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Justicar Record Smasher Hodikobi[TFDN] Hodikobi
VS BR 38

KDR: 1.74

Score: 42.5m

Last Seen: Feb 19th, 2019 6:30 PM
- OFFLINE - 33.6 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 39): 85%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS XM98 Proximity Mine C-4 Serpent VE92 Artemis VX26 Phaseshift VX-S Lumine Edge Parsec VX3-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $939,501 MLG Score: 751
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.76%20.333%5644098235,1151.694090.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.103%1.307A-0.053C+-1.639FHEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.453B+11.40.204C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.158%1.235%244210201,45810672701.36517538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%1.444A-0.34C-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.785B++17.70.665B+16.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.871%2.783%374101853920043950.268962136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.523%-0.197C0.106C+1.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.398B90.278C*14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.872%2.82%92710151,06415006040.709333176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.341%0.067C+-0.392C---0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.161C++36.60.071C+62.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.972%66.847%926101611,8122400634.91962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.376%0.742B++-0.019C+-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.268C*2.90.091C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.403%13.69%92310191,5341459171.05069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.679%0.747B++-0.166C2.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+2.90.396B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
42.5m263.7%362 (21.7k)318 (19.1k)1.7365670,10540,3701.9823938 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022353417.081%23.108%39503:1932

20% Combat Medic17% Engineer11% Heavy Assault38% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 6:20 PMAug 5th, 2014 7:53 PMFeb 19th, 2019 10:16 PM (24h) (PST)Feb 19th, 2019 4:01 PM (1d) (PST)Feb 19th, 2019 2:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701674030.5250.3020.1211.5110.049751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,20310,02624,1773118791319,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2227.5h/92.8d 9,924 16,200 33,152 202k 4,307 6,418 6,500 76.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:841
Deaths:656
KDR:1.282
Accuracy:21.239% C
HSR:19.144% C-
Flare VE6
B**
Kills:578
Deaths:246
KDR:2.350
Accuracy:28.382% B**
HSR:23.529% C+
SVA-88
B
Kills:504
Deaths:342
KDR:1.474
Accuracy:24.099% C++
HSR:27.976% B
Orion VS54
C+
Kills:452
Deaths:345
KDR:1.310
Accuracy:20.516% C+
HSR:20.575% D
Ursa
B+
Kills:359
Deaths:241
KDR:1.490
Accuracy:26.061% B+
HSR:19.499% D
Lasher X2
C
Kills:172
