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Field Marshal Destroyer HiImaCheater[iSEX] HiImaCheater
TR BR 130

KDR: 3.51

Score: 36.4m

Last Seen: Aug 20th, 2019 1:23 PM
- OFFLINE - 84.8 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Terran Republic on Cobalt - Outfit Officer of LX Obsthaendler[iSEX] LX Obsthaendler
TR outfit on Cobalt

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee P525 Marauder-H P2-120 AP M18 Needler P2-120 HESH TRS-12 Uppercut MSW-R TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,243,043 MLG Score: 1793
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.16%23.55%75722119218,2042.036931.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.289%2.133A*0.407B-2.465F*HEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.591B+9.70.315C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.174%1%26155120911,703692361616.9118324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.239%0.72B++-0.539D0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.521B+34.10.356C**43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.128%1.495%1473512096,48892729656.99892219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.021%1.844A++-0.671D-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++5.20.589B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.355%1.163%14081012046,70785622527.83528298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.847%1.398A-0.813D--0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.721B++17.20.571B+16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.434%74.061%1408412101,7041029101.65437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.747%2.974M+0.46B+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.90.414B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.751%17.792%1408412102,889694344.16282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.962%1.28A0.633B+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.90.407B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LX Obsthaendler[iSEX] LX Obsthaendler
TR outfit on Cobalt

Members: 16
36.4m335.1%581 (34.9k)511 (30.7k)3.51263,82718,1744.00506130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214543730.895%10.97%33903:5523

41% Engineer22% Heavy Assault7% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 4:25 PMDec 21st, 2018 8:12 PMAug 22nd, 2019 8:42 AM (2d) (PST)Aug 20th, 2019 9:25 AM (3d) (PST)Aug 20th, 2019 9:23 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2871391,1480.8960.2550.0983.8600.2561793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,2188,36068,858541562321530,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1187.9h/49.5d 8,961 7,002 20,011 275.1k 901 2,587 18,266 91.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,214
