Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,491)players online:
fbmarder (14)  dim_giant (13)  ZugieMac (7)  larx_x (4)  therealdamonight (3)  X0AW0LF (2) 43
stats.dasanfall.com
Paragon HoboG[TWC2] HoboG
VS BR 87

KDR: 0.76

Score: 13.5m

Last Seen: Feb 20th, 2019 11:42 AM
- OFFLINE - 4 hour(s)

Battle Rank 100 (87 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 101): 84%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Phaseshift VX-S Photon A2A Missile Pods NS Annihilator Tank Mine NS-TMC-01 "His Regards" Light PPA Thanatos VE70 L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HoboG



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.662%21.564%424710157930.2030730.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.977%-0.276C0.134C++-4.466T*HEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.2-0.54D22.7-0.586D92.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.534%1.872%59310193747203270.518724114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.498%-0.514D0.247C++-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.4-0.524D79.8-0.508D165.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.769%2.424%232102033010232230.322266147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.44%-1.961F--0.122C+2.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227-4.874T*47.1-2.762F**179.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.295%3.3%41210203037633200.39659794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.237%-0.637D-0.271C-1.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
359.8-2.038F--105.4-1.673F-254.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.934%81.874%41110211,302528372.46125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.737B++0.966B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.248C++30.068C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.498%15.976%4121020338316201.06625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.036%-1.491F0.288C*-0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.7-1.026D*6.3-0.294C20.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
13.5m842.7%195 (11.7k)171 (10.3k)0.7630778,89911,6621.1468987 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102230513.137%17.362%22806:451

12% Combat Medic54% Engineer8% Heavy Assault11% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:08 AMFeb 4th, 2016 4:58 AMFeb 20th, 2019 9:17 AM (1d) (PST)Feb 20th, 2019 8:58 AM (1d) (PST)Feb 20th, 2019 7:42 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
273881850.1130.1480.0201.2320.03334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,3525,26011,09279174210,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1310.4h/54.6d 4,476 1,545 8,035 96.9k 2,354 1,652 2,597 21.4m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:226
Deaths:892
KDR:0.253
Accuracy:22.111% F-
HSR:14.159% C
Eidolon VE33
M
Kills:200
Deaths:114
KDR:1.754
Accuracy:27.627% C+
HSR:45.500% M
Serpent VE92
C--
Kills:118
Deaths:547
KDR:0.216
Accuracy:21.079% C--
HSR:11.864% D**
NSX-P Tanto
D*
Kills:113
Deaths:331
KDR:0.341
Accuracy:17.861% D**
HSR:15.929% D*
Deimos VA29
B+
Kills:112
Deaths:363
KDR:0.309
Accuracy:27.870% F**
HSR:19.643% B+
Kills:769
Deaths (as Engineer):2,247
Deaths (to Engineers):3,646
KDR:0.34223
Kill Difference:1,478
Playtime:710.697 hours
Usage:54%
Score:7.727m
Score/min:181
Accuracy (listed only):23.309%
HSR (listed only):21.419%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:90
Deaths:243
KDR:0.370
Accuracy:13.709% D**
HSR:22.222% C
Kills:90
