976
Accuracy:21.856% D--
HSR:28.705% C
T32 Bull
D
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:21.744% D--
HSR:21.661% D
MSW-R
D-
Kills:1,158
Deaths:631
KDR:1.835
Accuracy:21.897% D-
HSR:21.071% D--
T9 CARV
D-
Kills:1,150
Deaths:781
KDR:1.472
Accuracy:17.638% D--
HSR:19.652% D-
T9A "Butcher"
C*
Kills:280
Deaths:118
KDR:2.373
Accuracy:25.142% C-
HSR:33.214% C*
Kills:6,110
Deaths (as Heavy Assault):3,339
Deaths (to Heavy Assaults):3,200
KDR:1.82989
Kill Difference:2,771
Playtime:411.558 hours
Usage:29%
Score:4.690m
Score/min:190
Accuracy (listed only):21.771%
HSR (listed only):25.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
D
Kills:1,380
Deaths:764
KDR:1.806
Accuracy:25.147% D
HSR:18.551% D--
LC3 Jaguar
C
Kills:472
Deaths:322
KDR:1.466
Accuracy:25.490% C
HSR:20.763% C
AMR-66
C
Kills:390
Deaths:220
KDR:1.773
Accuracy:24.207% D--
HSR:25.128% C
T5 AMC
C
Kills:301
Deaths:293
KDR:1.027
Accuracy:20.501% D*
HSR:20.598% C
AS16 NightHawk
C+
Kills:251
Deaths:179
KDR:1.402
Accuracy:43.743% C+
HSR:12.351% D
LC2 Lynx AE
D
Kills:130
Deaths:80
KDR:1.625
Accuracy:25.687% D
HSR:21.539% D*
FA1 Barrage
C
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% D
HSR:13.636% C
TRAC-5
D-
Kills:72
Deaths:66
KDR:1.091
Accuracy:19.614% D-
HSR:11.111% D**
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:33.523% N/A
HSR:14% N/A
Kills:3,134
Deaths (as Engineer):2,019
Deaths (to Engineers):1,976
KDR:1.55225
Kill Difference:1,115
Playtime:696.151 hours
Usage:48%
Score:13.655m
Score/min:327
Accuracy (listed only):28.563%
HSR (listed only):17.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
D
Kills:1,380
Deaths:764
KDR:1.806
Accuracy:25.147% D
HSR:18.551% D--
LC3 Jaguar
C
Kills:472
Deaths:322
KDR:1.466
Accuracy:25.490% C
HSR:20.763% C
PDW-16 Hailstorm
D
Kills:364
Deaths:518
KDR:0.703
Accuracy:14.871% F--
HSR:14.560% D
T5 AMC
C
Kills:301
Deaths:293
KDR:1.027
Accuracy:20.501% D*
HSR:20.598% C
AS16 NightHawk
C+
Kills:251
Deaths:179
KDR:1.402
Accuracy:43.743% C+
HSR:12.351% D
LC2 Lynx AE
D
Kills:130
Deaths:80
KDR:1.625
Accuracy:25.687% D
HSR:21.539% D*
FA1 Barrage
C
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% D
HSR:13.636% C
NS-7 PDW
D--
Kills:84
Deaths:71
KDR:1.183
Accuracy:22.037% D*
HSR:11.905% D--
TRAC-5
D-
Kills:72
Deaths:66
KDR:1.091
Accuracy:19.614% D-
HSR:11.111% D**
Kills:3,142
Deaths (as Light Assault):2,361
Deaths (to Light Assaults):2,135
KDR:1.33079
Kill Difference:781
Playtime:72.459 hours
Usage:5%
Score:0.812m
Score/min:187
Accuracy (listed only):26.250%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:1,164
Deaths:650
KDR:1.791
Accuracy:25.359% C+
HSR:21.735% C-
T1B Cycler
C*
Kills:639
