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HomingEgg[HIVE] HomingEgg
VS BR 127

KDR: 5.38

Score: 34.3m

Last Seen: Aug 17th, 2019 12:13 AM
- OFFLINE - 170.2 hour(s)

Battle Rank 101 (127 total) - Vanu Sovereignty on Connery - Outfit Officer of The Hive[HIVE] The Hive
VS outfit on Connery

Members: 13
Level Progress (to 102): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder Pulsar C M20 Drake Orion VS54 MANA Anti-Personnel Turret Ghost Serpent VE92 VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $960,768 MLG Score: 768
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.88%20.807%559912052,8502.772372.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.285%1.115B**-0.004C+-0.324CHEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.498B+100.296C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.174%1.128%57743121114,4463071172046.9026123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.359%-0.107C+-0.813D--0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.7-0.233C51.2-0.294C94.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.573%60.127%5774112133168423.71765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.893A++-0.452D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+20.367C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hive[HIVE] The Hive
VS outfit on Connery

Members: 13
34.3m425.9%983 (59k)920 (55.2k)5.3754421,3193,9667.81619127 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121462930.916%5.333%16509:262

95% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2014 9:30 AMDec 19th, 2014 12:42 AMAug 22nd, 2019 3:05 AM (2d) (PST)Aug 16th, 2019 9:26 PM (7d) (PST)Aug 16th, 2019 8:13 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,460271,4330.5710.1060.0303.8530.333768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,6161,59586,02134622312055,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
621.8h/25.9d 9,680 1,137 5,059 143.7k 201 719 12,430 54.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,204
Deaths:536
KDR:2.246
Accuracy:28.183% B++
HSR:22.591% C+
Serpent VE92
B+
Kills:309
Deaths:156
KDR:1.981
Accuracy:22.100% C
HSR:22.330% B+
VX6-7
B+
Kills:275
Deaths:134
KDR:2.052
Accuracy:27.001% B+
HSR:16% D-
Solstice VE3
A++
Kills:160
Deaths:80
KDR:2
Accuracy:31.722% A++
HSR:8.750% F-
Eidolon VE33
B+
Kills:106
Deaths:47
KDR:2.255
Accuracy:31.519% B+
HSR:25.472% C+
Kills:2,054
Deaths (as Engineer):953
Deaths (to Engineers):1,733
KDR:2.1553
Kill Difference:1,101
Playtime:588.076 hours
Usage:95%
Score:33.400m
Score/min:947
Accuracy (listed only):28.105%
HSR (listed only):19.029%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:441
Deaths:149
KDR:2.960
Accuracy:25.132% B*
HSR:21.996% C
Kills:441
Deaths (as Heavy Assault):149
Deaths (to Heavy Assaults):757
KDR:2.95973
Kill Difference:292
Playtime:13.082 hours
Usage:2%
Score:0.317m
Score/min:404
Accuracy (listed only):25.132%
HSR (listed only):21.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,204
Deaths:536
KDR:2.246
Accuracy:28.183% B++
HSR:22.591% C+
Serpent VE92
B+
Kills:309
Deaths:156
KDR:1.981
Accuracy:22.100% C
HSR:22.330% B+
VX6-7
B+
Kills:275
Deaths:134
KDR:2.052
Accuracy:27.001% B+
HSR:16% D-
Solstice VE3
A++
Kills:160
Deaths:80
KDR:2
Accuracy:31.722% A++
HSR:8.750% F-
NS-7 PDW
B*
Kills:64
Deaths:32
KDR:2
Accuracy:28.956% B*
HSR:15.625% C
Kills:2,012
Deaths (as Light Assault):938
Deaths (to Light Assaults):630
KDR:2.14499
Kill Difference:1,074
Playtime:4.893 hours
Usage:1%
Score:0.183m
Score/min:625
Accuracy (listed only):27.592%
HSR (listed only):17.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B*
Kills:70
Deaths:31
KDR:2.258
Accuracy:27.479% B*
HSR:18.571% C+
NS-7 PDW
B*
Kills:64
Deaths:32
KDR:2
Accuracy:28.956% B*
HSR:15.625% C
Kills:134
Deaths (as Combat Medic):63
Deaths (to Combat Medics):249
KDR:2.12698
Kill Difference:71
Playtime:4.285 hours
Usage:1%
Score:0.096m
Score/min:374
Accuracy (listed only):28.217%
HSR (listed only):17.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:316
Deaths:87
KDR:3.632
Accuracy:47.573% A
HSR:60.127% D-
NS-44 Commissioner
C*
Kills:221
Deaths:172
KDR:1.285
Accuracy:38.159% C*
