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Warden HooverRider[lSCl] HooverRider
NC BR 65

KDR: 5.34

Score: 14m

Last Seen: Oct 11th, 2019 5:50 PM
- OFFLINE - 107.6 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Cobalt
Level Progress (to 66): 94%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang SAS-R M30 Mustang AH Vortek Rotary GR-22AE NS-44P Commissioner AF-4AE Cyclone Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,125,347 MLG Score: 4097
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.553%36.789%1234812184,9392.017573.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.124%2.398A*2.396A*-3.025T-HEAD ++ (~20.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.746B++6.30.556B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.158%0.584%31103122311,121414441526.7976252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.432%-0.437C---0.921D--0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.576B+22.80.571B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.8%81.556%0312234,3971812324.2928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.175%2.383A*0.938B*-0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.70.473B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.939%29.412%0112255119010.267016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.183A*2.877M+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.805B++1.70.641B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m386.5%583 (35k)523 (31.4k)5.3430824,4824,5825.7983465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226239531.043%23.372%72605:517

37% Engineer24% Infiltrator27% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2016 2:54 PMDec 9th, 2018 2:31 AMOct 18th, 2019 2:50 PM (34d) (PST)Oct 11th, 2019 2:16 PM (41d) (PST)Oct 11th, 2019 1:50 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1901091,0810.9160.1710.2144.3310.2054097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,4106,53064,8805510132601231,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
445.5h/18.6d 2,086 5,722 6,171 115.8k 207 902 5,469 31.8m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:380
Deaths:227
KDR:1.674
Accuracy:30.298% B**
HSR:29.737% A++
GD-66 Claw
A**
Kills:51
Deaths:19
KDR:2.684
Accuracy:67.939% B++
HSR:29.412% A**
Kills:431
Deaths (as Engineer):246
Deaths (to Engineers):778
KDR:1.75203
Kill Difference:185
Playtime:164.511 hours
Usage:37%
Score:4.059m
Score/min:411
Accuracy (listed only):49.118%
HSR (listed only):29.574%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:683
Deaths:290
KDR:2.355
Accuracy:31.367% A*
HSR:38.067% A*
Kills:683
Deaths (as Heavy Assault):290
Deaths (to Heavy Assaults):1,257
KDR:2.35517
Kill Difference:393
Playtime:18.916 hours
Usage:4%
Score:0.350m
Score/min:309
Accuracy (listed only):31.367%
HSR (listed only):38.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% B**
GD-7F
A++
Kills:380
Deaths:227
KDR:1.674
Accuracy:30.298% B**
HSR:29.737% A++
MGR-S1 Gladius
A++
Kills:60
Deaths:22
KDR:2.727
Accuracy:36.412% A++
HSR:25% B+
GD-66 Claw
A**
Kills:51
Deaths:19
