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Lt. Commander HomingBacon[OYEA] HomingBacon
TR BR 50

KDR: 6.88

Score: 51.1m

Last Seen: Nov 23rd, 2019 5:38 AM
- OFFLINE - 3104.7 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Connery
Level Progress (to 51): 62%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder TRAC-5 P2-120 HEAT T9 CARV P2-120 AP E540 Halberd-H T16 Rhino TRS-12 Uppercut
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $653,022 MLG Score: 522
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.757%15.799%3751712156,8612.741114.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.636%0.491B+-0.789D--0.535DHEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.347C**11.50.194C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.586%0.773%704122890614736070.615071149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.561%-0.495D-0.743D-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.80.108C+47.20.113C+97.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.683%2.811%454512272,91773413663.96871213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.303%-0.811D-0.189C++0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.385C**7.70.381C**15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.171%1.604%625811122147,0157661879061.2973250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.795%-0.651D-0.705D--0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.211C++27.70.312C*67.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.593%65.165%6258312291,15420915.49524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.665%0.396B-0.12C+1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.199C++30.063C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.297%9.45%625811231836255283.27843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.457A+-1.038D*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+3.10.352C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.1m254.1%502 (30.1k)500 (30k)6.8844166,8279,7078.365150 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR123284826.201%4.389%11510:323

84% Engineer6% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:26 AMApr 6th, 2015 9:07 PMDec 23rd, 2019 3:19 AM (99d) (PST)Nov 23rd, 2019 2:22 AM (129d) (PST)Nov 23rd, 2019 1:38 AM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,191471,1440.6540.0950.0292.2280.223522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,4332,79268,64139621341329,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1703.8h/71d 14,373 2,933 8,780 227.8k 2,404 2,334 22,802 121.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:1,398
Deaths:479
KDR:2.919
Accuracy:22.984% C*
HSR:12.661% D*
TRS-12 Uppercut
C+
Kills:836
Deaths:367
KDR:2.278
Accuracy:59.297% C+
HSR:9.450% D--
LC3 Jaguar
C
Kills:658
Deaths:307
