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Field Marshal Honeybadger247[300s] Honeybadger247
TR BR 138

KDR: 2.3

Score: 42.3m

Last Seen: May 25th, 2019 3:32 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 146
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee T5 AMC M18 Rotary TORQ-9 LC2 Lynx C-4 M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $412,830 MLG Score: 330
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.275%22.931%37318117917,2521.229831.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.932%-0.945D--0.327C**-0.77D-HEAD ++ (~14.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85-0.139C13.80.032C+71.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.178%0.883%37375119239,8691238673732.1784592%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.576%-0.442C---0.654D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.522B+25.60.517B+51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.585%1.303%374119361415281870.401832327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-1.397D**-0.822D-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.7-0.754D-18-0.438C--49.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.853%10.182%104611911,10010624541.03481242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.693%-0.679D1.441A0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.2-0.188C40.7-0.027C+100.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.847%32.857%1041119670123300.0567261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.977F--2.231F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.4-1.566F5.5-0.743D-19.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.75%17.593%1041119610888600.121759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.892D--0.594B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.123C+4.60.063C+10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 146
42.3m443.8%351 (21.1k)283 (17k)2.3004370,07130,4602.6627138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197447021.951%6.786%14904:5410

15% Combat Medic48% Engineer12% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2013 4:32 AMFeb 22nd, 2019 5:16 PMMay 26th, 2019 2:12 PM (12h) (PST)May 25th, 2019 2:24 PM (1d) (PST)May 25th, 2019 11:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511004510.4690.2040.0322.3930.070330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0475,99027,05728122144416,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2491.8h/103.8d 11,035 4,755 25,847 357.7k 4,083 6,548 10,522 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:347
Deaths:414
KDR:0.838
Accuracy:13.072% F-
HSR:19.020% C
T32 Bull
A
Kills:297
Deaths:425
KDR:0.699
Accuracy:17.183% D*
HSR:32.660% A
TMG-50
B*
Kills:60
Deaths:64
KDR:0.938
Accuracy:14.495% D*
HSR:28.333% B*
Kills:704
Deaths (as Heavy Assault):903
Deaths (to Heavy Assaults):8,074
KDR:0.77962
Kill Difference:199
Playtime:64.028 hours
Usage:3%
Score:0.748m
Score/min:195
Accuracy (listed only):14.917%
HSR (listed only):26.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C*
