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Space Hmjet[DENT] Hmjet
VS BR 135

KDR: 2.22

Score: 40.3m

Last Seen: Aug 19th, 2018 10:08 AM
- OFFLINE - 4515.4 hour(s)

Battle Rank 120 (135 total) - Vanu Sovereignty on Briggs
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Supernova FPC M60-A Bulldog Solstice SF H-V45 Orion VS54 Corvus VA55 MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,080,864 MLG Score: 864
Fun Score: N/A
Cheeseburgers Flipped: 282TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.157%27.943%7032999321,6371.842860.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.537%0.797B++1.116B**-0.492DHEAD ++ (~15.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.473B+9.90.306C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.278%1.611%385510174,781149127813.20657172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.883%-0.33C-0.007C+0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.50.252C*41.30.22C++79.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.081%4.211%722710154,03794015984.29012252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.462%0.7B++1.025B**-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.60.636B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.271%1.054%11831210109,392100855649.31746169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%0.01C+-0.84D-0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.804B++8.40.786B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.404%77.505%1183410182,445917132.6634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%0.657B+0.68B+-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+20.383C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.669%26.875%11833101948093300.513919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.152%0.769B++2.457A**0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.516B+3.20.334C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.3m381%464 (27.8k)396 (23.8k)2.216751,85323,3922.52445135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022286820.117%17.658%35504:2115

16% Combat Medic59% Engineer11% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 6:34 PMJan 11th, 2014 2:22 PMSep 18th, 2018 8:25 AM (158d) (PST)Aug 19th, 2018 7:33 AM (188d) (PST)Aug 19th, 2018 6:08 AM (188d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7871306570.5100.2300.0902.4050.122864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2137,80139,41231145144723,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1695.7h/70.7d 7,199 9,156 13,265 244.7k 2,268 4,054 12,365 80.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,168
Deaths:737
KDR:1.585
Accuracy:20.141% C+
HSR:29.452% B++
VX29 Polaris
B*
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:24.272% C++
