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Horkos[KOTV] Horkos
VS BR 121

KDR: 1.19

Score: 30.2m

Last Seen: Jan 20th, 2019 4:25 AM
- OFFLINE - 2202.7 hour(s)

Battle Rank 115 (121 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 22%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine Solstice VE3 XM98 Sticky Grenade M12 Kobalt Serpent VE92 Solstice Burst Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 663TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.485%20.043%39119101616,2700.8721050.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.265%-0.314C-0.104C+-0.29CHEAD ++ (~10.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.053C+13.80.035C+57

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.404%0.354%621103456511336760.49867683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.21C-1.146D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.566B+24.80.533B+45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.196%1.769%83410311,41316797220.841572195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.11%-1.239D*-0.534D1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.1-0.115C+12.20.03C+31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.837%3.045%66810271,01815034780.677312213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.963%-0.773D--0.339C-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.132C++28.70.274C*74.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.968%69.376%66610295,9301250434.74021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.696%-0.609D0.147C++-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.047C+2.90.084C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.543%16.178%66210331,2611144261.10227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.454%-0.824D-0.322C*-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.188C4.9-0.018C+10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m276.2%198 (11.9k)187 (11.2k)1.18643,34736,5491.38939121 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035137315.989%18.841%30104:2517

8% Combat Medic44% Engineer8% Heavy Assault24% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 7:38 AMApr 12th, 2013 6:25 AMFeb 18th, 2019 7:30 PM (62d) (PST)Jan 20th, 2019 1:00 AM (92d) (PST)Jan 20th, 2019 12:25 AM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4021512510.2680.2260.0510.8790.050203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1429,05815,0841614353311,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2691.6h/112.1d 7,434 8,167 13,942 142k 3,642 8,084 8,047 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,150
Deaths:655
KDR:1.756
Accuracy:16.191% D-
HSR:21.130% C--
Kills:1,150
Deaths (as Heavy Assault):655
Deaths (to Heavy Assaults):10,194
KDR:1.75573
Kill Difference:495
Playtime:209.470 hours
Usage:8%
Score:1.976m
Score/min:157
Accuracy (listed only):16.191%
HSR (listed only):21.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,252
Deaths:992
KDR:1.262
Accuracy:20.810% C
HSR:23.403% B++
Serpent VE92
C+
Kills:1,160
Deaths:1,384
KDR:0.838
Accuracy:19.469% D-
