Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,485)players online:
wintergaming (345)  dim_giant (15)  WOLF1617 (7)  Whos_What (5)  fbmarder (4)  JagerKnights (3) 379
stats.dasanfall.com
Warden Maverick HigbyLove[HIDF] HigbyLove
NC BR 62

KDR: 3.37

Score: 3.9m

Last Seen: Feb 15th, 2019 7:24 AM
- OFFLINE - 44.2 hour(s)

Battle Rank 62 - New Conglomerate on Emerald - Outfit Leader of Higby Internet Defense Force[HIDF] Higby Internet Defense Force
NC outfit on Emerald

Members: 2
Level Progress (to 63): 48%
Level 100 Progress: 21% 658h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-4G Cyclone NCM1 Scattercannon NCM1 Scattercannon MGR-S1 Gladius AF-34 Mattock AF-34 Mattock NC14 Bolt Driver NC4-FB Mag-Shot
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HigbyLove



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,829,762 MLG Score: 2262
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.45%16.945%482310192,9391.992541.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.034%1.441A-0.56D-0.133CHEAD (~2.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.544B+9.70.32C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.898%0.84%3121102111952782.28846151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.255C*-0.894D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.7-0.324C61-0.547D95.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.796%68.212%312210204538615.26744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.724%0.716B++0.07C+-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.40.24C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Higby Internet Defense Force[HIDF] Higby Internet Defense Force
NC outfit on Emerald

Members: 2
3.9m242.8%379 (22.7k)322 (19.3k)3.374528,7132,5823.5460962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022107133.216%18.811%62504:423

