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Field Marshal Honeybadger247[I3eT] Honeybadger247
TR BR 133

KDR: 2.34

Score: 38.6m

Last Seen: Feb 16th, 2019 3:14 PM
- OFFLINE - 27.9 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Terran Republic on Miller - Outfit Member of tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee T5 AMC M18 Rotary LC2 Lynx TORQ-9 M18 Locust C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.166%22.454%36318100415,9841.242921.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.937%-0.958D--0.273C*-0.787D-HEAD ++ (~14.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.14C13.80.034C+71.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.952%0.921%36724101837,6691183643031.8419586%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.372%-0.47D-0.628D0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.518B+25.60.517B+52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.443%1.404%374101857014141490.402827380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.861%-1.408D**-0.78D-1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.7-0.622D16.6-0.323C46.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.68%9.111%93510178899923890.895267228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.113%-0.601D1.203B**0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141-0.191C41.8-0.062C+99.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.847%32.857%931102170113600.0616197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.98F--2.249F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.4-1.575F5.5-0.747D-19.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.75%17.593%931102110877700.138818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.888D--0.611B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.122C+4.60.062C+10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 14
38.6m420.2%344 (20.6k)275 (16.5k)2.3403265,45427,9682.70287133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022423922.02%6.591%14505:0210

13% Combat Medic47% Engineer12% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2013 4:32 AMDec 2nd, 2018 5:39 PMFeb 17th, 2019 10:56 AM (2d) (PST)Feb 16th, 2019 7:29 PM (3d) (PST)Feb 16th, 2019 11:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
553954580.4670.1990.0312.2590.071324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1855,69027,49528122136416,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2337.4h/97.4d 10,140 4,314 23,484 316.9k 3,705 6,119 9,952 77.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:347
Deaths:414
KDR:0.838
Accuracy:13.072% F
HSR:19.020% C-
T32 Bull
B*
Kills:194
Deaths:298
KDR:0.651
Accuracy:17.365% D*
HSR:29.897% B*
TMG-50
B++
Kills:60
Deaths:64
KDR:0.938
Accuracy:14.495% D*
HSR:28.333% B++
Kills:601
Deaths (as Heavy Assault):776
Deaths (to Heavy Assaults):7,304
KDR:0.77448