HSR:19.397% C+
Solstice Burst
C++
Kills:1,159
Deaths:1,815
KDR:0.639
Accuracy:19.791% D**
HSR:24.073% C++
Pulsar C
C
Kills:1,157
Deaths:1,251
KDR:0.925
Accuracy:18.476% D--
HSR:21.348% C
NS-11C
C--
Kills:1,154
Deaths:2,826
KDR:0.408
Accuracy:14.839% F-
HSR:16.378% C--
Thanatos VE70
C+
Kills:1,150
Deaths:1,278
KDR:0.900
Accuracy:31.277% D-
HSR:16.174% C+
Eclipse VE3A
C++
Kills:355
Deaths:1,096
KDR:0.324
Accuracy:27.120% C++
HSR:14.366% D--
VE-LR Obelisk
A
Kills:336
Deaths:158
KDR:2.127
Accuracy:19.959% F-
HSR:43.155% A
Phobos VX86
C+
Kills:111
Deaths:172
KDR:0.645
Accuracy:35.391% F-
HSR:16.216% C+
Kills:7,834
Deaths (as Engineer):10,972
Deaths (to Engineers):8,715
KDR:0.714
Kill Difference:3,138
Playtime:1,192.271 hours
Usage:44%
Score:14.937m
Score/min:209
Accuracy (listed only):23.015%
HSR (listed only):21.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,198
Deaths:182
KDR:6.582
Accuracy:35.015% C
HSR:78.214% B+
Ghost
C
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:32.585% D--
HSR:64.477% C
Phaseshift VX-S
B
Kills:1,156
Deaths:334
KDR:3.461
Accuracy:29.605% D-
HSR:79.758% B
Parallax VX3
C++
Kills:1,153
Deaths:363
KDR:3.176
Accuracy:35.462% D
HSR:78.317% C++
NS-7 PDW
C+
Kills:1,153
Deaths:1,412
KDR:0.817
Accuracy:21.622% D
HSR:17.433% C+
NS-357 Underboss
C
Kills:1,152
Deaths:1,821
KDR:0.633
Accuracy:29.969% D-
HSR:18.750% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,683
KDR:0.684
Accuracy:16.975% F
HSR:19.184% C+
NS-7G PDW
C+
Kills:1,150
Deaths:1,071
KDR:1.074
Accuracy:20.834% D
HSR:17.044% C+
Beamer VS3
B+
Kills:1,147
Deaths:1,425
KDR:0.805
Accuracy:24.069% C--
HSR:25.894% B+
Eridani SX5
C
Kills:1,143
Deaths:1,049
KDR:1.090
Accuracy:24.359% C
HSR:15.311% D
VA39 Spectre
B+
Kills:1,139
Deaths:784
KDR:1.453
Accuracy:27.746% D
HSR:44.864% B+
Parsec VX3-A
D
Kills:127
Deaths:45
KDR:2.822
Accuracy:35.931% D*
HSR:74.803% D
Spiker
C++
Kills:86
Deaths:179
KDR:0.480
Accuracy:29.804% C+
HSR:20.930% C++
Skorpios
C
Kills:53
Deaths:113
KDR:0.469
Accuracy:20.772% F
HSR:18.868% C
Kills:12,966
Deaths (as Infiltrator):11,379
Deaths (to Infiltrators):5,525
KDR:1.13947
Kill Difference:1,587
Playtime:634.945 hours
Usage:24%
Score:5.245m
Score/min:138
Accuracy (listed only):27.482%
HSR (listed only):40.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:1,252
Deaths:992
KDR:1.262
Accuracy:20.810% C
HSR:23.403% B++
Serpent VE92
C+
Kills:1,160
Deaths:1,384
KDR:0.838
Accuracy:19.469% D-
HSR:19.397% C+
Solstice Burst
C++
Kills:1,159
Deaths:1,815
KDR:0.639
Accuracy:19.791% D**
HSR:24.073% C++
Pulsar C
C
Kills:1,157
Deaths:1,251
KDR:0.925
Accuracy:18.476% D--
HSR:21.348% C
NS-11C
C--
Kills:1,154
Deaths:2,826
KDR:0.408
Accuracy:14.839% F-
HSR:16.378% C--
NS-7 PDW
C+
Kills:1,153
Deaths:1,412
KDR:0.817
Accuracy:21.622% D
HSR:17.433% C+
MKV Suppressed
C+
Kills:1,152
Deaths:1,683
KDR:0.684
Accuracy:16.975% F
HSR:19.184% C+
Thanatos VE70
C+
Kills:1,150
Deaths:1,278
KDR:0.900
Accuracy:31.277% D-
HSR:16.174% C+
NS-7G PDW
C+
Kills:1,150
Deaths:1,071
KDR:1.074
Accuracy:20.834% D
HSR:17.044% C+
Eridani SX5
C
Kills:1,143
Deaths:1,049
KDR:1.090
Accuracy:24.359% C
