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Warden HooverRider[lSCl] HooverRider
NC BR 64

KDR: 5.48

Score: 13.6m

Last Seen: May 16th, 2019 4:32 AM
- OFFLINE - 85.8 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt
Level Progress (to 65): 38%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH SAS-R Vortek Rotary GR-22AE NS-44P Commissioner AF-4AE Cyclone Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,941,450 MLG Score: 3950
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.447%36.736%1229812024,7612.073.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.198%2.4A*2.432A**-3.131T-HEAD ++ (~20.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.742B++6.40.55B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.236%0.587%32013120710,896395429127.5152254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.426%-0.435C---0.928D--0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.579B+22.60.574B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.514%82.442%0312073,9071632123.8232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%2.332A*0.999B*-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.668B+1.70.478B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m392.9%590 (35.4k)528 (31.7k)5.4786923,5204,2935.9506264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210232331.067%22.475%69806:017

37% Engineer23% Infiltrator27% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2016 2:54 PMDec 9th, 2018 2:31 AMJun 6th, 2019 4:13 AM (13d) (PST)May 16th, 2019 12:53 AM (34d) (PST)May 16th, 2019 12:32 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1931061,0870.9110.1660.2054.3910.2063950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,5616,33665,2255510122631231,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
430.1h/17.9d 2,026 5,286 5,914 113.3k 199 880 5,322 30.8m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:375
Deaths:212
KDR:1.769
Accuracy:30.257% A
HSR:29.600% A++
Kills:375
Deaths (as Engineer):212
Deaths (to Engineers):733
KDR:1.76887
Kill Difference:163
Playtime:158.713 hours
Usage:37%
Score:3.942m
Score/min:414
Accuracy (listed only):30.257%
HSR (listed only):29.600%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:634
Deaths:271
KDR:2.339
Accuracy:31.369% A*
HSR:38.170% A**
Kills:634
Deaths (as Heavy Assault):271
Deaths (to Heavy Assaults):1,178
KDR:2.33948
Kill Difference:363
Playtime:18.303 hours
Usage:4%
Score:0.338m
Score/min:308
Accuracy (listed only):31.369%
HSR (listed only):38.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% A
GD-7F
A++
Kills:375
Deaths:212
KDR:1.769
Accuracy:30.257% A
HSR:29.600% A++
MGR-S1 Gladius
A++
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.230% A++
HSR:24.561% B+
Kills:1,592
Deaths (as Light Assault):580
Deaths (to Light Assaults):859
KDR:2.74483
Kill Difference:1,012
Playtime:118.249 hours
Usage:27%
Score:5.615m
Score/min:791
Accuracy (listed only):33.466%
HSR (listed only):29.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,754
Deaths:895
KDR:4.194
Accuracy:50.668% A++
HSR:82.339% A+
NS-44P Commissioner
A
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:50.260% B**
HSR:38.726% A
AF-4AE Cyclone
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% A
NS-357P Underboss
B**
Kills:100
Deaths:48
KDR:2.083
Accuracy:49.357% B**
HSR:32% B++
NC14 Bolt Driver
A++
Kills:89
Deaths:26
KDR:3.423
Accuracy:47.692% A++
HSR:85.393% A
NS-AM7 AE/NC Archer
A++
Kills:88
Deaths:38
KDR:2.316
Accuracy:64.333% B+
HSR:43.182% A++
EM4-AE Longshot
B++
Kills:64
Deaths:4
KDR:16
Accuracy:46.383% B++
HSR:84.375% B+
MGR-S1 Gladius
A++
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.230% A++
HSR:24.561% B+
Kills:6,474
Deaths (as Infiltrator):2,027
Deaths (to Infiltrators):569
KDR:3.19388
Kill Difference:4,447
Playtime:100.653 hours
Usage:23%
Score:2.890m
Score/min:479
Accuracy (listed only):47.354%
HSR (listed only):53.219%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
A+
Kills:1,185
Deaths:490
KDR:2.418
Accuracy:31.278% B+
HSR:38.312% A+
AF-4AE Cyclone
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% A
MGR-S1 Gladius
A++
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.230% A++
HSR:24.561% B+
Kills:2,402
Deaths (as Combat Medic):858
Deaths (to Combat Medics):474
KDR:2.79953
Kill Difference:1,544
Playtime:23.462 hours
