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Warden Maverick HigbyLove[HIDF] HigbyLove
NC BR 61

KDR: 3.28

Score: 3.7m

Last Seen: Dec 6th, 2018 6:53 AM
- OFFLINE - 176.6 hour(s)

Battle Rank 61 - New Conglomerate on Emerald - Outfit Leader of Higby Internet Defense Force[HIDF] Higby Internet Defense Force
NC outfit on Emerald

Members: 2
Level Progress (to 62): 4%
Level 100 Progress: 20% 680h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-4G Cyclone NCM1 Scattercannon NCM1 Scattercannon MGR-S1 Gladius AF-34 Mattock AF-34 Mattock NC14 Bolt Driver NC4-FB Mag-Shot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,730,933 MLG Score: 2183
Fun Score: N/A
Cheeseburgers Flipped: 375TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.458%16.987%483310192,8611.985431.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.06%1.454A+-0.561D-0.15CHEAD (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.544B+9.70.319C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.898%0.84%3181102111951782.33333151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.257C*-0.896D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.7-0.33C-61-0.557D95.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.825%68.212%318210204538515.32941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.682%0.717B++0.069C+-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.40.239C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Higby Internet Defense Force[HIDF] Higby Internet Defense Force
NC outfit on Emerald

Members: 2
3.7m235.3%372 (22.3k)316 (19k)3.280168,2662,5203.4527861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102299832.923%18.715%61604:383

