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Overseer Vigilante Hibiki54[X] Hibiki54
NC BR 69

KDR: 1.69

Score: 104.9m

Last Seen: Mar 18th, 2019 2:11 AM
- OFFLINE - 55 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 32
Level Progress (to 70): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW NC05 Jackhammer LA1 Anchor NC6S Gauss SAW S GD-22S AF-4 Cyclone Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.956%16.607%4144098576,9621.7576-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.581%0.755B++-0.625D0.205C++HEAD + (~4.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.461B+10.10.296C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.924%0.676%251102429615493980.19096874%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.037C+-0.845D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.717B++17.20.675B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.945%2.793%283810178,414321720002.61467420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%-0.97D--0.115C+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.521B+5.70.543B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.831%3.592%1761910065,290251214052.10589376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%-1.127D*-0.205C0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.517B+13.90.652B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.618%65.324%176310223,5012894131.20974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%0.689B+-0.119C+-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.238C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.515%10.124%176610197,250356952.03138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.248%0.923B*-0.877D--0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.30.327C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 32
104.9m336.5%524 (31.4k)470 (28.2k)1.69396144,95285,5701.8546669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025254522.492%12.837%28902:3669

9% Combat Medic21% Engineer48% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 2:51 AMDec 31st, 2018 4:43 AMMar 19th, 2019 2:40 AM (1d) (PST)Mar 17th, 2019 11:39 PM (2d) (PST)Mar 17th, 2019 10:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6383043340.6500.3840.0832.3290.042601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,30818,23920,06939235140328,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3716.5h/154.9d 13,751 18,607 27,656 519.5k 6,435 14,183 9,436 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:10,009
Deaths:6,165
KDR:1.624
Accuracy:24.333% B*
HSR:17.984% D-
NC6A GODSAW
D-
Kills:8,891
Deaths:4,875
KDR:1.824
Accuracy:23.192% D-
HSR:20.155% D--
NC05 Jackhammer
B**
Kills:5,621
Deaths:2,874
KDR:1.956
Accuracy:52.461% B**
HSR:13.147% C
LA1 Anchor
C
Kills:5,345
Deaths:4,047
KDR:1.321
Accuracy:23.208% C
HSR:17.830% D--
NC6S Gauss SAW S
C++
Kills:3,013
Deaths:2,195
KDR:1.373
Accuracy:23.763% C++
HSR:17.391% D-
GD-22S
C
Kills:3,000
Deaths:1,343
KDR:2.234
Accuracy:21.241% C
HSR:18.533% D
EM6
B+
Kills:2,007
Deaths:1,174
KDR:1.710
Accuracy:24.801% B+
HSR:17.140% D--
EM1
C+
Kills:1,363
Deaths:1,094
KDR:1.246
Accuracy:21.104% C+
HSR:15.040% D--
NS-15M1
B+
Kills:1,165
Deaths:612
KDR:1.904
Accuracy:25.049% B+
HSR:21.888% C+
NSX Naginata
B+
Kills:1,161
Deaths:936
KDR:1.240
Accuracy:24.382% B+
HSR:19.208% D*
NS-15M AE
C
Kills:1,160
Deaths:782
KDR:1.483
Accuracy:24.370% C
HSR:18.535% D--
NC05 Jackhammer AE
B+
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:51.626% B+
HSR:13.017% D
Kills:43,895
Deaths (as Heavy Assault):26,729
