Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (17,181)players online:
wintergaming (351)  ZugieMac (16)  kabei (5)  dbo7_ (5)  Maddoogg (4)  MattyC2450 (2) 383
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (185 days). The data shown below may not be accurate.

Paragon HerrBlack[XXDE] HerrBlack
VS BR 119

KDR: 1.73

Score: 29m

Last Seen: May 20th, 2017 6:16 PM
- OFFLINE - 4457 hour(s)

Rank 119 (100) Paragon of the Vanu Sovereignty on Miller
Level Progress (to 101): 5%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova VPC Supernova FPC VX6-7 NS-11C L100 Python HESH Parallax VX3 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HerrBlack



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 772TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.694%22.464%420159445,6980.9706980.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.855%-0.423C--0.386C**-2.544F*HEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.07C+13.10.078C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.866%0.518%511958193484420.39876449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.101C+-1.051D*-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.822B++10.20.802B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.167%3.276%92279528,211112730087.28571273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.43%-0.44C--0.236C++0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.328C**9.40.252C*16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.897%7.341%9349556137585390.807642114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.669%-0.271C0.901B*1.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
910.19C++29.90.183C++61.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.45%82.958%9359541,42066942.12257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.078%1.367A1.071B**1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.511B+2.10.333C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.312%15.225%93295728937830.762533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.918%-1.154D*0.251C*-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.093C+3.90.184C++10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m446.9%398 (23.9k)369 (22.1k)1.7286423,01013,3112.23845119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS959112014.159%15.015%21305:534

57% Engineer8% Heavy Assault22% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2014 10:33 PMSep 10th, 2014 9:40 PMJun 17th, 2017 8:05 PM (157d) (PST)May 20th, 2017 2:21 PM (186d) (PST)May 20th, 2017 2:16 PM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751114640.2930.1700.0441.6170.068289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4836,64427,8391810397422,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1307h/54.5d 6,786 3,455 8,823 126.8k 2,336 3,293 5,366 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:578
Deaths:709
KDR:0.815
Accuracy:17.379% D-
HSR:20.415% C+
VX29 Polaris
C*
Kills:298
Deaths:317
KDR:0.940
Accuracy:15.134% D**
HSR:23.154% C*
