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Commissar HighTechs[784] HighTechs
TR BR 77

KDR: 4.95

Score: 5.9m

Last Seen: May 22nd, 2020 6:59 PM
- OFFLINE - 13.4 hour(s)

Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 10%
Level 100 Progress: 31% 608h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M18 Needler G20 Vulcan-H T9 CARV MG-HBR1 Dragoon RAMS-AE .50M Hellfire Rocket Pods TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.819%24.718%613413451,2421.980862.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.99%0.69B+0.543B+-0.072C+HEAD ++ (~12.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.481B+9.50.332C**28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.829%0.249%864213472,41227113618.86765177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.036%-0.995D---1.222D*-1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.5-0.186C53.6-0.007C+139

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.193%0.606%10311348165270680.611111239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+-1.224D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.20.747B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.235%1.987%4072413453,825175155621.8571246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.162%1.572A+-0.613D1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.723B++17.80.559B+15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.553%80.198%4072113483036314.73438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.239C++0.846B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.10.327C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m303.7%355 (21.3k)273 (16.4k)4.9520711,2612,2746.1596377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134952022.575%5.834%13209:314

83% Engineer7% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2018 11:47 PMMar 30th, 2020 10:55 PMMay 22nd, 2020 2:52 PM (191d) (PST)May 22nd, 2020 3:28 PM (191d) (PST)May 22nd, 2020 2:59 PM (191d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
841288130.5190.1050.0302.0550.157455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4411,67948,7623162123916,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
361.3h/15.1d 2,746 657 3,004 44.6k 129 460 3,412 18.2m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C+
Kills:318
Deaths:133
KDR:2.391
Accuracy:32.277% D
HSR:33.019% C+
TRAC-5
C++
Kills:192
Deaths:206
KDR:0.932
Accuracy:25.289% C++
HSR:20.833% C+
Kills:510
Deaths (as Engineer):339
Deaths (to Engineers):858
KDR:1.50442
Kill Difference:171
Playtime:299.140 hours
Usage:83%
Score:5.188m
Score/min:289
Accuracy (listed only):28.783%
HSR (listed only):26.926%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:561
Deaths:318
KDR:1.764
Accuracy:23.015% C+
HSR:22.103% D
Kills:561
Deaths (as Heavy Assault):318
Deaths (to Heavy Assaults):408
KDR:1.76415
Kill Difference:243
Playtime:25.018 hours
Usage:7%
Score:0.348m
Score/min:232
Accuracy (listed only):23.015%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:192
Deaths:206
KDR:0.932
Accuracy:25.289% C++
HSR:20.833% C+
Kills:192
Deaths (as Light Assault):206
Deaths (to Light Assaults):237
KDR:0.93204
Kill Difference:14
Playtime:8.239 hours
Usage:2%
Score:0.080m
Score/min:162
Accuracy (listed only):25.289%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C
Kills:303
Deaths:59
KDR:5.136
Accuracy:36.553% D*
HSR:80.198% C
TX1 Repeater
C+
Kills:171
Deaths:164
KDR:1.043
Accuracy:25.747% C+
HSR:22.222% C+
Kills:474
Deaths (as Infiltrator):223
Deaths (to Infiltrators):198
KDR:2.12556
Kill Difference:251
Playtime:20.429 hours
Usage:6%
Score:0.227m
Score/min:185
Accuracy (listed only):31.150%
HSR (listed only):51.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):137
KDR:0
Kill Difference:UNR
Playtime:7.213 hours
Usage:2%
Score:0.083m
Score/min:191
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:2,335
V. Kills:1,307 179%
Deaths:394
KDR:5.926
Accuracy:27.989% D-
KPH:37.500 A
VKPH:21 B**
Hellfire Rocket Pods
C**
Kills:196
V. Kills:12 N/A
Deaths:3
KDR:65.333
Accuracy:48.830% C-
KPH:140.100 C**
VKPH:8.600 D-
M18 Rotary
B**
Kills:77
V. Kills:41 183%
Deaths:1
KDR:77
Accuracy:22.230% F
KPH:44.400 B**
VKPH:23.600 B*
Kills:2,608 (2,412 + 0)
