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Hex5VS[F00L] Hex5VS
VS BR 88

KDR: 4.17

Score: 13.5m

Last Seen: Nov 16th, 2018 11:45 AM
- OFFLINE - 707.5 hour(s)

Battle Rank 103 (88 total) - Vanu Sovereignty on Cobalt - Outfit Member of Tools[F00L] Tools
VS outfit on Cobalt

Members: 10
Level Progress (to 104): 71%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Terminus VX-9 Zenith VX-5 Solstice VE3 Lasher X2 AE Sirius SX12 VX6-7 NS-15MP NS Baron G5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,617,092 MLG Score: 2092
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.039%22.805%6392799518,7334.6129-0.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.89%1.371A0.341C**-0.761D-HEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.526B+100.302C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.911%1.627%875410183,07338011508.08684267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.567%-0.687D0.014C+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.388C**30.40.425B68

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.775%2.18%859610161,3763065124.48209268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.421%1.359A-0.296C-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.70.628B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.018%1.57%1100610161,5922233507.13901454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%0.733B++-0.709D--0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.852B*7.70.804B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.073%63.519%11003101923347620.48847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.952%0.454B+-0.24C-0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.80.111C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tools[F00L] Tools
VS outfit on Cobalt

Members: 10
13.5m319.3%507 (30.4k)425 (25.5k)4.1675831,9577,6684.4608888 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022280223.981%16.162%38804:1017

25% Combat Medic31% Engineer12% Heavy Assault30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 3:43 PMJan 2nd, 2016 1:33 AMDec 14th, 2018 7:27 PM (22h) (PST)Nov 16th, 2018 7:47 AM (29d) (PST)Nov 16th, 2018 7:45 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9051667391.0020.2400.1623.4580.0812092

