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Primarch A.S.P. Operative Hokkstar[TRID] Hokkstar
VS BR 99

KDR: 2.91

Score: 27.2m

Last Seen: May 14th, 2020 4:59 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 73%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Supernova FPC Solstice VE3 Pulsar C Nebula VM20 L100 Python HESH Nebula VM20 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $612,990 MLG Score: 490
Fun Score: N/A
Cheeseburgers Flipped: 855TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.229%16.049%405712769,2221.371511.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.626%0.755B++-0.812D--4.083T*HEAD (~3.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.209C++14.4-0.033C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.874%1.335%214212818995272831.70588317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.105%-0.079C+-0.347C-1.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.30.21C++47.40.12C+84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.162%0.981%24427127617,1311207564214.193304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.381%0.642B+-0.796D-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.539B+6.50.324C*6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.585%6.442%4111112723,1829367573.39595420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%-0.296C0.649B+0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.345C**310.353C**58.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.937%51.828%411212814651133110.410053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.913%0.452B+-1.143D*-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.619D5.8-0.913D--9.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.309%18.61%41121281446475130.938947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.57%-0.092C+0.788B++-1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.173C++4.40.093C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m389.1%355 (21.3k)323 (19.4k)2.9080147,19716,2303.6822699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283325920.683%7.418%15305:117

73% Engineer10% Heavy Assault6% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:33 PMNov 27th, 2016 12:06 AMMay 14th, 2020 5:08 PM (13d) (PST)May 14th, 2020 2:06 PM (13d) (PST)May 14th, 2020 12:59 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0251658600.5610.1930.0422.6150.111490

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,5039,88351,62034122157719,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1402.2h/58.4d 12,566 3,501 14,367 220k 1,191 3,574 9,339 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,014
Deaths:969
KDR:1.046
Accuracy:19.593% C-
HSR:18.540% D--
Ursa
D-
Kills:363
Deaths:416
KDR:0.873
Accuracy:19.354% D-
HSR:13.774% D**
Kills:1,377
Deaths (as Heavy Assault):1,385
Deaths (to Heavy Assaults):3,386
KDR:0.99422
Kill Difference:8
Playtime:141.718 hours
Usage:10%
Score:1.862m
Score/min:219
Accuracy (listed only):19.473%
HSR (listed only):16.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:4,152
Deaths:3,600
