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Captain Space HippocraticOath[ARC] HippocraticOath
TR BR 58

KDR: 1.66

Score: 68.6m

Last Seen: Jul 18th, 2019 11:11 PM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Emerald - Outfit Leader of ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 4
Level Progress (to 59): 50%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H M40 Fury TAR Tank Mine Cycler TRV M40 Fury LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $321,507 MLG Score: 257
Fun Score: N/A
Cheeseburgers Flipped: 490TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.581%17.837%40331118323,1201.115240.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.936%0.278C*-0.46D-1.489FHEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.231C++12.90.094C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.788%1.804%5431211388673870.575668441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%-1.114D*0.199C++0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.063C+460.133C++125.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.325%1.791%366612086,755241137882.80174178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%-0.368C--0.462D0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.051C+13.4-0.088C+22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.707%1.915%6571412009,558202229314.72467326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%0.317C*-0.627D0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.526B+22.60.437B34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.286%81.42%657312111,394210740.661604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.048%0.496B+0.931B*1.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.20.293C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.397%12.365%657412102,6931665271.61645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.419%0.652B+-0.448C---0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.60.267C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 4
68.6m489.7%500 (30k)423 (25.4k)1.6596168,40141,2152.0817458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214245114.953%10.114%15103:5623

19% Combat Medic54% Engineer9% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 4:02 AMSep 30th, 2018 5:32 PMJul 19th, 2019 12:28 AM (2d) (PST)Jul 18th, 2019 11:22 PM (2d) (PST)Jul 18th, 2019 7:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151524630.4220.2540.0432.4390.076257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9079,11527,79225153146525,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2699.4h/112.5d 17,398 6,918 43,582 395.1k 2,838 7,280 12,287 99.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,161
Deaths:757
KDR:1.534
Accuracy:19.599% D
HSR:17.399% D-
T16 Rhino
C*
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:18.634% C-
HSR:23.402% C*
T9 CARV-S
C++
Kills:1,063
Deaths:649
KDR:1.638
Accuracy:22.548% C++
HSR:22.672% C
T9 CARV
B+
Kills:670
Deaths:550
KDR:1.218
Accuracy:21.284% B+
HSR:15.522% D*
T32 Bull
C*
Kills:171
Deaths:83
