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Executor Hex5NC[S1MA] Hex5NC
NC BR 90

KDR: 4.16

Score: 14.5m

Last Seen: Jun 17th, 2019 6:38 PM
- OFFLINE - 172.7 hour(s)

Battle Rank 100 (90 total) - New Conglomerate on Cobalt - Outfit Leader of CertPlaskarna[S1MA] CertPlaskarna
NC outfit on Cobalt

Members: 2
Level Progress (to 101): 46%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Titan-150 HESH GR-22 AF-4AE Cyclone NC1 Gauss Rifle GR-22AE LA1 Anchor EM6 MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,256,353 MLG Score: 2603
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.101%26.131%78727118319,3914.84291-0.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.88%1.747A++0.804B++-0.778D-HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.599B+90.37C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.615%0.897%515312072,0073769935.32361202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.466%-1.028D*-0.642D1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.23C++34.30.353C**89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.05%1.065%2453512053,662272113713.4632322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.246%1.109B**-0.887D---0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.20.74B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.328%8.986%569412066902171963.16514350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%1.402A1.134B**-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.924B*4.70.882B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.435%76.398%5691120948343331.11547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.268A0.606B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+2.10.35C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.937%13.974%5692120822936310.629121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.146%0.804B++-0.415C---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.461B+3.70.251C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CertPlaskarna[S1MA] CertPlaskarna
NC outfit on Cobalt

Members: 2
14.5m277.8%589 (35.3k)506 (30.4k)4.1572930,7397,3944.5435590 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210295322.389%19.724%44203:5315

28% Combat Medic38% Engineer16% Heavy Assault15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 3:32 PMFeb 23rd, 2018 7:25 PMJun 23rd, 2019 10:45 AM (1d) (PST)Jun 17th, 2019 3:34 PM (7d) (PST)Jun 17th, 2019 2:38 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0651659001.0700.2570.2113.2580.1022603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8909,87754,013641513195630,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
478.7h/19.9d 2,856 6,063 8,874 93.6k 305 1,676 2,936 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,172
Deaths:189
