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Hixgun[XXDE] Hixgun
VS BR 110

KDR: 1.36

Score: 23.9m

Last Seen: Jun 24th, 2017 4:37 AM
- OFFLINE - 710.3 hour(s)

Rank 110 (101) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 102): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 Proximity Mine Pulsar C Serpent VE92 Supernova PC Solstice VE3 NS-15M1 Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 527TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.065%14.705%3102091811,8261.47071-0.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.899%0.065C+-0.851D---0.094C+HEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.068C+14.8-0.047C+55.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.083%0.892%290493489761619061.4538147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.614%1.999A++-0.74D-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.8-0.344C-119.2-1.317D**89.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.986%2.051%29979312,38910049682.37712247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.694%-0.446C---0.575D0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.629B+5.20.588B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.335%2.361%14789301,65280210232.05985161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.299%-1.434D**-0.493D1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.15C++19.30.465B+75.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.157%47.222%147193714478320.183908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.04C+-1.366D**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.074C+3.6-0.155C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.964%10.151%14729361,12361841.81422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.436%0.155C++-0.79D--1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.328C**3.80.211C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
23.9m318.7%189 (11.3k)194 (11.6k)1.3552526,85719,8171.76132110 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93831515.416%8.791%13606:134

74% Engineer6% Heavy Assault6% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 7:37 AMSep 20th, 2014 5:48 PMJul 22nd, 2017 5:30 PM (20h) (PST)Jun 24th, 2017 12:43 AM (30d) (PST)Jun 24th, 2017 12:37 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3921252670.2180.1610.0190.8590.052114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5477,49716,0501310152311,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2057.3h/85.7d 8,047 2,361 9,382 106k 4,950 6,623 6,416 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:939
Deaths:849
KDR:1.106
Accuracy:20.097% C
HSR:14.590% D--
Ursa
C
Kills:203
Deaths:219
KDR:0.927
Accuracy:20.733% C
HSR:14.778% D*
Flare VE6
D-
Kills:159
Deaths:203
KDR:0.783
Accuracy:16.098% D--
HSR:17.610% D-
Orion VS54
C