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3039,94444,359601410207525,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
531.6h/22.2d 2,249 5,165 8,775 110.3k 340 1,982 2,587 28.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
A
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:40.080% A
HSR:2.135% D
NS-15MP
C
Kills:1,163
Deaths:184
KDR:6.321
Accuracy:25.681% C
HSR:23.044% D
NS-15M AE
C+
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:24.544% C+
HSR:25.690% C+
SVA-88
B**
Kills:171
Deaths:26
KDR:6.577
Accuracy:24.225% C*
HSR:32.749% B**
Orion VS54
C*
Kills:170
Deaths:65
KDR:2.615
Accuracy:21.784% C*
HSR:19.412% D
Pulsar LSW
B+
Kills:61
Deaths:1
KDR:61
Accuracy:24.339% C**
HSR:27.869% B+
Kills:3,896
Deaths (as Heavy Assault):727
Deaths (to Heavy Assaults):2,016
KDR:5.35901
Kill Difference:3,169
Playtime:66.287 hours
Usage:12%
Score:1.407m
Score/min:354
Accuracy (listed only):26.775%
HSR (listed only):21.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B++
Kills:1,178
Deaths:280
KDR:4.207
Accuracy:28.778% B++
HSR:23.939% B+
Solstice VE3
B**
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:27.991% B**
HSR:21.142% C**
Sirius SX12
A++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:29.384% B**
HSR:28.266% A++
VX6-7
B**
Kills:1,166
Deaths:235
KDR:4.962
Accuracy:29.207% B**
HSR:23.070% B+
NS Baron G5AE
B**
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:57.272% B**
HSR:13.942% C
Pulsar C
B*
Kills:1,162
Deaths:259
KDR:4.486
Accuracy:28.331% B*
HSR:22.117% C+
Eridani SX5
B**
Kills:1,162
Deaths:284
KDR:4.092
Accuracy:29.269% B+
HSR:26.764% B**
Serpent VE92
B**
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:28.362% B**
HSR:21.379% C**
NS-11CP
C
Kills:1,158
Deaths:205
KDR:5.649
Accuracy:26.641% C
HSR:20.898% C
NS-7 PDW
B++
Kills:366
Deaths:70
KDR:5.229
Accuracy:27.948% B++
HSR:19.399% C**
Kills:10,858
Deaths (as Light Assault):2,581
Deaths (to Light Assaults):2,055
KDR:4.2069
Kill Difference:8,277
Playtime:157.863 hours
Usage:30%
Score:4.097m
Score/min:433
Accuracy (listed only):31.318%
HSR (listed only):22.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B++
Kills:1,178
Deaths:280
KDR:4.207
Accuracy:28.778% B++
HSR:23.939% B+
Solstice VE3
B**
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:27.991% B**
HSR:21.142% C**
VX6-7
B**
Kills:1,166
Deaths:235
KDR:4.962
Accuracy:29.207% B**
HSR:23.070% B+
NS Baron G5AE
B**
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:57.272% B**
HSR:13.942% C
Pulsar C
B*
Kills:1,162
Deaths:259
KDR:4.486
Accuracy:28.331% B*
HSR:22.117% C+
Serpent VE92
B**
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:28.362% B**
HSR:21.379% C**
NS-11CP
C
Kills:1,158
Deaths:205
KDR:5.649
Accuracy:26.641% C
HSR:20.898% C
Eidolon VE33
B**
Kills:85
Deaths:27
KDR:3.148
Accuracy:34.123% B**
HSR:24.706% C+
Kills:8,244
Deaths (as Engineer):2,007
Deaths (to Engineers):1,414
KDR:4.10762
Kill Difference:6,237
Playtime:162.681 hours
Usage:31%
Score:4.359m
Score/min:447
Accuracy (listed only):32.588%
