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Archon Cold Blooded HoneyMonst3r[] HoneyMonst3r
VS BR 78

KDR: 3.13

Score: 78.9m

Last Seen: Dec 1st, 2018 4:50 PM
- OFFLINE - 119.5 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt
Level Progress (to 79): 8%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-S Canis Supernova FPC Saron Laser Cannon Dual Photon Pods Hornet Missiles Supernova VPC L105 Zephyr Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $824,409 MLG Score: 659
Fun Score: N/A
Cheeseburgers Flipped: 1404TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.664%23.16%6413299036,8432.316880.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.251%1.286A0.38C**-1.014D*HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.499B+10.40.274C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.259%2.246%7185101714,958206181797.25764183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.472%-0.963D--0.592B+0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.065C+48.50.085C+123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.447%1.76%14027101515,9701532537410.4175297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%-0.239C-0.549D0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.462B+80.362C**12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.506%3.4%97318100414,090159741238.82279342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%-0.432C---0.246C0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.488B+19.10.515B+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.771%78.003%973210202,414137461.75564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.595%1.313A0.712B++-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.367C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.01%15.41%97311021610123180.49513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.295A*0.175C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.728B++2.50.489B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.9m264.6%299 (17.9k)273 (16.4k)3.12535117,00737,4383.8675978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022633422.291%12.441%27707:4242

13% Combat Medic37% Engineer21% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 6:13 PMFeb 5th, 2018 8:35 PMDec 3rd, 2018 3:41 PM (81d) (PST)Dec 1st, 2018 3:03 PM (83d) (PST)Dec 1st, 2018 12:50 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
677975800.4050.1300.0501.3070.088659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5945,79334,801248378516,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4809.7h/200.4d 27,788 14,557 36,581 377.1k 8,359 11,311 25,487 195.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,120
Deaths:725
KDR:1.545
Accuracy:31.127% B**
HSR:19.286% D-
Orion VS54
B++
Kills:375
Deaths:31
KDR:12.097
Accuracy:22.549% B
HSR:29.867% B++
NS-15M2
C++
Kills:169
Deaths:132
KDR:1.280
Accuracy:24.484% C++
HSR:19.527% D
Pulsar LSW
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:24.886% B+
HSR:23.313% C+
NSX Naginata
B
Kills:79
Deaths:107
KDR:0.738
Accuracy:23.008% C*
HSR:30.380% B
Kills:1,906
Deaths (as Heavy Assault):1,120
Deaths (to Heavy Assaults):10,085
