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Hornettus1[HARM] Hornettus1
VS BR 103

KDR: 1.39

Score: 20.1m

Last Seen: Apr 22nd, 2020 3:06 PM
- OFFLINE - 2043.2 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 9%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS E540 Halberd Spear Anti-Vehicle Phalanx Turret Solstice VE3 Proximity Mine Serpent VE92 Saron HRB Tank Mine Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 945TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.425%17.266%3351613325,8960.7455740.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.48%-0.354C--0.577D-0.421C--HEAD ++ (~7.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79-0.067C+15.4-0.076C+63.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.334%0.762%191613422,362127011261.85838210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.265%-1.134D*-1.125D*1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.3-0.516D17.1-0.371C-41.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.942%0.556%726413444,31893519014.61325227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.102%0.806B++-0.959D--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.822B++9.60.761B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.299%59.052%726513431,3921527200.910995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.209%-0.1C+-0.513D-0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.053C+3.6-0.124C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.427%15%7261134716050780.314961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.688D0.036C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.354C-5.9-0.222C11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m390%268 (16.1k)241 (14.5k)1.3927123,80017,0892.06214103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1348101512.87%9.626%12404:533

62% Engineer9% Heavy Assault14% Infiltrator9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 2:36 PMJan 29th, 2020 8:27 PMMay 7th, 2020 6:06 PM (70d) (PST)Apr 22nd, 2020 12:01 PM (85d) (PST)Apr 22nd, 2020 11:06 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7711316400.2850.2050.0271.4270.080160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,2387,84638,3921712286514,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1389.6h/57.9d 11,440 2,291 13,827 119k 1,734 4,892 6,699 64.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,174
Deaths:1,942
KDR:0.605
Accuracy:20.110% D
HSR:16.780% D
Serpent VE92
D-
Kills:677
Deaths:888
KDR:0.762
Accuracy:18.726% D*
HSR:15.805% D-
Eidolon VE33
D-
Kills:642
Deaths:867
KDR:0.740
Accuracy:24.211% D-
HSR:18.536% D--
Pulsar C
D
Kills:634
Deaths:915
KDR:0.693
Accuracy:17.912% D**
HSR:19.716% D
Solstice Burst
D
Kills:223
Deaths:326
KDR:0.684
Accuracy:19.908% F
HSR:21.076% D
Thanatos VE70
C
Kills:160
Deaths:331
KDR:0.483
Accuracy:33.427% D-
HSR:15% C
Zenith VX-5
D--
Kills:132
Deaths:524