Kills:157
Deaths:130
KDR:1.208
Accuracy:18.188% C
HSR:16.561% D--
Lasher X2
B++
Kills:114
Deaths:165
KDR:0.691
Accuracy:18.496% D-
HSR:5.263% B++
Pulsar LSW
C+
Kills:96
Deaths:89
KDR:1.079
Accuracy:20.746% C
HSR:21.875% C+
Kills:1,668
Deaths (as Heavy Assault):1,655
Deaths (to Heavy Assaults):5,431
KDR:1.00785
Kill Difference:13
Playtime:123.053 hours
Usage:6%
Score:1.505m
Score/min:204
Accuracy (listed only):19.060%
HSR (listed only):15.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,367
Deaths:353
KDR:3.873
Accuracy:22.376% C
HSR:17.118% D-
Serpent VE92
D
Kills:1,153
Deaths:1,533
KDR:0.752
Accuracy:20.034% D
HSR:14.571% D
Solstice VE3
C
Kills:1,141
Deaths:516
KDR:2.211
Accuracy:20.978% C
HSR:15.337% D
Thanatos VE70
B
Kills:865
Deaths:694
KDR:1.246
Accuracy:42.743% B
HSR:11.676% D
NS-11C
D
Kills:753
Deaths:1,138
KDR:0.662
Accuracy:20.476% D
HSR:14.475% D
Zenith VX-5
D
Kills:447
Deaths:656
KDR:0.681
Accuracy:21.743% D
HSR:16.331% D
Phobos VX86
D*
Kills:258
Deaths:237
KDR:1.089
Accuracy:43.975% D*
HSR:5.039% F
Kills:5,984
Deaths (as Engineer):5,127
Deaths (to Engineers):5,078
KDR:1.16715
Kill Difference:857
Playtime:1,524.997 hours
Usage:74%
Score:17.227m
Score/min:188
Accuracy (listed only):27.475%
HSR (listed only):13.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:3,976
Deaths:3,322
KDR:1.197
Accuracy:21.338% C--
HSR:12.399% D
Pulsar C
C
Kills:1,367
Deaths:353
KDR:3.873
Accuracy:22.376% C
HSR:17.118% D-
Serpent VE92
D
Kills:1,153
Deaths:1,533
KDR:0.752
Accuracy:20.034% D
HSR:14.571% D
Solstice VE3
C
Kills:1,141
Deaths:516
KDR:2.211
Accuracy:20.978% C
HSR:15.337% D
Thanatos VE70
B
Kills:865
Deaths:694
KDR:1.246
Accuracy:42.743% B
HSR:11.676% D
NS-11C
D
Kills:753
Deaths:1,138
KDR:0.662
Accuracy:20.476% D
HSR:14.475% D
Zenith VX-5
D
Kills:447
Deaths:656
KDR:0.681
Accuracy:21.743% D
HSR:16.331% D
NS-7 PDW
C**
Kills:349
Deaths:327
KDR:1.067
Accuracy:25.800% C**
HSR:11.748% D-
Phobos VX86
D*
Kills:258
Deaths:237
KDR:1.089
Accuracy:43.975% D*
HSR:5.039% F
Eridani SX5
D
Kills:234
Deaths:336
KDR:0.696
Accuracy:22.906% D
HSR:11.966% D--
Kills:10,543
Deaths (as Light Assault):9,112
Deaths (to Light Assaults):3,318
KDR:1.15705
Kill Difference:1,431
Playtime:169.331 hours
Usage:8%
Score:1.983m
Score/min:195
Accuracy (listed only):26.237%
HSR (listed only):13.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:3,976
Deaths:3,322
KDR:1.197
Accuracy:21.338% C--
HSR:12.399% D
Thanatos VE70
B
Kills:865
Deaths:694
KDR:1.246
Accuracy:42.743% B
HSR:11.676% D
NS-7 PDW
C**
Kills:349
Deaths:327
KDR:1.067
Accuracy:25.800% C**
HSR:11.748% D-
Phobos VX86
D*
Kills:258
Deaths:237
KDR:1.089
Accuracy:43.975% D*
HSR:5.039% F
Eridani SX5
D
Kills:234
Deaths:336
KDR:0.696
Accuracy:22.906% D
HSR:11.966% D--
NS-11A
C
Kills:159
Deaths:183
KDR:0.869
Accuracy:18.480% D--
HSR:18.239% C
