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Archon A.S.P. Operative Hokkstar[TRID] Hokkstar
VS BR 79

KDR: 2.52

Score: 22.1m

Last Seen: Jan 18th, 2020 8:09 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt
Level Progress (to 80): 72%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Solstice VE3 Supernova VPC Pulsar C Nebula VM20 L100 Python HESH Nebula VM20 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 748TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.122%15.66%393712257,9311.318761.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.624%0.76B++-0.802D--4.213T*HEAD (~3.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.207C++14.8-0.036C+44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.513%1.199%216212308344932511.69168331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.059%-0.084C+-0.351C-1.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.30.209C++46.80.12C+81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.662%1.282%17007122511,0761087436410.1895254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.542%0.615B+-0.745D-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.517B+8.40.295C*9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.019%7.187%370912232,7698646113.20486452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.294C0.686B+0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.339C**26.10.347C**52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.961%49.279%370212304161020110.407843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.032%0.429B-1.147D*-0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.662D6.1-0.955D--10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.583%18.807%37021230436415111.0506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.959%-0.096C+0.762B++-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.173C++4.40.094C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m385.2%335 (20.1k)305 (18.3k)2.5152436,30514,4343.2444979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232221920.818%7.814%16305:027

71% Engineer11% Heavy Assault7% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:33 PMNov 27th, 2016 12:06 AMJan 19th, 2020 5:34 AM (4d) (PST)Jan 18th, 2020 5:45 PM (5d) (PST)Jan 18th, 2020 4:09 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9571667910.5000.1990.0392.3340.106445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4489,93847,51030122140618,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209.7h/50.4d 10,526 2,837 11,630 169.4k 974 3,056 7,661 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,000
Deaths:957
KDR:1.045
Accuracy:19.522% C
HSR:18.300% D-
Ursa
D
Kills:361
Deaths:415
KDR:0.870
Accuracy:19.409% D
HSR:13.850% D**
Kills:1,361
Deaths (as Heavy Assault):1,372
Deaths (to Heavy Assaults):2,990
KDR:0.99198
Kill Difference:11
Playtime:138.108 hours
Usage:11%
Score:1.816m
Score/min:219
Accuracy (listed only):19.466%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:4,119
Deaths:3,575
KDR:1.152
