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Harbinger Warrior Hexoce[T] Hexoce
VS BR 91

KDR: 3.8

Score: 22.9m

Last Seen: Jul 5th, 2020 8:46 PM
- OFFLINE - 550.2 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Supernova FPC Serpent VE92 Orion VS54 NS Decimator NS-15M2 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,402,167 MLG Score: 5917
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.71%35.86%113722132736,0763.97619-0.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.391%2.025A*2.218A*-0.356C-HEAD ++ (~20.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.631B+8.70.392B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.028%2.016%3008313464,067303167613.4224243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.019%2.227A*-0.312C-1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.40.728B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.91%81.183%0213472,23294642.35692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%1.499A+0.909B*-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.481B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.939%24.062%01134877388810.870495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.98M+1.8A++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.823B++1.80.627B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m250.6%586 (35.2k)503 (30.2k)3.8007658,29615,3384.0610391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349505926.963%33.078%89202:5827

17% Combat Medic21% Engineer43% Heavy Assault10% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2015 4:05 PMFeb 10th, 2020 11:00 AMJul 5th, 2020 6:10 PM (78d) (PST)Jul 5th, 2020 4:47 PM (79d) (PST)Jul 5th, 2020 4:46 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9932717221.2810.3370.4243.4070.0785917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,55816,28343,275772025204530,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.4h/31.6d 3,992 19,283 17,258 155k 1,268 2,915 3,570 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:16,835
Deaths:3,277
KDR:5.137
Accuracy:31.988% B++
HSR:39.032% B+
Orion VS54
B++
Kills:1,439
Deaths:468
KDR:3.075
Accuracy:27.690% B+
HSR:35.302% B++
NS-15M2
B++
Kills:1,323
Deaths:257
KDR:5.148
Accuracy:31.229% B++
HSR:34.770% B+
VE-H Maw
B*
Kills:1,316
Deaths:277
KDR:4.751
Accuracy:32.916% B*
HSR:27.356% C-
Pulsar LSW
B**
Kills:1,259
Deaths:249
KDR:5.056
Accuracy:30.769% B*
HSR:37.172% B**
SVA-88
B**
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:31.228% B**
HSR:38.758% B**
NSX "Networked" Naginata
B**
Kills:1,173
Deaths:329
KDR:3.565
Accuracy:33.673% B**
HSR:38.789% B+
Kills:24,537
Deaths (as Heavy Assault):5,067
Deaths (to Heavy Assaults):4,712
KDR:4.84251
Kill Difference:19,470
Playtime:326.081 hours
Usage:43%
