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Legate Founder HirPeng[UPST] HirPeng
VS BR 72

KDR: 1.9

Score: 35.9m

Last Seen: May 4th, 2019 12:58 AM
- OFFLINE - 631.2 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald
Level Progress (to 73): 22%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Ghost Sirius SX12 Eridani SX5 Serpent VE92 Terminus VX-9 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,949,058 MLG Score: 1558
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.655%21.958%67338117639,0152.13875-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%1.85A++0.168C++-0.615DHEAD ++ (~6.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+8.90.374C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.893%2.007%213412101,3457255581.85262241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.728%-0.47D0.386C**-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.50.136C++45.90.134C++93.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.104%2.801%242712072,53516905591.5453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.842%0.497B+0.155C++0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.30.739B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.739%3.768%1471112031,67211867631.40978219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.007%-0.597D-0.168C0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.768B++8.20.794B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.683%80.36%147512094,002173022.31196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.483%1.759A++0.863B*0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.60.489B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.202%11.164%147412102,7591252112.20192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.006%0.47B+-0.685D0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+30.385C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.9m258.2%632 (37.9k)523 (31.4k)1.9027363,61233,4322.0332672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214233323.889%20.473%48902:0324

8% Combat Medic30% Engineer20% Heavy Assault21% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 1:26 AMApr 9th, 2019 11:37 PMMay 4th, 2019 6:55 AM (107d) (PST)May 3rd, 2019 10:20 PM (107d) (PST)May 3rd, 2019 8:58 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7432864570.9270.4870.1902.5190.0491558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,55517,15927,396562911151331,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1143.8h/47.7d 4,364 13,023 13,981 172.9k 1,620 3,320 3,331 51m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:4,548
Deaths:1,354
KDR:3.359
Accuracy:29.371% B++
HSR:33.377% C**
SVA-88
A+
Kills:3,489
Deaths:1,234
KDR:2.827
Accuracy:31.181% A+
HSR:31.614% B*
NS-15M1
B**
Kills:1,582
Deaths:801
KDR:1.975
Accuracy:28.956% B**
HSR:24.083% C*
Orion VS54
A+
Kills:1,451
Deaths:842
KDR:1.723
Accuracy:28.153% A+
HSR:19.504% D
Pulsar LSW
B**
Kills:1,268
Deaths:561
KDR:2.260
Accuracy:28.720% B**
HSR:17.429% D-
Flare VE6
B*
Kills:1,171
Deaths:809
KDR:1.447
Accuracy:27.165% B*
