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Brigadier Space Hibiki54[X] Hibiki54
NC BR 80

KDR: 1.68

Score: 106m

Last Seen: May 18th, 2019 4:09 AM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 55
Level Progress (to 81): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW NC05 Jackhammer LA1 Anchor NC6S Gauss SAW S GD-22S AF-4 Cyclone Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $750,600 MLG Score: 600
Fun Score: N/A
Cheeseburgers Flipped: 952TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.001%16.614%41541114878,2761.73877-0.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.564%0.757B++-0.634D0.218C++HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+10.10.292C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.915%0.676%251118829615633990.18937974%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.055C+-0.848D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.72B++17.20.676B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.95%2.802%282811818,422324020032.59938420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-0.972D--0.135C++0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.521B+5.70.543B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.78%3.648%1741911705,346255314242.09319375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.863%-1.149D*-0.193C0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.508B+140.649B+44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.618%65.324%174311863,5012968131.17958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%0.691B+-0.118C+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.40.239C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.515%10.124%174611837,250365051.98576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.248%0.92B*-0.881D--0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.30.327C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 55
106m341.2%523 (31.4k)468 (28.1k)1.68312147,31587,5251.8424580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1189264422.564%12.86%29002:3571

9% Combat Medic21% Engineer48% Heavy Assault9% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 2:51 AMDec 31st, 2018 4:43 AMMay 18th, 2019 3:12 PM (1d) (PST)May 18th, 2019 1:28 AM (2d) (PST)May 18th, 2019 12:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6373053320.6500.3860.0842.3630.042600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,19618,27119,92539235142328,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3776.4h/157.4d 13,945 18,944 28,318 535.3k 6,542 14,345 9,556 144.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:10,009
Deaths:6,165
KDR:1.624
Accuracy:24.333% B*
HSR:17.984% D-
NC6A GODSAW
D-
Kills:8,891
Deaths:4,875
KDR:1.824
Accuracy:23.192% D-
HSR:20.155% D--
NC05 Jackhammer
B**
Kills:5,621
Deaths:2,874
KDR:1.956
Accuracy:52.461% B**
HSR:13.147% C
LA1 Anchor
C
Kills:5,345
Deaths:4,047
KDR:1.321
Accuracy:23.208% C
HSR:17.830% D--
NC6S Gauss SAW S
C++
Kills:3,013
Deaths:2,195
KDR:1.373
Accuracy:23.763% C++
HSR:17.391% D-
GD-22S
C
Kills:3,001
Deaths:1,346
KDR:2.230
Accuracy:21.239% C
HSR:18.527% D
EM6
B+
Kills:2,007
Deaths:1,174
KDR:1.710
Accuracy:24.801% B+
HSR:17.140% D--
EM1
C+
Kills:1,363
Deaths:1,094
KDR:1.246
Accuracy:21.104% C+
HSR:15.040% D--
MGR-L1 Promise
B+
Kills:1,168
Deaths:968
KDR:1.207
Accuracy:27.213% B+
HSR:16.781% D--
NS-15M1
B+
Kills:1,165
Deaths:612
KDR:1.904
Accuracy:25.049% B+
HSR:21.888% C+
NSX Naginata
B+
Kills:1,161
Deaths:936
KDR:1.240
Accuracy:24.382% B+
HSR:19.208% D*
NC05 Jackhammer AE
B+
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:51.626% B+
HSR:13.017% D
