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Immortal Founder HirPeng[UPST] HirPeng
VS BR 70

KDR: 1.89

Score: 35.4m

Last Seen: Apr 20th, 2019 1:30 AM
- OFFLINE - 118.9 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Leader of Killed By Grill[UPST] Killed By Grill
VS outfit on Emerald

Members: 1
Level Progress (to 71): 91%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Ghost Sirius SX12 Eridani SX5 Serpent VE92 NS-15M1 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,877,751 MLG Score: 1501
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.603%21.847%6693799838,3622.12933-0.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%1.853A++0.172C++-0.655DHEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.609B+8.90.375C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.883%2.019%213410311,3377205581.85437239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.729%-0.476D0.386C**-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.20.13C++46.10.13C++94.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.03%2.82%241710282,51816805581.49792450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.863%0.498B+0.14C++0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.30.739B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.926%3.647%1461110241,64511777591.39644216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.047%-0.58D-0.188C0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.769B++8.20.793B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.445%80.245%146510303,756168522.22776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.166%1.716A++0.859B*0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.60.49B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.975%11.082%146410312,6981242102.1723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.004%0.461B+-0.689D0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+30.38C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Killed By Grill[UPST] Killed By Grill
VS outfit on Emerald

Members: 1
35.4m259.6%630 (37.8k)518 (31.1k)1.8893862,44433,0502.0206370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035226523.811%20.181%48102:0424

8% Combat Medic30% Engineer20% Heavy Assault20% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 1:26 AMApr 9th, 2019 11:37 PMApr 24th, 2019 3:26 AM (16h) (PST)Apr 19th, 2019 9:52 PM (5d) (PST)Apr 19th, 2019 9:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7362834530.9140.4840.1842.4980.0491501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,15217,00827,144552911150331,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1138.9h/47.5d 4,338 12,602 13,725 170.7k 1,605 3,293 3,315 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:4,418
Deaths:1,323
KDR:3.339
Accuracy:29.288% B++
HSR:33.499% B+
SVA-88
A+
Kills:3,411
Deaths:1,212
KDR:2.814
Accuracy:31.121% A+
HSR:31.692% B*
NS-15M1
B**
Kills:1,582
Deaths:801
KDR:1.975
Accuracy:28.956% B**
HSR:24.083% C*
Orion VS54
A+
Kills:1,451
Deaths:842
KDR:1.723
Accuracy:28.153% A+
HSR:19.504% D
Pulsar LSW
B**
