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Harbinger Cold Blooded HoneyMonst3r[] HoneyMonst3r
VS BR 91

KDR: 3.13

Score: 82.8m

Last Seen: Apr 2nd, 2019 1:27 PM
- OFFLINE - 978.6 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-S Canis Supernova FPC Saron Laser Cannon Dual Photon Pods Hornet Missiles Supernova VPC L105 Zephyr Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 1428TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.919%22.795%63635117940,1492.330990.802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.849%1.317A0.295C*-1.427D**HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.501B+10.40.273C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.253%2.22%7105120915,138210882777.18121183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%-0.959D--0.582B+0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.9-0.065C+48.60.084C+123.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38%1.689%13667120716,6411620555310.2722300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.961%-0.29C-0.562D0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.434B8.30.337C**13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.94%4.206%97918119614,909164842139.04124354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.983%-0.486D-0.06C+0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.475B+19.40.514B+43.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.704%78.122%979212122,450152061.61184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%1.311A0.717B++-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.367C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.01%15.41%97911213610136480.446887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.281A*0.153C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.50.49B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.8m267.2%302 (18.1k)275 (16.5k)3.13316125,25139,9763.8598291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214694322.435%12.318%27607:3145

13% Combat Medic36% Engineer23% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 6:13 PMFeb 5th, 2018 8:35 PMApr 2nd, 2019 9:48 AM (144d) (PST)Apr 2nd, 2019 10:27 AM (144d) (PST)Apr 2nd, 2019 9:27 AM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686975890.4150.1330.0511.3470.089669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1355,84935,286258381516,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5027.4h/209.5d 29,049 15,428 39,685 406.2k 8,712 11,899 26,742 206.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,131
Deaths:734
KDR:1.541
Accuracy:31.056% B**
HSR:19.187% D-
NS-15M2
C+
Kills:764
Deaths:742
KDR:1.030
Accuracy:23.982% C+
HSR:22.513% C
Orion VS54
B++
Kills:375
Deaths:31
KDR:12.097
Accuracy:22.549% B
HSR:29.867% B++
Pulsar LSW
B
Kills:163
Deaths:125
KDR:1.304
Accuracy:24.886% B
HSR:23.313% C+
NSX Naginata
B+
Kills:91
Deaths:125
KDR:0.728
Accuracy:23.583% C**
HSR:31.868% B+
Kills:2,524
Deaths (as Heavy Assault):1,757
Deaths (to Heavy Assaults):10,756
KDR:1.43654
Kill Difference:767
Playtime:45.458 hours
Usage:1%
Score:0.458m
Score/min:168
Accuracy (listed only):25.211%
HSR (listed only):25.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:3,109
