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HondaDude[T42] HondaDude
VS BR 263

KDR: 3.67

Score: 218.9m

Last Seen: Mar 27th, 2018 4:11 PM
- OFFLINE - 6270.1 hour(s)

Battle Rank 107 (263 total) - Vanu Sovereignty on Connery
Level Progress (to 108): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A S12 Renegade NS-15M1 SVA-88 Supernova PC Supernova VPC L100 Python HESH C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 3235TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.119%21.587%39140982167,6444.03475-0.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.435%-0.57D0.152C++0.31C*HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.116C+120.16C++54.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.705%1.913%363410189,619266519803.60938486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.965%-0.919D--0.276C*0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.10.451B+25.30.521B+62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.752%1.93%11268101451,3345706104168.99492493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%-0.498D-0.456D0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.691B+4.30.659B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.675%2.499%1081010123,721370615161.00378245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.123%-0.507D-0.471D0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.752B++90.771B++20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.89%72.676%108610168,0994587421.76564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.824%-0.624D0.362C**-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.215C++2.40.248C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.303%13.917%108610168,8814238162.09507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.051%0.244C++-0.113C+-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.351C**3.80.218C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
218.9m241.7%506 (30.4k)485 (29.1k)3.66581372,384101,5834.09538263 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221538617.248%13.87%23904:2780

10% Combat Medic28% Engineer37% Heavy Assault11% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:24 PMSep 15th, 2013 7:55 PMApr 26th, 2018 12:55 PM (231d) (PST)Mar 27th, 2018 12:30 PM (261d) (PST)Mar 27th, 2018 12:11 PM (261d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8852596260.8260.2250.1152.1450.0621031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,07815,52837,55050147129429,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7516.3h/313.2d 43,637 51,650 71,254 967.5k 10,177 29,073 27,846 399m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:54,141
Deaths:13,137
KDR:4.121
Accuracy:16.722% F--
HSR:23.249% D-
NS-15M1
B+
Kills:20,000
Deaths:5,737
KDR:3.486
Accuracy:19.782% C--
HSR:26.600% B+
SVA-88
C--
Kills:15,949
Deaths:3,694
KDR:4.318
Accuracy:17.729% D--
HSR:21.556% C--
Pulsar LSW
D
Kills:6,202
Deaths:1,312
KDR:4.727
Accuracy:18.062% D-
HSR:19.462% D
Flare VE6
D
Kills:5,806
Deaths:1,031
KDR:5.631
Accuracy:17.846% D-
HSR:18.670% D
VX29 Polaris
C-
Kills:4,292
Deaths:1,083
KDR:3.963
Accuracy:18.608% D-
HSR:19.618% C-
Ursa
D
Kills:4,016
Deaths:725
KDR:5.539
Accuracy:17.794% D-
HSR:18.750% D
Lasher X2
C++
Kills:3,769
Deaths:1,106
KDR:3.408
Accuracy:24.263% C+
HSR:4.272% C++
NS-15M2
C++
Kills:2,957
Deaths:781
KDR:3.786
Accuracy:17.169% D*
HSR:25.837% C++
Orion VS54
D
Kills:1,210
Deaths:262
KDR:4.618
Accuracy:17.277% D
HSR:18.595% D-
Kills:118,342
Deaths (as Heavy Assault):28,868
