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Praetor Venator Hexoce[YUGl] Hexoce
VS BR 83

KDR: 3.94

Score: 8.6m

Last Seen: Aug 16th, 2019 6:03 PM
- ONLINE NOW

Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Officer of Dragon Blanc aux yeux bleus[YUGl] Dragon Blanc aux yeux bleus
VS outfit on Cobalt

Members: 1
Level Progress (to 84): 48%
Level 100 Progress: 46% 378h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Pulsar VS1 Orion VS54 VE-H Maw Pulsar LSW NS-15M2 Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,192,552 MLG Score: 2552
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.184%31.669%95614120012,6974.34829-0.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.279%1.745A++1.63A+-0.981D--HEAD ++ (~16.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.599B+90.37C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.052%2.035%5612312114,030160158625.0311254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%2.24A*-0.339C--1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.40.73B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.468%73.679%02121298430443.22623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.685%1.445A0.401B-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.90.386C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dragon Blanc aux yeux bleus[YUGl] Dragon Blanc aux yeux bleus
VS outfit on Cobalt

Members: 1
8.6m200.2%452 (27.1k)388 (23.3k)3.9422219,7195,0024.4860183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214154520.817%24.601%51204:2510

17% Combat Medic36% Engineer36% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2015 4:05 PMJun 17th, 2017 9:10 PMAug 17th, 2019 7:32 AM (8h) (PST)Aug 16th, 2019 2:09 PM (1d) (PST)Aug 16th, 2019 2:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9021597430.8900.2260.2191.9880.1032552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1059,52544,580531413119623,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.4h/15.4d 2,720 4,851 5,726 44k 463 1,192 2,285 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:2,133
Deaths:470
KDR:4.538
Accuracy:29.490% B++
HSR:36.428% B++
Orion VS54
A
Kills:1,252
Deaths:436
KDR:2.872
Accuracy:27.156% A
HSR:33.466% A
VE-H Maw
A
Kills:1,245
Deaths:258
KDR:4.826
Accuracy:32.856% A
HSR:26.827% C++
Pulsar LSW
A++
Kills:1,239
Deaths:245
KDR:5.057
Accuracy:30.776% A+
HSR:37.369% A++
NS-15M2
A
Kills:1,210
Deaths:223
KDR:5.426
Accuracy:31.089% A
HSR:35.289% A
SVA-88
A++
Kills:1,178
Deaths:203
KDR:5.803
Accuracy:31.172% A+
HSR:38.795% A++
Kills:8,257
Deaths (as Heavy Assault):1,835
Deaths (to Heavy Assaults):1,462
KDR:4.49973
Kill Difference:6,422
Playtime:133.069 hours
Usage:36%
Score:3.392m
Score/min:425
Accuracy (listed only):30.423%
HSR (listed only):34.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,102
Deaths:410
KDR:2.688
Accuracy:29.721% A
HSR:23.412% B+
Kills:1,102
Deaths (as Light Assault):410
Deaths (to Light Assaults):920
KDR:2.6878
Kill Difference:692
Playtime:16.221 hours
Usage:4%
Score:0.259m
Score/min:266
Accuracy (listed only):29.721%
HSR (listed only):23.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,102
Deaths:410
KDR:2.688
Accuracy:29.721% A
HSR:23.412% B+
Kills:1,102
Deaths (as Engineer):410
Deaths (to Engineers):683
KDR:2.6878
Kill Difference:692
Playtime:133.583 hours
Usage:36%
Score:3.132m
Score/min:391
Accuracy (listed only):29.721%
HSR (listed only):23.412%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,289
Deaths:518
KDR:2.488
Accuracy:30.107% A
HSR:21.102% C+
H-V45
B*
Kills:579
Deaths:182
KDR:3.181
Accuracy:28.131% B*
HSR:27.288% B*
Terminus VX-9
B*
Kills:361
Deaths:117
KDR:3.085
Accuracy:29.536% B*
HSR:32.410% B++
NS-11A
A
Kills:348
Deaths:104
KDR:3.346
Accuracy:31.173% A
HSR:29.885% B**
Kills:2,577
Deaths (as Combat Medic):921
Deaths (to Combat Medics):604
KDR:2.79805
Kill Difference:1,656
Playtime:62.864 hours
Usage:17%
Score:1.447m
Score/min:384
Accuracy (listed only):29.736%
HSR (listed only):27.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:902
Deaths:150
KDR:6.013
Accuracy:45.540% B**
HSR:77.384% B*