KDR:2.143
Accuracy:23.074% C
HSR:15.654% D-
LC2 Lynx
C
Kills:376
Deaths:227
KDR:1.656
Accuracy:22.617% C
HSR:20.213% C
HC1 Cougar
B+
Kills:331
Deaths:173
KDR:1.913
Accuracy:27.132% B+
HSR:19.335% D
AMR-66
C+
Kills:122
Deaths:60
KDR:2.033
Accuracy:27.551% C+
HSR:25.410% C+
Kills:3,721
Deaths (as Engineer):1,613
Deaths (to Engineers):4,160
KDR:2.30688
Kill Difference:2,108
Playtime:1,432.837 hours
Usage:84%
Score:46.882m
Score/min:545
Accuracy (listed only):30.443%
HSR (listed only):17.120%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:1,150
Deaths:481
KDR:2.391
Accuracy:21.380% B
HSR:15.739% D--
T16 Rhino
B*
Kills:899
Deaths:328
KDR:2.741
Accuracy:26.351% B*
HSR:15.239% D*
MSW-R
C+
Kills:356
Deaths:187
KDR:1.904
Accuracy:22.680% C+
HSR:14.888% D*
TMG-50
C+
Kills:114
Deaths:46
KDR:2.478
Accuracy:21.450% C+
HSR:22.807% C+
Kills:2,519
Deaths (as Heavy Assault):1,042
Deaths (to Heavy Assaults):2,207
KDR:2.41747
Kill Difference:1,477
Playtime:108.958 hours
Usage:6%
Score:1.633m
Score/min:250
Accuracy (listed only):22.965%
HSR (listed only):17.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:1,398
Deaths:479
KDR:2.919
Accuracy:22.984% C*
HSR:12.661% D*
TRS-12 Uppercut
C+
Kills:836
Deaths:367
KDR:2.278
Accuracy:59.297% C+
HSR:9.450% D--
LC3 Jaguar
C
Kills:658
Deaths:307
KDR:2.143
Accuracy:23.074% C
HSR:15.654% D-
PDW-16 Hailstorm
B
Kills:535
Deaths:285
KDR:1.877
Accuracy:26.403% B
HSR:13.084% D
LC2 Lynx
C
Kills:376
Deaths:227
KDR:1.656
Accuracy:22.617% C
HSR:20.213% C
HC1 Cougar
B+
Kills:331
Deaths:173
KDR:1.913
Accuracy:27.132% B+
HSR:19.335% D
MKV Suppressed
A
Kills:62
Deaths:15
KDR:4.133
Accuracy:33.163% A
HSR:19.355% C+
Kills:4,196
Deaths (as Light Assault):1,853
Deaths (to Light Assaults):1,231
KDR:2.26444
Kill Difference:2,343
Playtime:42.804 hours
Usage:3%
Score:0.748m
Score/min:291
Accuracy (listed only):30.667%
HSR (listed only):15.679%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:784
Deaths:134
KDR:5.851
Accuracy:46.005% B**
HSR:75.255% C--
PDW-16 Hailstorm
B
Kills:535
Deaths:285
KDR:1.877
Accuracy:26.403% B
HSR:13.084% D
NS-44 Commissioner
D
Kills:401
Deaths:256
KDR:1.566
Accuracy:32.395% D
HSR:18.205% D
TSAR-42
C+
Kills:187
Deaths:54
KDR:3.463
Accuracy:39.264% C+
HSR:62.032% D
TRAP-M1
C**
Kills:183
Deaths:67
KDR:2.731
Accuracy:31.360% C**
HSR:25.137% C+
TX1 Repeater
D
Kills:135
Deaths:101
KDR:1.337
Accuracy:17.268% D*
HSR:16.296% D
NS-30 Vandal
C**
Kills:68
Deaths:22
KDR:3.091
Accuracy:35.746% C**
HSR:22.059% D
SOAS-20
A
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.229% A
HSR:17.742% D
MKV Suppressed
A
Kills:62
Deaths:15
KDR:4.133
Accuracy:33.163% A
HSR:19.355% C+
HSR-1
D
Kills:51
Deaths:17
KDR:3
Accuracy:29.917% D
HSR:15.686% D**
Kills:2,468
Deaths (as Infiltrator):974
Deaths (to Infiltrators):800
KDR:2.53388
Kill Difference:1,494
