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Director General Hex5NC[S1MA] Hex5NC
NC BR 96

KDR: 3.93

Score: 12.1m

Last Seen: Dec 9th, 2018 11:44 AM
- OFFLINE - 24.9 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt - Outfit Leader of CertPlaskarna[S1MA] CertPlaskarna
NC outfit on Cobalt

Members: 2
Level Progress (to 97): 69%
Level 100 Progress: 64% 196h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS AF-4AE Cyclone GR-22 GR-22AE LA1 Anchor EM6 MGR-L1 Promise NC6 Gauss SAW NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,328,911 MLG Score: 2661
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.124%25.619%7722799517,6944.9041-0.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.049%1.779A++0.78B++-0.872D--HEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.603B+90.372C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.615%0.897%527310192,0073689935.4538202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.466%-1.034D*-0.657D1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.226C++34.30.351C**89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.963%1.776%1289510171,6332265397.22566302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.392%0.989B*-0.558D-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.80.699B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.55%9.839%611410186201821653.38798373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.859%1.433A1.416A-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.922B*4.70.879B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.876%77.106%6111102146339131.18414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.372A0.789B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.10.338C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.172%12.5%611110217232300.22291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.818B++-0.395C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.60.25C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CertPlaskarna[S1MA] CertPlaskarna
NC outfit on Cobalt

Members: 2
12.1m284.8%574 (34.4k)490 (29.4k)3.9277826,1596,6604.2358996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022251722.778%20.639%47003:4313

32% Combat Medic34% Engineer18% Heavy Assault13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 3:32 PMFeb 23rd, 2018 7:25 PMDec 9th, 2018 9:17 PM (9h) (PST)Dec 9th, 2018 8:18 AM (22h) (PST)Dec 9th, 2018 7:44 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9911728191.0580.2690.2183.2680.0892661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,44710,34049,107631613196529,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
412h/17.2d 2,052 5,399 7,573 80.8k 251 1,493 2,203 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,172
Deaths:189
KDR:6.201
Accuracy:32.056% A+
HSR:30.119% B++
EM6
A
Kills:1,170
Deaths:235
KDR:4.979
Accuracy:28.044% A
HSR:30.855% B**
MGR-L1 Promise
B**
Kills:1,169
Deaths:197
KDR:5.934
Accuracy:28.823% B**
HSR:29.085% B+
NC6 Gauss SAW
B**
