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Warden HorseCopulationHehe[R44E] HorseCopulationHehe
NC BR 63

KDR: 2.92

Score: 4.3m

Last Seen: Oct 5th, 2019 4:45 AM
- OFFLINE - 11.7 hour(s)

Battle Rank 63 - New Conglomerate on Cobalt
Level Progress (to 64): 41%
Level 100 Progress: 23% 332h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS GR-22 LA1 Anchor Carnage AR GD-22S GD-7F MGR-S1 Gladius NC1 Gauss Rifle NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,948,301 MLG Score: 9551
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.722%40.299%144013121411,5564.10807-1.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.565%2.819M+2.927M+0.937B*HEAD ++ (~22.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.697B+80.437B14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.749%82.716%0112268119900.407035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.774A++1.013B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.90.416B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m166.6%731 (43.9k)593 (35.6k)2.9181612,2304,1912.9632563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227138532.33%38.806%125501:444

44% Combat Medic38% Heavy Assault15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2018 7:14 AMJun 4th, 2019 1:48 PMOct 19th, 2019 6:03 PM (55d) (PST)Oct 5th, 2019 12:54 AM (70d) (PST)Oct 5th, 2019 12:45 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0614466151.6900.5790.6562.9030.0519551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,68926,77436,9151013539174335,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
120.6h/5d 189 4,746 3,220 21k 68 602 372 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,759
Deaths:449
KDR:3.918
Accuracy:36.364% A*
HSR:41.330% A*
GD-22S
M+
Kills:1,188
Deaths:340
KDR:3.494
Accuracy:35.722% A*
HSR:44.192% M+
NC6 Gauss SAW
M+
Kills:518
Deaths:168
KDR:3.083
Accuracy:34.796% M
HSR:41.699% M+
EM6
A**
Kills:457
Deaths:163
KDR:2.804
Accuracy:35.830% A**
HSR:34.355% A+
Kills:3,922
Deaths (as Heavy Assault):1,120
Deaths (to Heavy Assaults):1,367
KDR:3.50179
Kill Difference:2,802
Playtime:45.615 hours
Usage:38%
Score:1.707m
Score/min:624
Accuracy (listed only):35.678%
HSR (listed only):40.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:1,005
Deaths:304
KDR:3.306
Accuracy:35.700% A*
HSR:35.323% M
MGR-S1 Gladius
A**
Kills:860
Deaths:233
KDR:3.691
Accuracy:37.237% A++
HSR:39.651% A**
AF-19 Mercenary
M++
Kills:490
Deaths:141
KDR:3.475
Accuracy:34.852% A**
HSR:40.408% M++
Kills:2,355
Deaths (as Light Assault):678
Deaths (to Light Assaults):897
KDR:3.47345
Kill Difference:1,677
Playtime:17.487 hours
Usage:15%
Score:0.684m
Score/min:652
Accuracy (listed only):35.930%
HSR (listed only):38.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M+
Kills:2,622
Deaths:718
KDR:3.652
Accuracy:34.911% A*
HSR:41.114% M+
Carnage AR
M
Kills:1,307
Deaths:434
KDR:3.012
Accuracy:35.856% A*
HSR:40.092% M
MGR-S1 Gladius
A**
Kills:860
Deaths:233
KDR:3.691
Accuracy:37.237% A++
HSR:39.651% A**
NC1 Gauss Rifle
M+
Kills:679
Deaths:210
KDR:3.233
Accuracy:36.752% M
