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Justicar Immortal Honeybadger247VS[] Honeybadger247VS
VS BR 39

KDR: 2.26

Score: 27.5m

Last Seen: Nov 10th, 2018 6:12 AM
- OFFLINE - 314.5 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Miller
Level Progress (to 40): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Light PPA Saron Laser Cannon Saron HRB Pulsar C NS-11P H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 543TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.092%20.768%272259978,2001.265820.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.418%-1.559F0.012C+-0.406C--HEAD ++ (~14.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.9-0.589D15.6-0.09C+103.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.403%3.065%19945101723,4611045587122.4293400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.442%-1.264D**1.344A0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.20.223C++31.80.4B93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.37%0.766%703101978310362740.755791285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%-1.416D**-1.187D*0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.385C**6.30.5B+17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.724%4.255%221810142,20975910712.90658206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.099%-1.34D**-0.03C+0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.451B+14.10.642B+50.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.291%58.621%221110215882700.070133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.664F**-0.558D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.821D-3.10.022C+14.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m259.5%169 (10.1k)157 (9.4k)2.2572841,80718,5212.7901839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022172817.358%6.702%11609:264

9% Combat Medic60% Engineer10% Infiltrator13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 2:02 PMSep 14th, 2018 5:51 PMNov 15th, 2018 12:48 AM (99d) (PST)Nov 10th, 2018 3:10 AM (103d) (PST)Nov 10th, 2018 2:12 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
382723100.2390.1060.0160.7590.053146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,9274,32318,60414614639,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2912.9h/121.4d 9,870 2,802 11,083 132.7k 4,634 7,067 9,310 66.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:328
Deaths:299
KDR:1.097
Accuracy:10.136% F--
HSR:17.073% D
Flare VE6
C-
Kills:152
Deaths:173
KDR:0.879
Accuracy:8.583% F--
HSR:21.053% C-
Pulsar LSW
C
Kills:130
Deaths:107
KDR:1.215
Accuracy:14.018% F
HSR:21.539% C
Lasher X2
B
Kills:109
Deaths:136
KDR:0.801
Accuracy:12.965% F
HSR:4.587% B
Kills:719
Deaths (as Heavy Assault):715
Deaths (to Heavy Assaults):4,680
KDR:1.00559
Kill Difference:4
Playtime:133.992 hours
Usage:5%
Score:0.798m
Score/min:99
