Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,584)players online:
mattiavelli (5)  bloodster7 (2)  CaptainStarDreamer (1) 8
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

Major Commander Hesterios[CINA] Hesterios
TR BR 64

KDR: 2.25

Score: 22.5m

Last Seen: Feb 16th, 2019 6:18 AM
- OFFLINE - 771.4 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Emerald
Level Progress (to 65): 69%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC3 Jaguar RAMS .50M T4 AMP TRAC-5 S TRS-12 Uppercut P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hesterios



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $921,987 MLG Score: 737
Fun Score: N/A
Cheeseburgers Flipped: 336TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.809%21.193%5053099514,0191.736530.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.486%0.534B+0.077C+-1.186D*HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.34C**11.80.177C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.773%2.848%127310223163271880.963415167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%0.037C+1.145B**-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.10.137C++52.50.008C+86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.197%5.398%408510201,4826008592.47172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.351%0.614B+1.787A++0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+7.30.416B8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.792%3.378%94410212964383860.67579976%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.385%0.337C**-0.252C-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
484.4-3.089T-192.7-3.887T*291.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.388%77.301%94410215,388788286.83756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%0.955B*0.666B+1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.20.313C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.641%14.251%94510202,477634223.90694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.147%0.268C*-0.056C+0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.70.248C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m599.9%269 (16.1k)222 (13.3k)2.2546333,24014,7432.5485364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1025286819.189%25.153%48306:517

26% Engineer25% Heavy Assault23% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2015 8:04 PMMar 18th, 2016 11:04 PMMar 16th, 2019 1:28 AM (4d) (PST)Feb 16th, 2019 3:30 AM (32d) (PST)Feb 16th, 2019 2:18 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791052740.3290.1460.0832.1710.033737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7546,27516,4792095130213,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1683h/70.1d 4,333 8,361 15,673 219.2k 1,805 5,942 3,306 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:3,613