Deaths (to Heavy Assaults):26,195
KDR:1.64222
Kill Difference:17,166
Playtime:1,795.902 hours
Usage:48%
Score:46.521m
Score/min:432
Accuracy (listed only):28.294%
HSR (listed only):17.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
C--
Kills:2,511
Deaths:2,376
KDR:1.057
Accuracy:24.566% C--
HSR:14.616% D*
AF-4A Bandit
B*
Kills:1,835
Deaths:1,301
KDR:1.410
Accuracy:29.358% B*
HSR:16.294% D--
Gauss Compact S
A*
Kills:1,792
Deaths:876
KDR:2.046
Accuracy:35.446% A*
HSR:5.636% F--
GD-66 Claw
B+
Kills:1,442
Deaths:1,100
KDR:1.311
Accuracy:64.005% B+
HSR:11.928% C-
Razor GD-23
C++
Kills:1,373
Deaths:1,222
KDR:1.124
Accuracy:24.895% C++
HSR:13.620% D*
AC-X11
B
Kills:1,214
Deaths:852
KDR:1.425
Accuracy:26.677% B
HSR:15.404% D*
AF-19 Mercenary
B++
Kills:1,199
Deaths:772
KDR:1.553
Accuracy:25.825% B++
HSR:14.095% D*
Warden
C*
Kills:1,168
Deaths:878
KDR:1.330
Accuracy:28.006% C*
HSR:18.493% D-
NC12 Sweeper
B**
Kills:1,166
Deaths:647
KDR:1.802
Accuracy:52.079% B**
HSR:9.434% D--
GD-7F
A+
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:31.388% A+
HSR:12.134% D**
Mauler S6
B**
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:51.230% B**
HSR:8.527% D**
AF-57 Piston
B+
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:44.714% B+
HSR:7.407% F
NS Baron G5AE
B
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:50.306% B
HSR:9.483% D--
The Brawler
C
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:51.452% C
HSR:7.845% F
NS-11C
B+
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:26.239% B+
HSR:12.328% D*
LA39 Bruiser
B**
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:73.338% B**
HSR:15.172% C++
Kills:21,824
Deaths (as Engineer):15,224
Deaths (to Engineers):18,090
KDR:1.43353
Kill Difference:6,600
Playtime:777.835 hours
Usage:21%
Score:25.811m
Score/min:553
Accuracy (listed only):39.970%
HSR (listed only):12.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:2,776
Deaths:2,277
KDR:1.219
Accuracy:26.691% C**
HSR:10.159% D*
Reaper DMR
C+
Kills:2,651
Deaths:1,833
KDR:1.446
Accuracy:25.105% C+
HSR:21.690% C-
GD-66 Claw
B+
Kills:1,442
Deaths:1,100
KDR:1.311
Accuracy:64.005% B+
HSR:11.928% C-
Blitz GD-10
C
Kills:1,284
Deaths:1,497
KDR:0.858
Accuracy:22.095% C
HSR:10.047% D*
Tempest
C
Kills:1,250
Deaths:801
KDR:1.561
Accuracy:25.495% C
HSR:8.240% F-
MGR-S1 Gladius
B+
Kills:1,177
Deaths:1,033
KDR:1.139
Accuracy:29.240% B+
HSR:19.031% C
NS-11A
C**
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:25.833% C**
HSR:16.992% D
Gauss Prime
D
Kills:1,173
Deaths:818
KDR:1.434
Accuracy:24.164% D
HSR:15.004% D*
Gauss Rifle S
A+
Kills:1,167
Deaths:458
KDR:2.548
Accuracy:32.966% A+
HSR:4.970% F--
NC12 Sweeper
B**
Kills:1,166
Deaths:647
KDR:1.802
Accuracy:52.079% B**
HSR:9.434% D--
GR-22
C**
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:26.051% C**
HSR:13.746% D
Carnage AR
B**
Kills:1,162
Deaths:722
KDR:1.609
Accuracy:29.609% B**
HSR:14.888% D-
NC1 Gauss Rifle
B+
Kills:1,161
Deaths:848
KDR:1.369
Accuracy:24.947% B+
HSR:12.489% D*
Mauler S6
B**
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:51.230% B**
HSR:8.527% D**
AF-57 Piston
B+
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:44.714% B+
HSR:7.407% F
NS Baron G5AE
B
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:50.306% B
HSR:9.483% D--
The Brawler
C
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:51.452% C
HSR:7.845% F
NS-7 PDW
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:27.991% B++
HSR:16.552% C+
LA39 Bruiser
B**
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:73.338% B**
HSR:15.172% C++