KDR:2.060
Accuracy:18.181% D--
HSR:26.316% C*
TMG-50
B+
Kills:54
Deaths:32
KDR:1.688
Accuracy:16.417% D-
HSR:27.778% B+
Kills:4,277
Deaths (as Heavy Assault):2,894
Deaths (to Heavy Assaults):11,236
KDR:1.47789
Kill Difference:1,383
Playtime:244.260 hours
Usage:9%
Score:4.626m
Score/min:316
Accuracy (listed only):19.444%
HSR (listed only):22.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C--
Kills:1,358
Deaths:1,432
KDR:0.948
Accuracy:21.202% C--
HSR:16.863% D
HC1 Cougar
C+
Kills:1,283
Deaths:1,238
KDR:1.036
Accuracy:21.551% D
HSR:21.278% C+
TRAC-5
C*
Kills:1,166
Deaths:1,086
KDR:1.074
Accuracy:22.634% C*
HSR:16.981% C
T5 AMC
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:22.575% C+
HSR:19.569% C+
TRS-12 Uppercut
C+
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C+
HSR:13.644% C
TRAC-5 S
C*
Kills:1,155
Deaths:1,152
KDR:1.003
Accuracy:21.853% C+
HSR:17.489% C*
FA1 Barrage
B+
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% B+
HSR:12.402% D
NS Baron G5
B+
Kills:592
Deaths:461
KDR:1.284
Accuracy:49.570% B+
HSR:13.682% C+
LC2 Lynx
B+
Kills:495
Deaths:515
KDR:0.961
Accuracy:25.415% B+
HSR:21.818% C+
TRAC-Shot
D
Kills:249
Deaths:303
KDR:0.822
Accuracy:23.125% D
HSR:15.261% D
TAS-16 Blackjack
C*
Kills:208
Deaths:209
KDR:0.995
Accuracy:62.672% C*
HSR:8.654% D*
TS4 Haymaker
C*
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C*
HSR:8.046% D**
AMR-66
B**
Kills:154
Deaths:128
KDR:1.203
Accuracy:33.399% B**
HSR:25.974% C++
NSX-P Tanto
C+
Kills:75
Deaths:58
KDR:1.293
Accuracy:25.367% C+
HSR:20% D-
Kills:10,380
Deaths (as Engineer):10,759
Deaths (to Engineers):9,728
KDR:0.96477
Kill Difference:379
Playtime:1,463.001 hours
Usage:54%
Score:44.712m
Score/min:509
Accuracy (listed only):34.038%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C--
Kills:1,358
Deaths:1,432
KDR:0.948
Accuracy:21.202% C--
HSR:16.863% D
HC1 Cougar
C+
Kills:1,283
Deaths:1,238
KDR:1.036
Accuracy:21.551% D
HSR:21.278% C+
SMG-46 Armistice
C
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% C
HSR:14.809% C
TRAC-5
C*
Kills:1,166
Deaths:1,086
KDR:1.074
Accuracy:22.634% C*
HSR:16.981% C
T5 AMC
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:22.575% C+
HSR:19.569% C+
TRS-12 Uppercut
C+
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C+
HSR:13.644% C
TRAC-5 S
C*
Kills:1,155
Deaths:1,152
KDR:1.003
Accuracy:21.853% C+
HSR:17.489% C*
FA1 Barrage
B+
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% B+
HSR:12.402% D
PDW-16 Hailstorm
B*
Kills:599
Deaths:438
KDR:1.368
Accuracy:28.224% B*
HSR:18.197% B
NS Baron G5
B+
Kills:592
Deaths:461
KDR:1.284
Accuracy:49.570% B+
HSR:13.682% C+
LC2 Lynx
B+
Kills:495
Deaths:515
KDR:0.961
Accuracy:25.415% B+
HSR:21.818% C+
TRAC-Shot
D
Kills:249
Deaths:303
KDR:0.822
Accuracy:23.125% D
HSR:15.261% D
TAS-16 Blackjack
C*
Kills:208
Deaths:209
KDR:0.995
Accuracy:62.672% C*
HSR:8.654% D*
NS-7 PDW
C+
Kills:177
Deaths:153
KDR:1.157
Accuracy:23.502% C
HSR:18.079% C+
TS4 Haymaker
C*
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C*
HSR:8.046% D**
NSX-P Tanto
