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Himhan[TRID] Himhan
VS BR 114

KDR: 1.93

Score: 26m

Last Seen: Jan 15th, 2019 8:24 PM
- OFFLINE - 1552 hour(s)

Battle Rank 113 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 64%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Pulsar C Pulsar LSW NS-15M2 VX6-7 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,820,554 MLG Score: 3054
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.783%38.393%110527100637,7492.13307-0.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.201%1.505A+2.723M-0.247CHEAD ++ (~24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.602B+8.60.4B21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.738%1.132%370510283,798117620283.22959187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-0.492D-0.433C---0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.6-0.016C+53.6-0.011C+110

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.896%3.463%269510282,39716487351.45449326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%1.169B**0.544B+0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++40.683B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.354%1.578%277810252,28213919071.63937251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.645%1.132B**-0.707D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.804B++11.20.715B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.665%81.443%2775102811,1061987395.58652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.533%1.147B**0.938B*0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.70.478B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.084%33.247%27721031388115350.336513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.91%-0.444C--3.725M**-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.371C**30.383C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m181%418 (25.1k)348 (20.9k)1.9349564,70133,4382.10219114 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033423625.368%37.377%94802:1417

7% Combat Medic25% Engineer27% Heavy Assault25% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 1:17 PMSep 5th, 2015 3:00 PMFeb 14th, 2019 3:13 PM (35d) (PST)Jan 15th, 2019 4:52 PM (65d) (PST)Jan 15th, 2019 4:24 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7982475510.8670.4480.3241.7020.0733054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,88914,82833,061522719102420,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1243.6h/51.8d 5,592 24,183 17,183 127k 1,400 3,205 5,446 59.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:11,153
Deaths:3,373
KDR:3.307
Accuracy:28.489% B+
HSR:48.211% A*
Pulsar LSW
B**
Kills:1,656
Deaths:1,146
KDR:1.445
Accuracy:25.423% B+
HSR:31.159% B**
NS-15M2
A
Kills:1,634
Deaths:824
KDR:1.983
Accuracy:30.300% A
HSR:31.640% B++
Orion VS54
A
Kills:1,439
Deaths:882
KDR:1.632