HSR:13.407% F
VX29 Polaris
B*
Kills:162
Deaths:53
KDR:3.057
Accuracy:28.185% B*
HSR:20.370% C
Kills:13,671
Deaths (as Heavy Assault):5,654
Deaths (to Heavy Assaults):9,775
KDR:2.41793
Kill Difference:8,017
Playtime:225.609 hours
Usage:20%
Score:7.188m
Score/min:531
Accuracy (listed only):28.819%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:2,162
Deaths:1,416
KDR:1.527
Accuracy:30.755% A
HSR:10.592% D*
Eridani SX5
B**
Kills:1,974
Deaths:1,428
KDR:1.382
Accuracy:32.426% B**
HSR:13.425% D-
Terminus VX-9
B++
Kills:1,644
Deaths:807
KDR:2.037
Accuracy:29.432% B++
HSR:20.499% D
NS-7 PDW
B**
Kills:1,453
Deaths:942
KDR:1.542
Accuracy:30.653% B**
HSR:10.805% D*
MKV Suppressed
A+
Kills:1,180
Deaths:890
KDR:1.326
Accuracy:32.979% A+
HSR:12.712% D--
NS-11A
A++
Kills:1,178
Deaths:591
KDR:1.993
Accuracy:32.710% A++
HSR:26.825% B++
Corvus VA55
A*
Kills:1,173
Deaths:462
KDR:2.539
Accuracy:34.357% A*
HSR:27.792% B++
CME
A++
Kills:1,167
Deaths:456
KDR:2.559
Accuracy:34.986% A++
HSR:29.734% B**
Nova
C+
Kills:1,163
Deaths:930
KDR:1.251
Accuracy:44.943% C+
HSR:8.512% D**
H-V45
A+
Kills:1,157
Deaths:613
KDR:1.887
Accuracy:31.484% A+
HSR:23.596% B
Deimos VA29
B**
Kills:968
Deaths:528
KDR:1.833
Accuracy:72.895% B**
HSR:14.360% C
Skorpios
C+
Kills:542
Deaths:325
KDR:1.668
Accuracy:27.095% C+
HSR:13.838% D--
Pandora VX25
C-
Kills:443
Deaths:190
KDR:2.332
Accuracy:35.099% C-
HSR:11.738% D-
NS Baron G5
C+
Kills:260
Deaths:222
KDR:1.171
Accuracy:44.044% C+
HSR:10% D--
Thanatos VE70
A
Kills:185
Deaths:153
KDR:1.209
Accuracy:51.398% A
HSR:9.730% D*
Equinox VE2 Burst
A+
Kills:166
Deaths:68
KDR:2.441
Accuracy:34.232% A
HSR:42.169% A+
NS-11P
B*
Kills:108
Deaths:62
KDR:1.742
Accuracy:26.924% B*
HSR:25% B*
Kills:16,923
Deaths (as Combat Medic):10,083
Deaths (to Combat Medics):4,178
KDR:1.67837
Kill Difference:6,840
Playtime:93.638 hours
Usage:8%
Score:3.002m
Score/min:534
Accuracy (listed only):36.848%
HSR (listed only):18.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:2,162
Deaths:1,416
KDR:1.527
Accuracy:30.755% A
HSR:10.592% D*
Eridani SX5
B**
Kills:1,974
Deaths:1,428
KDR:1.382
Accuracy:32.426% B**
HSR:13.425% D-
Serpent VE92
A+
Kills:1,767
Deaths:1,047
KDR:1.688
Accuracy:30.690% A+
HSR:16.808% D
VX6-7
B**
Kills:1,534
Deaths:700
KDR:2.191
Accuracy:29.623% B**
HSR:20.600% C+
Pulsar C
B++
Kills:1,474
Deaths:801
KDR:1.840
Accuracy:28.244% B++
HSR:24.423% C*
NS-7 PDW
B**
Kills:1,453
Deaths:942
KDR:1.542
Accuracy:30.653% B**
HSR:10.805% D*
Zenith VX-5
B++
Kills:1,269
Deaths:670
KDR:1.894
Accuracy:29.108% B++
HSR:16.391% D-
MKV Suppressed
A+
Kills:1,180
Deaths:890
KDR:1.326
Accuracy:32.979% A+
HSR:12.712% D--
Solstice SF
B*
Kills:1,179
Deaths:1,097
KDR:1.075
Accuracy:28.588% B*
HSR:12.977% D
Nova
C+
Kills:1,163
Deaths:930
KDR:1.251
Accuracy:44.943% C+
HSR:8.512% D**
Deimos VA29
B**
Kills:968
Deaths:528
KDR:1.833
Accuracy:72.895% B**
HSR:14.360% C
Eclipse VE3A
B**
Kills:561
Deaths:241
KDR:2.328
Accuracy:32.071% B**
HSR:21.212% C*
Skorpios
C+
Kills:542
Deaths:325
KDR:1.668
Accuracy:27.095% C+
HSR:13.838% D--