Lasher X2
B
Kills:264
Deaths:353
KDR:0.748
Accuracy:22.124% C
HSR:4.545% B
Orion VS54
C+
Kills:243
Deaths:294
KDR:0.827
Accuracy:15.205% D--
HSR:23.045% C+
Pulsar LSW
C
Kills:71
Deaths:80
KDR:0.888
Accuracy:16.792% D*
HSR:21.127% C
Kills:1,454
Deaths (as Heavy Assault):1,753
Deaths (to Heavy Assaults):3,415
KDR:0.82944
Kill Difference:299
Playtime:102.576 hours
Usage:8%
Score:1.813m
Score/min:295
Accuracy (listed only):17.327%
HSR (listed only):18.457%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B
Kills:1,769
Deaths:2,182
KDR:0.811
Accuracy:17.421% D*
HSR:21.877% B
NS-11C
C+
Kills:905
Deaths:1,236
KDR:0.732
Accuracy:20.012% D
HSR:17.348% C+
Eidolon VE33
D
Kills:221
Deaths:259
KDR:0.853
Accuracy:24.159% D
HSR:19.457% D-
Serpent VE92
B**
Kills:206
Deaths:322
KDR:0.640
Accuracy:16.538% D**
HSR:23.786% B**
Thanatos VE70
C++
Kills:193
Deaths:246
KDR:0.785
Accuracy:25.206% D**
HSR:16.062% C++
Solstice VE3
B++
Kills:159
Deaths:281
KDR:0.566
Accuracy:17.315% D--
HSR:22.642% B++
Pandora VX25
C
Kills:96
Deaths:128
KDR:0.750
Accuracy:30.631% D-
HSR:13.542% C
Zenith VX-5
A**
Kills:71
Deaths:94
KDR:0.755
Accuracy:16.104% F-
HSR:33.803% A**
Kills:3,620
Deaths (as Engineer):4,748
Deaths (to Engineers):3,747
KDR:0.76243
Kill Difference:1,128
Playtime:746.349 hours
Usage:57%
Score:19.205m
Score/min:429
Accuracy (listed only):20.923%
HSR (listed only):21.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B
Kills:1,769
Deaths:2,182
KDR:0.811
Accuracy:17.421% D*
HSR:21.877% B
NS-11C
C+
Kills:905
Deaths:1,236
KDR:0.732
Accuracy:20.012% D
HSR:17.348% C+
NS-7 PDW
C+
Kills:548
Deaths:712
KDR:0.770
Accuracy:22.530% C
HSR:16.971% C+
Serpent VE92
B**
Kills:206
Deaths:322
KDR:0.640
Accuracy:16.538% D**
HSR:23.786% B**
Thanatos VE70
C++
Kills:193
Deaths:246
KDR:0.785
Accuracy:25.206% D**
HSR:16.062% C++
Solstice VE3
B++
Kills:159
Deaths:281
KDR:0.566
Accuracy:17.315% D--
HSR:22.642% B++
Pandora VX25
C
Kills:96
Deaths:128
KDR:0.750
Accuracy:30.631% D-
HSR:13.542% C
Zenith VX-5
A**
Kills:71
Deaths:94
KDR:0.755
Accuracy:16.104% F-
HSR:33.803% A**
Kills:3,947
Deaths (as Light Assault):5,201
Deaths (to Light Assaults):2,194
KDR:0.75889
Kill Difference:1,254
Playtime:59.555 hours
Usage:5%
Score:0.745m
Score/min:209
Accuracy (listed only):20.720%
HSR (listed only):20.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:720
Deaths:214
KDR:3.364
Accuracy:44.537% B++
HSR:83.472% B++
NS-7 PDW
C+
Kills:548
Deaths:712
KDR:0.770
Accuracy:22.530% C
HSR:16.971% C+
Beamer VS3
A+
Kills:276
Deaths:467
KDR:0.591
Accuracy:30.189% B+
HSR:32.609% A+
NS-44 Commissioner
B**
Kills:216
Deaths:332
KDR:0.651
Accuracy:37.670% C*
HSR:29.167% B**
Ghost
C**
Kills:209
Deaths:104
KDR:2.010
Accuracy:33.794% D-
HSR:69.857% C**
VA39 Spectre
M**
Kills:169
Deaths:42
KDR:4.024
Accuracy:54.873% M**
HSR:81.657% M**
V10
A
Kills:162
Deaths:21
KDR:7.714
Accuracy:47.161% B*
HSR:88.889% A
XM98
A*
Kills:160
Deaths:28
KDR:5.714
Accuracy:52% A*
HSR:93.125% A*
NS-44L Blackhand
M+
Kills:80
Deaths:40
KDR:2
Accuracy:47.601% B+