Deaths:1,751
KDR:1.776
Accuracy:25.814% B
HSR:16.115% C+
Solstice VE3
B*
Kills:2,274
Deaths:43
KDR:52.884
Accuracy:24.914% B
HSR:24.846% B*
NS-11C
C**
Kills:1,646
Deaths:1,030
KDR:1.598
Accuracy:25.321% C**
HSR:19.259% C+
Eclipse VE3A
B++
Kills:1,177
Deaths:1,057
KDR:1.114
Accuracy:25.201% C
HSR:23.450% B++
VX6-7
A
Kills:1,157
Deaths:808
KDR:1.432
Accuracy:24.159% C+
HSR:28.436% A
Pulsar C
B*
Kills:1,154
Deaths:839
KDR:1.375
Accuracy:27.627% B+
HSR:28.596% B*
VE-LR Obelisk
A+
Kills:851
Deaths:372
KDR:2.288
Accuracy:41.925% A+
HSR:32.550% C++
NS Baron G5
A
Kills:807
Deaths:597
KDR:1.352
Accuracy:56.261% A
HSR:17.596% B++
Deimos VA29
B++
Kills:610
Deaths:380
KDR:1.605
Accuracy:69.010% B++
HSR:15.410% C
NSX Tanto
B+
Kills:251
Deaths:167
KDR:1.503
Accuracy:28.760% B+
HSR:27.092% C**
Eidolon VE33
B*
Kills:164
Deaths:101
KDR:1.624
Accuracy:32.641% B*
HSR:28.659% B+
Kills:13,200
Deaths (as Engineer):7,145
Deaths (to Engineers):9,325
KDR:1.84745
Kill Difference:6,055
Playtime:1,803.443 hours
Usage:36%
Score:32.045m
Score/min:296
Accuracy (listed only):34.694%
HSR (listed only):23.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:8,657
Deaths:3,803
KDR:2.276
Accuracy:34.954% A
HSR:14.474% D
Solstice SF
B
Kills:3,109
Deaths:1,751
KDR:1.776
Accuracy:25.814% B
HSR:16.115% C+
Solstice VE3
B*
Kills:2,274
Deaths:43
KDR:52.884
Accuracy:24.914% B
HSR:24.846% B*
NS-11C
C**
Kills:1,646
Deaths:1,030
KDR:1.598
Accuracy:25.321% C**
HSR:19.259% C+
NS-7 PDW
B**
Kills:1,578
Deaths:964
KDR:1.637
Accuracy:28.468% B++
HSR:24.778% B**
Eclipse VE3A
B++
Kills:1,177
Deaths:1,057
KDR:1.114
Accuracy:25.201% C
HSR:23.450% B++
MKV Suppressed
B+
Kills:1,165
Deaths:564
KDR:2.066
Accuracy:27.056% C*
HSR:23.090% B+
Eridani SX5
B+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.801% C*
HSR:24.548% B+
VX6-7
A
Kills:1,157
Deaths:808
KDR:1.432
Accuracy:24.159% C+
HSR:28.436% A
Sirius SX12
B+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:25.410% C*
HSR:20.797% B+
Pulsar C
B*
Kills:1,154
Deaths:839
KDR:1.375
Accuracy:27.627% B+
HSR:28.596% B*
NS Baron G5
A
Kills:807
Deaths:597
KDR:1.352
Accuracy:56.261% A
HSR:17.596% B++
Deimos VA29
B++
Kills:610
Deaths:380
KDR:1.605
Accuracy:69.010% B++
HSR:15.410% C
NSX Tengu
B+
Kills:606
Deaths:496
KDR:1.222
Accuracy:40.440% B+
HSR:22.772% C**
Skorpios
B+
Kills:330
Deaths:205
KDR:1.610
Accuracy:29.673% B+
HSR:25.152% B+
NSX Tanto
B+
Kills:251
Deaths:167
KDR:1.503
Accuracy:28.760% B+
HSR:27.092% C**
Kills:26,836
Deaths (as Light Assault):13,827
Deaths (to Light Assaults):7,127
KDR:1.94084
Kill Difference:13,009
Playtime:1,195.155 hours
Usage:24%
Score:20.190m
Score/min:282
Accuracy (listed only):32.554%
HSR (listed only):22.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:8,657
Deaths:3,803
KDR:2.276
Accuracy:34.954% A
HSR:14.474% D
NS-11A
C+
Kills:1,709
Deaths:565
KDR:3.025
Accuracy:23.380% C+
HSR:21.241% C+
NS-7 PDW
B**
Kills:1,578
Deaths:964
KDR:1.637
Accuracy:28.468% B++
HSR:24.778% B**
NS-11P
B**
Kills:1,440
Deaths:1,009
KDR:1.427
Accuracy:24.573% B
HSR:27.014% B**
Corvus VA55
B++
Kills:1,202
Deaths:922
KDR:1.304
Accuracy:27.018% B+
HSR:28.369% B++
Terminus VX-9
B
Kills:1,176
Deaths:871
KDR:1.350
Accuracy:23.747% C-
HSR:29.252% B
