Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,046)players online:
Rush_Runner (21)  RichardWasTaken2 (19)  AlexWhite (9)  Alpha2O6 (8)  Snibro (4)  jpbpoway (4) 65
stats.dasanfall.com
HoboG[TWC2] HoboG
VS BR 93

KDR: 0.73

Score: 15.7m

Last Seen: Aug 14th, 2019 9:15 AM
- OFFLINE - 176.5 hour(s)

Battle Rank 104 (93 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 781
Level Progress (to 105): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Phaseshift VX-S NS Annihilator Tank Mine Thanatos VE70 Photon A2A Missile Pods NS-TMC-01 "His Regards" Light PPA C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HoboG



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,024 MLG Score: 24
Fun Score: N/A
Cheeseburgers Flipped: 819TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.77%21.846%432712078560.1827890.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.53%-0.276C0.051C+-4.178T*HEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113-0.534D22.3-0.579D90.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.77%1.763%53312113978403410.472619116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.52%-0.588D0.161C++-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.2-0.628D83.6-0.575D179.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.604%2.174%242121236811532430.319167151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.064%-1.891F--0.226C2.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.7-5.375T*53.1-3.227T-192.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.379%3.315%46212123628733590.414662101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%-0.47D-0.275C-1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.2-1.925F-109.9-1.725F-240.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.953%81.908%46112131,310577382.27036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.738B++0.965B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*30.071C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.18%14.378%4621212466401251.16209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%-1.19D*-0.051C+-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.1-0.892D--6.8-0.396C--18.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 781
15.7m894.1%200 (12k)175 (10.5k)0.73200210,00513,6681.0964393 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121433213.416%16.072%21606:351

13% Combat Medic53% Engineer8% Heavy Assault10% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:08 AMFeb 4th, 2016 4:58 AMAug 19th, 2019 7:08 PM (2d) (PST)Aug 14th, 2019 6:37 AM (7d) (PST)Aug 14th, 2019 5:15 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
262861760.1110.1520.0181.2840.03224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,7195,16110,55879177210,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1500.1h/62.5d 4,981 1,608 10,391 115.6k 2,721 2,028 2,920 23.6m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:351