HSR:28.609% B*
NS-15M1
B++
Kills:1,150
Deaths:482
KDR:2.386
Accuracy:26.217% B++
HSR:28% B++
SVA-88
B+
Kills:1,143
Deaths:443
KDR:2.580
Accuracy:24.866% C**
HSR:28.609% B+
Pulsar LSW
B+
Kills:1,131
Deaths:425
KDR:2.661
Accuracy:24.881% B
HSR:27.763% B+
NS-15M AE
B+
Kills:364
Deaths:168
KDR:2.167
Accuracy:28.191% B+
HSR:23.901% C
Lasher X2
C++
Kills:162
Deaths:137
KDR:1.182
Accuracy:26.455% C++
HSR:3.704% C+
Betelgeuse 54-A
A++
Kills:103
Deaths:43
KDR:2.395
Accuracy:27.920% B+
HSR:43.689% A++
Kills:6,378
Deaths (as Heavy Assault):2,949
Deaths (to Heavy Assaults):6,481
KDR:2.16277
Kill Difference:3,429
Playtime:188.201 hours
Usage:11%
Score:5.520m
Score/min:489
Accuracy (listed only):25.368%
HSR (listed only):26.716%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:1,203
Deaths:939
KDR:1.281
Accuracy:25.260% C**
HSR:18.786% B
Solstice VE3
B**
Kills:1,158
Deaths:1,023
KDR:1.132
Accuracy:22.104% C+
HSR:25.475% B**
Zenith VX-5
B**
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:29.317% B*
HSR:28.238% B**
Pulsar C
A*
Kills:1,154
Deaths:732
KDR:1.577
Accuracy:25.195% C*
HSR:34.229% A*
NS-11C
A
Kills:651
Deaths:383
KDR:1.700
Accuracy:28.471% B*
HSR:26.114% A
Eidolon VE33
A++
Kills:541
Deaths:264
KDR:2.049
Accuracy:27.538% C+
HSR:37.338% A++
NS Baron G5
A+
Kills:162
Deaths:84
KDR:1.929
Accuracy:54.981% B**
HSR:20.988% A+
Deimos VA29
A*
Kills:160
Deaths:118
KDR:1.356
Accuracy:68.706% B++
HSR:28.125% A*
Pandora VX25
M*
Kills:160
Deaths:140
KDR:1.143
Accuracy:40.173% C++
HSR:28.125% M*
NS Baron G5AE
A+
Kills:160
Deaths:99
KDR:1.616
Accuracy:46.613% C+
HSR:23.125% A+
Thanatos VE70
A++
Kills:160
Deaths:71
KDR:2.254
Accuracy:56.231% A++
HSR:24.375% A++
Kills:6,667
Deaths (as Engineer):4,428
Deaths (to Engineers):5,549
KDR:1.50565
Kill Difference:2,239
Playtime:992.930 hours
Usage:59%
Score:24.023m
Score/min:403
Accuracy (listed only):38.599%
HSR (listed only):26.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:1,203
Deaths:939
KDR:1.281
Accuracy:25.260% C**
HSR:18.786% B
MKV Suppressed
B++
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:25.472% C+
HSR:23.814% B++
Solstice VE3
B**
Kills:1,158
Deaths:1,023
KDR:1.132
Accuracy:22.104% C+
HSR:25.475% B**
Zenith VX-5
B**
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:29.317% B*
HSR:28.238% B**
Pulsar C
A*
Kills:1,154
Deaths:732
KDR:1.577
Accuracy:25.195% C*
HSR:34.229% A*
NS-11C
A
Kills:651
Deaths:383
KDR:1.700
Accuracy:28.471% B*
HSR:26.114% A
NS-7 PDW
B+
Kills:492
Deaths:329
KDR:1.495
Accuracy:27.619% B+
HSR:20.732% B+
Eridani SX5
B**
Kills:377
Deaths:197
KDR:1.914
Accuracy:28.404% B+
HSR:26.260% B**
Sirius SX12
A++
Kills:164
Deaths:84
KDR:1.952
Accuracy:27.754% B++
HSR:28.049% A++
NS Baron G5
A+
Kills:162