Score:11.003m
Score/min:562
Accuracy (listed only):31.356%
HSR (listed only):35.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:1,486
Deaths:271
KDR:5.483
Accuracy:31.959% B**
HSR:32.974% A+
VE-C Horizon
B*
Kills:1,182
Deaths:241
KDR:4.905
Accuracy:39.634% B
HSR:34.349% B*
NSX "Networked" Tengu
B**
Kills:1,169
Deaths:286
KDR:4.087
Accuracy:46.338% B++
HSR:34.046% B**
Solstice VE3
B++
Kills:1,161
Deaths:428
KDR:2.713
Accuracy:29.887% B++
HSR:23.687% B
Phobos VX86
A
Kills:773
Deaths:188
KDR:4.112
Accuracy:77.939% A
HSR:24.062% B*
NS-66 Punisher
B+
Kills:688
Deaths:138
KDR:4.986
Accuracy:31.806% B+
HSR:31.395% C*
VX6-7
A
Kills:687
Deaths:129
KDR:5.326
Accuracy:32.406% B**
HSR:33.333% A
Sirius SX12
B**
Kills:600
Deaths:149
KDR:4.027
Accuracy:31.675% B*
HSR:30.167% B**
Eridani SX5
A
Kills:538
Deaths:144
KDR:3.736
Accuracy:33.346% B*
HSR:35.874% A
NS-11C
A
Kills:235
Deaths:82
KDR:2.866
Accuracy:33.520% A
HSR:28.085% B*
NS-7G PDW
A+
Kills:161
Deaths:38
KDR:4.237
Accuracy:34.874% A
HSR:33.540% A+
Kills:8,680
Deaths (as Light Assault):2,094
Deaths (to Light Assaults):3,055
KDR:4.14518
Kill Difference:6,586
Playtime:61.923 hours
Usage:8%
Score:2.105m
Score/min:567
Accuracy (listed only):38.490%
HSR (listed only):31.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:1,289
Deaths:519
KDR:2.484
Accuracy:30.108% B++
HSR:21.102% C
H-V45
B++
Kills:1,194
Deaths:347
KDR:3.441
Accuracy:30.505% B++
HSR:31.575% B++
Terminus VX-9
B*
Kills:1,186
Deaths:317
KDR:3.741
Accuracy:31.632% B*
HSR:36.847% B*
Corvus VA55
A+
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:34.275% A
HSR:39.696% A+
NS-11A
B*
Kills:1,175
Deaths:278
KDR:4.227
Accuracy:31.677% B*
HSR:34.043% B*
NSX "Networked" Yumi
B+
Kills:1,174
Deaths:522
KDR:2.249
Accuracy:31.882% B
HSR:39.353% B+
NSX "Networked" Tengu
B**
Kills:1,169
Deaths:286
KDR:4.087
Accuracy:46.338% B++
HSR:34.046% B**
Phobos VX86
A
Kills:773
Deaths:188
KDR:4.112
Accuracy:77.939% A
HSR:24.062% B*
NS-66 Punisher
B+
Kills:688
Deaths:138
KDR:4.986
Accuracy:31.806% B+
HSR:31.395% C*
Sirius SX12
B**
Kills:600
Deaths:149
KDR:4.027
Accuracy:31.675% B*
HSR:30.167% B**
Eridani SX5
A
Kills:538
Deaths:144
KDR:3.736
Accuracy:33.346% B*
HSR:35.874% A
NS-7G PDW
A+
Kills:161
Deaths:38
KDR:4.237
Accuracy:34.874% A
HSR:33.540% A+
Kills:11,131
Deaths (as Combat Medic):3,164
Deaths (to Combat Medics):1,983
KDR:3.51802
Kill Difference:7,967
Playtime:132.271 hours
Usage:17%
Score:3.555m
Score/min:448
Accuracy (listed only):37.171%
HSR (listed only):32.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,150
Deaths:351
KDR:6.125
Accuracy:45.452% B+
HSR:83.023% B**
NSX "Networked" Tengu
B**
Kills:1,169
Deaths:286
KDR:4.087
Accuracy:46.338% B++
HSR:34.046% B**
NSX "Networked" Tomoe
B
Kills:1,168
Deaths:320
KDR:3.650