Deaths:531
KDR:2.286
Accuracy:28.339% B**
HSR:20.346% C--
NS-15M AE
B**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:31.488% B**
HSR:26.393% C+
TMG-50
A*
Kills:1,165
Deaths:478
KDR:2.437
Accuracy:32.278% A*
HSR:29.785% B*
T9 CARV
A+
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:27.321% A+
HSR:26.357% B+
T9 CARV-S
A++
Kills:1,158
Deaths:495
KDR:2.339
Accuracy:31.086% A++
HSR:26.943% C**
T16 Rhino
A++
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:30.123% A++
HSR:28.349% B**
T9A "Butcher"
A
Kills:779
Deaths:286
KDR:2.724
Accuracy:30.128% A
HSR:28.755% C++
NSX-P Naginata
A++
Kills:232
Deaths:97
KDR:2.392
Accuracy:32.301% A++
HSR:29.741% C++
Kills:8,033
Deaths (as Heavy Assault):3,346
Deaths (to Heavy Assaults):4,641
KDR:2.40078
Kill Difference:4,687
Playtime:260.804 hours
Usage:22%
Score:6.790m
Score/min:434
Accuracy (listed only):30.383%
HSR (listed only):27.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:1,220
Deaths:668
KDR:1.826
Accuracy:64.843% B+
HSR:21.148% B**
FA1 Barrage
A
Kills:1,200
Deaths:688
KDR:1.744
Accuracy:52.103% A
HSR:14.917% C+
NS Baron G5AE
A+
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:60.979% A+
HSR:12.672% C--
NS-11CP
B*
Kills:1,159
Deaths:557
KDR:2.081
Accuracy:32.954% B*
HSR:20.362% C--
TRAC-5
A++
Kills:1,140
Deaths:937
KDR:1.217
Accuracy:31.009% A++
HSR:16.842% C
LC2 Lynx
A+
Kills:853
Deaths:306
KDR:2.788
Accuracy:30.750% A+
HSR:25.440% B++
TAS-16 Blackjack
A
Kills:289
Deaths:147
KDR:1.966
Accuracy:74.872% A
HSR:16.609% C*
AS16 NightHawk
B**
Kills:180
Deaths:112
KDR:1.607
Accuracy:49.055% B**
HSR:16.111% B+
MG-HBR1 Dragoon
A++
Kills:60
Deaths:32
KDR:1.875
Accuracy:43.993% A++
HSR:25% C-
Kills:7,261
Deaths (as Engineer):3,918
Deaths (to Engineers):3,488
KDR:1.85324
Kill Difference:3,343
Playtime:488.863 hours
Usage:41%
Score:16.239m
Score/min:554
Accuracy (listed only):48.951%
HSR (listed only):18.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B**
Kills:1,220
Deaths:668
KDR:1.826
Accuracy:64.843% B+
HSR:21.148% B**
SMG-46AE Armistice
B*
Kills:1,206
Deaths:607
KDR:1.987
Accuracy:33.527% B*
HSR:18.740% C-
FA1 Barrage
A
Kills:1,200
Deaths:688
KDR:1.744
Accuracy:52.103% A
HSR:14.917% C+
NS-7 PDW
A++
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:34.827% A++
HSR:23.328% B*
NS Baron G5AE
A+
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:60.979% A+
HSR:12.672% C--
NS-11CP
B*
Kills:1,159
Deaths:557
KDR:2.081
Accuracy:32.954% B*
HSR:20.362% C--
TRAC-5
A++
Kills:1,140
Deaths:937
KDR:1.217
Accuracy:31.009% A++
HSR:16.842% C
LC2 Lynx
A+
Kills:853
Deaths:306
KDR:2.788
Accuracy:30.750% A+
HSR:25.440% B++
MG-S1 Jackal
A++
Kills:734
Deaths:330
KDR:2.224
Accuracy:36.471% A++
HSR:21.935% C**
TAS-16 Blackjack
A
Kills:289
Deaths:147
KDR:1.966
Accuracy:74.872% A