Pandora VX25
C-
Kills:443
Deaths:190
KDR:2.332
Accuracy:35.099% C-
HSR:11.738% D-
NS-11C
A
Kills:400
Deaths:293
KDR:1.365
Accuracy:30.319% A
HSR:11.750% D*
Solstice Burst
A
Kills:341
Deaths:153
KDR:2.229
Accuracy:33.504% A
HSR:33.431% A
Solstice VE3
A+
Kills:279
Deaths:159
KDR:1.755
Accuracy:30.963% A+
HSR:13.979% D--
NS Baron G5
C+
Kills:260
Deaths:222
KDR:1.171
Accuracy:44.044% C+
HSR:10% D--
Thanatos VE70
A
Kills:185
Deaths:153
KDR:1.209
Accuracy:51.398% A
HSR:9.730% D*
NSX-P Tanto
A+
Kills:86
Deaths:23
KDR:3.739
Accuracy:33.812% A+
HSR:30.233% B++
Kills:19,220
Deaths (as Light Assault):12,208
Deaths (to Light Assaults):5,838
KDR:1.57438
Kill Difference:7,012
Playtime:199.060 hours
Usage:17%
Score:5.874m
Score/min:492
Accuracy (listed only):35.460%
HSR (listed only):15.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,767
Deaths:1,047
KDR:1.688
Accuracy:30.690% A+
HSR:16.808% D
VX6-7
B**
Kills:1,534
Deaths:700
KDR:2.191
Accuracy:29.623% B**
HSR:20.600% C+
Pulsar C
B++
Kills:1,474
Deaths:801
KDR:1.840
Accuracy:28.244% B++
HSR:24.423% C*
Zenith VX-5
B++
Kills:1,269
Deaths:670
KDR:1.894
Accuracy:29.108% B++
HSR:16.391% D-
Solstice SF
B*
Kills:1,179
Deaths:1,097
KDR:1.075
Accuracy:28.588% B*
HSR:12.977% D
Nova
C+
Kills:1,163
Deaths:930
KDR:1.251
Accuracy:44.943% C+
HSR:8.512% D**
Deimos VA29
B**
Kills:968
Deaths:528
KDR:1.833
Accuracy:72.895% B**
HSR:14.360% C
Eclipse VE3A
B**
Kills:561
Deaths:241
KDR:2.328
Accuracy:32.071% B**
HSR:21.212% C*
Pandora VX25
C-
Kills:443
Deaths:190
KDR:2.332
Accuracy:35.099% C-
HSR:11.738% D-
Eidolon VE33
A
Kills:426
Deaths:299
KDR:1.425
Accuracy:35.748% A
HSR:23.239% C
NS-11C
A
Kills:400
Deaths:293
KDR:1.365
Accuracy:30.319% A
HSR:11.750% D*
Solstice Burst
A
Kills:341
Deaths:153
KDR:2.229
Accuracy:33.504% A
HSR:33.431% A
Solstice VE3
A+
Kills:279
Deaths:159
KDR:1.755
Accuracy:30.963% A+
HSR:13.979% D--
NS Baron G5
C+
Kills:260
Deaths:222
KDR:1.171
Accuracy:44.044% C+
HSR:10% D--
VE-LR Obelisk
A*
Kills:230
Deaths:56
KDR:4.107
Accuracy:46.617% A*
HSR:44.348% A+
Thanatos VE70
A
Kills:185
Deaths:153
KDR:1.209
Accuracy:51.398% A
HSR:9.730% D*
NSX-P Tanto
A+
Kills:86
Deaths:23
KDR:3.739
Accuracy:33.812% A+
HSR:30.233% B++
Kills:12,565
Deaths (as Engineer):7,562
Deaths (to Engineers):6,850
KDR:1.6616
Kill Difference:5,003
Playtime:347.239 hours
Usage:30%
Score:13.398m
Score/min:643
Accuracy (listed only):37.510%
HSR (listed only):19.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,141
Deaths:783
KDR:4.011
Accuracy:48.020% A
HSR:80.739% B**
Sirius SX12
A
Kills:2,162
Deaths:1,416
KDR:1.527
Accuracy:30.755% A
HSR:10.592% D*
Eridani SX5
B**
Kills:1,974
Deaths:1,428
KDR:1.382
Accuracy:32.426% B**
HSR:13.425% D-
NS-44 Commissioner
B**
Kills:1,468
Deaths:1,438
KDR:1.021
Accuracy:44.594% B**
HSR:18.461% C--
NS-7 PDW
B**
Kills:1,453
Deaths:942
KDR:1.542
Accuracy:30.653% B**
HSR:10.805% D*
MKV Suppressed
A+
Kills:1,180
Deaths:890
KDR:1.326
Accuracy:32.979% A+
HSR:12.712% D--
NS-30 Vandal
B+
Kills:689
Deaths:491
KDR:1.403
Accuracy:35.814% B+
HSR:17.562% D*
Skorpios
C+
Kills:542