Kills:1,268
Deaths:561
KDR:2.260
Accuracy:28.720% B**
HSR:17.429% D-
Flare VE6
B*
Kills:1,171
Deaths:809
KDR:1.447
Accuracy:27.165% B*
HSR:13.407% F
Lasher X2
C
Kills:373
Deaths:474
KDR:0.787
Accuracy:23.785% C
HSR:1.609% D*
VX29 Polaris
B*
Kills:162
Deaths:53
KDR:3.057
Accuracy:28.185% B*
HSR:20.370% C
Kills:13,836
Deaths (as Heavy Assault):6,075
Deaths (to Heavy Assaults):9,668
KDR:2.27753
Kill Difference:7,761
Playtime:223.346 hours
Usage:20%
Score:7.092m
Score/min:529
Accuracy (listed only):28.171%
HSR (listed only):20.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:2,148
Deaths:1,409
KDR:1.524
Accuracy:30.709% A
HSR:10.382% D*
Eridani SX5
A
Kills:1,974
Deaths:1,428
KDR:1.382
Accuracy:32.426% A
HSR:13.425% D-
Terminus VX-9
B++
Kills:1,470
Deaths:743
KDR:1.978
Accuracy:29.043% B++
HSR:19.932% D-
NS-7 PDW
B**
Kills:1,422
Deaths:933
KDR:1.524
Accuracy:30.571% B**
HSR:10.478% D*
NS-11A
A++
Kills:1,178
Deaths:591
KDR:1.993
Accuracy:32.710% A++
HSR:26.825% B++
MKV Suppressed
A+
Kills:1,175
Deaths:887
KDR:1.325
Accuracy:32.945% A+
HSR:12.681% D--
CME
A++
Kills:1,167
Deaths:456
KDR:2.559
Accuracy:34.986% A++
HSR:29.734% B**
Corvus VA55
A*
Kills:1,166
Deaths:461
KDR:2.529
Accuracy:34.361% A*
HSR:27.702% B++
Nova
C+
Kills:1,163
Deaths:930
KDR:1.251
Accuracy:44.943% C+
HSR:8.512% D**
H-V45
A+
Kills:1,157
Deaths:613
KDR:1.887
Accuracy:31.484% A+
HSR:23.596% C**
Deimos VA29
B**
Kills:907
Deaths:506
KDR:1.792
Accuracy:72.886% B**
HSR:14.333% C
Skorpios
C+
Kills:542
Deaths:325
KDR:1.668
Accuracy:27.095% C+
HSR:13.838% D--
Pandora VX25
C-
Kills:443
Deaths:190
KDR:2.332
Accuracy:35.099% C-
HSR:11.738% D-
NS Baron G5
C+
Kills:260
Deaths:222
KDR:1.171
Accuracy:44.044% C+
HSR:10% D--
Thanatos VE70
A
Kills:185
Deaths:153
KDR:1.209
Accuracy:51.398% A
HSR:9.730% D*
Equinox VE2 Burst
A++
Kills:166
Deaths:68
KDR:2.441
Accuracy:34.232% A
HSR:42.169% A++
NS-11P
B*
Kills:108
Deaths:62
KDR:1.742
Accuracy:26.924% B*
HSR:25% B*
Kills:16,631
Deaths (as Combat Medic):9,977
Deaths (to Combat Medics):4,127
KDR:1.66693
Kill Difference:6,654
Playtime:93.491 hours
Usage:8%
Score:2.998m
Score/min:534
Accuracy (listed only):36.815%
HSR (listed only):18.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:2,148
Deaths:1,409
KDR:1.524
Accuracy:30.709% A
HSR:10.382% D*
Eridani SX5
A
Kills:1,974
Deaths:1,428
KDR:1.382
Accuracy:32.426% A
HSR:13.425% D-
Serpent VE92
A+
Kills:1,767
Deaths:1,047
KDR:1.688
Accuracy:30.690% A+
HSR:16.808% D
VX6-7
B**
Kills:1,534
Deaths:700
KDR:2.191
Accuracy:29.623% B**
HSR:20.600% C+
NS-7 PDW
B**
Kills:1,422
Deaths:933
KDR:1.524
Accuracy:30.571% B**
HSR:10.478% D*
Pulsar C
B++
Kills:1,404
Deaths:779
KDR:1.802
Accuracy:27.999% B++
HSR:24.217% C*
Zenith VX-5
B++
Kills:1,269
Deaths:670
KDR:1.894
Accuracy:29.108% B++
HSR:16.391% D-
Solstice SF
B*
Kills:1,179
Deaths:1,097
KDR:1.075
Accuracy:28.588% B*
HSR:12.977% D
MKV Suppressed
A+
Kills:1,175
Deaths:887
KDR:1.325
Accuracy:32.945% A+
HSR:12.681% D--
Nova
C+
Kills:1,163
Deaths:930
KDR:1.251
Accuracy:44.943% C+
HSR:8.512% D**
Deimos VA29
B**
Kills:907
Deaths:506
KDR:1.792