HSR:16.609% C*
AS16 NightHawk
B**
Kills:180
Deaths:112
KDR:1.607
Accuracy:49.055% B**
HSR:16.111% B+
Kills:10,307
Deaths (as Light Assault):5,276
Deaths (to Light Assaults):3,315
KDR:1.95356
Kill Difference:5,031
Playtime:321.583 hours
Usage:27%
Score:9.942m
Score/min:515
Accuracy (listed only):45.581%
HSR (listed only):18.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A
Kills:1,207
Deaths:846
KDR:1.427
Accuracy:32.384% A
HSR:21.541% C+
SMG-46AE Armistice
B*
Kills:1,206
Deaths:607
KDR:1.987
Accuracy:33.527% B*
HSR:18.740% C-
NS-7 PDW
A++
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:34.827% A++
HSR:23.328% B*
RAMS-AE .50M
A**
Kills:1,068
Deaths:212
KDR:5.038
Accuracy:56.505% A**
HSR:80.150% C+
NS-44 Commissioner
A++
Kills:970
Deaths:525
KDR:1.848
Accuracy:50.806% A++
HSR:22.887% C++
MG-S1 Jackal
A++
Kills:734
Deaths:330
KDR:2.224
Accuracy:36.471% A++
HSR:21.935% C**
TSAR-42
A++
Kills:387
Deaths:86
KDR:4.500
Accuracy:51.453% A++
HSR:64.600% C
NS-AM7 AE/TR Archer
A
Kills:247
Deaths:281
KDR:0.879
Accuracy:74.057% A
HSR:6.073% D*
SOAS-20
A*
Kills:205
Deaths:77
KDR:2.662
Accuracy:38.507% A*
HSR:22.439% C*
M77-B
M*
Kills:194
Deaths:37
KDR:5.243
Accuracy:59.215% M*
HSR:73.711% C
NS-61 Emissary
A++
Kills:83
Deaths:54
KDR:1.537
Accuracy:38.536% A++
HSR:21.687% B*
NS-44 Commissioner AE
A
Kills:62
Deaths:51
KDR:1.216
Accuracy:51.478% A
HSR:20.968% C--
99SV
A**
Kills:55
Deaths:21
KDR:2.619
Accuracy:46.815% A**
HSR:23.636% D**
Kills:7,584
Deaths (as Infiltrator):3,580
Deaths (to Infiltrators):2,743
KDR:2.11844
Kill Difference:4,004
Playtime:79.124 hours
Usage:7%
Score:2.357m
Score/min:496
Accuracy (listed only):46.506%
HSR (listed only):32.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B**
Kills:1,220
Deaths:668
KDR:1.826
Accuracy:64.843% B+
HSR:21.148% B**
SMG-46AE Armistice
B*
Kills:1,206
Deaths:607
KDR:1.987
Accuracy:33.527% B*
HSR:18.740% C-
FA1 Barrage
A
Kills:1,200
Deaths:688
KDR:1.744
Accuracy:52.103% A
HSR:14.917% C+
TAR-AE
B**
Kills:1,169
Deaths:535
KDR:2.185
Accuracy:32.507% B**
HSR:23.867% C
NS-7 PDW
A++
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:34.827% A++
HSR:23.328% B*
NS Baron G5AE
A+
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:60.979% A+
HSR:12.672% C--
MG-S1 Jackal
A++
Kills:734
Deaths:330
KDR:2.224
Accuracy:36.471% A++
HSR:21.935% C**
TAS-16 Blackjack
A
Kills:289
Deaths:147
KDR:1.966
Accuracy:74.872% A
HSR:16.609% C*
AS16 NightHawk
B**
Kills:180
Deaths:112
KDR:1.607
Accuracy:49.055% B**
HSR:16.111% B+
T1 Cycler
A*
Kills:142
Deaths:98
KDR:1.449
Accuracy:31.849% A*
HSR:30.282% A
Kills:8,466
Deaths (as Combat Medic):4,109
Deaths (to Combat Medics):1,510
KDR:2.06036
Kill Difference:4,357
Playtime:24.941 hours
Usage:2%
Score:0.828m
Score/min:554
Accuracy (listed only):47.103%
