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Commissar Hex5TR[SIMA] Hex5TR
TR BR 81

KDR: 4.22

Score: 58.3m

Last Seen: Sep 12th, 2019 7:29 PM
- OFFLINE - 517.6 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Cobalt
Level Progress (to 82): 82%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar MSW-R T1S Cycler LC2 Lynx L100 Python AP HC1 Cougar T5 AMC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,742,192 MLG Score: 2192
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.151%26.021%73248117951,3363.846260.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.369%1.349A0.765B++-1.062D*HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.527B+9.90.307C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.636%1.334%616612216,44690233197.14634194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.216%-1.338D**-0.227C0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.3-0.143C45.70.141C++139.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.691%2.038%25007122012,512887386714.0901323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.702%0.936B*-0.318C-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.644B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.37%1.955%10271312145,42172712717.45667426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.053%0.291C*-0.619D-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.819B++8.60.787B++13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.258%72.845%1027512224,7211500183.14524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.916%1.549A+0.376C**0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.90.391B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.941%14.7%102741223966115470.836364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%1.105B**-0.005C+0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+3.40.291C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.3m274.7%630 (37.8k)545 (32.7k)4.21538104,51224,7934.5742381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227984721.457%18.926%40604:1959

18% Combat Medic46% Engineer10% Heavy Assault9% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 3:39 PMNov 24th, 2017 10:25 PMOct 12th, 2019 2:17 PM (61d) (PST)Sep 12th, 2019 3:41 PM (91d) (PST)Sep 12th, 2019 3:29 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9811508310.9770.2320.1852.9590.1002192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8559,00349,852591411178632,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1783.2h/74.3d 8,897 19,780 30,707 316.6k 1,053 6,064 10,725 105m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,037
Deaths:552
KDR:3.690
Accuracy:27.183% B*
HSR:28.817% B+
T32 Bull
B+
Kills:1,703
Deaths:480
KDR:3.548
Accuracy:26.395% B+
HSR:25.367% C++
T9 CARV
B**
Kills:1,300
Deaths:344
KDR:3.779
Accuracy:25.485% B**
HSR:27.692% B++
TMG-50
A+
Kills:1,261
Deaths:296
KDR:4.260
Accuracy:26.614% B*
HSR:35.210% A+
NS-15MP
C+
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:26.542% C
HSR:30.161% C+
T16 Rhino
B**
Kills:1,168
Deaths:249
KDR:4.691
Accuracy:26.458% B**
HSR:29.281% B**
NS-15M AE
C++
Kills:1,167
Deaths:246
KDR:4.744
Accuracy:25.991% C++
HSR:26.221% C+
T9 CARV-S
C*
Kills:369
Deaths:109
KDR:3.385
Accuracy:23.381% C*
HSR:26.287% C*
T9A "Butcher"
B**
Kills:200
Deaths:48
KDR:4.167
Accuracy:25.412% C++
HSR:36.500% B**
MG-H1 Watchman
B**
Kills:162
Deaths:76
KDR:2.132
Accuracy:20.827% C-
HSR:33.951% B**
Kills:10,544
Deaths (as Heavy Assault):2,630
Deaths (to Heavy Assaults):6,811