HSR (listed only):21.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:29.384% B**
HSR:28.266% A++
Eridani SX5
B**
Kills:1,162
Deaths:284
KDR:4.092
Accuracy:29.269% B+
HSR:26.764% B**
NS-7 PDW
B++
Kills:366
Deaths:70
KDR:5.229
Accuracy:27.948% B++
HSR:19.399% C**
Beamer VS3
B*
Kills:252
Deaths:133
KDR:1.895
Accuracy:31.377% B+
HSR:28.571% B*
NS-44 Commissioner AE
B*
Kills:227
Deaths:107
KDR:2.122
Accuracy:48.547% B*
HSR:17.621% D--
Spiker
B
Kills:218
Deaths:130
KDR:1.677
Accuracy:31.831% B
HSR:16.973% C--
Cerberus
B++
Kills:159
Deaths:89
KDR:1.787
Accuracy:35.886% B++
HSR:25.157% B
NS-44 Commissioner
B**
Kills:159
Deaths:73
KDR:2.178
Accuracy:45.283% B**
HSR:20.126% C
XM98
B
Kills:101
Deaths:21
KDR:4.810
Accuracy:39.591% B
HSR:72.277% C
Parallax VX3
C+
Kills:68
Deaths:11
KDR:6.182
Accuracy:35.796% C--
HSR:76.471% C+
VA39 Spectre
B*
Kills:64
Deaths:17
KDR:3.765
Accuracy:37.962% B*
HSR:35.938% C
Kills:3,947
Deaths (as Infiltrator):1,182
Deaths (to Infiltrators):1,139
KDR:3.33926
Kill Difference:2,765
Playtime:6.322 hours
Usage:1%
Score:0.104m
Score/min:274
Accuracy (listed only):35.716%
HSR (listed only):33.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,232
Deaths:266
KDR:4.632
Accuracy:28.108% B+
HSR:18.182% D--
Sirius SX12
A++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:29.384% B**
HSR:28.266% A++
NS Baron G5AE
B**
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:57.272% B**
HSR:13.942% C
Equinox VE2
B+
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:27.022% C**
HSR:25.473% B+
Eridani SX5
B**
Kills:1,162
Deaths:284
KDR:4.092
Accuracy:29.269% B+
HSR:26.764% B**
Pulsar VS1
B++
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:26.587% B++
HSR:18.949% C
Equinox VE2 Burst
B+
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:30.276% B+
HSR:25% C
H-V45
B**
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:29.450% B**
HSR:20.794% C+
NS-7 PDW
B++
Kills:366
Deaths:70
KDR:5.229
Accuracy:27.948% B++
HSR:19.399% C**
Corvus VA55
B*
Kills:273
Deaths:85
KDR:3.212
Accuracy:28.231% B*
HSR:27.839% B++
Darkstar
C++
Kills:161
Deaths:35
KDR:4.600
Accuracy:27.387% C++
HSR:19.255% D
CME
B+
Kills:66
Deaths:23
KDR:2.870
Accuracy:28.928% B+
HSR:25.758% B+
H-V45 AE
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:29.287% N/A
HSR:34% N/A
Kills:10,285
Deaths (as Combat Medic):2,513
Deaths (to Combat Medics):714
KDR:4.09272
Kill Difference:7,772
Playtime:132.139 hours
Usage:25%
Score:3.466m
Score/min:437
Accuracy (listed only):30.704%
HSR (listed only):23.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:149
Deaths:37
KDR:4.027
Accuracy:17.702% C**
HSR:17.450% C
Cosmos VM3
C++
Kills:129
Deaths:35
KDR:3.686
Accuracy:17.212% C++
HSR:20.155% C++
Kills:278
Deaths (as MAX Suit):36
Deaths (to MAX Suits):278
KDR:7.72222
Kill Difference:242
Playtime:3.218 hours
Usage:1%
Score:0.111m
Score/min:577
Accuracy (listed only):17.457%
HSR (listed only):18.802%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,096
V. Kills:75 N/A
Deaths:107
KDR:10.243
