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Lt. General Space Hodgesaargh[FedX] Hodgesaargh
TR BR 91

KDR: 2.88

Score: 48.8m

Last Seen: May 19th, 2019 12:39 AM
- OFFLINE - 379.1 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 17%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP M3 Pounder HEG M3 Pounder HEG T16 Rhino T9 CARV LC2 Lynx MSW-R Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 3173TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.627%18.242%39523119120,8582.448980.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.025%0.092C+-0.399C---1.554FHEAD ++ (~7.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.26C*11.90.165C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.443%1.882%1390512097,28077734809.35733209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.3%0.142C++-0.437C--0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.60.556B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.092%9.724%10831212027,271613143611.8613506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.222%-0.934D--1.301A-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.20.304C*21.70.456B+61.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.8m325.2%233 (14k)219 (13.1k)2.8847264,53422,3713.6476291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214336817.579%9.578%16809:5424

48% Engineer25% Heavy Assault6% Infiltrator6% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:49 PMDec 24th, 2017 5:45 AMJun 10th, 2019 12:30 AM (41d) (PST)May 19th, 2019 12:52 AM (63d) (PST)May 18th, 2019 8:39 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341283060.2900.1010.0281.1040.050286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0647,70318,361176266313,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3708.6h/154.5d 17,067 6,181 29,723 245.7k 4,809 15,954 11,035 96.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B
Kills:2,654
Deaths:1,519
KDR:1.747
Accuracy:22.704% B
HSR:14.959% D*
T9 CARV
B+
Kills:2,616
Deaths:1,064
KDR:2.459
Accuracy:21.569% B+
HSR:21.560% C
MSW-R
C--
Kills:2,178
Deaths:1,186
KDR:1.836
Accuracy:19.990% C--
HSR:20.064% D
TMG-50
C++
Kills:1,709
Deaths:940
KDR:1.818
Accuracy:21.703% C++
HSR:20.538% C-
NS-15M2
C--
Kills:1,438
Deaths:673
KDR:2.137
Accuracy:21.327% C--
HSR:20.167% D
NS-15M1
C
Kills:1,251
Deaths:685
KDR:1.826
Accuracy:19.453% D
HSR:20.943% C
T9A "Butcher"
D
Kills:216
Deaths:124
KDR:1.742
Accuracy:21.000% D
HSR:19.907% D--
MG-H1 Watchman
B*
Kills:199
Deaths:118
KDR:1.686
Accuracy:19.442% D
HSR:32.161% B*
T32 Bull
D--
Kills:111
Deaths:48
KDR:2.313
Accuracy:18.038% D--
HSR:17.117% D--
Kills:12,372
Deaths (as Heavy Assault):6,357
Deaths (to Heavy Assaults):6,356
KDR:1.9462
Kill Difference:6,015
Playtime:920.700 hours