Accuracy (listed only):11.425%
HSR (listed only):16.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:825
Deaths:1,099
KDR:0.751
Accuracy:11.562% F--
HSR:23.758% C++
NS-11C
D
Kills:616
Deaths:852
KDR:0.723
Accuracy:14.503% F-
HSR:15.584% D
Serpent VE92
C--
Kills:475
Deaths:594
KDR:0.800
Accuracy:13.324% F--
HSR:17.053% C--
Solstice VE3
B++
Kills:236
Deaths:329
KDR:0.717
Accuracy:11.014% F--
HSR:23.305% B++
NSX Tanto
B
Kills:231
Deaths:325
KDR:0.711
Accuracy:16.932% F
HSR:27.273% B
VX6-7
D*
Kills:149
Deaths:233
KDR:0.639
Accuracy:9.889% F**
HSR:14.094% D*
Eidolon VE33
B**
Kills:140
Deaths:119
KDR:1.176
Accuracy:15.562% F-
HSR:33.571% B**
Kills:2,672
Deaths (as Engineer):3,551
Deaths (to Engineers):5,305
KDR:0.75246
Kill Difference:879
Playtime:1,760.912 hours
Usage:60%
Score:17.419m
Score/min:165
Accuracy (listed only):13.255%
HSR (listed only):22.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:825
Deaths:1,099
KDR:0.751
Accuracy:11.562% F--
HSR:23.758% C++
Sirius SX12
C*
Kills:687
Deaths:565
KDR:1.216
Accuracy:18.070% D*
HSR:19.068% C*
NS-11C
D
Kills:616
Deaths:852
KDR:0.723
Accuracy:14.503% F-
HSR:15.584% D
MKV Suppressed
C--
Kills:564
Deaths:586
KDR:0.962
Accuracy:14.832% F-
HSR:16.312% C--
Serpent VE92
C--
Kills:475
Deaths:594
KDR:0.800
Accuracy:13.324% F--
HSR:17.053% C--
Solstice VE3
B++
Kills:236
Deaths:329
KDR:0.717
Accuracy:11.014% F--
HSR:23.305% B++
NSX Tanto
B
Kills:231
Deaths:325
KDR:0.711
Accuracy:16.932% F
HSR:27.273% B
Eridani SX5
D**
Kills:174
Deaths:207
KDR:0.841
Accuracy:13.789% F--
HSR:9.770% D**
NS-7 PDW
D
Kills:151
Deaths:200
KDR:0.755
Accuracy:13.613% F-
HSR:13.907% D
VX6-7
D*
Kills:149
Deaths:233
KDR:0.639
Accuracy:9.889% F**
HSR:14.094% D*
Kills:4,108
Deaths (as Light Assault):4,990
Deaths (to Light Assaults):3,144
KDR:0.82325
Kill Difference:882
Playtime:386.029 hours
Usage:13%
Score:3.270m
Score/min:141
Accuracy (listed only):13.753%
HSR (listed only):18.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:687
Deaths:565
KDR:1.216
Accuracy:18.070% D*
HSR:19.068% C*
MKV Suppressed
C--
Kills:564
Deaths:586
KDR:0.962
Accuracy:14.832% F-
HSR:16.312% C--
Artemis VX26
C+
Kills:537
Deaths:488
KDR:1.100
Accuracy:19.190% F
HSR:22.905% C+
NS-357 Underboss
C+
Kills:227
Deaths:275
KDR:0.825
Accuracy:14.560% F*
HSR:19.824% C+
Eridani SX5
D**
Kills:174
Deaths:207
KDR:0.841
Accuracy:13.789% F--
HSR:9.770% D**
NS-7 PDW
D
Kills:151
Deaths:200
KDR:0.755
Accuracy:13.613% F-
HSR:13.907% D
Phantom VA23
M
Kills:144
Deaths:71
KDR:2.028
Accuracy:16.704% F**
HSR:53.472% M
NS-44L Blackhand
C
Kills:108
Deaths:77
KDR:1.403
Accuracy:33.091% D--
HSR:38.889% C
NSX Tomoe
D--
Kills:99
Deaths:104
KDR:0.952
Accuracy:19.690% F-
HSR:26.263% D--
NS-30 Vandal
D**
Kills:86
Deaths:70
KDR:1.229
Accuracy:18.044% F--
HSR:15.116% D**
NS-44 Commissioner
D
Kills:72
Deaths:92
KDR:0.783
Accuracy:14.045% F*
