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Destroyer Horgmard[] Horgmard
NC BR 121

KDR: 3.04

Score: 30.1m

Last Seen: Aug 17th, 2019 7:12 PM
- OFFLINE - 49.6 hour(s)

Battle Rank 118 (121 total) - New Conglomerate on Miller
Level Progress (to 119): 19%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor Spear Anti-Vehicle Phalanx Turret EM6 AF-23 Grinder AF-23 Grinder NC05 Jackhammer SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,258,506 MLG Score: 1006
Fun Score: N/A
Cheeseburgers Flipped: 2125TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.929%20.434%46934118037,5892.854140.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.661%0.325C*-0.074C+-1.344D**HEAD ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.374C**10.60.254C*35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.391%0.45%461212122,2214616274.80736354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.163%-1.052D*-1.139D*0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.6-0.225C52.5-0.021C+139.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.037%2.121%167412101,93389111432.16947169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.791%-1.833F--0.286C0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.5-3.966T*42.9-2.385F--151.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.759%5.54%34512093616201580.582258227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.512%-1.738F-0.081C+1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.40.062C+19.80.511B+98.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.668%53.849%34412105,3001390673.81021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%-0.181C-0.862D---0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.022C+3.4-0.074C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.858%15.79%342121211480600.141264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.484%-0.057C+1.184B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.269C*4.40.19C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.1m198.5%229 (13.7k)205 (12.3k)3.0397170,95623,3433.56514121 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214564122.336%17.191%38406:1720

10% Engineer39% Heavy Assault26% Infiltrator10% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2015 1:09 PMJun 20th, 2019 7:24 PMAug 18th, 2019 8:35 PM (30d) (PST)Aug 17th, 2019 8:18 PM (31d) (PST)Aug 17th, 2019 3:12 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781305480.4840.1590.0831.0720.0561006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6877,82232,8652910564312,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2441.8h/101.7d 12,265 12,198 22,618 157.1k 1,788 11,404 8,172 99.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:8,186
Deaths:3,198
