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Praetor Hesnew[] Hesnew
VS BR 82

KDR: 5.19

Score: 8.9m

Last Seen: Sep 13th, 2019 2:27 AM
- OFFLINE - 94.8 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 59%
Level 100 Progress: 47% 306h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 VE-S Canis Pulsar LSW VX29 Polaris Flare VE6 Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,254,098 MLG Score: 6598
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 13.6%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.689%36.162%103716120020,9097.91708-2.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.128%1.195B**2.242A*-0.787D-HEAD ++ (~21.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.573B+8.70.392B21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.448%1.515%372212142641021092.56311240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.134%0.429B-0.047C+0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.58B+27.80.471B+39.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.943%3.175%901121563123860.51219572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.271A-0.314C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.766B++140.65B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.787%77.441%902121429724301.22222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.992%0.963B*0.427B1.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.568B+1.70.444B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m173%544 (32.6k)459 (27.5k)5.1903123,7824,5825.3736482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216307728.728%33.206%95404:138

10% Combat Medic82% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2015 9:15 PMDec 31st, 1969 6:00 PMSep 12th, 2019 11:49 PM (34d) (PST)Sep 13th, 2019 12:24 AM (33d) (PST)Sep 12th, 2019 10:27 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8732096641.2300.2370.4092.2170.0516598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,38412,56839,816741425133327,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
322.2h/13.4d 840 7,897 6,341 42.8k 187 2,328 986 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,269
Deaths:1,194
KDR:7.763
Accuracy:28.687% B+
HSR:39.184% B**
Orion VS54
A+
Kills:1,887
Deaths:353
KDR:5.346
Accuracy:27.056% A
HSR:35.771% A+
SVA-88
B**
Kills:1,289
Deaths:200
KDR:6.445
Accuracy:24.648% C*
HSR:33.980% B**
Pulsar LSW
A
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:23.288% C+
HSR:34.533% A
VX29 Polaris
A
Kills:1,162
Deaths:133
KDR:8.737
Accuracy:26.007% B+
HSR:33.133% A
Flare VE6
A++
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:27.309% B*
HSR:36.379% A++
Ursa
A**
Kills:121
Deaths:27
KDR:4.481
Accuracy:37.159% A**
HSR:35.537% A+
NS-15M1
A*
Kills:101
Deaths:19
KDR:5.316
Accuracy:34.338% A*
HSR:33.663% A+
Kills:16,156
Deaths (as Heavy Assault):2,278
Deaths (to Heavy Assaults):1,495
KDR:7.09219
Kill Difference:13,878
Playtime:264.185 hours
Usage:82%
Score:7.648m
Score/min:482
Accuracy (listed only):28.561%
HSR (listed only):35.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:1,178
Deaths:171
KDR:6.889
Accuracy:42.015% A**
HSR:33.616% A+
Solstice VE3
A*
Kills:279
Deaths:59
KDR:4.729
Accuracy:33.817% A*
HSR:29.749% A++
Sirius SX12
A*
Kills:128
Deaths:35
KDR:3.657
Accuracy:27.865% B++
HSR:31.250% A*
NS-7 PDW
A++
Kills:64
Deaths:12
KDR:5.333
Accuracy:30.682% B**
HSR:29.688% A++
Kills:1,649
Deaths (as Light Assault):277
Deaths (to Light Assaults):927
KDR:5.95307
Kill Difference:1,372
Playtime:7.621 hours
Usage:2%
Score:0.179m
Score/min:391
Accuracy (listed only):33.595%
HSR (listed only):31.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:1,178
Deaths:171
KDR:6.889
Accuracy:42.015% A**
HSR:33.616% A+
Pulsar VS1
A++
Kills:1,155
Deaths:222
KDR:5.203
Accuracy:30.195% A
HSR:32.641% A++
Terminus VX-9
A++
Kills:456
Deaths:69
KDR:6.609
Accuracy:33.462% A++
HSR:34.868% B**
H-V45
A++
Kills:425
Deaths:44
KDR:9.659
Accuracy:32.293% A++
HSR:35.059% A++
Sirius SX12
A*
Kills:128
Deaths:35
KDR:3.657
Accuracy:27.865% B++
HSR:31.250% A*
NS-7 PDW
A++
Kills:64
Deaths:12
KDR:5.333
Accuracy:30.682% B**
HSR:29.688% A++
Kills:3,406
Deaths (as Combat Medic):553
Deaths (to Combat Medics):556
KDR:6.15913
Kill Difference:2,853
Playtime:31.921 hours
Usage:10%
Score:0.748m
Score/min:390
Accuracy (listed only):32.752%
HSR (listed only):32.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:279
Deaths:59
KDR:4.729
Accuracy:33.817% A*