Kills:5,834
Deaths:6,972
KDR:0.837
Accuracy:16.611% D**
HSR:20.929% C*
LC2 Lynx
C
Kills:2,436
Deaths:2,259
KDR:1.078
Accuracy:14.988% F
HSR:19.212% C
LC3 Jaguar
C++
Kills:1,218
Deaths:1,243
KDR:0.980
Accuracy:16.466% D**
HSR:20.854% C++
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
TRAC-5
D-
Kills:72
Deaths:93
KDR:0.774
Accuracy:10.014% F--
HSR:13.889% D-
Kills:9,668
Deaths (as Engineer):10,669
Deaths (to Engineers):6,317
KDR:0.90618
Kill Difference:1,001
Playtime:1,185.875 hours
Usage:48%
Score:22.671m
Score/min:319
Accuracy (listed only):17.766%
HSR (listed only):18.495%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C*
Kills:5,834
Deaths:6,972
KDR:0.837
Accuracy:16.611% D**
HSR:20.929% C*
LC2 Lynx
C
Kills:2,436
Deaths:2,259
KDR:1.078
Accuracy:14.988% F
HSR:19.212% C
LC3 Jaguar
C++
Kills:1,218
Deaths:1,243
KDR:0.980
Accuracy:16.466% D**
HSR:20.854% C++
SMG-46 Armistice
B
Kills:199
Deaths:226
KDR:0.881
Accuracy:19.382% D*
HSR:18.090% B
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
TRAC-5
D-
Kills:72
Deaths:93
KDR:0.774
Accuracy:10.014% F--
HSR:13.889% D-
Kills:9,867
Deaths (as Light Assault):10,895
Deaths (to Light Assaults):4,983
KDR:0.90564
Kill Difference:1,028
Playtime:552.749 hours
Usage:22%
Score:8.051m
Score/min:243
Accuracy (listed only):18.035%
HSR (listed only):18.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:2,896
Deaths:4,347
KDR:0.666
Accuracy:15.583% F-
HSR:27.728% B+
T1 Cycler
C
Kills:589
Deaths:690
KDR:0.854
Accuracy:13.696% F-
HSR:18.676% C
NS-11A
C*
Kills:371
Deaths:731
KDR:0.508
Accuracy:12.914% F--
HSR:22.911% C*
SMG-46 Armistice
B
Kills:199
Deaths:226
KDR:0.881
Accuracy:19.382% D*
HSR:18.090% B
FA1 Barrage
B+
Kills:108
Deaths:102
KDR:1.059
Accuracy:30.750% D--
HSR:17.593% B+
Cycler TRV
M
Kills:53
Deaths:110
KDR:0.482
Accuracy:11.771% F--
HSR:35.849% M
Kills:4,216
Deaths (as Combat Medic):6,206
Deaths (to Combat Medics):2,776
KDR:0.67934
Kill Difference:1,990
Playtime:367.327 hours
Usage:15%
Score:7.397m
Score/min:336
Accuracy (listed only):17.349%
HSR (listed only):23.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C
Kills:933
Deaths:406
KDR:2.298
Accuracy:36.368% D
HSR:38.907% C
T4 AMP
C-
Kills:774
Deaths:661
KDR:1.171
Accuracy:22.519% D
HSR:17.054% C-
NSX Tomoe
D
Kills:617
Deaths:617
KDR:1
Accuracy:19.742% F-
HSR:29.498% D
SOAS-20
D
Kills:239
Deaths:229
KDR:1.044
Accuracy:18.235% F-
HSR:16.318% D
NS-357 Underboss
D-
Kills:200
Deaths:201
KDR:0.995
Accuracy:20.071% F-
HSR:15% D-
SMG-46 Armistice
B
Kills:199
Deaths:226
KDR:0.881
Accuracy:19.382% D*
HSR:18.090% B
NS-44 Commissioner
C+
Kills:117
Deaths:114
KDR:1.026
Accuracy:22.267% F
HSR:20.513% C+
99SV
C
Kills:70
Deaths:29
KDR:2.414
Accuracy:21.847% F
HSR:32.857% C
Kills:3,149
Deaths (as Infiltrator):2,483
Deaths (to Infiltrators):3,717
KDR:1.26822
Kill Difference:666
Playtime:289.552 hours
Usage:12%
Score:3.158m
Score/min:182
Accuracy (listed only):22.554%
HSR (listed only):23.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:54
Deaths:33
KDR:1.636
Accuracy:11.964% D--
HSR:14.815% D--