AF-4G Cyclone
C+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:26.331% C+
HSR:11.121% D*
NC9 A-Tross
B
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:22.608% D
HSR:26.552% B
MKV Suppressed
B+
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:28.179% B+
HSR:12.586% D--
NS-11P
B
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:24.393% B
HSR:17.500% C
PS1-AV Suppressor
D
Kills:1,088
Deaths:1,097
KDR:0.992
Accuracy:26.801% D
HSR:14.430% D*
Kills:31,440
Deaths (as Combat Medic):22,587
Deaths (to Combat Medics):10,116
KDR:1.39195
Kill Difference:8,853
Playtime:328.021 hours
Usage:9%
Score:9.949m
Score/min:505
Accuracy (listed only):34.818%
HSR (listed only):13.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:2,776
Deaths:2,277
KDR:1.219
Accuracy:26.691% C**
HSR:10.159% D*
19A Fortuna
C--
Kills:2,511
Deaths:2,376
KDR:1.057
Accuracy:24.566% C--
HSR:14.616% D*
AF-4A Bandit
B*
Kills:1,835
Deaths:1,301
KDR:1.410
Accuracy:29.358% B*
HSR:16.294% D--
Gauss Compact S
A*
Kills:1,792
Deaths:876
KDR:2.046
Accuracy:35.446% A*
HSR:5.636% F--
GD-66 Claw
B+
Kills:1,442
Deaths:1,100
KDR:1.311
Accuracy:64.005% B+
HSR:11.928% C-
Razor GD-23
C++
Kills:1,373
Deaths:1,222
KDR:1.124
Accuracy:24.895% C++
HSR:13.620% D*
Blitz GD-10
C
Kills:1,284
Deaths:1,497
KDR:0.858
Accuracy:22.095% C
HSR:10.047% D*
Tempest
C
Kills:1,250
Deaths:801
KDR:1.561
Accuracy:25.495% C
HSR:8.240% F-
AC-X11
B
Kills:1,214
Deaths:852
KDR:1.425
Accuracy:26.677% B
HSR:15.404% D*
AF-19 Mercenary
B++
Kills:1,199
Deaths:772
KDR:1.553
Accuracy:25.825% B++
HSR:14.095% D*
MGR-S1 Gladius
B+
Kills:1,177
Deaths:1,033
KDR:1.139
Accuracy:29.240% B+
HSR:19.031% C
NC12 Sweeper
B**
Kills:1,166
Deaths:647
KDR:1.802
Accuracy:52.079% B**
HSR:9.434% D--
GD-7F
A+
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:31.388% A+
HSR:12.134% D**
Mauler S6
B**
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:51.230% B**
HSR:8.527% D**
AF-57 Piston
B+
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:44.714% B+
HSR:7.407% F
NS Baron G5AE
B
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:50.306% B
HSR:9.483% D--
The Brawler
C
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:51.452% C
HSR:7.845% F
NS-7 PDW
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:27.991% B++
HSR:16.552% C+
NS-11C
B+
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:26.239% B+
HSR:12.328% D*
LA39 Bruiser
B**
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:73.338% B**
HSR:15.172% C++
AF-4G Cyclone
C+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:26.331% C+
HSR:11.121% D*
MKV Suppressed
B+
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:28.179% B+
HSR:12.586% D--
PS1-AV Suppressor
D
Kills:1,088
Deaths:1,097
KDR:0.992
Accuracy:26.801% D
HSR:14.430% D*
Kills:31,711
Deaths (as Light Assault):23,661
Deaths (to Light Assaults):14,074
KDR:1.34022
Kill Difference:8,050
Playtime:351.752 hours
Usage:9%
Score:9.605m
Score/min:455
Accuracy (listed only):35.841%
HSR (listed only):12.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:2,776
Deaths:2,277
KDR:1.219
Accuracy:26.691% C**
HSR:10.159% D*
Blitz GD-10
C
Kills:1,284
Deaths:1,497
KDR:0.858
Accuracy:22.095% C
HSR:10.047% D*
Tempest
C
Kills:1,250
Deaths:801
KDR:1.561
Accuracy:25.495% C
HSR:8.240% F-
AF-18 Stalker
C**
Kills:1,203
Deaths:1,013
KDR:1.188
Accuracy:28.735% C**
HSR:12.053% D*
MGR-S1 Gladius
B+
Kills:1,177
Deaths:1,033
KDR:1.139
Accuracy:29.240% B+
HSR:19.031% C
SAS-R
C-
Kills:1,174
Deaths:366
KDR:3.208
Accuracy:36.106% C-
HSR:60.392% D-
NS-44G Commissioner
C
Kills:1,172
Deaths:1,401
