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General Space HippocraticOath[ARC] HippocraticOath
TR BR 97

KDR: 1.74

Score: 78.1m

Last Seen: Jul 1st, 2020 10:25 PM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H M40 Fury Tank Mine TAR Cycler TRV LC3 Jaguar M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 519TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.077%18.2%42031131825,6821.137230.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.988%0.353C**-0.437C---1.49FHEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.248C++12.80.1C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.356%1.683%5631346416707920.587571447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.264%-1.045D*0.109C+0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.035C+460.136C++122

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.001%1.461%417613438,419268745513.13207185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%-0.295C-0.672D0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.128C++12.7-0.022C+20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.824%1.915%6271413359,920220431344.49887316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%0.333C**-0.63D0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.533B+22.40.444B33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.182%75.906%627313461,9592295100.853223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.161%0.183C++0.57B+1.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.132C++3.10.023C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.791%12.65%627413452,8381820341.55934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%0.66B+-0.422C---0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.466B+3.50.282C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.1m499.9%499 (29.9k)424 (25.4k)1.7414978,51745,0862.1855397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349290414.821%10.334%15304:0529

17% Combat Medic56% Engineer9% Heavy Assault9% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 4:02 AMSep 30th, 2018 5:32 PMJul 3rd, 2020 9:33 PM (84d) (PST)Jul 1st, 2020 9:40 PM (86d) (PST)Jul 1st, 2020 6:25 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291454840.4270.2450.0442.5170.077274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7378,72129,01626153151525,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3068.2h/127.8d 20,020 8,114 51,358 463.4k 3,274 8,261 14,197 115.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C--
Kills:1,166
Deaths:696
KDR:1.675
Accuracy:22.448% C--
HSR:22.727% D
MSW-R
D*
Kills:1,161
Deaths:757
KDR:1.534
Accuracy:19.599% D*
HSR:17.399% D**
T16 Rhino
C
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:18.634% D--
HSR:23.402% C
T32 Bull
C+
Kills:710
Deaths:331
KDR:2.145
Accuracy:22.948% D
HSR:28.169% C+
T9 CARV
C
Kills:670
Deaths:550
KDR:1.218
Accuracy:21.274% C
HSR:15.522% D**
TMG-50
C+
Kills:54
Deaths:32
KDR:1.688
Accuracy:16.417% D**
HSR:27.778% C+
Kills:4,919
Deaths (as Heavy Assault):3,189
Deaths (to Heavy Assaults):12,252
KDR:1.54249
Kill Difference:1,730
Playtime:289.233 hours
Usage:9%
