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Hicksmarine[DIGT] Hicksmarine
VS BR 129

KDR: 1.37

Score: 35.7m

Last Seen: Oct 13th, 2018 12:39 PM
- OFFLINE - 3155 hour(s)

Battle Rank 104 (129 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 58%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 NS Decimator Cosmos VM3 Cosmos VM3 Flare VE6 Blueshift VM5 Blueshift VM5 Chaos
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $412,830 MLG Score: 330
Fun Score: N/A
Cheeseburgers Flipped: 2170TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.692%22.522%4442799523,6661.239250.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.969%-0.27C0.282C*-0.078C+HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.179C++12.10.153C++49.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.752%1.584%74610161,01014613090.690835326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%-0.989D---0.662D0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.604B+4.70.624B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.21%2.5%7110218010281450.077745455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.016D*-0.474D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.761B++7.10.819B++21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.624%75.107%731019936191130.48954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.501%0.54B+0.522B+-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.20.316C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.505%11.745%7610166,4371393384.62096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.464%0.007C+-0.555D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**3.40.308C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.7m346.8%310 (18.6k)283 (17k)1.3654752,62138,5371.49791129 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022131718.26%17.639%32203:1624

7% Combat Medic7% Engineer64% Heavy Assault13% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 11:11 AMJul 7th, 2013 6:58 PMNov 11th, 2018 6:25 PM (102d) (PST)Oct 13th, 2018 9:15 AM (131d) (PST)Oct 13th, 2018 8:39 AM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4113111000.4180.3060.0741.5270.022330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,64318,6386,0052518492116,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2098.9h/87.5d 5,104 9,282 9,899 192.3k 4,037 7,198 2,821 51.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:6,539
Deaths:4,269
KDR:1.532
Accuracy:19.127% D-
HSR:28.537% B+
Flare VE6
D
Kills:1,572
Deaths:1,335
KDR:1.178
Accuracy:17.389% D-
HSR:19.211% D
VX29 Polaris
D
Kills:1,160
Deaths:1,145
KDR:1.013
Accuracy:17.658% D--
HSR:17.672% D
NS-15M1
C
Kills:1,159
Deaths:915
KDR:1.267
Accuracy:18.995% D
HSR:19.413% C
NS-15M AE
C
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:21.989% D
HSR:24.331% C
Orion VS54
C
Kills:1,158
Deaths:967
KDR:1.198
Accuracy:19.005% C
HSR:18.739% D-
Ursa
D
Kills:1,156
Deaths:1,153
KDR:1.003
Accuracy:18.705% D
HSR:16.004% D*
Betelgeuse 54-A
D-
Kills:1,155