NS-15M AE
C
Kills:1,160
Deaths:782
KDR:1.483
Accuracy:24.370% C
HSR:18.535% D--
Kills:45,064
Deaths (as Heavy Assault):27,700
Deaths (to Heavy Assaults):26,884
KDR:1.62686
Kill Difference:17,364
Playtime:1,824.586 hours
Usage:48%
Score:47.039m
Score/min:430
Accuracy (listed only):28.211%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
C--
Kills:2,511
Deaths:2,376
KDR:1.057
Accuracy:24.566% C--
HSR:14.616% D*
AF-4A Bandit
B*
Kills:1,835
Deaths:1,301
KDR:1.410
Accuracy:29.358% B*
HSR:16.294% D--
Gauss Compact S
A*
Kills:1,792
Deaths:876
KDR:2.046
Accuracy:35.446% A*
HSR:5.636% F--
GD-66 Claw
B+
Kills:1,442
Deaths:1,100
KDR:1.311
Accuracy:64.005% B+
HSR:11.928% C-
Razor GD-23
C++
Kills:1,373
Deaths:1,222
KDR:1.124
Accuracy:24.895% C++
HSR:13.620% D*
AC-X11
B
Kills:1,214
Deaths:852
KDR:1.425
Accuracy:26.677% B
HSR:15.404% D*
AF-19 Mercenary
B++
Kills:1,199
Deaths:772
KDR:1.553
Accuracy:25.825% B++
HSR:14.095% D*
Warden
C*
Kills:1,168
Deaths:878
KDR:1.330
Accuracy:28.006% C*
HSR:18.493% D-
NC12 Sweeper
B*
Kills:1,166
Deaths:647
KDR:1.802
Accuracy:52.079% B*
HSR:9.434% D--
GD-7F
A+
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:31.388% A+
HSR:12.134% D**
AF-57 Piston
B+
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:44.714% B+
HSR:7.407% F
Mauler S6
B**
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:51.230% B**
HSR:8.527% D**
The Brawler
C-
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:51.452% C-
HSR:7.845% D**
NS Baron G5AE
B
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:50.306% B
HSR:9.483% D--
LA39 Bruiser
B**
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:73.338% B**
HSR:15.172% C++
NS-11C
B+
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:26.239% B+
HSR:12.328% D*
MGR-C1 Charger
B*
Kills:618
Deaths:551
KDR:1.122
Accuracy:31.766% B*
HSR:16.181% D--
Kills:22,442
Deaths (as Engineer):15,775
Deaths (to Engineers):18,334
KDR:1.42263
Kill Difference:6,667
Playtime:791.238 hours
Usage:21%
Score:26.076m
Score/min:549
Accuracy (listed only):39.488%
HSR (listed only):12.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:2,776
Deaths:2,277
KDR:1.219
Accuracy:26.691% C*
HSR:10.159% D*
Reaper DMR
C+
Kills:2,652
Deaths:1,834
KDR:1.446
Accuracy:25.108% C+
HSR:21.682% C-
GD-66 Claw
B+
Kills:1,442
Deaths:1,100
KDR:1.311
Accuracy:64.005% B+
HSR:11.928% C-
Blitz GD-10
C
Kills:1,284
Deaths:1,497
KDR:0.858
Accuracy:22.095% C
HSR:10.047% D*
Tempest
C
Kills:1,250
Deaths:801
KDR:1.561
Accuracy:25.495% C
HSR:8.240% F-
PS1-AV Suppressor
C-
Kills:1,190
Deaths:1,188
KDR:1.002
Accuracy:26.762% C-
HSR:14.622% D--
MGR-S1 Gladius
B+
Kills:1,177
Deaths:1,033
KDR:1.139
Accuracy:29.240% B+
HSR:19.031% C
NS-11A
B
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:25.833% B
HSR:16.992% D
Gauss Prime
D
Kills:1,173
Deaths:818
KDR:1.434
Accuracy:24.164% D
HSR:15.004% D*
Gauss Rifle S
A+
Kills:1,167
Deaths:458
KDR:2.548
Accuracy:32.966% A+
HSR:4.970% F--
NC12 Sweeper
B*
Kills:1,166
Deaths:647
KDR:1.802
Accuracy:52.079% B*
HSR:9.434% D--
GR-22
B
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:26.051% B
HSR:13.746% D
Carnage AR
B**
Kills:1,162
Deaths:722
KDR:1.609
Accuracy:29.609% B**
HSR:14.888% D-
NC1 Gauss Rifle
B+
Kills:1,161
Deaths:848
KDR:1.369
Accuracy:24.947% B+
HSR:12.489% D*
AF-57 Piston
B+
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:44.714% B+
HSR:7.407% F
Mauler S6
B**
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:51.230% B**
HSR:8.527% D**
The Brawler
C-
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:51.452% C-
HSR:7.845% D**
NS Baron G5AE
B
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:50.306% B