Score:5.450m
Score/min:314
Accuracy (listed only):20.220%
HSR (listed only):22.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D--
Kills:1,373
Deaths:1,448
KDR:0.948
Accuracy:21.429% D--
HSR:16.825% D--
HC1 Cougar
D
Kills:1,296
Deaths:1,245
KDR:1.041
Accuracy:21.611% D*
HSR:21.142% D
TRAC-5
C
Kills:1,279
Deaths:1,170
KDR:1.093
Accuracy:22.916% C
HSR:16.888% D
T5 AMC
C-
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:22.575% D
HSR:19.569% C-
TRS-12 Uppercut
C
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C-
HSR:13.644% C
TRAC-5 S
C+
Kills:1,155
Deaths:1,152
KDR:1.003
Accuracy:21.851% D
HSR:17.489% C+
FA1 Barrage
C++
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% C++
HSR:12.402% D
NS Baron G5
C**
Kills:679
Deaths:531
KDR:1.279
Accuracy:50.059% C**
HSR:13.697% C
LC2 Lynx
C
Kills:502
Deaths:519
KDR:0.967
Accuracy:25.497% C
HSR:21.514% C-
TAS-16 Blackjack
C+
Kills:353
Deaths:322
KDR:1.096
Accuracy:64.427% C+
HSR:12.465% D
TRAC-Shot
D
Kills:287
Deaths:335
KDR:0.857
Accuracy:23.283% D-
HSR:15.679% D
TS4 Haymaker
C+
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C+
HSR:8.046% D*
AMR-66
B+
Kills:158
Deaths:131
KDR:1.206
Accuracy:33.362% B+
HSR:26.582% C+
NSX-P Tanto
D
Kills:75
Deaths:58
KDR:1.293
Accuracy:25.367% D
HSR:20% D*
Kills:10,802
Deaths (as Engineer):11,088
Deaths (to Engineers):10,517
KDR:0.97421
Kill Difference:286
Playtime:1,703.864 hours
Usage:56%
Score:51.902m
Score/min:508
Accuracy (listed only):34.253%
HSR (listed only):16.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D--
Kills:1,373
Deaths:1,448
KDR:0.948
Accuracy:21.429% D--
HSR:16.825% D--
HC1 Cougar
D
Kills:1,296
Deaths:1,245
KDR:1.041
Accuracy:21.611% D*
HSR:21.142% D
TRAC-5
C
Kills:1,279
Deaths:1,170
KDR:1.093
Accuracy:22.916% C
HSR:16.888% D
SMG-46 Armistice
D
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% D-
HSR:14.809% D
PDW-16 Hailstorm
B+
Kills:1,165
Deaths:790
KDR:1.475
Accuracy:29.194% B+
HSR:19.228% C+
T5 AMC
C-
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:22.575% D
HSR:19.569% C-
TRS-12 Uppercut
C
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C-
HSR:13.644% C
TRAC-5 S
C+
Kills:1,155
Deaths:1,152
KDR:1.003
Accuracy:21.851% D
HSR:17.489% C+
FA1 Barrage
C++
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% C++
HSR:12.402% D
NS Baron G5
C**
Kills:679
Deaths:531
KDR:1.279
Accuracy:50.059% C**
HSR:13.697% C
NS-7 PDW
C+
Kills:577
Deaths:551
KDR:1.047
Accuracy:27.845% C+
HSR:19.064% C
LC2 Lynx
C
Kills:502
Deaths:519
KDR:0.967
Accuracy:25.497% C
HSR:21.514% C-
TAS-16 Blackjack
C+
Kills:353
Deaths:322
KDR:1.096
Accuracy:64.427% C+
HSR:12.465% D
TRAC-Shot
D
Kills:287
Deaths:335
KDR:0.857
Accuracy:23.283% D-
HSR:15.679% D
TS4 Haymaker
C+
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C+
HSR:8.046% D*
NSX-P Tanto
D
Kills:75
Deaths:58
KDR:1.293
Accuracy:25.367% D
HSR:20% D*
Kills:13,615
Deaths (as Light Assault):13,391
Deaths (to Light Assaults):7,898
KDR:1.01673
Kill Difference:224
Playtime:180.392 hours
Usage:6%
Score:5.455m
Score/min:504
Accuracy (listed only):32.988%
HSR (listed only):16.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D*
