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Predator Horgmard[] Horgmard
NC BR 123

KDR: 3.11

Score: 31.6m

Last Seen: Oct 15th, 2019 8:28 PM
- OFFLINE - 24 hour(s)

Battle Rank 120 (123 total) - New Conglomerate on Miller
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor Spear Anti-Vehicle Phalanx Turret EM6 AF-23 Grinder AF-23 Grinder Gauss SPR NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,256,004 MLG Score: 1004
Fun Score: N/A
Cheeseburgers Flipped: 2269TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.923%20.489%47034118538,1922.839340.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.559%0.333C**-0.073C+-1.197D*HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.376C**10.60.256C*35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.299%0.456%487212172,4124727045.09937342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%-1.056D*-1.04D*0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.6-0.188C52.60.011C+140

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.077%1.972%185412152,18091012622.39298173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-1.839F--0.36C-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.1-3.913T*41.8-2.341F--147.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.418%5.57%34512143776341630.594637230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.453%-1.829F-0.262C*1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.1-0.006C+19.90.506B+101.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.495%50.361%34412156,3701450904.3931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%-0.222C-1.076D*-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.121C+3.7-0.168C7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.88%25.15%342121716782300.20267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%-0.393C--2.042A*-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.184C++40.185C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m203.5%227 (13.6k)203 (12.2k)3.1103474,47123,9433.66086123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219592922.336%17.152%38306:3021

10% Engineer37% Heavy Assault27% Infiltrator11% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2015 1:09 PMJun 20th, 2019 7:24 PMOct 18th, 2019 11:01 PM (31d) (PST)Oct 15th, 2019 5:46 PM (34d) (PST)Oct 15th, 2019 4:28 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6771265510.4790.1540.0821.0880.0561004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5917,58633,005299565312,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2593.2h/108.1d 13,181 12,773 23,816 169.2k 1,867 12,116 8,710 105.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:8,361
Deaths:3,278
KDR:2.551
Accuracy:20.411% D**
HSR:21.098% D-
LA1 Anchor
C-
Kills:7,306
Deaths:2,717
KDR:2.689