Playtime:80.546 hours
Usage:5%
Score:1.101m
Score/min:228
Accuracy (listed only):32.675%
HSR (listed only):28.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:836
Deaths:367
KDR:2.278
Accuracy:59.297% C+
HSR:9.450% D--
PDW-16 Hailstorm
B
Kills:535
Deaths:285
KDR:1.877
Accuracy:26.403% B
HSR:13.084% D
TAR
B+
Kills:143
Deaths:66
KDR:2.167
Accuracy:26.496% B+
HSR:17.483% D
MKV Suppressed
A
Kills:62
Deaths:15
KDR:4.133
Accuracy:33.163% A
HSR:19.355% C+
Cycler TRV
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:26.167% N/A
HSR:18% N/A
Kills:1,626
Deaths (as Combat Medic):752
Deaths (to Combat Medics):607
KDR:2.16223
Kill Difference:874
Playtime:14.732 hours
Usage:1%
Score:0.309m
Score/min:350
Accuracy (listed only):34.305%
HSR (listed only):15.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:162
Deaths:47
KDR:3.447
Accuracy:17.121% C+
HSR:15.432% D--
MRC3 Mercy
C+
Kills:144
Deaths:46
KDR:3.130
Accuracy:17.327% C+
HSR:20.139% C+
M1 Heavy Cycler
D
Kills:60
Deaths:26
KDR:2.308
Accuracy:12.404% D
HSR:11.667% D*
NS-10 Burster
C-
Kills:51
Deaths:22
KDR:2.318
Accuracy:26.759% C-
HSR:1.961% D*
Kills:417
Deaths (as MAX Suit):70.500
Deaths (to MAX Suits):556
KDR:5.91489
Kill Difference:346.500
Playtime:19.108 hours
Usage:1%
Score:0.421m
Score/min:367
Accuracy (listed only):18.403%
HSR (listed only):12.300%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:240
V. Kills:80 296%
Deaths:31
KDR:7.742
Accuracy:55.795% B*
KPH:39 D
VKPH:13 C+
M18 Rotary
C*
Kills:188
V. Kills:180 104%
Deaths:81
KDR:2.321
Accuracy:24.893% D*
KPH:12.100 C+
VKPH:11.600 C*
M14 Banshee
C
Kills:180
V. Kills:12 N/A
Deaths:34
KDR:5.294
Accuracy:27.731% C
KPH:29.300 D
VKPH:2 D
M18 Needler
C
Kills:55
V. Kills:58 93%
Deaths:41
KDR:1.341
Accuracy:33.588% C*
KPH:7 D
VKPH:7.300 C
Kills:663 (423 + 0)
Deaths:187
KDR:3.545
VKDR:1.765
Vehicle Kills:330
Kill Difference:476
Playtime:35.738 hours
Usage:2%
Score:1.358m
Score/min:633
Piloting Accuracy:33.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M+
Kills:42,605
V. Kills:16,301 261%
Deaths:2,246
KDR:18.969
Accuracy:28.653% C
KPH:74 M+
VKPH:28.300 A
C150 Dalton
B++
Kills:353
V. Kills:210 167%
Deaths:32
KDR:11.031
Accuracy:44.783% C**
KPH:47.300 B++
VKPH:28.200 B
CAS30 Tank Buster
C++
Kills:298
V. Kills:257 116%
Deaths:259
KDR:1.151
Accuracy:47.828% C++
KPH:4.700 D
VKPH:4 D
L105 Zephyr
B**
Kills:276
V. Kills:61 445%
Deaths:26
KDR:10.615
Accuracy:43.370% C+
KPH:60.200 C**
VKPH:13.300 B**
Kills:43,532 (298 + 43,234)
Deaths:2,563
KDR:16.985
VKDR:6.566
Vehicle Kills:16,829
Kill Difference:40,969
Playtime:652.004 hours
Usage:38%
Score:23.276m
Score/min:595
Piloting Accuracy:47.828%
Gunner Accuracy:43.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:210
V. Kills:39 N/A
Deaths:19
KDR:11.053
Accuracy:38.051% C+
KPH:39.900 B+
VKPH:7.400 C+