Usage:5%
Score:0.527m
Score/min:374
Accuracy (listed only):33.806%
HSR (listed only):32.682%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M+
Kills:298
Deaths:67
KDR:4.448
Accuracy:28.388% C-
HSR:25.168% M+
AF-41 Hacksaw
A*
Kills:297
Deaths:67
KDR:4.433
Accuracy:26.723% C--
HSR:21.886% A*
NCM1 Scattercannon
B++
Kills:129
Deaths:38
KDR:3.395
Accuracy:44.187% B+
HSR:18.605% B++
NCM1 Scattercannon
M*
Kills:122
Deaths:36
KDR:3.389
Accuracy:42.084% B+
HSR:29.508% M*
Kills:846
Deaths (as MAX Suit):104
Deaths (to MAX Suits):118
KDR:8.13462
Kill Difference:742
Playtime:10.186 hours
Usage:2%
Score:0.323m
Score/min:529
Accuracy (listed only):35.345%
HSR (listed only):23.792%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A**
Kills:5,834
V. Kills:3,172 184%
Deaths:554
KDR:10.531
Accuracy:30.751% C+
KPH:39.800 A**
VKPH:21.600 A++
M30 Mustang AH
A++
Kills:3,816
V. Kills:300 N/A
Deaths:164
KDR:23.268
Accuracy:60.076% B+
KPH:103.900 A++
VKPH:8.200 B**
Vortek Rotary
M**
Kills:1,246
V. Kills:662 188%
Deaths:80
KDR:15.575
Accuracy:41.315% A++
KPH:62 M**
VKPH:33 M++
Hornet Missiles
B++
Kills:728
V. Kills:525 138%
Deaths:22
KDR:33.091
Accuracy:67.236% B**
KPH:82.900 B
VKPH:59.800 B++
Tomcat A2AM Pods
M*
Kills:296
V. Kills:157 187%
Deaths:10
KDR:29.600
Accuracy:90.476% A++
KPH:174.900 M*
VKPH:92.800 A++
M20 Kestrel
S
Kills:86
V. Kills:52 162%
Deaths:6
KDR:14.333
Accuracy:31.293% C*
KPH:93.100 S
VKPH:56.300 M**
Kills:12,006 (10,982 + 0)
Deaths:836
KDR:14.361
VKDR:5.823
Vehicle Kills:4,868
Kill Difference:11,170
Playtime:214.746 hours
Usage:50%
Score:4.725m
Score/min:367
Piloting Accuracy:31.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:52
V. Kills:11 433%
Deaths:3
KDR:17.333
Accuracy:51.389% B+
KPH:45.900 B
VKPH:9.700 B
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:3.667
Vehicle Kills:11
Kill Difference:49
Playtime:1.134 hours
Usage:0%
Score:0.010m
Score/min:152
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,0065,83455410.531M++5.0530.751%C+N/A39.8A**21.7A++304146.5h33.2B**108.1A
M30 Mustang AH 4,1163,81616423.268A*17.7960.076%B+N/A104A++8.2B**40936.7h5.7B+9.6B+
SAS-R 3,7753,7548954.194B+1.2850.668%A++82.339%A+64.9B**N/A32757.8h1.7B**3.3B**
Vortek Rotary 1,9081,2468015.575S10.1041.315%A++N/A62M**32.9M++53020.1h24.1A58.4A
GR-22AE 1,1951,1854902.418B+3.0631.278%B+38.312%A+58.1C*N/A16720.4h8.7A28B**
NS-44P Commissioner 1,1621,1626481.793B+3.6950.26%B**38.726%A87.4B*N/A27913.3h2.4B**4.8B*
AF-4AE Cyclone 1,1611,1603473.343A++2.1433.911%B**35.172%A80B+N/A21314.5h7.1A20.8B*
Hornet Missiles 1,2537282233.091S27.6167.236%B**N/A82.7B59.7B++6088.8h9.8B14.6B+
NC6 Gauss SAW 6416342712.339B**3.1431.369%A*38.17%A**66A++N/A2339.6h6.8B**21.8B*
GD-7F 3883752121.769B+3.7130.257%A29.6%A++12.3DN/A82330.4h10.1B**33.5B*
AF-41 Hacksaw 303298674.448B*1.0328.388%C-25.168%M+45.8B**N/A2226.5h4.2A14.9B*
AF-41 Hacksaw 300297674.433B++1.0526.723%C--21.886%A*45.7B**N/A2136.5h3.9A14.8B*
Tomcat A2AM Pods 4532961029.6S24.1290.476%A++N/A174.1M*92.4A++14761.7h8.7C+9.6B+
Mag-Cutter 2552543,4050.075A++5.4040.805%B**3.15%C--1.3B**N/A6188.9h1.8B++4.3C*
C-4 208140245.833M++0.3526.615%C*N/A82.4C+40B++6131.7h0.7A+2.8A
NCM1 Scattercannon 132129383.395B*2.0844.187%B+18.605%B++37.9B**N/A993.4h6.1B++13.7B++
NCM1 Scattercannon 124122363.389B+2.0942.084%B+29.508%M*35.9C++N/A893.4h5.9C++14.1B+
NS-357P Underboss 100100482.083B+3.4049.357%B**32%B++100B*N/A3611h3.1B*6.2B**
NC14 Bolt Driver 8989263.423B**2.0647.692%A++85.393%A55.6A*N/A1691.6h1.7A3.7A
NS-AM7 AE/NC Archer 10288382.316A++3.1664.333%B+43.182%A++18.7B+3C+1134.7h5.5A8.6A
M20 Kestrel 13886614.333M**8.8531.293%C*N/A95.6S57.8M**7750.9h32.8B**104.9B**
NC15 Phoenix 10884117.636S2.1639.342%F-N/A17.1B+4.9D--1614.9h6.3B**15.9B+
EM4-AE Longshot 6464416M**10.5246.383%B++84.375%B+49.2C+N/A1511.3h1.7B+3.7B++
Rocklet Rifle 10061381.605A++3.8742.264%D*1.639%B**25.4C+16.3D13412.4h15.7A++37.1B**
MGR-S1 Gladius 5757212.714B**2.7636.23%A++24.561%B+40.7C++N/A29901.4h5.6A15.5B**
Titan-150 HESH 6352317.333B++11.8551.389%B+N/A47.3B+10B+1521.1h2.8B++5.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33750.3h
Nano-Armor Kit2273,3995.6h
Nanite Revive Grenade0510h
Medical Kit1392,0075.5h
Medical Applicator612,0550.6h
Motion Spotter105,5062.3h
Recon Detection Device11150.1h
Ammunition Package1780h

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