Deaths:185
KDR:0.930
Accuracy:19.055% D-
HSR:3.488% C
NSX-P Naginata
C+
Kills:144
Deaths:92
KDR:1.565
Accuracy:21.916% C
HSR:29.167% C+
VE-H Maw
D
Kills:78
Deaths:53
KDR:1.472
Accuracy:21.618% D
HSR:12.821% D**
NSX Naginata
A
Kills:51
Deaths:51
KDR:1
Accuracy:21.137% C+
HSR:37.255% A
Kills:3,179
Deaths (as Heavy Assault):2,211
Deaths (to Heavy Assaults):10,586
KDR:1.43781
Kill Difference:968
Playtime:240.207 hours
Usage:11%
Score:4.668m
Score/min:324
Accuracy (listed only):22.669%
HSR (listed only):21.495%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:2,070
Deaths:2,004
KDR:1.033
Accuracy:22.726% C+
HSR:17.633% C
Deimos VA29
B**
Kills:1,184
Deaths:773
KDR:1.532
Accuracy:73.663% B**
HSR:13.682% C-
Pulsar C
A+
Kills:1,170
Deaths:565
KDR:2.071
Accuracy:32.450% A+
HSR:22.137% C+
Eridani SX5
A
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:32.802% A
HSR:19.743% C+
NS-7 PDW
B**
Kills:1,164
Deaths:570
KDR:2.042
Accuracy:30.764% B**
HSR:17.440% C+
Sirius SX12
C++
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:25.175% C++
HSR:18.707% C++
MKV Suppressed
B*
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:30.359% B*
HSR:17.113% C
NS-11C
A
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:30.971% A
HSR:17.978% C+
NSX Tanto
B*
Kills:836
Deaths:444
KDR:1.883
Accuracy:30.888% B*
HSR:21.292% D
Solstice VE3
B+
Kills:557
Deaths:393
KDR:1.417
Accuracy:26.174% B+
HSR:18.672% C+
NS Baron G5
B+
Kills:455
Deaths:390
KDR:1.167
Accuracy:47.689% B+
HSR:12.088% C--
Skorpios
A
Kills:425
Deaths:185
KDR:2.297
Accuracy:32.331% A
HSR:14.824% D-
Zenith VX-5
B*
Kills:304
Deaths:214
KDR:1.421
Accuracy:29.982% B*
HSR:18.750% C-
Nova
C+
Kills:182
Deaths:155
KDR:1.174
Accuracy:34.973% D-
HSR:14.286% C+
Thanatos VE70
D
Kills:168
Deaths:173
KDR:0.971
Accuracy:31.643% D-
HSR:13.095% D
Kills:13,154
Deaths (as Light Assault):8,567
Deaths (to Light Assaults):7,588
KDR:1.53543
Kill Difference:4,587
Playtime:259.131 hours
Usage:12%
Score:4.850m
Score/min:312
Accuracy (listed only):34.173%
HSR (listed only):17.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:4,934
Deaths:1,566
KDR:3.151
Accuracy:37.335% C+
HSR:70.957% C
Artemis VX26
B
Kills:1,741
Deaths:1,036
KDR:1.681
Accuracy:27.814% C++
HSR:25.043% B
Phaseshift VX-S
A
Kills:1,721
Deaths:134
KDR:12.843
Accuracy:45.619% A
HSR:76.351% C++
Parsec VX3-A
C+
Kills:1,431
Deaths:151
KDR:9.477
Accuracy:42.289% C+
HSR:68.414% F
Parallax VX3
B
Kills:1,391
Deaths:259
KDR:5.371
Accuracy:41.249% B
HSR:72.897% D
NS-44 Commissioner
A++
Kills:1,335
Deaths:801
KDR:1.667
Accuracy:50.398% A++
HSR:17.303% D
NS-61 Emissary
A
Kills:1,306
Deaths:663
KDR:1.970
Accuracy:36.529% A
HSR:15.467% C+
Ghost
C**
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:41.004% C**
HSR:57.264% D--
NS-30 Vandal
B*
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:38.679% B*
HSR:22.430% C--
Phantom VA23
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:38.601% B+
HSR:23.655% D
NSX Tomoe
B
Kills:1,167
Deaths:351
KDR:3.325
Accuracy:30.976% B
HSR:39.846% C**