Deaths:266
KDR:2.402
Accuracy:26.820% C-
HSR:32.551% C*
TAR
C--
Kills:449
Deaths:302
KDR:1.487
Accuracy:22.904% D
HSR:20.935% C--
PDW-16 Hailstorm
D
Kills:364
Deaths:518
KDR:0.703
Accuracy:14.871% F--
HSR:14.560% D
AS16 NightHawk
C+
Kills:251
Deaths:179
KDR:1.402
Accuracy:43.743% C+
HSR:12.351% D
Cycler TRV
D-
Kills:169
Deaths:101
KDR:1.673
Accuracy:22.184% D-
HSR:14.793% D*
FA1 Barrage
C
Kills:88
Deaths:68
KDR:1.294
Accuracy:39.158% D
HSR:13.636% C
NS-7 PDW
D--
Kills:84
Deaths:71
KDR:1.183
Accuracy:22.037% D*
HSR:11.905% D--
NS-11P
D*
Kills:64
Deaths:43
KDR:1.488
Accuracy:15.258% F--
HSR:15.625% D*
Kills:3,272
Deaths (as Combat Medic):2,198
Deaths (to Combat Medics):1,069
KDR:1.48863
Kill Difference:1,074
Playtime:153.908 hours
Usage:11%
Score:2.721m
Score/min:295
Accuracy (listed only):25.815%
HSR (listed only):17.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:364
Deaths:518
KDR:0.703
Accuracy:14.871% F--
HSR:14.560% D
TSAR-42
C++
Kills:354
Deaths:35
KDR:10.114
Accuracy:40.697% C
HSR:72.881% C++
NS-44 Commissioner
D
Kills:265
Deaths:236
KDR:1.123
Accuracy:31.291% D--
HSR:20% D
NS-AM7 Archer
A*
Kills:115
Deaths:77
KDR:1.494
Accuracy:74.305% A*
HSR:3.478% D**
TX1 Repeater
B++
Kills:89
Deaths:156
KDR:0.571
Accuracy:14.933% F-
HSR:28.090% B++
NSX Daimyo
B**
Kills:86
Deaths:3
KDR:28.667
Accuracy:50.870% B**
HSR:98.837% B**
NS-7 PDW
D--
Kills:84
Deaths:71
KDR:1.183
Accuracy:22.037% D*
HSR:11.905% D--
Soldier Soaker
C+
Kills:73
Deaths:48
KDR:1.521
Accuracy:17.789% F--
HSR:13.699% C+
99SV
D*
Kills:53
Deaths:21
KDR:2.524
Accuracy:27.481% D*
HSR:20.755% F
Kills:1,483
Deaths (as Infiltrator):1,165
Deaths (to Infiltrators):1,651
KDR:1.27296
Kill Difference:318
Playtime:54.008 hours
Usage:4%
Score:0.525m
Score/min:162
Accuracy (listed only):32.697%
HSR (listed only):31.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:656
Deaths:198
KDR:3.313
Accuracy:40.221% C-
HSR:3.049% C+
M3 Pounder HEG
C*
Kills:569
Deaths:196
KDR:2.903
Accuracy:40.418% D
HSR:3.515% C*
MRC3 Mercy
C--
Kills:232
Deaths:74
KDR:3.135
Accuracy:17.096% C--
HSR:17.241% D--
M1 Heavy Cycler
A
Kills:132
Deaths:56
KDR:2.357
Accuracy:14.257% C-
HSR:25% A
MRC3 Mercy
B
Kills:115
Deaths:39
KDR:2.949
Accuracy:16.606% D
HSR:25.217% B
Kills:1,704
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):613
KDR:6.05329
Kill Difference:1,422.500
Playtime:40.304 hours
Usage:3%
Score:0.759m
Score/min:314
Accuracy (listed only):25.720%
HSR (listed only):14.805%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
B*
Kills:172
V. Kills:49 344%
Deaths:
KDR:
Accuracy:53.952% C+
KPH:92.200 C+
VKPH:26.300 B*
L105 Zephyr
B+
Kills:108
V. Kills:28 372%
Deaths:2
