Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,902)players online:
Aeflic (20)  Chremoa (5)  Lexington625 (1)  Spaxter (1)  lukazz12 (1) 28
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (162 days). The data shown below may not be accurate.

Legate A.S.P. Operative Hokkstar[TRID] Hokkstar
VS BR 75

KDR: 2.45

Score: 21.5m

Last Seen: Jan 7th, 2019 8:38 PM
- OFFLINE - 3904.5 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 64%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Solstice VE3 Supernova VPC Pulsar C Nebula VM20 L100 Python HESH Orion VS54 Comet VM2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hokkstar



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.12%15.672%394712037,8101.32531.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.79%0.777B++-0.784D--4.282T*HEAD (~3.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.21C++14.8-0.036C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.501%1.2%218212088334882511.70348331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.053%-0.091C+-0.362C-1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.205C++46.80.117C+81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.387%1.374%16007120310,186105641699.64583244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.76%0.626B+-0.774D-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.518B+8.80.296C*9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.038%7.311%370912012,7228505943.20235457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.3%-0.292C0.718B++0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.332C**26.30.339C**53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.822%49.25%370212084001002100.398804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.911%0.424B-1.162D*-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.669D6.2-0.962D--10.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.465%18.616%37021208419403111.03713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.887%-0.086C+0.795B++-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++4.40.093C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m390.4%335 (20.1k)305 (18.3k)2.4452634,51014,1133.1642575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210205820.785%7.804%16204:596

71% Engineer12% Heavy Assault7% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:33 PMNov 27th, 2016 12:06 AMFeb 5th, 2019 2:18 AM (134d) (PST)Jan 7th, 2019 5:03 PM (163d) (PST)Jan 7th, 2019 4:38 PM (163d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9461627840.4910.2010.0382.3260.105431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,7379,75046,98729122140618,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1172.3h/48.8d 10,147 2,693 11,171 163.6k 931 2,981 7,399 66.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:988
Deaths:942
KDR:1.049
Accuracy:19.548% C
HSR:18.117% D--
Ursa
D
Kills:361
Deaths:415
KDR:0.870
Accuracy:19.409% D
HSR:13.850% D**
Lasher X2
C+
Kills:92
Deaths:58
KDR:1.586