Darkstar
C
Kills:1,168
Deaths:817
KDR:1.430
Accuracy:23.884% D
HSR:21.490% C
H-V45
B**
Kills:1,166
Deaths:760
KDR:1.534
Accuracy:25.019% C*
HSR:29.160% B**
MKV Suppressed
B+
Kills:1,165
Deaths:564
KDR:2.066
Accuracy:27.056% C*
HSR:23.090% B+
Eridani SX5
B+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.801% C*
HSR:24.548% B+
Pulsar VS1
B+
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:25.588% B+
HSR:23.183% C**
Sirius SX12
B+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:25.410% C*
HSR:20.797% B+
NS Baron G5
A
Kills:807
Deaths:597
KDR:1.352
Accuracy:56.261% A
HSR:17.596% B++
Deimos VA29
B++
Kills:610
Deaths:380
KDR:1.605
Accuracy:69.010% B++
HSR:15.410% C
NSX Tengu
B+
Kills:606
Deaths:496
KDR:1.222
Accuracy:40.440% B+
HSR:22.772% C**
Skorpios
B+
Kills:330
Deaths:205
KDR:1.610
Accuracy:29.673% B+
HSR:25.152% B+
Kills:25,085
Deaths (as Combat Medic):13,635
Deaths (to Combat Medics):4,281
KDR:1.83975
Kill Difference:11,450
Playtime:637.358 hours
Usage:13%
Score:9.635m
Score/min:252
Accuracy (listed only):32.018%
HSR (listed only):23.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:8,657
Deaths:3,803
KDR:2.276
Accuracy:34.954% A
HSR:14.474% D
Artemis VX26
B*
Kills:1,716
Deaths:834
KDR:2.058
Accuracy:28.817% C**
HSR:28.322% B*
NS-7 PDW
B**
Kills:1,578
Deaths:964
KDR:1.637
Accuracy:28.468% B++
HSR:24.778% B**
Parallax VX3
B+
Kills:1,296
Deaths:238
KDR:5.445
Accuracy:41.684% B+
HSR:74.923% C
NS-44 Commissioner
B+
Kills:1,181
Deaths:777
KDR:1.520
Accuracy:40.195% B+
HSR:14.395% D--
MKV Suppressed
B+
Kills:1,165
Deaths:564
KDR:2.066
Accuracy:27.056% C*
HSR:23.090% B+
NSX Tomoe
C**
Kills:1,162
Deaths:697
KDR:1.667
Accuracy:29.529% C++
HSR:40.189% C**
Eridani SX5
B+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.801% C*
HSR:24.548% B+
Sirius SX12
B+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:25.410% C*
HSR:20.797% B+
V10
B*
Kills:1,154
Deaths:169
KDR:6.828
Accuracy:46.245% B*
HSR:81.716% B+
NSX Tengu
B+
Kills:606
Deaths:496
KDR:1.222
Accuracy:40.440% B+
HSR:22.772% C**
NS-30 Vandal
B++
Kills:548
Deaths:312
KDR:1.756
Accuracy:37.405% B++
HSR:24.635% C
NS-61 Emissary
B**
Kills:529
Deaths:293
KDR:1.805
Accuracy:34.940% B**
HSR:17.202% C++
Beamer VS3
B++
Kills:401
Deaths:45
KDR:8.911
Accuracy:30.919% B+
HSR:27.681% B++
Skorpios
B+
Kills:330
Deaths:205
KDR:1.610
Accuracy:29.673% B+
HSR:25.152% B+
NS-45 Pilot
B+
Kills:139
Deaths:53
KDR:2.623
Accuracy:33.802% B+
HSR:27.338% C++
NS-44L Blackhand
A
Kills:138
Deaths:99
KDR:1.394
Accuracy:52.984% A
HSR:36.232% C
VA39 Spectre
A
Kills:104
Deaths:
KDR:
Accuracy:39.544% A
HSR:49.039% B**
NS-44L Showdown
A
Kills:75
Deaths:42
KDR:1.786
Accuracy:54.524% A
HSR:13.333% F-
Kills:23,094
Deaths (as Infiltrator):10,714
Deaths (to Infiltrators):5,129
KDR:2.1555
Kill Difference:12,380
Playtime:1,145.628 hours
Usage:23%
Score:16.976m
Score/min:247
Accuracy (listed only):36.020%
HSR (listed only):31.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:3,293
Deaths:1,243
KDR:2.649
Accuracy:19.181% B++
HSR:27.604% A++
Quasar VM1
A++
Kills:2,527
Deaths:1,023
KDR:2.470
Accuracy:19.553% B
HSR:30.471% A++
Nebula VM20
B+
Kills:642
Deaths:215
KDR:2.986
Accuracy:17.873% C+
HSR:23.520% B+