Kills:1,593
Deaths:2,102
KDR:0.758
Accuracy:21.173% D*
HSR:14.250% D*
Cycler TRV
D*
Kills:1,515
Deaths:1,837
KDR:0.825
Accuracy:19.780% D**
HSR:14.521% D*
SABR-13
D-
Kills:1,293
Deaths:1,031
KDR:1.254
Accuracy:24.597% D-
HSR:20.186% D--
SMG-46 Armistice
D
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% D-
HSR:14.809% D
T1 Cycler
D
Kills:1,167
Deaths:964
KDR:1.211
Accuracy:21.941% D
HSR:13.368% D**
TORQ-9
D*
Kills:1,165
Deaths:1,306
KDR:0.892
Accuracy:21.066% D*
HSR:13.305% F
PDW-16 Hailstorm
B+
Kills:1,165
Deaths:790
KDR:1.475
Accuracy:29.194% B+
HSR:19.228% C+
TRS-12 Uppercut
C
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C-
HSR:13.644% C
FA1 Barrage
C++
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% C++
HSR:12.402% D
NS-11P
C-
Kills:1,146
Deaths:764
KDR:1.500
Accuracy:25.055% C-
HSR:19.546% D
NS Baron G5
C**
Kills:679
Deaths:531
KDR:1.279
Accuracy:50.059% C**
HSR:13.697% C
T1A Unity
D*
Kills:633
Deaths:524
KDR:1.208
Accuracy:21.406% D**
HSR:16.588% D*
NS-7 PDW
C+
Kills:577
Deaths:551
KDR:1.047
Accuracy:27.845% C+
HSR:19.064% C
TAS-16 Blackjack
C+
Kills:353
Deaths:322
KDR:1.096
Accuracy:64.427% C+
HSR:12.465% D
TS4 Haymaker
C+
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C+
HSR:8.046% D*
Kills:15,000
Deaths (as Combat Medic):14,902
Deaths (to Combat Medics):4,763
KDR:1.00658
Kill Difference:98
Playtime:532.278 hours
Usage:17%
Score:8.987m
Score/min:281
Accuracy (listed only):33.219%
HSR (listed only):15.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% D-
HSR:14.809% D
PDW-16 Hailstorm
B+
Kills:1,165
Deaths:790
KDR:1.475
Accuracy:29.194% B+
HSR:19.228% C+
RAMS .50M
B+
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:40.757% C+
HSR:83.966% B+
TX1 Repeater
C+
Kills:1,015
Deaths:1,080
KDR:0.940
Accuracy:26.263% C+
HSR:18.818% D
NS-7 PDW
C+
Kills:577
Deaths:551
KDR:1.047
Accuracy:27.845% C+
HSR:19.064% C
M77-B
B**
Kills:512
Deaths:102
KDR:5.020
Accuracy:47.466% B**
HSR:83.789% B*
NS-44 Commissioner
C
Kills:452
Deaths:521
KDR:0.868
Accuracy:37.007% C
HSR:23.451% C
NS-AM7 Archer
C**
Kills:434
Deaths:792
KDR:0.548
Accuracy:60.882% C**
HSR:16.820% C
T4 AMP
C**
Kills:426
Deaths:326
KDR:1.307
Accuracy:30.847% C**
HSR:19.953% C
TS2 Inquisitor
C++
Kills:288
Deaths:273
KDR:1.055
Accuracy:31.123% C++
HSR:12.500% D**
TRAP-M1
C++
Kills:287
Deaths:186
KDR:1.543
Accuracy:30.921% C+
HSR:29.268% C++
SOAS-20
C
Kills:281
Deaths:173
KDR:1.624
Accuracy:27.748% D
HSR:21.352% C
TX2 Emperor
C+
Kills:254
Deaths:300
KDR:0.847
Accuracy:30.724% C+
HSR:17.323% D
Kills:8,080
Deaths (as Infiltrator):6,500
Deaths (to Infiltrators):6,089
KDR:1.24308
Kill Difference:1,580
Playtime:285.543 hours
Usage:9%
Score:4.627m
Score/min:270
Accuracy (listed only):34.258%
HSR (listed only):29.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:586
Deaths:393
KDR:1.491
Accuracy:39.151% D
HSR:1.877% D-
M3 Pounder HEG
D
Kills:564
Deaths:376
KDR:1.500
Accuracy:39.936% D
HSR:2.128% D
MRC3 Mercy
D
Kills:479
Deaths:283
KDR:1.693
Accuracy:15.820% D
HSR:19.207% D
M1 Heavy Cycler
C**
Kills:349
Deaths:247
KDR:1.413
Accuracy:13.980% C--