Deaths:1,268
KDR:2.849
Accuracy:24.026% C**
HSR:21.533% C
T9 CARV
C++
Kills:741
Deaths:353
KDR:2.099
Accuracy:19.932% C++
HSR:20.513% C
T7 Mini-Chaingun
C+
Kills:677
Deaths:383
KDR:1.768
Accuracy:13.630% D
HSR:12.408% C+
TMG-50
C++
Kills:286
Deaths:122
KDR:2.344
Accuracy:21.735% C++
HSR:17.133% D--
T32 Bull
C
Kills:176
Deaths:121
KDR:1.455
Accuracy:21.572% C
HSR:20.455% C-
NS-15MB
D
Kills:173
Deaths:106
KDR:1.632
Accuracy:21.740% D
HSR:17.919% D*
T7 Mini-Chaingun AE
C
Kills:100
Deaths:30
KDR:3.333
Accuracy:12.921% D*
HSR:13% C
T9 CARV-S
D*
Kills:63
Deaths:26
KDR:2.423
Accuracy:9.207% F--
HSR:15.873% D*
MG-H1 Watchman
B++
Kills:62
Deaths:10
KDR:6.200
Accuracy:27.121% B++
HSR:29.032% B
Kills:5,891
Deaths (as Heavy Assault):2,419
Deaths (to Heavy Assaults):4,597
KDR:2.4353
Kill Difference:3,472
Playtime:422.513 hours
Usage:25%
Score:5.735m
Score/min:226
Accuracy (listed only):19.098%
HSR (listed only):18.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,253
Deaths:690
KDR:3.265
Accuracy:24.028% C++
HSR:20.107% C+
TRAC-5 S
C**
Kills:1,261
Deaths:1,106
KDR:1.140
Accuracy:24.149% C**
HSR:17.129% C++
TRS-12 Uppercut
C+
Kills:1,218
Deaths:863
KDR:1.411
Accuracy:57.122% C+
HSR:12.972% C-
HC1 Cougar
C**
Kills:840
Deaths:593
KDR:1.417
Accuracy:25.715% C**
HSR:21.905% C+
FA1 Barrage
C+
Kills:691
Deaths:741
KDR:0.933
Accuracy:36.620% C
HSR:15.485% C+
LC2 Lynx
C+
Kills:601
Deaths:379
KDR:1.586
Accuracy:22.712% C+
HSR:20.965% C+
TAS-16 Blackjack
C*
Kills:353
Deaths:159
KDR:2.220
Accuracy:62.652% C*
HSR:15.864% C++
NS-11C
C++
Kills:281
Deaths:177
KDR:1.588
Accuracy:24.147% C++
HSR:14.235% D-
SMG-46 Armistice
B+
Kills:165
Deaths:66
KDR:2.500
Accuracy:24.128% C
HSR:18.788% B+
AS16 NightHawk
C+
Kills:141
Deaths:95
KDR:1.484
Accuracy:36.737% C
HSR:13.475% C+
T5 AMC
C++
Kills:130
Deaths:139
KDR:0.935
Accuracy:23.926% C++
HSR:17.692% C
PDW-16 Hailstorm
D
Kills:104
Deaths:73
KDR:1.425
Accuracy:20.818% D
HSR:5.769% F-
TS4 Haymaker
B**
Kills:74
Deaths:32
KDR:2.313
Accuracy:40.328% C+
HSR:17.568% B**
TRAC-5
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:18.729% D
HSR:26.230% A
TRAC-5 Burst
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:24.194% C
HSR:20.370% C-
Kills:8,227
Deaths (as Light Assault):5,206
Deaths (to Light Assaults):2,703
KDR:1.58029
Kill Difference:3,021
Playtime:348.693 hours
Usage:21%
Score:4.009m
Score/min:192
Accuracy (listed only):31.067%
HSR (listed only):17.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,305
Deaths:490
KDR:6.745
Accuracy:44.579% B*
HSR:74.039% B+
RAMS .50M
B**
Kills:1,895
Deaths:189
KDR:10.027
Accuracy:43.186% B++