KDR:0.837
Accuracy:35.564% C
HSR:11.263% D**
EM4 Longshot
B
Kills:1,167
Deaths:398
KDR:2.932
Accuracy:41.584% B
HSR:63.496% F-
NC4 Mag-Shot
B
Kills:1,162
Deaths:1,312
KDR:0.886
Accuracy:29.630% B
HSR:10.413% D*
NS-7 PDW
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:27.991% B++
HSR:16.552% C+
NC14 Bolt Driver
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:41.942% B**
HSR:72.155% C
AF-6 Shadow
D
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:30.096% D
HSR:19.655% D-
AF-4G Cyclone
C+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:26.331% C+
HSR:11.121% D*
Impetus
C+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:33.893% C+
HSR:18.707% D*
MKV Suppressed
B+
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:28.179% B+
HSR:12.586% D--
PS1-AV Suppressor
D
Kills:1,088
Deaths:1,097
KDR:0.992
Accuracy:26.801% D
HSR:14.430% D*
LA3 Desperado
C++
Kills:506
Deaths:716
KDR:0.707
Accuracy:29.169% C++
HSR:11.858% D*
Kills:20,919
Deaths (as Infiltrator):16,353
Deaths (to Infiltrators):9,160
KDR:1.27921
Kill Difference:4,566
Playtime:326.010 hours
Usage:9%
Score:9.146m
Score/min:468
Accuracy (listed only):30.561%
HSR (listed only):22.480%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,588
Deaths:610
KDR:2.603
Accuracy:38.193% B++
HSR:12.657% C--
AF-41 Hacksaw
B++
Kills:1,566
Deaths:609
KDR:2.571
Accuracy:39.130% B++
HSR:13.091% D
NCM1 Scattercannon
B*
Kills:826
Deaths:323
KDR:2.557
Accuracy:45.361% B*
HSR:12.712% D
NCM1 Scattercannon
B+
Kills:801
Deaths:322
KDR:2.488
Accuracy:41.201% B+
HSR:13.858% C
NCM2 Falcon
B
Kills:181
Deaths:132
KDR:1.371
Accuracy:42.223% B
HSR:4.420% C+
NCM2 Falcon
C++
Kills:157
Deaths:132
KDR:1.189
Accuracy:42.026% C++
HSR:4.459% C+
NCM3 Raven
C+
Kills:138
Deaths:187
KDR:0.738
Accuracy:38.151% C+
HSR:2.174% C-
NCM3 Raven
C**
Kills:130
Deaths:187
KDR:0.695
Accuracy:38.828% C+
HSR:3.077% C**
NS-10 Burster
C
Kills:89
Deaths:102
KDR:0.873
Accuracy:27.587% C
HSR:1.124% D**
NS-10 Burster
B+
Kills:82
Deaths:101
KDR:0.812
Accuracy:27.017% C
HSR:7.317% B+
NS-20 Gorgon
C*
Kills:64
Deaths:28
KDR:2.286
Accuracy:22.834% C+
HSR:20.313% C*
NS-20 Gorgon
C**
Kills:53
Deaths:28
KDR:1.893
Accuracy:22.086% C
HSR:20.755% C**
Kills:5,675
Deaths (as MAX Suit):1,380.500
Deaths (to MAX Suits):7,478
KDR:4.11083
Kill Difference:4,294.500
Playtime:117.709 hours
Usage:3%
Score:3.884m
Score/min:550
Accuracy (listed only):35.386%
HSR (listed only):9.663%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:296
V. Kills:56 N/A
Deaths:37
KDR:8
Accuracy:37.924% D*
KPH:146.600 B++
VKPH:27.700 B**
M30 Mustang AH
D
Kills:176
V. Kills:27 N/A
Deaths:222
KDR:0.793
Accuracy:44.459% D**
KPH:17.400 D-
VKPH:2.700 D
Kills:472 (176 + 0)
Deaths:259
KDR:1.822
VKDR:0.320
Vehicle Kills:83
Kill Difference:213
Playtime:12.148 hours
Usage:0%
Score:0.332m
Score/min:455
Piloting Accuracy:44.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:358
V. Kills:145 245%
Deaths:68
KDR:5.265
Accuracy:50.527% B**
KPH:34.100 C++
VKPH:13.800 D
L105 Zephyr
C+
Kills:304
V. Kills:47 N/A
Deaths:40
KDR:7.600
Accuracy:34.818% D-
KPH:50 C+
VKPH:7.700 C+
AP30 Shredder
C+
Kills:203
V. Kills:111 181%
Deaths:37
KDR:5.486
Accuracy:21.335% D*
KPH:28 C+
VKPH:15.300 C
CAS30 Tank Buster
C+
Kills:190
V. Kills:223 85%
Deaths:375
KDR:0.507
Accuracy:36.922% D
KPH:5.900 C
VKPH:6.900 C+
Kills:1,055 (190 + 865)
Deaths:520
KDR:2.029
VKDR:1.012
Vehicle Kills:526
Kill Difference:535
Playtime:55.962 hours
Usage:2%
Score:1.137m
Score/min:339
Piloting Accuracy:36.922%
Gunner Accuracy:21.335%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,937