KDR:2.684
Accuracy:67.939% B++
HSR:29.412% A**
Kills:1,651
Deaths (as Light Assault):615
Deaths (to Light Assaults):912
KDR:2.68455
Kill Difference:1,036
Playtime:119.585 hours
Usage:27%
Score:5.638m
Score/min:786
Accuracy (listed only):42.140%
HSR (listed only):29.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:4,244
Deaths:1,028
KDR:4.128
Accuracy:50.946% A++
HSR:81.433% A
NS-44P Commissioner
A
Kills:1,162
Deaths:649
KDR:1.790
Accuracy:50.260% B**
HSR:38.726% A
AF-4AE Cyclone
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% B**
NS-357P Underboss
B**
Kills:218
Deaths:110
KDR:1.982
Accuracy:48.200% B**
HSR:35.780% B**
NS-AM7 AE/NC Archer
A
Kills:91
Deaths:41
KDR:2.220
Accuracy:64.232% B
HSR:42.857% A
NC14 Bolt Driver
A++
Kills:89
Deaths:26
KDR:3.423
Accuracy:47.692% A++
HSR:85.393% A
EM4-AE Longshot
B++
Kills:64
Deaths:4
KDR:16
Accuracy:46.383% B++
HSR:84.375% B+
MGR-S1 Gladius
A++
Kills:60
Deaths:22
KDR:2.727
Accuracy:36.412% A++
HSR:25% B+
Kills:7,088
Deaths (as Infiltrator):2,227
Deaths (to Infiltrators):611
KDR:3.18276
Kill Difference:4,861
Playtime:108.084 hours
Usage:24%
Score:3.077m
Score/min:474
Accuracy (listed only):47.255%
HSR (listed only):53.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
A+
Kills:1,185
Deaths:490
KDR:2.418
Accuracy:31.278% B++
HSR:38.312% A+
AF-4AE Cyclone
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% B**
MGR-S1 Gladius
A++
Kills:60
Deaths:22
KDR:2.727
Accuracy:36.412% A++
HSR:25% B+
GD-66 Claw
A**
Kills:51
Deaths:19
KDR:2.684
Accuracy:67.939% B++
HSR:29.412% A**
Kills:2,456
Deaths (as Combat Medic):878
Deaths (to Combat Medics):502
KDR:2.79727
Kill Difference:1,578
Playtime:23.578 hours
Usage:5%
Score:0.527m
Score/min:372
Accuracy (listed only):42.385%
HSR (listed only):31.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M+
Kills:298
Deaths:68
KDR:4.382
Accuracy:28.488% C-
HSR:25.168% M+
AF-41 Hacksaw
A*
Kills:297
Deaths:68
KDR:4.368
Accuracy:26.850% C--
HSR:21.886% A*
NCM1 Scattercannon
B++
Kills:129
Deaths:38
KDR:3.395
Accuracy:44.187% B+
HSR:18.605% B++
NCM1 Scattercannon
M++
Kills:122
Deaths:36
KDR:3.389
Accuracy:42.084% B
HSR:29.508% M++
Kills:846
Deaths (as MAX Suit):105
Deaths (to MAX Suits):129
KDR:8.05714
Kill Difference:741
Playtime:10.214 hours
Usage:2%
Score:0.323m
Score/min:527
Accuracy (listed only):35.402%
HSR (listed only):23.792%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:6,017
V. Kills:3,273 184%
Deaths:565
KDR:10.650
Accuracy:30.696% C+
KPH:39.800 A*
VKPH:21.700 A++
M30 Mustang AH
A+
Kills:3,818
V. Kills:300 N/A
Deaths:164
KDR:23.281
Accuracy:60.077% B+
KPH:103.800 A+
VKPH:8.200 B**
Vortek Rotary
M++
Kills:1,286
V. Kills:684 188%
Deaths:80
KDR:16.075
Accuracy:41.475% A++
KPH:61.600 M++
VKPH:32.800 A**
Hornet Missiles
B+
Kills:745
V. Kills:537 138%
Deaths:22
KDR:33.864
Accuracy:66.810% B*
KPH:83.200 C**
VKPH:60 B+
Tomcat A2AM Pods
M
Kills:299
V. Kills:158 188%
Deaths:10
KDR:29.900
Accuracy:90.273% A++
KPH:166.200 M
VKPH:87.800 A+
M20 Kestrel
S
Kills:86
V. Kills:52 162%
Deaths:6
KDR:14.333
Accuracy:31.293% C*
KPH:93.100 S
VKPH:56.300 M*