Accuracy:22.769% C-
HSR:21.174% D
EM6
C+
Kills:2,618
Deaths:1,117
KDR:2.344
Accuracy:19.917% C-
HSR:22.880% C+
NS-15M2
C+
Kills:1,830
Deaths:735
KDR:2.490
Accuracy:23.317% C+
HSR:24.699% C+
EM1
C+
Kills:1,289
Deaths:564
KDR:2.285
Accuracy:19.791% C
HSR:22.421% C+
NC6 Gauss SAW
B+
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:20.080% C+
HSR:25.993% B+
MGR-L1 Promise
D
Kills:445
Deaths:214
KDR:2.079
Accuracy:20.317% D
HSR:18.202% D-
Kills:23,007
Deaths (as Heavy Assault):9,118
Deaths (to Heavy Assaults):7,024
KDR:2.52325
Kill Difference:13,889
Playtime:968.296 hours
Usage:37%
Score:12.637m
Score/min:218
Accuracy (listed only):20.943%
HSR (listed only):22.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:2,015
Deaths:898
KDR:2.244
Accuracy:25.773% C+
HSR:16.725% C-
Blitz GD-10
B+
Kills:1,537
Deaths:610
KDR:2.520
Accuracy:26.917% B+
HSR:13.858% D
MGR-S1 Gladius
C+
Kills:1,175
Deaths:566
KDR:2.076
Accuracy:24.734% C
HSR:20.681% C+
AF-4 Cyclone
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:27.494% B
HSR:19.007% C+
AF-4A Bandit
C-
Kills:950
Deaths:568
KDR:1.673
Accuracy:22.037% D-
HSR:20.316% C-
NS-11C
C
Kills:804
Deaths:467
KDR:1.722
Accuracy:22.660% C
HSR:14.304% D-
NSX Tanto
C+
Kills:365
Deaths:232
KDR:1.573
Accuracy:25.721% C+
HSR:20.548% D
Razor GD-23
B
Kills:363
Deaths:219
KDR:1.658
Accuracy:26.077% C**
HSR:22.865% B
Tempest
C+
Kills:266
Deaths:177
KDR:1.503
Accuracy:26.481% C+
HSR:21.053% C+
GD-7F
C++
Kills:117
Deaths:59
KDR:1.983
Accuracy:24.944% C++
HSR:20.513% C+
LA39 Bruiser
M*
Kills:116
Deaths:118
KDR:0.983
Accuracy:39.235% F-
HSR:31.897% M*
AF-19 Mercenary
C--
Kills:92
Deaths:62
KDR:1.484
Accuracy:19.703% C--
HSR:15.217% D--
Mauler S6
D
Kills:51
Deaths:50
KDR:1.020
Accuracy:33.600% D
HSR:9.804% D*
Kills:9,019
Deaths (as Light Assault):4,573
Deaths (to Light Assaults):4,111
KDR:1.97223
Kill Difference:4,446
Playtime:281.278 hours
Usage:11%
Score:3.045m
Score/min:180
Accuracy (listed only):26.567%
HSR (listed only):18.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C-
Kills:950
Deaths:568
KDR:1.673
Accuracy:22.037% D-
HSR:20.316% C-
NS-11C
C
Kills:804
Deaths:467
KDR:1.722
Accuracy:22.660% C
HSR:14.304% D-
NSX Tanto
C+
Kills:365
Deaths:232
KDR:1.573
Accuracy:25.721% C+
HSR:20.548% D
Razor GD-23
B
Kills:363
Deaths:219
KDR:1.658
Accuracy:26.077% C**
HSR:22.865% B
Warden
B*
Kills:255
Deaths:124
KDR:2.056
Accuracy:24.359% C--
HSR:30.588% B*
GD-7F
C++
Kills:117
Deaths:59
KDR:1.983
Accuracy:24.944% C++
HSR:20.513% C+
LA39 Bruiser
M*
Kills:116
Deaths:118
KDR:0.983
Accuracy:39.235% F-
HSR:31.897% M*
AF-19 Mercenary
C--
Kills:92
Deaths:62
KDR:1.484
Accuracy:19.703% C--
HSR:15.217% D--
MGR-M1 Bishop
D--
Kills:68
Deaths:40
KDR:1.700
Accuracy:25.823% D--
HSR:17.647% F
Mauler S6
D
Kills:51
Deaths:50
KDR:1.020
Accuracy:33.600% D