KDR:4.00913
Kill Difference:7,914
Playtime:178.450 hours
Usage:10%
Score:6.156m
Score/min:575
Accuracy (listed only):25.429%
HSR (listed only):29.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:2,090
Deaths:543
KDR:3.849
Accuracy:29.143% B**
HSR:22.057% C**
LC2 Lynx
B++
Kills:1,999
Deaths:646
KDR:3.094
Accuracy:27.494% B++
HSR:26.013% B++
HC1 Cougar
B+
Kills:1,842
Deaths:598
KDR:3.080
Accuracy:26.094% C**
HSR:25.353% B+
T5 AMC
B+
Kills:1,839
Deaths:832
KDR:2.210
Accuracy:26.271% B+
HSR:21.697% C**
MG-S1 Jackal
B**
Kills:1,680
Deaths:446
KDR:3.767
Accuracy:30.458% B++
HSR:26.548% B**
NS-11C
A
Kills:1,641
Deaths:456
KDR:3.599
Accuracy:26.924% B+
HSR:26.325% A
TRAC-5
B**
Kills:1,215
Deaths:330
KDR:3.682
Accuracy:26.937% B**
HSR:24.115% B*
SMG-46AE Armistice
B+
Kills:1,172
Deaths:304
KDR:3.855
Accuracy:32.425% B+
HSR:26.877% B+
SMG-46 Armistice
C+
Kills:1,167
Deaths:495
KDR:2.358
Accuracy:25.927% C+
HSR:16.624% C+
TRAC-5 S
B+
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:26.356% B+
HSR:18.589% B
NS-7 PDW
B++
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:29.013% B++
HSR:17.212% C+
NS-11CP
C*
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:29.970% C*
HSR:24.548% C*
NS Baron G5AE
B+
Kills:1,159
Deaths:350
KDR:3.311
Accuracy:51.358% B+
HSR:16.307% C++
PDW-16 Hailstorm
B+
Kills:1,158
Deaths:322
KDR:3.596
Accuracy:26.159% B
HSR:19.862% B+
MKV Suppressed
B+
Kills:1,155
Deaths:344
KDR:3.358
Accuracy:28.461% B+
HSR:20.866% C++
MG-C1 Kindred
B++
Kills:799
Deaths:300
KDR:2.663
Accuracy:29.751% B+
HSR:28.285% B++
TAS-16 Blackjack
B**
Kills:419
Deaths:153
KDR:2.739
Accuracy:73.755% B**
HSR:10.979% D-
TRAC-Shot
C**
Kills:323
Deaths:105
KDR:3.076
Accuracy:26.707% C**
HSR:16.099% C-
NSX-P Tanto
B**
Kills:295
Deaths:67
KDR:4.403
Accuracy:31.375% B**
HSR:29.492% B+
Shuriken
B**
Kills:265
Deaths:69
KDR:3.841
Accuracy:28.403% C*
HSR:25.660% B**
FA1 Barrage
B**
Kills:203
Deaths:93
KDR:2.183
Accuracy:49.216% B**
HSR:15.764% C+
TS4 Haymaker
B++
Kills:174
Deaths:56
KDR:3.107
Accuracy:50.073% B++
HSR:10.345% D-
AS16 NightHawk
M++
Kills:170
Deaths:68
KDR:2.500
Accuracy:48.536% B*
HSR:27.059% M++
Kills:24,250
Deaths (as Light Assault):7,584
Deaths (to Light Assaults):6,081
KDR:3.19752
Kill Difference:16,666
Playtime:281.859 hours
Usage:16%
Score:9.923m
Score/min:587
Accuracy (listed only):33.948%
HSR (listed only):21.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:2,090
Deaths:543
KDR:3.849
Accuracy:29.143% B**
HSR:22.057% C**
LC2 Lynx
B++
Kills:1,999
Deaths:646
KDR:3.094
Accuracy:27.494% B++
HSR:26.013% B++
HC1 Cougar
B+
Kills:1,842
Deaths:598
KDR:3.080
Accuracy:26.094% C**
HSR:25.353% B+
T5 AMC
B+
Kills:1,839
Deaths:832
KDR:2.210
Accuracy:26.271% B+
HSR:21.697% C**
NS-11C
A
Kills:1,641
Deaths:456
KDR:3.599
Accuracy:26.924% B+
HSR:26.325% A
TRAC-5
B**
Kills:1,215
Deaths:330
KDR:3.682
Accuracy:26.937% B**
HSR:24.115% B*
AMR-66
A
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:35.463% A
HSR:32.195% B**
MG-HBR1 Dragoon
B*
Kills:1,168
Deaths:223
KDR:5.238
Accuracy:37.180% B+
HSR:36.901% B*
TRAC-5 S
B+
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:26.356% B+
HSR:18.589% B
NS-11CP
C*
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:29.970% C*
HSR:24.548% C*
NS Baron G5AE
B+
Kills:1,159
Deaths:350
KDR:3.311
Accuracy:51.358% B+
HSR:16.307% C++
MG-C1 Kindred
B++
Kills:799
Deaths:300
KDR:2.663
Accuracy:29.751% B+
HSR:28.285% B++
TAS-16 Blackjack
B**
Kills:419
Deaths:153
KDR:2.739
Accuracy:73.755% B**
HSR:10.979% D-