HSR:20.344% C**
MRC3 Mercy
C--
Kills:126
Deaths:64
KDR:1.969
Accuracy:17.522% C--
HSR:18.254% D-
NS-10 Burster
B+
Kills:57
Deaths:40
KDR:1.425
Accuracy:34.761% B+
HSR:1.754% D*
Kills:2,161
Deaths (as MAX Suit):701.500
Deaths (to MAX Suits):2,356
KDR:3.08054
Kill Difference:1,459.500
Playtime:65.052 hours
Usage:2%
Score:1.720m
Score/min:441
Accuracy (listed only):26.862%
HSR (listed only):10.594%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:261
V. Kills:14 N/A
Deaths:128
KDR:2.039
Accuracy:24.759% D*
KPH:25.800 D-
VKPH:1.400 D--
Hellfire Rocket Pods
C+
Kills:90
V. Kills:17 N/A
Deaths:7
KDR:12.857
Accuracy:50.913% C+
KPH:96.900 C
VKPH:18.300 C+
M18 Needler
D--
Kills:65
V. Kills:61 105%
Deaths:120
KDR:0.542
Accuracy:26.873% D--
KPH:4.900 D--
VKPH:4.600 D--
Kills:416 (326 + 0)
Deaths:255
KDR:1.631
VKDR:0.361
Vehicle Kills:92
Kill Difference:161
Playtime:24.383 hours
Usage:1%
Score:0.312m
Score/min:213
Piloting Accuracy:26.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:288
V. Kills:45 N/A
Deaths:28
KDR:10.286
Accuracy:46.958% C++
KPH:55 C+
VKPH:8.600 C
AP30 Shredder
C-
Kills:56
V. Kills:76 73%
Deaths:10
KDR:5.600
Accuracy:26.935% D-
KPH:13.500 D*
VKPH:18.300 C-
Kills:344 (0 + 344)
Deaths:38
KDR:9.053
VKDR:3.184
Vehicle Kills:121
Kill Difference:306
Playtime:9.398 hours
Usage:0%
Score:0.207m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:26.935%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,337
V. Kills:554 241%
Deaths:56
KDR:23.875
Accuracy:52.165% B*
KPH:49.800 C**
VKPH:20.600 A+
LB00 Python AP
C
Kills:1,218
V. Kills:588 207%
Deaths:54
KDR:22.556
Accuracy:62.284% C**
KPH:48.800 D
VKPH:23.600 C
L100 Python AP
C**
Kills:833
V. Kills:618 135%
Deaths:107
KDR:7.785
Accuracy:61.752% B+
KPH:31.500 D
VKPH:23.300 C**
Skyguard
B+
Kills:615
V. Kills:349 176%
Deaths:39
KDR:15.769
Accuracy:29.096% C
KPH:22.600 B+
VKPH:12.800 B+
L100 Python HESH
C
Kills:576
V. Kills:54 N/A
Deaths:29
KDR:19.862
Accuracy:48.590% C
KPH:52.700 D
VKPH:4.900 D--
L100 Python HEAT
B*
Kills:152
V. Kills:71 211%
Deaths:
KDR:
Accuracy:62.200% B*
KPH:43.400 C+
VKPH:20.300 B*
Kills:4,731 (4,731 + 0)
Deaths:285
KDR:16.600
VKDR:7.839
Vehicle Kills:2,234
Kill Difference:4,446
Playtime:119.984 hours
Usage:4%
Score:2.163m
Score/min:300
Driving Accuracy:62.200%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:4,066
V. Kills:2,359 172%
Deaths:266
KDR:15.286
Accuracy:55.799% B*
KPH:43 C*
VKPH:25 B+
P2-120 HEAT
A
Kills:992
V. Kills:533 186%
Deaths:147
KDR:6.748
Accuracy:55.053% B**
KPH:34.400 C++
VKPH:18.500 A
E540 Halberd
B**
Kills:745
V. Kills:464 160%
Deaths:63
KDR:11.825
Accuracy:50.516% B*
KPH:30.600 C+
VKPH:19.100 B**
MR11 Gatekeeper
B*
Kills:451
V. Kills:362 124%
Deaths:46
KDR:9.804
Accuracy:48.521% B+
KPH:33.700 B*
VKPH:27 B++
G30 Vulcan
B**
Kills:311
V. Kills:208 149%
Deaths:43
KDR:7.233
Accuracy:39.375% B*
KPH:35 B++
VKPH:23.400 B**
P525 Marauder
B++
Kills:140
V. Kills:8 N/A
Deaths:4
KDR:35
Accuracy:26.590% B
KPH:108.700 B++
VKPH:6.200 B+
P2-120 HESH
N/A
Kills:50
V. Kills:13 357%
Deaths:4
KDR:12.500
Accuracy:59.903% N/A
KPH:50.300 N/A
VKPH:13.100 N/A
Kills:6,755 (5,108 + 1,647)