HSR:9.804% D*
Kills:3,181
Deaths (as Engineer):1,939
Deaths (to Engineers):3,557
KDR:1.64054
Kill Difference:1,242
Playtime:264.824 hours
Usage:10%
Score:3.440m
Score/min:216
Accuracy (listed only):26.416%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
C++
Kills:2,308
Deaths:457
KDR:5.050
Accuracy:33.289% C++
HSR:28.596% D
SAS-R
D
Kills:2,192
Deaths:621
KDR:3.530
Accuracy:35.430% D
HSR:54.836% D**
MKV Suppressed
C+
Kills:2,015
Deaths:898
KDR:2.244
Accuracy:25.773% C+
HSR:16.725% C-
Blitz GD-10
B+
Kills:1,537
Deaths:610
KDR:2.520
Accuracy:26.917% B+
HSR:13.858% D
EM4 Longshot
D
Kills:1,186
Deaths:136
KDR:8.721
Accuracy:32.585% D*
HSR:74.030% D
MGR-S1 Gladius
C+
Kills:1,175
Deaths:566
KDR:2.076
Accuracy:24.734% C
HSR:20.681% C+
AF-4 Cyclone
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:27.494% B
HSR:19.007% C+
NC4 Mag-Shot
B++
Kills:834
Deaths:498
KDR:1.675
Accuracy:32.648% B++
HSR:16.067% D
NS-30 Vandal
C
Kills:737
Deaths:299
KDR:2.465
Accuracy:31.534% C
HSR:17.639% D*
AF-8 RailJack
D
Kills:684
Deaths:55
KDR:12.436
Accuracy:31.137% D-
HSR:68.421% D
NS-44 Commissioner
C+
Kills:630
Deaths:334
KDR:1.886
Accuracy:35.596% C+
HSR:16.667% D-
LA8 Rebel
C+
Kills:569
Deaths:351
KDR:1.621
Accuracy:30.398% C+
HSR:13.884% D--
LA3 Desperado
C+
Kills:323
Deaths:247
KDR:1.308
Accuracy:24.597% D
HSR:19.505% C+
AF-6 Shadow
C-
Kills:306
Deaths:113
KDR:2.708
Accuracy:32.316% C-
HSR:21.242% D
Tempest
C+
Kills:266
Deaths:177
KDR:1.503
Accuracy:26.481% C+
HSR:21.053% C+
NS-AM7 Archer
B*
Kills:229
Deaths:175
KDR:1.309
Accuracy:57.925% C+
HSR:24.454% B*
Impetus
C
Kills:175
Deaths:47
KDR:3.723
Accuracy:32.138% C
HSR:24.571% D
NS-357 Underboss
C
Kills:100
Deaths:64
KDR:1.563
Accuracy:34.018% C
HSR:18% C--
Kills:16,434
Deaths (as Infiltrator):6,195
Deaths (to Infiltrators):4,424
KDR:2.65278
Kill Difference:10,239
Playtime:695.142 hours
Usage:27%
Score:6.988m
Score/min:168
Accuracy (listed only):31.945%
HSR (listed only):27.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,015
Deaths:898
KDR:2.244
Accuracy:25.773% C+
HSR:16.725% C-
Blitz GD-10
B+
Kills:1,537
Deaths:610
KDR:2.520
Accuracy:26.917% B+
HSR:13.858% D
MGR-S1 Gladius
C+
Kills:1,175
Deaths:566
KDR:2.076
Accuracy:24.734% C
HSR:20.681% C+
NC1 Gauss Rifle
B+
Kills:1,172
Deaths:619
KDR:1.893
Accuracy:25.184% B+
HSR:20.478% C+
AF-4 Cyclone
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:27.494% B
HSR:19.007% C+
NC9 A-Tross
C-
Kills:435
Deaths:188
KDR:2.314
Accuracy:22.201% D
HSR:21.609% C-
Tempest
C+
Kills:266
Deaths:177
KDR:1.503
Accuracy:26.481% C+
HSR:21.053% C+
NS-11A
C+
Kills:199
Deaths:96
KDR:2.073
Accuracy:24.726% C+
HSR:15.075% D--
Reaper DMR
C*
Kills:195
Deaths:96
KDR:2.031
Accuracy:23.652% C--
HSR:26.667% C*
LA39 Bruiser
M*
Kills:116
Deaths:118
KDR:0.983
Accuracy:39.235% F-
