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Lt. Commander Space HippocraticOath[ARC] HippocraticOath
TR BR 48

KDR: 1.63

Score: 67.2m

Last Seen: Feb 14th, 2019 12:27 AM
- OFFLINE - 77.4 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Emerald - Outfit Leader of ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 7
Level Progress (to 49): 34%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H M40 Fury TAR Cycler TRV Tank Mine M40 Fury LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 490TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.566%17.811%4023099222,9641.11130.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.992%0.292C*-0.442C---1.559FHEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.234C++12.90.095C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.814%1.813%5431019386668860.577844444%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.325%-1.107D*0.192C++0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.062C+460.132C++125.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.71%2.143%320610165,552235332272.35854172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.737%-0.213C-0.304C1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.162C++12.50C+19.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.536%1.911%6641410089,522198429054.79698328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.872%0.314C*-0.623D0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.522B+22.40.432B34.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.3%81.439%664310191,390209440.663485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%0.491B+0.938B*1.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.30.29C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.397%12.365%664410182,6931659271.62229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.419%0.664B+-0.43C---0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+3.60.267C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 7
67.2m495.9%501 (30.1k)424 (25.4k)1.6269866,58640,9262.0268548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022239914.854%10.333%15303:5323

20% Combat Medic53% Engineer9% Heavy Assault8% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 4:02 AMSep 30th, 2018 5:32 PMFeb 14th, 2019 8:33 AM (3d) (PST)Feb 13th, 2019 9:57 PM (3d) (PST)Feb 13th, 2019 8:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001554450.4200.2580.0432.4440.073252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0099,27226,73725153147425,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2644.8h/110.2d 16,365 6,880 42,518 387.8k 2,823 7,170 11,625 95.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,161
Deaths:757
KDR:1.534
Accuracy:19.599% D
HSR:17.399% D-
T16 Rhino
C*
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:18.634% C-
HSR:23.402% C*
T9 CARV-S
C++
Kills:1,018
Deaths:634
KDR:1.606
Accuracy:22.638% C++
HSR:22.495% C
T7 Mini-Chaingun
C++
Kills:892
Deaths:743
KDR:1.201