Deaths:573
KDR:11.789
VKDR:6.888
Vehicle Kills:3,947
Kill Difference:6,182
Playtime:172.296 hours
Usage:6%
Score:4.627m
Score/min:448
Driving Accuracy:59.903%
Gunner Accuracy:26.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:1,833
V. Kills:76 N/A
Deaths:144
KDR:12.729
Accuracy:34.015% D
KPH:129.900 C*
VKPH:5.400 D
G20 Vulcan-H
C*
Kills:891
V. Kills:628 142%
Deaths:173
KDR:5.150
Accuracy:48.471% C
KPH:47.600 C
VKPH:33.600 C*
E540 Halberd-H
B+
Kills:301
V. Kills:170 176%
Deaths:30
KDR:10.033
Accuracy:63.587% B+
KPH:53.200 C+
VKPH:30.100 B+
MR11 Gatekeeper-H
B+
Kills:255
V. Kills:214 119%
Deaths:32
KDR:7.969
Accuracy:57.637% C*
KPH:43.400 C*
VKPH:36.400 B+
Kills:3,280 (0 + 3,280)
Deaths:379
KDR:8.654
VKDR:2.871
Vehicle Kills:1,088
Kill Difference:2,901
Playtime:44.352 hours
Usage:1%
Score:1.776m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:57.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,688
V. Kills:336 N/A
Deaths:90
KDR:18.756
Accuracy:42.147% B+
KPH:62.900 C**
VKPH:12.500 B+
M40 Fury
B+
Kills:1,369
V. Kills:255 N/A
Deaths:63
KDR:21.730
Accuracy:38.945% C+
KPH:77.400 B+
VKPH:14.400 C**
M60-G Bulldog
B+
Kills:1,015
V. Kills:199 N/A
Deaths:54
KDR:18.796
Accuracy:46.495% B+
KPH:44.900 C++
VKPH:8.800 C+
M60-G Bulldog
C+
Kills:1,003
V. Kills:237 421%
Deaths:56
KDR:17.911
Accuracy:48.078% B+
KPH:55.400 C+
VKPH:13.100 C+
M20 Basilisk
C*
Kills:235
V. Kills:109 214%
Deaths:36
KDR:6.528
Accuracy:34.988% D-
KPH:20.300 C
VKPH:9.400 C*
M12 Kobalt
C
Kills:217
V. Kills:8 N/A
Deaths:11
KDR:19.727
Accuracy:16.558% D
KPH:67.200 C
VKPH:2.500 C--
M20 Basilisk
C
Kills:119
V. Kills:59 198%
Deaths:20
KDR:5.950
Accuracy:35.265% D-
KPH:17.300 D
VKPH:8.600 C
G40-F Ranger
C-
Kills:69
V. Kills:45 150%
Deaths:4
KDR:17.250
Accuracy:28.519% D--
KPH:19.100 D
VKPH:12.500 C-
G30 Walker
B*
Kills:66
V. Kills:61 106%
Deaths:2
KDR:33
Accuracy:28.471% D
KPH:16.700 C
VKPH:15.400 B*
Kills:5,781 (0 + 5,781)
Deaths:336
KDR:17.205
VKDR:3.896
Vehicle Kills:1,309
Kill Difference:5,445
Playtime:114.513 hours
Usage:4%
Score:3.895m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:28.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B**
Kills:1,227
V. Kills:240 N/A
Deaths:411
KDR:2.985
Accuracy:46.140% C+
KPH:47 B**
VKPH:9.200 B+
S12 Renegade
B+
Kills:1,136
V. Kills:31 N/A
Deaths:355
KDR:3.200
Accuracy:47.705% B+
KPH:79.800 B+
VKPH:2.200 C++
M40 Fury-F
B**
Kills:1,008
V. Kills:197 N/A
Deaths:433
KDR:2.328
Accuracy:55.052% C++
KPH:52 B**
VKPH:10.200 C++
M12 Kobalt-F
C++
Kills:252
V. Kills:5 N/A
Deaths:124
KDR:2.032
Accuracy:24.558% C++
KPH:40.700 C+
VKPH:0.800 D
M4-F Pillager
C**
Kills:189
V. Kills:36 N/A
Deaths:99
KDR:1.909
Accuracy:46.701% C+
KPH:38.800 C**
VKPH:7.400 C++
Kills:3,812 (3,812 + 0)
Deaths:1,422
KDR:2.681
VKDR:0.358
Vehicle Kills:509
Kill Difference:2,390
Playtime:70.757 hours
Usage:2%
Score:0.776m
Score/min:183
Driving Accuracy:46.701%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:366
V. Kills:27 N/A
Deaths:18
KDR:20.333
Accuracy:32.092% C--
KPH:76.900 C+
VKPH:5.700 C
Kills:366 (0 + 366)
Deaths:18
KDR:20.333
VKDR:1.500
Vehicle Kills:27
Kill Difference:348