KDR:2.560
Accuracy:20.507% D**
HSR:21.048% D-
LA1 Anchor
C-
Kills:7,306
Deaths:2,717
KDR:2.689
Accuracy:22.769% C-
HSR:21.174% D
EM6
C+
Kills:2,605
Deaths:1,114
KDR:2.338
Accuracy:19.934% C
HSR:22.802% C+
NS-15M2
C+
Kills:1,830
Deaths:735
KDR:2.490
Accuracy:23.317% C+
HSR:24.699% C+
EM1
C++
Kills:1,289
Deaths:564
KDR:2.285
Accuracy:19.791% C
HSR:22.421% C++
NC6 Gauss SAW
B+
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:20.080% C+
HSR:25.993% B+
MGR-L1 Promise
D
Kills:445
Deaths:214
KDR:2.079
Accuracy:20.317% D
HSR:18.202% D-
Kills:22,819
Deaths (as Heavy Assault):9,035
Deaths (to Heavy Assaults):6,861
KDR:2.52562
Kill Difference:13,784
Playtime:950.999 hours
Usage:39%
Score:12.469m
Score/min:219
Accuracy (listed only):20.959%
HSR (listed only):22.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:2,015
Deaths:898
KDR:2.244
Accuracy:25.773% C+
HSR:16.725% C-
Blitz GD-10
B+
Kills:1,537
Deaths:610
KDR:2.520
Accuracy:26.917% B+
HSR:13.858% C--
MGR-S1 Gladius
C+
Kills:1,174
Deaths:562
KDR:2.089
Accuracy:24.724% C
HSR:20.699% C+
AF-4 Cyclone
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:27.494% B
HSR:19.007% C+
AF-4A Bandit
C
Kills:950
Deaths:568
KDR:1.673
Accuracy:22.040% D
HSR:20.316% C
NS-11C
C
Kills:804
Deaths:467
KDR:1.722
Accuracy:22.660% C
HSR:14.304% D-
Razor GD-23
B+
Kills:363
Deaths:219
KDR:1.658
Accuracy:26.077% B
HSR:22.865% B+
NSX Tanto
C+
Kills:325
Deaths:208
KDR:1.563
Accuracy:25.500% C+
HSR:20.308% D
Tempest
B
Kills:145
Deaths:86
KDR:1.686
Accuracy:27.803% C*
HSR:23.448% B
GD-7F
C++
Kills:117
Deaths:59
KDR:1.983
Accuracy:24.944% C++
HSR:20.513% C++
AF-19 Mercenary
C--
Kills:92
Deaths:62
KDR:1.484
Accuracy:19.703% C--
HSR:15.217% D*
LA39 Bruiser
B**
Kills:63
Deaths:82
KDR:0.768
Accuracy:40.717% F-
HSR:20.635% B**
Mauler S6
D
Kills:51
Deaths:50
KDR:1.020
Accuracy:33.690% D
HSR:9.804% D*
Kills:8,804
Deaths (as Light Assault):4,418
Deaths (to Light Assaults):4,019
KDR:1.99276
Kill Difference:4,386
Playtime:255.324 hours
Usage:10%
Score:2.798m
Score/min:183
Accuracy (listed only):26.772%
HSR (listed only):18.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C
Kills:950
Deaths:568
KDR:1.673
Accuracy:22.040% D
HSR:20.316% C
NS-11C
C
Kills:804
Deaths:467
KDR:1.722
Accuracy:22.660% C
HSR:14.304% D-
Razor GD-23
B+
Kills:363
Deaths:219
KDR:1.658
Accuracy:26.077% B
HSR:22.865% B+
NSX Tanto
C+
Kills:325
Deaths:208
KDR:1.563
Accuracy:25.500% C+
HSR:20.308% D
Warden
B*
Kills:254
Deaths:123
KDR:2.065
Accuracy:24.328% C-
HSR:30.709% B*
GD-7F
C++
Kills:117
Deaths:59
KDR:1.983
Accuracy:24.944% C++
HSR:20.513% C++
AF-19 Mercenary
C--
Kills:92
Deaths:62
KDR:1.484
Accuracy:19.703% C--
HSR:15.217% D*
MGR-M1 Bishop
D--
Kills:66
Deaths:39
KDR:1.692
Accuracy:26.471% D--
HSR:18.182% D**
LA39 Bruiser