HSR:86.174% B**
T4 AMP
C+
Kills:1,468
Deaths:719
KDR:2.042
Accuracy:24.860% C
HSR:18.869% C+
NS-44 Commissioner AE
B
Kills:751
Deaths:263
KDR:2.856
Accuracy:37.813% C-
HSR:28.229% B
TX1 Repeater
C++
Kills:335
Deaths:255
KDR:1.314
Accuracy:21.938% C--
HSR:21.493% C++
TS2 Inquisitor
C**
Kills:211
Deaths:82
KDR:2.573
Accuracy:25.251% C-
HSR:21.327% C**
NS-44 Commissioner
C
Kills:172
Deaths:181
KDR:0.950
Accuracy:32.482% C-
HSR:20.349% C
SMG-46 Armistice
B+
Kills:165
Deaths:66
KDR:2.500
Accuracy:24.128% C
HSR:18.788% B+
NS-44L Blackhand
B+
Kills:145
Deaths:57
KDR:2.544
Accuracy:45.930% B+
HSR:42.759% C+
TRAP-M1
B+
Kills:131
Deaths:83
KDR:1.578
Accuracy:27.927% C
HSR:29.771% B+
PDW-16 Hailstorm
D
Kills:104
Deaths:73
KDR:1.425
Accuracy:20.818% D
HSR:5.769% F-
TX2 Emperor
D-
Kills:70
Deaths:79
KDR:0.886
Accuracy:15.863% F-
HSR:14.286% D-
NS-61 Emissary
C+
Kills:62
Deaths:42
KDR:1.476
Accuracy:23.128% D
HSR:16.129% C+
SOAS-20
B++
Kills:59
Deaths:17
KDR:3.471
Accuracy:28.232% C+
HSR:25.424% B++
RAMS-AE .50M
C*
Kills:57
Deaths:9
KDR:6.333
Accuracy:43.290% C*
HSR:80.702% C+
Kills:8,930
Deaths (as Infiltrator):2,605
Deaths (to Infiltrators):2,265
KDR:3.42802
Kill Difference:6,325
Playtime:384.563 hours
Usage:23%
Score:4.557m
Score/min:197
Accuracy (listed only):30.628%
HSR (listed only):33.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,253
Deaths:690
KDR:3.265
Accuracy:24.028% C++
HSR:20.107% C+
TRAC-5 S
C**
Kills:1,261
Deaths:1,106
KDR:1.140
Accuracy:24.149% C**
HSR:17.129% C++
TRS-12 Uppercut
C+
Kills:1,218
Deaths:863
KDR:1.411
Accuracy:57.122% C+
HSR:12.972% C-
HC1 Cougar
C**
Kills:840
Deaths:593
KDR:1.417
Accuracy:25.715% C**
HSR:21.905% C+
FA1 Barrage
C+
Kills:691
Deaths:741
KDR:0.933
Accuracy:36.620% C
HSR:15.485% C+
LC2 Lynx
C+
Kills:601
Deaths:379
KDR:1.586
Accuracy:22.712% C+
HSR:20.965% C+
AMR-66
C**
Kills:531
Deaths:439
KDR:1.210
Accuracy:28.385% C**
HSR:20.716% D
TAS-16 Blackjack
C*
Kills:353
Deaths:159
KDR:2.220
Accuracy:62.652% C*
HSR:15.864% C++
NS-11C
C++
Kills:281
Deaths:177
KDR:1.588
Accuracy:24.147% C++
HSR:14.235% D-
AS16 NightHawk
C+
Kills:141
Deaths:95
KDR:1.484
Accuracy:36.737% C
HSR:13.475% C+
MG-HBR1 Dragoon
A+
Kills:134
Deaths:14
KDR:9.571
Accuracy:39.683% B**
HSR:43.284% A+
T5 AMC
C++
Kills:130
Deaths:139
KDR:0.935
Accuracy:23.926% C++
HSR:17.692% C
TS4 Haymaker
B**
Kills:74
Deaths:32
KDR:2.313
Accuracy:40.328% C+
HSR:17.568% B**
TRAC-5
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:18.729% D
HSR:26.230% A
TRAC-5 Burst
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:24.194% C
HSR:20.370% C-
Kills:8,623
Deaths (as Engineer):5,520
Deaths (to Engineers):2,660
KDR:1.56214
Kill Difference:3,103
Playtime:441.443 hours
Usage:26%
Score:6.628m