HSR:15.311% D
Eclipse VE3A
C++
Kills:355
Deaths:1,096
KDR:0.324
Accuracy:27.120% C++
HSR:14.366% D--
Phobos VX86
C+
Kills:111
Deaths:172
KDR:0.645
Accuracy:35.391% F-
HSR:16.216% C+
Skorpios
C
Kills:53
Deaths:113
KDR:0.469
Accuracy:20.772% F
HSR:18.868% C
Kills:12,149
Deaths (as Light Assault):16,142
Deaths (to Light Assaults):5,799
KDR:0.75263
Kill Difference:3,993
Playtime:368.493 hours
Usage:14%
Score:4.293m
Score/min:194
Accuracy (listed only):22.441%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,154
Deaths:1,356
KDR:0.851
Accuracy:17.327% D*
HSR:15.598% D
NS-7 PDW
C+
Kills:1,153
Deaths:1,412
KDR:0.817
Accuracy:21.622% D
HSR:17.433% C+
MKV Suppressed
C+
Kills:1,152
Deaths:1,683
KDR:0.684
Accuracy:16.975% F
HSR:19.184% C+
Thanatos VE70
C+
Kills:1,150
Deaths:1,278
KDR:0.900
Accuracy:31.277% D-
HSR:16.174% C+
NS-7G PDW
C+
Kills:1,150
Deaths:1,071
KDR:1.074
Accuracy:20.834% D
HSR:17.044% C+
Eridani SX5
C
Kills:1,143
Deaths:1,049
KDR:1.090
Accuracy:24.359% C
HSR:15.311% D
NS-11P
C*
Kills:186
Deaths:474
KDR:0.392
Accuracy:19.498% D
HSR:20.430% C*
Pulsar VS1
C++
Kills:171
Deaths:38
KDR:4.500
Accuracy:14.009% F-
HSR:21.637% C++
Phobos VX86
C+
Kills:111
Deaths:172
KDR:0.645
Accuracy:35.391% F-
HSR:16.216% C+
Skorpios
C
Kills:53
Deaths:113
KDR:0.469
Accuracy:20.772% F
HSR:18.868% C
Kills:7,423
Deaths (as Combat Medic):8,646
Deaths (to Combat Medics):3,850
KDR:0.85855
Kill Difference:1,223
Playtime:203.819 hours
Usage:8%
Score:2.458m
Score/min:201
Accuracy (listed only):22.206%
HSR (listed only):17.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C*
Kills:487
Deaths:387
KDR:1.258
Accuracy:38.920% C-
HSR:4.723% C*
Comet VM2
C**
Kills:424
Deaths:383
KDR:1.107
Accuracy:40.073% D
HSR:4.717% C**
Cosmos VM3
C++
Kills:392
Deaths:236
KDR:1.661
Accuracy:12.880% D
HSR:19.643% C++
Cosmos VM3
C+
Kills:389
Deaths:237
KDR:1.641
Accuracy:12.348% D--
HSR:18.766% C+
NS-10 Burster
C-
Kills:68
Deaths:51
KDR:1.333
Accuracy:22.171% D*
HSR:4.412% C-
NS-10 Burster
C+
Kills:61
Deaths:57
KDR:1.070
Accuracy:22.564% D--
HSR:6.557% C+
Kills:1,821
Deaths (as MAX Suit):675.500
Deaths (to MAX Suits):1,778
KDR:2.69578
Kill Difference:1,145.500
Playtime:82.996 hours
Usage:3%
Score:1.329m
Score/min:267
Accuracy (listed only):24.826%
HSR (listed only):9.803%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:565
V. Kills:163 345%
Deaths:439
KDR:1.287
Accuracy:35.404% D
KPH:13.300 D--
VKPH:3.800 C++
Photon A2A Missile Pods
C*
Kills:72
V. Kills:73 97%
Deaths:11
KDR:6.545
Accuracy:68.634% F-
KPH:48.800 C+
VKPH:49.400 C*
Kills:637 (565 + 0)
Deaths:450
KDR:1.416
VKDR:0.524
Vehicle Kills:236
Kill Difference:187
Playtime:43.882 hours
Usage:2%
Score:0.208m
Score/min:79
Piloting Accuracy:35.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:214
V. Kills:32 N/A
Deaths:13
KDR:16.462
Accuracy:31.785% D*
KPH:770,400 U
VKPH:115,200 U
CAS30 Tank Buster
D*
Kills:174
V. Kills:324 54%
Deaths:494
KDR:0.352
Accuracy:34.293% D*
KPH:1.200 D*
VKPH:2.300 D*
C150 Dalton
A++
Kills:58
V. Kills:18 305%
Deaths:5
KDR:11.600
Accuracy:54.291% A++
KPH:42.100 B+
VKPH:13.100 D-