Kills:12,251 (11,207 + 0)
Deaths:847
KDR:14.464
VKDR:5.908
Vehicle Kills:5,004
Kill Difference:11,404
Playtime:220.435 hours
Usage:49%
Score:4.813m
Score/min:364
Piloting Accuracy:31.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C**
Kills:52
V. Kills:11 433%
Deaths:3
KDR:17.333
Accuracy:51.389% B+
KPH:45.900 C**
VKPH:9.700 C**
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:3.667
Vehicle Kills:11
Kill Difference:49
Playtime:1.134 hours
Usage:0%
Score:0.010m
Score/min:152
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,2906,01756510.65M+5.3130.696%C+N/A39.8A*21.7A++302151.1h33.3B**108.5B**
SAS-R 4,2674,2441,0284.128B+1.2250.946%A++81.433%A67.2B**N/A31763.2h1.7B**3.3B**
M30 Mustang AH 4,1183,81816423.28A*17.9460.077%B+N/A103.8A+8.2B**40936.8h5.7B+9.6B+
Vortek Rotary 1,9701,2868016.075S10.7341.475%A++N/A61.5M++32.7A**52120.9h24.2B**58.3B**
GR-22AE 1,1951,1854902.418B+2.9331.278%B++38.312%A+58.1C*N/A16720.4h8.7A+28B**
NS-44P Commissioner 1,1621,1626491.79B+3.5550.26%B**38.726%A87.4B++N/A27813.3h2.4B++4.8B*
AF-4AE Cyclone 1,1611,1603473.343A*2.0033.911%B**35.172%B**80BN/A21314.5h7.1B**20.8B*
Hornet Missiles 1,2827452233.864S28.5266.81%B*N/A82.8C**59.7B+6099h9.8B14.7B+
NC6 Gauss SAW 6906832902.355B*2.9931.367%A*38.067%A*67.6A++N/A23310.1h6.8B**21.5B*
GD-7F 3943802271.674B++3.6730.298%B**29.737%A++12.2DN/A80331.2h10.1B**33.3B*
Tomcat A2AM Pods 4572991029.9S24.5690.273%A++N/A166.1M87.8A+13961.8h8.6C++9.6B++
AF-41 Hacksaw 303298684.382A0.9628.488%C-25.168%M+45.8B**N/A2216.5h4.2B**14.9B*
AF-41 Hacksaw 300297684.368B**0.9826.85%C--21.886%A*45.7B**N/A2136.5h4B**14.8B*
Mag-Cutter 2772763,6840.075A++5.2741.468%B**3.261%C--1.4B+N/A6197.6h1.8B++4.2B++
NS-357P Underboss 2182181101.982B+3.3648.2%B**35.78%B**114.7B**N/A3461.9h3B**6.2B*
C-4 214144246M*0.6627.068%C++N/A80C+38.9B++6111.8h0.8A2.8B**
NCM1 Scattercannon 132129383.395B++1.9544.187%B+18.605%B++37.9B**N/A993.4h6.1B*13.7B++
NCM1 Scattercannon 124122363.389C**1.9542.084%B29.508%M++35.9C+N/A893.4h5.9C*14.1B+
NS-AM7 AE/NC Archer 10591412.22A3.1264.232%B42.857%A19B2.9C1134.8h5.6B**8.7B**
NC14 Bolt Driver 8989263.423B++1.9247.692%A++85.393%A55.6A*N/A1701.6h1.7A3.7B**
M20 Kestrel 13886614.333A**8.9931.293%C*N/A95.6S57.8M**7870.9h32.8B*104.9B*
NC15 Phoenix 10884117.636S2.2939.347%F-N/A17.1C*4.9D1614.9h6.3A16B++
EM4-AE Longshot 6464416M**10.6646.383%B++84.375%B+49.2C+N/A1511.3h1.7B+3.7B+
Rocklet Rifle 10363381.658A++3.6942.248%D*1.587%A26.3C+16.7D13312.4h15.6A++36.9B**
MGR-S1 Gladius 6060222.727B**2.6236.412%A++25%B+42.9C*N/A29251.4h5.7A15.7B**
Titan-150 HESH 6352317.333B+11.9951.389%B+N/A47.3B10B1521.1h2.8B+5.5B++
GD-66 Claw 5251192.684A2.6667.939%B++29.412%A**72.9B**1.4A*2550.7h1.7A2.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33790.3h
Nano-Armor Kit2775,5195.7h
Nanite Revive Grenade0510h
Medical Kit1712,1956.3h
Medical Applicator612,0550.6h
Motion Spotter135,8332.4h
Recon Detection Device11150.1h
Ammunition Package1780h

Check the help document for the dictionary if you want to learn more about words used here.


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