HSR:9.483% D--
NC9 A-Tross
B
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:22.608% D
HSR:26.552% B
LA39 Bruiser
B**
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:73.338% B**
HSR:15.172% C++
MKV Suppressed
B+
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:28.179% B+
HSR:12.586% D*
NS-11P
B
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:24.393% B
HSR:17.500% C
AF-4G Cyclone
C+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:26.331% C+
HSR:11.121% D*
NS-7 PDW
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:27.991% B++
HSR:16.552% C+
Kills:31,543
Deaths (as Combat Medic):22,679
Deaths (to Combat Medics):10,410
KDR:1.39085
Kill Difference:8,864
Playtime:328.045 hours
Usage:9%
Score:9.949m
Score/min:505
Accuracy (listed only):34.816%
HSR (listed only):13.166%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:2,776
Deaths:2,277
KDR:1.219
Accuracy:26.691% C*
HSR:10.159% D*
19A Fortuna
C--
Kills:2,511
Deaths:2,376
KDR:1.057
Accuracy:24.566% C--
HSR:14.616% D*
AF-4A Bandit
B*
Kills:1,835
Deaths:1,301
KDR:1.410
Accuracy:29.358% B*
HSR:16.294% D--
Gauss Compact S
A*
Kills:1,792
Deaths:876
KDR:2.046
Accuracy:35.446% A*
HSR:5.636% F--
GD-66 Claw
B+
Kills:1,442
Deaths:1,100
KDR:1.311
Accuracy:64.005% B+
HSR:11.928% C-
Razor GD-23
C++
Kills:1,373
Deaths:1,222
KDR:1.124
Accuracy:24.895% C++
HSR:13.620% D*
Blitz GD-10
C
Kills:1,284
Deaths:1,497
KDR:0.858
Accuracy:22.095% C
HSR:10.047% D*
Tempest
C
Kills:1,250
Deaths:801
KDR:1.561
Accuracy:25.495% C
HSR:8.240% F-
AC-X11
B
Kills:1,214
Deaths:852
KDR:1.425
Accuracy:26.677% B
HSR:15.404% D*
AF-19 Mercenary
B++
Kills:1,199
Deaths:772
KDR:1.553
Accuracy:25.825% B++
HSR:14.095% D*
PS1-AV Suppressor
C-
Kills:1,190
Deaths:1,188
KDR:1.002
Accuracy:26.762% C-
HSR:14.622% D--
MGR-S1 Gladius
B+
Kills:1,177
Deaths:1,033
KDR:1.139
Accuracy:29.240% B+
HSR:19.031% C
NC12 Sweeper
B*
Kills:1,166
Deaths:647
KDR:1.802
Accuracy:52.079% B*
HSR:9.434% D--
GD-7F
A+
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:31.388% A+
HSR:12.134% D**
AF-57 Piston
B+
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:44.714% B+
HSR:7.407% F
Mauler S6
B**
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:51.230% B**
HSR:8.527% D**
The Brawler
C-
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:51.452% C-
HSR:7.845% D**
NS Baron G5AE
B
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:50.306% B
HSR:9.483% D--
LA39 Bruiser
B**
Kills:1,160
Deaths:690
KDR:1.681
Accuracy:73.338% B**
HSR:15.172% C++
MKV Suppressed
B+
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:28.179% B+
HSR:12.586% D*
NS-11C
B+
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:26.239% B+
HSR:12.328% D*
AF-4G Cyclone
C+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:26.331% C+
HSR:11.121% D*
NS-7 PDW
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:27.991% B++
HSR:16.552% C+
MGR-C1 Charger
B*
Kills:618
Deaths:551
KDR:1.122
Accuracy:31.766% B*
HSR:16.181% D--
Kills:32,431
Deaths (as Light Assault):24,303
Deaths (to Light Assaults):14,372
KDR:1.33444
Kill Difference:8,128
Playtime:367.554 hours
Usage:10%
Score:9.831m
Score/min:446
Accuracy (listed only):35.669%
HSR (listed only):12.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:2,776
Deaths:2,277
KDR:1.219
Accuracy:26.691% C*
HSR:10.159% D*
Blitz GD-10
C
Kills:1,284
Deaths:1,497
KDR:0.858
Accuracy:22.095% C
HSR:10.047% D*
Tempest
C
Kills:1,250
Deaths:801
KDR:1.561
Accuracy:25.495% C
HSR:8.240% F-
AF-18 Stalker
C*
Kills:1,203
Deaths:1,013
KDR:1.188
Accuracy:28.735% C*
HSR:12.053% D*
PS1-AV Suppressor
C-
Kills:1,190
Deaths:1,188
KDR:1.002