NS-10 Burster
B*
Kills:256
Deaths:106
KDR:2.415
Accuracy:35.062% B*
HSR:10.156% B+
NS-10 Burster
B++
Kills:247
Deaths:106
KDR:2.330
Accuracy:34.594% B++
HSR:8.097% B+
Comet VM2
C+
Kills:180
Deaths:94
KDR:1.915
Accuracy:41.875% C+
HSR:3.889% C+
Comet VM2
B**
Kills:150
Deaths:94
KDR:1.596
Accuracy:41.142% C-
HSR:6.667% B**
Vortex VM21
A++
Kills:90
Deaths:112
KDR:0.804
Accuracy:43.119% C*
HSR:7.778% A++
Vortex VM21
B*
Kills:89
Deaths:112
KDR:0.795
Accuracy:44.342% B
HSR:5.618% B*
Kills:7,474
Deaths (as MAX Suit):1,552.500
Deaths (to MAX Suits):1,751
KDR:4.81417
Kill Difference:5,921.500
Playtime:178.852 hours
Usage:4%
Score:3.513m
Score/min:327
Accuracy (listed only):32.971%
HSR (listed only):13.756%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:4,850
V. Kills:3,326 146%
Deaths:1,336
KDR:3.630
Accuracy:24.330% D*
KPH:16.600 C**
VKPH:11.400 B
Dual Photon Pods
C++
Kills:4,575
V. Kills:1,177 388%
Deaths:314
KDR:14.570
Accuracy:55.532% B+
KPH:73.400 C+
VKPH:18.900 C++
Hornet Missiles
B+
Kills:4,565
V. Kills:2,355 194%
Deaths:284
KDR:16.074
Accuracy:65.296% B+
KPH:83.100 C**
VKPH:42.900 C++
Maelstrom Turbo Laser
C+
Kills:1,992
V. Kills:1,379 144%
Deaths:660
KDR:3.018
Accuracy:26.145% D-
KPH:13.500 C+
VKPH:9.400 C+
Light PPA
C**
Kills:1,366
V. Kills:89 N/A
Deaths:141
KDR:9.688
Accuracy:42.445% C*
KPH:54.900 C**
VKPH:3.600 C++
Antares LC
C
Kills:653
V. Kills:520 125%
Deaths:254
KDR:2.571
Accuracy:22.962% D*
KPH:13.600 C
VKPH:10.800 C
Photon A2A Missile Pods
C+
Kills:76
V. Kills:89 84%
Deaths:6
KDR:12.667
Accuracy:79.917% C++
KPH:32.700 C--
VKPH:38.300 C+
Coyote Missiles
M**
Kills:73
V. Kills:41 174%
Deaths:2
KDR:36.500
Accuracy:55.245% C*
KPH:134.700 A**
VKPH:75.700 M**
Kills:18,150 (8,861 + 0)
Deaths:2,997
KDR:6.056
VKDR:2.995
Vehicle Kills:8,976
Kill Difference:15,153
Playtime:632.834 hours
Usage:13%
Score:9.366m
Score/min:247
Piloting Accuracy:22.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:3,800
V. Kills:645 N/A
Deaths:215
KDR:17.674
Accuracy:50.356% B**
KPH:77.300 A
VKPH:13.100 B+
CAS30 Tank Buster
B*
Kills:2,355
V. Kills:2,199 107%
Deaths:856
KDR:2.751
Accuracy:41.753% C
KPH:12.200 B++
VKPH:11.400 B*
C150 Dalton
U
Kills:2,033
V. Kills:850 239%
Deaths:174
KDR:11.684
Accuracy:56.418% A++
KPH:7,318,800 U
VKPH:3,060,000 U
AP30 Shredder
B+
Kills:890
V. Kills:901 99%
Deaths:215
KDR:4.140
Accuracy:28.823% D
KPH:26.600 C
VKPH:27 B+
L105 Zephyr PX
U
Kills:160
V. Kills:23 N/A
Deaths:13
KDR:12.308
Accuracy:50.398% C
KPH:576,000 U
VKPH:82,800 U
Kills:9,238 (2,355 + 6,883)
Deaths:1,473
KDR:6.272
VKDR:3.135
Vehicle Kills:4,618
Kill Difference:7,765
Playtime:275.175 hours
Usage:5%
Score:4.993m
Score/min:302
Piloting Accuracy:41.753%
Gunner Accuracy:50.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:2,717
V. Kills:941 288%
Deaths:117
KDR:23.222
Accuracy:49.890% D--
KPH:50.700 C+
VKPH:17.500 D
L100 Python HESH
C*
Kills:2,221
V. Kills:350 N/A
Deaths:107
KDR:20.757
Accuracy:50.047% C++
KPH:55.500 C*
VKPH:8.700 C++
L100 Python AP
B+
Kills:1,642
V. Kills:681 241%
Deaths:97
KDR:16.928
Accuracy:54.135% C
KPH:39.500 B+
VKPH:16.400 C
L100 Python HEAT
B+
Kills:1,166
V. Kills:348 334%
Deaths:92
KDR:12.674
Accuracy:54.064% C*
KPH:38.500 B+
VKPH:11.500 C+