Kills:446 (174 + 272)
Deaths:512
KDR:0.871
VKDR:0.730
Vehicle Kills:374
Kill Difference:66
Playtime:144.387 hours
Usage:5%
Score:0.356m
Score/min:41
Piloting Accuracy:34.293%
Gunner Accuracy:54.291%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:100
V. Kills:49 200%
Deaths:34
KDR:2.941
Accuracy:53.435% C*
KPH:19.600 D
VKPH:9.600 C-
Skyguard
C+
Kills:92
V. Kills:52 174%
Deaths:37
KDR:2.486
Accuracy:23.817% D-
KPH:13.200 C+
VKPH:7.500 D
C75 Viper
C--
Kills:88
V. Kills:33 259%
Deaths:22
KDR:4
Accuracy:29.155% D--
KPH:15.700 D
VKPH:5.900 C--
Kills:280 (280 + 0)
Deaths:93
KDR:3.011
VKDR:1.441
Vehicle Kills:134
Kill Difference:187
Playtime:17.645 hours
Usage:1%
Score:0.177m
Score/min:167
Driving Accuracy:29.155%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,074
V. Kills:446 240%
Deaths:257
KDR:4.179
Accuracy:40.417% D--
KPH:19.400 C
VKPH:8 C+
Proton II PPA
C
Kills:225
V. Kills:24 N/A
Deaths:26
KDR:8.654
Accuracy:21.254% C-
KPH:31.100 D-
VKPH:3.300 C
Supernova FPC
D-
Kills:147
V. Kills:140 104%
Deaths:80
KDR:1.838
Accuracy:42.317% D**
KPH:11.900 D*
VKPH:11.300 D-
Aphelion VEX-4
D
Kills:130
V. Kills:86 149%
Deaths:42
KDR:3.095
Accuracy:26.439% D*
KPH:17.500 D
VKPH:11.600 D
Saron HRB
D
Kills:110
V. Kills:82 133%
Deaths:23
KDR:4.783
Accuracy:33.212% D*
KPH:12.300 D*
VKPH:9.200 D
M20 Basilisk
C+
Kills:75
V. Kills:27 268%
Deaths:19
KDR:3.947
Accuracy:20.022% D**
KPH:18.200 C+
VKPH:6.600 C+
Kills:1,761 (1,221 + 540)
Deaths:447
KDR:3.940
VKDR:1.801
Vehicle Kills:805
Kill Difference:1,314
Playtime:95.474 hours
Usage:4%
Score:0.837m
Score/min:146
Driving Accuracy:42.317%
Gunner Accuracy:20.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:240
V. Kills:90 264%
Deaths:28
KDR:8.571
Accuracy:48.681% D-
KPH:48.600 B++
VKPH:18.200 D
E540 Halberd-H
D-
Kills:81
V. Kills:47 169%
Deaths:18
KDR:4.500
Accuracy:50.151% D--
KPH:25.800 D-
VKPH:14.900 D-
Kills:321 (0 + 321)
Deaths:46
KDR:6.978
VKDR:2.978
Vehicle Kills:137
Kill Difference:275
Playtime:8.084 hours
Usage:0%
Score:0.130m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:50.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:167
V. Kills:42 388%
Deaths:46
KDR:3.630
Accuracy:28.540% D*
KPH:20.300 C+
VKPH:5.100 D
M20 Basilisk
D
Kills:62
V. Kills:20 295%
Deaths:11
KDR:5.636
Accuracy:24.482% F
KPH:14.200 D
VKPH:4.600 D--
Kills:229 (0 + 229)
Deaths:57
KDR:4.018
VKDR:1.088
Vehicle Kills:62
Kill Difference:172
Playtime:12.603 hours
Usage:0%
Score:0.101m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:24.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:131
V. Kills:35 364%
Deaths:175
KDR:0.749
Accuracy:47.631% C+
KPH:15.300 C-
VKPH:4.100 C--
M20 Basilisk-F
C--
Kills:118
V. Kills:150 78%
Deaths:584
KDR:0.202
Accuracy:44.282% C-
KPH:1.700 D-
VKPH:2.200 C--
Kills:249 (249 + 0)
Deaths:759
KDR:0.328
VKDR:0.244
Vehicle Kills:185
Kill Difference:510
Playtime:77.260 hours
Usage:3%
Score:0.113m
Score/min:24
Driving Accuracy:44.282%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,7771,3883903.559B+2.3727.262%C-N/A133.5B+133.6A**150010.4h1.4B*5.1B++