HSR:18.056% D
Parallax VX3
F--
Kills:58
Deaths:17
KDR:3.412
Accuracy:17.291% T-
HSR:58.621% F--
Kills:2,907
Deaths (as Infiltrator):2,752
Deaths (to Infiltrators):2,058
KDR:1.05632
Kill Difference:155
Playtime:292.347 hours
Usage:10%
Score:3.045m
Score/min:174
Accuracy (listed only):17.743%
HSR (listed only):26.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:746
Deaths:888
KDR:0.840
Accuracy:13.820% F-
HSR:19.303% C+
H-V45
C++
Kills:725
Deaths:881
KDR:0.823
Accuracy:10.462% F**
HSR:21.793% C++
Sirius SX12
C*
Kills:687
Deaths:565
KDR:1.216
Accuracy:18.070% D*
HSR:19.068% C*
MKV Suppressed
C--
Kills:564
Deaths:586
KDR:0.962
Accuracy:14.832% F-
HSR:16.312% C--
Pulsar VS1
C+
Kills:481
Deaths:848
KDR:0.567
Accuracy:12.148% F--
HSR:20.790% C+
Eridani SX5
D**
Kills:174
Deaths:207
KDR:0.841
Accuracy:13.789% F--
HSR:9.770% D**
NS-7 PDW
D
Kills:151
Deaths:200
KDR:0.755
Accuracy:13.613% F-
HSR:13.907% D
Corvus VA55
C+
Kills:117
Deaths:146
KDR:0.801
Accuracy:11.388% F*
HSR:22.222% C+
Kills:3,645
Deaths (as Combat Medic):4,321
Deaths (to Combat Medics):1,562
KDR:0.84355
Kill Difference:676
Playtime:254.676 hours
Usage:9%
Score:2.211m
Score/min:145
Accuracy (listed only):13.515%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:290
Deaths:188
KDR:1.543
Accuracy:8.935% F-
HSR:22.069% C**
Nebula VM20
D-
Kills:284
Deaths:165
KDR:1.721
Accuracy:8.900% F-
HSR:15.493% D-
Quasar VM1
C++
Kills:100
Deaths:110
KDR:0.909
Accuracy:6.049% F-
HSR:19% C++
NS-10 Burster
C--
Kills:98
Deaths:116
KDR:0.845
Accuracy:18.275% F
HSR:5.102% C--
NS-10 Burster
D**
Kills:91
Deaths:78
KDR:1.167
Accuracy:18.722% F
HSR:1.099% D**
Kills:863
Deaths (as MAX Suit):328.500
Deaths (to MAX Suits):1,192
KDR:2.62709
Kill Difference:534.500
Playtime:68.004 hours
Usage:2%
Score:0.770m
Score/min:189
Accuracy (listed only):12.176%
HSR (listed only):12.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:11,741
V. Kills:1,533 N/A
Deaths:1,426
KDR:8.234
Accuracy:52.438% C++
KPH:69.700 C+
VKPH:9.100 D
Maelstrom Turbo Laser
C*
Kills:7,919
V. Kills:3,266 242%
Deaths:3,578
KDR:2.213
Accuracy:22.260% D**
KPH:17.100 C*
VKPH:7 C-
Light PPA
D
Kills:2,547
V. Kills:215 N/A
Deaths:707
KDR:3.603
Accuracy:31.056% D*
KPH:20 D-
VKPH:1.700 D
Saron Laser Cannon
C
Kills:1,170
V. Kills:659 177%
Deaths:881
KDR:1.328
Accuracy:21.508% F
KPH:9.300 C
VKPH:5.200 D
Antares LC
C--
Kills:430
V. Kills:327 131%
Deaths:297
KDR:1.448
Accuracy:23.661% D*
KPH:11.500 C--
VKPH:8.700 D
Hornet Missiles
C+
Kills:151
V. Kills:36 408%
Deaths:14
KDR:10.786
Accuracy:58.323% C-
KPH:66 C+
VKPH:15.700 D--
Coyote Missiles
C+
Kills:139
V. Kills:104 132%
Deaths:50
KDR:2.780
Accuracy:51.327% C
KPH:27.300 C
VKPH:20.400 C+
Photon A2A Missile Pods
D*
Kills:82
V. Kills:98 83%
Deaths:58
KDR:1.414
Accuracy:68.732% F-
KPH:5.900 D*
VKPH:7.100 D*
Kills:24,179 (12,066 + 0)
Deaths:7,011
KDR:3.449