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:26.136% B**
HSR:23.565% C++
GD-22S
A
Kills:1,167
Deaths:277
KDR:4.213
Accuracy:28.968% A
HSR:28.878% B++
EM1
A++
Kills:246
Deaths:68
KDR:3.618
Accuracy:30.265% A++
HSR:21.138% C+
NS-15MP
B*
Kills:55
Deaths:10
KDR:5.500
Accuracy:31.098% B*
HSR:30.909% C*
Kills:6,146
Deaths (as Heavy Assault):1,303
Deaths (to Heavy Assaults):1,793
KDR:4.71681
Kill Difference:4,843
Playtime:74.456 hours
Usage:18%
Score:2.022m
Score/min:453
Accuracy (listed only):29.341%
HSR (listed only):27.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B+
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:31.146% B+
HSR:26.058% C++
Razor GD-23
B*
Kills:1,166
Deaths:416
KDR:2.803
Accuracy:28.968% B*
HSR:22.985% B+
AC-X11
A
Kills:667
Deaths:171
KDR:3.901
Accuracy:31.096% A
HSR:25.038% B+
Blitz GD-10
A+
Kills:417
Deaths:126
KDR:3.310
Accuracy:31.713% A+
HSR:24.460% A+
AF-4A Bandit
B**
Kills:260
Deaths:58
KDR:4.483
Accuracy:28.144% B++
HSR:28.462% B**
AF-19 Mercenary
B+
Kills:206
Deaths:163
KDR:1.264
Accuracy:24.575% B+
HSR:18.932% C
NS-11CP
C**
Kills:166
Deaths:42
KDR:3.952
Accuracy:29.651% C**
HSR:19.880% C-
AF-4 Cyclone
A+
Kills:148
Deaths:33
KDR:4.485
Accuracy:32.880% A+
HSR:28.378% A+
Mauler S6
B**
Kills:72
Deaths:33
KDR:2.182
Accuracy:51.172% B**
HSR:12.500% D
Kills:4,307
Deaths (as Light Assault):1,296
Deaths (to Light Assaults):1,600
KDR:3.3233
Kill Difference:3,011
Playtime:51.743 hours
Usage:13%
Score:1.354m
Score/min:436
Accuracy (listed only):32.149%
HSR (listed only):22.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,166
Deaths:416
KDR:2.803
Accuracy:28.968% B*
HSR:22.985% B+
AC-X11
A
Kills:667
Deaths:171
KDR:3.901
Accuracy:31.096% A
HSR:25.038% B+
AF-4A Bandit
B**
Kills:260
Deaths:58
KDR:4.483
Accuracy:28.144% B++
HSR:28.462% B**
AF-19 Mercenary
B+
Kills:206
Deaths:163
KDR:1.264
Accuracy:24.575% B+
HSR:18.932% C
NS-11CP
C**
Kills:166
Deaths:42
KDR:3.952
Accuracy:29.651% C**
HSR:19.880% C-
Mauler S6
B**
Kills:72
Deaths:33
KDR:2.182
Accuracy:51.172% B**
HSR:12.500% D
Kills:2,537
Deaths (as Engineer):883
Deaths (to Engineers):1,124
KDR:2.87316
Kill Difference:1,654
Playtime:142.090 hours
Usage:34%
Score:4.245m
Score/min:498
Accuracy (listed only):32.268%
HSR (listed only):21.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:31.146% B+
HSR:26.058% C++
GR-22
A+
Kills:1,190
Deaths:305
KDR:3.902
Accuracy:31.062% A+
HSR:17.899% C+
GR-22AE
B**
Kills:1,175
Deaths:269
KDR:4.368
Accuracy:33.030% B**
HSR:29.447% B+
NC1 Gauss Rifle
A
Kills:1,167
Deaths:309
KDR:3.777
Accuracy:28.571% A
HSR:25.536% B++
Carnage AR
A++
Kills:1,161
Deaths:200
KDR:5.805
Accuracy:32.755% A++
HSR:20.930% C++
Gauss Rifle S
A+
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:32.075% A+
HSR:22.845% B
Reaper DMR
A
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:31.749% A
HSR:23.575% C+
NC9 A-Tross
B*
Kills:483
Deaths:138
KDR:3.500
Accuracy:28.993% B*
HSR:26.087% C**
Blitz GD-10
A+
Kills:417
Deaths:126
KDR:3.310
Accuracy:31.713% A+