KDR:0.252
Accuracy:21.716% D--
HSR:14.394% D*
VE-LR Obelisk
C
Kills:107
Deaths:129
KDR:0.829
Accuracy:30.821% C
HSR:22.430% D*
Kills:3,749
Deaths (as Engineer):5,922
Deaths (to Engineers):3,736
KDR:0.63306
Kill Difference:2,173
Playtime:862.203 hours
Usage:62%
Score:13.785m
Score/min:266
Accuracy (listed only):23.354%
HSR (listed only):17.967%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:403
Deaths:579
KDR:0.696
Accuracy:16.732% D--
HSR:14.144% D**
Ursa
D-
Kills:328
Deaths:437
KDR:0.751
Accuracy:16.546% D*
HSR:19.207% D-
SVA-88
D-
Kills:328
Deaths:435
KDR:0.754
Accuracy:15.721% F
HSR:19.817% D-
Pulsar LSW
D**
Kills:321
Deaths:422
KDR:0.761
Accuracy:16.745% D**
HSR:14.953% D**
Kills:1,380
Deaths (as Heavy Assault):1,873
Deaths (to Heavy Assaults):3,654
KDR:0.73679
Kill Difference:493
Playtime:131.701 hours
Usage:9%
Score:1.492m
Score/min:189
Accuracy (listed only):16.436%
HSR (listed only):17.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,174
Deaths:1,942
KDR:0.605
Accuracy:20.110% D
HSR:16.780% D
Serpent VE92
D-
Kills:677
Deaths:888
KDR:0.762
Accuracy:18.726% D*
HSR:15.805% D-
Pulsar C
D
Kills:634
Deaths:915
KDR:0.693
Accuracy:17.912% D**
HSR:19.716% D
Solstice Burst
D
Kills:223
Deaths:326
KDR:0.684
Accuracy:19.908% F
HSR:21.076% D
Sirius SX12
D
Kills:186
Deaths:257
KDR:0.724
Accuracy:22.415% D
HSR:12.903% D-
NS-7 PDW
D
Kills:174
Deaths:430
KDR:0.405
Accuracy:20.020% D--
HSR:14.943% D
Thanatos VE70
C
Kills:160
Deaths:331
KDR:0.483
Accuracy:33.427% D-
HSR:15% C
Zenith VX-5
D--
Kills:132
Deaths:524
KDR:0.252
Accuracy:21.716% D--
HSR:14.394% D*
Kills:3,360
Deaths (as Light Assault):5,613
Deaths (to Light Assaults):2,846
KDR:0.59861
Kill Difference:2,253
Playtime:57.168 hours
Usage:4%
Score:0.650m
Score/min:190
Accuracy (listed only):21.779%
HSR (listed only):16.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C
Kills:507
Deaths:364
KDR:1.393
Accuracy:34.882% D
HSR:72.584% C
Parallax VX3
D
Kills:393
Deaths:221
KDR:1.778
Accuracy:35.897% D
HSR:68.193% D*
NS-44 Commissioner
D
Kills:289
Deaths:673
KDR:0.429
Accuracy:32.264% D
HSR:16.955% D-
VA39 Spectre
C+
Kills:277
Deaths:198
KDR:1.399
Accuracy:31.845% C+
HSR:28.159% D-
Sirius SX12
D
Kills:186
Deaths:257
KDR:0.724
Accuracy:22.415% D
HSR:12.903% D-
NS-7 PDW
D
Kills:174
Deaths:430
KDR:0.405
Accuracy:20.020% D--
HSR:14.943% D
Beamer VS3
C-
Kills:147
Deaths:369
KDR:0.398
Accuracy:25.080% C-
HSR:12.925% D*
Ghost
C
Kills:133
Deaths:143
KDR:0.930
Accuracy:38.278% C
HSR:42.105% F**
Artemis VX26
C
Kills:131
Deaths:168
KDR:0.780
Accuracy:25.350% D
HSR:22.137% C
V10
D
Kills:82
Deaths:58
KDR:1.414
Accuracy:36.833% D
HSR:63.415% F-
Kills:2,319
Deaths (as Infiltrator):2,881
Deaths (to Infiltrators):3,629
KDR:0.80493
Kill Difference:562
Playtime:196.762 hours
Usage:14%
Score:2.249m
Score/min:191
Accuracy (listed only):30.286%
HSR (listed only):35.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:186