V. Kills:173 N/A
Deaths:190
KDR:10.195
Accuracy:46.358% C
KPH:68.300 B+
VKPH:6.100 D
C75 Viper
A+
Kills:1,167
V. Kills:118 N/A
Deaths:111
KDR:10.514
Accuracy:31.320% D
KPH:55.100 A+
VKPH:5.600 C--
L100 Python HEAT
M*
Kills:1,162
V. Kills:120 N/A
Deaths:99
KDR:11.737
Accuracy:46.164% C--
KPH:78.900 M*
VKPH:8.100 D
L100 Python AP
C+
Kills:552
V. Kills:329 167%
Deaths:110
KDR:5.018
Accuracy:44.940% D*
KPH:29.700 C+
VKPH:17.700 C+
Skyguard
D
Kills:127
V. Kills:101 125%
Deaths:36
KDR:3.528
Accuracy:22.158% D*
KPH:9.100 D
VKPH:7.200 D
Kills:4,945 (4,945 + 0)
Deaths:546
KDR:9.057
VKDR:1.540
Vehicle Kills:841
Kill Difference:4,399
Playtime:96.862 hours
Usage:3%
Score:2.487m
Score/min:428
Driving Accuracy:22.158%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,304
V. Kills:288 451%
Deaths:168
KDR:7.762
Accuracy:43.587% C
KPH:40.500 A*
VKPH:8.900 C+
Titan-150 HESH
A
Kills:1,222
V. Kills:144 N/A
Deaths:119
KDR:10.269
Accuracy:43.001% C--
KPH:61.900 A
VKPH:7.300 C+
Titan-150 AP
C+
Kills:943
V. Kills:727 130%
Deaths:251
KDR:3.757
Accuracy:44.256% D
KPH:18.800 C--
VKPH:14.500 C+
E540 Halberd
C**
Kills:607
V. Kills:316 191%
Deaths:75
KDR:8.093
Accuracy:41.212% C-
KPH:31.200 C*
VKPH:16.200 C**
Enforcer ML85
B+
Kills:351
V. Kills:260 134%
Deaths:48
KDR:7.313
Accuracy:42.653% C*
KPH:26.700 B+
VKPH:19.800 B+
C85 Canister
C**
Kills:94
V. Kills:7 N/A
Deaths:5
KDR:18.800
Accuracy:33.149% D
KPH:69.400 C+
VKPH:5.200 C**
M12 Kobalt
C**
Kills:70
V. Kills:4 N/A
Deaths:12
KDR:5.833
Accuracy:10.923% D--
KPH:38.800 D
VKPH:2.200 C**
Kills:4,591 (3,469 + 1,122)
Deaths:678
KDR:6.771
VKDR:2.575
Vehicle Kills:1,746
Kill Difference:3,913
Playtime:138.007 hours
Usage:4%
Score:4.487m
Score/min:542
Driving Accuracy:44.256%
Gunner Accuracy:10.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:741
V. Kills:26 N/A
Deaths:47
KDR:15.766
Accuracy:28.257% D*
KPH:110.400 B+
VKPH:3.900 D-
E540 Halberd-H
C+
Kills:276
V. Kills:159 173%
Deaths:39
KDR:7.077
Accuracy:50.619% D
KPH:35.700 C
VKPH:20.500 C+
C85 Canister-H
C++
Kills:58
V. Kills:9 N/A
Deaths:13
KDR:4.462
Accuracy:46.719% C
KPH:55.400 D-
VKPH:8.600 C++
Kills:1,075 (0 + 1,075)
Deaths:99
KDR:10.859
VKDR:1.960
Vehicle Kills:194
Kill Difference:976
Playtime:15.498 hours
Usage:0%
Score:0.599m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:46.719%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:630
V. Kills:50 N/A
Deaths:74
KDR:8.514
Accuracy:24.319% D*
KPH:53.200 B
VKPH:4.200 D--
M12 Kobalt
C++
Kills:415
V. Kills:5 N/A
Deaths:30
KDR:13.833
Accuracy:13.275% D-
KPH:65 C++
VKPH:0.800 D*
M40 Fury
C+
Kills:335
V. Kills:27 N/A
Deaths:44
KDR:7.614
Accuracy:22.786% D**
KPH:53.100 C+
VKPH:4.300 D--
M60-G Bulldog
C*
Kills:189
V. Kills:22 N/A
Deaths:15
KDR:12.600
Accuracy:30.411% C--
KPH:44.300 C*
VKPH:5.200 C
M60-G Bulldog
B+
Kills:182
V. Kills:21 N/A
Deaths:23
KDR:7.913
Accuracy:30.156% C
KPH:38 B+
VKPH:4.400 C
M20 Basilisk
D
Kills:134
V. Kills:46 285%
Deaths:27
KDR:4.963
Accuracy:28.765% D--
KPH:11.900 D
VKPH:4.100 D-
M12 Kobalt
C
Kills:130
V. Kills:5 N/A
Deaths:12
KDR:10.833
Accuracy:13.639% D-
KPH:54.600 C-
VKPH:2.100 C
M20 Basilisk
C--
Kills:105
V. Kills:51 202%
Deaths:30
KDR:3.500
Accuracy:31.128% D
KPH:13.100 D
VKPH:6.400 C--
Kills:2,120 (0 + 2,120)
Deaths:255
KDR:8.314
VKDR:0.890
Vehicle Kills:227
Kill Difference:1,865
Playtime:55.234 hours
Usage:1%
Score:1.216m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:31.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:116
V. Kills:12 N/A
Deaths:126
KDR:0.921
Accuracy:26.879% F-
KPH:12.800 D
VKPH:1.300 D*