Pulsar VS1
D
Kills:137
Deaths:193
KDR:0.710
Accuracy:19.798% D
HSR:13.139% D-
Corvus VA55
D*
Kills:59
Deaths:116
KDR:0.509
Accuracy:17.696% D*
HSR:11.864% D**
Kills:6,037
Deaths (as Combat Medic):5,408
Deaths (to Combat Medics):2,021
KDR:1.11631
Kill Difference:629
Playtime:51.412 hours
Usage:2%
Score:0.969m
Score/min:314
Accuracy (listed only):26.592%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:3,976
Deaths:3,322
KDR:1.197
Accuracy:21.338% C--
HSR:12.399% D
NS-7 PDW
C**
Kills:349
Deaths:327
KDR:1.067
Accuracy:25.800% C**
HSR:11.748% D-
Eridani SX5
D
Kills:234
Deaths:336
KDR:0.696
Accuracy:22.906% D
HSR:11.966% D--
NS-44 Commissioner
D
Kills:193
Deaths:327
KDR:0.590
Accuracy:28.092% D-
HSR:17.099% D
NS-44L Blackhand
C
Kills:179
Deaths:227
KDR:0.789
Accuracy:33.091% D--
HSR:37.430% C
Parallax VX3
D
Kills:144
Deaths:54
KDR:2.667
Accuracy:35.157% D
HSR:47.222% T*
Manticore SX40
D
Kills:67
Deaths:146
KDR:0.459
Accuracy:20.191% D*
HSR:14.925% D
Beamer VS3
C+
Kills:58
Deaths:36
KDR:1.611
Accuracy:21.205% D-
HSR:20.690% C+
Kills:5,200
Deaths (as Infiltrator):4,775
Deaths (to Infiltrators):2,386
KDR:1.08901
Kill Difference:425
Playtime:114.821 hours
Usage:6%
Score:1.163m
Score/min:169
Accuracy (listed only):25.972%
HSR (listed only):21.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:831
Deaths:387
KDR:2.147
Accuracy:14.681% C
HSR:14.320% D--
Cosmos VM3
C
Kills:666
Deaths:319
KDR:2.088
Accuracy:15.216% C
HSR:15.616% D
Quasar VM1
C-
Kills:239
Deaths:103
KDR:2.320
Accuracy:13.327% C-
HSR:13.389% D--
Comet VM2
C+
Kills:96
Deaths:99
KDR:0.970
Accuracy:39.306% C
HSR:4.167% C+
NS-10 Burster
C
Kills:80
Deaths:60
KDR:1.333
Accuracy:25.909% C
HSR:5% D
NS-10 Burster
C--
Kills:66
Deaths:58
KDR:1.138
Accuracy:26.308% C--
HSR:0% F-
Kills:1,978
Deaths (as MAX Suit):513
Deaths (to MAX Suits):1,458
KDR:3.85575
Kill Difference:1,465
Playtime:66.048 hours
Usage:3%
Score:1.082m
Score/min:273
Accuracy (listed only):22.458%
HSR (listed only):8.749%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:595
V. Kills:288 206%
Deaths:289
KDR:2.059
Accuracy:37.427% C--
KPH:12.900 D--
VKPH:6.200 A
Dual Photon Pods
C++
Kills:159
V. Kills:102 154%
Deaths:52
KDR:3.058
Accuracy:42.153% D*
KPH:29.500 D-
VKPH:18.900 C++
Photon A2A Missile Pods
C
Kills:126
V. Kills:135 93%
Deaths:44
KDR:2.864
Accuracy:74.516% C
KPH:8.100 D--
VKPH:8.600 D--
Saron Laser Cannon
M**
Kills:54
V. Kills:661 8%
Deaths:37
KDR:1.459
Accuracy:65.108% S
KPH:2.700 D-
VKPH:32.600 M**
Kills:934 (649 + 0)
Deaths:422
KDR:2.213
VKDR:2.810
Vehicle Kills:1,186
Kill Difference:512
Playtime:87.448 hours
Usage:4%
Score:0.476m
Score/min:91
Piloting Accuracy:65.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:132
V. Kills:65 200%
Deaths:18
KDR:7.333
Accuracy:43.760% B+
KPH:475,200 U
VKPH:234,000 U
L105 Zepher PX
C-
Kills:113