Usage:25%
Score:9.810m
Score/min:178
Accuracy (listed only):20.580%
HSR (listed only):20.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:2,404
Deaths:1,836
KDR:1.309
Accuracy:22.071% C
HSR:16.805% D-
TRAC-5
B
Kills:1,672
Deaths:70
KDR:23.886
Accuracy:23.372% B
HSR:15.849% D
TRAC-5 S
C++
Kills:1,634
Deaths:1,071
KDR:1.526
Accuracy:23.492% C++
HSR:11.322% D--
LC3 Jaguar
C
Kills:1,158
Deaths:938
KDR:1.235
Accuracy:20.564% D
HSR:18.998% C
HC1 Cougar
C-
Kills:444
Deaths:303
KDR:1.465
Accuracy:22.146% C-
HSR:19.820% C-
Kills:7,312
Deaths (as Engineer):4,218
Deaths (to Engineers):4,765
KDR:1.73352
Kill Difference:3,094
Playtime:1,795.481 hours
Usage:48%
Score:26.582m
Score/min:247
Accuracy (listed only):22.329%
HSR (listed only):16.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:2,404
Deaths:1,836
KDR:1.309
Accuracy:22.071% C
HSR:16.805% D-
TRAC-5
B
Kills:1,672
Deaths:70
KDR:23.886
Accuracy:23.372% B
HSR:15.849% D
TRAC-5 S
C++
Kills:1,634
Deaths:1,071
KDR:1.526
Accuracy:23.492% C++
HSR:11.322% D--
SMG-46 Armistice
D
Kills:1,198
Deaths:828
KDR:1.447
Accuracy:22.210% D
HSR:10.935% D-
LC3 Jaguar
C
Kills:1,158
Deaths:938
KDR:1.235
Accuracy:20.564% D
HSR:18.998% C
HC1 Cougar
C-
Kills:444
Deaths:303
KDR:1.465
Accuracy:22.146% C-
HSR:19.820% C-
Kills:8,510
Deaths (as Light Assault):5,046
Deaths (to Light Assaults):4,178
KDR:1.68648
Kill Difference:3,464
Playtime:212.366 hours
Usage:6%
Score:1.562m
Score/min:123
Accuracy (listed only):22.309%
HSR (listed only):15.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:1,198
Deaths:828
KDR:1.447
Accuracy:22.210% D
HSR:10.935% D-
Cycler TRV
C++
Kills:579
Deaths:417
KDR:1.388
Accuracy:23.821% C++
HSR:13.990% D-
TAR
C--
Kills:556
Deaths:481
KDR:1.156
Accuracy:21.051% C--
HSR:17.626% D
Kills:2,333
Deaths (as Combat Medic):1,726
Deaths (to Combat Medics):2,055
KDR:1.35168
Kill Difference:607
Playtime:151.718 hours
Usage:4%
Score:1.903m
Score/min:209
Accuracy (listed only):22.361%
HSR (listed only):14.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:1,198
Deaths:828
KDR:1.447
Accuracy:22.210% D
HSR:10.935% D-
NS-357 Underboss
C
Kills:100
Deaths:116
KDR:0.862
Accuracy:28.657% D--
HSR:19% C
NS-44L Blackhand
C++
Kills:85
Deaths:129
KDR:0.659
Accuracy:42.751% C++
HSR:24.706% D*
T4 AMP
C--
Kills:67
Deaths:88
KDR:0.761
Accuracy:15.123% F-
HSR:16.418% C--
TX1 Repeater
B+
Kills:61
Deaths:49
KDR:1.245
Accuracy:10.826% F--
HSR:24.590% B+
Soldier Soaker
D--
Kills:57
Deaths:44
KDR:1.295
Accuracy:22.960% D*
HSR:8.772% D--
NS-45 Pilot
C++
Kills:55
Deaths:67
KDR:0.821
Accuracy:23.646% D*
HSR:27.273% C++
NS-AM7 Archer
C-
Kills:54
Deaths:51
KDR:1.059
Accuracy:49.347% D*
HSR:12.963% C-
TX2 Emperor
D*
Kills:53
Deaths:43
KDR:1.233
Accuracy:18.935% D*
HSR:5.660% F-
Kills:1,730
