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Hordrix[DIOR] Hordrix
TR BR 108

KDR: 2.42

Score: 22.9m

Last Seen: May 3rd, 2020 3:51 AM
- OFFLINE - 1537.4 hour(s)

Battle Rank 108 (108 total) - Terran Republic on Cobalt
Level Progress (to 109): 48%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP NS-7 PDW SMG-46 Armistice M77-B G20 Vulcan-H M14 Banshee Hellfire Rocket Pods Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.775%14.879%3841013367,5811.512870.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.827%0.876B*-0.936D---2.798F**HEAD (~1.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.301C*13.30.064C+38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.808%1.161%357313431,9815203123.80961633%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.954%-1.103D*-0.377C--0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.40.499B+21.80.59B+59.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.151%0.548%1177113459,117144034566.32686264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.174B**-1.263D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*30.758B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.404%3.187%181513411,56911369611.38116163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.516%0.109C+-0.322C-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.3-0.041C+46.9-0.164C78.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.092%64.822%181313432,18691172.39956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.769%0.321C*-0.142C0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.70.151C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.605%18.644%181113455932740.180428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.508D0.746B++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.1C+5.1-0.058C+9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m307.7%287 (17.2k)244 (14.6k)2.4234333,24713,7192.76318108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1346164210.858%8.428%9206:515

