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Overseer HooverRider[lSCl] HooverRider
NC BR 68

KDR: 5.24

Score: 14.5m

Last Seen: Apr 28th, 2020 10:02 PM
- OFFLINE - 886.2 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Cobalt
Level Progress (to 69): 62%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang SAS-R M30 Mustang AH Vortek Rotary GR-22AE NS-44P Commissioner AF-4AE Cyclone Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,376,798 MLG Score: 4298
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.662%37.099%1249912745,5502.091973.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.791%2.405A**2.407A**-2.772F**HEAD ++ (~20.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.744B++6.40.552B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.304%0.571%31143128011,382426450826.7183252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.441%-0.416C---0.924D--0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.577B+22.90.571B+45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.892%81.292%0312804,8161962524.5714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%2.402A**0.917B*-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.70.475B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.343%27.273%0112825521910.251141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.275A*2.427A**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.81B++1.70.644B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m376.5%577 (34.6k)518 (31.1k)5.2418625,9214,9455.6740168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283254631.169%24.305%75805:397

37% Engineer24% Infiltrator26% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2016 2:54 PMDec 9th, 2018 2:31 AMMay 26th, 2020 3:53 AM (9d) (PST)Apr 28th, 2020 8:56 PM (37d) (PST)Apr 28th, 2020 6:02 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1841131,0710.9280.1770.2264.2490.2014298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,0136,80564,2085611142551231,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
465.6h/19.4d 2,137 6,300 6,553 118.7k 219 952 5,605 33.1m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:500
Deaths:268
KDR:1.866
Accuracy:31.045% B**
HSR:28.600% A
GD-66 Claw
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:69.343% B*
HSR:27.273% A*
Kills:555
Deaths (as Engineer):289
Deaths (to Engineers):815
KDR:1.92042
Kill Difference:266
Playtime:173.318 hours
Usage:37%
Score:4.237m
Score/min:407
Accuracy (listed only):50.194%
HSR (listed only):27.936%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:762
Deaths:315
KDR:2.419
Accuracy:31.484% A++
HSR:38.583% A*
LA1 Anchor
A*
Kills:304
Deaths:112
KDR:2.714
Accuracy:33.718% A+
HSR:43.092% A*
Kills:1,066
Deaths (as Heavy Assault):427
Deaths (to Heavy Assaults):1,378
KDR:2.49649
Kill Difference:639
Playtime:23.558 hours
Usage:5%
Score:0.477m
Score/min:338
Accuracy (listed only):32.601%
HSR (listed only):40.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B*
HSR:35.172% B**
GD-7F
A
Kills:500
Deaths:268
KDR:1.866
Accuracy:31.045% B**
HSR:28.600% A
MGR-S1 Gladius
A+
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.679% A+
HSR:25.397% C**
