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Harbinger Venator Hexoce[XTAC] Hexoce
VS BR 91

KDR: 3.81

Score: 10.9m

Last Seen: Dec 1st, 2019 3:20 PM
- OFFLINE - 117.9 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 92): 88%
Level 100 Progress: 58% 274h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Ghost NS-15M2 VE-H Maw Pulsar VS1 Orion VS54 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,285,926 MLG Score: 3426
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.545%32.712%99915121216,7954.22622-0.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.144%1.789A++1.709A++-0.982D--HEAD ++ (~17.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+90.373C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.052%2.035%4755312244,030190158621.2105254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%2.231A*-0.32C-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.40.729B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.28%79.109%0212251,72843543.97241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%1.416A0.735B++-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.70.451B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
10.9m214.1%487 (29.2k)419 (25.1k)3.8101125,8636,7884.2351291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227208922.541%28.195%63603:4912

16% Combat Medic31% Engineer39% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2015 4:05 PMDec 1st, 2019 4:39 PMDec 5th, 2019 4:23 AM (1d) (PST)Dec 1st, 2019 1:19 PM (5d) (PST)Dec 1st, 2019 11:20 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9181927260.9970.2620.2812.3370.0953426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,07311,51943,554601617140625,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.5h/18d 2,885 7,292 7,401 60.6k 568 1,516 2,458 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:5,114
Deaths:1,168
KDR:4.378
Accuracy:30.515% B*
HSR:36.508% B++
NS-15M2
A
Kills:1,317
Deaths:253
KDR:5.206
Accuracy:31.216% A
HSR:34.852% B**
VE-H Maw
A
Kills:1,316
Deaths:277
KDR:4.751
Accuracy:32.916% A
HSR:27.356% C++
Orion VS54
A
Kills:1,282
Deaths:441
KDR:2.907
Accuracy:27.260% A
HSR:33.853% A
Pulsar LSW
A++
Kills:1,239
Deaths:245
KDR:5.057
Accuracy:30.776% A
HSR:37.369% A++
SVA-88
A++
Kills:1,189
Deaths:210
KDR:5.662
Accuracy:31.237% A+
HSR:38.856% A++
NSX "Networked" Naginata
U
Kills:76
Deaths:29
KDR:2.621
Accuracy:32.952% U
HSR:38.158% U
Kills:11,533
Deaths (as Heavy Assault):2,623
Deaths (to Heavy Assaults):2,014
KDR:4.39687
Kill Difference:8,910
Playtime:168.310 hours
Usage:39%
Score:4.683m
Score/min:464
Accuracy (listed only):30.982%
HSR (listed only):35.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,161
Deaths:428
KDR:2.713
Accuracy:29.887% A
HSR:23.687% B++
VE-C Horizon
A
Kills:344
Deaths:88
KDR:3.909
Accuracy:38.576% B++
HSR:33.430% A
Sirius SX12
A++
Kills:287
Deaths:76
KDR:3.776
Accuracy:30.091% B**
HSR:29.268% A++
Kills:1,792
Deaths (as Light Assault):592
Deaths (to Light Assaults):1,279
KDR:3.02703
Kill Difference:1,200
Playtime:21.275 hours