Deaths:84
KDR:1.929
Accuracy:54.981% B**
HSR:20.988% A+
Eridani SX5G
C++
Kills:161
Deaths:113
KDR:1.425
Accuracy:25.925% C-
HSR:21.118% C++
Deimos VA29
A*
Kills:160
Deaths:118
KDR:1.356
Accuracy:68.706% B++
HSR:28.125% A*
Pandora VX25
M*
Kills:160
Deaths:140
KDR:1.143
Accuracy:40.173% C++
HSR:28.125% M*
NS Baron G5AE
A+
Kills:160
Deaths:99
KDR:1.616
Accuracy:46.613% C+
HSR:23.125% A+
Thanatos VE70
A++
Kills:160
Deaths:71
KDR:2.254
Accuracy:56.231% A++
HSR:24.375% A++
Kills:8,479
Deaths (as Light Assault):5,569
Deaths (to Light Assaults):4,175
KDR:1.52254
Kill Difference:2,910
Playtime:77.420 hours
Usage:5%
Score:1.819m
Score/min:392
Accuracy (listed only):35.482%
HSR (listed only):25.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:25.472% C+
HSR:23.814% B++
NS-44 Commissioner AE
B**
Kills:1,151
Deaths:1,090
KDR:1.056
Accuracy:37.989% C--
HSR:35.361% B**
Ghost
B+
Kills:937
Deaths:322
KDR:2.910
Accuracy:40.450% C*
HSR:72.786% B+
V10
B+
Kills:868
Deaths:238
KDR:3.647
Accuracy:39.626% C+
HSR:80.876% B+
NS-44 Commissioner
A
Kills:596
Deaths:709
KDR:0.841
Accuracy:32.840% C
HSR:31.376% A
NS-7 PDW
B+
Kills:492
Deaths:329
KDR:1.495
Accuracy:27.619% B+
HSR:20.732% B+
Parallax VX3
B+
Kills:480
Deaths:201
KDR:2.388
Accuracy:36.249% C-
HSR:80.833% B+
Eridani SX5
B**
Kills:377
Deaths:197
KDR:1.914
Accuracy:28.404% B+
HSR:26.260% B**
Beamer VS3
B**
Kills:193
Deaths:231
KDR:0.835
Accuracy:20.353% D--
HSR:31.606% B**
Nyx VX31
B+
Kills:183
Deaths:88
KDR:2.080
Accuracy:37.620% B+
HSR:28.415% C+
Manticore SX40
A++
Kills:170
Deaths:168
KDR:1.012
Accuracy:27.423% C
HSR:34.118% A++
Sirius SX12
A++
Kills:164
Deaths:84
KDR:1.952
Accuracy:27.754% B++
HSR:28.049% A++
Eridani SX5G
C++
Kills:161
Deaths:113
KDR:1.425
Accuracy:25.925% C-
HSR:21.118% C++
NS-30 Vandal
B+
Kills:160
Deaths:80
KDR:2
Accuracy:33.855% C++
HSR:30.625% B+
XM98
B*
Kills:160
Deaths:58
KDR:2.759
Accuracy:43.170% B*
HSR:76.875% C**
NS-357 Underboss
A++
Kills:155
Deaths:187
KDR:0.829
Accuracy:41.322% B+
HSR:34.194% A++
Kills:7,406
Deaths (as Infiltrator):4,777
Deaths (to Infiltrators):3,156
KDR:1.55035
Kill Difference:2,629
Playtime:120.540 hours
Usage:7%
Score:2.265m
Score/min:313
Accuracy (listed only):32.879%
HSR (listed only):41.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,187
Deaths:856
KDR:1.387
Accuracy:23.049% C
HSR:20.388% C+
Corvus VA55
B**
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:26.822% B+
HSR:30.544% B**
MKV Suppressed
B++
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:25.472% C+
HSR:23.814% B++
Terminus VX-9
B
Kills:1,153
Deaths:572
KDR:2.016
Accuracy:27.201% B
HSR:26.540% C++
NS-11A
B++
Kills:1,152
Deaths:528
KDR:2.182
Accuracy:27.582% B++
HSR:26.215% B+
Pulsar VS1
C**
Kills:1,147
Deaths:932
KDR:1.231