Accuracy:40.066% C+
KPH:103.500 A++
VKPH:7.100 A++
Dual Photon Pods
A++
Kills:993
V. Kills:210 471%
Deaths:34
KDR:29.206
Accuracy:61.511% B**
KPH:179.300 A++
VKPH:37.900 A++
Saron Laser Cannon
A
Kills:686
V. Kills:689 99%
Deaths:241
KDR:2.846
Accuracy:27.175% D
KPH:17.300 B+
VKPH:17.400 A
Maelstrom Turbo Laser
A++
Kills:298
V. Kills:161 184%
Deaths:33
KDR:9.030
Accuracy:32.245% C*
KPH:33.700 A++
VKPH:18.200 B**
Kills:3,073 (2,080 + 0)
Deaths:415
KDR:7.405
VKDR:2.735
Vehicle Kills:1,135
Kill Difference:2,658
Playtime:64.628 hours
Usage:12%
Score:1.665m
Score/min:429
Piloting Accuracy:32.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:232
V. Kills:38 N/A
Deaths:14
KDR:16.571
Accuracy:50.237% B**
KPH:75.600 A**
VKPH:12.400 A
L100 Python HESH
M*
Kills:214
V. Kills:27 N/A
Deaths:6
KDR:35.667
Accuracy:58.722% B**
KPH:130 M*
VKPH:16.400 A*
L100 Python HEAT
A
Kills:168
V. Kills:48 343%
Deaths:18
KDR:9.333
Accuracy:62.219% B**
KPH:47.800 A
VKPH:13.700 B+
L100 Python AP
B**
Kills:167
V. Kills:104 159%
Deaths:17
KDR:9.824
Accuracy:52.273% C-
KPH:39 B*
VKPH:24.300 B**
Kills:781 (781 + 0)
Deaths:55
KDR:14.200
VKDR:3.945
Vehicle Kills:217
Kill Difference:726
Playtime:12.515 hours
Usage:2%
Score:0.286m
Score/min:381
Driving Accuracy:52.273%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:410
V. Kills:213 192%
Deaths:25
KDR:16.400
Accuracy:54.451% C++
KPH:48.600 A**
VKPH:25.300 A*
Supernova PC
M**
Kills:347
V. Kills:78 439%
Deaths:27
KDR:12.852
Accuracy:61.122% A
KPH:59.300 M**
VKPH:13.300 A+
Aphelion VEX-4
B++
Kills:153
V. Kills:114 133%
Deaths:15
KDR:10.200
Accuracy:35.668% C++
KPH:31.300 B+
VKPH:23.300 B++
E540 Halberd
B*
Kills:114
V. Kills:87 130%
Deaths:11
KDR:10.364
Accuracy:52.388% B+
KPH:28.700 C+
VKPH:21.900 B*
Saron HRB
B*
Kills:76
V. Kills:60 125%
Deaths:5
KDR:15.200
Accuracy:46.156% C**
KPH:28.200 B+
VKPH:22.200 B*
Supernova VPC
A
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:54.222% B+
KPH:67.900 A
VKPH:5.200 D
Kills:1,152 (809 + 343)
Deaths:86
KDR:13.395
VKDR:6.465
Vehicle Kills:556
Kill Difference:1,066
Playtime:26.613 hours
Usage:5%
Score:0.650m
Score/min:407
Driving Accuracy:54.222%
Gunner Accuracy:46.156%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M*
Kills:864
V. Kills:41 N/A
Deaths:40
KDR:21.600
Accuracy:46.542% B**
KPH:248.300 M*
VKPH:11.800 A+
E540 Halberd-H
S
Kills:147
V. Kills:36 397%
Deaths:2
KDR:73.500
Accuracy:57.468% C+
KPH:158.600 S
VKPH:38.800 A++
M40 Fury-H
A++
Kills:109
V. Kills:13 N/A
Deaths:6
KDR:18.167
Accuracy:43.581% C++
KPH:176.200 A++
VKPH:21 B+
Kills:1,120 (0 + 1,120)
Deaths:48
KDR:23.333
VKDR:1.875
Vehicle Kills:90
Kill Difference:1,072
Playtime:5.026 hours
Usage:1%
Score:0.218m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:43.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:200
V. Kills:39 N/A
Deaths:4
KDR:50
Accuracy:35.881% C+
KPH:108.200 A*
VKPH:21.100 A++
M40 Fury
M++
Kills:191
V. Kills:22 N/A
Deaths:10
KDR:19.100
Accuracy:37.408% C++
KPH:123.900 M++
VKPH:14.300 B**
Kills:391 (0 + 391)
Deaths:14