Eridani SX5
A
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:32.802% A
HSR:19.743% C+
NS-7 PDW
B**
Kills:1,164
Deaths:570
KDR:2.042
Accuracy:30.764% B**
HSR:17.440% C+
NS-357 Underboss
B**
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:46.084% B**
HSR:19.759% C+
Nyx VX31
B++
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:38.719% B++
HSR:20.758% D-
Sirius SX12
C++
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:25.175% C++
HSR:18.707% C++
VA39 Spectre
B**
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:39.732% B**
HSR:35.751% C
MKV Suppressed
B*
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:30.359% B*
HSR:17.113% C
Beamer VS3
B++
Kills:848
Deaths:1,056
KDR:0.803
Accuracy:32.029% B++
HSR:14.151% D--
Cerberus
A+
Kills:692
Deaths:393
KDR:1.761
Accuracy:42.524% A+
HSR:17.486% D
Spiker
A
Kills:691
Deaths:427
KDR:1.618
Accuracy:39.066% A
HSR:20.405% C+
Skorpios
A
Kills:425
Deaths:185
KDR:2.297
Accuracy:32.331% A
HSR:14.824% D-
NS-AM7 Archer
C++
Kills:298
Deaths:288
KDR:1.035
Accuracy:56.351% C
HSR:18.792% C++
Kills:29,634
Deaths (as Infiltrator):12,740
Deaths (to Infiltrators):6,566
KDR:2.32606
Kill Difference:16,894
Playtime:855.372 hours
Usage:38%
Score:16.849m
Score/min:328
Accuracy (listed only):38.105%
HSR (listed only):31.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:2,070
Deaths:2,004
KDR:1.033
Accuracy:22.726% C+
HSR:17.633% C
Deimos VA29
B**
Kills:1,184
Deaths:773
KDR:1.532
Accuracy:73.663% B**
HSR:13.682% C-
Pulsar C
A+
Kills:1,170
Deaths:565
KDR:2.071
Accuracy:32.450% A+
HSR:22.137% C+
NS-11C
A
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:30.971% A
HSR:17.978% C+
Eidolon VE33
B*
Kills:1,157
Deaths:851
KDR:1.360
Accuracy:32.806% B*
HSR:20.225% D
NSX Tanto
B*
Kills:836
Deaths:444
KDR:1.883
Accuracy:30.888% B*
HSR:21.292% D
Solstice VE3
B+
Kills:557
Deaths:393
KDR:1.417
Accuracy:26.174% B+
HSR:18.672% C+
NS Baron G5
B+
Kills:455
Deaths:390
KDR:1.167
Accuracy:47.689% B+
HSR:12.088% C--
Revenant
C
Kills:441
Deaths:169
KDR:2.609
Accuracy:32.136% C
HSR:25.850% C-
Zenith VX-5
B*
Kills:304
Deaths:214
KDR:1.421
Accuracy:29.982% B*
HSR:18.750% C-
Nova
C+
Kills:182
Deaths:155
KDR:1.174
Accuracy:34.973% D-
HSR:14.286% C+
Thanatos VE70
D
Kills:168
Deaths:173
KDR:0.971
Accuracy:31.643% D-
HSR:13.095% D
VE-LR Obelisk
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:32.805% C++
HSR:30.864% C+
Kills:9,762
Deaths (as Engineer):6,961
Deaths (to Engineers):7,796
KDR:1.40238
Kill Difference:2,801
Playtime:372.323 hours
Usage:17%
Score:6.628m
Score/min:297
Accuracy (listed only):35.300%
HSR (listed only):18.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:1,262
Deaths:1,539
KDR:0.820
Accuracy:20.188% D-
HSR:18.067% C-
Corvus VA55
C
Kills:1,255
Deaths:1,864
KDR:0.673
Accuracy:22.529% C
HSR:17.291% D-
Deimos VA29
B**
Kills:1,184
Deaths:773
KDR:1.532
Accuracy:73.663% B**
HSR:13.682% C-
Eridani SX5
A
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:32.802% A
HSR:19.743% C+
NS-7 PDW
B**
Kills:1,164
Deaths:570