KDR:54
Accuracy:48.653% B
KPH:50 C
VKPH:13 B+
Kills:280 (0 + 280)
Deaths:2
KDR:140
VKDR:38.500
Vehicle Kills:77
Kill Difference:278
Playtime:4.027 hours
Usage:0%
Score:0.237m
Score/min:980
Piloting Accuracy:N/A%
Gunner Accuracy:48.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,543
V. Kills:249 N/A
Deaths:20
KDR:77.150
Accuracy:50.284% C
KPH:69.200 C+
VKPH:11.200 C++
C75 Viper
C
Kills:588
V. Kills:71 N/A
Deaths:49
KDR:12
Accuracy:36.002% D
KPH:32.900 C
VKPH:4 D--
L100 Python HEAT
D*
Kills:370
V. Kills:123 298%
Deaths:43
KDR:8.605
Accuracy:41.210% D*
KPH:20.100 D*
VKPH:6.700 D*
L100 Python AP
D*
Kills:186
V. Kills:118 156%
Deaths:18
KDR:10.333
Accuracy:56.301% C+
KPH:21.100 D*
VKPH:13.400 D*
Kills:2,687 (2,687 + 0)
Deaths:130
KDR:20.669
VKDR:4.315
Vehicle Kills:561
Kill Difference:2,557
Playtime:67.429 hours
Usage:5%
Score:0.725m
Score/min:179
Driving Accuracy:56.301%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:408
V. Kills:384 106%
Deaths:48
KDR:8.500
Accuracy:51.802% B+
KPH:20.500 D*
VKPH:19.300 C
P2-120 HESH
C+
Kills:195
V. Kills:36 N/A
Deaths:5
KDR:39
Accuracy:46.268% C++
KPH:55.800 C
VKPH:10.300 C+
E540 Halberd
C+
Kills:138
V. Kills:62 219%
Deaths:18
KDR:7.667
Accuracy:40.747% D
KPH:30 C+
VKPH:13.500 C
P2-120 HEAT
D
Kills:134
V. Kills:36 362%
Deaths:21
KDR:6.381
Accuracy:35.368% D--
KPH:22.900 D
VKPH:6.200 D*
MR11 Gatekeeper
B+
Kills:112
V. Kills:82 135%
Deaths:20
KDR:5.600
Accuracy:42.455% C+
KPH:31.500 B+
VKPH:23.100 B
P525 Marauder
N/A
Kills:50
V. Kills:3 N/A
Deaths:1
KDR:50
Accuracy:13.270% N/A
KPH:52.200 N/A
VKPH:3.100 N/A
Kills:1,037 (737 + 300)
Deaths:113
KDR:9.177
VKDR:5.336
Vehicle Kills:603
Kill Difference:924
Playtime:38.324 hours
Usage:3%
Score:0.801m
Score/min:348
Driving Accuracy:35.368%
Gunner Accuracy:13.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C+
Kills:377
V. Kills:403 93%
Deaths:23
KDR:16.391
Accuracy:53.336% C
KPH:28.700 D
VKPH:30.700 C+
P525 Marauder-H
B+
Kills:185
V. Kills:10 N/A
Deaths:15
KDR:12.333
Accuracy:35.385% C-
KPH:151.700 B+
VKPH:8.200 C*
G40-F Ranger
A
Kills:167
V. Kills:84 196%
Deaths:1
KDR:167
Accuracy:30.589% D-
KPH:53.700 A
VKPH:27 B*
E540 Halberd-H
B+
Kills:103
V. Kills:63 161%
Deaths:3
KDR:34.333
Accuracy:65.297% B*
KPH:49.700 C+
VKPH:30.400 B+
Kills:832 (0 + 832)
Deaths:42
KDR:19.810
VKDR:13.333
Vehicle Kills:560
Kill Difference:790
Playtime:19.548 hours
Usage:1%
Score:0.427m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:65.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,280
V. Kills:55 N/A
Deaths:35
KDR:36.571
Accuracy:17.983% C
KPH:75.900 C+
VKPH:3.300 C+
M12 Kobalt
B**
Kills:374
V. Kills:30 N/A
Deaths:4
KDR:93.500