VKDR:0.890
Vehicle Kills:6,238
Kill Difference:17,168
Playtime:944.275 hours
Usage:32%
Score:7.327m
Score/min:129
Piloting Accuracy:23.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:101
V. Kills:12 N/A
Deaths:20
KDR:5.050
Accuracy:35.059% D-
KPH:363,600 U
VKPH:43,200 U
CAS30 Tank Buster
D-
Kills:84
V. Kills:99 84%
Deaths:116
KDR:0.724
Accuracy:24.701% F--
KPH:3.200 D-
VKPH:3.800 D-
Kills:185 (84 + 101)
Deaths:136
KDR:1.360
VKDR:0.816
Vehicle Kills:111
Kill Difference:49
Playtime:26.096 hours
Usage:1%
Score:0.173m
Score/min:111
Piloting Accuracy:24.701%
Gunner Accuracy:35.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:351
V. Kills:59 N/A
Deaths:41
KDR:8.561
Accuracy:23.134% F
KPH:15.700 D
VKPH:2.600 D*
L100 Python HESH
D--
Kills:244
V. Kills:42 N/A
Deaths:26
KDR:9.385
Accuracy:36.771% D*
KPH:25.700 D--
VKPH:4.400 D--
Kills:595 (595 + 0)
Deaths:67
KDR:8.881
VKDR:1.507
Vehicle Kills:101
Kill Difference:528
Playtime:31.875 hours
Usage:1%
Score:0.217m
Score/min:113
Driving Accuracy:36.771%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,024
V. Kills:639 160%
Deaths:152
KDR:6.737
Accuracy:34.087% D*
KPH:21.300 C
VKPH:13.300 C
Proton II PPA
B+
Kills:194
V. Kills:32 N/A
Deaths:20
KDR:9.700
Accuracy:17.691% D--
KPH:29.100 D-
VKPH:4.800 B+
Supernova VPC
D*
Kills:188
V. Kills:31 N/A
Deaths:41
KDR:4.585
Accuracy:34.761% F-
KPH:17.600 D*
VKPH:2.900 D*
Supernova PC
D**
Kills:122
V. Kills:64 188%
Deaths:71
KDR:1.718
Accuracy:32.337% F-
KPH:6.800 D**
VKPH:3.600 D**
Kills:1,528 (310 + 1,218)
Deaths:284
KDR:5.380
VKDR:2.697
Vehicle Kills:766
Kill Difference:1,244
Playtime:83.350 hours
Usage:3%
Score:0.707m
Score/min:141
Driving Accuracy:32.337%
Gunner Accuracy:17.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:604
V. Kills:225 267%
Deaths:5
KDR:120.800
Accuracy:37.795% F--
KPH:48.500 C*
VKPH:18.100 C-
Proton II PPA-H
C++
Kills:139
V. Kills:11 N/A
Deaths:7
KDR:19.857
Accuracy:21.933% F-
KPH:84.500 C+
VKPH:6.700 C++
Saron HRB-H
C*
Kills:66
V. Kills:17 367%
Deaths:2
KDR:33
Accuracy:26.112% T*
KPH:40.800 C*
VKPH:10.500 D**
M12 Kobalt-H
D**
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:6.990% T-
KPH:37.200 D**
VKPH:0.700 D**
Kills:864 (0 + 864)
Deaths:16
KDR:54
VKDR:15.875
Vehicle Kills:254
Kill Difference:848
Playtime:17.188 hours
Usage:1%
Score:0.198m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:6.990%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:83
V. Kills:26 307%
Deaths:13
KDR:6.385
Accuracy:23.753% F
KPH:14.400 C--
VKPH:4.500 D-
M12 Kobalt
D--
Kills:82
V. Kills:4 N/A
Deaths:8
KDR:10.250
Accuracy:6.820% F--
KPH:20.600 D*
VKPH:1 D--
M60-G Bulldog
D--
Kills:56
V. Kills:8 N/A
Deaths:8
KDR:7
Accuracy:17.560% F-
KPH:16.100 D--
VKPH:2.300 D--
M60-G Bulldog
D-
Kills:52
V. Kills:4 N/A
Deaths:12
KDR:4.333
Accuracy:20.801% D**
KPH:15.700 D-
VKPH:1.200 D*
Kills:273 (0 + 273)