KDR:1.70179
Kill Difference:786
Playtime:44.898 hours
Usage:1%
Score:0.452m
Score/min:168
Accuracy (listed only):25.211%
HSR (listed only):24.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:3,109
Deaths:1,751
KDR:1.776
Accuracy:25.814% B
HSR:16.115% C+
Solstice VE3
B*
Kills:2,274
Deaths:43
KDR:52.884
Accuracy:24.914% B+
HSR:24.846% B*
NS-11C
C**
Kills:1,646
Deaths:1,030
KDR:1.598
Accuracy:25.321% C**
HSR:19.259% C++
Eclipse VE3A
B++
Kills:1,173
Deaths:1,051
KDR:1.116
Accuracy:25.194% C-
HSR:23.444% B++
VX6-7
A
Kills:1,157
Deaths:808
KDR:1.432
Accuracy:24.159% C+
HSR:28.436% A
Pulsar C
B**
Kills:1,154
Deaths:839
KDR:1.375
Accuracy:27.627% B++
HSR:28.596% B**
NS Baron G5
A
Kills:807
Deaths:597
KDR:1.352
Accuracy:56.261% A
HSR:17.596% B++
VE-LR Obelisk
A+
Kills:695
Deaths:319
KDR:2.179
Accuracy:42.090% A+
HSR:30.791% C+
Deimos VA29
B++
Kills:610
Deaths:380
KDR:1.605
Accuracy:69.010% B++
HSR:15.410% C+
NSX Tanto
B++
Kills:200
Deaths:125
KDR:1.600
Accuracy:29.893% B++
HSR:28.500% B+
Eidolon VE33
B*
Kills:164
Deaths:101
KDR:1.624
Accuracy:32.641% B*
HSR:28.659% B+
Kills:12,989
Deaths (as Engineer):7,044
Deaths (to Engineers):8,953
KDR:1.84398
Kill Difference:5,945
Playtime:1,762.188 hours
Usage:37%
Score:31.258m
Score/min:296
Accuracy (listed only):34.811%
HSR (listed only):23.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:6,950
Deaths:2,945
KDR:2.360
Accuracy:34.817% A
HSR:14.950% D
Solstice SF
B
Kills:3,109
Deaths:1,751
KDR:1.776
Accuracy:25.814% B
HSR:16.115% C+
Solstice VE3
B*
Kills:2,274
Deaths:43
KDR:52.884
Accuracy:24.914% B+
HSR:24.846% B*
NS-11C
C**
Kills:1,646
Deaths:1,030
KDR:1.598
Accuracy:25.321% C**
HSR:19.259% C++
NS-7 PDW
B**
Kills:1,578
Deaths:964
KDR:1.637
Accuracy:28.468% B++
HSR:24.778% B**
Eclipse VE3A
B++
Kills:1,173
Deaths:1,051
KDR:1.116
Accuracy:25.194% C-
HSR:23.444% B++
MKV Suppressed
B+
Kills:1,165
Deaths:564
KDR:2.066
Accuracy:27.056% C**
HSR:23.090% B+
Eridani SX5
B++
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.801% C**
HSR:24.548% B++
VX6-7
A
Kills:1,157
Deaths:808
KDR:1.432
Accuracy:24.159% C+
HSR:28.436% A
Sirius SX12
B+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:25.410% C*
HSR:20.797% B+
Pulsar C
B**
Kills:1,154
Deaths:839
KDR:1.375
Accuracy:27.627% B++
HSR:28.596% B**
NS Baron G5
A
Kills:807
Deaths:597
KDR:1.352
Accuracy:56.261% A
HSR:17.596% B++
Deimos VA29
B++
Kills:610
Deaths:380
KDR:1.605
Accuracy:69.010% B++
HSR:15.410% C+
NSX Tengu
B++
Kills:490
Deaths:383
KDR:1.279
Accuracy:41.290% B++
HSR:23.469% B+
Skorpios
B+
Kills:330
Deaths:205
KDR:1.610
Accuracy:29.673% B+
HSR:25.152% B+
NSX Tanto
B++
Kills:200
Deaths:125
KDR:1.600
Accuracy:29.893% B++
HSR:28.500% B+
Kills:24,958
Deaths (as Light Assault):12,808
Deaths (to Light Assaults):6,704
KDR:1.94863
Kill Difference:12,150
Playtime:1,183.617 hours
Usage:25%
Score:19.993m
Score/min:282
Accuracy (listed only):32.669%
HSR (listed only):22.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:6,950
Deaths:2,945
KDR:2.360
Accuracy:34.817% A
HSR:14.950% D
NS-11A
C+
Kills:1,709
Deaths:565
KDR:3.025
Accuracy:23.380% C+
HSR:21.241% C+
NS-7 PDW
B**
Kills:1,578
Deaths:964
KDR:1.637