HSR:82.500% M+
NS-357 Underboss
B++
Kills:57
Deaths:125
KDR:0.456
Accuracy:32.580% C
HSR:24.561% B++
Kills:2,597
Deaths (as Infiltrator):2,085
Deaths (to Infiltrators):1,902
KDR:1.24556
Kill Difference:512
Playtime:286.459 hours
Usage:22%
Score:4.631m
Score/min:269
Accuracy (listed only):40.293%
HSR (listed only):60.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:548
Deaths:712
KDR:0.770
Accuracy:22.530% C
HSR:16.971% C+
Thanatos VE70
C++
Kills:193
Deaths:246
KDR:0.785
Accuracy:25.206% D**
HSR:16.062% C++
Pandora VX25
C
Kills:96
Deaths:128
KDR:0.750
Accuracy:30.631% D-
HSR:13.542% C
Kills:837
Deaths (as Combat Medic):1,086
Deaths (to Combat Medics):1,315
KDR:0.77072
Kill Difference:249
Playtime:8.224 hours
Usage:1%
Score:0.109m
Score/min:220
Accuracy (listed only):26.122%
HSR (listed only):15.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:486
Deaths:301
KDR:1.615
Accuracy:14.909% D
HSR:19.342% C+
Blueshift VM5
C+
Kills:463
Deaths:220
KDR:2.105
Accuracy:17.625% C
HSR:20.302% C+
Blueshift VM5
C+
Kills:416
Deaths:192
KDR:2.167
Accuracy:18.099% C
HSR:19.471% C+
Nebula VM20
C
Kills:353
Deaths:229
KDR:1.541
Accuracy:15.729% D
HSR:17.847% C
Comet VM2
B+
Kills:190
Deaths:245
KDR:0.776
Accuracy:39.518% D
HSR:5.789% B+
Quasar VM1
A+
Kills:180
Deaths:105
KDR:1.714
Accuracy:12.565% D
HSR:24.444% A+
Comet VM2
A*
Kills:179
Deaths:249
KDR:0.719
Accuracy:38.398% C--
HSR:8.380% A*
NS-10 Burster
B++
Kills:105
Deaths:132
KDR:0.795
Accuracy:31.585% B+
HSR:10.476% B++
NS-10 Burster
B
Kills:93
Deaths:131
KDR:0.710
Accuracy:31.958% B
HSR:1.075% D**
Cosmos VM3
C
Kills:88
Deaths:44
KDR:2
Accuracy:13.698% D
HSR:17.046% C
Cosmos VM3
A
Kills:70
Deaths:44
KDR:1.591
Accuracy:13.430% D
HSR:24.286% A
Kills:2,623
Deaths (as MAX Suit):946
Deaths (to MAX Suits):687
KDR:2.77273
Kill Difference:1,677
Playtime:96.731 hours
Usage:7%
Score:2.461m
Score/min:424
Accuracy (listed only):22.501%
HSR (listed only):15.314%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:193
V. Kills:11 N/A
Deaths:63
KDR:3.063
Accuracy:36.866% D
KPH:27.700 D
VKPH:1.600 D-
Kills:193 (193 + 0)
Deaths:63
KDR:3.063
VKDR:0.175
Vehicle Kills:11
Kill Difference:130
Playtime:6.962 hours
Usage:1%
Score:0.087m
Score/min:208
Piloting Accuracy:36.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:842
V. Kills:104 N/A
Deaths:124
KDR:6.790
Accuracy:48.668% C+
KPH:38.300 C--
VKPH:4.700 D
L100 Python HEAT
B+
Kills:492
V. Kills:138 354%
Deaths:86
KDR:5.721
Accuracy:54.842% B+
KPH:29.400 C++
VKPH:8.300 D
L100 Python AP
C
Kills:272
V. Kills:204 133%
Deaths:102
KDR:2.667
Accuracy:53.890% C
KPH:19.800 C--
VKPH:14.800 D
Skyguard
D
Kills:194
V. Kills:193 100%
Deaths:87
KDR:2.230
Accuracy:29.568% C+
KPH:7 D-
VKPH:7 D
C75 Viper
C**
Kills:82
V. Kills:14 N/A
Deaths:14
KDR:5.857
Accuracy:40.867% C**
KPH:33.600 C++
VKPH:5.700 C
Kills:1,882 (1,882 + 0)
Deaths:413
KDR:4.557
VKDR:1.581
Vehicle Kills:653
Kill Difference:1,469
Playtime:82.463 hours
Usage:6%
Score:1.285m
Score/min:260
Driving Accuracy:40.867%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,174