HSR (listed only):19.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A**
Kills:230
Deaths:56
KDR:4.107
Accuracy:59.605% A**
HSR:3.043% C+
M3 Pounder HEG
A**
Kills:205
Deaths:51
KDR:4.020
Accuracy:62.820% A**
HSR:4.390% B**
M1 Heavy Cycler
M++
Kills:114
Deaths:23
KDR:4.957
Accuracy:27.259% M++
HSR:14.912% D
M1 Heavy Cycler
A**
Kills:99
Deaths:18
KDR:5.500
Accuracy:26.339% A**
HSR:18.182% C
Kills:648
Deaths (as MAX Suit):74
Deaths (to MAX Suits):799
KDR:8.75676
Kill Difference:574
Playtime:6.437 hours
Usage:1%
Score:0.239m
Score/min:619
Accuracy (listed only):44.006%
HSR (listed only):10.132%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:7,312
V. Kills:506 N/A
Deaths:467
KDR:15.657
Accuracy:41.891% A*
KPH:139.100 M++
VKPH:9.600 M++
M18 Needler
A++
Kills:1,496
V. Kills:1,395 107%
Deaths:401
KDR:3.731
Accuracy:38.701% B**
KPH:22.300 B**
VKPH:20.800 A++
Hellfire Rocket Pods
M++
Kills:1,171
V. Kills:216 N/A
Deaths:46
KDR:25.457
Accuracy:66.111% A*
KPH:235.700 M
VKPH:43.500 M++
Hornet Missiles
M**
Kills:951
V. Kills:575 165%
Deaths:30
KDR:31.700
Accuracy:78.027% A*
KPH:215.800 M*
VKPH:130.500 M**
M18 Rotary
M*
Kills:578
V. Kills:367 157%
Deaths:64
KDR:9.031
Accuracy:45.624% A**
KPH:53.600 M*
VKPH:34 M*
Coyote Missiles
S
Kills:119
V. Kills:73 161%
Deaths:14
KDR:8.500
Accuracy:70.253% A**
KPH:166.200 S
VKPH:101.900 S
Kills:11,627 (9,386 + 0)
Deaths:1,022
KDR:11.377
VKDR:3.065
Vehicle Kills:3,132
Kill Difference:10,605
Playtime:140.565 hours
Usage:12%
Score:3.699m
Score/min:439
Piloting Accuracy:45.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,146
V. Kills:1,098 104%
Deaths:204
KDR:5.618
Accuracy:69.909% A*
KPH:14.900 A
VKPH:14.200 A
C150 Dalton
S
Kills:797
V. Kills:997 80%
Deaths:66
KDR:12.076
Accuracy:33.388% D
KPH:83 M+
VKPH:103.800 S
L105 Zephyr
M
Kills:159
V. Kills:23 N/A
Deaths:2
KDR:79.500
Accuracy:60.976% A*
KPH:119.300 M
VKPH:17.300 A++
AP30 Shredder
S
Kills:91
V. Kills:76 118%
Deaths:8
KDR:11.375
Accuracy:40.399% B**
KPH:110.700 S
VKPH:92.400 S
Kills:2,193 (1,146 + 1,047)
Deaths:280
KDR:7.832
VKDR:7.836
Vehicle Kills:2,194
Kill Difference:1,913
Playtime:88.917 hours
Usage:7%
Score:1.980m
Score/min:371
Piloting Accuracy:69.909%
Gunner Accuracy:40.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:1,179
V. Kills:373 315%
Deaths:75
KDR:15.720
Accuracy:67.349% A
KPH:98.500 S
VKPH:31.200 A*
C75 Viper
S
Kills:384
V. Kills:96 396%
Deaths:21
KDR:18.286
Accuracy:58.744% A*
KPH:113.900 S
VKPH:28.500 S
L100 Python HEAT
M**
Kills:331
V. Kills:119 276%
Deaths:14
KDR:23.643
Accuracy:67.443% A++
KPH:82 M*
VKPH:29.500 M**
Kills:1,894 (1,894 + 0)
Deaths:110
KDR:17.218
VKDR:5.345
Vehicle Kills:588
Kill Difference:1,784
Playtime:19.378 hours
Usage:2%
Score:0.673m
Score/min:579
Driving Accuracy:67.443%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:2,964
