Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,425)players online:
Thel_ (21)  halospud (11)  fbmarder (4)  TOFIX_ZERG (3)  ねこびっち (3)  Yamoone (2) 44
stats.dasanfall.com
Agent HooverRider[lSCl] HooverRider
NC BR 52

KDR: 5.42

Score: 12.3m

Last Seen: Jan 16th, 2019 5:15 AM
- OFFLINE - 52.4 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Cobalt - Outfit Leader of Salty Cheese[lSCl] Salty Cheese
NC outfit on Cobalt

Members: 3
Level Progress (to 53): 31%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH SAS-R GR-22AE AF-4AE Cyclone NS-44P Commissioner Vortek Rotary Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HooverRider



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,031,522 MLG Score: 4022
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.393%36.759%1227710154,4862.105113.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.33%2.423A**2.503A**-3.822T*HEAD ++ (~20.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.74B++6.50.545B+12.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.742%0.562%3504310199,602314363430.5796264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.583%-0.506D-0.964D--0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.587B+21.80.59B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.721%82.574%0210203,5981492023.9867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.101%2.339A*1.022B**-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.70.48B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Salty Cheese[lSCl] Salty Cheese
NC outfit on Cobalt

Members: 3
12.3m402.5%595 (35.7k)531 (31.9k)5.4179321,0273,8815.8446352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022215030.726%23.503%72205:595

6% Combat Medic35% Engineer24% Infiltrator28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2016 2:54 PMDec 9th, 2018 2:31 AMJan 16th, 2019 6:46 AM (2d) (PST)Jan 16th, 2019 1:24 AM (2d) (PST)Jan 16th, 2019 1:15 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1581091,0490.9060.1670.2134.4250.1944022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4676,54062,9275410132651231,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.9h/16.1d 1,656 4,942 5,294 102.7k 185 832 4,492 26.9m