Accuracy:27.085% A
HSR:30.785% B*
SVA-88
B*
Kills:1,173
Deaths:721
KDR:1.627
Accuracy:27.857% B*
HSR:28.474% B+
VX29 Polaris
A++
Kills:1,154
Deaths:693
KDR:1.665
Accuracy:26.511% B+
HSR:35.182% A++
Flare VE6
A++
Kills:220
Deaths:120
KDR:1.833
Accuracy:25.975% B++
HSR:36.364% A++
Lasher X2
B
Kills:61
Deaths:70
KDR:0.871
Accuracy:27.769% B
HSR:3.279% C
Kills:18,490
Deaths (as Heavy Assault):7,829
Deaths (to Heavy Assaults):9,174
KDR:2.36173
Kill Difference:10,661
Playtime:334.622 hours
Usage:27%
Score:7.417m
Score/min:369
Accuracy (listed only):27.426%
HSR (listed only):30.637%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M+
Kills:1,971
Deaths:935
KDR:2.108
Accuracy:31.859% A+
HSR:39.269% M+
VX6-7
M
Kills:1,617
Deaths:899
KDR:1.799
Accuracy:30.552% B**
HSR:36.673% M
MKV Suppressed
A*
Kills:1,350
Deaths:890
KDR:1.517
Accuracy:30.815% B**
HSR:31.926% A*
Serpent VE92
B++
Kills:1,294
Deaths:1,357
KDR:0.954
Accuracy:22.388% C
HSR:23.802% B++
NS-11C
S
Kills:1,214
Deaths:428
KDR:2.836
Accuracy:31.261% A+
HSR:43.081% S
Solstice VE3
A*
Kills:1,200
Deaths:996
KDR:1.205
Accuracy:25.791% B+
HSR:31.750% A*
Sirius SX12
B**
Kills:1,149
Deaths:1,246
KDR:0.922
Accuracy:30.177% B**
HSR:17.406% C+
Eridani SX5
M
Kills:840
Deaths:456
KDR:1.842
Accuracy:33.062% A
HSR:38.929% M
Zenith VX-5
S
Kills:374
Deaths:228
KDR:1.640
Accuracy:30.812% B**
HSR:45.722% S
Eclipse VE3A
M*
Kills:352
Deaths:197
KDR:1.787
Accuracy:28.680% B+
HSR:36.932% M*
Deimos VA29
S
Kills:234
Deaths:224
KDR:1.045
Accuracy:45.185% D*
HSR:42.308% S
Thanatos VE70
B++
Kills:154
Deaths:252
KDR:0.611
Accuracy:31.297% D-
HSR:19.481% B++
Kills:11,749
Deaths (as Light Assault):8,108
Deaths (to Light Assaults):6,404
KDR:1.44906
Kill Difference:3,641
Playtime:188.305 hours
Usage:15%
Score:3.659m
Score/min:324
Accuracy (listed only):30.990%
HSR (listed only):33.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M+
Kills:1,971
Deaths:935
KDR:2.108
Accuracy:31.859% A+
HSR:39.269% M+
VX6-7
M
Kills:1,617
Deaths:899
KDR:1.799
Accuracy:30.552% B**
HSR:36.673% M
Serpent VE92
B++
Kills:1,294
Deaths:1,357
KDR:0.954
Accuracy:22.388% C
HSR:23.802% B++
NS-11C
S
Kills:1,214
Deaths:428
KDR:2.836
Accuracy:31.261% A+
HSR:43.081% S
Solstice VE3
A*
Kills:1,200
Deaths:996
KDR:1.205
Accuracy:25.791% B+
HSR:31.750% A*
Zenith VX-5
S
Kills:374
Deaths:228
KDR:1.640
Accuracy:30.812% B**
HSR:45.722% S
Eclipse VE3A
M*
Kills:352
Deaths:197
KDR:1.787
Accuracy:28.680% B+
HSR:36.932% M*
Deimos VA29
S
Kills:234
Deaths:224
KDR:1.045
Accuracy:45.185% D*
HSR:42.308% S
Thanatos VE70
B++
Kills:154
Deaths:252
KDR:0.611
Accuracy:31.297% D-
HSR:19.481% B++
Eidolon VE33
C+
Kills:54
Deaths:80
KDR:0.675
Accuracy:25% C-
HSR:24.074% C+
Kills:8,464
Deaths (as Engineer):5,596
Deaths (to Engineers):6,594
KDR:1.51251
Kill Difference:2,868
Playtime:307.739 hours
Usage:25%
Score:6.447m
Score/min:349
Accuracy (listed only):30.282%
