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Destroyer HighGravityHangover[R3ST] HighGravityHangover
VS BR 108

KDR: 0.57

Score: 22.9m

Last Seen: Oct 23rd, 2018 8:28 AM
- OFFLINE - 7276.6 hour(s)

Battle Rank 107 (108 total) - Vanu Sovereignty on Connery
Level Progress (to 108): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS Decimator Sticky Grenade Frag Grenade Ursa Eidolon VE33 S1 Sirius SX12 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-188,901 MLG Score: -151
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.44%21.781%4671412008,6450.4351220.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.972%0.056C+0.141C++-0.074C+HEAD ++ (~11.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.186C++130.09C+47.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.241%2.265%231121330917301300.17851236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.364C--0.19C-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+6.70.465B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.69%6.061%611213661189650.0554622100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.694D0.398B-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335-1.803F-96.1-1.409D**238.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.981%58.895%6112131,158303490.381549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.753D--0.532D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.036C+2.90.102C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m418.1%282 (16.9k)219 (13.1k)0.5739823,68741,2680.652491108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121459616.329%12.56%20502:328

25% Engineer57% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 2:57 AMSep 1st, 2018 3:50 AMNov 21st, 2018 8:56 AM (274d) (PST)Oct 23rd, 2018 5:36 AM (303d) (PST)Oct 23rd, 2018 4:28 AM (303d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
246217290.2270.3950.0281.0150.016-151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,75213,0251,7271424261113,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1742.4h/72.6d 3,240 2,975 12,470 106.1k 3,756 4,283 1,690 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:1,479
Deaths:2,912
KDR:0.508
Accuracy:18.842% D
HSR:19.405% D
Flare VE6
C+
Kills:966
Deaths:1,779
KDR:0.543
Accuracy:20.126% C-
HSR:24.120% C+
VX29 Polaris
D
Kills:200
Deaths:522
KDR:0.383
Accuracy:18.669% D-
HSR:17.500% D
Orion VS54
D
Kills:184
Deaths:397
KDR:0.463
Accuracy:18.038% D
HSR:20.109% D
Pulsar LSW
C-
Kills:169
Deaths:343
KDR:0.493
Accuracy:20.839% C-
HSR:15.976% D*
SVA-88
C*
Kills:82
Deaths:122
KDR:0.672
Accuracy:24.701% C*
HSR:10.976% F-
Kills:3,080
Deaths (as Heavy Assault):6,075
Deaths (to Heavy Assaults):12,289
KDR:0.507
Kill Difference:2,995
Playtime:997.247 hours
Usage:57%
Score:11.534m
Score/min:193
Accuracy (listed only):20.202%
HSR (listed only):18.014%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:1,257
Deaths:2,400
KDR:0.524
Accuracy:22.204% D--
HSR:30.629% B++
Pulsar C
C++
Kills:1,149
Deaths:4,185
KDR:0.275
Accuracy:20.045% D-
HSR:23.586% C++