C+
Kills:75
Deaths:58
KDR:1.293
Accuracy:25.367% C+
HSR:20% D-
Kills:12,231
Deaths (as Light Assault):12,315
Deaths (to Light Assaults):7,310
KDR:0.99318
Kill Difference:84
Playtime:172.577 hours
Usage:6%
Score:5.311m
Score/min:513
Accuracy (listed only):32.465%
HSR (listed only):16.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C--
Kills:1,589
Deaths:2,094
KDR:0.759
Accuracy:21.146% C--
HSR:14.223% D--
Cycler TRV
D
Kills:1,515
Deaths:1,837
KDR:0.825
Accuracy:19.780% D
HSR:14.521% D-
SABR-13
C
Kills:1,293
Deaths:1,031
KDR:1.254
Accuracy:24.597% C
HSR:20.186% D
SMG-46 Armistice
C
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% C
HSR:14.809% C
T1 Cycler
C+
Kills:1,167
Deaths:964
KDR:1.211
Accuracy:21.941% C+
HSR:13.368% D*
TORQ-9
D
Kills:1,165
Deaths:1,306
KDR:0.892
Accuracy:21.066% D
HSR:13.305% D**
TRS-12 Uppercut
C+
Kills:1,158
Deaths:1,602
KDR:0.723
Accuracy:57.020% C+
HSR:13.644% C
FA1 Barrage
B+
Kills:1,153
Deaths:1,350
KDR:0.854
Accuracy:45.378% B+
HSR:12.402% D
NS-11P
C*
Kills:909
Deaths:581
KDR:1.565
Accuracy:24.103% C*
HSR:18.372% C+
T1A Unity
D--
Kills:633
Deaths:524
KDR:1.208
Accuracy:21.406% D--
HSR:16.588% D--
PDW-16 Hailstorm
B*
Kills:599
Deaths:438
KDR:1.368
Accuracy:28.224% B*
HSR:18.197% B
NS Baron G5
B+
Kills:592
Deaths:461
KDR:1.284
Accuracy:49.570% B+
HSR:13.682% C+
TAS-16 Blackjack
C*
Kills:208
Deaths:209
KDR:0.995
Accuracy:62.672% C*
HSR:8.654% D*
NS-7 PDW
C+
Kills:177
Deaths:153
KDR:1.157
Accuracy:23.502% C
HSR:18.079% C+
TS4 Haymaker
C*
Kills:174
Deaths:135
KDR:1.289
Accuracy:44.773% C*
HSR:8.046% D**
Kills:13,561
Deaths (as Combat Medic):13,778
Deaths (to Combat Medics):4,316
KDR:0.98425
Kill Difference:217
Playtime:522.342 hours
Usage:19%
Score:8.725m
Score/min:278
Accuracy (listed only):32.650%
HSR (listed only):14.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,229
Deaths:1,093
KDR:1.124
Accuracy:24.575% C
HSR:14.809% C
RAMS .50M
B++
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:40.757% B
HSR:83.966% B++
TX1 Repeater
C++
Kills:723
Deaths:829
KDR:0.872
Accuracy:25.053% C++
HSR:18.672% C
PDW-16 Hailstorm
B*
Kills:599
Deaths:438
KDR:1.368
Accuracy:28.224% B*
HSR:18.197% B
NS-44 Commissioner
C*
Kills:451
Deaths:519
KDR:0.869
Accuracy:37.044% C++
HSR:23.503% C*
T4 AMP
B+
Kills:426
Deaths:326
KDR:1.307
Accuracy:30.847% B+
HSR:19.953% C++
NS-AM7 Archer
C++
Kills:331
Deaths:628
KDR:0.527
Accuracy:59.622% C++
HSR:17.221% C+
TX2 Emperor
B+
Kills:249
Deaths:290
KDR:0.859
Accuracy:31.115% B+
HSR:17.269% C-
SOAS-20
C+
Kills:245
Deaths:153
KDR:1.601
Accuracy:27.698% C+
HSR:21.225% C+
TS2 Inquisitor
C*
Kills:202
Deaths:211
KDR:0.957
Accuracy:29.797% C*
HSR:13.366% D--
M77-B
B**
Kills:180
Deaths:52
KDR:3.462
Accuracy:44.245% B**
HSR:76.667% C++
NS-7 PDW
C+
Kills:177
Deaths:153
KDR:1.157
Accuracy:23.502% C
HSR:18.079% C+
TRAP-M1
A*
Kills:54
Deaths:36
KDR:1.500
Accuracy:28.807% C+
HSR:42.593% A*
Kills:6,026
Deaths (as Infiltrator):5,041
Deaths (to Infiltrators):5,580
KDR:1.1954
Kill Difference:985
Playtime:224.458 hours
Usage:8%
Score:3.581m