V. Kills:644 337%
Deaths:274
KDR:7.934
Accuracy:54.251% B+
KPH:24.900 B+
VKPH:7.400 C+
Supernova VPC
C++
Kills:2,167
V. Kills:246 N/A
Deaths:176
KDR:12.313
Accuracy:51.759% C++
KPH:40.100 C+
VKPH:4.500 D
Supernova FPC
C
Kills:2,070
V. Kills:1,465 141%
Deaths:430
KDR:4.814
Accuracy:48.415% D
KPH:17.100 C
VKPH:12.100 D
Saron HRB
A++
Kills:255
V. Kills:389 65%
Deaths:30
KDR:8.500
Accuracy:49.031% B++
KPH:19.700 C-
VKPH:30 A++
Proton II PPA
C++
Kills:165
V. Kills:8 N/A
Deaths:11
KDR:15
Accuracy:20.512% C-
KPH:59.800 C++
VKPH:2.900 C
E540 Halberd
D
Kills:57
V. Kills:35 158%
Deaths:12
KDR:4.750
Accuracy:42.871% D
KPH:22.600 D
VKPH:13.900 D
Kills:6,888 (6,411 + 477)
Deaths:933
KDR:7.383
VKDR:2.987
Vehicle Kills:2,787
Kill Difference:5,955
Playtime:280.783 hours
Usage:21%
Score:6.138m
Score/min:364
Driving Accuracy:48.415%
Gunner Accuracy:42.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:136
V. Kills:7 N/A
Deaths:20
KDR:6.800
Accuracy:12.937% D-
KPH:17.700 D*
VKPH:0.900 D--
Kills:136 (0 + 136)
Deaths:20
KDR:6.800
VKDR:0.350
Vehicle Kills:7
Kill Difference:116
Playtime:7.680 hours
Usage:1%
Score:0.025m
Score/min:55
Driving Accuracy:N/A%
Gunner Accuracy:12.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,8182,1742747.934B+6.2154.251%B+3.542%B++24.9B+7.4C+29287.3h4.5B+8.2B++
Supernova VPC 2,4132,16717612.313C++10.5851.759%C++1.754%C+40.1C+4.5D28354.1h2.6B+5.1B+
Supernova FPC 3,5352,0704304.814C++3.0948.415%D4.444%B*17.1C12.1D345121.2h5.3B10.9C*
VX6-7 1,7831,7692,1820.811C0.9217.421%D*21.877%B16.3DN/A54108.3h12.5C*72C
NS-11C 9309051,2360.732C1.0020.012%D17.348%C+9.6DN/A5194.3h16.2C80.9C
L100 Python HESH 9468421246.79C5.0648.668%C+2.732%B+38.3C--4.7D16922h2.7B++5.6B+
Parallax VX3 7237202143.364C++1.6444.537%B++83.472%B++16.9DN/A6642.5h1.9B+4.4B+
NS-15M1 5805787090.815C--0.9117.379%D-20.415%C+22.8DN/A8025.3h13.2C+75.7C
NS-7 PDW 5525487120.77C+0.9622.53%C16.971%C+18.3CN/A8830h15.6C+69C+
L100 Python HEAT 630492865.721B3.9954.842%B+4.878%A29.5C++8.3D27616.7h5B+9.1B++
Nebula VM20 4904863011.615C0.1114.909%D19.342%C+23.3DN/A10820.9h15.3C*102.9C+
Blueshift VM5 4704632202.105C+0.3817.625%C20.302%C+24.6C--N/A13018.8h14.6B83C++
Tank Mine 8204631333.481B+1.7529.648%CN/A121.8B+93.9B*25723.8h2C++6.6C++
Blueshift VM5 4264161922.167C+0.4418.099%C19.471%C+23.8DN/A13417.5h15.4C*84.9C++
Nebula VM20 3533532291.541C0.1915.729%D17.847%C25.2C-N/A14214h16C++101.9C+
VX29 Polaris 2982983170.94C--0.7915.134%D**23.154%C*28.1C--N/A9310.6h12.6C+83.1C--
Spear Anti-Vehicle Phalanx Turret 456286407.15C+5.4246.105%C**6.993%A26.7D15.9D39310.7h11C24C+
Beamer VS3 2762764670.591C1.1430.189%B+32.609%A+7.3D-N/A2738h8.6C**28.5C++
L100 Python AP 4762721022.667C0.9453.89%C5.147%B*19.7C--14.8D34113.8h7.6C++14.1C+
Lasher X2 2662643530.748C0.9822.124%C4.545%B23CN/A12511.5h16.7B++75.4C**
Saron HRB 644255308.5B**6.7749.031%B++1.569%C+19.6C-29.9A++127513h55.1T*112.5F*
Proximity Mine 243243435.651B+3.9232.238%D*N/A86.8DN/A4482.8h1.9C+6D-
Orion VS54 2442432940.827C0.9015.205%D--23.045%C+25.6CN/A2579.5h12.6C*82.7C+
