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Immortal Record Smasher Hodikobi[TFDN] Hodikobi
VS BR 68

KDR: 1.78

Score: 46.7m

Last Seen: Aug 21st, 2019 10:53 PM
- OFFLINE - 65.6 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 69): 38%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS XM98 Proximity Mine C-4 Lumine Edge Serpent VE92 Phaseshift VX-S Artemis VX26 Revenant
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $980,784 MLG Score: 784
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.347%20.596%58440117438,6051.720290.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.288%1.345A-0.073C+-1.672F-HEAD ++ (~6.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.457B+11.20.204C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.891%1.268%235212121,49911342721.32071549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.381%1.428A-0.295C0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.786B++17.60.668B+17

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.477%2.712%374121055320684040.267279137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.775%-0.174C0.111C+1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.402B9.10.277C*14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.59%2.926%95712071,12815596350.723077177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.224%0.124C+-0.393C---0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.178C++370.076C+61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.038%67.109%956120811,9702605654.59325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.384%0.758B++0.001C+-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*2.90.095C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.452%13.83%95412102,6971645301.63852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.41%1.079B**-0.233C2.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.623B+2.60.442B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
46.7m267.4%368 (22.1k)327 (19.6k)1.7775277,31543,4962.0268568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214401117.287%22.602%39103:1735

19% Combat Medic18% Engineer11% Heavy Assault39% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 6:20 PMAug 5th, 2014 7:53 PMAug 23rd, 2019 4:04 AM (1d) (PST)Aug 21st, 2019 9:39 PM (3d) (PST)Aug 21st, 2019 6:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811694120.5420.3050.1231.5820.050784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,83310,13924,6943318795319,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2377.5h/99.1d 10,845 17,475 36,993 225.7k 4,640 7,031 7,089 82.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:849
Deaths:663
KDR:1.281
Accuracy:21.221% C
HSR:19.081% C-
Flare VE6
B**
Kills:578
Deaths:246
KDR:2.350
Accuracy:28.382% B**
HSR:23.529% C+
SVA-88
B