Accuracy:27.365% B*
HSR:14.931% D-
Pulsar C
C++
Kills:1,958
Deaths:1,937
KDR:1.011
Accuracy:24.659% C++
HSR:15.679% D*
Pandora VX25
C++
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C+
HSR:15.909% C++
Deimos VA29
A+
Kills:128
Deaths:185
KDR:0.692
Accuracy:42.727% D**
HSR:25.781% A+
Kills:6,513
Deaths (as Engineer):6,031
Deaths (to Engineers):3,270
KDR:1.07992
Kill Difference:482
Playtime:858.504 hours
Usage:71%
Score:16.144m
Score/min:313
Accuracy (listed only):33.692%
HSR (listed only):18.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:4,119
Deaths:3,575
KDR:1.152
Accuracy:27.365% B*
HSR:14.931% D-
Pulsar C
C++
Kills:1,958
Deaths:1,937
KDR:1.011
Accuracy:24.659% C++
HSR:15.679% D*
Pandora VX25
C++
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C+
HSR:15.909% C++
Deimos VA29
A+
Kills:128
Deaths:185
KDR:0.692
Accuracy:42.727% D**
HSR:25.781% A+
Kills:6,513
Deaths (as Light Assault):6,031
Deaths (to Light Assaults):2,323
KDR:1.07992
Kill Difference:482
Playtime:81.281 hours
Usage:7%
Score:1.118m
Score/min:229
Accuracy (listed only):33.692%
HSR (listed only):18.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:308
Deaths:334
KDR:0.922
Accuracy:40.016% C+
HSR:15.909% C++
Deimos VA29
A+
Kills:128
Deaths:185
KDR:0.692
Accuracy:42.727% D**
HSR:25.781% A+
Pulsar VS1
C++
Kills:109
Deaths:106
KDR:1.028
Accuracy:24.440% C++
HSR:12.844% D*
Kills:545
Deaths (as Combat Medic):625
Deaths (to Combat Medics):1,074
KDR:0.872
Kill Difference:80
Playtime:9.925 hours
Usage:1%
Score:0.131m
Score/min:220
Accuracy (listed only):35.728%
HSR (listed only):18.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:261
Deaths:338
KDR:0.772
Accuracy:23.629% D
HSR:15.326% D--
Parallax VX3
C++
Kills:218
Deaths:106
KDR:2.057
Accuracy:39.910% C++
HSR:60.551% F-
VA39 Spectre
B*
Kills:198
Deaths:225
KDR:0.880
Accuracy:36.992% B*
HSR:36.869% C+
NS-AM7 Archer
B**
Kills:123
Deaths:84
KDR:1.464
Accuracy:62.796% B+
HSR:26.829% B**
Kills:800
Deaths (as Infiltrator):753
Deaths (to Infiltrators):2,383
KDR:1.06242
Kill Difference:47
Playtime:32.259 hours
Usage:3%
Score:0.377m
Score/min:195
Accuracy (listed only):40.832%
HSR (listed only):34.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,599
Deaths:458
KDR:3.491
Accuracy:20.815% B+
HSR:16.573% D-
Nebula VM20
B
Kills:1,152
Deaths:361
KDR:3.191
Accuracy:20.783% B
HSR:18.663% C
Comet VM2
B+
Kills:962
Deaths:502
KDR:1.916
Accuracy:47.813% B+
HSR:4.574% C++
Quasar VM1
C++
Kills:746
Deaths:254
KDR:2.937
Accuracy:16.738% C++
HSR:16.756% C-
Comet VM2
A
Kills:731
Deaths:388
KDR:1.884
Accuracy:49.630% B+
HSR:6.977% A
NS-10 Burster
C+
Kills:163
Deaths:68
KDR:2.397
Accuracy:25.793% D
HSR:6.748% C+
Blueshift VM5
A
Kills:116
Deaths:37
KDR:3.135
Accuracy:26.509% A
HSR:19.828% C
NS-10 Burster
C+
Kills:84
Deaths:32
KDR:2.625
Accuracy:29.154% C+
HSR:2.381% D--
Blueshift VM5
A+
Kills:68
Deaths:31
KDR:2.194
Accuracy:27.268% A+
HSR:11.765% F
Kills:5,621
Deaths (as MAX Suit):1,065.500
Deaths (to MAX Suits):641
KDR:5.27546
Kill Difference:4,555.500