Playtime:4.763 hours
Usage:0%
Score:0.064m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:32.092%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,4254,06626615.286B+13.5455.799%B*1.353%D43C*25B+47294.5h5.9C++10.7B+
P525 Marauder-H 1,9091,83314412.729C10.9934.015%DN/A130C*5.4D49314.1h5.9B+17.3C*
M40 Fury 2,0241,6889018.756B+17.0142.147%B+N/A62.8C**12.5B+62826.9h11.4B27B+
Tank Mine 2,7121,6642556.525A+4.7834.423%CN/A137.5C++86.6B+172312.1h1.7B4.9B
TAR 1,6011,5932,1020.758C--0.9821.173%D*14.25%D*17.5D-N/A5590.9h13.3C--62.6D
Cycler TRV 1,5221,5151,8370.825C--0.9219.78%D**14.521%D*23.9D-N/A7663.5h12.7C64.2D-
LC3 Jaguar 1,3861,3731,4480.948C-0.7921.429%D--16.825%D--22.5DN/A12260.9h13.2C+61.6C
M40 Fury 1,6241,3696321.73B**19.9938.945%C+1.388%C77.3B+14.4C**90217.7h10B+25.8B+
C75 Viper 1,8911,3375623.875A++22.1352.165%B*N/A49.7C**20.6A+31226.9h9.9C++19B+
HC1 Cougar 1,3051,2961,2451.041C0.7021.611%D*21.142%D24.7DN/A12552.5h12.2C56.6C--
SABR-13 1,2951,2931,0311.254C0.4924.597%D-20.186%D--30.9DN/A9341.8h11.5C46.6C--
TRAC-5 1,2931,2791,1701.093C+0.6522.916%C16.888%D24.5CN/A14852.3h12.4C*54.3C++
C-4 1,6681,2567451.686C+0.0625.766%CN/A98.1C+32.2C++121312.8h1.2C**4.7C++
Frag Grenade 1,2611,24911249N/A1,247.2657.281%AN/A734.7B+7.1D37501.7h2.8B+4.9B++
SMG-46 Armistice 1,2421,2291,0931.124C0.6224.575%D-14.809%D28.5DN/A14643.1h13.2C+53.6C+
M20 Basilisk-F 1,4671,2274112.985A+1.2446.14%C+1.222%D*47B**9.2B+14326.1h23.4B++50.7B**
LB00 Python AP 1,8061,2185422.556C20.8162.284%C**N/A48.7D23.5C25725h4.1C+6.6C*
T1 Cycler 1,1721,1679641.211C+0.5321.941%D13.368%D**35.6C+N/A14332.8h12.6C++57.5C+
T9 CARV-S 1,1861,1666961.675C+0.0722.448%C--22.727%D32.8D-N/A9835.5h12.9C--57.5C
TORQ-9 1,1711,1651,3060.892C0.8521.066%D*13.305%F27.1DN/A8643h14.6C-69.2D
PDW-16 Hailstorm 1,1781,1657901.475C+0.2729.194%B+19.228%C+29.5C-N/A9639.5h11.8B+40.3B+
T7 Mini-Chaingun 1,1811,1659151.273C+0.4716.854%C--13.305%C38.1C-N/A16330.6h14.1C+83.9C+
MSW-R 1,1691,1617571.534C0.2119.599%D*17.399%D**34.1DN/A19934h12C-61.1D
T5 AMC 1,1741,1601,0901.064C+0.6822.575%D19.569%C-27CN/A17443h14.5C-64.3C-
RAMS .50M 1,1631,1603133.706C+1.9640.757%C+83.966%B+33CN/A12035.1h1.9C**4.7C*
TRS-12 Uppercut 1,1691,1581,6020.723D1.0257.02%C-13.644%C18D--N/A4464.3h2.8D4.9C
T16 Rhino 1,1691,1588231.407C+0.3318.634%D--23.402%C30.1DN/A12338.5h14.2D76.1D
TRAC-5 S 1,1771,1551,1521.003C+0.7421.851%D17.489%C+22.1CN/A12552.2h12.9C58.8C
FA1 Barrage 1,1671,1531,3500.854C0.8945.378%C++12.402%D25.5DN/A11345.2h4.5C++9.9C*
NS-11P 1,1721,1467641.5C+0.2425.055%C-19.546%D28.8DN/A10339.8h15.4D*61.3D
S12 Renegade 1,1671,1363553.2C+1.4647.705%B+4.665%C+80B+2.2C++23914.2h2.7B5.7B+
Claymore 1,0611,0611318.099C+6.3646.646%A+N/A208B*N/A8115.1h1.1B*2.4B**
M60-G Bulldog 1,2141,0155418.796B*17.0546.495%B+1.773%D44.9C++8.8C+48022.6h5.9B12.7B+
TX1 Repeater 1,0201,0151,0800.94C+0.8026.263%C+18.818%D26.9C-N/A9837.7h11.7C**44.7C**
M40 Fury-F 1,2051,0084332.328B+0.5955.052%C++N/A52B**10.2C++22319.4h7.9B+14.3B++
M60-G Bulldog 1,2401,0035617.911C**16.1748.078%B+1.795%C55.4C+13.1C+66218.1h5.6B11.6B+
P2-120 HEAT 1,5259921476.748C+5.0155.053%B**2.823%C+34.3C++18.4B**32928.9h9.1D-16.5C+