Accuracy:72.886% B**
HSR:14.333% C
Eclipse VE3A
B**
Kills:561
Deaths:241
KDR:2.328
Accuracy:32.071% B**
HSR:21.212% C**
Skorpios
C+
Kills:542
Deaths:325
KDR:1.668
Accuracy:27.095% C+
HSR:13.838% D--
Pandora VX25
C-
Kills:443
Deaths:190
KDR:2.332
Accuracy:35.099% C-
HSR:11.738% D-
NS-11C
A
Kills:400
Deaths:293
KDR:1.365
Accuracy:30.319% A
HSR:11.750% D*
Solstice Burst
A+
Kills:341
Deaths:153
KDR:2.229
Accuracy:33.504% A
HSR:33.431% A+
Solstice VE3
A+
Kills:279
Deaths:159
KDR:1.755
Accuracy:30.963% A+
HSR:13.979% D--
NS Baron G5
C+
Kills:260
Deaths:222
KDR:1.171
Accuracy:44.044% C+
HSR:10% D--
Thanatos VE70
A
Kills:185
Deaths:153
KDR:1.209
Accuracy:51.398% A
HSR:9.730% D*
NSX-P Tanto
A+
Kills:86
Deaths:23
KDR:3.739
Accuracy:33.812% A+
HSR:30.233% B++
Kills:19,039
Deaths (as Light Assault):12,145
Deaths (to Light Assaults):5,770
KDR:1.56764
Kill Difference:6,894
Playtime:197.911 hours
Usage:17%
Score:5.818m
Score/min:490
Accuracy (listed only):35.440%
HSR (listed only):15.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,767
Deaths:1,047
KDR:1.688
Accuracy:30.690% A+
HSR:16.808% D
VX6-7
B**
Kills:1,534
Deaths:700
KDR:2.191
Accuracy:29.623% B**
HSR:20.600% C+
Pulsar C
B++
Kills:1,404
Deaths:779
KDR:1.802
Accuracy:27.999% B++
HSR:24.217% C*
Zenith VX-5
B++
Kills:1,269
Deaths:670
KDR:1.894
Accuracy:29.108% B++
HSR:16.391% D-
Solstice SF
B*
Kills:1,179
Deaths:1,097
KDR:1.075
Accuracy:28.588% B*
HSR:12.977% D
Nova
C+
Kills:1,163
Deaths:930
KDR:1.251
Accuracy:44.943% C+
HSR:8.512% D**
Deimos VA29
B**
Kills:907
Deaths:506
KDR:1.792
Accuracy:72.886% B**
HSR:14.333% C
Eclipse VE3A
B**
Kills:561
Deaths:241
KDR:2.328
Accuracy:32.071% B**
HSR:21.212% C**
Pandora VX25
C-
Kills:443
Deaths:190
KDR:2.332
Accuracy:35.099% C-
HSR:11.738% D-
Eidolon VE33
A
Kills:426
Deaths:299
KDR:1.425
Accuracy:35.748% A
HSR:23.239% C
NS-11C
A
Kills:400
Deaths:293
KDR:1.365
Accuracy:30.319% A
HSR:11.750% D*
Solstice Burst
A+
Kills:341
Deaths:153
KDR:2.229
Accuracy:33.504% A
HSR:33.431% A+
Solstice VE3
A+
Kills:279
Deaths:159
KDR:1.755
Accuracy:30.963% A+
HSR:13.979% D--
NS Baron G5
C+
Kills:260
Deaths:222
KDR:1.171
Accuracy:44.044% C+
HSR:10% D--
Thanatos VE70
A
Kills:185
Deaths:153
KDR:1.209
Accuracy:51.398% A
HSR:9.730% D*
VE-LR Obelisk
A*
Kills:184
Deaths:40
KDR:4.600
Accuracy:47.308% A*
HSR:45.109% A+
NSX-P Tanto
A+
Kills:86
Deaths:23
KDR:3.739
Accuracy:33.812% A+
HSR:30.233% B++
Kills:12,388
Deaths (as Engineer):7,502
Deaths (to Engineers):6,802
KDR:1.65129
Kill Difference:4,886
Playtime:344.809 hours
Usage:30%
Score:13.248m
Score/min:640
Accuracy (listed only):37.536%
HSR (listed only):19.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,913
Deaths:737
KDR:3.953
Accuracy:47.860% A
HSR:80.639% A
Sirius SX12
A
Kills:2,148
Deaths:1,409
KDR:1.524
Accuracy:30.709% A
HSR:10.382% D*
Eridani SX5
A
Kills:1,974
Deaths:1,428
KDR:1.382
Accuracy:32.426% A
HSR:13.425% D-
NS-44 Commissioner
B**
Kills:1,438
Deaths:1,423
KDR:1.011
Accuracy:44.405% B**
HSR:18.568% C--
NS-7 PDW
B**
Kills:1,422
Deaths:933
KDR:1.524
Accuracy:30.571% B**
HSR:10.478% D*