Deaths:257
KDR:0.724
Accuracy:22.415% D
HSR:12.903% D-
NS-7 PDW
D
Kills:174
Deaths:430
KDR:0.405
Accuracy:20.020% D--
HSR:14.943% D
Thanatos VE70
C
Kills:160
Deaths:331
KDR:0.483
Accuracy:33.427% D-
HSR:15% C
Kills:520
Deaths (as Combat Medic):1,018
Deaths (to Combat Medics):1,452
KDR:0.51081
Kill Difference:498
Playtime:19.748 hours
Usage:1%
Score:0.272m
Score/min:230
Accuracy (listed only):25.287%
HSR (listed only):14.282%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:336
Deaths:185
KDR:1.816
Accuracy:22.965% D*
HSR:3.571% D
Cosmos VM3
D*
Kills:315
Deaths:224
KDR:1.406
Accuracy:10.001% F
HSR:13.968% D*
NS-10 Burster
D*
Kills:297
Deaths:172
KDR:1.727
Accuracy:22.966% D*
HSR:1.347% D**
Cosmos VM3
D
Kills:241
Deaths:184
KDR:1.310
Accuracy:10.324% D**
HSR:16.183% D
Comet VM2
D
Kills:166
Deaths:152
KDR:1.092
Accuracy:37.731% D
HSR:1.205% D**
Comet VM2
D-
Kills:138
Deaths:134
KDR:1.030
Accuracy:38.577% D-
HSR:1.449% D*
Quasar VM1
F
Kills:73
Deaths:71
KDR:1.028
Accuracy:7.926% F-
HSR:10.959% F
NS-20 Gorgon
D--
Kills:63
Deaths:56
KDR:1.125
Accuracy:18.769% D*
HSR:14.286% D--
Kills:1,629
Deaths (as MAX Suit):589
Deaths (to MAX Suits):494
KDR:2.7657
Kill Difference:1,040
Playtime:118.383 hours
Usage:9%
Score:1.616m
Score/min:227
Accuracy (listed only):21.157%
HSR (listed only):7.871%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:591
V. Kills:306 193%
Deaths:92
KDR:6.424
Accuracy:59.589% B
KPH:26.500 D
VKPH:13.700 D-
Skyguard
C+
Kills:283
V. Kills:142 198%
Deaths:17
KDR:16.647
Accuracy:23.982% D--
KPH:16 C+
VKPH:8 D
L100 Python HESH
D
Kills:255
V. Kills:61 411%
Deaths:
KDR:
Accuracy:49.049% C+
KPH:26.400 D*
VKPH:6.300 D
C75 Viper
B+
Kills:216
V. Kills:110 195%
Deaths:50
KDR:4.320
Accuracy:46.246% B+
KPH:22.200 D
VKPH:11.300 B+
L100 Python HEAT
C--
Kills:175
V. Kills:84 206%
Deaths:65
KDR:2.692
Accuracy:51.617% C+
KPH:20.400 D-
VKPH:9.800 C--
Kills:1,520 (1,520 + 0)
Deaths:224
KDR:6.786
VKDR:3.138
Vehicle Kills:703
Kill Difference:1,296
Playtime:67.929 hours
Usage:5%
Score:0.656m
Score/min:161
Driving Accuracy:51.617%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:3,490
V. Kills:1,358 257%
Deaths:39
KDR:89.487
Accuracy:48.073% C+
KPH:34.200 C+
VKPH:13.300 D
Saron HRB
C**
Kills:663
V. Kills:345 192%
Deaths:70
KDR:9.471
Accuracy:47.066% C**
KPH:22.600 C
VKPH:11.800 C-
Supernova VPC
B+
Kills:570
V. Kills:174 326%
Deaths:1
KDR:570
Accuracy:50.679% C+
KPH:34 D
VKPH:10.400 B+
Supernova FPC
C++
Kills:527
V. Kills:227 231%
Deaths:1
KDR:527
Accuracy:55.108% C++
KPH:28.400 C+
VKPH:12.200 D
Halberd SE
D
Kills:83
V. Kills:25 319%
Deaths:1
KDR:83
Accuracy:42.010% D*
KPH:34.100 D
VKPH:10.300 D*
M20 Basilisk
B+
Kills:80
V. Kills:23 333%
Deaths:9
KDR:8.889
Accuracy:32.956% B
KPH:21.700 B+
VKPH:6.200 C
G40-F Ranger
C+
Kills:56
V. Kills:30 181%
Deaths:2
KDR:28
Accuracy:31.505% C+
KPH:12.800 D**
VKPH:6.800 D**