M1 Heavy Cycler
D--
Kills:54
Deaths:68
KDR:0.794
Accuracy:8.177% D**
HSR:12.963% D--
MRC3 Mercy
B**
Kills:54
Deaths:33
KDR:1.636
Accuracy:11.734% D*
HSR:25.926% B**
Kills:162
Deaths (as MAX Suit):67
Deaths (to MAX Suits):1,618
KDR:2.41791
Kill Difference:95
Playtime:17.280 hours
Usage:1%
Score:0.290m
Score/min:280
Accuracy (listed only):10.625%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:28,263
V. Kills:2,651 N/A
Deaths:2,358
KDR:11.986
Accuracy:52.831% B+
KPH:120.500 B++
VKPH:11.300 C
M14 Banshee
B**
Kills:6,050
V. Kills:319 N/A
Deaths:762
KDR:7.940
Accuracy:28.057% C
KPH:75.600 B**
VKPH:4 C**
M18 Rotary
B+
Kills:4,343
V. Kills:2,941 148%
Deaths:2,176
KDR:1.996
Accuracy:29.021% C
KPH:19.400 B+
VKPH:13.100 B+
M18 Locust
C+
Kills:1,317
V. Kills:870 151%
Deaths:636
KDR:2.071
Accuracy:26.530% D-
KPH:19.100 C+
VKPH:12.600 C+
M18 Needler
C++
Kills:1,143
V. Kills:763 150%
Deaths:842
KDR:1.357
Accuracy:25.147% D*
KPH:13.500 C++
VKPH:9 C+
Coyote Missiles
C++
Kills:309
V. Kills:211 146%
Deaths:77
KDR:4.013
Accuracy:55.985% B
KPH:37.700 C+
VKPH:25.800 C++
Kills:41,425 (12,853 + 0)
Deaths:6,851
KDR:6.047
VKDR:1.132
Vehicle Kills:7,755
Kill Difference:34,574
Playtime:700.488 hours
Usage:28%
Score:10.229m
Score/min:243
Piloting Accuracy:25.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:70
V. Kills:63 109%
Deaths:65
KDR:1.077
Accuracy:31.362% D**
KPH:6.300 C
VKPH:5.700 C
L105 Zephyr
C--
Kills:59
V. Kills:7 N/A
Deaths:11
KDR:5.364
Accuracy:29.840% F
KPH:38.400 C--
VKPH:4.600 D
Kills:129 (70 + 59)
Deaths:76
KDR:1.697
VKDR:0.921
Vehicle Kills:70
Kill Difference:53
Playtime:12.580 hours
Usage:1%
Score:0.120m
Score/min:159
Piloting Accuracy:31.362%
Gunner Accuracy:29.840%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:259
V. Kills:53 480%
Deaths:22
KDR:11.773
Accuracy:36.734% C+
KPH:41.200 B++
VKPH:8.400 C++
L100 Python HESH
C+
Kills:206
V. Kills:42 479%
Deaths:29
KDR:7.103
Accuracy:49.744% C++
KPH:37.800 D
VKPH:7.700 C+
Skyguard
B++
Kills:81
V. Kills:46 172%
Deaths:19
KDR:4.263
Accuracy:22.914% D--
KPH:17.900 B++
VKPH:10.200 C*
Kills:546 (546 + 0)
Deaths:70
KDR:7.800
VKDR:2.014
Vehicle Kills:141
Kill Difference:476
Playtime:16.275 hours
Usage:1%
Score:0.230m
Score/min:236
Driving Accuracy:22.914%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:86
V. Kills:46 183%
Deaths:5
KDR:17.200
Accuracy:38.436% C
KPH:27.100 C++
VKPH:14.500 B+
P2-120 HEAT
C
Kills:68
V. Kills:21 309%
Deaths:23
KDR:2.957
Accuracy:29.436% D*
KPH:22.600 C
VKPH:7 D
MR11 Gatekeeper
C++
Kills:54
V. Kills:55 96%
Deaths:9
KDR:6
Accuracy:35.323% D
KPH:17.400 C
VKPH:17.700 C++
Kills:208 (68 + 140)
Deaths:37
KDR:5.622
VKDR:3.297
Vehicle Kills:122
Kill Difference:171
Playtime:9.298 hours
Usage:0%
Score:0.175m
Score/min:314
Driving Accuracy:29.436%
Gunner Accuracy:35.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:249
V. Kills:100 247%
Deaths:13
KDR:19.154
Accuracy:43.147% F-
KPH:48.100 C*
VKPH:19.300 C
MR11 Gatekeeper-H
B+
Kills:89
V. Kills:78 113%
Deaths:9
KDR:9.889
Accuracy:48.554% D
KPH:37 B+
VKPH:32.400 B
G20 Vulcan-H
C--