Skyguard
B++
Kills:801
V. Kills:507 158%
Deaths:106
KDR:7.557
Accuracy:31.614% B
KPH:18.500 B+
VKPH:11.700 B++
Kills:8,547 (8,547 + 0)
Deaths:519
KDR:16.468
VKDR:5.447
Vehicle Kills:2,827
Kill Difference:8,028
Playtime:208.916 hours
Usage:4%
Score:2.800m
Score/min:223
Driving Accuracy:31.614%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:5,562
V. Kills:2,819 197%
Deaths:478
KDR:11.636
Accuracy:46.893% D-
KPH:30 B+
VKPH:15.200 C+
Supernova VPC
C**
Kills:4,273
V. Kills:536 N/A
Deaths:289
KDR:14.786
Accuracy:53.179% C**
KPH:41.200 C+
VKPH:5.200 D
Supernova PC
B+
Kills:976
V. Kills:297 328%
Deaths:98
KDR:9.959
Accuracy:49.879% C++
KPH:27.900 B+
VKPH:8.500 C+
Saron HRB
B+
Kills:419
V. Kills:297 141%
Deaths:70
KDR:5.986
Accuracy:46.435% B
KPH:28.200 B
VKPH:20 B+
E540 Halberd
C**
Kills:243
V. Kills:154 157%
Deaths:36
KDR:6.750
Accuracy:50.873% B+
KPH:28.500 C
VKPH:18.100 C**
Aphelion VEX-4
A++
Kills:54
V. Kills:29 180%
Deaths:7
KDR:7.714
Accuracy:37.811% B+
KPH:43.700 A++
VKPH:23.500 B*
Kills:11,527 (10,811 + 716)
Deaths:978
KDR:11.786
VKDR:4.225
Vehicle Kills:4,132
Kill Difference:10,549
Playtime:348.274 hours
Usage:7%
Score:5.149m
Score/min:246
Driving Accuracy:49.879%
Gunner Accuracy:37.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:1,163
V. Kills:115 N/A
Deaths:50
KDR:23.260
Accuracy:36.101% D
KPH:84.400 C+
VKPH:8.300 C--
Saron HRB-H
C+
Kills:98
V. Kills:47 204%
Deaths:11
KDR:8.909
Accuracy:49.032% D
KPH:34.500 C+
VKPH:16.500 D
Proton II PPA-H
B
Kills:52
V. Kills:2 N/A
Deaths:6
KDR:8.667
Accuracy:40.695% B
KPH:62.400 D
VKPH:2.400 D--
E540 Halberd-H
N/A
Kills:50
V. Kills:16 294%
Deaths:7
KDR:7.143
Accuracy:48.301% N/A
KPH:38.100 N/A
VKPH:12.200 N/A
Kills:1,363 (0 + 1,363)
Deaths:74
KDR:18.419
VKDR:2.432
Vehicle Kills:180
Kill Difference:1,289
Playtime:18.764 hours
Usage:0%
Score:0.516m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:48.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,365
V. Kills:126 N/A
Deaths:33
KDR:41.364
Accuracy:23.296% B**
KPH:52 C-
VKPH:4.800 B++
M40 Fury
B++
Kills:1,324
V. Kills:276 478%
Deaths:109
KDR:12.147
Accuracy:43.218% B++
KPH:45.900 C++
VKPH:9.600 C++
M12 Kobalt
C++
Kills:1,280
V. Kills:69 N/A
Deaths:32
KDR:40
Accuracy:24.745% B**
KPH:64.200 C+
VKPH:3.500 C++
M40 Fury
C+
Kills:1,007
V. Kills:225 446%
Deaths:62
KDR:16.242
Accuracy:43.656% B++
KPH:52 C+
VKPH:11.600 C+
M60-G Bulldog
B**
Kills:499
V. Kills:50 N/A
Deaths:15
KDR:33.267
Accuracy:41.907% B++
KPH:43.900 B**
VKPH:4.400 C-
G30 Walker
C++
Kills:171
V. Kills:119 143%
Deaths:11
KDR:15.546
Accuracy:29.380% C
KPH:14.300 C
VKPH:10 C++
G30 Walker
C+
Kills:146
V. Kills:85 170%
Deaths:12
KDR:12.167
Accuracy:28.627% C+
KPH:13.900 C
VKPH:8.100 C
M20 Basilisk
C-
Kills:109
V. Kills:31 341%
Deaths:16
KDR:6.813
Accuracy:35.014% C-
KPH:13.100 D
VKPH:3.700 D--
Kills:5,901 (0 + 5,901)
Deaths:290
KDR:20.348
VKDR:3.383
Vehicle Kills:981
Kill Difference:5,611
Playtime:136.643 hours
Usage:3%
Score:1.824m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:35.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 8,7248,6573,8032.276B**0.8634.954%A14.474%D40.6C+N/A110213h10B+28.5B+
Supernova FPC 8,3815,56247811.636B*8.5046.893%D-2.427%C++30B+15.2C+234185.1h4.5B+9.5C**