Deaths:325
KDR:1.668
Accuracy:27.095% C+
HSR:13.838% D--
Parallax VX3
B+
Kills:516
Deaths:281
KDR:1.836
Accuracy:41.803% B+
HSR:77.326% C+
Artemis VX26
B++
Kills:370
Deaths:275
KDR:1.345
Accuracy:30.719% B++
HSR:17.568% D
Nyx VX31
B*
Kills:184
Deaths:92
KDR:2
Accuracy:38.992% B*
HSR:18.478% D*
NS-357 Underboss
C
Kills:163
Deaths:184
KDR:0.886
Accuracy:34.155% C
HSR:11.043% D*
V10
B+
Kills:161
Deaths:99
KDR:1.626
Accuracy:40% C+
HSR:82.609% B+
XM98
A+
Kills:117
Deaths:77
KDR:1.519
Accuracy:46.906% A+
HSR:71.795% C
Beamer VS3
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:26.233% C+
HSR:21.622% C+
NS-45 Pilot
B*
Kills:68
Deaths:34
KDR:2
Accuracy:36.731% B*
HSR:30.882% B+
NSX Daimyo
A++
Kills:67
Deaths:24
KDR:2.792
Accuracy:52.349% A++
HSR:95.522% B+
NS-44L Blackhand
B**
Kills:57
Deaths:36
KDR:1.583
Accuracy:51.989% B**
HSR:45.614% C**
Phantom VA23
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:38.556% N/A
HSR:18% N/A
Kills:14,436
Deaths (as Infiltrator):8,929
Deaths (to Infiltrators):4,243
KDR:1.61675
Kill Difference:5,507
Playtime:236.487 hours
Usage:21%
Score:5.275m
Score/min:372
Accuracy (listed only):37.935%
HSR (listed only):35.189%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:607
Deaths:274
KDR:2.215
Accuracy:21.761% B**
HSR:17.792% C
Quasar VM1
B
Kills:462
Deaths:216
KDR:2.139
Accuracy:17.468% B
HSR:14.069% D--
Blueshift VM5
A
Kills:285
Deaths:98
KDR:2.908
Accuracy:25.485% A
HSR:18.246% D
Blueshift VM5
A
Kills:276
Deaths:98
KDR:2.816
Accuracy:25.623% A
HSR:19.565% C
Cosmos VM3
B**
Kills:208
Deaths:101
KDR:2.059
Accuracy:22.299% B**
HSR:20.192% C*
Comet VM2
B
Kills:184
Deaths:194
KDR:0.948
Accuracy:36.756% D
HSR:4.891% B
Comet VM2
C++
Kills:153
Deaths:153
KDR:1
Accuracy:37.322% D-
HSR:4.575% C++
Kills:2,175
Deaths (as MAX Suit):567
Deaths (to MAX Suits):2,182
KDR:3.83598
Kill Difference:1,608
Playtime:33.228 hours
Usage:3%
Score:1.134m
Score/min:569
Accuracy (listed only):26.674%
HSR (listed only):14.190%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:555
V. Kills:95 N/A
Deaths:52
KDR:10.673
Accuracy:53.728% C*
KPH:138.500 B**
VKPH:23.700 B+
Light PPA
B+
Kills:354
V. Kills:16 N/A
Deaths:85
KDR:4.165
Accuracy:42.531% C*
KPH:59.800 B+
VKPH:2.700 C
Saron Laser Cannon
C
Kills:266
V. Kills:250 106%
Deaths:392
KDR:0.679
Accuracy:31.284% C+
KPH:8.100 C--
VKPH:7.600 C
Maelstrom Turbo Laser
C
Kills:170
V. Kills:154 110%
Deaths:207
KDR:0.821
Accuracy:28.762% C
KPH:9.100 C-
VKPH:8.300 C
Kills:1,345 (790 + 0)
Deaths:736
KDR:1.827
VKDR:0.700
Vehicle Kills:515
Kill Difference:609
Playtime:61.288 hours
Usage:5%
Score:1.036m
Score/min:282
Piloting Accuracy:28.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:149
V. Kills:16 N/A
Deaths:25
KDR:5.960
Accuracy:35.033% D-
KPH:57.200 B
VKPH:6.100 C--
C150 Dalton
B+
Kills:110
V. Kills:66 164%
Deaths:43
KDR:2.558
Accuracy:42.179% B+
KPH:21 D
VKPH:12.600 D-
CAS30 Tank Buster
N/A
Kills:50
V. Kills:39 125%
Deaths:97
KDR:0.515
Accuracy:37.292% N/A
KPH:4.600 N/A
VKPH:3.600 N/A
Kills:309 (50 + 259)
Deaths:165
KDR:1.873
VKDR:0.733