Kills:504
Deaths:342
KDR:1.474
Accuracy:24.099% C++
HSR:27.976% B
Orion VS54
C+
Kills:452
Deaths:345
KDR:1.310
Accuracy:20.516% C+
HSR:20.575% D
Ursa
B+
Kills:359
Deaths:241
KDR:1.490
Accuracy:26.061% B+
HSR:19.499% D
NSX-P Naginata
B
Kills:282
Deaths:187
KDR:1.508
Accuracy:24.538% B
HSR:29.433% C++
VE-H Maw
D
Kills:78
Deaths:53
KDR:1.472
Accuracy:21.618% D
HSR:12.821% D**
NSX Naginata
A
Kills:51
Deaths:51
KDR:1
Accuracy:21.137% C+
HSR:37.255% A
Kills:3,153
Deaths (as Heavy Assault):2,128
Deaths (to Heavy Assaults):11,447
KDR:1.48167
Kill Difference:1,025
Playtime:251.297 hours
Usage:11%
Score:4.933m
Score/min:327
Accuracy (listed only):23.446%
HSR (listed only):23.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,070
Deaths:2,004
KDR:1.033
Accuracy:22.726% C
HSR:17.633% C-
NS-7 PDW
B**
Kills:1,330
Deaths:666
KDR:1.997
Accuracy:30.559% B**
HSR:17.068% C+
Deimos VA29
B**
Kills:1,201
Deaths:779
KDR:1.542
Accuracy:73.780% B**
HSR:13.655% C--
Pulsar C
A+
Kills:1,170
Deaths:565
KDR:2.071
Accuracy:32.450% A+
HSR:22.137% C+
Eridani SX5
A
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:32.802% A
HSR:19.743% C+
Sirius SX12
C++
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:25.175% C++
HSR:18.707% C++
NS-11C
A
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:30.971% A
HSR:17.978% C
MKV Suppressed
B*
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:30.359% B*
HSR:17.113% C
Phobos VX86
B**
Kills:1,146
Deaths:734
KDR:1.561
Accuracy:71.689% B**
HSR:14.049% C
NSX Tanto
B*
Kills:1,039
Deaths:556
KDR:1.869
Accuracy:30.592% B*
HSR:21.752% C--
Solstice VE3
B++
Kills:581
Deaths:409
KDR:1.421
Accuracy:26.366% B++
HSR:18.589% C
NS Baron G5
B+
Kills:459
Deaths:394
KDR:1.165
Accuracy:47.753% B+
HSR:12.200% C--
Skorpios
B**
Kills:425
Deaths:185
KDR:2.297
Accuracy:32.331% B**
HSR:14.824% D-
Zenith VX-5
B*
Kills:304
Deaths:214
KDR:1.421
Accuracy:29.969% B*
HSR:18.750% C--
Nova
C+
Kills:182
Deaths:155
KDR:1.174
Accuracy:34.973% D-
HSR:14.286% C+
Thanatos VE70
D
Kills:168
Deaths:173
KDR:0.971
Accuracy:31.643% D-
HSR:13.095% D
NSX Tengu
B
Kills:87
Deaths:75
KDR:1.160
Accuracy:38.667% B
HSR:11.494% D**
Kills:14,801
Deaths (as Light Assault):9,610
Deaths (to Light Assaults):8,190
KDR:1.54017
Kill Difference:5,191
Playtime:287.624 hours
Usage:12%
Score:5.509m
Score/min:319
Accuracy (listed only):36.636%
HSR (listed only):16.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:4,934
Deaths:1,566
KDR:3.151
Accuracy:37.335% C+
HSR:70.957% C-
Phaseshift VX-S
A
Kills:1,875
Deaths:149
KDR:12.584
Accuracy:45.674% A
HSR:77.173% C*
Artemis VX26
C**
Kills:1,741
Deaths:1,036
KDR:1.681
Accuracy:27.814% C++
HSR:25.043% C**
Parsec VX3-A
C+
Kills:1,433
Deaths:152
KDR:9.428
Accuracy:42.291% C+
HSR:68.458% F
NS-61 Emissary
A
Kills:1,418
Deaths:729
KDR:1.945
Accuracy:36.685% A