Saron Laser Cannon 8,1764,8501,3363.63B+0.5024.33%D*2.99%B+16.6C**11.4B176292.8h81.1B++333.3B+
Dual Photon Pods 5,7524,57531414.57A11.4455.532%B+1.246%C+73.4C+18.9C++50162.3h18.5B+33.3B+
Hornet Missiles 6,9204,56528416.074A**12.9465.296%B+1.555%C+83.2C**42.9C++53954.9h8.3B+12.7B+
Supernova VPC 4,8094,27328914.785C**11.6553.179%C**1.334%C+41.2C+5.2D178103.6h2.9B+5.4B+
L105 Zephyr 4,4453,80021517.674B**14.5450.356%B**N/A77.4A13.1B+35749.1h5.1B*10.1B*
Quasar VM1 3,3243,2931,2432.649B*0.4819.181%B++27.604%A++29.9B+N/A106110h13.3B+69.2B+
Solstice SF 3,1713,1091,7511.776B*1.3625.814%B16.115%C+14C-N/A49222.1h8.1B+31.5B*
Proximity Mine 2,7442,7433218.545A+5.4143.218%C++N/A151.5B++N/A41718.1h1.6B*3.7B++
LB00 Python AP 3,6582,71711723.222A20.0949.89%D--N/A50.7C+17.6D23653.6h4.1C*8.2C
Quasar VM1 2,5512,5271,0232.47C*0.6619.553%B30.471%A++33.3C+N/A9975.8h12.8B+65.5B+
CAS30 Tank Buster 4,5542,3558562.751A0.3841.753%C1.911%B++12.2B++11.4B*160192.6h38.8B++92.9B+
Solstice VE3 2,2842,2744352.884U49.7524.914%B24.846%B*22.8C*N/A16399.9h10.2B**40.9B+
L100 Python HESH 2,5712,22110720.757B**17.6250.047%C++1.036%C--55.5C*8.8C++19140h3.1C*6.2B+
C150 Dalton 2,8832,03317411.684B++8.5556.418%A++N/A20330U8500U116824900.1h3.8B6.7B**
Maelstrom Turbo Laser 3,3711,9926603.018B+0.1226.145%D-3.514%B++13.5C+9.4C+193147.2h76.4B+292.3B
Artemis VX26 1,7221,7168342.058B+1.0828.817%C**28.322%B*23C--N/A6774.6h10.4B++36B+
NS-11A 1,7131,7095653.025B**0.1123.38%C+21.241%C+25.1CN/A11068h11B**46.8B+
NS-11C 1,6621,6461,0301.598B++1.5425.321%C**19.259%C+9D-N/A41182.2h11.9B++47B+
L100 Python AP 2,3231,6429716.928M13.7954.135%CN/A39.5B+16.4C23741.6h4.8B+8.9B+
NS-7 PDW 1,5861,5789641.637B*1.5028.468%B++24.778%B**25.7C+N/A7361.4h11.2B**39.3B++
NS-11P 1,4551,4401,0091.427C**1.7124.573%B27.014%B**24CN/A7659.9h11.1B**45B++
C-4 1,9541,4155652.504B*0.6323.691%CN/A75.7C+28.8C+75418.7h1.4C*6.1C++
Light PPA 1,4551,3661419.688B**6.5542.445%C*1.391%C*54.9C**3.6C++21224.9h10.2B+23.9B+
M12 Kobalt 1,4911,3653341.364B**38.2323.296%B**16.557%C51.9C-4.8B++16126.3h23.2D99.7C**
M40 Fury 1,6001,32410912.147B**9.0143.218%B++1.662%C+45.8C++9.6C++26028.9h12.7B+29.4B++
Parallax VX3 1,3001,2962385.445B++2.3141.684%B+74.923%C25C+N/A6951.9h2B+4.9B+
M12 Kobalt 1,3491,2803240M36.8724.745%B**21.406%B++64.3C+3.5C++20819.9h21.2C+85.6B+
Corvus VA55 1,2101,2029221.304C**1.8327.018%B+28.369%B++23.8CN/A6350.4h10B**36.8B++
NS-44 Commissioner 1,1831,1817771.52B+1.6140.195%B+14.395%D--27.7CN/A9042.6h2.8B**7B*
Eclipse VE3A 1,2061,1771,0571.114C+2.0225.201%C23.45%B++8.1D*N/A22144.6h11.3B+44.7C*
Terminus VX-9 1,1831,1768711.35C+1.7823.747%C-29.252%B20.8DN/A6756.6h10.5B++44.3B
Darkstar 1,1761,1688171.43C+1.7023.884%D21.49%C17.8D*N/A5065.7h12.7C++53C+
H-V45 1,1831,1667601.534C++1.6025.019%C*29.16%B**24.4CN/A8047.8h11.2B*44.8B+
L100 Python HEAT 1,5141,1669212.674A*9.5454.064%C*N/A38.5B+11.5C+21530.3h5.7B10.5B+
MKV Suppressed 1,1661,1655642.066A1.0727.056%C*23.09%B+28.3C+N/A8441.1h10.3B*38.1B+
M40 Fury-H 1,2781,1635023.26B**20.1336.101%DN/A84.3C+8.3C--39013.8h5B*13.7B*
NSX Tomoe 1,1671,1626971.667C++1.4729.529%C++40.189%C**21.3DN/A5654.6h13.7C*46.4C**
Eridani SX5 1,1641,1615572.084B*1.0527.801%C*24.548%B+23.9C-N/A7748.6h10B++36B+