Deaths (to Heavy Assaults):29,358
KDR:4.09942
Kill Difference:89,474
Playtime:2,816.736 hours
Usage:37%
Score:77.414m
Score/min:458
Accuracy (listed only):18.525%
HSR (listed only):19.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:6,261
Deaths:2,013
KDR:3.110
Accuracy:18.977% D--
HSR:21.179% C
Solstice SF
C**
Kills:5,314
Deaths:1,439
KDR:3.693
Accuracy:25.230% C**
HSR:4.648% F-
NS-11C
C
Kills:3,393
Deaths:1,756
KDR:1.932
Accuracy:19.357% D-
HSR:17.477% C
Thanatos VE70
B
Kills:2,072
Deaths:744
KDR:2.785
Accuracy:42.830% B
HSR:13.803% C-
Nova
C
Kills:2,001
Deaths:686
KDR:2.917
Accuracy:41.532% C
HSR:13.293% C
Phobos VX86
D
Kills:1,705
Deaths:852
KDR:2.001
Accuracy:50.977% D
HSR:11.965% D
Eclipse VE3A
D--
Kills:1,533
Deaths:591
KDR:2.594
Accuracy:18.382% F-
HSR:14.481% D--
VX6-7
D*
Kills:1,478
Deaths:726
KDR:2.036
Accuracy:17.514% D*
HSR:13.870% D*
Serpent VE92
D
Kills:1,351
Deaths:638
KDR:2.118
Accuracy:20.447% D
HSR:16.506% D
Solstice VE3
D
Kills:1,306
Deaths:300
KDR:4.353
Accuracy:19.680% D
HSR:15.008% D-
Deimos VA29
C++
Kills:1,165
Deaths:505
KDR:2.307
Accuracy:61.306% C++
HSR:15.107% C
Pandora VX25
B
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:43.031% B
HSR:16.179% C**
Chaos
C+
Kills:776
Deaths:306
KDR:2.536
Accuracy:40.259% F-
HSR:14.949% C+
Zenith VX-5
C++
Kills:529
Deaths:491
KDR:1.077
Accuracy:18.747% D**
HSR:22.117% C++
Solstice Burst
C++
Kills:425
Deaths:113
KDR:3.761
Accuracy:18.351% F
HSR:24.471% C++
NS Baron G5
C+
Kills:395
Deaths:144
KDR:2.743
Accuracy:43.070% C+
HSR:12.911% C
Eidolon VE33
D--
Kills:113
Deaths:39
KDR:2.897
Accuracy:21.355% D--
HSR:15.929% D*
Kills:30,979
Deaths (as Engineer):11,784
Deaths (to Engineers):23,972
KDR:2.6289
Kill Difference:19,195
Playtime:2,141.221 hours
Usage:28%
Score:65.570m
Score/min:510
Accuracy (listed only):30.650%
HSR (listed only):15.523%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:6,261
Deaths:2,013
KDR:3.110
Accuracy:18.977% D--
HSR:21.179% C
Solstice SF
C**
Kills:5,314
Deaths:1,439
KDR:3.693
Accuracy:25.230% C**
HSR:4.648% F-
NS-11C
C
Kills:3,393
Deaths:1,756
KDR:1.932
Accuracy:19.357% D-
HSR:17.477% C
Thanatos VE70
B
Kills:2,072
Deaths:744
KDR:2.785
Accuracy:42.830% B
HSR:13.803% C-
Nova
C
Kills:2,001
Deaths:686
KDR:2.917
Accuracy:41.532% C
HSR:13.293% C
Sirius SX12
D
Kills:1,997
Deaths:1,116
KDR:1.789
Accuracy:21.550% D
HSR:14.271% D
Phobos VX86
D
Kills:1,705
Deaths:852
KDR:2.001
Accuracy:50.977% D
HSR:11.965% D
Eclipse VE3A
D--
Kills:1,533
Deaths:591
KDR:2.594
Accuracy:18.382% F-
HSR:14.481% D--
VX6-7
D*
Kills:1,478
Deaths:726
KDR:2.036
Accuracy:17.514% D*
HSR:13.870% D*
Serpent VE92
D
Kills:1,351
Deaths:638
KDR:2.118
Accuracy:20.447% D
HSR:16.506% D
Solstice VE3
D
Kills:1,306
Deaths:300
KDR:4.353
Accuracy:19.680% D
HSR:15.008% D-
Deimos VA29
C++
Kills:1,165
Deaths:505
KDR:2.307
Accuracy:61.306% C++
HSR:15.107% C
Pandora VX25
B
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:43.031% B
HSR:16.179% C**
NS-7 PDW
C+
Kills:1,156
Deaths:647
KDR:1.787
Accuracy:21.438% D
HSR:17.647% C+
MKV Suppressed
B+
Kills:1,036
Deaths:925
KDR:1.120
Accuracy:20.507% D--
HSR:22.201% B+
Chaos
C+
Kills:776
Deaths:306
KDR:2.536
Accuracy:40.259% F-
HSR:14.949% C+
Zenith VX-5
C++
Kills:529
Deaths:491
KDR:1.077
Accuracy:18.747% D**
HSR:22.117% C++
Solstice Burst
C++
Kills:425
Deaths:113
KDR:3.761
Accuracy:18.351% F
HSR:24.471% C++
NS Baron G5
C+
Kills:395
Deaths:144
KDR:2.743
Accuracy:43.070% C+
HSR:12.911% C
Eridani SX5
D
Kills:246
Deaths:151
KDR:1.629
Accuracy:19.104% D**
HSR:14.634% D
Kills:35,301