Kills:116 (116 + 0)
Deaths:126
KDR:0.921
VKDR:0.095
Vehicle Kills:12
Kill Difference:10
Playtime:9.046 hours
Usage:0%
Score:0.062m
Score/min:114
Driving Accuracy:26.879%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 10,02610,0096,1651.624B+0.0724.333%B*17.984%D-44.8B++N/A269223.2h8.4B++34.5B+
NC6A GODSAW 8,9368,8914,8751.824C+0.1323.192%D-20.155%D--57.8C+N/A317153.7h8.7C++37.7C+
NC05 Jackhammer 5,6285,6212,8741.956B++0.2652.461%B**13.147%C55B+N/A310102.2h4.3B+8.2B+
LA1 Anchor 5,3645,3454,0471.321C0.3723.208%C17.83%D--33.9C-N/A188157.6h9.9C*42.7C++
NC6S Gauss SAW S 3,0193,0132,1951.373C+0.3223.763%C++17.391%D-36.2C+N/A16383.2h10.7C*45C*
GD-22S 3,0243,0001,3432.234B+0.5421.241%C18.533%D25.7C-N/A233116.7h10.7C**50.2C*
AF-4 Cyclone 2,7902,7762,2771.219C+0.4726.691%C**10.159%D*33C+N/A17784.1h10.6B39.6B
Frag Grenade 2,7532,73112731N/A2,729.3149.353%B+N/A853.4A++6.9C+45763.2h2.4A5B**
Reaper DMR 2,6592,6511,8331.446C+0.2525.105%C+21.69%C-46.3B+N/A17857.3h10C+39.9C++
Sticky Grenade 2,5532,53712537N/A2,535.3160.883%B*N/A1951.5A*12.3C+113021.3h1.2B**1.9B*
19A Fortuna 2,5302,5112,3761.057C0.6424.566%C--14.616%D*36.4C++N/A21368.9h10.4C+42.5C+
Bouncing Betty 2,3482,3425264.452C*2.7656.545%A+N/A329.9SN/A14707.1h0.5S0.9M
C-4 2,8352,2871,1871.927B+0.2322.137%DN/A111B++26.6C+142820.6h1B**4.3B++
Anti-Vehicle Grenade 2,2832,17612176N/A2,174.3163.72%A+N/A946.1M+46.5D65702.3h2.6A+4.1A
Shrike 2,5962,1591,6241.329B**0.3663.692%B*3.844%B+55.1M11.1C+63739.2h3.4A++5.3A+
EM6 2,0092,0071,1741.71C++0.0224.801%B+17.14%D--43.1C++N/A27746.6h10.1B+40.9B+
L100 Python HESH 2,1101,93719010.195C+8.5046.358%C2.065%B+68.2B+6.1D37828.4h2.5B*5.5B+
AF-4A Bandit 1,8361,8351,3011.41C++0.2829.358%B*16.294%D--35.8C+N/A28351.2h10.2B34.9B+
Gauss Compact S 1,8391,7928762.046A0.3535.446%A*5.636%F--66.9M++1.8M*36226.8h4.1A*11.5A
AF-41 Hacksaw 1,5951,5886102.603C++0.9138.193%B++12.657%C--37.9B+N/A23541.9h6.5C++17.1B++
AF-41 Hacksaw 1,5711,5666092.571C++0.8839.13%B++13.091%D37.5B+N/A23041.8h6.8C++17.3B++
Mag-Cutter 1,6001,48950,6900.029C**1.6641.087%B**N/A0.8C++N/A41752.3h1.7B++4.2B+
GD-66 Claw 1,4441,4421,1001.311C++0.3864.005%B+11.928%C-42.7C++N/A19333.8h2.1B++3.2B+
Razor GD-23 1,3791,3731,2221.124C**0.5724.895%C++13.62%D*19.1CN/A13871.9h11.2B+44.9B+
EM1 1,3661,3631,0941.246C++0.4521.104%C+15.04%D--38.1C++N/A21835.8h13.2C++62.5C*
Titan-150 HEAT 1,5921,3041687.762B+6.0743.587%C4.064%B++40.5A*8.9C+42332.2h2.6A+6A
Blitz GD-10 1,2901,2841,4970.858C+0.8422.095%C10.047%D*16.5DN/A11677.8h15.3C++69.4C++
NS Decimator 2,0101,2691,5170.837C0.8662.57%C**2.758%B+33.5C+19.6B+52837.9h4.3B6.9B+
Tempest 1,2521,2508011.561C++0.1325.495%C8.24%F-63.8B++N/A32019.6h9.7C*38.2C++
Titan-150 HESH 1,3661,22211910.269C++8.5843.001%C--2.455%B+62A7.3C+44419.7h2.6B*6.1B+
AC-X11 1,2171,2148521.425B+0.2726.677%B15.404%D*34.8BN/A20334.9h8.5B++31.7B+
AF-18 Stalker 1,2071,2031,0131.188C+0.5128.735%C**12.053%D*32C+N/A14237.6h12.5C*43.6C**
MANA Anti-Personnel Turret 1,2111,2023093.89N/A2.2019.68%UN/A12020U90U63065800.1h18.2T*92.3T*
AF-19 Mercenary 1,2021,1997721.553B**0.1425.825%B++14.095%D*32.5B*N/A27036.9h10.2B*39.6B++
MGR-S1 Gladius 1,1961,1771,0331.139C+0.5529.24%B+19.031%C38.2C++N/A11130.8h10.2C*34.8B
NS-11A 1,1801,1777571.555C*0.1425.833%C**16.992%D51B**N/A29723.1h13B50.5B+
SAS-R 1,1781,1743663.208C**1.5136.106%C-60.392%D-40.6C++N/A15528.9h2.5C6.9C+
Gauss Prime 1,1751,1738181.434C+0.2624.164%D15.004%D*55.9B++N/A27521h10.9C++45.2C+
NS-44G Commissioner 1,1761,1721,4010.837C0.8635.564%C11.263%D**51.4C+N/A22722.8h3.8C+10.7C+