Score/min:266
Accuracy (listed only):33.176%
HSR (listed only):29.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:551
Deaths:378
KDR:1.458
Accuracy:38.339% C+
HSR:1.996% D
M3 Pounder HEG
C+
Kills:538
Deaths:361
KDR:1.490
Accuracy:39.196% C+
HSR:2.230% D
MRC3 Mercy
C+
Kills:471
Deaths:280
KDR:1.682
Accuracy:15.808% C+
HSR:19.108% C
M1 Heavy Cycler
B+
Kills:349
Deaths:247
KDR:1.413
Accuracy:13.980% C+
HSR:20.344% B+
MRC3 Mercy
C++
Kills:121
Deaths:61
KDR:1.984
Accuracy:17.526% C++
HSR:17.355% D
Kills:2,030
Deaths (as MAX Suit):663.500
Deaths (to MAX Suits):2,287
KDR:3.05953
Kill Difference:1,366.500
Playtime:61.427 hours
Usage:2%
Score:1.617m
Score/min:439
Accuracy (listed only):24.970%
HSR (listed only):12.207%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:245
V. Kills:13 N/A
Deaths:128
KDR:1.914
Accuracy:24.209% D--
KPH:25.100 D
VKPH:1.300 D--
Hellfire Rocket Pods
B
Kills:82
V. Kills:16 N/A
Deaths:7
KDR:11.714
Accuracy:50.576% C**
KPH:88.300 C*
VKPH:17.200 B
M18 Needler
D
Kills:61
V. Kills:58 103%
Deaths:120
KDR:0.508
Accuracy:26.288% D--
KPH:4.700 D
VKPH:4.500 D
Kills:388 (306 + 0)
Deaths:255
KDR:1.522
VKDR:0.341
Vehicle Kills:87
Kill Difference:133
Playtime:23.630 hours
Usage:1%
Score:0.280m
Score/min:198
Piloting Accuracy:26.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:288
V. Kills:45 N/A
Deaths:28
KDR:10.286
Accuracy:46.958% B+
KPH:55 C*
VKPH:8.600 C+
AP30 Shredder
C+
Kills:56
V. Kills:76 73%
Deaths:10
KDR:5.600
Accuracy:26.935% D
KPH:13.500 D--
VKPH:18.300 C+
Kills:344 (0 + 344)
Deaths:38
KDR:9.053
VKDR:3.184
Vehicle Kills:121
Kill Difference:306
Playtime:9.398 hours
Usage:0%
Score:0.206m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:26.935%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C*
Kills:1,114
V. Kills:537 207%
Deaths:54
KDR:20.630
Accuracy:62.476% B+
KPH:48.200 C+
VKPH:23.200 C*
L100 Python AP
B*
Kills:833
V. Kills:618 135%
Deaths:107
KDR:7.785
Accuracy:61.752% B++
KPH:31.500 C+
VKPH:23.300 B*
C75 Viper
A++
Kills:621
V. Kills:239 259%
Deaths:56
KDR:11.089
Accuracy:48.954% B**
KPH:41.200 B++
VKPH:15.900 A++
Skyguard
B**
Kills:515
V. Kills:298 172%
Deaths:39
KDR:13.205
Accuracy:28.804% C+
KPH:21.100 B**
VKPH:12.200 B++
L100 Python HESH
C+
Kills:452
V. Kills:27 N/A
Deaths:29
KDR:15.586
Accuracy:47.302% C+
KPH:49.800 C+
VKPH:3 D*
Kills:3,535 (3,535 + 0)
Deaths:285
KDR:12.404
VKDR:6.032
Vehicle Kills:1,719
Kill Difference:3,250
Playtime:98.146 hours
Usage:4%
Score:1.671m
Score/min:284
Driving Accuracy:47.302%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,342
V. Kills:2,054 163%
Deaths:265
KDR:12.611
Accuracy:55.180% B**
KPH:41 B*
VKPH:25.200 A
P2-120 HEAT
A*
Kills:992
V. Kills:533 186%
Deaths:147
KDR:6.748
Accuracy:55.053% A
KPH:34.400 B++
VKPH:18.500 A*
E540 Halberd
B**
Kills:687
V. Kills:436 157%
Deaths:63
KDR:10.905
Accuracy:50.791% A
KPH:30.100 B
VKPH:19.100 B**
MR11 Gatekeeper
A
Kills:434
V. Kills:357 121%
Deaths:46
KDR:9.435
Accuracy:49.006% A
KPH:34.100 B**
VKPH:28 A
G30 Vulcan
A
Kills:302
V. Kills:203 148%
Deaths:43