TRAC-Shot
C**
Kills:323
Deaths:105
KDR:3.076
Accuracy:26.707% C**
HSR:16.099% C-
NSX-P Tanto
B**
Kills:295
Deaths:67
KDR:4.403
Accuracy:31.375% B**
HSR:29.492% B+
FA1 Barrage
B**
Kills:203
Deaths:93
KDR:2.183
Accuracy:49.216% B**
HSR:15.764% C+
TS4 Haymaker
B++
Kills:174
Deaths:56
KDR:3.107
Accuracy:50.073% B++
HSR:10.345% D-
AS16 NightHawk
M++
Kills:170
Deaths:68
KDR:2.500
Accuracy:48.536% B*
HSR:27.059% M++
Kills:18,830
Deaths (as Engineer):5,963
Deaths (to Engineers):4,019
KDR:3.15781
Kill Difference:12,867
Playtime:824.729 hours
Usage:46%
Score:26.629m
Score/min:538
Accuracy (listed only):36.256%
HSR (listed only):22.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,680
Deaths:446
KDR:3.767
Accuracy:30.458% B++
HSR:26.548% B**
NS-44 Commissioner
B**
Kills:1,179
Deaths:472
KDR:2.498
Accuracy:45.235% B**
HSR:23.834% C++
SMG-46AE Armistice
B+
Kills:1,172
Deaths:304
KDR:3.855
Accuracy:32.425% B+
HSR:26.877% B+
TSAR-42
A
Kills:1,172
Deaths:163
KDR:7.190
Accuracy:47.469% A
HSR:69.027% C+
TS2 Inquisitor
B*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:33.266% B++
HSR:25.450% B*
SMG-46 Armistice
C+
Kills:1,167
Deaths:495
KDR:2.358
Accuracy:25.927% C+
HSR:16.624% C+
HSR-1
B*
Kills:1,167
Deaths:260
KDR:4.488
Accuracy:40.617% B*
HSR:33.505% B+
NS-30 Vandal
A
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:41.932% A
HSR:29.871% B
KSR-35
A+
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:44.938% A+
HSR:32.674% B+
SR-7
B+
Kills:1,163
Deaths:132
KDR:8.811
Accuracy:44.505% B+
HSR:75.065% C-
NS-7 PDW
B++
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:29.013% B++
HSR:17.212% C+
M77-B
A
Kills:1,161
Deaths:144
KDR:8.063
Accuracy:45.702% A
HSR:75.883% C+
RAMS .50M
B**
Kills:1,161
Deaths:111
KDR:10.460
Accuracy:45.282% B**
HSR:72.954% D
PDW-16 Hailstorm
B+
Kills:1,158
Deaths:322
KDR:3.596
Accuracy:26.159% B
HSR:19.862% B+
MKV Suppressed
B+
Kills:1,155
Deaths:344
KDR:3.358
Accuracy:28.461% B+
HSR:20.866% C++
TX1 Repeater
B+
Kills:793
Deaths:445
KDR:1.782
Accuracy:28.331% B+
HSR:23.834% B
T4 AMP
C+
Kills:268
Deaths:144
KDR:1.861
Accuracy:27.306% C+
HSR:17.164% C
Shuriken
B**
Kills:265
Deaths:69
KDR:3.841
Accuracy:28.403% C*
HSR:25.660% B**
TX2 Emperor
C*
Kills:214
Deaths:113
KDR:1.894
Accuracy:29.390% C++
HSR:22.430% C*
SOAS-20
B**
Kills:164
Deaths:36
KDR:4.556
Accuracy:33.862% B**
HSR:25.610% B+
NS-44 Commissioner AE
B**
Kills:126
Deaths:68
KDR:1.853
Accuracy:49.379% B**
HSR:20.635% C--
NS-357 Underboss
B+
Kills:93
Deaths:49
KDR:1.898
Accuracy:40.601% B+
HSR:16.129% D
NS-AM7 Archer
C++
Kills:82
Deaths:67
KDR:1.224
Accuracy:50.497% D*
HSR:18.293% C++
99SV
B**
Kills:64
Deaths:26
KDR:2.462
Accuracy:32.929% C*
HSR:45.313% B**
NS CandyCannon 3000
C
Kills:60
Deaths:110
KDR:0.545
Accuracy:28.857% D
HSR:28.333% C
Kills:20,121
Deaths (as Infiltrator):5,459
Deaths (to Infiltrators):3,673
KDR:3.68584
Kill Difference:14,662
Playtime:162.757 hours
Usage:9%
Score:3.991m
Score/min:409
Accuracy (listed only):36.438%
HSR (listed only):32.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
B*
Kills:2,023
Deaths:588
KDR:3.440
Accuracy:27.729% B++
HSR:27.583% B*
Cycler TRV
B*
Kills:1,811
Deaths:576
KDR:3.144
Accuracy:27.420% B*
HSR:21.204% C++
MG-S1 Jackal
B**
Kills:1,680
Deaths:446
KDR:3.767
Accuracy:30.458% B++
HSR:26.548% B**
TAR
B*
Kills:1,514
Deaths:410
KDR:3.693
Accuracy:27.984% B*
HSR:25.099% B+
SABR-13
B**
Kills:1,354
Deaths:325
KDR:4.166
Accuracy:32.227% B**
HSR:32.939% B*
TORQ-9
B*
Kills:1,316
Deaths:318
KDR:4.138