Accuracy:25.743% C+
HSR:2.174% D--
Kills:1,441
Deaths (as Heavy Assault):1,415
Deaths (to Heavy Assaults):2,924
KDR:1.01837
Kill Difference:26
Playtime:136.959 hours
Usage:12%
Score:1.808m
Score/min:220
Accuracy (listed only):21.567%
HSR (listed only):11.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:4,119
Deaths:3,575
KDR:1.152
Accuracy:27.365% B*
HSR:14.931% D-
Pulsar C
C+
Kills:1,858
Deaths:1,818
KDR:1.022
Accuracy:24.643% C+
HSR:15.877% D*
Pandora VX25
C*
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C+
HSR:15.909% C*
Deimos VA29
A++
Kills:111
Deaths:144
KDR:0.771
Accuracy:42.525% F
HSR:26.126% A++
Kills:6,396
Deaths (as Engineer):5,871
Deaths (to Engineers):3,198
KDR:1.08942
Kill Difference:525
Playtime:828.181 hours
Usage:71%
Score:15.624m
Score/min:314
Accuracy (listed only):33.637%
HSR (listed only):18.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:4,119
Deaths:3,575
KDR:1.152
Accuracy:27.365% B*
HSR:14.931% D-
Pulsar C
C+
Kills:1,858
Deaths:1,818
KDR:1.022
Accuracy:24.643% C+
HSR:15.877% D*
Pandora VX25
C*
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C+
HSR:15.909% C*
Deimos VA29
A++
Kills:111
Deaths:144
KDR:0.771
Accuracy:42.525% F
HSR:26.126% A++
Kills:6,396
Deaths (as Light Assault):5,871
Deaths (to Light Assaults):2,277
KDR:1.08942
Kill Difference:525
Playtime:80.978 hours
Usage:7%
Score:1.116m
Score/min:230
Accuracy (listed only):33.637%
HSR (listed only):18.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C+
HSR:15.909% C*
Deimos VA29
A++
Kills:111
Deaths:144
KDR:0.771
Accuracy:42.525% F
HSR:26.126% A++
Pulsar VS1
C*
Kills:109
Deaths:106
KDR:1.028
Accuracy:24.440% C*
HSR:12.844% D*
Kills:528
Deaths (as Combat Medic):584
Deaths (to Combat Medics):1,050
KDR:0.90411
Kill Difference:56
Playtime:9.925 hours
Usage:1%
Score:0.131m
Score/min:220
Accuracy (listed only):35.660%
HSR (listed only):18.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:260
Deaths:334
KDR:0.778
Accuracy:23.620% D
HSR:15.385% D--
Parallax VX3
C++
Kills:202
Deaths:100
KDR:2.020
Accuracy:39.568% C++
HSR:61.386% F-
VA39 Spectre
B*
Kills:198
Deaths:225
KDR:0.880
Accuracy:36.992% B*
HSR:36.869% C+
NS-AM7 Archer
B**
Kills:115
Deaths:61
KDR:1.885
Accuracy:63.695% B++
HSR:26.957% B**
Kills:775
Deaths (as Infiltrator):720
Deaths (to Infiltrators):2,351
KDR:1.07639
Kill Difference:55
Playtime:31.785 hours
Usage:3%
Score:0.373m
Score/min:196
Accuracy (listed only):40.968%
HSR (listed only):35.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,394
Deaths:403
KDR:3.459
Accuracy:20.822% B+
HSR:16.356% D-
Comet VM2
B+
Kills:962
Deaths:502
KDR:1.916
Accuracy:47.832% B+
HSR:4.574% C++
Nebula VM20
B+
Kills:936
Deaths:306
KDR:3.059
Accuracy:20.753% B+
HSR:18.269% C-
Quasar VM1
C*
Kills:746
Deaths:254
KDR:2.937
Accuracy:16.738% C*
HSR:16.756% C
Comet VM2
A
Kills:731
Deaths:388
KDR:1.884
Accuracy:49.658% B+
HSR:6.977% A
NS-10 Burster
C+
Kills:158
Deaths:65
KDR:2.431
Accuracy:25.561% D
HSR:6.962% C+
NS-10 Burster
C+
Kills:77
Deaths:29