MKV Suppressed
A+
Kills:1,175
Deaths:887
KDR:1.325
Accuracy:32.945% A+
HSR:12.681% D--
NS-30 Vandal
B+
Kills:689
Deaths:491
KDR:1.403
Accuracy:35.814% B+
HSR:17.562% D--
Skorpios
C+
Kills:542
Deaths:325
KDR:1.668
Accuracy:27.095% C+
HSR:13.838% D--
Parallax VX3
B+
Kills:516
Deaths:281
KDR:1.836
Accuracy:41.803% B+
HSR:77.326% C+
Artemis VX26
B++
Kills:370
Deaths:275
KDR:1.345
Accuracy:30.719% B++
HSR:17.568% D
Nyx VX31
B*
Kills:184
Deaths:92
KDR:2
Accuracy:38.992% B*
HSR:18.478% D*
NS-357 Underboss
C
Kills:163
Deaths:184
KDR:0.886
Accuracy:34.155% C
HSR:11.043% D*
V10
B+
Kills:161
Deaths:99
KDR:1.626
Accuracy:40% C+
HSR:82.609% B+
XM98
A+
Kills:111
Deaths:76
KDR:1.461
Accuracy:47.368% A+
HSR:72.072% C
Beamer VS3
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:26.233% C+
HSR:21.622% C+
NS-44L Blackhand
B**
Kills:57
Deaths:36
KDR:1.583
Accuracy:51.989% B**
HSR:45.614% C**
NSX Daimyo
A
Kills:55
Deaths:19
KDR:2.895
Accuracy:50.199% A
HSR:96.364% B++
Phantom VA23
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:38.556% N/A
HSR:18% N/A
Kills:14,042
Deaths (as Infiltrator):8,809
Deaths (to Infiltrators):4,172
KDR:1.59405
Kill Difference:5,233
Playtime:233.400 hours
Usage:20%
Score:5.139m
Score/min:367
Accuracy (listed only):37.880%
HSR (listed only):35.459%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:607
Deaths:274
KDR:2.215
Accuracy:21.761% A
HSR:17.792% C
Quasar VM1
B+
Kills:462
Deaths:216
KDR:2.139
Accuracy:17.468% B+
HSR:14.069% D--
Blueshift VM5
A
Kills:283
Deaths:98
KDR:2.888
Accuracy:25.393% A
HSR:18.375% C--
Blueshift VM5
A
Kills:275
Deaths:98
KDR:2.806
Accuracy:25.544% A
HSR:19.636% C
Cosmos VM3
A
Kills:208
Deaths:101
KDR:2.059
Accuracy:22.299% A
HSR:20.192% C*
Comet VM2
B
Kills:184
Deaths:194
KDR:0.948
Accuracy:36.756% D
HSR:4.891% B
Comet VM2
C*
Kills:153
Deaths:153
KDR:1
Accuracy:37.322% D-
HSR:4.575% C*
Kills:2,172
Deaths (as MAX Suit):567
Deaths (to MAX Suits):2,176
KDR:3.83069
Kill Difference:1,605
Playtime:33.198 hours
Usage:3%
Score:1.134m
Score/min:569
Accuracy (listed only):26.649%
HSR (listed only):14.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:555
V. Kills:95 N/A
Deaths:52
KDR:10.673
Accuracy:53.755% C*
KPH:138.500 B**
VKPH:23.700 B+
Light PPA
B+
Kills:346
V. Kills:16 N/A
Deaths:84
KDR:4.119
Accuracy:42.443% C*
KPH:59.700 B+
VKPH:2.800 C
Saron Laser Cannon
C
Kills:266
V. Kills:250 106%
Deaths:392
KDR:0.679
Accuracy:31.284% C+
KPH:8.100 C-
VKPH:7.600 C
Maelstrom Turbo Laser
C
Kills:170
V. Kills:154 110%
Deaths:207
KDR:0.821
Accuracy:28.762% C
KPH:9.100 C-
VKPH:8.300 C
Kills:1,337 (782 + 0)
Deaths:735
KDR:1.819
VKDR:0.701
Vehicle Kills:515
Kill Difference:602
Playtime:61.156 hours
Usage:5%
Score:1.033m
Score/min:281
Piloting Accuracy:28.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:149
V. Kills:16 N/A
Deaths:25
KDR:5.960
Accuracy:35.033% D--
KPH:57.200 B
VKPH:6.100 C
C150 Dalton
B+
Kills:110
V. Kills:66 164%
Deaths:43
KDR:2.558
Accuracy:42.179% B+
KPH:21 D
VKPH:12.600 D--
CAS30 Tank Buster
N/A
Kills:50
V. Kills:39 125%
Deaths:97
KDR:0.515
Accuracy:37.292% N/A
