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Lt. Colonel Commander Hesterios[CINA] Hesterios
TR BR 66

KDR: 2.26

Score: 22.7m

Last Seen: Jun 19th, 2019 4:53 AM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Emerald - Outfit Leader of COMRADES IN ARMS[CINA] COMRADES IN ARMS
TR outfit on Emerald

Members: 2
Level Progress (to 67): 7%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC3 Jaguar RAMS .50M T4 AMP TRAC-5 S TRS-12 Uppercut P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 340TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.731%21.258%50430118014,2491.750710.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.485%0.513B+0.061C+-1.169D*HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.336C**11.80.176C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.773%2.848%127312073163291880.957576167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%0.043C+1.156B**-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.10.138C++52.50.009C+86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.223%5.309%414512051,5076008652.50749174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.297%0.608B+1.8A++0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.6B+7.20.417B8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.904%3.356%95412062984393870.67727377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.318%0.347C**-0.266C-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
484.7-3.059T-193.4-3.859T*291.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.37%77.402%95412065,465800296.83125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.941%0.955B*0.666B+1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+2.20.315C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.646%14.349%95512052,481640223.87656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%0.261C*-0.062C+0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.70.248C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
COMRADES IN ARMS[CINA] COMRADES IN ARMS
TR outfit on Emerald

Members: 2
22.7m598.5%269 (16.1k)223 (13.4k)2.2638133,64714,8632.5589766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210290319.111%25.236%48206:517

27% Engineer25% Heavy Assault23% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2015 8:04 PMMar 18th, 2016 11:04 PMJun 19th, 2019 8:21 AM (15m) (PST)Jun 19th, 2019 2:00 AM (7h) (PST)Jun 19th, 2019 12:53 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791042750.3300.1460.0832.1670.033738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7106,26616,4442095130213,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1701.7h/70.9d 4,387 8,491 15,849 221.3k 1,824 5,997 3,323 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:3,773