VX6-7 1,1721,1578081.432C++1.7024.159%C+28.436%A14.2DN/A4681.4h10.5B+43.4B+
Pulsar VS1 1,1651,1565592.068A1.0725.588%B+23.183%C**17.8C-N/A6765h10.4A40.8B*
Sirius SX12 1,1591,1545662.039B*1.0925.41%C*20.797%B+24.8C+N/A9746.6h11.5B*45.4B+
V10 1,1561,1541696.828A+3.6946.245%B*81.716%B+27.3CN/A11142.3h2B+4.3B++
Pulsar C 1,1741,1548391.375C++1.7627.627%B+28.596%B*10.8DN/A44106.5h10.3B+37.5B+
VE-H Maw 1,1611,1317341.541C+1.5931.056%B**19.187%D-28.1DN/A9540.2h12.2C39.1B
M40 Fury 1,2321,0076216.242A13.1143.656%B++1.49%C51.9C+11.6C+30419.4h14.1C++32.3B+
Tank Mine 1,5959931158.635M++5.5034.049%C+N/A150.5B*91.2B**15136.6h1.7B5B++
Supernova PC 1,273976989.959B++6.8349.879%C++2.971%B+28B+8.5C+21934.9h4.2B++8.4B++
AP30 Shredder 1,7918902154.14C1.0128.823%D2.022%C+26.6C27B+38433.4h81.1B+281.3C++
VE-LR Obelisk 8668513722.288B0.8541.925%A+32.55%C++36.8C++N/A10623.1h7.8C18.7B+
C-4 ARX 1,0168193512.333C*0.8026.365%C+N/A128C*30.8C6536.4h1.2C++4.5C*
NS Baron G5 8198075971.352B1.7856.261%A17.596%B++10.7D*N/A2975.1h4.2B+7.5C++
Skyguard 1,3088011067.557A++4.4231.614%B1.623%C18.5B+11.7B++23143.4h94B++297.3B*
NS-15M2 7857647421.03C2.1023.982%C+22.513%C22.2DN/A7434.4h16.1D-67.1C+
Antares LC 1,1736532542.571B+0.5622.962%D*4.441%A*13.6C10.8C15948h80.9B+352.2C**
Nebula VM20 6466422152.986B+0.1517.873%C+23.52%B+27.6CN/A10923.3h17.2C+96.4C++
Deimos VA29 6186103801.605B1.5369.01%B++15.41%C13.1D--N/A4846.5h2.5C+3.6C**
NSX Tengu 6126064961.222C++1.9140.44%B+22.772%C**22.7DN/A7926.7h10.5B++25.9B+
NS-30 Vandal 5645483121.756C+1.3837.405%B++24.635%C28.8C-N/A7119h6.3C16.8C**
NS-61 Emissary 5315292931.805A+1.3334.94%B**17.202%C++47.7B**N/A14111.1h8.4B*24.1B**
MANA Anti-Vehicle Turret 9175231852.827B+0.3153.745%C3.059%C5230S3940M**15251670.1h6.4B**12B+
M60-G Bulldog 5494991533.267S30.1341.907%B++N/A43.8B*4.4C-24211.4h4.9B**11.7B**
Sticky Grenade 5134961496N/A492.8762.188%B**N/A992C++34A*30510.5h2.3C+3.6B+
Saron HRB 716419705.986C++2.8546.435%B1.432%C+28.1C**19.9B+64314.9h21.7C*46.8B+
Beamer VS3 401401458.911U5.7830.919%B+27.681%B++20.8CN/A16119.3h6.2B**20.2B
Orion VS54 3753753112.097S8.9622.549%B29.867%B++43.1B+N/A4778.7h9B**39.8C**
Skorpios 3333302051.61C++1.5229.673%B+25.152%B+20.6D--N/A5316h11.5C+38.9C**
MANA Anti-Personnel Turret 3193101282.422N/A0.7119.563%UN/A3100U90U7612800.1h25.4T*129.8T*
G30 Walker 4302852142.5U139.3739.471%C1.053%D*33.5C+17.1C+2518.5h185.6C**470.1C*
NS-10 Burster 4122561062.415A*0.7235.062%B*10.156%B+7.3B++4.5B+15634.9h125.8C**358.9B+
NSX Tanto 2542511671.503B+1.6328.76%B+27.092%C**17.7DN/A5114.2h11.9B+41.4C**
NS-10 Burster 4142471062.33A++0.8034.594%B++8.097%B+8.5A5.7A16329.1h108.4B**313.3B**
E540 Halberd 397243366.75C+3.6250.873%B+3.292%B+28.6C18.1C**6258.5h5.9C+11.5B
Spear Anti-Vehicle Phalanx Turret 303227456.75S53.6243.81%C+4.846%B+41.3C*13.8D4315.5h6.4B++14.7B++
Frag Grenade 1951931193N/A189.8720.472%T-N/A1930S20A160580.1h0.9A**4.2B**
Comet VM2 206180941.915A1.2241.875%C+3.889%C+13.4B+1.9D*16513.4h13.1B**31.2B++
G30 Walker 2901711115.545M*12.4129.38%C5.263%B+14.3C9.9C++18612h232.5C791.2C
M60-A Bulldog 1831661312.769C+9.6447.63%C*3.614%B**24.1C2.5C--1056.9h6.2C++13.1C**
Eidolon VE33 1681641011.624B+1.5132.641%B*28.659%B+32.2B+N/A1565.1h9C*27.6B+