Accuracy:28.468% B++
HSR:24.778% B**
NS-11P
A
Kills:1,440
Deaths:1,009
KDR:1.427
Accuracy:24.573% B
HSR:27.014% A
Corvus VA55
B*
Kills:1,202
Deaths:922
KDR:1.304
Accuracy:27.018% B+
HSR:28.369% B*
Terminus VX-9
B+
Kills:1,176
Deaths:871
KDR:1.350
Accuracy:23.747% C
HSR:29.252% B+
Darkstar
C
Kills:1,168
Deaths:817
KDR:1.430
Accuracy:23.884% D
HSR:21.490% C
H-V45
B**
Kills:1,166
Deaths:759
KDR:1.536
Accuracy:25.016% C*
HSR:29.160% B**
MKV Suppressed
B+
Kills:1,165
Deaths:564
KDR:2.066
Accuracy:27.056% C**
HSR:23.090% B+
Eridani SX5
B++
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.801% C**
HSR:24.548% B++
Pulsar VS1
B+
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:25.588% B+
HSR:23.183% B
Sirius SX12
B+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:25.410% C*
HSR:20.797% B+
NS Baron G5
A
Kills:807
Deaths:597
KDR:1.352
Accuracy:56.261% A
HSR:17.596% B++
Deimos VA29
B++
Kills:610
Deaths:380
KDR:1.605
Accuracy:69.010% B++
HSR:15.410% C+
NSX Tengu
B++
Kills:490
Deaths:383
KDR:1.279
Accuracy:41.290% B++
HSR:23.469% B+
Skorpios
B+
Kills:330
Deaths:205
KDR:1.610
Accuracy:29.673% B+
HSR:25.152% B+
Kills:23,262
Deaths (as Combat Medic):12,663
Deaths (to Combat Medics):3,993
KDR:1.83701
Kill Difference:10,599
Playtime:625.995 hours
Usage:13%
Score:9.406m
Score/min:250
Accuracy (listed only):32.062%
HSR (listed only):23.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:6,950
Deaths:2,945
KDR:2.360
Accuracy:34.817% A
HSR:14.950% D
Artemis VX26
B*
Kills:1,716
Deaths:833
KDR:2.060
Accuracy:28.811% C**
HSR:28.322% B*
NS-7 PDW
B**
Kills:1,578
Deaths:964
KDR:1.637
Accuracy:28.468% B++
HSR:24.778% B**
Parallax VX3
B+
Kills:1,260
Deaths:231
KDR:5.455
Accuracy:41.734% B+
HSR:74.603% C
NS-44 Commissioner
B+
Kills:1,181
Deaths:777
KDR:1.520
Accuracy:40.195% B+
HSR:14.395% D--
MKV Suppressed
B+
Kills:1,165
Deaths:564
KDR:2.066
Accuracy:27.056% C**
HSR:23.090% B+
NSX Tomoe
B
Kills:1,162
Deaths:697
KDR:1.667
Accuracy:29.529% C++
HSR:40.189% B
Eridani SX5
B++
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.801% C**
HSR:24.548% B++
V10
B*
Kills:1,154
Deaths:169
KDR:6.828
Accuracy:46.245% B*
HSR:81.716% B+
Sirius SX12
B+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:25.410% C*
HSR:20.797% B+
NS-61 Emissary
B**
Kills:525
Deaths:288
KDR:1.823
Accuracy:34.864% B**
HSR:17.333% C++
NSX Tengu
B++
Kills:490
Deaths:383
KDR:1.279
Accuracy:41.290% B++
HSR:23.469% B+
Beamer VS3
B++
Kills:401
Deaths:45
KDR:8.911
Accuracy:30.919% B+
HSR:27.681% B++
Skorpios
B+
Kills:330
Deaths:205
KDR:1.610
Accuracy:29.673% B+
HSR:25.152% B+
NS-44L Blackhand
A
Kills:134
Deaths:97
KDR:1.381
Accuracy:53.171% A
HSR:35.821% C-
VA39 Spectre
B**
Kills:104
Deaths:
KDR:
Accuracy:39.544% B**
HSR:49.039% B*
Kills:20,465
Deaths (as Infiltrator):9,321
Deaths (to Infiltrators):4,742
KDR:2.19558
Kill Difference:11,144
Playtime:994.774 hours
Usage:21%
Score:14.300m
Score/min:240
Accuracy (listed only):34.970%
HSR (listed only):32.868%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:3,218
Deaths:1,218
KDR:2.642
Accuracy:19.224% B++
HSR:27.843% A++
Quasar VM1
A*
Kills:2,446
Deaths:998
KDR:2.451
Accuracy:19.646% B