KPH:4.600 N/A
VKPH:3.600 N/A
Kills:309 (50 + 259)
Deaths:165
KDR:1.873
VKDR:0.733
Vehicle Kills:121
Kill Difference:144
Playtime:18.709 hours
Usage:2%
Score:0.321m
Score/min:286
Piloting Accuracy:37.292%
Gunner Accuracy:42.179%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:352
V. Kills:39 N/A
Deaths:17
KDR:20.706
Accuracy:61.275% A+
KPH:124.800 M++
VKPH:13.800 A+
C75 Viper
B**
Kills:327
V. Kills:49 N/A
Deaths:53
KDR:6.170
Accuracy:31.959% D
KPH:45.700 B**
VKPH:6.900 C
L100 Python HEAT
B++
Kills:266
V. Kills:60 436%
Deaths:34
KDR:7.824
Accuracy:48.846% C
KPH:39.600 B++
VKPH:8.900 D
L100 Python AP
B**
Kills:223
V. Kills:89 248%
Deaths:32
KDR:6.969
Accuracy:49.835% D
KPH:43.100 B**
VKPH:17.200 C+
Kills:1,168 (1,168 + 0)
Deaths:136
KDR:8.588
VKDR:1.743
Vehicle Kills:237
Kill Difference:1,032
Playtime:21.863 hours
Usage:2%
Score:0.565m
Score/min:431
Driving Accuracy:49.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:592
V. Kills:79 N/A
Deaths:44
KDR:13.455
Accuracy:60.025% B**
KPH:79.200 A++
VKPH:10.600 B++
Supernova FPC
B**
Kills:422
V. Kills:188 223%
Deaths:88
KDR:4.795
Accuracy:50.432% C
KPH:34.300 B**
VKPH:15.300 C+
Supernova PC
M*
Kills:336
V. Kills:45 N/A
Deaths:40
KDR:8.400
Accuracy:54.398% B+
KPH:56.900 M*
VKPH:7.600 C
Proton II PPA
B++
Kills:205
V. Kills:5 N/A
Deaths:11
KDR:18.636
Accuracy:24.273% C+
KPH:75.900 B++
VKPH:1.900 D-
Saron HRB
A
Kills:184
V. Kills:105 174%
Deaths:28
KDR:6.571
Accuracy:38.892% D
KPH:38.100 A
VKPH:21.700 B++
E540 Halberd
C+
Kills:95
V. Kills:43 216%
Deaths:18
KDR:5.278
Accuracy:47.259% C+
KPH:28 C
VKPH:12.700 D
Kills:1,834 (1,350 + 484)
Deaths:229
KDR:8.009
VKDR:2.031
Vehicle Kills:465
Kill Difference:1,605
Playtime:36.618 hours
Usage:3%
Score:1.287m
Score/min:586
Driving Accuracy:54.398%
Gunner Accuracy:47.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:242
V. Kills:221 109%
Deaths:56
KDR:4.321
Accuracy:59.833% B+
KPH:34.700 C+
VKPH:31.700 B++
Proton II PPA-H
A*
Kills:184
V. Kills:4 N/A
Deaths:10
KDR:18.400
Accuracy:38.521% C++
KPH:196.200 A*
VKPH:4.300 D
E540 Halberd-H
A*
Kills:146
V. Kills:53 270%
Deaths:11
KDR:13.273
Accuracy:61.071% B+
KPH:85.700 A*
VKPH:31.100 B**
Kills:572 (0 + 572)
Deaths:77
KDR:7.429
VKDR:3.610
Vehicle Kills:278
Kill Difference:495
Playtime:9.619 hours
Usage:1%
Score:0.382m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:61.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:250
V. Kills:53 463%
Deaths:23
KDR:10.870
Accuracy:49.070% A+
KPH:49.500 A
VKPH:10.500 A
M60-G Bulldog
B**
Kills:172
V. Kills:40 420%
Deaths:21
KDR:8.190
Accuracy:45.553% B*
KPH:61.100 B**
VKPH:14.200 B**
M12 Kobalt
A*
Kills:170
V. Kills:2 N/A
Deaths:9
KDR:18.889
Accuracy:16.159% C-
KPH:138.300 A*
VKPH:1.600 D
M40 Fury
B+
Kills:129
V. Kills:33 379%
Deaths:12
KDR:10.750
Accuracy:43.630% B*
KPH:45.700 C++
VKPH:11.700 B+
M40 Fury
B+
Kills:75
V. Kills:17 417%
Deaths:15
KDR:5
Accuracy:37.027% C+
KPH:67.100 B+
VKPH:15.200 B+
M12 Kobalt
B**
Kills:54
V. Kills:3 N/A
Deaths:1
KDR:54
Accuracy:15.538% C--
KPH:106.800 B**
VKPH:5.900 B+
Kills:850 (0 + 850)
