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Primarch Hornettus1[TRID] Hornettus1
VS BR 99

KDR: 1.18

Score: 15.3m

Last Seen: Nov 3rd, 2019 3:51 PM
- OFFLINE - 389.7 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 730
Level Progress (to 100): 58%
Level 100 Progress: 81% 234h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Solstice VE3 Proximity Mine Eidolon VE33 Pulsar C Serpent VE92 E540 Halberd XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 861TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.298%17.328%3341412055,3900.7575540.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.393%-0.371C--0.551D-0.366C-HEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.4-0.055C+15.1-0.06C+63.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.689%1.261%148312167939695110.818369155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%1.033B**-0.818D--0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.5B+100.203C++9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.986%0.586%249412151,1957226161.65284194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%0.625B+-0.952D--0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.637B+18.80.534B+24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.303%59.483%249512141,3551388180.975522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%-0.1C+-0.487D-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.042C+3.6-0.112C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.586%14.65%2491121815743860.358447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.667D-0.014C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.341C-5.9-0.22C11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 730
15.3m368.6%257 (15.4k)231 (13.9k)1.180417,33314,6841.6934899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121977412.596%12.358%15604:301

55% Engineer12% Heavy Assault17% Infiltrator10% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 2:36 PMFeb 10th, 2016 6:21 PMNov 18th, 2019 9:35 PM (18h) (PST)Nov 3rd, 2019 12:30 PM (16d) (PST)Nov 3rd, 2019 11:51 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6901475430.2620.2220.0321.2130.067148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4268,81332,6131613273413,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1103.7h/46d 7,534 2,142 11,727 80.3k 1,449 4,340 4,467 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:392
Deaths:557
KDR:0.704
Accuracy:16.821% D
HSR:14.286% D**
SVA-88
D
Kills:328
Deaths:435
KDR:0.754
Accuracy:15.721% D**
HSR:19.817% D
Ursa
D
Kills:319
Deaths:423
KDR:0.754
Accuracy:16.528% D--
HSR:19.122% D
Pulsar LSW
D*
Kills:318
Deaths:413
KDR:0.770
Accuracy:16.776% D*
HSR:14.780% D*
Kills:1,357
Deaths (as Heavy Assault):1,828
Deaths (to Heavy Assaults):3,220
KDR:0.74234
Kill Difference:471
Playtime:126.961 hours
Usage:12%
Score:1.451m
Score/min:190
Accuracy (listed only):16.462%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,131
Deaths:1,829
KDR:0.618
Accuracy:20.276% C--
HSR:16.976% C--
Eidolon VE33
D
Kills:642
Deaths:867
KDR:0.740
Accuracy:24.211% D
HSR:18.536% D--
Pulsar C
D
Kills:634
Deaths:915
KDR:0.693
Accuracy:17.912% D*
HSR:19.716% D
Serpent VE92
D-
Kills:604
Deaths:742
KDR:0.814