HSR:15.374% C
Parallax VX3
B
Kills:1,391
Deaths:259
KDR:5.371
Accuracy:41.249% B
HSR:72.897% D
NS-44 Commissioner
A++
Kills:1,335
Deaths:808
KDR:1.652
Accuracy:50.314% A++
HSR:17.303% D
NS-7 PDW
B**
Kills:1,330
Deaths:666
KDR:1.997
Accuracy:30.559% B**
HSR:17.068% C+
Ghost
B
Kills:1,179
Deaths:278
KDR:4.241
Accuracy:41.043% B
HSR:57.337% D--
NS-30 Vandal
B*
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:38.679% B*
HSR:22.430% C--
Phantom VA23
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:38.601% B+
HSR:23.655% D
NSX Tomoe
B+
Kills:1,167
Deaths:351
KDR:3.325
Accuracy:30.976% B+
HSR:39.846% C**
Beamer VS3
B*
Kills:1,165
Deaths:1,225
KDR:0.951
Accuracy:33.046% B*
HSR:15.966% D-
Eridani SX5
A
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:32.802% A
HSR:19.743% C+
NS-357 Underboss
B**
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:46.084% B**
HSR:19.759% C
Nyx VX31
B++
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:38.719% B++
HSR:20.758% D-
Sirius SX12
C++
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:25.175% C++
HSR:18.707% C++
VA39 Spectre
A
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:39.732% A
HSR:35.751% C
MKV Suppressed
B*
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:30.359% B*
HSR:17.113% C
Spiker
A+
Kills:824
Deaths:508
KDR:1.622
Accuracy:39.369% A+
HSR:19.782% C+
Cerberus
A+
Kills:692
Deaths:393
KDR:1.761
Accuracy:42.524% A+
HSR:17.486% D
NS-AM7 Archer
C++
Kills:565
Deaths:480
KDR:1.177
Accuracy:58.662% C+
HSR:18.230% C++
Skorpios
B**
Kills:425
Deaths:185
KDR:2.297
Accuracy:32.331% B**
HSR:14.824% D-
NSX Tengu
B
Kills:87
Deaths:75
KDR:1.160
Accuracy:38.667% B
HSR:11.494% D**
Kills:30,874
Deaths (as Infiltrator):13,442
Deaths (to Infiltrators):7,044
KDR:2.29683
Kill Difference:17,432
Playtime:931.489 hours
Usage:39%
Score:18.534m
Score/min:332
Accuracy (listed only):38.279%
HSR (listed only):30.715%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,070
Deaths:2,004
KDR:1.033
Accuracy:22.726% C
HSR:17.633% C-
Revenant
C*
Kills:1,491
Deaths:536
KDR:2.782
Accuracy:34.794% C*
HSR:25.419% C--
VE-LR Obelisk
A+
Kills:1,228
Deaths:453
KDR:2.711
Accuracy:41.432% A+
HSR:27.117% D
Deimos VA29
B**
Kills:1,201
Deaths:779
KDR:1.542
Accuracy:73.780% B**
HSR:13.655% C--
Pulsar C
A+
Kills:1,170
Deaths:565
KDR:2.071
Accuracy:32.450% A+
HSR:22.137% C+
Eidolon VE33
B*
Kills:1,157
Deaths:851
KDR:1.360
Accuracy:32.787% B*
HSR:20.225% D
NS-11C
A
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:30.971% A
HSR:17.978% C
Phobos VX86
B**
Kills:1,146
Deaths:734
KDR:1.561
Accuracy:71.689% B**
HSR:14.049% C
NSX Tanto
B*
Kills:1,039
Deaths:556
KDR:1.869
Accuracy:30.592% B*
HSR:21.752% C--
Solstice VE3
B++
Kills:581
Deaths:409
KDR:1.421
Accuracy:26.366% B++
HSR:18.589% C
NS Baron G5
B+
Kills:459
Deaths:394