Accuracy:28.646% B*
HSR:25.760% C*
NS-11A
C++
Kills:1,199
Deaths:352
KDR:3.406
Accuracy:25.016% C++
HSR:19.600% C
T1A Unity
B+
Kills:1,174
Deaths:327
KDR:3.590
Accuracy:26.530% C*
HSR:28.450% B+
TAR-AE
B+
Kills:1,173
Deaths:215
KDR:5.456
Accuracy:29.660% B+
HSR:26.428% C+
SMG-46AE Armistice
B+
Kills:1,172
Deaths:304
KDR:3.855
Accuracy:32.425% B+
HSR:26.877% B+
T1 Cycler
B**
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:27.194% B**
HSR:25.964% B+
SMG-46 Armistice
C+
Kills:1,167
Deaths:495
KDR:2.358
Accuracy:25.927% C+
HSR:16.624% C+
NS-7 PDW
B++
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:29.013% B++
HSR:17.212% C+
NS Baron G5AE
B+
Kills:1,159
Deaths:350
KDR:3.311
Accuracy:51.358% B+
HSR:16.307% C++
PDW-16 Hailstorm
B+
Kills:1,158
Deaths:322
KDR:3.596
Accuracy:26.159% B
HSR:19.862% B+
MKV Suppressed
B+
Kills:1,155
Deaths:344
KDR:3.358
Accuracy:28.461% B+
HSR:20.866% C++
TAS-16 Blackjack
B**
Kills:419
Deaths:153
KDR:2.739
Accuracy:73.755% B**
HSR:10.979% D-
Shuriken
B**
Kills:265
Deaths:69
KDR:3.841
Accuracy:28.403% C*
HSR:25.660% B**
FA1 Barrage
B**
Kills:203
Deaths:93
KDR:2.183
Accuracy:49.216% B**
HSR:15.764% C+
TS4 Haymaker
B++
Kills:174
Deaths:56
KDR:3.107
Accuracy:50.073% B++
HSR:10.345% D-
AS16 NightHawk
M++
Kills:170
Deaths:68
KDR:2.500
Accuracy:48.536% B*
HSR:27.059% M++
Kills:22,615
Deaths (as Combat Medic):6,357
Deaths (to Combat Medics):2,290
KDR:3.5575
Kill Difference:16,258
Playtime:321.086 hours
Usage:18%
Score:11.046m
Score/min:573
Accuracy (listed only):34.580%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:1,790
V. Kills:1,887 95%
Deaths:714
KDR:2.507
Accuracy:20.902% F-
KPH:13.700 C++
VKPH:14.500 B++
Hellfire Rocket Pods
A**
Kills:1,349
V. Kills:165 N/A
Deaths:49
KDR:27.531
Accuracy:56.421% B**
KPH:236.300 A**
VKPH:28.900 A+
M14 Banshee
A*
Kills:1,308
V. Kills:69 N/A
Deaths:98
KDR:13.347
Accuracy:29.145% C+
KPH:119 A*
VKPH:6.300 A+
M18 Rotary
A+
Kills:600
V. Kills:590 102%
Deaths:164
KDR:3.659
Accuracy:28.637% C-
KPH:22.700 B+
VKPH:22.400 A+
Hornet Missiles
B+
Kills:233
V. Kills:85 271%
Deaths:15
KDR:15.533
Accuracy:60.126% C+
KPH:98.800 B+
VKPH:36 C+
Kills:5,280 (3,698 + 0)
Deaths:1,040
KDR:5.077
VKDR:2.688
Vehicle Kills:2,796
Kill Difference:4,240
Playtime:175.898 hours
Usage:10%
Score:4.865m
Score/min:461
Piloting Accuracy:28.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:1,265
V. Kills:72 N/A
Deaths:20
KDR:63.250
Accuracy:41.963% B
KPH:71.200 A++
VKPH:4.100 C++
CAS30 Tank Buster
S
Kills:1,087
V. Kills:521 208%
Deaths:80
KDR:13.588
Accuracy:53.146% B+
KPH:41.700 S
VKPH:20 M
C150 Dalton
M+
Kills:448
V. Kills:314 142%
Deaths:9
KDR:49.778
Accuracy:41.173% C++
KPH:87.100 M+
VKPH:61 M
L105 Zephyr
S
Kills:381
V. Kills:21 N/A
Deaths:3
KDR:127
Accuracy:58.833% A++
KPH:195.700 S
VKPH:10.800 B
L-30R Vektor
A*
Kills:312
V. Kills:87 355%
Deaths:22
KDR:14.182
Accuracy:33.411% C--
KPH:27.800 A*
VKPH:7.800 C+
Kills:3,493 (2,664 + 829)
Deaths:134
KDR:26.067
VKDR:7.575
Vehicle Kills:1,015
Kill Difference:3,359
Playtime:62.146 hours
Usage:3%
Score:0.973m
Score/min:261
Piloting Accuracy:33.411%
Gunner Accuracy:58.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:1,939
V. Kills:763 254%
Deaths:89
KDR:21.787
Accuracy:57.040% C++
KPH:74.400 M+
VKPH:29.300 A++
C75 Viper
M
Kills:1,248
V. Kills:207 N/A
Deaths:73
KDR:17.096
Accuracy:46.128% B++
KPH:76.600 M
VKPH:12.700 B*
L100 Python HESH
M
Kills:1,176
V. Kills:110 N/A
Deaths:47
KDR:25.021
Accuracy:60.528% A
KPH:119.600 M
VKPH:11.200 B+
L100 Python HEAT