HSR:41.384% M+
Reaper DMR
A**
Kills:185
Deaths:63
KDR:2.937
Accuracy:34.278% A+
HSR:43.784% A**
Kills:5,653
Deaths (as Combat Medic):1,658
Deaths (to Combat Medics):602
KDR:3.40953
Kill Difference:3,995
Playtime:52.758 hours
Usage:44%
Score:1.769m
Score/min:559
Accuracy (listed only):35.807%
HSR (listed only):41.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A**
Kills:860
Deaths:233
KDR:3.691
Accuracy:37.237% A++
HSR:39.651% A**
NC4 Mag-Shot
A**
Kills:304
Deaths:213
KDR:1.427
Accuracy:36.691% A
HSR:37.171% A**
LA3 Desperado
A*
Kills:182
Deaths:106
KDR:1.717
Accuracy:38.354% A+
HSR:33.517% A*
SAS-R
A+
Kills:81
Deaths:24
KDR:3.375
Accuracy:46.749% A
HSR:82.716% A+
Kills:1,427
Deaths (as Infiltrator):576
Deaths (to Infiltrators):588
KDR:2.47743
Kill Difference:851
Playtime:3.823 hours
Usage:3%
Score:0.111m
Score/min:482
Accuracy (listed only):39.758%
HSR (listed only):48.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,005
Deaths:304
KDR:3.306
Accuracy:35.700% A*
HSR:35.323% M
AF-19 Mercenary
M++
Kills:490
Deaths:141
KDR:3.475
Accuracy:34.852% A**
HSR:40.408% M++
Kills:1,495
Deaths (as Engineer):445
Deaths (to Engineers):417
KDR:3.35955
Kill Difference:1,050
Playtime:0.613 hours
Usage:1%
Score:0.021m
Score/min:558
Accuracy (listed only):35.276%
HSR (listed only):37.866%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 2,6652,6227183.652A++0.7334.911%A*41.114%M+107M*1.8M+28424.5h8.9A+25.6A
LA1 Anchor 1,7921,7594493.918B++1.0036.364%A*41.33%A*121.3A**2.3M++33114.5h7.5A20.7B**
Carnage AR 1,3441,3074343.012A0.0935.856%A*40.092%M115.7M**3.3S27311.3h9.3A+26.1A
GD-22S 1,2111,1883403.494A0.5835.722%A*44.192%M+118.8M++2.3M**29510h7.5A20.9B**
GD-7F 1,0341,0053043.306A**0.3935.7%A*35.323%M111.7M++3.2S3449h9.1A25.5B**
MGR-S1 Gladius 8748602333.691A++0.7737.237%A++39.651%A**110.3A**1.8A**4127.8h6.7B**17.9B*
NC1 Gauss Rifle 6926792103.233A++0.3136.752%M41.384%M+99.9S1.9M**3236.8h7.7A++20.9A
NC6 Gauss SAW 5255181683.083A0.1634.796%M41.699%M+115.1M**1.6A*3474.5h6.5B**18.6B**
AF-19 Mercenary 4954901413.475M*0.5634.852%A**40.408%M++114S1.2A*3164.3h8A22.8B**
EM6 4714571632.804B++0.1135.83%A**34.355%A+111.5M3.4S3094.1h8.1B**22.7B**
NC4 Mag-Shot 3093042131.427B**1.4936.691%A37.171%A**95M**1.6A+2813.2h5.1B**13.9B*
Reaper DMR 186185632.937B+0.0234.278%A+43.784%A**80.4A++N/A2512.3h7.2A21B**
LA3 Desperado 1841821061.717B**1.2038.354%A+33.517%A*182S2M++5581h6.5B**16.9B**
Mag-Cutter 1811804,1980.043B*2.8818.454%D-1.667%D1.5B+N/A4118.3h1.4B**7.6B+
NS Decimator 187118373.189A**0.2770.598%A4.237%A++90.8M*53.1S5061.3h3.5B*5B**
Shrike 162110323.438S0.5264.183%B*2.727%C+57.9M+27.4A*4481.9h6.1B9.5B+
Frag Grenade 1051031103N/A100.0836.952%D*N/A257.5D--5D8990.4h4.7D12.6D-
SAS-R 8181243.375C**0.4646.749%A82.716%A+90A*N/A2830.9h1.9B++4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01140.1h
Medical Kit5262,9888.4h
Medical Applicator1324,6441.1h
Nano-Armor Kit02,3330.1h
Recon Detection Device03350.4h

Check the help document for the dictionary if you want to learn more about words used here.


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