Deaths (as Infiltrator):1,415
Deaths (to Infiltrators):2,546
KDR:1.22261
Kill Difference:315
Playtime:215.886 hours
Usage:6%
Score:2.292m
Score/min:177
Accuracy (listed only):26.051%
HSR (listed only):16.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:2,679
Deaths:368
KDR:7.280
Accuracy:35.597% C
HSR:3.322% C++
M3 Pounder HEG
C**
Kills:2,669
Deaths:366
KDR:7.292
Accuracy:37.171% C
HSR:3.484% C**
MRC3 Mercy
C+
Kills:1,458
Deaths:262
KDR:5.565
Accuracy:15.983% C+
HSR:19.959% C+
MRC3 Mercy
C+
Kills:1,270
Deaths:229
KDR:5.546
Accuracy:16.427% C+
HSR:20.630% C+
MR1 Fracture
A+
Kills:450
Deaths:197
KDR:2.284
Accuracy:31.606% D
HSR:6.889% A+
NS-10 Burster
C+
Kills:374
Deaths:76
KDR:4.921
Accuracy:27.676% C+
HSR:2.674% D-
NS-10 Burster
C+
Kills:327
Deaths:80
KDR:4.088
Accuracy:27.977% C+
HSR:3.058% D
MR1 Fracture
C*
Kills:309
Deaths:121
KDR:2.554
Accuracy:30.822% D
HSR:4.207% C*
M1 Heavy Cycler
C--
Kills:234
Deaths:83
KDR:2.819
Accuracy:12.108% C--
HSR:9.829% F
M2 Mutilator
C*
Kills:224
Deaths:36
KDR:6.222
Accuracy:15.561% C++
HSR:19.643% C*
M6 Onslaught
B*
Kills:138
Deaths:20
KDR:6.900
Accuracy:13.921% D
HSR:23.913% B*
M6 Onslaught
C**
Kills:123
Deaths:20
KDR:6.150
Accuracy:13.914% D
HSR:21.138% C**
M2 Mutilator
B+
Kills:74
Deaths:12
KDR:6.167
Accuracy:15.558% C*
HSR:21.622% B+
Kills:10,329
Deaths (as MAX Suit):935
Deaths (to MAX Suits):1,759
KDR:11.04706
Kill Difference:9,394
Playtime:397.376 hours
Usage:11%
Score:6.616m
Score/min:277
Accuracy (listed only):22.640%
HSR (listed only):12.336%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:63
V. Kills:6 N/A
Deaths:17
KDR:3.706
Accuracy:16.379% F--
KPH:15.300 D--
VKPH:1.500 D-
Kills:63 (63 + 0)
Deaths:17
KDR:3.706
VKDR:0.353
Vehicle Kills:6
Kill Difference:46
Playtime:4.120 hours
Usage:0%
Score:0.028m
Score/min:114
Piloting Accuracy:16.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
D
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:32.541% D
KPH:48.300 D
VKPH:2.500 D-
Kills:58 (0 + 58)
Deaths:4
KDR:14.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:54
Playtime:1.201 hours
Usage:0%
Score:0.019m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:32.541%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:717
V. Kills:284 252%
Deaths:83
KDR:8.639
Accuracy:55.384% B+
KPH:14.100 D*
VKPH:5.600 D*
L100 Python AP
B+
Kills:287
V. Kills:148 193%
Deaths:13
KDR:22.077
Accuracy:59.762% B+
KPH:21.400 D
VKPH:11.100 D*
C75 Viper
D-
Kills:190
V. Kills:40 463%
Deaths:
KDR:
Accuracy:30.255% D-
KPH:14.900 D-
VKPH:3.100 D*
L100 Python HESH
D--
Kills:90
V. Kills:11 N/A
Deaths:4
KDR:22.500
Accuracy:37.641% D*
KPH:28 D--
VKPH:3.400 D*
Kills:1,284 (1,284 + 0)
Deaths:100
KDR:12.840
VKDR:4.830
Vehicle Kills:483
Kill Difference:1,184
Playtime:80.158 hours