Accuracy:16.449% C+
HSR:13.229% C++
T9 CARV
B+
Kills:670
Deaths:550
KDR:1.218
Accuracy:21.284% B+
HSR:15.522% D*
T32 Bull
B
Kills:171
Deaths:83
KDR:2.060
Accuracy:18.181% D--
HSR:26.316% B
TMG-50
B++
Kills:54
Deaths:32
KDR:1.688
Accuracy:16.417% D-
HSR:27.778% B++
Kills:5,124
Deaths (as Heavy Assault):3,622
Deaths (to Heavy Assaults):11,201
KDR:1.41469
Kill Difference:1,502
Playtime:241.202 hours
Usage:9%
Score:4.589m
Score/min:317
Accuracy (listed only):19.029%
HSR (listed only):20.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C--
Kills:1,358
Deaths:1,432
KDR:0.948
Accuracy:21.202% C--
HSR:16.863% D
HC1 Cougar
C+
Kills:1,283
Deaths:1,238
KDR:1.036
Accuracy:21.551% C--
HSR:21.278% C+
T5 AMC
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:22.575% C+
HSR:19.569% C+
TRS-12 Uppercut
C+
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C+
HSR:13.644% C
TRAC-5 S
C*
Kills:1,155
Deaths:1,152
KDR:1.003
Accuracy:21.853% C+
HSR:17.489% C*
TRAC-5
C*
Kills:1,155
Deaths:1,078
KDR:1.071
Accuracy:22.604% C*
HSR:16.970% C
FA1 Barrage
B+
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% B+
HSR:12.402% D
NS Baron G5
B+
Kills:590
Deaths:456
KDR:1.294
Accuracy:49.497% B+
HSR:13.729% C+
LC2 Lynx
B+
Kills:494
Deaths:513
KDR:0.963
Accuracy:25.387% B+
HSR:21.862% C++
TRAC-Shot
D
Kills:249
Deaths:303
KDR:0.822
Accuracy:23.125% D
HSR:15.261% D
TAS-16 Blackjack
C*
Kills:208
Deaths:209
KDR:0.995
Accuracy:62.672% C*
HSR:8.654% D*
TS4 Haymaker
C**
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C**
HSR:8.046% D**
AMR-66
B**
Kills:144
Deaths:123
KDR:1.171
Accuracy:32.815% B**
HSR:26.389% C**
Kills:10,281
Deaths (as Engineer):10,681
Deaths (to Engineers):9,601
KDR:0.96255
Kill Difference:400
Playtime:1,413.567 hours
Usage:53%
Score:43.451m
Score/min:512
Accuracy (listed only):34.650%
HSR (listed only):16.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C--
Kills:1,358
Deaths:1,432
KDR:0.948
Accuracy:21.202% C--
HSR:16.863% D
HC1 Cougar
C+
Kills:1,283
Deaths:1,238
KDR:1.036
Accuracy:21.551% C--
HSR:21.278% C+
SMG-46 Armistice
C
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% C
HSR:14.809% C
T5 AMC
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:22.575% C+
HSR:19.569% C+
TRS-12 Uppercut
C+
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C+
HSR:13.644% C
TRAC-5 S
C*
Kills:1,155
Deaths:1,152
KDR:1.003
Accuracy:21.853% C+
HSR:17.489% C*
TRAC-5
C*
Kills:1,155
Deaths:1,078
KDR:1.071
Accuracy:22.604% C*
HSR:16.970% C
FA1 Barrage
B+
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% B+
HSR:12.402% D
PDW-16 Hailstorm
B++
Kills:593
Deaths:432
KDR:1.373
Accuracy:28.179% B++
HSR:18.213% B
NS Baron G5
B+
Kills:590
Deaths:456
KDR:1.294
Accuracy:49.497% B+
HSR:13.729% C+
LC2 Lynx
B+
Kills:494
Deaths:513
KDR:0.963
Accuracy:25.387% B+
HSR:21.862% C++
TRAC-Shot
D
Kills:249
Deaths:303
KDR:0.822
Accuracy:23.125% D
HSR:15.261% D
TAS-16 Blackjack
C*
Kills:208
Deaths:209
KDR:0.995
Accuracy:62.672% C*
HSR:8.654% D*
NS-7 PDW
C++