Accuracy:26.762% C-
HSR:14.622% D--
MGR-S1 Gladius
B+
Kills:1,177
Deaths:1,033
KDR:1.139
Accuracy:29.240% B+
HSR:19.031% C
SAS-R
C-
Kills:1,174
Deaths:366
KDR:3.208
Accuracy:36.106% C-
HSR:60.392% D-
NS-44G Commissioner
C
Kills:1,172
Deaths:1,401
KDR:0.837
Accuracy:35.564% C
HSR:11.263% D**
EM4 Longshot
B
Kills:1,167
Deaths:398
KDR:2.932
Accuracy:41.584% B
HSR:63.496% F-
NC4 Mag-Shot
B+
Kills:1,162
Deaths:1,312
KDR:0.886
Accuracy:29.630% B+
HSR:10.413% D**
AF-6 Shadow
D
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:30.096% D
HSR:19.655% D-
Impetus
C+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:33.893% C+
HSR:18.707% D*
MKV Suppressed
B+
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:28.179% B+
HSR:12.586% D*
NC14 Bolt Driver
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:41.942% B**
HSR:72.155% C+
AF-4G Cyclone
C+
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:26.331% C+
HSR:11.121% D*
NS-7 PDW
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:27.991% B++
HSR:16.552% C+
LA3 Desperado
C++
Kills:548
Deaths:777
KDR:0.705
Accuracy:29.351% C++
HSR:12.956% D--
Kills:21,063
Deaths (as Infiltrator):16,505
Deaths (to Infiltrators):9,376
KDR:1.27616
Kill Difference:4,558
Playtime:326.328 hours
Usage:9%
Score:9.147m
Score/min:467
Accuracy (listed only):30.570%
HSR (listed only):22.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,588
Deaths:610
KDR:2.603
Accuracy:38.193% B++
HSR:12.657% C--
AF-41 Hacksaw
B+
Kills:1,566
Deaths:609
KDR:2.571
Accuracy:39.130% B+
HSR:13.091% D
NCM1 Scattercannon
B++
Kills:872
Deaths:347
KDR:2.513
Accuracy:45.450% B++
HSR:12.271% D
NCM1 Scattercannon
B+
Kills:861
Deaths:346
KDR:2.488
Accuracy:41.694% B+
HSR:13.240% C--
NCM2 Falcon
C**
Kills:181
Deaths:132
KDR:1.371
Accuracy:42.107% C**
HSR:4.420% C+
NCM2 Falcon
C+
Kills:158
Deaths:132
KDR:1.197
Accuracy:41.810% C+
HSR:4.430% C+
NCM3 Raven
C+
Kills:143
Deaths:191
KDR:0.749
Accuracy:38.193% C+
HSR:2.098% C--
NCM3 Raven
C*
Kills:133
Deaths:191
KDR:0.696
Accuracy:38.867% C+
HSR:3.008% C*
NS-10 Burster
C
Kills:89
Deaths:102
KDR:0.873
Accuracy:27.716% C
HSR:1.124% D*
NS-10 Burster
B+
Kills:82
Deaths:101
KDR:0.812
Accuracy:27.151% C
HSR:7.317% B+
NS-20 Gorgon
C*
Kills:64
Deaths:28
KDR:2.286
Accuracy:22.834% C
HSR:20.313% C*
NS-20 Gorgon
C*
Kills:53
Deaths:28
KDR:1.893
Accuracy:22.086% C
HSR:20.755% C*
Kills:5,790
Deaths (as MAX Suit):1,408.500
Deaths (to MAX Suits):7,564
KDR:4.11076
Kill Difference:4,381.500
Playtime:119.215 hours
Usage:3%
Score:3.935m
Score/min:550
Accuracy (listed only):35.436%
HSR (listed only):9.560%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:296
V. Kills:56 N/A
Deaths:37
KDR:8
Accuracy:37.915% D*
KPH:146.600 B++
VKPH:27.700 B**
M30 Mustang AH
D
Kills:176
V. Kills:27 N/A
Deaths:222
KDR:0.793
Accuracy:44.459% D**
KPH:17.400 D-
VKPH:2.700 D
Kills:472 (176 + 0)
Deaths:259
KDR:1.822
VKDR:0.320
Vehicle Kills:83
Kill Difference:213
Playtime:12.148 hours
Usage:0%
Score:0.332m
Score/min:456
Piloting Accuracy:44.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:358
V. Kills:145 245%
Deaths:68
KDR:5.265
Accuracy:50.527% B**
KPH:34.100 C++
VKPH:13.800 D
L105 Zephyr
C+
Kills:304
V. Kills:47 N/A
Deaths:40
KDR:7.600
Accuracy:34.818% D-
KPH:50 C+
VKPH:7.700 C+
AP30 Shredder
C+
Kills:203
V. Kills:111 181%
Deaths:37
KDR:5.486
Accuracy:21.186% D*
KPH:27.600 C+
VKPH:15.100 C
CAS30 Tank Buster
C+
Kills:190
V. Kills:223 85%
Deaths:375
KDR:0.507
Accuracy:36.922% D
KPH:5.900 C
VKPH:6.900 C+
Kills:1,055 (190 + 865)
Deaths:520
KDR:2.029
VKDR:1.012
Vehicle Kills:526
Kill Difference:535
Playtime:56.079 hours
Usage:1%
Score:1.139m
Score/min:339