KDR:1.165
Accuracy:47.753% B+
HSR:12.200% C--
Zenith VX-5
B*
Kills:304
Deaths:214
KDR:1.421
Accuracy:29.969% B*
HSR:18.750% C--
Nova
C+
Kills:182
Deaths:155
KDR:1.174
Accuracy:34.973% D-
HSR:14.286% C+
Thanatos VE70
D
Kills:168
Deaths:173
KDR:0.971
Accuracy:31.643% D-
HSR:13.095% D
Kills:13,353
Deaths (as Engineer):8,600
Deaths (to Engineers):8,195
KDR:1.55267
Kill Difference:4,753
Playtime:424.316 hours
Usage:18%
Score:8.055m
Score/min:316
Accuracy (listed only):38.709%
HSR (listed only):18.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,330
Deaths:666
KDR:1.997
Accuracy:30.559% B**
HSR:17.068% C+
NS-11A
C--
Kills:1,262
Deaths:1,539
KDR:0.820
Accuracy:20.188% D-
HSR:18.067% C--
Corvus VA55
C
Kills:1,255
Deaths:1,864
KDR:0.673
Accuracy:22.529% C
HSR:17.291% D-
Deimos VA29
B**
Kills:1,201
Deaths:779
KDR:1.542
Accuracy:73.780% B**
HSR:13.655% C--
Eridani SX5
A
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:32.802% A
HSR:19.743% C+
Sirius SX12
C++
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:25.175% C++
HSR:18.707% C++
H-V45
C-
Kills:1,159
Deaths:1,145
KDR:1.012
Accuracy:21.104% D
HSR:17.860% C-
MKV Suppressed
B*
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:30.359% B*
HSR:17.113% C
Pulsar VS1
B+
Kills:1,155
Deaths:1,072
KDR:1.077
Accuracy:26.205% B+
HSR:20.866% C+
Terminus VX-9
C**
Kills:1,155
Deaths:967
KDR:1.194
Accuracy:27.204% C**
HSR:23.550% C
Phobos VX86
B**
Kills:1,146
Deaths:734
KDR:1.561
Accuracy:71.689% B**
HSR:14.049% C
Darkstar
B+
Kills:614
Deaths:496
KDR:1.238
Accuracy:28.944% B+
HSR:15.961% D*
NS Baron G5
B+
Kills:459
Deaths:394
KDR:1.165
Accuracy:47.753% B+
HSR:12.200% C--
Skorpios
B**
Kills:425
Deaths:185
KDR:2.297
Accuracy:32.331% B**
HSR:14.824% D-
Nova
C+
Kills:182
Deaths:155
KDR:1.174
Accuracy:34.973% D-
HSR:14.286% C+
Thanatos VE70
D
Kills:168
Deaths:173
KDR:0.971
Accuracy:31.643% D-
HSR:13.095% D
NSX Yumi
C+
Kills:120
Deaths:75
KDR:1.600
Accuracy:26.231% C+
HSR:15% D*
NSX Tengu
B
Kills:87
Deaths:75
KDR:1.160
Accuracy:38.667% B
HSR:11.494% D**
Kills:15,200
Deaths (as Combat Medic):12,243
Deaths (to Combat Medics):4,668
KDR:1.24153
Kill Difference:2,957
Playtime:453.737 hours
Usage:19%
Score:9.103m
Score/min:334
Accuracy (listed only):34.563%
HSR (listed only):16.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:264
Deaths:135
KDR:1.956
Accuracy:15.918% C+
HSR:20.833% B+
Quasar VM1
B**
Kills:202
Deaths:58
KDR:3.483
Accuracy:17.814% C+
HSR:27.228% B**
Comet VM2
A++
Kills:62
Deaths:103
KDR:0.602
Accuracy:37.995% D
HSR:8.065% A++
Kills:528
Deaths (as MAX Suit):148
Deaths (to MAX Suits):2,352
KDR:3.56757
Kill Difference:380
Playtime:21.793 hours
Usage:1%
Score:0.535m
Score/min:409
Accuracy (listed only):23.909%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,317
V. Kills:84 N/A
Deaths:403
KDR:3.268
