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Harbinger Immortal Hiwind[V] Hiwind
VS BR 93

KDR: 0.72

Score: 10.5m

Last Seen: Apr 11th, 2019 8:48 PM
- OFFLINE - 241.4 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Officer of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 60
Level Progress (to 94): 22%
Level 100 Progress: 56% 971h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 Pandora VX25 VX6-7 Solstice VE3 Pulsar LSW C-4 Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-33,777 MLG Score: -27
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.028%17.429%349710287,9980.832778-0.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.07%-0.209C-0.505D0.579B+HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.117C+13.20.074C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.344%1.786%2811034168896880.1875189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.139C++-0.524D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++4.80.619B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.104%3.56%58310323096962930.443965105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.187%0.086C+-0.21C-1.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.406B26.20.339C**44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.819%56.164%581103473122610.0595432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.57B+-0.717D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.50.207C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.929%18.966%58210331,450855271.69393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.025%0.291C*0.875B*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*4.10.155C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 60
10.5m493.1%143 (8.6k)114 (6.8k)0.72150513,07818,1260.84326493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103510419.07%13.962%26605:065

9% Engineer51% Heavy Assault35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2013 12:51 AMOct 4th, 2017 12:44 AMApr 20th, 2019 7:28 AM (1d) (PST)Apr 11th, 2019 4:50 PM (10d) (PST)Apr 11th, 2019 4:48 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
165137280.1420.1960.0200.7770.016-27