Piloting Accuracy:36.922%
Gunner Accuracy:21.186%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,938
V. Kills:173 N/A
Deaths:191
KDR:10.147
Accuracy:46.383% C
KPH:68.300 B++
VKPH:6.100 C--
C75 Viper
A+
Kills:1,167
V. Kills:118 N/A
Deaths:111
KDR:10.514
Accuracy:31.320% D
KPH:55.100 A+
VKPH:5.600 C--
L100 Python HEAT
M*
Kills:1,162
V. Kills:120 N/A
Deaths:99
KDR:11.737
Accuracy:46.164% C--
KPH:78.900 M*
VKPH:8.100 D
L100 Python AP
C+
Kills:554
V. Kills:331 167%
Deaths:111
KDR:4.991
Accuracy:44.974% D*
KPH:29.700 C+
VKPH:17.700 C+
Skyguard
D
Kills:127
V. Kills:101 125%
Deaths:36
KDR:3.528
Accuracy:22.158% D*
KPH:9.100 D
VKPH:7.200 D
Kills:4,948 (4,948 + 0)
Deaths:548
KDR:9.029
VKDR:1.538
Vehicle Kills:843
Kill Difference:4,400
Playtime:96.934 hours
Usage:3%
Score:2.491m
Score/min:428
Driving Accuracy:22.158%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,304
V. Kills:288 451%
Deaths:168
KDR:7.762
Accuracy:43.587% C
KPH:40.500 A*
VKPH:8.900 C+
Titan-150 HESH
A
Kills:1,222
V. Kills:144 N/A
Deaths:119
KDR:10.269
Accuracy:43.001% C--
KPH:61.900 A
VKPH:7.300 C+
Titan-150 AP
C+
Kills:948
V. Kills:728 130%
Deaths:253
KDR:3.747
Accuracy:44.148% D
KPH:18.800 C--
VKPH:14.400 C+
E540 Halberd
C*
Kills:616
V. Kills:319 193%
Deaths:78
KDR:7.897
Accuracy:40.973% C--
KPH:30.500 C++
VKPH:15.800 C*
Enforcer ML85
B+
Kills:368
V. Kills:269 136%
Deaths:48
KDR:7.667
Accuracy:42.661% C*
KPH:27 B+
VKPH:19.700 B+
C85 Canister
C**
Kills:94
V. Kills:7 N/A
Deaths:5
KDR:18.800
Accuracy:33.149% D
KPH:69.400 C+
VKPH:5.200 C**
M12 Kobalt
C**
Kills:70
V. Kills:4 N/A
Deaths:12
KDR:5.833
Accuracy:10.923% D--
KPH:38.800 C--
VKPH:2.200 C**
Kills:4,622 (3,474 + 1,148)
Deaths:683
KDR:6.767
VKDR:2.575
Vehicle Kills:1,759
Kill Difference:3,939
Playtime:139.530 hours
Usage:4%
Score:4.506m
Score/min:538
Driving Accuracy:44.148%
Gunner Accuracy:10.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:741
V. Kills:26 N/A
Deaths:47
KDR:15.766
Accuracy:28.257% D*
KPH:110.400 B+
VKPH:3.900 D-
E540 Halberd-H
C+
Kills:276
V. Kills:159 173%
Deaths:39
KDR:7.077
Accuracy:50.619% D
KPH:35.700 C
VKPH:20.500 C+
C85 Canister-H
C+
Kills:61
V. Kills:9 N/A
Deaths:13
KDR:4.692
Accuracy:45.592% C--
KPH:54 D-
VKPH:8 C+
Kills:1,078 (0 + 1,078)
Deaths:99
KDR:10.889
VKDR:1.960
Vehicle Kills:194
Kill Difference:979
Playtime:15.579 hours
Usage:0%
Score:0.600m
Score/min:642
Driving Accuracy:N/A%
Gunner Accuracy:45.592%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:631
V. Kills:51 N/A
Deaths:74
KDR:8.527
Accuracy:24.337% D*
KPH:53.200 C**
VKPH:4.300 D--
M12 Kobalt
C++
Kills:435
V. Kills:5 N/A
Deaths:32
KDR:13.594
Accuracy:13.313% D-
KPH:66.100 C++
VKPH:0.800 D*
M40 Fury
C+
Kills:335
V. Kills:27 N/A
Deaths:44
KDR:7.614
Accuracy:22.786% D**
KPH:53 C+
VKPH:4.300 D--
M60-G Bulldog
C*
Kills:189
V. Kills:22 N/A
Deaths:15
KDR:12.600
Accuracy:30.411% D
KPH:44.300 C*
VKPH:5.200 C-
M60-G Bulldog
B+
Kills:182
V. Kills:21 N/A
Deaths:23
KDR:7.913
Accuracy:29.919% C-
KPH:36.800 B+
VKPH:4.200 C-
M20 Basilisk
D
Kills:138
V. Kills:48 282%
Deaths:28
KDR:4.929
Accuracy:28.852% D--
KPH:11.800 D
VKPH:4.100 D-
M12 Kobalt
C
Kills:131
V. Kills:5 N/A
Deaths:12
KDR:10.917
Accuracy:13.543% D-
KPH:53.700 C--
VKPH:2.100 C
M20 Basilisk
D
Kills:106
V. Kills:51 204%
Deaths:32
KDR:3.313
Accuracy:30.827% D
KPH:13 D
VKPH:6.200 D
Kills:2,147 (0 + 2,147)
Deaths:260
KDR:8.258
VKDR:0.885
Vehicle Kills:230
Kill Difference:1,887
Playtime:56.305 hours
Usage:1%
Score:1.223m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:30.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:116
V. Kills:12 N/A
Deaths:126
KDR:0.921
Accuracy:26.879% F-
