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Legate Disciple HolyDiver6969[] HolyDiver6969
VS BR 75

KDR: 14.35

Score: 4.7m

Last Seen: Jan 17th, 2020 1:18 AM
- OFFLINE - 45.9 hour(s)

Battle Rank 75 - Vanu Sovereignty on Emerald
Level Progress (to 76): 10%
Level 100 Progress: 25% 1040h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Light PPA Dual Photon Pods Nebula VM20 Quasar VM1 Supernova FPC Blueshift VM5 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 440TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.208%27.419%390312291861.213.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.99%-1.607F1.746A++1.34AHEAD ++ (~20.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.8-0.601D14-0.077C+84.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.846%0.876%9218112311,7122132677.8182524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.423C---0.553D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.805B++10.30.802B++20.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.466%0.53%4494412282,8317670337.25402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%-0.672D-1.371D**0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.607B+4.80.587B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.301%14.363%68411231369266113.6667595%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.022F--2.454A**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.328C**11.60.712B++69.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.967%70.33%68411231912014.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*0.213C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.059C+30.067C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m459.4%227 (13.6k)194 (11.6k)14.349610,87775815.99675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232129018.511%9.672%17932:154

32% Engineer45% Infiltrator14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2019 8:06 PMJul 20th, 2019 7:14 PMJan 16th, 2020 11:38 PM (10d) (PST)Jan 17th, 2020 12:18 AM (10d) (PST)Jan 16th, 2020 9:18 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4851083770.4500.0310.0432.3000.051543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1046,49322,6112723138311,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
403.3h/16.8d 1,248 1,052 3,084 55.7k 234 703 1,235 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:80
Deaths:37
KDR:2.162
Accuracy:12.879% D**
HSR:32.500% B**
Kills:80
Deaths (as Heavy Assault):37
Deaths (to Heavy Assaults):169
KDR:2.16216
Kill Difference:43
Playtime:21.336 hours
Usage:5%
Score:0.045m
Score/min:35
Accuracy (listed only):12.879%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:52
Deaths:18
KDR:2.889
Accuracy:16.757% D**
HSR:21.154% C++
Kills:52
Deaths (as Light Assault):18
Deaths (to Light Assaults):57
KDR:2.88889
Kill Difference:34
Playtime:11.937 hours
Usage:3%
Score:0.015m
Score/min:21
Accuracy (listed only):16.757%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:52
Deaths:18
KDR:2.889
Accuracy:16.757% D**
HSR:21.154% C++
Kills:52
Deaths (as Engineer):18
Deaths (to Engineers):171
KDR:2.88889
Kill Difference:34
Playtime:128.996 hours
Usage:32%
Score:1.724m
Score/min:223
Accuracy (listed only):16.757%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D-
Kills:91
Deaths:16
KDR:5.688
Accuracy:27.967% F
HSR:70.330% D-
NS-45 Pilot
C+
Kills:54
Deaths:165
KDR:0.327
Accuracy:14.133% F**
HSR:25.926% C+
Kills:145
Deaths (as Infiltrator):181
Deaths (to Infiltrators):60
KDR:0.8011
Kill Difference:36
Playtime:182.278 hours
Usage:45%
Score:1.636m
Score/min:150
Accuracy (listed only):21.050%
HSR (listed only):48.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,177
Deaths:244
KDR:4.824
Accuracy:16.814% C
HSR:23.365% B+
Quasar VM1
B+
Kills:851
Deaths:176
KDR:4.835
Accuracy:15.511% C+