KDR:1.153
Accuracy:27.362% B++
HSR:14.933% D-
Pulsar C
C+
Kills:3,061
Deaths:2,823
KDR:1.084
Accuracy:24.853% C+
HSR:16.727% D*
Pandora VX25
C++
Kills:308
Deaths:334
KDR:0.922
Accuracy:39.941% C
HSR:15.909% C++
Deimos VA29
A
Kills:138
Deaths:241
KDR:0.573
Accuracy:41.554% F-
HSR:24.638% A
Kills:7,659
Deaths (as Engineer):6,998
Deaths (to Engineers):3,620
KDR:1.09446
Kill Difference:661
Playtime:1,018.013 hours
Usage:73%
Score:20.268m
Score/min:332
Accuracy (listed only):33.428%
HSR (listed only):18.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:4,152
Deaths:3,600
KDR:1.153
Accuracy:27.362% B++
HSR:14.933% D-
Pulsar C
C+
Kills:3,061
Deaths:2,823
KDR:1.084
Accuracy:24.853% C+
HSR:16.727% D*
Pandora VX25
C++
Kills:308
Deaths:334
KDR:0.922
Accuracy:39.941% C
HSR:15.909% C++
Deimos VA29
A
Kills:138
Deaths:241
KDR:0.573
Accuracy:41.554% F-
HSR:24.638% A
Kills:7,659
Deaths (as Light Assault):6,998
Deaths (to Light Assaults):2,619
KDR:1.09446
Kill Difference:661
Playtime:88.881 hours
Usage:6%
Score:1.270m
Score/min:238
Accuracy (listed only):33.428%
HSR (listed only):18.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:308
Deaths:334
KDR:0.922
Accuracy:39.941% C
HSR:15.909% C++
Pulsar VS1
B+
Kills:220
Deaths:214
KDR:1.028
Accuracy:27.233% B+
HSR:15% D--
Deimos VA29
A
Kills:138
Deaths:241
KDR:0.573
Accuracy:41.554% F-
HSR:24.638% A
Kills:666
Deaths (as Combat Medic):789
Deaths (to Combat Medics):1,228
KDR:0.84411
Kill Difference:123
Playtime:15.358 hours
Usage:1%
Score:0.257m
Score/min:279
Accuracy (listed only):36.243%
HSR (listed only):18.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:268
Deaths:354
KDR:0.757
Accuracy:23.477% D
HSR:14.925% D--
Parallax VX3
C+
Kills:267
Deaths:114
KDR:2.342
Accuracy:39.575% C+
HSR:62.921% F-
VA39 Spectre
B++
Kills:198
Deaths:225
KDR:0.880
Accuracy:36.992% B++
HSR:36.869% C+
NS-AM7 Archer
B++
Kills:144
Deaths:106
KDR:1.358
Accuracy:63.076% B+
HSR:25.694% B++
Kills:877
Deaths (as Infiltrator):799
Deaths (to Infiltrators):2,625
KDR:1.09762
Kill Difference:78
Playtime:33.482 hours
Usage:2%
Score:0.397m
Score/min:198
Accuracy (listed only):40.780%
HSR (listed only):35.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:1,599
Deaths:458
KDR:3.491
Accuracy:20.814% C**
HSR:16.573% D-
Nebula VM20
C++
Kills:1,152
Deaths:361
KDR:3.191
Accuracy:20.783% C++
HSR:18.663% C--
Comet VM2
B+
Kills:962
Deaths:502
KDR:1.916
Accuracy:47.813% B+
HSR:4.574% C++
Blueshift VM5
B+
Kills:870
Deaths:188
KDR:4.628
Accuracy:22.413% B+
HSR:21.724% C+
Blueshift VM5
C**
Kills:797
Deaths:181
KDR:4.403
Accuracy:22.757% C**
HSR:18.821% D
Quasar VM1
C+
Kills:746
Deaths:254
KDR:2.937
Accuracy:16.738% C+
HSR:16.756% C-
Comet VM2
A
Kills:731
Deaths:388
KDR:1.884
Accuracy:49.630% B
HSR:6.977% A
NS-10 Burster
C+
Kills:170
Deaths:74
KDR:2.297
Accuracy:26.248% D
HSR:6.471% C+
NS-10 Burster
C
Kills:91
Deaths:38
KDR:2.395
Accuracy:29.386% C
HSR:3.297% D
Kills:7,118
Deaths (as MAX Suit):1,222
Deaths (to MAX Suits):696
KDR:5.82488
Kill Difference:5,896
Playtime:107.066 hours
Usage:8%
Score:3.117m
Score/min:485