KDR:2.042
Accuracy:30.764% B**
HSR:17.440% C+
Sirius SX12
C++
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:25.175% C++
HSR:18.707% C++
H-V45
C-
Kills:1,159
Deaths:1,145
KDR:1.012
Accuracy:21.104% D
HSR:17.860% C-
MKV Suppressed
B*
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:30.359% B*
HSR:17.113% C
Pulsar VS1
B+
Kills:1,155
Deaths:1,072
KDR:1.077
Accuracy:26.205% B+
HSR:20.866% C+
Terminus VX-9
C**
Kills:1,155
Deaths:967
KDR:1.194
Accuracy:27.204% C**
HSR:23.550% C
Darkstar
B+
Kills:560
Deaths:455
KDR:1.231
Accuracy:29.086% B+
HSR:15.714% D*
NS Baron G5
B+
Kills:455
Deaths:390
KDR:1.167
Accuracy:47.689% B+
HSR:12.088% C--
Skorpios
A
Kills:425
Deaths:185
KDR:2.297
Accuracy:32.331% A
HSR:14.824% D-
Nova
C+
Kills:182
Deaths:155
KDR:1.174
Accuracy:34.973% D-
HSR:14.286% C+
Thanatos VE70
D
Kills:168
Deaths:173
KDR:0.971
Accuracy:31.643% D-
HSR:13.095% D
NSX Yumi
C+
Kills:111
Deaths:69
KDR:1.609
Accuracy:25.963% C+
HSR:16.216% D--
Kills:13,717
Deaths (as Combat Medic):11,281
Deaths (to Combat Medics):4,294
KDR:1.21594
Kill Difference:2,436
Playtime:448.424 hours
Usage:20%
Score:8.967m
Score/min:333
Accuracy (listed only):31.980%
HSR (listed only):16.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:257
Deaths:134
KDR:1.918
Accuracy:15.819% C+
HSR:19.844% C**
Quasar VM1
A+
Kills:197
Deaths:57
KDR:3.456
Accuracy:17.755% C+
HSR:27.411% A+
Comet VM2
A++
Kills:62
Deaths:103
KDR:0.602
Accuracy:37.995% C--
HSR:8.065% A++
Kills:516
Deaths (as MAX Suit):147
Deaths (to MAX Suits):2,238
KDR:3.5102
Kill Difference:369
Playtime:21.596 hours
Usage:1%
Score:0.529m
Score/min:408
Accuracy (listed only):23.856%
HSR (listed only):18.440%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,278
V. Kills:82 N/A
Deaths:400
KDR:3.195
Accuracy:44.248% B+
KPH:36.200 C
VKPH:2.300 C--
Hornet Missiles
C+
Kills:193
V. Kills:86 222%
Deaths:55
KDR:3.509
Accuracy:48.847% D**
KPH:55.600 C+
VKPH:24.800 D
Dual Photon Pods
M++
Kills:180
V. Kills:121 148%
Deaths:21
KDR:8.571
Accuracy:65.103% A+
KPH:80.100 C++
VKPH:53.900 M++
Kills:1,651 (1,278 + 0)
Deaths:476
KDR:3.468
VKDR:0.607
Vehicle Kills:289
Kill Difference:1,175
Playtime:40.976 hours
Usage:2%
Score:0.399m
Score/min:162
Piloting Accuracy:44.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:134
V. Kills:31 419%
Deaths:34
KDR:3.941
Accuracy:27.931% D*
KPH:25.900 C+
VKPH:6 C-
L100 Python HEAT
C
Kills:71
V. Kills:44 158%
Deaths:15
KDR:4.733
Accuracy:45.370% D
KPH:16.600 D-
VKPH:10.300 C
Kills:205 (205 + 0)
Deaths:49
KDR:4.184
VKDR:1.531
Vehicle Kills:75
Kill Difference:156
Playtime:9.467 hours
Usage:0%
Score:0.127m
Score/min:223
Driving Accuracy:45.370%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:307
V. Kills:205 149%
Deaths:30
KDR:10.233
Accuracy:46.815% B
KPH:32.700 B*
VKPH:21.800 B++
Supernova FPC
C
Kills:251
V. Kills:246 102%
Deaths:57
KDR:4.404
Accuracy:54.281% C++
KPH:14.100 D--
VKPH:13.800 C
Supernova PC
C
Kills:83
V. Kills:23 346%
Deaths:27
KDR:3.074
Accuracy:28.322% F--
KPH:18.500 C
VKPH:5.100 D--
E540 Halberd