Deaths:1,315
KDR:2.869
Accuracy:23.690% C**
HSR:21.813% C
T9 CARV
C*
Kills:741
Deaths:353
KDR:2.099
Accuracy:19.932% C*
HSR:20.513% C
T7 Mini-Chaingun
C+
Kills:677
Deaths:383
KDR:1.768
Accuracy:13.630% D
HSR:12.408% C+
TMG-50
C++
Kills:289
Deaths:122
KDR:2.369
Accuracy:21.666% C++
HSR:16.955% D--
T32 Bull
C
Kills:176
Deaths:121
KDR:1.455
Accuracy:21.572% C
HSR:20.455% C-
NS-15MB
D
Kills:173
Deaths:106
KDR:1.632
Accuracy:21.740% D
HSR:17.919% D*
T7 Mini-Chaingun AE
C
Kills:100
Deaths:31
KDR:3.226
Accuracy:13.746% D*
HSR:13% C
T9 CARV-S
D*
Kills:63
Deaths:26
KDR:2.423
Accuracy:9.207% F--
HSR:15.873% D*
MG-H1 Watchman
B*
Kills:62
Deaths:10
KDR:6.200
Accuracy:27.121% B*
HSR:29.032% B+
Kills:6,054
Deaths (as Heavy Assault):2,467
Deaths (to Heavy Assaults):4,626
KDR:2.45399
Kill Difference:3,587
Playtime:424.681 hours
Usage:25%
Score:5.756m
Score/min:226
Accuracy (listed only):19.145%
HSR (listed only):18.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,275
Deaths:697
KDR:3.264
Accuracy:24.064% C++
HSR:20% C+
TRAC-5 S
C**
Kills:1,261
Deaths:1,108
KDR:1.138
Accuracy:24.149% C**
HSR:17.129% C++
TRS-12 Uppercut
C+
Kills:1,218
Deaths:863
KDR:1.411
Accuracy:57.171% C+
HSR:12.972% C
HC1 Cougar
C**
Kills:840
Deaths:593
KDR:1.417
Accuracy:25.719% C**
HSR:21.905% C+
FA1 Barrage
C+
Kills:693
Deaths:741
KDR:0.935
Accuracy:36.613% C
HSR:15.729% C+
LC2 Lynx
C+
Kills:604
Deaths:381
KDR:1.585
Accuracy:22.730% C+
HSR:20.861% C+
TAS-16 Blackjack
C*
Kills:354
Deaths:160
KDR:2.213
Accuracy:62.633% C*
HSR:15.819% C++
NS-11C
C+
Kills:281
Deaths:177
KDR:1.588
Accuracy:24.147% C+
HSR:14.235% D-
SMG-46 Armistice
B
Kills:170
Deaths:66
KDR:2.576
Accuracy:24.536% C+
HSR:18.235% B
AS16 NightHawk
C
Kills:141
Deaths:95
KDR:1.484
Accuracy:36.737% C
HSR:13.475% C
T5 AMC
C++
Kills:130
Deaths:139
KDR:0.935
Accuracy:23.926% C++
HSR:17.692% C-
PDW-16 Hailstorm
D
Kills:104
Deaths:73
KDR:1.425
Accuracy:20.818% D
HSR:5.769% F-
TS4 Haymaker
A
Kills:75
Deaths:32
KDR:2.344
Accuracy:40.360% C+
HSR:18.667% A
TRAC-5
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:18.729% D
HSR:26.230% A
TRAC-5 Burst
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:24.194% C
HSR:20.370% C-
Kills:8,261
Deaths (as Light Assault):5,218
Deaths (to Light Assaults):2,728
KDR:1.58317
Kill Difference:3,043
Playtime:350.188 hours
Usage:21%
Score:4.018m
Score/min:191
Accuracy (listed only):31.102%
HSR (listed only):17.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,374
Deaths:503
KDR:6.708
Accuracy:44.496% B*
HSR:74.244% B++
RAMS .50M
B**
Kills:1,903
Deaths:191
KDR:9.963
Accuracy:43.149% B++
HSR:86.180% B**
T4 AMP
C+
Kills:1,488
Deaths:725
KDR:2.052
Accuracy:24.756% C
HSR:18.952% C+
NS-44 Commissioner AE
B
Kills:751
Deaths:263
