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Major HimhanTR[PEST] HimhanTR
TR BR 63

KDR: 4.61

Score: 4.4m

Last Seen: Oct 28th, 2018 9:48 PM
- OFFLINE - 482.3 hour(s)

Battle Rank 63 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 10
Level Progress (to 64): 21%
Level 100 Progress: 23% 427h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44 Commissioner TAR LC3 Jaguar M14 Banshee MG-H1 Watchman T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,694,944 MLG Score: 14944
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.15%45.153%14521110109,9644.69557-0.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.134%2.183A*3.825M**-0.211CHEAD ++ (~29.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.675B+7.80.451B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.002%1.01%215611020693456815.41004%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.265C*-0.556D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.792B++13.30.747B++19.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.052%86.558%0310184,285268915.9888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%2.099A*1.279A0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.685B+1.50.521B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 10
4.4m125.7%566 (34k)481 (28.9k)4.6102615,9933,4694.6955963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021163531.57%51.766%163402:374

14% Combat Medic41% Heavy Assault29% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2017 4:53 AMAug 2nd, 2017 11:27 AMNov 15th, 2018 11:12 PM (2d) (PST)Oct 28th, 2018 6:12 PM (20d) (PST)Oct 28th, 2018 5:48 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0532887651.7660.3830.9142.2540.02614944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,15417,28945,8651062355135228,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
150.9h/6.3d 296 8,279 3,716 20.4k 146 622 236 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:4,253
Deaths:686
KDR:6.200
Accuracy:32.106% A*
HSR:48.460% M*
MG-H1 Watchman
M
Kills:590
Deaths:87
KDR:6.782
Accuracy:31.137% A++
HSR:45.932% M
T9 CARV
M*
Kills:555
Deaths:111
KDR:5
Accuracy:30.621% A**
HSR:44.324% M*
Kills:5,398
Deaths (as Heavy Assault):884
Deaths (to Heavy Assaults):1,038
KDR:6.10633
Kill Difference:4,514
Playtime:61.166 hours
Usage:41%
Score:1.844m
Score/min:502
Accuracy (listed only):31.288%
HSR (listed only):46.239%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:736
Deaths:136
KDR:5.412
Accuracy:32.340% A++
HSR:34.239% M
TRAC-5
M+
Kills:467
Deaths:88
KDR:5.307
Accuracy:31.668% A*
HSR:34.475% M+
PDW-16 Hailstorm
S
Kills:277
Deaths:42
KDR:6.595
Accuracy:32.648% A++
HSR:41.516% S
T5 AMC
M**
Kills:133
Deaths:41
KDR:3.244
Accuracy:35.034% A**
HSR:37.594% M**
Kills:1,613
Deaths (as Light Assault):307
Deaths (to Light Assaults):733
KDR:5.25407
Kill Difference:1,306
Playtime:21.136 hours
Usage:14%
Score:0.591m
Score/min:466
Accuracy (listed only):32.922%
HSR (listed only):36.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:1,176
Deaths:297
KDR:3.960
Accuracy:30.755% A++
HSR:46.344% M**
T1 Cycler
S
Kills:385
Deaths:70
KDR:5.500
Accuracy:32.348% A*
HSR:49.610% S
PDW-16 Hailstorm
S
Kills:277
Deaths:42
KDR:6.595
Accuracy:32.648% A++
HSR:41.516% S
Kills:1,838
Deaths (as Combat Medic):409
Deaths (to Combat Medics):391
KDR:4.49389
Kill Difference:1,429
Playtime:20.381 hours
Usage:14%
Score:0.515m
Score/min:421
Accuracy (listed only):31.917%