B+
Kills:75
V. Kills:35 208%
Deaths:5
KDR:15
Accuracy:50.303% C**
KPH:37.500 B+
VKPH:17.500 C++
Proton II PPA
B++
Kills:59
V. Kills:5 N/A
Deaths:7
KDR:8.429
Accuracy:21.357% C
KPH:58.200 C++
VKPH:4.900 B++
Kills:775 (334 + 441)
Deaths:126
KDR:6.151
VKDR:4.079
Vehicle Kills:514
Kill Difference:649
Playtime:34.658 hours
Usage:2%
Score:0.644m
Score/min:310
Driving Accuracy:28.322%
Gunner Accuracy:21.357%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:166
V. Kills:73 224%
Deaths:45
KDR:3.689
Accuracy:33.836% D
KPH:17.900 C+
VKPH:7.900 C+
M40 Fury
C-
Kills:150
V. Kills:43 341%
Deaths:19
KDR:7.895
Accuracy:33.165% C
KPH:25.300 D
VKPH:7.200 C-
M60-G Bulldog
B+
Kills:138
V. Kills:39 345%
Deaths:11
KDR:12.546
Accuracy:35.140% C+
KPH:30.100 C++
VKPH:8.500 B+
M20 Basilisk
C*
Kills:128
V. Kills:62 203%
Deaths:20
KDR:6.400
Accuracy:37.016% C+
KPH:22.200 C++
VKPH:10.700 C*
M40 Fury
C*
Kills:100
V. Kills:33 294%
Deaths:7
KDR:14.286
Accuracy:40.069% B
KPH:38.500 C--
VKPH:12.700 C*
Kills:682 (0 + 682)
Deaths:102
KDR:6.686
VKDR:2.451
Vehicle Kills:250
Kill Difference:580
Playtime:28.185 hours
Usage:1%
Score:0.320m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:40.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
XM98 4,9514,9341,5663.151B+1.4137.335%C+70.957%C37B+N/A110133.3h2.7C+7.1C++
Proximity Mine 3,6613,6595976.129B++4.3937.468%C--N/A176.8B**N/A46620.7h1.9C++5C+
C-4 4,0152,9181,3652.138B+0.4026.851%C*N/A129.1B**48.5A87922.6h1.4C**5.2B+
Serpent VE92 2,0932,0702,0041.033C+0.7022.726%C+17.633%C22.2CN/A7293.2h13.9C+61.1C++
Artemis VX26 1,7541,7411,0361.681C**0.0627.814%C++25.043%B43.7B+N/A12339.8h12.8C+46C++
Phaseshift VX-S 1,7341,72113412.843M**11.1145.619%A76.351%C++50.8B*N/A11733.9h2.8C**6.1B+
Lumine Edge 1,6321,6184,4910.36B**1.3849.936%A*14.71%C6.6C++N/A16243.7h1.2B+2.4B++
Parsec VX3-A 1,4421,4311519.477A7.7442.289%C+68.414%F52.2C*N/A12527.4h2.4D**5.7D
Parallax VX3 1,4011,3912595.371B++3.6341.249%B72.897%D50AN/A17127.8h2.5C6.1C++
NS-44 Commissioner 1,3511,3358011.667B++0.0750.398%A++17.303%D34.2C+N/A9539h4.4C8.7B+
NS-61 Emissary 1,3111,3066631.97A++0.2336.529%A15.467%C+42B*N/A10331.1h12B+32.9B++
Light PPA 1,3601,2784003.195C+1.4644.248%B+1.252%C+36.2C2.3C--10535.3h11.7B26.5B+
NS-11A 1,2731,2621,5390.82C0.9220.188%D-18.067%C-19.6DN/A5964.3h17D-84.3D
Corvus VA55 1,2781,2551,8640.673C-1.0622.529%C17.291%D-17.1C--N/A5273.2h15.7D--69.9C--
Deimos VA29 1,2011,1847731.532C**0.2073.663%B**13.682%C-45.9C++N/A12025.8h2.4C++3.2B+
Ghost 1,1831,1772784.234B+2.5041.004%C**57.264%D--55.8B++N/A15721.1h2.6C6.4C+
NS-30 Vandal 1,1981,1775642.087C*0.3538.679%B*22.43%C--52.3B++N/A12122.5h5.9C+15.3B+
Phantom VA23 1,1851,1714582.557B+0.8238.601%B+23.655%D46.3C++N/A9925.3h4.7C+12.2C**
Pulsar C 1,1911,1705652.071B+0.3332.45%A+22.137%C+42.1B+N/A13027.8h9.3B++28.8B++
NSX Tomoe 1,1831,1673513.325B**1.5930.976%B39.846%C**51.6B+N/A11922.6h13.2B42.7B+
Eridani SX5 1,1741,1654262.735A+1.0032.802%A19.743%C+56B*N/A14420.8h10.1B++30.7B++
NS-7 PDW 1,1721,1645702.042A+0.3130.764%B**17.44%C+43.6B*N/A13626.7h12B++39.1B++
