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Hordrix[ARMF] Hordrix
TR BR 104

KDR: 2.27

Score: 20.8m

Last Seen: Mar 9th, 2020 1:08 AM
- OFFLINE - 7.8 hour(s)

Battle Rank 104 (104 total) - Terran Republic on Cobalt
Level Progress (to 105): 42%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP NS-7 PDW SMG-46 Armistice M77-B G20 Vulcan-H M14 Banshee Hellfire Rocket Pods Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.745%14.944%3851012667,5281.519580.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.833%0.876B*-0.92D---2.809THEAD (~2.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.299C*13.40.063C+38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.851%1.166%361312731,9735143063.83852643%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.942%-1.101D*-0.378C--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.504B+21.60.594B+58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.014%0.591%952112757,108138427065.13213263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.161B**-1.242D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.10.751B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.434%2.844%186512711,54710919271.41667167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.288%0.112C+-0.404C---0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.1-0.047C+47.2-0.171C78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.086%64.822%186312732,18690172.42619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.767%0.32C*-0.142C0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.70.152C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.8%18.644%186112755932140.18323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.487D0.756B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.081C+5.1-0.046C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m290.1%275 (16.5k)234 (14k)2.2748330,53513,4232.58042104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276140911.049%9.121%10106:375

75% Engineer21% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2013 9:33 PMAug 18th, 2018 7:18 PMMar 9th, 2020 3:21 AM (28d) (PST)Mar 8th, 2020 9:52 PM (28d) (PST)Mar 8th, 2020 9:08 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
417593580.3430.1510.0311.1640.058161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0433,52221,521219270314,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1483.2h/61.8d 4,102 2,785 14,253 103.6k 934 3,741 5,173 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:200
Deaths:223
KDR:0.897
Accuracy:16.271% D
HSR:18.500% D
Kills:200
Deaths (as Heavy Assault):223
Deaths (to Heavy Assaults):2,728
KDR:0.89686
Kill Difference:23
Playtime:26.043 hours
Usage:2%
Score:0.216m
Score/min:138
Accuracy (listed only):16.271%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:401
Deaths:601
KDR:0.667
Accuracy:19.881% C
HSR:16.958% C
FA1 Barrage
B+
Kills:59
Deaths:60
KDR:0.983
Accuracy:35.800% D
HSR:18.644% B+
Kills:460
Deaths (as Engineer):661
Deaths (to Engineers):4,130
KDR:0.69592
Kill Difference:201
Playtime:1,108.210 hours
Usage:75%
Score:17.236m
Score/min:259
Accuracy (listed only):27.840%
HSR (listed only):17.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% C*
HSR:15.411% C-
SMG-46 Armistice
C+
Kills:2,278
Deaths:1,678
KDR:1.358
Accuracy:25.152% C+
HSR:13.828% C-
M77-B
C**
Kills:1,554
Deaths:703
KDR:2.211
Accuracy:39.567% C**
HSR:68.662% D-
TX1 Repeater
C*
Kills:681
Deaths:832
KDR:0.819
Accuracy:25.668% C*
HSR:17.181% D
TSAR-42
C
Kills:493
Deaths:246
KDR:2.004
Accuracy:36.771% C
HSR:60.649% D-
NS-AM7 Archer
C+
Kills:365
Deaths:628
KDR:0.581
Accuracy:57.843% C+
HSR:7.123% D*
NS-30 Vandal
D-
Kills:288
Deaths:225
KDR:1.280
Accuracy:29.241% D-