KPH:12.800 D
VKPH:1.300 D--
Kills:116 (116 + 0)
Deaths:126
KDR:0.921
VKDR:0.095
Vehicle Kills:12
Kill Difference:10
Playtime:9.046 hours
Usage:0%
Score:0.062m
Score/min:115
Driving Accuracy:26.879%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 10,02610,0096,1651.624B+0.0624.333%B*17.984%D-44.8B++N/A270223.2h8.4B++34.5B++
NC6A GODSAW 8,9368,8914,8751.824C+0.1423.192%D-20.155%D--57.8C+N/A317153.9h8.7C++37.7C+
NC05 Jackhammer 5,6285,6212,8741.956B++0.2752.461%B**13.147%C55B+N/A310102.2h4.3B+8.2B++
LA1 Anchor 5,3645,3454,0471.321C0.3623.208%C17.83%D--33.9C-N/A188157.6h9.9C*42.7C++
NC6S Gauss SAW S 3,0193,0132,1951.373C+0.3123.763%C++17.391%D-36.2CN/A16383.2h10.7C*45C*
GD-22S 3,0253,0011,3462.23B+0.5521.239%C18.527%D25.7C-N/A233116.8h10.7C**50.2C*
AF-4 Cyclone 2,7902,7762,2771.219C+0.4626.691%C*10.159%D*33C+N/A17784.1h10.6C**39.6B
Frag Grenade 2,7842,75812758N/A2,756.3249.522%B+N/A861.9A++8.1C++45883.2h2.4A4.9B**
Reaper DMR 2,6602,6521,8341.446C+0.2425.108%C+21.682%C-46.2B+N/A17957.4h10C+39.9C++
Sticky Grenade 2,5532,53712537N/A2,535.3260.883%B*N/A1951.5A*12.3C+113041.3h1.2B**1.9B*
19A Fortuna 2,5302,5112,3761.057C0.6324.566%C--14.616%D*36.4C++N/A21368.9h10.4C+42.5C+
Bouncing Betty 2,3482,3425264.452C++2.7756.545%AN/A329.9SN/A14707.1h0.5S0.9A**
C-4 2,8422,2931,1871.932B+0.2522.177%DN/A111.3B*26.7C+143320.6h1B**4.3B++
Anti-Vehicle Grenade 2,2832,17612176N/A2,174.3263.72%AN/A946.1M46.5D65702.3h2.6A+4.1A
Shrike 2,5962,1591,6241.329B**0.3563.692%B*3.844%B++55.1M+11.1C+63839.2h3.4A++5.3A+
EM6 2,0092,0071,1741.71C++0.0324.801%B+17.14%D--43.1C++N/A27746.6h10.1B+40.9B+
L100 Python HESH 2,1111,93819110.147C+8.4646.383%C2.064%B+68.2B++6.1C--37828.4h2.6B++5.5B+
AF-4A Bandit 1,8361,8351,3011.41C++0.2729.358%B*16.294%D--35.8C+N/A28351.2h10.2B34.9B+
Gauss Compact S 1,8391,7928762.046A0.3635.446%A*5.636%F--66.9M++1.8M*36326.8h4.1A*11.5A
AF-41 Hacksaw 1,5951,5886102.603C++0.9238.193%B++12.657%C--37.9B+N/A23541.9h6.5C++17.1B++
AF-41 Hacksaw 1,5711,5666092.571C++0.8939.13%B+13.091%D37.5B+N/A23041.8h6.8C*17.3B++
Mag-Cutter 1,6001,48950,6900.029C*1.6541.087%B**N/A0.8C++N/A41752.5h1.7B*4.2B++
GD-66 Claw 1,4441,4421,1001.311C++0.3764.005%B+11.928%C-42.7C++N/A19433.8h2.1B++3.2B+
Razor GD-23 1,3791,3731,2221.124C*0.5624.895%C++13.62%D*19.1CN/A13971.9h11.2B+44.9B+
EM1 1,3661,3631,0941.246C+0.4421.104%C+15.04%D--38.1C++N/A21935.8h13.2C++62.5C*
Titan-150 HEAT 1,5921,3041687.762B+6.0843.587%C4.064%B++40.5A*8.9C+42432.2h2.6A+6A
Blitz GD-10 1,2901,2841,4970.858C+0.8322.095%C10.047%D*16.5DN/A11677.8h15.3C++69.4C++
NS Decimator 2,0101,2691,5170.837C0.8562.57%C**2.758%B33.5C+19.6B+52937.9h4.3B+6.9B+
Tempest 1,2521,2508011.561C+0.1225.495%C8.24%F-63.8B++N/A32019.6h9.7C*38.2C++
Titan-150 HESH 1,3661,22211910.269C++8.5943.001%C--2.455%B+62A7.3C+44519.7h2.6B*6.1B+
AC-X11 1,2171,2148521.425B0.2626.677%B15.404%D*34.8B+N/A20334.9h8.5B+31.7B+
AF-18 Stalker 1,2071,2031,0131.188C+0.5028.735%C*12.053%D*32C+N/A14237.6h12.5C++43.6C**
MANA Anti-Personnel Turret 1,2111,2023093.89N/A2.2119.68%UN/A12020U90U63106000.1h18.2T*92.3T*
AF-19 Mercenary 1,2021,1997721.553B**0.1325.825%B++14.095%D*32.5B*N/A27136.9h10.2B*39.6B++
PS1-AV Suppressor 1,2211,1901,1881.002C-0.6826.762%C-14.622%D--29.7DN/A10040.1h15D56.2C
MGR-S1 Gladius 1,1961,1771,0331.139C+0.5429.24%B+19.031%C38.2C++N/A11230.8h10.2C*34.8B
NS-11A 1,1801,1777571.555C**0.1325.833%B16.992%D51B**N/A29823.1h13B50.5B+
SAS-R 1,1781,1743663.208C*1.5236.106%C-60.392%D-40.6C++N/A15628.9h2.5C6.9C+
Gauss Prime 1,1751,1738181.434C+0.2524.164%D15.004%D*55.9B+N/A27621h10.9C++45.2C+
NS-44G Commissioner 1,1761,1721,4010.837C0.8535.564%C11.263%D**51.4C+N/A22722.8h3.8C+10.7C++