M
Kills:1,110
V. Kills:227 487%
Deaths:58
KDR:19.138
Accuracy:58.017% B++
KPH:75.800 M
VKPH:15.500 B+
Skyguard
A**
Kills:99
V. Kills:54 180%
Deaths:4
KDR:24.750
Accuracy:40.968% A++
KPH:32.800 A**
VKPH:17.900 A++
Kills:5,572 (5,572 + 0)
Deaths:271
KDR:20.561
VKDR:5.022
Vehicle Kills:1,361
Kill Difference:5,301
Playtime:69.844 hours
Usage:4%
Score:2.096m
Score/min:500
Driving Accuracy:40.968%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:4,430
V. Kills:1,900 233%
Deaths:212
KDR:20.896
Accuracy:49.213% B
KPH:71.100 M++
VKPH:30.500 A*
P2-120 HESH
B*
Kills:1,371
V. Kills:219 N/A
Deaths:83
KDR:16.518
Accuracy:49.281% B*
KPH:62.200 B+
VKPH:9.900 C++
P2-120 HEAT
M++
Kills:1,238
V. Kills:387 319%
Deaths:88
KDR:14.068
Accuracy:51.683% B**
KPH:61.400 M++
VKPH:19.200 A*
E540 Halberd
A++
Kills:647
V. Kills:249 259%
Deaths:29
KDR:22.310
Accuracy:48.104% B*
KPH:41.800 A++
VKPH:16.100 B*
P525 Marauder
B**
Kills:107
V. Kills:9 N/A
Deaths:2
KDR:53.500
Accuracy:37.487% A**
KPH:83 B+
VKPH:7 B**
MR11 Gatekeeper
B+
Kills:92
V. Kills:61 148%
Deaths:4
KDR:23
Accuracy:39.059% C+
KPH:26.100 B+
VKPH:17.300 C*
G30 Vulcan
A*
Kills:75
V. Kills:40 183%
Deaths:10
KDR:7.500
Accuracy:43.291% A+
KPH:41.700 A*
VKPH:22.200 A
Kills:7,960 (7,039 + 921)
Deaths:428
KDR:18.598
VKDR:6.694
Vehicle Kills:2,865
Kill Difference:7,532
Playtime:126.572 hours
Usage:7%
Score:4.104m
Score/min:540
Driving Accuracy:51.683%
Gunner Accuracy:43.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,622
V. Kills:76 N/A
Deaths:48
KDR:33.792
Accuracy:41.508% B++
KPH:254.500 M*
VKPH:11.900 A+
E540 Halberd-H
S
Kills:1,066
V. Kills:258 412%
Deaths:29
KDR:36.759
Accuracy:59.159% C*
KPH:125.700 S
VKPH:30.400 B**
G20 Vulcan-H
S
Kills:208
V. Kills:72 285%
Deaths:14
KDR:14.857
Accuracy:38.364% D*
KPH:141.600 S
VKPH:49 A*
M20 Basilisk-H
M*
Kills:72
V. Kills:14 N/A
Deaths:4
KDR:18
Accuracy:38.971% D
KPH:247.100 M*
VKPH:48 A*
M40 Fury-H
M++
Kills:64
V. Kills:3 N/A
Deaths:3
KDR:21.333
Accuracy:52.686% B*
KPH:215.300 M++
VKPH:10.100 D
Kills:3,032 (0 + 3,032)
Deaths:98
KDR:30.939
VKDR:4.316
Vehicle Kills:423
Kill Difference:2,934
Playtime:16.914 hours
Usage:1%
Score:0.965m
Score/min:951
Driving Accuracy:N/A%
Gunner Accuracy:52.686%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:529
V. Kills:43 N/A
Deaths:17
KDR:31.118
Accuracy:39.821% B+
KPH:161.500 S
VKPH:13.100 B*
M12 Kobalt
A++
Kills:257
V. Kills:7 N/A
Deaths:13
KDR:19.769
Accuracy:23.005% B**
KPH:122.100 A++
VKPH:3.300 C+
M40 Fury
M++
Kills:213
V. Kills:25 N/A
Deaths:14
KDR:15.214
Accuracy:38.808% B
KPH:137.900 M++
VKPH:16.200 B*
M20 Basilisk
S
Kills:124
V. Kills:23 N/A
Deaths:7
KDR:17.714
Accuracy:40.783% C*
KPH:87.100 S
VKPH:16.200 A*
M60-G Bulldog
A++
Kills:91
V. Kills:10 N/A
Deaths:7
KDR:13
Accuracy:34.382% C+
KPH:64.600 A++
VKPH:7.100 C**
Kills:1,214 (0 + 1,214)
Deaths:58
KDR:20.931
VKDR:1.862
Vehicle Kills:108
Kill Difference:1,156
Playtime:9.758 hours
Usage:1%
Score:0.404m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:34.382%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:147
V. Kills:14 N/A
Deaths:4
KDR:36.750
Accuracy:30.328% D
KPH:83.300 B+
VKPH:7.900 B+
Kills:147 (0 + 147)
Deaths:4
KDR:36.750
VKDR:3.500
Vehicle Kills:14
Kill Difference:143
Playtime:1.765 hours
Usage:0%
Score:0.025m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:30.328%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,3304,43021220.896A++16.6849.213%B2.348%C71.1M++30.5A*65762.3h4.5B**9.1B**
LC3 Jaguar 2,1022,0905433.849A++0.3729.143%B**22.057%C**62.6AN/A22733.4h10.8B+37B++