V. Kills:14 N/A
Deaths:14
KDR:8.071
Accuracy:26.872% F*
KPH:51.500 D
VKPH:6.400 C-
L105 Zepher
U
Kills:99
V. Kills:17 N/A
Deaths:25
KDR:3.960
Accuracy:33.004% D*
KPH:356,400 U
VKPH:61,200 U
CAS30 Tank Buster
B++
Kills:89
V. Kills:678 13%
Deaths:236
KDR:0.377
Accuracy:72.776% M+
KPH:1.500 D*
VKPH:11.600 B++
Kills:433 (89 + 344)
Deaths:293
KDR:1.478
VKDR:2.642
Vehicle Kills:774
Kill Difference:140
Playtime:60.479 hours
Usage:3%
Score:0.326m
Score/min:90
Piloting Accuracy:72.776%
Gunner Accuracy:33.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:235
V. Kills:38 N/A
Deaths:13
KDR:18.077
Accuracy:22.659% F
KPH:22.900 C
VKPH:3.700 D--
L100 Python HESH
C++
Kills:221
V. Kills:46 470%
Deaths:25
KDR:8.840
Accuracy:38.119% D*
KPH:32.400 D
VKPH:6.700 C++
L100 Python AP
D-
Kills:193
V. Kills:153 125%
Deaths:56
KDR:3.446
Accuracy:41.706% F
KPH:15.600 D-
VKPH:12.300 D--
L100 Python HEAT
B+
Kills:151
V. Kills:46 321%
Deaths:9
KDR:16.778
Accuracy:37.610% D**
KPH:33.900 B+
VKPH:10.300 C+
Kills:800 (800 + 0)
Deaths:103
KDR:7.767
VKDR:2.748
Vehicle Kills:283
Kill Difference:697
Playtime:33.926 hours
Usage:2%
Score:0.343m
Score/min:169
Driving Accuracy:37.610%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,142
V. Kills:395 288%
Deaths:104
KDR:10.981
Accuracy:41.286% D
KPH:24.900 B+
VKPH:8.600 C**
Saron HRB
C
Kills:283
V. Kills:241 117%
Deaths:41
KDR:6.902
Accuracy:37.032% D
KPH:17.400 D
VKPH:14.800 C
Supernova VPC
C
Kills:236
V. Kills:38 N/A
Deaths:32
KDR:7.375
Accuracy:42.646% D-
KPH:31.500 C--
VKPH:5.100 C
Supernova FPC
C
Kills:211
V. Kills:232 91%
Deaths:51
KDR:4.137
Accuracy:44.862% D-
KPH:12.300 D-
VKPH:13.600 C
E540 Halberd
C*
Kills:112
V. Kills:41 267%
Deaths:9
KDR:12.444
Accuracy:34.798% F
KPH:29 C*
VKPH:10.600 D--
Kills:1,984 (1,589 + 395)
Deaths:237
KDR:8.371
VKDR:3.996
Vehicle Kills:947
Kill Difference:1,747
Playtime:90.600 hours
Usage:4%
Score:0.938m
Score/min:173
Driving Accuracy:44.862%
Gunner Accuracy:34.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:114
V. Kills:161 70%
Deaths:24
KDR:4.750
Accuracy:50.267% D
KPH:15.400 D*
VKPH:21.800 C+
Kills:114 (0 + 114)
Deaths:24
KDR:4.750
VKDR:6.708
Vehicle Kills:161
Kill Difference:90
Playtime:7.389 hours
Usage:0%
Score:0.068m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:50.267%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:565
V. Kills:119 471%
Deaths:49
KDR:11.531
Accuracy:21.162% D**
KPH:19.100 D
VKPH:4 D
M60-G Bulldog
D-
Kills:238
V. Kills:41 N/A
Deaths:24
KDR:9.917
Accuracy:16.425% F-
KPH:19.100 D--
VKPH:3.300 D-
M12 Kobalt
D*
Kills:147
V. Kills:5 N/A
Deaths:7
KDR:21
Accuracy:7.680% F-
KPH:18.100 D*
VKPH:0.600 D*
G30 Walker
D-
Kills:61
V. Kills:56 107%
Deaths:3
KDR:20.333
Accuracy:21.961% D-
KPH:5.900 D--
VKPH:5.400 D-
Kills:1,011 (0 + 1,011)
Deaths:83
KDR:12.181
VKDR:2.663
Vehicle Kills:221