Accuracy:33.933% B
HSR:45.890% C+
NS-61 "Networked" Emissary
A++
Kills:1,166
Deaths:423
KDR:2.757
Accuracy:36.579% B+
HSR:40.738% A++
NSX "Networked" Daimyo
B+
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:47.380% B+
HSR:95.862% C**
NS-357 Underboss
A++
Kills:736
Deaths:471
KDR:1.563
Accuracy:47.877% B*
HSR:43.614% A++
NS-44 Commissioner
B++
Kills:722
Deaths:353
KDR:2.045
Accuracy:46.409% B++
HSR:30.886% B++
NS-66 Punisher
B+
Kills:688
Deaths:138
KDR:4.986
Accuracy:31.806% B+
HSR:31.395% C*
Sirius SX12
B**
Kills:600
Deaths:149
KDR:4.027
Accuracy:31.675% B*
HSR:30.167% B**
Eridani SX5
A
Kills:538
Deaths:144
KDR:3.736
Accuracy:33.346% B*
HSR:35.874% A
NS-45 Pilot
B
Kills:198
Deaths:107
KDR:1.850
Accuracy:34.830% C++
HSR:34.343% B
NS-7G PDW
A+
Kills:161
Deaths:38
KDR:4.237
Accuracy:34.874% A
HSR:33.540% A+
Beamer VS3
B**
Kills:160
Deaths:128
KDR:1.250
Accuracy:34.567% B*
HSR:32.500% B**
VA39 Spectre
B*
Kills:82
Deaths:29
KDR:2.828
Accuracy:40.776% B*
HSR:32.927% D
Kills:10,698
Deaths (as Infiltrator):3,174
Deaths (to Infiltrators):2,316
KDR:3.37051
Kill Difference:7,524
Playtime:76.730 hours
Usage:10%
Score:2.120m
Score/min:460
Accuracy (listed only):38.989%
HSR (listed only):43.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,486
Deaths:271
KDR:5.483
Accuracy:31.959% B**
HSR:32.974% A+
VE-C Horizon
B*
Kills:1,182
Deaths:241
KDR:4.905
Accuracy:39.634% B
HSR:34.349% B*
Solstice VE3
B++
Kills:1,161
Deaths:428
KDR:2.713
Accuracy:29.887% B++
HSR:23.687% B
Phobos VX86
A
Kills:773
Deaths:188
KDR:4.112
Accuracy:77.939% A
HSR:24.062% B*
VX6-7
A
Kills:687
Deaths:129
KDR:5.326
Accuracy:32.406% B**
HSR:33.333% A
NS-11C
A
Kills:235
Deaths:82
KDR:2.866
Accuracy:33.520% A
HSR:28.085% B*
Kills:5,524
Deaths (as Engineer):1,339
Deaths (to Engineers):1,769
KDR:4.12547
Kill Difference:4,185
Playtime:159.439 hours
Usage:21%
Score:4.110m
Score/min:430
Accuracy (listed only):40.891%
HSR (listed only):29.415%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:72
V. Kills:42 167%
Deaths:10
KDR:7.200
Accuracy:29.654% C
KPH:21.800 C**
VKPH:12.700 C++
Kills:72 (72 + 0)
Deaths:10
KDR:7.200
VKDR:4.200
Vehicle Kills:42
Kill Difference:62
Playtime:3.299 hours
Usage:0%
Score:0.053m
Score/min:270
Piloting Accuracy:29.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:175
V. Kills:61 282%
Deaths:
KDR:
Accuracy:58.018% C++
KPH:69 A+
VKPH:24.100 B
L100 Python HESH
M++
Kills:101
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:63.028% A
KPH:156.100 M++
VKPH:12.400 B++
C75 Viper
C+
Kills:73
V. Kills:23 304%
Deaths:4
KDR:18.250
Accuracy:45.465% C*
KPH:33.300 C
VKPH:10.500 C+
Kills:349 (349 + 0)
Deaths:4
KDR:87.250
VKDR:23
Vehicle Kills:92
Kill Difference:345
Playtime:5.372 hours
Usage:1%
Score:0.110m
Score/min:343