B**
Kills:63
Deaths:82
KDR:0.768
Accuracy:40.717% F-
HSR:20.635% B**
Mauler S6
D
Kills:51
Deaths:50
KDR:1.020
Accuracy:33.690% D
HSR:9.804% D*
Kills:3,085
Deaths (as Engineer):1,877
Deaths (to Engineers):3,482
KDR:1.64358
Kill Difference:1,208
Playtime:242.206 hours
Usage:10%
Score:3.204m
Score/min:221
Accuracy (listed only):26.613%
HSR (listed only):19.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C--
Kills:2,192
Deaths:621
KDR:3.530
Accuracy:35.430% C--
HSR:54.836% D**
MKV Suppressed
C+
Kills:2,015
Deaths:898
KDR:2.244
Accuracy:25.773% C+
HSR:16.725% C-
Blitz GD-10
B+
Kills:1,537
Deaths:610
KDR:2.520
Accuracy:26.917% B+
HSR:13.858% C--
Gauss SPR
C++
Kills:1,304
Deaths:325
KDR:4.012
Accuracy:33.437% C++
HSR:27.147% D-
MGR-S1 Gladius
C+
Kills:1,174
Deaths:562
KDR:2.089
Accuracy:24.724% C
HSR:20.699% C+
AF-4 Cyclone
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:27.494% B
HSR:19.007% C+
EM4 Longshot
D
Kills:1,145
Deaths:131
KDR:8.740
Accuracy:32.633% D--
HSR:73.799% D
NC4 Mag-Shot
B*
Kills:831
Deaths:495
KDR:1.679
Accuracy:32.665% B*
HSR:16.005% D
NS-30 Vandal
C
Kills:736
Deaths:298
KDR:2.470
Accuracy:31.326% C
HSR:17.663% D--
AF-8 RailJack
D
Kills:659
Deaths:53
KDR:12.434
Accuracy:31.379% D-
HSR:68.741% D
NS-44 Commissioner
C+
Kills:627
Deaths:330
KDR:1.900
Accuracy:35.590% C+
HSR:16.746% D
LA8 Rebel
C+
Kills:566
Deaths:342
KDR:1.655
Accuracy:30.475% C+
HSR:13.781% D--
AF-6 Shadow
C
Kills:306
Deaths:113
KDR:2.708
Accuracy:32.316% C
HSR:21.242% D
LA3 Desperado
C
Kills:281
Deaths:218
KDR:1.289
Accuracy:24.208% D
HSR:17.794% C
NS-AM7 Archer
B*
Kills:195
Deaths:156
KDR:1.250
Accuracy:59.118% C+
HSR:24.615% B*
Tempest
B
Kills:145
Deaths:86
KDR:1.686
Accuracy:27.803% C*
HSR:23.448% B
Impetus
C+
Kills:89
Deaths:29
KDR:3.069
Accuracy:32.822% C+
HSR:20.225% D--
NS-357 Underboss
C+
Kills:86
Deaths:59
KDR:1.458
Accuracy:35.873% C+
HSR:15.116% D-
Kills:15,056
Deaths (as Infiltrator):5,873
Deaths (to Infiltrators):4,308
KDR:2.5636
Kill Difference:9,183
Playtime:631.657 hours
Usage:26%
Score:6.396m
Score/min:169
Accuracy (listed only):32.221%
HSR (listed only):26.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,015
Deaths:898
KDR:2.244
Accuracy:25.773% C+
HSR:16.725% C-
Blitz GD-10
B+
Kills:1,537
Deaths:610
KDR:2.520
Accuracy:26.917% B+
HSR:13.858% C--
MGR-S1 Gladius
C+
Kills:1,174
Deaths:562
KDR:2.089
Accuracy:24.724% C
HSR:20.699% C+
NC1 Gauss Rifle
B+
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:25.203% B+
HSR:20.445% C+
AF-4 Cyclone
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:27.494% B
HSR:19.007% C+
NC9 A-Tross
C-
Kills:415
Deaths:182
KDR:2.280
Accuracy:22.117% D
HSR:21.687% C-
NS-11A
C++
Kills:199
Deaths:96
KDR:2.073
Accuracy:24.732% C++
HSR:15.075% D--
Reaper DMR