Usage:2%
Score:0.772m
Score/min:161
Driving Accuracy:37.641%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:3,855
V. Kills:2,393 161%
Deaths:228
KDR:16.908
Accuracy:42.582% C
KPH:25.400 C
VKPH:15.700 C
P2-120 HESH
B++
Kills:1,268
V. Kills:332 381%
Deaths:31
KDR:40.903
Accuracy:40.574% C+
KPH:49.400 C+
VKPH:12.900 B++
P2-120 HEAT
C-
Kills:1,153
V. Kills:268 429%
Deaths:32
KDR:36.031
Accuracy:34.491% D-
KPH:20.100 C-
VKPH:4.700 D*
E540 Halberd
B+
Kills:1,002
V. Kills:452 221%
Deaths:55
KDR:18.218
Accuracy:45.275% B+
KPH:30.700 B+
VKPH:13.900 C*
MR11 Gatekeeper
B+
Kills:236
V. Kills:149 157%
Deaths:26
KDR:9.077
Accuracy:44.431% B+
KPH:23.700 C++
VKPH:15 C+
G30 Vulcan
C++
Kills:78
V. Kills:41 186%
Deaths:22
KDR:3.545
Accuracy:30.097% C++
KPH:13.600 D
VKPH:7.200 D-
Kills:7,592 (6,276 + 1,316)
Deaths:394
KDR:19.269
VKDR:9.226
Vehicle Kills:3,635
Kill Difference:7,198
Playtime:283.389 hours
Usage:8%
Score:4.069m
Score/min:239
Driving Accuracy:34.491%
Gunner Accuracy:30.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:96
V. Kills:74 128%
Deaths:21
KDR:4.571
Accuracy:39.229% D--
KPH:17.700 D*
VKPH:13.600 D*
Kills:96 (0 + 96)
Deaths:21
KDR:4.571
VKDR:3.524
Vehicle Kills:74
Kill Difference:75
Playtime:5.434 hours
Usage:0%
Score:0.147m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:39.229%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,637
V. Kills:107 N/A
Deaths:22
KDR:74.409
Accuracy:17.244% C+
KPH:59.700 C+
VKPH:3.900 C**
M12 Kobalt
C
Kills:1,575
V. Kills:79 N/A
Deaths:29
KDR:54.310
Accuracy:16.760% C+
KPH:53.700 C--
VKPH:2.700 C
M40 Fury
B++
Kills:1,094
V. Kills:126 N/A
Deaths:39
KDR:28.051
Accuracy:32.001% C
KPH:60.800 B++
VKPH:7 C-
M40 Fury
C++
Kills:744
V. Kills:93 N/A
Deaths:42
KDR:17.714
Accuracy:35.467% C+
KPH:55.200 C++
VKPH:6.900 D
M20 Basilisk
C+
Kills:366
V. Kills:134 271%
Deaths:21
KDR:17.429
Accuracy:35.763% C
KPH:20.200 C+
VKPH:7.400 C+
M20 Basilisk
C+
Kills:303
V. Kills:89 337%
Deaths:24
KDR:12.625
Accuracy:37.525% C+
KPH:21.300 C+
VKPH:6.300 D
M60-G Bulldog
C**
Kills:241
V. Kills:38 N/A
Deaths:17
KDR:14.177
Accuracy:37.664% C**
KPH:25 C
VKPH:3.900 D
G40-F Ranger
C
Kills:79
V. Kills:45 172%
Deaths:6
KDR:13.167
Accuracy:30.242% C
KPH:12.400 D
VKPH:7.100 D-
G30 Walker
C*
Kills:62
V. Kills:30 200%
Deaths:1
KDR:62
Accuracy:31.022% C*
KPH:13.700 C
VKPH:6.600 D
G30 Walker
C
Kills:56
V. Kills:38 144%
Deaths:6
KDR:9.333
Accuracy:28.753% C+
KPH:12.100 D
VKPH:8.200 C
Kills:6,157 (0 + 6,157)
Deaths:207
KDR:29.744
VKDR:3.763
Vehicle Kills:779
Kill Difference:5,950
Playtime:145.669 hours
Usage:4%
Score:1.629m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:28.753%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:72
V. Kills:30 232%
Deaths:9
KDR:8
Accuracy:22.425% F--