NS Baron G5AE
B**
Kills:981
Deaths:3,951
KDR:0.248
Accuracy:25.941% F--
HSR:21.611% B**
VX6-7
C
Kills:267
Deaths:542
KDR:0.493
Accuracy:22.520% C
HSR:17.603% D
Serpent VE92
B++
Kills:259
Deaths:934
KDR:0.277
Accuracy:19.859% D-
HSR:23.938% B++
Solstice VE3
C+
Kills:229
Deaths:704
KDR:0.325
Accuracy:22.066% C+
HSR:19.214% C+
Kills:4,142
Deaths (as Engineer):12,716
Deaths (to Engineers):7,797
KDR:0.32573
Kill Difference:8,574
Playtime:433.858 hours
Usage:25%
Score:7.189m
Score/min:276
Accuracy (listed only):22.106%
HSR (listed only):22.763%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,160
Deaths:1,738
KDR:0.667
Accuracy:25.367% C*
HSR:20.345% B
Eridani SX5
C++
Kills:989
Deaths:1,370
KDR:0.722
Accuracy:27.006% C++
HSR:16.785% C-
NS Baron G5AE
B**
Kills:981
Deaths:3,951
KDR:0.248
Accuracy:25.941% F--
HSR:21.611% B**
Kills:3,130
Deaths (as Combat Medic):7,059
Deaths (to Combat Medics):3,912
KDR:0.44341
Kill Difference:3,929
Playtime:39.127 hours
Usage:2%
Score:0.790m
Score/min:336
Accuracy (listed only):26.105%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:1,160
Deaths:1,738
KDR:0.667
Accuracy:25.367% C*
HSR:20.345% B
Pulsar C
C++
Kills:1,149
Deaths:4,185
KDR:0.275
Accuracy:20.045% D-
HSR:23.586% C++
Eridani SX5
C++
Kills:989
Deaths:1,370
KDR:0.722
Accuracy:27.006% C++
HSR:16.785% C-
NS Baron G5AE
B**
Kills:981
Deaths:3,951
KDR:0.248
Accuracy:25.941% F--
HSR:21.611% B**
VX6-7
C
Kills:267
Deaths:542
KDR:0.493
Accuracy:22.520% C
HSR:17.603% D
Serpent VE92
B++
Kills:259
Deaths:934
KDR:0.277
Accuracy:19.859% D-
HSR:23.938% B++
Solstice VE3
C+
Kills:229
Deaths:704
KDR:0.325
Accuracy:22.066% C+
HSR:19.214% C+
Kills:5,034
Deaths (as Light Assault):13,424
Deaths (to Light Assaults):6,006
KDR:0.375
Kill Difference:8,390
Playtime:56.958 hours
Usage:3%
Score:0.764m
Score/min:224
Accuracy (listed only):23.258%
HSR (listed only):20.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,160
Deaths:1,738
KDR:0.667
Accuracy:25.367% C*
HSR:20.345% B
Ghost
D-
Kills:1,158
Deaths:1,182
KDR:0.980
Accuracy:29.981% D**
HSR:58.895% D-
Eridani SX5
C++
Kills:989
Deaths:1,370
KDR:0.722
Accuracy:27.006% C++
HSR:16.785% C-
NS-44 Commissioner
C-
Kills:255
Deaths:617
KDR:0.413
Accuracy:32.482% C-
HSR:17.255% D
Soldier Soaker
C+
Kills:56
Deaths:58
KDR:0.966
Accuracy:32.669% C+
HSR:7.143% D*
Kills:3,618
Deaths (as Infiltrator):4,965
Deaths (to Infiltrators):6,189
KDR:0.7287
Kill Difference:1,347
Playtime:207.924 hours
Usage:12%
Score:2.644m
Score/min:212
Accuracy (listed only):29.501%
HSR (listed only):24.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:309
V. Kills:110 278%
Deaths:102
KDR:3.029
Accuracy:37.241% D*
KPH:13.500 D-
VKPH:4.800 D--
Kills:309 (309 + 0)
Deaths:102
KDR:3.029
VKDR:1.078
Vehicle Kills:110
Kill Difference:207
Playtime:22.964 hours
Usage:1%
Score:0.091m
Score/min:66
Driving Accuracy:37.241%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:66
V. Kills:28 228%
Deaths:23
KDR:2.870
Accuracy:28.690% D*
KPH:10.900 D-
VKPH:4.600 D-
Kills:66 (0 + 66)
Deaths:23
KDR:2.870
VKDR:1.217
Vehicle Kills:28
