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Castellan Champion Hokkstar[TRID] Hokkstar
VS BR 64

KDR: 2.31

Score: 19.8m

Last Seen: Nov 11th, 2018 7:29 PM
- OFFLINE - 35.5 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 923
Level Progress (to 65): 36%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Solstice VE3 Pulsar C L100 Python HESH Nebula VM20 Comet VM2 Orion VS54 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 662TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.98%15.766%394710077,4721.321780.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.896%0.774B++-0.756D--4.53T*HEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.215C++14.7-0.03C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.311%1.236%217210128094742491.70675324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.065%-0.129C-0.323C1.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.60.168C++47.40.084C+83.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.301%1.598%1346610088,323100136838.30639226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%0.505B+-0.648D0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.438B9.60.202C++11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.028%7.352%369910052,5988135623.19557461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%-0.287C0.791B++0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.317C*26.50.321C*53.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.687%49.105%36921012391970100.402678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.777%0.394B-1.193D*-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.707D-6.3-0.996D--10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.435%18.627%36921012408380111.07087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.872%-0.072C+0.819B++-1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.159C++4.50.074C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 923
19.8m393%326 (19.6k)295 (17.7k)2.3096731,27313,5402.9895164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014179820.539%7.997%16404:575

70% Engineer12% Heavy Assault7% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:33 PMNov 27th, 2016 12:06 AMNov 12th, 2018 5:34 AM (19h) (PST)Nov 11th, 2018 5:07 PM (1d) (PST)Nov 11th, 2018 3:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941607340.4650.2020.0372.2280.101405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6589,58144,07728122134617,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1119.8h/46.7d 9,205 2,501 10,455 149.7k 887 2,866 6,814 60.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:956
Deaths:918
KDR:1.041
Accuracy:19.516% C+
HSR:17.992% D-
Ursa
C--
Kills:361
Deaths:415
KDR:0.870
Accuracy:19.409% C--
HSR:13.850% D**
Lasher X2
C++
Kills:92
Deaths:58
KDR:1.586
Accuracy:25.743% C++
HSR:2.174% D--
Kills:1,409
Deaths (as Heavy Assault):1,391
