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Immortal HoboVS[BWAE] HoboVS
VS BR 66

KDR: 2.24

Score: 3.9m

Last Seen: Apr 23rd, 2019 1:57 AM
- OFFLINE - 773.5 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald
Level Progress (to 67): 20%
Level 100 Progress: 21% 591h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 VE-H Maw VX29 Polaris Pulsar LSW Terminus VX-9 SVA-88 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,656,673 MLG Score: 2923
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.952%35.148%9121611818,5613.07507-0.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.486%0.943B*2.202A*-0.449C--HEAD ++ (~22.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.486B+100.303C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.286%78.607%01119620124730.813765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.641B+0.75B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+20.38C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m261.5%421 (25.3k)346 (20.8k)2.2358310,0974,5162.3782166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119768025.55%32.396%82802:315

10% Combat Medic72% Heavy Assault8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2017 4:28 AMJun 15th, 2018 11:57 PMMay 21st, 2019 4:55 PM (3d) (PST)Apr 22nd, 2019 10:28 PM (32d) (PST)Apr 22nd, 2019 9:57 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812814000.8880.3970.2882.4050.0322923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87516,83524,040532417144220,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189.6h/7.9d 643 3,271 2,514 27.4k 294 790 364 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,690
Deaths:742
KDR:2.278
Accuracy:23.867% B+
HSR:34.852% A+
NS-15M2
B**
Kills:1,172
Deaths:347
KDR:3.378
Accuracy:27.095% B+
HSR:34.300% B**
VE-H Maw
A
Kills:1,170
Deaths:391
KDR:2.992
Accuracy:27.879% B+
HSR:37.521% A
VX29 Polaris
A*
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:28.322% B*
HSR:37.285% A*
Pulsar LSW
A
Kills:1,153
Deaths:539
KDR:2.139
Accuracy:25.284% B+
HSR:33.998% A
SVA-88
A
Kills:355
Deaths:196
KDR:1.811
Accuracy:22.441% C+
HSR:33.803% A
Betelgeuse 54-A
A++
Kills:232
Deaths:101
KDR:2.297
Accuracy:24.658% C
HSR:43.966% A++
Flare VE6
M+
Kills:72
Deaths:25
KDR:2.880
Accuracy:25.849% B++
HSR:44.444% M+
Kills:7,008
Deaths (as Heavy Assault):2,737
Deaths (to Heavy Assaults):1,451
KDR:2.56047
Kill Difference:4,271
Playtime:136.385 hours
Usage:72%
Score:2.990m
Score/min:365
Accuracy (listed only):25.674%
HSR (listed only):37.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A++
Kills:183
Deaths:121
KDR:1.512
Accuracy:27.101% B
HSR:31.148% A++
NS-11C
B*
Kills:139
Deaths:100
KDR:1.390
Accuracy:27.677% B*
HSR:23.022% B++
VE-S Canis
A++
Kills:127
Deaths:39
KDR:3.256
Accuracy:33.403% B**
HSR:35.433% A++
Solstice VE3
A*
Kills:114
Deaths:95
KDR:1.200
Accuracy:21.701% C
HSR:31.579% A*
Kills:563
Deaths (as Light Assault):355
Deaths (to Light Assaults):725
KDR:1.58592
Kill Difference:208
Playtime:16.097 hours
Usage:8%
Score:0.269m
Score/min:278
Accuracy (listed only):27.471%
HSR (listed only):30.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:452
Deaths:179
KDR:2.525
Accuracy:27.280% B+
HSR:31.858% B*
Pulsar VS1
B+
Kills:188
Deaths:153
KDR:1.229
Accuracy:23.738% C++
HSR:24.468% B+
VE-S Canis
A++
Kills:127
Deaths:39
KDR:3.256
Accuracy:33.403% B**
HSR:35.433% A++
Kills:767
Deaths (as Combat Medic):371
Deaths (to Combat Medics):584
KDR:2.06739
Kill Difference:396
Playtime:18.463 hours
Usage:10%
Score:0.367m
Score/min:331
Accuracy (listed only):28.140%
HSR (listed only):30.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A++
