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Hordrix[ARMF] Hordrix
TR BR 103

KDR: 2.22

Score: 20.3m

Last Seen: Sep 15th, 2019 1:09 AM
- OFFLINE - 710.6 hour(s)

Battle Rank 104 (103 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
Level Progress (to 105): 21%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP NS-7 PDW SMG-46 Armistice M77-B G20 Vulcan-H M14 Banshee Hellfire Rocket Pods Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.742%14.97%3851012067,4951.520590.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.864%0.881B*-0.881D---2.908THEAD (~2.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.297C*13.40.058C+38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.851%1.166%364312131,9735093063.86863643%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.942%-1.104D*-0.382C--0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.5B+21.60.591B+58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.043%0.617%862112156,325136224104.6405262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.214B**-1.13D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.836B++3.10.73B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.434%2.865%187512111,53610789121.42486168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.487%0.115C+-0.388C--0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.06C+47.3-0.189C79

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.113%64.922%187312132,17889772.42809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.777%0.319C*-0.142C0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.70.149C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.817%18.644%187112155932040.184375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.491D1.286A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.102C+5.1-0.065C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
20.3m292.1%274 (16.4k)233 (14k)2.2184629,54113,3162.50999103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216132411.114%9.397%10406:355

74% Engineer21% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2013 9:33 PMAug 18th, 2018 7:18 PMOct 12th, 2019 4:07 PM (2d) (PST)Sep 14th, 2019 9:57 PM (30d) (PST)Sep 14th, 2019 9:09 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
402593430.3380.1520.0321.1500.055161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1233,56820,555209269313,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.7h/60.7d 3,882 2,776 13,945 100.4k 912 3,661 4,845 35.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:200
Deaths:221
KDR:0.905
Accuracy:16.295% D
HSR:18.500% D
Kills:200
Deaths (as Heavy Assault):221
Deaths (to Heavy Assaults):2,716
KDR:0.90498
Kill Difference:21
Playtime:25.985 hours
Usage:2%
Score:0.216m
Score/min:139
Accuracy (listed only):16.295%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:401
Deaths:601
KDR:0.667
Accuracy:19.881% C
HSR:16.958% C
FA1 Barrage
B+
Kills:59
Deaths:60
KDR:0.983
Accuracy:35.817% C-
HSR:18.644% B+
Kills:460
Deaths (as Engineer):661
Deaths (to Engineers):4,087
KDR:0.69592
Kill Difference:201
Playtime:1,081.655 hours
Usage:74%
Score:16.790m
Score/min:259
Accuracy (listed only):27.849%
HSR (listed only):17.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% B
HSR:15.411% C-
SMG-46 Armistice
C+
Kills:2,276
Deaths:1,677
KDR:1.357
Accuracy:25.145% C+
HSR:13.840% C-
M77-B
B
Kills:1,551
Deaths:702
KDR:2.209
Accuracy:39.579% B
HSR:68.665% D-
TX1 Repeater
C++
Kills:680
Deaths:830
KDR:0.819
Accuracy:25.657% C++
HSR:17.206% D
TSAR-42
C
Kills:488
Deaths:244
KDR:2
Accuracy:36.877% C
HSR:61.066% D
NS-AM7 Archer
C+
Kills:348
Deaths:606
KDR:0.574
Accuracy:58.098% C+
HSR:7.184% D*
NS-30 Vandal
D
Kills:288