KDR:7.023
Accuracy:39.254% B**
KPH:35.800 A
VKPH:24.100 A
P525 Marauder
A
Kills:140
V. Kills:8 N/A
Deaths:4
KDR:35
Accuracy:26.590% B*
KPH:108.700 A
VKPH:6.200 B**
P2-120 HESH
N/A
Kills:50
V. Kills:13 357%
Deaths:4
KDR:12.500
Accuracy:59.903% N/A
KPH:50.300 N/A
VKPH:13.100 N/A
Kills:5,947 (4,384 + 1,563)
Deaths:572
KDR:10.397
VKDR:6.301
Vehicle Kills:3,604
Kill Difference:5,375
Playtime:156.539 hours
Usage:6%
Score:4.208m
Score/min:448
Driving Accuracy:59.903%
Gunner Accuracy:26.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,810
V. Kills:75 N/A
Deaths:144
KDR:12.569
Accuracy:33.765% C
KPH:130.100 B+
VKPH:5.400 C
G20 Vulcan-H
B++
Kills:861
V. Kills:615 140%
Deaths:173
KDR:4.977
Accuracy:48.256% C++
KPH:47.300 C++
VKPH:33.800 B++
MR11 Gatekeeper-H
B*
Kills:211
V. Kills:195 108%
Deaths:32
KDR:6.594
Accuracy:57.607% B+
KPH:40.300 B++
VKPH:37.200 B*
E540 Halberd-H
B+
Kills:168
V. Kills:102 163%
Deaths:30
KDR:5.600
Accuracy:64.168% B*
KPH:43.800 C+
VKPH:26.600 B+
Kills:3,050 (0 + 3,050)
Deaths:379
KDR:8.047
VKDR:2.604
Vehicle Kills:987
Kill Difference:2,671
Playtime:41.202 hours
Usage:2%
Score:1.631m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:64.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,688
V. Kills:336 N/A
Deaths:90
KDR:18.756
Accuracy:42.145% B*
KPH:62.900 B*
VKPH:12.500 B++
M40 Fury
B**
Kills:1,368
V. Kills:255 N/A
Deaths:63
KDR:21.714
Accuracy:38.854% B
KPH:77.500 B**
VKPH:14.400 B+
M60-G Bulldog
B**
Kills:928
V. Kills:185 N/A
Deaths:54
KDR:17.185
Accuracy:45.700% B**
KPH:42.500 B++
VKPH:8.500 B++
M60-G Bulldog
B++
Kills:882
V. Kills:198 443%
Deaths:56
KDR:15.750
Accuracy:47.319% B**
KPH:51.100 B+
VKPH:11.500 B++
M20 Basilisk
B+
Kills:218
V. Kills:108 200%
Deaths:36
KDR:6.056
Accuracy:35.576% C
KPH:19.400 C+
VKPH:9.600 B+
M12 Kobalt
C++
Kills:213
V. Kills:8 N/A
Deaths:11
KDR:19.364
Accuracy:16.253% C
KPH:67 C++
VKPH:2.500 C
M20 Basilisk
C+
Kills:110
V. Kills:58 186%
Deaths:20
KDR:5.500
Accuracy:35.150% C-
KPH:16.300 C--
VKPH:8.600 C+
G30 Walker
A
Kills:63
V. Kills:59 105%
Deaths:2
KDR:31.500
Accuracy:28.482% C+
KPH:16.200 C+
VKPH:15.100 A
G40-F Ranger
C+
Kills:51
V. Kills:38 131%
Deaths:4
KDR:12.750
Accuracy:28.525% C-
KPH:16.500 C
VKPH:12.300 C+
Kills:5,521 (0 + 5,521)
Deaths:336
KDR:16.432
VKDR:3.705
Vehicle Kills:1,245
Kill Difference:5,185
Playtime:111.704 hours
Usage:4%
Score:3.658m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:28.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,136
V. Kills:31 N/A
Deaths:355
KDR:3.200
Accuracy:47.705% B++
KPH:79.900 B**
VKPH:2.200 C**
M40 Fury-F
A++
Kills:1,001
V. Kills:194 N/A
Deaths:428
KDR:2.339
Accuracy:54.969% B+
KPH:52.300 A++
VKPH:10.100 B**
M20 Basilisk-F
A+
Kills:747
V. Kills:155 479%
Deaths:282
KDR:2.649
Accuracy:47.570% C+
KPH:49.700 A+
VKPH:10.300 B*
M12 Kobalt-F
B+
Kills:252
V. Kills:5 N/A
Deaths:124
KDR:2.032
Accuracy:24.558% B
KPH:40.700 B+
VKPH:0.800 C--
Kills:3,136 (3,136 + 0)
Deaths:1,189
KDR:2.638
VKDR:0.324
Vehicle Kills:385
Kill Difference:1,947
Playtime:54.600 hours
Usage:2%
Score:0.619m