Kill Difference:175
Playtime:57.496 hours
Usage:2%
Score:0.663m
Score/min:192
Accuracy (listed only):14.977%
HSR (listed only):25.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C++
Kills:5,332
Deaths:6,328
KDR:0.843
Accuracy:16.444% D**
HSR:20.686% C++
LC2 Lynx
C
Kills:2,436
Deaths:2,259
KDR:1.078
Accuracy:14.988% F
HSR:19.212% C
LC3 Jaguar
C++
Kills:1,218
Deaths:1,243
KDR:0.980
Accuracy:16.466% D**
HSR:20.854% C++
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
TRAC-5
D-
Kills:72
Deaths:93
KDR:0.774
Accuracy:10.014% F--
HSR:13.889% D-
Kills:9,166
Deaths (as Engineer):10,025
Deaths (to Engineers):5,907
KDR:0.91431
Kill Difference:859
Playtime:1,108.321 hours
Usage:47%
Score:20.917m
Score/min:315
Accuracy (listed only):17.732%
HSR (listed only):18.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C++
Kills:5,332
Deaths:6,328
KDR:0.843
Accuracy:16.444% D**
HSR:20.686% C++
LC2 Lynx
C
Kills:2,436
Deaths:2,259
KDR:1.078
Accuracy:14.988% F
HSR:19.212% C
LC3 Jaguar
C++
Kills:1,218
Deaths:1,243
KDR:0.980
Accuracy:16.466% D**
HSR:20.854% C++
SMG-46 Armistice
C++
Kills:156
Deaths:181
KDR:0.862
Accuracy:19.121% D*
HSR:17.308% C++
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
TRAC-5
D-
Kills:72
Deaths:93
KDR:0.774
Accuracy:10.014% F--
HSR:13.889% D-
Kills:9,322
Deaths (as Light Assault):10,206
Deaths (to Light Assaults):4,613
KDR:0.91338
Kill Difference:884
Playtime:532.382 hours
Usage:23%
Score:7.613m
Score/min:238
Accuracy (listed only):17.964%
HSR (listed only):18.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:2,310
Deaths:3,534
KDR:0.654
Accuracy:15.260% F-
HSR:26.710% B+
T1 Cycler
C-
Kills:589
Deaths:690
KDR:0.854
Accuracy:13.696% F
HSR:18.676% C-
NS-11A
C*
Kills:371
Deaths:731
KDR:0.508
Accuracy:12.914% F--
HSR:22.911% C*
SMG-46 Armistice
C++
Kills:156
Deaths:181
KDR:0.862
Accuracy:19.121% D*
HSR:17.308% C++
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
Cycler TRV
A*
Kills:53
Deaths:110
KDR:0.482
Accuracy:11.771% F--
HSR:35.849% A*
Kills:3,587
Deaths (as Combat Medic):5,348
Deaths (to Combat Medics):2,562
KDR:0.67072
Kill Difference:1,761
Playtime:312.940 hours
Usage:13%
Score:6.153m
Score/min:328
Accuracy (listed only):17.252%
HSR (listed only):23.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C
Kills:909
Deaths:387
KDR:2.349
Accuracy:36.487% D
HSR:38.504% C
T4 AMP
C
Kills:769
Deaths:658
KDR:1.169
Accuracy:22.501% D
HSR:17.165% C
NSX Tomoe
D
Kills:617
Deaths:617
KDR:1
Accuracy:19.742% F-
HSR:29.498% D
SOAS-20
D
Kills:239
Deaths:229
KDR:1.044
Accuracy:18.235% F-
HSR:16.318% D
NS-357 Underboss
D-
Kills:200
Deaths:201
KDR:0.995
Accuracy:20.071% F-
HSR:15% D-
SMG-46 Armistice
C++
Kills:156
Deaths:181
KDR:0.862
Accuracy:19.121% D*
HSR:17.308% C++
NS-44 Commissioner
C
Kills:112
Deaths:101
KDR:1.109
Accuracy:21.951% F
HSR:19.643% C
99SV
C
Kills:70
Deaths:29
KDR:2.414