6% Engineer65% Infiltrator24% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 1:22 AMJan 19th, 2014 11:22 PMDec 13th, 2018 3:04 AM (6h) (PST)Dec 6th, 2018 2:56 AM (7d) (PST)Dec 6th, 2018 2:53 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5473352120.7090.2160.1331.7250.0242183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,82620,07912,74743138103118,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
194.3h/8.1d 435 1,547 2,633 20.1k 142 987 279 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):693
KDR:0
Kill Difference:UNR
Playtime:4.789 hours
Usage:2%
Score:0.037m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C*
Kills:1,839
Deaths:1,096
KDR:1.678
Accuracy:28.376% C*
HSR:14.628% D
MGR-S1 Gladius
B*
Kills:705
Deaths:311
KDR:2.267
Accuracy:31.478% B*
HSR:18.298% C--
Kills:2,544
Deaths (as Light Assault):1,407
Deaths (to Light Assaults):504
KDR:1.8081
Kill Difference:1,137
Playtime:2.305 hours
Usage:1%
Score:0.024m
Score/min:173
Accuracy (listed only):29.927%
HSR (listed only):16.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C*
Kills:1,839
Deaths:1,096
KDR:1.678
Accuracy:28.376% C*
HSR:14.628% D
MGR-S1 Gladius
B*
Kills:705
Deaths:311
KDR:2.267
Accuracy:31.478% B*
HSR:18.298% C--
Kills:2,544
Deaths (as Combat Medic):1,407
Deaths (to Combat Medics):316
KDR:1.8081
Kill Difference:1,137
Playtime:1.566 hours
Usage:1%
Score:0.025m
Score/min:265
Accuracy (listed only):29.927%
HSR (listed only):16.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):335
KDR:0
Kill Difference:UNR
Playtime:11.080 hours
Usage:6%
Score:0.352m
Score/min:530
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C*
Kills:1,839
Deaths:1,096
KDR:1.678
Accuracy:28.376% C*
HSR:14.628% D
MGR-S1 Gladius
B*
Kills:705
Deaths:311
KDR:2.267
Accuracy:31.478% B*
HSR:18.298% C--
NC14 Bolt Driver
B*
Kills:369
Deaths:79
KDR:4.671
Accuracy:40.881% B*
HSR:68.022% D
NC4-FB Mag-Shot
B**
Kills:317
Deaths:434
KDR:0.730
Accuracy:23.317% D**
HSR:27.760% B**
AF-8 RailJack
C+
Kills:84
Deaths:28
KDR:3
Accuracy:36.125% C+
HSR:69.048% D
Kills:3,314
Deaths (as Infiltrator):1,948
Deaths (to Infiltrators):289
KDR:1.70123
Kill Difference:1,366
Playtime:126.470 hours
Usage:65%
Score:1.966m
Score/min:259
Accuracy (listed only):32.035%
HSR (listed only):39.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:1,271
Deaths:213
KDR:5.967
Accuracy:55.840% A++
HSR:19.434% B*
NCM1 Scattercannon
A++
Kills:1,169
Deaths:204
KDR:5.730
Accuracy:52.353% A++
HSR:16.082% C*
AF-34 Mattock
A++
Kills:515
Deaths:82
KDR:6.280
Accuracy:49.548% A++
HSR:17.282% C**
AF-34 Mattock
A++
Kills:426
Deaths:82
KDR:5.195
Accuracy:52.638% A++
HSR:18.545% C*
AF-23 Grinder
A*
Kills:283
Deaths:49
KDR:5.776
Accuracy:52.465% A*
HSR:13.781% C
AF-23 Grinder
A++
Kills:261
Deaths:49
KDR:5.327
Accuracy:56.754% A++
HSR:17.625% C**
NCM2 Falcon
B*
Kills:54
Deaths:48
KDR:1.125
Accuracy:46.801% B*
HSR:3.704% C--
Kills:3,979
Deaths (as MAX Suit):363.500
Deaths (to MAX Suits):180
KDR:10.94635
Kill Difference:3,615.500
Playtime:47.001 hours
Usage:24%
Score:1.283m
Score/min:455
Accuracy (listed only):52.343%
HSR (listed only):15.207%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,8661,8391,0961.678C+1.6028.376%C*14.628%D39.3CN/A11446.8h10.4C+36.7C*
NCM1 Scattercannon 1,2901,2712135.967A*2.6955.84%A++19.434%B*56.5MN/A14322.5h5.2B**9.3B**
NCM1 Scattercannon 1,1791,1692045.73A2.4552.353%A++16.082%C*53.9AN/A13921.7h5.2B+10B**
MGR-S1 Gladius 7207053112.267B+1.0131.478%B*18.298%C--41.5C*N/A13717h8.8B+27.9B++
AF-34 Mattock 523515826.28B*3.0049.548%A++17.282%C**53.1B++N/A1639.7h6C+12B*
AF-34 Mattock 433426825.195B++1.9152.638%A++18.545%C*43.9C*N/A1379.7h7.7D14.6B+
NC14 Bolt Driver 369369794.671A++1.3940.881%B*68.022%D19.2CN/A6919.2h2.4B+5.8B++
NC4-FB Mag-Shot 3203174340.73C--2.5523.317%D**27.76%B**14.4D--N/A6022h7.7C+33D-
AF-23 Grinder 286283495.776A2.5052.465%A*13.781%C48.8AN/A1855.8h6C**11.4B**
AF-23 Grinder 266261495.327B**2.0556.754%A++17.625%C**45B++N/A1665.8h7C+12.4B*
Bouncing Betty 1841831512.2M+8.9245.29%C*N/A166.4B*N/A5191.1h1.9C++4.2B
Mag-Cutter 1481472,1200.069A+3.2124.565%C2.041%D1.2B+N/A4127.4h1.6B*6.6B+
M20 Drake 174119523.8U20.5238.898%A++N/A25.9B++12C+2634.6h61B+156.7B*
AF-8 RailJack 8584283C*0.2836.125%C+69.048%D11.4D--N/A397.4h2.6C7.3C+
NCM2 Falcon 6554481.125C++2.1646.801%B*3.704%C--16.9B+3.4D703.2h7.7B++16.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,9663.6h
Spawn Beacon0820.1h
PS1-AV Suppressor0880.3h
M20 Wyvern0760.1h
Medical Applicator11,8050.1h
Recon Detection Device01090.3h
Ammunition Package0590h
Nano-Armor Kit820,7961.4h

Check the help document for the dictionary if you want to learn more about words used here.


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