Kills:177
Deaths:153
KDR:1.157
Accuracy:23.502% C+
HSR:18.079% C++
TS4 Haymaker
C**
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C**
HSR:8.046% D**
Kills:12,136
Deaths (as Light Assault):12,236
Deaths (to Light Assaults):7,283
KDR:0.99183
Kill Difference:100
Playtime:172.279 hours
Usage:7%
Score:5.308m
Score/min:514
Accuracy (listed only):32.926%
HSR (listed only):15.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C-
Kills:1,589
Deaths:2,094
KDR:0.759
Accuracy:21.146% C-
HSR:14.223% D--
Cycler TRV
D
Kills:1,515
Deaths:1,837
KDR:0.825
Accuracy:19.780% D
HSR:14.521% D-
SABR-13
C
Kills:1,293
Deaths:1,031
KDR:1.254
Accuracy:24.597% C
HSR:20.186% D
SMG-46 Armistice
C
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% C
HSR:14.809% C
T1 Cycler
C+
Kills:1,167
Deaths:964
KDR:1.211
Accuracy:21.941% C+
HSR:13.368% D*
TORQ-9
D
Kills:1,165
Deaths:1,306
KDR:0.892
Accuracy:21.066% D
HSR:13.305% D**
TRS-12 Uppercut
C+
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C+
HSR:13.644% C
FA1 Barrage
B+
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% B+
HSR:12.402% D
NS-11P
C*
Kills:909
Deaths:581
KDR:1.565
Accuracy:24.103% C*
HSR:18.372% C+
T1A Unity
D--
Kills:633
Deaths:524
KDR:1.208
Accuracy:21.406% D--
HSR:16.588% D*
PDW-16 Hailstorm
B++
Kills:593
Deaths:432
KDR:1.373
Accuracy:28.179% B++
HSR:18.213% B
NS Baron G5
B+
Kills:590
Deaths:456
KDR:1.294
Accuracy:49.497% B+
HSR:13.729% C+
TAS-16 Blackjack
C*
Kills:208
Deaths:209
KDR:0.995
Accuracy:62.672% C*
HSR:8.654% D*
NS-7 PDW
C++
Kills:177
Deaths:153
KDR:1.157
Accuracy:23.502% C+
HSR:18.079% C++
TS4 Haymaker
C**
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C**
HSR:8.046% D**
Kills:13,553
Deaths (as Combat Medic):13,767
Deaths (to Combat Medics):4,306
KDR:0.98446
Kill Difference:214
Playtime:522.338 hours
Usage:20%
Score:8.725m
Score/min:278
Accuracy (listed only):32.642%
HSR (listed only):14.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% C
HSR:14.809% C
RAMS .50M
B++
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:40.757% B
HSR:83.966% B++
TX1 Repeater
C++
Kills:717
Deaths:825
KDR:0.869
Accuracy:24.981% C++
HSR:18.550% C
PDW-16 Hailstorm
B++
Kills:593
Deaths:432
KDR:1.373
Accuracy:28.179% B++
HSR:18.213% B
NS-44 Commissioner
C*
Kills:451
Deaths:519
KDR:0.869
Accuracy:37.044% C++
HSR:23.503% C*
T4 AMP
B+
Kills:425
Deaths:322
KDR:1.320
Accuracy:30.952% B+
HSR:20% C++
NS-AM7 Archer
C++
Kills:331
Deaths:628
KDR:0.527
Accuracy:59.609% C++
HSR:17.221% C+
TX2 Emperor
B
Kills:249
Deaths:290
KDR:0.859
Accuracy:31.115% B
HSR:17.269% C-
SOAS-20
C+
Kills:245
Deaths:153
KDR:1.601
Accuracy:27.698% C+
HSR:21.225% C+
TS2 Inquisitor
C*
Kills:201
Deaths:210
KDR:0.957
Accuracy:29.745% C*
HSR:13.433% D-
NS-7 PDW
C++
Kills:177
Deaths:153
KDR:1.157
Accuracy:23.502% C+
HSR:18.079% C++
M77-B
B**
Kills:176
Deaths:52
KDR:3.385
Accuracy:44.499% B**
HSR:76.705% C++
TRAP-M1
A*
Kills:54
Deaths:36
KDR:1.500
Accuracy:28.807% C+
HSR:42.593% A*
Kills:6,008