HSR:24.460% A+
AF-4 Cyclone
A+
Kills:148
Deaths:33
KDR:4.485
Accuracy:32.880% A+
HSR:28.378% A+
Gauss Rifle Burst
B++
Kills:112
Deaths:20
KDR:5.600
Accuracy:31.143% B++
HSR:19.643% D-
Mauler S6
B**
Kills:72
Deaths:33
KDR:2.182
Accuracy:51.172% B**
HSR:12.500% D
Gauss Prime
B*
Kills:54
Deaths:12
KDR:4.500
Accuracy:29.993% B*
HSR:25.926% B
Kills:9,502
Deaths (as Combat Medic):2,120
Deaths (to Combat Medics):657
KDR:4.48208
Kill Difference:7,382
Playtime:131.849 hours
Usage:32%
Score:4.285m
Score/min:542
Accuracy (listed only):32.791%
HSR (listed only):23.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B+
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:31.146% B+
HSR:26.058% C++
NC14 Bolt Driver
B**
Kills:463
Deaths:65
KDR:7.123
Accuracy:42.876% B**
HSR:77.106% B
Blitz GD-10
A+
Kills:417
Deaths:126
KDR:3.310
Accuracy:31.713% A+
HSR:24.460% A+
NS-44 Commissioner AE
B**
Kills:328
Deaths:152
KDR:2.158
Accuracy:50.538% B**
HSR:23.476% C+
NC4 Mag-Shot
A
Kills:215
Deaths:119
KDR:1.807
Accuracy:29.490% B
HSR:28.372% A
LA8 Rebel
B*
Kills:177
Deaths:68
KDR:2.603
Accuracy:36.874% B*
HSR:27.684% B*
AF-4 Cyclone
A+
Kills:148
Deaths:33
KDR:4.485
Accuracy:32.880% A+
HSR:28.378% A+
NC08 Mag-Scatter
B+
Kills:125
Deaths:62
KDR:2.016
Accuracy:56.447% B+
HSR:16.800% C**
NS-44 Commissioner
M
Kills:93
Deaths:50
KDR:1.860
Accuracy:52.125% A*
HSR:39.785% M
Kills:3,171
Deaths (as Infiltrator):929
Deaths (to Infiltrators):983
KDR:3.41335
Kill Difference:2,242
Playtime:9.541 hours
Usage:2%
Score:0.193m
Score/min:336
Accuracy (listed only):40.454%
HSR (listed only):32.458%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:735
V. Kills:780 94%
Deaths:375
KDR:1.960
Accuracy:25.501% D-
KPH:17.200 B
VKPH:18.200 A
Breaker Rocket Pods
A+
Kills:715
V. Kills:99 N/A
Deaths:52
KDR:13.750
Accuracy:54.887% B++
KPH:206.600 A+
VKPH:28.600 B**
M30 Mustang AH
A*
Kills:557
V. Kills:79 N/A
Deaths:79
KDR:7.051
Accuracy:60.875% B++
KPH:84.400 B**
VKPH:12 A*
Kills:2,007 (1,292 + 0)
Deaths:506
KDR:3.966
VKDR:1.893
Vehicle Kills:958
Kill Difference:1,501
Playtime:52.884 hours
Usage:13%
Score:1.286m
Score/min:405
Piloting Accuracy:60.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:71.795% M**
KPH:304.700 S
VKPH:10.200 B
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:2
Vehicle Kills:2
Kill Difference:59
Playtime:0.197 hours
Usage:0%
Score:0.015m
Score/min:1,303
Piloting Accuracy:N/A%
Gunner Accuracy:71.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:147
V. Kills:22 N/A
Deaths:12
KDR:12.250
Accuracy:44.363% B++
KPH:58.100 A+
VKPH:8.700 B
L100 Python AP
B**
Kills:116
V. Kills:63 181%
Deaths:11
KDR:10.546
Accuracy:49.254% D
KPH:41.200 B**
VKPH:22.400 B++
Kills:263 (263 + 0)
Deaths:23
KDR:11.435
VKDR:3.696
Vehicle Kills:85
Kill Difference:240
Playtime:5.344 hours
Usage:1%
Score:0.124m
Score/min:388
Driving Accuracy:49.254%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:570
V. Kills:284 200%
Deaths:36
KDR:15.833
Accuracy:53.950% B+
KPH:56.300 M**
VKPH:28.100 M+
Titan-150 HESH
