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Brigadier HooverRider[187x] HooverRider
NC BR 79

KDR: 4.73

Score: 5.1m

Last Seen: Nov 10th, 2018 9:32 PM
- ONLINE NOW

Battle Rank 79 - New Conglomerate on Cobalt
Level Progress (to 80): 18%
Level 100 Progress: 27% 409h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang SAS-R M30 Mustang AH NS-44P Commissioner NC6 Gauss SAW Hornet Missiles AF-4AE Cyclone Mag-Cutter
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,867,641 MLG Score: 3891
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.21%37.066%1305510091,1521.230773.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.944%2.772M2.554A**-1.413D**HEAD ++ (~19.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.804B++50.638B+9.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.515%0.599%2117210123,839181154721.2099248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.29%-0.979D---0.966D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.38C**25.70.47B+64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.042%82.685%0210122,235631034.9219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.87%2.192A*1B*-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.669B+1.60.49B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m410.4%561 (33.7k)509 (30.5k)4.73118,1991,7335.120679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101476827.814%28.504%79305:473

37% Engineer27% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2016 2:54 PMNov 2nd, 2018 11:30 AMNov 10th, 2018 7:07 PM (2d) (PST)Nov 10th, 2018 8:52 PM (2d) (PST)Nov 10th, 2018 5:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,063909730.8180.1730.2334.1070.1823891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7955,40258,3934910142461130,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
167h/7d 675 2,337 2,039 41.2k 63 314 1,826 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:271
Deaths:126
KDR:2.151
Accuracy:32.038% A*
HSR:35.793% A*
Kills:271
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):426
KDR:2.15079
Kill Difference:145
Playtime:6.715 hours
Usage:4%
Score:0.117m
Score/min:291
Accuracy (listed only):32.038%
HSR (listed only):35.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M++
Kills:101
Deaths:50
KDR:2.020
Accuracy:30.521% A
HSR:36.634% M++
Kills:101
Deaths (as Engineer):50
Deaths (to Engineers):309
KDR:2.02
Kill Difference:51
Playtime:62.314 hours
Usage:37%
Score:1.224m
Score/min:327
Accuracy (listed only):30.521%
HSR (listed only):36.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A
Kills:160
Deaths:80
KDR:2
Accuracy:34.499% A
HSR:31.875% B**
GD-7F
M++
Kills:101
Deaths:50
KDR:2.020
Accuracy:30.521% A
HSR:36.634% M++
Kills:261
Deaths (as Light Assault):130
Deaths (to Light Assaults):375
KDR:2.00769
Kill Difference:131
Playtime:53.055 hours
Usage:32%
Score:2.265m
Score/min:712
Accuracy (listed only):32.510%
HSR (listed only):34.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,146
Deaths:521
KDR:4.119
Accuracy:50.153% A++
HSR:82.572% A+
NS-44P Commissioner
A+
Kills:569
Deaths:347
KDR:1.640
Accuracy:49.635% B**
HSR:38.840% A+
AF-4AE Cyclone
A
Kills:160
Deaths:80
KDR:2
Accuracy:34.499% A
HSR:31.875% B**
NC14 Bolt Driver
A++
Kills:89
Deaths:26
KDR:3.423
Accuracy:47.692% A++
HSR:85.393% A
Kills:2,964
Deaths (as Infiltrator):974
Deaths (to Infiltrators):254
KDR:3.04312
Kill Difference:1,990
Playtime:45.835 hours
Usage:27%
Score:1.470m
Score/min:535
Accuracy (listed only):45.495%
HSR (listed only):59.670%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,568
V. Kills:1,423 180%
Deaths:319
KDR:8.050
Accuracy:27.396% C--
KPH:33.500 A++
VKPH:18.600 A
M30 Mustang AH
A
Kills:1,271
V. Kills:92 N/A
Deaths:61
KDR:20.836
Accuracy:59.329% B+
KPH:90.100 A
VKPH:6.500 B+
Hornet Missiles
B+
Kills:203
V. Kills:151 134%
Deaths:7
KDR:29
Accuracy:59.903% C+
KPH:71.700 C++
VKPH:53.300 B+
Tomcat A2AM Pods
A*
Kills:62
V. Kills:31 194%
Deaths:5
KDR:12.400
Accuracy:93.191% A*
KPH:100.900 B**
VKPH:50.500 B
Kills:4,104 (3,839 + 0)
Deaths:392
KDR:10.469
VKDR:4.329
Vehicle Kills:1,697
Kill Difference:3,712
Playtime:94.157 hours
Usage:56%
Score:1.662m
Score/min:294
Piloting Accuracy:59.329%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,9912,5683198.05A**3.3227.396%C--N/A33.5A++18.6A24776.6h35.7B**130.1B**
SAS-R 2,1562,1465214.119B+0.6150.153%A++82.572%A+66.6A+N/A40732.2h1.6A3.2B**
M30 Mustang AH 1,3631,2716120.836A++16.1059.329%B+N/A90.1A6.5B+48214.1h5.7B++9.5B++
NS-44P Commissioner 5695693471.64B3.0949.635%B**38.84%A+109.4A++N/A3125.2h2.4A4.8B*
NC6 Gauss SAW 2732711262.151B**2.5832.038%A*35.793%A*63A++N/A2144.3h6.8B**21.3B**
Hornet Missiles 354203729S24.2759.903%C+N/A72.5C*53.9B+5282.8h9.1B+15.2B+
AF-4AE Cyclone 160160802C**2.7334.499%A31.875%B**69.6B+N/A1732.3h7.5B++21.6B++
Mag-Cutter 1101101,3650.081A*4.6539.806%B**5.455%C+1.6B**N/A870.3h1.9B++4.7B+
GD-7F 105101502.02B**2.7130.521%A36.634%M++15.5DN/A13676.5h8.9A29.1B**
NC14 Bolt Driver 8989263.423B**1.3147.692%A++85.393%A55.6A**N/A1451.6h1.7A3.7A
Tomcat A2AM Pods 9362512.4A*7.6793.191%A*N/A103.3A51.7B7620.6h7.7C**8.3B*
GR-22AE 5151222.318B+2.4132.089%B*41.177%A++72.9B*N/A1730.7h9.9B**31B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,2341h
Spawn Beacon21630.1h
Nano-Armor Kit1023,2122.3h
Medical Kit556922.7h
Medical Applicator03730h
Recon Detection Device11150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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