Accuracy (listed only):28.509%
HSR (listed only):12.651%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:661
V. Kills:96 N/A
Deaths:112
KDR:5.902
Accuracy:62.350% B**
KPH:165 B**
VKPH:24 C**
Saron Laser Cannon
C+
Kills:238
V. Kills:164 144%
Deaths:618
KDR:0.385
Accuracy:30.942% C+
KPH:7.100 D
VKPH:4.900 D-
Kills:899 (238 + 0)
Deaths:730
KDR:1.232
VKDR:0.356
Vehicle Kills:260
Kill Difference:169
Playtime:37.516 hours
Usage:3%
Score:0.322m
Score/min:143
Piloting Accuracy:30.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,498
V. Kills:218 N/A
Deaths:64
KDR:23.406
Accuracy:58.034% B*
KPH:74.900 B++
VKPH:10.900 B+
C75 Viper
C+
Kills:705
V. Kills:177 396%
Deaths:188
KDR:3.750
Accuracy:47.721% B*
KPH:30.900 C+
VKPH:7.800 C+
Skyguard
A++
Kills:369
V. Kills:252 146%
Deaths:109
KDR:3.385
Accuracy:37.232% A
KPH:23.100 B**
VKPH:15.800 A++
L100 Python HEAT
A
Kills:191
V. Kills:53 354%
Deaths:12
KDR:15.917
Accuracy:56.109% B+
KPH:54.400 A
VKPH:15.100 B+
L100 Python AP
D-
Kills:139
V. Kills:128 108%
Deaths:103
KDR:1.350
Accuracy:57.758% C++
KPH:14.700 D**
VKPH:13.600 D-
Kills:2,902 (2,902 + 0)
Deaths:476
KDR:6.097
VKDR:1.739
Vehicle Kills:828
Kill Difference:2,426
Playtime:71.703 hours
Usage:5%
Score:1.065m
Score/min:247
Driving Accuracy:57.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:8,885
V. Kills:2,002 444%
Deaths:79
KDR:112.468
Accuracy:60.643% B**
KPH:74.900 A
VKPH:16.900 A++
Supernova FPC
B**
Kills:5,344
V. Kills:2,802 191%
Deaths:562
KDR:9.509
Accuracy:61.835% B**
KPH:41.500 B**
VKPH:21.800 B**
E540 Halberd
A+
Kills:224
V. Kills:77 287%
Deaths:10
KDR:22.400
Accuracy:43.157% D
KPH:52 A+
VKPH:17.900 C*
G30 Walker
M++
Kills:158
V. Kills:81 193%
Deaths:4
KDR:39.500
Accuracy:39.109% A+
KPH:62 M++
VKPH:31.800 A**
Saron HRB
B++
Kills:149
V. Kills:60 244%
Deaths:18
KDR:8.278
Accuracy:42.741% C
KPH:35.300 B++
VKPH:14.200 C
Aphelion VEX-4
B**
Kills:59
V. Kills:15 369%
Deaths:8
KDR:7.375
Accuracy:35.318% C+
KPH:37.300 B**
VKPH:9.500 D*
Kills:14,819 (14,229 + 590)
Deaths:681
KDR:21.761
VKDR:7.396
Vehicle Kills:5,037
Kill Difference:14,138
Playtime:259.861 hours
Usage:19%
Score:5.226m
Score/min:335
Driving Accuracy:61.835%
Gunner Accuracy:35.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:958
V. Kills:134 N/A
Deaths:39
KDR:24.564
Accuracy:51.824% A+
KPH:196.300 A++
VKPH:27.500 S
M20 Basilisk-H
B**
Kills:178
V. Kills:36 481%
Deaths:11
KDR:16.182
Accuracy:45.479% C++
KPH:120.200 B**
VKPH:24.300 B**
Saron HRB-H
A**
Kills:127
V. Kills:61 205%
Deaths:3
KDR:42.333
Accuracy:59.924% B+
KPH:88.800 A**
VKPH:42.600 A+
E540 Halberd-H
M+
Kills:112
V. Kills:47 233%
Deaths:5
KDR:22.400
Accuracy:66.988% B**
KPH:110.500 M+
VKPH:46.400 M+
Aphelion VEX-4H
B*
Kills:68
V. Kills:33 200%
Deaths:9
KDR:7.556
Accuracy:42.188% C--
KPH:63 B*
VKPH:30.600 C*
Kills:1,443 (0 + 1,443)
Deaths:67
KDR:21.537
VKDR:4.642
Vehicle Kills:311
Kill Difference:1,376
Playtime:9.884 hours
Usage:1%
Score:0.412m
Score/min:694
Driving Accuracy:N/A%
Gunner Accuracy:42.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:657
V. Kills:36 N/A
Deaths:22
KDR:29.864