Deaths (to Heavy Assaults):2,796
KDR:1.01294
Kill Difference:18
Playtime:134.912 hours
Usage:12%
Score:1.786m
Score/min:221
Accuracy (listed only):21.556%
HSR (listed only):11.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:4,119
Deaths:3,575
KDR:1.152
Accuracy:27.365% B*
HSR:14.931% D-
Pulsar C
C+
Kills:1,569
Deaths:1,564
KDR:1.003
Accuracy:23.834% C+
HSR:16.444% D*
Pandora VX25
C*
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C++
HSR:15.909% C*
Deimos VA29
A++
Kills:100
Deaths:126
KDR:0.794
Accuracy:42.484% D**
HSR:27% A++
Kills:6,096
Deaths (as Engineer):5,599
Deaths (to Engineers):3,069
KDR:1.08877
Kill Difference:497
Playtime:778.549 hours
Usage:70%
Score:14.229m
Score/min:305
Accuracy (listed only):33.425%
HSR (listed only):18.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:4,119
Deaths:3,575
KDR:1.152
Accuracy:27.365% B*
HSR:14.931% D-
Pulsar C
C+
Kills:1,569
Deaths:1,564
KDR:1.003
Accuracy:23.834% C+
HSR:16.444% D*
Pandora VX25
C*
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C++
HSR:15.909% C*
Deimos VA29
A++
Kills:100
Deaths:126
KDR:0.794
Accuracy:42.484% D**
HSR:27% A++
Kills:6,096
Deaths (as Light Assault):5,599
Deaths (to Light Assaults):2,190
KDR:1.08877
Kill Difference:497
Playtime:79.767 hours
Usage:7%
Score:1.096m
Score/min:229
Accuracy (listed only):33.425%
HSR (listed only):18.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C++
HSR:15.909% C*
Deimos VA29
A++
Kills:100
Deaths:126
KDR:0.794
Accuracy:42.484% D**
HSR:27% A++
Pulsar VS1
C+
Kills:97
Deaths:91
KDR:1.066
Accuracy:23.107% C+
HSR:13.402% D--
Kills:505
Deaths (as Combat Medic):551
Deaths (to Combat Medics):1,001
KDR:0.91652
Kill Difference:46
Playtime:9.229 hours
Usage:1%
Score:0.117m
Score/min:212
Accuracy (listed only):35.202%
HSR (listed only):18.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:257
Deaths:331
KDR:0.776
Accuracy:23.542% D
HSR:15.564% D-
VA39 Spectre
B*
Kills:198
Deaths:225
KDR:0.880
Accuracy:36.992% B*
HSR:36.869% C+
Parallax VX3
C+
Kills:193
Deaths:97
KDR:1.990
Accuracy:39.189% C+
HSR:61.658% F-
NS-AM7 Archer
B**
Kills:113
Deaths:57
KDR:1.982
Accuracy:63.945% B++
HSR:26.549% B**
Kills:761
Deaths (as Infiltrator):710
Deaths (to Infiltrators):2,274
KDR:1.07183
Kill Difference:51
Playtime:31.314 hours
Usage:3%
Score:0.367m
Score/min:195
Accuracy (listed only):40.917%
HSR (listed only):35.160%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,182
Deaths:347
KDR:3.406
Accuracy:20.289% B+
HSR:15.990% D-
Comet VM2
B+
Kills:958
Deaths:502
KDR:1.908
Accuracy:47.818% B+
HSR:4.489% C++
Nebula VM20
B+
Kills:762
Deaths:269
KDR:2.833
Accuracy:20.145% B+
HSR:16.798% D
Comet VM2
A
Kills:730
Deaths:388
KDR:1.881
Accuracy:49.634% B+
HSR:6.986% A
Quasar VM1
C++
Kills:663
Deaths:229
KDR:2.895
Accuracy:16.278% C++
HSR:15.988% D
NS-10 Burster
C+
Kills:154
Deaths:65
KDR:2.369
Accuracy:25.377% C--