Accuracy:21.847% F
HSR:32.857% C
Kills:3,072
Deaths (as Infiltrator):2,403
Deaths (to Infiltrators):3,452
KDR:1.2784
Kill Difference:669
Playtime:278.194 hours
Usage:12%
Score:3.030m
Score/min:182
Accuracy (listed only):22.494%
HSR (listed only):23.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:54
Deaths:68
KDR:0.794
Accuracy:8.177% D**
HSR:12.963% D--
Kills:54
Deaths (as MAX Suit):34
Deaths (to MAX Suits):1,494
KDR:1.58824
Kill Difference:20
Playtime:14.667 hours
Usage:1%
Score:0.240m
Score/min:273
Accuracy (listed only):8.177%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:26,730
V. Kills:2,543 N/A
Deaths:2,261
KDR:11.822
Accuracy:52.587% B+
KPH:119 B++
VKPH:11.300 C
M14 Banshee
B**
Kills:5,785
V. Kills:308 N/A
Deaths:742
KDR:7.797
Accuracy:27.943% C
KPH:74.800 B**
VKPH:4 C*
M18 Rotary
B+
Kills:4,011
V. Kills:2,768 145%
Deaths:2,039
KDR:1.967
Accuracy:28.775% C-
KPH:19 B+
VKPH:13.100 B+
M18 Locust
C+
Kills:1,317
V. Kills:870 151%
Deaths:636
KDR:2.071
Accuracy:26.530% D-
KPH:19.300 C+
VKPH:12.700 C+
M18 Needler
C++
Kills:1,143
V. Kills:763 150%
Deaths:842
KDR:1.357
Accuracy:25.147% D*
KPH:13.500 C++
VKPH:9 C+
Coyote Missiles
C++
Kills:291
V. Kills:204 142%
Deaths:73
KDR:3.986
Accuracy:56.087% C**
KPH:37.100 C+
VKPH:26 C++
Kills:39,277 (12,256 + 0)
Deaths:6,593
KDR:5.957
VKDR:1.131
Vehicle Kills:7,456
Kill Difference:32,684
Playtime:674.126 hours
Usage:29%
Score:9.697m
Score/min:240
Piloting Accuracy:25.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:54
V. Kills:5 N/A
Deaths:9
KDR:6
Accuracy:35.127% D-
KPH:47.600 C+
VKPH:4.400 D-
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:0.556
Vehicle Kills:5
Kill Difference:45
Playtime:1.135 hours
Usage:0%
Score:0.028m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:35.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:230
V. Kills:42 N/A
Deaths:21
KDR:10.952
Accuracy:36.633% C+
KPH:40.100 B+
VKPH:7.300 C+
L100 Python HESH
C+
Kills:206
V. Kills:42 479%
Deaths:29
KDR:7.103
Accuracy:49.744% C++
KPH:37.800 D
VKPH:7.700 C+
Skyguard
B+
Kills:66
V. Kills:38 169%
Deaths:17
KDR:3.882
Accuracy:22.266% D--
KPH:16.700 B+
VKPH:9.600 C++
Kills:502 (502 + 0)
Deaths:67
KDR:7.493
VKDR:1.821
Vehicle Kills:122
Kill Difference:435
Playtime:15.124 hours
Usage:1%
Score:0.204m
Score/min:225
Driving Accuracy:22.266%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:86
V. Kills:46 183%
Deaths:5
KDR:17.200
Accuracy:38.323% C
KPH:27.600 C*
VKPH:14.800 B+
P2-120 HEAT
C
Kills:68
V. Kills:21 309%
Deaths:23
KDR:2.957
Accuracy:29.436% D*
KPH:22.600 C
VKPH:7 D
MR11 Gatekeeper
C*
Kills:54
V. Kills:55 96%
Deaths:9
KDR:6
Accuracy:35.239% C--
KPH:17.400 C-
VKPH:17.700 C*
Kills:208 (68 + 140)
Deaths:37
KDR:5.622
VKDR:3.297
Vehicle Kills:122
Kill Difference:171
Playtime:9.236 hours
Usage:0%
Score:0.168m
Score/min:304
Driving Accuracy:29.436%
Gunner Accuracy:35.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:233