Deaths:955
KDR:1.209
Accuracy:20.511% D*
HSR:23.550% D-
NS-15MP
C+
Kills:1,144
Deaths:775
KDR:1.476
Accuracy:19.964% D**
HSR:29.546% C+
VE-H Maw
B+
Kills:667
Deaths:647
KDR:1.031
Accuracy:21.602% D
HSR:29.985% B+
Pulsar LSW
D
Kills:318
Deaths:339
KDR:0.938
Accuracy:15.214% D**
HSR:18.868% D
Lasher X2
D*
Kills:121
Deaths:166
KDR:0.729
Accuracy:14.097% F
HSR:1.653% D*
Kills:17,308
Deaths (as Heavy Assault):13,479
Deaths (to Heavy Assaults):11,849
KDR:1.28407
Kill Difference:3,829
Playtime:1,337.838 hours
Usage:64%
Score:21.985m
Score/min:274
Accuracy (listed only):18.688%
HSR (listed only):20.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
D--
Kills:1,297
Deaths:1,093
KDR:1.187
Accuracy:43.991% D*
HSR:9.715% D--
Sirius SX12
C-
Kills:1,267
Deaths:1,186
KDR:1.068
Accuracy:22.205% C-
HSR:11.444% D--
Eridani SX5G
B*
Kills:1,251
Deaths:1,069
KDR:1.170
Accuracy:23.549% D-
HSR:27.658% B*
Pandora VX25
C
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:36.378% C
HSR:11.388% D-
Thanatos VE70
C+
Kills:1,164
Deaths:969
KDR:1.201
Accuracy:39.502% C+
HSR:12.285% D
Nova
C
Kills:1,163
Deaths:929
KDR:1.252
Accuracy:41.321% C
HSR:12.898% C
NS Baron G5
C+
Kills:1,161
Deaths:1,066
KDR:1.089
Accuracy:42.789% C+
HSR:10.164% D--
Deimos VA29
D
Kills:1,160
Deaths:967
KDR:1.200
Accuracy:52.649% D
HSR:10.690% D--
Eridani SX5
D-
Kills:1,153
Deaths:1,091
KDR:1.057
Accuracy:20.965% D--
HSR:13.270% D-
NS Baron G5AE
C
Kills:601
Deaths:475
KDR:1.265
Accuracy:44.348% C
HSR:10.483% D-
Terminus VX-9
C-
Kills:483
Deaths:524
KDR:0.922
Accuracy:18.594% D**
HSR:22.567% C-
Phobos VX86
C++
Kills:450
Deaths:425
KDR:1.059
Accuracy:59.944% C++
HSR:16.889% C++
NS-11P
B*
Kills:431
Deaths:342
KDR:1.260
Accuracy:22.609% C+
HSR:24.362% B*
NS-7 PDW
D--
Kills:370
Deaths:475
KDR:0.779
Accuracy:19.372% D--
HSR:11.622% D--
MKV Suppressed
B+
Kills:270
Deaths:264
KDR:1.023
Accuracy:20.397% D--
HSR:21.852% B+
H-V45
F
Kills:125
Deaths:176
KDR:0.710
Accuracy:15.988% F
HSR:8.800% F
NS-11A
D
Kills:71
Deaths:107
KDR:0.664
Accuracy:20.393% D
HSR:15.493% D-
Kills:13,620
Deaths (as Combat Medic):12,287
Deaths (to Combat Medics):4,654
KDR:1.10849
Kill Difference:1,333
Playtime:145.687 hours
Usage:7%
Score:3.095m
Score/min:354
Accuracy (listed only):32.058%
HSR (listed only):14.799%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
D--
Kills:1,297
Deaths:1,093
KDR:1.187
Accuracy:43.991% D*
HSR:9.715% D--
Pandora VX25
C
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:36.378% C
HSR:11.388% D-
Thanatos VE70
C+
Kills:1,164
Deaths:969
KDR:1.201
Accuracy:39.502% C+
HSR:12.285% D
Nova
C
Kills:1,163
Deaths:929
KDR:1.252
Accuracy:41.321% C
HSR:12.898% C
NS Baron G5
C+
Kills:1,161
Deaths:1,066
KDR:1.089
Accuracy:42.789% C+
HSR:10.164% D--
Deimos VA29
D
Kills:1,160
Deaths:967
KDR:1.200
Accuracy:52.649% D
HSR:10.690% D--
NS Baron G5AE
C
Kills:601
Deaths:475
KDR:1.265
Accuracy:44.348% C
HSR:10.483% D-
Phobos VX86
C++
Kills:450
Deaths:425
KDR:1.059
Accuracy:59.944% C++
HSR:16.889% C++
Eidolon VE33
B+