KPH:23.200 C+
VKPH:9.700 D
Kills:72 (0 + 72)
Deaths:9
KDR:8
VKDR:3.333
Vehicle Kills:30
Kill Difference:63
Playtime:3.103 hours
Usage:0%
Score:0.039m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:22.425%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,2483,85522816.908A14.0242.582%C2.802%C+25.3C15.7C256152.1h6.5B15.2C*
M3 Pounder HEG 3,0442,6793687.28M**4.4035.597%C3.322%C++18.2C++2.5C--96147h15.1B42.4C*
M3 Pounder HEG 3,0322,6693667.292M**4.4137.171%C3.484%C**18.5C+2.5D-92144.2h16.7B44.9C*
T16 Rhino 2,6602,6541,5191.747B+1.1422.704%B14.959%D*20DN/A48132.6h14C+61.8C**
T9 CARV 2,6332,6161,0642.459B*0.4321.569%B+21.56%C21.8CN/A84119.8h11.2B*51.8B+
LC2 Lynx 2,4272,4041,8361.309C*1.5822.071%C16.805%D-7.1D--N/A22340.3h13.8B+62.5C**
MSW-R 2,1882,1781,1861.836C+1.0519.99%C--20.064%D13.8D--N/A47157.3h10.5B++52.7C*
Claymore 2,1012,1004348.837S45.9534.579%C**N/A265.8A*N/A7167.9h1.2C++3.3B+
Tank Mine 3,2021,90714213.43S10.5523.492%DN/A209.6A*142.3M+16989.1h1.5B++6.5C+
TMG-50 1,7121,7099401.818B+1.0721.703%C++20.538%C-15.5D-N/A48110h10.5B+48.2B+
TRAC-5 1,6821,6727023.886U21.0023.372%B15.849%D14CN/A108119.3h12.8B+54.6B+
M12 Kobalt 1,7441,6372274.409M**71.5217.244%C+19.609%C**59.7C+3.9C**19027.4h14.7B*85.5B+
TRAC-5 S 1,6411,6341,0711.526B++1.3623.492%C++11.322%D--10.4DN/A42156.8h11.4C**48.7B
M12 Kobalt 1,6541,5752954.31A++51.4316.76%C+18.095%C+53.8C--2.7C16929.3h16.1B96C**
MRC3 Mercy 1,4661,4582625.565A+2.6815.983%C+19.959%C+16.8D-N/A5787h18.6C*116.3C*
NS-15M2 1,4431,4386732.137B0.7521.327%C--20.167%D18.1D-N/A6079.3h11.3B+52.9C*
MRC3 Mercy 1,2761,2702295.546A+2.6616.427%C+20.63%C+16.6D-N/A5776.7h19.5C++118.5C*
P2-120 HESH 1,6001,2683140.903A*38.0240.574%C+N/A49.3C+12.9B++31425.7h4B++9.9B+
NS-15M1 1,2531,2516851.826C**1.0619.453%D20.943%C17.2D-N/A6272.9h11B+56.5C*
Frag Grenade 1,2191,20111201N/A1,198.1244.597%C+N/A1334.4M**20A++43020.9h1.8A++4A
SMG-46 Armistice 1,2031,1988281.447B1.4422.21%D10.935%D-15.3DN/A4578.2h11.7B*52.6C**
NS Decimator 1,5441,1637161.624B++1.2664.931%B+2.236%C+41.5B+13.6C32328h4.4C**6.8B+
LC3 Jaguar 1,1661,1589381.235C+1.6520.564%D18.998%C8.1D--N/A31143.7h11.4B+55.4C*
P2-120 HEAT 1,4211,1533236.031M**33.1534.491%D-N/A20.1C-4.7D*14057.3h4.4A12.7B*
M40 Fury 1,2201,0943928.051M25.1732.001%C1.645%C+60.8B++7C-25918h7.7B**24B*
Spear Anti-Vehicle Phalanx Turret 1,5891,0684324.837M++21.9546.68%C**4.401%C*34.9C17C-24930.6h7.7B16.5B+
E540 Halberd 1,4541,0025518.218A++15.3345.275%B+1.098%D*30.7B+13.9C*27032.6h4.8B*10.5B*
M40 Fury 8377444217.714A+14.8335.467%C+2.151%B+55.1C++6.9D24613.5h9.3B*26.2B++
L100 Python HEAT 1,001717838.639B++5.7555.384%B+2.371%C+14.1D*5.6D*14550.8h5.7C++10.3B+
MANA Anti-Personnel Turret 6906811205.675N/A2.7916.029%UN/A6810U90U17544300.1h20.4T*127.3T*