Playtime:93.694 hours
Usage:8%
Score:2.560m
Score/min:455
Accuracy (listed only):29.389%
HSR (listed only):11.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:659
V. Kills:95 N/A
Deaths:112
KDR:5.884
Accuracy:62.354% B**
KPH:164.500 A+
VKPH:23.700 B+
Saron Laser Cannon
C+
Kills:175
V. Kills:137 127%
Deaths:618
KDR:0.283
Accuracy:31.074% C+
KPH:5.800 D
VKPH:4.500 D
Kills:834 (175 + 0)
Deaths:730
KDR:1.142
VKDR:0.318
Vehicle Kills:232
Kill Difference:104
Playtime:34.338 hours
Usage:3%
Score:0.285m
Score/min:139
Piloting Accuracy:31.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,304
V. Kills:197 N/A
Deaths:64
KDR:20.375
Accuracy:58.115% B**
KPH:74.600 B**
VKPH:11.300 B*
C75 Viper
B++
Kills:705
V. Kills:177 396%
Deaths:188
KDR:3.750
Accuracy:47.721% B++
KPH:30.900 C++
VKPH:7.800 C+
Skyguard
A+
Kills:369
V. Kills:252 146%
Deaths:109
KDR:3.385
Accuracy:37.232% A
KPH:23.300 A
VKPH:15.900 A+
L100 Python HEAT
A++
Kills:186
V. Kills:53 344%
Deaths:12
KDR:15.500
Accuracy:56.321% B+
KPH:56 A++
VKPH:15.900 B*
L100 Python AP
D-
Kills:139
V. Kills:128 108%
Deaths:103
KDR:1.350
Accuracy:57.758% C++
KPH:14.700 D*
VKPH:13.600 D-
Kills:2,703 (2,703 + 0)
Deaths:476
KDR:5.679
VKDR:1.695
Vehicle Kills:807
Kill Difference:2,227
Playtime:68.883 hours
Usage:6%
Score:0.956m
Score/min:231
Driving Accuracy:57.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,344
V. Kills:2,802 191%
Deaths:562
KDR:9.509
Accuracy:61.835% B**
KPH:41.500 A
VKPH:21.800 A
Supernova VPC
A++
Kills:3,029
V. Kills:745 406%
Deaths:79
KDR:38.342
Accuracy:62.877% A
KPH:63.900 B**
VKPH:15.700 A++
E540 Halberd
A*
Kills:215
V. Kills:72 295%
Deaths:10
KDR:21.500
Accuracy:43.500% C--
KPH:52.800 A*
VKPH:17.700 B
Saron HRB
B*
Kills:125
V. Kills:50 245%
Deaths:18
KDR:6.944
Accuracy:41.855% C+
KPH:34.100 B*
VKPH:13.600 C
Aphelion VEX-4
A
Kills:59
V. Kills:15 369%
Deaths:8
KDR:7.375
Accuracy:34.444% C+
KPH:37.900 A
VKPH:9.600 D--
G30 Walker
M++
Kills:57
V. Kills:32 173%
Deaths:4
KDR:14.250
Accuracy:40.696% A*
KPH:47.400 M+
VKPH:26.600 M++
Kills:8,829 (8,373 + 456)
Deaths:681
KDR:12.965
VKDR:5.457
Vehicle Kills:3,716
Kill Difference:8,148
Playtime:186.564 hours
Usage:15%
Score:3.682m
Score/min:329
Driving Accuracy:62.877%
Gunner Accuracy:40.696%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:903
V. Kills:127 N/A
Deaths:39
KDR:23.154
Accuracy:52.861% A++
KPH:201.300 A**
VKPH:28.300 S
M20 Basilisk-H
B**
Kills:176
V. Kills:36 476%
Deaths:11
KDR:16
Accuracy:45.624% C+
KPH:122.400 B**
VKPH:25 B+
E540 Halberd-H
A*
Kills:71
V. Kills:28 245%
Deaths:5
KDR:14.200
Accuracy:65.966% B**
KPH:87.900 A*
VKPH:34.700 A++
Aphelion VEX-4H
A+
Kills:62
V. Kills:30 200%
Deaths:9
KDR:6.889
Accuracy:41.846% C-
KPH:66.100 A+
VKPH:32 B+
Kills:1,212 (0 + 1,212)
Deaths:64
KDR:18.938
VKDR:3.453
Vehicle Kills:221
Kill Difference:1,148
Playtime:7.670 hours
Usage:1%
Score:0.296m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:41.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:651
V. Kills:35 N/A
Deaths:22
KDR:29.591
Accuracy:21.984% B+