HSR:6.494% C+
NS-10 Burster
C+
Kills:75
Deaths:29
KDR:2.586
Accuracy:28.752% C+
HSR:2.667% D--
Kills:4,524
Deaths (as MAX Suit):914.500
Deaths (to MAX Suits):596
KDR:4.94697
Kill Difference:3,609.500
Playtime:82.866 hours
Usage:7%
Score:2.206m
Score/min:444
Accuracy (listed only):29.756%
HSR (listed only):9.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:636
V. Kills:94 N/A
Deaths:110
KDR:5.782
Accuracy:62.255% A
KPH:165 A++
VKPH:24.400 B+
Saron Laser Cannon
C+
Kills:173
V. Kills:136 126%
Deaths:612
KDR:0.283
Accuracy:30.958% C+
KPH:5.800 D
VKPH:4.500 D
Kills:809 (173 + 0)
Deaths:722
KDR:1.120
VKDR:0.319
Vehicle Kills:230
Kill Difference:87
Playtime:33.798 hours
Usage:3%
Score:0.278m
Score/min:137
Piloting Accuracy:30.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,302
V. Kills:197 N/A
Deaths:64
KDR:20.344
Accuracy:58.076% B**
KPH:75.500 B**
VKPH:11.400 B*
C75 Viper
B*
Kills:705
V. Kills:177 396%
Deaths:188
KDR:3.750
Accuracy:47.721% B*
KPH:30.900 C++
VKPH:7.800 C++
Skyguard
A+
Kills:335
V. Kills:238 140%
Deaths:107
KDR:3.131
Accuracy:37.006% A
KPH:22 A
VKPH:15.600 A+
L100 Python AP
D
Kills:139
V. Kills:128 108%
Deaths:103
KDR:1.350
Accuracy:57.758% C++
KPH:14.700 D*
VKPH:13.600 D
Kills:2,481 (2,481 + 0)
Deaths:462
KDR:5.370
VKDR:1.602
Vehicle Kills:740
Kill Difference:2,019
Playtime:64.703 hours
Usage:6%
Score:0.833m
Score/min:214
Driving Accuracy:57.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,344
V. Kills:2,802 191%
Deaths:562
KDR:9.509
Accuracy:61.835% B**
KPH:41.500 A++
VKPH:21.800 A+
Supernova VPC
M++
Kills:498
V. Kills:122 405%
Deaths:9
KDR:55.333
Accuracy:64.612% A++
KPH:76.100 A++
VKPH:18.600 M++
E540 Halberd
A*
Kills:201
V. Kills:71 279%
Deaths:10
KDR:20.100
Accuracy:45.639% C
KPH:54.400 A*
VKPH:19.200 B
Saron HRB
A
Kills:111
V. Kills:45 241%
Deaths:18
KDR:6.167
Accuracy:43.038% C+
KPH:36.900 A
VKPH:15 C+
Aphelion VEX-4
B**
Kills:59
V. Kills:15 369%
Deaths:8
KDR:7.375
Accuracy:34.444% C+
KPH:37.900 B**
VKPH:9.600 D*
Kills:6,213 (5,842 + 371)
Deaths:607
KDR:10.236
VKDR:5.033
Vehicle Kills:3,055
Kill Difference:5,606
Playtime:143.432 hours
Usage:13%
Score:2.890m
Score/min:336
Driving Accuracy:64.612%
Gunner Accuracy:34.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:818
V. Kills:118 N/A
Deaths:33
KDR:24.788
Accuracy:53.153% A++
KPH:199.100 A*
VKPH:28.700 S
M20 Basilisk-H
A++
Kills:176
V. Kills:36 476%
Deaths:11
KDR:16
Accuracy:45.624% C+
KPH:122.500 A++
VKPH:25 C**
E540 Halberd-H
A++
Kills:64
V. Kills:25 246%
Deaths:5
KDR:12.800
Accuracy:65.182% B*
KPH:83.500 A++
VKPH:32.600 A
Aphelion VEX-4H
B**
Kills:55
V. Kills:29 183%
Deaths:9
KDR:6.111
Accuracy:41.379% C--
KPH:60.600 B**
VKPH:32 B+
Kills:1,113 (0 + 1,113)
Deaths:58
KDR:19.190
VKDR:3.586
Vehicle Kills:208
Kill Difference:1,055
Playtime:7.220 hours
Usage:1%