V. Kills:1,786 166%
Deaths:180
KDR:16.467
Accuracy:58.265% A
KPH:71 M++
VKPH:42.800 S
P2-120 HESH
M**
Kills:1,221
V. Kills:180 N/A
Deaths:33
KDR:37
Accuracy:53.938% A
KPH:138.500 M**
VKPH:20.400 A*
P2-120 HEAT
S
Kills:793
V. Kills:405 195%
Deaths:74
KDR:10.716
Accuracy:65.116% A**
KPH:59.700 M+
VKPH:30.500 S
E540 Halberd
M**
Kills:151
V. Kills:107 140%
Deaths:13
KDR:11.615
Accuracy:55.897% A++
KPH:45.700 A++
VKPH:32.400 M**
MR11 Gatekeeper
B**
Kills:78
V. Kills:78 99%
Deaths:6
KDR:13
Accuracy:51.373% A+
KPH:24.600 C*
VKPH:24.600 B**
G30 Vulcan
A++
Kills:70
V. Kills:69 100%
Deaths:4
KDR:17.500
Accuracy:44.568% A++
KPH:28.200 B+
VKPH:27.800 A++
Kills:5,277 (4,978 + 299)
Deaths:310
KDR:17.023
VKDR:8.468
Vehicle Kills:2,625
Kill Difference:4,967
Playtime:72.810 hours
Usage:6%
Score:2.701m
Score/min:618
Driving Accuracy:65.116%
Gunner Accuracy:44.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:3,652
V. Kills:155 N/A
Deaths:99
KDR:36.889
Accuracy:47.933% A+
KPH:193.600 A++
VKPH:8.200 B+
G20 Vulcan-H
A*
Kills:971
V. Kills:536 181%
Deaths:42
KDR:23.119
Accuracy:56.313% B**
KPH:88.300 A*
VKPH:48.800 A*
MR11 Gatekeeper-H
S
Kills:562
V. Kills:641 88%
Deaths:43
KDR:13.070
Accuracy:69.164% A++
KPH:68.900 M+
VKPH:78.600 S
E540 Halberd-H
M
Kills:65
V. Kills:32 197%
Deaths:
KDR:
Accuracy:65.668% B**
KPH:95.200 M
VKPH:46.800 M
Kills:5,250 (0 + 5,250)
Deaths:184
KDR:28.533
VKDR:7.413
Vehicle Kills:1,364
Kill Difference:5,066
Playtime:38.702 hours
Usage:3%
Score:1.242m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:65.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:479
V. Kills:56 N/A
Deaths:24
KDR:19.958
Accuracy:42.558% B*
KPH:84.800 A++
VKPH:9.900 C++
M40 Fury
B*
Kills:279
V. Kills:52 N/A
Deaths:9
KDR:31
Accuracy:43.329% B*
KPH:76 B*
VKPH:14.200 B+
M20 Basilisk
A++
Kills:134
V. Kills:45 291%
Deaths:10
KDR:13.400
Accuracy:54.268% A++
KPH:34.800 A
VKPH:11.700 B**
M20 Basilisk
S
Kills:83
V. Kills:22 361%
Deaths:2
KDR:41.500
Accuracy:53.764% A++
KPH:70.600 S
VKPH:18.700 A*
Kills:975 (0 + 975)
Deaths:45
KDR:21.667
VKDR:3.889
Vehicle Kills:175
Kill Difference:930
Playtime:14.344 hours
Usage:1%
Score:0.327m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:53.764%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
M+
Kills:103
V. Kills:26 381%
Deaths:5
KDR:20.600
Accuracy:60.632% A
KPH:140.200 M+
VKPH:35.400 A+
M20 Wyvern
B++
Kills:58
V. Kills:66 87%
Deaths:6
KDR:9.667
Accuracy:42.762% B+
KPH:17.500 C--
VKPH:19.900 B++
Kills:161 (0 + 161)
Deaths:11
KDR:14.636
VKDR:8.364
Vehicle Kills:92
Kill Difference:150
Playtime:4.049 hours
Usage:0%
Score:0.073m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:42.762%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,8187,31246715.657B**12.1541.891%A*N/A139M++9.6M++42752.6h17.7B+42.2B++