Score/min:250
Accuracy (listed only):32.608%
HSR (listed only):19.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:1,218
Deaths:863
KDR:1.411
Accuracy:57.122% C+
HSR:12.972% C-
FA1 Barrage
C+
Kills:691
Deaths:741
KDR:0.933
Accuracy:36.620% C
HSR:15.485% C+
TAS-16 Blackjack
C*
Kills:353
Deaths:159
KDR:2.220
Accuracy:62.652% C*
HSR:15.864% C++
TAR
C*
Kills:246
Deaths:121
KDR:2.033
Accuracy:24.741% C*
HSR:17.073% D
SMG-46 Armistice
B+
Kills:165
Deaths:66
KDR:2.500
Accuracy:24.128% C
HSR:18.788% B+
T1B Cycler
C++
Kills:163
Deaths:58
KDR:2.810
Accuracy:26.594% C++
HSR:28.221% C++
AS16 NightHawk
C+
Kills:141
Deaths:95
KDR:1.484
Accuracy:36.737% C
HSR:13.475% C+
PDW-16 Hailstorm
D
Kills:104
Deaths:73
KDR:1.425
Accuracy:20.818% D
HSR:5.769% F-
TS4 Haymaker
B**
Kills:74
Deaths:32
KDR:2.313
Accuracy:40.328% C+
HSR:17.568% B**
TORQ-9
D
Kills:69
Deaths:27
KDR:2.556
Accuracy:19.142% D*
HSR:18.841% D
Kills:3,224
Deaths (as Combat Medic):2,235
Deaths (to Combat Medics):1,333
KDR:1.44251
Kill Difference:989
Playtime:40.102 hours
Usage:2%
Score:0.661m
Score/min:275
Accuracy (listed only):34.888%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:480
Deaths:205
KDR:2.341
Accuracy:11.806% D
HSR:17.500% C
M2 Mutilator
B*
Kills:414
Deaths:194
KDR:2.134
Accuracy:11.419% D
HSR:21.981% B*
M3 Pounder HEG
C**
Kills:297
Deaths:177
KDR:1.678
Accuracy:40.926% C**
HSR:2.694% C
M3 Pounder HEG
C+
Kills:249
Deaths:154
KDR:1.617
Accuracy:40.726% C+
HSR:2.008% D
Kills:1,440
Deaths (as MAX Suit):365
Deaths (to MAX Suits):631
KDR:3.94521
Kill Difference:1,075
Playtime:42.142 hours
Usage:3%
Score:0.874m
Score/min:346
Accuracy (listed only):26.220%
HSR (listed only):11.046%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:128
V. Kills:18 N/A
Deaths:31
KDR:4.129
Accuracy:30.503% C++
KPH:17.700 D-
VKPH:2.500 C-
Hellfire Rocket Pods
C+
Kills:115
V. Kills:15 N/A
Deaths:7
KDR:16.429
Accuracy:48.442% C+
KPH:49.900 C-
VKPH:6.500 D-
M18 Needler
C-
Kills:73
V. Kills:60 120%
Deaths:41
KDR:1.780
Accuracy:39.730% A
KPH:7.900 C-
VKPH:6.500 C-
Kills:316 (201 + 0)
Deaths:79
KDR:4
VKDR:1.177
Vehicle Kills:93
Kill Difference:237
Playtime:18.768 hours
Usage:1%
Score:0.155m
Score/min:137
Piloting Accuracy:39.730%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:99
V. Kills:8 N/A
Deaths:3
KDR:33
Accuracy:61.198% A*
KPH:96 A++
VKPH:7.800 C+
Kills:99 (0 + 99)
Deaths:3
KDR:33
VKDR:2.667
Vehicle Kills:8
Kill Difference:96
Playtime:1.032 hours
Usage:0%
Score:0.018m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:61.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:163
V. Kills:105 154%
Deaths:21
KDR:7.762
Accuracy:60.226% B+
KPH:28.700 C+
VKPH:18.500 C++
L100 Python HESH
C++
Kills:109
V. Kills:28 376%
