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Field Marshal Conqueror HiImaCheater[iSEX] HiImaCheater
TR BR 139

KDR: 3.42

Score: 43m

Last Seen: Jan 23rd, 2020 4:38 PM
- OFFLINE - 147.1 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee P525 Marauder-H P2-120 AP Orbital Strike Uplink M18 Needler MSW-R CAS30 Tank Buster P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,256,804 MLG Score: 1804
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.45%23.362%78126120624,3052.159491.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.036%2.158A*0.395B-2.42F*HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.594B+9.70.318C*19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.273%0.957%25745122712,441749374716.6101332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.222%0.727B++-0.541D0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.525B+33.40.361C**42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.586%1.357%1489512277,368104932467.02383227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.94%1.843A++-0.676D-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.778B++50.59B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.133%1.365%12861112217,03397924047.18386292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%1.399A-0.812D--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.721B++170.572B+16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.815%73.061%1286412281,8821202111.56572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.86%2.931M+0.454B+0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.654B+1.90.413B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.557%17.653%1286412283,025853363.54216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.783%1.252A0.608B+0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+30.399B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43m350.6%587 (35.2k)514 (30.8k)3.4216976,20822,2723.86139139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232641830.198%11.399%34403:4632

40% Engineer20% Heavy Assault12% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 4:25 PMDec 21st, 2018 8:12 PMJan 27th, 2020 11:02 AM (2d) (PST)Jan 23rd, 2020 1:14 PM (6d) (PST)Jan 23rd, 2020 12:38 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3251501,1750.9110.2660.1044.0280.2381804

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,4768,98570,491551662421430,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1394.8h/58.1d 9,793 8,687 24,427 337.1k 1,259 3,062 19,938 110.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,302
Deaths:578
KDR:2.253
Accuracy:28.452% B**
HSR:20.507% C--
NS-15M AE
B**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:31.488% B**
HSR:26.393% C+
TMG-50
A++
Kills:1,165
Deaths:478
KDR:2.437
Accuracy:32.278% A++
HSR:29.785% B*
T9 CARV
A+
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:27.321% A+
HSR:26.357% B+
T9 CARV-S
A++
Kills:1,158
Deaths:495
KDR:2.339
Accuracy:31.086% A++