Kills:195
Deaths:109
KDR:1.789
Accuracy:30.619% B+
HSR:26.154% C++
Zenith VX-5
C-
Kills:81
Deaths:72
KDR:1.125
Accuracy:18.225% D**
HSR:18.519% C-
NS-11C
C+
Kills:61
Deaths:76
KDR:0.803
Accuracy:23.750% C+
HSR:11.475% D*
Serpent VE92
D-
Kills:59
Deaths:15
KDR:3.933
Accuracy:19.297% D-
HSR:6.780% F--
Kills:8,595
Deaths (as Engineer):7,325
Deaths (to Engineers):7,258
KDR:1.17338
Kill Difference:1,270
Playtime:139.458 hours
Usage:7%
Score:1.633m
Score/min:195
Accuracy (listed only):37.734%
HSR (listed only):13.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
D--
Kills:1,297
Deaths:1,093
KDR:1.187
Accuracy:43.991% D*
HSR:9.715% D--
Sirius SX12
C-
Kills:1,267
Deaths:1,186
KDR:1.068
Accuracy:22.205% C-
HSR:11.444% D--
Eridani SX5G
B*
Kills:1,251
Deaths:1,069
KDR:1.170
Accuracy:23.549% D-
HSR:27.658% B*
Pandora VX25
C
Kills:1,203
Deaths:1,129
KDR:1.066
Accuracy:36.378% C
HSR:11.388% D-
Thanatos VE70
C+
Kills:1,164
Deaths:969
KDR:1.201
Accuracy:39.502% C+
HSR:12.285% D
Nova
C
Kills:1,163
Deaths:929
KDR:1.252
Accuracy:41.321% C
HSR:12.898% C
NS Baron G5
C+
Kills:1,161
Deaths:1,066
KDR:1.089
Accuracy:42.789% C+
HSR:10.164% D--
Deimos VA29
D
Kills:1,160
Deaths:967
KDR:1.200
Accuracy:52.649% D
HSR:10.690% D--
Eridani SX5
D-
Kills:1,153
Deaths:1,091
KDR:1.057
Accuracy:20.965% D--
HSR:13.270% D-
NS Baron G5AE
C
Kills:601
Deaths:475
KDR:1.265
Accuracy:44.348% C
HSR:10.483% D-
Phobos VX86
C++
Kills:450
Deaths:425
KDR:1.059
Accuracy:59.944% C++
HSR:16.889% C++
NS-7 PDW
D--
Kills:370
Deaths:475
KDR:0.779
Accuracy:19.372% D--
HSR:11.622% D--
MKV Suppressed
B+
Kills:270
Deaths:264
KDR:1.023
Accuracy:20.397% D--
HSR:21.852% B+
Zenith VX-5
C-
Kills:81
Deaths:72
KDR:1.125
Accuracy:18.225% D**
HSR:18.519% C-
NS-11C
C+
Kills:61
Deaths:76
KDR:0.803
Accuracy:23.750% C+
HSR:11.475% D*
Serpent VE92
D-
Kills:59
Deaths:15
KDR:3.933
Accuracy:19.297% D-
HSR:6.780% F--
Kills:12,711
Deaths (as Light Assault):11,301
Deaths (to Light Assaults):6,288
KDR:1.12477
Kill Difference:1,410
Playtime:113.157 hours
Usage:5%
Score:1.529m
Score/min:225
Accuracy (listed only):33.043%
HSR (listed only):13.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,267
Deaths:1,186
KDR:1.068
Accuracy:22.205% C-
HSR:11.444% D--
Eridani SX5G
B*
Kills:1,251
Deaths:1,069
KDR:1.170
Accuracy:23.549% D-
HSR:27.658% B*
Eridani SX5
D-
Kills:1,153
Deaths:1,091
KDR:1.057
Accuracy:20.965% D--
HSR:13.270% D-
Parallax VX3
B
Kills:472
Deaths:143
KDR:3.301
Accuracy:38.570% C+
HSR:80.509% B
NS-7 PDW
D--
Kills:370
Deaths:475
KDR:0.779
Accuracy:19.372% D--
HSR:11.622% D--
NS-30 Vandal
C-
Kills:289
Deaths:124
KDR:2.331
Accuracy:30.142% C-
HSR:17.301% D*
Ghost
B
Kills:281
Deaths:103
KDR:2.728
Accuracy:41.455% B
HSR:66.548% C+
MKV Suppressed
B+
Kills:270
Deaths:264
KDR:1.023
Accuracy:20.397% D--
HSR:21.852% B+
NS-44 Commissioner
D
Kills:195
Deaths:307
KDR:0.635
Accuracy:30.073% D
HSR:11.795% D**
V10
C
Kills:183
Deaths:75
KDR:2.440
Accuracy:35.453% D
HSR:74.317% C
Artemis VX26
B+
Kills:178
Deaths:125
KDR:1.424