KDR:6.201
Accuracy:32.056% A
HSR:30.119% B++
EM6
B**
Kills:1,170
Deaths:235
KDR:4.979
Accuracy:28.044% B**
HSR:30.855% B**
MGR-L1 Promise
B**
Kills:1,169
Deaths:197
KDR:5.934
Accuracy:28.823% B**
HSR:29.085% B+
NC6 Gauss SAW
B**
Kills:1,168
Deaths:327
KDR:3.572
Accuracy:26.134% B**
HSR:23.545% C+
GD-22S
B**
Kills:1,167
Deaths:277
KDR:4.213
Accuracy:28.968% B**
HSR:28.878% B++
EM1
A++
Kills:246
Deaths:68
KDR:3.618
Accuracy:30.265% A++
HSR:21.138% C+
NS-15MP
B*
Kills:91
Deaths:20
KDR:4.550
Accuracy:29.331% C**
HSR:37.363% B*
NC6A GODSAW
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:30.294% N/A
HSR:32% N/A
Kills:6,233
Deaths (as Heavy Assault):1,320
Deaths (to Heavy Assaults):1,982
KDR:4.72197
Kill Difference:4,913
Playtime:76.305 hours
Usage:16%
Score:2.067m
Score/min:452
Accuracy (listed only):29.239%
HSR (listed only):29.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:31.146% B
HSR:26.058% C++
NS-11CP
B**
Kills:1,168
Deaths:255
KDR:4.580
Accuracy:29.422% C++
HSR:30.736% B**
Razor GD-23
B*
Kills:1,166
Deaths:416
KDR:2.803
Accuracy:28.968% B*
HSR:22.985% B+
AC-X11
A
Kills:1,081
Deaths:295
KDR:3.664
Accuracy:31.418% A
HSR:26.920% B*
Blitz GD-10
A+
Kills:430
Deaths:131
KDR:3.282
Accuracy:31.503% A+
HSR:24.186% A
AF-4A Bandit
B**
Kills:260
Deaths:58
KDR:4.483
Accuracy:28.144% B+
HSR:28.462% B**
AF-19 Mercenary
B+
Kills:206
Deaths:163
KDR:1.264
Accuracy:24.575% B+
HSR:18.932% C-
AF-4 Cyclone
A+
Kills:198
Deaths:44
KDR:4.500
Accuracy:31.072% B**
HSR:28.283% A+
AF-57 Piston
B**
Kills:136
Deaths:35
KDR:3.886
Accuracy:52.100% B**
HSR:13.971% C+
Mauler S6
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:51.687% B**
HSR:13.979% C
NS Baron G5AE
B**
Kills:81
Deaths:32
KDR:2.531
Accuracy:57.721% B**
HSR:18.519% B+
MGR-C1 Charger
B*
Kills:51
Deaths:10
KDR:5.100
Accuracy:32.047% B*
HSR:25.490% C++
Kills:6,075
Deaths (as Light Assault):1,730
Deaths (to Light Assaults):1,779
KDR:3.51156
Kill Difference:4,345
Playtime:71.769 hours
Usage:15%
Score:1.995m
Score/min:463
Accuracy (listed only):35.817%
HSR (listed only):23.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,168
Deaths:255
KDR:4.580
Accuracy:29.422% C++
HSR:30.736% B**
Razor GD-23
B*
Kills:1,166
Deaths:416
KDR:2.803
Accuracy:28.968% B*
HSR:22.985% B+
AC-X11
A
Kills:1,081
Deaths:295
KDR:3.664
Accuracy:31.418% A
HSR:26.920% B*
AF-4A Bandit
B**
Kills:260
Deaths:58
KDR:4.483
Accuracy:28.144% B+
HSR:28.462% B**
AF-19 Mercenary
B+
Kills:206
Deaths:163
KDR:1.264
Accuracy:24.575% B+
HSR:18.932% C-
AF-57 Piston
B**
Kills:136
Deaths:35
KDR:3.886
Accuracy:52.100% B**
HSR:13.971% C+
Mauler S6
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:51.687% B**
HSR:13.979% C
NS Baron G5AE
B**
Kills:81
Deaths:32
KDR:2.531
Accuracy:57.721% B**
HSR:18.519% B+
MGR-C1 Charger