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,9148,2311,68381214716,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1539h/64.1d 2,207 1,826 4,485 71.8k 2,406 3,972 1,481 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,960
Deaths:3,020
KDR:0.980
Accuracy:20.591% D
HSR:16.554% D*
Orion VS54
D
Kills:1,904
Deaths:2,439
KDR:0.781
Accuracy:17.915% D
HSR:16.071% D*
Pulsar LSW
B+
Kills:548
Deaths:1,199
KDR:0.457
Accuracy:20.948% C
HSR:27.372% B+
Lasher X2
C+
Kills:296
Deaths:658
KDR:0.450
Accuracy:25.635% C+
HSR:2.027% D--
Flare VE6
B
Kills:106
Deaths:97
KDR:1.093
Accuracy:24.505% B
HSR:13.208% F
Kills:5,814
Deaths (as Heavy Assault):7,413
Deaths (to Heavy Assaults):5,275
KDR:0.7843
Kill Difference:1,599
Playtime:779.314 hours
Usage:51%
Score:5.472m
Score/min:117
Accuracy (listed only):21.919%
HSR (listed only):15.046%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:1,234
Deaths:1,625
KDR:0.759
Accuracy:44.917% B+
HSR:19.692% B**
VX6-7
D-
Kills:1,220
Deaths:1,884
KDR:0.648
Accuracy:19.558% D-
HSR:15.574% D-
Solstice VE3
C+
Kills:1,195
Deaths:2,843
KDR:0.420
Accuracy:22.085% C+
HSR:19.582% C+
Thanatos VE70
B+
Kills:216
Deaths:289
KDR:0.747
Accuracy:44.989% B+
HSR:14.815% C
Kills:3,865
Deaths (as Engineer):6,641
Deaths (to Engineers):3,599
KDR:0.58199
Kill Difference:2,776
Playtime:138.998 hours
Usage:9%
Score:1.191m
Score/min:143
Accuracy (listed only):32.887%
HSR (listed only):17.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:1,234
Deaths:1,625
KDR:0.759
Accuracy:44.917% B+
HSR:19.692% B**
VX6-7
D-
Kills:1,220
Deaths:1,884
KDR:0.648
Accuracy:19.558% D-
HSR:15.574% D-
Solstice VE3
C+
Kills:1,195
Deaths:2,843
KDR:0.420
Accuracy:22.085% C+
HSR:19.582% C+
Thanatos VE70
B+
Kills:216
Deaths:289
KDR:0.747
Accuracy:44.989% B+
HSR:14.815% C
Kills:3,865
Deaths (as Light Assault):6,641
Deaths (to Light Assaults):2,941
KDR:0.58199
Kill Difference:2,776
Playtime:544.417 hours
Usage:35%
Score:3.478m
Score/min:106
Accuracy (listed only):32.887%
HSR (listed only):17.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:1,234
Deaths:1,625
KDR:0.759
Accuracy:44.917% B+
HSR:19.692% B**
Thanatos VE70
B+
Kills:216
Deaths:289
KDR:0.747
Accuracy:44.989% B+
HSR:14.815% C
NS-11P
D
Kills:65
Deaths:113
KDR:0.575
Accuracy:19.313% D
HSR:15.385% D
Kills:1,515
Deaths (as Combat Medic):2,027
Deaths (to Combat Medics):2,085
KDR:0.74741
Kill Difference:512
Playtime:29.015 hours
Usage:2%
Score:0.192m
Score/min:110
Accuracy (listed only):36.406%
HSR (listed only):16.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:73
Deaths:72
KDR:1.014
Accuracy:38.819% C+
HSR:56.164% F*
Kills:73
Deaths (as Infiltrator):72
Deaths (to Infiltrators):2,634
KDR:1.01389
Kill Difference:1
Playtime:12.604 hours
Usage:1%
Score:0.052m
Score/min:69
Accuracy (listed only):38.819%
HSR (listed only):56.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:146
Deaths:104
KDR:1.404
Accuracy:16.571% D
HSR:18.493% C--
Blueshift VM5
D
Kills:145
Deaths:107
KDR:1.355
Accuracy:15.983% D
HSR:15.172% D*
Kills:291
Deaths (as MAX Suit):105.500
Deaths (to MAX Suits):847
KDR:2.75829
Kill Difference:185.500
Playtime:18.763 hours
Usage:1%
Score:0.153m
Score/min:136
Accuracy (listed only):16.277%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:68
V. Kills:22 296%
Deaths:8
KDR:8.500
Accuracy:52.143% A+
KPH:244,800 U
VKPH:79,200 U
Kills:68 (0 + 68)
Deaths:8
KDR:8.500
VKDR:2.750
Vehicle Kills:22
Kill Difference:60
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,050,780
Piloting Accuracy:N/A%
Gunner Accuracy:52.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:176
V. Kills:84 207%
Deaths:59
KDR:2.983
Accuracy:36.581% D-
KPH:17.600 D