Vehicle Kills:121
Kill Difference:144
Playtime:18.709 hours
Usage:2%
Score:0.321m
Score/min:286
Piloting Accuracy:37.292%
Gunner Accuracy:42.179%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:362
V. Kills:39 N/A
Deaths:18
KDR:20.111
Accuracy:60.837% A
KPH:123.900 M++
VKPH:13.300 A
C75 Viper
B*
Kills:327
V. Kills:49 N/A
Deaths:53
KDR:6.170
Accuracy:31.959% D-
KPH:45.700 B*
VKPH:6.900 C
L100 Python HEAT
B++
Kills:266
V. Kills:60 436%
Deaths:34
KDR:7.824
Accuracy:48.846% C
KPH:39.600 B++
VKPH:8.900 D
L100 Python AP
B*
Kills:223
V. Kills:89 248%
Deaths:32
KDR:6.969
Accuracy:49.835% D
KPH:43.100 B*
VKPH:17.200 C+
Kills:1,178 (1,178 + 0)
Deaths:137
KDR:8.599
VKDR:1.730
Vehicle Kills:237
Kill Difference:1,041
Playtime:21.965 hours
Usage:2%
Score:0.567m
Score/min:430
Driving Accuracy:49.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:599
V. Kills:80 N/A
Deaths:44
KDR:13.614
Accuracy:60.242% B**
KPH:79.200 A++
VKPH:10.600 B++
Supernova FPC
B*
Kills:422
V. Kills:188 223%
Deaths:88
KDR:4.795
Accuracy:50.432% C
KPH:34.300 B*
VKPH:15.300 C+
Supernova PC
M++
Kills:336
V. Kills:45 N/A
Deaths:40
KDR:8.400
Accuracy:54.398% B+
KPH:56.900 M++
VKPH:7.600 C
Proton II PPA
B++
Kills:205
V. Kills:5 N/A
Deaths:11
KDR:18.636
Accuracy:24.273% C+
KPH:75.900 B++
VKPH:1.900 D-
Saron HRB
A
Kills:184
V. Kills:105 174%
Deaths:28
KDR:6.571
Accuracy:38.892% D
KPH:38.100 A
VKPH:21.700 B++
E540 Halberd
C+
Kills:95
V. Kills:43 216%
Deaths:18
KDR:5.278
Accuracy:47.220% C+
KPH:28 C
VKPH:12.700 D
Kills:1,841 (1,357 + 484)
Deaths:229
KDR:8.039
VKDR:2.035
Vehicle Kills:466
Kill Difference:1,612
Playtime:36.707 hours
Usage:3%
Score:1.291m
Score/min:586
Driving Accuracy:54.398%
Gunner Accuracy:47.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:242
V. Kills:221 109%
Deaths:56
KDR:4.321
Accuracy:59.833% B+
KPH:34.700 C+
VKPH:31.700 B*
Proton II PPA-H
A**
Kills:184
V. Kills:4 N/A
Deaths:10
KDR:18.400
Accuracy:38.521% C++
KPH:196.200 A**
VKPH:4.300 D
E540 Halberd-H
A*
Kills:159
V. Kills:57 274%
Deaths:11
KDR:14.455
Accuracy:61.007% B+
KPH:91 A*
VKPH:32.600 A
Kills:585 (0 + 585)
Deaths:77
KDR:7.597
VKDR:3.662
Vehicle Kills:282
Kill Difference:508
Playtime:9.663 hours
Usage:1%
Score:0.385m
Score/min:664
Driving Accuracy:N/A%
Gunner Accuracy:61.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:250
V. Kills:53 463%
Deaths:23
KDR:10.870
Accuracy:49.070% A+
KPH:49.500 A
VKPH:10.500 B**
M12 Kobalt
A*
Kills:184
V. Kills:2 N/A
Deaths:9
KDR:20.444
Accuracy:16.605% C
KPH:141.400 A*
VKPH:1.500 D-
M60-G Bulldog
B**
Kills:172
V. Kills:40 420%
Deaths:21
KDR:8.190
Accuracy:45.553% B++
KPH:61.100 B**
VKPH:14.200 B**
M40 Fury
B+
Kills:129
V. Kills:33 379%
Deaths:12
KDR:10.750
Accuracy:43.630% B*
KPH:45.700 C+
VKPH:11.700 B+
M40 Fury
B+
Kills:75
V. Kills:17 417%
Deaths:15
KDR:5
Accuracy:37.027% C+
KPH:67.100 B+
VKPH:15.200 B+
M12 Kobalt
B**
Kills:54
V. Kills:3 N/A
Deaths:1
KDR:54
Accuracy:15.538% C-
KPH:106.800 B**
VKPH:5.900 B**
Kills:864 (0 + 864)
Deaths:81
KDR:10.667
VKDR:1.827
Vehicle Kills:148
Kill Difference:783
Playtime:13.610 hours
Usage:1%