HSR:31.897% M*
NSX Yumi
D-
Kills:106
Deaths:76
KDR:1.395
Accuracy:19.854% D**
HSR:16.981% D-
Gauss Rifle S
C+
Kills:79
Deaths:43
KDR:1.837
Accuracy:24.803% C+
HSR:16.456% D
Mauler S6
D
Kills:51
Deaths:50
KDR:1.020
Accuracy:33.600% D
HSR:9.804% D*
Kills:8,514
Deaths (as Combat Medic):4,084
Deaths (to Combat Medics):2,308
KDR:2.08472
Kill Difference:4,430
Playtime:93.964 hours
Usage:4%
Score:1.208m
Score/min:214
Accuracy (listed only):26.512%
HSR (listed only):19.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:2,543
Deaths:721
KDR:3.527
Accuracy:23.621% D**
HSR:13.685% C
AF-23 Grinder
D
Kills:2,462
Deaths:721
KDR:3.415
Accuracy:24.470% D**
HSR:14.582% D
NS-10 Burster
D--
Kills:704
Deaths:136
KDR:5.176
Accuracy:22.804% D--
HSR:2.131% D--
NS-10 Burster
D
Kills:676
Deaths:136
KDR:4.971
Accuracy:22.449% D--
HSR:3.550% D
NS-20 Gorgon
C
Kills:305
Deaths:123
KDR:2.480
Accuracy:20.398% D
HSR:18.361% C
NS-20 Gorgon
C--
Kills:286
Deaths:123
KDR:2.325
Accuracy:19.578% D-
HSR:17.133% C--
NCM3 Raven
C+
Kills:241
Deaths:153
KDR:1.575
Accuracy:39.944% C+
HSR:0.830% D*
NCM3 Raven
C++
Kills:211
Deaths:153
KDR:1.379
Accuracy:40.131% C++
HSR:0.948% D*
AF-34 Mattock
D
Kills:157
Deaths:54
KDR:2.907
Accuracy:28.918% D
HSR:12.102% D--
AF-34 Mattock
C
Kills:141
Deaths:54
KDR:2.611
Accuracy:30.751% D
HSR:17.021% C
Kills:7,726
Deaths (as MAX Suit):1,187
Deaths (to MAX Suits):1,134
KDR:6.50885
Kill Difference:6,539
Playtime:284.156 hours
Usage:11%
Score:4.261m
Score/min:250
Accuracy (listed only):27.306%
HSR (listed only):10.034%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,633
V. Kills:198 N/A
Deaths:62
KDR:26.339
Accuracy:43.103% D
KPH:53.700 C-
VKPH:6.500 D
M20 Mustang
C
Kills:779
V. Kills:441 176%
Deaths:170
KDR:4.582
Accuracy:25.336% D--
KPH:11.600 C
VKPH:6.600 C-
M30 Mustang AH
D
Kills:267
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:47.442% D--
KPH:22.900 D
VKPH:2.200 D-
M20 Kestrel
D
Kills:210
V. Kills:120 174%
Deaths:34
KDR:6.176
Accuracy:22.510% D*
KPH:10.500 D
VKPH:6 D
Hornet Missiles
C
Kills:111
V. Kills:76 144%
Deaths:2
KDR:55.500
Accuracy:48.195% D*
KPH:47.500 C
VKPH:32.500 C
Kills:3,000 (1,256 + 0)
Deaths:268
KDR:11.194
VKDR:3.213
Vehicle Kills:861
Kill Difference:2,732
Playtime:131.585 hours
Usage:5%
Score:0.933m
Score/min:118
Piloting Accuracy:22.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:874
V. Kills:603 145%
Deaths:72
KDR:12.139
Accuracy:21.357% D**
KPH:14.200 C+
VKPH:9.800 C++
C75 Viper
C*
Kills:233
V. Kills:23 N/A
Deaths:8
KDR:29.125
Accuracy:23.409% F
KPH:32.300 C*
VKPH:3.200 D--
L100 Python HEAT
C+
Kills:185
V. Kills:53 343%
Deaths:14
KDR:13.214
Accuracy:35.347% F
KPH:30.400 C+
VKPH:8.700 D
Kills:1,292 (1,292 + 0)
Deaths:94
KDR:13.745
VKDR:7.223
Vehicle Kills:679
Kill Difference:1,198
Playtime:74.645 hours
Usage:3%