Kills:53
V. Kills:35 147%
Deaths:21
KDR:2.524
Accuracy:43.160% C--
KPH:31.200 D
VKPH:20.600 C--
Kills:391 (0 + 391)
Deaths:43
KDR:9.093
VKDR:4.953
Vehicle Kills:213
Kill Difference:348
Playtime:9.282 hours
Usage:0%
Score:0.217m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:43.160%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:293
V. Kills:98 296%
Deaths:21
KDR:13.952
Accuracy:33.920% C--
KPH:32.200 B**
VKPH:10.800 B*
M12 Kobalt
B+
Kills:255
V. Kills:4 N/A
Deaths:5
KDR:51
Accuracy:12.078% D--
KPH:84.600 B+
VKPH:1.300 D-
M20 Basilisk
B**
Kills:150
V. Kills:31 469%
Deaths:19
KDR:7.895
Accuracy:33.756% D
KPH:33.400 B**
VKPH:6.900 C--
M12 Kobalt
C+
Kills:67
V. Kills:3 N/A
Deaths:1
KDR:67
Accuracy:12.464% D--
KPH:66 C+
VKPH:3 C+
Kills:765 (0 + 765)
Deaths:46
KDR:16.630
VKDR:2.957
Vehicle Kills:136
Kill Difference:719
Playtime:17.626 hours
Usage:1%
Score:0.297m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:12.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 30,91428,2632,35811.986B+9.6952.831%B+N/A120.5B++11.3C376234.6h11.8B++22.4B++
M14 Banshee 6,3696,0507627.94C**5.6428.057%CN/A75.5B**4C**20380.1h16.2B+57.7B+
T5 AMC 5,9315,8346,9720.837C+1.4616.611%D**20.929%C*11.6DN/A34504.7h13.9C**84C
M18 Rotary 7,2844,3432,1761.996C*0.3029.021%C2.187%C+19.4B+13.1B+175224.1h104.5B+360B+
TORQ-9 2,9432,8964,3470.666C-1.6315.583%F-27.728%B+13.7D--N/A46211.6h15.5C+99.6D*
LC2 Lynx 2,4572,4362,2591.078C+1.2214.988%F19.212%C16DN/A42152h14.6C*97.6D
C-4 1,7571,4501,1731.236C+1.0620.169%D-N/A78.8C+16.7D-51418.4h1.1B*5.5B
M18 Locust 2,1871,3176362.071C++0.2326.53%D-N/A19.1C+12.6C+16368.8h90.3B340.4B+
LC3 Jaguar 1,2261,2181,2430.98C+1.3216.466%D**20.854%C++15.4DN/A5079.2h13.6C+82.5D
M18 Needler 1,9061,1438421.357C+0.9425.147%D*3.325%B++13.5C++9C+14884.7h113.4B+451C*
NS-44L Blackhand 9349334062.298B**0.0036.368%D38.907%C23.6C+N/A6039.5h3.9B+10.7C*
Frag Grenade 8308091809N/A806.7052.54%B**N/A674.2B*17.5A++24101.2h3B*5.8B*
T4 AMP 7817746611.171C**1.1322.519%D17.054%C-15.7DN/A4149.4h14.7C++65.2C+
NSX Tomoe 6226176171C1.3019.742%F-29.498%D14.4D--N/A4242.7h18.6D--94.2F
T1 Cycler 5935896900.854C+1.4513.696%F-18.676%C16.8C-N/A8235h14.6C++106.6D--
NS-11A 3753717310.508C--1.7912.914%F--22.911%C*9.8D--N/A4037.9h14.8C114.5F-
MANA Anti-Personnel Turret 3653632581.407N/A0.8914.147%UN/A3630U20U8267200.1h17T*120T*
NS-15M1 3483474140.838C-1.4613.072%F-19.02%C17.2D-N/A5320.2h15D114.8D**
Tank Mine 511331645.172A+2.8736.785%C*N/A132.4B+72C**11492.5h1.8C*5B++
Claymore 321321754.28C1.9826.23%DN/A32.8F-N/A959.8h1.2C++4.8C-
Coyote Missiles 520309774.013C*1.7155.985%BN/A37.7C+25.7C++3718.2h39C*69.7B
T32 Bull 3012974250.699D1.6017.183%D*32.66%A19.2D-N/A9115.5h13.1C+76.5C--
M20 Basilisk 3912932113.952S11.6533.92%C--5.119%C32.2B**10.8B*2699.1h86.2C**254.2C++
NS Decimator 3552722930.928C+1.3746.894%F3.309%B*21.1D-6.4D*16312.9h4.3B+9.2C
C75 Viper 3122592211.773A+9.4736.734%C+N/A41.1B++8.4C++2616.3h9.8B+26.8B+
M12 Kobalt 259255551M48.7012.078%D--18.431%C+85B++1.3D-3093h13.5B**111.7C++
E540 Halberd-H 3492491319.154A+16.8543.147%F-8.032%M**47.9C*19.2C2355.2h5.1B+11.9C+