Deaths (as Light Assault):14,584
Deaths (to Light Assaults):18,317
KDR:2.42053
Kill Difference:20,717
Playtime:560.224 hours
Usage:7%
Score:13.735m
Score/min:409
Accuracy (listed only):29.114%
HSR (listed only):15.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:5,534
Deaths:2,241
KDR:2.469
Accuracy:18.873% D--
HSR:22.281% C++
Corvus VA55
C--
Kills:5,086
Deaths:1,980
KDR:2.569
Accuracy:19.897% D-
HSR:19.249% C--
CME
C--
Kills:3,152
Deaths:1,243
KDR:2.536
Accuracy:19.979% D*
HSR:18.782% C--
NS-11P
B*
Kills:2,757
Deaths:1,293
KDR:2.132
Accuracy:17.622% D--
HSR:24.012% B*
Thanatos VE70
B
Kills:2,072
Deaths:744
KDR:2.785
Accuracy:42.830% B
HSR:13.803% C-
Pulsar VS1
C
Kills:2,009
Deaths:840
KDR:2.392
Accuracy:21.982% C
HSR:18.517% C
Nova
C
Kills:2,001
Deaths:686
KDR:2.917
Accuracy:41.532% C
HSR:13.293% C
Sirius SX12
D
Kills:1,997
Deaths:1,116
KDR:1.789
Accuracy:21.550% D
HSR:14.271% D
Phobos VX86
D
Kills:1,705
Deaths:852
KDR:2.001
Accuracy:50.977% D
HSR:11.965% D
Darkstar
D**
Kills:1,622
Deaths:681
KDR:2.382
Accuracy:16.949% F--
HSR:13.687% D**
Equinox VE2 Burst
D
Kills:1,328
Deaths:476
KDR:2.790
Accuracy:20.055% D**
HSR:21.160% D
Equinox VE2
D
Kills:1,283
Deaths:470
KDR:2.730
Accuracy:20.345% D--
HSR:16.368% D
H-V45
D
Kills:1,202
Deaths:578
KDR:2.080
Accuracy:20.490% D
HSR:16.306% D
Terminus VX-9
C+
Kills:1,199
Deaths:543
KDR:2.208
Accuracy:18.255% D**
HSR:24.437% C+
Deimos VA29
C++
Kills:1,165
Deaths:505
KDR:2.307
Accuracy:61.306% C++
HSR:15.107% C
Pandora VX25
B
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:43.031% B
HSR:16.179% C**
NS-7 PDW
C+
Kills:1,156
Deaths:647
KDR:1.787
Accuracy:21.438% D
HSR:17.647% C+
MKV Suppressed
B+
Kills:1,036
Deaths:925
KDR:1.120
Accuracy:20.507% D--
HSR:22.201% B+
Chaos
C+
Kills:776
Deaths:306
KDR:2.536
Accuracy:40.259% F-
HSR:14.949% C+
NS Baron G5
C+
Kills:395
Deaths:144
KDR:2.743
Accuracy:43.070% C+
HSR:12.911% C
Eridani SX5
D
Kills:246
Deaths:151
KDR:1.629
Accuracy:19.104% D**
HSR:14.634% D
Kills:38,883
Deaths (as Combat Medic):16,862
Deaths (to Combat Medics):9,363
KDR:2.30595
Kill Difference:22,021
Playtime:768.459 hours
Usage:10%
Score:27.464m
Score/min:596
Accuracy (listed only):28.574%
HSR (listed only):17.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:2,748
Deaths:585
KDR:4.697
Accuracy:31.420% D*
HSR:70.269% C*
NS-44 Commissioner
D-
Kills:2,331
Deaths:1,653
KDR:1.410
Accuracy:28.364% D-
HSR:14.372% D--
Sirius SX12
D
Kills:1,997
Deaths:1,116
KDR:1.789
Accuracy:21.550% D
HSR:14.271% D
NS-30 Vandal
D
Kills:1,829
Deaths:503
KDR:3.636
Accuracy:25.802% D*
HSR:21.159% D
Manticore SX40
D--
Kills:1,203
Deaths:888
KDR:1.355
Accuracy:20.952% D*
HSR:13.965% D--
Phaseshift VX-S
C++
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:30.896% D
HSR:76.810% C++
XM98
C++
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:31.658% D-
HSR:75.517% C++
Parallax VX3
D-
Kills:1,159
Deaths:201
KDR:5.766
Accuracy:32.350% D--
HSR:70.319% D-
NS-44B Commissioner
D-
Kills:1,156
Deaths:879
KDR:1.315
Accuracy:28.198% D*
HSR:16.090% D-
NS-7 PDW
C+
Kills:1,156
Deaths:647
KDR:1.787
Accuracy:21.438% D
HSR:17.647% C+
V10
D
Kills:1,142
Deaths:165
KDR:6.921
Accuracy:29.489% F
HSR:71.279% D
MKV Suppressed
B+
Kills:1,036
Deaths:925
KDR:1.120
Accuracy:20.507% D--
HSR:22.201% B+
Cerberus
D--
Kills:797
Deaths:707
KDR:1.127
Accuracy:22.655% D*
HSR:13.802% D--
Parsec VX3-A
C
Kills:730
Deaths:74
KDR:9.865
Accuracy:27.878% F--
HSR:76.575% C
NS-357 Underboss
C-
Kills:471
Deaths:386
KDR:1.220
Accuracy:26.321% D*
HSR:17.410% C-