Accuracy:20.406% D
HSR:22.581% C**
NS-7 PDW
B+
Kills:492
Deaths:329
KDR:1.495
Accuracy:27.619% B+
HSR:20.732% B+
Eridani SX5
B**
Kills:377
Deaths:197
KDR:1.914
Accuracy:28.404% B+
HSR:26.260% B**
Sirius SX12
A++
Kills:164
Deaths:84
KDR:1.952
Accuracy:27.754% B++
HSR:28.049% A++
NS Baron G5
A+
Kills:162
Deaths:84
KDR:1.929
Accuracy:54.981% B**
HSR:20.988% A+
Eridani SX5G
C++
Kills:161
Deaths:113
KDR:1.425
Accuracy:25.925% C-
HSR:21.118% C++
Deimos VA29
A*
Kills:160
Deaths:118
KDR:1.356
Accuracy:68.706% B++
HSR:28.125% A*
Pandora VX25
M*
Kills:160
Deaths:140
KDR:1.143
Accuracy:40.173% C++
HSR:28.125% M*
NS Baron G5AE
A+
Kills:160
Deaths:99
KDR:1.616
Accuracy:46.613% C+
HSR:23.125% A+
Thanatos VE70
A++
Kills:160
Deaths:71
KDR:2.254
Accuracy:56.231% A++
HSR:24.375% A++
Kills:8,953
Deaths (as Combat Medic):5,543
Deaths (to Combat Medics):2,592
KDR:1.61519
Kill Difference:3,410
Playtime:275.918 hours
Usage:16%
Score:5.536m
Score/min:334
Accuracy (listed only):35.129%
HSR (listed only):24.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:582
Deaths:245
KDR:2.376
Accuracy:22.272% B++
HSR:25.601% B*
Blueshift VM5
B*
Kills:554
Deaths:236
KDR:2.347
Accuracy:22.182% B+
HSR:25.451% B*
Comet VM2
B+
Kills:181
Deaths:104
KDR:1.740
Accuracy:47.911% B+
HSR:2.762% D
Comet VM2
C++
Kills:112
Deaths:75
KDR:1.493
Accuracy:46.377% C++
HSR:4.464% C++
NS-10 Burster
B++
Kills:57
Deaths:59
KDR:0.966
Accuracy:30.596% C++
HSR:8.772% B++
Quasar VM1
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:18.406% N/A
HSR:22% N/A
Kills:1,536
Deaths (as MAX Suit):378.500
Deaths (to MAX Suits):1,124
KDR:4.05812
Kill Difference:1,157.500
Playtime:35.309 hours
Usage:2%
Score:1.093m
Score/min:516
Accuracy (listed only):31.291%
HSR (listed only):14.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,092
V. Kills:239 455%
Deaths:139
KDR:7.856
Accuracy:60.793% B**
KPH:81.500 C++
VKPH:17.800 C+
Light PPA
A++
Kills:1,070
V. Kills:104 N/A
Deaths:132
KDR:8.106
Accuracy:44.487% B+
KPH:82 B**
VKPH:8 A++
Maelstrom Turbo Laser
C+
Kills:792
V. Kills:592 134%
Deaths:540
KDR:1.467
Accuracy:27.810% D
KPH:14 C+
VKPH:10.400 C+
Saron Laser Cannon
B*
Kills:737
V. Kills:614 120%
Deaths:350
KDR:2.106
Accuracy:28.519% D
KPH:18.700 B+
VKPH:15.500 B*
Hornet Missiles
B**
Kills:79
V. Kills:35 219%
Deaths:11
KDR:7.182
Accuracy:71.177% B**
KPH:68.800 C++
VKPH:30.500 C
Kills:3,770 (2,599 + 0)
Deaths:1,172
KDR:3.217
VKDR:1.352
Vehicle Kills:1,584
Kill Difference:2,598
Playtime:123.773 hours
Usage:7%
Score:2.677m
Score/min:360
Piloting Accuracy:28.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,753
V. Kills:3,600 160%
Deaths:923
KDR:6.233
Accuracy:40.381% C*
KPH:20,710,800 U
VKPH:12,960,000 U
CAS30 Tank Buster
C**
Kills:1,090
V. Kills:1,196 91%
Deaths:1,017