HSR:26.943% C**
T16 Rhino
A++
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:30.123% A++
HSR:28.349% B*
T9A "Butcher"
B**
Kills:847
Deaths:320
KDR:2.647
Accuracy:30.030% B**
HSR:28.335% C++
NSX-P Naginata
A++
Kills:314
Deaths:134
KDR:2.343
Accuracy:32.437% A++
HSR:28.662% C+
Kills:8,271
Deaths (as Heavy Assault):3,464
Deaths (to Heavy Assaults):5,798
KDR:2.3877
Kill Difference:4,807
Playtime:276.274 hours
Usage:20%
Score:7.347m
Score/min:443
Accuracy (listed only):30.402%
HSR (listed only):26.916%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B*
Kills:1,220
Deaths:668
KDR:1.826
Accuracy:64.843% B+
HSR:21.148% B*
FA1 Barrage
A
Kills:1,200
Deaths:688
KDR:1.744
Accuracy:52.103% A
HSR:14.917% C+
NS Baron G5AE
A
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:60.979% A
HSR:12.672% D
NS-11CP
B*
Kills:1,159
Deaths:557
KDR:2.081
Accuracy:32.954% B*
HSR:20.362% C-
TRAC-5
A++
Kills:1,140
Deaths:937
KDR:1.217
Accuracy:31.009% A++
HSR:16.842% C-
LC2 Lynx
A+
Kills:1,041
Deaths:409
KDR:2.545
Accuracy:31.225% A+
HSR:24.880% B+
TAS-16 Blackjack
A
Kills:312
Deaths:159
KDR:1.962
Accuracy:75% A
HSR:17.308% C**
AS16 NightHawk
B**
Kills:293
Deaths:185
KDR:1.584
Accuracy:50.417% B**
HSR:14.676% C+
MG-HBR1 Dragoon
A++
Kills:60
Deaths:33
KDR:1.818
Accuracy:43.966% A++
HSR:25% C-
Kills:7,585
Deaths (as Engineer):4,107
Deaths (to Engineers):4,051
KDR:1.84685
Kill Difference:3,478
Playtime:563.261 hours
Usage:40%
Score:18.804m
Score/min:556
Accuracy (listed only):49.166%
HSR (listed only):18.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B*
Kills:1,220
Deaths:668
KDR:1.826
Accuracy:64.843% B+
HSR:21.148% B*
SMG-46AE Armistice
B*
Kills:1,206
Deaths:607
KDR:1.987
Accuracy:33.527% B*
HSR:18.740% C--
FA1 Barrage
A
Kills:1,200
Deaths:688
KDR:1.744
Accuracy:52.103% A
HSR:14.917% C+
MG-S1 Jackal
A++
Kills:1,194
Deaths:476
KDR:2.508
Accuracy:36.256% A++
HSR:21.273% C++
NS-7 PDW
A++
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:34.827% A++
HSR:23.328% B*
NS Baron G5AE
A
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:60.979% A
HSR:12.672% D
NS-11CP
B*
Kills:1,159
Deaths:557
KDR:2.081
Accuracy:32.954% B*
HSR:20.362% C-
TRAC-5
A++
Kills:1,140
Deaths:937
KDR:1.217
Accuracy:31.009% A++
HSR:16.842% C-
LC2 Lynx
A+
Kills:1,041
Deaths:409
KDR:2.545
Accuracy:31.225% A+
HSR:24.880% B+
MKV Suppressed
A*
Kills:339
Deaths:131
KDR:2.588
Accuracy:36.610% A*
HSR:25.959% B**
TAS-16 Blackjack
A
Kills:312
Deaths:159
KDR:1.962
Accuracy:75% A
HSR:17.308% C**
AS16 NightHawk
B**
Kills:293
Deaths:185
KDR:1.584
Accuracy:50.417% B**
HSR:14.676% C+
NSX Tengu
B**
Kills:99
Deaths:49
KDR:2.020
Accuracy:44.054% B**
HSR:18.182% C-
Kills:11,529
Deaths (as Light Assault):5,790
Deaths (to Light Assaults):4,115
KDR:1.99119
Kill Difference:5,739
Playtime:332.329 hours
Usage:24%
Score:10.269m
Score/min:515
Accuracy (listed only):44.908%
HSR (listed only):19.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A
Kills:1,207
Deaths:846
KDR:1.427
Accuracy:32.384% A