Score:0.271m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:41.379%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:622
V. Kills:33 N/A
Deaths:21
KDR:29.619
Accuracy:22.082% B++
KPH:110.200 A
VKPH:5.800 B**
M12 Kobalt
B*
Kills:280
V. Kills:11 N/A
Deaths:6
KDR:46.667
Accuracy:22.221% B*
KPH:99 B*
VKPH:3.900 C*
M20 Basilisk
A
Kills:157
V. Kills:56 275%
Deaths:36
KDR:4.361
Accuracy:35.679% C
KPH:33.900 A
VKPH:12.100 B**
G30 Walker
M**
Kills:136
V. Kills:43 309%
Deaths:3
KDR:45.333
Accuracy:33.477% B++
KPH:39.500 M**
VKPH:12.500 B+
M20 Basilisk
A
Kills:97
V. Kills:32 294%
Deaths:31
KDR:3.129
Accuracy:41.201% C**
KPH:36.800 A
VKPH:12.100 B+
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:11
KDR:4.545
Accuracy:32.842% N/A
KPH:26.100 N/A
VKPH:11 N/A
Kills:1,342 (0 + 1,342)
Deaths:108
KDR:12.426
VKDR:1.815
Vehicle Kills:196
Kill Difference:1,234
Playtime:21.097 hours
Usage:2%
Score:0.333m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:32.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,1465,3445629.509B++7.2061.835%B**1.965%C41.6A++21.8A+300128.6h5.3C*8.5B+
Solstice VE3 4,2364,1193,5751.152B+1.1627.365%B*14.931%D-22.6C**N/A64182.2h15.6C++57.2C**
Pulsar C 1,6081,5691,5641.003C+1.3123.834%C+16.444%D*16C--N/A4197.8h13.9C58.3C+
L100 Python HESH 1,4991,3026420.344B*18.0358.076%B**N/A75.7B**11.5B*23617.2h2.5B+4.3B**
Nebula VM20 1,2051,1823473.406B++1.1020.289%B+15.99%D-49.9B**1B**13623.7h17.1C+84.3B
Comet VM2 1,2959585021.908A0.4047.818%B+4.489%C++20.4A++7.2A11146.9h19.7B41.2B+
Orion VS54 9749569181.041C+1.2719.516%C+17.992%D-24.3CN/A9239.4h13.5C+69C+
Proton II PPA-H 9368183324.788B**22.4853.153%A++N/A199.5A*28.8S6164.1h11.4C21.5B+
Nebula VM20 7837622692.833B+0.5220.145%B+16.798%D43.3B++1.2A++11117.6h18.7C--93C*
Comet VM2 9967303881.881B**0.4349.634%B+6.986%A19.7A+7.2B**11337.1h22.1B+44.5B+
C75 Viper 8827051883.75C+1.4447.721%B*1.277%C30.9C++7.8C++15722.8h14.6C+30.6B+
Quasar VM1 6806632292.895B*0.5916.278%C++15.988%D35.3B**N/A10418.8h16.6C102.1C++
Dual Photon Pods 7306361105.782C+3.4762.255%AN/A163.1A++24.1B+6743.9h17.7B+28.4B++
M12 Kobalt 6556222129.619A++27.3122.082%B++15.113%D111.1A5.9A3095.6h18.6C++84.2B+
MANA Anti-Personnel Turret 5925792302.517N/A0.2123.704%UN/A5790U130U9400000.1h24.4T*102.8T*
Tank Mine 7845031982.54C+0.2340.259%B+N/A139.7B*78.1B+12693.6h2C+4.9B*
Supernova VPC 620498955.333S53.0264.612%A++N/A76.6A++18.8M++3346.5h3.7C5.8B+
Spear Anti-Vehicle Phalanx Turret 649458548.481C*6.1747.711%B+4.803%B49.8B++20.8C+3749.2h7.8B+16.4B+
M20 Basilisk 4873921624.5M**22.1947.408%D5.102%C*74A17.9C3665.3h61.5B**129.7B*
Ursa 3663614150.87C1.4419.409%C--13.85%D**18.5DN/A5319.5h14.6D--75.4C-
Skyguard 5733351073.131C*0.8237.006%AN/A22A15.7A++24115.2h105.1B+283.9B*
Pandora VX25 3183083340.922C1.3940.016%C++15.909%C*22.6C--N/A5713.6h4.9C+12.2C++
M12 Kobalt 291280646.667A44.3622.221%B*18.929%C++100B*3.9C*3082.8h20.2C90.8B