Accuracy:22.095% B+
KPH:108.900 B*
VKPH:6 B**
M12 Kobalt
B++
Kills:293
V. Kills:12 N/A
Deaths:6
KDR:48.833
Accuracy:22.241% B++
KPH:97.500 B+
VKPH:4 C++
M20 Basilisk
B**
Kills:178
V. Kills:57 307%
Deaths:36
KDR:4.944
Accuracy:35.674% C-
KPH:35.900 B**
VKPH:11.500 B**
G30 Walker
M*
Kills:151
V. Kills:49 302%
Deaths:3
KDR:50.333
Accuracy:33.796% B+
KPH:42 M*
VKPH:13.600 B*
M20 Basilisk
B**
Kills:109
V. Kills:33 321%
Deaths:31
KDR:3.516
Accuracy:39.648% C+
KPH:37.400 B**
VKPH:11.300 C**
G30 Walker
B**
Kills:53
V. Kills:22 230%
Deaths:11
KDR:4.818
Accuracy:33.000% C*
KPH:27.100 B**
VKPH:11.300 B+
Kills:1,441 (0 + 1,441)
Deaths:109
KDR:13.220
VKDR:1.917
Vehicle Kills:209
Kill Difference:1,332
Playtime:22.456 hours
Usage:2%
Score:0.372m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:33.000%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 10,8878,88579112.468S109.5660.643%B**N/A74.9A16.9A++304118.6h3.4C5.5B
Supernova FPC 8,1465,3445629.509C++6.6061.835%B**1.965%C41.6B**21.8B**311128.6h5.3C+8.5B
Solstice VE3 4,2714,1523,6001.153B+1.7627.362%B++14.933%D-22.6C+N/A65183.7h15.7C+57.3C++
Pulsar C 3,1663,0612,8231.084C+1.8224.853%C+16.727%D*19.9C--N/A55153.6h13.2C-53.2C+
Nebula VM20 1,6371,5994583.491B+0.5820.814%C**16.573%D-50.9B+1.2B*14731.4h16.9C81.3C*
L100 Python HESH 1,7161,4986423.406B+20.5058.034%B*N/A74.9B++10.9B+25420h2.5C**4.4B++
Nebula VM20 1,1841,1523613.191B0.2820.783%C++18.663%C--47.6B+1.3B**13524.2h17.3C+83.1C++
Orion VS54 1,0351,0149691.046C1.8619.593%C-18.54%D--24.2C--N/A9941.9h13.6C69.3C+
Comet VM2 1,2999625021.916B*0.9947.813%B+4.574%C++20.5B**7.2A11347h19.7C**41.1B
Proton II PPA-H 1,0929583924.564B++21.6651.824%A+N/A195.5A++27.3S6174.9h11.4C22B+
Blueshift VM5 9078701884.628B*1.7222.413%B+21.724%C+61.3A2.6M*18914.2h13.6B+60.5B+
Blueshift VM5 8307971814.403B++1.4922.757%C**18.821%D58.6B**2.4M*19413.6h14.5B63.6B+
Quasar VM1 7687462542.937B++0.0316.738%C+16.756%C-36.4B++1.1A11320.5h16.6C-99.4C+
Comet VM2 9977313881.884B++1.0249.63%B6.977%A19.7B*7.2B**11537.2h22.1B44.6B+
MANA Anti-Personnel Turret 7417272592.807N/A0.1023.323%UN/A7270U140U12142800.1h22.2T*95.3T*
C75 Viper 8827051883.75C0.8447.721%B*1.277%C+30.9C+7.8C+16822.8h14.6C30.6C*
Dual Photon Pods 7576611125.902C2.9962.35%B**N/A165.3B**24C**6824h17.6B+28.2B+
M12 Kobalt 6936572229.864B+26.9622.095%B+15.373%D109.5B*6B**3116h19.1C+86.4C*
Tank Mine 8575601982.828C+0.0851.374%B**N/A155.6B*82.5B+13973.6h2.3D4.4B*
Spear Anti-Vehicle Phalanx Turret 657464548.593C++5.6848.069%C*4.741%B+49.4C**20.5C3909.4h7.9C*16.4B
M20 Basilisk 5214161626B*23.0947.332%D4.808%C*71.7B**18.1C3575.8h63.6B**134.4B*
Skyguard 6213691093.385C+0.4837.232%A1.084%D23.1B**15.8A++24916h101.7B+273.1B*
Ursa 3683634160.873D2.0419.354%D-13.774%D**18.5D-N/A5419.6h14.6D*75.6D-
Pandora VX25 3183083340.922C1.9939.941%C15.909%C++22.6DN/A6013.6h4.9C-12.2C+
M12 Kobalt 305293648.833B+45.9222.241%B++19.113%C++97.7B+4C++3143h20.6C--92.7C**
Beamer VS3 2732683540.757C+2.1523.477%D14.925%D--24.8CN/A8110.8h10.7C45.4C-
Parallax VX3 2722671142.342C0.5739.575%C+62.921%F-28.1CN/A899.5h3.8F*9.7D**