KDR:2.856
Accuracy:37.793% C-
HSR:28.229% B
TX1 Repeater
C++
Kills:335
Deaths:255
KDR:1.314
Accuracy:21.938% C-
HSR:21.493% C++
TS2 Inquisitor
C**
Kills:211
Deaths:82
KDR:2.573
Accuracy:25.251% C-
HSR:21.327% C**
NS-44 Commissioner
C
Kills:172
Deaths:181
KDR:0.950
Accuracy:32.482% C-
HSR:20.349% C
SMG-46 Armistice
B
Kills:170
Deaths:66
KDR:2.576
Accuracy:24.536% C+
HSR:18.235% B
NS-44L Blackhand
B+
Kills:145
Deaths:57
KDR:2.544
Accuracy:45.930% B+
HSR:42.759% C++
TRAP-M1
B+
Kills:131
Deaths:83
KDR:1.578
Accuracy:27.927% C
HSR:29.771% B+
PDW-16 Hailstorm
D
Kills:104
Deaths:73
KDR:1.425
Accuracy:20.818% D
HSR:5.769% F-
TX2 Emperor
D-
Kills:70
Deaths:79
KDR:0.886
Accuracy:15.863% F-
HSR:14.286% D-
NS-61 Emissary
C+
Kills:62
Deaths:42
KDR:1.476
Accuracy:23.128% D-
HSR:16.129% C+
SOAS-20
B++
Kills:59
Deaths:17
KDR:3.471
Accuracy:28.232% C++
HSR:25.424% B++
RAMS-AE .50M
C**
Kills:57
Deaths:9
KDR:6.333
Accuracy:43.290% C**
HSR:80.702% C+
Kills:9,032
Deaths (as Infiltrator):2,626
Deaths (to Infiltrators):2,294
KDR:3.43945
Kill Difference:6,406
Playtime:389.266 hours
Usage:23%
Score:4.597m
Score/min:197
Accuracy (listed only):30.639%
HSR (listed only):33.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,275
Deaths:697
KDR:3.264
Accuracy:24.064% C++
HSR:20% C+
TRAC-5 S
C**
Kills:1,261
Deaths:1,108
KDR:1.138
Accuracy:24.149% C**
HSR:17.129% C++
TRS-12 Uppercut
C+
Kills:1,218
Deaths:863
KDR:1.411
Accuracy:57.171% C+
HSR:12.972% C
HC1 Cougar
C**
Kills:840
Deaths:593
KDR:1.417
Accuracy:25.719% C**
HSR:21.905% C+
FA1 Barrage
C+
Kills:693
Deaths:741
KDR:0.935
Accuracy:36.613% C
HSR:15.729% C+
LC2 Lynx
C+
Kills:604
Deaths:381
KDR:1.585
Accuracy:22.730% C+
HSR:20.861% C+
AMR-66
C**
Kills:531
Deaths:439
KDR:1.210
Accuracy:28.355% C**
HSR:20.716% D
TAS-16 Blackjack
C*
Kills:354
Deaths:160
KDR:2.213
Accuracy:62.633% C*
HSR:15.819% C++
NS-11C
C+
Kills:281
Deaths:177
KDR:1.588
Accuracy:24.147% C+
HSR:14.235% D-
AS16 NightHawk
C
Kills:141
Deaths:95
KDR:1.484
Accuracy:36.737% C
HSR:13.475% C
MG-HBR1 Dragoon
A+
Kills:134
Deaths:14
KDR:9.571
Accuracy:39.683% B**
HSR:43.284% A+
T5 AMC
C++
Kills:130
Deaths:139
KDR:0.935
Accuracy:23.926% C++
HSR:17.692% C-
TS4 Haymaker
A
Kills:75
Deaths:32
KDR:2.344
Accuracy:40.360% C+
HSR:18.667% A
TRAC-5
A
Kills:61
Deaths:53
KDR:1.151
Accuracy:18.729% D
HSR:26.230% A
TRAC-5 Burst
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:24.194% C
HSR:20.370% C-
Kills:8,652
Deaths (as Engineer):5,532
Deaths (to Engineers):2,674
KDR:1.56399
Kill Difference:3,120
Playtime:451.078 hours
Usage:27%
Score:6.802m
Score/min:251
Accuracy (listed only):32.614%
HSR (listed only):19.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:1,218
Deaths:863
KDR:1.411
Accuracy:57.171% C+