HSR:21.541% C+
SMG-46AE Armistice
B*
Kills:1,206
Deaths:607
KDR:1.987
Accuracy:33.527% B*
HSR:18.740% C--
MG-S1 Jackal
A++
Kills:1,194
Deaths:476
KDR:2.508
Accuracy:36.256% A++
HSR:21.273% C++
NS-61 Emissary
A++
Kills:1,172
Deaths:668
KDR:1.754
Accuracy:38.618% A++
HSR:23.976% A
TS2 Inquisitor
A+
Kills:1,172
Deaths:630
KDR:1.860
Accuracy:38.072% A+
HSR:24.659% B++
NS-45 Pilot
A++
Kills:1,168
Deaths:551
KDR:2.120
Accuracy:41.709% A++
HSR:21.832% C--
SOAS-20
A*
Kills:1,168
Deaths:431
KDR:2.710
Accuracy:37.890% A*
HSR:23.202% C**
NS-7 PDW
A++
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:34.827% A++
HSR:23.328% B*
RAMS-AE .50M
A*
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:56.013% A*
HSR:78.934% C
NS-44 Commissioner
A++
Kills:1,162
Deaths:633
KDR:1.836
Accuracy:50.497% A++
HSR:21.945% C+
TSAR-42
A++
Kills:465
Deaths:105
KDR:4.429
Accuracy:50.773% A++
HSR:64.516% C-
MKV Suppressed
A*
Kills:339
Deaths:131
KDR:2.588
Accuracy:36.610% A*
HSR:25.959% B**
NS-AM7 AE/TR Archer
B*
Kills:330
Deaths:425
KDR:0.776
Accuracy:75.391% B*
HSR:6.364% D--
M77-B
M*
Kills:194
Deaths:37
KDR:5.243
Accuracy:59.215% M*
HSR:73.711% C
NSX Tengu
B**
Kills:99
Deaths:49
KDR:2.020
Accuracy:44.054% B**
HSR:18.182% C-
NS-357 Underboss
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:47.038% B**
HSR:15.385% D-
NS-44 Commissioner AE
A
Kills:62
Deaths:54
KDR:1.148
Accuracy:51.214% A
HSR:20.968% C-
99SV
A**
Kills:60
Deaths:21
KDR:2.857
Accuracy:46.256% A**
HSR:23.333% D**
Kills:13,392
Deaths (as Infiltrator):6,392
Deaths (to Infiltrators):3,384
KDR:2.09512
Kill Difference:7,000
Playtime:173.626 hours
Usage:12%
Score:5.111m
Score/min:491
Accuracy (listed only):45.019%
HSR (listed only):29.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:1,220
Deaths:668
KDR:1.826
Accuracy:64.843% B+
HSR:21.148% B*
SMG-46AE Armistice
B*
Kills:1,206
Deaths:607
KDR:1.987
Accuracy:33.527% B*
HSR:18.740% C--
FA1 Barrage
A
Kills:1,200
Deaths:688
KDR:1.744
Accuracy:52.103% A
HSR:14.917% C+
MG-S1 Jackal
A++
Kills:1,194
Deaths:476
KDR:2.508
Accuracy:36.256% A++
HSR:21.273% C++
TAR-AE
B**
Kills:1,169
Deaths:535
KDR:2.185
Accuracy:32.507% B**
HSR:23.867% C-
NS-7 PDW
A++
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:34.827% A++
HSR:23.328% B*
NS Baron G5AE
A
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:60.979% A
HSR:12.672% D
T1 Cycler
A**
Kills:368
Deaths:214
KDR:1.720
Accuracy:33.907% A**
HSR:25.544% B+
MKV Suppressed
A*
Kills:339
Deaths:131
KDR:2.588
Accuracy:36.610% A*
HSR:25.959% B**
TAS-16 Blackjack
A
Kills:312
Deaths:159
KDR:1.962
Accuracy:75% A
HSR:17.308% C**
AS16 NightHawk
B**
Kills:293
Deaths:185
KDR:1.584
Accuracy:50.417% B**
HSR:14.676% C+
NSX Tengu
B**
Kills:99
Deaths:49
KDR:2.020
Accuracy:44.054% B**
HSR:18.182% C-
Kills:9,726
Deaths (as Combat Medic):4,636
Deaths (to Combat Medics):1,933
KDR:2.09793
Kill Difference:5,090
Playtime:34.195 hours
Usage:2%
Score:1.189m
Score/min:580
Accuracy (listed only):46.252%