Artemis VX26
C+
Kills:311
Deaths:129
KDR:2.411
Accuracy:20.954% D*
HSR:21.865% C+
Eridani SX5
D
Kills:246
Deaths:151
KDR:1.629
Accuracy:19.104% D**
HSR:14.634% D
Beamer VS3-FB
D
Kills:149
Deaths:110
KDR:1.355
Accuracy:22.821% D*
HSR:18.792% D
NS-AM7 Archer
A**
Kills:114
Deaths:94
KDR:1.213
Accuracy:40.883% F--
HSR:39.474% A**
Spiker
D-
Kills:111
Deaths:99
KDR:1.121
Accuracy:18.613% F
HSR:14.414% D-
Kills:21,006
Deaths (as Infiltrator):9,713
Deaths (to Infiltrators):13,098
KDR:2.16267
Kill Difference:11,293
Playtime:803.771 hours
Usage:11%
Score:21.268m
Score/min:441
Accuracy (listed only):26.093%
HSR (listed only):35.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:6,550
Deaths:1,608
KDR:4.073
Accuracy:15.824% D
HSR:20.473% C+
Blueshift VM5
C+
Kills:6,413
Deaths:1,608
KDR:3.988
Accuracy:16.067% D
HSR:20.536% C+
Comet VM2
B
Kills:2,580
Deaths:991
KDR:2.603
Accuracy:38.377% C--
HSR:5.039% B
Comet VM2
B+
Kills:2,330
Deaths:985
KDR:2.365
Accuracy:38.314% D
HSR:5.579% B+
Quasar VM1
B*
Kills:1,428
Deaths:316
KDR:4.519
Accuracy:16.411% C++
HSR:22.899% B*
Quasar VM1
B
Kills:1,367
Deaths:310
KDR:4.410
Accuracy:16.313% C
HSR:22.531% B
Cosmos VM3
C+
Kills:1,272
Deaths:413
KDR:3.080
Accuracy:15.377% C
HSR:19.340% C+
Nebula VM20
B
Kills:1,263
Deaths:352
KDR:3.588
Accuracy:17.145% C
HSR:22.328% B
Nebula VM20
B+
Kills:1,217
Deaths:352
KDR:3.457
Accuracy:16.831% C
HSR:22.350% B+
Cosmos VM3
C+
Kills:1,190
Deaths:413
KDR:2.881
Accuracy:15.579% C+
HSR:18.235% C+
NS-10 Burster
C+
Kills:230
Deaths:124
KDR:1.855
Accuracy:27.153% C
HSR:7.391% C+
NS-10 Burster
C
Kills:219
Deaths:125
KDR:1.752
Accuracy:27.377% C
HSR:3.196% D-
Vortex VM21
B+
Kills:70
Deaths:47
KDR:1.489
Accuracy:44.980% B+
HSR:0% F
Vortex VM21
B+
Kills:62
Deaths:47
KDR:1.319
Accuracy:45.459% B+
HSR:3.226% C
Kills:26,191
Deaths (as MAX Suit):3,845.500
Deaths (to MAX Suits):7,240
KDR:6.81082
Kill Difference:22,345.500
Playtime:405.191 hours
Usage:5%
Score:13.490m
Score/min:555
Accuracy (listed only):25.086%
HSR (listed only):13.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:5,602
V. Kills:834 N/A
Deaths:1,176
KDR:4.764
Accuracy:50.973% C+
KPH:55 C
VKPH:8.200 D-
Light PPA
B**
Kills:2,231
V. Kills:60 N/A
Deaths:341
KDR:6.543
Accuracy:33.264% D--
KPH:76.800 B**
VKPH:2.100 D
Hornet Missiles
C+
Kills:1,874
V. Kills:462 405%
Deaths:244
KDR:7.680
Accuracy:59.222% C
KPH:66.400 C+
VKPH:16.400 D
Maelstrom Turbo Laser
C
Kills:1,257
V. Kills:709 177%
Deaths:1,465
KDR:0.858
Accuracy:20.787% F-
KPH:10.100 C
VKPH:5.700 D
Saron Laser Cannon
C++
Kills:529
V. Kills:208 253%
Deaths:248
KDR:2.133
Accuracy:22.255% F
KPH:14.400 C++
VKPH:5.700 D
Photon A2A Missile Pods
D*
Kills:107
V. Kills:113 94%
Deaths:4
KDR:26.750
Accuracy:60.284% F**
KPH:6.200 D*
VKPH:6.500 D*
Coyote Missiles
D
Kills:61
V. Kills:54 111%
Deaths:60
KDR:1.017
Accuracy:41.340% F-
KPH:16.100 D-
VKPH:14.200 D
Kills:11,661 (4,017 + 0)
Deaths:3,538
KDR:3.296
VKDR:0.690
Vehicle Kills:2,440
Kill Difference:8,123
Playtime:341.715 hours
Usage:5%
Score:5.748m
Score/min:280
Piloting Accuracy:22.255%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:786
V. Kills:74 N/A
Deaths:52
KDR:15.115
Accuracy:37.365% D
KPH:2,829,600 U
VKPH:266,400 U
C150 Dalton
U
Kills:97
V. Kills:74 129%
Deaths:18
KDR:5.389
Accuracy:42.122% B
KPH:349,200 U
VKPH:266,400 U
Kills:883 (0 + 883)
Deaths:70
KDR:12.614
VKDR:2.114
Vehicle Kills:148
Kill Difference:813
Playtime:0.001 hours
Usage:0%
Score:0.566m
Score/min:11,327,720
Piloting Accuracy:N/A%
Gunner Accuracy:42.122%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:10,641