V. Kills:96 240%
Deaths:12
KDR:19.417
Accuracy:43.739% F
KPH:47.400 C*
VKPH:19.500 C
MR11 Gatekeeper-H
B+
Kills:89
V. Kills:78 113%
Deaths:9
KDR:9.889
Accuracy:48.554% C--
KPH:37 B+
VKPH:32.400 B
Kills:322 (0 + 322)
Deaths:21
KDR:15.333
VKDR:8.286
Vehicle Kills:174
Kill Difference:301
Playtime:7.327 hours
Usage:0%
Score:0.125m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:48.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:253
V. Kills:84 298%
Deaths:17
KDR:14.882
Accuracy:33.459% D
KPH:32.600 B**
VKPH:10.800 B++
M12 Kobalt
B+
Kills:186
V. Kills:3 N/A
Deaths:4
KDR:46.500
Accuracy:11.584% D--
KPH:79 B+
VKPH:1.300 D-
M20 Basilisk
B*
Kills:131
V. Kills:26 N/A
Deaths:16
KDR:8.188
Accuracy:33.072% D
KPH:32.400 B*
VKPH:6.400 C--
Kills:570 (0 + 570)
Deaths:37
KDR:15.405
VKDR:3.054
Vehicle Kills:113
Kill Difference:533
Playtime:14.173 hours
Usage:1%
Score:0.234m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:33.072%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 29,27326,7302,26111.822B+9.4852.587%B+N/A119B++11.3C369224.7h11.9B+22.6B++
M14 Banshee 6,0935,7857427.796C**5.4627.943%CN/A74.8B**4C*20177.3h16.3B+58.2B+
T5 AMC 5,4145,3326,3280.843C+1.5016.444%D**20.686%C++11.5DN/A34463.5h14.1C**85.8C
M18 Rotary 6,7794,0112,0391.967C*0.3728.775%C-2.319%C+19B+13.1B+174211.2h105.5B+366.6B
LC2 Lynx 2,4572,4362,2591.078C+1.2614.988%F19.212%C16C--N/A42152h14.6C*97.6D
TORQ-9 2,3452,3103,5340.654C-1.6915.26%F-26.71%B+13.5D--N/A45171h15.3C+100.1D*
M18 Locust 2,1871,3176362.071C++0.2726.53%D-N/A19.3C+12.7C+16468.4h90.3C*340.4B
C-4 1,4961,2361,0221.209C+1.1319.405%D--N/A76.3C+16D-51116.2h1.1B*5.7C**
LC3 Jaguar 1,2261,2181,2430.98C+1.3616.466%D**20.854%C++15.5DN/A4978.8h13.6C+82.5D
M18 Needler 1,9061,1438421.357C+0.9825.147%D*3.325%B*13.5C++9C+14684.7h113.4B+451C**
NS-44L Blackhand 9109093872.349B**0.0136.487%D38.504%C23.8C+N/A6038.2h3.9B+10.7C*
T4 AMP 7767696581.169C*1.1722.501%D17.165%C15.7DN/A4149.1h14.7C++65.2C+
Frag Grenade 7046851685N/A682.6651.874%B**N/A622.7B++17.3A++22081.1h3.2B++6.1B++
NSX Tomoe 6226176171C1.3419.742%F-29.498%D14.4D--N/A4242.7h18.6D--94.2F
T1 Cycler 5935896900.854C+1.4913.696%F18.676%C-16.8C-N/A8035h14.6C++106.6D--
NS-11A 3753717310.508C--1.8312.914%F--22.911%C*9.9D--N/A3937.3h14.8C+114.5F-
NS-15M1 3483474140.838C-1.5013.072%F19.02%C-17.2DN/A5220.2h15D114.8D*
Tank Mine 506327645.109A2.7735.882%C*N/A130.8B+71.6B11492.5h1.8C**5.1B++
MANA Anti-Personnel Turret 3243222251.431N/A0.9114.149%UN/A3220U20U7173800.1h16.8T*119T*
Claymore 320320754.267C1.9326.208%DN/A32.7F-N/A949.8h1.2C++4.7C
Coyote Missiles 495291733.986C*1.6556.087%C**N/A37.3C+26.2C++3667.8h39.4C**70.2B
NS Decimator 3462652880.92C+1.4246.756%F3.396%B*20.9D-6.4D--15712.7h4.3B+9.2C
M20 Basilisk 3372531714.882S12.5433.459%D4.743%C-32.4B**10.8B++2747.8h84.7B253.3C*
