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Primus Loyal Soldier Hidoka[XXDE] Hidoka
VS BR 49

KDR: 1.37

Score: 2.8m

Last Seen: Apr 10th, 2016 3:36 PM
- OFFLINE - 14179.6 hour(s)

Rank 49 (49) Primus of the Vanu Sovereignty on Miller
Level Progress (to 50): 94%
Level 100 Progress: 15% 792h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Ursa Light PPA Dual Photon Pods Supernova FPC Eridani SX5 Orion VS54 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.082%12.251%25869531,5591.320070.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.935%0.048C+-1.257D**-0.127CHEAD (~1.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.289C*11.30.205C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.87%1.142%1008295761386667.04598915%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.229%0.317C*-0.488D-1.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.814B++11.80.771B++17.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.409%2.419%38329572481021612.40777153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.473%0.475B+-0.308C-0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++5.10.591B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.994%13.793%01958589000.637363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.846D---0.048C+-1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.119C+4.60.053C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m400.1%339 (20.3k)314 (18.8k)1.37393,2852,3911.5654549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95917219.821%8.341%16503:400

14% Combat Medic35% Engineer19% Heavy Assault13% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 5:17 PMFeb 27th, 2015 8:39 PMMay 10th, 2016 2:41 AM (561d) (PST)Apr 10th, 2016 11:40 AM (591d) (PST)Apr 10th, 2016 11:36 AM (591d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341482860.3740.2730.0311.6540.039171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0428,88717,1552216299218,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
146.2h/6.1d 458 274 825 14.5k 206 308 340 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:458
Deaths:415
KDR:1.104
Accuracy:18.099% D
HSR:15.284% D*
Orion VS54
C+
Kills:147
Deaths:94
KDR:1.564
Accuracy:20.543% C+
HSR:5.442% F*
Kills:605
Deaths (as Heavy Assault):509
Deaths (to Heavy Assaults):707
KDR:1.18861
Kill Difference:96
Playtime:27.696 hours
Usage:19%
Score:0.503m
Score/min:303
Accuracy (listed only):19.321%
HSR (listed only):10.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:668
Deaths:581
KDR:1.150
Accuracy:23.698% C*
HSR:14.371% D-
Eridani SX5
D-
Kills:160
Deaths:217
KDR:0.737
Accuracy:21.304% D-
HSR:4.375% F--
NS-7 PDW
B+
Kills:69
Deaths:81
KDR:0.852
Accuracy:27.067% B+
HSR:8.696% D**
Thanatos VE70
C
Kills:58
Deaths:96
KDR:0.604
Accuracy:30.994% D-
HSR:13.793% C
Kills:955
Deaths (as Light Assault):975
Deaths (to Light Assaults):457
KDR:0.97949
Kill Difference:20
Playtime:25.863 hours
Usage:18%
Score:0.664m
Score/min:428
Accuracy (listed only):25.766%
HSR (listed only):10.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:668
Deaths:581
KDR:1.150
Accuracy:23.698% C*
HSR:14.371% D-
Thanatos VE70
C
Kills:58
Deaths:96
KDR:0.604
Accuracy:30.994% D-
HSR:13.793% C
Kills:726
Deaths (as Engineer):677
Deaths (to Engineers):497
KDR:1.07238
Kill Difference:49
Playtime:51.615 hours
Usage:35%