76% Engineer20% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2013 9:33 PMMar 14th, 2020 12:14 AMMay 27th, 2020 6:13 PM (39d) (PST)May 3rd, 2020 12:48 AM (64d) (PST)May 2nd, 2020 11:51 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
452563960.3550.1460.0301.2890.064158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1133,38723,726219277414,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1562.3h/65.1d 4,661 2,802 15,072 120.8k 975 3,905 6,011 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:200
Deaths:223
KDR:0.897
Accuracy:16.271% D
HSR:18.500% D
Kills:200
Deaths (as Heavy Assault):223
Deaths (to Heavy Assaults):2,770
KDR:0.89686
Kill Difference:23
Playtime:26.361 hours
Usage:2%
Score:0.218m
Score/min:138
Accuracy (listed only):16.271%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:407
Deaths:606
KDR:0.672
Accuracy:19.899% C-
HSR:16.708% C--
FA1 Barrage
B++
Kills:59
Deaths:64
KDR:0.922
Accuracy:35.605% D
HSR:18.644% B++
Kills:466
Deaths (as Engineer):670
Deaths (to Engineers):4,253
KDR:0.69552
Kill Difference:204
Playtime:1,185.527 hours
Usage:76%
Score:19.320m
Score/min:272
Accuracy (listed only):27.752%
HSR (listed only):17.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% C*
HSR:15.411% C-
SMG-46 Armistice
C
Kills:2,278
Deaths:1,678
KDR:1.358
Accuracy:25.138% C
HSR:13.828% C--
M77-B
C*
Kills:1,554
Deaths:703
KDR:2.211
Accuracy:39.564% C*
HSR:68.662% D--
TX1 Repeater
C++
Kills:681
Deaths:833
KDR:0.818
Accuracy:25.664% C++
HSR:17.181% D
TSAR-42
C-
Kills:493
Deaths:248
KDR:1.988
Accuracy:36.807% C-
HSR:60.649% D--
NS-AM7 Archer
C+
Kills:398
Deaths:702
KDR:0.567
Accuracy:57.788% C+
HSR:7.035% D*
NS-30 Vandal
D-
Kills:288
Deaths:225
KDR:1.280
Accuracy:29.241% D-
HSR:19.792% D-
NS-44 Commissioner
D-
Kills:179
Deaths:299
KDR:0.599
Accuracy:29.503% D-
HSR:12.291% D**
99SV
C++
Kills:139
Deaths:108
KDR:1.287
Accuracy:28.895% D
HSR:36.691% C++
HSR-1
C
Kills:136
Deaths:69
KDR:1.971
Accuracy:33.852% C
HSR:17.647% D*
Kills:9,092
Deaths (as Infiltrator):6,686
Deaths (to Infiltrators):2,344
KDR:1.35986
Kill Difference:2,406
Playtime:310.341 hours
Usage:20%
Score:2.983m
Score/min:160
Accuracy (listed only):33.306%
HSR (listed only):26.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% C*
HSR:15.411% C-
SMG-46 Armistice
C
Kills:2,278
Deaths:1,678
KDR:1.358
Accuracy:25.138% C
HSR:13.828% C--
TRAC-5
C-
Kills:407
Deaths:606
KDR:0.672
Accuracy:19.899% C-
HSR:16.708% C--
FA1 Barrage
B++
Kills:59
Deaths:64
KDR:0.922
Accuracy:35.605% D
HSR:18.644% B++
Kills:5,690
Deaths (as Light Assault):4,169
Deaths (to Light Assaults):1,784
KDR:1.36484
Kill Difference:1,521
Playtime:10.796 hours
Usage:1%
Score:0.067m
Score/min:103
Accuracy (listed only):26.814%
HSR (listed only):16.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% C*
HSR:15.411% C-
SMG-46 Armistice
C
Kills:2,278
Deaths:1,678
KDR:1.358
Accuracy:25.138% C
HSR:13.828% C--
T1 Cycler
D
Kills:68
Deaths:103
KDR:0.660
Accuracy:19.104% D
HSR:8.824% F-
FA1 Barrage
B++
Kills:59
Deaths:64
KDR:0.922
Accuracy:35.605% D
HSR:18.644% B++
Kills:5,351
Deaths (as Combat Medic):3,666
Deaths (to Combat Medics):910
KDR:1.45963
Kill Difference:1,685
Playtime:15.586 hours
Usage:1%
Score:0.206m
Score/min:220
Accuracy (listed only):26.615%
HSR (listed only):14.177%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:944
V. Kills:56 N/A
Deaths:211
KDR:4.474
Accuracy:21.179% F
KPH:42.500 C
VKPH:2.500 C--
Hellfire Rocket Pods
D
Kills:925
V. Kills:163 N/A
Deaths:231
KDR:4.004
Accuracy:42.627% D
KPH:46.100 D
VKPH:8.100 D
Hornet Missiles
D
Kills:331
V. Kills:143 230%
Deaths:103
KDR:3.214
Accuracy:51.528% D*
KPH:25.900 D
VKPH:11.200 D--
M18 Needler
D
Kills:112
V. Kills:88 126%
Deaths:167
KDR:0.671
Accuracy:22.938% F
KPH:8.100 D
VKPH:6.300 D
Kills:2,312 (1,056 + 0)
Deaths:712
KDR:3.247
VKDR:0.632
Vehicle Kills:450
Kill Difference:1,600
Playtime:68.932 hours
Usage:4%
Score:0.621m
Score/min:150
Piloting Accuracy:22.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:165
V. Kills:27 N/A
Deaths:18
KDR:9.167
Accuracy:34.084% D--
KPH:41 C--
VKPH:6.700 C-
Kills:165 (0 + 165)
Deaths:18
KDR:9.167
VKDR:1.500
Vehicle Kills:27
Kill Difference:147
Playtime:4.022 hours
Usage:0%
Score:0.060m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:34.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:9,117
V. Kills:3,407 268%
Deaths:265
KDR:34.404
Accuracy:53.151% C
KPH:53.600 A
VKPH:20 C++
Kills:9,117 (9,117 + 0)
Deaths:265
KDR:34.404
VKDR:12.857
Vehicle Kills:3,407
Kill Difference:8,852
Playtime:170.126 hours
Usage:11%
Score:2.695m
Score/min:264
Driving Accuracy:53.151%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:136
