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Ranger HomingPancake[LlBn] HomingPancake
NC BR 40

KDR: 5.06

Score: 18.4m

Last Seen: Nov 23rd, 2019 6:26 AM
- OFFLINE - 494.9 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Connery - Outfit Leader of The Windowlickers[LlBn] The Windowlickers
NC outfit on Connery

Members: 2
Level Progress (to 41): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder GD-7F M20 Drake C150 Dalton Titan-150 HEAT NS-7 PDW LA80 M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $985,788 MLG Score: 788
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.013%18.866%528812192,3272.665522.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.299%1.322A-0.319C-0.299CHEAD + (~4.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.513B+10.10.29C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.398%3.175%2411226635282040.11931831%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.125A*1.478A+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.846B*14.30.731B++10.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.126%2.178%576312245971703083.49123193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.87%0.59B+-0.228C-1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++30.762B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.215%0.886%4658512227,898208603837.7895131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.369%-0.093C+-0.877D--0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.1-0.134C47.9-0.194C88.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.39%67.93%4658212253436904.97101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.519%2.472A**0.058C+0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.90.409B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Windowlickers[LlBn] The Windowlickers
NC outfit on Connery

Members: 2
18.4m435.2%802 (48.1k)758 (45.5k)5.0587413,9522,7587.0525740 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC122752329.667%6.028%17908:461