Accuracy:23.180% D-
HSR:25.843% B+
Kills:5,909
Deaths (as Infiltrator):4,962
Deaths (to Infiltrators):4,816
KDR:1.19085
Kill Difference:947
Playtime:85.038 hours
Usage:4%
Score:0.943m
Score/min:185
Accuracy (listed only):27.760%
HSR (listed only):32.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:2,900
Deaths:1,243
KDR:2.333
Accuracy:15.203% C
HSR:17.483% C
Cosmos VM3
C
Kills:2,797
Deaths:1,243
KDR:2.250
Accuracy:14.862% C
HSR:18.055% C
Blueshift VM5
C+
Kills:1,550
Deaths:626
KDR:2.476
Accuracy:18.450% C+
HSR:19.807% C+
Blueshift VM5
C+
Kills:1,517
Deaths:633
KDR:2.397
Accuracy:18.813% C+
HSR:18.589% C-
Nebula VM20
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:21.145% B+
HSR:19.468% C+
Nebula VM20
B++
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:21.303% B++
HSR:18.331% C-
Comet VM2
D
Kills:230
Deaths:210
KDR:1.095
Accuracy:34.773% D-
HSR:3.043% D
Comet VM2
D
Kills:221
Deaths:210
KDR:1.052
Accuracy:34.671% D*
HSR:2.715% D
Quasar VM1
C+
Kills:180
Deaths:115
KDR:1.565
Accuracy:17.123% C+
HSR:18.889% C
Quasar VM1
B+
Kills:170
Deaths:86
KDR:1.977
Accuracy:18.083% B+
HSR:15.882% D
NS-10 Burster
D
Kills:52
Deaths:83
KDR:0.627
Accuracy:23.847% D-
HSR:3.846% D
NS-10 Burster
N/A
Kills:50
Deaths:83
KDR:0.602
Accuracy:24.104% N/A
HSR:12% N/A
Kills:11,995
Deaths (as MAX Suit):2,767
Deaths (to MAX Suits):3,539
KDR:4.33502
Kill Difference:9,228
Playtime:271.705 hours
Usage:13%
Score:6.493m
Score/min:398
Accuracy (listed only):21.865%
HSR (listed only):14.009%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:147
V. Kills:23 N/A
Deaths:22
KDR:6.682
Accuracy:22.573% F
KPH:29.900 C++
VKPH:4.700 D
L100 Python HEAT
D
Kills:131
V. Kills:43 298%
Deaths:25
KDR:5.240
Accuracy:36.388% D**
KPH:19.200 D
VKPH:6.300 D--
L100 Python HESH
D**
Kills:98
V. Kills:13 N/A
Deaths:10
KDR:9.800
Accuracy:34.956% D**
KPH:17.600 D**
VKPH:2.300 F
L100 Python AP
C+
Kills:54
V. Kills:32 164%
Deaths:13
KDR:4.154
Accuracy:48.901% D-
KPH:28.800 C+
VKPH:17 C+
Kills:430 (430 + 0)
Deaths:70
KDR:6.143
VKDR:1.586
Vehicle Kills:111
Kill Difference:360
Playtime:19.181 hours
Usage:1%
Score:0.270m
Score/min:234
Driving Accuracy:48.901%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:290
V. Kills:89 322%
Deaths:53
KDR:5.472
Accuracy:33.990% F
KPH:12.300 D-
VKPH:3.800 D**
Supernova VPC
D**
Kills:290
V. Kills:39 N/A
Deaths:8
KDR:36.250
Accuracy:34.182% F-
KPH:15.600 D**
VKPH:2.100 D**
Supernova FPC
D**
Kills:61
V. Kills:54 111%
Deaths:16
KDR:3.813
Accuracy:38.058% F-
KPH:9.600 D**
VKPH:8.500 D**
Kills:641 (641 + 0)
Deaths:77
KDR:8.325
VKDR:2.364
Vehicle Kills:182
Kill Difference:564
Playtime:48.494 hours
Usage:2%
Score:0.346m
Score/min:119
Driving Accuracy:38.058%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:80
V. Kills:14 N/A
Deaths:22
KDR:3.636
Accuracy:25.210% D--
KPH:11.800 D--
VKPH:2.100 D--
Kills:80 (0 + 80)
Deaths:22
KDR:3.636
VKDR:0.636
Vehicle Kills:14
Kill Difference:58
Playtime:6.775 hours
Usage:0%