KPH:109.800 A
VKPH:5.900 A
M12 Kobalt
B*
Kills:280
V. Kills:11 N/A
Deaths:6
KDR:46.667
Accuracy:22.214% B*
KPH:98.900 B*
VKPH:3.900 C*
M20 Basilisk
B**
Kills:165
V. Kills:57 284%
Deaths:36
KDR:4.583
Accuracy:35.667% C
KPH:34.500 B**
VKPH:11.900 B**
G30 Walker
M**
Kills:151
V. Kills:49 302%
Deaths:3
KDR:50.333
Accuracy:33.760% B+
KPH:42 M**
VKPH:13.600 B**
M20 Basilisk
A
Kills:103
V. Kills:33 303%
Deaths:31
KDR:3.323
Accuracy:40.965% C++
KPH:38.300 A
VKPH:12.300 B++
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:11
KDR:4.545
Accuracy:32.842% N/A
KPH:26.100 N/A
VKPH:11 N/A
Kills:1,400 (0 + 1,400)
Deaths:109
KDR:12.844
VKDR:1.890
Vehicle Kills:206
Kill Difference:1,291
Playtime:21.730 hours
Usage:2%
Score:0.353m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:32.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,1465,3445629.509B+6.9961.835%B**1.965%C41.6A21.8A304128.6h5.3C+8.5B+
Solstice VE3 4,2364,1193,5751.152B++1.3627.365%B*14.931%D-22.6C*N/A64182.3h15.6C++57.2C*
Supernova VPC 3,7743,0297938.342A*35.8362.877%AN/A63.9B**15.7A++27647.4h4D6.4C*
Pulsar C 2,0191,9581,9371.011C+1.5024.659%C++15.679%D*17C--N/A45115.4h14.2C57.5C+
Nebula VM20 1,6371,5994583.491B+0.9820.815%B+16.573%D-50.9B**1.2B*14631.4h16.9C+81.3B
L100 Python HESH 1,5011,3046420.375B++17.8658.115%B**N/A74.5B**11.3B*23717.5h2.5B**4.3B**
Nebula VM20 1,1841,1523613.191B++0.6820.783%B18.663%C47.6B*1.3A13424.2h17.3C+83.1B
Orion VS54 1,0211,0009571.045C+1.4719.522%C18.3%D-24.2CN/A9341.4h13.6C+69.7C+
Comet VM2 1,2999625021.916B**0.6047.813%B+4.574%C++20.5A+7.2A+11247h19.7B41.1B+
Proton II PPA-H 1,0309033923.154B**20.6452.861%A++N/A200.7A**28.2S6224.5h11.4C+21.5B+
Quasar VM1 7687462542.937B*0.4216.738%C++16.756%C-36.4B**1.1A+11020.5h16.6C+99.4C++
Comet VM2 9977313881.884B*0.6349.63%B+6.977%A19.7A7.2A11437.2h22.1B+44.6B+
C75 Viper 8827051883.75C+1.2347.721%B++1.277%C+30.9C++7.8C+16122.8h14.6C+30.6B
Dual Photon Pods 7546591125.884C+3.3762.354%B**N/A164.8A+23.8B+6694h17.6B+28.2B++
M12 Kobalt 6866512229.591B**27.0821.984%B+15.515%D110.3A5.9A3095.9h19C*86.4B+
MANA Anti-Personnel Turret 6156022362.551N/A0.0423.716%UN/A6020U130U10022500.1h23.9T*100.6T*
Tank Mine 8055191982.621C+0.1144.018%B++N/A144.2B++79.4B+13103.6h2.1C4.8B*
Spear Anti-Vehicle Phalanx Turret 654461548.537C*6.0247.737%C**4.772%B+49.6B++20.8C+3819.3h7.8B+16.3B+
M20 Basilisk 4943961624.75M++22.2347.333%D5.051%C**73.3A+18.1C3665.4h62.2B**131.4B**
Skyguard 6213691093.385C++0.8737.232%A1.084%D23.2A15.8A+24515.9h100.6B+270.2B**
Ursa 3663614150.87C1.6519.409%D13.85%D**18.5DN/A5319.5h14.6D-75.4C-
Pandora VX25 3183083340.922C1.5940.016%C+15.909%C++22.6DN/A5913.6h4.9C12.2C++
M12 Kobalt 291280646.667A+44.1522.214%B*18.929%C++100B*3.9C*3112.8h20.2C+90.9B
Beamer VS3 2652613380.772C++1.7423.629%D15.326%D--25.3C+N/A8110.3h10.6C+45.1C+
C-4 3002181351.615C++0.9039.81%A*N/A103.8B+39B++15042.1h1.5C+3.9B++
Parallax VX3 2232181062.057C0.4639.91%C++60.551%F-26CN/A838.4h4.1F**10.2D**
E540 Halberd 2872151021.5A18.9843.5%C--1.395%D52.4A*17.6C**9024.1h4.5B**10.4B+