B*
Kills:51
Deaths:10
KDR:5.100
Accuracy:32.047% B*
HSR:25.490% C++
Kills:4,242
Deaths (as Engineer):1,301
Deaths (to Engineers):1,257
KDR:3.26057
Kill Difference:2,941
Playtime:184.176 hours
Usage:38%
Score:5.941m
Score/min:538
Accuracy (listed only):37.342%
HSR (listed only):22.221%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A
Kills:1,214
Deaths:313
KDR:3.879
Accuracy:31.025% A
HSR:18.204% C+
AF-4AE Cyclone
B
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:31.146% B
HSR:26.058% C++
NC1 Gauss Rifle
A
Kills:1,175
Deaths:311
KDR:3.778
Accuracy:28.571% A
HSR:25.447% B++
GR-22AE
B**
Kills:1,175
Deaths:269
KDR:4.368
Accuracy:33.030% B**
HSR:29.447% B+
Carnage AR
A++
Kills:1,161
Deaths:200
KDR:5.805
Accuracy:32.755% A++
HSR:20.930% C++
Gauss Rifle S
A+
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:32.075% A+
HSR:22.845% B
Reaper DMR
B**
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:31.749% B**
HSR:23.575% C+
NC9 A-Tross
B++
Kills:522
Deaths:157
KDR:3.325
Accuracy:29.003% B++
HSR:26.820% B+
Blitz GD-10
A+
Kills:430
Deaths:131
KDR:3.282
Accuracy:31.503% A+
HSR:24.186% A
AF-4 Cyclone
A+
Kills:198
Deaths:44
KDR:4.500
Accuracy:31.072% B**
HSR:28.283% A+
AF-57 Piston
B**
Kills:136
Deaths:35
KDR:3.886
Accuracy:52.100% B**
HSR:13.971% C+
Gauss Rifle Burst
B++
Kills:112
Deaths:20
KDR:5.600
Accuracy:31.143% B++
HSR:19.643% D--
Mauler S6
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:51.687% B**
HSR:13.979% C
NS Baron G5AE
B**
Kills:81
Deaths:32
KDR:2.531
Accuracy:57.721% B**
HSR:18.519% B+
Gauss Prime
B++
Kills:66
Deaths:21
KDR:3.143
Accuracy:29.434% B++
HSR:25.758% B
Kills:9,886
Deaths (as Combat Medic):2,245
Deaths (to Combat Medics):722
KDR:4.40356
Kill Difference:7,641
Playtime:133.968 hours
Usage:28%
Score:4.335m
Score/min:539
Accuracy (listed only):35.601%
HSR (listed only):22.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:31.146% B
HSR:26.058% C++
NC14 Bolt Driver
A
Kills:483
Deaths:66
KDR:7.318
Accuracy:43.435% A
HSR:76.398% C**
Blitz GD-10
A+
Kills:430
Deaths:131
KDR:3.282
Accuracy:31.503% A+
HSR:24.186% A
NS-44 Commissioner AE
B**
Kills:329
Deaths:152
KDR:2.164
Accuracy:50.537% B**
HSR:23.404% C
NC4 Mag-Shot
B**
Kills:277
Deaths:147
KDR:1.884
Accuracy:31.077% B+
HSR:26.354% B**
AF-4 Cyclone
A+
Kills:198
Deaths:44
KDR:4.500
Accuracy:31.072% B**
HSR:28.283% A+
LA8 Rebel
B*
Kills:191
Deaths:71
KDR:2.690
Accuracy:36.138% B++
HSR:28.272% B*
NC08 Mag-Scatter
B+
Kills:126
Deaths:63
KDR:2
Accuracy:56.962% B+
HSR:16.667% C*
NS-44 Commissioner
A**
Kills:114
Deaths:63
KDR:1.810
Accuracy:49.519% A++
HSR:39.474% A**
Kills:3,353
Deaths (as Infiltrator):991
Deaths (to Infiltrators):1,075
KDR:3.38345
Kill Difference:2,362
Playtime:9.878 hours
Usage:2%
Score:0.198m
Score/min:334
Accuracy (listed only):40.154%