HSR:21.267% C+
NS-7 PDW
B*
Kills:64
Deaths:32
KDR:2
Accuracy:28.956% B*
HSR:15.625% C
Kills:601
Deaths (as Infiltrator):291
Deaths (to Infiltrators):336
KDR:2.06529
Kill Difference:310
Playtime:12.738 hours
Usage:2%
Score:0.317m
Score/min:414
Accuracy (listed only):38.229%
HSR (listed only):32.340%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:13,397
V. Kills:10,475 128%
Deaths:1,267
KDR:10.574
Accuracy:35.699% C*
KPH:46.300 B*
VKPH:36.200 A+
CAS30 Tank Buster
B*
Kills:121
V. Kills:104 115%
Deaths:174
KDR:0.695
Accuracy:54.346% B*
KPH:3.700 D
VKPH:3.200 D-
C150 Dalton
B*
Kills:76
V. Kills:68 110%
Deaths:12
KDR:6.333
Accuracy:35.884% C
KPH:42.500 B+
VKPH:38 B*
L105 Zephyr
A
Kills:53
V. Kills:5 N/A
Deaths:6
KDR:8.833
Accuracy:44.746% C**
KPH:79.700 A
VKPH:7.500 C
Kills:13,647 (121 + 13,526)
Deaths:1,459
KDR:9.354
VKDR:7.301
Vehicle Kills:10,652
Kill Difference:12,188
Playtime:324.147 hours
Usage:52%
Score:17.508m
Score/min:900
Piloting Accuracy:54.346%
Gunner Accuracy:44.746%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B*
Kills:162
V. Kills:12 N/A
Deaths:3
KDR:54
Accuracy:26.269% B
KPH:74 B+
VKPH:5.500 B*
E540 Halberd
M++
Kills:94
V. Kills:81 115%
Deaths:13
KDR:7.231
Accuracy:58.267% A+
KPH:41.400 B*
VKPH:35.700 M++
Kills:256 (0 + 256)
Deaths:16
KDR:16
VKDR:5.813
Vehicle Kills:93
Kill Difference:240
Playtime:4.458 hours
Usage:1%
Score:0.135m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:58.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:232
V. Kills:156 148%
Deaths:19
KDR:12.211
Accuracy:41.493% B+
KPH:40 B**
VKPH:26.900 A+
Kills:232 (0 + 232)
Deaths:19
KDR:12.211
VKDR:8.211
Vehicle Kills:156
Kill Difference:213
Playtime:5.802 hours
Usage:1%
Score:0.231m
Score/min:663
Piloting Accuracy:N/A%
Gunner Accuracy:41.493%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 23,87213,3971,26710.574B+5.2035.699%C*1.09%D46.3B*36.2A+852289.3h50.3A140.8B**
Pulsar C 1,2141,2045362.246B+3.1328.183%B++22.591%C+23.2CN/A11052h9.9B++35.2B+
M20 Drake 1,7568872723.261C++2.1130.688%C++1.578%C++15.1D14.8C**112158.6h73.8C+240.4C+
Orion VS54 4434411492.96B**2.4225.132%B*21.996%C53.1B*N/A2888.3h10.1B*40C**
MANA Anti-Personnel Turret 325319654.908N/A0.4727.587%UN/A3190U60U9307600.1h15.9T*57.7T*
Ghost 318316873.632B1.7447.573%A60.127%D-50.2B+N/A2146.3h2B+4.2B++
Serpent VE92 3113091561.981B*3.3922.1%C22.33%B+10.3D-N/A5530.1h14C+63.5C+
VX6-7 2782751342.052B+3.3227.001%B+16%D-53.9B++N/A3225.1h11.7B43.4B+
M20 Wyvern 3882321912.211A6.8441.493%B+3.017%C40B**26.9A+6635.8h55.5B++133.7B**
NS-44 Commissioner 2262211721.285C**4.0938.159%C*21.267%C+29.1C+N/A1317.6h3.5B+9.2B+
M60-A Bulldog 2161811710.647B**5.2742.943%B+N/A47.6B+9.2B*9073.8h5.1B+12B++
Proton II PPA 174162354M48.6226.269%B1.852%C+73.6B+5.5B*3052.2h6.5B**24.8B**
Solstice VE3 160160802A++3.3831.722%A++8.75%F-20C+N/A1208h10.5B**33.1B+
CAS30 Tank Buster 2251211740.695C4.6854.346%B*N/A3.7D3.2D-79832.4h62.7C+115.4B
A30 Walker 225112215.333A++0.0432.562%A++N/A15.8C+15.9B+4917.1h148.6C++456.2B+
Eidolon VE33 106106472.255B**3.1231.519%B+25.472%C+35.3B+N/A1343h8.4B+26.7B+
E540 Halberd 17594137.231C+1.8658.267%A+N/A40.9B*35.2M++6992.3h6.2C10.7B+
MANA Anti-Vehicle Turret 11788155.867A*0.4952.098%C1.136%D*880C+290D1378430.1h4.1A++7.9B**
C150 Dalton 14476126.333C+0.9635.884%CN/A42.2B+37.8B*104561.8h2.8B*7.7B*
M20 Drake 14674710.571M**5.2033.402%A++1.351%C--24.7A+24A+5263h74.3B*222.4B*
NS-11P 7070312.258B**3.1227.479%B*18.571%C+41.2B++N/A1781.7h9.9A35.9B**
NS-7 PDW 6464322A3.3828.956%B*15.625%C45.7B**N/A2161.4h10.3B**35.5B*
Sticky Grenade 6161161N/A55.6255.5%BN/A610DN/A49920.1h1.8B+3.3B+
C-4 9855570.965C4.4121.978%DN/A39.3D--30.7C++12691.4h2.5F-11.6F-
L105 Zephyr 585368.833C++3.4644.746%C**N/A75.7B**7.1C12330.7h4.7B**10.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.1h
Nano-Armor Kit347307,71341.1h
Medical Applicator93,3640.3h
Anti-Vehicle MANA Turret12200.2h
NS CandyCannon 3016181.2h
Motion Spotter0600h
Ammunition Package71,4470.6h
Medical Kit8920.2h
Anti-Infantry MANA Turret54490.5h

Check the help document for the dictionary if you want to learn more about words used here.


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