C-4 8006292053.068B**0.1822.789%C--N/A123.3B**33.5C**12565.1h1.3B+5.5C**
Cycler TRV 5815794171.388C*1.5023.821%C++13.99%D-12.1D-N/A3647.9h14.2C+59.7C++
TAR 5635564811.156C+1.7321.051%C--17.626%D8.2D*N/A2967.8h11.6B++55.2C*
Anti-Vehicle Grenade 5094881488N/A485.1264.958%A+N/A813.3A*35D35490.6h3A4.7A
ML-7 7274542871.582A1.3060.733%B+2.203%C27.3B16.4B+33316.6h6.4C**10.6B+
MR1 Fracture 6224501972.284A*0.6031.606%D6.889%A+8.1C+3.1D--5955.3h30.6B**96.8B+
HC1 Cougar 4474443031.465B+1.4222.146%C-19.82%C-7.7D-N/A2958h11.5B52.2C++
T7 Mini-Chaingun 4164113061.343B+1.5416.039%C9.732%D-16.8D-N/A6824.5h17.5C109.3C+
Orbital Strike Uplink 5584021402N/A399.12537.681%UN/A670U260U32170.6h0.9T*0.2T*
NS-10 Burster 695374764.921S2.0427.676%C+2.674%D-4.1C-3.5C++6691.1h161.9C+584.9C+
M20 Basilisk 5003662117.429S14.5435.763%C6.011%C+20.2C+7.4C+15918.1h71.2B++199.1B+
Sticky Grenade 3423351335N/A332.1254.859%C**N/A837.5C17.5B+28130.4h2.6C4.8C+
NS-10 Burster 618327804.088M*1.2027.977%C+3.058%D3.8D3.4C+6385.9h172.9C+618C+
MR1 Fracture 4313091212.554M++0.3330.822%D4.207%C*7.5C+3D--6641.2h36.5B*118.5B+
M20 Basilisk 3923032412.625S9.7437.525%C+6.601%C**21.3C+6.3D15014.2h75.3B+200.6B+
L100 Python AP 4352871322.077M*19.1959.762%B+1.394%D21.4D11D*21813.4h4.4B+7.3B*
M60-G Bulldog 2792411714.176A*11.2937.664%C**2.49%C24.8C3.9D1539.7h6.9B18.3B+
Xiphos Anti-Personnel Phalanx Tower 2492381238M**235.1232.553%BN/A140C6.5C4211.7h14C*43B
MR11 Gatekeeper 385236269.077B**6.1944.431%B+N/A23.6C++14.9C+30310h43.3B+97.5B++
M1 Heavy Cycler 237234832.819B**0.0712.108%C--9.829%F9.8D--N/A7224h18.4C++152.1C+
M2 Mutilator 226224366.222M*3.3415.561%C++19.643%C*18.7DN/A7212h15.1B++97.1B+
T9A "Butcher" 2172161241.742C+1.1421%D19.907%D--15.5D**N/A6513.9h12.1C57.4C-
MG-H1 Watchman 2021991181.686C*1.2019.442%D32.161%B*13D--N/A4715.3h12.9B+66.4C*
C75 Viper 2301901190U187.1230.255%D-1.053%C--14.8D-3.1D*15012.8h12.2C**40.4C+
Spear Anti-Vehicle Phalanx Tower 2641861186S183.1246.949%C4.839%B+42.3C+17.7C--2114.4h5.4B*11.5B*
T2 Striker 348186593.153S0.2744.708%DN/A11.6C+10.1C+23816h36B+80.5C*
M6 Onslaught 139138206.9A*4.0213.921%D23.913%B*28.8CN/A1094.8h17.3B+124.6C+
M6 Onslaught 126123206.15A*3.2713.914%D21.138%C**25.6C-N/A834.8h19.1C+137.2C+
NS Annihilator 300122582.103M**0.7873.639%F-N/A8.7C12.7A+11814h14.1D19.1D--
Chainblade 12812010,9210.011C2.8721.299%D4.167%C0.1DN/A01222.2h2.4C**11C++
C-4 ARX 142116502.32C*0.5627.213%C++N/A82.9D18.6D--5241.4h1.4C-5.3C
T32 Bull 111111482.313B++0.5718.038%D--17.117%D--16.3D-N/A976.8h10.3B*56.8C++
MAX Punch 1181039350.11C++2.7731.15%D-N/A0.3DN/A1367h2.3C+7.3C+
Fatestealer 1001001580.633B+2.2534.104%C15%D-10.2DN/A219.8h2.4C+6.9C++
NS-357 Underboss 1001001160.862C+2.0228.657%D--19%C4D*N/A1425.3h3.8B+13.3C+