Driving Accuracy:45.465%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,703
V. Kills:1,047 163%
Deaths:70
KDR:24.329
Accuracy:63.268% B**
KPH:34.600 C++
VKPH:21.300 B+
Supernova VPC
A+
Kills:1,192
V. Kills:194 N/A
Deaths:33
KDR:36.121
Accuracy:66.947% A+
KPH:77 B**
VKPH:12.500 B*
Supernova PC
A+
Kills:1,172
V. Kills:343 341%
Deaths:48
KDR:24.417
Accuracy:63.587% A
KPH:52 A+
VKPH:15.200 B*
Saron HRB
A*
Kills:254
V. Kills:184 137%
Deaths:17
KDR:14.941
Accuracy:65.838% A*
KPH:47.500 B**
VKPH:34.400 B**
Kills:4,321 (4,067 + 254)
Deaths:168
KDR:25.720
VKDR:10.524
Vehicle Kills:1,768
Kill Difference:4,153
Playtime:92.547 hours
Usage:12%
Score:1.405m
Score/min:253
Driving Accuracy:63.587%
Gunner Accuracy:65.838%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,07516,8353,2775.137B+1.3431.988%B++39.032%B+139.6B**2B++429120.6h8.7B++27.3B++
Ghost 2,1542,1503516.125B++2.3245.452%B+83.023%B**96.8B**N/A25522.2h1.5B**3.4B++
Supernova FPC 2,7501,7037024.329B**20.5363.268%B**1.938%C+34.6C++21.3B+23549.2h4.3C*6.8B++
Serpent VE92 1,5181,4862715.483M+1.6831.959%B**32.974%A+135.1A++2.9M48211h8.6B**26.8B*
Orion VS54 1,4541,4394683.075C**0.7327.69%B+35.302%B++60.2C++N/A21523.9h9.2B+33.2C+
NS Decimator 2,0461,4232874.958A**1.1667.227%B+1.897%C+75.7A+33.1B**44718.8h2.8B++4.2B*
NS-15M2 1,3431,3232575.148B++1.3531.229%B++34.77%B+93.2B+1.4B43514.2h9B*28.8B++
VE-H Maw 1,3321,3162774.751A+0.9532.916%B*27.356%C-93.3B1.1C+35214.1h7.7B++23.5B++
Pulsar VS1 1,3001,2895192.484B**1.3230.108%B++21.102%C43.1C++N/A12329.9h10.6B*35.2B++
Pulsar LSW 1,2701,2592495.056A++1.2630.769%B*37.172%B**79.7B+N/A20315.8h9.6B++31.3B
H-V45 1,2151,1943473.441B+0.3630.505%B++31.575%B++72.8B++1.3B*20816.4h10.3B++33.8B++
SVA-88 1,1991,1922105.676A++1.8831.228%B**38.758%B**89B+N/A22213.4h9.1B*29.1B*
Supernova VPC 1,3861,1923336.121B**32.3266.947%A+1.93%B++76.9B**12.5B*22715.5h2.2B**3.3B**
Terminus VX-9 1,2131,1863173.741B+0.0631.632%B*36.847%B*89.2B**2A*24613.3h9.3B**29.4B*
Corvus VA55 1,2101,1842384.975M++1.1734.275%A39.696%A+102.1A*2.2A*33411.6h7.6A+22.1A
VE-C Horizon 1,2051,1822414.905A+1.1039.634%B34.349%B*117B*2.3B+37510.1h9.5B*24.1B++
Plasma Grenade 1,2101,18111181N/A1,177.2052.587%BN/A590.5C+14.5C+18942h3.2C+6.1C*
Lasher X2 1,2101,1813253.634A++0.1740.878%A4.318%C**83.2B**2B+25514.2h14.8B*36.1B*
NS-11A 1,1901,1752784.227A++0.4331.677%B*34.043%B*95.5A1.2B+24512.3h8.9A28.1B**
NSX "Networked" Yumi 1,1941,1745222.249B+1.5531.882%B39.353%B+82.7B++1.4C21714.2h8.2B+25.7B++
NSX "Networked" Naginata 1,1861,1733293.565B**0.2433.673%B**38.789%B+143B**1.6C3948.2h8.6B++25.6B*
Supernova PC 1,5151,1724824.417A++20.6263.587%A2.218%C++52.1A+15.2B*18422.5h3.3B**5.2A
NSX "Networked" Tengu 1,1791,1692864.087A*0.2946.338%B++34.046%B**119.3B*1C--2809.8h8.5B*18.4B++