HSR (listed only):19.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A**
Kills:244
Deaths:59
KDR:4.136
Accuracy:59.314% A**
HSR:2.869% C+
M3 Pounder HEG
A*
Kills:217
Deaths:54
KDR:4.019
Accuracy:62.626% A*
HSR:4.608% B**
M1 Heavy Cycler
A**
Kills:180
Deaths:47
KDR:3.830
Accuracy:25.738% A**
HSR:20.556% B+
M1 Heavy Cycler
A++
Kills:158
Deaths:42
KDR:3.762
Accuracy:24.765% A++
HSR:16.456% D
Kills:799
Deaths (as MAX Suit):101
Deaths (to MAX Suits):911
KDR:7.91089
Kill Difference:698
Playtime:8.355 hours
Usage:1%
Score:0.319m
Score/min:637
Accuracy (listed only):43.111%
HSR (listed only):11.122%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:7,824
V. Kills:527 N/A
Deaths:467
KDR:16.754
Accuracy:41.840% A*
KPH:139.900 M+
VKPH:9.400 M+
M18 Needler
A++
Kills:1,558
V. Kills:1,426 109%
Deaths:401
KDR:3.885
Accuracy:38.621% B**
KPH:22.800 B*
VKPH:20.900 A++
Hellfire Rocket Pods
M++
Kills:1,181
V. Kills:216 N/A
Deaths:46
KDR:25.674
Accuracy:66.056% A*
KPH:237.700 A**
VKPH:43.500 M++
Hornet Missiles
M*
Kills:983
V. Kills:597 164%
Deaths:30
KDR:32.767
Accuracy:78.126% A*
KPH:217.900 M
VKPH:132.300 M*
M18 Rotary
M++
Kills:594
V. Kills:376 158%
Deaths:64
KDR:9.281
Accuracy:45.608% A**
KPH:54.300 M+
VKPH:34.400 M++
Coyote Missiles
S
Kills:134
V. Kills:83 160%
Deaths:14
KDR:9.571
Accuracy:70.089% A**
KPH:181.900 B*
VKPH:112.700 S
Kills:12,274 (9,976 + 0)
Deaths:1,022
KDR:12.010
VKDR:3.156
Vehicle Kills:3,225
Kill Difference:11,252
Playtime:145.326 hours
Usage:10%
Score:3.874m
Score/min:444
Piloting Accuracy:45.608%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,284
V. Kills:1,168 110%
Deaths:204
KDR:6.294
Accuracy:69.735% A*
KPH:15.500 A
VKPH:14.100 A+
C150 Dalton
S
Kills:1,002
V. Kills:1,102 91%
Deaths:66
KDR:15.182
Accuracy:33.664% D
KPH:89 M+
VKPH:97.900 S
L105 Zephyr
M
Kills:159
V. Kills:23 N/A
Deaths:2
KDR:79.500
Accuracy:60.976% A*
KPH:119.300 M
VKPH:17.300 A+
AP30 Shredder
S
Kills:95
V. Kills:79 119%
Deaths:8
KDR:11.875
Accuracy:39.602% B*
KPH:109.300 S
VKPH:90.900 S
Kills:2,540 (1,284 + 1,256)
Deaths:280
KDR:9.071
VKDR:8.471
Vehicle Kills:2,372
Kill Difference:2,260
Playtime:96.208 hours
Usage:7%
Score:2.145m
Score/min:372
Piloting Accuracy:69.735%
Gunner Accuracy:39.602%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:1,179
V. Kills:373 315%
Deaths:75
KDR:15.720
Accuracy:67.349% A
KPH:98.500 S
VKPH:31.200 A++
L100 Python HEAT
S
Kills:1,021
V. Kills:320 318%
Deaths:14
KDR:72.929
Accuracy:66.799% A+
KPH:98.700 S
VKPH:30.900 M**
C75 Viper
S
Kills:390
V. Kills:100 386%
Deaths:21
KDR:18.571
Accuracy:59.336% A*
KPH:113.500 S
VKPH:29.100 S
Kills:2,590 (2,590 + 0)
Deaths:110
KDR:23.545
VKDR:7.209
Vehicle Kills:793
Kill Difference:2,480
Playtime:25.750 hours
Usage:2%
Score:0.858m
Score/min:555
Driving Accuracy:59.336%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:3,154
V. Kills:1,862 169%
Deaths:180
KDR:17.522
Accuracy:58.463% A
KPH:71.700 M++
VKPH:42.400 M**
P2-120 HESH
M**
Kills:1,221
V. Kills:180 N/A
Deaths:33