Accuracy:44.122% B+
KPH:36.700 C
VKPH:2.300 C--
Hornet Missiles
C+
Kills:202
V. Kills:91 220%
Deaths:55
KDR:3.673
Accuracy:49.322% D**
KPH:57.200 C+
VKPH:25.700 C-
Dual Photon Pods
M++
Kills:182
V. Kills:121 149%
Deaths:21
KDR:8.667
Accuracy:64.999% A+
KPH:81 C++
VKPH:53.900 M++
Kills:1,701 (1,317 + 0)
Deaths:479
KDR:3.551
VKDR:0.618
Vehicle Kills:296
Kill Difference:1,222
Playtime:41.692 hours
Usage:2%
Score:0.411m
Score/min:164
Piloting Accuracy:44.122%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:134
V. Kills:31 419%
Deaths:34
KDR:3.941
Accuracy:27.931% D*
KPH:25.400 C
VKPH:5.900 C--
L100 Python HEAT
C
Kills:75
V. Kills:47 156%
Deaths:15
KDR:5
Accuracy:46.671% C--
KPH:16.800 D--
VKPH:10.600 C
Kills:209 (209 + 0)
Deaths:49
KDR:4.265
VKDR:1.592
Vehicle Kills:78
Kill Difference:160
Playtime:9.718 hours
Usage:0%
Score:0.133m
Score/min:229
Driving Accuracy:46.671%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:323
V. Kills:212 152%
Deaths:30
KDR:10.767
Accuracy:46.988% B+
KPH:33 B*
VKPH:21.700 B++
Supernova FPC
C
Kills:261
V. Kills:252 103%
Deaths:60
KDR:4.350
Accuracy:55.012% C++
KPH:14.500 D--
VKPH:14 C
E540 Halberd
B+
Kills:93
V. Kills:39 233%
Deaths:5
KDR:18.600
Accuracy:49.907% C**
KPH:38.400 B+
VKPH:16.100 C+
Supernova PC
C
Kills:83
V. Kills:23 346%
Deaths:27
KDR:3.074
Accuracy:28.322% F--
KPH:18.500 C
VKPH:5.100 D--
Proton II PPA
B+
Kills:67
V. Kills:5 N/A
Deaths:7
KDR:9.571
Accuracy:21.892% C
KPH:60.900 C++
VKPH:4.500 B+
Aphelion VEX-4
N/A
Kills:50
V. Kills:24 200%
Deaths:7
KDR:7.143
Accuracy:28.430% N/A
KPH:36.300 N/A
VKPH:17.400 N/A
Kills:877 (344 + 533)
Deaths:136
KDR:6.449
VKDR:4.081
Vehicle Kills:555
Kill Difference:741
Playtime:37.201 hours
Usage:2%
Score:0.713m
Score/min:319
Driving Accuracy:28.322%
Gunner Accuracy:28.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:52
V. Kills:32 158%
Deaths:14
KDR:3.714
Accuracy:49.415% B+
KPH:45.400 C**
VKPH:27.900 C++
Kills:52 (0 + 52)
Deaths:14
KDR:3.714
VKDR:2.286
Vehicle Kills:32
Kill Difference:38
Playtime:1.145 hours
Usage:0%
Score:0.038m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:49.415%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:185
V. Kills:79 231%
Deaths:47
KDR:3.936
Accuracy:34.471% C--
KPH:18.800 C+
VKPH:8 C++
M40 Fury
C-
Kills:154
V. Kills:44 342%
Deaths:19
KDR:8.105
Accuracy:33.372% C
KPH:25.300 D
VKPH:7.200 C-
M60-G Bulldog
B++
Kills:138
V. Kills:39 345%
Deaths:11
KDR:12.546
Accuracy:34.902% C+
KPH:29.900 C++
VKPH:8.500 B++
M20 Basilisk
B
Kills:134
V. Kills:67 197%
Deaths:20
KDR:6.700
Accuracy:38.399% C+
KPH:22.400 C++
VKPH:11.200 B
M40 Fury
C*
Kills:101
V. Kills:33 297%
Deaths:8
KDR:12.625
Accuracy:40.073% B
KPH:38.800 C--
VKPH:12.700 C*
Kills:712 (0 + 712)
Deaths:105
KDR:6.781
VKDR:2.495
Vehicle Kills:262
Kill Difference:607
Playtime:29.124 hours