P525 Marauder-H 3,8073,6529936.889A*33.3847.933%A+N/A193.2A++8.2B+43818.9h4.9B*10.3B**
P2-120 AP 4,7502,96418016.467A12.9658.265%A2.26%C-71.1M++42.8S62141.7h6B+10.3B*
M18 Needler 2,8911,4964013.731B++0.2238.701%B**1.537%C22.3B**20.8A++31967.1h102.1B+263.9B*
P2-120 HESH 1,4011,2213337A++33.4953.938%AN/A138.8S20.5A*4178.8h3.5B**6.4A
TRS-12 Uppercut 1,2331,2206681.826B+1.6964.843%B+21.148%B**42.1C++N/A13629h2.3B+3.6B+
MSW-R 1,2261,2145312.286C*1.2328.339%B**20.346%C--86.1A++N/A22214.1h9.4B**33B*
TX1 Repeater 1,2281,2078461.427B*2.0932.384%A21.541%C+54.1AN/A15422.3h10.4B++32.2B*
SMG-46AE Armistice 1,2221,2066071.987B+1.5333.527%B*18.74%C-64.8C**N/A23418.6h11.2B+33.3B++
FA1 Barrage 1,2151,2006881.744B++1.7752.103%A14.917%C+53.6A+N/A14222.4h3.6B**7B*
L100 Python AP 1,5521,1797515.72A*12.2167.349%AN/A98.3S31.1A*55412h3.4B*5A
Hellfire Rocket Pods 1,3871,1714625.457A*21.9566.111%A*N/A234.2M43.2M++9345h13.6B+20.6B++
TAR-AE 1,1791,1695352.185B+1.3332.507%B**23.867%C84.7B**N/A25713.8h11B+33.8B++
NS-15M AE 1,1741,1674632.521C++0.9931.488%B**26.393%C+84.6B*N/A18813.8h9.8B++31B++
T7 Mini-Chaingun 1,1771,1665382.167A1.3527.858%A*11.578%C83.9MN/A19513.9h9.9B**35.5B**
NS-7 PDW 1,1731,1664532.574A*0.9434.827%A++23.328%B*77.7MN/A20515h10.9B**31.3B**
TMG-50 1,1721,1654782.437A1.0832.278%A*29.785%B*83.8A*N/A26013.9h8.6B**26.8B*
T9 CARV 1,1681,1615202.233B++1.2827.321%A+26.357%B+89.3M++N/A25713h9.9B**36.1B*
NS Baron G5AE 1,1661,1604712.463B**1.0560.979%A+12.672%C--73.9B**N/A17115.7h4B+6.6C++
NS-11CP 1,1801,1595572.081B1.4332.954%B*20.362%C--53.2C+1B+13721.8h9.9B*30.1B++
T9 CARV-S 1,1691,1584952.339B*1.1731.086%A++26.943%C**87.1A++N/A23813.3h9.7B*31.3B*
T16 Rhino 1,1611,1574762.431A1.0830.123%A++28.349%B**79.8A*N/A28014.5h9.1A30.2B**
CAS30 Tank Buster 2,2441,1462045.618A*2.1169.909%A*N/A14.8A14.2A17077.2h52.3C**74.8B++
TRAC-5 1,1711,1409371.217B+2.3031.009%A++16.842%C26.8B+N/A8242.6h12.1B++38.9B*
RAMS-AE .50M 1,0721,0682125.038B+1.5356.505%A**80.15%C+81.5A++N/A22713.1h1.7B++2.9B**
The Kraken 1,4551,0345881.759C++1.7562.79%C++2.031%B+44.8C*18.2C+26923.1h3.6B+5.7B+
G20 Vulcan-H 1,5079714223.119S19.6156.313%B**2.472%C88.3A*48.7A*60311h67.1B**119.2A
NS-44 Commissioner 9809705251.848B*1.6650.806%A++22.887%C++51.1B++N/A24519h3.3B++6.5B*
Hornet Missiles 1,5269513031.7M**28.1978.027%A*2.208%B*216.1M*130.7M**15304.4h7.5B++9.7B**
C-4 1,3569222933.147A0.3726.752%C++N/A151.1A+71.1M+11106.1h0.9B**3.3B**
LC2 Lynx 8608533062.788A+0.7230.75%A+25.44%B++66.6A++N/A20912.8h10.8B**35.1B**
C150 Dalton 1,7947976612.076B++8.5633.388%DN/A83M+103.9S16329.6h2.8B**8.5B++
P2-120 HEAT 1,1987937410.716B++7.2065.116%A**1.892%D59.6M+30.5S66413.3h7.5C++11.6B**
T9A "Butcher" 7877792862.724B+0.7930.128%A28.755%C++73.5B+N/A22910.6h9.8B*32.5B*