Deaths:225
KDR:1.280
Accuracy:29.241% D
HSR:19.792% D-
NS-44 Commissioner
D-
Kills:156
Deaths:258
KDR:0.605
Accuracy:29.284% D-
HSR:12.821% D*
99SV
C++
Kills:139
Deaths:108
KDR:1.287
Accuracy:28.895% C-
HSR:36.691% C++
HSR-1
C+
Kills:136
Deaths:69
KDR:1.971
Accuracy:33.852% C+
HSR:17.647% D*
Kills:9,008
Deaths (as Infiltrator):6,540
Deaths (to Infiltrators):2,310
KDR:1.37737
Kill Difference:2,468
Playtime:309.614 hours
Usage:21%
Score:2.972m
Score/min:160
Accuracy (listed only):33.324%
HSR (listed only):27.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% B
HSR:15.411% C-
SMG-46 Armistice
C+
Kills:2,276
Deaths:1,677
KDR:1.357
Accuracy:25.145% C+
HSR:13.840% C-
TRAC-5
C
Kills:401
Deaths:601
KDR:0.667
Accuracy:19.881% C
HSR:16.958% C
FA1 Barrage
B+
Kills:59
Deaths:60
KDR:0.983
Accuracy:35.817% C-
HSR:18.644% B+
Kills:5,682
Deaths (as Light Assault):4,159
Deaths (to Light Assaults):1,738
KDR:1.36619
Kill Difference:1,523
Playtime:10.381 hours
Usage:1%
Score:0.063m
Score/min:101
Accuracy (listed only):26.864%
HSR (listed only):16.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% B
HSR:15.411% C-
SMG-46 Armistice
C+
Kills:2,276
Deaths:1,677
KDR:1.357
Accuracy:25.145% C+
HSR:13.840% C-
T1 Cycler
D
Kills:64
Deaths:95
KDR:0.674
Accuracy:19.206% D
HSR:7.813% F-
FA1 Barrage
B+
Kills:59
Deaths:60
KDR:0.983
Accuracy:35.817% C-
HSR:18.644% B+
Kills:5,345
Deaths (as Combat Medic):3,653
Deaths (to Combat Medics):883
KDR:1.46318
Kill Difference:1,692
Playtime:15.133 hours
Usage:1%
Score:0.196m
Score/min:216
Accuracy (listed only):26.695%
HSR (listed only):13.927%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:944
V. Kills:56 N/A
Deaths:211
KDR:4.474
Accuracy:21.203% D**
KPH:42.600 C+
VKPH:2.500 C-
Hellfire Rocket Pods
C--
Kills:923
V. Kills:161 N/A
Deaths:231
KDR:3.996
Accuracy:42.581% D
KPH:46 C--
VKPH:8 D
Hornet Missiles
D
Kills:331
V. Kills:143 230%
Deaths:103
KDR:3.214
Accuracy:51.528% D--
KPH:25.900 D
VKPH:11.200 D--
M18 Needler
C-
Kills:106
V. Kills:84 125%
Deaths:167
KDR:0.635
Accuracy:22.898% F
KPH:7.900 C-
VKPH:6.200 C-
Kills:2,304 (1,050 + 0)
Deaths:712
KDR:3.236
VKDR:0.624
Vehicle Kills:444
Kill Difference:1,592
Playtime:68.509 hours
Usage:5%
Score:0.605m
Score/min:147
Piloting Accuracy:22.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:165
V. Kills:27 N/A
Deaths:18
KDR:9.167
Accuracy:34.084% D--
KPH:41 C
VKPH:6.700 C-
Kills:165 (0 + 165)
Deaths:18
KDR:9.167
VKDR:1.500
Vehicle Kills:27
Kill Difference:147
Playtime:4.022 hours
Usage:0%
Score:0.060m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:34.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:6,325
V. Kills:2,385 265%
Deaths:265
KDR:23.868
Accuracy:53.043% C
KPH:51.300 A+
VKPH:19.300 C*
Kills:6,325 (6,325 + 0)
Deaths:265
KDR:23.868
VKDR:9
Vehicle Kills:2,385
Kill Difference:6,060
Playtime:123.386 hours
Usage:8%
Score:1.743m
Score/min:235
Driving Accuracy:53.043%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:74
V. Kills:31 231%
Deaths:12
KDR:6.167
Accuracy:42.009% C++
KPH:49.300 A*
VKPH:20.600 A+
Kills:74 (0 + 74)
Deaths:12
KDR:6.167
VKDR:2.583
Vehicle Kills:31
Kill Difference:62
Playtime:1.502 hours
Usage:0%
Score:0.045m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:42.009%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:947
V. Kills:507 186%
Deaths:119
KDR:7.958
Accuracy:38.728% D*
KPH:104.500 M+
VKPH:55.900 M
G40-F Ranger
B++
Kills:317
V. Kills:188 168%
Deaths:21
KDR:15.095
Accuracy:30.678% C--
KPH:43 B+
VKPH:25.500 B++
E540 Halberd-H
B**
Kills:191
V. Kills:60 313%
Deaths:10
KDR:19.100
Accuracy:43.602% F-
KPH:65.500 B**
VKPH:20.600 C+
P525 Marauder-H
B*
Kills:135
V. Kills:13 N/A
Deaths:15
KDR:9
Accuracy:27.656% D--