Usage:1%
Score:0.332m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:40.073%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
XM98 4,9514,9341,5663.151B+1.3737.335%C+70.957%C-37B+N/A110133.3h2.7C+7.1C++
Proximity Mine 3,9753,9736216.398B*4.6237.045%DN/A177.4B**N/A47022.4h1.9C++5.1C+
C-4 4,0852,9741,3842.149B+0.3726.949%C*N/A129.9B**48.5A88622.9h1.4C*5.2B+
Lumine Edge 2,1992,1657,6210.284B++1.4950.486%A*14.134%C5.4C+N/A14401.2h1.2B+2.4B++
Serpent VE92 2,0932,0702,0041.033C+0.7422.726%C17.633%C-22.2CN/A7393.2h13.9C+61.1C+
Phaseshift VX-S 1,8901,87514912.584M**10.8145.674%A77.173%C*50.8AN/A11936.9h2.7C**6B+
Artemis VX26 1,7541,7411,0361.681C**0.1027.814%C++25.043%C**43.7B+N/A12339.8h12.8C+46C++
Revenant 1,5341,4915362.782C++1.0034.794%C*25.419%C--44.9C+1.3A+11433.2h8.7D25.1C+
Parsec VX3-A 1,4441,4331529.428B**7.6542.291%C+68.458%F52.1C*N/A12527.5h2.4F5.7D-
NS-61 Emissary 1,4261,4187291.945A+0.1736.685%A15.374%C40.2B++N/A10135.3h12.2B33.2B++
Parallax VX3 1,4011,3912595.371B+3.5941.249%B72.897%D50AN/A17227.8h2.5C6.1C++
NS-44 Commissioner 1,3511,3358081.652B++0.1350.314%A++17.303%D34.1C+N/A9539.1h4.4C8.7B+
NS-7 PDW 1,3471,3306661.997A0.2230.559%B**17.068%C+42.5B*N/A13131.3h12.6B++41.4B++
Light PPA 1,4011,3174033.268C+1.4944.122%B+1.291%C++36.7C2.3C--10635.9h11.7C**26.6B+
NS-11A 1,2731,2621,5390.82C0.9620.188%D-18.067%C--19.6DN/A6064.3h17D--84.3D-
Corvus VA55 1,2781,2551,8640.673C-1.1022.529%C17.291%D-17.1DN/A5273.2h15.7D*69.9D
VE-LR Obelisk 1,2701,2284532.711B+0.9341.432%A+27.117%D42.9B+1.5A12928.6h6.3B15.1B++
Deimos VA29 1,2191,2017791.542C**0.2473.78%B**13.655%C--46.2C++N/A12326h2.4C++3.2B+
Ghost 1,1851,1792784.241B+2.4641.043%B57.337%D--55.9B++N/A16121.1h2.6C6.4C+
NS-30 Vandal 1,1981,1775642.087C*0.3138.679%B*22.43%C--52.3B+N/A12222.5h5.9C+15.3B+
Phantom VA23 1,1851,1714582.557B+0.7838.601%B+23.655%D46.3C*N/A9925.3h4.7C+12.2B
Pulsar C 1,1911,1705652.071B+0.2932.45%A+22.137%C+42.1B+N/A13227.8h9.3B*28.8B*
NSX Tomoe 1,1831,1673513.325A1.5530.976%B+39.846%C**51.6B+N/A12022.6h13.2B42.7B+
Beamer VS3 1,1731,1651,2250.951C**0.8333.046%B*15.966%D-32.2C**N/A10336.2h10.8C+32.6C++
Eridani SX5 1,1741,1654262.735A+0.9632.802%A19.743%C+56B*N/A14620.8h10.1B++30.7B++
NS-357 Underboss 1,1751,1646571.772B*0.0146.084%B**19.759%C34.5C+N/A9333.7h4.8C--10.5B+
Nyx VX31 1,1721,1615402.15C++0.3738.719%B++20.758%D-55.6B+N/A12120.9h6.1C15.7C**
Sirius SX12 1,1691,1609281.25C*0.5325.175%C++18.707%C++29.9C++N/A11138.8h15.3C+60.9C*
H-V45 1,1681,1591,1451.012C+0.7721.104%D17.86%C-24.3CN/A6947.7h14.8C70.1C
VA39 Spectre 1,1641,1584392.638B*0.8639.732%A35.751%C38B**N/A10630.5h5.2B+13.1B++
Eidolon VE33 1,1701,1578511.36C**0.4232.787%B*20.225%D29.6C**N/A8039.1h7.9B+24.1B++
NS-11C 1,1761,1577771.489B+0.2930.971%A17.978%C29.6C++N/A8539.1h12.4B+40.1B++