Score:0.596m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:15.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:228
V. Kills:2 N/A
Deaths:90
KDR:2.533
Accuracy:41.654% C+
KPH:85 B**
VKPH:0.700 D--
M40 Fury-F
A++
Kills:149
V. Kills:43 339%
Deaths:116
KDR:1.284
Accuracy:57.029% B++
KPH:50.200 A++
VKPH:14.500 A++
Kills:377 (377 + 0)
Deaths:206
KDR:1.830
VKDR:0.218
Vehicle Kills:45
Kill Difference:171
Playtime:5.652 hours
Usage:0%
Score:0.099m
Score/min:293
Driving Accuracy:57.029%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:31.473% C
KPH:109.400 B**
VKPH:5.700 C+
Kills:58 (0 + 58)
Deaths:4
KDR:14.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:54
Playtime:0.531 hours
Usage:0%
Score:0.008m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:31.473%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,5614,5481,3543.359C*1.4629.371%B++33.377%C**130.7A++N/A39834.8h8.5A29.1B*
SVA-88 3,5003,4891,2342.827B+0.9231.181%A+31.614%B*114.8A**N/A38330.4h9B**28.9B*
Ghost 3,1423,1417834.011B+2.1148.02%A80.739%B**119.4M*N/A35426.3h1.6B**3.3B**
Sirius SX12 2,1672,1621,4161.527B+0.3830.755%A10.592%D*58A+N/A25137.3h10.7B**34.9B*
Eridani SX5 1,9781,9741,4281.382C*0.5232.426%B**13.425%D-44.2BN/A14044.7h9.1B*27.9B++
Serpent VE92 1,7691,7671,0471.688B+0.2130.69%A+16.808%D68.8A++N/A32425.7h9.5B**31B*
Terminus VX-9 1,6491,6448072.037C**0.1329.432%B++20.499%D71.8AN/A32522.9h9.4B**31.9B*
NS-15M1 1,5831,5828011.975B+0.0728.956%B**24.083%C*72.9B**N/A33921.7h9.2A31.6B*
VX6-7 1,5381,5347002.191B++0.2929.623%B**20.6%C+87.2A++N/A27217.6h9.3B*31.3B*
Pulsar C 1,4761,4748011.84B0.0628.244%B++24.423%C*43.1B+N/A17934.2h8.9B*31.5B++
NS-44 Commissioner 1,4711,4681,4381.021C++0.8844.594%B**18.461%C--68.6AN/A24121.4h3B*6.7B*
NS-7 PDW 1,4541,4539421.542B++0.3630.653%B**10.805%D*59.8A++N/A29824.3h10.2B**33.4B*
Orion VS54 1,4521,4518421.723C*0.1828.153%A+19.504%D59.5B**N/A40224.4h9.2B**32.7B
C-4 1,7251,4315712.506B*0.6023.673%CN/A172.4A*35.4B+14348.3h1.1B*4.6B+
Zenith VX-5 1,2721,2696701.894B++0.0129.108%B++16.391%D-68.6A+N/A26218.5h10B**34.3B*
Pulsar LSW 1,2701,2685612.26B++0.3628.72%B**17.429%D-93.9A++N/A41913.5h9B**31.4B*
MKV Suppressed 1,1811,1808901.326B0.5832.979%A+12.712%D--51.5B*N/A22022.9h10.7B*32.6B++
Solstice SF 1,1821,1791,0971.075C++0.8328.588%B*12.977%D33.3B*N/A17635.4h9.4B+32.8B++
NS-11A 1,1871,1785911.993B+0.0932.71%A++26.825%B++77.5A*N/A28015.2h10A30.6B**
Corvus VA55 1,1761,1734622.539A++0.6434.357%A*27.792%B++99.4M**N/A26511.8h8.3A+24.1A
Flare VE6 1,1721,1718091.447C++0.4627.165%B*13.407%F59.1B+N/A25619.8h8.4B*30.9B++
CME 1,1761,1674562.559A0.6634.986%A++29.734%B**106.1M*N/A31911h10.2B**29.3B**
Nova 1,1631,1639301.251C+0.6544.943%C+8.512%D**46.2B+N/A23725.2h3.6B++8.1B+
H-V45 1,1611,1576131.887C**0.0231.484%A+23.596%B60.9AN/A20519h9.7A30.7B**
Deimos VA29 9779685281.833B+0.0772.895%B**14.36%C103A*1B3449.4h1.9B*2.6B++
Force-Blade 78976625,2000.03C*1.8730.573%C+N/A1.1B+N/A5670.7h2B+6.6B+
NS-30 Vandal 6926894911.403C+0.5035.814%B+17.562%D*55.6B++N/A19912.4h4.7B*13B++