Score:0.915m
Score/min:295
Accuracy (listed only):27.346%
HSR (listed only):14.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:160
Deaths:217
KDR:0.737
Accuracy:21.304% D-
HSR:4.375% F--
NS-7 PDW
B+
Kills:69
Deaths:81
KDR:0.852
Accuracy:27.067% B+
HSR:8.696% D**
Thanatos VE70
C
Kills:58
Deaths:96
KDR:0.604
Accuracy:30.994% D-
HSR:13.793% C
Pulsar VS1
D**
Kills:57
Deaths:73
KDR:0.781
Accuracy:16.285% D**
HSR:7.018% F-
Kills:344
Deaths (as Combat Medic):467
Deaths (to Combat Medics):256
KDR:0.73662
Kill Difference:123
Playtime:19.882 hours
Usage:14%
Score:0.391m
Score/min:328
Accuracy (listed only):23.913%
HSR (listed only):8.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:160
Deaths:217
KDR:0.737
Accuracy:21.304% D-
HSR:4.375% F--
NS-7 PDW
B+
Kills:69
Deaths:81
KDR:0.852
Accuracy:27.067% B+
HSR:8.696% D**
Kills:229
Deaths (as Infiltrator):298
Deaths (to Infiltrators):314
KDR:0.76846
Kill Difference:69
Playtime:19.439 hours
Usage:13%
Score:0.213m
Score/min:183
Accuracy (listed only):24.186%
HSR (listed only):6.535%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):150
KDR:0
Kill Difference:UNR
Playtime:1.155 hours
Usage:1%
Score:0.065m
Score/min:933
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:373
V. Kills:21 N/A
Deaths:102
KDR:3.657
Accuracy:39.438% C
KPH:32.600 C-
VKPH:1.800 D
Dual Photon Pods
C+
Kills:240
V. Kills:18 N/A
Deaths:52
KDR:4.615
Accuracy:42.914% D--
KPH:64.100 C+
VKPH:4.800 D*
Kills:613 (373 + 0)
Deaths:154
KDR:3.981
VKDR:0.253
Vehicle Kills:39
Kill Difference:459
Playtime:15.187 hours
Usage:10%
Score:0.157m
Score/min:172
Piloting Accuracy:39.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:194
V. Kills:128 150%
Deaths:48
KDR:4.042
Accuracy:47.452% D
KPH:17.800 C
VKPH:11.700 D
Supernova PC
D--
Kills:54
V. Kills:23 225%
Deaths:13
KDR:4.154
Accuracy:37.629% D*
KPH:10.400 D--
VKPH:4.400 D--
Kills:248 (248 + 0)
Deaths:61
KDR:4.066
VKDR:2.475
Vehicle Kills:151
Kill Difference:187
Playtime:16.141 hours
Usage:11%
Score:0.215m
Score/min:222
Driving Accuracy:37.629%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 6726685811.15B+0.2223.698%C*14.371%D-28.3B+N/A14223.6h11.1B++46.7B++
Ursa 4604584151.104C+0.2718.099%D15.284%D*32.5C+N/A11314.1h10.2B+56.6C++
Light PPA 3943731023.657C+2.2839.438%C1.072%C32.7C-1.8D13211.4h11B+28B
Dual Photon Pods 258240524.615C3.2442.914%D--1.25%C64.9C+4.9D*2933.7h13.1B**30.4B+
Supernova FPC 322194484.042C+2.6747.452%D2.062%D17.8C11.7D25710.9h5.4B11.4C++
Eridani SX5 1611602170.737C0.6421.304%D-4.375%F--11.3D-N/A5614.1h13.4C+62.9C
Orion VS54 147147941.564C++0.1920.543%C+5.442%F*32C++N/A1624.6h11.6B+56.6C++
C-4 9276441.727C**0.3525.516%C*N/A108.6B**22.9C--11540.7h1.3B+5.1B+
Frag Grenade 7373173N/A71.6341.207%C--N/A365DN/A22410.2h4.3C-10.4C
NS-7 PDW 6969810.852C+0.5227.067%B+8.696%D**36.3B+N/A1651.9h13B+48B+
Thanatos VE70 5858960.604C0.7730.994%D-13.793%C16.1DN/A1393.6h4.6C*14.7C+
Pulsar VS1 5757730.781C0.5916.285%D**7.018%F-14.6DN/A1553.9h13.1B+80.4C
Supernova PC 7754134.154C+2.7837.629%D*3.704%B*10.4D--4.4D--1465.2h4.1B++10.8C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31130.2h
Nano-Armor Kit2741,5793h
Spawn Beacon11780.2h
Medical Applicator5110,2961.8h
G40-F Ranger0630h
Recon Detection Device1690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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