Score/min:189
Driving Accuracy:24.558%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:206
V. Kills:14 N/A
Deaths:18
KDR:11.444
Accuracy:31.592% C--
KPH:79.200 C**
VKPH:5.400 C
Kills:206 (0 + 206)
Deaths:18
KDR:11.444
VKDR:0.778
Vehicle Kills:14
Kill Difference:188
Playtime:2.600 hours
Usage:0%
Score:0.031m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:31.592%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,3963,34226512.611B*10.9555.18%B**1.586%D41.1B*25.2A48481.4h6.3B+11.4B++
P525 Marauder-H 1,8851,81014412.569C+10.9133.765%CN/A130.2B+5.4C49313.9h5.8B+17.3B+
M40 Fury 2,0241,6889018.756A+17.1042.145%B*N/A63B*12.5B++62526.8h11.4B+27B++
TAR 1,5971,5892,0940.759C0.9021.146%C--14.223%D--17.5DN/A5490.7h13.2C++62.6C+
Tank Mine 2,5051,5162456.188A++4.5334.246%C++N/A134.2B+87.5B*177311.3h1.7B+4.9B*
Cycler TRV 1,5221,5151,8370.825C0.8319.78%D14.521%D-23.9CN/A7663.4h12.7B64.2C+
M40 Fury 1,6231,3686321.714A*20.0538.854%B1.389%C-77.3B**14.4B+89917.7h10B++25.7B++
LC3 Jaguar 1,3691,3581,4320.948C+0.7121.202%C--16.863%D22.6CN/A12160.1h13.1C++61.7C+
SABR-13 1,2951,2931,0311.254C+0.4124.597%C20.186%D30.9C+N/A9241.8h11.5C**46.6C++
HC1 Cougar 1,2921,2831,2381.036C+0.6221.551%D21.278%C+24.6C+N/A12352.2h12.2C++56.8C+
C-4 1,6491,2397451.663C*0.0025.458%C+N/A96.8B32C*118112.8h1.2B+4.7B+
Frag Grenade 1,2461,23511235N/A1,233.3457.173%A++N/A726.5B**6.5C37101.7h2.8B**4.9B**
SMG-46 Armistice 1,2421,2291,0931.124C++0.5424.575%C14.809%C28.5C+N/A14443.1h13.2B+53.6C**
T1 Cycler 1,1721,1679641.211C*0.4521.941%C+13.368%D*35.6B++N/A13832.8h12.6B++57.5B+
TRAC-5 1,1791,1661,0861.074B0.5922.634%C*16.981%C24.4BN/A14947.7h12.4B+54.7B+
TORQ-9 1,1711,1651,3060.892C0.7721.066%D13.305%D**27.1CN/A8543h14.6C*69.2C+
MSW-R 1,1691,1617571.534C+0.1319.599%D17.399%D-34.2C+N/A19233.9h12C++61.1C+
T5 AMC 1,1741,1601,0901.064C++0.6022.575%C+19.569%C+27C*N/A17343h14.5C++64.3C++
RAMS .50M 1,1631,1603133.706C*2.0540.757%B83.966%B++33C**N/A12035.1h1.9B++4.7B+
T16 Rhino 1,1691,1588231.407C*0.2518.634%C-23.402%C*30.1C+N/A12238.5h14.2C+76.1C+
TRS-12 Uppercut 1,1691,1581,6020.723C-0.9457.02%C+13.644%C18D-N/A4364.3h2.8C+4.9C++
TRAC-5 S 1,1771,1551,1521.003C++0.6621.853%C+17.489%C*22.2C++N/A12552.1h12.9C+58.8C++
FA1 Barrage 1,1671,1531,3500.854C+0.8145.378%B+12.402%D25.5C+N/A11345.2h4.5B+9.9B+
S12 Renegade 1,1671,1363553.2C**1.5447.705%B++4.665%C+80B**2.2C**23914.2h2.7B+5.7B++
LB00 Python AP 1,6511,1145420.63B++18.9762.476%B+N/A48.2C+23.2C*25723.1h4.2B6.7B++
T9 CARV-S 1,0801,0636491.638C*0.0222.548%C++22.672%C32.6CN/A9932.6h12.8C+56.9C*
Claymore 1,0551,0551318.053C**6.3946.725%A+N/A211AN/A8185h1.1B**2.4B**
M40 Fury-F 1,1951,0014282.339B++0.6854.969%B+N/A52.1A++10.1B**22119.2h7.8B+14.3B++
P2-120 HEAT 1,5259921476.748C++5.0955.053%A2.823%C+34.3B++18.4A*32428.9h9.1D16.5B
M60-G Bulldog 1,1139285417.185M+15.5345.7%B**1.832%D42.6B++8.5B++42721.8h6.1B++13.3B*
NS-11P 9249095811.565B+0.0924.103%C*18.372%C+28.1C+N/A10232.3h15.3C63.7C++
T7 Mini-Chaingun 9008927431.201C*0.4616.449%C+13.229%C+37C*N/A16724.1h14.6C**88.7C**