Deaths:1,261
KDR:0.278
Accuracy:26.965% D**
HSR:12.821% D
Eidolon VE33
M
Kills:222
Deaths:152
KDR:1.461
Accuracy:27.862% C+
HSR:45.496% M
NSX-P Tanto
D**
Kills:150
Deaths:516
KDR:0.291
Accuracy:18.147% D**
HSR:15.333% D**
Serpent VE92
D
Kills:118
Deaths:547
KDR:0.216
Accuracy:21.079% D
HSR:11.864% D**
Deimos VA29
B+
Kills:115
Deaths:372
KDR:0.309
Accuracy:28.091% F**
HSR:19.130% B+
Kills:956
Deaths (as Engineer):2,848
Deaths (to Engineers):4,127
KDR:0.33567
Kill Difference:1,892
Playtime:792.103 hours
Usage:53%
Score:8.785m
Score/min:185
Accuracy (listed only):24.429%
HSR (listed only):20.929%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:91
Deaths:246
KDR:0.370
Accuracy:13.669% D**
HSR:21.978% C
Kills:91
Deaths (as Heavy Assault):246
Deaths (to Heavy Assaults):3,023
KDR:0.36992
Kill Difference:155
Playtime:120.984 hours
Usage:8%
Score:1.149m
Score/min:158
Accuracy (listed only):13.669%
HSR (listed only):21.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:351
Deaths:1,261
KDR:0.278
Accuracy:26.965% D**
HSR:12.821% D
NSX-P Tanto
D**
Kills:150
Deaths:516
KDR:0.291
Accuracy:18.147% D**
HSR:15.333% D**
Serpent VE92
D
Kills:118
Deaths:547
KDR:0.216
Accuracy:21.079% D
HSR:11.864% D**
Deimos VA29
B+
Kills:115
Deaths:372
KDR:0.309
Accuracy:28.091% F**
HSR:19.130% B+
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:786
Deaths (as Light Assault):2,838
Deaths (to Light Assaults):1,906
KDR:0.27696
Kill Difference:2,052
Playtime:131.428 hours
Usage:9%
Score:1.104m
Score/min:140
Accuracy (listed only):21.686%
HSR (listed only):14.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:1,310
Deaths:252
KDR:5.198
Accuracy:39.953% B+
HSR:81.908% B+
NS-AM7 Archer
C-
Kills:72
Deaths:446
KDR:0.161
Accuracy:55.740% C-
HSR:6.944% D*
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:1,434
Deaths (as Infiltrator):840
Deaths (to Infiltrators):1,617
KDR:1.70714
Kill Difference:594
Playtime:154.205 hours
Usage:10%
Score:1.296m
Score/min:140
Accuracy (listed only):36.614%
HSR (listed only):34.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:351
Deaths:1,261
KDR:0.278
Accuracy:26.965% D**
HSR:12.821% D
Pulsar VS1
D**
Kills:151
Deaths:491
KDR:0.308
Accuracy:14.354% F-
HSR:11.258% D**
Deimos VA29
B+
Kills:115
Deaths:372
KDR:0.309
Accuracy:28.091% F**
HSR:19.130% B+
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:669
Deaths (as Combat Medic):2,266
Deaths (to Combat Medics):986
KDR:0.29523
Kill Difference:1,597
Playtime:196.311 hours
Usage:13%
Score:2.296m
Score/min:195
Accuracy (listed only):20.890%
HSR (listed only):14.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:172
Deaths:209
KDR:0.823
Accuracy:9.313% F-
HSR:15.116% D--
Nebula VM20
F
Kills:164
Deaths:209
KDR:0.785
Accuracy:9.022% F-
HSR:12.805% F
Cosmos VM3
D**
Kills:162
Deaths:178
KDR:0.910
Accuracy:10.478% D**
HSR:12.963% D**
Comet VM2
C*