HSR:30.703% A*
Nebula VM20
B+
Kills:642
Deaths:215
KDR:2.986
Accuracy:17.873% C+
HSR:23.520% B+
NS-10 Burster
B*
Kills:254
Deaths:105
KDR:2.419
Accuracy:35.099% B*
HSR:10.236% B++
NS-10 Burster
B++
Kills:245
Deaths:105
KDR:2.333
Accuracy:34.639% B++
HSR:8.163% B+
Comet VM2
C+
Kills:180
Deaths:94
KDR:1.915
Accuracy:41.890% C+
HSR:3.889% C+
Comet VM2
B**
Kills:150
Deaths:94
KDR:1.596
Accuracy:41.161% C-
HSR:6.667% B**
Vortex VM21
A+
Kills:90
Deaths:112
KDR:0.804
Accuracy:43.112% B
HSR:7.778% A+
Vortex VM21
B*
Kills:89
Deaths:112
KDR:0.795
Accuracy:44.341% B+
HSR:5.618% B*
Kills:7,314
Deaths (as MAX Suit):1,526.500
Deaths (to MAX Suits):1,667
KDR:4.79135
Kill Difference:5,787.500
Playtime:175.824 hours
Usage:4%
Score:3.452m
Score/min:327
Accuracy (listed only):32.998%
HSR (listed only):13.824%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:4,697
V. Kills:3,245 145%
Deaths:1,312
KDR:3.580
Accuracy:24.281% D*
KPH:16.300 C**
VKPH:11.300 C**
Dual Photon Pods
C++
Kills:4,570
V. Kills:1,173 389%
Deaths:314
KDR:14.554
Accuracy:55.527% B+
KPH:73.300 C+
VKPH:18.800 C++
Hornet Missiles
B
Kills:4,565
V. Kills:2,355 194%
Deaths:284
KDR:16.074
Accuracy:65.296% B
KPH:83.100 C**
VKPH:42.900 C*
Maelstrom Turbo Laser
C+
Kills:1,992
V. Kills:1,379 144%
Deaths:660
KDR:3.018
Accuracy:26.145% D-
KPH:13.500 C+
VKPH:9.400 C+
Light PPA
C**
Kills:1,360
V. Kills:86 N/A
Deaths:140
KDR:9.714
Accuracy:42.570% C*
KPH:55.100 C**
VKPH:3.500 C+
Antares LC
C
Kills:653
V. Kills:520 125%
Deaths:254
KDR:2.571
Accuracy:22.962% D**
KPH:13.600 C
VKPH:10.800 C
Photon A2A Missile Pods
C+
Kills:76
V. Kills:89 84%
Deaths:6
KDR:12.667
Accuracy:79.917% C+
KPH:32.700 C--
VKPH:38.300 C+
Kills:17,913 (8,702 + 0)
Deaths:2,970
KDR:6.031
VKDR:2.979
Vehicle Kills:8,847
Kill Difference:14,943
Playtime:627.277 hours
Usage:13%
Score:9.233m
Score/min:245
Piloting Accuracy:22.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:3,800
V. Kills:645 N/A
Deaths:215
KDR:17.674
Accuracy:50.356% B*
KPH:77.300 B**
VKPH:13.100 B*
CAS30 Tank Buster
B*
Kills:2,339
V. Kills:2,189 107%
Deaths:853
KDR:2.742
Accuracy:41.652% C
KPH:12.200 B++
VKPH:11.400 B*
C150 Dalton
U
Kills:2,029
V. Kills:848 239%
Deaths:174
KDR:11.661
Accuracy:56.717% A++
KPH:7,304,400 U
VKPH:3,052,800 U
AP30 Shredder
B+
Kills:890
V. Kills:901 99%
Deaths:215
KDR:4.140
Accuracy:28.822% D-
KPH:26.600 C+
VKPH:27 B+
L105 Zephyr PX
U
Kills:160
V. Kills:23 N/A
Deaths:13
KDR:12.308
Accuracy:50.651% C+
KPH:576,000 U
VKPH:82,800 U
Kills:9,218 (2,339 + 6,879)
Deaths:1,470
KDR:6.271
VKDR:3.133
Vehicle Kills:4,606
Kill Difference:7,748
Playtime:274.194 hours
Usage:6%
Score:4.980m
Score/min:303
Piloting Accuracy:41.652%
Gunner Accuracy:50.651%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,807
V. Kills:287 N/A
Deaths:86
KDR:21.012
Accuracy:50.135% C++
KPH:53.200 C++
VKPH:8.500 C++
L100 Python AP
B*
Kills:1,642
V. Kills:681 241%
Deaths:97
KDR:16.928
Accuracy:54.135% C
KPH:39.500 B*
VKPH:16.400 C
L100 Python HEAT
B++
Kills:1,166
V. Kills:348 334%
Deaths:92
KDR:12.674
Accuracy:54.064% C**
KPH:38.500 B++
VKPH:11.500 C+
LB00 Python AP
C--
Kills:736
V. Kills:237 309%
Deaths:34
KDR:21.647