MG-S1 Jackal 7367343302.224B**1.2936.471%A++21.935%C**86.4A*N/A2378.5h8.6B+23.4B*
Tank Mine 9996352822.252C+1.2648.392%B**N/A181.4A+104A+15553.5h1.5B++3.1A++
Orbital Strike Uplink 8495992299.5N/A295.99809.333%UN/A2995U1250U150990.2h1T*0.1T*
M18 Rotary 945578649.031M*5.5245.624%A**1.211%D53.5M*34M*49910.8h71B*155.5B**
MR11 Gatekeeper-H 1,2035624313.07A++9.5669.164%A++1.068%D68.5M+78.2S6558.2h49.3B+71.3B**
Sticky Grenade 5105051505N/A501.4963.324%AN/A1683.3A+16.7B40380.3h1.4B*2.2B*
M40 Fury 5354792419.958A++16.4542.558%B*1.253%C--85.5A++10C*3895.6h8.6B**20.3B**
ML-7 1,1804182461.699A+1.8183.11%M++3.828%B+43.1A++78.6S4369.7h8C-9.6B++
TSAR-42 389387864.5C**0.9951.453%A++64.6%C86A*N/A2784.5h2B+3.9B*
C75 Viper 4803842118.286M+14.7758.744%A*N/A112.9S28.2S6943.4h7.7B*13.1A
NS Decimator 1,1713441442.389A++1.1281.323%A**5.233%A**42B+100.9U5478.2h4.9C+6B++
L100 Python HEAT 4503311423.643M++20.1367.443%A++N/A82.8M*29.8M**5574h4.6B+6.9B**
TAS-16 Blackjack 2932891471.966B++1.5574.872%A16.609%C*80.3A++1.1B**2273.6h2B*2.7B++
M40 Fury 331279931M*27.4943.329%B*1.792%C+75.4B*14.1B+4003.7h10.1B++23.2B*
M60-A Bulldog 300263832.875C*29.3651.099%B2.662%C++67.4B**9.5A+2413.9h4.9B++9.5B++
MANA Anti-Vehicle Turret 377257644.016A+0.5064.92%B**4.669%B85.7M+40B*5813h4.6B**7.1A
NS-AM7 AE/TR Archer 3682472810.879C++2.6374.057%A6.073%D*11.4C++5.6C++7721.7h12.6B+17.1B*
NSX-P Naginata 234232972.392B*1.1232.301%A++29.741%C++85.9AN/A2742.7h9.2B**28.4B**
M3 Pounder HEG 263230564.107A++0.6059.605%A**3.043%C+50M**7.2A**2184.6h10B**16.7B**
M12 Kobalt 248230376.667A++73.1643.259%M**13.044%D*230A**18A++7581h27.7D*64B+
M3 Pounder HEG 223205514.02A+0.5162.82%A**4.39%B**48.8M**4.3C**1904.2h11.4B**18.1B**
SOAS-20 206205772.662B**0.8538.507%A*22.439%C*89.1M+N/A2412.3h9.9B++25.6B**
M77-B 196194375.243A**1.7359.215%M*73.711%C84.3M**N/A2482.3h1.8B**3A
AS16 NightHawk 1821801121.607B+1.9149.055%B**16.111%B+60B**N/A3443h3.6B*7.4B*
L105 Zephyr 182159279.5S75.9960.976%A*N/A122.3M+17.7A++7431.3h4.6B**7.5B**
E540 Halberd 2581511311.615B++8.1055.897%A++1.987%D45.8A++32.4M**13563.3h4.5B**8A
T1 Cycler 144142981.449B+2.0631.849%A*30.282%A64.5A**N/A3822.2h9.6A+30.2A
Ripper 1501412,4950.057C+3.4613.802%D--9.22%D--1.6CN/A590.3h1.4C*10.5C+
Auraxium Slasher 1441366,2600.022C+3.497.708%F2.206%D-0.5C-N/A1252.2h1.7B*21.7D--
M20 Basilisk 1791341013.4M**9.8954.268%A++4.478%D35.3A11.8B**2863.8h47.3A87.1A+
Rocklet Rifle 2791281290.992B+2.5253.607%C++N/A22.1C--26C++3325.8h36.1C*67.3C**
Coyote Missiles 192119148.5A++4.9970.253%A**N/A170S104.3S13940.7h44.8C+63.7B+
M1 Heavy Cycler 117114234.957M+1.4527.259%M++14.912%D57M*1.5M+2392h14.2B**52.1B**
Pelter Rocket Pod 129103520.6B+17.0960.632%AN/A147.1M++37.1A++6490.7h15.8B*26.1B*
M1 Heavy Cycler 10199185.5M1.9926.339%A**18.182%C66M1.3A2291.5h13.5B*51.1B**