Usage:5%
Score:0.455m
Score/min:356
Accuracy (listed only):32.851%
HSR (listed only):28.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,289
Deaths:518
KDR:2.488
Accuracy:30.107% A
HSR:21.102% C+
H-V45
B**
Kills:789
Deaths:233
KDR:3.386
Accuracy:29.204% B**
HSR:29.151% B**
Terminus VX-9
B**
Kills:448
Deaths:142
KDR:3.155
Accuracy:30.059% B*
HSR:34.375% B**
NS-11A
A+
Kills:397
Deaths:124
KDR:3.202
Accuracy:31.887% A+
HSR:31.234% B**
Sirius SX12
A++
Kills:287
Deaths:76
KDR:3.776
Accuracy:30.091% B**
HSR:29.268% A++
NSX "Networked" Yumi
U
Kills:115
Deaths:67
KDR:1.716
Accuracy:33.742% U
HSR:37.391% U
Kills:3,325
Deaths (as Combat Medic):1,160
Deaths (to Combat Medics):824
KDR:2.86638
Kill Difference:2,165
Playtime:70.193 hours
Usage:16%
Score:1.735m
Score/min:412
Accuracy (listed only):30.848%
HSR (listed only):30.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,161
Deaths:428
KDR:2.713
Accuracy:29.887% A
HSR:23.687% B++
VE-C Horizon
A
Kills:344
Deaths:88
KDR:3.909
Accuracy:38.576% B++
HSR:33.430% A
Kills:1,505
Deaths (as Engineer):516
Deaths (to Engineers):878
KDR:2.91667
Kill Difference:989
Playtime:136.158 hours
Usage:31%
Score:3.241m
Score/min:397
Accuracy (listed only):34.232%
HSR (listed only):28.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,646
Deaths:291
KDR:5.656
Accuracy:44.851% B*
HSR:81.410% A
NS-44 Commissioner
A
Kills:648
Deaths:306
KDR:2.118
Accuracy:46.529% A
HSR:29.938% B**
Sirius SX12
A++
Kills:287
Deaths:76
KDR:3.776
Accuracy:30.091% B**
HSR:29.268% A++
NS-357 Underboss
A*
Kills:197
Deaths:114
KDR:1.728
Accuracy:49.408% A+
HSR:39.086% A*
Beamer VS3
A
Kills:122
Deaths:108
KDR:1.130
Accuracy:33.134% B*
HSR:31.967% A
VA39 Spectre
A+
Kills:82
Deaths:29
KDR:2.828
Accuracy:40.776% A+
HSR:32.927% C--
NSX "Networked" Daimyo
U
Kills:60
Deaths:10
KDR:6
Accuracy:52.582% U
HSR:98.333% U
Kills:3,042
Deaths (as Infiltrator):934
Deaths (to Infiltrators):1,070
KDR:3.25696
Kill Difference:2,108
Playtime:34.620 hours
Usage:8%
Score:0.749m
Score/min:361
Accuracy (listed only):42.481%
HSR (listed only):48.990%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:4
KDR:12.500
Accuracy:43.750% N/A
KPH:30.500 N/A
VKPH:11.600 N/A
Kills:50 (50 + 0)
Deaths:4
KDR:12.500
VKDR:4.750
Vehicle Kills:19
Kill Difference:46
Playtime:1.640 hours
Usage:0%
Score:0.021m
Score/min:218
Driving Accuracy:43.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,666
V. Kills:1,029 162%
Deaths:70
KDR:23.800
Accuracy:63.299% A
KPH:34.400 B++
VKPH:21.300 A
Supernova VPC
A++
Kills:1,192
V. Kills:194 N/A
Deaths:33
KDR:36.121
Accuracy:66.947% A++
KPH:77 A++
VKPH:12.500 B**
Supernova PC
M
Kills:1,172
V. Kills:343 341%
Deaths:48
KDR:24.417
Accuracy:63.587% A+
KPH:52 M
VKPH:15.200 A++
Saron HRB
M
Kills:242
V. Kills:178 135%
Deaths:17
KDR:14.235
Accuracy:66.729% M
KPH:52.300 M
VKPH:38.400 M
Kills:4,272 (4,030 + 242)
Deaths:168
KDR:25.429
VKDR:10.381
Vehicle Kills:1,744
Kill Difference:4,104
Playtime:91.018 hours
Usage:21%
Score:1.365m
Score/min:250
Driving Accuracy:63.587%