NS-44 Commissioner
A
Kills:561
Deaths:274
KDR:2.047
Accuracy:46.411% A
HSR:29.768% B**
Beamer VS3
B*
Kills:101
Deaths:94
KDR:1.074
Accuracy:31.856% B++
HSR:28.713% B*
NS-357 Underboss
A*
Kills:99
Deaths:69
KDR:1.435
Accuracy:49.190% A+
HSR:39.394% A*
VA39 Spectre
A+
Kills:82
Deaths:29
KDR:2.828
Accuracy:40.776% A+
HSR:32.927% C-
Kills:1,745
Deaths (as Infiltrator):616
Deaths (to Infiltrators):788
KDR:2.83279
Kill Difference:1,129
Playtime:21.779 hours
Usage:6%
Score:0.379m
Score/min:290
Accuracy (listed only):42.755%
HSR (listed only):41.637%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:4
KDR:12.500
Accuracy:43.750% N/A
KPH:30.500 N/A
VKPH:11.600 N/A
Kills:50 (50 + 0)
Deaths:4
KDR:12.500
VKDR:4.750
Vehicle Kills:19
Kill Difference:46
Playtime:1.640 hours
Usage:0%
Score:0.021m
Score/min:209
Driving Accuracy:43.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,666
V. Kills:1,029 162%
Deaths:70
KDR:23.800
Accuracy:63.299% B**
KPH:34.400 B*
VKPH:21.300 B**
Supernova VPC
A++
Kills:1,192
V. Kills:194 N/A
Deaths:33
KDR:36.121
Accuracy:66.947% A++
KPH:77 A++
VKPH:12.500 B**
Supernova PC
M
Kills:1,172
V. Kills:343 341%
Deaths:48
KDR:24.417
Accuracy:63.587% A+
KPH:52 M
VKPH:15.200 A++
Saron HRB
M
Kills:242
V. Kills:178 135%
Deaths:17
KDR:14.235
Accuracy:66.729% M
KPH:52.300 M
VKPH:38.400 M
Kills:4,272 (4,030 + 242)
Deaths:168
KDR:25.429
VKDR:10.381
Vehicle Kills:1,744
Kill Difference:4,104
Playtime:91.018 hours
Usage:25%
Score:1.364m
Score/min:250
Driving Accuracy:63.587%
Gunner Accuracy:66.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,1542,1334704.538B+0.6029.49%B++36.428%B++108.3B**1.1B+25519.7h9.2B*31.3B++
Supernova FPC 2,6951,6667023.8A**19.8663.299%B**1.981%C34.4B*21.3B**23148.4h4.3B++6.8B**
Pulsar VS1 1,3001,2895182.488A++1.4530.107%A21.102%C+43.1B**N/A11129.9h10.6A35.2B**
Orion VS54 1,2621,2524362.872B**1.0727.156%A33.466%A55.9B**N/A14522.4h9.3B**34.1B
VE-H Maw 1,2601,2452584.826M+0.8832.856%A26.827%C++92.2A1.1B+32613.5h7.7B**23.4B*
Pulsar LSW 1,2501,2392455.057M+1.1130.776%A+37.369%A++79.4AN/A18115.6h9.6B**31.2B*
NS-15M2 1,2261,2102235.426A*1.4831.089%A35.289%A91.7A++1.2A41913.2h9B**29.1B*
Supernova VPC 1,3861,1923336.121A*32.1866.947%A++1.93%B+76.9A++12.5B**22115.5h2.2B**3.3B**
SVA-88 1,1851,1782035.803A++1.8631.172%A+38.795%A++88.6A+N/A20113.3h9B**29B*
Supernova PC 1,5151,1724824.417M+20.4763.587%A+2.218%C+52.1M15.2A++18322.5h3.3B**5.2A
Solstice VE3 1,1121,1024102.688M+1.2529.721%A23.412%B+31.8B++N/A8334.6h10.1B**34.1B+
Ghost 9069021506.013B**2.0745.54%B**77.384%B*84.3A++N/A19810.7h1.7B**3.6B**
H-V45 5895791823.181B**0.7628.131%B*27.288%B*57.3B**1A14510.1h10.6B**37.8B*
NS-44 Commissioner 5645612742.047B**1.9046.411%A29.768%B**63.8B**N/A1698.8h2.8B**6.1B**
NS Decimator 621428944.553S0.6166.786%B++N/A60.3A+27.2A4287.1h3.5B*5.2B**
Terminus VX-9 3673611173.085B++0.8629.536%B*32.41%B++78.5A+1.3A+2384.6h9A30.4B**
NS-11A 3533481043.346A0.6031.173%A29.885%B**87M1.3A++2384h9.1A+29.2A
Frag Grenade 3143071307N/A303.0650.564%B++N/A511.7C++11.7B14110.6h3.8C++7.5B
Lasher X2 251248753.307M*0.6439.14%A++3.226%C70.9A*N/A1653.5h13.7A35B**
Saron HRB 4202421714.235A++10.2966.729%MN/A52.6M38.7M8714.6h17.7B++26.5A
Force-Blade 1971674,3710.038B+3.9030.183%C+3.593%C--0.7C+N/A2235.6h1.9B++6.2B+
S1 145102571.789A++2.1556.93%C+N/A35.2B++14.8C**3032.9h4.9B*8.6B++
Beamer VS3 101101941.074B+2.8731.856%B++28.713%B*23C+N/A754.4h6.8B*21.4B
NS-357 Underboss 10199691.435B+2.5149.19%A+39.394%A*70.7B**1.4A*2491.4h3.4B*6.9B**
VA39 Spectre 8282292.828B**1.1140.776%A+32.927%C-23.4C++N/A743.5h4.7B++11.6B*
C75 Viper 6950412.5A++8.5643.75%B+N/A31.3C++11.9B*2091.6h10.9B+25B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11440.1h
Nanite Revive Grenade05490.2h
Medical Applicator5372,5824.4h
Restoration Kit141880.5h
Motion Spotter48900.4h
Ammunition Package13420.2h
Nano-Armor Kit34195,05611.2h
Medical Kit6263,57513.6h
Anti-Infantry MANA Turret1540.1h
Shield Recharging Field101,9260.5h

Check the help document for the dictionary if you want to learn more about words used here.


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