Deaths (as Infiltrator):5,026
Deaths (to Infiltrators):5,552
KDR:1.19538
Kill Difference:982
Playtime:222.846 hours
Usage:8%
Score:3.555m
Score/min:266
Accuracy (listed only):33.189%
HSR (listed only):29.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:551
Deaths:378
KDR:1.458
Accuracy:38.339% C+
HSR:1.996% D
M3 Pounder HEG
C+
Kills:538
Deaths:361
KDR:1.490
Accuracy:39.196% C+
HSR:2.230% D
MRC3 Mercy
C+
Kills:471
Deaths:280
KDR:1.682
Accuracy:15.808% C+
HSR:19.108% C
M1 Heavy Cycler
B+
Kills:349
Deaths:247
KDR:1.413
Accuracy:13.980% C+
HSR:20.344% B+
MRC3 Mercy
C++
Kills:121
Deaths:61
KDR:1.984
Accuracy:17.526% C++
HSR:17.355% D
Kills:2,030
Deaths (as MAX Suit):663.500
Deaths (to MAX Suits):2,283
KDR:3.05953
Kill Difference:1,366.500
Playtime:61.357 hours
Usage:2%
Score:1.617m
Score/min:439
Accuracy (listed only):24.970%
HSR (listed only):12.207%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:245
V. Kills:13 N/A
Deaths:128
KDR:1.914
Accuracy:24.209% D--
KPH:25.100 D
VKPH:1.300 D--
Hellfire Rocket Pods
B
Kills:82
V. Kills:16 N/A
Deaths:7
KDR:11.714
Accuracy:50.576% C**
KPH:88.300 C*
VKPH:17.200 B
M18 Needler
D
Kills:59
V. Kills:57 102%
Deaths:119
KDR:0.496
Accuracy:26.325% D--
KPH:4.600 D
VKPH:4.400 D
Kills:386 (304 + 0)
Deaths:254
KDR:1.520
VKDR:0.339
Vehicle Kills:86
Kill Difference:132
Playtime:23.593 hours
Usage:1%
Score:0.275m
Score/min:194
Piloting Accuracy:26.325%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:288
V. Kills:45 N/A
Deaths:28
KDR:10.286
Accuracy:46.958% B+
KPH:55 C++
VKPH:8.600 C+
AP30 Shredder
C+
Kills:56
V. Kills:76 73%
Deaths:10
KDR:5.600
Accuracy:26.935% D
KPH:13.500 D--
VKPH:18.300 C+
Kills:344 (0 + 344)
Deaths:38
KDR:9.053
VKDR:3.184
Vehicle Kills:121
Kill Difference:306
Playtime:9.398 hours
Usage:0%
Score:0.206m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:26.935%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C**
Kills:1,070
V. Kills:516 207%
Deaths:53
KDR:20.189
Accuracy:62.510% B
KPH:48.400 C+
VKPH:23.300 C**
L100 Python AP
B**
Kills:833
V. Kills:618 135%
Deaths:107
KDR:7.785
Accuracy:61.752% B++
KPH:31.500 C++
VKPH:23.300 B**
C75 Viper
A+
Kills:483
V. Kills:181 265%
Deaths:47
KDR:10.277
Accuracy:48.956% B**
KPH:37.800 B+
VKPH:14.200 A+
L100 Python HESH
C+
Kills:452
V. Kills:27 N/A
Deaths:29
KDR:15.586
Accuracy:47.302% C+
KPH:49.800 C+
VKPH:3 D*
Skyguard
B+
Kills:267
V. Kills:180 148%
Deaths:27
KDR:9.889
Accuracy:28.306% C+
KPH:16.200 B+
VKPH:10.900 B+
Kills:3,105 (3,105 + 0)
Deaths:263
KDR:11.806
VKDR:5.787
Vehicle Kills:1,522
Kill Difference:2,842
Playtime:86.932 hours
Usage:3%
Score:1.522m
Score/min:292
Driving Accuracy:28.306%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,525
V. Kills:1,671 151%
Deaths:218
KDR:11.583
Accuracy:54.324% B*
KPH:38.400 B++
VKPH:25.400 A
P2-120 HEAT
A*
Kills:992
V. Kills:533 186%
Deaths:147
KDR:6.748
Accuracy:55.053% A+
KPH:34.400 B++
VKPH:18.500 A*
E540 Halberd
A+
Kills:687
V. Kills:436 157%
Deaths:63
KDR:10.905
Accuracy:50.779% A