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:315
Deaths:172
KDR:1.831
Accuracy:30.293% A
HSR:27.937% A+
Kills:315
Deaths (as Engineer):172
Deaths (to Engineers):626
KDR:1.8314
Kill Difference:143
Playtime:135.388 hours
Usage:35%
Score:3.299m
Score/min:406
Accuracy (listed only):30.293%
HSR (listed only):27.937%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:563
Deaths:236
KDR:2.386
Accuracy:31.262% A*
HSR:37.833% A**
Kills:563
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):1,076
KDR:2.38559
Kill Difference:327
Playtime:17.146 hours
Usage:4%
Score:0.302m
Score/min:294
Accuracy (listed only):31.262%
HSR (listed only):37.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% A
GD-7F
A+
Kills:315
Deaths:172
KDR:1.831
Accuracy:30.293% A
HSR:27.937% A+
MGR-S1 Gladius
A*
Kills:54
Deaths:20
KDR:2.700
Accuracy:37.206% A*
HSR:24.074% C**
Kills:1,529
Deaths (as Light Assault):539
Deaths (to Light Assaults):785
KDR:2.83673
Kill Difference:990
Playtime:106.794 hours
Usage:28%
Score:5.209m
Score/min:813
Accuracy (listed only):33.803%
HSR (listed only):29.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,509
Deaths:825
KDR:4.253
Accuracy:50.807% A++
HSR:82.502% A+
AF-4AE Cyclone
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% A
NS-44P Commissioner
A+
Kills:1,123
Deaths:625
KDR:1.797
Accuracy:50.438% B**
HSR:38.914% A+
NC14 Bolt Driver
A++
Kills:89
Deaths:26
KDR:3.423
Accuracy:47.692% A++
HSR:85.393% A
NS-AM7 AE/NC Archer
A++
Kills:86
Deaths:38
KDR:2.263
Accuracy:63.698% B
HSR:41.861% A++
MGR-S1 Gladius
A*
Kills:54
Deaths:20
KDR:2.700
Accuracy:37.206% A*
HSR:24.074% C**
Kills:6,021
Deaths (as Infiltrator):1,881
Deaths (to Infiltrators):529
KDR:3.20096
Kill Difference:4,140
Playtime:93.253 hours
Usage:24%
Score:2.682m
Score/min:479
Accuracy (listed only):47.292%
HSR (listed only):51.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
A+
Kills:1,185
Deaths:490
KDR:2.418
Accuracy:31.278% B++
HSR:38.312% A+
AF-4AE Cyclone
A
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B**
HSR:35.172% A
MGR-S1 Gladius
A*
Kills:54
Deaths:20
KDR:2.700
Accuracy:37.206% A*
HSR:24.074% C**
Kills:2,399
Deaths (as Combat Medic):857
Deaths (to Combat Medics):437
KDR:2.7993
Kill Difference:1,542
Playtime:23.018 hours
Usage:6%
Score:0.516m
Score/min:374
Accuracy (listed only):34.132%
HSR (listed only):32.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M
Kills:273
Deaths:58
KDR:4.707
Accuracy:28.180% C
HSR:25.275% M
AF-41 Hacksaw
A++
Kills:262
Deaths:58
KDR:4.517
Accuracy:26.650% C-
HSR:20.992% A++
NCM1 Scattercannon
B++
Kills:129
Deaths:38
KDR:3.395
Accuracy:44.187% B++
HSR:18.605% B++
NCM1 Scattercannon
M**
Kills:122
Deaths:36
KDR:3.389
Accuracy:42.084% B++
HSR:29.508% M**
Kills:786
Deaths (as MAX Suit):95
Deaths (to MAX Suits):110
KDR:8.27368
Kill Difference:691
Playtime:9.665 hours
Usage:2%
Score:0.309m
Score/min:532
Accuracy (listed only):35.275%
HSR (listed only):23.595%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A**
Kills:4,951
V. Kills:2,688 184%
Deaths:449
KDR:11.027
Accuracy:30.035% C+
KPH:38.900 A**
VKPH:21.100 A++
M30 Mustang AH
A++
Kills:3,628
V. Kills:293 N/A
Deaths:152
KDR:23.868
Accuracy:60.004% B+
KPH:103.300 A++
VKPH:8.300 B**
Vortek Rotary
M**
Kills:1,023
V. Kills:541 189%
Deaths:65
KDR:15.739
Accuracy:40.964% A++
KPH:60.700 M**
VKPH:32.100 M+
Hornet Missiles
B++
Kills:660
V. Kills:475 139%
Deaths:20
KDR:33
Accuracy:66.656% B*
KPH:82.300 B+
VKPH:59.300 B++
Tomcat A2AM Pods
A*
Kills:211
V. Kills:112 187%
Deaths:9
KDR:23.444
Accuracy:91.289% A++
KPH:136.200 A*
VKPH:72.300 B**
Kills:10,473 (9,602 + 0)
Deaths:695
KDR:15.069
VKDR:5.912
Vehicle Kills:4,109
Kill Difference:9,778
Playtime:188.788 hours
Usage:49%
Score:4.097m
Score/min:362
Piloting Accuracy:40.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,6394,95144911.027M**5.6130.035%C+N/A38.9A**21.1A++303127.2h32.8A109.3A
M30 Mustang AH 3,9213,62815223.868A**18.4560.004%B+N/A103.4A++8.3B**41135.1h5.8B+9.7B+
SAS-R 3,5293,5098254.253B+1.1650.807%A++82.502%A+65.8AN/A33653.3h1.7B**3.2B**
GR-22AE 1,1951,1854902.418B+3.0031.278%B++38.312%A+58.1C**N/A16720.4h8.7A28B**
AF-4AE Cyclone 1,1611,1603473.343A++2.0733.911%B**35.172%A80B+N/A21314.5h7.1B*20.8B*
NS-44P Commissioner 1,1231,1236251.797B+3.6250.438%B**38.914%A+87.1B*N/A27312.9h2.4B**4.8B*
Vortek Rotary 1,5641,0236515.738S10.3240.964%A++N/A60.9M**32.2M+50816.8h24.9A60.7A
Hornet Missiles 1,1356602033S27.5866.656%B*N/A82.5B+59.4B++6068h9.8B14.8B+
NC6 Gauss SAW 5695632362.386A3.0331.262%A*37.833%A**64.7A++N/A2178.7h6.8B**21.7B*
GD-7F 3263151721.831B*3.5930.293%A27.937%A+12.2DN/A95925.9h10.4B*34.2B*
AF-41 Hacksaw 278273584.707B*0.7128.18%C25.275%M45.5B**N/A2306h4.3A15.1B*
AF-41 Hacksaw 265262584.517B++0.9026.65%C-20.992%A++43.7B*N/A2156h4.1B**15.6B++
Mag-Cutter 2232223,1440.071A++5.3538.939%B*3.153%C--1.3B**N/A5173.8h1.8B++4.5B++
Tomcat A2AM Pods 323211923.444S18.0391.289%A++N/A140.7A*74.7B**12061.5h9.6D10.6C+
NCM1 Scattercannon 132129383.395B**2.0244.187%B++18.605%B++37.9AN/A973.4h6.1B++13.7B++
NCM1 Scattercannon 124122363.389B+2.0342.084%B++29.508%M**35.9C++N/A893.4h5.9C++14.1B+
C-4 152104205.2M+0.2227.759%B+N/A86.7C*40B++6661.2h0.8A2.9B**
NC14 Bolt Driver 8989263.423B**1.9947.692%A++85.393%A55.6A*N/A1621.6h1.7A3.7A
NS-AM7 AE/NC Archer 10086382.263A++3.1563.698%B41.861%A++18.3B+3C1074.7h5.5B++8.6B*
NC15 Phoenix 10884117.636S2.2239.339%F-N/A17.1B4.9D1624.9h6.2A15.9B++
Rocklet Rifle 9558301.933A**3.4842.229%D*1.724%A26.4C+16.8D14782.2h14.2A++33.7B**
MGR-S1 Gladius 5454202.7B**2.7237.206%A*24.074%C**41.5C*N/A30861.3h5.6A+15B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter95,1062.2h
Spawn Beacon33380.3h
Nano-Armor Kit2061,5654.9h
Nanite Revive Grenade0500h
Medical Kit1241,8314.1h
Medical Applicator611,9430.6h
Recon Detection Device11150.1h
Ammunition Package1780h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 2.82s on queries, 2.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.