Accuracy:19.075% D--
HSR:15.397% D-
Solstice Burst
C-
Kills:223
Deaths:326
KDR:0.684
Accuracy:19.908% D**
HSR:21.076% C-
Thanatos VE70
C
Kills:157
Deaths:316
KDR:0.497
Accuracy:33.586% D
HSR:14.650% C
Kills:3,391
Deaths (as Engineer):4,995
Deaths (to Engineers):3,020
KDR:0.67888
Kill Difference:1,604
Playtime:611.820 hours
Usage:55%
Score:9.442m
Score/min:257
Accuracy (listed only):22.495%
HSR (listed only):17.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,131
Deaths:1,829
KDR:0.618
Accuracy:20.276% C--
HSR:16.976% C--
Pulsar C
D
Kills:634
Deaths:915
KDR:0.693
Accuracy:17.912% D*
HSR:19.716% D
Serpent VE92
D-
Kills:604
Deaths:742
KDR:0.814
Accuracy:19.075% D--
HSR:15.397% D-
Solstice Burst
C-
Kills:223
Deaths:326
KDR:0.684
Accuracy:19.908% D**
HSR:21.076% C-
Sirius SX12
C
Kills:186
Deaths:257
KDR:0.724
Accuracy:22.415% C
HSR:12.903% D-
Thanatos VE70
C
Kills:157
Deaths:316
KDR:0.497
Accuracy:33.586% D
HSR:14.650% C
NS-7 PDW
D
Kills:65
Deaths:196
KDR:0.332
Accuracy:17.060% D**
HSR:13.846% D
Kills:3,000
Deaths (as Light Assault):4,581
Deaths (to Light Assaults):2,572
KDR:0.65488
Kill Difference:1,581
Playtime:51.825 hours
Usage:5%
Score:0.591m
Score/min:190
Accuracy (listed only):21.462%
HSR (listed only):16.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C
Kills:507
Deaths:364
KDR:1.393
Accuracy:34.882% C
HSR:72.584% C
Parallax VX3
C-
Kills:379
Deaths:217
KDR:1.747
Accuracy:35.861% C-
HSR:68.865% D--
NS-44 Commissioner
C-
Kills:270
Deaths:604
KDR:0.447
Accuracy:32.677% C-
HSR:17.778% D
VA39 Spectre
C+
Kills:268
Deaths:190
KDR:1.411
Accuracy:31.789% C+
HSR:28.358% D-
Sirius SX12
C
Kills:186
Deaths:257
KDR:0.724
Accuracy:22.415% C
HSR:12.903% D-
Beamer VS3
C
Kills:147
Deaths:369
KDR:0.398
Accuracy:25.214% C
HSR:12.925% D*
Artemis VX26
C+
Kills:131
Deaths:168
KDR:0.780
Accuracy:25.350% C-
HSR:22.137% C+
Ghost
C+
Kills:129
Deaths:135
KDR:0.956
Accuracy:38.482% C+
HSR:43.411% F--
V10
C
Kills:72
Deaths:46
KDR:1.565
Accuracy:37.605% C
HSR:62.500% F-
NS-7 PDW
D
Kills:65
Deaths:196
KDR:0.332
Accuracy:17.060% D**
HSR:13.846% D
Kills:2,154
Deaths (as Infiltrator):2,546
Deaths (to Infiltrators):3,295
KDR:0.84603
Kill Difference:392
Playtime:186.395 hours
Usage:17%
Score:2.142m
Score/min:192
Accuracy (listed only):30.133%
HSR (listed only):35.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:186
Deaths:257
KDR:0.724
Accuracy:22.415% C
HSR:12.903% D-
Thanatos VE70
C
Kills:157
Deaths:316
KDR:0.497
Accuracy:33.586% D
HSR:14.650% C
NS-7 PDW
D
Kills:65
Deaths:196
KDR:0.332
Accuracy:17.060% D**
HSR:13.846% D
Kills:408
Deaths (as Combat Medic):769
Deaths (to Combat Medics):1,265
KDR:0.53056
Kill Difference:361
Playtime:13.513 hours
Usage:1%
Score:0.158m
Score/min:194
Accuracy (listed only):24.353%
HSR (listed only):13.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D--
Kills:286
Deaths:191
KDR:1.497
Accuracy:9.715% F
HSR:14.336% D--
NS-10 Burster
D-
Kills:270
Deaths:164
KDR:1.646
Accuracy:22.759% D-
HSR:2.963% D--
NS-10 Burster
D--
Kills:265
Deaths:151
KDR:1.755
Accuracy:22.747% D--
HSR:1.509% D*
Cosmos VM3
D
Kills:207
Deaths:151
KDR:1.371
Accuracy:9.970% D**
HSR:15.942% D
Comet VM2
D
Kills:157
Deaths:137
KDR:1.146
Accuracy:37.355% D
HSR:1.274% D**
Comet VM2
D