HSR:12.972% C
FA1 Barrage
C+
Kills:693
Deaths:741
KDR:0.935
Accuracy:36.613% C
HSR:15.729% C+
TAS-16 Blackjack
C*
Kills:354
Deaths:160
KDR:2.213
Accuracy:62.633% C*
HSR:15.819% C++
TAR
C**
Kills:263
Deaths:125
KDR:2.104
Accuracy:24.771% C**
HSR:18.251% C
SMG-46 Armistice
B
Kills:170
Deaths:66
KDR:2.576
Accuracy:24.536% C+
HSR:18.235% B
T1B Cycler
C++
Kills:163
Deaths:58
KDR:2.810
Accuracy:26.594% C++
HSR:28.221% C++
AS16 NightHawk
C
Kills:141
Deaths:95
KDR:1.484
Accuracy:36.737% C
HSR:13.475% C
PDW-16 Hailstorm
D
Kills:104
Deaths:73
KDR:1.425
Accuracy:20.818% D
HSR:5.769% F-
TS4 Haymaker
A
Kills:75
Deaths:32
KDR:2.344
Accuracy:40.360% C+
HSR:18.667% A
TORQ-9
D
Kills:69
Deaths:27
KDR:2.556
Accuracy:19.142% D*
HSR:18.841% D
Kills:3,250
Deaths (as Combat Medic):2,240
Deaths (to Combat Medics):1,342
KDR:1.45089
Kill Difference:1,010
Playtime:40.312 hours
Usage:2%
Score:0.666m
Score/min:275
Accuracy (listed only):34.938%
HSR (listed only):16.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:481
Deaths:208
KDR:2.313
Accuracy:11.827% D
HSR:17.464% C
M2 Mutilator
B++
Kills:420
Deaths:197
KDR:2.132
Accuracy:11.478% D-
HSR:21.905% B++
M3 Pounder HEG
C**
Kills:298
Deaths:177
KDR:1.684
Accuracy:40.840% C**
HSR:2.685% C
M3 Pounder HEG
C+
Kills:249
Deaths:154
KDR:1.617
Accuracy:40.687% C+
HSR:2.008% D
NS-10 Burster
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:31.843% B+
HSR:7.692% B*
Kills:1,500
Deaths (as MAX Suit):374
Deaths (to MAX Suits):634
KDR:4.0107
Kill Difference:1,126
Playtime:42.613 hours
Usage:3%
Score:0.880m
Score/min:344
Accuracy (listed only):27.335%
HSR (listed only):10.351%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:128
V. Kills:18 N/A
Deaths:31
KDR:4.129
Accuracy:30.503% C*
KPH:17.700 D-
VKPH:2.500 C-
Hellfire Rocket Pods
C+
Kills:115
V. Kills:15 N/A
Deaths:7
KDR:16.429
Accuracy:48.442% C+
KPH:49.900 C-
VKPH:6.500 D
M18 Needler
C-
Kills:73
V. Kills:60 120%
Deaths:41
KDR:1.780
Accuracy:39.730% A
KPH:7.900 C-
VKPH:6.500 C-
Kills:316 (201 + 0)
Deaths:79
KDR:4
VKDR:1.177
Vehicle Kills:93
Kill Difference:237
Playtime:18.768 hours
Usage:1%
Score:0.155m
Score/min:137
Piloting Accuracy:39.730%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:99
V. Kills:8 N/A
Deaths:3
KDR:33
Accuracy:61.198% A*
KPH:96 A++
VKPH:7.800 C+
Kills:99 (0 + 99)
Deaths:3
KDR:33
VKDR:2.667
Vehicle Kills:8
Kill Difference:96
Playtime:1.032 hours
Usage:0%
Score:0.018m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:61.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:163
V. Kills:105 154%
Deaths:21
KDR:7.762
Accuracy:60.226% B+
KPH:28.700 C+
VKPH:18.500 C++
L100 Python HESH
C**
Kills:126
V. Kills:32 382%
Deaths:12
KDR:10.500
Accuracy:44.013% C--
KPH:35.500 D
VKPH:9 C**