Kills:5,469 (1,097 + 4,372)
Deaths:123
KDR:44.463
VKDR:17.740
Vehicle Kills:2,182
Kill Difference:5,346
Playtime:177.164 hours
Usage:13%
Score:2.918m
Score/min:274
Driving Accuracy:55.108%
Gunner Accuracy:31.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:85
V. Kills:35 236%
Deaths:15
KDR:5.667
Accuracy:57.731% C+
KPH:34.900 D
VKPH:14.400 D--
Saron HRB-H
C+
Kills:58
V. Kills:28 200%
Deaths:12
KDR:4.833
Accuracy:45.192% D*
KPH:37.700 C+
VKPH:18.200 D
Aphelion VEX-4H
D-
Kills:52
V. Kills:28 179%
Deaths:25
KDR:2.080
Accuracy:34.148% D**
KPH:25.600 D-
VKPH:13.800 D*
Kills:195 (0 + 195)
Deaths:52
KDR:3.750
VKDR:1.750
Vehicle Kills:91
Kill Difference:143
Playtime:5.999 hours
Usage:0%
Score:0.126m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:34.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,8483,4903989.487S88.0948.073%C+N/A34.2C+13.3D182102.1h4.7B++9.8B+
Spear Anti-Vehicle Phalanx Turret 3,4832,27522210.248C**8.8645.728%C+4.747%B+31.1D16.5D17973.2h9.6C+21C+
Solstice VE3 1,2201,1741,9420.605C0.7920.11%D16.78%D11.2DN/A34105.1h19.6D-97.6C
Proximity Mine 7117101096.514B++5.1226.002%F-N/A124.6C+N/A3275.7h1.7B+6.7D**
Serpent VE92 6906778880.762C0.6318.726%D*15.805%D-16.2DN/A4241.8h16D--85.2D--
Saron HRB 1,008663709.471B++8.0847.066%C**N/A22.6C11.8C-15129.3h28.8D*61.2D
Tank Mine 9226541793.654B2.2617.434%D*N/A109C+44.7D6966h1.1A6.5C
Eidolon VE33 6546428670.74C0.6524.211%D-18.536%D--12.8DN/A3950.1h10.9D45.1D
Pulsar C 6436349150.693C0.7017.912%D**19.716%D12.5DN/A3150.9h13C-72.5D-
L100 Python AP 897591926.424C+5.0359.589%B1.184%D26.5D13.7D-18822.3h6.6C11C+
Supernova VPC 7445701570U568.6150.679%C+N/A34.1D10.4B+27616.7h3.9D--7.6D
Supernova FPC 7545271527U525.6155.108%C++N/A28.5C+12.3D107018.5h4.5B8.2B+
XM98 5095073641.393C--0.0034.882%D72.584%C11.6D--N/A2943.6h2.9D8.4D
MANA Anti-Personnel Turret 4334283151.359N/A0.0311.869%UN/A4280U50U5922700.1h27T*227.9T*
C-4 5854214240.993C0.4023.662%C-N/A46.3D-18D3669.1h1.8D7.6D
Aspis Anti-Aircraft Phalanx Turret 860411755.48B++4.0923.021%DN/A9.3C-10.1C14044.3h142.8C*620.2C+
Orion VS54 4154035790.696C-0.7016.732%D--14.144%D**19.2DN/A7921h16.9D*100.8C
Parallax VX3 3983932211.778C0.3935.897%D68.193%D*17.8D-N/A5022.1h2.7D-7.5D
NS-10 Burster 5693361851.816B++0.4222.965%D*3.571%D5.1C-3.5C5266.4h146.7C638.8D
Ursa 3363284370.751D0.6416.546%D*19.207%D-22.6DN/A6214.5h12.7D76.6D--
SVA-88 3333284350.754D0.6415.721%F19.817%D-19.2D--N/A4917.1h15.4D**98.2F-
Pulsar LSW 3263214220.761D0.6316.745%D**14.953%D**24.5D-N/A7413.1h15.5D*92.4D*
Cosmos VM3 3213152241.406C-0.0110.001%F13.968%D*17.8D--N/A4817.7h16D160.4F-
NS-10 Burster 5082971721.727C**0.3322.966%D*1.347%D**4.5D3.2D4865.3h164.7C--717.3D*
NS-44 Commissioner 3002896730.429C--0.9632.264%D16.955%D-16.1DN/A5117.9h4.7D-14.6D
Skyguard 4252831716.647M**15.2523.982%D--N/A16C+8D14217.7h94.6B+394.6C++
VA39 Spectre 2852771981.399C+0.0131.845%C+28.159%D-17C--N/A4916.3h6.4C20.1C+