Score:0.627m
Score/min:140
Driving Accuracy:35.347%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:888
V. Kills:583 152%
Deaths:100
KDR:8.880
Accuracy:41.431% D--
KPH:20.700 C-
VKPH:13.600 C
M12 Kobalt
D-
Kills:109
V. Kills:2 N/A
Deaths:5
KDR:21.800
Accuracy:8.830% D**
KPH:30.500 D-
VKPH:0.600 D*
E540 Halberd
C
Kills:90
V. Kills:49 180%
Deaths:9
KDR:10
Accuracy:44.326% C+
KPH:22.900 D
VKPH:12.500 C
Enforcer ML85
C++
Kills:62
V. Kills:39 155%
Deaths:7
KDR:8.857
Accuracy:35.561% D
KPH:23.900 C++
VKPH:15 C+
Kills:1,149 (888 + 261)
Deaths:121
KDR:9.496
VKDR:5.562
Vehicle Kills:673
Kill Difference:1,028
Playtime:53.016 hours
Usage:2%
Score:0.630m
Score/min:198
Driving Accuracy:41.431%
Gunner Accuracy:35.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:58
V. Kills:3 N/A
Deaths:3
KDR:19.333
Accuracy:13.311% D-
KPH:33.700 D-
VKPH:1.700 D
M20 Basilisk
C+
Kills:58
V. Kills:16 341%
Deaths:6
KDR:9.667
Accuracy:22.624% F
KPH:20 C+
VKPH:5.500 C--
Kills:116 (0 + 116)
Deaths:9
KDR:12.889
VKDR:2.111
Vehicle Kills:19
Kill Difference:107
Playtime:4.630 hours
Usage:0%
Score:0.053m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:22.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,4478,3613,2782.551C*0.5620.411%D**21.098%D-34.9DN/A85239.3h9.6C+47C--
LA1 Anchor 7,3657,3062,7172.689C*0.4222.769%C-21.174%D37.3CN/A92195.9h10.4C+45.7C+
Spear Anti-Vehicle Phalanx Turret 4,7733,28710132.545S29.4337.656%D2.951%C-34.4C15.5C--18095.6h8.1C*21.4C++
EM6 2,6502,6181,1172.344B+0.7719.917%C-22.88%C+39.7C+N/A9565.9h10.8C**54.4C++
AF-23 Grinder 2,5792,5437213.527B+0.4223.621%D**13.685%C28.5C+N/A7389.1h4.4B**18.5C**
AF-23 Grinder 2,4972,4627213.415B+0.3024.47%D**14.582%D27.7CN/A7188.9h4.7B**19.1C*
Gauss SPR 2,3562,3084575.05A*1.9433.289%C++28.596%D35.5B+N/A8265.1h5.1B15.2B+
NC05 Jackhammer 2,2702,2631,0692.117B*0.9944.685%C++10.252%D*35.8CN/A9263.3h4.4B+9.8B+
SAS-R 2,2082,1926213.53B0.4235.43%D54.836%D**26.6DN/A6782.4h2.9D--8.1D
MKV Suppressed 2,0302,0158982.244A+0.8725.773%C+16.725%C-28.3C+N/A6871.3h12.2B+47.5B
NS-15M2 1,8531,8307352.49B+0.6223.317%C+24.699%C+40.4C+N/A10445.3h12.7C++54.5C*
Bouncing Betty 1,7161,71616210.593A**7.4839.765%CN/A104CN/A26716.5h2.2D5.5C--
Breaker Rocket Pods 1,8311,6336226.339A*23.2343.103%DN/A53.7C-6.5D17330.4h13.5B+31.4C**
Blitz GD-10 1,5551,5376102.52A0.5926.917%B+13.858%D25.8C+N/A6959.6h12.6B++46.9B+
EM1 1,3011,2895642.285B**0.8319.791%C22.421%C+36.3C+N/A9135.5h12.9C**65.3C++
EM4 Longshot 1,2061,1861368.721A*5.6132.585%D*74.03%D23.5C-N/A5750.4h2.9D*8.9D*
C-4 1,6601,1826311.873B1.2423.688%C-N/A102.8B+41.6B*76411.5h1.6C+6.6C+
MGR-S1 Gladius 1,1911,1755662.076B+1.0324.734%C20.681%C+27.1CN/A6643.3h11.2C+45.1C+
NC1 Gauss Rifle 1,1841,1726191.893B*1.2225.184%B+20.478%C+28.6C*N/A8741h13.4C+53.1B