NS-357 Underboss 1,1751,1646571.772B*0.0446.084%B**19.759%C+34.5C+N/A9333.7h4.8C-10.5B+
Nyx VX31 1,1721,1615402.15C+0.4138.719%B++20.758%D-55.6B++N/A12120.9h6.1C+15.7C**
Sirius SX12 1,1691,1609281.25C*0.4925.175%C++18.707%C++29.9C++N/A11038.8h15.3C++60.9C*
H-V45 1,1681,1591,1451.012C+0.7221.104%D17.86%C-24.3CN/A6847.7h14.8C-70.1C
VA39 Spectre 1,1641,1584392.638B*0.9039.732%B**35.751%C38.1B*N/A10430.4h5.2B+13.1B++
MKV Suppressed 1,1701,1575702.03A0.2930.359%B*17.113%C45B+N/A10925.7h12.5B+41.1B+
NS-11C 1,1761,1577771.489B+0.2530.971%A17.978%C+29.6C*N/A8439.1h12.4B+40.1B++
Eidolon VE33 1,1701,1578511.36C**0.3832.806%B*20.225%D29.6BN/A7839.1h7.9B+24.1B++
Pulsar VS1 1,1741,1551,0721.077C++0.6626.205%B+20.866%C+21.6C+N/A7253.5h14.8C++56.3B+
Terminus VX-9 1,1771,1559671.194C+0.5427.204%C**23.55%C32.8CN/A9635.2h12.7C+46.7C**
Beamer VS3 8568481,0560.803C++0.9332.029%B++14.151%D--34.9B+N/A11524.3h11.1C34.6C++
NS-15M1 8488416561.282C+0.4521.239%C19.144%C-32.5CN/A9725.9h13.5C+63.7C+
NSX Tanto 8528364441.883B++0.1530.888%B*21.292%D37.8C*N/A9922.1h12.4B40.1B
Tank Mine 1,2438031286.273A*4.5424.542%DN/A140.9B*77.2B+12085.7h1.9C++7.6D
Cerberus 7016923931.761B++0.0242.524%A+17.486%D36.2C+N/A8819.1h6.9C16.2B+
Spiker 7006914271.618B+0.1239.066%A20.405%C+75.1A1B+1829.2h7.8B+19.9B*
MANA Anti-Personnel Turret 6416341853.427N/A1.6921.184%UN/A6340U70U11468400.1h19T*89.5T*
Lancer VS22 1,2766083891.563B**0.1762.935%C++N/A14.8C++16.3B+19441h23.7C*37.6C*
MANA Anti-Vehicle Turret 9756062372.557C+0.8249.6%D--3.63%B+6060B*3690B+17433900.1h8B+16.1B
Auraxium Force-Blade 64260522,4110.027C+1.7138.983%B++N/A0.6CN/A21064.3h2C**5.2B+
Frag Grenade 6035951595N/A593.2642.324%CN/A371.9C-5C13491.6h4.1C+9.7C+
Hunter QCX 6035868440.694C+1.0440.996%C+21.672%C20.3B+N/A6328.9h4.2C**10.2B
Flare VE6 5875782462.35B**0.6128.382%B**23.529%C+57.8B+N/A19110h10.7C++37.7B+
Darkstar 5705604551.231C0.5129.086%B+15.714%D*32.2DN/A8717.4h15.8D*54.3C
Solstice VE3 5685573931.417B**0.3226.174%B+18.672%C+25.6B+N/A15721.8h13.9B+53.1B
SVA-88 5145043421.474C+0.2624.099%C++27.976%B38.5CN/A16413.1h12.1C+50.2C*
S1 7375016990.717C+1.0254.256%C3.393%C**23.1C+10.9C22521.7h8C--14.7C
NS Baron G5 4654553901.167C++0.5747.689%B+12.088%C--36.7C*N/A10512.4h5C+10.4C+
Orion VS54 4624523451.31C+0.4320.516%C+20.575%D32.5C+N/A26213.9h12.5C*60.8C++
Revenant 4584411692.609C+0.8732.136%C25.85%C-41.2C+1.6A*9810.7h10.1D**31.4D-
Skorpios 4334251852.297B+0.5632.331%A14.824%D-50.6B1A1158.4h10.7C**33.2B++
Hades VSH4 5974093611.133B**0.6063.948%C--2.934%C**29.9B13.7C++19713.7h7.5B+11.8B+
Force-Blade 40639011,9720.033C**1.7041.524%B**N/A0.7C+N/A2533.5h2.6C++6.3B+
Ursa 3643592411.49C**0.2526.061%B+19.499%D35.5C+N/A12010.1h10.3B+39.7B+
Saron HRB 5123073010.233B**8.5046.815%B1.954%B32.7B*21.8B++3579.4h20.6B44B+
Zenith VX-5 3233042141.421C*0.3229.982%B*18.75%C-30.7C+1.9M**1009.9h14.5C48.4C**
NS-AM7 Archer 3922982881.035A+0.7056.351%C18.792%C++12.5A3.9B++7523.9h19.7C*35C++
Spear Anti-Vehicle Phalanx Turret 4422942014.7A12.9640.607%C2.721%D48.2B+24.3C**3746.1h6.9B++17B+