V. Kills:47 283%
Deaths:12
KDR:11.333
Accuracy:44.163% C**
KPH:48 A*
VKPH:16.600 B*
P2-120 AP
B+
Kills:70
V. Kills:25 269%
Deaths:1
KDR:70
Accuracy:42.745% C
KPH:39.400 B+
VKPH:14.100 D
Kills:206 (70 + 136)
Deaths:13
KDR:15.846
VKDR:5.538
Vehicle Kills:72
Kill Difference:193
Playtime:4.612 hours
Usage:0%
Score:0.254m
Score/min:917
Driving Accuracy:42.745%
Gunner Accuracy:44.163%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:949
V. Kills:508 186%
Deaths:119
KDR:7.975
Accuracy:38.793% D*
KPH:104.200 M+
VKPH:55.800 M
G40-F Ranger
B*
Kills:356
V. Kills:206 172%
Deaths:21
KDR:16.952
Accuracy:31.270% C--
KPH:43.800 B*
VKPH:25.400 B*
E540 Halberd-H
B*
Kills:200
V. Kills:66 299%
Deaths:10
KDR:20
Accuracy:44.576% F-
KPH:65.900 B*
VKPH:21.700 C+
P525 Marauder-H
B++
Kills:136
V. Kills:13 N/A
Deaths:15
KDR:9.067
Accuracy:27.648% D*
KPH:100.200 C+
VKPH:9.600 B++
M12 Kobalt-H
M+
Kills:119
V. Kills:11 N/A
Deaths:1
KDR:119
Accuracy:21.618% C+
KPH:158 B+
VKPH:14.600 M+
Kills:1,760 (0 + 1,760)
Deaths:166
KDR:10.602
VKDR:4.843
Vehicle Kills:804
Kill Difference:1,594
Playtime:22.378 hours
Usage:1%
Score:0.733m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:21.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 12,5249,11726534.404M31.9853.151%CN/A53.6A20C++264170.1h3A+5.7A
NS-7 PDW 2,9602,9461,8211.618B+0.8126.612%C*15.411%C-30.5C+N/A6796.6h12.5B+46.8B+
SMG-46 Armistice 2,2992,2781,6781.358C*1.0725.138%C13.828%C--19.3DN/A57118.1h15.3C61C+
M77-B 1,5591,5547032.211C+0.2139.564%C*68.662%D--27.9C+N/A7055.6h2.5C+6.3C*
G20 Vulcan-H 1,4579491197.975B**5.5538.793%D*2.634%C+104.3M+55.8M7369.1h71.3B*183.8B+
M14 Banshee 1,0009442114.474C+2.0521.179%F1.059%C+42.5C2.5C--12422.2h14.9B+70.1C*
Hellfire Rocket Pods 1,0889252314.004C--1.5842.627%D1.189%C**46.3D8.2D18820h17.3C++40.7C*
Tank Mine 1,101747908.3A**5.8831.239%CN/A173.7A82.3B+11284.3h1.5B+4.7B++
TX1 Repeater 6846818330.818C+1.6125.664%C++17.181%D27.2C+N/A7625h11.1B+43.3B+
Chainblade 6226139,5900.064A2.3643.647%B**N/A0.8C*N/A2749.7h2B+4.5B++
TSAR-42 4944932481.988C0.4436.807%C-60.649%D--23.7DN/A6620.8h2.5C--6.9C
Claymore 488487677.269C++4.8549.196%A++N/A147.6C++N/A3443.3h1.3D2.6B*
TRAC-5 4214076060.672C1.7519.899%C-16.708%C--5.4D-N/A2275.1h18.2D91.7C
NS-AM7 Archer 6023987020.567C++1.8657.788%C+7.035%D*3.5D1.8C--23113.3h16.6C*28.7C*
G40-F Ranger 5623562116.952A14.5331.27%C--N/A44B*25.4B*3498.1h64.4B+205.9C**
Hornet Missiles 4743311033.214C--0.7951.528%D*1.208%C25.9D11.2D--16312.8h8.7B+16.9C++
NS-30 Vandal 2892882251.28C1.1429.241%D-19.792%D-24.6DN/A6211.7h6.5D22.2D
E540 Halberd-H 2662001020B**17.5844.576%F-2%C++66.7B*22C+5593h3.6B**8B++
T9 CARV 2032002230.897C1.5316.271%D18.5%D20.4DN/A1059.8h14.9C91.7C
NS-44 Commissioner 1831792990.599C1.8229.503%D-12.291%D**17DN/A5910.5h4.8D-16.3D-
L105 Zephyr 192165189.167C+6.7434.084%D--1.212%B++41.3C-6.8C-2484h8.1D-23.7D--
M1 Heavy Cycler 167163692.362B++0.0615.502%C++22.699%B**28.6B+N/A955.7h13.7B**88.7B+
99SV 1401391081.287C1.1428.895%D36.691%C++21.4CN/A746.5h5.9C20.3C
E540 Halberd 1831361211.333B8.9144.163%C**N/A48.6A*16.8B*4512.8h4A+9B**
P525 Marauder-H 149136159.067C6.6427.648%D*1.471%B*97.1C+9.3B+4031.4h7.5C+27.1D
HSR-1 137136691.971C+0.4533.852%C17.647%D*34.9CN/A843.9h6.4D18.9C
Frag Grenade 1231231123N/A120.5837.599%D*N/A307.5D-N/A9590.4h4.3D11.3D-
M12 Kobalt-H 1301191119M116.5821.618%C+14.286%D148.8B+13.8M5780.8h23.6D**109.1D-
ML-7 1431151510.762C+1.6644.455%D**4.348%B**20.2C4.9D--2345.7h3.9A8.9B++
M18 Needler 2001121670.671C-1.7522.938%F1.786%C+8.1D6.3D12513.9h117.7B513.2C+
MANA Anti-Vehicle Turret 147100571.754C++0.6755.211%C++1%D*40C*18.8D2962.5h7.8C**14.2B+
M3 Pounder HEG 8782691.188C1.2437.144%CN/A14.9C-N/A685.5h10.3B**27.8B+
P2-120 AP 9570170S67.5842.745%CN/A38.9B+13.9D16581.8h3.1A+7.3A
T1 Cycler 70681030.66C1.7619.104%D8.824%F-10.8D-N/A776.3h20.7F-108.3D*
ASP-30 Grounder 87651170.556C1.8750.988%F9.231%M**11.4D3.9D-1095.7h6.4B++12.5C++
FA1 Barrage 6259640.922C+1.5035.605%D18.644%B++15.5DN/A803.8h5.1C+14.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9291,833,494145.7h
Anti-Vehicle MANA Turret135831.1h
Spawn Beacon43180.5h
Rocklet Rifle0660h
Nanite Revive Grenade01190h
Medical Applicator18060,0346.9h
Welding Device02370h
Spitfire Auto-Turret41,7541.1h
Recon Detection Device634,0046.5h
Shield Recharging Field2820.1h
Ammunition Package201,0182.9h
G40-F Ranger01370.1h
Anti-Infantry MANA Turret111220.7h
Nano-Repair Grenade02910.1h
M20 Drake01080h

Check the help document for the dictionary if you want to learn more about words used here.


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