MSW-R 2,0632,0375523.69B++0.5327.183%B*28.817%B+77.7A+1B**34826.2h11B+40.5B+
T1S Cycler 2,0392,0235883.44A*0.7827.729%B++27.583%B*72.3A*N/A20328h10.4B*37.5B*
LC2 Lynx 2,0151,9996463.094A++1.1227.494%B++26.013%B++62.5A+N/A21232h11.5B*42B*
L100 Python AP 2,7021,9398921.787M17.5757.04%C++1.65%C-74.3M+29.2A++43726.1h3.4A6A
HC1 Cougar 1,8671,8425983.08A*1.1426.094%C**25.353%B+58.8AN/A30731.3h10.4B++39.7B+
T5 AMC 1,8591,8398322.21A++2.0126.271%B+21.697%C**39.5B*N/A17546.5h12.5B++47.7B+
Cycler TRV 1,8201,8115763.144A++1.0727.42%B*21.204%C++71A++N/A33825.5h10.7B**38.9B*
M18 Needler 3,6771,7907142.507C*1.7120.902%F-1.508%C13.7C++14.5B++345130.5h102.6B+490.7C++
T32 Bull 1,7251,7034803.548A++0.6726.395%B+25.367%C++80.3A+1B*35821.2h10.6B++40.1B+
MG-S1 Jackal 1,6931,6804463.767A*0.4530.458%B++26.548%B**68.3AN/A17224.6h9.7C**31.9B+
NS-11C 1,6491,6414563.599M+0.6226.924%B+26.325%A67.3A++N/A29524.4h10.4B**38.7B++
P525 Marauder-H 1,6981,6224833.792A++29.5841.508%B++N/A253.4M*11.9A+9926.4h5.2B*12.6B*
TAR 1,5201,5144103.693A+0.5227.984%B*25.099%B+65.3A+N/A23423.2h10.4B**37.1B*
P2-120 HESH 1,5901,3718316.518C**12.3049.281%B*N/A62.3B+10C++32722h4.7C*9.5B+
SABR-13 1,3651,3543254.166A*0.0532.227%B**32.939%B*75.2A++N/A20118h9.5B**29.4B**
Hellfire Rocket Pods 1,5141,3494927.531M23.3256.421%B**N/A236.7A**28.9A+16355.7h11.7B+20.8B++
TORQ-9 1,3201,3163184.138A*0.0828.646%B*25.76%C*82.8A*N/A24915.9h11.6B**40.4B*
M14 Banshee 1,3771,3089813.347B+9.1329.145%C+N/A118.9A*6.3A+69211h11.7B++40.1B++
T9 CARV 1,3081,3003443.779A++0.4425.485%B**27.692%B++83.9MN/A51015.5h11.3B*44.2B++
MANA Anti-Personnel Turret 1,3001,2962654.891N/A0.6826.066%UN/A12960U40U29210000.1h13.3T*50.9T*
L-24R Spur 1,3371,2652063.25S59.0341.963%B1.107%D-71.1A++4C++16617.8h14.8B+35.3B+
TMG-50 1,2711,2612964.26M+0.0426.614%B*35.21%A+87.6A*N/A45014.4h8.8B*32.9B++
C75 Viper 1,4551,2487317.096M*12.8846.128%B++1.202%C76.6M12.7B*51316.3h7.8B*16.8B**
P2-120 HEAT 1,6251,2388814.068A+9.8551.683%B**3.393%C*61.6M++19.3A*52120.1h5.5B*10.7B**
TRAC-5 1,2201,2153303.682S0.5326.937%B**24.115%B*57A**N/A27221.3h11.3B*42B++
NS-11A 1,2101,1993523.406A++0.8125.016%C++19.6%C68.9A+N/A45517.4h11.2B*44.7B+
T7 Mini-Chaingun AE 1,1991,1893493.407A*0.8118.43%C13.12%C91.5A++N/A29113h10.4B*56.3B+
NS-44 Commissioner 1,1871,1794722.498A1.7245.235%B**23.834%C++77.1A+N/A29715.3h3.1B*6.9B++
NS-15MP 1,1831,1772305.117B**0.9026.542%C30.161%C+93.4B++N/A19712.6h10.1B+38C*
L100 Python HESH 1,2861,1764725.021A20.8160.528%A2.296%B++120M11.2B+4949.8h2A3.4A
T1A Unity 1,1811,1743273.59A0.6326.53%C*28.45%B+77.2A++N/A17215.2h10.3B**38.9B*
TAR-AE 1,1851,1732155.456A*1.2429.66%B+26.428%C+72B+N/A16316.3h10.7B+36B+
SMG-46AE Armistice 1,1841,1723043.855A**0.3632.425%B+26.877%B+55.8C+N/A13321h12.3C**38.1B+
TSAR-42 1,1751,1721637.19B++2.9747.469%A69.027%C+71.9A+N/A23916.3h1.9B++4.1B*
AMR-66 1,1841,1713843.049A**1.1735.463%A32.195%B**67.3MN/A18817.4h6.6B**18.7B*
T16 Rhino 1,1791,1682494.691M*0.4826.458%B**29.281%B**81.1A*N/A26314.4h11.3B+42.8B++
MG-HBR1 Dragoon 1,1791,1682235.238M**1.0237.18%B+36.901%B*86.5M+N/A20913.5h4.9B*13.3B*
TS2 Inquisitor 1,1721,1674612.531A+1.6833.266%B++25.45%B*94.1A++N/A24212.4h8B++23.9B++
T1 Cycler 1,1831,1672983.916A*0.3027.194%B**25.964%B+77.8M++1.1A+33015h10.1A37.1B**
SMG-46 Armistice 1,1751,1674952.358A1.8625.927%C+16.624%C+56.7B**N/A29120.6h12.8B+49.5B+
NS-15M AE 1,1721,1672464.744A0.5325.991%C++26.221%C+100.6AN/A27211.6h10.1B++38.7B+
HSR-1 1,1741,1672604.488A++0.2740.617%B*33.505%B+91.2A*N/A26412.8h4.1B**10.2B*