Deaths (as Heavy Assault):243
Deaths (to Heavy Assaults):2,540
KDR:0.37037
Kill Difference:153
Playtime:101.252 hours
Usage:8%
Score:0.961m
Score/min:158
Accuracy (listed only):13.709%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:226
Deaths:892
KDR:0.253
Accuracy:22.111% F-
HSR:14.159% C
Serpent VE92
C--
Kills:118
Deaths:547
KDR:0.216
Accuracy:21.079% C--
HSR:11.864% D**
NSX-P Tanto
D*
Kills:113
Deaths:331
KDR:0.341
Accuracy:17.861% D**
HSR:15.929% D*
Deimos VA29
B+
Kills:112
Deaths:363
KDR:0.309
Accuracy:27.870% F**
HSR:19.643% B+
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:621
Deaths (as Light Assault):2,275
Deaths (to Light Assaults):1,608
KDR:0.27297
Kill Difference:1,654
Playtime:97.805 hours
Usage:7%
Score:0.815m
Score/min:139
Accuracy (listed only):20.614%
HSR (listed only):15.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:1,302
Deaths:249
KDR:5.229
Accuracy:39.934% B+
HSR:81.874% B+
NS-AM7 Archer
C+
Kills:69
Deaths:361
KDR:0.191
Accuracy:58.232% C+
HSR:5.797% D*
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:1,423
Deaths (as Infiltrator):752
Deaths (to Infiltrators):1,410
KDR:1.89229
Kill Difference:671
Playtime:145.374 hours
Usage:11%
Score:1.217m
Score/min:140
Accuracy (listed only):37.439%
HSR (listed only):33.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:226
Deaths:892
KDR:0.253
Accuracy:22.111% F-
HSR:14.159% C
Pulsar VS1
D*
Kills:151
Deaths:491
KDR:0.308
Accuracy:14.354% F-
HSR:11.258% D*
Deimos VA29
B+
Kills:112
Deaths:363
KDR:0.309
Accuracy:27.870% F**
HSR:19.643% B+
Eridani SX5
D-
Kills:52
Deaths:142
KDR:0.366
Accuracy:14.150% F--
HSR:13.462% D-
Kills:541
Deaths (as Combat Medic):1,888
Deaths (to Combat Medics):818
KDR:0.28655
Kill Difference:1,347
Playtime:153.717 hours
Usage:12%
Score:1.675m
Score/min:182
Accuracy (listed only):19.621%
HSR (listed only):14.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:168
Deaths:200
KDR:0.840
Accuracy:9.525% F-
HSR:15.476% D-
Cosmos VM3
D*
Kills:162
Deaths:178
KDR:0.910
Accuracy:10.478% D*
HSR:12.963% D*
Nebula VM20
D**
Kills:159
Deaths:200
KDR:0.795
Accuracy:9.280% F-
HSR:13.208% D**
Comet VM2
C**
Kills:127
Deaths:285
KDR:0.446
Accuracy:45.020% C**
HSR:2.362% D-
Quasar VM1
D**
Kills:105
Deaths:144
KDR:0.729
Accuracy:8.457% D**
HSR:11.429% D**
Blueshift VM5
D--
Kills:83
Deaths:89
KDR:0.933
Accuracy:14.264% D--
HSR:12.048% F
NS-20 Gorgon
D**
Kills:78
Deaths:167
KDR:0.467
Accuracy:15.763% D**
HSR:10.256% F
NS-10 Burster
B+
Kills:61
Deaths:164
KDR:0.372
Accuracy:17.447% F
HSR:9.836% B+
NS-20 Gorgon
C-
Kills:59
Deaths:140
KDR:0.421
Accuracy:15.751% D**
HSR:16.949% C-
Comet VM2
B++
Kills:53
Deaths:189
KDR:0.280
Accuracy:46.209% C++
HSR:5.660% B++
Kills:1,055
Deaths (as MAX Suit):878
Deaths (to MAX Suits):586
KDR:1.20159
Kill Difference:177
Playtime:99.420 hours
Usage:8%
Score:1.082m
Score/min:181
Accuracy (listed only):19.219%
HSR (listed only):11.019%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:327
V. Kills:178 183%
Deaths:113
KDR:2.894
Accuracy:80.181% C+
KPH:35.900 C
VKPH:19.500 D
Light PPA
D
Kills:247
V. Kills:35 N/A
Deaths:245
KDR:1.008
Accuracy:30.964% D*
KPH:13.700 D--
VKPH:1.900 D
Hornet Missiles
D
Kills:218
V. Kills:143 151%
Deaths:199
KDR:1.095
Accuracy:48.505% D**
KPH:17.900 D
VKPH:11.700 D*
Antares LC
B+
Kills:181
V. Kills:111 162%
Deaths:156
KDR:1.160
Accuracy:34.920% B+
KPH:9.700 D
VKPH:6 D-
Saron Laser Cannon
C++
Kills:73
V. Kills:55 130%
Deaths:253
KDR:0.289
Accuracy:32.364% C++
KPH:3.800 D-
VKPH:2.800 D--
Dual Photon Pods
D-
Kills:54