HSR (listed only):34.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M++
Kills:1,463
Deaths:894
KDR:1.636
Accuracy:29.781% B**
HSR:43.677% M++
MKV Suppressed
A*
Kills:1,350
Deaths:890
KDR:1.517
Accuracy:30.815% B**
HSR:31.926% A*
Sirius SX12
B**
Kills:1,149
Deaths:1,246
KDR:0.922
Accuracy:30.177% B**
HSR:17.406% C+
Eridani SX5
M
Kills:840
Deaths:456
KDR:1.842
Accuracy:33.062% A
HSR:38.929% M
Terminus VX-9
M++
Kills:634
Deaths:222
KDR:2.856
Accuracy:33.247% A+
HSR:48.738% M++
Pulsar VS1
B*
Kills:487
Deaths:408
KDR:1.194
Accuracy:28.121% B*
HSR:26.694% B*
NS-11A
M**
Kills:356
Deaths:76
KDR:4.684
Accuracy:31.383% A+
HSR:48.315% M**
Deimos VA29
S
Kills:234
Deaths:224
KDR:1.045
Accuracy:45.185% D*
HSR:42.308% S
Corvus VA55
M+
Kills:207
Deaths:155
KDR:1.335
Accuracy:26.714% B+
HSR:42.512% M+
Thanatos VE70
B++
Kills:154
Deaths:252
KDR:0.611
Accuracy:31.297% D-
HSR:19.481% B++
Kills:6,874
Deaths (as Combat Medic):4,823
Deaths (to Combat Medics):3,460
KDR:1.42525
Kill Difference:2,051
Playtime:85.886 hours
Usage:7%
Score:1.885m
Score/min:366
Accuracy (listed only):31.978%
HSR (listed only):35.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:9,004
Deaths:3,096
KDR:2.908
Accuracy:44.098% B++
HSR:81.841% A
NS-44 Commissioner
A++
Kills:3,956
Deaths:2,712
KDR:1.459
Accuracy:43.015% B*
HSR:34.302% A++
MKV Suppressed
A*
Kills:1,350
Deaths:890
KDR:1.517
Accuracy:30.815% B**
HSR:31.926% A*
XM98
B*
Kills:1,214
Deaths:535
KDR:2.269
Accuracy:39.925% B+
HSR:81.384% B*
Sirius SX12
B**
Kills:1,149
Deaths:1,246
KDR:0.922
Accuracy:30.177% B**
HSR:17.406% C+
Eridani SX5
M
Kills:840
Deaths:456
KDR:1.842
Accuracy:33.062% A
HSR:38.929% M
Beamer VS3
B*
Kills:495
Deaths:580
KDR:0.853
Accuracy:28.476% C++
HSR:28.889% B*
V10
B+
Kills:412
Deaths:109
KDR:3.780
Accuracy:41.463% C++
HSR:82.524% B+
Phaseshift VX-S
B++
Kills:374
Deaths:159
KDR:2.352
Accuracy:38.629% B
HSR:84.225% B++
NS-357 Underboss
M**
Kills:187
Deaths:82
KDR:2.280
Accuracy:41.090% B+
HSR:49.198% M**
Artemis VX26
A
Kills:120
Deaths:94
KDR:1.277
Accuracy:29.173% B
HSR:32.500% A
VA39 Spectre
C
Kills:102
Deaths:121
KDR:0.843
Accuracy:30.656% C
HSR:32.353% C--
Kills:19,203
Deaths (as Infiltrator):10,080
Deaths (to Infiltrators):5,358
KDR:1.90506
Kill Difference:9,123
Playtime:308.557 hours
Usage:25%
Score:6.418m
Score/min:347
Accuracy (listed only):35.881%
HSR (listed only):49.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:168
Deaths:118
KDR:1.424
Accuracy:17.755% C**
HSR:19.643% C++
Comet VM2
B**
Kills:114
Deaths:142
KDR:0.803
Accuracy:41.861% C+
HSR:6.140% B**
Quasar VM1
C+
Kills:89
Deaths:61
KDR:1.459
Accuracy:14.602% C+
HSR:16.854% C
Cosmos VM3
M
Kills:74
Deaths:33
KDR:2.242
Accuracy:19.456% B++
HSR:31.081% M
Kills:445
Deaths (as MAX Suit):177
Deaths (to MAX Suits):1,421
KDR:2.51412
Kill Difference:268
Playtime:9.583 hours
Usage:1%
Score:0.176m
Score/min:305