HSR (listed only):32.122%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:735
V. Kills:780 94%
Deaths:375
KDR:1.960
Accuracy:25.501% D--
KPH:17.200 B
VKPH:18.200 A
Breaker Rocket Pods
A+
Kills:715
V. Kills:99 N/A
Deaths:52
KDR:13.750
Accuracy:54.887% B++
KPH:206.600 A+
VKPH:28.600 B**
M30 Mustang AH
A*
Kills:557
V. Kills:79 N/A
Deaths:79
KDR:7.051
Accuracy:60.875% B++
KPH:84.400 B**
VKPH:12 A*
Kills:2,007 (1,292 + 0)
Deaths:506
KDR:3.966
VKDR:1.893
Vehicle Kills:958
Kill Difference:1,501
Playtime:52.884 hours
Usage:11%
Score:1.288m
Score/min:406
Piloting Accuracy:60.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:71.795% M**
KPH:304.700 S
VKPH:10.200 B
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:2
Vehicle Kills:2
Kill Difference:59
Playtime:0.197 hours
Usage:0%
Score:0.015m
Score/min:1,303
Piloting Accuracy:N/A%
Gunner Accuracy:71.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:250
V. Kills:115 216%
Deaths:14
KDR:17.857
Accuracy:49.151% D
KPH:54.900 A++
VKPH:25.300 B**
C75 Viper
A++
Kills:184
V. Kills:35 N/A
Deaths:13
KDR:14.154
Accuracy:45.455% B*
KPH:60.300 A++
VKPH:11.500 B*
Kills:434 (434 + 0)
Deaths:27
KDR:16.074
VKDR:5.556
Vehicle Kills:150
Kill Difference:407
Playtime:7.604 hours
Usage:2%
Score:0.202m
Score/min:442
Driving Accuracy:45.455%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A*
Kills:1,228
V. Kills:233 N/A
Deaths:68
KDR:18.059
Accuracy:55.763% B**
KPH:78.500 A*
VKPH:14.900 A+
Titan-150 AP
S
Kills:1,132
V. Kills:488 231%
Deaths:64
KDR:17.688
Accuracy:55.758% B++
KPH:64.100 S
VKPH:27.600 M
Titan-150 HEAT
S
Kills:868
V. Kills:254 340%
Deaths:37
KDR:23.460
Accuracy:49.818% B
KPH:62.400 S
VKPH:18.300 A**
E540 Halberd
A**
Kills:175
V. Kills:60 287%
Deaths:4
KDR:43.750
Accuracy:47.991% B+
KPH:54 A**
VKPH:18.500 B++
Halberd SE
A
Kills:144
V. Kills:50 282%
Deaths:12
KDR:12
Accuracy:58.621% A
KPH:51.500 B
VKPH:17.900 C++
C85 Canister
A++
Kills:70
V. Kills:8 N/A
Deaths:2
KDR:35
Accuracy:43.188% B+
KPH:73.900 C++
VKPH:8.400 A++
Enforcer ML85
N/A
Kills:50
V. Kills:42 116%
Deaths:8
KDR:6.250
Accuracy:43.862% N/A
KPH:30.200 N/A
VKPH:25.300 N/A
Kills:3,667 (3,228 + 439)
Deaths:195
KDR:18.805
VKDR:5.821
Vehicle Kills:1,135
Kill Difference:3,472
Playtime:55.843 hours
Usage:12%
Score:1.496m
Score/min:447
Driving Accuracy:49.818%
Gunner Accuracy:43.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:394
V. Kills:22 N/A
Deaths:24
KDR:16.417
Accuracy:55.636% B+
KPH:211.800 A++
VKPH:11.800 B*
Kills:394 (0 + 394)
Deaths:24
KDR:16.417
VKDR:0.917
Vehicle Kills:22
Kill Difference:370
Playtime:1.860 hours
Usage:0%
Score:0.079m
Score/min:706
Driving Accuracy:N/A%
Gunner Accuracy:55.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:51
V. Kills:6 N/A
Deaths:5
KDR:10.200