L100 Python AP
B**
Kills:116
V. Kills:37 305%
Deaths:16
KDR:7.250
Accuracy:50% D
KPH:47.200 B**
VKPH:15.100 D
Skyguard
C
Kills:83
V. Kills:65 126%
Deaths:14
KDR:5.929
Accuracy:25.890% D
KPH:10.400 C--
VKPH:8.200 C
L100 Python HESH
C-
Kills:59
V. Kills:3 N/A
Deaths:3
KDR:19.667
Accuracy:45.576% C-
KPH:33.500 D-
VKPH:1.700 D**
Kills:468 (468 + 0)
Deaths:52
KDR:9
VKDR:2.769
Vehicle Kills:144
Kill Difference:416
Playtime:17.423 hours
Usage:1%
Score:0.317m
Score/min:303
Driving Accuracy:45.576%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,380
V. Kills:486 283%
Deaths:95
KDR:14.526
Accuracy:39.245% C
KPH:42.200 A
VKPH:14.900 B**
P2-120 AP
B**
Kills:1,128
V. Kills:736 153%
Deaths:105
KDR:10.743
Accuracy:40.647% D
KPH:36.400 B+
VKPH:23.800 B**
E540 Halberd
C+
Kills:98
V. Kills:51 188%
Deaths:3
KDR:32.667
Accuracy:39.524% C
KPH:24.700 C+
VKPH:12.900 C+
G30 Vulcan
C
Kills:76
V. Kills:34 217%
Deaths:15
KDR:5.067
Accuracy:26.626% C
KPH:14.700 D
VKPH:6.600 D*
Kills:2,682 (2,508 + 174)
Deaths:218
KDR:12.303
VKDR:5.995
Vehicle Kills:1,307
Kill Difference:2,464
Playtime:72.819 hours
Usage:4%
Score:1.308m
Score/min:299
Driving Accuracy:40.647%
Gunner Accuracy:26.626%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:1,108
V. Kills:569 194%
Deaths:77
KDR:14.390
Accuracy:54.697% C-
KPH:31.900 D
VKPH:16.400 D
G20 Vulcan-H
B+
Kills:756
V. Kills:471 160%
Deaths:118
KDR:6.407
Accuracy:48.355% C+
KPH:51.300 B+
VKPH:32 B+
P525 Marauder-H
D
Kills:351
V. Kills:18 N/A
Deaths:24
KDR:14.625
Accuracy:31.258% D
KPH:57.600 D--
VKPH:3 D--
Kills:2,215 (0 + 2,215)
Deaths:219
KDR:10.114
VKDR:4.831
Vehicle Kills:1,058
Kill Difference:1,996
Playtime:55.585 hours
Usage:3%
Score:1.304m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:31.258%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:65
V. Kills:23 271%
Deaths:7
KDR:9.286
Accuracy:29.829% D*
KPH:24.500 C**
VKPH:8.700 C*
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:3.286
Vehicle Kills:23
Kill Difference:58
Playtime:2.653 hours
Usage:0%
Score:0.052m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:29.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:191
V. Kills:35 N/A
Deaths:149
KDR:1.282
Accuracy:30.971% F
KPH:8.200 D-
VKPH:1.500 D--
Kills:191 (191 + 0)
Deaths:149
KDR:1.282
VKDR:0.235
Vehicle Kills:35
Kill Difference:42
Playtime:23.201 hours
Usage:1%
Score:0.062m
Score/min:44
Driving Accuracy:30.971%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:330
V. Kills:247 133%
Deaths:19
KDR:17.368
Accuracy:40.338% C++
KPH:33.700 B+
VKPH:25.300 A
VLG Missile Launcher
S
Kills:202
V. Kills:35 N/A
Deaths:
KDR:
Accuracy:64.783% A
KPH:150.600 S
VKPH:26.100 B+
CAS 14-E
B**
Kills:116
V. Kills:15 N/A
Deaths:6
KDR:19.333
Accuracy:39.454% B*
KPH:74.200 C++
VKPH:9.600 B**
Kills:648 (0 + 648)
Deaths:25
KDR:25.920