KPH:30.100 B+
VKPH:19.100 A+
MR11 Gatekeeper
A++
Kills:434
V. Kills:357 121%
Deaths:46
KDR:9.435
Accuracy:49.006% A
KPH:34.100 A++
VKPH:28 A++
G30 Vulcan
A
Kills:281
V. Kills:192 146%
Deaths:42
KDR:6.690
Accuracy:38.713% B**
KPH:35.100 A
VKPH:24 A
P525 Marauder
B**
Kills:140
V. Kills:8 N/A
Deaths:4
KDR:35
Accuracy:26.590% B*
KPH:108.700 B**
VKPH:6.200 B**
Kills:5,059 (3,517 + 1,542)
Deaths:520
KDR:9.729
VKDR:6.148
Vehicle Kills:3,197
Kill Difference:4,539
Playtime:139.446 hours
Usage:5%
Score:3.797m
Score/min:454
Driving Accuracy:55.053%
Gunner Accuracy:26.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,807
V. Kills:73 N/A
Deaths:144
KDR:12.549
Accuracy:33.710% C+
KPH:130 B+
VKPH:5.300 C
G20 Vulcan-H
B++
Kills:853
V. Kills:609 140%
Deaths:169
KDR:5.047
Accuracy:48.014% C++
KPH:47.500 C*
VKPH:33.900 B++
MR11 Gatekeeper-H
B*
Kills:211
V. Kills:195 108%
Deaths:32
KDR:6.594
Accuracy:57.607% B+
KPH:40.300 B++
VKPH:37.200 B*
E540 Halberd-H
B+
Kills:164
V. Kills:99 164%
Deaths:30
KDR:5.467
Accuracy:64.037% B*
KPH:44.200 C+
VKPH:26.700 B+
Kills:3,035 (0 + 3,035)
Deaths:375
KDR:8.093
VKDR:2.603
Vehicle Kills:976
Kill Difference:2,660
Playtime:40.804 hours
Usage:2%
Score:1.607m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:64.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,688
V. Kills:336 N/A
Deaths:90
KDR:18.756
Accuracy:42.145% B*
KPH:62.900 B*
VKPH:12.500 B++
M40 Fury
B**
Kills:1,365
V. Kills:254 N/A
Deaths:63
KDR:21.667
Accuracy:38.843% B
KPH:77.300 B**
VKPH:14.400 B++
M60-G Bulldog
B**
Kills:928
V. Kills:185 N/A
Deaths:54
KDR:17.185
Accuracy:45.700% B**
KPH:42.500 B++
VKPH:8.500 B+
M60-G Bulldog
B+
Kills:882
V. Kills:198 443%
Deaths:56
KDR:15.750
Accuracy:47.324% B*
KPH:51.100 B+
VKPH:11.500 B+
M20 Basilisk
B+
Kills:217
V. Kills:107 201%
Deaths:36
KDR:6.028
Accuracy:35.525% C
KPH:19.600 C+
VKPH:9.700 B+
M12 Kobalt
C++
Kills:213
V. Kills:8 N/A
Deaths:11
KDR:19.364
Accuracy:16.253% C+
KPH:67 C++
VKPH:2.500 C
M20 Basilisk
C+
Kills:110
V. Kills:58 186%
Deaths:20
KDR:5.500
Accuracy:35.150% C
KPH:16.300 C-
VKPH:8.600 C+
G30 Walker
A
Kills:63
V. Kills:59 105%
Deaths:2
KDR:31.500
Accuracy:28.482% C+
KPH:16.200 C+
VKPH:15.100 A
Kills:5,466 (0 + 5,466)
Deaths:332
KDR:16.464
VKDR:3.630
Vehicle Kills:1,205
Kill Difference:5,134
Playtime:108.446 hours
Usage:4%
Score:3.611m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:28.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,136
V. Kills:31 N/A
Deaths:355
KDR:3.200
Accuracy:47.705% B+
KPH:79.900 B**
VKPH:2.200 C**
M40 Fury-F
A+
Kills:1,001
V. Kills:194 N/A
Deaths:428
KDR:2.339
Accuracy:54.969% B+
KPH:52.300 A+
VKPH:10.100 B**
M20 Basilisk-F
B**
Kills:746
V. Kills:155 478%
Deaths:279
KDR:2.674
Accuracy:47.828% C++
KPH:50.400 B**
VKPH:10.500 B*
M12 Kobalt-F
B+
Kills:252
V. Kills:5 N/A
Deaths:124
KDR:2.032
Accuracy:24.558% B
KPH:40.700 B+
VKPH:0.800 C--
Kills:3,135 (3,135 + 0)
Deaths:1,186
KDR:2.643
VKDR:0.325
Vehicle Kills:385
Kill Difference:1,949
Playtime:54.372 hours