KDR:27.929
VKDR:4.357
Vehicle Kills:61
Kill Difference:377
Playtime:3.389 hours
Usage:1%
Score:0.091m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:37.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,2391,2322664.632A*0.4628.108%B+18.182%D--85A*N/A19614.5h9.6B**34.1B*
Zenith VX-5 1,1911,1782804.207M+0.0428.778%B++23.939%B+67.3A+N/A24917.5h10.2B**35.5B++
Solstice VE3 1,1781,1733333.523S0.6427.991%B**21.142%C**57.5A**N/A17520.4h10.8B*38.6B+
Lasher X2 AE 1,1761,1712524.647M*0.4840.08%A2.135%D82.5A++N/A19614.2h14B**35B**
Sirius SX12 1,1821,1712474.741M*0.5729.384%B**28.266%A++74.6A**N/A21615.7h11.3B*38.5B++
VX6-7 1,1751,1662354.962M0.7929.207%B**23.07%B+85.7A*N/A18513.6h9.7B**33B*
NS-15MP 1,1661,1631846.321A**2.1525.681%C23.044%D92.3B*N/A18712.6h9.5B++37C**
NS Baron G5AE 1,1621,1623902.979A+1.1957.272%B**13.942%C93.7A++N/A20512.4h3.6B*6.2C++
Equinox VE2 1,1681,1623133.712A**0.4627.022%C**25.473%B+62.5A++N/A13518.6h10.6B*39.2B+
Pulsar C 1,1701,1622594.486A*0.3228.331%B*22.117%C+74.5A*N/A23315.6h9.7B++34.1B++
Eridani SX5 1,1691,1622844.092M+0.0829.269%B+26.764%B**62.5AN/A21318.6h10.8B+36.8B+
Pulsar VS1 1,1651,1613193.639M+0.5326.587%B++18.949%C72.1M+N/A18316.1h10.3A38.9B**
Serpent VE92 1,1641,1602784.173M++0.0128.362%B**21.379%C**66.3A++N/A16917.5h10.2B*36.1B++
NS-15M AE 1,1651,1601995.829A*1.6624.544%C+25.69%C+83.5B**N/A17813.9h9.8B*40.1B+
Equinox VE2 Burst 1,1631,1602414.813A++0.6530.276%B+25%C81.1A+N/A17214.3h10.1B**33.5B++
H-V45 1,1691,1592255.151A*0.9829.45%B**20.794%C+71.5A*N/A18116.2h10.3B**35.1B**
NS-11CP 1,1621,1582055.649M++1.4826.641%C20.898%C74.2B+N/A15415.6h10.3B+38.6B
Light PPA 1,1711,09610710.243B++6.0840.066%C+1.369%C++103.4A++7.1A++62010.6h8.7B++21.7B+
Dual Photon Pods 1,2039933429.206M**25.0461.511%B**1.108%C180.5A++38.2A++9465.5h11.2A18.2B**
Proton II PPA-H 9058644021.6B*17.4346.542%B**1.389%C246.9M*11.7A+7733.5h7.1B*15.4B*
Saron Laser Cannon 1,3756862412.846B1.3227.175%D1.166%D17.3B+17.4A34239.7h87.3B++321.3B+
Supernova FPC 6234102516.4A++12.2354.451%C++1.22%D-48.8A**25.4A*5408.4h3.8B**7B**
Frag Grenade 3683671367N/A362.8358.645%A++N/A917.5A++2.5D--28890.4h2.5B**4.3B**
NS-7 PDW 367366705.229S1.0627.948%B++19.399%C**83.2M+N/A2344.4h10.4B**37.2B++
Supernova PC 4253472712.852B**8.6861.122%A2.017%C58.8M**13.2A+3555.9h3.5B**5.7A
Maelstrom Turbo Laser 459298339.03A**4.8632.245%C*5.369%A++33.9A++18.3B**2688.8h43.3B**134.2B**
Corvus VA55 278273853.212A**0.9628.231%B*27.839%B++65A*1.2A*2134.2h10.1B*35.7B*
Beamer VS3 2572521331.895A+2.2731.377%B+28.571%B*54.8A+1.1B++2154.6h7.5B+24C*
C75 Viper 2702321416.571M12.4050.237%B**N/A74.8A**12.3A4153.1h7.8B**15.4B**
NS-44 Commissioner AE 2272271072.121B++2.0548.547%B*17.621%D--64.9B+N/A1433.5h3.2B6.7B+
Spiker 2212181301.677B++2.4931.831%B16.973%C--53.2B++N/A1304.1h7.6B+24B+
L100 Python HESH 241214635.667A*31.5058.722%B**N/A133.8M**16.9A*3911.6h2.1B++3.5B**
M40 Fury 239200450S45.8335.881%C+1.5%C111.1A*21.7A++3781.8h8.4B*23.4B*
M40 Fury 2131911019.1A*14.9337.408%C++2.094%B127.3M*14.7B**5241.5h7.7B**20.5B**