Warden 1,1701,1688781.33B+0.3628.006%C*18.493%D-34.9B*N/A17833.5h7.7B++27.5B+
C75 Viper 1,2851,16711110.514A+8.8231.32%D1.371%C+55A+5.6C--46521.2h7B**22.3B*
EM4 Longshot 1,1731,1673982.932C+1.2441.584%B63.496%F-40B+N/A30329.2h2.4C5.9C+
Gauss Rifle S 1,1851,1674582.548A0.8532.966%A+4.97%F--53A+N/A30422h5.3A*16.1A+
NC12 Sweeper 1,1661,1666471.802B++0.1152.079%B**9.434%D--51.8B**N/A18622.5h3.1B**6B**
NS-15M1 1,1681,1656121.904B+0.2125.049%B+21.888%C+66.6B**N/A47617.5h11.2B+44.7B+
GR-22 1,1641,1647531.546C**0.1526.051%C**13.746%D44.9B++N/A25025.9h11.5B++44.2B+
Carnage AR 1,1661,1627221.609C**0.0829.609%B**14.888%D-45.4B++N/A31125.6h12.4B+42B++
NC4 Mag-Shot 1,1661,1621,3120.886C**0.8129.63%B10.413%D*56.1A++N/A37720.7h6.8B++22.9C++
L100 Python HEAT 1,2821,1629911.737B**10.0446.164%C--3.528%B+79M*8.2D62014.7h2.4A++5.1A+
GD-7F 1,1681,1626611.758B+0.0631.388%A+12.134%D**41.4B+N/A24628.1h11.1B++35.5B++
NC1 Gauss Rifle 1,1671,1618481.369B0.3224.947%B+12.489%D*39B**N/A35529.8h11.9B+47.6B+
NSX Naginata 1,1821,1619361.24C+0.4524.382%B+19.208%D*41.9C+N/A13927.7h13.6C+55.9C*
Mauler S6 1,1631,1618621.347B+0.3551.23%B**8.527%D**19C-N/A13261.1h5.6C10.9B+
AF-57 Piston 1,1621,1618471.371C*0.3244.714%B+7.407%F34.6C+N/A21533.6h4.2B9.3B+
NS Baron G5AE 1,1661,1607901.468C++0.2350.306%B9.483%D--50.2C**N/A30823.1h3.7B++7.3C+
NS-15M AE 1,1771,1607821.483C0.2124.37%C18.535%D--54.7C++N/A30121.2h11.8C++48.4C++
The Brawler 1,1601,1606901.681C++0.0151.452%C7.845%F61.7B**N/A42318.8h3.2B*6.2B+
NS-7 PDW 1,1621,1601,0431.112C**0.5827.991%B++16.552%C+36.1B+N/A21332.1h13.5B+48.3B+
NS-11C 1,1611,1606601.758B**0.0626.239%B+12.328%D*50.7AN/A33122.9h11.3B*43B++
NC05 Jackhammer AE 1,1631,1606321.835C*0.1451.626%B+13.017%D69BN/A15316.8h4.1B+8B+
NC14 Bolt Driver 1,1631,1603473.343B*1.6541.942%B**72.155%C34.7B*N/A23333.4h2.3B+5.5B++
LA39 Bruiser 1,1601,1606901.681B+0.0173.338%B**15.172%C++62B**N/A35218.7h1.8B**2.4B*
AF-22 Crow 1,4751,1606491.787M++0.0968.293%C++3.621%B**39.7B**10.8C+49429.2h4.5A+6.5A+
AF-6 Shadow 1,1671,1607751.497C+0.2030.096%D19.655%D-43.8C++N/A23926.5h5.2B+17.1C++
AF-4G Cyclone 1,1611,1607591.528C+0.1726.331%C+11.121%D*56.9C*N/A28020.4h10.3C+39.2C++
NC9 A-Tross 1,1761,1607001.657B0.0422.608%D26.552%B47.5B++N/A14324.4h10.5C+46.3C
Impetus 1,1711,1607101.634C+0.0633.893%C+18.707%D*40.3C++N/A22328.8h5C+14.7C++
MKV Suppressed 1,1661,1608081.436B+0.2628.179%B+12.586%D--41.4B+N/A23128h12.3B+43.5B+
NS-11P 1,1611,1607571.532B0.1624.393%B17.5%C45.5B**N/A28125.5h13B+53.3B+
PS1-AV Suppressor 1,1161,0881,0970.992C-0.7026.801%D14.43%D*29.2DN/A10237.2h15.1D56.2C-
Hawk GD-68 1,1819726141.583A++0.1156.113%D-4.733%A37.5M8.1C30825.9h4.5A++8.1A
Titan-150 AP 1,6709432513.757C2.0644.256%D3.287%C**18.7C--14.5C+57750.3h5C+11.2C
NCM1 Scattercannon 8338263232.557B+0.8645.361%B*12.712%D50.1A*N/A33016.5h6.5B+14.3B++
NCM1 Scattercannon 8058013222.488C+0.7941.201%B+13.858%C52B**N/A28115.4h5.9C++14.2B+
M40 Fury-H 7677414715.766C*14.0728.257%D*N/A110.6B+3.9D-6446.7h4.7B**16.8B+
M40 Fury 680630748.514B+6.8224.319%D*1.429%C53.4B4.2D--42111.8h7.1A29.4B+
Tank Mine 1,0236143072C0.3135.806%C*N/A120.4B80.2B+25345.1h1.3B**3.6A+
E540 Halberd 923607758.093C++6.4041.212%C-2.471%C31.1C*16.2C**61819.5h4.9B++11.9B+
C-4 ARX 6685743001.913C+0.2223.001%D-N/A108.3C+17.7D--11595.3h1.1B+4.9C+
L100 Python AP 8815521105.018C++3.3244.94%D*4.167%B*29.7C+17.7C+38718.6h6.2C++13.8C
LA3 Desperado 5085067160.707C0.9929.169%C++11.858%D*61.7AN/A2648.2h7.8B++26.7B+
NS AutoBlade 57250426,0300.019C-1.6731.733%C+2.976%D0.6CN/A3818.6h2.5C+7.9C**
M12 Kobalt 4204153013.833C++12.1413.275%D-14.217%D--64.8C++N/A4256.4h20.6C+155.4C