KDR:2.655
Accuracy:28.917% C+
HSR:2.597% D--
Blueshift VM5
A+
Kills:69
Deaths:22
KDR:3.136
Accuracy:25.979% A+
HSR:17.391% D
Kills:5,073
Deaths (as MAX Suit):984.500
Deaths (to MAX Suits):629
KDR:5.15287
Kill Difference:4,088.500
Playtime:88.617 hours
Usage:8%
Score:2.424m
Score/min:456
Accuracy (listed only):29.532%
HSR (listed only):11.235%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:658
V. Kills:95 N/A
Deaths:112
KDR:5.875
Accuracy:62.340% A
KPH:164.200 A++
VKPH:23.700 B+
Saron Laser Cannon
C+
Kills:175
V. Kills:137 127%
Deaths:618
KDR:0.283
Accuracy:31.076% C+
KPH:5.800 D
VKPH:4.500 D
Kills:833 (175 + 0)
Deaths:730
KDR:1.141
VKDR:0.318
Vehicle Kills:232
Kill Difference:103
Playtime:34.202 hours
Usage:3%
Score:0.285m
Score/min:139
Piloting Accuracy:31.076%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,302
V. Kills:197 N/A
Deaths:64
KDR:20.344
Accuracy:58.076% B**
KPH:75.500 B**
VKPH:11.400 B*
C75 Viper
B*
Kills:705
V. Kills:177 396%
Deaths:188
KDR:3.750
Accuracy:47.721% B*
KPH:30.900 C++
VKPH:7.800 C+
Skyguard
A++
Kills:363
V. Kills:249 145%
Deaths:109
KDR:3.330
Accuracy:37.120% A
KPH:23.100 A
VKPH:15.800 A++
L100 Python AP
D
Kills:139
V. Kills:128 108%
Deaths:103
KDR:1.350
Accuracy:57.758% C++
KPH:14.700 D*
VKPH:13.600 D
L100 Python HEAT
A*
Kills:91
V. Kills:23 379%
Deaths:12
KDR:7.583
Accuracy:56.760% B+
KPH:58.300 A*
VKPH:14.700 B++
Kills:2,600 (2,600 + 0)
Deaths:476
KDR:5.462
VKDR:1.626
Vehicle Kills:774
Kill Difference:2,124
Playtime:66.773 hours
Usage:6%
Score:0.920m
Score/min:230
Driving Accuracy:56.760%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,344
V. Kills:2,802 191%
Deaths:562
KDR:9.509
Accuracy:61.835% B**
KPH:41.500 A+
VKPH:21.800 A+
Supernova VPC
A**
Kills:2,242
V. Kills:583 384%
Deaths:79
KDR:28.380
Accuracy:65.213% A++
KPH:67 A
VKPH:17.400 A**
E540 Halberd
A*
Kills:202
V. Kills:71 281%
Deaths:10
KDR:20.200
Accuracy:45.463% C
KPH:53.300 A*
VKPH:18.700 B
Saron HRB
B**
Kills:123
V. Kills:50 241%
Deaths:18
KDR:6.833
Accuracy:42.705% C+
KPH:35.400 B**
VKPH:14.400 C+
Aphelion VEX-4
B**
Kills:59
V. Kills:15 369%
Deaths:8
KDR:7.375
Accuracy:34.444% C+
KPH:37.900 B**
VKPH:9.600 D--
Kills:7,970 (7,586 + 384)
Deaths:677
KDR:11.773
VKDR:5.201
Vehicle Kills:3,521
Kill Difference:7,293
Playtime:170.931 hours
Usage:15%
Score:3.457m
Score/min:337
Driving Accuracy:65.213%
Gunner Accuracy:34.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:875
V. Kills:125 N/A
Deaths:39
KDR:22.436
Accuracy:53.044% A++
KPH:202.600 A**
VKPH:28.900 S
M20 Basilisk-H
A*
Kills:176
V. Kills:36 476%
Deaths:11
KDR:16
Accuracy:45.624% C+
KPH:122.400 A*
VKPH:25 B++
E540 Halberd-H
A*
Kills:67
V. Kills:26 248%
Deaths:5
KDR:13.400
Accuracy:66.075% B**
KPH:86.100 A*
VKPH:33.400 A+
Aphelion VEX-4H
A+
Kills:62
V. Kills:30 200%
Deaths:9
KDR:6.889
Accuracy:41.979% C-
KPH:66.800 A+
VKPH:32.300 B+
Kills:1,180 (0 + 1,180)
Deaths:64
KDR:18.438
VKDR:3.391
Vehicle Kills:217
Kill Difference:1,116
Playtime:7.464 hours
Usage:1%