HSR:29.749% A++
Kills:279
Deaths (as Engineer):59
Deaths (to Engineers):683
KDR:4.72881
Kill Difference:220
Playtime:6.439 hours
Usage:2%
Score:0.139m
Score/min:359
Accuracy (listed only):33.817%
HSR (listed only):29.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A**
Kills:1,178
Deaths:171
KDR:6.889
Accuracy:42.015% A**
HSR:33.616% A+
NS-44 Commissioner
A
Kills:1,068
Deaths:308
KDR:3.468
Accuracy:46.380% A
HSR:28.652% B*
Ghost
B**
Kills:244
Deaths:27
KDR:9.037
Accuracy:44.624% B*
HSR:79.918% B**
Sirius SX12
A*
Kills:128
Deaths:35
KDR:3.657
Accuracy:27.865% B++
HSR:31.250% A*
NS-7 PDW
A++
Kills:64
Deaths:12
KDR:5.333
Accuracy:30.682% B**
HSR:29.688% A++
XM98
D
Kills:53
Deaths:15
KDR:3.533
Accuracy:33.333% D
HSR:66.038% D--
Kills:2,735
Deaths (as Infiltrator):568
Deaths (to Infiltrators):640
KDR:4.81514
Kill Difference:2,167
Playtime:6.442 hours
Usage:2%
Score:0.117m
Score/min:303
Accuracy (listed only):37.483%
HSR (listed only):44.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):227
KDR:0
Kill Difference:UNR
Playtime:1.699 hours
Usage:1%
Score:0.045m
Score/min:444
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:210
V. Kills:12 N/A
Deaths:17
KDR:12.353
Accuracy:55.752% A*
KPH:113.800 A*
VKPH:6.500 A
Dual Photon Pods
S
Kills:130
V. Kills:45 283%
Deaths:9
KDR:14.444
Accuracy:64.447% A+
KPH:190.900 A*
VKPH:66.100 S
Saron Laser Cannon
B**
Kills:54
V. Kills:43 123%
Deaths:23
KDR:2.348
Accuracy:38.401% B**
KPH:20.500 B+
VKPH:16.400 B**
Kills:394 (264 + 0)
Deaths:49
KDR:8.041
VKDR:2.041
Vehicle Kills:100
Kill Difference:345
Playtime:5.156 hours
Usage:2%
Score:0.123m
Score/min:398
Piloting Accuracy:38.401%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:63
V. Kills:46 134%
Deaths:2
KDR:31.500
Accuracy:49.943% B++
KPH:48.200 A*
VKPH:35.200 A**
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:23
Vehicle Kills:46
Kill Difference:61
Playtime:1.309 hours
Usage:0%
Score:0.037m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:49.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,3599,2691,1947.763A++2.5728.687%B+39.184%B**94.5B*N/A26398.1h9B**31.4B*
Orion VS54 1,9031,8873535.346M+0.1627.056%A35.771%A+80A*N/A27923.6h9.1B**33.8B
SVA-88 1,2951,2892006.445M1.2524.648%C*33.98%B**70.8B**N/A22218.2h9.5B**38.4B+
VE-S Canis 1,1961,1781716.889S1.7042.015%A**33.616%A+168.3M**2.6M**3937h9.1B*21.6B*
Pulsar LSW 1,1751,1671965.954M**0.7623.288%C+34.533%A67.5B*N/A25717.3h9B**38.5B++
VX29 Polaris 1,1691,1621338.737S3.5526.007%B+33.133%A80.1AN/A22014.5h8.9A34.1B++
Flare VE6 1,1651,1601567.436S2.2527.309%B*36.379%A++81.1A+N/A23014.3h7.7A28B*
Pulsar VS1 1,1671,1552225.203S0.0130.195%A32.641%A++75M++N/A19215.4h9.6A+31.9B**
NS-44 Commissioner 1,0701,0683083.468A**1.7246.38%A28.652%B*120M*N/A3478.9h2.8B**6.1B*
Terminus VX-9 459456696.609M1.4233.462%A++34.868%B**108.6M++N/A2584.2h9.3A27.8B**
NS Decimator 7234381193.681M*1.5161.392%C++1.826%C54.1B**35.2A*5308.1h4.6C++7.5C*
H-V45 429425449.659S4.4732.293%A++35.059%A++111.8M++1.1A+3023.8h9.9A30.8B**
Solstice VE3 283279594.729S0.4633.817%A*29.749%A++66.4M+1A+2614.2h9.9B**29.4B+
Force-Blade 2702664,5000.059B**5.1333.115%C**2.256%D0.9C**N/A3301.8h1.5B++4.6B++
Frag Grenade 2582581258N/A252.8144.056%CN/A430CN/A14310.6h3.7C++8.3C*
Ghost 244244279.037A*3.8544.624%B*79.918%B**90.4A*N/A2572.7h1.7B**3.8B*
Nemesis VSH9 396226643.531S1.6671.515%A2.212%C+39A+29.3M4475.8h6.8B++9.6B**
Light PPA 2222101712.353A+7.1655.752%A*1.429%C**116.7A*6.7A+2871.8h8.3B+14.8B++
Dual Photon Pods 175130914.444A9.2564.447%A+N/A185.7A*64.3M**11960.7h14.9B*23.1B*
Sirius SX12 130128353.657A*1.5327.865%B++31.25%A*49.2B**N/A2222.6h11B*39.5B++
Ursa 122121274.481M**0.7137.159%A**35.537%A+151.3S1.3A++4030.8h8.3B**22.4B**
NS-15M1 103101195.316M0.1334.338%A*33.663%A+91.8A++1.8M*2951.1h9.9B**28.9B**
Lasher X2 9897432.256A*2.9334.9%A3.093%C--88.2M+N/A3521.1h18.3B+52.4B++
NS-7 PDW 6464125.333S0.1430.682%B**29.688%A++58.2A+N/A2871.1h11.8B*38.5B++
Saron HRB 10963231.5S26.3149.943%B++3.175%A++48.5A*35.4A**4771.3h14A27.9A
Saron Laser Cannon 9754232.348C*2.8438.401%B**1.852%C+20.8B++16.5B**2682.6h103.9B+270.5B++
XM98 5353153.533B*1.6633.333%D66.038%D--37.9B+N/A1381.4h2B*5.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Nanite Revive Grenade01940.1h
Medical Applicator1114,0600.7h
Motion Spotter01360.1h
Ammunition Package1540h
Nano-Armor Kit610,6340.5h
Medical Kit9556,65343.7h

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