Deaths:41
KDR:6.659
VKDR:1.024
Vehicle Kills:42
Kill Difference:232
Playtime:16.511 hours
Usage:1%
Score:0.086m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:20.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,27411,7411,4268.234B5.9852.438%C++1.388%C++69.7C+9.1D248168.4h12.9B**24.5B*
Maelstrom Turbo Laser 11,1857,9193,5782.213C*0.0422.26%D**5.708%A++17.1C*7C-112464.3h56.8B*255.4B+
Light PPA 2,7622,5477073.603C+1.3531.056%D*1.531%B+20D-1.7D58127.5h12C**38.6C++
Saron Laser Cannon 1,8291,1708811.328C+0.9321.508%F5.47%A*9.3C5.3D100125.5h92.7B+431.1C*
Saron HRB 1,6631,0241526.737B4.4834.087%D*1.66%C+21.3C13.3C18348.1h14.4A42.2B+
Pulsar C 8328251,0990.751C1.5111.562%F--23.758%C++6.2D-N/A19133.9h15.6D135.1F-
NS-11P 7567468880.84C1.4213.82%F-19.303%C+16.8DN/A5544.4h16.5D119.3F
H-V45 7287258810.823C1.4310.462%F**21.793%C++8.8D-N/A2482.3h18.1D**172.6T*
Sirius SX12 6896875651.216C*1.0418.07%D*19.068%C*18.7C-N/A5636.8h13.3B+73.6C+
NS-11C 6256168520.723C1.5314.503%F-15.584%D4.2D--N/A16145h17C117D--
E540 Halberd-H 8296045120.8S118.5437.795%F--8.775%S48.7C*18.1C-19212.4h4.2B**11.1C++
MKV Suppressed 5725645860.962C+1.3014.832%F-16.312%C--9.4D--N/A2959.7h19.7D-132.7F
Artemis VX26 5405374881.1C+1.1619.19%F22.905%C+16.5D-N/A4932.5h13.2C69D--
Pulsar VS1 4834818480.567C1.6912.148%F--20.79%C+7.3D--N/A2066h21.2F174.7T*
Serpent VE92 4804755940.8C1.4613.324%F--17.053%C--3.3D*N/A11146.1h13C*97.3D-
Antares LC 7574302971.448C+0.8123.661%D*1.628%C11.5C--8.7D13137.4h114.1C*482C+
NS Decimator 5384192501.676B*0.5841.703%F--6.683%M*19.6D-5.6D*10821.4h4.1B+9.9C-
C75 Viper 410351418.561B**6.3023.134%FN/A15.7D2.6D*11322.4h9.2B*39.6C+
NS-15M1 3303282991.097C1.1610.136%F--17.073%D12.1D--N/A3827h16.5D--162.8F--
Nebula VM20 2912901881.543C0.718.935%F-22.069%C**19.2D-N/A6115.1h16.3C++182.3D**
Proximity Mine 2872871212.372C--0.1137.892%C--N/A12.3F--N/A3823.4h2C5.2C
Nebula VM20 2862841651.721C+0.548.9%F-15.493%D-20DN/A6314.2h15.8C**177.7D*
L100 Python HESH 286244269.385C+7.1336.771%D*1.639%C+25.7D--4.4D--1149.5h4.1C-11.2D--
Solstice VE3 2372363290.717C+1.5411.014%F--23.305%B++2.9D--N/A2480.3h21.3D193.1D**
NSX Tanto 2372313250.711C-1.5516.932%F27.273%B8.3D--N/A2127.9h15.7C+92.8C--
NS-357 Underboss 2282272750.825C+1.4314.56%F*19.824%C+7.3D--N/A2730.9h4.5C+31F**
Proton II PPA 226194209.7C7.4417.691%D--N/A29D-4.8B+896.7h17F-96.2F--
Supernova VPC 219188414.585D2.3334.761%F-N/A17.6D*2.9D*10410.7h3.6C+10.4D--
Eridani SX5 1751742070.841C1.4213.789%F--9.77%D**8.4D--N/A3220.8h13.8C99.8D**
Flare VE6 1521521730.879C-1.388.583%F--21.053%C-10.1D--N/A4315h16F186.3T*
Hornet Missiles 1871511410.786A8.5358.323%C-3.974%A*65.7C+15.7D--4672.3h6.1B++10.5B++
NS-7 PDW 1531512000.755C+1.5013.613%F-13.907%D4.6D--N/A1832.9h17.3C126.8D*
VX6-7 1491492330.639C1.629.889%F**14.094%D*1.8D*N/A780.7h17.3D-175.1T-