VKPH:8.400 D-
Supernova PC
D-
Kills:168
V. Kills:77 215%
Deaths:70
KDR:2.400
Accuracy:42.344% D
KPH:11.800 D--
VKPH:5.400 D-
Proton II PPA
B*
Kills:91
V. Kills:6 N/A
Deaths:14
KDR:6.500
Accuracy:29.531% B*
KPH:43.800 C
VKPH:2.900 C-
Kills:435 (168 + 267)
Deaths:143
KDR:3.042
VKDR:1.168
Vehicle Kills:167
Kill Difference:292
Playtime:26.279 hours
Usage:2%
Score:0.203m
Score/min:128
Driving Accuracy:42.344%
Gunner Accuracy:29.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:79
V. Kills:6 N/A
Deaths:11
KDR:7.182
Accuracy:37.715% C+
KPH:58.100 D
VKPH:4.400 D
Kills:79 (0 + 79)
Deaths:11
KDR:7.182
VKDR:0.545
Vehicle Kills:6
Kill Difference:68
Playtime:1.361 hours
Usage:0%
Score:0.019m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:37.715%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:70
V. Kills:17 389%
Deaths:24
KDR:2.917
Accuracy:36.867% C*
KPH:9.500 D*
VKPH:2.300 D--
M20 Basilisk
C+
Kills:63
V. Kills:27 225%
Deaths:34
KDR:1.853
Accuracy:37.321% C+
KPH:9.800 D-
VKPH:4.200 D--
Kills:133 (0 + 133)
Deaths:58
KDR:2.293
VKDR:0.759
Vehicle Kills:44
Kill Difference:75
Playtime:13.778 hours
Usage:1%
Score:0.055m
Score/min:66
Driving Accuracy:N/A%
Gunner Accuracy:37.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,9752,9603,0200.98C0.2620.591%D16.554%D*11.6D*N/A38255.6h12.5C+60.5C+
Orion VS54 1,9171,9042,4390.781C0.0617.915%D16.071%D*9.1D--N/A30208.2h12.6C**70.4C++
Pandora VX25 1,2601,2341,6250.759C0.0444.917%B+19.692%B**12D--N/A41103h4B+9B+
VX6-7 1,2331,2201,8840.648C-0.0719.558%D-15.574%D-6.8D--N/A20180.6h13.7C+70C
Solstice VE3 1,2091,1952,8430.42C-0.3022.085%C+19.582%C+5.7D-N/A17210.5h15.3C*69.2C*
Pulsar LSW 5585481,1990.457D-0.2620.948%C27.372%B+6.2D*N/A2388h14.3C-68.1C+
C-4 6834876050.805C0.0822.422%DN/A31.8D--12.8D*28615.3h1.5C++6.5C+
Lasher X2 3052966580.45D0.2725.635%C+2.027%D--8.6D*N/A2534.5h22.2C86.7C++
Thanatos VE70 2172162890.747C+0.0344.989%B+14.815%C9D--N/A2924h4.5B+10B+
Saron HRB 260176592.983C2.2636.581%D-3.409%A++17.6D8.4D-13710h11.4A++31.1B**
Hades VSH4 2811712820.606C++0.1270.936%B+1.17%D11.8C7.6C13414.5h7.1B++10B++
Supernova PC 245168702.4C-1.6842.344%D1.786%C11.8D--5.4D-11814.2h4.8B+11.3C++
S1 2941494140.36D0.3663.464%B++2.685%C+9.6D*9.4C-14515.5h7.8C12.4C++
Blueshift VM5 1481461041.404C0.6816.571%D18.493%C--13.2D*N/A4411.1h16.6C+100.1C+
Blueshift VM5 1461451071.355C0.6315.983%D15.172%D*12D*N/A4312.1h16.4C+102.6C+
NS Annihilator 2001122970.377C--0.3484.429%B**N/A6.5D-5.1D-8217.1h10.9B+12.9B+
Flare VE6 108106971.093C0.3724.505%B13.208%F19.6DN/A1075.4h11.2C+45.8C**
Rocklet Rifle 1801011840.549C0.1747.838%DN/A10.7D*8.4D**1229.4h37C++77.4C+
Proton II PPA 9791146.5C-5.7829.531%B*N/A43.3C-2.9C-1632.1h11.4C38.6B
Frag Grenade 8783183N/A82.2843.037%CN/A415C20A19530.2h4.5C--10.6C
Proton II PPA-H 8579117.182C6.4637.715%C+N/A56.4D4.3D2321.4h11.7C30.9C+
Parallax VX3 7473721.014D0.2938.819%C+56.164%F*8.8D*N/A358.3h2.5C6.5C+
M60-G Bulldog 8770242.917C--2.2036.867%C*2.857%C+9.6D*2.3D--517.3h7.9C+21.4C**
C150 Dalton 906888.5B+7.7852.143%A+N/A680U220U3502600.1h3.2B++6.2B**
NS-11P 65651130.575C--0.1519.313%D15.385%D5.3D*N/A1712.3h14.4C+74.3C+
Anti-Vehicle Grenade 6865165N/A64.2860%B**N/A650A30D16240.1h4.2B*7B*
M20 Basilisk 9063341.853C-1.1337.321%C+4.762%C9.8D-4.2D--846.4h87.8B+235.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon431,0002.9h
Nano-Armor Kit251129,34922h
G40-F Ranger0530h
Nanite Revive Grenade0610h
Medical Applicator21834,5177.4h
Deconstruction Tool03910.1h
Medical Kit1732,1146.6h
Smoke Grenade02610.1h
M20 Drake1680h

Check the help document for the dictionary if you want to learn more about words used here.


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