AF-4 Cyclone 1,1801,1685472.135B++0.9827.494%B19.007%C+28.2CN/A7941.4h9.9B+36.1B+
NC6 Gauss SAW 1,1681,1584932.349B*0.7620.08%C+25.993%B+32.9C++N/A12235.2h9.7C**48.5C**
Frag Grenade 9799701970N/A966.8951.39%B++N/A570.6B+5.3D17811.7h3.2B++6.2B++
AF-4A Bandit 9689505681.673B1.4422.037%D-20.316%C-19.2DN/A5649.6h11.7C+53C
Titan-150 AP 1,4718881008.88B5.7741.431%D--2.477%C+20.7C-13.6C19142.9h5.6C-13.4D--
NS Decimator 1,3158865961.487B+1.6260.753%C+2.257%C++35.4C+17.2C++24325h5.4C8.9C
Skyguard 1,4778747212.139M**9.0321.357%D**1.945%C+14.3C+9.8C++13461.3h94.9B++444.4C+
NC4 Mag-Shot 8368344981.675A1.4432.648%B++16.067%D19.5CN/A5342.7h6.9B+21.1B+
NS-11C 8188044671.722B*1.3922.66%C14.304%D-19.4CN/A5341.5h15.6C+68.8C+
M20 Mustang 1,2207791704.582B*1.4725.336%D--N/A11.6C6.6C-9767.2h134.4C+530.4C--
NS-30 Vandal 7427372992.465B+0.6531.534%C17.639%D*23.5DN/A6131.3h5.8C++18.4C++
NS-10 Burster 1,1907041365.176S2.0722.804%D--2.131%D--4.9C+3.4C+48144h157.5C++690.8C
NS Annihilator 1,2986882263.044S0.0779.747%CN/A10.3C+9.1C**10767h9.9B++12.4B++
AF-8 RailJack 6906845512.436M**9.3331.137%D-68.421%D20.5CN/A5333.3h3.4D*11D--
NS-10 Burster 1,1496761364.971S1.8622.449%D--3.55%D4.7C3.3C+47144h163.8C+729.9D
NS-44 Commissioner 6366303341.886B*1.2235.596%C+16.667%D-29.6C+N/A9321.3h3B*8.4B+
LA8 Rebel 5755693511.621B*1.4930.398%C+13.884%D--20.6C-N/A4927.6h5B*16.3B+
Tank Mine 787522638.286M+5.1828.403%CN/A149.1B*75.7B+10703.5h1.8C*6.3C+
Hunter QCX 4674642322A++1.1145.147%C++46.767%A+8.7C--N/A2253.6h2.6B+5.7B+
Shrike 6304492741.639A++1.4759.837%B+2.45%C+38.7A15.6B+33611.6h5.4B++9B++
MGR-L1 Promise 4574452142.079B+1.0320.317%D18.202%D-28.2C--N/A7515.8h15.3C+75.4C+
NC9 A-Tross 4394351882.314B*0.8022.201%D21.609%C-26.4C-N/A7216.5h11.3C--51C-
Carver 3723701,2180.304B**2.8138.974%B**15.946%C+2.2CN/A5166.7h1.2B+3B+
NSX Tanto 3803652321.573B+1.5425.721%C+20.548%D24.3C1B*7615h13.5C++52.3C*
Razor GD-23 3713632191.658B**1.4526.077%C**22.865%B24C+N/A8515.1h11.5B+44B+
Aspis Anti-Aircraft Phalanx Turret 6883311818.389S15.2826.396%C++N/A11.9C++12.9B18127.7h132.1B+500.5B+
LA3 Desperado 3243232471.308B+1.8024.597%D19.505%C+19.5DN/A5616.6h8.1B+32.9C*
AF-6 Shadow 3103061132.708B+0.4032.316%C-21.242%D24.1DN/A6312.7h6.7D20.8C--
NS-20 Gorgon 3213051232.48A++0.6320.398%D18.361%C22.8B+1.2C7413.4h24.9B122B+
NC15 Phoenix 4162921224.333U21.2245.446%D*N/A12.1C+5.1D11024.1h11.3C+24.8D
NS-20 Gorgon 3032861232.325A+0.7919.578%D-17.133%C--21.3C*1.3C+6413.4h25.9C**132.4B+
M30 Mustang AH 2932671267U263.8947.442%D--N/A22.8D2.2D-10211.7h11.4C24.1C
Tempest 2682661771.503C+1.6126.481%C+21.053%C+19.1D--N/A7113.9h11.6D43.7C
Warden 2582551242.056B*1.0524.359%C--30.588%B*17.5CN/A6014.6h9.5C++39.1C++
NCM3 Raven 4272411531.575B**1.5439.944%C+N/A8.1C6.2C*7429.8h36.5C91.4C+
C75 Viper 256233829.125S26.0123.409%F1.288%C+32.4C*3.2D--1817.2h9.3B*39.9C+