VA39 Spectre 2041982250.88C1.6436.992%B*36.869%C+15.1C-N/A6713.1h8.4D--22.6C+
L100 Python HEAT 2391861215.5A**12.9856.321%B+1.075%D--56.4A++16.1B*4053.3h5.6B9.9B+
M20 Basilisk-H 2121761116A++13.4845.624%C+4.545%C125.7A25.7B+4691.4h32.8B*71.8B*
Saron Laser Cannon 3121756180.283C2.2331.074%C+2.857%B+5.8D4.5D6830.3h156.9C+505.1C+
M20 Basilisk 222165364.583B++2.0735.667%C6.667%B+34.4B**11.9B**2404.8h69.4B++194.5B+
NS-10 Burster 233163682.397A*0.1225.793%D6.748%C+14.2M*6.1A++10011.5h64.7A++250.9B**
G30 Walker 200151350.333U47.8233.76%B+3.311%C-41.9M**13.6B**2373.6h100.6A++297.9A
Plasma Grenade 1541491149N/A146.4850.188%B+N/A372.5C--12.5B19670.4h4.5D8.9C+
MANA Anti-Vehicle Turret 218141482.938C*0.4262.477%C+1.418%D1410C++770C++297570.1h7.1B+11.3B+
L100 Python AP 2671391031.35D1.1757.758%C++2.878%C*14.8D*13.6D-3069.4h10.7F-18.5D*
Deimos VA29 1291281850.692C-1.8242.727%D**25.781%A+18.3D-N/A567h3.3D*7.7D*
Saron HRB 175125186.944B+4.4341.855%C+2.4%B*33.8B*13.5C8563.7h22.9C+54.8C+
NS-AM7 Archer 159123841.464A*1.0562.796%B+26.829%B**16.2A++4.7A+1077.6h12.5B++19.9B++
Nemesis VSH9 2041191410.844C**1.6761.59%C+N/A14.2C+10.1C+2208.4h9.2C15C
Blueshift VM5 122116373.135B0.6226.509%A19.828%C50.4B**2.6M**1532.3h18.2D68.7B+
Pulsar VS1 1091091061.028C++1.4924.44%C++12.844%D*23.7C+N/A1464.6h14.9C++61C*
Sticky Grenade 1101041104N/A101.4849.469%CN/A520D-30A+18230.2h3.1D6.3C
M20 Basilisk 136103313.323C++0.8140.965%C++6.796%B+38.1A12.2B++2862.7h74.1B++180.8B*
Lasher X2 9892581.586B*0.9325.743%C+2.174%D--40B2.6A2452.3h16.3B*63.3B+
NS-10 Burster 11984322.625A*0.1129.154%C+2.381%D--9.8A++4.1C*798.6h110.1B**377.7B++
E540 Halberd-H 9971514.2B+11.6865.966%B**N/A88.8A*35A++9030.8h4.9B+7.4B*
Blueshift VM5 7268312.194C+0.3227.268%A+11.765%F40B2.4M*1561.7h25F--91.6C+
Aspis Anti-Aircraft Phalanx Turret 14266252.64C0.1227.756%B+1.515%C-11.4C++13.1B+2075.8h145.5C**524.4B+
Aphelion VEX-4H 926296.889C++4.3741.846%C-1.613%D--68.9A+33.3B++7820.9h56.7C*135.6C++
Aphelion VEX-4 745987.375B+4.8634.444%C+3.39%C+36.9B**9.4D*9351.6h62.2C+180.6C++
Spear Anti-Vehicle Phalanx Tower 9858158A*55.4843.647%D8.621%A*22.3D-15.4D2802.6h12.4C--28.4D
G30 Walker 8957414.25A*11.7340.696%A*N/A47.5M+26.7M++6991.2h194C476.7B+
G30 Walker 7150114.545C+2.0332.842%BN/A26.3B**11.1B+2141.9h152.2B++463.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret23920.5h
Nano-Armor Kit564847,15456.4h
Skywall Shield Emitter0840.8h
Structure Shield Module11831.6h
Repair Module22622.3h
Medical Applicator6723,2192.3h
Cortium Silo21501.4h
Spitfire Auto-Turret191,0301.2h
Sunderer Garage0691.6h
Welding Device0800h
Deconstruction Tool216,9442.5h
Smoke Grenade05150.1h
Ammunition Package302,6371.4h
Anti-Infantry MANA Turret351,1261.7h
Hardlight Barrier315440.8h
M20 Drake2550h
Elysium Spawn Tube0811.1h
Pillbox01513.6h
Vehicle Gate11293.3h
Lumifiber Rampart Wall747111.2h
Infantry Tower11213h

Check the help document for the dictionary if you want to learn more about words used here.


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