Score:0.041m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:25.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 6,5896,5394,2691.532C+0.1719.127%D-28.537%B+29.5DN/A117221.5h11.8C++61.6C+
NS Decimator 4,7893,7384,4870.833C0.5359.156%C+2.996%B+30.1C8.5D-268124.1h3.9B+6.6B+
Cosmos VM3 2,9252,9001,2432.333B0.9715.203%C17.483%C25.5C+N/A122113.8h12.4B++81.5C++
Cosmos VM3 2,8252,7971,2432.25C*0.8814.862%C18.055%C24.6CN/A118113.8h12.6B+84.9C*
Flare VE6 1,5931,5721,3351.178C+0.1917.389%D-19.211%D17.8D-N/A8588.5h11.7C+67.3C
Blueshift VM5 1,5571,5506262.476C++1.1118.45%C+19.807%C+29.1CN/A14453.3h15.5C*84.1C*
Blueshift VM5 1,5261,5176332.397C++1.0318.813%C+18.589%C-27.8CN/A13554.6h16.3C++86.5C++
Chaos 1,3031,2971,0931.187C0.1843.991%D*9.715%D--34DN/A14538.1h3.4B**7.7C++
Sirius SX12 1,2711,2671,1861.068C++0.3022.205%C-11.444%D--18C--N/A10570.2h13.8B+62.3C*
Eridani SX5G 1,2521,2511,0691.17C0.2023.549%D-27.658%B*27.1DN/A9046.2h10.3B+43.8C+
Pandora VX25 1,2071,2031,1291.066C+0.3036.378%C11.388%D-16.1DN/A7874.5h4.9C+13.4C+
Nebula VM20 1,1721,1665122.277C++0.9121.145%B+19.468%C+28.1CN/A15041.5h16.9C+80.1B+
Thanatos VE70 1,1661,1649691.201B+0.1639.502%C+12.285%D28.3C++N/A14941.1h3.5B**8.8B++
Nova 1,1731,1639291.252C+0.1141.321%C12.898%C31.2C+N/A14037.3h3.4B++8.1B+
Nebula VM20 1,1701,1624902.371C++1.0121.303%B++18.331%C-28.5CN/A15940.8h16.8C+78.9B+
NS Baron G5 1,1631,1611,0661.089C+0.2842.789%C+10.164%D--24.5CN/A10947.4h4.4B10.3C++
Deimos VA29 1,1681,1609671.2C+0.1752.649%D10.69%D--19D-N/A8861.2h2.2B+4.2C++
VX29 Polaris 1,1661,1601,1451.013C0.3517.658%D--17.672%D25.3DN/A11845.9h13.3C+75C
NS-15M1 1,1661,1599151.267C+0.1018.995%D19.413%C25.6C--N/A11645.2h13.2C+69.7C+
NS-15M AE 1,1701,1598131.426C0.0621.989%D24.331%C43.1CN/A19226.9h12.1C+55.1C+
Orion VS54 1,1621,1589671.198C+0.1719.005%C18.739%D-30.4C+N/A23638.1h11.5B+60.5C++
Ursa 1,1631,1561,1531.003C0.3618.705%D16.004%D*18.4DN/A9062.8h13C69.8C
Betelgeuse 54-A 1,1731,1559551.209C-0.1620.511%D*23.55%D-35D-N/A20733h12.8D--62.6D*
Eridani SX5 1,1561,1531,0911.057C+0.3120.965%D--13.27%D-20.2C--N/A10357.1h10.7B+50.9C++
NS-15MP 1,1481,1447751.476C0.1119.964%D**29.546%C+38.5DN/A15429.7h11.7C58.5D
VE-H Maw 6736676471.031C-0.3321.602%D29.985%B+19.7D-N/A4533.8h13.4D61.9C-
NS Baron G5AE 6036014751.265C+0.1044.348%C10.483%D-31.5CN/A10619.1h3.5B*7.8C+
Terminus VX-9 4854835240.922C0.4418.594%D**22.567%C-20.8DN/A12423.2h12.9C+69.6D
Parallax VX3 4754721433.301C++1.9438.57%C+80.509%B22.1CN/A9021.4h2.1B5.4B
Phobos VX86 4584504251.059C+0.3159.944%C++16.889%C++22DN/A10320.5h1.9B*3.2B+
C-4 5834463201.394C+0.0326.812%C*N/A75.6C+23.2C12565.9h1.1B*4B*
NS-11P 4344313421.26C++0.1122.609%C+24.362%B*26.9C+N/A9516h13.5C**59.7C**
Frag Grenade 4224191419N/A417.6347.997%B+N/A523.8C*3.8D31030.8h3.3B+6.9B+
NS-7 PDW 3733704750.779C+0.5919.372%D--11.622%D--11.4DN/A7132.4h15C++77.4C+
Pulsar LSW 3193183390.938C-0.4315.214%D**18.868%D13.7D--N/A8223.2h13.7C89.9D
Supernova PC 379290535.472C++4.1133.99%F1.034%D--12.3D-3.8D**10323.5h3.7B**11C++
Supernova VPC 329290836.25A*34.8834.182%F-N/A15.6D**2.1D**11118.6h3.5C+10.3D--