Cosmos VM3 6116072742.215C*0.3121.761%B**17.792%C52.3A+N/A28511.6h11.2B**51.5B*
Supernova VPC 6795994413.614C++11.7160.242%B**N/A78.8A++10.5B++4717.6h2.4B**4B**
NS Decimator 7655864191.399B+0.5060.568%C+1.024%D-52.3B**16C+44911.2h3.6B*5.9B++
Eclipse VE3A 5625612412.328B+0.4332.071%B**21.212%C*96.7A*N/A2715.8h9.9B*30.9B**
Dual Photon Pods 6505555210.673B++8.7753.728%C*2.162%A138.8B**23.8B+10614h16B*29.8B++
Skorpios 5425423251.668C++0.2327.095%C+13.838%D--61.6B++N/A2208.8h9.8B++36.3B+
Sticky Grenade 5375311531N/A529.1053.416%C++N/A1062C*12C+55400.5h1.7B+3.2B+
Parallax VX3 5175162811.836C0.0741.803%B+77.326%C+47.3B**N/A19210.9h1.7B**4.1B++
Heartstring 4774765690.837C1.0741.74%C+26.261%C+31.7B+N/A10315h2.5B6B+
Frag Grenade 4664631463N/A461.1044.67%C+N/A514.4C++3.3D28060.9h3B++6.8B+
Quasar VM1 4634622162.139B+0.2417.468%B14.069%D--39.5AN/A18711.7h12.6B*72.4B+
Pandora VX25 4444431902.332B*0.4335.099%C-11.738%D-77.7A+N/A2675.7h3.2B**9.2B+
Eidolon VE33 4284262991.425C**0.4835.748%A23.239%C37.7B++N/A15911.3h6.7B*18.7B*
Supernova FPC 610422884.795C+2.8950.432%C7.109%M++34.3B*15.3C+57312.3h3.5B**6.9B**
NS-11C 4014002931.365B+0.5430.319%A11.75%D*42.1B++N/A1759.5h10.8B*35.7B*
Lasher X2 3763734740.787C1.1223.785%C1.609%D*30.6C+N/A14312.2h16B*67.3B+
Artemis VX26 3703702751.345C+0.5630.719%B++17.568%D42.5B+N/A1658.7h9.6B**31.2B*
L100 Python HESH 4013621820.111B*18.2160.837%A1.381%C+124.8M++13.4A5232.9h2.2B++3.7B**
Light PPA 370354854.165C+2.2642.531%C*1.13%C+60B+2.7C2955.9h9.4B+22B+
Solstice Burst 3423411532.229B+0.3333.504%A33.431%A62B*N/A2095.5h9.8B**29.3B*
Supernova PC 381336408.4B+6.5054.398%B+2.381%C++56.9M++7.6C7635.9h2.5A++4.6A+
C75 Viper 376327536.17B+4.2731.959%D-N/A46.1B*6.9C3437.1h6.2A19.5B*
Proximity Mine 301300953.158C+1.2653.274%AN/A187.5AN/A10961.6h1.6B*3A
Blueshift VM5 286285982.908C*1.0125.485%A18.246%D67.9A*N/A3474.2h11.9A46.7B**
Solstice VE3 2792791591.755A+0.1530.963%A+13.979%D--73.4M++N/A7683.8h9.2A29.7B+
Blueshift VM5 277276982.816C*0.9125.623%A19.565%C65.7A++N/A3294.2h12.3B**48.1B*
Saron Laser Cannon 5162663920.679C1.2231.284%C+2.632%B8.1C--7.6C19932.7h119.1C**380.8B
L100 Python HEAT 326266347.824B*5.9248.846%C3.759%B*39.7B++9D4106.7h2.9A+6A
NS Baron G5 2602602221.171C++0.7344.044%C+10%D--46.4B+N/A2245.6h3.7B*8.3C+
M60-G Bulldog 3032502310.87A++8.9749.07%A+3.6%B+50A10.6A5985h6.8B+13.8B*
Saron HRB-H 463242564.321C+2.4259.833%B+N/A34.6C+31.6B*5727h25.4C++42.5C**
VE-LR Obelisk 230230564.107A+2.2046.617%A*44.348%A+164.3SN/A5281.4h4A8.7A
S12 Renegade 230228902.533C+0.6341.654%C+3.07%D84.4B**N/A2702.7h2.4B**5.7B++
L100 Python AP 312223326.969B+5.0749.835%D4.933%A42.9B*17.1C+5245.2h4.1B*8.1B++
Tank Mine 3652171012.149C0.2527.932%C-N/A120.6C**82.2B++28561.8h1.4B*5.1B++
Cosmos VM3 2092081012.059C*0.1622.299%B**20.192%C*57.8A++N/A4643.6h10.9B**48.9B+
Proton II PPA 2102051118.636C**16.7324.273%C+2.439%B+75.9B++1.9D-6072.7h7B*28.7B++
Thanatos VE70 1861851531.209B0.6951.398%A9.73%D*37B+N/A2475h4.2B+8.1B*
M12 Kobalt 186184920.444B*18.5416.605%C13.044%D*141.5A*1.5D-6531.3h12.6A75.9B+
Saron HRB 289184286.571C**4.6738.892%DN/A38.3A21.9B++6524.8h14.7B**37.7B*