Eidolon VE33 2242212590.853C+0.8824.159%D19.457%D-10.2DN/A4521.7h14.1D*58.4D
NS-44 Commissioner 2162163320.651C1.0837.67%C*29.167%B**7.4D--N/A4629.2h3.6B9.5B+
Ghost 2092091042.01C+0.2833.794%D-69.857%C**12.6D--N/A7716.6h2.3C++6.9C+
Serpent VE92 2062063220.64C1.0916.538%D**23.786%B**11.4DN/A6118h15C90.9D
Skyguard 387194872.23C++0.5029.568%C+N/A7.1D-7D23227.5h226.4D*765.8D-
Light PPA 204193633.063C+1.3336.866%DN/A27.6D1.6D-2087h10.2B+27.7B
Thanatos VE70 1941932460.785C+0.9425.206%D**16.062%C++15.2DN/A5512.7h3.3B**13.2C++
Comet VM2 3111902450.776C0.9539.518%D5.789%B+8.3D5.3C++11522.9h27.9C+70.6C+
Quasar VM1 1821801051.714C++0.0112.565%D24.444%A+19.4CN/A769.3h12.6B++100.2C++
Comet VM2 3011792490.719C1.0138.398%C--8.38%A*7.6D5.2B12423.6h29.4D76.5C-
VA39 Spectre 169169424.024A++2.3054.873%M**81.657%M**24.9C*N/A1436.8h3.1A+5.6A+
Proton II PPA 1731651115C++13.2720.512%C-4.242%A*58.9C+2.9C2552.8h8B+38.9C**
V10 162162217.714A5.9947.161%B*88.889%A20.8DN/A2027.8h1.8B*3.9B++
XM98 160160285.714A*3.9952%A*93.125%A*15.7DN/A9610.2h1.5A+3A
Solstice VE3 1601592810.566C1.1617.315%D--22.642%B++7.8DN/A8120.3h17.7C+102.2C
M12 Kobalt 143136206.8C-5.0712.937%D-23.529%A17.7D*N/A557.7h18.7C++144.9C+
C-4 170123791.557C*0.1739.964%M+N/A55.9C21.4D16232.2h1.8C4.5B*
NS Decimator 1771122340.479D1.2558.476%C2.679%C+16.5D--9.6D2386.8h7.3D*12.5D*
NS-10 Burster 1801051320.795C+0.9331.585%B+10.476%B++4.4C3.1C8324.1h158.3C+501.1C*
Pandora VX25 98961280.75C-0.9830.631%D-13.542%C16D-N/A756h5.2C-16.8D
NS-10 Burster 162931310.71C-1.0231.958%B1.075%D**3.9D2.9D7523.8h179.7C562.2C++
Cosmos VM3 8988442C++0.2713.698%D17.046%C35.2B+N/A2462.5h10.7B**77.9C++
C75 Viper 9682145.857C**4.1340.867%C**N/A34.2C*5.8C8212.4h10.8B+26.4B+
MANA Anti-Personnel Turret 8281571.421N/A0.3115.952%UN/A810U10U2147600.1h28.7T*180.1T*
NS-44L Blackhand 8080402B++0.2747.601%B+82.5%M+8.2D-N/A439.8h3.1B*6.5B++
Aspis Anti-Aircraft Phalanx Turret 15471116.455A4.7327.898%B+N/A8.3C-9.7C2968.6h175.2C-628.2C*
Pulsar LSW 7171800.888C--0.8416.792%D*21.127%C27.3C--N/A2802.6h13.5C80.6C--
Zenith VX-5 7371940.755C-0.9716.104%F-33.803%A**7.5D--N/A709.5h14.9C-92.6D--
Cosmos VM3 7170441.591C0.1413.43%D24.286%A28C+N/A2082.5h13.1C**97.5C+
E540 Halberd 9257124.75C3.0242.871%D3.509%C*22.8D14D9532.5h7.5D-17.6D-
NS-357 Underboss 57571250.456C--1.2732.58%C24.561%B++4.3D*N/A2513.4h4.8C-14.8C+
MAX Punch 58579790.058C-1.6755.869%B+N/A0.6DN/A294.3h2.1C++3.7C*
Force-Blade 53538,2530.006C--1.7242.95%B**N/A0.1C-N/A1448.6h3.7D8.7C**
Nemesis VSH9 108521200.433C1.3066.339%B+1.923%D6.7D7.2D3177.8h11.7D*17.6D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter117431h
Nano-Armor Kit537941,73151h
Anti-Vehicle MANA Turret442,1483.5h
Spawn Beacon128860.9h
Medical Applicator2210,2721h
Deconstruction Tool01860h
Anti-Infantry MANA Turret82490.7h
Ammunition Package812,7472.6h
Medical Kit111130.6h
Recon Detection Device44031.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 1.95s on queries, 1.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.