Accuracy:16.512% D
KPH:89.900 C+
VKPH:7.200 B**
M20 Basilisk
C++
Kills:231
V. Kills:74 308%
Deaths:21
KDR:11
Accuracy:36.893% D
KPH:26.800 C++
VKPH:8.600 C+
M40 Fury
B+
Kills:223
V. Kills:38 N/A
Deaths:9
KDR:24.778
Accuracy:35.153% C--
KPH:73 B+
VKPH:12.400 C+
M20 Basilisk
C++
Kills:185
V. Kills:72 253%
Deaths:20
KDR:9.250
Accuracy:42.976% C++
KPH:24.600 C+
VKPH:9.600 C+
M40 Fury
B++
Kills:122
V. Kills:9 N/A
Deaths:7
KDR:17.429
Accuracy:28.479% D*
KPH:73.700 B++
VKPH:5.400 D--
M60-G Bulldog
C+
Kills:63
V. Kills:7 N/A
Deaths:7
KDR:9
Accuracy:37.128% C
KPH:40.400 C+
VKPH:4.500 D
Kills:2,478 (0 + 2,478)
Deaths:103
KDR:24.058
VKDR:2.767
Vehicle Kills:285
Kill Difference:2,375
Playtime:43.451 hours
Usage:3%
Score:0.639m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:37.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:174
V. Kills:8 N/A
Deaths:79
KDR:2.203
Accuracy:43.862% C+
KPH:41.100 C--
VKPH:1.900 C+
Kills:174 (174 + 0)
Deaths:79
KDR:2.203
VKDR:0.101
Vehicle Kills:8
Kill Difference:95
Playtime:4.236 hours
Usage:0%
Score:0.030m
Score/min:117
Driving Accuracy:43.862%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:63
V. Kills:8 N/A
Deaths:2
KDR:31.500
Accuracy:34.531% C+
KPH:63.100 C
VKPH:8 B+
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:4
Vehicle Kills:8
Kill Difference:61
Playtime:0.999 hours
Usage:0%
Score:0.032m
Score/min:526
Piloting Accuracy:N/A%
Gunner Accuracy:34.531%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,7921,5432077.15S74.4950.284%CN/A69.2C+11.2C++25422.3h3.1C+6.2C+
M60-A Bulldog 1,7221,4227020.314B17.6552.538%B**N/A57.8B12.2A25424.6h5.1C*9.7B++
MG-C1 Kindred 1,4191,3807641.806B0.8625.147%D18.551%D--28DN/A7849.2h11C+43.7C
M12 Kobalt 1,3351,2803536.571B+33.9117.983%C19.531%C++75.7C+3.3C+25816.9h16.2C*90.1C++
TMG-50 1,2051,1806091.938C++0.7222.353%C-28.22%C+25.8D-N/A8245.8h11.4C51.1C+
MG-H1 Watchman 1,1891,1745941.976C+0.6921.856%D--28.705%C22.9D*N/A7151.2h14C+64C
T32 Bull 1,1841,1686061.927C++0.7321.744%D--21.661%D20.9D--N/A6255.8h13.2D60.9D
T1 Cycler 1,1841,1646501.791C++0.8725.359%C+21.735%C-22.8DN/A8051.1h14.1C55.5C+
MSW-R 1,1631,1586311.835C0.8321.897%D-21.071%D--23.2D--N/A7450h12.4D56.6C-
T9 CARV 1,1661,1507811.472C+1.1917.638%D--19.652%D-17D--N/A5967.5h13.6C-77.2C
M3 Pounder HEG 7716561983.313B+0.6540.221%C-3.049%C+21.9C+3.8C+9330h15.6C++38.7C+
T1B Cycler 6586392662.402C++0.2626.82%C-32.551%C*28.1D--N/A7022.7h13.8D--51.3D
C75 Viper 6595884912B+9.3436.002%DN/A32.8C4D--14117.9h7.8C*21.8C**
M3 Pounder HEG 6755691962.903C**0.2440.418%D3.515%C*19C--3.5C--8830h18.1C44.8C
LC3 Jaguar 4804723221.466C+1.2025.49%C20.763%C7.3D--N/A2565.1h15.3C59.9C