Phantom VA23 145144712.028C+0.2316.704%F**53.472%M9.8D-N/A2614.7h7.2F-43T*
Eidolon VE33 1401401191.176C++1.0815.562%F-33.571%B**7D-N/A2220.1h13.5D--86.9F--
Coyote Missiles 243139502.78C++0.5251.327%CN/A27.3C20.4C+3265.1h40.5C**78.9C*
Proton II PPA-H 150139719.857B++17.6021.933%F-N/A86.9C+6.9C*2521.6h10.3C++47D-
Pulsar LSW 1301301071.215C+1.0414.018%F21.539%C21DN/A1046.2h14.1C100.5D--
C-4 1871271271C1.2614.411%F-N/A15.3D**7.2D**2328.3h1.9D13.5F--
Frag Grenade 1281231123N/A120.7440.746%DN/A410C16.7A++16150.3h4.6D11.3C-
Supernova PC 186122711.718C--0.5432.337%F-N/A6.8D**3.6D**7217.9h5.9C+18.1D*
Corvus VA55 1171171460.801C1.4611.388%F*22.222%C+10.7D-N/A4410.9h17.8F-156.1T*
Tank Mine 178111215.286A+3.0343.93%B*N/A65.3D-39.4D8041.7h2.5D-5.6B+
Lasher X2 1131091360.801C+1.4612.965%F4.587%B8.1D--N/A2913.5h23.2D178.8F
NS-44L Blackhand 110108771.403C**0.8533.091%D--38.889%C12.4DN/A318.7h4.6C++14C
L105 Zephyr 113101205.05C2.7935.059%D-1.98%A+1010U120U4553100.1h5.9B+16.8C+
Quasar VM1 1021001100.909C1.356.049%F-19%C++4.4FN/A3922.6h17.4C-286.8F
NSX Tomoe 100991040.952C1.3119.69%F-26.263%D--14.8D--N/A376.7h18.9D--95.9F
NS-10 Burster 178981160.845C+1.4118.275%F5.102%C--3D--2.5D5532.3h180.1D-985.3F-
MANA Anti-Vehicle Turret 18895462.065C0.1947.392%D*2.105%D950D930C--1136970.1h9.9B20.8C++
NS-10 Burster 17691781.167C++1.0918.722%F1.099%D**4.2D3.9C+7921.9h141C**753.1D-
NS-30 Vandal 8686701.229C1.0318.044%F--15.116%D**14.6D--N/A485.9h6.1C+33.8F
CAS30 Tank Buster 183841160.724C1.5324.701%F--1.19%C+3.2D-3.8D-8226.1h69.6C281.6D*
M20 Basilisk 10983136.385A+4.1323.753%F6.024%C++14.6C--4.6D-1245.7h76.8B+323.2C
M12 Kobalt 8682810.25C7.996.82%F--7.317%F--20.5D*1D--704h23C--337.6F*
Photon A2A Missile Pods 18082581.414D0.8468.732%F-N/A5.9D*7.1D*6713.8h8.7C++12.6D
NS-44 Commissioner 7372920.783C+1.4714.045%F*18.056%D8.2D--N/A398.8h4.8D33.8T-
Saron HRB-H 8366233S30.7426.112%T*3.03%A+41.3C*10.6D**2241.6h9.5A++36.4B+
Parallax VX3 5858173.412C++1.1517.291%T-58.621%F--8.4D*N/A506.9h3.1D*17.9T*
M60-G Bulldog 645687B+4.7417.56%F-N/A16D--2.3D--543.5h6.3B+36D-
M12 Kobalt-H 5655227.5B+25.246.99%T-14.545%C36.7D**N/A941.5h20.8D-297.8T*
M60-G Bulldog 5652124.333C+2.0820.801%D**N/A15.8D-1.2D*753.3h7.1C**34.1D
M60-A Bulldog 5150225B+22.7432.647%D*N/A55.6B**1.1D-3240.9h4.1B*12.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter151,3292.7h
Restoration Kit234972.7h
Manticore SX01070.1h
Nano-Armor Kit4881,022,997120.7h
Spawn Beacon64641.1h
Anti-Vehicle MANA Turret63191.5h
Nanite Revive Grenade02,2540.6h
Medical Applicator393164,05621.6h
NSX Amaterasu1511,15617.9h
NS Campion4088624.9h
Anti-Infantry MANA Turret161661.2h
Ammunition Package121,2562h
Medical Kit1081,05417.2h
Recon Detection Device639,60718.2h
Smoke Grenade02650h

Check the help document for the dictionary if you want to learn more about words used here.


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