VKDR:11.880
Vehicle Kills:297
Kill Difference:623
Playtime:12.686 hours
Usage:1%
Score:0.307m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:39.454%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 58,90642,6052,24618.969B12.0828.653%C1.584%C-74M+28.3A586575.9h26.4A92.3A
TRAC-5 1,4181,3984792.919M+3.9722.984%C*12.661%D*21.6C++N/A7164.6h12.4B+54.1B+
P2-120 HEAT 1,8661,3809514.526A+7.6439.245%C1.232%D*42.2A14.9B**18432.7h4.4B**11.3B**
T9 CARV 1,1581,1504812.391B+4.4921.38%B15.739%D--34.6C++N/A11633.2h11.8B+55B+
P2-120 AP 1,8641,12810510.743B+3.8640.647%D4.965%B*36.4B+23.7B**42831h4.9B**12B++
E540 Halberd-H 1,6771,1087714.39B+7.5154.697%C-2.527%B+31.8D16.4D27534.8h3.9B**7.1B**
T16 Rhino 9108993282.741A4.1426.351%B*15.239%D*48.6B+N/A20518.5h11.1B++42.3B++
TRS-12 Uppercut 8638363672.278B*4.6159.297%C+9.45%D--17.8D-N/A5846.9h3.1D-5.3C
M20 Drake 1,4218021605.013C1.8731.38%C++N/A18.8C+14.5B43842.7h68.5B+218.2B+
RAMS .50M 7847841345.851B++1.0346.005%B**75.255%C--30C+N/A11726.1h2B+4.3B++
G20 Vulcan-H 1,2277561186.407B+0.4848.355%C+3.704%B+51.4B+32B+63414.7h68.9B**142.5B**
LC3 Jaguar 6666583072.143B+4.7423.074%C15.654%D-12.3D-N/A4853.6h12C*52C*
MANA Anti-Vehicle Turret 1,0496151135.442M1.4450.278%C-1.301%D*49.2B++34.7B+61012.5h4.8B**9.6B**
PDW-16 Hailstorm 5415352851.877B*5.0126.403%B13.084%D21.4C-N/A7825h14.3C*54.2B
A30 Walker 7654391822.412B4.4725.801%B+N/A13.8C10.3C32131.7h117B+453.7B+
NS-44 Commissioner 4064012561.566B+5.3232.395%D18.205%D23C--N/A8717.4h4C+12.2C+
LC2 Lynx 3843762271.656B+5.2322.617%C20.213%C10.9D-N/A5534.4h14.2C*62.8C++
M60-A Bulldog 410362379.784C**2.9035.488%C+N/A34.8C+4.6D48510.4h4.3B**12.1B++
MSW-R 3563561871.904C++4.9822.68%C+14.888%D*27.6DN/A8712.9h11.8C++52C++
C150 Dalton 5633533211.031B4.1544.783%C**N/A47.1B++28B38227.5h3.6B+8.1B++
P525 Marauder-H 3693512414.625C+7.7431.258%D1.14%B57.5D--3D--4636.1h6.9C+21.9C+
HC1 Cougar 3383311731.913B*4.9727.132%B+19.335%D23.5CN/A10514.1h12.3C++45.4C**
M20 Wyvern 5773301917.368A**10.4840.338%C++2.121%D33.7B+25.2A4129.8h62.2B+154.2B+
CAS30 Tank Buster 5552982591.151C5.7347.828%C++N/A4.7D4D31264h50.9C*106.5B
L105 Zephyr 3372762610.615C+3.7343.37%C+N/A60C**13.3B**3634.6h4.5B*10.3B++
Hellfire Rocket Pods 320240317.742C+0.8655.795%B*N/A38.7D12.9C+7496.2h18.6C++33.3B+
C75 Viper 2492101911.053A4.1738.051%C+N/A39.6B+7.4C+3085.3h7B++18.4B*
C-4 3832071081.917C**4.9713.989%F-N/A59.1D50.3A+13253.5h1.7C-12.1F-
VLG Missile Launcher 2372021202S195.1264.783%AN/A155.4S26.9B+5271.3h3.7B**5.7A
M40 Fury-F 2261911491.282C+5.6030.971%F1.047%C+8.2D-1.5D--4423.2h5.3B*17.2B+
M18 Rotary 368188812.321C++4.5624.893%D*1.064%D-12.1C+11.6C*56315.5h105.1B+422.2C++
TSAR-42 188187543.463C++3.4239.264%C+62.032%D23.4DN/A888h2.1B5.4C**
TRAP-M1 183183672.731B+4.1531.36%C**25.137%C+43.6C++N/A1454.2h8.3B+26.3B+