V. Kills:691 N/A
Deaths:240
KDR:44.338
Accuracy:43.603% D
KPH:88.300 A+
VKPH:5.700 D
C75 Viper
M*
Kills:8,086
V. Kills:809 N/A
Deaths:247
KDR:32.737
Accuracy:27.044% D*
KPH:92.200 M*
VKPH:9.200 B+
L100 Python HEAT
B+
Kills:2,302
V. Kills:640 359%
Deaths:92
KDR:25.022
Accuracy:40.977% D--
KPH:34.900 B+
VKPH:9.700 C
L100 Python AP
B++
Kills:883
V. Kills:555 159%
Deaths:113
KDR:7.814
Accuracy:46.387% D*
KPH:34.600 B+
VKPH:21.700 B++
Skyguard
D
Kills:186
V. Kills:130 142%
Deaths:36
KDR:5.167
Accuracy:21.197% D*
KPH:9.700 D
VKPH:6.800 D
Kills:22,098 (22,098 + 0)
Deaths:728
KDR:30.354
VKDR:3.880
Vehicle Kills:2,825
Kill Difference:21,370
Playtime:318.768 hours
Usage:4%
Score:7.621m
Score/min:398
Driving Accuracy:21.197%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:12,287
V. Kills:2,585 475%
Deaths:759
KDR:16.188
Accuracy:45.829% C
KPH:38.100 A+
VKPH:8 C+
Supernova VPC
B**
Kills:11,009
V. Kills:1,251 N/A
Deaths:303
KDR:36.333
Accuracy:47.793% C
KPH:64.600 B**
VKPH:7.300 C+
Supernova FPC
B*
Kills:5,940
V. Kills:3,755 158%
Deaths:431
KDR:13.782
Accuracy:40.929% D**
KPH:30 B++
VKPH:19 B*
Saron HRB
B++
Kills:842
V. Kills:551 153%
Deaths:72
KDR:11.694
Accuracy:32.408% D*
KPH:31.900 B++
VKPH:20.900 B++
E540 Halberd
C+
Kills:738
V. Kills:416 177%
Deaths:74
KDR:9.973
Accuracy:43.139% D
KPH:28.800 C+
VKPH:16.300 C+
Proton II PPA
C--
Kills:184
V. Kills:9 N/A
Deaths:8
KDR:23
Accuracy:15.965% D*
KPH:42.600 C--
VKPH:2.100 D-
Kills:31,000 (29,236 + 1,764)
Deaths:1,647
KDR:18.822
VKDR:5.202
Vehicle Kills:8,567
Kill Difference:29,353
Playtime:747.067 hours
Usage:10%
Score:16.755m
Score/min:374
Driving Accuracy:40.929%
Gunner Accuracy:15.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:637
V. Kills:196 323%
Deaths:36
KDR:17.694
Accuracy:35.465% F--
KPH:57.700 B**
VKPH:17.800 D
Proton II PPA-H
D
Kills:104
V. Kills:1 N/A
Deaths:12
KDR:8.667
Accuracy:19.821% F-
KPH:63.500 D
VKPH:0.600 D**
M40 Fury-H
C++
Kills:94
V. Kills:1 N/A
Deaths:1
KDR:94
Accuracy:16.736% F*
KPH:98.100 C++
VKPH:1 D--
Kills:835 (0 + 835)
Deaths:49
KDR:17.041
VKDR:4.041
Vehicle Kills:198
Kill Difference:786
Playtime:13.633 hours
Usage:0%
Score:0.612m
Score/min:748
Driving Accuracy:N/A%
Gunner Accuracy:16.736%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:145
V. Kills:14 N/A
Deaths:8
KDR:18.125
Accuracy:16.818% F--
KPH:35.600 C
VKPH:3.400 D*
M60-G Bulldog
D
Kills:102
V. Kills:10 N/A
Deaths:2
KDR:51
Accuracy:20.231% F
KPH:26 D
VKPH:2.600 D--
Kills:247 (0 + 247)
Deaths:10
KDR:24.700
VKDR:2.400
Vehicle Kills:24
Kill Difference:237
Playtime:7.989 hours
Usage:0%
Score:0.134m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:20.231%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:23,597
V. Kills:438 N/A
Deaths:4,157
KDR:5.676
Accuracy:40.767% C+
KPH:98.300 A+
VKPH:1.800 C+
M40 Fury-F
M++
Kills:6,207
V. Kills:858 N/A
Deaths:1,589
KDR:3.906
Accuracy:44.032% C-
KPH:79 M++
VKPH:10.900 B**
M12 Kobalt-F
B**
Kills:354
V. Kills:5 N/A
Deaths:109
KDR:3.248
Accuracy:17.342% D-
KPH:56.400 B**
VKPH:0.800 D
M20 Basilisk-F
B+
Kills:129
V. Kills:36 349%
Deaths:67
KDR:1.925
Accuracy:37.247% D--
KPH:35.800 C++
VKPH:10 B+
Kills:30,287 (30,287 + 0)
Deaths:5,922
KDR:5.114
VKDR:0.226
Vehicle Kills:1,337
Kill Difference:24,365
Playtime:328.509 hours
Usage:4%
Score:7.729m
Score/min:392
Driving Accuracy:37.247%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 54,62654,14113,1374.121B+0.4616.722%F--23.249%D-62.5C+N/A251866.8h12.6D--75.2F-
