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Warden Exterminator HodgesaarghNC[USPS] HodgesaarghNC
NC BR 63

KDR: 4.82

Score: 3.5m

Last Seen: Aug 14th, 2019 10:38 PM
- OFFLINE - 137.5 hour(s)

Battle Rank 63 - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 27
Level Progress (to 64): 63%
Level 100 Progress: 19% 792h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock NC6 Gauss SAW Enforcer ML85 M12 Kobalt GD-7F M12 Kobalt M96 Mjolnir
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $805,644 MLG Score: 644
Fun Score: N/A
Cheeseburgers Flipped: 561TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.495%25.723%527212123461.123383.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.689%-0.128C0.676B+0.845B*HEAD ++ (~15.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.35C**10.10.305C*39

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.276%8.769%1962412105362722319.1429239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.235%-0.629D1.099B**1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.304C*24.30.387C**58.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 27
3.5m483.9%323 (19.4k)286 (17.2k)4.819724,8391,0045.9890463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121440018.249%14.259%26012:122

51% Engineer12% Heavy Assault34% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2015 10:30 AMFeb 10th, 2018 3:56 AMAug 19th, 2019 4:27 AM (1d) (PST)Aug 14th, 2019 9:35 PM (6d) (PST)Aug 14th, 2019 6:38 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4302601700.3930.0820.0562.0810.037644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,77715,57310,2042453125217,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205h/8.5d 1,174 690 3,112 25.6k 287 623 449 5.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:202
Deaths:129
KDR:1.566
Accuracy:21.467% C*
HSR:27.723% B++
Kills:202
Deaths (as Heavy Assault):129
Deaths (to Heavy Assaults):196
KDR:1.56589
Kill Difference:73
Playtime:24.902 hours
Usage:12%
Score:0.174m
Score/min:116
Accuracy (listed only):21.467%
HSR (listed only):27.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:144
Deaths:145
KDR:0.993
Accuracy:19.519% D--
HSR:22.917% B+
Kills:144
Deaths (as Light Assault):145
Deaths (to Light Assaults):109
KDR:0.9931
Kill Difference:1
Playtime:1.888 hours
Usage:1%
Score:0.000m
Score/min:0
Accuracy (listed only):19.519%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:144
Deaths:145
KDR:0.993
Accuracy:19.519% D--
HSR:22.917% B+
Kills:144
Deaths (as Engineer):145
Deaths (to Engineers):159
KDR:0.9931
Kill Difference:1
Playtime:104.656 hours
Usage:51%
Score:2.040m
Score/min:325
Accuracy (listed only):19.519%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):84
KDR:0
Kill Difference:UNR
Playtime:5.223 hours
Usage:3%
Score:0.036m
Score/min:115
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,583
Deaths:445
KDR:3.557
Accuracy:27.174% D-
HSR:15.667% C
AF-34 Mattock
C++
Kills:1,518
Deaths:448
KDR:3.388
Accuracy:32.164% C-
HSR:18.511% C++
Kills:3,101
Deaths (as MAX Suit):446.500
Deaths (to MAX Suits):105
KDR:6.94513
Kill Difference:2,654.500
Playtime:70.269 hours
Usage:34%
Score:1.271m
Score/min:301
Accuracy (listed only):29.669%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:2
KDR:25
Accuracy:35.836% N/A
KPH:55.400 N/A
VKPH:4.400 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:2
Vehicle Kills:4
Kill Difference:48
Playtime:0.903 hours
Usage:0%
Score:0.013m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:35.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:193
V. Kills:101 189%
Deaths:26
KDR:7.423
Accuracy:52.224% A
KPH:28.800 B+
VKPH:15.100 C+
M96 Mjolnir
C+
Kills:99
V. Kills:49 198%
Deaths:7
KDR:14.143
Accuracy:34.837% C+
KPH:31.300 C+
VKPH:15.500 C
Kills:292 (0 + 292)
Deaths:33
KDR:8.848
VKDR:4.545
Vehicle Kills:150
Kill Difference:259
Playtime:9.868 hours
Usage:5%
Score:0.162m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:34.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:155
V. Kills:2 N/A
Deaths:4
KDR:38.750
Accuracy:19.330% C**
KPH:59 C+
VKPH:0.800 D*
M12 Kobalt
A+
Kills:102
V. Kills:8 N/A
Deaths:5
KDR:20.400
Accuracy:18.426% C++
KPH:61 C
VKPH:4.800 A+
M20 Basilisk
B+
Kills:86
V. Kills:30 277%
Deaths:5
KDR:17.200
Accuracy:39.792% C*
KPH:25 B+
VKPH:8.700 B+
G40-F Ranger
C
Kills:71
V. Kills:32 215%
Deaths:2
KDR:35.500
Accuracy:27.967% D
KPH:14.700 C
VKPH:6.600 D
Kills:414 (0 + 414)
Deaths:16
KDR:25.875
VKDR:4.500
Vehicle Kills:72
Kill Difference:398
Playtime:12.588 hours
Usage:6%
Score:0.147m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:27.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,6081,5834453.557C++1.2627.174%D-15.667%C26.4DN/A8559.9h6.2C+22.8C
AF-34 Mattock 1,5461,5184483.388C++1.4332.164%C-18.511%C++25.3DN/A7760.1h7.8C24.3C
NC6 Gauss SAW 2022021291.566B+3.2521.467%C*27.723%B++9.7D--N/A3820.9h9B+42.1B+
Enforcer ML85 294193267.423B+2.6052.224%AN/A28.8B+15.1C+2356.7h11.6B+22.1B**
M12 Kobalt 157155438.75A*33.9319.33%C**17.419%C59.6C+N/A2392.6h17.5B+90.7B+
GD-7F 1441441450.993C+3.8319.519%D--22.917%B+5.4D--N/A2026.5h11.5B++58.8C++
M12 Kobalt 110102520.4B**15.5818.426%C++14.706%D-60C4.7A+1951.7h19.7C+106.8C++
M96 Mjolnir 14899714.143A*9.3234.837%C+N/A30.9C+15.3C3563.2h30.7B+88.2B+
M20 Basilisk 11686517.2S12.3839.792%C*4.651%C-25.3B+8.8B+2183.4h70.4B*176.9B*
G40-F Ranger 10371235.5U30.6827.967%DN/A14.8C6.7D1524.8h75.9B**271.5B++
Dual-75 Duster 5450225B*20.1835.836%CN/A55.6C-4.4C+2380.9h8.4D**23.4D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1580h
Nano-Armor Kit59119,1546.9h
Medical Kit1910.1h
Medical Applicator03480h
Motion Spotter11060.1h
Ammunition Package09230.2h
Anti-Infantry MANA Turret0990.1h
Nano-Repair Grenade02740.1h
Hardlight Barrier31210.2h

Check the help document for the dictionary if you want to learn more about words used here.


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