KDR:1.072
Accuracy:46.087% C++
KPH:8 C+
VKPH:8.800 C**
L105 Zephyr
U
Kills:274
V. Kills:54 N/A
Deaths:43
KDR:6.372
Accuracy:42.220% C+
KPH:986,400 U
VKPH:194,400 U
AP30 Shredder
U
Kills:212
V. Kills:88 238%
Deaths:59
KDR:3.593
Accuracy:20.670% F-
KPH:763,200 U
VKPH:316,800 U
Kills:7,329 (1,090 + 6,239)
Deaths:2,042
KDR:3.589
VKDR:2.418
Vehicle Kills:4,938
Kill Difference:5,287
Playtime:135.666 hours
Usage:8%
Score:5.805m
Score/min:713
Piloting Accuracy:46.087%
Gunner Accuracy:20.670%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:609
V. Kills:149 406%
Deaths:82
KDR:7.427
Accuracy:42.196% D--
KPH:33.700 B
VKPH:8.200 D
C75 Viper
B**
Kills:482
V. Kills:140 342%
Deaths:55
KDR:8.764
Accuracy:47.874% B*
KPH:39.700 B+
VKPH:11.500 B**
L100 Python AP
B++
Kills:263
V. Kills:181 145%
Deaths:45
KDR:5.844
Accuracy:47.461% D--
KPH:31.300 C*
VKPH:21.600 B++
L100 Python HESH
B+
Kills:205
V. Kills:26 N/A
Deaths:13
KDR:15.769
Accuracy:53.224% B+
KPH:56.700 C*
VKPH:7.200 C
Kills:1,559 (1,559 + 0)
Deaths:195
KDR:7.995
VKDR:2.544
Vehicle Kills:496
Kill Difference:1,364
Playtime:42.228 hours
Usage:2%
Score:0.742m
Score/min:293
Driving Accuracy:53.224%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,391
V. Kills:703 198%
Deaths:244
KDR:5.701
Accuracy:45.401% D--
KPH:30 B+
VKPH:15.200 C++
Supernova PC
B**
Kills:925
V. Kills:348 265%
Deaths:149
KDR:6.208
Accuracy:53.898% B+
KPH:30.300 B*
VKPH:11.400 B**
Saron HRB
A++
Kills:592
V. Kills:603 98%
Deaths:111
KDR:5.333
Accuracy:54.256% A
KPH:29.400 B+
VKPH:29.900 A++
E540 Halberd
C*
Kills:409
V. Kills:226 180%
Deaths:55
KDR:7.436
Accuracy:47.035% C+
KPH:32.700 C++
VKPH:18.100 C*
Supernova VPC
A
Kills:162
V. Kills:21 N/A
Deaths:17
KDR:9.529
Accuracy:63.056% A
KPH:60.400 B*
VKPH:7.800 C++
Kills:3,479 (2,478 + 1,001)
Deaths:576
KDR:6.040
VKDR:3.300
Vehicle Kills:1,901
Kill Difference:2,903
Playtime:112.206 hours
Usage:7%
Score:2.362m
Score/min:351
Driving Accuracy:63.056%
Gunner Accuracy:47.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:374
V. Kills:504 74%
Deaths:113
KDR:3.310
Accuracy:68.708% A+
KPH:33.600 C
VKPH:45.300 A*
E540 Halberd-H
C++
Kills:163
V. Kills:83 194%
Deaths:42
KDR:3.881
Accuracy:57.798% C+
KPH:44.900 C++
VKPH:22.900 C++
Proton II PPA-H
C*
Kills:158
V. Kills:10 N/A
Deaths:24
KDR:6.583
Accuracy:39.074% C*
KPH:73.900 C
VKPH:4.700 C-
M40 Fury-H
D
Kills:99
V. Kills:12 N/A
Deaths:11
KDR:9
Accuracy:40.606% C+
KPH:41.100 D--
VKPH:5 D
Kills:794 (0 + 794)
Deaths:190
KDR:4.179
VKDR:3.205
Vehicle Kills:609
Kill Difference:604
Playtime:19.304 hours
Usage:1%
Score:0.404m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:40.606%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:126
V. Kills:26 467%
Deaths:15
KDR:8.400
Accuracy:44.312% B*