Usage:2%
Score:0.618m
Score/min:190
Driving Accuracy:24.558%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:206
V. Kills:14 N/A
Deaths:18
KDR:11.444
Accuracy:31.592% C-
KPH:79.200 C*
VKPH:5.400 C
Kills:206 (0 + 206)
Deaths:18
KDR:11.444
VKDR:0.778
Vehicle Kills:14
Kill Difference:188
Playtime:2.600 hours
Usage:0%
Score:0.030m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:31.592%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,1962,52521811.583B*9.9654.324%B*2.059%D38.4B++25.4A52765.7h7C**12.9B++
P525 Marauder-H 1,8801,80714412.549C+10.9233.71%C+N/A130B+5.3C49213.9h5.8B+17.3B+
M40 Fury 2,0241,6889018.756A+17.1342.145%B*N/A63B*12.5B++62526.8h11.4B+27B++
TAR 1,5971,5892,0940.759C0.8721.146%C-14.223%D--17.5DN/A5490.7h13.2C++62.6C+
Cycler TRV 1,5221,5151,8370.825C0.8019.78%D14.521%D-23.9CN/A7663.4h12.7C**64.2C+
Tank Mine 2,5001,5132436.226A*4.6033.633%C+N/A135.1B++88.1B*177511.2h1.7B+4.9B*
M40 Fury 1,6191,3656321.667A++20.0438.843%B1.392%C77.1B**14.4B++89817.7h10B++25.7B++
LC3 Jaguar 1,3691,3581,4320.948C+0.6821.202%C--16.863%D22.6CN/A12160.1h13.1C++61.7C+
SABR-13 1,2951,2931,0311.254C+0.3724.597%C20.186%D30.9C+N/A9241.8h11.5C*46.6C*
HC1 Cougar 1,2921,2831,2381.036C+0.5921.551%C--21.278%C+24.6C+N/A12352.2h12.2C*56.8C+
C-4 1,6431,2357451.658C*0.0325.39%C+N/A96.5B+31.9C*117612.8h1.2B+4.7B+
Frag Grenade 1,2451,23411234N/A1,232.3757.178%A++N/A725.9B**6.5C37091.7h2.8B**4.9B**
SMG-46 Armistice 1,2421,2291,0931.124C++0.5024.575%C14.809%C28.5C+N/A14443.1h13.2B+53.6C**
T1 Cycler 1,1721,1679641.211C*0.4221.941%C+13.368%D*35.6B++N/A13832.8h12.6B++57.5B+
TORQ-9 1,1711,1651,3060.892C0.7321.066%D13.305%D**27.1CN/A8543h14.6C*69.2C+
MSW-R 1,1691,1617571.534C+0.0919.599%D17.399%D-34.2C+N/A19133.9h12C*61.1C+
T5 AMC 1,1741,1601,0901.064C++0.5622.575%C+19.569%C+27C**N/A17343h14.5C++64.3C*
RAMS .50M 1,1631,1603133.706C*2.0840.757%B83.966%B++33BN/A12035.1h1.9B++4.7B+
T16 Rhino 1,1691,1588231.407C*0.2218.634%C-23.402%C*30.1C+N/A12238.5h14.2C+76.1C+
TRS-12 Uppercut 1,1691,1581,6020.723C-0.9057.02%C+13.644%C18D-N/A4364.3h2.8C+4.9C++
TRAC-5 S 1,1771,1551,1521.003C++0.6221.853%C+17.489%C*22.2C*N/A12452.1h12.9C++58.8C++
TRAC-5 1,1681,1551,0781.071B+0.5622.604%C*16.97%C24.5B+N/A15047.1h12.4B++54.9B+
FA1 Barrage 1,1671,1531,3500.854C+0.7745.378%B+12.402%D25.5C+N/A11345.2h4.5B+9.9B+
S12 Renegade 1,1671,1363553.2C*1.5747.705%B+4.665%C+80B**2.2C**23914.2h2.7B+5.7B++
LB00 Python AP 1,5861,0705320.189B++18.5662.51%BN/A48.4C+23.3C**25922.1h4.2B+6.7B*
Claymore 1,0551,0551318.053C*6.4346.781%A+N/A211AN/A8195h1.1B*2.4B**
T9 CARV-S 1,0351,0186341.606C++0.0222.638%C++22.495%C32.5CN/A10131.3h12.9C+56.9C*
M40 Fury-F 1,1951,0014282.339B+0.7154.969%B+N/A52.1A+10.1B**22119.2h7.8B+14.3B++
P2-120 HEAT 1,5259921476.748C*5.1255.053%A+2.823%C+34.3B++18.4A*32328.9h9.1C-16.5B+
M60-G Bulldog 1,1139285417.185M++15.5645.7%B**1.832%D42.6B++8.5B+42621.8h6.1B+13.3B*
NS-11P 9249095811.565B0.0624.103%C*18.372%C+28.1C+N/A10232.3h15.3C63.7C++