64% Infiltrator25% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 1:22 AMJan 19th, 2014 11:22 PMFeb 16th, 2019 2:36 PM (7h) (PST)Feb 15th, 2019 3:54 AM (2d) (PST)Feb 15th, 2019 3:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5523422100.7180.2130.1351.7990.0232262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,10820,52212,58643138108119,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
202.4h/8.4d 443 1,639 2,748 21.9k 151 1,028 285 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):716
KDR:0
Kill Difference:UNR
Playtime:5.024 hours
Usage:2%
Score:0.037m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C*
Kills:1,839
Deaths:1,096
KDR:1.678
Accuracy:28.376% C*
HSR:14.628% D
MGR-S1 Gladius
B*
Kills:782
Deaths:346
KDR:2.260
Accuracy:31.187% B*
HSR:18.031% D
Kills:2,621
Deaths (as Light Assault):1,442
Deaths (to Light Assaults):518
KDR:1.81761
Kill Difference:1,179
Playtime:2.427 hours
Usage:1%
Score:0.024m
Score/min:164
Accuracy (listed only):29.782%
HSR (listed only):16.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C*
Kills:1,839
Deaths:1,096
KDR:1.678
Accuracy:28.376% C*
HSR:14.628% D
MGR-S1 Gladius
B*
Kills:782
Deaths:346
KDR:2.260
Accuracy:31.187% B*
HSR:18.031% D
Kills:2,621
Deaths (as Combat Medic):1,442
Deaths (to Combat Medics):321
KDR:1.81761
Kill Difference:1,179
Playtime:1.566 hours
Usage:1%
Score:0.025m
Score/min:265
Accuracy (listed only):29.782%
HSR (listed only):16.329%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):340
KDR:0
Kill Difference:UNR
Playtime:11.080 hours
Usage:5%
Score:0.352m
Score/min:530
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C*
Kills:1,839
Deaths:1,096
KDR:1.678
Accuracy:28.376% C*
HSR:14.628% D
MGR-S1 Gladius
B*
Kills:782
Deaths:346
KDR:2.260
Accuracy:31.187% B*
HSR:18.031% D
NC14 Bolt Driver
B*
Kills:369
Deaths:79
KDR:4.671
Accuracy:40.881% B*
HSR:68.022% D
NC4-FB Mag-Shot
B*
Kills:318
Deaths:435
KDR:0.731
Accuracy:23.168% D**
HSR:27.673% B*
AF-8 RailJack
C+
Kills:84
Deaths:28
KDR:3
Accuracy:36.007% C+
HSR:69.048% D
Kills:3,392
Deaths (as Infiltrator):1,984
Deaths (to Infiltrators):292
KDR:1.70968
Kill Difference:1,408
Playtime:130.089 hours
Usage:64%
Score:2.020m
Score/min:259
Accuracy (listed only):31.924%
HSR (listed only):39.480%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:1,271
Deaths:213
KDR:5.967
Accuracy:55.840% A++
HSR:19.434% B*
NCM1 Scattercannon
A++
Kills:1,169
Deaths:204
KDR:5.730
Accuracy:52.353% A++
HSR:16.082% C*
AF-34 Mattock
A++
Kills:698
Deaths:108
KDR:6.463
Accuracy:49.269% A++
HSR:19.054% B++
AF-34 Mattock
A++
Kills:601
Deaths:108
KDR:5.565
Accuracy:52.672% A++
HSR:19.135% B
AF-23 Grinder
A*
Kills:283
Deaths:49
KDR:5.776
Accuracy:52.465% A*
HSR:13.781% C
AF-23 Grinder
A++
Kills:261
Deaths:49
KDR:5.327
Accuracy:56.754% A++
HSR:17.625% C**
NCM2 Falcon
B*
Kills:54
Deaths:48
KDR:1.125
Accuracy:46.452% B*
HSR:3.704% C--
Kills:4,337
Deaths (as MAX Suit):389.500
Deaths (to MAX Suits):181
KDR:11.13479
Kill Difference:3,947.500
Playtime:51.081 hours
Usage:25%
Score:1.455m
Score/min:475
Accuracy (listed only):52.258%
HSR (listed only):15.545%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,8661,8391,0961.678C+1.7028.376%C*14.628%D39.3CN/A11446.8h10.4C+36.7C*
NCM1 Scattercannon 1,2901,2712135.967A*2.5955.84%A++19.434%B*56.5MN/A14322.5h5.2B**9.3B**
NCM1 Scattercannon 1,1791,1692045.73A2.3652.353%A++16.082%C*53.9B**N/A13921.7h5.2B+10B**
MGR-S1 Gladius 7997823462.26B++1.1131.187%B*18.031%D39.3C++N/A13019.9h8.9B+28.4B+
AF-34 Mattock 7096981086.463B**3.0949.269%A++19.054%B++51.7B+N/A18313.5h5.8C+11.8B*
AF-34 Mattock 6086011085.565B**2.1952.672%A++19.135%B44.5C*N/A15913.5h7.2C13.8B++
NC14 Bolt Driver 369369794.671A++1.3040.881%B*68.022%D19.2CN/A6919.2h2.4B+5.8B++
NC4-FB Mag-Shot 3213184350.731C--2.6423.168%D**27.673%B*13.9D--N/A5822.8h7.7C33.2D--
AF-23 Grinder 286283495.776A2.4052.465%A*13.781%C48.8AN/A1855.8h6C**11.4B**
AF-23 Grinder 266261495.327B**1.9556.754%A++17.625%C**45B++N/A1665.8h7C+12.4B*
Bouncing Betty 1841831512.2M+8.8345.29%C*N/A166.4B**N/A5191.1h1.9C++4.2B
Mag-Cutter 1521512,1570.07A++3.3024.647%C1.987%D1.2B+N/A4131.3h1.6B*6.6B
M20 Drake 174119523.8U20.4338.898%A++N/A25.9B+12C2634.6h61B+156.7B*
AF-8 RailJack 8584283C*0.3736.007%C+69.048%D11.4D-N/A387.4h2.6C+7.3C+
NCM2 Falcon 6554481.125C++2.2546.452%B*3.704%C--16.9B+3.4C--693.2h7.8B++16.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter204,0763.6h
Spawn Beacon1820.1h
PS1-AV Suppressor0880.3h
M20 Wyvern0760.1h
Medical Applicator11,8050.1h
Recon Detection Device01090.3h
Ammunition Package0590h
Nano-Armor Kit820,7961.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 2.93s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.