Proton II PPA-H 1881841018.4B+16.5038.521%C++2.174%B+204.4M4.4C--11610.9h6.8B**17.7B*
Comet VM2 2391841940.948C++0.9536.756%D4.891%B13.5B+4C+13613.6h18.3B+49.8C**
Nyx VX31 184184922C+0.1038.992%B*18.478%D*61.3B*N/A2143h4.2B**10.8B*
M60-G Bulldog 212172218.19B*6.2945.553%B++N/A61.4B**14.3B**10002.8h5.9B+12.9B*
Maelstrom Turbo Laser 3241702070.821C1.0828.762%C2.353%C+9.1C-8.3C25518.6h105C++365C++
Equinox VE2 Burst 168166682.441B0.5434.232%A42.169%A+118.6A**1.4A+5171.4h9.9B**29.1B**
NS-357 Underboss 1631631840.886C+1.0234.155%C11.043%D*46.6C*N/A2463.5h3.1B**9.2B+
VX29 Polaris 163162533.057A1.1528.185%B*20.37%C90A++N/A4361.8h9.3B**32.9B++
V10 161161991.626D0.2840%C+82.609%B+36.6C++N/A1354.4h1.9B++4.7B+
E540 Halberd-H 2161591114.455B+12.5561.007%B+2.516%B+93.5A**33.5A+7601.7h3.9B**6.4A
Comet VM2 1991531531C+0.9037.322%D-4.575%C++13.1C*3.9D12011.7h19.9B++53.4B+
M40 Fury-F 1921491161.284C+0.6257.029%B++N/A49.7A++14.3A++3143h9.6B+16.9B++
L105 Zephyr 165149255.96C4.0635.033%D-N/A57.3B+6.2C-4932.6h4.3A12.4B+
S1 1771332650.502C1.4051.818%DN/A26.1C++8.6D6115.1h5B*9.7B+
M40 Fury 1621291210.75B*8.8543.63%B*N/A46.1C++11.8B+5722.8h15.2C+34.8B+
XM98 117117771.519C0.3846.906%A+71.795%C53.2A++N/A3822.2h2B*4.3B**
C150 Dalton 176110432.558C--0.6642.179%B+N/A21.2D12.7D-3825.2h6.1D--14.4C
NS-11P 108108621.742B+0.1626.924%B*25%B*67.5A*N/A5621.6h8.8A++32.6B**
Nemesis VSH9 1571012150.47C1.4361.223%C+2.97%C*18.4C+10.2C+3755.5h6.9B++11.3B+
E540 Halberd 13895185.278C3.3847.22%C+4.211%B**27.9C12.6D4713.4h6C+12.7C+
NSX-P Tanto 8786233.739M++1.8433.812%A+30.233%B++122.9S1.4A+4220.7h10.1B**30B**
M40 Fury 9275155C3.1037.027%C+2.667%B*68.2B+15.5B++12091.1h10.6B+28.5B+
Beamer VS3 7474910.813C++1.0926.233%C+21.622%C+26.4C+N/A1762.8h7.9B+30.1C++
Anti-Vehicle Grenade 9874174N/A72.1044.699%DN/A246.7D80C23150.3h6.3C+14.1C
NS-45 Pilot 6868342B+0.1036.731%B*30.882%B+170M++N/A6880.4h6.4B+17.5B++
NSX Daimyo 6767242.792C+0.8952.349%A++95.522%B+95.7A+N/A2680.7h2.3B+4.4B*
CAS 14-E 6158414.5C++12.6031.473%CN/A116A6C+2550.5h20.8B*66.1B++
M60-A Bulldog 6358183.222C1.3230.806%DN/A52.7B+4.5D5241.1h3.4A++10.9B*
NS-44L Blackhand 5757361.583B0.3251.989%B**45.614%C**71.3A**N/A1830.8h3.4B++6.6B*
M12 Kobalt 5754154A++52.1015.538%C-14.815%D108B**6B**5660.5h13.4B**86.4B+
Phantom VA23 5050232.174C*0.2738.556%B+18%D*83.3A++N/A2660.6h4.4C**11.4B+
CAS30 Tank Buster 8950970.515C--1.3937.292%D-N/A4.6D3.6D18910.9h45.6B+122.3C**
The Slasher 51502,1450.023D1.889.469%F-6%D0.9CN/A357.6h2.1C**22.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon187640.9h
Anti-Vehicle MANA Turret232631h
Nano-Armor Kit520415,61425.8h
Nanite Revive Grenade04840.1h
Medical Applicator449111,3309.3h
Spitfire Auto-Turret4720.1h
Motion Spotter241,8341.5h
Restoration Kit1041,2962.4h
Shield Recharging Field105410.2h
Recon Detection Device442,4303.5h
Ammunition Package434,7241.8h
Medical Kit1,0865,95422.4h
Anti-Infantry MANA Turret141870.6h
Hardlight Barrier52700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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