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:23.614% C--
HSR:26.543% C*
Tempest
B
Kills:145
Deaths:86
KDR:1.686
Accuracy:27.803% C*
HSR:23.448% B
NSX Yumi
D
Kills:98
Deaths:70
KDR:1.400
Accuracy:21.691% D--
HSR:18.367% D
Gauss Rifle S
C+
Kills:79
Deaths:43
KDR:1.837
Accuracy:24.803% C+
HSR:16.456% D
LA39 Bruiser
B**
Kills:63
Deaths:82
KDR:0.768
Accuracy:40.717% F-
HSR:20.635% B**
Mauler S6
D
Kills:51
Deaths:50
KDR:1.020
Accuracy:33.690% D
HSR:9.804% D*
Kills:8,275
Deaths (as Combat Medic):3,921
Deaths (to Combat Medics):2,266
KDR:2.11043
Kill Difference:4,354
Playtime:90.343 hours
Usage:4%
Score:1.164m
Score/min:215
Accuracy (listed only):26.867%
HSR (listed only):18.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:2,543
Deaths:721
KDR:3.527
Accuracy:23.621% D**
HSR:13.685% C
AF-23 Grinder
C--
Kills:2,462
Deaths:721
KDR:3.415
Accuracy:24.470% D**
HSR:14.582% C--
NS-10 Burster
D-
Kills:613
Deaths:128
KDR:4.789
Accuracy:22.852% D--
HSR:2.447% D-
NS-10 Burster
D
Kills:590
Deaths:128
KDR:4.609
Accuracy:22.510% D--
HSR:3.898% D
NS-20 Gorgon
C
Kills:298
Deaths:120
KDR:2.483
Accuracy:20.450% D
HSR:18.121% C
NS-20 Gorgon
C--
Kills:278
Deaths:120
KDR:2.317
Accuracy:19.649% D
HSR:16.547% C--
NCM3 Raven
C+
Kills:236
Deaths:151
KDR:1.563
Accuracy:39.971% C+
HSR:0.847% D*
NCM3 Raven
C++
Kills:208
Deaths:151
KDR:1.377
Accuracy:40.214% C++
HSR:0.962% D*
AF-34 Mattock
C-
Kills:120
Deaths:45
KDR:2.667
Accuracy:30.431% C-
HSR:9.167% F
AF-34 Mattock
C-
Kills:112
Deaths:45
KDR:2.489
Accuracy:32.374% C-
HSR:14.286% D-
Kills:7,460
Deaths (as MAX Suit):1,165
Deaths (to MAX Suits):1,107
KDR:6.40343
Kill Difference:6,295
Playtime:266.160 hours
Usage:11%
Score:4.055m
Score/min:254
Accuracy (listed only):27.654%
HSR (listed only):9.454%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,509
V. Kills:185 N/A
Deaths:62
KDR:24.339
Accuracy:42.840% D
KPH:50.700 C-
VKPH:6.200 D
M20 Mustang
C+
Kills:712
V. Kills:405 175%
Deaths:170
KDR:4.188
Accuracy:25.408% D-
KPH:11.700 C+
VKPH:6.600 C-
M20 Kestrel
D
Kills:203
V. Kills:116 174%
Deaths:34
KDR:5.971
Accuracy:22.816% D*
KPH:10.700 D
VKPH:6.100 D
Kills:2,424 (915 + 0)
Deaths:266
KDR:9.113
VKDR:2.654
Vehicle Kills:706
Kill Difference:2,158
Playtime:109.684 hours
Usage:4%
Score:0.749m
Score/min:114
Piloting Accuracy:22.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:767
V. Kills:551 139%
Deaths:72
KDR:10.653
Accuracy:21.314% D*
KPH:14.100 C+
VKPH:10.100 C++
C75 Viper
C++
Kills:233
V. Kills:23 N/A
Deaths:8
KDR:29.125
Accuracy:23.409% F
KPH:32.300 C++
VKPH:3.200 D--
L100 Python HEAT
C+
Kills:185
V. Kills:53 343%
Deaths:14
KDR:13.214
Accuracy:35.347% F
KPH:30.400 C+
VKPH:8.700 D
Kills:1,185 (1,185 + 0)
Deaths:94
KDR:12.606
VKDR:6.670
Vehicle Kills:627