NSX "Networked" Tomoe 1,1751,1683203.65A0.1533.933%B45.89%C+92BN/A22812.7h10.3B+30.3B+
NS-61 "Networked" Emissary 1,1721,1664232.757B**1.0436.579%B+40.738%A++119B**N/A3139.8h8.9B+24.4B*
Solstice VE3 1,1711,1614282.713A++1.0929.887%B++23.687%B33.1C+N/A10035.1h10.2B+34C++
NSX "Networked" Daimyo 1,1601,1602374.895C*1.0947.38%B+95.862%C**107.4B+N/A31210.8h1.9B+3.9B+
Phobos VX86 7747731884.112A++0.3177.939%A24.062%B*148.7A*N/A3955.2h1.8B*2.3B++
NS-357 Underboss 7417364711.563C*2.2447.877%B*43.614%A++89.8B++N/A3228.2h3.1B*6.5B*
NS-44 Commissioner 7257223532.045B+1.7646.409%B++30.886%B++68.1B+N/A20510.6h2.9B+6.2B+
NS-66 Punisher 6916881384.986A**1.1931.806%B+31.395%C*156.4A++N/A4144.4h8.8B*27.6B*
VX6-7 7056871295.326A++1.5332.406%B**33.333%A156.1M4.1M*4644.4h8.6B**26.6B++
Sirius SX12 6046001494.027A++0.2331.675%B*30.167%B**113.2A++N/A5225.3h10.1C*31.8B+
Eridani SX5 5435381443.736A+0.0633.346%B*35.874%A149.4A*1.4A+5063.6h8B**24B*
Saron HRB 4382541714.941A+11.1465.838%A*N/A47.9B**34.7B**7805.3h17.6B+26.8A
NS-11C 237235822.866B*0.9333.52%A28.085%B*69.1B++N/A3643.4h8.9A26.6B**
Force-Blade 2442045,6070.036C*3.7632.657%C++3.922%C0.7C+N/A2278.1h1.9B+5.8B+
NS-45 Pilot 1991981071.85C*1.9534.83%C++34.343%B123.8B++N/A5221.6h5.1B*14.7B+
L100 Python AP 2361751175U171.2058.018%C++1.143%D70A++24.4B+3632.5h3.4B**5.9B+
NS-7G PDW 162161384.237B+0.4434.874%A33.54%A+107.3A+N/A2411.5h9.7B**27.9B+
Beamer VS3 1601601281.25B2.5534.567%B*32.5%B**29.6CN/A1065.4h7.2B+20.9B+
S1 145102571.789B*2.0156.93%CN/A35.2C++14.8C+3782.9h4.9B+8.6C*
L100 Python HESH 1091011101M++97.2063.028%AN/A168.3M**13.3B**7110.6h1.8A+2.8A+
Ancient Psykinetic Blade 119934,2020.022D3.7842.541%C-7.527%C-0.7C-N/A2135.8h3.3B+7.8B+
C-4 10789146.357M2.5673.077%SN/A98.9C+20D11890.9h1.3C+1.8B**
Icikill 99883,2740.027D3.7750.316%A5.682%C-0.7CN/A2133h2.7D*5.4C*
VA39 Spectre 8282292.828C++0.9740.776%B*32.927%D23.4C-N/A1143.5h4.7B11.6B+
C75 Viper 9673418.25A++14.4545.465%C*N/A33.2C10.5C+2092.2h11.3C++24.8C++
Saron Laser Cannon 11472107.2B*3.4029.654%CN/A21.8C**12.7C++2703.3h49B*165.2B*
Rocklet Rifle 10561134.692S0.8953.641%C+1.639%A++55.5A40B**7291.1h27.3B++50.9C**
Sticky Grenade 5352152N/A48.2056.771%C**N/A520D*10C-43040.1h2.1C+3.7C++
Nemesis VSH9 8150105S1.2071.253%B*N/A27.8C*17.2C++3211.8h6.9C**9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit65218,64112.9h
Spawn Beacon65020.6h
Ordnance Dampener21650.2h
Nanite Revive Grenade01,0530.3h
Medical Applicator102118,7097.3h
Motion Spotter73,4501.3h
Restoration Kit948853h
Shield Recharging Field101,9260.5h
Ammunition Package71,0440.4h
Medical Kit2,22513,10161.2h
Anti-Infantry MANA Turret1640.1h
Nano-Repair Grenade0850h
Hardlight Barrier51830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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