87% Engineer6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2013 1:56 PMApr 15th, 2016 4:40 AMDec 12th, 2019 11:42 AM (1d) (PST)Nov 23rd, 2019 4:48 AM (20d) (PST)Nov 23rd, 2019 2:26 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,341381,3030.5750.1140.0353.7450.285788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,4462,27378,17335722251745,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
404.3h/16.8d 5,499 841 3,138 90.8k 220 409 6,921 32.5m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,026
Deaths:490
KDR:2.094
Accuracy:26.230% C**
HSR:17.641% C--
Warden
C+
Kills:169
Deaths:69
KDR:2.449
Accuracy:27.537% C+
HSR:22.485% C
AC-X11
B++
Kills:123
Deaths:72
KDR:1.708
Accuracy:26.400% C*
HSR:26.016% B++
Gauss Compact S
B++
Kills:56
Deaths:25
KDR:2.240
Accuracy:27.335% B++
HSR:7.143% F-
Kills:1,374
Deaths (as Engineer):656
Deaths (to Engineers):1,121
KDR:2.09451
Kill Difference:718
Playtime:353.006 hours
Usage:87%
Score:17.328m
Score/min:818
Accuracy (listed only):26.876%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:212
Deaths:79
KDR:2.684
Accuracy:25.812% B**
HSR:21.698% C
NS-15M1
B++
Kills:81
Deaths:30
KDR:2.700
Accuracy:26.544% B++
HSR:17.284% D
Kills:293
Deaths (as Heavy Assault):109
Deaths (to Heavy Assaults):520
KDR:2.68807
Kill Difference:184
Playtime:9.469 hours
Usage:2%
Score:0.192m
Score/min:337
Accuracy (listed only):26.178%
HSR (listed only):19.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,026
Deaths:490
KDR:2.094
Accuracy:26.230% C**
HSR:17.641% C--
NS-7 PDW
A*
Kills:305
Deaths:146
KDR:2.089
Accuracy:35.931% A*
HSR:13.443% D
AC-X11
B++
Kills:123
Deaths:72
KDR:1.708
Accuracy:26.400% C*
HSR:26.016% B++
Gauss Compact S
B++
Kills:56
Deaths:25
KDR:2.240
Accuracy:27.335% B++
HSR:7.143% F-
Kills:1,510
Deaths (as Light Assault):733
Deaths (to Light Assaults):450
KDR:2.06003
Kill Difference:777
Playtime:12.447 hours
Usage:3%
Score:0.349m
Score/min:467
Accuracy (listed only):28.974%
HSR (listed only):16.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:305
Deaths:146
KDR:2.089
Accuracy:35.931% A*
HSR:13.443% D
LA80
B**
Kills:237
Deaths:42
KDR:5.643
Accuracy:49.574% B**
HSR:64.979% F
AF-18 Stalker
B++
Kills:214
Deaths:75
KDR:2.853
Accuracy:31.050% B++
HSR:17.290% D
NS-44 Commissioner
B
Kills:197
Deaths:149
KDR:1.322
Accuracy:37.102% C+
HSR:25.381% B
SAS-R
M+
Kills:106
Deaths:27
KDR:3.926
Accuracy:56.698% M+
HSR:74.528% B+
Kills:1,059
Deaths (as Infiltrator):439
Deaths (to Infiltrators):250
KDR:2.4123
Kill Difference:620
Playtime:25.415 hours
Usage:6%
Score:0.452m
Score/min:296
Accuracy (listed only):42.071%
HSR (listed only):39.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:305
Deaths:146
KDR:2.089
Accuracy:35.931% A*
HSR:13.443% D
Kills:305
Deaths (as Combat Medic):146
Deaths (to Combat Medics):205
KDR:2.08904
Kill Difference:159
Playtime:2.217 hours
Usage:1%
Score:0.057m
Score/min:431
Accuracy (listed only):35.931%
HSR (listed only):13.443%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:63
V. Kills:28 217%
Deaths:4
KDR:15.750
Accuracy:57.398% B**
KPH:29.700 D
VKPH:13.200 C+
Kills:63 (0 + 0)
Deaths:4
KDR:15.750
VKDR:7
Vehicle Kills:28
Kill Difference:59
Playtime:2.124 hours
Usage:1%
Score:0.052m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:6,551
V. Kills:4,912 133%
Deaths:524
KDR:12.502
Accuracy:35.564% B+
KPH:52.300 A
VKPH:39.200 A*
C150 Dalton
B*
Kills:494
V. Kills:285 173%
Deaths:35
KDR:14.114
Accuracy:45.463% B*
KPH:50 B*
VKPH:28.800 C**
L105 Zephyr
M++
Kills:152
V. Kills:6 N/A
Deaths:6
KDR:25.333
Accuracy:63.341% A**
KPH:139.500 M++
VKPH:5.500 C--
CAS30 Tank Buster
D
Kills:65
V. Kills:60 107%
Deaths:71
KDR:0.915
Accuracy:41.383% C-
KPH:4.100 D
VKPH:3.800 D
Kills:7,262 (65 + 7,197)
Deaths:636
KDR:11.418
VKDR:8.275
Vehicle Kills:5,263
Kill Difference:6,626