Kill Difference:928
Playtime:60.458 hours
Usage:3%
Score:0.280m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:21.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 4,0303,9763,3221.197C++0.1621.338%C--12.399%D12.7DN/A35313.6h15.5C+72.7C+
Proximity Mine 1,6651,6642117.886A6.5336.524%DN/A191.3AN/A4008.7h1.1A*2.9A
Pulsar C 1,3821,3673533.873A++2.5222.376%C17.118%D-11.2DN/A68122.1h13.2C+59.1C+
Serpent VE92 1,1651,1531,5330.752C0.6020.034%D14.571%D14.4DN/A5180.3h15.5C-77.4C
Supernova PC 1,5371,14210410.981B*9.6341.286%D2.189%C24.9B+8.6C**13245.9h3.9B++9.4B+
Solstice VE3 1,1531,1415162.211A*0.8620.978%C15.337%D15.3C+N/A8874.8h14.3B68.3C**
NS-15M1 9549398491.106C+0.2520.097%C14.59%D--22.7DN/A6241.4h15.6D77.6C
Thanatos VE70 8688656941.246B0.1142.743%B11.676%D24.2C+N/A7335.7h4B+9.4B+
Cosmos VM3 8398313872.147C++0.7914.681%C14.32%D--25.3CN/A7732.9h13.9C+94.6C+
NS-11C 7707531,1380.662C0.6920.476%D14.475%D10.4DN/A3972.4h16.3C79.6C
Cosmos VM3 6736663192.088C++0.7315.216%C15.616%D27.5C+N/A8024.2h14.6C+96C+
Light PPA 8835952892.059C0.7037.427%C--N/A12.9D--6.2A5646.2h29.2F77.9D*
M60-G Bulldog 6845654911.531A**10.1821.162%D**1.062%D*19.1D4D7129.6h6.9C*32.6D
C-4 6594924831.019C+0.3423.927%C+N/A57.9C+19.6D4928.5h1.6C**6.5B+
Tank Mine 8304551812.514C++1.1626.614%C--N/A89.2C+73.5C*11045.1h1.7B++6.4B
Frag Grenade 4544491449N/A447.6430.143%F-N/A1496.7M**16.7A23770.3h1.5A*5B**
Zenith VX-5 4614476560.681C--0.6721.743%D16.331%D10.2D-N/A2744h16.8D-77.4D
Sticky Grenade 3813811381N/A379.6452.06%C++N/A762C-N/A26550.5h2.3C+4.4C++
MANA Anti-Vehicle Turret 9313782141.766B+0.4150.67%C+2.381%D**3780U5530S10355100.1h10.1B+20B++
NS-7 PDW 3533493271.067C*0.2925.8%C**11.748%D-11.8DN/A3629.6h15.4C+59.7C*
Saron HRB 524283416.902B+5.5537.032%D2.12%C**17.4D14.8C22716.3h16.3B*44B+
Phobos VX86 2592582371.089C+0.2743.975%D*5.039%F15.5D-N/A3416.6h3D6.9D
NS Decimator 3192442980.819C+0.5446.296%F2.869%C+22.8C-7D-14910.7h4.7B+10.2C
Quasar VM1 2432391032.32B+0.9613.327%C-13.389%D--14.1DN/A7616.9h16.2C121.8C+
M60-G Bulldog 279238249.917A8.5616.425%F-N/A19D--3.3D-7312.5h6.9C++42D*
Supernova VPC 274236327.375C6.0242.646%D-1.695%C31.5C--5.1C1727.5h3.8D8.9D
C75 Viper 2732351318.077M16.7222.659%F2.128%B+23C3.7D--14310.2h9.8B++43.3C+
Eridani SX5 2362343360.696C-0.6622.906%D11.966%D--14.9DN/A5615.7h14.4C--62.7C
L100 Python HESH 267221258.84C+7.4838.119%D*1.357%D--32.5D6.8C++1466.8h4.1C-10.8D
Supernova FPC 443211514.137C+2.7844.862%D-1.422%D*12.3D-13.6C22117.1h7.9D17.7D--
Ursa 2052032190.927C0.4320.733%C14.778%D*20.7DN/A619.8h14D67.5C+
NS-44 Commissioner 1951933270.59C0.7728.092%D-17.099%D8.6D-N/A2822.5h4.5C-16C--
L100 Python AP 346193563.446C+2.0941.706%F2.591%D-15.6D-12.3D--18412.4h9.3C22.2D*
NS-44L Blackhand 1801792270.789C0.5733.091%D--37.43%C10.5DN/A3217.1h6.1D-18.5D-