V. Kills:15 338%
Deaths:35
KDR:1.543
Accuracy:43.720% D-
KPH:21.300 D--
VKPH:5.900 D--
Kills:1,100 (501 + 0)
Deaths:1,001
KDR:1.099
VKDR:0.536
Vehicle Kills:537
Kill Difference:99
Playtime:79.837 hours
Usage:6%
Score:0.490m
Score/min:102
Piloting Accuracy:32.364%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:56
V. Kills:35 156%
Deaths:258
KDR:0.217
Accuracy:24.897% F--
KPH:1.600 D*
VKPH:1 D**
C150 Dalton
D--
Kills:52
V. Kills:36 141%
Deaths:19
KDR:2.737
Accuracy:23.727% D**
KPH:14.700 D--
VKPH:10.200 D--
AP30 Shredder
N/A
Kills:50
V. Kills:42 116%
Deaths:31
KDR:1.613
Accuracy:26.945% N/A
KPH:180,000 N/A
VKPH:151,200 N/A
Kills:158 (56 + 102)
Deaths:308
KDR:0.513
VKDR:0.367
Vehicle Kills:113
Kill Difference:150
Playtime:37.914 hours
Usage:3%
Score:0.139m
Score/min:61
Piloting Accuracy:24.897%
Gunner Accuracy:26.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:220
V. Kills:126 173%
Deaths:124
KDR:1.774
Accuracy:43.128% D-
KPH:14.600 D--
VKPH:8.400 D
Skyguard
C
Kills:110
V. Kills:62 175%
Deaths:54
KDR:2.037
Accuracy:19.255% F
KPH:11.900 C
VKPH:6.700 D
C75 Viper
D--
Kills:54
V. Kills:23 225%
Deaths:33
KDR:1.636
Accuracy:31.617% D-
KPH:7.700 D*
VKPH:3.300 D--
Kills:384 (384 + 0)
Deaths:211
KDR:1.820
VKDR:1
Vehicle Kills:211
Kill Difference:173
Playtime:31.342 hours
Usage:2%
Score:0.182m
Score/min:97
Driving Accuracy:31.617%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:71
V. Kills:36 192%
Deaths:27
KDR:2.630
Accuracy:24.783% F--
KPH:31.100 C--
VKPH:15.800 D--
Saron HRB-H
D--
Kills:51
V. Kills:26 189%
Deaths:8
KDR:6.375
Accuracy:45.529% D*
KPH:20.800 D--
VKPH:10.600 D**
Kills:122 (0 + 122)
Deaths:35
KDR:3.486
VKDR:1.771
Vehicle Kills:62
Kill Difference:87
Playtime:4.729 hours
Usage:0%
Score:0.087m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:45.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:167
V. Kills:82 201%
Deaths:58
KDR:2.879
Accuracy:29.588% D--
KPH:13.800 D
VKPH:6.800 C
M20 Basilisk
D
Kills:136
V. Kills:52 257%
Deaths:36
KDR:3.778
Accuracy:28.917% D--
KPH:13.800 D
VKPH:5.300 D-
Kills:303 (0 + 303)
Deaths:94
KDR:3.223
VKDR:1.426
Vehicle Kills:134
Kill Difference:209
Playtime:21.933 hours
Usage:2%
Score:0.130m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:28.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:78
V. Kills:13 N/A
Deaths:33
KDR:2.364
Accuracy:24.207% D**
KPH:32.200 D-
VKPH:5.400 C
Kills:78 (0 + 78)
Deaths:33
KDR:2.364
VKDR:0.394
Vehicle Kills:13
Kill Difference:45
Playtime:2.421 hours
Usage:0%
Score:0.016m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:24.207%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,3371,3022495.229B*4.4739.934%B+81.874%B+19.8CN/A5265.6h3C++7.4B
Photon A2A Missile Pods 5053271132.894C2.1380.181%C+N/A35.9C19.6D2789.1h6.8B*8.5B**
NS Annihilator 5603204180.766B+0.0079.069%CN/A10.2C+7.6C10431.5h10.1B++12.8B+
Tank Mine 4953141641.915C1.1520.75%D--N/A59.2D--34.2D--4835.3h2.2C10.6F--
NS-TMC-01 "His Regards" 2592585,9240.044B++0.7218.851%C--17.442%A+0.5CN/A2483.1h4.1F21.5C-
Light PPA 2822472451.008C--0.2430.964%D*1.215%C+13.7D--1.9D4518h26.8D--86.5D*
Thanatos VE70 2412268920.253D0.5122.111%F-14.159%C4.9D*N/A1545.8h6.7D--30.4F--
L100 Python HEAT 3462201241.774D1.0143.128%D-3.182%B+14.6D--8.3D9215.1h9.3D*21.6F
Hornet Missiles 3612181991.095D0.3348.505%D**2.294%B++17.9D11.7D*13512.2h13.5C+27.9D
Eidolon VE33 2142001141.754B+0.9927.627%C+45.5%M11.1DN/A2818h9.6C++34.6C*
Antares LC 2921811561.16C0.4034.92%B+N/A9.7D6D-7118.6h255D*730.4D-
Nebula VM20 1711682000.84D0.089.525%F-15.476%D-13.7D*N/A4312.3h20.9D--219.3F-