Kill Difference:43
Playtime:6.058 hours
Usage:0%
Score:0.046m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:28.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS Decimator 3,5463,2077,4390.431D0.1450.878%D*2.526%C**10.3F1.1F-40310.1h3.4B*6.7B+
Sticky Grenade 2,1182,09512095N/A2,094.4358.749%B++N/A1102.6C**12.1C+42101.9h1.8B+3B+
Frag Grenade 1,5951,56911569N/A1,568.4354.023%B**N/A560.4B9.3C++16842.8h3.5B6.5B+
Ursa 1,4881,4792,9120.508D0.0718.842%D19.405%D12.7D-N/A58116.2h13C-69.1C
Eidolon VE33 1,2701,2572,4000.524C-0.0522.204%D--30.629%B++9.1D-N/A27137.7h11.1C-50.1D
S1 1,3721,1892,9660.401C--0.1754.264%C2.523%C+14.1D-2.2D**8784.6h4.6B**8.5B++
Sirius SX12 1,1711,1601,7380.667C0.0925.367%C*20.345%B25.3C+N/A6145.9h13.3B+52.4B+
Ghost 1,1661,1581,1820.98C--0.4129.981%D**58.895%D-17.5D-N/A5366.1h2.9D-9.5D--
Pulsar C 1,1771,1494,1850.275C--0.3020.045%D-23.586%C++6.8D-N/A20169.9h15.9D-79.2D
Eridani SX5 9949891,3700.722C0.1527.006%C++16.785%C-24.8CN/A6539.8h11.8C*43.6C**
NS Baron G5AE 9989813,9510.248D--0.3325.941%F--21.611%B**6.8D*N/A27144h6.6F-25.5C--
Anti-Vehicle Grenade 1,1429801980N/A979.4353.536%C**N/A337.9C+55.9C--18732.9h5.5C*10.3B
Flare VE6 9889661,7790.543D-0.0320.126%C-24.12%C+14.8D-N/A3865.2h12.9D64C
Proximity Mine 8258246111.349D-0.7847.986%B++N/A80.8D-N/A27510.2h1.8B3.8B++
Hades VSH4 6125031,2990.387C0.1957.26%D**2.584%C++19.3C+4.2C7726h5.4A9.4B*
Lasher X2 4694501,2620.357D-0.2224.804%C+5.556%B*13.9D-N/A4732.4h30.8F--124.1D
Supernova PC 4193091023.029C2.4637.241%D*2.265%C+13.4D-4.8D--6623h6.7D18D*
C-4 3703072291.341C+0.7731.387%B**N/A83C+17D-7003.7h1.4C*4.5B+
VX6-7 2722675420.493D0.0822.52%C17.603%D15DN/A3917.8h12.2C*54.1C++
Serpent VE92 2632599340.277D0.3019.859%D-23.938%B++8.9D-N/A2929.2h14.2C+71.7C
NS-44 Commissioner 2562556170.413C--0.1632.482%C-17.255%D16.1DN/A5815.8h3.8C*11.7C++
Solstice VE3 2402297040.325D0.2522.066%C+19.214%C+8.9DN/A5625.7h16.1C+73.2C++
NS Annihilator 4492237560.295D0.2879.745%CN/A5.6D--5.7D--9439.5h11.5C++14.4C++
VX29 Polaris 2032005220.383D-0.1918.669%D-17.5%D11.7D*N/A3717.1h14.7D79C--
Orion VS54 1891843970.463D0.1118.038%D20.109%D11D-N/A9916.7h14.2C+78.7C+
Pulsar LSW 1731693430.493D-0.0820.839%C-15.976%D*16.1D-N/A6410.5h16.2D*77.6C--
Tank Mine 164125512.451C+1.8849.109%B**N/A89.3C27.9D*8471.4h1.5B++3.1A++
SVA-88 84821220.672C--0.1024.701%C*10.976%F-14.9D*N/A935.5h17.1F-69.4C-
M20 Basilisk 9466232.87C+2.3028.69%D*6.061%C++10.8D-4.6D-1266.1h96.1C++335C
Soldier Soaker 5656580.966C+0.3932.669%C+7.143%D*28DN/A642h6.1C++18.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,4536.8h
Nano-Armor Kit454334,93228.4h
Medical Applicator29357,35010.8h
Anti-Vehicle MANA Turret41230.5h
Restoration Kit659422.4h
Nanite Revive Grenade06800.2h
Spitfire Auto-Turret1261,3123.4h
M12 Kobalt0590h
Ammunition Package1158,5134.1h
Medical Kit303230.6h
Shield Recharging Field381,5180.9h
Recon Detection Device39310,16729.8h

Check the help document for the dictionary if you want to learn more about words used here.


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