Gunner Accuracy:66.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1615,1141,1684.378B+0.5730.515%B*36.508%B++122.9A+1.1B+33641.6h9B**29.6B*
Supernova FPC 2,6951,6667023.8M19.9963.299%A1.981%C+34.4B++21.3A23148.4h4.3B++6.8B*
Ghost 1,6501,6462915.656B**1.8544.851%B*81.41%A89A++N/A21518.5h1.6B**3.6B**
NS-15M2 1,3371,3172535.206A++1.4031.216%A34.852%B**94.1A+1.4A+41714h9B**28.7B*
VE-H Maw 1,3321,3162774.751M++0.9432.916%A27.356%C++93.3A1.1B+32714.1h7.7B**23.5B*
Pulsar VS1 1,3001,2895182.488A++1.3230.107%A21.102%C+43.1B**N/A11329.9h10.6A35.2B**
Orion VS54 1,2921,2824412.907A0.9027.26%A33.853%A56.7B**N/A15622.6h9.2B**33.9C**
Pulsar LSW 1,2501,2392455.057M*1.2530.776%A37.369%A++79.4AN/A18415.6h9.6B**31.2B*
Supernova VPC 1,3861,1923336.121A*32.3166.947%A++1.93%B+76.9A++12.5B**22115.5h2.2A3.3A
SVA-88 1,1961,1892105.662M1.8531.237%A+38.856%A++88.7A+N/A21013.4h9.1B**29.1B*
Supernova PC 1,5151,1724824.417M+20.6163.587%A+2.218%C+52.1M15.2A++18322.5h3.3A5.2A+
Solstice VE3 1,1711,1614282.713M++1.1029.887%A23.687%B++33.1B*N/A8835.1h10.2B**34B+
H-V45 8017892333.386B**0.4229.204%B**29.151%B**62.6B**1B**17412.6h10.7B**36.7B*
NS-44 Commissioner 6516483062.118B**1.6946.529%A29.938%B**67.5AN/A1889.6h2.9B**6.2B*
NS Decimator 8806061254.848S1.0467.546%B*N/A67.3A++30.4A++4439h3.2B**4.8B**
Plasma Grenade 4804711471N/A467.1951.347%B*N/A523.3C*10C++16720.9h3.4B+6.7B+
Terminus VX-9 4544481423.155B*0.6630.059%B*34.375%B**81.5A++1.1B*2605.5h8.9A+29.7B**
NS-11A 4023971243.202A++0.6131.887%A+31.234%B**88.2A**1.1B**2624.5h9.3A+29.3B**
VE-C Horizon 350344883.909A++0.1038.576%B++33.43%A107.5A++1.9B**3633.2h9.7B**25.2B*
Sirius SX12 289287763.776A**0.0330.091%B**29.268%A++102.5M++N/A4452.8h10.4B**34.6B++
Lasher X2 285282843.357M++0.4536.181%A3.546%C72.3A++N/A1713.9h14.5B**40B**
Saron HRB 4202421714.235A*10.4266.729%MN/A52.6M38.7M8714.6h17.7B*26.5A+
Force-Blade 2422035,5660.036B+3.7732.511%C*3.941%C-0.7C+N/A2277.1h1.9B++5.8B+
NS-357 Underboss 2001971141.728B++2.0849.408%A+39.086%A*78.8B**1.2B**2652.5h3.4B*6.9B**
Beamer VS3 1221221081.13B+2.6833.134%B*31.967%A26.5C+N/A874.6h6.8B*20.6C**
NSX "Networked" Yumi 115115671.716N/A2.0933.742%UN/A63.9UN/A2811.8h10.5T*31.2T*
S1 145102571.789A*2.0256.93%C+N/A35.2B*14.8C**3132.9h4.9B**8.6B++
VA39 Spectre 8282292.828B++0.9840.776%A+32.927%C--23.4C+N/A803.5h4.7B++11.6B*
NSX "Networked" Naginata 7676292.621N/A1.1932.952%UN/A108.6UN/A5060.7h9.1T*27.6T*
C-4 8269106.9M**3.0972.321%SN/A115B++21.7C--13750.6h1.2B+1.6A+
NSX "Networked" Daimyo 6060106N/A2.1952.582%UN/A85.7UN/A4290.7h1.9T*3.6T*
C75 Viper 6950412.5A++8.6943.75%B+N/A31.3C++11.9B*2171.6h10.9B++25B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11480.1h
Nanite Revive Grenade05980.2h
Medical Applicator6380,7624.9h
Restoration Kit242540.7h
Motion Spotter41,5650.6h
Ammunition Package14580.3h
Nano-Armor Kit35196,36011.2h
Medical Kit8815,18420.9h
Anti-Infantry MANA Turret1600.1h
Shield Recharging Field101,9260.5h

Check the help document for the dictionary if you want to learn more about words used here.


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