Score:0.290m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:41.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:651
V. Kills:35 N/A
Deaths:22
KDR:29.591
Accuracy:21.995% B++
KPH:110 A
VKPH:5.900 B**
M12 Kobalt
B*
Kills:280
V. Kills:11 N/A
Deaths:6
KDR:46.667
Accuracy:22.214% B*
KPH:98.900 B++
VKPH:3.900 C*
M20 Basilisk
A
Kills:165
V. Kills:57 284%
Deaths:36
KDR:4.583
Accuracy:35.803% C
KPH:34.900 A
VKPH:12 B**
G30 Walker
M**
Kills:151
V. Kills:49 302%
Deaths:3
KDR:50.333
Accuracy:33.837% B+
KPH:42.400 M**
VKPH:13.800 B*
M20 Basilisk
A
Kills:99
V. Kills:32 300%
Deaths:31
KDR:3.194
Accuracy:41.041% C*
KPH:37 A
VKPH:12 B+
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:11
KDR:4.545
Accuracy:32.842% N/A
KPH:26.100 N/A
VKPH:11 N/A
Kills:1,396 (0 + 1,396)
Deaths:109
KDR:12.807
VKDR:1.881
Vehicle Kills:205
Kill Difference:1,287
Playtime:21.635 hours
Usage:2%
Score:0.351m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:32.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,1465,3445629.509B+7.0661.835%B**1.965%C41.6A+21.8A+303128.6h5.3C++8.5B+
Solstice VE3 4,2364,1193,5751.152B+1.2927.365%B*14.931%D-22.6C++N/A64182.2h15.6C++57.2C**
Supernova VPC 2,8252,2427928.38A++25.9365.213%A++N/A66.9A17.4A**31233.5h4.2D--6.5C++
Pulsar C 1,9131,8581,8181.022C+1.4224.643%C+15.877%D*16.8C--N/A45110.4h14.3C--58.1C+
Nebula VM20 1,4241,3944033.459B+1.0120.822%B+16.356%D-50.7B**1.1B**14927.5h17.3C83B
L100 Python HESH 1,4991,3026420.344B++17.9058.076%B**N/A75.7B**11.5B*23917.2h2.5B*4.3B**
Orion VS54 1,0079889421.049C+1.4019.548%C18.117%D--24.3CN/A9440.7h13.6C+69.7C+
Comet VM2 1,2999625021.916A0.5347.832%B+4.574%C++20.5A++7.2A+11247h19.7B41.1B+
Nebula VM20 9649363063.059B+0.6120.753%B+18.269%C-46.3B++1.4A++13220.2h18C87C*
Proton II PPA-H 1,0008753922.436B*19.9953.044%A++N/A203.5A**29.1S6304.3h11.4C+21.4B+
Quasar VM1 7687462542.937B**0.4916.738%C*16.756%C36.4B**1.1A+10920.5h16.6C99.4C++
Comet VM2 9977313881.884B**0.5649.658%B+6.977%A19.7A7.2B**11437.2h22.1B+44.5B+
C75 Viper 8827051883.75C+1.3047.721%B*1.277%C30.9C++7.8C+16022.8h14.6C+30.6B
Dual Photon Pods 7536581125.875C+3.4362.34%AN/A164.5A++23.8B+6674h17.6B+28.2B++
M12 Kobalt 6866512229.591A+27.1521.995%B++15.515%C--110.3A5.9B**3095.9h19C++86.3B+
MANA Anti-Personnel Turret 5945812332.494N/A0.0523.702%UN/A5810U130U9522300.1h24.3T*102.7T*
Tank Mine 7965121982.586C+0.1442.765%B++N/A142.2B*78.9B+12933.6h2.1C4.8B*
Spear Anti-Vehicle Phalanx Turret 654461548.537C*6.0947.743%B4.772%B+49.6B++20.8C+3809.3h7.8B16.3B+
M20 Basilisk 4893931624.563M*22.1247.409%D5.089%C*72.8A+17.8C3675.4h62.2B**131.3B*
Skyguard 6123631093.33C*0.8837.12%A1.102%D23.1A15.9A++24415.7h101.2B+272.7B*
Ursa 3663614150.87C-1.5819.409%D13.85%D**18.5DN/A5319.5h14.6D--75.4C--
Pandora VX25 3183083340.922C1.5240.016%C+15.909%C*22.6DN/A5913.6h4.9C+12.2C++
M12 Kobalt 291280646.667A44.2222.214%B*18.929%C++100B++3.9C*3102.8h20.2C+90.9B
Beamer VS3 2642603340.778C+1.6723.62%D15.385%D--25.5C+N/A8110.2h10.7C+45.1C+
C-4 2972151331.617C++0.8338.909%A**N/A102.4B+39B++14882.1h1.5C++3.9B*