Claymore 1,1661,1669612.146B*7.9337.215%B+N/A166.6B+N/A6457h1.1B*3.1B++
NS-30 Vandal 1,1721,1652155.419A*1.2041.932%A29.871%B86.3A++N/A42113.5h4.3B**10.3B**
T7 Mini-Chaingun 1,1791,1643613.224M+0.9920.075%B+15.979%B++93.9M+1.2B**50112.4h10.9B*54.2B++
KSR-35 1,1661,1632155.409A+1.1944.938%A+32.674%B+84.9A++N/A19213.7h3.5B**7.8B*
SR-7 1,1701,1631328.811A++4.6044.505%B+75.065%C-67.6A+N/A15617.2h1.9B+4.2B+
TRAC-5 S 1,1711,1624942.352A*1.8626.356%B+18.589%B50.1A++N/A27523.2h11.3B43B+
NS-7 PDW 1,1681,1622484.685S0.4729.013%B++17.212%C+74A*N/A27415.7h11B*37.9B++
NS-11CP 1,1641,1612654.381A*0.1729.97%C*24.548%C*71.2B+N/A24316.3h10.3B++34.2B+
M77-B 1,1631,1611448.063M*3.8545.702%A75.883%C+68.7MN/A23816.9h1.9B*4.2B**
RAMS .50M 1,1671,16111110.459A*6.2445.282%B**72.954%D63.4A*N/A19318.3h1.9B+4.3B+
Sticky Grenade 1,1661,15911159N/A1,154.7856.16%B+N/A1448.8B**8.8C--67370.8h1.5B*2.6B++
NS Baron G5AE 1,1681,1593503.311A++0.9051.358%B+16.307%C++79.4AN/A24114.6h3.9B+7.5C++
PDW-16 Hailstorm 1,1651,1583223.596M+0.6226.159%B19.862%B+65.8A++N/A22517.6h12.4B++47.4B+
MKV Suppressed 1,1671,1553443.358M+0.8628.461%B+20.866%C++46B+N/A11325.1h12.4B+43.7B+
L100 Python HEAT 1,3371,1105819.138M+14.9258.017%B++2.613%C++76M15.5B+62314.6h3.4A5.8A
CAS30 Tank Buster 1,6081,0878013.588S9.3753.146%B+1.564%B41.6S20M23526.1h21.6A40.7B**
E540 Halberd-H 1,3241,0662936.759M*32.5459.159%C*N/A125.4S30.4B**7598.5h3.4A5.7A+
C-4 1,3201,0343033.413A+0.8026.691%C++N/A104.4B+28.9C+9549.9h1.1B*4B++
Frag Grenade 9198981898N/A893.7857.581%A++N/A816.4A++19.1A+40401.1h2.5A4.4B**
MG-C1 Kindred 8167993002.663B*1.5529.751%B+28.285%B++60.1B+1.3B+14413.3h9.6B++32.1B++
TX1 Repeater 7977934451.782A+2.4328.331%B+23.834%B53.2AN/A20714.9h9.4B**33.2B*
E540 Halberd 8966472922.31A*18.0948.104%B*N/A41.7A++16.1B*39815.5h4.6B**9.6B**
M18 Rotary 1,1906001643.659B++0.5628.637%C-1.833%C22.7B+22.3A+61326.4h79B+275.9B+
M40 Fury 5725291731.118M+26.9039.821%B+1.701%C+160.3S13B*8473.3h7.9B**19.8B**
Auraxium Chainblade 54252810,5510.05B4.1743.655%B**3.598%D0.9C+N/A2567.1h1.9B+4.2B+
Tank Mine 786497598.424M++4.2139.946%B+N/A108C+62.8C+14184.6h2.1C5.2B+
C150 Dalton 762448949.778S45.5641.173%C++N/A87.8M+61.6M7315.1h3.4B+8.3B++
TAS-16 Blackjack 4224191532.739A+1.4873.755%B**10.979%D-72.2AN/A3465.8h2.5C++3.4B+
L105 Zephyr 4023813127S122.7858.833%A++N/A200.5S11.1B9901.9h4.9B*8.3B*
T9 CARV-S 3733691093.385A0.8323.381%C*26.287%C*78.5A+N/A5264.7h10.4B++44.5B+
TRAC-Shot 3263231053.076A+1.1426.707%C**16.099%C-57.7B**N/A1505.6h11.5C++43C**
L-30R Vektor 3993122214.182S9.9733.411%C--4.167%A+27.9A*7.8C+13111.2h28A83.8B*
M12 Kobalt 311298559.6B**55.3824.17%B+13.423%D--135.5B+5.9C+3102.2h13.9B+57.4B+
NSX-P Tanto 299295674.403S0.1931.375%B**29.492%B+48.4B*N/A1376.1h12.2B+38.9B++
ML-7 3952891262.294M1.9253.546%C3.46%B34.8B**12.8C++5778.3h5.1B*9.6B++
NS Decimator 3872721212.248A1.9753.762%D-3.309%B*34C+14.4C+3908h4.7C++8.7C
T4 AMP 2692681441.861B**2.3527.306%C+17.164%C47.9B++N/A2325.6h10.7B**39.3B++
Shuriken 268265693.841M0.3728.403%C*25.66%B**52B+N/A1555.1h13.1C*46C**
M12 Kobalt 2642571319.769C**15.5523.005%B**14.397%D-122.4A++3.3C+5422.1h14.4B*62.5B++
M6 Onslaught 246242683.559B++0.6622.89%B**22.314%B+52.6AN/A3494.6h16.5B++72.2B++
Hornet Missiles 3182331515.533A11.3260.126%C+1.717%C**97.1B+35.4C+12702.4h7.4B++12.3B++
TX2 Emperor 2152141131.894B**2.3229.39%C++22.43%C*53.5B**N/A2654h6.7B**22.9B*
M40 Fury 2382131415.214B**11.0038.808%B1.408%C142M*16.7B*8611.5h9.2B*23.6B*