Beamer VS3 2612573310.776C++1.5323.542%D15.564%D-25.4C+N/A8010.1h10.6C+45.2C+
E540 Halberd 2722011020.1B**17.7945.639%C1.493%D54.3A*19.2B9193.7h4.6B**10B++
VA39 Spectre 2041982250.88C1.4336.992%B*36.869%C+15.1C-N/A6313.1h8.4D--22.6C+
C-4 2751971281.539C++0.7736.034%A*N/A98.5B+39B++14332h1.5C++4.2C++
Parallax VX3 197193971.99C0.3239.189%C+61.658%F-25.1C+N/A807.7h4.2F**10.7D**
M20 Basilisk-H 2121761116A13.6945.624%C+4.545%C-125.7A*25.7C**4671.4h32.8B+71.8B++
Saron Laser Cannon 3091736120.283C-2.0330.958%C+2.89%B+5.8D4.5D6829.9h156.8C+506.4C+
M20 Basilisk 213157364.361B++2.0535.679%C7.006%B+34.1A12.2A2254.6h71.2B++199.5B+
NS-10 Burster 220154652.369A*0.0625.377%C--6.494%C+14.3M**6.1A++10010.8h63.8A++251.4B**
MANA Anti-Vehicle Turret 218141482.938C+0.6362.445%C1.418%D*1410C+770C294680.1h7.1B+11.3B+
Frag Grenade 1451411141N/A138.6949.607%B+N/A352.5D10B+18460.4h4.5C--9C+
L100 Python AP 2671391031.35D0.9657.758%C++2.878%C+14.8D*13.6D2739.4h10.7D*18.5D--
G30 Walker 179136345.333U43.0233.477%B++3.676%C40M**12.6B++2243.4h105.5A++315.1A+
NS-AM7 Archer 147113571.982M**0.3363.945%B++26.549%B**18.5M5.6B**1146.1h12B++18.8B*
Nemesis VSH9 1931121230.911B+1.4062.866%C+N/A14.5C+10.5C+2277.7h9C14.3C+
Saron HRB 156111186.167C**3.8643.038%C+2.703%B**37A15C+8573h22C++51.2C*
Sticky Grenade 1101041104N/A101.6949.469%CN/A520D-30A*17840.2h3.1D6.3C-
Deimos VA29 1011001260.794C1.5242.484%D**27%A++22.2DN/A664.5h3.3D*7.7D--
Pulsar VS1 9797911.066C++1.2423.107%C+13.402%D--23.1C+N/A1364.2h13.4B+58.1B+
M20 Basilisk 12997313.129C*0.8241.201%C**7.217%B+37.3A12.3B+2692.6h78B++189.3B++
Lasher X2 9892581.586B**0.7225.743%C++2.174%D--40B+2.6B++2272.3h16.3B*63.3B+
NS-10 Burster 10775292.586A*0.2828.752%C+2.667%D--9.5A++4.1C++797.9h113.3B*394B+
Aspis Anti-Aircraft Phalanx Turret 14065252.6C0.2927.536%B+1.538%C-11.2C++12.9B+2035.8h145.4C**528B+
E540 Halberd-H 8964512.8B+10.4965.182%B*N/A80A++31.3B**8360.8h5B+7.7B*
Aphelion VEX-4 745987.375B++5.0734.444%C+3.39%C36.9B**9.4D*9211.6h62.2C+180.6C++
Spear Anti-Vehicle Phalanx Tower 9657157A*54.6943.773%D8.772%A++21.9D15D2752.6h12.6C28.7D
Aphelion VEX-4H 845596.111C++3.8041.379%C--N/A61.1A32.2B+7430.9h60.3C++145.8C+
G30 Walker 7150114.545C*2.2432.842%BN/A26.3A11.1C**2121.9h152.2B++463.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret23900.5h
Medical Applicator6422,1872.2h
Nano-Armor Kit515793,03053.2h
Skywall Shield Emitter0830.7h
Structure Shield Module11791.6h
Repair Module22592.3h
Cortium Silo21481.4h
Spitfire Auto-Turret199011.1h
Deconstruction Tool216,9442.5h
Sunderer Garage0691.6h
Anti-Infantry MANA Turret341,0891.6h
Ammunition Package302,4361.3h
Lumifiber Rampart Wall746611.1h
Elysium Spawn Tube0791.1h
Infantry Tower11203h
Pillbox01493.6h
Hardlight Barrier305070.8h
Vehicle Gate11263.2h
M20 Drake2550h
Smoke Grenade05030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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