Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,129)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor Venator Hexoce[YUGl] Hexoce
VS BR 86

KDR: 3.9

Score: 9.6m

Last Seen: Oct 6th, 2019 6:54 PM
- OFFLINE - 189.1 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Officer of Dragon Blanc aux yeux bleus[YUGl] Dragon Blanc aux yeux bleus
VS outfit on Cobalt

Members: 1
Level Progress (to 87): 11%
Level 100 Progress: 51% 338h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Ghost VE-H Maw Pulsar VS1 NS-15M2 Orion VS54 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hexoce



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,936,897 MLG Score: 3147
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.42%32.252%98114120215,1094.3107-0.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%1.745A++1.63A+-0.981D--HEAD ++ (~17.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.599B+90.37C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.052%2.035%5163312134,030174158623.0286254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%2.24A*-0.339C--1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.40.73B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.374%78.407%0212141,60737844.24011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%1.445A0.401B-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.558B+1.80.386C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dragon Blanc aux yeux bleus[YUGl] Dragon Blanc aux yeux bleus
VS outfit on Cobalt

Members: 1
9.6m191.6%459 (27.5k)395 (23.7k)3.8978423,2745,9714.3709686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216186321.844%27.206%59404:0312

16% Combat Medic33% Engineer38% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2015 4:05 PMJun 17th, 2017 9:10 PMOct 13th, 2019 4:18 AM (1d) (PST)Oct 6th, 2019 5:25 PM (8d) (PST)Oct 6th, 2019 2:54 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9171777400.9630.2470.2622.0360.0993147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,99510,60344,392581516122623,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
402.7h/16.8d 2,825 6,332 6,653 49.2k 524 1,383 2,398 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:4,007
Deaths:909
KDR:4.408
Accuracy:30.281% B*
HSR:35.812% B++
VE-H Maw
A
Kills:1,309
Deaths:277
KDR:4.726
Accuracy:32.876% A
HSR:27.273% C++
NS-15M2
A
Kills:1,287
Deaths:246
KDR:5.232
Accuracy:31.215% A
HSR:35.198% B**
Orion VS54
A
Kills:1,272
Deaths:440
KDR:2.891
Accuracy:27.228% A
HSR:33.805% A
Pulsar LSW
A++
Kills:1,239
Deaths:245
KDR:5.057
Accuracy:30.776% A
HSR:37.369% A++
SVA-88
A++
Kills:1,178
Deaths:203
KDR:5.803
Accuracy:31.172% A+
HSR:38.795% A++
Kills:10,292
Deaths (as Heavy Assault):2,320
Deaths (to Heavy Assaults):1,775
KDR:4.43621
Kill Difference:7,972
Playtime:153.453 hours
Usage:38%
Score:4.005m
Score/min:435
Accuracy (listed only):30.591%
HSR (listed only):34.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,161
Deaths:428
KDR:2.713
Accuracy:29.887% A
HSR:23.687% B++
VE-C Horizon
A
Kills:160
Deaths:44
KDR:3.636
Accuracy:38.419% B+
HSR:33.125% A
Kills:1,321
Deaths (as Light Assault):472
Deaths (to Light Assaults):1,099
KDR:2.79873
Kill Difference:849
Playtime:18.128 hours
Usage:5%
Score:0.307m
Score/min:282
Accuracy (listed only):34.153%
HSR (listed only):28.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,289
Deaths:518
KDR:2.488
Accuracy:30.107% A
HSR:21.102% C+
H-V45
B**
Kills:686
Deaths:204
KDR:3.363
Accuracy:28.517% B*
HSR:28.717% B**
Terminus VX-9
B*
Kills:417
Deaths:134
KDR:3.112
Accuracy:29.900% B*
HSR:32.854% B*
NS-11A
A+
Kills:367
Deaths:112
KDR:3.277
Accuracy:31.473% A+
HSR:30.518% B**
Kills:2,759
Deaths (as Combat Medic):968
Deaths (to Combat Medics):715
KDR:2.85021
Kill Difference:1,791
Playtime:65.711 hours
Usage:16%
Score:1.518m
Score/min:385
Accuracy (listed only):29.999%
HSR (listed only):28.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,161
Deaths:428
KDR:2.713
Accuracy:29.887% A
HSR:23.687% B++
VE-C Horizon
A
Kills:160
Deaths:44
KDR:3.636
Accuracy:38.419% B+
HSR:33.125% A
Kills:1,321
Deaths (as Engineer):472
Deaths (to Engineers):794
KDR:2.79873
Kill Difference:849
Playtime:133.936 hours
Usage:33%
Score:3.150m
Score/min:392
Accuracy (listed only):34.153%
HSR (listed only):28.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,525