Accuracy:50.061% D--
KPH:43.600 C--
VKPH:14 D--
Skyguard
B+
Kills:668
V. Kills:432 154%
Deaths:99
KDR:6.747
Accuracy:31.682% B+
KPH:16.700 B+
VKPH:10.800 B
Kills:6,019 (6,019 + 0)
Deaths:408
KDR:14.752
VKDR:4.865
Vehicle Kills:1,985
Kill Difference:5,611
Playtime:162.704 hours
Usage:3%
Score:2.100m
Score/min:215
Driving Accuracy:31.682%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:5,438
V. Kills:2,778 196%
Deaths:476
KDR:11.424
Accuracy:46.843% D-
KPH:29.800 B+
VKPH:15.200 C++
Supernova VPC
C**
Kills:4,273
V. Kills:536 N/A
Deaths:288
KDR:14.837
Accuracy:53.188% C**
KPH:41.200 C+
VKPH:5.200 D
Supernova PC
B+
Kills:976
V. Kills:297 328%
Deaths:98
KDR:9.959
Accuracy:49.879% C++
KPH:27.900 B+
VKPH:8.500 C++
Saron HRB
B+
Kills:419
V. Kills:297 141%
Deaths:70
KDR:5.986
Accuracy:46.435% B
KPH:28.200 B
VKPH:20 B+
E540 Halberd
C*
Kills:238
V. Kills:152 156%
Deaths:36
KDR:6.611
Accuracy:50.740% B
KPH:28.300 C
VKPH:18.100 C*
Aphelion VEX-4
A++
Kills:54
V. Kills:29 180%
Deaths:7
KDR:7.714
Accuracy:37.842% B+
KPH:43.800 A++
VKPH:23.500 B*
Kills:11,398 (10,687 + 711)
Deaths:975
KDR:11.690
VKDR:4.194
Vehicle Kills:4,089
Kill Difference:10,423
Playtime:345.317 hours
Usage:7%
Score:5.070m
Score/min:245
Driving Accuracy:49.879%
Gunner Accuracy:37.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:1,163
V. Kills:115 N/A
Deaths:50
KDR:23.260
Accuracy:36.101% D
KPH:84.400 C+
VKPH:8.300 C--
Saron HRB-H
C+
Kills:98
V. Kills:47 204%
Deaths:11
KDR:8.909
Accuracy:49.032% D
KPH:34.600 C+
VKPH:16.600 D
Proton II PPA-H
B+
Kills:52
V. Kills:2 N/A
Deaths:6
KDR:8.667
Accuracy:40.695% B+
KPH:62.400 D
VKPH:2.400 D*
E540 Halberd-H
N/A
Kills:50
V. Kills:16 294%
Deaths:7
KDR:7.143
Accuracy:48.301% N/A
KPH:38.100 N/A
VKPH:12.200 N/A
Kills:1,363 (0 + 1,363)
Deaths:74
KDR:18.419
VKDR:2.432
Vehicle Kills:180
Kill Difference:1,289
Playtime:18.756 hours
Usage:0%
Score:0.509m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:48.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,318
V. Kills:273 481%
Deaths:109
KDR:12.092
Accuracy:43.044% B++
KPH:46.200 C++
VKPH:9.600 C++
M40 Fury
C++
Kills:1,002
V. Kills:224 445%
Deaths:62
KDR:16.161
Accuracy:43.608% B++
KPH:52.100 C+
VKPH:11.600 C++
M12 Kobalt
C+
Kills:984
V. Kills:53 N/A
Deaths:30
KDR:32.800
Accuracy:25.242% A
KPH:62.600 C+
VKPH:3.400 C+
M12 Kobalt
B
Kills:874
V. Kills:71 N/A
Deaths:18
KDR:48.556
Accuracy:23.525% B**
KPH:51 C--
VKPH:4.100 B
M60-G Bulldog
B**
Kills:499
V. Kills:50 N/A
Deaths:14
KDR:35.643
Accuracy:41.891% B++
KPH:44.100 B**
VKPH:4.400 C-
G30 Walker
C++
Kills:166
V. Kills:117 141%
Deaths:10
KDR:16.600
Accuracy:28.953% C
KPH:14.300 C
VKPH:10.100 C++
G30 Walker
C+
Kills:145
V. Kills:85 169%
Deaths:11
KDR:13.182
Accuracy:28.586% C+
KPH:14 C+
VKPH:8.200 C
M20 Basilisk
C--
Kills:103
V. Kills:29 343%
Deaths:15
KDR:6.867
Accuracy:34.380% C--
KPH:12.700 D
VKPH:3.600 D*
Kills:5,091 (0 + 5,091)
Deaths:269
KDR:18.926
VKDR:3.353
Vehicle Kills:902
Kill Difference:4,822
Playtime:122.054 hours
Usage:3%
Score:1.673m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:34.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 6,9996,9502,9452.36B**0.7734.817%A14.95%D43.5C++N/A119159.6h9.9B++28.4B++