Deaths:81
KDR:10.494
VKDR:1.827
Vehicle Kills:148
Kill Difference:769
Playtime:13.538 hours
Usage:1%
Score:0.592m
Score/min:729
Driving Accuracy:N/A%
Gunner Accuracy:15.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:228
V. Kills:2 N/A
Deaths:90
KDR:2.533
Accuracy:41.654% C+
KPH:85 B**
VKPH:0.700 D--
M40 Fury-F
A++
Kills:149
V. Kills:43 339%
Deaths:116
KDR:1.284
Accuracy:57.029% B++
KPH:50.200 A++
VKPH:14.500 A++
Kills:377 (377 + 0)
Deaths:206
KDR:1.830
VKDR:0.218
Vehicle Kills:45
Kill Difference:171
Playtime:5.652 hours
Usage:0%
Score:0.099m
Score/min:293
Driving Accuracy:57.029%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:31.473% C
KPH:109.400 B**
VKPH:5.700 C+
Kills:58 (0 + 58)
Deaths:4
KDR:14.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:54
Playtime:0.531 hours
Usage:0%
Score:0.008m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:31.473%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4314,4181,3233.339C++1.4529.288%B++33.499%B+129.9A*N/A39534h8.5A29.2B**
SVA-88 3,4213,4111,2122.814B+0.9231.121%A+31.692%B*114.5MN/A38529.8h9B**28.9B*
Ghost 2,9142,9137373.953B+2.0647.86%A80.639%A117.5M*N/A34724.8h1.6A3.3B**
Sirius SX12 2,1532,1481,4091.524B+0.3730.709%A10.382%D*57.7A+N/A25037.2h10.7B**34.9B++
Eridani SX5 1,9781,9741,4281.382C*0.5132.426%A13.425%D-44.2B+N/A14044.7h9.1B**27.9B++
Serpent VE92 1,7691,7671,0471.688B+0.2030.69%A+16.808%D68.8A++N/A32425.7h9.5B**31B*
NS-15M1 1,5831,5828011.975B+0.0928.956%B**24.083%C*72.9AN/A33921.7h9.2B**31.6B*
VX6-7 1,5381,5347002.191B*0.3029.623%B**20.6%C+87.2A*N/A27217.6h9.3B*31.3B*
Terminus VX-9 1,4741,4707431.978B+0.0929.043%B++19.932%D-67.7AN/A31721.7h9.3B**32.2B*
Orion VS54 1,4521,4518421.723C**0.1728.153%A+19.504%D59.5AN/A40024.4h9.2B**32.7B*
NS-44 Commissioner 1,4411,4381,4231.011C++0.8844.405%B**18.568%C--67.8AN/A23921.2h3B*6.8B*
C-4 1,7241,4305692.513B*0.6223.676%CN/A172.3A*35.4B+14358.3h1.1B*4.6B+
NS-7 PDW 1,4231,4229331.524B*0.3730.571%B**10.478%D*58.8A+N/A29424.2h10.3B**33.6B++
Pulsar C 1,4061,4047791.802B+0.0927.999%B++24.217%C*41.8B++N/A17533.6h8.8B*31.5B++
Zenith VX-5 1,2721,2696701.894B++0.0029.108%B++16.391%D-68.6A+N/A26218.5h10B**34.3B++
Pulsar LSW 1,2701,2685612.26B++0.3728.72%B**17.429%D-93.9A*N/A41913.5h9B**31.4B*
Solstice SF 1,1821,1791,0971.075C++0.8128.588%B*12.977%D33.3B*N/A17635.4h9.4B+32.8B++
NS-11A 1,1871,1785911.993B++0.1032.71%A++26.825%B++77.5A*N/A27915.2h10A30.6B**
MKV Suppressed 1,1761,1758871.325B0.5632.945%A+12.681%D--51.5B**N/A21922.8h10.7B*32.5B++
Flare VE6 1,1721,1718091.447C++0.4427.165%B*13.407%F59.1B++N/A25519.8h8.4B**30.9B++
CME 1,1761,1674562.559A0.6734.986%A++29.734%B**106.1M**N/A31911h10.2B**29.3B**
Corvus VA55 1,1691,1664612.529A++0.6434.361%A*27.702%B++98.8M**N/A26511.8h8.3A+24.1A
Nova 1,1631,1639301.251C+0.6444.943%C+8.512%D**46.2B+N/A23725.2h3.6B++8.1B+
H-V45 1,1611,1576131.887B0.0031.484%A+23.596%C**60.9A+N/A20519h9.7A30.7B**
Deimos VA29 9159075061.792B+0.1072.886%B**14.333%C99.7A*N/A3339.1h1.9B*2.6B++
Force-Blade 78776424,8410.031C**1.8631.094%C++N/A1.2B++N/A5663h2B+6.5B+