Spear Anti-Vehicle Phalanx Turret 12295519A*15.4965.71%A*6.316%A190S54M*17170.5h4.1B**6.2A+
M60-A Bulldog 11892615.333B**11.8226.39%D*N/A25.6C--7.2C++2383.6h5.3B+20.1C
AP30 Shredder 16791811.375C++7.8640.399%B**1.099%D-113.8S95S38700.8h52.4B*129.6B**
Frag Grenade 8583183N/A79.4955.556%A+N/A830A+20A++39010.1h2.7B**4.8B**
NS-61 Emissary 8383541.537B**1.9838.536%A++21.687%B*63.8A++N/A3451.3h10.6B+27.5B*
M20 Basilisk 10583241.5U37.9953.764%A++6.024%C++69.2S18.3A*5771.2h46A85.6A+
M60-A Bulldog 10381240.5B+36.9944.716%C+N/A36.8C++10A++2022.2h5.6B12.6C**
MR11 Gatekeeper 15678613A*9.4951.373%A+N/A24.4C*24.4B**3393.2h48.5C*94.3B*
G30 Vulcan 13970417.5A**13.9944.568%A++4.286%B28B+27.6A++4232.5h107.2C+240.6B++
E540 Halberd-H 9765165S61.4965.668%B**N/A92.9A**45.7M6820.7h4.4B++6.7B**
Chainblade 75653,1770.02C+3.4927.968%C+N/A0.5C+N/A2118.6h3.8D13.5C+
Spear Anti-Vehicle Phalanx Tower 8362162A++58.4972.432%A*3.226%C155S52.5A+10780.4h4.3B**6A+
NS-44 Commissioner AE 6262511.216C+2.3051.478%A20.968%C--68.9B+N/A2510.9h3.4C*6.5B+
Hyena Missile Launcher 9660415S11.4938.136%B*N/A42.9A+25.7A++4081.4h14.3A++37.4A+
Xiphos Anti-Personnel Phalanx Tower 6260160C++56.4942.731%AN/A300C**10C**10560.2h13.7C*32.1B+
MG-HBR1 Dragoon 6060321.875B+1.6443.993%A++25%C-60A++N/A3261h4.2A9.4B**
The Slasher 61605150.117A3.4042.73%B++10%C+3.2C+N/A718.9h2.4C+5.6C++
M20 Wyvern 1245869.667B*6.1642.762%B+1.724%D-17.6C--20B++2223.3h95C222.1C+
NS-03 Thumper 5856451.244B++2.2745.018%A3.571%B*46.7B**1.7A+1861.2h6.7B+14.9B++
99SV 5755212.619B+0.8946.815%A**23.636%D**42.3A1.5M2561.3h5.3C**11.4B*
Hexedge 51502,4590.02C3.4913.2%D*6%C0.5CN/A193.7h2.8C--21.1D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,9721.7h
Anti-Vehicle MANA Turret146070.9h
Nano-Armor Kit584665,12261.8h
AE Nano-Armor Kit5987,0387.9h
Skywall Shield Emitter02230.7h
Turret AI Module01740.4h
Structure Shield Module01390.3h
Repair Module02070.5h
AE Medical Applicator328,5420.8h
Nanite Revive Grenade01920.1h
Medical Applicator13629,8302.5h
Blast Wall41720.8h
Cortium Silo02290.4h
Bunker2850.7h
Spitfire Auto-Turret31420.3h
Motion Spotter82,1581.1h
Hoplon Anti-Aircraft Phalanx Tower0830.2h
Rampart Wall44002.6h
Xiphos Anti-Personnel Tower21590.6h
Welding Device22,2580.3h
Spear Anti-Vehicle Tower0840.2h
Ammunition Package101,6381.1h
Medical Kit7774,52610.4h
Anti-Infantry MANA Turret1790.2h
Shield Recharging Field198570.3h
Pain Spire0630.1h
Flail Targeting Dart153982h
Nano-Repair Grenade01310h
Router0700.1h
Solid Wall0770.4h
M20 Drake0660h
Recon Detection Device96480.9h
Elysium Spawn Tube01130.4h
Pillbox1510.2h
Orbital Strike Target Designator441542.1h
Vehicle Gate21210.8h
WLT-Howler Mining Laser04160h
Alarm Module0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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