KPH:46.300 C++
VKPH:9.500 C+
M40 Fury
B+
Kills:78
V. Kills:19 390%
Deaths:7
KDR:11.143
Accuracy:41.158% B+
KPH:61 C**
VKPH:14.900 B+
M20 Basilisk
B+
Kills:66
V. Kills:25 254%
Deaths:7
KDR:9.429
Accuracy:36.323% C
KPH:24.800 B+
VKPH:9.400 B+
Kills:270 (0 + 270)
Deaths:29
KDR:9.310
VKDR:2.414
Vehicle Kills:70
Kill Difference:241
Playtime:6.659 hours
Usage:0%
Score:0.168m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:36.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,3535,7539236.233C+4.0240.381%C*N/A57530U36000U419575400.1h3.6B+8.8B++
Supernova FPC 2,0941,3912445.701C++3.4845.401%D--6.111%A**30B+15.2C++39046.3h3.3A7.3B*
M60-A Bulldog 1,4351,2371379.029B++6.8142.811%B++1.859%C*52.6B++8.4B++37523.5h4.8B*11.2B*
Solstice SF 1,2171,2039391.281B0.9425.26%C**18.786%B17.8C+N/A7067.5h10.1B40B+
H-V45 1,1951,1878561.387C+0.8323.049%C20.388%C+25.9CN/A11345.8h12.5B54.4C*
Orion VS54 1,1711,1687371.585C*0.6320.141%C+29.452%B++35.7C*N/A24232.7h10.4B*51.5C*
Corvus VA55 1,1671,1597381.57B+0.6526.822%B+30.544%B**43.7B++N/A11626.5h10B*37.5B++
MKV Suppressed 1,1681,1596821.699B*0.5225.472%C+23.814%B++49.1B*N/A13823.6h11.9B+46.7B+
Solstice VE3 1,1651,1581,0231.132B+1.0822.104%C+25.475%B**9.6DN/A57121.2h12.7B+57.4C**
Zenith VX-5 1,1731,1585752.014B*0.2029.317%B*28.238%B**47.7B+N/A13824.3h11.4B+38.9B+
VX29 Polaris 1,1601,1575142.251B++0.0324.272%C++28.609%B*50.7C**N/A20122.8h10.6B++43.5B+
Pulsar C 1,1701,1547321.577C**0.6425.195%C*34.229%A*25.4C+N/A7745.4h9.8B++39B+
Terminus VX-9 1,1591,1535722.016B+0.2027.201%B26.54%C++55.7B++N/A20820.7h9.8B**36.1B++
NS-11A 1,1641,1525282.182B+0.0327.582%B++26.215%B+46.5B++N/A13024.8h10.7B**39B*
NS-44 Commissioner AE 1,1631,1511,0901.056C+1.1637.989%C--35.361%B**61.9C**N/A18218.6h3B+8C**
NS-15M1 1,1611,1504822.386B++0.1726.217%B++28%B++48.1BN/A21423.9h10.1B*38.4B++
Pulsar VS1 1,1511,1479321.231C**0.9920.406%D22.581%C**24C+N/A10047.7h11.9B*58.5B
SVA-88 1,1451,1434432.58B+0.3624.866%C**28.609%B+58.9B+N/A44419.4h9.8B*39.2B+
Pulsar LSW 1,1371,1314252.661B**0.4424.881%B27.763%B+57.1B+N/A27219.8h10B*40.1B+
Dual Photon Pods 1,3311,0921397.856C**5.6460.793%B**N/A81.5C++17.8C+79713.4h15.5B*25.4B*
CAS30 Tank Buster 2,2861,0901,0171.072C+1.1446.087%C++1.56%C*8C+8.8C**166135.7h53.4C*115.9B
Light PPA 1,1741,0701328.106B++5.8944.487%B+1.028%C82.3B**8A++48113h8.8B+19.8B+
Ghost 9409373222.91C++0.6940.45%C*72.786%B+52.3B+N/A20117.9h1.9B++4.7B+
Supernova PC 1,2739251496.208C++3.9953.898%B+4.108%A30.2B*11.4B**27830.6h4.2B++7.8B*
V10 8768682383.647C*1.4339.626%C+80.876%B+41.9B+N/A15920.7h1.9B++4.9B+
Maelstrom Turbo Laser 1,3847925401.467C+0.7527.81%D2.146%C14C+10.4C+21656.7h67.9B++244.2B+
Saron Laser Cannon 1,3517373502.106C++0.1128.519%D3.121%B+18.7B+15.5B*36039.5h80.2B++281.4B++
