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Field Marshal Honeybadger247[I3eT] Honeybadger247
TR BR 130

KDR: 2.3

Score: 36.2m

Last Seen: Dec 15th, 2018 5:58 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Terran Republic on Miller - Outfit Member of tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee T5 AMC M18 Rotary LC2 Lynx TORQ-9 M18 Locust LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $395,316 MLG Score: 316
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.067%22.349%35918100415,2671.24681.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.935%-0.973D--0.268C*-0.794D-HEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.1-0.149C13.80.031C+72.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.534%0.955%34844101834,7571136605730.5959574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%-0.519D-0.599D0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.502B+25.90.508B+53.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.916%1.441%384101855513071430.424312385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%-1.458F-0.769D-1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.1-0.607D16.1-0.285C46

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.414%8.952%91510178499303740.911923226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.145%-0.718D-1.182B**0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.6-0.167C39.10.003C+98.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.847%32.857%911102170108800.0643382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.981F--2.258F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.4-1.582F5.5-0.751D-19.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.75%17.593%911102110873700.14654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.885D--0.623B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.122C+4.60.061C+10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
36.2m395.9%335 (20.1k)271 (16.3k)2.3024461,05626,5182.66344130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022398721.747%6.687%14505:029

13% Combat Medic48% Engineer12% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2013 4:32 AMDec 2nd, 2018 5:39 PMDec 15th, 2018 1:37 PM (3h) (PST)Dec 15th, 2018 3:28 PM (63m) (PST)Dec 15th, 2018 1:58 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
550954550.4580.1990.0312.0930.071316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0245,68227,34227122126416,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2222.7h/92.6d 9,573 4,083 21,963 279.1k 3,479 5,869 9,430 73.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:347
Deaths:414
KDR:0.838
Accuracy:13.072% F
HSR:19.020% C-
T32 Bull
A
Kills:164
Deaths:259
KDR:0.633
Accuracy:17.205% D*
HSR:32.317% A
TMG-50
B++
Kills:60
Deaths:64
KDR:0.938
Accuracy:14.495% D*
HSR:28.333% B++
Kills:571
Deaths (as Heavy Assault):737