Accuracy:53.010% A*
KPH:97.700 S
VKPH:11.500 A+
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:46
Playtime:0.523 hours
Usage:0%
Score:0.014m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:53.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 1,4611,2286818.059B*13.9055.763%B**N/A78.7A*14.9A+44315.6h2.4B**4.2B**
GR-22 1,2171,2143133.879A*0.2831.025%A18.204%C+78.8A*N/A21615.4h10.3A33.3B**
AF-4AE Cyclone 1,2191,2052544.744M++0.5931.146%B26.058%C++97.2B*1.1B**33212.4h9B28.8B+
NC1 Gauss Rifle 1,1781,1753113.778A*0.3828.571%A25.447%B++82.2M**N/A25514.3h8.5A+29.9B**
GR-22AE 1,1871,1752694.368A++0.2133.03%B**29.447%B+81.6B**N/A26414.4h10.1B*30.5B*
LA1 Anchor 1,1851,1721896.201A2.0432.056%A30.119%B++114.9A**1.3A++28010.2h8.1B**25.4B*
EM6 1,1841,1702354.979A*0.8228.044%B**30.855%B**119.4M++1.4A**2729.8h8.5B**30.4B++
MGR-L1 Promise 1,1791,1691975.934M**1.7828.823%B**29.085%B+137.5M**1.2B++3208.5h10.1B**35.2B*
NC6 Gauss SAW 1,1761,1683273.572A*0.5926.134%B**23.545%C+93.4M++N/A29612.5h7.5B*28.7B++
NS-11CP 1,1791,1682554.58A*0.4229.422%C++30.736%B**80.6B++N/A20114.5h10.3B+35.1B+
GD-22S 1,1801,1672774.213A++0.0628.968%B**28.878%B++91.2A*1A23112.8h9.2B*31.8B*
Razor GD-23 1,1791,1664162.803A*1.3528.968%B*22.985%B+45.4B**N/A13025.7h10.3B++35.5B++
Carnage AR 1,1671,1612005.805M*1.6532.755%A++20.93%C++98.4M*N/A24311.8h9.5A+28.9A
Gauss Rifle S 1,1641,1602414.813M**0.6632.075%A+22.845%B85.9M++N/A20013.5h8.6B**26.9B**
Reaper DMR 1,1641,1581806.433A++2.2831.749%B**23.575%C+94.1MN/A24212.3h7.5B**23.7B**
Titan-150 AP 1,6201,1326417.688A++13.5355.758%B++1.325%D-64S27.6M52317.7h3B**5.3A+
AC-X11 1,0871,0812953.664M0.4931.418%A26.92%B*65.1A++N/A20716.6h8B++25.3B++
Titan-150 HEAT 1,1228683723.459M*19.3049.818%BN/A62.4S18.3A**30613.9h3.3B**6.7B**
M20 Mustang 1,5157353751.96C++2.2025.501%D--N/A17.2B18.2A33342.8h80.6B+315.9B
Breaker Rocket Pods 8147155213.75B*9.5954.887%B++N/A204.3A+28.3B**10923.5h9.4B**17.1B*
M30 Mustang AH 636557797.051C**2.8960.875%B++1.257%C+84.4B**12A*5226.6h5.2B++8.5B++
NC9 A-Tross 5305221573.325A++0.8329.003%B++26.82%B+71.5A++1.1A+3047.3h8.1B**27.9B*
NC14 Bolt Driver 486483667.318M*3.1643.435%A76.398%C**63.6M+N/A2027.6h2.1B*4.8B*
Blitz GD-10 4344301313.282A*0.8831.503%A+24.186%A67.2A++N/A1966.4h13.8B+43.9B++
C85 Canister-H 4163942416.417C*12.2655.636%B+10.914%C+207.4A++11.6B*7061.9h4.5B*8B**
NS-44 Commissioner AE 3313291522.164B*1.9950.537%B**23.404%C82.3B*N/A2004h3B+5.9B++
Shrike 4222971382.152A**2.0156.114%C+3.367%B+40.7A+17.1B++3107.3h5.4B++9.6B+
NC4 Mag-Shot 2802771471.884A+2.2731.077%B+26.354%B**58.9A++N/A1884.7h6.1B*19.5C++
AF-4A Bandit 261260584.483M0.3328.144%B+28.462%B**83.9A*N/A2163.1h8.3B**29.4B*
L100 Python AP 3652501417.857M13.7049.151%D1.6%D54.3A++25B**5134.6h3.9B**8B*
EM1 248246683.618A**0.5430.265%A++21.138%C+91.1A**N/A2692.7h11.2C**37B*
