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HoboG[TWC2] HoboG
VS BR 90

KDR: 0.74

Score: 14.6m

Last Seen: Apr 24th, 2019 11:15 PM
- OFFLINE - 22.4 hour(s)

Battle Rank 102 (90 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 529
Level Progress (to 103): 28%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Phaseshift VX-S Thanatos VE70 Tank Mine NS Annihilator Photon A2A Missile Pods NS-TMC-01 "His Regards" Light PPA Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 803TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.747%21.274%420710428320.1889190.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.84%-0.269C0.134C++-4.396T*HEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.1-0.526D22.3-0.574D90.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.93%1.79%55310463917963370.49059116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%-0.515D0.236C++-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.5-0.543D80-0.526D170.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.54%2.26%242104735411072380.319783148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.106%-1.935F--0.19C2.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.4-5.156T*52.9-2.992T192.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.644%3.395%42210473248253320.39272797%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.36%-0.608D-0.227C-1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
365.3-2.059F--112-1.719F-253.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.921%81.888%42110481,303558372.33095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.735B++0.965B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++30.069C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.205%14.378%4221047466379251.22955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.388%-1.363D**-0.002C+-1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.9-1.006D*6.8-0.366C-18.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 529
14.6m858.2%196 (11.8k)171 (10.3k)0.7399359,55712,9161.1107290 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS104932413.35%16.512%22006:351