Deaths:11
KDR:9.909
Accuracy:42.907% D
KPH:32.600 D-
VKPH:8.400 C++
Kills:272 (272 + 0)
Deaths:32
KDR:8.500
VKDR:4.156
Vehicle Kills:133
Kill Difference:240
Playtime:9.020 hours
Usage:1%
Score:0.117m
Score/min:217
Driving Accuracy:42.907%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:848
V. Kills:569 149%
Deaths:132
KDR:6.424
Accuracy:48.195% C**
KPH:24.500 C
VKPH:16.400 C+
P2-120 HEAT
B
Kills:205
V. Kills:79 256%
Deaths:40
KDR:5.125
Accuracy:45.352% B
KPH:16.800 D
VKPH:6.500 D-
P2-120 HESH
C+
Kills:157
V. Kills:26 N/A
Deaths:7
KDR:22.429
Accuracy:36.625% D
KPH:44.600 C+
VKPH:7.400 C
Kills:1,210 (1,210 + 0)
Deaths:179
KDR:6.760
VKDR:3.765
Vehicle Kills:674
Kill Difference:1,031
Playtime:50.323 hours
Usage:3%
Score:0.603m
Score/min:200
Driving Accuracy:36.625%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:132
V. Kills:1 N/A
Deaths:11
KDR:12
Accuracy:39.615% B+
KPH:113 C*
VKPH:0.900 F
G20 Vulcan-H
C++
Kills:94
V. Kills:80 116%
Deaths:33
KDR:2.848
Accuracy:49.547% C**
KPH:31.600 D
VKPH:26.900 C++
Kills:226 (0 + 226)
Deaths:44
KDR:5.136
VKDR:1.841
Vehicle Kills:81
Kill Difference:182
Playtime:4.145 hours
Usage:0%
Score:0.093m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:49.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
B**
Kills:92
V. Kills:62 146%
Deaths:3
KDR:30.667
Accuracy:38.240% B**
KPH:20.900 B++
VKPH:14.100 B**
G30 Walker
B**
Kills:56
V. Kills:50 110%
Deaths:1
KDR:56
Accuracy:36.821% B**
KPH:20.500 B+
VKPH:18.300 B**
M20 Basilisk
C++
Kills:54
V. Kills:25 208%
Deaths:14
KDR:3.857
Accuracy:34.210% C-
KPH:17.900 C
VKPH:8.300 C++
Kills:202 (0 + 202)
Deaths:18
KDR:11.222
VKDR:7.611
Vehicle Kills:137
Kill Difference:184
Playtime:10.153 hours
Usage:1%
Score:0.164m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:34.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,6493,6131,2682.849B+0.5924.026%C**21.533%C25.3C--N/A77142.7h11.1B+46.2B+
TSAR-42 3,3273,3054906.745B**4.4944.579%B*74.039%B+31.2CN/A86106h2.1B+4.6B++
LC3 Jaguar 2,2942,2536903.265A1.0124.028%C++20.107%C+24.3C+N/A7092.9h12B50.1B+
RAMS .50M 1,8991,89518910.026A*7.7743.186%B++86.174%B**20.1C--N/A5394.2h1.8B*4.3B++
T4 AMP 1,4811,4687192.042B**0.2124.86%C18.869%C+29.1C+N/A8450.4h12.8B+51.3C**
TRAC-5 S 1,2891,2611,1061.14C**1.1124.149%C**17.129%C++15.9CN/A4879.2h15.7D65.1C+
TRS-12 Uppercut 1,2241,2188631.411C*0.8457.122%C+12.972%C-18.6D-N/A5665.6h2.8C+5C+
P2-120 AP 1,4178481326.424C+4.1748.195%C**5.896%A24.5C16.4C+22034.6h8.3C17.3C++
HC1 Cougar 8478405931.417B0.8425.715%C**21.905%C+17.2C--N/A5148.9h12.9C+50.1C*
Claymore 7947935713.912B**11.6635.22%BN/A125.9CN/A3846.3h1.1B*3.2B+
NS-44 Commissioner AE 7597512632.856A0.6037.813%C-28.229%B35.1C-N/A10121.4h3.5C++9.1C+