NS-AM7 Archer 2792291751.309A*1.8057.925%C+24.454%B*9B2C5925.5h22.9C+39.6C+
NCM3 Raven 3932111531.379B++1.7340.131%C++N/A7.1D6.1C+7529.7h43.2D*107.5D
M20 Kestrel 330210346.176B++3.0722.51%D*N/A10.6D6D8419.9h121.8C+541.3C
NS-11A 203199962.073B++1.0424.726%C+15.075%D--26.5CN/A937.5h15.8C--63.8C+
Reaper DMR 196195962.031C++1.0823.652%C--26.667%C*30CN/A1126.5h9.7C++41.2C+
L100 Python HEAT 2381851413.214B**10.1035.347%FN/A30.3C+8.7D1536.1h5.3C**14.9C--
Impetus 180175473.723B**0.6132.138%C24.571%D25.4DN/A1056.9h6.2D**19.3D
AF-34 Mattock 157157542.907C+0.2028.918%D12.102%D--22.8D-N/A866.9h13F--45F-
AF-34 Mattock 143141542.611C+0.5030.751%D17.021%C20.4D--N/A876.9h15.4F*50F--
Mag-Cutter 13912710,4820.012C3.1031.772%C**N/A0.2CN/A0810.9h2B+6.2B+
GD-7F 118117591.983B**1.1324.944%C++20.513%C+36.6C*N/A2603.2h12.4B+49.7B
LA39 Bruiser 1161161180.983C+2.1339.235%F-31.897%M*10.7D*N/A4410.8h3.5D**9F-
Hornet Missiles 187111255.5S52.3948.195%D*N/A48.3C33C3772.3h11.9C+24.7C--
M12 Kobalt 111109521.8B+18.698.83%D**9.174%D--30.3D-N/A773.6h15.5B+175.8C
NSX Yumi 109106761.395C+1.7219.854%D**16.981%D-24.1C--N/A594.4h13.9C-70D--
Rocklet Rifle 207100821.22B**1.8940.423%D*N/A20.8C--22.3C+3534.8h38.2C++94.6C-
NS-357 Underboss 100100641.563B+1.5534.018%C18%C--21.3DN/A754.7h3.5B++10.2B+
MANA Anti-Vehicle Turret 17993422.214C0.9045.13%D-1.075%T*930D860D8995300.1h13.1D*28.9F
MANA Anti-Personnel Turret 9393342.735N/A0.3813.491%UN/A930UN/A2694200.1h21.1T*156.7T*
AF-19 Mercenary 9492621.484B*1.6319.703%C--15.217%D--17.7C+N/A3785.2h13C*65.8C++
E540 Halberd 13990910C**6.8944.326%C+2.222%C23.1D12.6C3113.9h6.9D-15.6C-
Gauss Rifle S 7979431.837B++1.2724.803%C+16.456%D31.6C++N/A1292.5h13.1D52.9C
MGR-M1 Bishop 6868401.7C++1.4125.823%D--17.647%F15.1DN/A534.5h6.6C*25.5C+
Sticky Grenade 6966166N/A62.8952.941%C+N/A660D30A29120.1h3D5.7C
Enforcer ML85 1016278.857B*5.7535.561%D3.226%B*23.8C++15C+3022.6h13.1C+36.9C
Spear Anti-Vehicle Phalanx Tower 9259159M55.8940.07%D--1.695%D34.7C19.4C--2491.7h9.6C+24.1C-
Auraxium Mag-Cutter 885910,0760.006D3.1030.973%C++1.695%D-0.1C--N/A0760.8h3.6F--11.5C+
M12 Kobalt 6158319.333B+16.2213.311%D-10.345%F-34.1D1.8C--1431.7h19.5C*146.2C+
M20 Basilisk 745869.667M*6.5622.624%F1.724%F20C+5.5C--2182.9h55.8B**246.8C*
Mauler S6 5151501.02C++2.0933.6%D9.804%D*14.2DN/A1353.6h4.9C*14.7C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator74102,7685.4h
Spawn Beacon3920.5h
Anti-Vehicle MANA Turret67200.8h
Medical Kit179610.7h
Motion Spotter5822,88111.3h
M12 Kobalt0550.1h
Spitfire Auto-Turret34750.5h
Recon Detection Device115,1137.6h
Ammunition Package302,2801.3h
Nano-Armor Kit92295,93413.8h
Anti-Infantry MANA Turret32380.3h

Check the help document for the dictionary if you want to learn more about words used here.


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