Supernova FPC 8,2165,43847611.424B**8.3046.843%D-2.483%C+29.8B+15.2C++233182.3h4.5B++9.6B
Saron Laser Cannon 7,9424,6971,3123.58B++0.4524.281%D*3.087%B+16.3C**11.3C**176287.9h81.7B++336.6B+
Dual Photon Pods 5,7434,57031414.554A11.4355.527%B+1.247%C+73.4C+18.8C++50062.3h18.5B+33.3B+
Hornet Missiles 6,9204,56528416.074A*12.9565.296%B1.555%C+83.2C**42.9C*53954.9h8.3B+12.7B+
Supernova VPC 4,8094,27328814.837B11.7153.188%C**1.334%C41.2C+5.2D178103.6h2.9B+5.4B+
L105 Zephyr 4,4453,80021517.674B**14.5550.356%B*N/A77.4B**13.1B*35749.1h5.1B*10.1B*
Quasar VM1 3,2433,2181,2182.642B*0.4819.224%B++27.843%A++29.9B++N/A106107.7h13.2B+68.8B+
Solstice SF 3,1713,1091,7511.776B*1.3525.814%B16.115%C+14CN/A49222.1h8.1B+31.5B++
Proximity Mine 2,5682,5673028.5A+5.3743.126%C++N/A150.1B+N/A41117.1h1.6B**3.7B++
Quasar VM1 2,4682,4469982.451C*0.6719.646%B30.703%A*33.2C++N/A9873.6h12.8B+65B+
CAS30 Tank Buster 4,5282,3398532.742B**0.3841.652%C1.924%B++12.2B++11.4B*161191.6h38.7B++92.9B+
Solstice VE3 2,2842,2744352.884U49.7624.914%B+24.846%B*22.8C**N/A16299.9h10.2B**40.9B+
C150 Dalton 2,8772,02917411.661B*8.5456.717%A++N/A20290U8480U116260700.1h3.7B+6.6B**
Maelstrom Turbo Laser 3,3711,9926603.018B+0.1126.145%D-3.514%B+13.5C+9.4C+192147.2h76.4B+292.3B+
L100 Python HESH 2,0941,8078621.012B*17.8950.135%C++1.273%C53.3C++8.5C++18733.9h3.1B+6.2B+
Artemis VX26 1,7221,7168332.06B++1.0728.811%C**28.322%B*23C--N/A6674.6h10.4B++36B+
NS-11A 1,7131,7095653.025B**0.1023.38%C+21.241%C+25.1CN/A11068h11B**46.8B+
NS-11C 1,6621,6461,0301.598B++1.5325.321%C**19.259%C++9D-N/A41182.1h11.9B++47B+
L100 Python AP 2,3231,6429716.928M+13.8054.135%CN/A39.5B*16.4C23241.6h4.8B*8.9B++
NS-7 PDW 1,5861,5789641.637B**1.4928.468%B++24.778%B**25.7C+N/A7361.4h11.2B*39.3B++
NS-11P 1,4551,4401,0091.427C**1.7024.573%B27.014%A24CN/A7659.9h11.1B**45B++
C-4 1,9281,3935642.47B*0.6623.392%CN/A74.5C+28.6C+74318.7h1.5C++6.2C++
Light PPA 1,4461,3601409.714B**6.5942.57%C*1.397%C*55.1C**3.5C+21124.7h10.1B+23.7B+
M40 Fury 1,5911,31810912.092B**8.9743.044%B++1.669%C+46.1C++9.5C+26028.6h12.4C**28.8B++
Parallax VX3 1,2641,2602315.455B++2.3341.734%B+74.603%C25.1C+N/A6950.2h2B+4.8B+
Corvus VA55 1,2101,2029221.304C**1.8227.018%B+28.369%B*23.8CN/A6350.4h10B*36.8B++
NS-44 Commissioner 1,1831,1817771.52B+1.6140.195%B+14.395%D--27.7CN/A8942.6h2.8B**7B*
Terminus VX-9 1,1831,1768711.35C+1.7823.747%C29.252%B+20.8DN/A6656.6h10.5B*44.3B+
Eclipse VE3A 1,2021,1731,0511.116C+2.0125.194%C-23.444%B++8.2D*N/A22143.5h11.3B44.7C*
Darkstar 1,1761,1688171.43C+1.7023.884%D21.49%C17.8D*N/A5065.7h12.7C++53C+
H-V45 1,1831,1667591.536C++1.5925.016%C*29.16%B**24.4CN/A7947.8h11.2B*44.8B+
L100 Python HEAT 1,5141,1669212.674A*9.5554.064%C**N/A38.5B++11.5C+21130.3h5.7B10.5B+
MKV Suppressed 1,1661,1655642.066A1.0627.056%C**23.09%B+28.3C+N/A8341.1h10.3B*38.1B+
M40 Fury-H 1,2781,1635023.26B++20.1336.101%DN/A84.3C+8.3C--39013.8h5B*13.7B++
NSX Tomoe 1,1671,1626971.667C++1.4629.529%C++40.189%B21.4DN/A5654.4h13.7C*46.4C**
Eridani SX5 1,1641,1615572.084B*1.0427.801%C**24.548%B++23.9CN/A7748.6h10B++36B+
VX6-7 1,1721,1578081.432C++1.6924.159%C+28.436%A14.2DN/A4581.4h10.5B++43.4B+