13% Combat Medic53% Engineer8% Heavy Assault11% Infiltrator8% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:08 AMFeb 4th, 2016 4:58 AMApr 25th, 2019 8:57 AM (8h) (PST)Apr 24th, 2019 7:16 PM (21h) (PST)Apr 24th, 2019 7:15 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
268871810.1120.1520.0191.2460.03326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,0745,22010,85479175210,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1417.2h/59d 4,789 1,578 9,087 106k 2,566 1,838 2,790 22.8m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:351
Deaths:1,248
KDR:0.281
Accuracy:26.995% D*
HSR:12.821% D
Eidolon VE33
M
Kills:205
Deaths:130
KDR:1.577
Accuracy:27.534% C+
HSR:44.878% M
NSX-P Tanto
D*
Kills:147
Deaths:461
KDR:0.319
Accuracy:18.370% D**
HSR:15.646% D*
Serpent VE92
D
Kills:118
Deaths:547
KDR:0.216
Accuracy:21.079% D
HSR:11.864% D**
Deimos VA29
B+
Kills:115
Deaths:372
KDR:0.309
Accuracy:28.091% F**
HSR:19.130% B+
Kills:936
Deaths (as Engineer):2,758
Deaths (to Engineers):3,944
KDR:0.33938
Kill Difference:1,822
Playtime:753.948 hours
Usage:53%
Score:8.182m
Score/min:181
Accuracy (listed only):24.414%
HSR (listed only):20.868%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:90
Deaths:243
KDR:0.370
Accuracy:13.709% D**
HSR:22.222% C
Kills:90
Deaths (as Heavy Assault):243
Deaths (to Heavy Assaults):2,862
KDR:0.37037
Kill Difference:153
Playtime:110.877 hours
Usage:8%
Score:1.047m
Score/min:157
Accuracy (listed only):13.709%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:351
Deaths:1,248
KDR:0.281
Accuracy:26.995% D*
HSR:12.821% D
NSX-P Tanto
D*
Kills:147
Deaths:461
KDR:0.319
Accuracy:18.370% D**
HSR:15.646% D*
Serpent VE92
D
Kills:118
Deaths:547
KDR:0.216
Accuracy:21.079% D
HSR:11.864% D**
Deimos VA29
B+
Kills:115
Deaths:372
KDR:0.309
Accuracy:28.091% F**
HSR:19.130% B+
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:783
Deaths (as Light Assault):2,770
Deaths (to Light Assaults):1,781
KDR:0.28267
Kill Difference:1,987
Playtime:118.157 hours
Usage:8%
Score:0.981m
Score/min:138
Accuracy (listed only):21.737%
HSR (listed only):14.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:1,303
Deaths:251
KDR:5.191
Accuracy:39.921% B+
HSR:81.888% B+
NS-AM7 Archer
C+
Kills:69
Deaths:413
KDR:0.167
Accuracy:57.567% C+
HSR:5.797% D*
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:1,424
Deaths (as Infiltrator):806
Deaths (to Infiltrators):1,543
KDR:1.76675
Kill Difference:618
Playtime:148.812 hours
Usage:11%
Score:1.246m
Score/min:140
Accuracy (listed only):37.212%
HSR (listed only):33.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:351
Deaths:1,248
KDR:0.281
Accuracy:26.995% D*
HSR:12.821% D
Pulsar VS1
D**
Kills:151
Deaths:491
KDR:0.308
Accuracy:14.354% F-
HSR:11.258% D**
Deimos VA29
B+
Kills:115
Deaths:372
KDR:0.309
Accuracy:28.091% F**
HSR:19.130% B+
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:669
Deaths (as Combat Medic):2,253
Deaths (to Combat Medics):922
KDR:0.29694
Kill Difference:1,584
Playtime:182.456 hours
Usage:13%
Score:2.037m
Score/min:186
Accuracy (listed only):20.897%
HSR (listed only):14.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:170
Deaths:202
KDR:0.842
Accuracy:9.544% F-
HSR:15.294% D--
Cosmos VM3
D*
Kills:162
Deaths:178
KDR:0.910
Accuracy:10.478% D*
HSR:12.963% D**
Nebula VM20
D**
Kills:159
Deaths:202
KDR:0.787
Accuracy:9.289% F-
HSR:13.208% D**
Comet VM2
C**
Kills:128
Deaths:286
KDR:0.448
Accuracy:44.971% C**
HSR:2.344% D--
Quasar VM1
D**
Kills:105
Deaths:144
KDR:0.729
Accuracy:8.457% D**
HSR:11.429% D**
Blueshift VM5
D--
Kills:83
Deaths:89
KDR:0.933
Accuracy:14.264% D--
HSR:12.048% F
NS-20 Gorgon
D**
Kills:82
Deaths:172
KDR:0.477
Accuracy:15.842% D**
HSR:9.756% F-
NS-20 Gorgon
C
Kills:65
Deaths:145
KDR:0.448
Accuracy:15.789% F
HSR:18.462% C
NS-10 Burster
B+
Kills:61
Deaths:165
KDR:0.370
Accuracy:17.514% F
HSR:9.836% B+
Comet VM2
B++
Kills:53
Deaths:191
KDR:0.277
Accuracy:46.163% C++
HSR:5.660% B++
Kills:1,068
Deaths (as MAX Suit):887
Deaths (to MAX Suits):647