S1 2781742440.713C++0.6449.345%D-2.874%C17.2C--10.3C+22410.1h7.1C+14.5C
NS-11A 1621591830.869C0.4918.48%D--18.239%C15.9DN/A6710h17.2D--93.3D--
Dual Photon Pods 261159523.058C-1.7042.153%D*1.258%C29.4D-18.9C++2995.4h46.5F-110.4F-
Flare VE6 1621592030.783C--0.5716.098%D--17.61%D-18.9DN/A958.4h15D**93.2D--
Orion VS54 1611571301.208C+0.1518.188%C16.561%D--19.1C--N/A1778.2h14.9C-81.9C+
L100 Python HEAT 197151916.778M15.4237.61%D**2.649%C-33.6B+10.2C+2174.5h3.4A9B++
M12 Kobalt 152147721B**19.647.68%F-8.163%F-18.1D*N/A868.1h18.5C++240.7D*
Parallax VX3 145144542.667C+1.3135.157%D47.222%T*22.9CN/A966.3h3.6F-10.2D**
Pulsar VS1 1411371930.71C0.6519.798%D13.139%D-13.6DN/A9110.1h17.1D86.1C--
C150 Dalton 197132187.333B++5.9843.76%B+N/A1320U650U5672100.1h6.4C14.6C++
Photon A2A Missile Pods 261126442.864C1.5174.516%CN/A8D--8.6D--7515.7h7B+9.4B+
Spear Anti-Vehicle Phalanx Turret 288126139.692B+8.3443.659%C++2.381%D*23.8D30.6B++3245.3h13.8D31.5D
Lasher X2 1161141650.691C0.6618.496%D-5.263%B++20.7C-N/A1045.5h28.1F152D*
E540 Halberd-H 275114244.75C3.3950.267%D4.386%B**15.4D*21.8C+1547.4h10.7D*21.4F
L105 Zepher PX 127113148.071C6.7226.872%F*N/A51.4D6.4C-1432.2h5.2C+19.3F-
E540 Halberd 153112912.444B++11.0934.798%F4.464%B++28.7C*10.5D--2103.9h5.2B*14.8C+
L105 Zepher 11699253.96C--2.6033.004%D*N/A990U170U3574700.1h6.7C20.4D
Pulsar LSW 9796891.079C0.2820.746%C21.875%C+25.3DN/A1273.8h16.4D*79C
Comet VM2 14596990.97C++0.3939.306%C4.167%C+7.5D3.8C10012.8h24.4C+62.1C+
Force-Blade 1049115,2810.006C--1.3533.044%C++N/A0.1DN/A01054.6h3.8D11.4C+
CAS30 Tank Buster 767892360.377C--0.9872.776%M+1.124%C1.5D*11.6B++6258.3h195.6T268.8D--
NS-10 Burster 14580601.333B++0.0225.909%C5%D4.3C3.5C+7918.6h141.1C*544.6C++
MANA Anti-Personnel Turret 8076203.8N/A2.4414.564%UN/A760U40U2717700.1h29.3T*200.9T*
Manticore SX40 68671460.459C--0.9020.191%D*14.925%D8.5D--N/A277.9h7.6C*37.6C-
NS-10 Burster 13966581.138C*0.2226.308%C--N/A3.9D4.3B8317.1h161.6C+614.4C+
G30 Walker 11761320.333S18.9821.961%D-4.918%C*5.9D--5.4D-9210.3h269.1C1225.4D
Corvus VA55 60591160.509D0.8517.696%D*11.864%D**12.6D-N/A604.7h15.9D*89.7D*
Beamer VS3 6058361.611B**0.2621.205%D-20.69%C+11.4DN/A915.1h5.9B*28.1C*
Saron Laser Cannon 71554371.459C++0.1065.108%S1.852%C-2.7D-32.6M**12820.3h1199.2T*1841.9T-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0610.3h
Nanite Healing Grenade0650h
Motion Spotter85700.5h
Nano-Armor Kit1,0211,145,211139.7h
Anti-Vehicle MANA Turret237603h
Spawn Beacon185411.7h
Spitfire Auto-Turret115120.8h
Anti-Infantry MANA Turret33160.9h
Ammunition Package775,5659.6h
Medical Kit274661h
Medical Applicator27785,3549.6h
Smoke Grenade04510.1h
Shield Recharging Field124270.4h
Recon Detection Device432,3295.4h

Check the help document for the dictionary if you want to learn more about words used here.


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