G20 Vulcan-H 17096214.571C*1.6939.229%D--1.042%D*17.8D*13.7D*4505.4h101.1C++257.7C
M20 Basilisk 13996248S45.1259.693%B*1.042%D**53.3B+23.9C**3691.8h92.1B+154.3B++
L100 Python HESH 10190422.5B**19.6237.641%D*N/A28.1D--3.4D*2063.2h2.6B*6.9C*
NS-44L Blackhand 86851290.659C2.2342.751%C++24.706%D*2.7D*N/A1531.3h5.4C-12.7C+
G40-F Ranger 12479613.167A++10.2830.242%C1.266%C+12.3D7D-1876.4h112.7B+372.7B
G30 Vulcan 11978223.545C+0.6630.097%C++3.846%C++13.7D7.2D-1665.7h108.5C+360.4C++
M2 Mutilator 7574126.167M++3.2815.558%C*21.622%B+23.9C+N/A1523.1h12.3A+79B++
M20 Wyvern 1027298B+5.1222.425%F--2.778%C23.2C+9.7D2093.1h31A+138.4B*
M60-A Bulldog 8170514C+11.1236.415%D*1.429%D22.6C--3.5C1223.1h6.4C+17.6D
T4 AMP 6767880.761C+2.1215.123%F-16.418%C--4.4D*N/A1615.4h12.1B*79.9D
M14 Banshee 6963173.706C+0.8216.379%F--N/A15.4D-1.5D-1144.1h27.1C+165.4D-
G30 Walker 9262162U59.1231.022%C*N/A13.8C6.7D1354.5h178.6B575.9B+
TX1 Repeater 6161491.245B+1.6410.826%F--24.59%B+6.5D--N/A659.4h8.4B**77.8C-
Auraxium Chainblade 74594,3570.014C--2.8712.261%D**3.39%D0.1DN/A0617.7h2.6D21.3D
Dual-75 Duster 6158414.5C*11.6232.541%DN/A48.3D2.5D-2591.2h7.6D*23.2D-
Soldier Soaker 5757441.295C++1.5922.96%D*8.772%D--5.4D**N/A3310.5h5.8C*25.4C--
G30 Walker 945669.333A+6.4528.753%C+5.357%B+12.2D8.3C1554.6h189.1B657.8C**
NS-45 Pilot 5555670.821C2.0623.646%D*27.273%C++5.4D*N/A1510.2h7.8C+32.9D
NS-AM7 Archer 6554511.059A1.8349.347%D*12.963%C-3.9DN/A3713.7h13.3B++26.9B+
TX2 Emperor 5353431.233B1.6518.935%D*5.66%F-11.3D--N/A584.7h7.4B*39C+
Hunter QCX 7852540.963B+1.927.959%F--1.923%F5.3D-2.7C+439.8h8.3C+104.1F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73750.5h
TS2 Inquisitor01200.1h
Anti-Vehicle MANA Turret12940.4h
Nano-Armor Kit6161,400,86987.3h
Skywall Shield Emitter11550.7h
Structure Shield Module11720.7h
Repair Module13261.1h
Turret AI Module23021.3h
Cortium Silo11200.6h
Nanite Revive Grenade01,4930.4h
Medical Applicator188110,50611.1h
Blast Wall01471h
Spitfire Auto-Turret287,1036.7h
NS Patriot Flare Gun02730.9h
Motion Spotter92,8712.4h
Hoplon Anti-Aircraft Phalanx Tower01200.6h
Xiphos Anti-Personnel Tower11670.9h
Sunderer Garage0610.8h
Rampart Wall12862.6h
Spear Anti-Vehicle Tower01090.7h
Welding Device411,4901h
Recon Detection Device13,8188.8h
Shield Recharging Field54670.2h
Ammunition Package307,5533.6h
Medical Kit1755,4123.7h
Anti-Infantry MANA Turret282,6345h
Flail Targeting Dart31171.6h
Nano-Repair Grenade08610.2h
Hardlight Barrier21090.2h
Router1700.2h
M4-F Pillager01500h
CAS30 Tank Buster3870.6h
Elysium Spawn Tube0530.2h
Orbital Strike Target Designator311202.4h
Vehicle Gate1921.3h
WLT-Howler Mining Laser02950h

Check the help document for the dictionary if you want to learn more about words used here.


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