A++
Kills:477
V. Kills:60 N/A
Deaths:33
KDR:14.455
Accuracy:56.918% B**
KPH:68.800 A++
VKPH:8.700 C++
Titan-150 HEAT
M++
Kills:323
V. Kills:101 317%
Deaths:18
KDR:17.944
Accuracy:50.142% B+
KPH:50.200 M++
VKPH:15.700 A++
E540 Halberd
A**
Kills:111
V. Kills:37 292%
Deaths:3
KDR:37
Accuracy:46.333% C*
KPH:55 A**
VKPH:18.300 B++
C85 Canister
B**
Kills:64
V. Kills:7 N/A
Deaths:1
KDR:64
Accuracy:43.327% B+
KPH:83.700 C**
VKPH:9.200 B**
Kills:1,545 (1,370 + 175)
Deaths:91
KDR:16.978
VKDR:5.374
Vehicle Kills:489
Kill Difference:1,454
Playtime:26.277 hours
Usage:6%
Score:0.672m
Score/min:426
Driving Accuracy:50.142%
Gunner Accuracy:43.327%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:394
V. Kills:22 N/A
Deaths:24
KDR:16.417
Accuracy:55.636% B+
KPH:211.900 A++
VKPH:11.800 B++
Kills:394 (0 + 394)
Deaths:24
KDR:16.417
VKDR:0.917
Vehicle Kills:22
Kill Difference:370
Playtime:1.860 hours
Usage:0%
Score:0.078m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:55.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:51
V. Kills:6 N/A
Deaths:5
KDR:10.200
Accuracy:53.010% A*
KPH:97.700 S
VKPH:11.500 A+
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:46
Playtime:0.523 hours
Usage:0%
Score:0.014m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:53.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4AE Cyclone 1,2191,2052544.744M++0.8231.146%B+26.058%C++97.2B**1.1A+33212.4h9C**28.8B+
GR-22 1,1931,1903053.902A*0.0331.062%A+17.899%C+79.3A*N/A21515h10.3B**33.3B**
GR-22AE 1,1871,1752694.368A++0.4433.03%B**29.447%B+81.6B**N/A26414.4h10.1B*30.5B*
LA1 Anchor 1,1851,1721896.201A+2.2732.056%A+30.119%B++114.9M1.3A27510.2h8.1B**25.4B*
EM6 1,1841,1702354.979A*1.0528.044%A30.855%B**119.4M++1.4M2699.8h8.5B**30.4B++
MGR-L1 Promise 1,1791,1691975.934M*2.0128.823%B**29.085%B+137.5M**1.2B*3158.5h10.1B**35.2B*
NC6 Gauss SAW 1,1751,1673273.569A*0.3626.136%B**23.565%C++93.4M++N/A28912.5h7.5B*28.7B++
NC1 Gauss Rifle 1,1701,1673093.777A**0.1528.571%A25.536%B++82.2M**N/A25114.2h8.6A+29.9B**
GD-22S 1,1801,1672774.213A++0.2928.968%A28.878%B++91.2A*1A++22912.8h9.2B*31.8B*
Razor GD-23 1,1791,1664162.803A++1.1228.968%B*22.985%B+45.4B**N/A12925.7h10.3B++35.5B+
Carnage AR 1,1671,1612005.805M*1.8832.755%A++20.93%C++98.4M*N/A24111.8h9.5A+28.9A
Gauss Rifle S 1,1641,1602414.813M*0.8932.075%A+22.845%B85.9M++N/A19913.5h8.6B**26.9B**
Reaper DMR 1,1641,1581806.433A++2.5131.749%A23.575%C+94.1M+N/A24112.3h7.5B**23.7B**
M20 Mustang 1,5157353751.96C++1.9725.501%D-N/A17.2B18.2A33242.8h80.6B+315.9B+
Breaker Rocket Pods 8147155213.75B*9.8254.887%B++N/A204.3A28.3B**10883.5h9.4B**17.1B*
AC-X11 6716671713.901M++0.0331.096%A25.038%B+62.9A++N/A17510.6h8B*25.7B++
Titan-150 AP 8545703615.833A++11.9153.95%B+1.754%D56.4M**28.1M+44110.1h3.3B+6.1B**
M30 Mustang AH 636557797.051C**3.1260.875%B++1.257%C+84.4B**12A*5216.6h5.2B++8.5B++
NC9 A-Tross 4904831383.5A*0.4328.993%B*26.087%C**72.1A++1A3056.7h8.1B*27.8B*
Titan-150 HESH 5374773314.455B+10.5356.918%B**1.468%C69.1A++8.7C++4416.9h2.5B++4.4B**