KDR:37
Accuracy:53.938% A
KPH:138.500 M**
VKPH:20.400 A++
P2-120 HEAT
S
Kills:793
V. Kills:405 195%
Deaths:74
KDR:10.716
Accuracy:65.116% A**
KPH:59.700 M+
VKPH:30.500 S
E540 Halberd
S
Kills:165
V. Kills:114 143%
Deaths:13
KDR:12.692
Accuracy:56.525% A++
KPH:47.200 A*
VKPH:32.600 S
MR11 Gatekeeper
A
Kills:78
V. Kills:78 99%
Deaths:6
KDR:13
Accuracy:51.373% A+
KPH:24.500 B+
VKPH:24.500 A
G30 Vulcan
A*
Kills:70
V. Kills:69 100%
Deaths:4
KDR:17.500
Accuracy:44.568% A++
KPH:28.200 B++
VKPH:27.800 A*
Kills:5,481 (5,168 + 313)
Deaths:310
KDR:17.681
VKDR:8.735
Vehicle Kills:2,708
Kill Difference:5,171
Playtime:75.228 hours
Usage:5%
Score:2.796m
Score/min:620
Driving Accuracy:65.116%
Gunner Accuracy:44.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:3,656
V. Kills:156 N/A
Deaths:99
KDR:36.929
Accuracy:47.946% A+
KPH:193.600 A*
VKPH:8.300 B+
G20 Vulcan-H
A*
Kills:991
V. Kills:545 182%
Deaths:42
KDR:23.595
Accuracy:56.431% B**
KPH:89.300 A*
VKPH:49.100 A*
MR11 Gatekeeper-H
S
Kills:562
V. Kills:641 88%
Deaths:43
KDR:13.070
Accuracy:69.164% A++
KPH:68.900 M+
VKPH:78.600 S
E540 Halberd-H
A**
Kills:71
V. Kills:33 209%
Deaths:
KDR:
Accuracy:66.307% B**
KPH:92.300 A**
VKPH:42.900 A**
Kills:5,280 (0 + 5,280)
Deaths:184
KDR:28.696
VKDR:7.473
Vehicle Kills:1,375
Kill Difference:5,096
Playtime:38.914 hours
Usage:3%
Score:1.261m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:66.307%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:484
V. Kills:58 N/A
Deaths:24
KDR:20.167
Accuracy:43.015% B*
KPH:84.900 A++
VKPH:10.200 C*
M40 Fury
B*
Kills:279
V. Kills:52 N/A
Deaths:9
KDR:31
Accuracy:43.329% B*
KPH:76 B*
VKPH:14.200 B+
M20 Basilisk
A++
Kills:145
V. Kills:50 284%
Deaths:10
KDR:14.500
Accuracy:55.474% A++
KPH:36.900 A+
VKPH:12.700 A
M20 Basilisk
M**
Kills:90
V. Kills:23 375%
Deaths:2
KDR:45
Accuracy:53.791% A+
KPH:65.700 M**
VKPH:16.800 A++
M12 Kobalt
M
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:31.252% M
KPH:123.900 A++
VKPH:2.200 C--
Kills:1,054 (0 + 1,054)
Deaths:47
KDR:22.426
VKDR:3.915
Vehicle Kills:184
Kill Difference:1,007
Playtime:15.130 hours
Usage:1%
Score:0.349m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:31.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
M**
Kills:154
V. Kills:36 416%
Deaths:5
KDR:30.800
Accuracy:58.545% A
KPH:156.100 M**
VKPH:36.500 A++
M20 Wyvern
B*
Kills:58
V. Kills:66 87%
Deaths:6
KDR:9.667
Accuracy:42.742% B+
KPH:17.400 D
VKPH:19.800 B*
Kills:212 (0 + 212)
Deaths:11
KDR:19.273
VKDR:9.273
Vehicle Kills:102
Kill Difference:201
Playtime:4.318 hours
Usage:0%
Score:0.087m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:42.742%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8,3517,82446716.754B*13.3341.84%A*N/A140M+9.4M+43255.9h17.4B+41.7B++
P525 Marauder-H 3,8123,6569936.929A++33.5147.946%A+N/A193.4A*8.3B+43918.9h4.9B*10.3B**
P2-120 AP 5,0163,15418017.522A14.1058.463%A2.124%C-71.7M++42.3M**61944h5.9B+10B**
Orbital Strike Uplink 2,3111,6622831N/A827.58975.373%UN/A5540U2163.3U266800.3h0.8T*0.1T*