GD-66 Claw
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:69.343% B*
HSR:27.273% A*
Kills:1,778
Deaths (as Light Assault):659
Deaths (to Light Assaults):981
KDR:2.69803
Kill Difference:1,119
Playtime:121.091 hours
Usage:26%
Score:5.672m
Score/min:781
Accuracy (listed only):42.495%
HSR (listed only):29.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:4,634
Deaths:1,106
KDR:4.190
Accuracy:51.042% A++
HSR:81.226% B**
NS-44P Commissioner
B**
Kills:1,162
Deaths:649
KDR:1.790
Accuracy:50.233% B*
HSR:38.726% B**
AF-4AE Cyclone
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B*
HSR:35.172% B**
NS-357P Underboss
B**
Kills:321
Deaths:166
KDR:1.934
Accuracy:48.269% B++
HSR:38.006% B**
EM4-AE Longshot
B++
Kills:93
Deaths:4
KDR:23.250
Accuracy:47.130% B++
HSR:80.645% C+
NS-AM7 AE/NC Archer
A++
Kills:93
Deaths:44
KDR:2.114
Accuracy:64% B+
HSR:44.086% A++
NC14 Bolt Driver
A++
Kills:89
Deaths:26
KDR:3.423
Accuracy:47.692% A++
HSR:85.393% B**
MGR-S1 Gladius
A+
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.679% A+
HSR:25.397% C**
Kills:7,615
Deaths (as Infiltrator):2,365
Deaths (to Infiltrators):662
KDR:3.21987
Kill Difference:5,250
Playtime:112.993 hours
Usage:24%
Score:3.239m
Score/min:478
Accuracy (listed only):47.245%
HSR (listed only):53.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
A+
Kills:1,185
Deaths:490
KDR:2.418
Accuracy:31.278% B
HSR:38.312% A+
AF-4AE Cyclone
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.911% B*
HSR:35.172% B**
MGR-S1 Gladius
A+
Kills:63
Deaths:23
KDR:2.739
Accuracy:35.679% A+
HSR:25.397% C**
GD-66 Claw
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:69.343% B*
HSR:27.273% A*
Kills:2,463
Deaths (as Combat Medic):881
Deaths (to Combat Medics):544
KDR:2.79569
Kill Difference:1,582
Playtime:23.616 hours
Usage:5%
Score:0.527m
Score/min:372
Accuracy (listed only):42.553%
HSR (listed only):31.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:305
Deaths:76
KDR:4.013
Accuracy:27.621% D
HSR:22.295% A*
AF-41 Hacksaw
M
Kills:301
Deaths:76
KDR:3.961
Accuracy:29.394% D
HSR:24.917% M
NCM1 Scattercannon
B+
Kills:129
Deaths:38
KDR:3.395
Accuracy:44.187% B
HSR:18.605% B+
NCM1 Scattercannon
M++
Kills:122
Deaths:36
KDR:3.389
Accuracy:42.084% C*
HSR:29.508% M++
Kills:857
Deaths (as MAX Suit):113
Deaths (to MAX Suits):145
KDR:7.58407
Kill Difference:744
Playtime:10.361 hours
Usage:2%
Score:0.326m
Score/min:524
Accuracy (listed only):35.822%
HSR (listed only):23.831%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:6,152
V. Kills:3,342 184%
Deaths:565
KDR:10.889
Accuracy:30.845% C+
KPH:39.300 A++
VKPH:21.300 A
M30 Mustang AH
B**
Kills:3,929
V. Kills:315 N/A
Deaths:164
KDR:23.957
Accuracy:60.237% B+
KPH:103.100 B**
VKPH:8.300 B*
Vortek Rotary
M
Kills:1,301
V. Kills:692 188%
Deaths:80
KDR:16.263
Accuracy:41.468% A++
KPH:59.900 M
VKPH:31.800 A*
Hornet Missiles
B+
Kills:789
V. Kills:563 140%
Deaths:22
KDR:35.864
Accuracy:66.738% B*
KPH:85.200 C*
VKPH:60.800 B+
Tomcat A2AM Pods
M++
Kills:302
V. Kills:159 189%
Deaths:10
KDR:30.200
Accuracy:90.216% A*
KPH:167.900 M++
VKPH:88.400 A
M20 Kestrel
S
Kills:86
V. Kills:52 162%
Deaths:6
KDR:14.333
Accuracy:31.293% C++