MGR-L1 Promise 1,1901,1689681.207C+0.4827.213%B+16.781%D--43.9C++N/A14126.6h13.1B+48.3B+
Warden 1,1701,1688781.33B+0.3528.006%C*18.493%D-34.9B*N/A17933.5h7.7B++27.5B+
EM4 Longshot 1,1731,1673982.932C+1.2541.584%B63.496%F-40B+N/A30329.2h2.4C5.9C++
Gauss Rifle S 1,1851,1674582.548A+0.8632.966%A+4.97%F--53AN/A30522h5.3A*16.1A+
C75 Viper 1,2851,16711110.514A+8.8331.32%D1.371%C+55A+5.6C--46621.2h7B**22.3B*
NC12 Sweeper 1,1661,1666471.802B++0.1252.079%B*9.434%D--51.8B**N/A18622.5h3.1B**6B**
NS-15M1 1,1681,1656121.904B0.2225.049%B+21.888%C+66.6B**N/A47717.5h11.2B+44.7B+
GR-22 1,1641,1647531.546C*0.1426.051%B13.746%D44.9B++N/A25125.9h11.5B*44.2B+
NC4 Mag-Shot 1,1661,1621,3120.886C*0.8029.63%B+10.413%D**56.1A++N/A37820.7h6.8B+22.9C++
L100 Python HEAT 1,2821,1629911.737B**10.0546.164%C--3.528%B+79M*8.2D62014.7h2.4A+5.1A+
GD-7F 1,1681,1626611.758B++0.0731.388%A+12.134%D**41.4B+N/A24628.1h11.1B++35.5B++
Carnage AR 1,1661,1627221.609C**0.0729.609%B**14.888%D-45.4B++N/A31225.6h12.4B+42B++
NSX Naginata 1,1821,1619361.24C+0.4424.382%B+19.208%D*41.9C+N/A13927.7h13.6C55.9C*
NC1 Gauss Rifle 1,1671,1618481.369B0.3124.947%B+12.489%D*39B**N/A35729.8h11.9B+47.6B+
AF-57 Piston 1,1621,1618471.371C++0.3144.714%B+7.407%F34.6C+N/A21533.6h4.2B9.3B+
Mauler S6 1,1631,1618621.347B+0.3451.23%B**8.527%D**19C-N/A13261.1h5.6C10.9B+
AF-6 Shadow 1,1671,1607751.497C+0.1930.096%D19.655%D-43.8C++N/A23926.5h5.2B+17.1C++
The Brawler 1,1601,1606901.681C++0.0051.452%C-7.845%D**61.7B*N/A42318.8h3.2B*6.2B+
Impetus 1,1711,1607101.634C+0.0533.893%C+18.707%D*40.3C++N/A22328.8h5C14.7C+
NC05 Jackhammer AE 1,1631,1606321.835C*0.1551.626%B+13.017%D69B+N/A15316.8h4.1B+8B+
NS Baron G5AE 1,1661,1607901.468C++0.2250.306%B9.483%D--50.2C**N/A30823.1h3.7B++7.3C++
NC9 A-Tross 1,1761,1607001.657B+0.0322.608%D26.552%B47.5B++N/A14324.4h10.5C+46.3C+
LA39 Bruiser 1,1601,1606901.681B+0.0073.338%B**15.172%C++62B**N/A35418.7h1.8B**2.4B*
MKV Suppressed 1,1661,1608081.436B+0.2528.179%B+12.586%D*41.4B+N/A23128h12.3B+43.5B+
AF-22 Crow 1,4751,1606491.787A**0.1068.293%C++3.621%B++39.7A++10.8C+49429.2h4.5A+6.5A+
NS-15M AE 1,1771,1607821.483C0.2024.37%C18.535%D--54.7C++N/A30121.2h11.8C++48.4C++
NS-11P 1,1611,1607571.532B+0.1524.393%B17.5%C45.5B**N/A28125.5h13B+53.3B+
NS-11C 1,1611,1606601.758B*0.0726.239%B+12.328%D*50.7AN/A33122.9h11.3B*43B++
NC14 Bolt Driver 1,1631,1603473.343B**1.6641.942%B**72.155%C+34.7B*N/A23333.4h2.3B+5.5B++
AF-4G Cyclone 1,1611,1607591.528C+0.1626.331%C+11.121%D*56.9C*N/A28120.4h10.3C++39.2C++
NS-7 PDW 1,1621,1601,0431.112C*0.5727.991%B++16.552%C+36.1B+N/A21432.1h13.5B+48.3B+
Hawk GD-68 1,2431,0156881.475A++0.2155.867%D--4.631%B**35.9A**8.1C29428.3h4.7A+8.3A
Titan-150 AP 1,6769482533.747C2.0644.148%D3.376%C**18.7C--14.4C+57650.6h5C+11.2C
NCM1 Scattercannon 8818723472.513B+0.8345.45%B++12.271%D50.1A*N/A32117.4h6.5B+14.2B++
NCM1 Scattercannon 8678613462.488C+0.8041.694%B+13.24%C--52.8B**N/A27716.3h5.8C*13.9B+
M40 Fury-H 7677414715.766C**14.0828.257%D*N/A110.6B++3.9D-6446.7h4.7B**16.8B+
M40 Fury 682631748.527B+6.8424.337%D*1.426%C53C**4.3D--42111.9h7.1B**29.3B+
C-4 ARX 7236253301.894C+0.2123.387%D-N/A111.6C+17.5D--11085.6h1.1B4.8C++
Tank Mine 1,0356223121.994C0.3135.621%C++N/A119.6B79.4B+25025.2h1.3B**3.6A+
MGR-C1 Charger 6306185511.122C+0.5631.766%B*16.181%D--44.8BN/A10013.8h12B+37.8B+
E540 Halberd 935616787.897C++6.2140.973%C--2.435%C30.5C++15.8C*59720.2h4.9B++12B
L100 Python AP 8855541114.991C++3.3144.974%D*4.152%B++29.6C+17.7C+38918.7h6.2C+13.8C--
NS AutoBlade 61854927,9460.02C-1.6632.295%C2.732%D0.6CN/A3867.8h2.4C+7.5C++
LA3 Desperado 5515487770.705C0.9829.351%C++12.956%D--60.2B**N/A2549.1h7.9B+26.9B+