S12 Renegade 24,03523,5974,1575.676B2.0140.767%C+4.335%C98.3A+1.8C+377240h3.2C**7.8C*
NS-15M1 20,04720,0005,7373.486A++0.1819.782%C--26.6%B+55.5B+N/A257360.2h11.1B+55.9C*
SVA-88 16,02215,9493,6944.318A0.6517.729%D--21.556%C--55.5B+N/A278287.3h12.6C+70.8C-
Supernova PC 14,87212,28775916.188A+12.5245.829%C1.53%D38.1A+8C+280322.2h3.4B**7.5B*
Supernova VPC 12,26011,00930336.333A*32.6747.793%C1.553%C+64.6B**7.3C+240170.5h2.9B+6.1C**
L100 Python HESH 11,33210,64124044.338M+40.6743.603%D1.692%C+88.3A+5.7D424120.5h2.9B6.7C**
C75 Viper 8,8958,08624732.737S29.0727.044%D*N/A92.2M*9.2B+44387.7h5.6A+20.8B*
Blueshift VM5 6,6026,5501,6084.073B*0.4115.824%D20.473%C+38.7B+N/A172169.3h16.5C+104.6C
Blueshift VM5 6,4656,4131,6083.988B++0.3216.067%D20.536%C+37.9BN/A167169.2h17.1C+106.3C
Pulsar C 6,3126,2612,0133.11A0.5618.977%D--21.179%C38.2B+N/A195164.1h11.6C*61C+
M40 Fury-F 7,0656,2071,5893.906A0.2444.032%C-N/A79M++10.9B**45478.6h5.8B*13.1B*
Pulsar LSW 6,2446,2021,3124.727M1.0618.062%D-19.462%D56.6B+N/A238109.5h12C*66.4C+
Supernova FPC 9,6955,94043113.782A10.1240.929%D**4.983%A+30B++18.9B*475198.2h5.1B12.4C
Flare VE6 5,8265,8061,0315.631S1.9717.846%D-18.67%D43.3C++N/A216134h10.5C*58.7C+
Dual Photon Pods 6,4365,6021,1764.764C1.1050.973%C+1.392%C++55C8.2D-388101.9h17.2B++33.7B+
NS-11A 5,5725,5342,2412.469B**1.2018.873%D--22.281%C++38.8B+N/A175142.8h13.1B69.6C
The Kraken 6,7415,5202,3202.379B+1.2956.674%C--2.554%B*53B+11.7C393104.2h4.6C8.1C
Solstice SF 5,4435,3141,4393.693M+0.0325.23%C**4.648%F-47.3A++1.1A+233112.3h5B**19.8B**
Corvus VA55 5,1225,0861,9802.569A++1.1019.897%D-19.249%C--42.9B*N/A201118.5h11.4B+57.1C+
Proximity Mine 4,7414,73236812.859M+9.1953.703%AN/A347.9SN/A163413.6h1.4A+2.7A+
C-4 5,2534,6531,3383.478A+0.1923.658%CN/A201.4M+26C+179723.1h1.2B+4.9B+
VX29 Polaris 4,3164,2921,0833.963A*0.3018.608%D-19.618%C-47.9C*N/A24189.6h13.4C71.9C
Ursa 4,0264,0167255.539S1.8717.794%D-18.75%D44.2C**N/A25190.9h11C*61.9C+
Frag Grenade 3,8113,78013780N/A3,776.3346.82%C*N/A1080A**8.9C**51963.5h2A+4.3B**
Lasher X2 3,8143,7691,1063.408M**0.2624.263%C+4.272%C++43.9B*N/A25085.8h20.6C+84.8C++
NS-11C 3,5083,3931,7561.932B**1.7319.357%D-17.477%C20.5CN/A96165.5h14C*72.5C+
NS Decimator 3,8263,2381,4192.282A+1.3854.043%D-3.459%B*48.4B*8.8D40066.9h3.6B*6.7B+
CME 3,1633,1521,2432.536B**1.1319.979%D*18.782%C--39.7C**N/A19179.3h13.5C++67.8C
Sticky Grenade 3,0393,01413014N/A3,010.3356.435%B+N/A1507B**12.5C++74092h1.5B*2.7B++
NS-15M2 2,9932,9577813.786B**0.1217.169%D*25.837%C++58B+N/A25751h13.3C+77.5C-
Tank Mine 4,6302,91017516.629S12.9636.436%C*N/A248.7M++147M+349911.7h2C+5.6B+
NS-11P 2,7842,7571,2932.132B*1.5317.622%D--24.012%B*34.4B+N/A16780.2h13.6C**77C
Ghost 2,7602,7485854.697B++1.0331.42%D*70.269%C*46B+N/A22959.7h2.3C++7.5C
Comet VM2 3,0002,5809912.603A*1.0638.377%C--5.039%B28M++4.6C++24992.3h11.6B**30.3B++
Anti-Vehicle Grenade 2,6972,53712537N/A2,533.3360.249%B**N/A576.6B**36.4D-41374.4h3.8B**6.3B**
NS-44 Commissioner 2,3422,3311,6531.41B+2.2628.364%D-14.372%D--51.2B++N/A23345.5h3.5B+12.3C+
Comet VM2 2,7162,3309852.365A+1.3038.314%D5.579%B+26.3A**4.4C20888.6h12.7A33.3B*
L100 Python HEAT 2,9422,3029225.022S21.3640.977%D--2.172%C34.9B+9.7C29365.9h4.7B++11.4C**
Light PPA 2,2912,2313416.543C*2.8833.264%D--1.3%C+76.9B**2.1D40229h9B+27.1B
C-4 ARX 2,3472,1535683.79B**0.1222.805%D-N/A222A*20D-13879.7h1.1B+4.8C++
Thanatos VE70 2,0752,0727442.785A*0.8842.83%B13.803%C-59.9A++N/A35234.6h4.2B+9.8B+
Pulsar VS1 2,0142,0098402.392A+1.2721.982%C18.517%C42.3B**N/A34747.5h12.7B++58B+
Nova 2,0032,0016862.917A0.7541.532%C13.293%C58.5B**N/A24134.2h4.4C*10.6C++