HSR:21.034% B+
Blueshift VM5
B+
Kills:592
Deaths:94
KDR:6.298
Accuracy:19.103% C+
HSR:24.155% B+
Nebula VM20
B+
Kills:525
Deaths:102
KDR:5.147
Accuracy:18.326% C+
HSR:22.667% B+
Blueshift VM5
B**
Kills:398
Deaths:63
KDR:6.317
Accuracy:19.103% C+
HSR:27.638% B**
Kills:3,543
Deaths (as MAX Suit):339.500
Deaths (to MAX Suits):20
KDR:10.43594
Kill Difference:3,203.500
Playtime:55.102 hours
Usage:14%
Score:1.277m
Score/min:386
Accuracy (listed only):17.771%
HSR (listed only):23.772%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,712
V. Kills:94 N/A
Deaths:13
KDR:131.692
Accuracy:33.846% D--
KPH:34.200 C
VKPH:1.900 D
Dual Photon Pods
C
Kills:1,244
V. Kills:115 N/A
Deaths:9
KDR:138.222
Accuracy:50.236% C
KPH:65.800 C
VKPH:6.100 D--
Saron Laser Cannon
C
Kills:206
V. Kills:117 175%
Deaths:
KDR:
Accuracy:25.893% D--
KPH:9.200 C
VKPH:5.200 D
Kills:3,162 (1,918 + 0)
Deaths:22
KDR:143.727
VKDR:14.818
Vehicle Kills:326
Kill Difference:3,140
Playtime:91.341 hours
Usage:23%
Score:0.741m
Score/min:135
Piloting Accuracy:25.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:121
V. Kills:26 448%
Deaths:11
KDR:11
Accuracy:32.590% F-
KPH:28.300 D-
VKPH:6.100 D
Skyguard
B**
Kills:94
V. Kills:46 200%
Deaths:4
KDR:23.500
Accuracy:27.326% C
KPH:21.300 B**
VKPH:10.400 C*
Kills:215 (215 + 0)
Deaths:15
KDR:14.333
VKDR:4.800
Vehicle Kills:72
Kill Difference:200
Playtime:8.695 hours
Usage:2%
Score:0.084m
Score/min:161
Driving Accuracy:27.326%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,834
V. Kills:374 489%
Deaths:34
KDR:53.941
Accuracy:43.545% D
KPH:40.200 C+
VKPH:8.200 C+
Supernova FPC
A++
Kills:782
V. Kills:252 309%
Deaths:9
KDR:86.889
Accuracy:43.387% D*
KPH:44.700 A++
VKPH:14.400 C+
M12 Kobalt
A*
Kills:369
V. Kills:15 N/A
Deaths:1
KDR:369
Accuracy:14.301% C
KPH:142 A*
VKPH:5.800 B++
Kills:2,985 (2,616 + 369)
Deaths:44
KDR:67.841
VKDR:14.568
Vehicle Kills:641
Kill Difference:2,941
Playtime:65.731 hours
Usage:16%
Score:0.715m
Score/min:181
Driving Accuracy:43.387%
Gunner Accuracy:14.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,2081,8343453.941M**39.5943.545%DN/A40.2C+8.2C+15245.6h2.9B+6.7C++
Light PPA 1,8061,71213131.692U117.3433.846%D--N/A34.2C1.9D11050.1h10.3B30.4C**
Dual Photon Pods 1,3591,2449138.222U123.8750.236%CN/A65.8C6.1D--19518.9h14B**27.9B++
Nebula VM20 1,1911,1772444.824B**9.5316.814%C23.365%B+36.2C++N/A10532.5h12.4B**73.8B+
Quasar VM1 8608511764.835A*9.5115.511%C+21.034%B+31.9B++N/A7526.7h11.8B**75.9B
Supernova FPC 1,034782986.889U72.5443.387%D*N/A44.7A++14.4C+21317.5h2.7A++6.2B**
Blueshift VM5 600592946.298A++8.0519.103%C+24.155%B+36.1C++N/A10716.4h13.1B*68.6B+
Nebula VM20 5315251025.147A++9.2018.326%C+22.667%B+41.7B+N/A15312.6h11.7A63.9B++
Blueshift VM5 411398636.317A++8.0319.103%C+27.638%B**33.7C+1.1B*11411.8h14B*73.4B+
M12 Kobalt 3843691369S354.6514.301%C14.363%C*141.9A*5.8B++4782.6h11.6B**80.9B++
Saron Laser Cannon 3232061206U191.6525.893%D--N/A9.2C5.2D14122.3h69.7B*269B++
L100 Python HESH 1471211111C+3.3532.59%F-N/A28.1D-6D1424.3h3.1B+9.6C-
Skyguard 14094423.5S9.1527.326%C1.064%D21.4B**10.5C*1794.4h62.1A+227.3B**
Parallax VX3 9291165.688B++8.6627.967%F70.33%D-9.6D*N/A379.5h3D--10.6F
Orion VS54 8080372.162B+12.1912.879%D**32.5%B**6.6D--N/A3612.2h15.6C--120.8C
NS-45 Pilot 54541650.327D14.0214.133%F**25.926%C+1.2D*N/A945.6h9.3D65.9T-
Serpent VE92 5252182.889A+11.4616.757%D**21.154%C++3.9D--N/A1713.2h16.6D98.9D-

Consumables
  Name Deaths Consumed Time Equipped
Manticore SX01050.3h
Nano-Armor Kit20143,4979h
Medical Applicator04,7890.3h
Ammunition Package01140h
Anti-Infantry MANA Turret0570.1h
Nano-Repair Grenade01320h
Soldier Soaker01000h
Recon Detection Device24132.1h

Check the help document for the dictionary if you want to learn more about words used here.


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