Kills:128
Deaths:287
KDR:0.446
Accuracy:44.852% C*
HSR:2.344% D-
Quasar VM1
D**
Kills:105
Deaths:144
KDR:0.729
Accuracy:8.457% F
HSR:11.429% D**
NS-20 Gorgon
F
Kills:86
Deaths:183
KDR:0.470
Accuracy:15.194% F
HSR:9.302% F-
Blueshift VM5
D--
Kills:83
Deaths:89
KDR:0.933
Accuracy:14.264% D--
HSR:12.048% F
NS-20 Gorgon
C+
Kills:80
Deaths:156
KDR:0.513
Accuracy:14.944% F
HSR:18.750% C+
NS-10 Burster
B+
Kills:61
Deaths:165
KDR:0.370
Accuracy:17.514% F
HSR:9.836% B+
Comet VM2
B++
Kills:53
Deaths:192
KDR:0.276
Accuracy:45.967% C++
HSR:5.660% B++
Kills:1,094
Deaths (as MAX Suit):906
Deaths (to MAX Suits):670
KDR:1.20751
Kill Difference:188
Playtime:102.617 hours
Usage:7%
Score:1.111m
Score/min:180
Accuracy (listed only):19.000%
HSR (listed only):11.025%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C*
Kills:327
V. Kills:178 183%
Deaths:113
KDR:2.894
Accuracy:80.181% C*
KPH:35.900 C-
VKPH:19.500 D
Light PPA
D
Kills:248
V. Kills:35 N/A
Deaths:255
KDR:0.973
Accuracy:30.641% D**
KPH:13.300 D--
VKPH:1.900 D
Hornet Missiles
D
Kills:222
V. Kills:145 152%
Deaths:200
KDR:1.110
Accuracy:48.338% F
KPH:18.200 D
VKPH:11.900 D-
Antares LC
B+
Kills:181
V. Kills:111 162%
Deaths:156
KDR:1.160
Accuracy:34.920% B+
KPH:9.700 D
VKPH:6 D-
Saron Laser Cannon
C+
Kills:94
V. Kills:67 138%
Deaths:280
KDR:0.336
Accuracy:31.440% C+
KPH:4.300 D-
VKPH:3.100 D--
Dual Photon Pods
D--
Kills:55
V. Kills:16 324%
Deaths:43
KDR:1.279
Accuracy:43.214% D--
KPH:19.600 D--
VKPH:5.700 D--
Kills:1,127 (523 + 0)
Deaths:1,047
KDR:1.076
VKDR:0.527
Vehicle Kills:552
Kill Difference:80
Playtime:83.141 hours
Usage:6%
Score:0.509m
Score/min:102
Piloting Accuracy:31.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:57
V. Kills:36 154%
Deaths:263
KDR:0.217
Accuracy:25.173% F-
KPH:1.600 D*
VKPH:1 D*
C150 Dalton
D--
Kills:52
V. Kills:36 141%
Deaths:19
KDR:2.737
Accuracy:23.707% D**
KPH:14.700 D--
VKPH:10.200 D*
AP30 Shredder
U
Kills:52
V. Kills:43 118%
Deaths:39
KDR:1.333
Accuracy:28.207% D-
KPH:187,200 U
VKPH:154,800 U
Kills:161 (57 + 104)
Deaths:321
KDR:0.502
VKDR:0.358
Vehicle Kills:115
Kill Difference:160
Playtime:38.593 hours
Usage:3%
Score:0.144m
Score/min:62
Piloting Accuracy:25.173%
Gunner Accuracy:28.207%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:220
V. Kills:126 173%
Deaths:124
KDR:1.774
Accuracy:43.211% D-
KPH:14.600 D--
VKPH:8.400 D
Skyguard
C+
Kills:148
V. Kills:81 180%
Deaths:67
KDR:2.209
Accuracy:20.404% D**
KPH:13.700 C+
VKPH:7.500 D
C75 Viper
D--
Kills:54
V. Kills:23 225%
Deaths:33
KDR:1.636
Accuracy:31.617% D-
KPH:7.700 D*
VKPH:3.300 D--
Kills:422 (422 + 0)
Deaths:224
KDR:1.884
VKDR:1.027
Vehicle Kills:230
Kill Difference:198
Playtime:32.869 hours
Usage:2%
Score:0.209m
Score/min:106
Driving Accuracy:31.617%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:72
V. Kills:36 195%
Deaths:27
KDR:2.667
Accuracy:25.046% F--
KPH:31.200 C--
VKPH:15.600 D--
Saron HRB-H