G20 Vulcan-H 2802081414.857A*10.6438.364%D*5.769%A*138.7S48A++19231.5h39.1A++102A+
FA1 Barrage 203203932.183B**2.0349.216%B**15.764%C+59.7A++N/A4963.4h4.5B+9.1B++
T9A "Butcher" 203200484.167A0.0525.412%C++36.5%B**87B**1.3B*5422.3h10B++39.2B+
TS4 Haymaker 175174563.107A++1.1150.073%B++10.345%D-75.7A*N/A4852.3h3.9B+7.9B++
AS16 NightHawk 173170682.5B**1.7248.536%B*27.059%M++48.6B+N/A1703.5h4.1B+8.4B++
Hexedge 1651654,5740.036C*4.1821.545%D2.424%D0.7CN/A4237.1h2.2C++10.4C+
SOAS-20 164164364.556A**0.3433.862%B**25.61%B+68.3A+N/A3802.4h10.4B+30.8B*
M2 Mutilator 167163315.258A*1.0415.322%C++17.791%C74.1S1.8M++5472.2h11.2A++72.8B*
M1 Heavy Cycler 164162315.226M*1.0115.839%B21.605%B++70.4SN/A5922.3h11.2A++70.8B*
MG-H1 Watchman 162162762.132B+2.0820.827%C-33.951%B**73.6B**N/A6312.2h14B67.2C*
M6 Onslaught 162162463.522B*0.6923.463%A23.457%B++60A+N/A4062.7h16.7B+71.3B*
CAS 14-E 161147436.75B++32.5330.328%D2.041%C*81.7B7.8B+2391.8h23.8B++78.3B+
Ripper 1421411,2070.117B4.1016.226%D-9.22%D--2.4CN/A1458.3h1.6C+9.9C+
Auraxium Slasher 1421393,7500.037C+4.1832.106%C++N/A0.7CN/A3191.4h2.4C+7.6C**
Spear Anti-Vehicle Phalanx Turret 188134622.333M18.1257.943%AN/A95.7M*38.6A++11231.4h5.2B+8.9B**
NS-44 Commissioner AE 128126681.853B+2.3649.379%B**20.635%C--63B+1B**1842h3.5C++7B+
M20 Basilisk 147124717.714S13.5040.783%C*5.645%C+88.6S16.4A**6751.4h30.3A++74.3A+
MANA Anti-Vehicle Turret 176114313.677A+0.5455.779%C++2.632%C--60A32.6C**10181.9h6.6B+11.8B*
P525 Marauder 116107253.5M49.2837.487%A**N/A82.3B+6.9B**4541.3h10.4F-27.7B+
Skyguard 15399424.75U20.5340.968%A++N/A33M18A*4013h63A153.8A+
The Slasher 97966020.159A**4.0652.815%A+N/A3.5C++N/A1327.2h2.1C**3.9C*
NS-357 Underboss 9393491.898B*2.3240.601%B+16.129%D71.5B*N/A3701.3h3.3B*8.2B++
MR11 Gatekeeper 15392423M**18.7839.059%C+3.261%B**26.3B++17.4C*3453.5h42.5B+108.8B+
M60-G Bulldog 10191713A++8.7834.382%C+1.099%D*65A++7.1C**3731.4h5.3B*15.4B++
NS-AM7 Archer 10882671.224A++2.9950.497%D*18.293%C++9C**2.9C*679.1h13B+25.8B+
G30 Vulcan 11575107.5B*3.2843.291%A+4%C**41.7A*22.2A10021.8h82B+189.5B**
M20 Basilisk-H 8672418A*13.7838.971%D9.722%A240M++46.7A*9660.3h16.1A41.3B**
M9 SKEP Launcher 8670233.043S1.1760.575%D-4.286%A+46.7A*10.7C++6271.5h4.2A++7A+
M60-A Bulldog 7269106.9C+2.6836.012%C+1.449%C+46B+2D*2611.5h5.4C**15C**
T2 Striker 10766272.444S1.7752.104%C++N/A20A12.4C**3573.3h33.4B++64.1B++
Chainblade 67651,2250.053B**4.1612.835%D*1.538%D-0.8C**N/A779.4h2.5C*19.5C--
M40 Fury-H 6764321.333B+17.1252.686%B*N/A213.3M+10D7220.3h9.5C*18B++
99SV 6464262.462B++1.7532.929%C*45.313%B**27.8C*N/A3372.3h3.8A11.6B*
Rocklet Rifle 10561134.692S0.4857.062%B+1.639%A++32.1B23.2C+4321.9h37.8C++66.2B
NS CandyCannon 3000 60601100.545C+3.6728.857%D28.333%C20C+N/A823h4.3C*15C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon191,0042.2h
Anti-Vehicle MANA Turret44880.7h
Nano-Armor Kit334456,44151.6h
Motion Spotter106,1623.2h
AE Medical Applicator271193,59514.6h
AE Nano-Armor Kit128400,30230.4h
Nanite Revive Grenade01,7330.5h
Spitfire Auto-Turret161,4121.9h
Restoration Kit1929716.5h
Welding Device04340h
Recon Detection Device108222.7h
Shield Recharging Field211,9641.2h
Medical Applicator311188,64313.8h
Ammunition Package485,4263.8h
Medical Kit1,2777,80421.4h
Anti-Infantry MANA Turret322,4963h
M4-F Pillager01050h
Nano-Repair Grenade02110.1h
Hardlight Barrier491,5641.8h
WLT-Howler Mining Laser42,5701.9h

Check the help document for the dictionary if you want to learn more about words used here.


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