MKV Suppressed 1,1701,1575702.03A0.2530.359%B*17.113%C45B+N/A11025.7h12.5B+41.1B+
Pulsar VS1 1,1741,1551,0721.077C++0.7026.205%B+20.866%C+21.6C+N/A7453.5h14.8C++56.3B+
Terminus VX-9 1,1771,1559671.194C+0.5827.204%C**23.55%C32.8CN/A9635.2h12.7C+46.7C**
Phobos VX86 1,1581,1467341.561C*0.2271.689%B**14.049%C61.3B+N/A16518.7h2.2B+3B+
NSX Tanto 1,0621,0395561.869B*0.0930.592%B*21.752%C--35.6C++N/A9829.2h12.3B40.3B
Tank Mine 1,4479521476.476A*4.7023.115%DN/A142.1B++73.9B+11646.7h1.8C*7.7D
NS-15M1 8568496631.281C+0.5021.221%C19.081%C-32.4CN/A9826.2h13.5C+63.6C+
Spiker 8338245081.622B++0.1639.369%A+19.782%C+67.5AN/A17812.2h7.8B19.9B*
MANA Anti-Personnel Turret 7477332193.347N/A1.5721.079%UN/A7330U140U13033800.1h18.9T*89.5T*
Cerberus 7016923931.761B++0.0242.524%A+17.486%D36.2C+N/A8819.1h6.9C16.2B+
Lancer VS22 1,3796744091.648B**0.1363.089%C*N/A15.5C++16.2C*19943.4h22.4C*35.5C*
Frag Grenade 6756641664N/A662.2242.31%C-N/A368.9C--6.1C13521.8h4.1C+9.8C+
MANA Anti-Vehicle Turret 9916162392.577C**0.8050.096%C--3.571%C+6160S3750M**17798700.1h8.1B16.1C++
Darkstar 6246144961.238C0.5428.944%B+15.961%D*31.6DN/A8419.4h15.7D--54.2C+
Auraxium Force-Blade 64260522,4110.027C+1.7538.983%B++N/A0.6C+N/A21064.6h2B5.2B+
Hunter QCX 6035868440.694C+1.0840.886%C+21.672%C20.3B++N/A6428.9h4.2B10.2C**
Solstice VE3 5945814091.421B**0.3626.366%B++18.589%C25.8B+N/A16322.5h13.9B+52.5C**
Flare VE6 5875782462.35B**0.5728.382%B**23.529%C+57.8B+N/A19410h10.7C++37.7B+
NS-AM7 Archer 7265654801.177A++0.6058.662%C+18.23%C++14.1A+4B*7740.1h18.8C*32.1C**
SVA-88 5145043421.474C+0.3024.099%C++27.976%B38.5CN/A16713.1h12.1C+50.2C*
S1 7375016990.717C+1.0654.256%C3.393%B23.1C+10.9C23021.7h8C-14.7C
NS Baron G5 4694593941.165C++0.6147.753%B+12.2%C--36.7C++N/A10712.5h5C+10.4C+
Orion VS54 4624523451.31C+0.4720.516%C+20.575%D32.5C+N/A28113.9h12.5C*60.8C++
Skorpios 4334251852.297B+0.5232.331%B**14.824%D-50.6C**1B**1168.4h10.7C**33.2B++
Hades VSH4 6214233791.116B**0.6664.516%C-2.837%C**29.6C++13.8C+19914.3h7.8B+12.1B
Force-Blade 40639011,9720.033B1.7441.524%B*N/A0.7C+N/A2533.6h2.6C++6.3B+
Rocklet Rifle 8813852301.674A++0.1059.545%B++N/A45.8A59M+6668.4h36.1C*60.7B+
Ursa 3643592411.49C*0.2926.061%B+19.499%D35.5C+N/A12310.1h10.3B+39.7B+
Saron HRB 5353233010.767B**8.9946.988%B+1.858%C**33B*21.6B++3559.8h20.5B43.5B+
Spear Anti-Vehicle Phalanx Turret 4833212016.05A14.2741.229%C2.804%D47.9B+24.2C*3646.7h7.1B+17.2B+
Zenith VX-5 3233042141.421C*0.3629.969%B*18.75%C--30.7C+1.9M++1029.9h14.5C48.4C**
NS Annihilator 6033003590.836B+0.9478.374%DN/A10.5C+10.6B++15528.7h11.6C++14.8C+
NSX-P Naginata 2922821871.508C++0.2724.538%B29.433%C++39.7C+1.4B+1317.1h13.9C+56.8C*
Quasar VM1 2672641351.956C**0.1815.918%C+20.833%B+28.4B+N/A1399.3h12.7B++79.6B
Supernova FPC 513261604.35C2.5755.012%C++3.448%B++14.5D--14C29518h9.1F--16.5D**