Pulsar VS1 1,1651,1565592.068B**1.0625.588%B+23.183%B17.8CN/A6665h10.4A40.8B*
V10 1,1561,1541696.828A+3.7046.245%B*81.716%B+27.3CN/A11142.3h2B+4.3B++
Sirius SX12 1,1591,1545662.039B**1.0925.41%C*20.797%B+24.8C+N/A9646.6h11.5B*45.4B+
Pulsar C 1,1741,1548391.375C++1.7527.627%B++28.596%B**10.8DN/A44106.5h10.3B+37.5B+
VE-H Maw 1,1491,1207251.545C+1.5831.127%B**19.286%D-28.9DN/A9538.7h12.1C38.8C**
M40 Fury 1,2261,0026216.161A13.0443.608%B++1.497%C52.2C+11.7C++30519.2h14.1C+32.2B+
M12 Kobalt 1,0379843032.8A*29.6725.242%A21.443%B++62.7C+3.4C+20915.7h22.1C87.5B+
Supernova PC 1,273976989.959B++6.8349.879%C++2.971%B+28B+8.5C++21734.9h4.2B++8.4B++
Tank Mine 1,5469561158.313M++5.1932.528%C+N/A147.1B*90.8B**14846.5h1.7B+5.1B++
AP30 Shredder 1,7918902154.14C+1.0128.822%D-2.022%C+26.6C+27B+38433.4h81.1B+281.2C++
M12 Kobalt 9458741848.556A45.4323.525%B**16.362%C51.1C--4.2B+16617.1h23.9D-101.7C*
NS Baron G5 8198075971.352B1.7756.261%A17.596%B++10.7D--N/A2975.1h4.2B+7.5C++
LB00 Python AP 9737363421.647B**18.5250.061%D--N/A43.6C--14D--22316.9h4.5C+9D
C-4 ARX 9057293032.406C*0.7226.671%C++N/A127.9C**30.9C6585.7h1.2C++4.4C**
VE-LR Obelisk 7076953192.179C**0.9542.09%A+30.791%C+37C*N/A10118.8h7.9C18.7B+
Skyguard 1,100668996.747A++3.6231.682%B+1.946%C+16.7B+10.8B22240h99.9B++315.3B*
Antares LC 1,1736532542.571B+0.5522.962%D**4.441%A*13.6C10.8C15948h80.9B+352.2C**
Nebula VM20 6466422152.986B+0.1417.873%C+23.52%B+27.6CN/A10823.3h17.2C+96.4C++
Deimos VA29 6186103801.605B1.5269.01%B++15.41%C+13.1D--N/A4846.5h2.5C+3.6B
NS-61 Emissary 5275252881.823A+1.3034.864%B**17.333%C++48.2AN/A14010.9h8.4B*24.1B**
MANA Anti-Vehicle Turret 9115191852.805C++0.3253.778%D3.083%C+5190B++3920B++15144500.1h6.4B+12B++
M60-G Bulldog 5494991435.643U32.5241.891%B++N/A44.2B**4.4C-24211.3h4.9B**11.7B**
NSX Tengu 4944903831.279C++1.8541.29%B++23.469%B+23.3C--N/A8421h10.3B++24.9B++
Saron HRB 716419705.986C*2.8646.435%B1.432%C+28.1B19.9B+63414.9h21.7C*46.8B+
Beamer VS3 401401458.911U5.7930.919%B+27.681%B++20.8CN/A16019.3h6.2B**20.2B
Orion VS54 3753753112.097S8.9722.549%B29.867%B++43.1B+N/A4578.7h9B**39.8C**
Skorpios 3333302051.61C++1.5229.673%B+25.152%B+20.6D--N/A5316h11.5C+38.9C**
MANA Anti-Personnel Turret 3093021212.496N/A0.6319.563%UN/A3020U70U7380100.1h25.5T*130.3T*
G30 Walker 4272832141.5U138.3739.347%C+1.06%D*33.7C++17.1C+2518.4h184.8B+469.6B+
NS-10 Burster 4092541052.419A**0.7135.099%B*10.236%B++7.3B++4.5B+15634.7h126.3B359.8B++
NS-10 Burster 4112451052.333A++0.7934.639%B++8.163%B+8.5A5.8A16428.8h108.7B**313.9B**
E540 Halberd 390238366.611C+3.4950.74%B3.361%B+28.3C18.1C*6128.4h5.9C+11.6C**
Spear Anti-Vehicle Phalanx Turret 299224374.667U71.5443.476%C+4.911%B+41.5C*13.9D4295.4h6.3B*14.4B*
NSX Tanto 2032001251.6B+1.5329.893%B++28.5%B+19.4C--N/A5810.3h11.8B+39.6B
Sticky Grenade 1951901190N/A186.8759.091%B*N/A950C+25A+30820.2h2.3C++3.8B
Comet VM2 206180941.915A1.2141.89%C+3.889%C+13.4B+1.9D*16513.4h13.1B**31.2B++
Frag Grenade 1801791179N/A175.8716.1%T*N/A1790S10B+495810.1h0.6M+3.8A
NS-15M2 1741691321.28C+1.8524.484%C++19.527%D22.5DN/A1257.5h13.1C+53.7C*
G30 Walker 2831661016.6S13.4728.953%C4.819%C**14.3C10.1C++18811.6h228C+787.5C+