G20 Vulcan-H 1,5198911735.15C+3.4148.471%C2.918%C++47.6C33.6C*78918.7h90.3C++186.3C++
L100 Python AP 1,4518331077.785C+6.0461.752%B+2.521%C*31.4D23.3C**41226.5h6.4C10.4C+
Sticky Grenade 7967961796N/A794.2659.216%B++N/A1326.7B+N/A69770.6h1.4B++2.4B+
E540 Halberd 1,2097456311.825C*10.0850.516%B*2.013%C--30.5C+19B**42124.4h6C--11.8C*
T32 Bull 7267103312.145C*0.4022.948%D28.169%C+37.6DN/A12718.9h11.5C+50C+
MANA Anti-Personnel Turret 7016902712.546N/A0.8018.55%UN/A6900U110U15738500.1h17.6T*95T*
NS Baron G5 6886795311.279C+0.4650.059%C**13.697%C36.9CN/A16318.4h4.4C+8.7C+
T9 CARV 6736705501.218C0.5221.274%C15.522%D**28.6DN/A21023.4h12.6C+59.2C+
T1A Unity 6446335241.208C0.5321.406%D**16.588%D*25.4D--N/A8424.9h14D*65.5F
Skyguard 9646153915.769M*14.0329.096%CN/A22.5B+12.8B+21327.3h87.6B+301.2B+
M3 Pounder HEG 7315863931.491C0.2539.151%D1.877%D-20.4C5.1B+17028.7h17.7C45.1C+
NS-7 PDW 5875775511.047C0.6927.845%C+19.064%C26.2DN/A12022h13.1C+47.2C++
L100 Python HESH 6305762919.862C++18.1248.59%C2.431%A52.8D5D--24910.9h2.7B5.5C*
M3 Pounder HEG 7195643761.5C0.2439.936%D2.128%D20.1C5.5B+16528h18.5C46.4C
M77-B 5145121025.02B**3.2847.466%B**83.789%B*40.3C+N/A14912.7h2B+4.2B++
LC2 Lynx 5185025190.967C0.7725.497%C21.514%C-17.1DN/A7729.4h17.1D--67C
MRC3 Mercy 4854792831.693C0.0515.82%D19.207%D26.8DN/A11417.9h18.5C+117.1C
NS-44 Commissioner 4544525210.868C0.8737.007%C23.451%C23.4DN/A9119.3h3.7C+10C+
MR11 Gatekeeper 813451469.804C++8.0648.521%B+N/A33.7B*27B++47613.4h38.3B+78.9B++
NS-AM7 Archer 6454347920.548C+1.1960.882%C**16.82%C5.5C--2.7C+4179.2h17.8C+29.2C+
T4 AMP 4274263261.307C++0.4330.847%C**19.953%C33.3C-N/A9012.8h11.9B+38.6B+
T2 Striker 8234005190.771C+0.9751.927%C+N/A10.3C10.9C21038.7h48.4D-93.2D
CAS 14-E 3933661820.333C+18.5932.092%C--1.366%C76.3C+5.6C2244.8h27.7C++86.3C+
TAS-16 Blackjack 3613533221.096C0.6564.427%C+12.465%D41C--N/A1928.6h2.1B3.3C*
M1 Heavy Cycler 3513492471.413C0.3313.98%C--20.344%C**23CN/A10815.2h16.9C++120.9C+
NS Decimator 5203192231.43C+0.3162.91%C++1.254%D26.4D--16.6C36912.1h6.2D--9.8D--
G30 Vulcan 519311437.233C++5.4939.375%B*1.929%D-34.9B++23.4B**5518.9h87C++221B+
E540 Halberd-H 4713013010.033C8.2963.587%B+N/A52.8C+29.8B+8375.7h5.5C++8.6C**
TS2 Inquisitor 2932882731.055C0.6931.123%C++12.5%D**36.5C--N/A927.9h9.6C++30.7C*
L105 Zephyr 3332882810.286C8.5446.958%C++N/A55.4C+8.7C3135.2h5.3B+11.3B+
TRAC-Shot 2902873350.857C0.8823.283%D-15.679%D12.9D*N/A5022.2h11.6C49.9C-
TRAP-M1 2922871861.543C+0.2030.921%C+29.268%C++31.9DN/A859h10C32.5C+
SOAS-20 2892811731.624C+0.1227.748%D21.352%C30.2DN/A1059.3h13.1C47.1C-
M12 Kobalt 298281835.125C33.3820.508%C16.014%D87.8D5.3C+2213.2h15.8C+76.8C+
Chainblade 31727824,9500.011C-1.7336.91%B+1.439%D-0.3DN/A11052.5h3.5D9.5C++
The Slasher 2872779,5140.029C--1.7133.962%C+19.134%B**0.6C-N/A2482.8h2.4C7.1C++
M14 Banshee 2752611282.039C--0.3024.759%D*N/A25.8D-1.4D--14910.1h20.9C+84.3C
MR11 Gatekeeper-H 469255327.969C+6.2357.637%C*N/A43.2C*36.3B+5375.9h42.8B74.2B+
TX2 Emperor 2562543000.847C0.8930.724%C+17.323%D29.9C--N/A1378.5h9.6C-31.3C+
M12 Kobalt-F 2572521242.032C+0.2924.558%C++3.968%D--40.6C+N/A906.2h9.2B++37.5B++