Sirius SX12 2,0041,9971,1161.789B++1.8821.55%D14.271%D37.6B+N/A26653.1h13.6B+62.9C++
Nemesis VSH9 2,2411,9426992.778M**0.8955.3%D--4.119%B*48.1M7.4C39040.4h3.7A++6.7A++
Hornet Missiles 2,3361,8742447.68B+4.0159.222%C1.921%C**66.5C+16.4D52428.2h7.1B+12B+
NS-30 Vandal 1,8491,8295033.636B**0.0325.802%D*21.159%D41.1C++N/A11544.5h5.8C+22.4C
Lancer VS22 3,1741,7481,0121.727A1.9462.427%C++2.174%C++19.4B*15.8B+45190.2h19.7B31.6B
S1 2,0211,7347962.178M1.4954.361%C2.711%C+48.7A++8.1D71035.6h4A7.3B**
Phobos VX86 1,7061,7058522.001B+1.6650.977%D11.965%D46.5C*N/A24636.7h2.5C++5C+
Darkstar 1,6321,6226812.382B++1.2816.949%F--13.687%D**44.2C+N/A22936.7h16.1D*95.1F*
Eclipse VE3A 1,5461,5335912.594B+1.0718.382%F-14.481%D--46.2BN/A20533.2h12.7C+69.1D--
VX6-7 1,4901,4787262.036B+1.6317.514%D*13.87%D*19.9C-N/A11474.4h12.8C++72.9C
Hades VSH4 1,8441,4474273.389S0.2862.201%D3.041%B+43.3A11.9C+42333.4h4.8A+7.7A
Quasar VM1 1,4401,4283164.519A++0.8516.411%C++22.899%B*42.8A++N/A35333.4h16.8C102.7C++
Quasar VM1 1,3741,3673104.41B**0.7416.313%C22.531%B46.3B**N/A21329.5h16.1D98.6C
Force-Blade 1,4641,35441,0210.033C**3.6320.26%DN/A0.6C+N/A32349.2h2B+9.9C++
Serpent VE92 1,3571,3516382.118B**1.5520.447%D16.506%D20.4CN/A15966.3h12.7C**62.4C+
Equinox VE2 Burst 1,3291,3284762.79B++0.8820.055%D**21.16%D39.8C+N/A16633.4h12.8C++63.8C-
Solstice VE3 1,3291,3063004.353S0.6919.68%D15.008%D-26.7B+N/A43248.9h12.9B+65.7C*
Equinox VE2 1,2861,2834702.73A+0.9420.345%D--16.368%D40B+N/A21432.1h12.3C*60.4C+
Cosmos VM3 1,2781,2724133.08B+0.5915.377%C19.34%C+36.9B++N/A26234.5h15.6C--101.5C+
Auraxium Force-Blade 1,3291,26337,7360.033C+3.6311.25%D**5.146%C0.6CN/A22265.5h2C**18.1D
Nebula VM20 1,2721,2633523.588B*0.0817.145%C22.328%B42.2B+N/A26529.9h21.2D*123.6C
Maelstrom Turbo Laser 1,9661,2571,4650.858C2.8120.787%F-3.819%B++10.1C5.7D162124.8h69.6B++335C*
MANA Anti-Vehicle Turret 2,0981,2492784.493C+0.8346.983%D**1.922%D--12490S8490S41199280.1h7.3B15.5C++
Nebula VM20 1,2221,2173523.457B++0.2116.831%C22.35%B+40.7B+N/A26029.9h21.7D**129.1C--
Orion VS54 1,2141,2102624.618A*0.9517.277%D18.595%D-43.7B+N/A100027.7h11.7B+67.7C+
Manticore SX40 1,2071,2038881.355B+2.3120.952%D*13.965%D--56.5AN/A28421.3h6.4B++30.6C+
H-V45 1,2041,2025782.08B+1.5920.49%D16.306%D32.8C++N/A26436.6h13.5C+65.9C+
Terminus VX-9 1,2031,1995432.208B+1.4618.255%D**24.437%C+39.7C++N/A23030.2h13.3C72.8D-
Cosmos VM3 1,2021,1904132.881B++0.7815.579%C+18.235%C+34.4B+N/A22734.6h17D109C+
Deimos VA29 1,1711,1655052.307B**1.3661.306%C++15.107%C58.3B++N/A28020h2.5C+4.1C++
Pandora VX25 1,1621,1624412.635A++1.0343.031%B16.179%C**59.9B**N/A34619.4h4.9C+11.3C*
Phaseshift VX-S 1,1651,1602305.043B++1.3830.896%D76.81%C++28.6C+N/A8240.5h2.5B+8.1C*
XM98 1,1701,1601716.784A**3.1231.658%D-75.517%C++37.8B*N/A23430.7h2.5C++8C
Parallax VX3 1,1621,1592015.766B++2.1032.35%D--70.319%D-51.1A+N/A39722.7h2.3C+7C
NS-44B Commissioner 1,1571,1568791.315B+2.3528.198%D*16.09%D-63.9B+N/A28418.1h3.4B11.9C+
NS-7 PDW 1,1601,1566471.787B**1.8821.438%D17.647%C+23.5C+N/A17749.2h13.1B+61C*
V10 1,1501,1421656.921A+3.2629.489%F71.279%D36.8C++N/A20431h2.5C8.4D-
MKV Suppressed 1,0471,0369251.12C++2.5520.507%D--22.201%B+12.7D-N/A7481.8h11.7B+57.1C++
L100 Python AP 1,4388831137.814B*4.1546.387%D*3.964%B+34.6B+21.8B++47725.5h7.1C+15.2C
Saron HRB 1,3938427211.694A+8.0332.408%D*2.494%B*31.9B++20.9B++83526.4h13A+40.1B++
Cerberus 8037977071.127C++2.5422.655%D*13.802%D--75.9A+N/A32410.5h4.5B**19.7C*
L105 Zephyr 8607865215.115B++11.4537.365%DN/A7860U740U32669600.1h5.3B++14.2B