NC14 Bolt Driver 466463657.123M++3.2042.876%B**77.106%B63.4M+N/A2017.3h2.1B*4.8B*
Blitz GD-10 4214171263.31A*0.6231.713%A+24.46%A+68.4A*N/A1966.1h13.8B+43.4B++
C85 Canister-H 4163942416.417C*12.4955.636%B+10.914%C+207.4A++11.6B++6971.9h4.5B++8B*
NS-44 Commissioner AE 3303281522.158B*1.7750.538%B**23.476%C+82B*N/A2004h3B+5.9B++
Titan-150 HEAT 4243231817.944M14.0250.142%B+N/A50.5M++15.8A++3646.4h3.8B*7.7B*
Shrike 4222971382.152A**1.7856.116%C+3.367%C**40.7A+17.1B++3057.3h5.4B++9.6B+
AF-4A Bandit 261260584.483M0.5628.144%B++28.462%B**83.9A*N/A2053.1h8.3B**29.4B*
EM1 248246683.618M0.3130.265%A++21.138%C+91.1A*N/A2672.7h11.2C**37B++
Frag Grenade 2262231223N/A219.0755.285%AN/A743.3B**10B+24970.3h2.7B**4.8B**
NC4 Mag-Shot 2172151191.807A+2.1229.49%B28.372%A53.8A++N/A1784h5.9B*20C**
AF-19 Mercenary 2092061631.264B+2.6624.575%B+18.932%C27.5B+N/A1867.5h11.7B+47.4B+
LA8 Rebel 183177682.603A++1.3236.874%B*27.684%B*98.3M++3.3S2951.8h4.9B*13.2B++
NS-11CP 170166423.952A++0.0229.651%C**19.88%C-59.3C*1.4A+1692.8h11.4C*38.3B
Mag-Cutter 1641603,2340.049B**3.8846.88%A+N/A1B+N/A4157.9h1.8B++3.9B++
AF-4 Cyclone 150148334.485M0.5632.88%A+28.378%A+70.5A++1A*2472.1h9.8B+29.8B++
C75 Viper 1691471212.25A+8.3244.363%B++3.401%A**58.8A+8.8B2862.5h8.6B*19.4B**
Hardlight Dagger 1411412,6230.054B+3.8744.372%A2.128%D1.1C+N/A3131.8h1.9B+4.3B+
NC08 Mag-Scatter 125125622.016B+1.9156.447%B+16.8%C**78.1A*N/A2021.6h3.2B**5.6B*
L100 Python AP 1791161110.545A+6.6249.254%D3.448%C**41.4B**22.5B++4792.8h5.1B+10.4B+
Gauss Rifle Burst 112112205.6A++1.6731.143%B++19.643%D-70B**N/A1621.6h9.9B+31.7B++
E540 Halberd 148111337S33.0746.333%C*9.009%M++55.5M18.5B++5902h3.8A+8.1A
Tank Mine 14296214.571B**0.6439.277%B+N/A120B57.5C+11070.8h1.7B+4.3B**
NS-44 Commissioner 9493501.86B*2.0752.125%A*39.785%M103.3M+1.1A++3690.9h2.5A4.8B**
Mauler S6 7272332.182A+1.7551.172%B**12.5%D80M+N/A3830.9h3.6B**7.1B**
Bouncing Betty 6464144.571C*0.6459.42%A++N/A106.7CN/A4800.6h1.9C++3.2B**
C85 Canister 7164164M+60.0743.327%B+9.375%D--80C*8.8B*1900.8h7.4C++17.1B+
L105 Zephyr 6260160S56.0771.795%M**N/A300S10B12960.2h2.3A*3.3A++
NS-15MP 5555105.5A++1.5731.098%B*30.909%C*183.3M*N/A3370.3h9.8B+31.5B+
Gauss Prime 5454124.5A*0.5729.993%B*25.926%B67.5B**N/A1940.8h7.6A++25.3A
MANA Anti-Personnel Turret 5353124.417N/A0.4927.704%UN/A530UN/A1349600.1h16.4T*59.3T*
M60-G Bulldog 5751510.2A++6.2753.01%A*3.922%B++102S12A+4540.5h5.4B*10.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02260.1h
Restoration Kit9970.4h
Nano-Armor Kit8379,85714.3h
Spawn Beacon31740.2h
AE Nano-Armor Kit1961,9954.5h
Nanite Revive Grenade05080.1h
Medical Kit5013,0897.3h
Medical Applicator6932,7732.3h
AE Medical Applicator124119,7897.5h
Spitfire Auto-Turret1610.1h
Recon Detection Device3520.1h
Shield Recharging Field122,1580.8h
Ammunition Package63650.4h
Anti-Infantry MANA Turret52310.4h
Coyote Missiles0600h

Check the help document for the dictionary if you want to learn more about words used here.


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