Accuracy (listed only):23.418%
HSR (listed only):18.430%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,172
V. Kills:121 N/A
Deaths:162
KDR:7.235
Accuracy:46.291% B++
KPH:84.400 A
VKPH:8.700 A*
Dual Photon Pods
B+
Kills:979
V. Kills:215 453%
Deaths:148
KDR:6.615
Accuracy:54.442% C**
KPH:101.200 B+
VKPH:22.200 B
Saron Laser Cannon
B++
Kills:957
V. Kills:996 96%
Deaths:944
KDR:1.014
Accuracy:29.892% C
KPH:13.400 C+
VKPH:14 B++
Maelstrom Turbo Laser
A
Kills:629
V. Kills:622 101%
Deaths:391
KDR:1.609
Accuracy:33.412% B+
KPH:19.500 B+
VKPH:19.300 A
Antares LC
A*
Kills:69
V. Kills:82 83%
Deaths:19
KDR:3.632
Accuracy:38.467% B**
KPH:26.600 B+
VKPH:31.600 A*
Kills:3,806 (2,827 + 0)
Deaths:1,664
KDR:2.287
VKDR:1.224
Vehicle Kills:2,036
Kill Difference:2,142
Playtime:129.515 hours
Usage:10%
Score:1.897m
Score/min:244
Piloting Accuracy:38.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:160
V. Kills:178 89%
Deaths:78
KDR:2.051
Accuracy:28.278% D--
KPH:23.200 D
VKPH:25.800 C+
L105 Zephyr
B+
Kills:121
V. Kills:14 N/A
Deaths:11
KDR:11
Accuracy:47.140% B+
KPH:62.800 B+
VKPH:7.300 C
CAS30 Tank Buster
C
Kills:61
V. Kills:58 103%
Deaths:74
KDR:0.824
Accuracy:42.604% C
KPH:6.800 C
VKPH:6.400 C
Kills:342 (61 + 281)
Deaths:163
KDR:2.098
VKDR:1.534
Vehicle Kills:250
Kill Difference:179
Playtime:17.834 hours
Usage:1%
Score:0.247m
Score/min:230
Piloting Accuracy:42.604%
Gunner Accuracy:47.140%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:249
V. Kills:41 N/A
Deaths:76
KDR:3.276
Accuracy:40.221% C++
KPH:40.100 B++
VKPH:6.600 C
L100 Python HESH
A*
Kills:60
V. Kills:12 462%
Deaths:2
KDR:30
Accuracy:59.770% A
KPH:77.300 B**
VKPH:15.500 A*
Kills:309 (309 + 0)
Deaths:78
KDR:3.962
VKDR:0.679
Vehicle Kills:53
Kill Difference:231
Playtime:6.994 hours
Usage:1%
Score:0.095m
Score/min:226
Driving Accuracy:59.770%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,087
V. Kills:123 N/A
Deaths:59
KDR:18.424
Accuracy:64.005% A+
KPH:84.400 A*
VKPH:9.600 B+
Supernova FPC
B*
Kills:867
V. Kills:517 167%
Deaths:205
KDR:4.229
Accuracy:59.116% B++
KPH:30.800 B++
VKPH:18.400 B*
Saron HRB
B**
Kills:330
V. Kills:201 163%
Deaths:56
KDR:5.893
Accuracy:48.505% B+
KPH:34.200 B**
VKPH:20.800 B+
E540 Halberd
A++
Kills:247
V. Kills:154 159%
Deaths:37
KDR:6.676
Accuracy:54.524% B*
KPH:46.400 A
VKPH:28.900 A++
Supernova PC
B+
Kills:134
V. Kills:40 327%
Deaths:59
KDR:2.271
Accuracy:49.655% C++
KPH:26.900 B+
VKPH:8 C+
Proton II PPA
A*
Kills:130
V. Kills:12 N/A
Deaths:9
KDR:14.444
Accuracy:32.759% A+
KPH:83.600 B**
VKPH:7.700 A*
Kills:2,795 (2,088 + 707)
Deaths:425
KDR:6.576
VKDR:2.464
Vehicle Kills:1,047
Kill Difference:2,370
Playtime:62.509 hours
Usage:5%
Score:1.259m
Score/min:336
Driving Accuracy:49.655%
Gunner Accuracy:32.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:794
V. Kills:33 N/A
Deaths:33
KDR:24.061
Accuracy:48.168% A