Solstice VE3 1,2811,2529921.262B++0.0820.81%C23.403%B++11.7C-N/A61106.9h18.4C88.4C+
XM98 1,1991,1981826.582A*5.4035.015%C78.214%B+24.5C+N/A8648.8h2.1B++6.1B+
Sticky Grenade 1,1991,19511195N/A1,193.8145.777%DN/A746.9C2.5D*20091.6h2.1C**4.6C++
M12 Kobalt 1,2321,1687016.686D15.5015.426%D*16.866%C+91.3C5C+31412.8h20.9C135.6D-
Serpent VE92 1,1721,1601,3840.838C+0.3519.469%D-19.397%C+14.6DN/A4079.4h13.8C+70.9C+
Solstice Burst 1,1741,1591,8150.639D0.5519.791%D**24.073%C++9.6D--N/A27120.5h14C+70.9C--
Proximity Mine 1,1581,1581826.363B*5.1843.146%C++N/A154.4B++N/A3517.5h1.6B**3.7B*
Pulsar C 1,1701,1571,2510.925C+0.2618.476%D--21.348%C23.9C+N/A5948.5h11.2B60.7C+
Ghost 1,1611,1579181.26C-0.0732.585%D--64.477%C17.8D-N/A4565.1h2.4C+7.4C
Phaseshift VX-S 1,1761,1563343.461C*2.2829.605%D-79.758%B18.8DN/A4661.5h3.2C+10.8C+
H-V45 1,1731,1541,3560.851C0.3417.327%D*15.598%D15DN/A4076.8h14.2C+82.2D
NS-11C 1,1731,1542,8260.408D0.7814.839%F-16.378%C--11.5DN/A31100.4h16.1C+108.7D-
Parallax VX3 1,1601,1533633.176C++1.9935.462%D78.317%C++23.3CN/A6549.5h2.2C*6.3C+
NS-7 PDW 1,1641,1531,4120.817C+0.3721.622%D17.433%C+20.8CN/A5555.4h13.8B64C++
NS-357 Underboss 1,1721,1521,8210.633C0.5529.969%D-18.75%C28.9CN/A7839.9h3.9B+13C+
MKV Suppressed 1,1761,1521,6830.684C-0.5016.975%F19.184%C+11.1D-N/A29103.6h16.2C95.3D
Thanatos VE70 1,1751,1501,2780.9C+0.2931.277%D-16.174%C+19.6CN/A5258.6h5C++16.1C
Orion VS54 1,1771,1506551.756C**0.5716.191%D-21.13%C--22.9CN/A9050.2h12.7C*78.5C+
NS-7G PDW 1,1641,1501,0711.074C++0.1120.834%D17.044%C+23.7C+N/A7648.5h14.2C**68.2C++
Beamer VS3 1,1531,1471,4250.805C++0.3824.069%C--25.894%B+12.5DN/A5591.7h9.3C++38.7C+
Eridani SX5 1,1621,1431,0491.09C+0.1024.359%C15.311%D19.3DN/A5059.2h12.4C++50.9C++
VA39 Spectre 1,1491,1397841.453C++0.2727.746%D44.864%B+20.2C+N/A5156.5h4.7B*17B+
Force-Blade 1,1821,10318,0570.061A1.1346.134%AN/A1.1B+N/A3989.3h3.1C6.8B+
C-4 1,7031,0969091.206C+0.0225.903%C+N/A82.4C++45.6B**76213.3h1.5C++5.9C*
Supernova PC 1,5201,0742574.179C+2.9940.417%D--1.583%D19.4C8C+13055.5h4B*10B+
MANA Anti-Vehicle Turret 1,7978703682.364C+1.1848.402%C--3.103%C8700A++9270A*3731450.1h8.7C18C
M60-G Bulldog 855657758.76C++7.5744.418%D1.826%D53.9C16.2C++30612.2h11.1C25.1D
Light PPA 7285654391.287C-0.1035.404%DN/A13.3D--3.8C++6642.4h24.8D-69.9D
Comet VM2 7024873871.258B+0.0738.92%C-4.723%C*11.2C++5B+7743.3h16.4B++42.1B+
Comet VM2 6434243831.107C++0.0840.073%D4.717%C**10.5C+5.4C*7440.4h18.4B*46B+
Cosmos VM3 3963922361.661C+0.4812.88%D19.643%C++21.5C-N/A5918.2h12.1B*93.6C++
Cosmos VM3 3943892371.641C+0.4612.348%D--18.766%C+21DN/A5718.5h11.7B*94.9C+
Eclipse VE3A 3773551,0960.324C-0.8627.12%C++14.366%D--4.9D*N/A3472.6h38.9T*143.4T*
The Slasher 3443436,5130.053C+1.1347.578%B**1.749%D--1.2CN/A3287.4h2.4C+5.1B+
Nemesis VSH9 7143434430.774C++0.4155.871%D--1.166%D-5.9D6.4D9057.7h11.8D**21.1F
VE-LR Obelisk 3483361582.127C*0.9419.959%F-43.155%A23.2C-N/A6614.5h7.3C+36.7D--
C-4 ARX 5353192521.266C0.0826.202%C+N/A79.8D54A6054h1.5D5.8C-
Frag Grenade 2772761276N/A274.8123.203%F**N/A1380M**5C17990.2h1.7A++7.3B+
Auraxium Slasher 2522524,5740.055B1.1341.363%B*1.587%D--1.1CN/A3238.8h2.5C6B