MANA Anti-Vehicle Turret 7003782851.326D-0.3751.08%CN/A3780C+3220B7682760.1h8.8S17.1B+
C150 Dalton 503358685.265C+3.5750.527%B**N/A34.1C++13.8D49410.5h5.5C-10.9B
Enforcer ML85 611351487.313B+5.6242.653%C*1.994%C+26.6B+19.7B+74913.2h12.1B28.3B+
M40 Fury 362335447.614C++5.9222.786%D**N/A53.2C+4.3D--5056.3h7.1B**31.4B+
L105 Zephyr 351304407.6C+5.9134.818%D-N/A49.8C+7.7C+4096.1h5.6B+16.1C++
Breaker Rocket Pods 352296378C*6.3137.924%D*N/A148B++28B**18462h17.2C+45.2C
E540 Halberd-H 435276397.077C++5.3850.619%D3.623%A35.8C20.6C+5727.7h5.3B+10.5C**
NS Annihilator 5262351881.25A++0.4472.131%F--N/A8C--9.9B+29329.3h13.1C18.2D
Spear Anti-Vehicle Phalanx Turret 359215514.216C-2.5238.372%C-4.186%C++41.3C*27.7B++9655.2h7.6B19.9C*
NC15 Phoenix 4132142150.995C+0.7045.325%D*N/A14.5C++13.4C*37914.8h6.8B**15B*
AP30 Shredder 314203375.486C+3.7921.335%D*N/A28.2C+15.4C7597.2h56.6B++265.1C*
CAS30 Tank Buster 4131903750.507C1.1936.922%DN/A5.9C6.9C+18032.1h50.7C++137.3C++
M60-G Bulldog 2111891512.6A*10.9130.411%C--2.116%C--44C*5.1C4024.3h6.3B+20.9C*
M60-G Bulldog 203182237.913B**6.2230.156%CN/A37.9B+4.4C3554.8h5.2B*17.2B+
NCM2 Falcon 2711811321.371B0.3242.223%B4.42%C+13.6C++6.8B**34413.3h11.4C++27C**
M30 Mustang AH 2031762220.793C--0.9044.459%D**N/A17.4D-2.7D17810.1h9.6C+21.7C+
M60-A Bulldog 1691621114.727C+13.0340.709%C-N/A36.8C++1.6D2664.4h3.5A+8.5B*
NCM2 Falcon 2291571321.189B+0.5042.026%C++4.459%C+12.1C++5.5C**24713h12.8B+30.6B+
NCM3 Raven 2411381870.738C+0.9638.151%C+2.174%C-10.7B+8B*26012.9h27.5B72.2C**
M20 Basilisk 180134274.963B**3.2728.765%D--10.448%A++11.9D4.1D-23311.3h88.4C**307.4C
NCM3 Raven 2391301870.695C1.0038.828%C+3.077%C**10.1C++8.4B*27112.9h30.8C+79.3C+
M12 Kobalt 1351301210.833C9.1413.639%D-14.615%D-54.2C-2.1C4492.4h19.7C+144.7C
Skyguard 228127363.528B+1.8322.158%D*N/A9.1D7.2D32414h139.1C627.6D
M40 Fury-F 1281161260.921C0.7726.879%F-1.724%B++12.9D1.3D*1149h7B++26C++
M60-A Bulldog 132108303.6C1.9130.091%C--3.704%A**23D5.1C4234.7h5.5C*18.4C+
M20 Basilisk 156105303.5B1.8131.128%D10.476%A++13.1D6.4C--2858h101.1C+324.7C
M60-A Bulldog 111105715C+13.3139.586%D1.905%C26.3C1.5D2324h5.3C**13.4C++
C85 Canister 10194518.8C++17.1133.149%D11.702%C-67.1C+5C*6291.4h8.3C+25.1C+
NS-10 Burster 167891020.873C+0.8227.587%C1.124%D**4C--3.5C+17222.5h191.6C--694.6C
NS-10 Burster 144821010.812C+0.8827.017%C7.317%B+3.5D2.7D15923.1h211.8D--783.8D
M12 Kobalt 7470125.833D4.1410.923%D--11.429%D38.9C--2.2C**3491.8h19.6C+179.7D
NS-20 Gorgon 6764282.286A+0.5922.834%C+20.313%C*33.7A*1.6B+1871.9h26.4B+115.4B++
C85 Canister-H 6758134.462C2.7746.719%C12.069%C*58D-9C*11701h12.4D**26.5D**
MAX Punch 60561,3800.041C1.6529.008%D*N/A0.6C-N/A492.8h2C++7C+
NS-20 Gorgon 5653281.893B**0.2022.086%C20.755%C**27.9A1.6B+1181.9h31C**140.2B+
The Slasher 50501110.45S1.2423.395%D-26%A++26.3M**N/A731.9h2.3C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,2280.3h
Restoration Kit172640.3h
Motion Spotter196,1982.4h
Medical Kit1,58018,83422h
Nano-Armor Kit979660,29670.5h
Anti-Vehicle MANA Turret363713.8h
Spawn Beacon712,7975.7h
AE Medical Applicator24120.1h
AE Nano-Armor Kit3248,5233.5h
M96 Mjolnir1520h
Spitfire Auto-Turret21040.2h
Welding Device01660.3h
Ammunition Package1013,7354.1h
Anti-Infantry MANA Turret571,2623.6h
Medical Applicator429148,54912.5h
Hardlight Barrier61000.2h
WLT-Howler Mining Laser07420.1h
Recon Detection Device855,9819.6h
Smoke Grenade01910.1h
Shield Recharging Field242,7781h

Check the help document for the dictionary if you want to learn more about words used here.


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