KPH:99.800 C+
VKPH:9.600 B*
M12 Kobalt-H
A*
Kills:98
V. Kills:8 N/A
Deaths:1
KDR:98
Accuracy:20.866% C+
KPH:149.500 B+
VKPH:12.200 A*
Kills:1,688 (0 + 1,688)
Deaths:166
KDR:10.169
VKDR:4.675
Vehicle Kills:776
Kill Difference:1,522
Playtime:21.367 hours
Usage:1%
Score:0.682m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:20.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 8,7106,32526523.868M**21.6553.043%CN/A51.3A+19.3C*235123.4h3.1B**5.9B**
NS-7 PDW 2,9602,9461,8211.618B*0.6026.612%B15.411%C-30.5C*N/A6796.6h12.5B++46.8B+
SMG-46 Armistice 2,2962,2761,6771.357C**0.8625.145%C+13.84%C-19.3C--N/A57118h15.3C+61C++
M77-B 1,5561,5517022.209C++0.0139.579%B68.665%D-28C++N/A7055.4h2.5C+6.3C**
G20 Vulcan-H 1,4549471197.958B**5.7438.728%D*2.64%C+104.1M+55.7M7239.1h71B**183.4B+
M14 Banshee 1,0009442114.474C+2.2621.203%D**1.059%C+42.5C+2.5C-12422.2h14.8B+70B
Hellfire Rocket Pods 1,0849232313.996C1.7842.581%D1.192%C**46.2C--8.1D18720h17.3C**40.7B
Tank Mine 1,062720828.78M*6.5629.97%CN/A175.6A83.4B*11184.1h1.4B*4.7B*
TX1 Repeater 6836808300.819C++1.4025.657%C++17.206%D27.3C+N/A7524.9h11.1B+43.2B+
Chainblade 6226139,1740.067A+2.1543.689%AN/A0.8C**N/A2721.6h2B+4.5B++
TSAR-42 4894882442C+0.2236.877%C61.066%D23.8DN/A6520.5h2.5C6.9C+
Claymore 488487677.269C++5.0549.236%A++N/A147.6C*N/A3443.3h1.3D2.6B**
TRAC-5 4144016010.667C+1.5519.881%C16.958%C5.4D-N/A2274.3h18.3C92.1C
NS-AM7 Archer 5263486060.574C*1.6458.098%C+7.184%D*3.4D1.8D22101.5h17.9C**30.8C**
Hornet Missiles 4743311033.214C1.0051.528%D--1.208%C25.9D11.2D--15912.8h8.7B+16.9C**
G40-F Ranger 5053172115.095A+12.8830.678%C--N/A42.8B+25.4B++3307.4h63.7B+207.6C**
NS-30 Vandal 2892882251.28C0.9429.241%D19.792%D-24.6DN/A6111.7h6.5C22.2C
T9 CARV 2032002210.905C+1.3116.295%D18.5%D20.4CN/A1029.8h14.9C+91.4C+
E540 Halberd-H 2511911019.1A+16.8843.602%F-2.094%C*65.9B**20.7C+5192.9h3.5B**7.9B*
L105 Zephyr 192165189.167C+6.9534.084%D--1.212%B+41.3C6.8C2474h8.1D23.7D-
M1 Heavy Cycler 167163692.362B*0.1415.502%C**22.699%B**28.6B++N/A935.7h13.7B**88.7B++
NS-44 Commissioner 1601562580.605C1.6129.284%D-12.821%D*17.5DN/A598.9h4.9D16.8D
99SV 1401391081.287C+0.9328.895%C-36.691%C++21.4C+N/A716.5h5.9C+20.3C+
HSR-1 137136691.971C+0.2533.852%C+17.647%D*34.9CN/A843.9h6.4D18.9C
P525 Marauder-H 148135159C6.7827.656%D--1.481%B*96.4C+9.3B++3801.4h7.5C+27.1C--
Frag Grenade 1231231123N/A120.7837.653%D--N/A307.5DN/A9550.4h4.3C11.3C-
ML-7 1431151510.762C++1.4644.455%D**4.348%B*20.2C4.9D--2165.7h3.9A+8.9B*
M18 Needler 1901061670.635C1.5822.898%F1.887%C+7.9C-6.2C-11713.5h119.2B+520.7C+
M12 Kobalt-H 10698198M**95.7820.866%C+11.225%D*140B+11.4A*5300.7h23.8D*114D
MANA Anti-Vehicle Turret 14095571.667C++0.5555.292%C++1.053%D*38C**18D2772.5h8.1B+14.6B+
M3 Pounder HEG 8782691.188C+1.0337.144%C+N/A14.9CN/A675.5h10.3B**27.8B++
E540 Halberd 10574126.167C+3.9542.009%C++N/A49.3A*20.7A+4941.5h3.7A+8.9B**
T1 Cycler 6664950.674C1.5419.206%D7.813%F-10.5D-N/A756.1h20.6F107.5D--
ASP-30 Grounder 85641160.552C1.6751.263%F9.375%M**11.4C-3.8D1045.6h6.3B*12.4C**
FA1 Barrage 6259600.983C++1.2435.817%C-18.644%B+16.4DN/A843.6h5.1C++14.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42580.5h
Nano-Armor Kit7091,672,346132.4h
Anti-Vehicle MANA Turret135811.1h
Rocklet Rifle0660h
Nanite Revive Grenade01030h
Medical Applicator17458,1736.7h
Spitfire Auto-Turret41,1940.8h
Welding Device02370h
Ammunition Package209542.8h
G40-F Ranger01370.1h
Anti-Infantry MANA Turret111220.7h
Shield Recharging Field2820.1h
Nano-Repair Grenade02460.1h
Recon Detection Device623,9936.4h
M20 Drake01080h

Check the help document for the dictionary if you want to learn more about words used here.


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