NS-11C 6546513831.7B*0.5228.471%B*26.114%A44B*N/A23314.8h10.7B*37.6B++
L100 Python HEAT 758609827.427B*5.2142.196%D--3.284%B+33.6B8.2D29118.1h3.2A+7.5B**
Frag Grenade 6086041604N/A601.7840.057%DN/A402.7C2.7D-14671.5h3.7C*9.3C+
C-4 8936004221.422C+0.7924.913%C+N/A57.1C--27.9C+74610.5h1.7C6.7C+
NS-44 Commissioner 6025967090.841C+1.3832.84%C31.376%A30.9C+N/A13019.3h3.6B+10.9C*
Saron HRB 1,1955921115.333C++3.1254.256%A1.52%C+29.3B+29.9A++35020.2h20.6B38B*
Blueshift VM5 5875822452.376C++0.1622.272%B++25.601%B*37.5C**N/A19315.5h14.6B+65.7B+
Blueshift VM5 5615542362.347C+0.1322.182%B+25.451%B*36.9C*N/A17815h14.9B+67.3B+
Eidolon VE33 5485412642.049B*0.1727.538%C+37.338%A++32.4B+N/A11116.7h6.6B*24B++
NS-7 PDW 4954923291.495B*0.7227.619%B+20.732%B+33BN/A17914.9h12.5B++45.2B+
C75 Viper 622482558.764B**6.5547.874%B*1.245%C39.8B+11.6B**23512.1h11.5B+24.1B++
Parallax VX3 4824802012.388C+0.1736.249%C-80.833%B+24.9C+N/A9819.3h2B+5.6C**
E540 Halberd 635409557.436C+5.2247.035%C+4.401%B**32.7C++18.1C*36912.5h4.8B*10.2B++
Eridani SX5 3793771971.914B++0.3028.404%B+26.26%B**35.6C++N/A11010.6h10.1B++35.4B+
Saron HRB-H 8783741133.31C1.0968.708%A+1.07%C-33.7C+45.4A*40311.1h34.2D-49.7C+
NS-15M AE 3693641682.167C++0.0528.191%B+23.901%C71.4B+1B*1835.1h10.6B+37.5B+
NS Decimator 4873103180.975C+1.2450.728%D*2.258%C+25.6C--14.6C+43112.1h4.6C*9.1C
L105 Zephyr 328274436.372C4.1642.22%C+1.095%C*2740U540U12343700.1h5.4B++12.8B+
Tank Mine 521270753.6B+1.3842.723%B++N/A100C+93B**15052.7h2.5D-5.9C**
L100 Python AP 444263455.844B3.6347.461%D--5.703%A++31.3C*21.5B++4238.4h5.3B++11.1C**
Sticky Grenade 2442431243N/A240.7845.78%DN/A607.5D2.5D--24060.4h2.5C+5.4C+
MANA Anti-Vehicle Turret 6762191351.622C--0.5959.284%C4.11%B*2190C4570B*6922930.1h12.3C*20.8C++
AP30 Shredder 300212593.593C1.3820.67%F-N/A2120U880U13809000.1h38.7A+187B*
L100 Python HESH 2312051315.769B+13.5553.224%B+1.951%B56.9C**7.2C1913.6h2.9B+5.4B++
Beamer VS3 1951932310.835C++1.3820.353%D--31.606%B**37.8B+N/A1785.1h5.9B**29C*
Nyx VX31 188183882.08C+0.1437.62%B+28.415%C+43.6C*1.2A*1934.2h5.4C*14.3B+
Comet VM2 2491811041.74B**0.4847.911%B+2.762%D18.9A+7.1A+1989.6h11.1B**23.3B**
M60-A Bulldog 2061761116C++13.7851.809%B+3.409%B**42.9B+7.3B*3034.1h5.5C**10.7B+
Manticore SX40 1731701681.012C++1.2027.423%C34.118%A++45.9B+N/A1503.7h6.4B++23.5B+
Force-Blade 18916514,3120.012C2.2035.265%B+1.212%D-0.2C--N/A1771.8h4.7D**13.4C+
Sirius SX12 165164841.952B*0.2627.754%B++28.049%A++58.6A+N/A5832.8h12.4B++44.7B+
E540 Halberd-H 246163423.881C1.6657.798%C+2.454%B45.3C++23.1C*3113.6h5.2B+9B+
NS Baron G5 162162841.929B**0.2954.981%B**20.988%A+52.3B**N/A2113.1h3.6B*6.6C*
Supernova VPC 183162179.529C+7.3163.056%A1.235%C60B*7.8C++4272.7h2.8B+4.4B*
Lasher X2 1631621371.182B+1.0326.455%C++3.704%C+34.5C*N/A1684.7h15.5B**58.5B+