T7 Mini-Chaingun 9008927431.201C*0.4316.449%C+13.229%C++37C*N/A16724.1h14.6C**88.7C**
M60-G Bulldog 1,0808825615.75A**14.1247.324%B*1.927%D51B+11.4B+59317.3h5.8B+12.2B++
G20 Vulcan-H 1,4628531695.047B3.4248.014%C++2.931%C+47.4C*33.8B++78318h89.8B+187.1B+
L100 Python AP 1,4518331077.785B*6.1661.752%B++2.521%C+31.4C++23.3B**38726.5h6.4C++10.4B+
Sticky Grenade 7707701770N/A768.3759.093%B*N/A1540AN/A71140.5h1.4B*2.3B*
M20 Basilisk-F 9017462792.674A+1.0547.828%C++1.609%C-50.4B**10.5B*14414.8h25B++52.4B*
TX1 Repeater 7177178250.869C*0.7624.981%C++18.55%C23.9C+N/A9230h11.7B+46.9C**
E540 Halberd 1,1236876310.905B+9.2850.779%A2.183%D30.1B+19.1A+40222.8h6.1C+12.1B+
T9 CARV 6736705501.218C+0.4121.284%B+15.522%D*28.8C++N/A20023.3h12.6B+59.1B+
T1A Unity 6446335241.208C0.4221.406%D--16.588%D*25.4D-N/A8424.9h14D-65.5D--
PDW-16 Hailstorm 6005934321.373B+0.2528.179%B++18.213%B23.5CN/A7925.2h11.8B++41.7B++
NS Baron G5 5985904561.294C**0.3349.497%B+13.729%C+38.1C*N/A17515.5h4.3B+8.6C+
M3 Pounder HEG 6805513781.458C+0.1738.339%C+1.996%D20.3B4.8B*16727.1h17.4C+45.3C++
M3 Pounder HEG 6775383611.49C+0.1439.196%C+2.23%D20.4C++5.3B*16526.4h18C++45.9C++
LC2 Lynx 5084945130.963C+0.6625.387%B+21.862%C++17.2C-N/A7528.8h17C67.1C++
C75 Viper 6644834710.277A8.6548.956%B**N/A37.7B+14.1A+30012.8h12.2C**24.9B++
MRC3 Mercy 4774712801.682C+0.0615.808%C+19.108%C26.6C+N/A11317.7h18.6C**118C*
L100 Python HESH 4794522915.586B+13.9647.302%C+3.097%A49.7C+3D*2429.1h2.6B*5.5B++
NS-44 Commissioner 4534515190.869C+0.7637.044%C++23.503%C*23.4CN/A8819.3h3.7C**10B
MR11 Gatekeeper 791434469.435A7.8149.006%AN/A34.2A++28.1A++46312.7h38.4B*78.3B**
T4 AMP 4264253221.32B+0.3130.952%B+20%C++33.7C++N/A9012.6h11.9B++38.3B++
MANA Anti-Personnel Turret 3853792071.831N/A0.2017.624%UN/A3790U60U9767200.1h21.7T*122.9T*
M1 Heavy Cycler 3513492471.413C++0.2113.98%C+20.344%B+23C**N/A10515.2h16.9B+120.9B
NS-AM7 Archer 5053316280.527C++1.1059.609%C++17.221%C+4.8C-2.5C+4068.7h19.5C*32.7C*
L105 Zephyr 3332882810.286C+8.6646.958%B+N/A55.4C*8.7C+3125.2h5.3B+11.3B+
T2 Striker 6322814780.588C++1.0453.199%C++N/A8.6C-10.7C+20532.7h55C-103.3C+
G30 Vulcan 473281426.69B++5.0638.713%B**2.135%D35.1A24A4788h89.3B230.6B*
Chainblade 31427524,5840.011C1.6242.551%B**1.455%D-0.3C--N/A11031h3.5C--8.3B
Skyguard 447267279.889M*8.2628.306%C+N/A16.2B+10.9B+20416.5h114.1C**403B
M12 Kobalt-F 2572521242.032C++0.4124.558%B3.968%D--40.6B+N/A906.2h9.2B*37.5B*
TX2 Emperor 2512492900.859C+0.7731.115%B17.269%C-30.7C+N/A1418.1h9.7C+31B
TRAC-Shot 2522493030.822C0.8023.125%D15.261%D12.1D--N/A4820.5h11.8C+51.1C+
The Slasher 2542476,9530.036C1.5936.451%C++20.243%B**0.7C--N/A2368.9h2.4C+6.7C*
SOAS-20 2502451531.601C++0.0327.698%C+21.225%C+29.9CN/A1108.2h13.3C48.1C+
M14 Banshee 2582451281.914C0.2924.209%D--N/A25.3D1.3D--1389.7h20.2B83.6C*
M20 Basilisk 324217366.028A4.4035.525%C4.608%C--19.5C+9.6B+30111.1h90.9C*255.8C++
M12 Kobalt 2212131119.364B+17.7416.253%C+15.962%C--66.6C++2.5C3773.2h15.8B+97.4B