M18 Needler 2,9841,5584013.885B+0.4638.621%B**1.476%C22.8B*20.9A++32268.2h99.8B+258.3B++
MSW-R 1,3151,3025782.253C++1.1728.452%B**20.507%C--83.5A++N/A23015.6h9.4B**33.1B*
CAS30 Tank Buster 2,4521,2842046.294A*2.8769.735%A*N/A15.5A14.1A+17182.7h51.5C**73.9B++
P2-120 HESH 1,4011,2213337A++33.5853.938%AN/A138.8M**20.5A++4228.8h3.5B**6.4B**
TRS-12 Uppercut 1,2331,2206681.826B+1.6064.843%B+21.148%B*42.1C+N/A13629h2.3B+3.6B+
TX1 Repeater 1,2281,2078461.427B**1.9932.384%A21.541%C+54.1AN/A15622.3h10.4B*32.2B*
SMG-46AE Armistice 1,2221,2066071.987B+1.4333.527%B*18.74%C--64.8C*N/A23518.6h11.2B+33.3B+
FA1 Barrage 1,2151,2006881.744B++1.6852.103%A14.917%C+53.6AN/A14422.4h3.6B**7B*
MG-S1 Jackal 1,1991,1944762.508B**0.9136.256%A++21.273%C++89.1A*N/A31813.4h8.5B+23.4B*
Hellfire Rocket Pods 1,3971,1814625.674A**22.2566.056%A*N/A236.2A**43.2M++9485h13.6B+20.6B++
L100 Python AP 1,5521,1797515.72A++12.3067.349%AN/A98.3S31.1A++56312h3.4A5A+
NS-61 Emissary 1,1851,1726681.754A1.6738.618%A++23.976%A62.7A++N/A19318.7h10.8B28.1B++
TS2 Inquisitor 1,1921,1726301.86B*1.5638.072%A+24.659%B++62.7B*1.1B++15718.7h10.2C*26.8B+
TAR-AE 1,1791,1695352.185C**1.2432.507%B**23.867%C-84.7B**N/A25813.8h11B+33.8B++
NS-45 Pilot 1,1741,1685512.12B++1.3041.709%A++21.832%C--83.4B*N/A18614h7.3C++17.6B++
SOAS-20 1,1771,1684312.71B**0.7137.89%A*23.202%C**89.8MN/A28613h9.9B++26.1B**
NS-15M AE 1,1741,1674632.521C**0.9031.488%B**26.393%C+84.6B*N/A18813.8h9.8B++31B++
T7 Mini-Chaingun 1,1771,1665382.167A+1.2527.858%A*11.578%C-83.9A*N/A19813.9h9.9B**35.5B**
NS-7 PDW 1,1731,1664532.574A*0.8534.827%A++23.328%B*77.7A**N/A20715h10.9B*31.3B*
TMG-50 1,1721,1654782.437A0.9832.278%A++29.785%B*83.8A*N/A26113.9h8.6B*26.8B*
RAMS-AE .50M 1,1681,1632305.057B1.6456.013%A*78.934%C81.9A+N/A24114.2h1.7B++3B**
NS-44 Commissioner 1,1751,1626331.836B*1.5950.497%A++21.945%C+53.5B++N/A25821.7h3.3B+6.5B*
T9 CARV 1,1681,1615202.233B++1.1927.321%A+26.357%B+89.3M+N/A26913h9.9B**36.1B*
NS Baron G5AE 1,1661,1604712.463B**0.9660.979%A12.672%D73.9B**N/A17115.7h4B+6.6C++
NS-11CP 1,1801,1595572.081B1.3432.954%B*20.362%C-53.2C+1B+13721.8h9.9B*30.1B++
T9 CARV-S 1,1691,1584952.339B++1.0831.086%A++26.943%C**87.1A++N/A24013.3h9.7B*31.3B*
T16 Rhino 1,1611,1574762.431B**0.9930.123%A++28.349%B*79.8A*N/A28214.5h9.1B**30.2B**
The Kraken 1,6171,1466331.81C*1.6163.19%C++2.007%B+45.3C*18.6C*27525.3h3.5B+5.6B+
TRAC-5 1,1711,1409371.217B++2.2031.009%A++16.842%C-26.8B+N/A8742.6h12.1B++38.9B*
LC2 Lynx 1,0501,0414092.545A0.8831.225%A+24.88%B+60.9AN/A19917.1h11.1B*35.5B**
L100 Python HEAT 1,3411,0211472.929U69.5166.799%A+N/A99.1S31.1M**49310.3h4B**5.9A
C150 Dalton 2,1041,0026615.182B*11.7633.664%DN/A88.7M+97.5S154211.3h2.6B**7.7B*
G20 Vulcan-H 1,5369914223.595S20.1756.431%B**2.422%C89.3A*49.1A*61111.1h66.9B**118.6A
Hornet Missiles 1,5809833032.767M*29.3578.126%A*2.136%B*218.4M132.7M*15684.5h7.6B++9.7B**
C-4 1,3999553033.152B**0.2727.205%C++N/A151.6A+70.5M+11176.3h0.9B**3.3B**