T9 CARV 7507413532.099B+0.1619.932%C++20.513%C23.8C+N/A10531.2h12.3B+61.5B+
FA1 Barrage 7036917410.933C++1.3236.62%C15.485%C+17.2DN/A8140.1h5.4C+14.7C+
T7 Mini-Chaingun 6866773831.768B*0.4913.63%D12.408%C+29.7C+N/A11922.8h14B+102.8C++
LC2 Lynx 6116013791.586B+0.6722.712%C+20.965%C+18.4C-N/A6732.7h16C+70.4C++
AMR-66 5415314391.21B+1.0428.385%C**20.716%D14.5CN/A4936.7h9.5C++33.6C**
M2 Mutilator 4874802052.341B+0.0911.806%D17.5%C26.7C++N/A9918h16.4B+138.7C+
M2 Mutilator 4204141942.134B0.1211.419%D21.981%B*25.7C+N/A8516.1h17.3C++151.6C+
Ripper 4153695,3800.069C+2.1910.618%D*20.054%B+0.5C-N/A2713.4h1.9D-18C
TAS-16 Blackjack 3543531592.22B**0.0362.652%C*15.864%C++31CN/A9611.4h2.3B+3.7B+
TX1 Repeater 3403352551.314B++0.9421.938%C--21.493%C++19.7CN/A7317h12.6B57.6C++
C-4 4583061961.561C++0.6919.841%D--N/A22.5D*11.2D*23613.6h2.3D*11.5F
M3 Pounder HEG 3632971771.678C++0.5840.926%C**2.694%C18.4C++4.1B+10716.1h16C*39B
TMG-50 2902861222.344B**0.0921.735%C++17.133%D--22C--N/A10213h12.5C+57.4C*
ASP-30 Grounder 4642842471.15B*1.1062.42%C+3.873%B+12.5C7.9C11722.7h8.6C+13.7C+
NS-11C 2872811771.588B++0.6724.147%C++14.235%D-21.1CN/A10213.3h12.2B+50.7B+
NS Decimator 358262823.195M0.9458.799%C+1.145%D-30.1C11D2308.7h4.2B+7.2B+
M3 Pounder HEG 3052491541.617C+0.6440.726%C+2.008%D18C+4.1C++9913.8h16.5B40.6C**
TAR 2492461212.033B+0.2224.741%C*17.073%D22.4C-N/A8111h16.3D--65.8C+
Frag Grenade 2232161216N/A213.7539.13%DN/A270D-8.8C++11440.8h5D-12.8D
TS2 Inquisitor 218211822.573A0.3225.251%C-21.327%C**21.5DN/A549.8h12C47.7C
P2-120 HEAT 284205405.125C+2.8745.352%B7.317%M16.8D6.5D-13612.2h6.6B+14.6B++
Tank Mine 312195345.735A++3.4823.639%DN/A75D45D7232.6h1.8C**7.4C-
T32 Bull 1781761211.455C++0.8021.572%C20.455%C-18.9D-N/A839.3h15D69.3C
NS-15MB 1741731061.632C+0.6221.74%D17.919%D*23.1D-N/A557.5h12.1C+55.7C+
NS-44 Commissioner 1761721810.95C+1.3032.482%C-20.349%C13.4DN/A5312.8h5D-15.5C--
SMG-46 Armistice 167165662.5A+0.2524.128%C18.788%B+24.3CN/A1076.8h14.5C*59.9C++
T1B Cycler 167163582.81B+0.5626.594%C++28.221%C++34CN/A1274.8h18F-67.5D
L100 Python AP 268163217.762B++5.5160.226%B+4.908%B**28.6C+18.4C++2595.7h6.2C*10.3B+
P2-120 HESH 183157722.429B++20.1736.625%DN/A44.9C+7.4C2183.5h5.8C-15.7C-
NS-44L Blackhand 145145572.544A0.2945.93%B+42.759%C+15.8C-N/A449.2h3.8B+8.3B+
AS16 NightHawk 144141951.484B0.7736.737%C13.475%C+23.1C-N/A806.1h4.6C++12.4C++
MANA Anti-Vehicle Turret 236140443.182A0.9362.135%B*3.571%C37.8C**25.9C+4103.7h10.2C++16.4B+
MG-HBR1 Dragoon 134134149.571S7.3239.683%B**43.284%A+41.9B++N/A1013.2h5.2B*13.2B*
P525 Marauder-H 1331321112C+9.7539.615%B+N/A110C++N/A2691.2h5.1B++13B*
TRAP-M1 132131831.578C+0.6827.927%C29.771%B+13.2D*N/A379.9h10.1C+36.2C+
T5 AMC 1321301390.935C+1.3223.926%C++17.692%C13.5DN/A629.6h19.6D--81.8C