Kills:125
Deaths:119
KDR:1.050
Accuracy:38.294% D
HSR:1.600% D*
Quasar VM1
F
Kills:73
Deaths:71
KDR:1.028
Accuracy:7.926% F
HSR:10.959% F
NS-20 Gorgon
D-
Kills:59
Deaths:51
KDR:1.157
Accuracy:18.661% D*
HSR:15.254% D-
Kills:1,442
Deaths (as MAX Suit):517.500
Deaths (to MAX Suits):452
KDR:2.78647
Kill Difference:924.500
Playtime:107.882 hours
Usage:10%
Score:1.485m
Score/min:229
Accuracy (listed only):20.928%
HSR (listed only):7.980%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:408
V. Kills:215 189%
Deaths:92
KDR:4.435
Accuracy:60.511% B+
KPH:24.800 C--
VKPH:13.100 D-
C75 Viper
B+
Kills:210
V. Kills:107 194%
Deaths:50
KDR:4.200
Accuracy:46.549% B+
KPH:22 C
VKPH:11.200 B+
L100 Python HEAT
C-
Kills:175
V. Kills:84 206%
Deaths:65
KDR:2.692
Accuracy:51.617% C+
KPH:20.400 D
VKPH:9.800 C-
Skyguard
C+
Kills:126
V. Kills:63 197%
Deaths:17
KDR:7.412
Accuracy:24.208% D-
KPH:14 C+
VKPH:7 D
L100 Python HESH
D--
Kills:78
V. Kills:16 459%
Deaths:
KDR:
Accuracy:54.871% B++
KPH:23.200 D*
VKPH:4.800 D--
Kills:997 (997 + 0)
Deaths:224
KDR:4.451
VKDR:2.165
Vehicle Kills:485
Kill Difference:773
Playtime:46.918 hours
Usage:4%
Score:0.449m
Score/min:159
Driving Accuracy:54.871%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:594
V. Kills:225 263%
Deaths:38
KDR:15.632
Accuracy:49.370% C**
KPH:35.700 B+
VKPH:13.500 C-
Saron HRB
B
Kills:458
V. Kills:254 180%
Deaths:70
KDR:6.543
Accuracy:46.722% B
KPH:21.600 C
VKPH:12 C-
M20 Basilisk
B++
Kills:78
V. Kills:23 325%
Deaths:9
KDR:8.667
Accuracy:32.366% C**
KPH:22.700 B++
VKPH:6.700 C+
Kills:1,130 (0 + 1,130)
Deaths:117
KDR:9.658
VKDR:4.291
Vehicle Kills:502
Kill Difference:1,013
Playtime:41.313 hours
Usage:4%
Score:0.378m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:32.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:65
V. Kills:26 241%
Deaths:15
KDR:4.333
Accuracy:59.495% C*
KPH:30.900 D
VKPH:12.400 D*
Kills:65 (0 + 65)
Deaths:15
KDR:4.333
VKDR:1.733
Vehicle Kills:26
Kill Difference:50
Playtime:2.101 hours
Usage:0%
Score:0.030m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:59.495%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 3,3622,18821510.177B+9.0045.678%C++4.89%B+31C16.6C-17870.6h9.6C+21C++
Solstice VE3 1,1721,1311,8290.618C+0.5620.276%C--16.976%C--11.3C-N/A3499.8h19.6C--96.9C+
Proximity Mine 6886881066.491B*5.3126.11%F-N/A122.9C+N/A3245.6h1.8B+6.7D*
Eidolon VE33 6546428670.74C0.4424.211%D18.536%D--12.8DN/A3850.1h10.9C45.1C
Pulsar C 6436349150.693C0.4917.912%D*19.716%D12.5DN/A3150.9h13C+72.5C-
Serpent VE92 6156047420.814C+0.3719.075%D--15.397%D-16.6DN/A4236.4h15.9C-83.1C--
E540 Halberd 8195943815.632B+14.4549.37%C**N/A35.6B+13.5C-18816.7h5.2B+10.6B+
XM98 5095073641.393C0.2134.882%C72.584%C11.6DN/A2843.6h2.9C-8.4C
Saron HRB 712458706.543C**5.3646.722%BN/A21.6C12C-13521.2h30.3D--64.9C
MANA Anti-Personnel Turret 4334283151.359N/A0.1811.879%UN/A4280U50U5871500.1h27T*227.7T*
L100 Python AP 623408924.435C+3.2560.511%B+1.716%C24.7D13D-17316.5h7C11.6C+
Aspis Anti-Aircraft Phalanx Turret 844400735.479B*4.3022.998%CN/A9.1C10.1C+14043.8h145.2C**631.3C++
Orion VS54 4043925570.704C-0.4816.821%D14.286%D**19.5C--N/A7720.1h16.7D99.1C
Parallax VX3 3843792171.747C0.5735.861%C-68.865%D--17.5DN/A4921.7h2.7D7.6C-