Deaths (to Heavy Assaults):6,915
KDR:0.77476
Kill Difference:166
Playtime:55.153 hours
Usage:2%
Score:0.639m
Score/min:193
Accuracy (listed only):14.924%
HSR (listed only):26.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C++
Kills:4,934
Deaths:5,840
KDR:0.845
Accuracy:16.239% D**
HSR:20.409% C++
LC2 Lynx
C
Kills:2,436
Deaths:2,259
KDR:1.078
Accuracy:14.988% F
HSR:19.212% C
LC3 Jaguar
C*
Kills:1,218
Deaths:1,243
KDR:0.980
Accuracy:16.466% D**
HSR:20.854% C*
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
TRAC-5
D-
Kills:72
Deaths:93
KDR:0.774
Accuracy:10.014% F--
HSR:13.889% D-
Kills:8,768
Deaths (as Engineer):9,537
Deaths (to Engineers):5,614
KDR:0.91937
Kill Difference:769
Playtime:1,056.134 hours
Usage:48%
Score:19.355m
Score/min:305
Accuracy (listed only):17.691%
HSR (listed only):18.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C++
Kills:4,934
Deaths:5,840
KDR:0.845
Accuracy:16.239% D**
HSR:20.409% C++
LC2 Lynx
C
Kills:2,436
Deaths:2,259
KDR:1.078
Accuracy:14.988% F
HSR:19.212% C
LC3 Jaguar
C*
Kills:1,218
Deaths:1,243
KDR:0.980
Accuracy:16.466% D**
HSR:20.854% C*
SMG-46 Armistice
C+
Kills:135
Deaths:163
KDR:0.828
Accuracy:19.069% D*
HSR:16.296% C+
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
TRAC-5
D-
Kills:72
Deaths:93
KDR:0.774
Accuracy:10.014% F--
HSR:13.889% D-
Kills:8,903
Deaths (as Light Assault):9,700
Deaths (to Light Assaults):4,434
KDR:0.91784
Kill Difference:797
Playtime:514.434 hours
Usage:23%
Score:7.190m
Score/min:233
Accuracy (listed only):17.921%
HSR (listed only):18.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:2,053
Deaths:3,212
KDR:0.639
Accuracy:15.065% F-
HSR:26.888% B+
T1 Cycler
C
Kills:589
Deaths:690
KDR:0.854
Accuracy:13.696% F
HSR:18.676% C
NS-11A
C*
Kills:371
Deaths:731
KDR:0.508
Accuracy:12.914% F--
HSR:22.911% C*
SMG-46 Armistice
C+
Kills:135
Deaths:163
KDR:0.828
Accuracy:19.069% D*
HSR:16.296% C+
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
Cycler TRV
A**
Kills:53
Deaths:110
KDR:0.482
Accuracy:11.771% F--
HSR:35.849% A**
Kills:3,309
Deaths (as Combat Medic):5,008
Deaths (to Combat Medics):2,415
KDR:0.66074
Kill Difference:1,699
Playtime:295.623 hours
Usage:13%
Score:5.781m
Score/min:326
Accuracy (listed only):17.211%
HSR (listed only):23.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C
Kills:902
Deaths:385
KDR:2.343
Accuracy:36.430% D
HSR:38.248% C
T4 AMP
C
Kills:768
Deaths:656
KDR:1.171
Accuracy:22.507% D
HSR:17.188% C
NSX Tomoe
D
Kills:614
Deaths:613
KDR:1.002
Accuracy:19.713% F-
HSR:29.479% D
SOAS-20
D
Kills:239
Deaths:229
KDR:1.044
Accuracy:18.235% F-
HSR:16.318% D
NS-357 Underboss
D
Kills:200
Deaths:201
KDR:0.995
Accuracy:20.071% F-
HSR:15% D
SMG-46 Armistice
C+
Kills:135
Deaths:163
KDR:0.828
Accuracy:19.069% D*
HSR:16.296% C+
NS-44 Commissioner
C
Kills:112
Deaths:101
KDR:1.109
Accuracy:21.951% F
HSR:19.643% C
99SV
C
Kills:70
Deaths:29
KDR:2.414