M20 Basilisk 344235366.528C**4.7934.988%D-5.106%C20.3C9.4C*31011.6h87.5C+250C
M12 Kobalt 2252171119.727C17.9916.558%D16.129%D67.8C2.5C--3903.2h16C*96.7C+
Spear Anti-Vehicle Phalanx Turret 286197257.88C+6.1453.218%B+5.584%B**57.9C**26.2C+6993.4h6.7B+12.6B+
MANA Anti-Vehicle Turret 3151931271.52C0.2255.956%C+5.699%B++35.1C22.2D7195.5h9.2C++16.4C++
M4-F Pillager 225189991.909C**0.1746.701%C+3.175%B**38.6C**7.3C++1854.9h33.9B+72.5C**
ML-7 2981783610.493C--1.2561.861%C**1.685%D15D--10.1C--43811.9h8.3D13.4C-
TS4 Haymaker 1751741351.289C+0.4544.773%C+8.046%D*31.6C--N/A1405.5h4.1C++9.1C*
C-4 ARX 234167851.965C+0.2225.613%CN/A79.5D31.9C5662.1h1.1C*4.4C+
AMR-66 1661581311.206C+0.5433.362%B+26.582%C+20D1B1457.9h9.9D29.7C+
L100 Python HEAT 2231521152U150.2662.2%B*N/A43.4C+20.3B*5213.5h5.6C+9B
M40 Fury 181150530B+28.2648.911%C+N/A115.4B+23.8C**4101.3h10B+20.5B+
P525 Marauder 148140435B+33.2626.59%B1.429%C107.7B++6.2B+3261.3h5.6B+21B+
M20 Basilisk 192139915.444C+13.7040.85%D*12.23%M**43.4C16.6D3313.2h78B+190.9C++
Hunter QCX 1711302270.573C1.1728.738%D--18.462%C10.6D3.3C+5912.3h9.8C+34.3C
MRC3 Mercy 127126641.969C0.2317.522%C--18.254%D-29.3DN/A1884.3h21.6D--123.1C
M20 Basilisk 178119205.95C*4.2135.265%D-5.882%C+17.2D8.6C3046.9h107.2C303.8D
NS Annihilator 15395372.568S0.8383.425%B*N/A16.1B*9.8C++2875.9h9.5B+11.4B+
Hellfire Rocket Pods 10790712.857C*11.1250.913%C+2.222%M100C18.9C++14850.9h18.9C+37.1C+
T7 Mini-Chaingun AE 9289511.745C+0.0021.352%C+14.607%C35.6D--1.2C+1332.5h13C+60.7C++
NSX-P Tanto 7675581.293C+0.4525.367%D20%D*17D-N/A584.4h12.7C++50C+
G40-F Ranger 11974174A72.2631.901%D1.351%B**49.3D30C-5041.5h68.8D215.7C--
G40-F Ranger 11469417.25C+15.5128.519%D--N/A19.2D12.5C-2043.6h116.3C+408D
G30 Walker 12766233S31.2628.471%D1.515%D*16.5C15.3B*3974h235.1D*825.9D-
M18 Needler 126651200.542D1.2026.873%D--6.154%M**4.9D--4.6D--17313.3h184.1D685.2D-
NS-10 Burster 9557401.425C+0.3234.761%B+1.754%D*5.7C+3.8C12210h185.1C--532.6C++
AP30 Shredder 13256105.6C3.8626.935%D-N/A13.3D*18.1C-4364.2h178.9F--664.4T*
TMG-50 5454321.688C+0.0516.417%D**27.778%C+18D--N/A4573h11.4C69.1D-
M60-G Bulldog 7154154B++52.2661.272%B+N/A45D--14.2C-3401.2h5.9C9.6B
P2-120 HESH 6350412.5C10.7659.903%A+N/A50C--13C**11001h5C8.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4421,642,515125.6h
Anti-Vehicle MANA Turret111,3502.1h
Spawn Beacon434,5124.2h
AE Nano-Armor Kit1,0131,155,91790.8h
Repair Module0700.2h
Turret AI Module0570.2h
AE Medical Applicator7931,6562.5h
Nanite Revive Grenade01,7110.5h
Medical Applicator2,116582,16565.7h
Cortium Silo0680.2h
Rampart Wall0520.3h
Motion Spotter323,4263.4h
Welding Device18,8050.4h
Spitfire Auto-Turret221,9612.1h
Ammunition Package1266,2345.2h
Recon Detection Device262,0423.9h
Shield Recharging Field793,7362.4h
Medical Kit4754,2539.8h
Anti-Infantry MANA Turret311,2652.2h
Snowman Soldier11120.1h
Solid Wall2570.4h
WLT-Howler Mining Laser110127,19335.7h
Elysium Spawn Tube0530.2h
Light Vehicle Terminal0500.2h
Nano-Repair Grenade02980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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