Tank Mine 5273741272.945C*1.7616.953%D*N/A87C-35.6D-5674.3h1.3B**7.8D
C-4 5163723840.969C0.2123.495%C-N/A44.3D-17.1D-3408.4h1.9D7.9D
SVA-88 3333284350.754D0.4315.721%D**19.817%D19.2D-N/A4817.1h15.4D--98.2D*
Ursa 3273194230.754C--0.4316.528%D--19.122%D22.6C--N/A6214.1h12.7C76.7C-
Pulsar LSW 3223184130.77D0.4116.776%D*14.78%D*24.7DN/A7312.9h15.5D92.3D-
Cosmos VM3 2912861911.497C0.329.715%F14.336%D--17.9D-N/A4816h15.7C-161.6D**
NS-10 Burster 4722701641.646B**0.4722.759%D-2.963%D--4.5C--3.4C+5159.5h161.9C--711.5D
NS-44 Commissioner 2792706040.447C-0.7332.677%C-17.778%D17.2DN/A5415.7h4.7D14.3C
VA39 Spectre 2742681901.411C+0.2331.789%C+28.358%D-17.2CN/A4815.6h6.3C+19.7C++
NS-10 Burster 4582651511.755B*0.5722.747%D--1.509%D*4.5C--3.3C4958.4h163.4C718.5D
Hades VSH4 4552384670.51C+0.6775.046%B**N/A9.1C8.3C+9226.1h12.1D--16.1C--
Solstice Burst 2282233260.684D0.5019.908%D**21.076%C-11.3D-N/A2519.7h19.2D**96.4D**
C75 Viper 317210504.2C++3.0246.549%B+N/A22.1C11.3B++1459.5h18C--38.6C+
Cosmos VM3 2132071511.371C0.199.97%D**15.942%D17.5D-N/A4511.8h17.5D175.6D
Sirius SX12 1891862570.724C0.4622.415%C12.903%D-17.5C--N/A6910.6h16.1C+71.6C+
L100 Python HEAT 259175652.692C-1.5151.617%C+1.143%D-20.3D9.8C-1528.6h7.2C14C+
Comet VM2 2561571371.146B0.0337.355%D1.274%D**6.1D-3.8C+5325.8h45.8F-122.6D**
Thanatos VE70 1631573160.497C-0.6833.586%D14.65%C13.1DN/A4212h5.9C-17.7C
Beamer VS3 1511473690.398C-0.7825.214%C12.925%D*18.4CN/A588h12.8D50.8C
Artemis VX26 1371311680.78C-0.4025.35%C-22.137%C+22.2D1A+685.9h15.5D--61.2D
Ghost 1321291350.956C--0.2238.482%C+43.411%F--17.4D-N/A637.4h3.4F8.9D-
Skyguard 189126177.412A++6.2324.208%D-N/A14C+7D1579h103.6B+427.9C++
Comet VM2 2051251191.05C++0.1338.294%D1.6%D*5.4D--3.4D4323.2h54.9F-143.5F
Plasma Grenade 1111111111N/A109.8236.239%D*N/A277.5D--N/A9700.4h5D-13.8D--
MANA Anti-Vehicle Turret 210971360.713D--0.4758.167%C+1.031%D-970C+1130B+188410.1h16.6C-28.5C
Nemesis VSH9 191961620.593C+0.5970.24%B**N/A7D6.9C-12813.8h11.3D*16C-
L100 Python HESH 9478178S76.8254.871%B++1.282%C+22.9D*4.7D--1583.4h6.3F--11.4D--
M20 Basilisk 1017898.667M+7.4932.366%C**3.846%C--22.9B++6.8C+853.4h63.9B*197.4B*
Sticky Grenade 7976176N/A74.8239.097%D**N/A253.3D**10C7470.3h4.7F--11.9F--
Quasar VM1 7473711.028C0.157.926%F10.959%F9.4D*N/A357.8h18.3D230.7D--
V10 7472461.565D0.3837.605%C62.5%F-18.9DN/A523.8h2.5C6.6C+
Xiphos Anti-Personnel Phalanx Turret 8468513.6N/A12.4217.952%UN/A680U160U1540700.1h63T*351.1T*
NS-7 PDW 66651960.332D0.8517.06%D**13.846%D7.9D--N/A328.2h23.7F139F
E540 Halberd-H 9165154.333C3.1559.495%C*1.538%C+31D12.4D*2372.1h6.9C11.6C+
NS-20 Gorgon 6559511.157C+0.0218.661%D*15.254%D-12.3D1.3C-434.8h53.1C+284.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65001h
Nano-Armor Kit1,1681,322,51786.3h
Anti-Vehicle MANA Turret149111.5h
Nanite Revive Grenade01190h
Medical Applicator12037,2844h
Rocklet Rifle3840.1h
Spitfire Auto-Turret1053,5855.3h
Xiphos Anti-Personnel Phalanx Tower0680.1h
Deconstruction Tool03,8700.1h
Ammunition Package11414,59712.4h
Anti-Infantry MANA Turret331,5063h
Recon Detection Device23119,01141.2h

Check the help document for the dictionary if you want to learn more about words used here.


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