Accuracy:21.847% D**
HSR:32.857% C
Kills:3,040
Deaths (as Infiltrator):2,377
Deaths (to Infiltrators):3,315
KDR:1.27892
Kill Difference:663
Playtime:275.239 hours
Usage:12%
Score:2.991m
Score/min:181
Accuracy (listed only):22.478%
HSR (listed only):23.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:54
Deaths:68
KDR:0.794
Accuracy:8.177% D**
HSR:12.963% D--
Kills:54
Deaths (as MAX Suit):34
Deaths (to MAX Suits):1,415
KDR:1.58824
Kill Difference:20
Playtime:13.953 hours
Usage:1%
Score:0.227m
Score/min:271
Accuracy (listed only):8.177%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:24,243
V. Kills:2,384 N/A
Deaths:2,092
KDR:11.588
Accuracy:52.100% B+
KPH:115.600 B++
VKPH:11.400 C
M14 Banshee
B**
Kills:5,777
V. Kills:307 N/A
Deaths:741
KDR:7.796
Accuracy:27.922% C
KPH:74.900 B**
VKPH:4 C*
M18 Rotary
B+
Kills:3,595
V. Kills:2,556 141%
Deaths:1,928
KDR:1.865
Accuracy:28.384% C-
KPH:18 B+
VKPH:12.800 B+
M18 Locust
C+
Kills:1,300
V. Kills:861 151%
Deaths:631
KDR:2.060
Accuracy:26.537% D
KPH:19.200 C+
VKPH:12.700 C+
M18 Needler
C++
Kills:1,142
V. Kills:762 150%
Deaths:842
KDR:1.356
Accuracy:25.162% D*
KPH:13.500 C++
VKPH:9 C+
Coyote Missiles
C++
Kills:276
V. Kills:195 141%
Deaths:71
KDR:3.887
Accuracy:56.118% B+
KPH:36.100 C+
VKPH:25.500 C++
Kills:36,333 (11,814 + 0)
Deaths:6,305
KDR:5.763
VKDR:1.121
Vehicle Kills:7,065
Kill Difference:30,028
Playtime:646.170 hours
Usage:29%
Score:9.027m
Score/min:233
Piloting Accuracy:25.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:54
V. Kills:5 N/A
Deaths:9
KDR:6
Accuracy:35.127% D-
KPH:47.600 C+
VKPH:4.400 D-
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:0.556
Vehicle Kills:5
Kill Difference:45
Playtime:1.135 hours
Usage:0%
Score:0.028m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:35.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:230
V. Kills:42 N/A
Deaths:21
KDR:10.952
Accuracy:36.633% C+
KPH:40.100 B+
VKPH:7.300 C+
L100 Python HESH
C+
Kills:206
V. Kills:42 479%
Deaths:29
KDR:7.103
Accuracy:49.744% C*
KPH:37.800 D
VKPH:7.700 C+
Skyguard
C+
Kills:51
V. Kills:32 155%
Deaths:12
KDR:4.250
Accuracy:21.324% D*
KPH:13.400 C+
VKPH:8.400 C+
Kills:487 (487 + 0)
Deaths:62
KDR:7.855
VKDR:1.871
Vehicle Kills:116
Kill Difference:425
Playtime:14.981 hours
Usage:1%
Score:0.194m
Score/min:216
Driving Accuracy:21.324%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:86
V. Kills:46 183%
Deaths:4
KDR:21.500
Accuracy:38.356% C
KPH:27.700 C**
VKPH:14.800 B+
P2-120 HEAT
C
Kills:68
V. Kills:21 309%
Deaths:23
KDR:2.957
Accuracy:29.436% D*
KPH:22.600 C
VKPH:7 D
MR11 Gatekeeper
C**
Kills:51
V. Kills:55 91%
Deaths:9
KDR:5.667
Accuracy:34.870% C--
KPH:16.800 C--
VKPH:18.100 C**
Kills:205 (68 + 137)
Deaths:36
KDR:5.694
VKDR:3.389
Vehicle Kills:122
Kill Difference:169
Playtime:9.165 hours
Usage:0%
Score:0.165m
Score/min:299
Driving Accuracy:29.436%