KPH:93.100 S
VKPH:56.300 M**
Kills:12,559 (11,468 + 0)
Deaths:847
KDR:14.828
VKDR:6.048
Vehicle Kills:5,123
Kill Difference:11,712
Playtime:228.403 hours
Usage:49%
Score:4.947m
Score/min:361
Piloting Accuracy:31.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C**
Kills:52
V. Kills:11 433%
Deaths:3
KDR:17.333
Accuracy:51.389% B+
KPH:45.900 C++
VKPH:9.700 C**
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:3.667
Vehicle Kills:11
Kill Difference:49
Playtime:1.134 hours
Usage:0%
Score:0.010m
Score/min:152
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,4946,15256510.888A*5.6530.845%C+N/A39.3A++21.3A300156.6h33.4B**108.4B**
SAS-R 4,6584,6341,1064.19B1.0551.042%A++81.226%B**69.5B*N/A31666.7h1.7B**3.3B**
M30 Mustang AH 4,2443,92916423.957A++18.7260.237%B+N/A103.1B**8.3B*40538.1h5.8B+9.6B+
Vortek Rotary 1,9931,3018016.263S11.0241.468%A++N/A60M31.9A*50821.7h24.4B**58.7B**
GR-22AE 1,1951,1854902.418B2.8231.278%B38.312%A+58.1C+N/A16720.4h8.7A28B*
NS-44P Commissioner 1,1621,1626491.79C**3.4550.233%B*38.726%B**87.4B+N/A27813.3h2.4A4.8B*
AF-4AE Cyclone 1,1611,1603473.343A++1.9033.911%B*35.172%B**80C++N/A21314.5h7.1B**20.8B*
Hornet Missiles 1,3527892235.864S30.6266.738%B*N/A84.8C*60.5B+6189.3h9.5C**14.3B+
NC6 Gauss SAW 7707623152.419B*2.8231.484%A++38.583%A*69.9AN/A23710.9h6.7B*21.3B*
GD-7F 5145002681.866B+3.3831.045%B**28.6%A15.2DN/A77432.8h9.7B**31.4B*
NS-357P Underboss 3213211661.934C*3.3148.269%B++38.006%B**118.9B*N/A3392.7h3B**6.3B*
Mag-Cutter 3093084,0440.076A+5.1741.321%B**3.571%C1.5B+N/A6208.9h1.7B*4.2B+
AF-41 Hacksaw 308305764.013B+1.2327.621%D22.295%A*45.5B++N/A2126.7h4.1B**15B*
LA1 Anchor 3043041122.714C++2.5333.718%A+43.092%A*86.9B**N/A2633.5h7.4A21.9B**
Tomcat A2AM Pods 4613021030.2S24.9690.216%A*N/A167.8M++88.3A14031.8h8.6C+9.5B+
AF-41 Hacksaw 306301763.961B+1.2829.394%D24.917%M44.9B++N/A2186.7h4.5B**15.3B*
C-4 223151246.292M++1.0527.407%C++N/A83.9C+40B++6111.8h0.7A+2.7B**
NCM1 Scattercannon 132129383.395B++1.8544.187%B18.605%B+37.9B*N/A1003.4h6.1B++13.7B++
NCM1 Scattercannon 124122363.389C**1.8542.084%C*29.508%M++35.9CN/A893.4h5.9C++14.1B
EM4-AE Longshot 9493423.25S18.0147.13%B++80.645%C+62C++N/A1881.5h1.7B+3.6B+
NS-AM7 AE/NC Archer 10793442.114A++3.1364%B+44.086%A++19B*2.9C+1134.9h5.7B**8.9A
NC14 Bolt Driver 8989263.423B+1.8247.692%A++85.393%B**55.6A++N/A1731.6h1.7A3.7B**
M20 Kestrel 13886614.333A*9.0931.293%C++N/A95.6S57.8S7870.9h32.8B**104.9B*
NC15 Phoenix 11085117.727S2.4939.412%F-N/A17B5D-1625h6.3B**16B+
MGR-S1 Gladius 6363232.739B++2.5035.679%A+25.397%C**42C+N/A27351.5h5.7A16B**
Rocklet Rifle 10363381.658A++3.5842.288%D*1.587%A25.2C16D13212.5h15.7A++37B**
GD-66 Claw 5655212.619B*2.6269.343%B*27.273%A*78.6B*1.4A2530.7h1.7A2.5B*
Titan-150 HESH 6352317.333C**12.0951.389%B+N/A47.3C*10B1521.1h2.8B+5.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3478,6155.9h
Spawn Beacon33810.3h
Nanite Revive Grenade0510h
Medical Kit1952,4626.7h
Medical Applicator612,1270.6h
Motion Spotter156,1552.5h
Recon Detection Device11150.1h
Ammunition Package1780h

Check the help document for the dictionary if you want to learn more about words used here.


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