E540 Halberd 2732021020.2B**17.7545.463%C1.485%D53.2A*18.7B9513.8h4.7B*10.3B+
Parallax VX3 2062021002.02C0.4339.568%C++61.386%F-25.3C+N/A828h4.2T10.5D**
VA39 Spectre 2041982250.88C1.5736.992%B*36.869%C+15.1C--N/A6613.1h8.4D*22.6C
M20 Basilisk-H 2121761116A13.5545.624%C+4.545%C--125.7A*25.7B++4691.4h32.8B*71.8B**
Saron Laser Cannon 3121756180.283C2.1631.076%C+2.857%B+5.8D4.5D6930.2h156.8C+504.4C+
M20 Basilisk 222165364.583B*2.1435.803%C6.667%B35.1A12.1B**2404.7h69.2B+193.4B+
NS-10 Burster 225158652.431A*0.0125.561%D6.962%C+14.1M*6A+10011.2h64.5A++252.2B**
G30 Walker 200151350.333U47.8933.837%B+3.311%C41.9M**13.6B*2393.6h99.7A++294.6A+
Frag Grenade 1521481148N/A145.5549.962%B+N/A370C--10C*19380.4h4.4C-8.9C++
MANA Anti-Vehicle Turret 218141482.938B**0.4962.477%C+1.418%D-1410C-770C-296450.1h7.1B+11.3B+
L100 Python AP 2671391031.35D1.1057.758%C++2.878%C++14.8D*13.6D2979.4h10.7F-18.5D*
Saron HRB 173123186.833B4.3942.705%C+2.439%B*35.1B**14.3C+8943.5h22.8C+53.4C+
Nemesis VSH9 1991161360.853C**1.5962.319%C+N/A14.1C+10.1C+2238.2h9.3C14.9C
NS-AM7 Archer 149115611.885M*0.5663.695%B++26.957%B**18.3A**5.4A++1176.3h12.1B++19B*
Deimos VA29 1121111440.771C-1.6742.525%F26.126%A++23.1DN/A724.8h3.1D--7.4D*
Pulsar VS1 1091091061.028C++1.4224.44%C*12.844%D*23.7C+N/A1434.6h14.9C+61C*
Sticky Grenade 1101041104N/A101.5549.469%CN/A520D-30A++18150.2h3.1D6.3C--
M20 Basilisk 13199313.194C++0.7541.041%C*7.071%B+36.7A11.9B+2792.7h76.9B++187.3B++
Lasher X2 9892581.586B*0.8625.743%C+2.174%D--40B+2.6A++2382.3h16.3B*63.3B+
L100 Python HEAT 11491127.583B++5.1456.76%B+1.099%D--56.9A++14.4B+5921.6h5.1B+9B++
NS-10 Burster 10977292.655A*0.2128.917%C+2.597%D--9.3A+3.9C+778.3h115.2B*398.4B+
Blueshift VM5 7169223.136C**0.6925.979%A+17.391%D46B*1.3A+1541.5h22F-84.7C++
E540 Halberd-H 9367513.4B+10.9566.075%B**N/A83.8A*32.5A9010.8h5B+7.6B**
Aspis Anti-Aircraft Phalanx Turret 14266252.64C0.1927.726%B1.515%C-11.4C++13.1B+2055.8h144.7C**522B+
Aphelion VEX-4H 926296.889C*4.4441.979%C-1.613%D-68.9A++33.3B+7810.9h56.6C*134.8C++
Aphelion VEX-4 745987.375B**4.9334.444%C+3.39%C36.9B**9.4D*9341.6h62.2C+180.6C++
Spear Anti-Vehicle Phalanx Tower 9858158A**55.5543.727%D8.621%A++22.3D15.4D2812.6h12.4C-28.3D
G30 Walker 7150114.545C+2.1032.842%C*N/A26.3B*11.1C**2141.9h152.2B++463.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret23920.5h
Nano-Armor Kit535827,87755.1h
Skywall Shield Emitter0840.8h
Structure Shield Module11831.6h
Repair Module22622.3h
Medical Applicator6723,2192.3h
Cortium Silo21501.4h
Spitfire Auto-Turret191,0301.2h
Sunderer Garage0691.6h
Deconstruction Tool216,9442.5h
Welding Device0800h
Smoke Grenade05150.1h
Ammunition Package302,5331.3h
Anti-Infantry MANA Turret351,1051.6h
Hardlight Barrier305070.8h
M20 Drake2550h
Elysium Spawn Tube0811.1h
Vehicle Gate11283.2h
Pillbox01513.6h
Lumifiber Rampart Wall747111.2h
Infantry Tower11213h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.43s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.