Gunner Accuracy:34.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:233
V. Kills:96 240%
Deaths:12
KDR:19.417
Accuracy:43.739% F-
KPH:47.400 C*
VKPH:19.500 C
MR11 Gatekeeper-H
B+
Kills:89
V. Kills:78 113%
Deaths:9
KDR:9.889
Accuracy:48.503% C-
KPH:37.100 B+
VKPH:32.500 B
Kills:322 (0 + 322)
Deaths:21
KDR:15.333
VKDR:8.286
Vehicle Kills:174
Kill Difference:301
Playtime:7.320 hours
Usage:0%
Score:0.124m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:48.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:235
V. Kills:73 318%
Deaths:17
KDR:13.824
Accuracy:31.898% D
KPH:31.600 B**
VKPH:9.800 B+
M12 Kobalt
B+
Kills:171
V. Kills:3 N/A
Deaths:3
KDR:57
Accuracy:11.322% D--
KPH:77.300 B+
VKPH:1.400 D
M20 Basilisk
B**
Kills:124
V. Kills:25 477%
Deaths:16
KDR:7.750
Accuracy:31.697% D
KPH:32.900 B**
VKPH:6.600 C--
Kills:530 (0 + 530)
Deaths:36
KDR:14.722
VKDR:2.806
Vehicle Kills:101
Kill Difference:494
Playtime:13.425 hours
Usage:1%
Score:0.215m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:31.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 26,62724,2432,09211.588B+9.2952.1%B+N/A115.6B++11.4C360209.7h12.1B**23.1B*
M14 Banshee 6,0845,7777417.796B5.4927.922%CN/A74.8B**4C*20077.2h16.2B+58.2B+
T5 AMC 5,0074,9345,8400.845C+1.4616.239%D**20.409%C++11.4DN/A33432.5h14.3C*87.8C-
M18 Rotary 6,1513,5951,9281.865C++0.4428.384%C-2.42%C+18B+12.8B+168199.3h107.2B+377.6B
LC2 Lynx 2,4572,4362,2591.078C+1.2214.988%F19.212%C16C--N/A41152h14.6C*97.6D
TORQ-9 2,0832,0533,2120.639C-1.6615.065%F-26.888%B+13.1D--N/A44157h15.4C+102.2D*
M18 Locust 2,1611,3006312.06C++0.2426.537%DN/A19.2C+12.7C+16467.7h90.3C*340.4B
LC3 Jaguar 1,2261,2181,2430.98C+1.3216.466%D**20.854%C*15.5DN/A4978.6h13.6C+82.5D
M18 Needler 1,9041,1428421.356C+0.9525.162%D*3.328%B++13.5C++9C+14584.7h113.5B+450.9C**
C-4 1,2611,0429041.153C+1.1518.417%D*N/A72.9C+15.3D--49714.3h1.1B*6.2C++
NS-44L Blackhand 9039023852.343B**0.0436.43%D38.248%C23.7C+N/A5938h3.9B+10.7C*
T4 AMP 7757686561.171C**1.1322.507%D17.188%C15.7DN/A4148.9h14.7C++65.2C+
NSX Tomoe 6196146131.002C1.3019.713%F-29.479%D14.4D--N/A4242.5h18.6D--94.3F
T1 Cycler 5935896900.854C+1.4513.696%F18.676%C16.8C-N/A7835h14.6C++106.6D--
Frag Grenade 6025871587N/A584.7051.359%B*N/A587B+15B**20711h3.3B+6.4B++
NS-11A 3753717310.508D1.7912.914%F--22.911%C*9.9D--N/A3837.3h14.8C114.5F-
NS-15M1 3483474140.838C-1.4613.072%F19.02%C-17.2DN/A5220.2h15D114.8D*
Claymore 319319744.311C2.0126.11%DN/A32.6F-N/A949.8h1.2C++4.7C
Tank Mine 492314644.906A2.6034.738%C++N/A125.6B+71.2C**11312.5h1.8C**5.3B+
Coyote Missiles 471276713.887C*1.5856.118%B+N/A35.8C+25.3C++3617.7h39.8C*70.9B
NS Decimator 3452642880.917C+1.3946.768%F3.409%B*20.8D6.4D--15212.7h4.3B+9.3C
SOAS-20 2392392291.044C1.2618.235%F-16.318%D20.6DN/A6311.6h13.1C+71.7D*
MANA Anti-Personnel Turret 2372371921.234N/A1.0714.147%UN/A2370UN/A5105300.1h16.9T*119.4T*
M20 Basilisk 3082351713.824S11.5231.898%D4.681%C--31.8B**9.9B+2617.4h80.9B+253.5C*