M60-A Bulldog 1831661312.769C+9.6447.626%C*3.614%B**24.1C2.5C-1066.9h6.2C+13.1C**
Eidolon VE33 1681641011.624B+1.5032.641%B*28.659%B+32.2B+N/A1505.1h9C*27.6B+
Pulsar LSW 1651631251.304C+1.8224.886%B+23.313%C+16.3D-N/A11910h12.1C*48.5B+
L105 Zephyr PX 1831601312.308C+9.1850.651%C+N/A1600U230U14694500.1h6.3D--12.5D
Comet VM2 173150941.596B++1.5341.161%C-6.667%B**17.4B**2.7D*1718.6h11.5A28B**
M60-A Bulldog 181150433.488C0.3635.895%C+N/A27.3C5.6C4545.5h7.3D-20.3C
G30 Walker 2301451113.182S10.0628.586%C+2.759%D14.1C+8.3C18610.3h201.9B706.3B
M60-A Bulldog 152136159.067C5.9446.042%C+2.206%C+26.2C3.1C1505.2h6C++13.1C*
NS-44L Blackhand 135134971.381C**1.7453.171%A35.821%C-15.8C-N/A528.5h3.8B+7.1B++
Xiphos Anti-Personnel Phalanx Tower 1291241124A120.8739.428%B**N/A177.1C7.1C7710.7h24C+60.9C*
VA39 Spectre 1041041104U100.8739.544%B**49.039%B*14.2C-N/A1797.3h4.8B++12.2B*
M20 Basilisk 132103156.867A++3.7434.38%C--5.825%C+12.7D3.6D*1978.1h67.5B*196.3B+
Saron HRB-H 14598118.909B*5.7849.032%D2.041%B+35C+16.8D5812.8h17.6B*35.9B++
Aspis Anti-Aircraft Phalanx Turret 19197197U93.8728.012%B+1.031%D-12.4B12.1C*3367.8h120.1B*428.6B++
Spear Anti-Vehicle Phalanx Tower 14792192S88.8757.703%B++N/A83.6A+50A5111.1h4.5A7.8A
Vortex VM21 162901120.804C+2.3243.112%B7.778%A+6.6C+5.3C*9013.7h78.3D181.6C+
Vortex VM21 172891120.795C2.3344.341%B+5.618%B*6.5C--6.1C+10313.7h82D--184.9C-
Lumine Edge 838220,3370.004C-3.124.89%F-13.415%C-0.1DN/A01595.2h2.7F--55.4T*
NSX Naginata 80791070.738D2.3923.008%C*30.38%B17.2D-N/A674.6h14.8C-64.5C+
Photon A2A Missile Pods 16576612.667A*9.5479.917%C+N/A33C--38.7C+6322.3h10.1D12.6D
Force-Blade 73735,7130.013C3.1112.584%D**4.11%C0.1DN/A1654.1h2.6C++20.5D
A30 Walker 15772890.809C--2.3220.051%DN/A720U850U23201000.1h177.1C+883C
Rocklet Rifle 12570391.795A*1.3346.925%DN/A28C+22C4762.5h26.8B*57.1B+
Aphelion VEX-4 835477.714B*4.5937.842%B+5.556%B*45A++24.2B**11551.2h33.8B**89.3B**
Proton II PPA-H 545268.667C5.5440.695%B+5.769%M**65C--2.5D*4170.8h8.8B+21.6B+
E540 Halberd-H 665077.143C+4.0248.301%D*2%C++38.5C12.3D*8441.3h4B**8.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6623,21012.1h
Nano-Armor Kit8281,521,211143.7h
Anti-Vehicle MANA Turret301,4324.7h
Spawn Beacon143,1563.8h
Turret AI Module03271.3h
Structure Shield Module02271h
Repair Module03311.1h
Cortium Silo01660.8h
Skywall Shield Emitter01530.5h
Nanite Revive Grenade01,6700.5h
Medical Applicator1,017407,72038h
Deconstruction Tool05,9980.9h
Spear Anti-Vehicle Tower01750.8h
Spitfire Auto-Turret321,7722.3h
Rampart Wall02521.8h
Sunderer Garage0960.7h
Xiphos Anti-Personnel Tower21730.9h
Hoplon Anti-Aircraft Phalanx Tower11870.8h
Ammunition Package105,2223.4h
Shield Recharging Field323,8961.7h
Anti-Infantry MANA Turret139531.7h
Light Vehicle Terminal0720.6h
Elysium Spawn Tube0970.4h
Orbital Strike Target Designator51060.8h
Vehicle Gate1860.9h
WLT-Howler Mining Laser196,99821.3h
Alarm Module0540.2h
Snowman Soldier71390.2h
Hardlight Barrier184870.6h
Recon Detection Device51,4794.5h

Check the help document for the dictionary if you want to learn more about words used here.


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