Deaths:263
KDR:5.798
Accuracy:45.011% B**
HSR:80.853% A
NS-44 Commissioner
A
Kills:610
Deaths:290
KDR:2.103
Accuracy:46.617% A
HSR:29.672% B**
NS-357 Underboss
A*
Kills:165
Deaths:101
KDR:1.634
Accuracy:49.260% A+
HSR:39.394% A*
Beamer VS3
A
Kills:122
Deaths:108
KDR:1.130
Accuracy:33.134% B*
HSR:31.967% A
VA39 Spectre
A+
Kills:82
Deaths:29
KDR:2.828
Accuracy:40.776% A+
HSR:32.927% C-
Kills:2,504
Deaths (as Infiltrator):791
Deaths (to Infiltrators):947
KDR:3.16561
Kill Difference:1,713
Playtime:29.613 hours
Usage:7%
Score:0.575m
Score/min:324
Accuracy (listed only):42.960%
HSR (listed only):42.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:4
KDR:12.500
Accuracy:43.750% N/A
KPH:30.500 N/A
VKPH:11.600 N/A
Kills:50 (50 + 0)
Deaths:4
KDR:12.500
VKDR:4.750
Vehicle Kills:19
Kill Difference:46
Playtime:1.640 hours
Usage:0%
Score:0.021m
Score/min:212
Driving Accuracy:43.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,666
V. Kills:1,029 162%
Deaths:70
KDR:23.800
Accuracy:63.299% B**
KPH:34.400 B++
VKPH:21.300 B**
Supernova VPC
A++
Kills:1,192
V. Kills:194 N/A
Deaths:33
KDR:36.121
Accuracy:66.947% A++
KPH:77 A++
VKPH:12.500 B**
Supernova PC
M
Kills:1,172
V. Kills:343 341%
Deaths:48
KDR:24.417
Accuracy:63.587% A+
KPH:52 M
VKPH:15.200 A++
Saron HRB
M+
Kills:242
V. Kills:178 135%
Deaths:17
KDR:14.235
Accuracy:66.729% M
KPH:52.300 M
VKPH:38.400 M+
Kills:4,272 (4,030 + 242)
Deaths:168
KDR:25.429
VKDR:10.381
Vehicle Kills:1,744
Kill Difference:4,104
Playtime:91.018 hours
Usage:23%
Score:1.364m
Score/min:250
Driving Accuracy:63.587%
Gunner Accuracy:66.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,0494,0079094.408B+0.5130.281%B*35.812%B++121.1A++1.3B*28533.1h9.1B**29.9B*
Supernova FPC 2,6951,6667023.8A**19.9063.299%B**1.981%C+34.4B++21.3B**23148.4h4.3B++6.8B**
Ghost 1,5291,5252635.798B**1.9045.011%B**80.853%A89.7A*N/A20917h1.6B**3.5B**
VE-H Maw 1,3251,3092774.726M+0.8332.876%A27.273%C++93.5A+1.1B+32514h7.7B**23.5B*
Pulsar VS1 1,3001,2895182.488A++1.4130.107%A21.102%C+43.1B**N/A11229.9h10.6A35.2B**
NS-15M2 1,3071,2872465.232A*1.3331.215%A35.198%B**93.9A++1.5A++41913.7h9B**28.7B*
Orion VS54 1,2821,2724402.891B**1.0127.228%A33.805%A56.5B**N/A15022.5h9.3B**34B
Pulsar LSW 1,2501,2392455.057M++1.1630.776%A37.369%A++79.4AN/A18215.6h9.6B**31.2B*
Supernova VPC 1,3861,1923336.121A*32.2266.947%A++1.93%B+76.9A++12.5B**22115.5h2.2B**3.3A
SVA-88 1,1851,1782035.803A*1.9131.172%A+38.795%A++88.6A++N/A20313.3h9B**29B*
Supernova PC 1,5151,1724824.417M20.5263.587%A+2.218%C+52.1M+15.2A++18322.5h3.3A5.2A+
Solstice VE3 1,1711,1614282.713M++1.1829.887%A23.687%B++33.1B*N/A8635.1h10.2B**34B+
H-V45 6986862043.363B**0.5328.517%B*28.717%B**60.2B**1.1A+15011.4h10.7B**37.4B*
NS-44 Commissioner 6136102902.103B**1.7946.617%A29.672%B**66.3AN/A1789.2h2.9B**6.2B*
NS Decimator 7765301124.732S0.8367.116%B*N/A65.4A++30.4A++4248.1h3.3B**4.9B**
Terminus VX-9 4234171343.112B*0.7929.9%B*32.854%B*78.7A++1.1B**2355.3h9.1A30.3B**
Frag Grenade 3953871387N/A383.1051.185%B++N/A483.8C+10C++14580.8h3.7C++7.2B+
NS-11A 3723671123.277A++0.6231.473%A+30.518%B**87.4M1.2A2404.2h9.2A+29.2A
Lasher X2 260257773.338M**0.5638.999%A++3.891%C+73.4A*N/A1703.5h13.6A34.8B**
Saron HRB 4202421714.235A++10.3466.729%MN/A52.6M38.7M+8714.6h17.7B*26.5A
Force-Blade 2301935,3400.036B+3.8632.425%C*4.145%C-0.7C++N/A2268.5h1.9B+5.9B+
NS-357 Underboss 1671651011.634B++2.2649.26%A+39.394%A*75B**N/A2312.2h3.4B*7B++
VE-C Horizon 162160443.636A+0.2638.419%B+33.125%A123.1A*1.5B+3761.3h8.7A+22.5B**
Beamer VS3 1221221081.13B+2.7733.134%B*31.967%A26.5C+N/A864.6h6.8B++20.6B
S1 145102571.789A++2.1156.93%C+N/A35.2B++14.8C**3072.9h4.9B*8.6B++
VA39 Spectre 8282292.828B**1.0740.776%A+32.927%C-23.4C++N/A783.5h4.7B++11.6B*
C-4 705896.444M**2.5585.393%UN/A145A30C++16550.4h1.3B+1.5A+
C75 Viper 6950412.5A++8.6043.75%BN/A31.3C++11.9B++2121.6h10.9B+25B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11440.1h
Nanite Revive Grenade05610.2h
Medical Applicator5776,1944.6h
Restoration Kit141880.5h
Motion Spotter41,3180.5h
Ammunition Package13620.2h
Nano-Armor Kit34195,59511.2h
Medical Kit7694,48117.5h
Anti-Infantry MANA Turret1600.1h
Shield Recharging Field101,9260.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.77s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.