HSR:19.792% D-
NS-44 Commissioner
D-
Kills:166
Deaths:269
KDR:0.617
Accuracy:29.211% D-
HSR:12.651% D**
99SV
C++
Kills:139
Deaths:108
KDR:1.287
Accuracy:28.895% D
HSR:36.691% C++
HSR-1
C
Kills:136
Deaths:69
KDR:1.971
Accuracy:33.852% C
HSR:17.647% D*
Kills:9,046
Deaths (as Infiltrator):6,579
Deaths (to Infiltrators):2,320
KDR:1.37498
Kill Difference:2,467
Playtime:310.062 hours
Usage:21%
Score:2.982m
Score/min:160
Accuracy (listed only):33.281%
HSR (listed only):26.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% C*
HSR:15.411% C-
SMG-46 Armistice
C+
Kills:2,278
Deaths:1,678
KDR:1.358
Accuracy:25.152% C+
HSR:13.828% C-
TRAC-5
C
Kills:401
Deaths:601
KDR:0.667
Accuracy:19.881% C
HSR:16.958% C
FA1 Barrage
B+
Kills:59
Deaths:60
KDR:0.983
Accuracy:35.800% D
HSR:18.644% B+
Kills:5,684
Deaths (as Light Assault):4,160
Deaths (to Light Assaults):1,754
KDR:1.36635
Kill Difference:1,524
Playtime:10.427 hours
Usage:1%
Score:0.063m
Score/min:101
Accuracy (listed only):26.861%
HSR (listed only):16.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:2,946
Deaths:1,821
KDR:1.618
Accuracy:26.612% C*
HSR:15.411% C-
SMG-46 Armistice
C+
Kills:2,278
Deaths:1,678
KDR:1.358
Accuracy:25.152% C+
HSR:13.828% C-
T1 Cycler
D
Kills:67
Deaths:100
KDR:0.670
Accuracy:19.116% D
HSR:8.955% F-
FA1 Barrage
B+
Kills:59
Deaths:60
KDR:0.983
Accuracy:35.800% D
HSR:18.644% B+
Kills:5,350
Deaths (as Combat Medic):3,659
Deaths (to Combat Medics):890
KDR:1.46215
Kill Difference:1,691
Playtime:15.336 hours
Usage:1%
Score:0.198m
Score/min:215
Accuracy (listed only):26.670%
HSR (listed only):14.209%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:944
V. Kills:56 N/A
Deaths:211
KDR:4.474
Accuracy:21.203% F
KPH:42.600 C+
VKPH:2.500 C-
Hellfire Rocket Pods
D
Kills:923
V. Kills:161 N/A
Deaths:231
KDR:3.996
Accuracy:42.581% D
KPH:46 D
VKPH:8 D
Hornet Missiles
D
Kills:331
V. Kills:143 230%
Deaths:103
KDR:3.214
Accuracy:51.528% D*
KPH:25.900 D
VKPH:11.200 D--
M18 Needler
C-
Kills:106
V. Kills:84 125%
Deaths:167
KDR:0.635
Accuracy:22.898% F
KPH:7.900 C-
VKPH:6.200 C--
Kills:2,304 (1,050 + 0)
Deaths:712
KDR:3.236
VKDR:0.624
Vehicle Kills:444
Kill Difference:1,592
Playtime:68.509 hours
Usage:5%
Score:0.607m
Score/min:148
Piloting Accuracy:22.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:165
V. Kills:27 N/A
Deaths:18
KDR:9.167
Accuracy:34.084% D*
KPH:41 C-
VKPH:6.700 C
Kills:165 (0 + 165)
Deaths:18
KDR:9.167
VKDR:1.500
Vehicle Kills:27
Kill Difference:147
Playtime:4.022 hours
Usage:0%
Score:0.060m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:34.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:7,108
V. Kills:2,679 265%
Deaths:265
KDR:26.823
Accuracy:53.014% C
KPH:51.500 A
VKPH:19.400 C++
Kills:7,108 (7,108 + 0)
Deaths:265
KDR:26.823
VKDR:10.109
Vehicle Kills:2,679
Kill Difference:6,843
Playtime:137.942 hours
Usage:9%
Score:1.929m
Score/min:233
Driving Accuracy:53.014%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:74
V. Kills:31 231%
Deaths:12
KDR:6.167
Accuracy:42.009% C++
KPH:49.300 A++
VKPH:20.600 A
Kills:74 (0 + 74)
Deaths:12
KDR:6.167
VKDR:2.583
Vehicle Kills:31
Kill Difference:62
Playtime:1.502 hours
Usage:0%
Score:0.045m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:42.009%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M++
Kills:947
V. Kills:507 186%
Deaths:119
KDR:7.958
Accuracy:38.725% D*
KPH:104.300 M++
VKPH:55.800 M
G40-F Ranger
B**
Kills:333
V. Kills:194 171%
Deaths:21
KDR:15.857
Accuracy:30.924% C--
KPH:44.500 B*
VKPH:25.900 B**
E540 Halberd-H
B**
Kills:192
V. Kills:61 310%
Deaths:10
KDR:19.200
Accuracy:43.689% F-
KPH:65.300 B**
VKPH:20.700 C+
P525 Marauder-H
B*
Kills:135
V. Kills:13 N/A
Deaths:15
KDR:9