KPH:270.500 M**
VKPH:11.200 A+
Aphelion VEX-4H
B*
Kills:265
V. Kills:190 139%
Deaths:46
KDR:5.761
Accuracy:46.140% C++
KPH:51.200 B++
VKPH:36.700 B*
Saron HRB-H
B**
Kills:158
V. Kills:138 114%
Deaths:35
KDR:4.514
Accuracy:65.393% B**
KPH:40.800 C*
VKPH:35.600 B**
Kills:1,217 (0 + 1,217)
Deaths:114
KDR:10.675
VKDR:3.167
Vehicle Kills:361
Kill Difference:1,103
Playtime:11.982 hours
Usage:1%
Score:0.340m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:65.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:362
V. Kills:76 470%
Deaths:52
KDR:6.962
Accuracy:44.686% B*
KPH:58.100 B+
VKPH:12.200 B+
M40 Fury
C*
Kills:140
V. Kills:35 389%
Deaths:24
KDR:5.833
Accuracy:44.117% B*
KPH:51.600 C+
VKPH:12.900 C*
Kills:502 (0 + 502)
Deaths:76
KDR:6.605
VKDR:1.461
Vehicle Kills:111
Kill Difference:426
Playtime:8.941 hours
Usage:1%
Score:0.177m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:44.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:234
V. Kills:27 N/A
Deaths:122
KDR:1.918
Accuracy:55.552% B+
KPH:54 A++
VKPH:6.200 C+
Kills:234 (234 + 0)
Deaths:122
KDR:1.918
VKDR:0.221
Vehicle Kills:27
Kill Difference:112
Playtime:4.337 hours
Usage:0%
Score:0.040m
Score/min:153
Driving Accuracy:55.552%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:147
V. Kills:8 N/A
Deaths:7
KDR:21
Accuracy:33.394% C+
KPH:101.100 B++
VKPH:5.500 C
Kills:147 (0 + 147)
Deaths:7
KDR:21
VKDR:1.143
Vehicle Kills:8
Kill Difference:140
Playtime:1.454 hours
Usage:0%
Score:0.021m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:33.394%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,24011,1533,3733.307C++1.3728.489%B+48.211%A*99.2B**N/A236112.4h8.4A29.4B**
Ghost 9,0389,0043,0962.908C++0.9744.098%B++81.841%A74A+N/A178121.7h1.6A3.6B**
NS-44 Commissioner 3,9803,9562,7121.459B+0.4843.015%B*34.302%A++94.2A**N/A24742h2.6A6.1B**
Pulsar C 1,9831,9719352.108B++0.1731.859%A+39.269%M+63.8A++N/A15230.9h8.5B**26.7B++
Pulsar LSW 1,6631,6561,1461.445C+0.4925.423%B+31.159%B**57.7B+N/A18328.7h10.6B++41.6B+
NS-15M2 1,6391,6348241.983C**0.0530.3%A31.64%B++77.4AN/A18521.1h9.7B**32.1B*
VX6-7 1,6211,6178991.799B+0.1430.552%B**36.673%M54.8B**N/A12729.5h9.5B*31.2B*
H-V45 1,4741,4638941.636C++0.3029.781%B**43.677%M++53B**N/A13627.6h9.3A+31.1B**
Orion VS54 1,4431,4398821.632C*0.3027.085%A30.785%B*61.8AN/A19123.3h10.1B*37.3C**
MKV Suppressed 1,3551,3508901.517B+0.4230.815%B**31.926%A*58.4AN/A12823.1h10.1B*32.8B++
Serpent VE92 1,3021,2941,3570.954C+0.9822.388%C23.802%B++29.1C++N/A8144.4h12.1B+54C**
XM98 1,2161,2145352.269C++0.3339.925%B+81.384%B*54A++N/A16822.5h1.8B**4.4B*
NS-11C 1,2191,2144282.836A*0.9031.261%A+43.081%S79.9MN/A19315.2h8.9A28.5B**
Solstice VE3 1,2121,2009961.205B++0.7325.791%B+31.75%A*32.3B*N/A10137.1h10.5B**40.5B+
SVA-88 1,1761,1737211.627C+0.3127.857%B*28.474%B+66.3B*N/A17017.7h9.7B*34.9B++
Light PPA 1,2931,1721627.235B+5.3046.291%B++1.024%C84.3A8.7A*25913.9h11.4B24.6B+