L100 Python HESH 3162551255U253.6149.049%C+N/A26.3D*6.3D1269.7h5.4D-10.9D--
Hades VSH4 4752514820.521C0.8774.565%B++N/A9.3C8.3C9227h11.8D*15.8D
Cosmos VM3 2482411841.31C--0.0810.324%D**16.183%D17.9D-N/A4513.5h17.4D-168.8C--
Solstice Burst 2282233260.684D0.7119.908%F21.076%D11.3D--N/A2519.7h19.2F-96.4F-
C75 Viper 326216504.32C+2.9346.246%B+N/A22D11.2B+1659.8h17.9D-38.7C
Sirius SX12 1891862570.724C0.6722.415%D12.903%D-17.5DN/A7110.6h16.1C71.6C
L100 Python HEAT 259175652.692D1.3051.617%C+1.143%D-20.3D-9.8C--1658.6h7.2D14C
NS-7 PDW 1801744300.405D0.9920.02%D--14.943%D10.9D-N/A3415.9h20.9D**104.4D*
Comet VM2 2691661521.092C++0.3037.731%D1.205%D**6.1D--3.8C5527.3h47.3F--125.3F
Thanatos VE70 1661603310.483D0.9133.427%D-15%C12.8D-N/A4412.5h5.9D-17.7D-
Beamer VS3 1511473690.398D0.9925.08%C-12.925%D*18.4C--N/A598h12.8D--51.1D
Comet VM2 2251381341.03C+0.3638.577%D-1.449%D*5.6D*3.5D-4624.6h54.5F--141.2F--
Plasma Grenade 1351351135N/A133.6137.671%D*N/A270D*N/A10790.5h4.9D**13D**
Ghost 1361331430.93D0.4638.278%C42.105%F**16.8D--N/A657.9h3.6F*9.4D**
Zenith VX-5 1371325240.252D--1.1421.716%D--14.394%D*4.3D*N/A1330.6h25.7T*118.4T
Artemis VX26 1371311680.78C-0.6125.35%D22.137%C22.2D1A705.9h15.5D**61.2D*
VE-LR Obelisk 1111071290.829D0.5630.821%C22.43%D*10.7D--N/A4210h8.2D-26.5C
Nemesis VSH9 2001021690.604C0.7970.124%B*N/A7.1D6.8C-12914.4h11.1D*15.9D
MANA Anti-Vehicle Turret 210971360.713D0.6858.167%C+1.031%D--970D1130B+193920.1h16.6T*28.5T*
E540 Halberd-H 12085155.667C4.2757.731%C+1.176%C35.4D14.6D--3452.4h6.1C+10.6C+
Halberd SE 10883183S81.6142.01%D*N/A34.6D10.4D*1622.4h3.9B9.3C+
V10 8482581.414D-0.0236.833%D63.415%F-17.1D--N/A464.8h2.6D7.1D
M20 Basilisk 1038098.889M**7.5032.956%B3.75%C21.6B+6.2C833.7h70.3B213.2B+
Sticky Grenade 7976176N/A74.6138.636%F-N/A253.3D**10C7360.3h4.7F**12.2F**
Xiphos Anti-Personnel Phalanx Turret 9276515.2N/A13.8118.061%UN/A760U160U1645900.1h61.4T*340.1T*
Quasar VM1 7473711.028C-0.367.926%F-10.959%F9.4D*N/A377.8h18.3D--230.7D*
NS-20 Gorgon 6963561.125C+0.2718.769%D*14.286%D--12.6D-1.2D455h51.2C+273D-
Saron HRB-H 8658124.833C+3.4445.192%D*N/A38.7C+18.7D3791.5h17.8B++39.4C**
G40-F Ranger 8656228B+26.6131.505%C+N/A12.7D**6.8D**1054.4h139.3T*442.1F--
Aphelion VEX-4H 8052252.08C0.6934.148%D**3.846%B26D-14D*3322h54C+158.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7981,582,728108.2h
Anti-Vehicle MANA Turret149111.5h
Spawn Beacon138041.8h
Xiphos Anti-Personnel Phalanx Tower0680.1h
Nanite Revive Grenade01920.1h
Medical Applicator17451,7255.7h
Deconstruction Tool03,8700.1h
Spitfire Auto-Turret1214,4416.3h
Rocklet Rifle3840.1h
Shield Recharging Field23050.2h
Recon Detection Device25020,54344.2h
Ammunition Package12315,81913.2h
Anti-Infantry MANA Turret331,5123h

Check the help document for the dictionary if you want to learn more about words used here.


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