KDR:1.20406
Kill Difference:181
Playtime:100.549 hours
Usage:7%
Score:1.088m
Score/min:180
Accuracy (listed only):19.231%
HSR (listed only):11.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:327
V. Kills:178 183%
Deaths:113
KDR:2.894
Accuracy:80.181% C+
KPH:35.900 C-
VKPH:19.500 D
Light PPA
D
Kills:248
V. Kills:35 N/A
Deaths:253
KDR:0.980
Accuracy:30.695% D**
KPH:13.300 D--
VKPH:1.900 D
Hornet Missiles
D
Kills:222
V. Kills:145 152%
Deaths:200
KDR:1.110
Accuracy:48.539% F
KPH:18.200 D
VKPH:11.900 D--
Antares LC
B+
Kills:181
V. Kills:111 162%
Deaths:156
KDR:1.160
Accuracy:34.920% B+
KPH:9.700 D
VKPH:6 D-
Saron Laser Cannon
C+
Kills:88
V. Kills:64 135%
Deaths:268
KDR:0.328
Accuracy:31.611% C+
KPH:4.200 D-
VKPH:3.100 D--
Dual Photon Pods
D--
Kills:55
V. Kills:16 324%
Deaths:43
KDR:1.279
Accuracy:43.214% D--
KPH:19.600 D--
VKPH:5.700 D--
Kills:1,121 (517 + 0)
Deaths:1,033
KDR:1.085
VKDR:0.531
Vehicle Kills:549
Kill Difference:88
Playtime:82.060 hours
Usage:6%
Score:0.503m
Score/min:102
Piloting Accuracy:31.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:56
V. Kills:35 156%
Deaths:259
KDR:0.216
Accuracy:24.876% F-
KPH:1.600 D*
VKPH:1 D**
AP30 Shredder
U
Kills:52
V. Kills:43 118%
Deaths:36
KDR:1.444
Accuracy:27.799% D-
KPH:187,200 U
VKPH:154,800 U
C150 Dalton
D--
Kills:52
V. Kills:36 141%
Deaths:19
KDR:2.737
Accuracy:23.727% D**
KPH:14.700 D--
VKPH:10.200 D*
Kills:160 (56 + 104)
Deaths:314
KDR:0.510
VKDR:0.363
Vehicle Kills:114
Kill Difference:154
Playtime:37.987 hours
Usage:3%
Score:0.142m
Score/min:62
Piloting Accuracy:24.876%
Gunner Accuracy:23.727%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:220
V. Kills:126 173%
Deaths:124
KDR:1.774
Accuracy:43.211% D-
KPH:14.600 D--
VKPH:8.400 D
Skyguard
C+
Kills:134
V. Kills:76 174%
Deaths:64
KDR:2.094
Accuracy:20.284% D**
KPH:12.800 C+
VKPH:7.300 D
C75 Viper
D--
Kills:54
V. Kills:23 225%
Deaths:33
KDR:1.636
Accuracy:31.617% D-
KPH:7.700 D*
VKPH:3.300 D--
Kills:408 (408 + 0)
Deaths:221
KDR:1.846
VKDR:1.018
Vehicle Kills:225
Kill Difference:187
Playtime:32.511 hours
Usage:2%
Score:0.199m
Score/min:102
Driving Accuracy:31.617%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:72
V. Kills:36 195%
Deaths:27
KDR:2.667
Accuracy:25.046% F--
KPH:31.200 C-
VKPH:15.600 D--
Saron HRB-H
D-
Kills:52
V. Kills:27 186%
Deaths:8
KDR:6.500
Accuracy:45.534% D*
KPH:21.200 D-
VKPH:11 D*
Kills:124 (0 + 124)
Deaths:35
KDR:3.543
VKDR:1.800
Vehicle Kills:63
Kill Difference:89
Playtime:4.758 hours
Usage:0%
Score:0.089m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:45.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:181
V. Kills:89 201%
Deaths:64
KDR:2.828
Accuracy:31.082% D-
KPH:13.900 D
VKPH:6.800 C
M20 Basilisk
D
Kills:143
V. Kills:53 265%
Deaths:37
KDR:3.865
Accuracy:30.065% D--
KPH:13.700 D
VKPH:5.100 D-
Kills:324 (0 + 324)
Deaths:101
KDR:3.208
VKDR:1.406
Vehicle Kills:142
Kill Difference:223
Playtime:23.486 hours
Usage:2%
Score:0.138m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:30.065%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:91
V. Kills:15 N/A
Deaths:37
KDR:2.459
Accuracy:26.336% D*
KPH:28.900 D-
VKPH:4.800 C-
Kills:91 (0 + 91)
Deaths:37
KDR:2.459
VKDR:0.405
Vehicle Kills:15
Kill Difference:54
Playtime:3.154 hours
Usage:0%
Score:0.018m
Score/min:96
Piloting Accuracy:N/A%
Gunner Accuracy:26.336%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,3381,3032515.191B*4.4539.921%B+81.888%B+19.8C--N/A5265.8h3C++7.4B
Thanatos VE70 3703511,2480.281D0.4626.995%D*12.821%D5.8D*N/A1760.8h7.2D*26.7F
Tank Mine 5523501861.882C1.1420.971%D-N/A59.3D--34.2D--4655.9h2.2C10.5F--
NS Annihilator 5973444430.777B+0.0479.384%CN/A10C+7.3C10034.5h10B++12.6B+
Photon A2A Missile Pods 5053271132.894C2.1580.181%C+N/A35.9C-19.6D2789.1h6.8B*8.5B**
NS-TMC-01 "His Regards" 2882866,9270.041B+0.7016.629%D17.483%A+0.5CN/A2532.4h4.1D**24.5C--
Light PPA 2832482530.98C--0.2430.695%D**1.21%C+13.3D--1.9D4318.6h26.8D--87.3D*
Hornet Missiles 3672222001.11D0.3748.539%F2.252%B+18.2D11.9D--13812.2h13.4C+27.6D