Deaths:398
KDR:6.553
VKDR:3.417
Vehicle Kills:1,360
Kill Difference:2,210
Playtime:65.324 hours
Usage:18%
Score:1.004m
Score/min:256
Piloting Accuracy:22.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:165
V. Kills:65 250%
Deaths:1
KDR:165
Accuracy:48.193% C+
KPH:60.600 A
VKPH:23.900 B+
MR11 Gatekeeper
A*
Kills:71
V. Kills:37 187%
Deaths:1
KDR:71
Accuracy:55.546% A+
KPH:45.900 A*
VKPH:23.900 B+
E540 Halberd
B+
Kills:61
V. Kills:18 321%
Deaths:2
KDR:30.500
Accuracy:49.057% B+
KPH:29.600 C+
VKPH:8.700 D**
Kills:297 (165 + 132)
Deaths:4
KDR:74.250
VKDR:30
Vehicle Kills:120
Kill Difference:293
Playtime:6.333 hours
Usage:2%
Score:0.154m
Score/min:405
Driving Accuracy:48.193%
Gunner Accuracy:49.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:2,379
V. Kills:876 271%
Deaths:57
KDR:41.737
Accuracy:60.993% C*
KPH:113.300 A**
VKPH:41.700 A++
G20 Vulcan-H
M**
Kills:1,195
V. Kills:473 252%
Deaths:80
KDR:14.938
Accuracy:54.082% B+
KPH:131.700 M**
VKPH:52.100 A++
M20 Basilisk-H
A*
Kills:170
V. Kills:33 N/A
Deaths:7
KDR:24.286
Accuracy:49.359% C**
KPH:178.900 A*
VKPH:34.700 A++
P525 Marauder-H
C+
Kills:112
V. Kills:10 N/A
Deaths:8
KDR:14
Accuracy:46.076% B*
KPH:81.300 D
VKPH:7.300 C+
G40-F Ranger
B++
Kills:100
V. Kills:53 185%
Deaths:7
KDR:14.286
Accuracy:40.834% B++
KPH:34.700 C+
VKPH:18.400 C
M40 Fury-H
B+
Kills:92
V. Kills:43 209%
Deaths:5
KDR:18.400
Accuracy:67.009% A*
KPH:55.300 D-
VKPH:25.900 B+
M12 Kobalt-H
C**
Kills:81
V. Kills:5 N/A
Deaths:7
KDR:11.571
Accuracy:23.594% C*
KPH:101.600 D
VKPH:6.300 C**
M60-G Bulldog-H
N/A
Kills:50
V. Kills:18 263%
Deaths:
KDR:
Accuracy:54.962% N/A
KPH:102.500 N/A
VKPH:36.900 N/A
Kills:4,179 (0 + 4,179)
Deaths:171
KDR:24.439
VKDR:8.836
Vehicle Kills:1,511
Kill Difference:4,008
Playtime:38.224 hours
Usage:11%
Score:1.059m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:54.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:123
V. Kills:47 256%
Deaths:42
KDR:2.929
Accuracy:62.091% B++
KPH:34.400 C*
VKPH:13.100 B
Kills:123 (123 + 0)
Deaths:42
KDR:2.929
VKDR:1.119
Vehicle Kills:47
Kill Difference:81
Playtime:3.579 hours
Usage:1%
Score:0.050m
Score/min:233
Driving Accuracy:62.091%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,2552,3795741.737A**36.7860.993%C*N/A113.3A**41.7A++46921h3.5B+5.8B*
M18 Needler 3,6422,3353945.926B0.9727.989%D-N/A37.5A21B**24862.2h54.1B++193.4B+
G20 Vulcan-H 1,6681,1958014.938B**9.9954.082%B+3.598%B+131.3M*52A++5879.1h44.5A+82.3A+
T9 CARV 5755613181.764C+3.1923.015%C+22.103%D31.7C--N/A10317.7h11.3C**49.1C*
MG-HBR1 Dragoon 3213181332.391B+2.5632.277%D33.019%C+13.1D--N/A2824.3h5.4B16.9C*
RAMS-AE .50M 304303595.136C+0.1836.553%D*80.198%C27.1D*N/A6911.2h2.1D--5.9D**
Hellfire Rocket Pods 208196365.333S60.3848.83%C-N/A140C*8.6D-4251.4h11.9C++24.4C*
TRAC-5 1951922060.932C4.0225.289%C++20.833%C+7.6DN/A2125.3h11.6B46C**
TX1 Repeater 1711711641.043C++3.9125.747%C+22.222%C+34.2C+N/A1025h9B**34.8B+
M20 Basilisk-H 203170724.286A19.3349.359%C**7.059%C++170A*33A++6481h29.9B**60.6A
P2-120 AP 2301651165U160.0548.193%C+N/A61.1A24.1B+6382.7h3.2A6.5A
C-4 223151981.541C+3.410.154%T*N/A50.3D-24C-3913h0M*4.3C*
M40 Fury-F 170123422.929B*2.0262.091%B++N/A34.2C*13.1B2333.6h10.2C*16.4B+
P525 Marauder-H 122112814C9.0546.076%B*N/A80D7.1C+2011.4h10.1D*22C
G40-F Ranger 153100714.286B++9.3340.834%B++N/A34.5C+18.3C2422.9h66.8C**163.5B+
M40 Fury-H 13592518.4C++13.4567.009%A*N/A54.1D-25.3B2791.7h16.3F-24.4C-
M12 Kobalt-H 8681711.571D--6.6223.594%C*16.049%C-101.3D6.3C**2400.8h14.8C+62.8C++
M18 Rotary 11877177U72.0522.23%F1.299%C-45.3B**24.1B*4231.7h37.3B**167.7B++
MR11 Gatekeeper 10871171S66.0555.546%A+N/A47.3A**24.7B+2791.5h26.5B**47.6A
E540 Halberd 7961230.5A*25.5549.057%B+N/A29C8.6D**1922.1h4.3B*8.7B*
ML-7 9158262.231A2.7256.815%C1.724%D26.4C15C+2732.2h6C++10.5C++
M60-G Bulldog-H 6850150M++45.0554.962%C++2%M+100C+36A*4770.5h4.3B+7.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit295332,74129.4h
Spawn Beacon0740h
Recon Detection Device0690.4h
Ammunition Package02270.1h
Medical Applicator149,6350.6h
Medical Kit4900.1h
Nano-Repair Grenade01010h

Check the help document for the dictionary if you want to learn more about words used here.


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