D--
Kills:55
V. Kills:29 183%
Deaths:9
KDR:6.111
Accuracy:45.733% D*
KPH:21.800 D--
VKPH:11.500 D*
Kills:127 (0 + 127)
Deaths:36
KDR:3.528
VKDR:1.806
Vehicle Kills:65
Kill Difference:91
Playtime:4.828 hours
Usage:0%
Score:0.091m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:45.733%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:209
V. Kills:105 197%
Deaths:69
KDR:3.029
Accuracy:32.353% D
KPH:14.700 C--
VKPH:7.400 C+
M20 Basilisk
D
Kills:153
V. Kills:56 268%
Deaths:41
KDR:3.732
Accuracy:30.000% D--
KPH:14.100 D
VKPH:5.100 D-
Kills:362 (0 + 362)
Deaths:110
KDR:3.291
VKDR:1.464
Vehicle Kills:161
Kill Difference:252
Playtime:25.142 hours
Usage:2%
Score:0.152m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:30.000%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:106
V. Kills:17 N/A
Deaths:43
KDR:2.465
Accuracy:25.009% D*
KPH:20.400 D*
VKPH:3.300 D-
Kills:106 (0 + 106)
Deaths:43
KDR:2.465
VKDR:0.395
Vehicle Kills:17
Kill Difference:63
Playtime:5.203 hours
Usage:0%
Score:0.021m
Score/min:67
Piloting Accuracy:N/A%
Gunner Accuracy:25.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,3461,3102525.198B*4.4739.953%B+81.908%B+19.7DN/A5266.4h3C++7.4B
NS Annihilator 6463764590.819B+0.0979.819%CN/A10.3C+7.4C-10236.4h9.8B++12.3B++
Tank Mine 5753651951.872C1.1421.392%D-N/A57.9D--33.3D--4536.3h2.3D10.6F--
Thanatos VE70 3703511,2610.278D0.4526.965%D**12.821%D5.7D*N/A1761.3h7.3D**26.9F-
Photon A2A Missile Pods 5053271132.894C2.1680.181%C*N/A35.9C-19.6D2809.1h6.8B*8.5B**
NS-TMC-01 "His Regards" 3043027,5950.04B+0.6916.148%D17.219%A+0.5CN/A2570.9h4.2F26D
Light PPA 2832482550.973D0.2430.641%D**1.21%C+13.3D--1.9D4318.7h26.8D--87.4D*
C-4 3262344320.542D0.1922.208%DN/A23.9D*9.4D**1979.8h2.2D*9.9D*
Eidolon VE33 2372221521.461B0.7327.862%C+45.496%M10.1DN/A2621.9h9.7C+34.9C++
Hornet Missiles 3672222001.11D-0.3848.338%F2.252%B++18.2D11.9D-13812.2h13.4C+27.8D
L100 Python HEAT 3462201241.774D1.0443.211%D-3.182%B+14.6D--8.3D9415.1h9.3D*21.6D**
M20 Basilisk 314209693.029C++2.3032.353%D2.392%D*14.6C--7.3C+10614.3h115.1C355.7C--
Antares LC 2921811561.16C0.4334.92%B+N/A9.7D6D-7318.6h255D*730.4D-
Nebula VM20 1751722090.823D0.099.313%F-15.116%D--13D*N/A4113.2h20.8D*223.7F--
Nebula VM20 1681642090.785D0.059.022%F-12.805%F12.4D*N/A3613.2h21.5D*238F--
Cosmos VM3 1631621780.91D0.1810.478%D**12.963%D**8.9D**N/A2318.3h17.1D-163D
M20 Basilisk 209153413.732B+3.0030%D--4.575%C14D5.1D-9410.9h102.8C++342.8C
Pulsar VS1 1531514910.308D0.4214.354%F-11.258%D**4.3D*N/A1635.1h19.6D*136.7F-
NSX-P Tanto 1611505160.291D0.4418.147%D**15.333%D**4.6D--N/A1432.8h20.5D-112.8D*
Skyguard 229148672.209C1.4820.404%D**N/A13.7C+7.5D14710.8h118.1C++578.7D
Comet VM2 1981282870.446C--0.2944.852%C*2.344%D-4.5D*2.5D-3128.4h30D66.9C+
Serpent VE92 1201185470.216D0.5221.079%D11.864%D**1.8D*N/A665h43.3T*205.6T*
Deimos VA29 1211153720.309D-0.4228.091%F**19.13%B+4.1D**N/A1127.9h5.5T*19.4T*