SOAS-20 2392392291.044C1.2618.235%F-16.318%D20.6DN/A6311.6h13.1C71.7D*
L100 Python HESH 248206297.103C4.8049.744%C++1.456%C+37.5D7.6C+2035.5h4.2D8.5C
NS-357 Underboss 2022002010.995C+1.3120.071%F-15%D-15.4D-N/A4513h4.2C++21.1D**
SMG-46 Armistice 2011992260.881C+1.4219.382%D*18.09%B13.6DN/A6014.6h17.9D92.2D
MANA Anti-Vehicle Turret 3201911111.721C++0.5853.641%C+2.094%D-35.4C++23.9C+3235.4h8.8C**16.5B
M20 Basilisk 181150197.895A*5.5933.756%D4.667%C-33.3B**6.9C--2824.5h88.3C**261.6C++
NS Campion 1361327,2440.018D2.287.725%F20.455%A0.3CN/A1452.8h2.6C-34.2T*
Rocklet Rifle 2201221161.052B+1.2547.188%DN/A20.3D16.3D3516h42.8C90.6C-
NS-44 Commissioner 1171171141.026C++1.2722.267%F20.513%C+19.5C--N/A876h4.3C19.2D--
FA1 Barrage 1081081021.059C++1.2430.75%D--17.593%B+22CN/A1084.9h4.6B+14.8C+
MR11 Gatekeeper-H 1678999.889A7.5948.554%D5.618%M**37.1B+32.5B4042.4h68.1C140.3C
E540 Halberd 13286517.2A++14.9038.436%C9.302%M+26.9C++14.4B+2613.2h5.4B+14.1C*
Spear Anti-Vehicle Phalanx Turret 11083516.6A++14.3037.47%D4.819%B55.3B**18C4751.5h5.6B+14.9B+
The Slasher 90836,5860.013D-2.2910.322%F-14.458%B+0.2C--N/A1346.1h2.6C25.4F
Skyguard 12781194.263B++1.9622.914%D--1.235%D18B++10.2C*2414.5h88.9B*387.8B+
TRAC-5 7372930.774C+1.5310.014%F--13.889%D-3.8D--N/A7519h14.6C*146D**
99SV 7070292.414B+0.1121.847%F32.857%C13DN/A825.4h5.5C++25.4D
CAS30 Tank Buster 13370651.077C+1.2231.362%D**1.429%C*6.4C5.7C13611h57C++181.9C-
P2-120 HEAT 8968232.957C0.6629.436%D*2.941%C+22.7C7D4213h6.4B+21.9C
M12 Kobalt 7067167M*64.7012.464%D--22.388%B++67C+3C+2901h16.6C**133C+
TMG-50 6060640.938C1.3614.495%D*28.333%B*30C+N/A2712h10.1B+69.6C+
L105 Zephyr 6659115.364C-3.0629.84%FN/A39.3C-4.7D3231.5h6.9C23.3D--
Aspis Anti-Aircraft Phalanx Turret 10757319S16.7023.102%C-3.509%B*16.3B**14.3B+3143.5h130.4B+564.6C**
MR11 Gatekeeper 1095496B+3.7035.323%D1.852%C+17.4C17.7C++2623.1h64.8D183.3D
MRC3 Mercy 5754331.636C+0.6611.964%D--14.815%D--24.5C1.4A++1282.2h21.2C-177.4D
M1 Heavy Cycler 5554680.794C1.518.177%D**12.963%D--14.6DN/A973.7h19.2C+234.6D-
Sticky Grenade 5554154N/A51.7051.471%C+N/A540D-10C32030.1h2.6C5C+
MRC3 Mercy 5554331.636C+0.6611.734%D*25.926%B**24.5CN/A1262.2h20.9C+178.5D
G20 Vulcan-H 8853212.524C0.2243.16%C--N/A31.2D20.6C--8381.7h154.1D**356.9D**
Cycler TRV 56531100.482D1.8211.771%F--35.849%M10.6D--N/A1095h14.2C+120.4F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,2532.2h
Medical Applicator919363,64725.2h
Anti-Vehicle MANA Turret137881.6h
M202 Wyrm0570h
Nano-Armor Kit4651,044,95671.5h
Nanite Revive Grenade06,6771.9h
Spitfire Auto-Turret72140.3h
TR Patriot Flare Gun0690h
Motion Spotter191,9703.4h
TR Triumph Flare Gun36320.6h
G40-F Ranger0570h
Medical Kit1722,46312.6h
Ammunition Package506,6162.8h
Anti-Infantry MANA Turret401,0892.6h
Smoke Grenade01580h
Nano-Repair Grenade0960h
MG-HBR1 Dragoon01820.1h
Shield Recharging Field371,4230.9h
Recon Detection Device6410,61519.2h

Check the help document for the dictionary if you want to learn more about words used here.


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