NS-30 Vandal 6926894911.403C+0.4935.814%B+17.562%D--55.6B*N/A19912.4h4.7B*13B++
Cosmos VM3 6116072742.215C*0.3321.761%A17.792%C52.3A++N/A28511.6h11.2B**51.5B*
Supernova VPC 6715924413.455C**11.5760.025%B**N/A78.9A++10.5B++4707.5h2.4B**4B**
NS Decimator 7435714181.366B+0.5260.524%C+1.051%D--51B**15.4C+44711.2h3.6B++5.9B++
Eclipse VE3A 5625612412.328B0.4432.071%B**21.212%C**96.7A**N/A2705.8h9.9B*30.9B**
Dual Photon Pods 6505555210.673B+8.7853.755%C*2.162%A138.8B**23.8B+10614h16B*29.7B++
Skorpios 5425423251.668C++0.2227.095%C+13.838%D--61.6B*N/A2208.8h9.8B++36.3B+
Parallax VX3 5175162811.836C0.0541.803%B+77.326%C+47.3AN/A19210.9h1.7B**4.1B*
Sticky Grenade 4994941494N/A492.1153.321%C*N/A988C++10C54470.5h1.8B+3.3B+
Quasar VM1 4634622162.139B+0.2517.468%B+14.069%D--39.5A+N/A18711.7h12.6B*72.4B+
Frag Grenade 4644611461N/A459.1144.658%C+N/A512.2C++3.3D28230.9h3B*6.8B+
Heartstring 4624615600.823C1.0741.603%C+25.814%C+31.4B+N/A10014.7h2.5C**6B+
Pandora VX25 4444431902.332A0.4435.099%C-11.738%D-77.7A++N/A2665.7h3.2B**9.2B+
Eidolon VE33 4284262991.425C**0.4635.748%A23.239%C37.7B++N/A15911.3h6.7B*18.7B*
Supernova FPC 610422884.795C+2.9150.432%C7.109%M*34.3B**15.3C+57312.3h3.5A6.9B**
NS-11C 4014002931.365B+0.5230.319%A11.75%D*42.1B*N/A1749.5h10.8B*35.7B*
Lasher X2 3763734740.787C+1.1023.785%C1.609%D*30.6C+N/A14212.2h16B*67.3B+
Artemis VX26 3703702751.345C+0.5430.719%B++17.568%D43B+N/A1658.6h9.6B**31.2B*
L100 Python HESH 3913521720.706B*18.8261.275%A+1.42%C+125.7M*13.9A+5342.8h2.2A3.7A
Light PPA 362346844.119C+2.2342.443%C*1.156%C+59.7B+2.8C2945.8h9.4B+22.1B+
Solstice Burst 3423411532.229B++0.3433.504%A33.431%A+62B**N/A2095.5h9.8B**29.3B**
Supernova PC 381336408.4B+6.5154.398%B+2.381%C++56.9M*7.6C7635.9h2.5A++4.6A+
C75 Viper 376327536.17B+4.2831.959%DN/A46.1B**6.9C3437.1h6.2A19.5B**
Proximity Mine 301300953.158C1.2753.452%AN/A187.5A+N/A11001.6h1.6B**3A
Blueshift VM5 284283982.888C**1.0025.393%A18.375%C--69A*N/A3474.1h11.9A46.8B*
Solstice VE3 2792791591.755A+0.1330.963%A+13.979%D--73.4M*N/A7633.8h9.2A29.7B*
Blueshift VM5 276275982.806C**0.9225.544%A19.636%C67.1A*N/A3294.1h12.3A48.1B*
Saron Laser Cannon 5162663920.679C1.2131.284%C+2.632%C**8.1C-7.6C19932.7h119.1B380.8B
L100 Python HEAT 326266347.824B*5.9348.846%C3.759%B*39.7B++9D4106.7h2.9A+6A
NS Baron G5 2602602221.171C++0.7244.044%C+10%D--46.4B++N/A2225.6h3.7B*8.3C++
M60-G Bulldog 3032502310.87A*8.9849.07%A+3.6%B+50A10.6A5985h6.8B+13.8B*
Saron HRB-H 463242564.321C+2.4359.833%B+N/A34.6C+31.6B++5727h25.4C++42.5B
S12 Renegade 230228902.533C+0.6441.654%C+3.07%D84.4B**N/A2702.7h2.4B*5.7B++
L100 Python AP 312223326.969B+5.0849.835%D4.933%A42.9B**17.1C+5245.2h4.1B**8.1B**
Tank Mine 3602121012.099C0.2127.753%C-N/A117.8C**82.2B++28471.8h1.5B++5.3B+
Cosmos VM3 2092081012.059C++0.1722.299%A20.192%C*57.8A*N/A4623.6h10.9A48.9B*
Proton II PPA 2102051118.636B16.7524.273%C+2.439%B+75.9B++1.9D-6072.7h7B*28.7B*
Thanatos VE70 1861851531.209B+0.6851.398%A9.73%D*37B+N/A2465h4.2B+8.1B*
VE-LR Obelisk 184184404.6A++2.7147.308%A*45.109%A+167.3SN/A4701.1h3.8A8.1A
Comet VM2 2391841940.948C++0.9436.756%D4.891%B13.5B+4C+13513.6h18.3B+49.8C**