SOAS-20 2392392291.044C1.3018.235%F-16.318%D20.6DN/A6311.6h13.1C+71.7D*
E540 Halberd-H 3292331219.417A+17.0843.739%F8.584%S47.6C*19.6C2284.9h5.2B+12C+
C75 Viper 2722302110.952A+8.6136.633%C+N/A40.4B++7.4C+2505.7h10B+27.3B+
L100 Python HESH 248206297.103C4.7649.744%C++1.456%C+37.5D7.6C+1965.5h4.2D8.5C
NS-357 Underboss 2022002010.995C+1.3520.071%F-15%D-15.4D-N/A4413h4.2C++21.1D*
T32 Bull 1971942980.651D1.6917.365%D*29.897%B*18.1D-N/A9910.7h12.6C++72.5C
MANA Anti-Vehicle Turret 3201911111.721C*0.6253.641%C+2.094%D-35.4C++23.9C+3225.4h8.8C**16.5B+
M12 Kobalt 189186446.5A*44.1611.584%D--18.817%C++77.5B+1.3D-2842.4h14.1B*121.6C++
SMG-46 Armistice 1571561810.862C+1.4819.121%D*17.308%C++13.2DN/A6111.8h18.3D95.6D-
NS Campion 1361327,2440.018D2.327.725%F20.455%B**0.3CN/A1452.8h2.6C--34.2F*
M20 Basilisk 157131168.188A*5.8533.072%D4.58%C-32.8B*6.5C--2734h87.6B264.9C++
NS-44 Commissioner 1121121011.109C++1.2321.951%F19.643%C20C--N/A865.6h4.3C19.4D*
Rocklet Rifle 199110971.134B++1.2146.671%DN/A21.2D17.1D3595.2h42.6C91.2C
FA1 Barrage 1081081021.059C*1.2830.75%D--17.593%B+22CN/A1034.9h4.6B+14.8C+
MR11 Gatekeeper-H 1678999.889A7.5548.554%C--5.618%S37.1B+32.5B4022.4h68.1C140.3C
E540 Halberd 13286517.2A+14.8638.323%C9.302%M+27.7C*14.8B+2563.1h5.2B+13.6B
Spear Anti-Vehicle Phalanx Turret 10982516.4A++14.0637.616%D4.878%B54.7B**18C4821.5h5.5B+14.5B++
TRAC-5 7372930.774C+1.5710.014%F--13.889%D-3.9D--N/A7218.6h14.6C**146D*
The Slasher 75704,4650.016D2.3210.584%F-12.857%C*0.3DN/A1236.7h2.6C24.7F
99SV 7070292.414B+0.0721.847%F32.857%C13DN/A775.4h5.5C*25.4D
P2-120 HEAT 8968232.957C0.6229.436%D*2.941%C+22.7C7D4013h6.4B+21.9C
Skyguard 10466173.882B+1.5422.266%D--1.515%C--16.9B+9.7C++2273.9h88.4B++397B+
TMG-50 6060640.938C1.4014.495%D*28.333%B++30C+N/A2602h10.1B+69.6C+
Aspis Anti-Aircraft Phalanx Turret 10555318.333S15.9923.185%C1.818%C15.7B**14.3B++3123.5h134.7B+581.2C**
MR11 Gatekeeper 1095496B+3.6635.239%C--1.852%C+17.4C-17.7C*2553.1h64.5D183D
L105 Zephyr 595496C3.6635.127%D-N/A49.1C+4.5D-4101.1h6.2C++17.6C+
M1 Heavy Cycler 5554680.794C1.558.177%D**12.963%D--14.6DN/A933.7h19.2C+234.6D
Cycler TRV 56531100.482D1.8611.771%F--35.849%A*10.6D--N/A915h14.2C+120.4F-
Sticky Grenade 5453153N/A50.6651.698%C+N/A530D-10C30590.1h2.6C5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret137881.6h
Motion Spotter191,9703.4h
TR Patriot Flare Gun0690h
MG-HBR1 Dragoon01820.1h
Spawn Beacon161,8721.8h
Nano-Armor Kit419980,68667.3h
Nanite Revive Grenade05,7341.6h
Medical Applicator783309,36621.4h
TR Triumph Flare Gun36320.6h
Spitfire Auto-Turret1700.1h
G40-F Ranger0570h
Anti-Infantry MANA Turret369412.3h
Ammunition Package445,7602.4h
Medical Kit1722,45812.5h
Smoke Grenade01580h
Shield Recharging Field82100.1h
Recon Detection Device6410,13118.4h

Check the help document for the dictionary if you want to learn more about words used here.


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