HSR (listed only):45.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,902
Deaths:555
KDR:7.031
Accuracy:48.835% A+
HSR:85.777% A++
NS-44 Commissioner
M*
Kills:1,185
Deaths:482
KDR:2.459
Accuracy:45.590% B**
HSR:44.979% M*
NSX Daimyo
A++
Kills:285
Deaths:50
KDR:5.700
Accuracy:53.520% A++
HSR:97.193% B**
PDW-16 Hailstorm
S
Kills:277
Deaths:42
KDR:6.595
Accuracy:32.648% A++
HSR:41.516% S
TX1 Repeater
A*
Kills:207
Deaths:72
KDR:2.875
Accuracy:31.412% A
HSR:35.749% A*
RAMS .50M
B**
Kills:98
Deaths:10
KDR:9.800
Accuracy:43.151% B++
HSR:86.735% B**
Kills:5,954
Deaths (as Infiltrator):1,211
Deaths (to Infiltrators):612
KDR:4.9166
Kill Difference:4,743
Playtime:44.132 hours
Usage:29%
Score:1.361m
Score/min:514
Accuracy (listed only):42.526%
HSR (listed only):65.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:736
Deaths:136
KDR:5.412
Accuracy:32.340% A++
HSR:34.239% M
TRAC-5
M+
Kills:467
Deaths:88
KDR:5.307
Accuracy:31.668% A*
HSR:34.475% M+
T5 AMC
M**
Kills:133
Deaths:41
KDR:3.244
Accuracy:35.034% A**
HSR:37.594% M**
Kills:1,336
Deaths (as Engineer):265
Deaths (to Engineers):346
KDR:5.04151
Kill Difference:1,071
Playtime:3.133 hours
Usage:2%
Score:0.047m
Score/min:249
Accuracy (listed only):33.014%
HSR (listed only):35.436%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:693
V. Kills:27 N/A
Deaths:26
KDR:26.654
Accuracy:40.002% A*
KPH:144.600 M*
VKPH:5.600 B**
M18 Needler
A+
Kills:76
V. Kills:41 181%
Deaths:9
KDR:8.444
Accuracy:24.419% D*
KPH:26.300 A+
VKPH:14.200 B*
Kills:769 (769 + 0)
Deaths:35
KDR:21.971
VKDR:1.943
Vehicle Kills:68
Kill Difference:734
Playtime:7.682 hours
Usage:5%
Score:0.131m
Score/min:285
Piloting Accuracy:24.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,2694,2536866.2A++1.5932.106%A*48.46%M*118.8M*N/A29135.8h8.4A+26B**
TSAR-42 3,9103,9025557.031B*2.4248.835%A+85.777%A++114.4M**N/A26834.1h1.5A+3.1B**
NS-44 Commissioner 1,1931,1854822.459A+2.1545.59%B**44.979%M*174.3S1.2A++4386.8h2.3A+5.1B**
TAR 1,1811,1762973.96A++0.6530.755%A++46.344%M**94.1M++N/A21312.5h8.4A++27.2A
LC3 Jaguar 7427361365.412M0.8032.34%A++34.239%M124.7S1A++3535.9h9.3B**28.9B**
M14 Banshee 7206932626.654A**22.0440.002%A*1.01%C144.4M*5.6B**3544.8h13.3B++33.2B*
MG-H1 Watchman 591590876.782M**2.1731.137%A++45.932%M125.5M++N/A3454.7h9.7A31B**
T9 CARV 5575551115M+0.3930.621%A**44.324%M*99.1M**N/A2495.6h8.7A+28.4B**
TRAC-5 471467885.307S0.7031.668%A*34.475%M+91.6SN/A2385.1h8.5A+27A
T1 Cycler 386385705.5S0.8932.348%A*49.61%S101.3SN/A2843.8h8.6A++26.7A+
NSX Daimyo 285285505.7B*1.0953.52%A++97.193%B**101.8A*N/A2422.8h1.8B**3.4B**
PDW-16 Hailstorm 277277426.595S1.9832.648%A++41.516%S125.9SN/A3262.2h9.5A29.1B**
Chainblade 2102103,4360.061A4.5537.329%B++3.333%C--1.5AN/A4136.8h1.6B**4.2C++
TX1 Repeater 209207722.875M1.7431.412%A35.749%A*188.2S1.8A*4851.1h6.6A+21B+
ML-7 250196593.322S1.2954.27%C2.551%C+45.6A*12.6C++2264.3h4.1A7.6B**
Frag Grenade 1451411141N/A136.3950.078%B+N/A352.5D10C**11190.4h4.5C--9.1C+
T5 AMC 135133413.244A**1.3735.034%A**37.594%M**88.7S1.3M*2141.5h9A+25.8A
RAMS .50M 9998109.8A*5.1943.151%B++86.735%B**122.5S1.3S3240.8h1.3A+3B**
M18 Needler 1177698.444A*3.8324.419%D*N/A26.2A+14.1B*1702.9h60B**245.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,5891h
Spawn Beacon43070.2h
Medical Applicator117,3390.5h
Nano-Armor Kit46,1480.4h
Medical Kit5613,0405.4h

Check the help document for the dictionary if you want to learn more about words used here.


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