NS-30 Vandal 2922891242.331B+0.9730.142%C-17.301%D*29.8CN/A1629.7h5.8C++19.3C+
Ghost 2812811032.728C+1.3641.455%B66.548%C+39.6C++N/A1567.1h2.1B+5.2B+
Spear Anti-Vehicle Phalanx Turret 387281456.244C+4.8832.737%D*5.338%B++27.3D10.3D--27310.3h5.9B**18.1B+
MKV Suppressed 2722702641.023C+0.3420.397%D--21.852%B+25.2CN/A12510.7h12.8B+62.7C+
Comet VM2 3102302101.095C**0.2734.773%D-3.043%D11.1C+3.9C+14720.7h21.3C*61.3C+
Anti-Vehicle Grenade 2352271227N/A225.6359.17%B*N/A567.5B*20D--36890.4h3.8B**6.4B**
Comet VM2 2962212101.052C++0.3134.671%D*2.715%D10.6C+3.6D14420.8h22.4B+64.7C++
NS-44 Commissioner 1981953070.635C0.7330.073%D11.795%D**18.8DN/A10110.4h3.8C*12.7C+
Eidolon VE33 1951951091.789B++0.4230.619%B+26.154%C++31B+N/A1026.3h8.1B+26.4B+
V10 183183752.44C1.0735.453%D74.317%C19.1DN/A569.6h2.4C+6.9C
Quasar VM1 1831801151.565C0.2017.123%C+18.889%C23.7DN/A1027.6h14.8C86.7C+
Artemis VX26 1781781251.424C++0.0623.18%D-25.843%B+29.7C+N/A1016h13C+56.2C
Quasar VM1 171170861.977B0.6118.083%B+15.882%D29.8B++N/A2425.7h13.1B++72.3B+
C75 Viper 170147226.682B+5.3222.573%FN/A30C++4.7D3154.9h8.7B**38.4C++
L100 Python HEAT 174131255.24C*3.8736.388%D**5.344%A++19.3D6.3D--2256.8h5.1B+14.1C+
H-V45 1281251760.71C0.6615.988%F8.8%F8.7D-N/A10014.4h17.1D*106.7F
Lasher X2 1231211660.729C0.6414.097%F1.653%D*13.2DN/A1489.2h34.7F**246.5T
L100 Python HESH 11198109.8C+8.4334.956%D**1.02%C--17.5D**2.3F1145.6h4.5D12.8D**
S1 125841320.636C+0.7366.491%B**2.381%C23.3C+11.4C+9943.6h7.5C11.3C*
Zenith VX-5 8181721.125C+0.2418.225%D**18.519%C-16.5DN/A1184.9h13.4C++73.4C--
M60-G Bulldog 9480223.636C2.2725.21%D--2.5%C11.8D--2.1D--1006.8h7.1C**28.3C
Force-Blade 1097722,9900.003D1.3634.726%B+N/A0.1DN/A11125.1h3.8D-10.9C++
Hades VSH4 12673930.785B+0.5861.973%D1.37%D12.2C8.8C+2226h8.9C++14.3C+
NS-11A 74711070.664C0.7020.393%D15.493%D-16.1DN/A1614.4h17.1D-83.8D
NS-11C 6161760.803C+0.5623.75%C+11.475%D*16.1C-N/A1933.8h12.9B+54.1B+
Supernova FPC 11561163.813C2.4538.058%F-N/A9.5D**8.4D**2036.4h5.6C+14.7D-
Serpent VE92 6059153.933M2.5719.297%D-6.78%F--8.2D-N/A1557.2h15.9C--82.5C--
L100 Python AP 8654134.154C+2.7948.901%D-3.704%B+28.4C+16.8C+4141.9h4.9B*10.1B+
NS-10 Burster 9852830.627D0.7423.847%D-3.846%D2.6D*2.3D--8219.7h213.3D**894.5D**
NS-10 Burster 8650830.602C-0.7624.104%D12%B**2.5D*1.8D*7919.7h224.3F-930.7F
Proximity Mine 5050133.846C+2.4853.374%AN/A100C-N/A9710.5h1.7B++3.3B**
Tank Mine 8250163.125C**1.7667.308%A**N/A125B+80B+28670.4h2.1C3.1A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter76990.3h
Restoration Kit1152,3412.5h
Nano-Armor Kit148118,23016.1h
Spawn Beacon41800.4h
AE Nano-Armor Kit41,9990.2h
Nanite Revive Grenade09520.3h
Medical Applicator874172,66933.7h
AE Medical Applicator245,1500.6h
Ammunition Package61760.4h
Medical Kit4348,7357.3h
Shield Recharging Field154980.3h
Recon Detection Device176381.8h

Check the help document for the dictionary if you want to learn more about words used here.


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