T9A "Butcher" 8568473202.647B+0.7730.03%B**28.335%C++71.2B+N/A23011.9h10B++33.3B*
P2-120 HEAT 1,1987937410.716B*7.2965.116%A**1.892%D59.6M+30.5S66613.3h7.5C++11.6B**
Tank Mine 1,1217183052.354C+1.0747.735%B**N/A188.9A++106.1A+15523.8h1.5B++3A++
M18 Rotary 970594649.281M+5.8645.608%A**1.178%D54.5M+34.5M++50210.9h70.5B++154.6B**
MR11 Gatekeeper-H 1,2035624313.07A*9.6569.164%A++1.068%D68.5M+78.2S6588.2h49.3B+71.3B*
Sticky Grenade 5525441544N/A540.5863.136%AN/A1813.3A++26.7B**40430.3h1.4B*2.2B*
M40 Fury 5424842420.167A+16.7543.015%B*1.24%C--84.9A++10.2C*3895.7h8.9B*20.6B**
TSAR-42 4674651054.429C*1.0150.773%A++64.516%C-81.6A++N/A2915.7h2B+4B*
ML-7 1,1804182461.699A++1.7283.11%M++3.828%B+43.1A++78.6U4429.7h8C9.6B++
C75 Viper 4903902118.571M**15.1559.336%A*N/A114.7S29.4S7143.4h7.9B*13.3A
T1 Cycler 3773682141.72B+1.7033.907%A**25.544%B+65.7A**1.6M+3065.6h10.5A31A
M12 Kobalt 3863613120.333M++116.9141.472%M*13.573%D--257.9M+17.9A++8641.4h22.8D55B+
NS Decimator 1,1713441442.389A+1.0381.323%A**5.233%M42C**100.9U5578.2h4.9C+6B++
MKV Suppressed 3443391312.588A*0.8336.61%A*25.959%B**75.3A++1.1A++2474.5h10.3B**28B++
NS-AM7 AE/TR Archer 4973304250.776C+2.6575.391%B*6.364%D--12C+6.1C++8327.4h12.4C++16.5B
NSX-P Naginata 3163141342.343B**1.0832.437%A++28.662%C+80.5B**N/A2833.9h9.7B++29.8B**
TAS-16 Blackjack 3163121591.962B++1.4675%A17.308%C**80A+1B++2593.9h2B*2.7B++
AS16 NightHawk 2972931851.584B+1.8450.417%B**14.676%C+59.8B*N/A3204.9h3.9B+7.8B*
M60-A Bulldog 317279834.875C*31.4551.524%B2.867%B68B**9.3A2604.1h4.8B++9.4B++
M40 Fury 331279931M*27.5843.329%B*1.792%C+75.4B*14.1B+4013.7h10.1B++23.2B*
MANA Anti-Vehicle Turret 383261654.015A++0.5964.954%B**4.981%B+87M40.7B++5893h4.6B*7A
M3 Pounder HEG 279244594.136A++0.7159.314%A**2.869%C+49.8M*7.1A*2284.9h10B**16.9B**
M3 Pounder HEG 238217544.019A+0.6062.626%A*4.608%B**48.2M++4.7B+2004.5h11.5B**18.3B**
M77-B 196194375.243A++1.8259.215%M*73.711%C84.3M**N/A2582.3h1.8B**3A
M1 Heavy Cycler 187180473.83A*0.4125.738%A**20.556%B+52.9M+2.1S2183.4h15.3B*59.3B**
Ripper 1831723,5540.048C3.3714.426%D--7.558%D*1.4CN/A4126h1.5C+10.1C+
E540 Halberd 2791651312.692B*9.2756.525%A++1.818%D47.1A*32.6S13323.5h4.4B**7.8A
L105 Zephyr 182159279.5S76.0860.976%A*N/A122.3M17.7A+7431.3h4.6B*7.5B**
M1 Heavy Cycler 161158423.762A++0.3424.765%A++16.456%D56.4A++1.1B++2012.8h15.3B+61.9B*
Pelter Rocket Pod 190154530.8A27.3858.545%AN/A154M**36A++7161h15.4B**26.3B**
M20 Basilisk 1951451014.5S11.0855.474%A++4.828%C37.2A+12.8A+2973.9h48A86.6A+
Auraxium Slasher 1481406,4440.022C+3.407.796%F-2.143%D--0.5C-N/A1257.9h1.7B*21.2D-
Coyote Missiles 217134149.571A*6.1570.089%A**N/A191.4B**118.6S15230.7h42.4C++60.6B+
Rocklet Rifle 2871331370.971B+2.4553.455%C++N/A21.8C--25.2C++3406.1h36.8C++68.8C**
Spear Anti-Vehicle Phalanx Turret 145112716A++12.5867.643%A**5.357%B++160S47.1A**14990.7h4.5B++6.7A
MANA Anti-Personnel Turret 111109512.137N/A1.2832.277%UN/A1090U20U2451300.1h21.6T*66.9T*
M60-A Bulldog 135108618B**14.5828.062%D--N/A28.4C7.1C++2463.8h5.2B+18.4C+
