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Signifer HolyDiver6969[SqV] HolyDiver6969
VS BR 57

KDR: 11.7

Score: 2.6m

Last Seen: Jul 17th, 2019 3:50 PM
- OFFLINE - 255.3 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 45%
Level 100 Progress: 14% 1096h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Nebula VM20 Quasar VM1 Nebula VM20 Supernova FPC Blueshift VM5 M12 Kobalt Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $816,903 MLG Score: 653
Fun Score: N/A
Cheeseburgers Flipped: 386TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.974%32.5%42211213800.66666711.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.587F1.837A++1.348AHEAD ++ (~26.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.8-0.547D14.9-0.049C+99.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.622%0.416%6486412101,9253749952.027385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%0.251C*-1.358D**-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.818B++4.40.756B++7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.743%15.033%105111213306144221.8571712%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.076F--2.648M-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.303C*11.40.713B++71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.712%69.663%105111213891914.68421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.908D--0.168C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.027C+30.075C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m400.9%247 (14.8k)219 (13.1k)11.69575,91850613.118657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121471713.553%14.6%19823:492

53% Engineer9% Heavy Assault8% Infiltrator24% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2019 8:06 PMJun 20th, 2019 12:56 AMJul 17th, 2019 7:18 PM (39d) (PST)Jul 17th, 2019 11:53 AM (39d) (PST)Jul 17th, 2019 11:50 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471843630.4930.0420.0722.1920.053653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,84311,03121,8123034132313,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.9h/8.3d 720 864 1,824 26.3k 135 447 637 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:80
Deaths:35
KDR:2.286
Accuracy:12.974% F
HSR:32.500% B**
Kills:80
Deaths (as Heavy Assault):35
Deaths (to Heavy Assaults):92
KDR:2.28571
Kill Difference:45
Playtime:18.753 hours
Usage:9%
Score:0.042m
Score/min:37
Accuracy (listed only):12.974%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):44
KDR:0
Kill Difference:UNR
Playtime:8.905 hours
Usage:4%
Score:0.008m
Score/min:15
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):93
KDR:0
Kill Difference:UNR
Playtime:106.222 hours
Usage:53%
Score:1.380m
Score/min:216
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D--
Kills:89
Deaths:16
KDR:5.563
Accuracy:28.712% F
HSR:69.663% D--
Kills:89
Deaths (as Infiltrator):16
Deaths (to Infiltrators):47
KDR:5.5625
Kill Difference:73
Playtime:15.855 hours
Usage:8%
Score:0.084m
Score/min:88
Accuracy (listed only):28.712%
HSR (listed only):69.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,177
Deaths:244
KDR:4.824
Accuracy:16.814% C
HSR:23.365% B+
Quasar VM1
B+
Kills:850
Deaths:176
KDR:4.830
Accuracy:15.667% C+
HSR:21.059% B+
Nebula VM20
B+
Kills:525
Deaths:102
KDR:5.147
Accuracy:18.326% C+
HSR:22.667% B+
Blueshift VM5
C**
Kills:325
Deaths:59
KDR:5.508
Accuracy:18.939% C+
HSR:22.769% C**
Blueshift VM5
A++
Kills:163
Deaths:28
KDR:5.821
Accuracy:19.217% C+
HSR:30.675% A++
Kills:3,040
Deaths (as MAX Suit):304.500
Deaths (to MAX Suits):14
KDR:9.98358
Kill Difference:2,735.500
Playtime:48.300 hours
Usage:24%
Score:1.112m
Score/min:384
Accuracy (listed only):17.793%
HSR (listed only):24.107%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:106
V. Kills:24 424%
Deaths:10
KDR:10.600
Accuracy:34.678% F
KPH:31 D-
VKPH:7 C
Skyguard
B**
Kills:54
V. Kills:26 200%
Deaths:1
KDR:54
Accuracy:25.976% D
KPH:21.600 B**
VKPH:10.400 C*
Kills:160 (160 + 0)
Deaths:11
KDR:14.545
VKDR:4.545
Vehicle Kills:50
Kill Difference:149
Playtime:5.921 hours
Usage:3%
Score:0.057m
Score/min:161
Driving Accuracy:25.976%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,394
V. Kills:324 429%
Deaths:31
KDR:44.968
Accuracy:44.216% D
KPH:38.800 C
VKPH:9 C**
Supernova FPC
A+
Kills:371
V. Kills:120 307%
Deaths:9
KDR:41.222
Accuracy:45.957% D-
KPH:41.600 A+
VKPH:13.500 C
M12 Kobalt
A++
Kills:306
V. Kills:12 N/A
Deaths:1
KDR:306
Accuracy:13.743% C--
KPH:135.800 A++
VKPH:5.300 B*
Kills:2,071 (1,765 + 306)
Deaths:41
KDR:50.512
VKDR:11.122
Vehicle Kills:456
Kill Difference:2,030
Playtime:47.050 hours
Usage:24%
Score:0.513m
Score/min:182
Driving Accuracy:45.957%
Gunner Accuracy:13.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,7181,3943144.968M+33.2744.216%DN/A38.8C9C**15835.9h3B6.8C++
Nebula VM20 1,1911,1772444.824A6.8716.814%C23.365%B+36.2C*N/A10532.5h12.4B**73.8B+
Quasar VM1 8598501764.83A*6.8715.667%C+21.059%B+32.3B++N/A7526.3h11.7B**74.6B+
Nebula VM20 5315251025.147A+6.5518.326%C+22.667%B+41.7B+N/A15212.6h11.7A63.9B++
Supernova FPC 491371941.222S29.5345.957%D-N/A41.7A+13.5C2048.9h2.9A+6.3B**
Blueshift VM5 330325595.508A6.1918.939%C+22.769%C**31.6C+N/A10410.3h14.5B+76.3B
M12 Kobalt 3183061306U294.3013.743%C--15.033%C**133A++5.2B*4622.3h11.4B**83B+
Blueshift VM5 169163285.821A+5.8719.217%C+30.675%A++29.1C1.1B**1305.6h15.7C*81.5C*
L100 Python HESH 1301061010.6C+1.1034.678%FN/A31.2D-7.1C1443.4h3C**8.7C
Parallax VX3 9089165.563B++6.1328.712%F69.663%D--12.9D--N/A496.9h3D--10.3D**
Orion VS54 8080352.286B+9.4112.974%F32.5%B**7.1D--N/A3211.2h14.9C114.8C--
Skyguard 8054154U42.3025.976%D1.852%C+21.6B**10.4C*1842.5h52.6A++202.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit17123,6967.6h
Manticore SX01050.3h
Medical Applicator01,1610.1h
Ammunition Package0950h
Anti-Infantry MANA Turret0560.1h
Nano-Repair Grenade0880h
Soldier Soaker01000h
Recon Detection Device0950.3h

Check the help document for the dictionary if you want to learn more about words used here.


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