MANA Anti-Personnel Turret 187187345.5N/A1.3326.151%UN/A1870UN/A3869100.1h14.2T*54.4T*
SVA-88 172171266.577A**2.4124.225%C*32.749%B**95A*N/A4221.8h9B**37B++
Orion VS54 171170652.615B*1.5521.784%C*19.412%D58.6AN/A5012.9h11.6B+53.4C++
L100 Python HEAT 216168189.333A5.1762.219%B**1.786%D48A13.7B+3503.5h4.6B*7.4B**
L100 Python AP 271167179.824A5.6652.273%C-6.587%A*38.8B*24.2B**3774.3h5.6B+10.8B
Darkstar 161161354.6A**0.4327.387%C++19.255%D55.5B+N/A1982.9h11.6B+42.3B+
Cerberus 161159891.787B++2.3835.886%B++25.157%B75.7A+1B*1832.1h5.9C*16.5B+
NS-44 Commissioner 161159732.178A1.9945.283%B**20.126%C61.2B**N/A2212.6h3B*6.7B*
Aphelion VEX-4 2671531510.2A+6.0335.668%C++1.307%D*31.2B+23.3B++3174.9h51.7B+144.9B+
Cosmos VM3 149149374.027A0.1417.702%C**17.45%C53.2A*N/A2022.8h9.5A+53.5B+
E540 Halberd-H 183147273.5S69.3357.468%C+N/A163.3S40A*6940.9h3.1A5.4A+
Auraxium Slasher 1491464,0220.036C+4.1327.716%C+N/A0.7CN/A2213.9h2.1C**7.4C*
S1 188134582.31M+1.8650.486%D1.493%D-29.8B12C+2564.5h5B*10B+
Cosmos VM3 129129353.686B**0.4817.212%C++20.155%C++47.8A+N/A1932.7h10.2B**59B++
E540 Halberd 2011141110.364C*6.2052.388%B+3.509%B+28.5C21.8B*3214h6.6C-12.7C++
M40 Fury-H 122109618.167B+14.0043.581%C++N/A181.7A*21.7B+4940.6h7.1B16.3B+
XM98 102101214.81A+0.6439.591%B72.277%C59.4A*N/A2591.7h2.3B+5.8B+
Proximity Mine 101101263.885C+0.2852.603%B**N/A126.3C++N/A5030.8h1.9C+3.6B*
The Slasher 92927410.124A++4.0449.191%B**N/A2.4C+N/A637.7h1.7B++3.4B+
Tank Mine 12888155.867A++1.7063.407%A*N/A110C++50C-9960.8h2.3C--3.6A+
Eidolon VE33 8885273.148A++1.0234.123%B**24.706%C+34B+1.2A+1152.5h8.3B+24.3B++
Saron HRB 13676515.2A*11.0346.156%C**1.316%C28.1B22.2B*3902.7h21.9C++47.4B
Spear Anti-Vehicle Phalanx Turret 10374418.5A++14.3360.918%A++5.405%B++105.7M**41.4A++9500.7h5.9B*9.7B**
Parallax VX3 6868116.182B*2.0135.796%C--76.471%C+61.8A*N/A2261.1h1.9B+5.2B
CME 6766232.87A+1.3028.928%B+25.758%B+50.8B*N/A1281.3h13.4C++46.2B+
Sticky Grenade 6565165N/A60.8359.538%B*N/A650DN/A50590.1h1.6B++2.7B++
VA39 Spectre 6564173.765A+0.4037.962%B*35.938%C45.7A++N/A1901.4h4.7B++12.3B*
Pulsar LSW 6161161U56.8324.339%C**27.869%B+122M++N/A8250.5h8.3A34.1B*
C-4 7660134.615A*0.4537.559%A*N/A150A++40B++15800.4h1.3B+3.6B*
Supernova VPC 5652317.333B+13.1754.222%B+3.846%A**65B**5D4190.8h2.3B**4.3B*
Lancer VS22 8450242.083A++2.0855.901%D-2%C++22.7A15.5B+2582.2h9B++16.1B++
H-V45 AE 5250153.333B**0.8329.287%B34%B*55.6C*2.2M++1860.9h10.2B++34.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1950.2h
Nano-Armor Kit78114,43814.5h
Spawn Beacon112740.8h
Anti-Vehicle MANA Turret1860.1h
AE Medical Applicator3526,5001.6h
AE Nano-Armor Kit1443,0204.5h
Nanite Revive Grenade03950.1h
Medical Applicator168122,9437.6h
Spitfire Auto-Turret01300.2h
Anti-Infantry MANA Turret125810.7h
Ammunition Package57530.6h
Medical Kit8444,87319.2h
Shield Recharging Field162,5651.1h
Recon Detection Device3830.3h

Check the help document for the dictionary if you want to learn more about words used here.


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