Rocklet Rifle 2081122970.377D0.3655.075%C*N/A14.2D*12.2D--2017.9h47.9D86.9C
CAS 14-E 123106432.465D1.7325.009%D*N/A20.4D*3.3D-675.2h50.9D*203.5F
Quasar VM1 1061051440.729C--0.008.457%F11.429%D**6.5D**N/A2216.2h22.1F261.7D**
MANA Anti-Personnel Turret 1041001480.676N/A0.069.365%UN/A1000U40U2024100.1h42.7T*456.2T*
Xiphos Anti-Personnel Phalanx Tower 9696196B+95.275.671%F--N/A480B**N/A8440.2h1.7B++29.6B+
Saron Laser Cannon 161942800.336C0.4031.44%C+3.191%B++4.3D-3.1D--7221.8h262.3D*834.1D*
Orion VS54 91912460.37D0.3613.669%D**21.978%C6.7D--N/A3813.6h23.5F*171.9D--
NS-20 Gorgon 97861830.47D0.2615.194%F9.302%F-4.4D**N/A1619.7h110.3F-726.3T*
Blueshift VM5 8683890.933D0.2014.264%D--12.048%F12.6D*N/A326.6h22.3F-156.3D**
NS-20 Gorgon 90801560.513D0.2214.944%F18.75%C+5D**N/A2516.1h101.8F680.9T*
Frag Grenade 8380180N/A79.2738.605%D-N/A200D*7.5C+5860.4h7.3F**18.8F--
Aphelion VEX-4H 10872272.667C1.9325.046%F--1.389%D--31.3C--15.7D--3262.3h41.3B++164.8C
NS-AM7 Archer 120724460.161D0.5755.74%C-6.944%D*1.5D*1D*1647.3h38.2D*68.5D**
NS-10 Burster 76611650.37D-0.3617.514%F9.836%B+2.6D*N/A1723.8h78.3A446.9C**
CAS30 Tank Buster 93572630.217D0.5225.173%F-N/A1.6D*1D*1935h79.6D316.3F
Spear Anti-Vehicle Phalanx Tower 11457319C+18.2745.069%D5.263%B++23.8D23.8C+2402.4h16.6D*36.8D**
Saron HRB-H 845596.111C*5.3845.733%D*N/A22D--11.6D*3002.5h31D67.7D--
Dual Photon Pods 7155431.279D0.5543.214%D--1.818%B*19.6D--5.7D--1912.8h34.6D--80D--
C75 Viper 7754331.636C--0.9031.617%D-N/A7.7D*3.3D--697h20.5D--64.7D*
MANA Anti-Vehicle Turret 8553830.639D--0.0947.446%C3.774%C+530D320C-559100.1h14.5F--30.7D**
Comet VM2 97531920.276D-0.4645.967%C++5.66%B++2.6D**2.2D**2320.4h58.8F--127.9D**
C150 Dalton 8852192.737C-2.0023.707%D**N/A14.9D--10.3D--1983.5h5.3C--22.3F-
Eridani SX5 53521420.366D0.3714.15%F--13.462%D-5.8D*N/A228.9h18D**127.1F--
Proximity Mine 5352381.368D-0.6434.625%D-N/A26F-N/A862h2.6F-7.4F
AP30 Shredder 9552391.333D0.6028.207%D-N/A520U430U6077800.1h222.8T-789.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon271,9794.5h
Nano-Armor Kit813638,24189.7h
Anti-Vehicle MANA Turret185701.3h
Skywall Shield Emitter11911h
Turret AI Module22731.3h
Repair Module14201.7h
Nanite Revive Grenade01210h
Medical Applicator1,113293,27432.8h
Cortium Silo21460.9h
Hoplon Anti-Aircraft Phalanx Tower11401.1h
Rampart Wall83104.7h
Xiphos Anti-Personnel Tower21591.3h
Welding Device32,0610.6h
Deconstruction Tool29,4152h
Spear Anti-Vehicle Tower01861.7h
Ammunition Package291,7362.8h
Shield Recharging Field352,4091.1h
Anti-Infantry MANA Turret506001.6h
Nano-Repair Grenade04930.1h
Router61710.9h
Pain Spire1650.4h
Flail Targeting Dart255353.5h
Routing Spire0520.2h
NS-AM8 Shortbow0530.2h
Light Air Terminal1801.1h
L-30R Vektor102071h
Recon Detection Device764,55213.5h
Elysium Spawn Tube01310.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 2.45s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.