Spear Anti-Vehicle Phalanx Turret 449241425.738C+4.5538.892%D3.32%C25.4D21.9C++2709.5h11.3C-29.1C--
Saron HRB-H 330240288.571B++7.3948.681%D-1.667%C++49B++18.4D2674.9h19.2B++39.5B+
Proton II PPA 249225268.654C7.4721.254%C-1.778%C31.3D-3.3C1117.2h11.2C52.7C
L105 Zephyr 2462141316.462B*15.2831.785%D*N/A2140U320U11295900.1h5.1B*16.1C++
NS-11P 1951864740.392D0.7919.498%D20.43%C*9.8D--N/A2919h22.9F*117.6D**
CAS30 Tank Buster 4981744940.352D0.8334.293%D*N/A1.2D*2.3D*24143h90.3D-263.3D*
Pulsar VS1 172171384.5M**3.3114.009%F-21.637%C++10.3D-N/A7716.6h16.1C114.8D**
M20 Basilisk 209167463.63C**2.4428.54%D*7.186%B+20.4C+5.1D1468.2h61.3B**214.9B+
MAX Punch 1661656810.242B*0.9448.748%C++N/A2.1C++N/A676.8h2C++4.1C*
S1 3261492920.51C0.6845.158%D*1.342%D-10.1D*12C+19814.7h10.6D**23.4F-
Supernova FPC 287147801.838D0.6542.317%D**1.361%D12D*11.4D-24312.3h7.2D-16.9D**
M40 Fury-F 1661311750.749C0.4447.631%C+N/A15.2C-4.1C--638.6h12C++25.1C++
Aphelion VEX-4 216130423.095C1.9126.439%D*3.846%C+17.6D11.6D1217.4h67.1C+253.9D
Parsec VX3-A 128127452.822D1.6435.931%D*74.803%D23.5D*N/A515.4h2.1D6D--
M20 Basilisk-F 2681185840.202D0.9844.282%C-3.39%C1.7D-2.2C--2068.7h119.9C270.7D
Phobos VX86 1121111720.645C--0.5435.391%F-16.216%C+18.5D-N/A606h4.1F--11.5F--
Saron HRB 192110234.783C+3.6033.212%D*N/A12.4D*9.2D1548.9h21.6C*65.2C-
L100 Python HEAT 149100342.941C1.7653.435%C*4%B**19.6D9.6C-1755.1h7.7C--14.4C
Skyguard 14492372.486C+1.3023.817%D-2.174%C++13.1C+7.4D1537h119.8C*503.2C+
C75 Viper 12188224C+2.8129.155%D--N/A15.7D5.9C--1795.6h16.8C57.6D-
Spiker 98861790.48D0.7129.804%C+20.93%C++10.8D-1.5B**428h19.6F--65.9D**
E540 Halberd-H 12881184.5C3.3150.151%D--2.469%B+26.1D-15.2D2683.1h8.2D-16.3D*
Aspis Anti-Aircraft Phalanx Turret 17077194.053C**2.8720.602%D1.299%D7.1D8.6C-14910.8h196.4D-953.1D
M20 Basilisk 10275193.947B**2.7620.022%D**5.333%C++18.3C+6.6C+1574.1h57.2B**285.8C++
Photon A2A Missile Pods 14572116.545C**5.3668.634%F-N/A48C+48.7C*4531.5h9.2C+13.4D-
NS-10 Burster 11868511.333B0.1522.171%D*4.412%C-4D3D6616.9h153.4C+692.1D
M20 Basilisk 8262115.636A++4.4524.482%F4.839%C14.1D4.5D--1104.4h68.8B**281.1C++
NS-10 Burster 10361571.07C*0.1222.564%D--6.557%C+3.4D-2.3D-5518h182.3D-807.8D*
C150 Dalton 7658511.6B**10.4154.291%A++1.724%B**41.4B12.9D-4111.4h4.7C+8.6B++
Skorpios 55531130.469D0.7220.772%F18.868%C10.2D**N/A285.2h22.5T*108.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8913,4539.7h
Restoration Kit11720.1h
Nano-Armor Kit472835,03174.3h
Snowman Soldier73390.3h
Spawn Beacon191,4802.9h
Anti-Vehicle MANA Turret371,8857.5h
Skywall Shield Emitter21160.8h
Cortium Silo0960.5h
Nanite Revive Grenade01,0660.3h
Nanite Healing Grenade01580h
Medical Applicator708170,37824.8h
Deconstruction Tool01,1580.1h
Spitfire Auto-Turret912,6873.7h
Rampart Wall0640.9h
Ammunition Package524,7052.8h
Medical Kit2432,3043.6h
Anti-Infantry MANA Turret44821h
WLT-Howler Mining Laser411,0763.9h
Nano-Repair Grenade03760.1h
Recon Detection Device645,2999.8h
Shield Recharging Field363,0521.4h
Smoke Grenade02260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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