TAR 4524493021.487C+1.1722.904%D20.935%C--18D-N/A6524.9h13.2C--57.6C-
M20 Drake 679426528.192C+5.5338.141%B**3.286%B**22.8B13.5C++19018.7h62.6B164.1B+
NS Decimator 6124161472.83B*0.1770.05%B**N/A50.1C*23.6C**3638.3h4C++5.7B+
P2-120 AP 792408488.5C5.8451.802%B+4.657%A20.5D*19.3C36619.9h12.5F**24.1F
Claymore 4034032218.318B**15.6627.045%DN/A115.1DN/A3293.5h1.2C+4.6C-
AMR-66 4043902201.773C**0.8924.207%D--25.128%C16.4DN/A5223.8h12.4F51.2D*
MR11 Gatekeeper-H 7803772316.391A13.7353.336%C1.061%C28.8D30.8C+29613.1h71.5D-134D
M12 Kobalt 404374493.5A*90.8416.512%D14.706%D--89C+7.1B**4014.2h13.7B++82.8C*
L100 Python HEAT 493370438.605C+5.9441.21%D*1.892%C+20.1D*6.7D*10418.4h5.5C+13.4D
ML-7 5363692921.264C**1.4052.327%D--2.71%C+22C--9.9C--18716.8h6.6C+12.5C
PDW-16 Hailstorm 3693645180.703D1.9614.871%F--14.56%D6.9D*N/A2252.8h21.7F--145.6F**
TSAR-42 3623543510.114A++7.4540.697%C72.881%C++30.5D-N/A12011.6h2.7D**6.7D
Spear Anti-Vehicle Phalanx Turret 5393532017.65B*14.9941.809%D8.215%A**39.7C--20.9C--3048.9h8.3C+19.9C
MANA Anti-Personnel Turret 3283221522.118N/A0.5415.5%UN/A3220U60U6074500.1h23.4T*150.9T*
Tank Mine 467318784.077B+1.4227.315%DN/A70.7D-33.1D*6394.5h1.8C*6.7D-
Frag Grenade 3183081308N/A305.3451.298%B+N/A616C+20B++22220.5h3.2C++6.3C**
T5 AMC 3083012931.027C1.6320.501%D*20.598%C6.1D*N/A2249h17.7F86.5D**
T9A "Butcher" 2832801182.373C+0.2925.142%C-33.214%C*39.4D--N/A1707.1h10.6C+42.2C+
MANA Anti-Vehicle Turret 4632781132.46C++0.2051.286%C--4.676%C**29.3C--19.5D2889.5h8.7C++16.9C++
NS-44 Commissioner 2682652361.123C+1.5431.291%D--20%D12.6D--N/A4421.1h4C-12.6C--
AS16 NightHawk 2542511791.402C1.2643.743%C+12.351%D19.9D-N/A8012.6h4.7C10.8C+
C-4 299249952.621B+0.0432.207%B+N/A166B*33.3C++15661.5h1.1B+3.6B+
MRC3 Mercy 233232743.135C++0.4717.096%C--17.241%D--41.4C++N/A1435.6h15.7B+91.7C++
M20 Basilisk 3052312111A8.3436.893%D5.628%C+26.9C++8.6C+1788.6h79.9C*216.5C++
M40 Fury 261223924.778A22.1235.153%C--N/A71.9B+12.3C+3393.1h12.6C++35.7C+
T7 Mini-Chaingun 2272231621.377C+1.2810.606%F14.798%C+16.9D--N/A6913.2h16.6D156.6F
T2 Striker 4462001721.163B+1.5052.304%C+N/A8.9C-11C+14922.4h46.4D88.8C-
P2-120 HESH 231195539B**36.3446.268%C++N/A55.7C10.3C+3443.5h5C10.7C+
L100 Python AP 3041861810.333C++7.6756.301%C+N/A21.1D*13.4D*2248.8h7.8D13.8D-
M20 Basilisk 257185209.25B**6.5942.976%C++4.865%C24.7C+9.6C+1767.5h105.8C246.1C+
P525 Marauder-H 1951851512.333C9.6735.385%C-N/A154.2B++8.3C*4271.2h7.1C+20C+
S12 Renegade 182174792.203C0.4643.862%C+3.448%C41.4C--1.9C+1174.2h3.7C8.3C+
L105 Zephyr PX 2211721172A*169.3453.952%C+1.163%B+90.5C+25.8B*3441.9h6D11C
Cycler TRV 1701691011.673C+0.9922.184%D-14.793%D*21.7D-N/A827.8h12C+53.9C