L100 Python HEAT 3462201241.774D1.0343.211%D-3.182%B+14.6D--8.3D9415.1h9.3D*21.6D**
C-4 2982143950.542D0.2022.721%C--N/A25.2D*9.9D*2108.5h2.2D*9.9D*
Eidolon VE33 2192051301.577B+0.8427.534%C+44.878%M10.4DN/A2719.8h9.6C+34.9C++
M20 Basilisk 270181642.828C+2.0931.082%D-2.21%D**13.8D6.8C10313.1h115.6C372D
Antares LC 2921811561.16C0.4234.92%B+N/A9.7D6D-7118.6h255D*730.4D-
Nebula VM20 1731702020.842D0.109.544%F-15.294%D--13.4D*N/A4212.7h20.7D--216.9F-
Cosmos VM3 1631621780.91C--0.1710.478%D*12.963%D**8.9D**N/A2318.3h17.1D163D--
Nebula VM20 1631592020.787D0.059.289%F-13.208%D**12.5D*N/A3612.7h21.9D**235.3F--
Pulsar VS1 1531514910.308D0.4314.354%F-11.258%D**4.3D*N/A1535.1h19.6D*136.7F-
NSX-P Tanto 1571474610.319D0.4218.37%D**15.646%D*5.1D--N/A1528.7h19.1D104.1D--
M20 Basilisk 196143373.865B++3.1330.065%D--4.895%C13.8D5.1D-9210.4h107.3C+356.9C-
Skyguard 210134642.094C1.3520.284%D**N/A12.9C+7.3D13810.4h124.3C++612.9D
Comet VM2 1981282860.448C--0.2944.971%C**2.344%D--4.5D*2.5D-3128.3h29.9C--66.5C+
Serpent VE92 1201185470.216D0.5221.079%D11.864%D**1.8D*N/A665h43.3T*205.6T*
Deimos VA29 1211153720.309D-0.4328.091%F**19.13%B+4.1D**N/A1127.9h5.5T*19.4T*
Quasar VM1 1061051440.729C--0.018.457%D**11.429%D**6.5D**N/A2216.2h22.1F261.7D*
Rocklet Rifle 1871002790.358D0.3854.828%C*N/A14.1D--12.3D--1997.1h49.7D90.6C
Xiphos Anti-Personnel Phalanx Tower 9696196B++95.265.671%F--N/A480B*N/A8440.2h1.7B++29.6B+
CAS 14-E 10691372.459D1.7226.336%D*N/A28.4D--4.7C-963.2h52.1D*197.9D**
MANA Anti-Personnel Turret 92901420.634N/A0.119.253%UN/A900U20U1907800.1h45.3T*489.7T*
Orion VS54 90902430.37D0.3713.709%D**22.222%C6.7D--N/A3713.4h23.6F*171.9F-
Saron Laser Cannon 152882680.328C0.4131.611%C+3.409%B++4.2D-3.1D--7220.8h258.3D*817.3D--
Blueshift VM5 8683890.933D0.1914.264%D--12.048%F12.6D*N/A326.6h22.3F-156.3D*
NS-20 Gorgon 93821720.477D0.2615.842%D**9.756%F-4.5D**N/A1518.3h107.6F679.3T
Frag Grenade 8077177N/A76.2638.304%D-N/A192.5D*7.5C+5580.4h7.3F**19F--
Aphelion VEX-4H 10872272.667C1.9325.046%F--1.389%D--31.3C-15.7D--3232.3h41.3B++164.8C
NS-AM7 Archer 115694130.167D0.5757.567%C+5.797%D*1.6D*1.1D--1742.5h38.5D*66.9D*
NS-20 Gorgon 74651450.448D0.2915.789%F18.462%C4.4D**N/A2014.8h115.4F-731.1T*
NS-10 Burster 76611650.37D-0.3717.514%F9.836%B+2.6D*N/A1723.8h78.3A446.9C**
Spear Anti-Vehicle Phalanx Tower 11457319C+18.2645.069%D5.263%B+23.8D23.8C+2402.4h16.6D*36.8D**
CAS30 Tank Buster 91562590.216D0.5224.876%F-N/A1.6D*1D**1934.4h78.1C--314.1F
Dual Photon Pods 7155431.279D0.5443.214%D--1.818%B*19.6D--5.7D--1882.8h34.6D--80D--
C75 Viper 7754331.636C--0.9031.617%D-N/A7.7D*3.3D--677h20.5D-64.7D*
Comet VM2 97531910.277D-0.4646.163%C++5.66%B++2.6F2.2D**2320.3h58.7F--127.1D**
MANA Anti-Vehicle Turret 8553820.646D-0.0947.217%D3.774%C*530D-320D-193800.1h14.2F-30.2F
AP30 Shredder 9552361.444D0.7027.799%D-N/A520U430U5997300.1h216.1T777.4T-
Saron HRB-H 795286.5C**5.7645.534%D*N/A21.7D-11.3D*3002.4h31.2D68.5D--
C150 Dalton 8852192.737C--2.0023.727%D**N/A14.9D--10.3D*1963.5h5.3C--22.3F-
Eridani SX5 53521420.366D0.3714.15%F--13.462%D-5.8D*N/A228.9h18D**127.1F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret175591.3h
Flail Targeting Dart253972.7h
Routing Spire0500.2h
Pain Spire1530.3h
Spawn Beacon251,8473.9h
Nano-Armor Kit764622,14685.1h
Repair Module14011.7h
Turret AI Module22681.3h
Skywall Shield Emitter11891h
Cortium Silo21380.8h
Nanite Revive Grenade0790h
Medical Applicator1,035282,71830.8h
Spear Anti-Vehicle Tower01861.6h
Rampart Wall83104.7h
Xiphos Anti-Personnel Tower21571.3h
Deconstruction Tool29,4152h
Welding Device32,0240.5h
Hoplon Anti-Aircraft Phalanx Tower11371.1h
Ammunition Package281,6491.3h
Shield Recharging Field241,3760.7h
Anti-Infantry MANA Turret495831.6h
Elysium Spawn Tube01220.6h
Light Air Terminal1691h
Router61690.9h
Nano-Repair Grenade03960.1h
Recon Detection Device734,46513.1h
L-30R Vektor102071h

Check the help document for the dictionary if you want to learn more about words used here.


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