E540 Halberd-H 3292331219.417A++17.1143.739%F-8.584%M++47.6C*19.6C2244.9h5.2B+12C+
C75 Viper 2722302110.952A8.6536.633%C+N/A40.4B++7.4C+2475.7h10B+27.3B+
L100 Python HESH 248206297.103C4.8049.744%C*1.456%C+37.5D7.6C+1895.5h4.2D8.5C
NS-357 Underboss 2022002010.995C+1.3120.071%F-15%D15.4D-N/A4413h4.2C++21.1D--
MANA Anti-Vehicle Turret 3201911111.721C++0.5853.641%C+2.094%D-35.4C++23.9C+3215.4h8.8C**16.5B+
M12 Kobalt 174171357M++54.7011.322%D--19.298%C*77.7B+1.4D2802.2h14.2B*125.4C+
T32 Bull 1651642590.633D1.6717.205%D*32.317%A18.6D-N/A1078.8h12.1C*70.1C
SMG-46 Armistice 1361351630.828C+1.4719.069%D*16.296%C+12.4D-N/A5810.9h19.2D--100.9D-
NS Campion 1361327,2430.018D2.287.725%F20.455%B**0.3CN/A1452.7h2.6C-34.2F*
M20 Basilisk 149124167.75A*5.4531.697%D3.226%D--32.6B*6.6C--2703.8h81.4B+256.8C*
NS-44 Commissioner 1121121011.109C*1.1921.951%F19.643%C20C--N/A845.6h4.3C19.4D--
FA1 Barrage 1081081021.059C++1.2430.75%D--17.593%B+22CN/A1004.9h4.6B14.8C+
Rocklet Rifle 17595821.159B*1.1446.104%DN/A19.4D16.3D3504.9h46D99.7D
MR11 Gatekeeper-H 1678999.889A7.5948.503%C-5.618%M**37.1B+32.5B4022.4h67.6C139.3C
E540 Halberd 13286421.5A*19.2038.356%C9.302%M+27.7C**14.8B+2533.1h5.2B+13.6B
Spear Anti-Vehicle Phalanx Turret 10881516.2A+13.9037.223%D4.938%B+54B**18C4801.5h5.4B++14.5B++
TRAC-5 7372930.774C+1.5310.014%F--13.889%D-3.9D--N/A7018.5h14.6C**146D*
99SV 7070292.414B+0.1121.847%D**32.857%C13DN/A735.4h5.5C*25.4D
P2-120 HEAT 8968232.957C0.6529.436%D*2.941%C+22.7C7D3923h6.4B+21.9C
The Slasher 69653,3510.019D2.2810.604%F13.846%C++0.4C--N/A1180.6h2.5C+23.9D*
TMG-50 6060640.938C1.3614.495%D*28.333%B++30C+N/A2562h10.1B+69.6C+
M1 Heavy Cycler 5554680.794C1.518.177%D**12.963%D--14.6DN/A863.7h19.2C+234.6D
L105 Zephyr 595496C3.7035.127%D-N/A49.1C+4.5D4081.1h6.2C++17.6C+
Cycler TRV 56531100.482D1.8211.771%F--35.849%A**10.6D--N/A845h14.2C+120.4F-
Aspis Anti-Aircraft Phalanx Turret 10253317.667S15.3623.198%C1.887%C15.6B**14.4B++3103.4h137B+590.6C**
Sticky Grenade 5352152N/A49.7051.515%C+N/A520D--10C29350.1h2.6C5.1C+
Skyguard 8351124.25B*1.9521.324%D*1.961%C+13.4C+8.4C+2063.8h104.3B+488.9C+
MR11 Gatekeeper 1065195.667B+3.3634.87%C--1.961%C+17C--18.3B2543h65.4D187.5D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05,3611.5h
Motion Spotter191,9703.4h
Anti-Vehicle MANA Turret137881.6h
MG-HBR1 Dragoon01820.1h
Medical Applicator747295,15920.5h
Spawn Beacon141,6101.6h
Nano-Armor Kit384939,36664.8h
Spitfire Auto-Turret1560.1h
TR Patriot Flare Gun0690h
TR Triumph Flare Gun36320.6h
Anti-Infantry MANA Turret297311.8h
G40-F Ranger0570h
Ammunition Package374,9442.2h
Medical Kit1712,45712.5h
Smoke Grenade01580h
Shield Recharging Field82100.1h
Recon Detection Device6410,01818.2h

Check the help document for the dictionary if you want to learn more about words used here.


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