Kills:289 (289 + 0)
Deaths:33
KDR:8.758
VKDR:4.152
Vehicle Kills:137
Kill Difference:256
Playtime:9.228 hours
Usage:1%
Score:0.121m
Score/min:218
Driving Accuracy:44.013%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:856
V. Kills:571 150%
Deaths:132
KDR:6.485
Accuracy:48.167% C**
KPH:24.600 C
VKPH:16.400 C+
P2-120 HEAT
B+
Kills:205
V. Kills:79 256%
Deaths:40
KDR:5.125
Accuracy:45.352% B+
KPH:16.800 D
VKPH:6.500 D-
P2-120 HESH
C+
Kills:157
V. Kills:26 N/A
Deaths:7
KDR:22.429
Accuracy:36.625% D
KPH:44.600 C+
VKPH:7.400 C
Kills:1,218 (1,218 + 0)
Deaths:179
KDR:6.804
VKDR:3.777
Vehicle Kills:676
Kill Difference:1,039
Playtime:50.542 hours
Usage:3%
Score:0.604m
Score/min:199
Driving Accuracy:36.625%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:132
V. Kills:1 N/A
Deaths:11
KDR:12
Accuracy:39.615% B+
KPH:113 C*
VKPH:0.900 D**
G20 Vulcan-H
C+
Kills:94
V. Kills:80 116%
Deaths:33
KDR:2.848
Accuracy:49.480% C**
KPH:31.500 D
VKPH:26.800 C+
Kills:226 (0 + 226)
Deaths:44
KDR:5.136
VKDR:1.841
Vehicle Kills:81
Kill Difference:182
Playtime:4.151 hours
Usage:0%
Score:0.093m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:49.480%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
B**
Kills:93
V. Kills:63 145%
Deaths:3
KDR:31
Accuracy:38.437% A
KPH:21 B+
VKPH:14.300 B**
G30 Walker
A
Kills:56
V. Kills:50 110%
Deaths:1
KDR:56
Accuracy:36.889% B**
KPH:20.300 B+
VKPH:18.100 A
M20 Basilisk
C++
Kills:55
V. Kills:25 212%
Deaths:14
KDR:3.929
Accuracy:34.504% C-
KPH:18.100 C
VKPH:8.200 C++
Kills:204 (0 + 204)
Deaths:18
KDR:11.333
VKDR:7.667
Vehicle Kills:138
Kill Difference:186
Playtime:10.223 hours
Usage:1%
Score:0.165m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:34.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,8103,7731,3152.869B+0.6123.69%C**21.813%C25.3C--N/A78149.3h11.1B+47B+
TSAR-42 3,3973,3745036.708B++4.4444.496%B*74.244%B++31CN/A85108.8h2.1B+4.6B++
LC3 Jaguar 2,3172,2756973.264A1.0024.064%C++20%C+24.1CN/A6994.4h12.1C**50.3B
RAMS .50M 1,9071,9031919.963A*7.7043.149%B++86.18%B**20.1C--N/A5394.7h1.8B*4.3B++
T4 AMP 1,5011,4887252.052B**0.2124.756%C18.952%C+29C+N/A8451.3h12.7B+51.4C**
TRAC-5 S 1,2891,2611,1081.138C**1.1324.149%C**17.129%C++15.9CN/A4879.3h15.7D65.1C+
TRS-12 Uppercut 1,2241,2188631.411C*0.8557.171%C+12.972%C18.6D-N/A5665.6h2.9C5C+
P2-120 AP 1,4278561326.485C+4.2248.167%C**5.841%A24.6C16.4C+21934.8h8.3C17.2C+
HC1 Cougar 8478405931.417B+0.8525.719%C**21.905%C+17.2C--N/A5148.9h12.9C+50.1C*
Claymore 7947935713.912B**11.6535.192%C**N/A125.9CN/A3846.3h1.1B*3.2B+
NS-44 Commissioner AE 7597512632.856A0.5937.793%C-28.229%B35.1C-N/A10121.4h3.5C++9.1C++
T9 CARV 7507413532.099B+0.1619.932%C*20.513%C23.8C+N/A10631.2h12.3B+61.5B+