VX29 Polaris 1,1591,1546931.665C*0.2726.511%B+35.182%A++74.5AN/A17715.5h9B**33.8B++
Sirius SX12 1,1551,1491,2460.922C+1.0130.177%B**17.406%C+42.6B++N/A11227h12B++39.9B++
Supernova VPC 1,2101,0875918.424B*16.4964.005%A+1.748%C*84.3A*9.5B+30312.9h2.3B**3.5B**
Dual Photon Pods 1,1949791486.615C++4.6854.442%C**N/A100.9B+22.2B5129.7h14.1B**25.9B*
Saron Laser Cannon 1,9539579441.014C+0.9229.892%C1.463%C--13.4C+14B++18171.2h123.4C**413C**
Supernova FPC 1,3848672054.229C+2.2959.116%B++6.344%M30.9B++18.4B*32628.1h4.3B*7.4B*
Eridani SX5 8428404561.842B+0.0933.062%A38.929%M80A++N/A20410.5h8.5B**25.6B*
Proton II PPA-H 8277943324.061B**22.1348.168%A1.511%C273.8S11.4A+6282.9h6.4B**13.3B**
Terminus VX-9 6386342222.856B*0.9233.247%A+48.738%M++84.5A*N/A2367.5h8.9A26.7B**
Maelstrom Turbo Laser 1,2516293911.609C+0.3333.412%B+1.59%D19.5B+19.3A26832.2h87.4B+261.7B+
Beamer VS3 4954955800.853C++1.0828.476%C++28.889%B*44.6B*N/A12111.1h7B++24.6C*
Pulsar VS1 4894874081.194C**0.7428.121%B*26.694%B*50.2A+N/A1929.7h10.8A38.5B**
NS Decimator 6564702681.754B*0.1856.418%C--3.83%A42B+16.6C++27911.2h4.1B+7.3B
V10 4154121093.78C**1.8541.463%C++82.524%B+72.3A++N/A1705.7h1.9B++4.6B+
S1 5763766310.596C+1.3459.671%C**1.064%D--27.6C*14.7C**25913.6h6.2B10.3B+
Zenith VX-5 3773742281.64B+0.2930.812%B**45.722%S46.2B+N/A1598.1h11B++35.6B++
Phaseshift VX-S 3743741592.352C+0.4238.629%B84.225%B++62.3A++N/A2316h1.9B*4.8B++
M40 Fury 438362526.962C++5.0344.686%B*2.486%B*58.4B+12.3B+2946.2h13.7C**30.7B+
Frag Grenade 3603581358N/A356.0743.373%CN/A447.5C+2.5D--14820.8h3.6C**8.2C*
NS-11A 357356764.684A*2.7531.383%A+48.315%M**104.7M**N/A2953.4h8.4A++26.8A
Eclipse VE3A 3593521971.787C++0.1528.68%B+36.932%M*42.4C*N/A1078.3h10.1B*35.3B++
Saron HRB 531330565.893C*3.9648.505%B+N/A34.4B**20.9B++3489.6h18.7B++38.6B*
C-4 3712852231.278C+0.6631.583%B**N/A89.1C*26.9C+8353.2h1.4C**4.5B++
Aphelion VEX-4H 455265465.761C++3.8346.14%C++7.17%A**51B+36.5B*4415.2h42.6B++92.2B++
Hunter QCX 2602592840.912B1.0251.579%B+41.699%B**29.1AN/A738.9h2.3B+4.4B+
C75 Viper 290249763.276C+1.3440.221%C++N/A40.2B++6.6C1906.2h10.2B++25.5B++
E540 Halberd 401247376.676C+4.7454.524%B*1.619%C--46.6A29.1A*5795.3h4.6B**8.4B**
Lumine Edge 2492454,5750.054C1.8825.385%C+10.204%D-2CN/A5123.9h1.5C+5.8C*
Deimos VA29 2352342241.045C+0.8945.185%D*42.308%S40.3C+N/A1095.8h2.1B+4.7C+
M40 Fury-F 2612341221.918C*0.0255.552%B+2.137%A+54.4A++6.3C+1534.3h6.5B++11.6B*
Force-Blade 24022417,5110.013C1.9216.617%D*N/A0.5C+N/A1475.9h2.7C++16.5C
Flare VE6 2232201201.833B+0.1025.975%B++36.364%A++68.8B**N/A2673.2h7.8B**30.2B++
Auraxium Force-Blade 2152124,9870.043C*1.8924.775%C1.415%D-1.3C++N/A3162h1.7B*6.8B
Corvus VA55 2082071551.335B0.6026.714%B+42.512%M+37.6B+N/A1115.5h9.4B**35.3B*
NS-357 Underboss 187187822.28A0.3541.09%B+49.198%M**103.9A*N/A2541.8h2.8A+6.9B**