Chaos 7807763062.536B++1.1340.259%F-14.949%C+47C+N/A15916.5h4.2C+10.5D--
E540 Halberd 1,154738749.973C*6.3143.139%D5.827%A*28.8C+16.3C+114425.6h6.9D16.1D
Parsec VX3-A 734730749.865A6.2027.878%F--76.575%C41.5CN/A10517.6h2.1D7.5F--
Saron HRB-H 8336373617.694A**14.0335.465%F--1.884%B57.9B**17.8D72711h11.5A32.4B++
Saron Laser Cannon 7375292482.133C++1.5322.255%F5.482%A*14.5C++5.7D18236.6h74.7B*335.6B+
Zenith VX-5 5335294911.077C+2.5918.747%D**22.117%C++14.8DN/A12135.8h14.1C+75.5D
NS-357 Underboss 4754713861.22C**2.4526.321%D*17.41%C-60.4B*N/A3237.8h3.6B++13.8C+
Solstice Burst 4284251133.761A++0.1018.351%F24.471%C++35.7C+N/A16511.9h13.5C++73.4D
NS Baron G5 3963951442.743A*0.9243.07%C+12.911%C52.7B**N/A3457.5h4.8C+11C+
M12 Kobalt-F 3593541093.248B++0.4217.342%D-5.367%D56.2B**N/A2666.3h12B+69C*
Artemis VX26 3133111292.411B*1.2520.954%D*21.865%C+47.1B++N/A4756.6h14.4D68.7D--
MAX Punch 3072783,8450.072C3.5926.01%D*N/A0.7C--N/A4384.3h2.2C++8.5C+
Eridani SX5 2472461511.629B+2.0419.104%D**14.634%D27.3CN/A4109h14.9D78D
Spear Anti-Vehicle Phalanx Turret 3462312310.043B+6.3839.889%C-2.597%D-49.1B++24.5C**18034.7h7.8B+19.5C**
NS-10 Burster 3852301241.855A+1.8127.153%C7.391%C+7.1B+4.8B++18532.5h133.7C++492.6C++
NS-10 Burster 3742191251.752B**1.9127.377%C3.196%D-6.8B+4.8B++17432.3h139.5C**509.5C++
MANA Anti-Personnel Turret 208205434.767N/A1.1014.806%UN/A2050U30U31651100.1h27.4T*184.9T*
Skyguard 316186365.167B**1.5021.197%D*2.688%B+9.7D6.8D29019.2h116.5B549.8C
Proton II PPA 193184823B+19.3315.965%D*2.174%C++42.8C--2.1D-6634.3h9.3C*58.1D
Beamer VS3-FB 1511491101.355C++2.3122.821%D*18.792%D71B++1B+1882.1h6.9B++30.4C+
M40 Fury 159145818.125A*14.4616.818%F--N/A35.4C3.4D*3254.1h8.6B**50.9C
NS Annihilator 309136801.7M+1.9774.019%F-N/A8.7C11.1B*31115.6h17.5F-23.6F-
M20 Basilisk-F 165129671.925B*1.7437.247%D--1.55%C-35.8C++10B+2643.6h41.3C**110.9C**
NS-AM7 Archer 135114941.213A++2.4540.883%F--39.474%A**11.1B*2C10210.3h13.6B+33.4C*
Eidolon VE33 113113392.897A++0.7721.355%D--15.929%D*29.7B+N/A7613.8h10.3C+48.3C-
Spiker 111111991.121C++2.5418.613%F14.414%D-69.4AN/A3131.6h7.2B+38.6C+
Photon A2A Missile Pods 220107426.75S23.0860.284%F**N/A6.2D*6.5D*9517.3h9.1C15.1F
Proton II PPA-H 105104128.667C5.0019.821%F-3.846%A++65C--N/A8651.6h9.8C++49.5D*
M60-G Bulldog 112102251U47.3320.231%FN/A26.2D2.6D--2313.9h7.7C+38.3D*
C150 Dalton 17197185.389C+1.7242.122%BN/A970U740U23969000.1h9.4F--22.2F
M40 Fury-H 9594194S90.3316.736%F*2.128%B**94C++1D--7821h3.9B**23.1C+
M60-A Bulldog 10589302.967C0.7033.934%C1.124%C890U160U8022000.1h7.2D-21.2C
Vortex VM21 12770471.489C+2.1844.98%B+N/A8C6.6C++3238.7h81.7D*181.6C-
Vortex VM21 11362471.319C++2.3545.459%B+3.226%C7.1C+5.9B+2868.7h96.2D*211.7C-
Coyote Missiles 11561601.017D2.6541.34%F-N/A16.1D-14.2D3453.8h57.4D138.8D*
Hunter QCX 5959361.639A2.0318.719%D**11.864%D--20.3B+N/A2292.9h3.2B+16.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter119,4753.4h
Restoration Kit4245,4304.9h
Nano-Armor Kit1,0922,570,660154h
G30 Walker0570.1h
Anti-Vehicle MANA Turret492,3836.7h
Spawn Beacon343,6502.4h
Nanite Revive Grenade08,0402.2h
Medical Applicator1,083884,37548.5h
Nanite Healing Grenade0700h
Spitfire Auto-Turret0570h
Aphelion VEX-4H0720h
Ammunition Package225,0523.6h
Medical Kit6,21156,61578.3h
Anti-Infantry MANA Turret55150.7h
Recon Detection Device6113,12814.2h
Smoke Grenade01970.1h
Shield Recharging Field506,5961.8h

Check the help document for the dictionary if you want to learn more about words used here.


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