FA1 Barrage 7056937410.935C+1.3336.613%C15.729%C+17.2DN/A8140.2h5.4C+14.7C+
T7 Mini-Chaingun 6866773831.768B*0.5013.63%D12.408%C+29.7C+N/A11922.8h14B102.8C++
LC2 Lynx 6146043811.585B+0.6822.73%C+20.861%C+18.4C-N/A6732.8h16C+70.4C++
AMR-66 5415314391.21B1.0528.355%C**20.716%D14.5C-N/A4936.7h9.6C+33.7C**
M2 Mutilator 4884812082.313B+0.0511.827%D17.464%C26.6C+N/A9918.1h16.5B139.9C+
M2 Mutilator 4274201972.132C**0.1311.478%D-21.905%B++25.8C+N/A8516.3h17.3C++150.9C
Ripper 4213755,4950.068C+2.2010.365%D**20.267%B+0.5C-N/A2729.4h1.9D18.3C+
TAS-16 Blackjack 3553541602.213B**0.0562.633%C*15.819%C++30.8CN/A9611.5h2.3B+3.7B+
TX1 Repeater 3403352551.314B++0.9521.938%C-21.493%C++19.7CN/A7317h12.6B57.6C++
C-4 4583061971.553C++0.7119.926%D--N/A22.2D*11D*23213.8h2.3D**11.5F
M3 Pounder HEG 3642981771.684C*0.5840.84%C**2.685%C18.4C++4.1B+10716.2h15.9C*39.1C**
TMG-50 2932891222.369B**0.1121.666%C++16.955%D--22.1C--N/A10213.1h12.4C+57.4C*
ASP-30 Grounder 4642842481.145B*1.1262.366%C+3.873%B+12.5C-7.9C11622.7h8.6C+13.8C+
NS-11C 2872811771.588B++0.6824.147%C+14.235%D-21.1CN/A10213.3h12.2B+50.7B+
NS Decimator 369270823.293M1.0358.91%C1.111%D-30.7C11.3D2338.8h4.2B+7.1B+
TAR 2662631252.104B+0.1624.771%C**18.251%C23.1CN/A8111.4h16.1D-64.8C+
M3 Pounder HEG 3052491541.617C+0.6540.687%C+2.008%D18C+4.1C++9913.8h16.5C**40.7C**
Frag Grenade 2232161216N/A213.7439.16%DN/A270D-8.8C++11450.8h5D-12.8D-
TS2 Inquisitor 218211822.573A0.3125.251%C-21.327%C**21.5DN/A559.8h12C47.7C
P2-120 HEAT 284205405.125C+2.8645.352%B+7.317%A**16.8D6.5D-13612.2h6.6B+14.6B+
Tank Mine 312195345.735A++3.4723.566%DN/A75D45D7172.6h1.8C*7.5D
T32 Bull 1781761211.455C+0.8121.572%C20.455%C-18.9D-N/A839.3h15D69.3C
NS-15MB 1741731061.632C+0.6321.74%D17.919%D*23.1D--N/A557.5h12.1C+55.7C+
NS-44 Commissioner 1761721810.95C+1.3132.482%C-20.349%C13.4DN/A5312.8h5D-15.5C--
SMG-46 Armistice 172170662.576A+0.3124.536%C+18.235%B24.6CN/A1086.9h14.8C++60.2C++
T1B Cycler 167163582.81B+0.5526.594%C++28.221%C++34CN/A1274.8h18F-67.5D
L100 Python AP 268163217.762B++5.5060.226%B+4.908%A28.6C+18.4C++2595.7h6.2C+10.3C**
P2-120 HESH 183157722.429B++20.1736.625%DN/A44.9C+7.4C2183.5h5.8D15.7D
NS-44L Blackhand 145145572.544B**0.2845.93%B+42.759%C++15.8C--N/A449.2h3.8B+8.3B+
AS16 NightHawk 144141951.484C**0.7836.737%C13.475%C23.1C-N/A816.1h4.6C++12.4C++
MANA Anti-Vehicle Turret 236140443.182B**0.9262.135%B*3.571%C+37.8C*25.9C+4103.7h10.2C+16.4B
MG-HBR1 Dragoon 134134149.571S7.3139.683%B**43.284%A+41.9B*N/A1033.2h5.2B*13.2B*
P525 Marauder-H 1331321112C+9.7439.615%B+N/A110C*N/A2721.2h5.1B++13B*
TRAP-M1 132131831.578C+0.6927.927%C29.771%B+13.2D*N/A379.9h10.1C+36.2C+
T5 AMC 1321301390.935C+1.3323.926%C++17.692%C-13.5DN/A629.6h19.6D*81.8C
M14 Banshee 146128314.129C+1.8730.503%C*1.563%B++17.8D-2.5C-777.2h35.8C-117.3C