Playtime:151.910 hours
Usage:38%
Score:8.597m
Score/min:943
Piloting Accuracy:41.383%
Gunner Accuracy:63.341%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:51
V. Kills:25 196%
Deaths:2
KDR:25.500
Accuracy:49.664% D
KPH:60.400 A*
VKPH:29.600 A++
Kills:51 (51 + 0)
Deaths:2
KDR:25.500
VKDR:12.500
Vehicle Kills:25
Kill Difference:49
Playtime:0.844 hours
Usage:0%
Score:0.042m
Score/min:836
Driving Accuracy:49.664%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:394
V. Kills:158 248%
Deaths:36
KDR:10.944
Accuracy:46.236% C+
KPH:26.700 B+
VKPH:10.700 B
Titan-150 AP
A+
Kills:152
V. Kills:108 139%
Deaths:22
KDR:6.909
Accuracy:48.470% C
KPH:30.900 B+
VKPH:22 A+
Enforcer ML85
B**
Kills:78
V. Kills:30 252%
Deaths:5
KDR:15.600
Accuracy:33.935% D-
KPH:32 B**
VKPH:12.300 D
Kills:624 (546 + 78)
Deaths:63
KDR:9.905
VKDR:4.698
Vehicle Kills:296
Kill Difference:561
Playtime:22.125 hours
Usage:5%
Score:0.433m
Score/min:326
Driving Accuracy:48.470%
Gunner Accuracy:33.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:74
V. Kills:55 132%
Deaths:10
KDR:7.400
Accuracy:44.415% B**
KPH:31.700 B+
VKPH:23.600 A
Kills:74 (0 + 74)
Deaths:10
KDR:7.400
VKDR:5.500
Vehicle Kills:55
Kill Difference:64
Playtime:2.335 hours
Usage:1%
Score:0.075m
Score/min:534
Piloting Accuracy:N/A%
Gunner Accuracy:44.415%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 11,4636,55152412.502B*7.4435.564%B+N/A52.3A39.2A*859125.2h49.3B*138.7B**
GD-7F 1,0351,0264902.094B**2.9626.23%C**17.641%C--21CN/A9148.8h11.7B+44.7B+
M20 Drake 1,496887909.856A++4.8032.993%C**N/A24.6C+16.9C+88536.1h60.2C*182.3B+
C150 Dalton 7794943514.114B**9.0645.463%B*N/A49.9B*28.8C**26259.9h3B++6.6B**
Titan-150 HEAT 5523943610.944B**5.8946.236%C+2.538%C+26.6B+10.7B20614.8h2.9A6.2A
NS-7 PDW 3063051462.089A+2.9735.931%A*13.443%D69.3A*N/A2814.4h10.8B*30.1B*
LA80 237237425.643B*0.5849.574%B**64.979%F32.5CN/A1147.3h2B4B+
M60-A Bulldog 2732301812.778B**7.7244.45%B*N/A54.8B++10.2B*8444.2h4.3B**9.6B**
AF-18 Stalker 214214752.853A2.2131.05%B++17.29%D52.2B*N/A1764.1h10.9B++35.1B++
NC6 Gauss SAW 214212792.684B**2.3725.812%B**21.698%C48.2B*N/A2374.4h8.8B+34B+
NS-44 Commissioner 1981971491.322B3.7437.102%C+25.381%B31.3C+N/A1116.3h3.3B+8.9B+
Warden 169169692.449B**2.6127.537%C+22.485%C27.7BN/A1636.1h8.7B31.5B+
L105 Zephyr 158152625.333B**20.2763.341%A**N/A138.2M++5.5C--7801.1h3.5A+5.5A
Titan-150 AP 260152226.909C++1.8548.47%C1.316%D31B+22A+6164.9h3.3B*6.9B*
A30 Walker 269147334.455A0.6029.197%B*N/A15.8C+13.1C++2409.3h141.2C+483.5B
AC-X11 123123721.708B++3.3526.4%C*26.016%B++26.7C+N/A1484.6h9.1B+34.4B+
SAS-R 106106273.926B+1.1356.698%M+74.528%B+48.2BN/A1892.2h1.7B**3A
MANA Anti-Vehicle Turret 16997362.694C+2.3656.725%C5.155%B970D720D1091330.1h5A8.8B*
NS-15M1 8281302.7B*2.3626.544%B++17.284%D45C++N/A2511.8h10.3B*38.8B++
MANA Anti-Personnel Turret 797998.778N/A3.7220.678%UN/A790UN/A1940500.1h18.4T*89.2T*
Enforcer ML85 10878515.6A*10.5433.935%D-3.846%A32.5B**12.5D4712.4h6.3A*18.5A
M20 Wyvern 12974107.4C**2.3444.415%B**5.405%B++32.2B+23.9A+5332.3h81.2C++182.9B+
C-4 10566262.538B*2.5223.333%C-N/A82.5C+48.8A17810.8h1.5C+6.4C+
CAS30 Tank Buster 12565710.915C4.1441.383%C-N/A4.1D3.8D57115.7h53.9C+130.2C++
Breaker Rocket Pods 9163415.75B**10.6957.398%B**3.175%M**30D13.3C+4092.1h14.3B+24.9B+
Gauss Compact S 5656252.24A2.8227.335%B++7.143%F-31.1B+N/A1001.8h5.7A+20.8B**
L100 Python AP 7651225.5M*20.4449.664%D1.961%C63.8A*31.3A*8340.8h2.9A5.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit389215,92527.4h
Anti-Vehicle MANA Turret81140.8h
Medical Applicator21,7820.1h
Motion Spotter0650h
Recon Detection Device0710.1h
Ammunition Package43990.2h
Nano-Repair Grenade01590h

Check the help document for the dictionary if you want to learn more about words used here.


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