Kill Difference:1,091
Playtime:67.661 hours
Usage:3%
Score:0.580m
Score/min:143
Driving Accuracy:35.347%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:748
V. Kills:516 145%
Deaths:100
KDR:7.480
Accuracy:41.335% D*
KPH:19.900 C-
VKPH:13.700 C
M12 Kobalt
D
Kills:95
V. Kills:1 N/A
Deaths:5
KDR:19
Accuracy:8.813% D**
KPH:29.900 D
VKPH:0.300 D**
E540 Halberd
C
Kills:88
V. Kills:49 176%
Deaths:9
KDR:9.778
Accuracy:44.645% C+
KPH:22.800 D
VKPH:12.700 C
Enforcer ML85
C++
Kills:62
V. Kills:39 155%
Deaths:7
KDR:8.857
Accuracy:35.648% D
KPH:24 C++
VKPH:15.100 C+
Kills:993 (748 + 245)
Deaths:121
KDR:8.207
VKDR:5
Vehicle Kills:605
Kill Difference:872
Playtime:47.234 hours
Usage:2%
Score:0.581m
Score/min:205
Driving Accuracy:41.335%
Gunner Accuracy:35.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:58
V. Kills:16 341%
Deaths:6
KDR:9.667
Accuracy:22.629% F-
KPH:20.600 C+
VKPH:5.700 C--
M12 Kobalt
D
Kills:58
V. Kills:3 N/A
Deaths:3
KDR:19.333
Accuracy:13.341% D-
KPH:33.800 D-
VKPH:1.700 D
Kills:116 (0 + 116)
Deaths:9
KDR:12.889
VKDR:2.111
Vehicle Kills:19
Kill Difference:107
Playtime:4.530 hours
Usage:0%
Score:0.052m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:13.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,2728,1863,1982.56C*0.4820.507%D**21.048%D-35.4DN/A85231.1h9.6C+46.8D
LA1 Anchor 7,3657,3062,7172.689C*0.3522.769%C-21.174%D37.3CN/A91195.9h10.4C+45.7C+
Spear Anti-Vehicle Phalanx Turret 4,6483,19910131.673M**28.6337.624%D3.032%C--34.3C15.5D18193.2h8.1C*21.5C++
EM6 2,6372,6051,1142.338B+0.7019.934%C22.802%C+39.8C+N/A9565.4h10.8C*54.2C++
AF-23 Grinder 2,5792,5437213.527B+0.4923.621%D**13.685%C28.5C+N/A7389.1h4.4B**18.5C*
AF-23 Grinder 2,4972,4627213.415B0.3824.47%D**14.582%C--27.7CN/A7188.9h4.7B**19.1C++
NC05 Jackhammer 2,2682,2611,0692.115B*0.9244.708%C++10.217%D*35.8CN/A9163.2h4.4B+9.8B+
SAS-R 2,2082,1926213.53B0.4935.43%C--54.836%D**26.6DN/A6782.4h2.9D--8.1D
MKV Suppressed 2,0302,0158982.244A+0.8025.773%C+16.725%C-28.3C+N/A6871.3h12.2B+47.5B
NS-15M2 1,8531,8307352.49B+0.5523.317%C+24.699%C+40.4C+N/A10445.3h12.7C++54.5C++
Bouncing Betty 1,6071,60715210.572A**7.5340.191%CN/A109.3CN/A28214.7h2.2D5.4C-
Blitz GD-10 1,5551,5376102.52A+0.5226.917%B+13.858%C--25.8C+N/A6859.6h12.6B++46.9B+
Breaker Rocket Pods 1,6941,5096224.339A**21.3042.84%DN/A50.6C-6.2D16429.8h13.7B+32.1C*
Gauss SPR 1,3301,3043254.012A+0.9733.437%C++27.147%D-38.6B+N/A8333.8h4.9B+14.6B+
EM1 1,3011,2895642.285B**0.7519.791%C22.421%C++36.3C+N/A9135.5h12.9C++65.3C++
MGR-S1 Gladius 1,1901,1745622.089B+0.9524.724%C20.699%C+27.4CN/A6642.9h11.1C+45C+
NC1 Gauss Rifle 1,1811,1696181.892B*1.1525.203%B+20.445%C+28.5C**N/A8741h13.4C+53.1B
AF-4 Cyclone 1,1801,1685472.135B++0.9027.494%B19.007%C+28.2CN/A7941.4h9.9B+36.1B+