C-4 3622661431.86C*1.0545.805%M++N/A115.7B+41.7B*15832.3h1.5C+3.3B*
Saron Laser Cannon 4022386180.385C-2.5230.942%C+2.941%B+7.1D4.9D-7933.5h130.3C+421.1C+
E540 Halberd 3012241022.4B*19.4943.157%D1.339%D52.1A+17.9C*9144.3h4.7B++10.9C**
Pulsar VS1 2212202141.028C+1.8827.233%B+15%D--26.8C+N/A1378.2h15.9C-58.5C*
VA39 Spectre 2041982250.88C2.0336.992%B++36.869%C+15.1DN/A7713.1h8.4D**22.6C
L100 Python HEAT 2441911215.917A+13.0156.109%B+1.047%D--54.6A15.1B+4153.5h5.6C++10C*
Plasma Grenade 1841791179N/A176.0951.519%B+N/A447.5C-12.5C++24290.4h4.1D7.9C+
M20 Basilisk 235178364.944B+2.0435.674%C-6.18%C++35.6B**11.4B*2545h66.5B186.3B+
M20 Basilisk-H 2141781116.182A13.2745.479%C++4.494%C118.7B**24B**4711.5h32.6B++71.8B*
NS-10 Burster 244170742.297A0.6126.248%D6.471%C+13.8M+6A9912.3h68.1A++259.4B*
G30 Walker 239158439.5S36.5939.109%A+N/A63.2M++32.4A**8732.5h136.5B349B++
G30 Walker 200151350.333U47.4233.796%B+3.311%C41.9M*13.6B*2443.6h100.8A++298.3A+
Saron HRB 209149188.278B+5.3742.741%C2.013%B+35.5B++14.3C8264.2h22.8C+53.4C+
NS-AM7 Archer 1861441061.358A++1.5563.076%B+25.694%B++15.8A4.6A+1099.1h12.4B+19.6B++
MANA Anti-Vehicle Turret 221143482.979C+0.0762.547%B+1.399%D-1430C++780A+316230.1h7B+11.2B*
L100 Python AP 2671391031.35D1.5657.758%C++2.878%C*14.8D**13.6D-3599.4h10.7F18.5D*
Deimos VA29 1401382410.573D2.3441.554%F-24.638%A16.2D--N/A508.5h3.3F-8F--
Saron HRB-H 188127342.333S39.4259.924%B+1.575%C++90.7A**43.6A++8431.4h19.8B+33B+
Nemesis VSH9 2091221410.865C++2.0461.345%CN/A14.2C10.1C+2268.6h9.2C-15C--
E540 Halberd-H 159112522.4B++19.4966.988%B**N/A112M+47M++10851h4.3B*6.5B**
M20 Basilisk 142109313.516C+0.6139.648%C+6.422%B37.6B**11.4C**2792.9h72.1B++181.9B++
Sticky Grenade 1101041104N/A101.0949.469%C-N/A520D--30A++19020.2h3.1D--6.3D
Lasher X2 9892591.559B1.3526.33%C+2.174%D--38.3C+2.5B**2682.4h18C**68.2C*
NS-10 Burster 13091382.395B++0.5129.386%C3.297%D9.6A4.1C+799.5h112.8B*383.9B+
Aspis Anti-Aircraft Phalanx Turret 15776253.04C0.1328.526%C**1.316%D12.7C*13.5B+2136h134.1B+470B+
Aphelion VEX-4H 1016897.556B+4.6542.188%C--1.471%D--61.8B*30C*7781.1h58.4C+138.5C+
Aphelion VEX-4 745987.375B+4.4735.318%C+3.39%C36.9B**9.4D*9311.6h65.1C184.2C+
Spear Anti-Vehicle Phalanx Tower 9858158A*55.0943.647%D8.621%A*22.3D15.4D2842.6h12.4D28.4D
G30 Walker 7553114.818C+1.9133%C*N/A26.5B**11B+2182h149.5B*453B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit836985,77267.2h
Spawn Beacon1820.2h
Anti-Vehicle MANA Turret23950.5h
Repair Module22872.6h
Skywall Shield Emitter0900.8h
Structure Shield Module11941.7h
Sunderer Garage0721.7h
Medical Applicator11741,2813.8h
Cortium Silo21621.5h
Spitfire Auto-Turret281,4771.7h
Welding Device04830h
Deconstruction Tool216,9442.5h
Smoke Grenade05810.2h
Ammunition Package323,3381.6h
Anti-Infantry MANA Turret411,3071.9h
M20 Drake2550h
Vehicle Gate11353.4h
Hardlight Barrier325540.9h
Pillbox01623.8h
Lumifiber Rampart Wall850712h
Infantry Tower11323.2h
Elysium Spawn Tube0881.2h

Check the help document for the dictionary if you want to learn more about words used here.


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