Frag Grenade 2282251225N/A220.8454.883%AN/A750B**10B24940.3h2.7B**4.9B**
AF-19 Mercenary 2092061631.264B+2.8924.575%B+18.932%C-25.4B+N/A1858.1h11.7B+47.4B+
Mag-Cutter 2082033,8390.053B**4.1044.349%A2.463%D1.1B++N/A4189.3h1.8B++4C*
AF-4 Cyclone 201198444.5A**0.3431.072%B**28.283%A+73.3A++1.1A*2312.7h9.7B+31.3B++
LA8 Rebel 197191712.69A*1.4736.138%B++28.272%B*91M+2.9S2852.1h4.8B**13.3B++
C75 Viper 2191841314.154A*10.0045.455%B*2.717%A+59.4A++11.3B*3363.1h8.6B*19B**
E540 Halberd 235175443.75S39.5947.991%B+5.714%A54.7A**18.8B*5123.2h3.8A+8A
Halberd SE 1941441212C7.8458.621%AN/A51.4B17.9C++5852.8h4.6D--7.9C**
Hardlight Dagger 1411412,6400.053B+4.1044.103%A2.128%D-1.1C+N/A3133.4h1.9B+4.4B+
AF-57 Piston 137136353.886A**0.2752.1%B**13.971%C+97.1MN/A2751.4h3.8B++7.4B+
NC08 Mag-Scatter 126126632B+2.1656.962%B+16.667%C*78.8A*N/A1991.6h3.2B*5.6B++
NS-44 Commissioner 115114631.81B*2.3549.519%A++39.474%A**95A**N/A3581.2h2.7B**5.5B**
Gauss Rifle Burst 112112205.6A++1.4431.143%B++19.643%D--70B**N/A1621.6h9.9B+31.7B++
Tank Mine 154105234.565B**0.4143.792%B++N/A116.7C*54.4C11390.9h1.8C*4.2B**
MANA Anti-Personnel Turret 9796214.571N/A0.4132.27%UN/A960U10U1975400.1h18.2T*56.5T*
Mauler S6 9393372.514A1.6451.687%B**13.979%C93M**N/A3841h3.6B**7B**
NS-15MP 9291204.55B**0.3929.331%C**37.363%B*130A++1.4B**3240.7h9.4B++32B+
NS Baron G5AE 8181322.531B**1.6357.721%B**18.519%B+67.5B*N/A2981.2h3.9B+6.7C++
C85 Canister 7870235B**30.8443.188%B+10%D-77.8C++8.9A++1980.9h7.5C*17.3B+
Bouncing Betty 6666144.714C**0.5659.07%A++N/A110CN/A4970.6h1.9C++3.3B**
Gauss Prime 6766213.143B**1.0129.434%B++25.758%B60B++N/A1721.1h8.3A28.1B**
L105 Zephyr 6260160S55.8471.795%M**N/A300S10C**12960.2h2.3A*3.3A++
Rocklet Rifle 9254134.154S0.0054.91%C**N/A33.8B+23.8C+3851.6h40.3C+73.4C++
M60-G Bulldog 5751510.2A++6.0453.01%A*3.922%B++102S12A++4590.5h5.4B*10.1B**
MGR-C1 Charger 5251105.1M**0.9432.047%B*25.49%C++85A*1.7A+2530.6h9.1B**28.5B*
NC6A GODSAW 515077.143A**2.9930.294%C**32%B++83.3B*1.7A+5960.6h9.9C+32.7C++
C-4 6450153.333A0.8245.082%M**N/A250M**70M+34710.2h1.1B*2.4A
Enforcer ML85 925086.25C**2.0943.862%B6%M29.4B++24.7B**6191.7h14.2C32.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63000.3h
Nano-Armor Kit8379,85714.3h
AE Nano-Armor Kit28127,2929h
AE Medical Applicator126121,2797.7h
Nanite Revive Grenade05190.1h
Medical Kit5593,5167.8h
Medical Applicator6932,7732.3h
Spitfire Auto-Turret13030.2h
Restoration Kit9970.4h
Motion Spotter02350.1h
Recon Detection Device3520.1h
Shield Recharging Field122,1580.8h
Ammunition Package74570.5h
Anti-Infantry MANA Turret62560.5h
Coyote Missiles0600h

Check the help document for the dictionary if you want to learn more about words used here.


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