M14 Banshee 192180345.294C+1.5927.731%C1.111%C+29.5D2D2376.1h18.6B+67.2C**
MRC3 Mercy 163162473.447B+3.4417.121%C+15.432%D--30C++N/A1135.4h18B104.9C**
MRC3 Mercy 149144463.13C**3.7517.327%C+20.139%C+26.7CN/A1095.4h20.5C+118.3C++
TAR 143143662.167B+4.7226.496%B+17.483%D36.7C++N/A1963.9h11.5B+43.2B++
TX1 Repeater 1381351011.337B++5.5517.268%D*16.296%D14.5DN/A479.3h11.7B+67.9C
Tank Mine 242134393.436B3.4537.212%C++N/A51.5D*41.5D9582.6h2.3D6.2C+
M60-A Bulldog 140133266.5B++59.6255.634%B*1.504%D60.5B**3.2C3882.2h4.2B**7.5B**
Claymore 124123430.75M*23.8745.995%AN/A153.8C++1.3A+4890.8h1.6T3.6C*
AMR-66 127122602.033B**4.8527.551%C+25.41%C+7.9D-N/A4215.5h8.4B30.5C**
CAS 14-E 131116619.333C+12.4539.454%B*5.172%M++72.5C++9.4B**2441.6h37.3C94.7C+
L100 Python AP 153116167.25C*0.3750%D6.034%A++46.4B**14.8D4182.5h2.4A++4.8A++
TMG-50 115114462.478B*4.4121.45%C+22.807%C+36.8C+N/A1913.1h11.3C++52.9C*
A30 Walker 209108205.4C++1.4832.103%B++N/A15B+14B+2807.2h133B**414.2B**
E540 Halberd 14998332.667M++25.7839.524%C6.122%A24.5C+12.8C+2664h4.2A10.7B*
MANA Anti-Personnel Turret 10897214.619N/A2.2718.54%UN/A970U110U2638300.1h21.8T*117.8T*
ML-7 15987651.338B*5.5558.344%C++1.149%D--17.8D14.7C**3474.9h5.1B++8.7B++
Skyguard 14883145.929B**0.9625.89%D1.205%D10.4C--8.1C2988h110.5B426.9C++
NS Decimator 14577880.875C6.0158.533%C1.299%D21.4D-18.9C**4553.6h5.1C8.7C
G30 Vulcan 11076155.067C*1.8226.626%C1.316%D*14.6D6.5D*2825.2h69.9B++262.7B+
Frag Grenade 7675175N/A68.1238.095%D--N/A750B*10C++42350.1h2.2A+5.9B++
NS-30 Vandal 6868223.091B+3.7935.746%C**22.059%D45.3C+N/A1711.5h4.7B++13.2B+
M20 Basilisk 886579.286A*2.4029.829%D*6.154%C++24.1C**8.5C*3262.7h49.3A+165.4B*
SOAS-20 6262232.696B*4.1935.229%A17.742%D56.4B*N/A2161.1h10.2B+28.9B*
MKV Suppressed 6262154.133M++2.7533.163%A19.355%C+56.4B*N/A2511.1h9.4B**28.4B++
M1 Heavy Cycler 6460262.308B++4.5812.404%D11.667%D*25C*1.7M*1012.4h18.6C+150.1C+
L100 Python HESH 6259319.667B+12.7845.576%C-N/A32.8D-1.7D**1541.8h2.9B+6.3C**
M18 Needler 11355411.341C+5.5433.588%C*N/A7D7.3C9897.9h173.3C+516C+
M60-A Bulldog 5652317.333C+10.4546.559%C+N/A27.4C2.1D2551.9h4.4B*9.5B+
NS-10 Burster 9151222.318A4.5726.759%C-1.961%D*7.5B**5.9A++2036.8h86A+321.2B**
HSR-1 5151173B+3.8829.917%D15.686%D**25.5DN/A782h4.9B+16.5C+
Cycler TRV 5050192.632B**4.2526.167%B+18%C41.7C**N/A3171.2h10.2B**39B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12430.4h
Nano-Armor Kit711596,359119.5h
Anti-Vehicle MANA Turret93883.2h
Medical Applicator167,5941h
Motion Spotter11090.1h
Medical Kit5790.1h
Ammunition Package25110.3h
Anti-Infantry MANA Turret42260.6h
Recon Detection Device32940.6h
Nano-Repair Grenade01020h
Xiphos Anti-Personnel Phalanx Turret02140h

Check the help document for the dictionary if you want to learn more about words used here.


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