M14 Banshee 146128314.129C+1.8730.503%C++1.563%B++17.8D-2.5C-777.2h35.8C117.3C+
Hellfire Rocket Pods 130115716.429A14.1748.442%C+2.609%M50C-6.5D-3012.3h25.4C+52.5C++
L100 Python HESH 137109119.909C+7.6542.907%D5.505%M*33D8.5C++1443.3h4.5D-10.5D-
PDW-16 Hailstorm 104104731.425B+0.8320.818%D5.769%F-17.9C--N/A675.8h16.7C+80.1C+
T7 Mini-Chaingun AE 102100303.333A++1.0812.921%D*13%C33.3C-N/A983h16.7C-128.9D
L105 Zephyr 10799333A++30.7561.198%A*N/A99A++8C+2861h4.7B*7.8B**
G20 Vulcan-H 17494332.848C0.5949.547%C**2.128%C--31.3D26.7C+4143h151.8D*306.3D
G30 Walker 15492330.667U28.4138.24%B**2.174%D--20.9B++14.1B**2864.4h266.4D696.7C*
Striker AE 15580174.706S2.4555.88%B+N/A14.3C+13.4C++1625.6h50.5C+90.4C++
TS4 Haymaker 7474322.313B**0.0640.328%C+17.568%B**22.4C-N/A563.3h5.3C-13.2C+
M18 Needler 13373411.78C+0.4739.73%A5.479%A*7.9C-6.5C-1449.2h124.6B+313.6B++
TX2 Emperor 7170790.886C+1.3715.863%F-14.286%D-15.6DN/A504.5h10.1C+63.4D**
TORQ-9 7269272.556B**0.3019.142%D*18.841%D23C--1B**1523h16C+83.4D
T9 CARV-S 6563262.423B+0.179.207%F--15.873%D*27.4DN/A1252.3h11.7B127.6F
NS-61 Emissary 6262421.476B**0.7823.128%D16.129%C+15.9C--N/A633.9h14.5C++62.9C+
MG-H1 Watchman 6362106.2M++3.9527.121%B++29.032%B41.3C+N/A2001.5h20.4D--75.1C++
Spear Anti-Vehicle Phalanx Turret 10562512.4B*10.1541.109%C8.065%A*36.5C+25.3B+4211.7h9.8C+23.9C+
NSX Masamune 8461361.694A0.5653.438%C--1.639%C23.5C8.8C-1762.6h12.9C++24.1C+
TRAC-5 6261531.151B+1.1018.729%D26.23%A14.5CN/A2954.2h17.1C+91.6C+
Rocklet Rifle 11059311.903A*0.3552.124%C+N/A15.5D--13.4D--2043.8h53.9D*103.3D
SOAS-20 6059173.471A+1.2228.232%C+25.424%B++23.6DN/A1132.5h14.9D52.7C
RAMS-AE .50M 575796.333B++4.0843.29%C*80.702%C+28.5DN/A882h1.8B+4.1B+
G30 Walker 10656156U53.7536.821%B**1.786%D*20.7B+18.5B**3372.7h252.9C--686.9C**
M20 Basilisk 7954143.857B+1.6034.21%C-9.259%A18C8.3C++1833h76.1B+222.5B+
TRAC-5 Burst 5454401.35C+0.9024.194%C20.37%C-17.4DN/A573.1h15.7D64.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter166,6855.9h
Restoration Kit5830.2h
Nano-Armor Kit269362,01931.3h
Spawn Beacon202,9632.7h
Anti-Vehicle MANA Turret71,4061.9h
M20 Wyvern0860.1h
AE Nano-Armor Kit37132,7238.1h
NSX Naginata01420h
Nanite Revive Grenade04850.1h
Medical Applicator188101,9869.1h
Nanite Healing Grenade01150h
Auraxium Chainblade651119.9h
Spitfire Auto-Turret171,6612.2h
AE Medical Applicator1732,1882.6h
Anti-Infantry MANA Turret43060.5h
Ammunition Package295,1391.7h
Medical Kit7889,02918.7h
Nano-Repair Grenade01870.1h
Hardlight Barrier42620.3h
Shield Recharging Field71520.1h
Smoke Grenade08350.3h
Recon Detection Device3312,99225.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 2.45s on queries, 2.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.