NC6 Gauss SAW 1,1681,1584932.349B**0.6920.08%C+25.993%B+32.9C++N/A12035.2h9.7C**48.5C**
C-4 1,6231,1526221.852B1.1923.596%CN/A102.9B+42.1B*76211.2h1.6C+6.6C+
EM4 Longshot 1,1641,1451318.74A++5.7032.633%D--73.799%D23.7C-N/A5848.3h2.9D*8.9D*
AF-4A Bandit 9689505681.673C**1.3722.04%D20.316%C19.2DN/A5649.6h11.7C+53C
Frag Grenade 9028951895N/A891.9650.981%B++N/A559.4B4.4D17661.6h3.2B++6.3B++
NS Decimator 1,2978735891.482B+1.5660.874%C+2.062%C+35.6C+17.3C++24424.5h5.4C8.9C
NC4 Mag-Shot 8338314951.679A1.3632.665%B*16.005%D19.6CN/A5342.4h6.9B+21.1B+
NS-11C 8188044671.722B*1.3222.66%C14.304%D-19.4CN/A5341.5h15.6C+68.8C+
Skyguard 1,3187677210.653M*7.6121.314%D*1.956%C+14.1C+10.1C++13854.4h98.1B+460.5C+
Titan-150 AP 1,2647481007.48C*4.4441.335%D*2.941%C*19.9C-13.7C19837.6h5.9D14.3D*
NS-30 Vandal 7417362982.47B+0.5731.326%C17.663%D--23.6DN/A6131.2h5.7C++18.3C++
M20 Mustang 1,1177121704.188B*1.1525.408%D-N/A11.7C+6.6C-9961h134.6C+529.8C--
AF-8 RailJack 6656595312.434M**9.3931.379%D-68.741%D21.2C+N/A5431.1h3.4D**10.9D--
NS Annihilator 1,2256392192.918S0.1279.637%CN/A10.1C+9.3C**10763.2h10B++12.6B+
NS-44 Commissioner 6336273301.9B*1.1435.59%C+16.746%D29.9C+N/A9321h3B*8.5B+
NS-10 Burster 1,0496131284.789S1.7522.852%D--2.447%D-4.8C3.4C+48128.9h163.1C+713.7C--
NS-10 Burster 1,0175901284.609S1.5722.51%D--3.898%D4.6C3.3C+48128.9h169.3C752D
LA8 Rebel 5725663421.655B*1.3830.475%C+13.781%D--20.7C-N/A4927.3h5B*16.3B+
Tank Mine 757501637.952M4.9128.725%CN/A147.4B*75.3B+10753.4h1.8C*6.3C+
Shrike 6304492741.639A++1.4059.837%B+2.45%C+38.7A15.6B+33311.6h5.4B++9B++
MGR-L1 Promise 4574452142.079B+0.9620.317%D18.202%D-28.2C--N/A7215.8h15.3C+75.4C+
Hunter QCX 4474452281.952A++1.0944.853%C++45.618%A8.7C--N/A2251.1h2.6B+5.7B+
NC9 A-Tross 4174151822.28B*0.7622.117%D21.687%C-26.1C-N/A7215.9h11.3D51C--
Carver 3723701,2180.304B+2.7438.974%B**15.946%C+2.2CN/A5166.7h1.2B+3B+
Razor GD-23 3713632191.658B*1.3826.077%B22.865%B+24C+N/A8415.1h11.5B+44B+
NSX Tanto 3373252081.563B+1.4825.5%C+20.308%D24.8CN/A7713.1h13C**51.1C++
Aspis Anti-Aircraft Phalanx Turret 6543091817.167S14.1326.052%C+N/A11.7C+13B18226.5h134.7B+517.2B
AF-6 Shadow 3103061132.708B+0.3332.316%C21.242%D24.1DN/A6212.7h6.7D20.8C
NS-20 Gorgon 3142981202.483A++0.5620.45%D18.121%C22.7B+1.2C7413.1h24.8B+121.5B+
LA3 Desperado 2812812181.289B+1.7524.208%D17.794%C19.1DN/A5614.7h7.9B+32.6C*
NS-20 Gorgon 2952781202.317A+0.7219.649%D16.547%C--21.2B1.3C+6413.1h26B132.4B+
Warden 2572541232.065B*0.9724.328%C-30.709%B*17.4CN/A5814.6h9.6C++39.3C++
NCM3 Raven 4192361511.563B**1.4839.971%C+N/A8.1C6.2C++7429.3h36.4D91.1C
C75 Viper 256233829.125S26.0923.409%F1.288%C+32.4C++3.2D--1767.2h9.3B*39.9C+
NC15 Phoenix 3312241218.667U15.6345.656%D*N/A10.7C5.1D-11221h12.7D27.8D--
NCM3 Raven 3882081511.377B++1.6640.214%C++N/A7.1D6.2C+7529.1h42.8D**106.5D