G40-F Ranger 2511671167U164.3430.589%D-N/A53.9A27.1B*4933.1h56.9B+186C**
E540 Halberd 200138187.667C5.0140.747%D4.348%B*30C+13.5C2764.6h4.9B+12C++
P2-120 HEAT 170134216.381C3.7235.368%D--2.985%C+23.1D6.2D*3005.8h6.5C++18.5C
M1 Heavy Cycler 133132562.357C**0.3014.257%C-25%A25.4C+N/A995.2h16.5C*116.1C++
LC2 Lynx AE 133130801.625C+1.0425.687%D21.539%D*8.6D*N/A3615.2h15.4D-59.9D
M40 Fury 131122717.429B+14.7728.479%D*1.639%C++71.8B+5.3D--2861.7h6.5A22.9B++
MRC3 Mercy 117115392.949C+0.2916.606%D25.217%B34.8CN/A1463.3h18.7C+112.8C
NS-AM7 Archer 176115771.494A++1.1774.305%A*3.478%D**5.7C-3C*9420.3h30.9D**41.6D
MR11 Gatekeeper 194112205.6C2.9442.455%C+N/A31.1B+22.8B4753.6h43.8C++103.2C*
L105 Zephyr 136108254A**51.3448.653%BN/A49.1C12.7B+15282.2h6.2C+12.7C*
E540 Halberd-H 166103334.333A++31.6765.297%B*N/A49C30B+5642.1h9.4D--14.4D--
TX1 Repeater 92891560.571C-2.0914.933%F-28.09%B++9.6D--N/A509.3h17D*113.8F-
FA1 Barrage 8888681.294C+1.3739.158%D13.636%C16D-N/A865.5h5.7D-14.6C--
NSX Daimyo 8686328.667S26.0150.87%B**98.837%B**28.7D*N/A1213h2.7D5.3C++
ASP-30 Grounder 13085731.164C++1.5060.286%D10.588%S16C8.5C1645.3h7.4C++12.4C+
NS-7 PDW 8784711.183C+1.4822.037%D*11.905%D--7.9D*N/A3910.7h17D*77.3D--
NS AutoBlade 99746,2100.012D--2.654.615%F-5.405%C+0.1DN/A0558.2h3.7F--80.5T*
Soldier Soaker 7673481.521C+1.1417.789%F--13.699%C+36.5D1.5C++2082h7.1D39.7F**
TRAC-5 7472661.091C+1.5719.614%D-11.111%D**8.4DN/A1348.6h17.1D87.2C--
NS-11P 6564431.488C+1.1715.258%F--15.625%D*22.1D-N/A892.9h14.3D-93.7F--
M20 Drake 9764164U61.3433.601%F3.125%C++53.3F**27.5F--3691.2h66D-196.5F
M60-G Bulldog 706379C+6.3437.128%CN/A39.4C+4.4D1701.6h5.7B+15.5C**
CAS 14-E 7163231.5B28.8434.531%C+1.587%C+63C8B+5251h24.9B72B
Aspis Anti-Aircraft Phalanx Turret 10655173.235C-0.5723.841%D-N/A8.5D-7.8D--1366.5h164.1C-688.4C--
99SV 5353212.524C*0.1427.481%D*20.755%F12.3D--N/A924.3h8.4F--30.4F-
MG-HBR1 Dragoon 5350271.852C+0.8133.523%C14%F-20D-1.2C**902.5h5.9C++17.5C++
P525 Marauder 5350150B**47.3413.27%FN/A50D3C--1721h5.6B+42.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit406842,83650.1h
Anti-Vehicle MANA Turret107201.8h
Spawn Beacon275141.3h
Ordnance Dampener11020.5h
Nanite Revive Grenade09730.3h
Medical Applicator287204,09413.5h
Motion Spotter31,0710.7h
Welding Device05130h
Xiphos Anti-Personnel Tower1670.5h
Spitfire Auto-Turret101,7521.5h
Recon Detection Device41,0812.2h
Shield Recharging Field183,5921.1h
Ammunition Package234,6843.8h
Medical Kit811,6683.4h
Anti-Infantry MANA Turret145371.9h
M4-F Pillager12570.9h
Snowman Soldier32970.5h
Nano-Repair Grenade04070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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