MR11 Gatekeeper-H 406211326.594B+4.9757.607%B+N/A40.6B++37.5B*5375.2h46B++79.8B*
TAS-16 Blackjack 2092082090.995C+0.6362.672%C*8.654%D*40C++N/A2185.2h2.2B+3.5B+
CAS 14-E 2202061811.444C+9.8231.592%C-N/A79.2C*5.4C1952.6h28.5C*90.1C++
TS2 Inquisitor 2022012100.957C+0.6729.745%C*13.433%D-30.5CN/A776.6h9.7B32.8B+
M12 Kobalt 207194824.25C+22.6221.159%C+17.01%C+84.3C5.7C+2082.3h17.7C++83.5C*
Spear Anti-Vehicle Phalanx Turret 277191238.304C**6.6852.892%B**5.759%B*57.9A26.1B+6823.3h6.7B+12.6B*
NS Decimator 3161881651.139C++0.4962.06%C*2.128%C+23.5D16C+4128h6.6D--10.6D
MANA Anti-Vehicle Turret 3051861261.476C+0.1555.81%C*5.914%B*34.4C++22C7185.4h9.3C*16.7B+
ML-7 2981783610.493C1.1361.861%B++1.685%D15D10.1C41111.9h8.3D13.4C+
NS-7 PDW 1791771531.157C**0.4723.502%C+18.079%C++29C++N/A2136.1h14.4C*61.1C*
M77-B 177176523.385B*1.7644.499%B**76.705%C++35.9B++N/A2204.9h2.1B++4.6B*
TS4 Haymaker 1751741351.289C++0.3444.773%C**8.046%D**31.6C++N/A1395.5h4.1B+9.1B+
T32 Bull 172171832.06B+0.4318.181%D--26.316%B28C-N/A1676.1h14.7D80.7D
E540 Halberd-H 263164305.467C3.8464.037%B*N/A44.3C+26.8B+8303.7h6.4C+10B+
M40 Fury 179149529.8A++28.1749.307%C+N/A114.6B+23.1B4011.3h10B+20.3B+
AMR-66 1511441231.171B0.4632.815%B**26.389%C**20C+1B**1477.2h9.8C+29.9B+
P525 Marauder 148140435B++33.3726.59%B*1.429%C-107.7B**6.2B**3231.3h5.6B+21B++
M20 Basilisk 191138915.333B**13.7140.795%D*11.594%M++43.1C+16.6C--3223.2h78.1B*191.4B+
MRC3 Mercy 122121611.984C+0.3617.526%C++17.355%D29.5C++N/A1884.1h21.7C123.7C*
M20 Basilisk 168110205.5B**3.8735.15%C4.545%C-16.4C-8.7C+2946.7h113.1C321.7C
Hellfire Rocket Pods 9882711.714B+10.0950.576%C**2.439%A**91.1C*17.8B+12880.9h19.3C*38.1B+
C-4 ARX 11078392C+0.3727.119%C*N/A86.7C--35.6C++5740.9h1.2C++4.5C**
G30 Walker 12263231.5U29.8728.482%C+1.587%D*16.2C+15.1A3903.9h241.5C-847.8C+
Hunter QCX 65621460.425C1.209.385%F-38.71%B*6.5DN/A299.6h4.5C**48.3D-
NS Annihilator 10060232.609S0.9882.57%B+N/A20A*13.3A++4103h7.8A9.5A
M18 Needler 116591190.496C1.1326.325%D--6.78%M++4.6D4.4D15812.9h190.2C722.7C--
AP30 Shredder 13256105.6C+3.9726.935%DN/A13.3D--18.1C+4324.2h178.9F664.4F-
TMG-50 5454321.688B+0.0616.417%D-27.778%B++18.6DN/A4372.9h11.4C*69.1C+
TRAP-M1 5454361.5C+0.1328.807%C+42.593%A*21.6DN/A772.5h10.3C+35.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter242,9883h
Nano-Armor Kit1,4421,642,384125.3h
Snowman Soldier11120.1h
Anti-Vehicle MANA Turret111,3032.1h
Spawn Beacon384,0213.9h
Repair Module0570.2h
Cortium Silo0510.1h
AE Nano-Armor Kit382665,65155.8h
Nanite Revive Grenade01,6670.5h
Medical Applicator2,114580,75365.6h
Welding Device04,5530.3h
Spitfire Auto-Turret191,5251.5h
AE Medical Applicator7326,0152.1h
Rampart Wall0520.3h
Ammunition Package1195,6614.6h
Shield Recharging Field723,3492.1h
Medical Kit3773,3898.2h
Anti-Infantry MANA Turret181,0751.5h
WLT-Howler Mining Laser11071,90824.6h
Recon Detection Device2840.3h

Check the help document for the dictionary if you want to learn more about words used here.


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