L100 Python HESH 1581261210.5C+8.2444.013%C--4.762%M+35D8.9C**1533.6h4.3D-9.8D
Hellfire Rocket Pods 130115716.429B**14.1748.442%C+2.609%M50C-6.5D3022.3h25.4C+52.5C++
PDW-16 Hailstorm 104104731.425B+0.8420.818%D5.769%F-17.9C--N/A675.8h16.7C80.1C+
T7 Mini-Chaingun AE 102100313.226A+0.9613.746%D*13%C33.3C--N/A953h18.4D--133.5D--
L105 Zephyr 10799333A*30.7461.198%A*N/A99A++8C+2861h4.7B*7.8B**
G20 Vulcan-H 17494332.848C0.5849.48%C**2.128%C--31.3D26.7C+4133h152.4D**308D-
G30 Walker 15693331U28.7438.437%A2.151%D-21.1B+14.3B**2884.4h266.8D-694.2C*
Striker AE 15781174.765S2.5055.777%B+N/A14.2C+13.3C++1615.7h50.8C91.1C++
TS4 Haymaker 7575322.344B**0.0840.36%C+18.667%A22.1C--N/A573.4h5.4D13.3C+
M18 Needler 13373411.78C+0.4839.73%A5.479%A*7.9C-6.5C-1449.2h124.6B+313.6B++
TX2 Emperor 7170790.886C+1.3815.863%F-14.286%D-15.6DN/A504.5h10.1C+63.4D*
TORQ-9 7269272.556B*0.2919.142%D*18.841%D23C--1A1533h16C83.4D
T9 CARV-S 6563262.423B++0.169.207%F--15.873%D*27.4DN/A1272.3h11.7C**127.6D**
MG-H1 Watchman 6362106.2M++3.9427.121%B*29.032%B+41.3C++N/A2011.5h20.4D--75.1C++
Spear Anti-Vehicle Phalanx Turret 10562512.4B**10.1441.109%C8.065%A*36.5C+25.3B+4191.7h9.8C+23.9C+
NS-61 Emissary 6262421.476B**0.7923.128%D-16.129%C+15.9C--N/A633.9h14.5C++62.9C+
NSX Masamune 8461361.694A0.5753.438%C--1.639%C23.5C8.8C-1762.6h12.9C++24.1C+
TRAC-5 6261531.151B+1.1118.729%D26.23%A14.5CN/A2984.2h17.1C91.6C
Rocklet Rifle 11059311.903A*0.3652.125%C+N/A15.5D--13.4D--2033.8h54.3D*104.1D-
SOAS-20 6059173.471A+1.2128.232%C++25.424%B++23.6DN/A1142.5h14.9D52.7C
RAMS-AE .50M 575796.333B++4.0743.29%C**80.702%C+28.5DN/A882h1.8B+4.1B+
G30 Walker 10656156U53.7436.889%B**1.786%D*20B+17.9A3352.8h255.6D692.9C*
M20 Basilisk 8055143.929B1.6734.504%C-9.091%A18.3C8.3C++1823h76.1B+220.6B+
TRAC-5 Burst 5454401.35C+0.9124.194%C20.37%C-17.4DN/A573.1h15.7C-64.9C
NS-10 Burster 8052124.333M**2.0731.843%B+7.692%B*6.7B*3.6C+707.8h142.3B+446.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon202,9832.7h
M20 Wyvern0860.1h
Anti-Vehicle MANA Turret71,4061.9h
Nano-Armor Kit269362,01931.3h
NSX Naginata01420h
AE Nano-Armor Kit43146,4609h
AE Medical Applicator1833,5862.7h
Nanite Revive Grenade04870.1h
Nanite Healing Grenade01150h
Medical Applicator188101,9869.1h
Auraxium Chainblade651119.9h
Spitfire Auto-Turret181,9142.4h
Restoration Kit5830.2h
Motion Spotter166,7225.9h
Shield Recharging Field71520.1h
Smoke Grenade08350.3h
Ammunition Package295,3521.7h
Medical Kit8029,12119h
Anti-Infantry MANA Turret43060.5h
Nano-Repair Grenade01870.1h
Hardlight Barrier42670.3h
Recon Detection Device3313,22625.5h

Check the help document for the dictionary if you want to learn more about words used here.


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