Kills:183
Deaths:121
KDR:1.512
Accuracy:27.101% B
HSR:31.148% A++
NS-11C
B*
Kills:139
Deaths:100
KDR:1.390
Accuracy:27.677% B*
HSR:23.022% B++
Solstice VE3
A*
Kills:114
Deaths:95
KDR:1.200
Accuracy:21.701% C
HSR:31.579% A*
Kills:436
Deaths (as Engineer):316
Deaths (to Engineers):576
KDR:1.37975
Kill Difference:120
Playtime:2.362 hours
Usage:1%
Score:0.043m
Score/min:304
Accuracy (listed only):25.493%
HSR (listed only):28.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:216
Deaths:190
KDR:1.137
Accuracy:42.387% B++
HSR:39.352% A*
Ghost
B**
Kills:201
Deaths:42
KDR:4.786
Accuracy:39.286% C++
HSR:78.607% B**
Beamer VS3
A**
Kills:134
Deaths:131
KDR:1.023
Accuracy:30.810% B+
HSR:40.299% A**
VE-S Canis
A++
Kills:127
Deaths:39
KDR:3.256
Accuracy:33.403% B**
HSR:35.433% A++
Kills:678
Deaths (as Infiltrator):402
Deaths (to Infiltrators):604
KDR:1.68657
Kill Difference:276
Playtime:6.909 hours
Usage:4%
Score:0.102m
Score/min:246
Accuracy (listed only):36.471%
HSR (listed only):48.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:99
Deaths:53
KDR:1.868
Accuracy:17.242% C**
HSR:27.273% A++
Blueshift VM5
A
Kills:66
Deaths:31
KDR:2.129
Accuracy:24.674% B**
HSR:27.273% A
Kills:165
Deaths (as MAX Suit):42
Deaths (to MAX Suits):221
KDR:3.92857
Kill Difference:123
Playtime:8.361 hours
Usage:4%
Score:0.162m
Score/min:323
Accuracy (listed only):20.958%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7001,6907422.278B+0.0423.867%B+34.852%A+52B**N/A17432.5h10.7B++44.8C**
NS-15M2 1,1801,1723473.378B**1.1427.095%B+34.3%B**73.3B**N/A22916h9.7B**35.9B++
VE-H Maw 1,1761,1703912.992B**0.7627.879%B+37.521%A75B*N/A20515.6h8.4B*30.1B+
VX29 Polaris 1,1681,1643962.939A0.7028.322%B*37.285%A*76.6AN/A16315.2h9.4B**33.1B++
Pulsar LSW 1,1651,1535392.139B+0.1025.284%B+33.998%A55.2B+N/A12920.9h11.2B+44.4B+
Terminus VX-9 4544521792.525B++0.2927.28%B+31.858%B*63.7B**N/A1887.1h10.2B*37.4B++
SVA-88 3573551961.811C+0.4222.441%C+33.803%A41.8C+N/A1148.5h11.1B49.5C*
S1 3282381701.4A0.8457.617%C++1.681%D40.3A15.3B+2845.9h5.4B++9.4B+
Betelgeuse 54-A 2322321012.297C+0.0624.658%C43.966%A++59.5C+N/A2313.9h10.3C**41.6C++
NS-357 Underboss 2172161901.137C++1.1042.387%B++39.352%A*108A**N/A3032h3.3B**7.9B*
NS Decimator 2992091022.049A0.1960.169%C+2.392%C++51B**22B*3034.1h4.1B+6.8B+
Ghost 203201424.786B++2.5539.286%C++78.607%B**57.4B*N/A1543.5h2B+5B+
Pulsar VS1 1901881531.229C**1.0123.738%C++24.468%B+28.9C**N/A1026.5h12.4B++52.4B+
Zenith VX-5 1851831211.512B0.7227.101%B31.148%A++39.8C**N/A1094.6h11.6B+42.8B+
Frag Grenade 1451411141N/A138.7644.254%C+N/A352.5D10C**11530.4h4.2C9.5C+
NS-11C 1421391001.39B+0.8527.677%B*23.022%B++30.9C**N/A874.5h14.8C++53.3B+
Beamer VS3 1341341311.023B1.2130.81%B+40.299%A**70.5A*N/A2301.9h6B*19.6B
VE-S Canis 128127393.256A++1.0233.403%B**35.433%A++74.7B**N/A2401.7h8.8B*26.3B*
Solstice VE3 114114951.2B+1.0421.701%C31.579%A*24.3BN/A1234.7h13B+59.7C*
C-4 132100611.639C*0.6027.788%B+N/A90.9C**29.1C+5911.1h1.6C+5.7C**
Quasar VM1 9999531.868C*0.3717.242%C**27.273%A++27.5BN/A863.6h14.6C*84.8C**
Flare VE6 7272252.88A+0.6425.849%B++44.444%M+55.4B+N/A2001.3h7.9B**30.7B++
Blueshift VM5 6666312.129C+0.1124.674%B**27.273%A38.8B+N/A1321.7h17.2C69.8B+
Force-Blade 58584,4150.013C2.2243.631%B**8.621%C**0.3CN/A1169.2h2.4C**5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02660.2h
Nano-Armor Kit17,4810.4h
Nanite Revive Grenade0600h
Medical Kit1642,1951.7h
Medical Applicator2313,4021h
Shield Recharging Field2600h
Recon Detection Device0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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