Cosmos VM3 1731681181.424C+0.5117.755%C**19.643%C++34.3B+1A1184.9h13.9C*78.5C*
C150 Dalton 338160782.051D0.1228.278%D--N/A23.2D25.8C+3606.9h4.1C*14.6C-
Saron HRB-H 296158354.514C+2.5865.393%B**N/A40.5C*35.4B**3993.9h25.9C++39.6B+
Thanatos VE70 1581542520.611C1.3231.297%D-19.481%B++24.8C+N/A1126.2h4.3B+13.7C++
CAS 14-E 155147721B+19.0733.394%C+2.041%B98B++5.3C2431.5h21.2B*63.6B++
Tank Mine 229143891.607C--0.3391.822%SN/A102.1C+61.4C+11601.4h2.7D*3A++
M40 Fury 175140245.833C+3.9044.117%B*1.429%C51.9C+13C**4092.7h15.8C+35.9C**
Supernova PC 174134592.271C-0.3449.655%C++3.731%B**26.8B+8C+2005h4.3B++8.6B++
Proton II PPA 142130914.444C++12.5132.759%A+3.077%B**81.3B**7.5A*2921.6h8.9B27.2B*
L105 Zephyr 1351211111B9.0747.14%B+N/A63.7B+7.4C+2301.9h6.5C++13.9B+
Artemis VX26 120120941.277C+0.6629.173%B32.5%A60AN/A2212h8.2A+28.1B**
Comet VM2 1311141420.803C+1.1341.861%C+6.14%B**16.3B**2.4D-1187h13.5B**32.3B++
Proximity Mine 104104492.122D0.1956.568%A++N/A115.6C+N/A4710.9h2C+3.6B*
VA39 Spectre 1021021210.843C1.0930.656%C32.353%C--20.8C+N/A984.9h5.5B+17.9C**
Anti-Vehicle Grenade 12396196N/A94.0742.664%D--N/A320C90C+15190.3h5.3B12.4C++
Hades VSH4 139932030.458C+1.4858.924%D*1.075%D21.1C++10.5C+1434.4h6.7B*11.4B+
Quasar VM1 9289611.459C+0.4814.602%C+16.854%C24.1C++N/A1153.7h17.2C117.8C+
MANA Anti-Personnel Turret 8381671.209N/A0.7317.401%UN/A810U20U2466600.1h26.3T*151.4T*
NS-TMC-01 "His Regards" 82792,9860.026C+1.9120.817%C2.532%D0.8C+N/A297.3h2B+9.6C**
Cosmos VM3 7474332.242C*0.3119.456%B++31.081%M56.9A*N/A2101.3h10.4A53.7B*
M60-A Bulldog 7673324.333B+22.4039.048%D1.37%D42.9B+1.8D2091.7h4.5B++11.5B+
Antares LC 15169193.632B**1.7038.467%B**1.449%C26.5B+31.5A*5912.6h92.1B+239.3B+
MANA Anti-Vehicle Turret 9462521.192C-0.7447.716%D*9.677%S620D320D-812600.1h6.4A+13.4A
CAS30 Tank Buster 11961740.824C1.1142.604%C3.279%A*6.8C6.4C1319h50.8C**119.1C**
Lasher X2 6261700.871C+1.0627.769%B3.279%C55.5A+N/A3301.1h22.4C-80.8C*
L100 Python HESH 7260230A+28.0759.77%A3.333%A++75B**15A++5140.8h2.6B*4.4B**
Eidolon VE33 5554800.675C1.2625%C-24.074%C+19.3C+N/A1022.8h8B+32C**
Spear Anti-Vehicle Phalanx Turret 805486.75C+4.8250.287%B+5.556%B*67.5A++32.5B**7830.8h6.5B*12.9B*
M60-A Bulldog 605077.143C5.2148.652%C*N/A45.5B+9.1A2971.1h7.2C14.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7510,5204.9h
Restoration Kit162110.3h
Spawn Beacon171,1741h
Anti-Vehicle MANA Turret165100.6h
Nanite Revive Grenade08780.2h
Medical Applicator28397,4897.4h
Rocklet Rifle0730h
M20 Basilisk-F1820.1h
Nano-Armor Kit337375,29427h
Medical Kit1,75311,26915.8h
Anti-Infantry MANA Turret192520.5h
Ammunition Package371,3410.9h
Recon Detection Device451,1081.8h
Shield Recharging Field231,9330.7h
Smoke Grenade04780.1h
Xiphos Anti-Personnel Phalanx Turret0830h

Check the help document for the dictionary if you want to learn more about words used here.


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