Saron HRB 289184286.571C**4.6838.892%DN/A38.3A21.9B++6514.8h14.7A37.7B*
Proton II PPA-H 1881841018.4B++16.5138.521%C++2.174%B+204.4A**4.4D11590.9h6.8B**17.7B++
Nyx VX31 184184922C++0.1138.992%B*18.478%D*61.3B**N/A2143h4.2B**10.8B*
M60-G Bulldog 212172218.19B*6.3045.553%B*N/A61.4B**14.3B**10002.8h5.9B+12.9B++
M12 Kobalt 172170918.889B+17.0016.159%C-12.353%D*141.7A*1.7D6441.2h12.2A75.2B+
Maelstrom Turbo Laser 3241702070.821C1.0728.762%C2.353%C+9.1C-8.3C25518.6h105C++365C++
Equinox VE2 Burst 168166682.441B+0.5534.232%A42.169%A++118.6M+1.4A+5151.4h9.9B**29.1B**
NS-357 Underboss 1631631840.886C+1.0034.155%C11.043%D*46.6C*N/A2463.5h3.1B**9.2B+
VX29 Polaris 163162533.057A1.1728.185%B*20.37%C90A++N/A4331.8h9.3B**32.9B++
V10 161161991.626D0.2640%C+82.609%B+36.6C++N/A1354.4h1.9B++4.7B+
Comet VM2 1991531531C+0.8937.322%D-4.575%C*13.1C**3.9D12011.7h19.9B++53.4B+
M40 Fury-F 1921491161.284C+0.6157.029%B++N/A49.7A++14.3A++3143h9.6B+16.9B++
L105 Zephyr 165149255.96C4.0735.033%D--N/A57.3B6.2C4932.6h4.3A12.4B+
E540 Halberd-H 1991461113.273B+11.3861.071%B+2.74%B+85.9A*31.2B**7551.7h4.1B**6.7B**
S1 1771332650.502C1.3951.818%DN/A26.1C++8.6D6105.1h5B*9.7B+
M40 Fury 1621291210.75B++8.8643.63%B*N/A46.1C++11.8B+5722.8h15.2C+34.8B+
XM98 111111761.461C0.4347.368%A+72.072%C52.9A++N/A3842.1h2B*4.3B*
C150 Dalton 176110432.558D0.6742.179%B+N/A21.2D12.7D-3825.2h6.1D--14.4C
NS-11P 108108621.742B+0.1526.924%B*25%B*67.5A*N/A5601.6h8.8A++32.6B**
Nemesis VSH9 1571012150.47C1.4261.223%C+2.97%C**18.4C++10.2C+3755.5h6.9B+11.3B+
E540 Halberd 13895185.278C3.3947.259%C+4.211%B**27.9C12.6D4713.4h6C+12.7C++
NSX-P Tanto 8786233.739M++1.8533.812%A+30.233%B++122.9S1.4B*4100.7h10.1B**30B**
M40 Fury 9275155C3.1137.027%C+2.667%B*68.2B+15.5B+12091.1h10.6B+28.5B+
Anti-Vehicle Grenade 9874174N/A72.1144.632%DN/A246.7D80C24060.3h6.1C+13.6C+
Beamer VS3 7474910.813C++1.0826.233%C+21.622%C+26.4C++N/A1742.8h7.9B+30.1C++
CAS 14-E 6158414.5C++12.6131.473%CN/A116B**6C+2550.5h20.8B*66.1B++
M60-A Bulldog 6358183.222C1.3330.806%DN/A52.7B++4.5D5241.1h3.4A++10.9B*
NS-44L Blackhand 5757361.583B0.3151.989%B**45.614%C**71.3MN/A1820.8h3.4B++6.6B++
NSX Daimyo 5555192.895C+1.0150.199%A96.364%B++91.7A+N/A2520.6h2.3B+4.6B++
M12 Kobalt 5754154A*52.1115.538%C--14.815%D108B**6B+5300.5h13.4B**86.4B+
The Slasher 51502,1240.024D1.879.469%F-6%D0.9CN/A357.2h2.1C**22.6D**
Phantom VA23 5050232.174C*0.2838.556%B+18%D**83.3A++N/A2660.6h4.4C**11.4B+
CAS30 Tank Buster 8950970.515C--1.3737.292%D-N/A4.6D3.6D-18910.9h45.6B+122.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter241,7341.5h
Restoration Kit1041,2962.4h
Nano-Armor Kit518413,80325.7h
Anti-Vehicle MANA Turret232631h
Spawn Beacon187640.9h
Nanite Revive Grenade04820.1h
Medical Applicator449111,2759.3h
Spitfire Auto-Turret4720.1h
Ammunition Package424,5891.8h
Medical Kit1,0475,67721.5h
Anti-Infantry MANA Turret141870.6h
Hardlight Barrier52570.3h
Recon Detection Device442,4203.5h
Shield Recharging Field105410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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