NSX Tengu 10199492.02B*1.4044.054%B**18.182%C-76.2A1.5A++3191.3h9.6B*21.8B++
Frag Grenade 10198198N/A94.5856.667%A+N/A980A**30M++42880.1h2.6B**4.6B**
AP30 Shredder 17495811.875C++8.4539.602%B*1.053%D-105.6S87.8S36970.9h53.2B*134.2B**
M60-A Bulldog 11791245.5B+42.0846.181%C+N/A39.6C++11.3A++2472.3h5.7B12.4B
M20 Basilisk 11390245U41.5853.791%A+5.556%C+64.3M**16.4A+5251.4h46.4A86.3A
Xiphos Anti-Personnel Phalanx Tower 9088188B+84.5841.562%AN/A440B*10C**13190.2h10.9C**26.2B+
NSX Amaterasu 86841,0760.078C**3.3422.373%C11.905%D2.5C+N/A634.1h3.5C+15.8C*
Spear Anti-Vehicle Phalanx Tower 11280180M76.5870.773%A*2.5%D160M*64A++10760.5h4.2A6A
MR11 Gatekeeper 15678613A++9.5851.373%A+N/A24.4B+24.4A3453.2h48.5C*94.3B*
Auraxium Chainblade 75751,6840.045C*3.3823.397%D4%C--1.3C*N/A556.6h1.8B+7.7C*
E540 Halberd-H 10471171S67.5866.307%B**N/A88.8A*41.3A*7250.8h4.3B**6.5A
G30 Vulcan 13970417.5M*14.0844.568%A++4.286%B+28B++27.6A*4292.5h107.2C+240.6B++
Hyena Missile Launcher 10968417S13.5838.274%B**N/A48.6A*29.3A*4361.4h13.4A*34.9A+
Chainblade 75653,1770.02C+3.4027.968%C+N/A0.5C+N/A2119.7h3.8D13.5C+
NS-357 Underboss 6665451.444B+1.9847.038%B**15.385%D-59.1B+N/A3291.1h4C**8.6B++
NS-44 Commissioner AE 6262541.148C+2.2751.214%A20.968%C-68.9B+N/A2490.9h3.4C**6.6B+
NS-03 Thumper 6361451.356A2.0744.608%A+3.279%B**38.1B+1.3C**1581.6h6.4B+14.4B*
MG-HBR1 Dragoon 6060331.818B+1.6043.966%A++25%C-60A++N/A3611h4.3B**9.7B**
99SV 6260212.857B*0.5646.256%A**23.333%D**30B1A2142h5.3C**11.4B*
The Slasher 61605150.117A+3.3042.73%B++10%C+3.2C+N/A718.9h2.4C+5.6C++
M20 Wyvern 1245869.667B**6.2542.742%B+1.724%D17.6D20B*2233.3h95C222.2C+
M12 Kobalt 5756228B*24.5831.252%M26.786%A++112A+2D5270.5h17.4C**55.8B++
Hexedge 54532,5280.021C3.4013.516%D*5.66%C0.6CN/A295.7h2.7D20D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,7482.6h
Anti-Vehicle MANA Turret146220.9h
Nano-Armor Kit590667,23062h
AE Nano-Armor Kit263192,20517.6h
Turret AI Module02630.5h
Skywall Shield Emitter02880.8h
Structure Shield Module01680.4h
Repair Module23230.6h
Bunker2850.7h
AE Medical Applicator14341,9983.8h
Reinforcements Module0820.1h
Nanite Revive Grenade03170.1h
Medical Applicator13629,8302.5h
Blast Wall52301h
Cortium Silo03350.5h
Spitfire Auto-Turret82130.4h
Motion Spotter196,6593.4h
Hoplon Anti-Aircraft Phalanx Tower0990.3h
Rampart Wall44002.6h
Sunderer Garage1500.2h
Xiphos Anti-Personnel Tower21900.7h
Welding Device22,9100.3h
Spear Anti-Vehicle Tower01140.3h
Shield Recharging Field231,4230.5h
Ammunition Package141,9451.3h
Medical Kit9906,37213.1h
Anti-Infantry MANA Turret62070.3h
Flail Targeting Dart297585.5h
Pain Spire01140.2h
Routing Spire01020.1h
The Flail1690.2h
Router02780.3h
Nano-Repair Grenade03510.1h
Solid Wall12161h
M20 Drake0660h
Recon Detection Device181,1271.7h
Vehicle Gate31911.1h
Pillbox1580.3h
Elysium Spawn Tube01770.5h
Orbital Strike Target Designator853163.7h
WLT-Howler Mining Laser01,2780.2h
Alarm Module0940.1h

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