M12 Kobalt 4404353213.594C++11.9113.313%D-14.713%D-65.9C++N/A4216.6h20.2C+151.9C
MANA Anti-Vehicle Turret 7003782851.326C+0.3651.08%D-N/A3780S3220S7685730.1h8.8M+17.1C++
Enforcer ML85 637368487.667B+5.9842.661%C*1.902%C+26.9B+19.6B+72913.7h11.7B+27.5B+
C150 Dalton 503358685.265C+3.5850.527%B**N/A34.1C++13.8D49510.5h5.5C10.9B
M40 Fury 362335447.614C++5.9322.786%D**N/A53.2C+4.3D--5046.3h7.1B**31.4B+
L105 Zephyr 351304407.6C+5.9234.818%D-N/A49.8C+7.7C+4096.1h5.6B+16.1C+
Breaker Rocket Pods 352296378C++6.3237.915%D*N/A148B++28B**18482h17.2C+45.2C
E540 Halberd-H 435276397.077C+5.3950.619%D3.623%B**35.8C20.6C+5737.7h5.3B+10.5C**
NS Annihilator 5262351881.25A++0.4372.131%F--N/A8C--9.9B29429.3h13.1C18.2D
Spear Anti-Vehicle Phalanx Turret 359215514.216C-2.5338.372%C-4.186%C++41.3C*27.7B++9665.2h7.6B19.9C*
NC15 Phoenix 4132142150.995C+0.6945.325%D*N/A14.5C*13.4C**37914.8h6.8B**15B++
AP30 Shredder 314203375.486C+3.8021.186%D*N/A27.4C+15C7517.4h56.7B+267.8C++
CAS30 Tank Buster 4131903750.507D1.1836.922%DN/A5.9C6.9C+18032.1h50.7C++137.3C++
M60-G Bulldog 2111891512.6A+10.9230.411%D2.116%C--44C*5.1C-4024.3h6.3B+20.9C++
M60-G Bulldog 203182237.913B**6.2329.919%C-N/A37.1B+4.3C3444.9h5.3B*17.7B+
NCM2 Falcon 2711811321.371C**0.3142.107%C**4.42%C+13.4C+6.7B**34013.5h11.6C+27.5C*
M30 Mustang AH 2031762220.793C--0.8944.459%D**N/A17.4D-2.7D17810.1h9.6C+21.7C+
M60-A Bulldog 1691621114.727C+13.0440.299%C--N/A35.2C++1.5D2544.6h3.5A+8.7B*
NCM2 Falcon 2311581321.197B0.4941.81%C+4.43%C+12C++5.5C**24413.2h12.9B+30.9B+
NCM3 Raven 2491431910.749C+0.9338.193%C+2.098%C--10.8B+8B*25613.2h27B70.8C**
M20 Basilisk 186138284.929B**3.2528.852%D--10.145%A++11.8D4.1D-22411.7h90C*312.1C
NCM3 Raven 2441331910.696C0.9938.867%C+3.008%C*10.1C+8.4B*26813.2h30.6C78.8C+
M12 Kobalt 1361311210.917C9.2313.543%D-14.504%D-54.6C-2.1C4452.4h19.7C+145.3C
Skyguard 228127363.528B1.8422.158%D*N/A9.1D7.2D32414h139.1C627.6D-
M40 Fury-F 1281161260.921C0.7626.879%F-1.724%B*12.9D1.3D--1159h7B++26C++
M60-A Bulldog 132108303.6C1.9230.091%D3.704%A*23D5.1C4234.7h5.5C++18.4C+
M20 Basilisk 157106323.313C*1.6330.827%D10.377%A++12.9D6.2D2818.2h100.9C+327.4C
M60-A Bulldog 111105715C+13.3239.576%D1.905%C25.6C1.5D2294.1h5.3B+13.5C++
C85 Canister 10194518.8C*17.1233.149%D11.702%C-67.1C+5C*6291.4h8.3C+25.1C+
NS-10 Burster 167891020.873C+0.8127.716%C1.124%D*4C--3.5C+17222.5h193.2D697.1C
NS-10 Burster 144821010.812C+0.8727.151%C7.317%B+3.5D2.7D15923.1h213.5D*786.5D
M12 Kobalt 7470125.833D4.1510.923%D--11.429%D38.9C--2.2C**3491.8h19.6C+179.7D
NS-20 Gorgon 6764282.286A++0.6022.834%C20.313%C*33.7A*1.6B1881.9h26.4B+115.4B++
C85 Canister-H 7061134.692D3.0145.592%C--11.475%C++55.5D-8.2C++10971.1h12.4D**27.1F
MAX Punch 60561,4080.04C-1.6428.967%D*N/A0.6CN/A494.2h2.1C++7.1C+
NS-20 Gorgon 5653281.893B**0.2122.086%C20.755%C*27.9A1.6C**1221.9h31C**140.2B+
The Slasher 50501110.45S1.2323.395%D-26%A++26.3M**N/A751.9h2.3C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon732,8955.7h
Anti-Vehicle MANA Turret363713.8h
Nano-Armor Kit979660,29670.5h
AE Medical Applicator24120.1h
AE Nano-Armor Kit4660,1504.4h
Nanite Revive Grenade01,2290.3h
Medical Kit1,65619,43922.8h
Spitfire Auto-Turret82180.4h
M96 Mjolnir1520h
Motion Spotter196,2072.4h
Restoration Kit172640.3h
Welding Device01660.3h
Smoke Grenade01910.1h
Shield Recharging Field242,7781h
Ammunition Package1043,9974.2h
Medical Applicator429148,54912.5h
Anti-Infantry MANA Turret571,2623.6h
Hardlight Barrier61060.2h
Recon Detection Device855,9819.6h
WLT-Howler Mining Laser07420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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