NS Annihilator 5612723440.791B+0.9578.307%DN/A10.1C+10.7B*15527h11.8C++15.1C+
Quasar VM1 2602571341.918C**0.1815.819%C+19.844%C**27.6B+N/A1329.3h12.9B++81.3B
Rocklet Rifle 6402511681.494A+0.2460.159%B*N/A39.8B**61.7M++6556.3h41.6C69.1C*
Supernova FPC 497251574.404C+2.6754.281%C++3.586%B++14.1D--13.8C28117.8h9.1F-16.7D**
Quasar VM1 199197573.456B++1.7217.755%C+27.411%A+46.9B**N/A1334.2h11.1B*62.6B+
Hornet Missiles 279193553.509C1.7748.847%D**2.073%B+55.1C+24.6D3513.5h11C++22.5C+
Nova 1821821551.174C+0.5634.973%D-14.286%C+25.3C-N/A697.2h5C+14.3C-
Dual Photon Pods 301180218.571B6.8365.103%A+1.111%C81.8C++55M++7772.2h60.6T*93.1D**
Lasher X2 1771721850.93C+0.8119.055%D-3.488%C25.7CN/A1496.7h29.1F-153D*
Thanatos VE70 1681681730.971C++0.7731.643%D-13.095%D19.8CN/A1138.5h4.8C++15.1C+
M20 Basilisk 239166453.689B+1.9533.836%D6.024%C++17.8C7.8C+1599.3h85.8B253.4C*
Sticky Grenade 1531521152N/A150.2644.423%D-N/A506.7D-3.3D--17850.3h3D6.7C--
M40 Fury 193150197.895B6.1633.165%CN/A25.4D7.3C-1885.9h18.8C56.6C-
NSX-P Naginata 146144921.565C++0.1721.916%C29.167%C+37.9CN/A953.8h12.6C++57.5C++
M60-G Bulldog 1771381112.545M+10.8135.14%C+3.623%B+30C++8.5B+1724.6h8.4C+23.8C++
C75 Viper 165134343.941C+2.2027.931%D*1.493%C+25.8C+6C-2375.2h11.5B+41.3C+
M20 Basilisk 190128206.4A*4.6637.016%C+3.125%D--22.1C++10.7C*2125.8h95C*256.6C**
NSX Yumi 119111691.609C++0.1325.963%C+16.216%D--30C2.2B++783.7h19.9F--76.7D*
M40 Fury 133100714.286B**12.5540.069%B3%B**38.5C--12.7C*2732.6h18.6C-46.4C
Anti-Vehicle Grenade 11694194N/A92.2648.405%CN/A235D55C--16870.4h7.3D15C
Supernova PC 10683273.074C1.3428.322%F--2.41%C+18.4C5.1D--3274.5h4.5B+15.9D-
VE-LR Obelisk 8481531.528C+0.2132.805%C++30.864%C+30C+1.1B+932.7h7.4C+22.6C++
VE-H Maw 7878531.472C+0.2621.618%D12.821%D**43.3C+N/A1311.8h14.1D--65.3D
E540 Halberd 11075515B+13.2650.303%C**1.333%D37.5B+17.5C++3572h5.5B11B+
Aspis Anti-Aircraft Phalanx Turret 1497498.222A++6.4928.896%B+1.351%D15.1B*15.3B*2424.9h151.9C++525.6B+
L100 Python HEAT 11571154.733C++3.0045.37%D2.817%C++16.5D-10.2C2064.3h9.6D**21.1D**
Comet VM2 92621030.602C1.1337.995%C--8.065%A++8.4C--4.1C+1487.4h33.7D--88.8D
Proton II PPA 645978.429C6.6921.357%CN/A59C++5B++2111h9.4C*44C++
NSX Masamune 9154580.931C++0.8154.661%C1.852%C+30C+20.6B++2211.8h15.2C27.8C+
NSX Naginata 5151511C0.7421.137%C+37.255%A34CN/A1561.5h13.9C65.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6322,49513.8h
NS Deep Freeze0950.1h
Nano-Armor Kit634838,24645.2h
Spawn Beacon602,7123.5h
Anti-Vehicle MANA Turret243,7783.4h
Nanite Revive Grenade09,6342.7h
Nanite Healing Grenade01,1230.3h
Medical Applicator2,767855,08869.5h
Deconstruction Tool01170h
Spitfire Auto-Turret84290.4h
Ammunition Package878,6005h
Shield Recharging Field573,0511.2h
Anti-Infantry MANA Turret131,8941.5h
Hardlight Barrier31550.2h
Recon Detection Device43152,14574.5h
Smoke Grenade01,6550.5h

Check the help document for the dictionary if you want to learn more about words used here.


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