Pulsar LSW 1651631251.304C+1.8324.886%B23.313%C+16.3D-N/A12510h12.1C*48.5B
L105 Zephyr PX 1831601312.308C9.1750.398%CN/A1600U230U14694500.1h6.3D-12.6D
Comet VM2 173150941.596B++1.5441.142%C-6.667%B**17.4B**2.7D*1718.6h11.5A28B**
M60-A Bulldog 181150433.488C0.3535.895%C+N/A27.3C-5.6C4545.5h7.3D-20.3C
G30 Walker 2311461212.167M**9.0328.627%C+2.74%D13.9C8.1C18410.5h206.4C++721.1C*
NS-45 Pilot 139139532.623B**0.5133.802%B+27.338%C++92.7B**N/A2661.5h5.5B*16.4B++
NS-44L Blackhand 139138991.394C*1.7452.984%A36.232%C15.9C--N/A548.7h3.7B+7B++
M60-A Bulldog 153137159.133C6.0046.072%C+2.19%C+26.3C3.1C1505.2h6C++13.1C*
Xiphos Anti-Personnel Phalanx Tower 1311261126B**122.8739.729%B**N/A180C7.1C7750.7h24.2C+61C*
M20 Basilisk 140109166.813A++3.6835.014%C-6.422%C**13.1D3.7D--2038.3h67.9B+193.9B+
VA39 Spectre 1041041104U100.8739.544%A49.039%B**13.7DN/A1767.6h4.8B++12.2B*
Lumine Edge 10210122,6630.004C3.134.947%F-18.812%B+0.1DN/A01725.7h2.4F48.6T*
Saron HRB-H 14598118.909B++5.7849.032%D2.041%B+35C+16.8D5952.8h17.6B*35.9B++
Aspis Anti-Aircraft Phalanx Turret 19197197U93.8728.054%B+1.031%D-12.3C**11.9C*3367.9h122.8B*437.9B+
Spear Anti-Vehicle Phalanx Tower 14993193S89.8757.836%B*N/A84.5A++50.9A+5161.1h4.5A7.8A
NSX Naginata 93911250.728D2.4123.583%C**31.868%B+15.7D--N/A625.8h15.6D66.1C+
Vortex VM21 162901120.804C+2.3343.119%C*7.778%A++6.5C5.2C++9013.8h78.5D-182.2C
Vortex VM21 172891120.795C2.3444.342%B5.618%B*6.4D6C+10313.8h82.2D*185.4D
Rocklet Rifle 15185491.735A*1.4046.095%DN/A29.3C++22.8C+4912.9h26.2B**56.9B+
Photon A2A Missile Pods 16576612.667A+9.5379.917%C++N/A33C--38.7C+6412.3h10.1C--12.6C--
NS-44L Showdown 7575421.786B*1.3554.524%A13.333%F-57.7B*N/A1801.3h3.1B++5.6B++
Force-Blade 73735,7260.013C3.1212.584%D**4.11%C-0.1DN/A1656h2.6C++20.5D-
Coyote Missiles 11473236.5U33.3755.245%C*N/A146M+82S17350.5h30B*54.3B++
A30 Walker 15772890.809C-2.3220.051%DN/A720U850U23238900.1h177.1C883C
Aphelion VEX-4 835477.714B*4.5837.811%B+5.556%B*45A++24.2B**11551.2h33.8B**89.3B**
Proton II PPA-H 545268.667C5.5340.695%B5.769%S65C--2.5D--4490.8h8.8B+21.6B+
E540 Halberd-H 665077.143C+4.0148.301%D*2%C++38.5C12.3D*8811.3h4B**8.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon143,2103.9h
Anti-Vehicle MANA Turret311,4424.7h
Nano-Armor Kit8641,558,134146h
Skywall Shield Emitter01560.5h
Structure Shield Module02301h
Repair Module03381.1h
Turret AI Module03361.3h
Nanite Revive Grenade01,7350.5h
Medical Applicator1,038416,86738.7h
Cortium Silo01690.8h
Spitfire Auto-Turret472,3703.3h
Motion Spotter7626,87613.9h
Hoplon Anti-Aircraft Phalanx Tower11900.8h
Xiphos Anti-Personnel Tower21780.9h
Rampart Wall02561.8h
Sunderer Garage0970.7h
Welding Device01490h
Spear Anti-Vehicle Tower01790.8h
Deconstruction Tool05,9980.9h
Shield Recharging Field334,0241.7h
Recon Detection Device51,4794.5h
Ammunition Package126,2443.7h
Anti-Infantry MANA Turret141,0091.7h
Snowman Soldier71870.2h
Hardlight Barrier477481.1h
Vehicle Gate1890.9h
Light Vehicle Terminal0750.6h
Orbital Strike Target Designator51090.8h
Elysium Spawn Tube0990.4h
WLT-Howler Mining Laser196,99822h
Alarm Module0550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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