Eridani SX5G 1621611131.425C+0.7925.925%C-21.118%C++42.4C+N/A1633.8h11.3C++43.7C+
NS-30 Vandal 160160802C*0.2233.855%C++30.625%B+43.2C*N/A2593.7h4.5B**13.2B++
Deimos VA29 1601601181.356C++0.8668.706%B++28.125%A*20D-N/A598h2.5C+3.6B
Pandora VX25 1601601401.143C+1.0740.173%C++28.125%M*34.8C+N/A1424.6h3.8B+9.4B+
NS Baron G5AE 160160991.616C*0.6046.613%C+23.125%A+48.5C*N/A1203.3h4B+8.5C+
Thanatos VE70 160160712.254A++0.0456.231%A++24.375%A++88.9M*N/A4701.8h3.5B**6.2B**
XM98 160160582.759B0.5443.17%B*76.875%C**34.8C**N/A1804.6h2.1B++4.9B++
Proton II PPA-H 168158246.583C4.3739.074%C*N/A75.2C4.8C-2332.1h9.4C**24.2B+
NS-357 Underboss 1561551870.829C+1.3941.322%B+34.194%A++53.4B+N/A3122.9h4C**9.7B+
Proximity Mine 136136168.5A+6.2858.7%A++N/A113.3C+N/A5141.2h2.3D--3.8B++
MANA Anti-Personnel Turret 130126393.231N/A1.0126.149%UN/A1260U40U3795100.1h27.9T*106.6T*
M40 Fury 152126158.4B+6.1844.312%B*N/A46.7C++9.6C++3682.7h14.7C++33.2B+
Spear Anti-Vehicle Phalanx Turret 1861221210.167B+7.9539.934%C-7.377%A++37C+19.4C+4913.3h7B++17.4B+
The Slasher 1231201,1100.108B**2.1167.423%A**N/A2.7C+N/A744.9h3.5D*5.1B
S1 1911131460.774C++1.4447.813%D--1.77%D15.5D10.7C3847.3h6.8C+14.2C
Comet VM2 148112751.493B+0.7246.377%C++4.464%C++16B++5.1C++1907h14B**30.2B**
Betelgeuse 54-A 106103432.395C+0.1827.92%B+43.689%A++79.2B+2.3M**8681.3h8.9B**31.9B*
M40 Fury-H 11199119C6.7840.606%C+1.01%C41.3D--5D2562.4h8.5C++21C+
M60-A Bulldog 9986517.2C++14.9843.72%C1.163%D--34.4C+5.2C**2912.5h6.3C+14.4C+
Nemesis VSH9 144811270.638C+1.5860.958%C9.877%M**7.9C--6.1D-19210.3h8.5C+13.9C+
Hornet Missiles 11479117.182B+4.9771.177%B**N/A71.8C++31.8C10421.1h6.7B+9.4B*
M40 Fury 9778711.143B+8.9341.158%B+N/A60C*14.6B+6291.3h11.7C**28.3B+
M20 Basilisk 916679.429M+7.2136.323%C4.545%C--24.4B9.3B+3742.7h66.3B*182.6B++
NS-10 Burster 8757590.966C+1.2530.596%C++8.772%B++6.5B+3.4C1248.8h115.7B*378.2B++
A30 Walker 12255810.679D1.5418.646%D-3.636%B++550U670U6574900.1h155.3C++832.8C+
Anti-Vehicle Grenade 6753153N/A50.7838.644%D**N/A265C--70C24860.2h6.5C16.7D
Quasar VM1 5050381.316C+0.9018.406%B+22%B++15.6DN/A1453.2h16.3C+88.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02170.1h
Motion Spotter51,0650.7h
Anti-Vehicle MANA Turret316304h
Nano-Armor Kit496861,46990.2h
Spawn Beacon37400.9h
AE Medical Applicator10359,7874.8h
AE Nano-Armor Kit2321,9273h
Rocklet Rifle0660.1h
Restoration Kit212980.5h
Lumine Edge511015.8h
Ammunition Package371,4590.6h
Medical Kit4503,9756.3h
Anti-Infantry MANA Turret52380.4h
Medical Applicator20476,8368.8h
Recon Detection Device106271.4h
Shield Recharging Field242,8520.9h

Check the help document for the dictionary if you want to learn more about words used here.


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