M60-G Bulldog 1,0808825615.75M14.0947.319%B**1.927%D51B+11.4B++59317.3h5.8B+12.2B*
G20 Vulcan-H 1,4768611734.977B3.3248.256%C++3.02%C++47.3C++33.8B++78418.2h90.5B+187.5B+
L100 Python AP 1,4518331077.785B+6.1361.752%B++2.521%C+31.4C+23.3B*39126.5h6.4C+10.4C*
Sticky Grenade 7817811781N/A779.3459.278%B*N/A1562AN/A70980.5h1.4B*2.3B*
M20 Basilisk-F 9027472822.649A++0.9947.57%C+1.606%C49.8A+10.3B*14215h25.1B++52.7B*
TX1 Repeater 7237238290.872C++0.7925.053%C++18.672%C24C+N/A9230.1h11.7B+46.8B+
E540 Halberd 1,1236876310.905B+9.2550.791%A2.183%D30.1B19.1B**41022.8h6.1C+12.1B+
T9 CARV 6736705501.218C++0.4421.284%B+15.522%D*28.8C+N/A20023.3h12.6B+59.1B+
T1A Unity 6446335241.208C+0.4521.406%D--16.588%D--25.4DN/A8424.9h14D-65.5D--
C75 Viper 8606215611.089A9.4348.954%B**N/A41.1B++15.8A++29715.1h11.4B23.2B*
PDW-16 Hailstorm 6065994381.368B+0.2928.224%B*18.197%B23.4CN/A7825.6h11.8B*41.6B++
NS Baron G5 6005924611.284C**0.3849.57%B+13.682%C+37.7C*N/A17315.7h4.3B+8.6C+
M3 Pounder HEG 6805513781.458C+0.2038.339%C+1.996%D20.3B4.8B*16727.1h17.4C+45.3C++
M3 Pounder HEG 6775383611.49C+0.1739.196%C+2.23%D20.4C*5.3B*16526.4h18C++45.9C*
Skyguard 8135153913.205S11.5528.804%C+N/A21.1B**12.2B++20024.4h90.4B++313.7B++
LC2 Lynx 5094955150.961C+0.7025.415%B+21.818%C+17.1C--N/A7528.9h17.1C67.1C++
MRC3 Mercy 4774712801.682C+0.0215.808%C+19.108%C26.6C+N/A11317.7h18.6C*118C*
L100 Python HESH 4794522915.586B+13.9347.302%C+3.097%A49.7C+3D*2439.1h2.6B*5.5B++
NS-44 Commissioner 4534515190.869C+0.7937.044%C++23.503%C*23.4CN/A8819.3h3.7C**10B
MR11 Gatekeeper 791434469.435B**7.7849.006%AN/A34.2B**28.1A47612.7h38.4B*78.3B**
T4 AMP 4274263261.307B0.3530.847%B+19.953%C++33.3C+N/A8912.8h11.9B*38.6B++
MANA Anti-Personnel Turret 3853792071.831N/A0.1717.624%UN/A3790U60U9774700.1h21.7T*122.9T*
M1 Heavy Cycler 3513492471.413C++0.2513.98%C+20.344%B+23C*N/A10515.2h16.9B+120.9C**
NS-AM7 Archer 5053316280.527C++1.1359.622%C++17.221%C+4.8C--2.5C+4068.9h19.6C++32.8C*
G30 Vulcan 505302437.023B+5.3639.254%B**1.987%D-36A24.2A5348.4h86.8B+221.1B*
T2 Striker 6582984790.622C++1.0452.844%C++N/A9C10.8C+20633.2h52.8C-99.9C+
L105 Zephyr 3332882810.286C+8.6346.958%B+N/A55.4C*8.7C+3125.2h5.3B+11.3B++
Chainblade 31427524,6100.011C1.6542.533%B**1.455%D-0.3C--N/A11033.1h3.5C--8.3B
M12 Kobalt-F 2572521242.032C++0.3724.558%B3.968%D--40.6B+N/A906.2h9.2B*37.5B*
TRAC-Shot 2522493030.822C0.8423.125%D15.261%D12.1D--N/A4820.5h11.8C+51.1C+
TX2 Emperor 2512492900.859C+0.8031.115%B+17.269%C-30.4C+N/A1408.2h9.7C+31C*
The Slasher 2542476,9720.035C1.6236.364%C*20.243%B**0.7CN/A2370.3h2.4C+6.7C+
M14 Banshee 2582451281.914C0.2524.209%D--N/A25.3D1.3D--1399.7h20.2B83.6C*
SOAS-20 2502451531.601C++0.0627.698%C+21.225%C+29.9CN/A1108.2h13.3C48.1C+
M20 Basilisk 326218366.056B**4.4035.576%C4.587%C--19.5C+9.6B+30311.2h91.2C*256.2C++
M12 Kobalt 2212131119.364B17.7016.253%C15.962%D66.6C++2.5C3773.2h15.8B+97.4B
MR11 Gatekeeper-H 406211326.594B+4.9357.607%B+N/A40.6B++37.5B*5395.2h46B++79.8B++
TAS-16 Blackjack 2092082090.995C+0.6662.672%C*8.654%D*40C+N/A2185.2h2.2B+3.5B+