C-4 ARX 265213653.277B++1.5033.263%A++N/A177.5B**43.3B+9281.2h1.5D4.5C*
Quasar VM1 204202583.483B++1.7117.814%C+27.228%B**47B*N/A1374.3h11B**61.8B+
Hornet Missiles 293202553.673C1.9049.322%D**1.98%B+57.7C+26C-3623.5h11C++22.3C+
M20 Basilisk 264185473.936B+2.1634.471%C--7.027%B+18.9C+8.1C++1639.8h83.3C**241.6C**
Lasher X2 1891841870.984C++0.7919.264%D-3.261%C26.3CN/A1557h28.9F-149.8D*
Nova 1821821551.174C+0.6034.973%D-14.286%C+25.3C-N/A697.2h5C+14.3C-
Dual Photon Pods 303182218.667B+6.8964.999%A+1.099%C82.7C++55M++7812.2h60T*92.4D**
Thanatos VE70 1681681730.971C++0.8131.643%D-13.095%D19.8C-N/A1198.5h4.8C++15.1C+
M40 Fury 198154198.105B6.3333.372%CN/A25.2D7.2C-1876.1h18.8C-56.3C
Sticky Grenade 1531521152N/A150.2244.423%D--N/A506.7D--3.3D--18110.3h3D6.7D
M60-G Bulldog 1771381112.545A**10.7734.902%C+3.623%B+30C++8.5B++1724.6h8.4C+24C++
M20 Basilisk 201134206.7A++4.9238.399%C+2.985%D--22.3C++11.2B2146h99.1C++258.1C**
C75 Viper 165134343.941C+2.1627.931%D*1.493%C++25.3C5.8C--2435.3h11.5B+41.3C+
NSX Yumi 129120751.6C++0.1826.231%C+15%D*30C2.3B*784h19.7F--75.1D*
M40 Fury 134101812.625B*10.8540.073%B2.97%B**38.8C--12.7C*2752.6h18.5C--46.2C+
Anti-Vehicle Grenade 12299199N/A97.2248.315%CN/A247.5D57.5C-16920.4h7.2D15C-
E540 Halberd 13293518.6B*16.8249.907%C**1.075%D-38.8B++16.3C+3522.4h5.8C++11.5B
NSX Tengu 9087751.16C+0.6238.667%B11.494%D**51.2B+1.8M+2251.7h11.5B+29.7B+
Supernova PC 10683273.074C1.3028.322%F--2.41%C++18.4C5.1D--3444.5h4.5B+15.9D-
VE-H Maw 7878531.472C+0.3121.618%D12.821%D**43.3C+N/A1821.8h14.1D-65.3D
Aspis Anti-Aircraft Phalanx Turret 15678126.5B**4.7229.533%B++1.282%D15.3B*15.3B*2465.1h156.4C+529.5B+
L100 Python HEAT 12275155C++3.2246.671%C--2.667%C++16.7D--10.4C2124.5h10F21.4D**
Proton II PPA 726779.571C7.7921.892%CN/A60.9C++4.5B+2131.1h9.2C**42.1C*
Comet VM2 92621030.602C1.1837.995%D8.065%A++8.4C--4.1C+1517.4h33.7D-88.8D
NSX Masamune 9456580.966C*0.8154.486%C-1.786%C+31.1C++21.1B++2271.8h14.9C+27.3C+
Aphelion VEX-4H 8452143.714C+1.9449.415%B+1.923%D47.3B29.1C*5501.1h47.1B+95.3B++
NSX Naginata 5151511C0.7821.137%C+37.255%A34CN/A1701.5h13.9C65.9C+
Aphelion VEX-4 745077.143B++5.3728.43%D-6%B**35.7B*17.1C+3331.4h41.4B++145.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon672,8613.7h
Anti-Vehicle MANA Turret243,8683.5h
Nano-Armor Kit727953,76051.9h
Nanite Revive Grenade09,7442.7h
Nanite Healing Grenade01,1230.3h
Medical Applicator2,786865,81170.3h
Spitfire Auto-Turret331,9821.7h
NS Deep Freeze01050.2h
Motion Spotter7528,39117.3h
Deconstruction Tool01170h
Smoke Grenade01,6550.5h
Shield Recharging Field683,7671.5h
Recon Detection Device43252,52375h
Ammunition Package9010,9545.7h
Anti-Infantry MANA Turret152,1131.7h
Nano-Repair Grenade02560.1h
Hardlight Barrier41690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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