Accuracy:27.656% D--
KPH:99.800 C+
VKPH:9.600 B*
M12 Kobalt-H
M*
Kills:108
V. Kills:11 N/A
Deaths:1
KDR:108
Accuracy:22.146% C++
KPH:153.400 B+
VKPH:15.600 M*
Kills:1,715 (0 + 1,715)
Deaths:166
KDR:10.331
VKDR:4.735
Vehicle Kills:786
Kill Difference:1,549
Playtime:21.559 hours
Usage:1%
Score:0.694m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:22.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 9,7877,10826526.823M+24.5553.014%CN/A51.5A19.4C++233137.9h3.1A+5.9A
NS-7 PDW 2,9602,9461,8211.618B+0.6626.612%C*15.411%C-30.5C+N/A6796.6h12.5B+46.8B+
SMG-46 Armistice 2,2992,2781,6781.358C**0.9225.152%C+13.828%C-19.3DN/A57118h15.3C+61C+
M77-B 1,5591,5547032.211C+0.0639.567%C**68.662%D-28C+N/A7055.5h2.5C+6.3C*
G20 Vulcan-H 1,4549471197.958B++5.6838.725%D*2.64%C+104.1M++55.7M7289.1h71.1B**183.5B+
M14 Banshee 1,0009442114.474C+2.2021.203%F1.059%C+42.5C+2.5C-12422.2h14.8B+70C**
Hellfire Rocket Pods 1,0849232313.996C-1.7242.581%D1.192%C*46.2D8.1D18720h17.3C*40.7C**
Tank Mine 1,071726838.747M+6.4730.396%CN/A177.1A+84.1B++11264.1h1.4B*4.7B++
TX1 Repeater 6846818320.819C+1.4625.668%C*17.181%D27.2C+N/A7525h11.1B++43.2B+
Chainblade 6226139,2830.066A2.2143.674%B**N/A0.8C*N/A2728.5h2B+4.5B++
TSAR-42 4944932462.004C0.2736.771%C60.649%D-23.8DN/A6520.7h2.5C6.9C
Claymore 488487677.269C++4.9949.196%A++N/A147.6C+N/A3443.3h1.3D2.6B*
TRAC-5 4144016010.667C1.6119.881%C16.958%C5.4D-N/A2274.3h18.3D92.1C
NS-AM7 Archer 5523656280.581C*1.6957.843%C+7.123%D*3.5D1.8C22104.3h17.3C*29.9C*
G40-F Ranger 5273332115.857B*13.5830.924%C--N/A44.4B*25.9B**3397.5h62.3B+201.3B+
Hornet Missiles 4743311033.214C-0.9451.528%D*1.208%C25.9D11.2D--15912.8h8.7B+16.9C++
NS-30 Vandal 2892882251.28C0.9929.241%D-19.792%D-24.6DN/A6111.7h6.5D22.2D
T9 CARV 2032002230.897C1.3816.271%D18.5%D20.4C-N/A1039.8h14.9C+91.7C+
E540 Halberd-H 2531921019.2B*16.9343.689%F-2.083%C++66.2B**21C+5222.9h3.5A8B++
NS-44 Commissioner 1701662690.617C1.6629.211%D-12.651%D**17.5DN/A589.5h4.8D-16.6D-
L105 Zephyr 192165189.167C+6.8934.084%D*1.212%B++41.3C6.8C2474h8.1D-23.7D*
M1 Heavy Cycler 167163692.362B++0.0915.502%C*22.699%B**28.6B+N/A935.7h13.7B**88.7B+
99SV 1401391081.287C0.9928.895%D36.691%C++21.4CN/A726.5h5.9C20.3C
HSR-1 137136691.971C+0.3033.852%C17.647%D*34.9CN/A843.9h6.4D18.9C
P525 Marauder-H 148135159C6.7327.656%D--1.481%B**96.4C+9.3B*3811.4h7.5C27.1D
Frag Grenade 1231231123N/A120.7337.599%D*N/A307.5D-N/A9550.4h4.3D11.3D-
ML-7 1431151510.762C+1.5144.455%D**4.348%B*20.2C4.9D--2205.7h3.9A8.9B++
M12 Kobalt-H 1191081108S105.7322.146%C++10.185%D**154.3B+15.7M**5320.7h24.8F-112.1D
M18 Needler 1901061670.635C-1.6422.898%F1.887%C+7.9C-6.2C--11713.5h119.2B+520.7C+
MANA Anti-Vehicle Turret 14095571.667C++0.6155.292%C++1.053%D*38C*18D2822.5h8.1C**14.6B+
M3 Pounder HEG 8782691.188C+1.0937.144%CN/A14.9CN/A685.5h10.3B**27.8B++
E540 Halberd 10574126.167C+3.8942.009%C++N/A49.3A++20.7A4971.5h3.7A+8.9B**
T1 Cycler 69671000.67C1.6019.116%D8.955%F-10.8D-N/A756.2h20.6F-107.7D*
ASP-30 Grounder 85641160.552C1.7251.134%F9.375%M*11.4D3.8D-1055.6h6.3B++12.4C*
FA1 Barrage 6259600.983C++1.2935.8%D18.644%B+16.4DN/A833.6h5.1C+14.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7661,714,391135.7h
Spawn Beacon42680.5h
Anti-Vehicle MANA Turret135811.1h
Rocklet Rifle0660h
Nanite Revive Grenade01090h
Medical Applicator17658,5316.8h
Welding Device02370h
Spitfire Auto-Turret41,3730.9h
G40-F Ranger01370.1h
Recon Detection Device634,0026.5h
Shield Recharging Field2820.1h
Ammunition Package209782.8h
Anti-Infantry MANA Turret111220.7h
Nano-Repair Grenade02640.1h
M20 Drake01080h

Check the help document for the dictionary if you want to learn more about words used here.


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