CAS 14-E 2202061811.444C+9.7831.592%C--N/A79.2C**5.4C1962.6h28.5C**90.1C*
TS2 Inquisitor 2032022110.957C+0.7029.797%C*13.366%D--30.6CN/A786.6h9.7C**32.7B+
NS Decimator 3301971691.166C++0.4961.835%C++2.03%C+24D16.2C+4128.2h6.4D--10.4D
M12 Kobalt 207194824.25C+22.5921.159%C+17.01%C+84.3C5.7C+2092.3h17.7C++83.5C++
Spear Anti-Vehicle Phalanx Turret 279192238.348C*6.6952.949%B**5.729%B*58.2A26.4B+6893.3h6.6B+12.5B*
MANA Anti-Vehicle Turret 3081881271.48C+0.1855.893%C*5.851%B*34.8C++22.2C7155.4h9.3C*16.7B
M77-B 181180523.462B**1.8044.245%B**76.667%C++36B++N/A2175h2.1B+4.6B*
ML-7 2981783610.493C1.1761.861%B+1.685%D15D10.1C41511.9h8.3D13.4C+
NS-7 PDW 1791771531.157C**0.5023.502%C18.079%C+29C++N/A2146.1h14.4C*61.1C*
TS4 Haymaker 1751741351.289C++0.3744.773%C*8.046%D**31.6C+N/A1395.5h4.1B+9.1B+
T32 Bull 172171832.06B+0.4018.181%D--26.316%C*28C--N/A1676.1h14.7D80.7D
E540 Halberd-H 270168305.6C3.9464.168%B*N/A44.2C+26.8B+8423.8h6.5C+10.1C**
AMR-66 1621541281.203C**0.4633.399%B**25.974%C++20.3C+1.1A1437.6h10C+29.9B+
M40 Fury 179149529.8B*28.1449.307%C+N/A114.6B*23.1B+4011.3h10B+20.3B+
P525 Marauder 148140435A33.3426.59%B*1.429%C107.7A6.2B**3251.3h5.6B+21B++
M20 Basilisk 191138915.333B*13.6740.795%D*11.594%M++43.1C+16.6C--3233.2h78.1B++191.4B+
MRC3 Mercy 122121611.984C+0.3217.526%C++17.355%D29.5C++N/A1884.1h21.7C123.7C++
M20 Basilisk 168110205.5B**3.8435.15%C-4.545%C-16.4C--8.7C+2976.7h113.1C321.7C
C-4 ARX 12186451.911C+0.250.482%T*N/A71.7D-29.2C4761.2h0M**4.8C+
Hellfire Rocket Pods 9882711.714B+10.0550.576%C**2.439%A**91.1C*17.8B+13140.9h19.3C*38.1B+
Hunter QCX 85751630.46C1.2013.342%F-32%B+7.4D1C3610.2h5.8C*43.2D
NSX-P Tanto 7675581.293B+0.3725.367%C+20%D-17C--N/A484.4h12.7B+50B+
NS Annihilator 10966242.75S1.0983.384%B++N/A19.4A*12.6A+3793.4h8.3A9.9A
G30 Walker 12263231.5U29.8428.482%C+1.587%D*16.2C+15.1A3963.9h241.5D847.8C
M18 Needler 119611200.508C1.1526.288%D--6.557%M+4.7D4.5D16213h185.1C+704.3C--
AP30 Shredder 13256105.6C+3.9426.935%DN/A13.3D--18.1C+4334.2h178.9F-664.4F--
TRAP-M1 5454361.5C+0.1628.807%C+42.593%A*21.6DN/A772.5h10.3C+35.9C+
TMG-50 5454321.688B+0.0316.417%D-27.778%B+18.6DN/A4382.9h11.4C*69.1C+
G40-F Ranger 8951412.75A+11.0928.525%C-N/A16.5C12.3C+1993.1h128.2C++449.5C++
P2-120 HESH 6350412.5C+10.8459.903%A*N/A50C+13B++10391h5C+8.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon384,0933.9h
Anti-Vehicle MANA Turret111,3342.1h
Nano-Armor Kit1,4421,642,384125.3h
Repair Module0570.2h
AE Medical Applicator7326,0352.1h
AE Nano-Armor Kit404730,40060.9h
Cortium Silo0520.1h
Nanite Revive Grenade01,6670.5h
Medical Applicator2,114580,75365.6h
Spitfire Auto-Turret191,5521.7h
Motion Spotter253,0093h
Rampart Wall0520.3h
Welding Device04,5790.3h
Shield Recharging Field723,3492.1h
Recon Detection Device2840.3h
Ammunition Package1195,7364.7h
Medical Kit3783,4088.3h
Anti-Infantry MANA Turret181,0751.5h
Snowman Soldier11120.1h
WLT-Howler Mining Laser11074,87525h

Check the help document for the dictionary if you want to learn more about words used here.


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