M20 Basilisk 249167582.879C+2.1229.588%D--2.395%D**13.8D6.8C10512.1h108.7C+367.3D
Cosmos VM3 1631621780.91C--0.1510.478%D*12.963%D*8.9D**N/A2318.3h17.1D163C--
C-4 2201593260.488D0.2822.503%DN/A22.7D*8.7D**2157h2.4D**10.7D*
Nebula VM20 1631592000.795D0.039.28%F-13.208%D**12.9D*N/A3812.3h21.8D**235F--
Pulsar VS1 1531514910.308D0.4614.354%F-11.258%D*4.3D*N/A1535.1h19.6D*136.7F--
M20 Basilisk 188136363.778B+3.0128.917%D--4.412%C-13.7D5.3D-919.9h101.4C++350.7C
Comet VM2 1961272850.446C--0.3245.02%C**2.362%D-4.5D*2.4D-3028.2h30.1D66.8C+
Serpent VE92 1201185470.216D0.5521.079%C--11.864%D**1.8D*N/A665h43.3T*205.6T*
NSX-P Tanto 1211133310.341D0.4217.861%D**15.929%D*5.6D--N/A1720.2h20.5D-114.9D*
Deimos VA29 1171123630.309D-0.4527.87%F**19.643%B+4.1D**N/A1127.1h5.4T*19.4T*
Skyguard 172110542.037C1.2719.255%FN/A11.8C6.7D1289.3h122.8C*637.8D-
Quasar VM1 1061051440.729C--0.038.457%D**11.429%D**6.5D**N/A2216.2h22.1F261.7D*
Orion VS54 90902430.37D0.3913.709%D**22.222%C6.7D--N/A3613.4h23.6F*171.9D--
Xiphos Anti-Personnel Phalanx Tower 8787187B+86.246.063%F--N/A435B++N/A8770.2h1.6B+26.9B+
Blueshift VM5 8683890.933D0.1714.264%D--12.048%F12.8D*N/A326.5h22.3F-156.3D*
MANA Anti-Personnel Turret 81801270.63N/A0.139.566%UN/A800U10U1813600.1h48.4T*505.7T*
CAS 14-E 9178332.364D1.6024.207%D**N/A32.5D-5.4C1132.4h46.9D--193.6D**
NS-20 Gorgon 87781670.467D0.3015.763%D**10.256%F4.4D**N/A1517.9h111.4F706.8T-
Frag Grenade 7774174N/A73.2437.926%D--N/A185D*7.5C+5590.4h7.2F**19F--
Saron Laser Cannon 128732530.289C-0.4732.364%C++4.11%A3.8D-2.8D--7019.4h294.5D**909.9D*
Aphelion VEX-4H 10771272.63C1.8724.783%F--1.408%D--30.9C--15.7D--3182.3h40.7B++164.1C
Rocklet Rifle 130702260.31D0.4552.237%C+N/A11.5D*9.8D*1736.1h58.2D**111.4D-
NS-AM7 Archer 115693610.191D0.5758.232%C+5.797%D*1.8D*1.2D-1938.4h37.6D*64.6D*
NS-10 Burster 76611640.372D-0.3917.447%F9.836%B+2.6D*N/A1723.7h77.8A445.8C**
NS-20 Gorgon 68591400.421D0.3415.751%D**16.949%C-4.1D**N/A2014.4h125.2F--794.7T*
CAS30 Tank Buster 91562580.217D0.5524.897%F--N/A1.6D*1D**1934.4h77.8C--312.5F
Spear Anti-Vehicle Phalanx Tower 11256228B+27.2444.201%D5.357%B+24.3D24.3C+2442.3h16.2D*36.6D**
Dual Photon Pods 6954351.543D0.7843.72%D-1.852%B*21.6D--6D--2022.5h32.4D-74.2D-
C75 Viper 7754331.636C-0.8731.617%D-N/A7.7D*3.3D--637h20.5D--64.7D*
Comet VM2 97531890.28D-0.4846.209%C++5.66%B++2.6F2.2D**2320.2h58.4F--126.4D**
Eridani SX5 53521420.366D0.4014.15%F--13.462%D-5.8D*N/A228.9h18D*127.1F--
C150 Dalton 8852192.737C-1.9723.727%D**N/A14.9D--10.3D--1943.5h5.3C-22.3F-
Saron HRB-H 775186.375C**5.6145.529%D*N/A21.3D--10.8D*2972.4h31.7D69.7D--
MANA Anti-Vehicle Turret 8150720.694D--0.0745.928%D*4%B++500D-310D317810.1h14.1C++30.7C--
AP30 Shredder 9250311.613D0.8526.945%D--N/A500U420U5865600.1h198.8F--737.8F**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret175301.2h
Nano-Armor Kit695598,55279.4h
Flail Targeting Dart223512.5h
Spawn Beacon221,5993.2h
Repair Module13721.6h
Turret AI Module22481.2h
Skywall Shield Emitter11771h
Cortium Silo21200.8h
Medical Applicator894262,48427.5h
Spear Anti-Vehicle Tower01731.6h
Deconstruction Tool29,4152h
Welding Device21,3240.4h
Rampart Wall83024.6h
Hoplon Anti-Aircraft Phalanx Tower11271h
Xiphos Anti-Personnel Tower11511.2h
Ammunition Package271,5361.3h
Anti-Infantry MANA Turret465421.5h
Elysium Spawn Tube01030.5h
Router4950.5h
Nano-Repair Grenade02690.1h
L-30R Vektor102071h
Recon Detection Device734,42412.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 1.00s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.