M20 Kestrel 319203345.971B**2.9322.816%D*N/A10.7D6.1D8418.9h123.7C+542C-
NS-11A 203199962.073B+0.9724.732%C++15.075%D--26.5CN/A917.5h15.8D63.8C+
NS-AM7 Archer 2361951561.25A++1.7959.118%C+24.615%B*8.3C**1.7D5923.5h25.2C42.5C
L100 Python HEAT 2381851413.214B**10.1735.347%FN/A30.3C+8.7D1476.1h5.3C**14.9D
Reaper DMR 163162772.104C*0.9423.614%C--26.543%C*30.6CN/A1155.3h9.2B39.1C++
Tempest 146145861.686C*1.3527.803%C*23.448%B25.4D-N/A1185.7h9.4B+34B+
Mag-Cutter 13912710,4130.012C3.0331.772%C**N/A0.2DN/A0802.1h2B+6.2C*
AF-34 Mattock 120120452.667C+0.3730.431%C-9.167%F24D-N/A1025h13.2T*43.5F*
GD-7F 118117591.983B**1.0624.944%C++20.513%C++36.6C**N/A2523.2h12.4B+49.7B
AF-34 Mattock 113112452.489C+0.5532.374%C-14.286%D-22.4D-N/A1075h15.1T*46.6F*
NSX Yumi 10198701.4C+1.6421.691%D--18.367%D27.2CN/A663.6h13.5C62.1C--
M12 Kobalt 9695519B+15.968.813%D**9.474%D--29.7DN/A783.2h15.6B+177C--
Rocklet Rifle 19694801.175B**1.8640.128%D**N/A20.4D22.2C+3494.6h38.8C+96.8C--
MANA Anti-Vehicle Turret 17993412.268M+0.7745.26%B+1.075%T-930C++860D8874800.1h13B+28.7B*
MANA Anti-Personnel Turret 9393332.818N/A0.2213.599%UN/A930UN/A2629300.1h20.9T*154T*
AF-19 Mercenary 9492621.484B*1.5619.703%C--15.217%D*17.7C+N/A3685.2h13C*65.8C++
Impetus 9089293.069B++0.0332.822%C+20.225%D--24.1DN/A1483.7h5.8D--17.6C
E540 Halberd 1378899.778C**6.7444.645%C+2.273%C-22.6D12.6C3083.9h7D-15.7C--
NS-357 Underboss 8686591.458B+1.5835.873%C+15.116%D-24.6C--N/A893.5h3.6B++9.9B+
Gauss Rifle S 7979431.837B++1.2024.803%C+16.456%D31.6C++N/A1252.5h13.1D52.9C
MGR-M1 Bishop 6666391.692C++1.3526.471%D--18.182%D**15.7DN/A514.2h6.5C*24.7C+
LA39 Bruiser 6363820.768C2.2740.717%F-20.635%B**7.8D**N/A408.1h4F--9.7F--
Enforcer ML85 1016278.857B*5.8235.648%D3.226%B**23.8C++15C3002.6h13.1C+36.7C
M20 Basilisk 745869.667M*6.6322.629%F-1.724%F20.7C+5.7C--2212.8h53.8A237.9C**
M12 Kobalt 6158319.333B+16.2913.341%D-10.345%F-34.1D-1.8C--1381.7h19.4C++145.8C+
Auraxium Mag-Cutter 86579,7650.006D3.0332.907%C**1.754%D-0.1C--N/A0729.4h3.6F--11C+
Spear Anti-Vehicle Phalanx Tower 8856156A**52.9639.645%D--1.786%D-32.9C-18.8C--2421.7h10C+25.2C--
Mauler S6 5151501.02C++2.0233.69%D9.804%D*14.6DN/A1303.5h4.9C*14.7C+
Sticky Grenade 5350150N/A46.9653.357%C+N/A500D--30A++32710.1h3D5.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3820.4h
Anti-Vehicle MANA Turret67120.8h
Motion Spotter5822,39811.1h
Medical Kit179610.7h
Medical Applicator7196,6035.1h
Spitfire Auto-Turret34370.4h
M12 Kobalt0550.1h
Recon Detection Device39311.5h
Ammunition Package302,1461.2h
Nano-Armor Kit84276,77812.9h
Anti-Infantry MANA Turret32320.3h

Check the help document for the dictionary if you want to learn more about words used here.


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