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Sentinel HorseCopulationHehe[R44E] HorseCopulationHehe
NC BR 71

KDR: 2.97

Score: 5.8m

Last Seen: Jan 22nd, 2020 8:38 AM
- OFFLINE - 908.1 hour(s)

Battle Rank 71 - New Conglomerate on Cobalt
Level Progress (to 72): 94%
Level 100 Progress: 31% 292h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS GR-22 LA1 Anchor Carnage AR GD-22S MGR-S1 Gladius GD-7F AF-4 Cyclone MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,106,727 MLG Score: 10477
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.915%40.981%147215133115,7784.13253-1.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.549%2.841M+2.991M+0.951B*HEAD ++ (~23.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.699B+80.439B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.735%85.882%01134517027700.613718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.926A++1.212B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.457B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m160.5%743 (44.6k)607 (36.4k)2.9742317,1945,7813.0193771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346196132.694%39.613%129501:406

41% Combat Medic35% Heavy Assault9% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2018 7:14 AMJun 4th, 2019 1:48 PMJan 22nd, 2020 5:59 AM (169d) (PST)Jan 22nd, 2020 4:38 AM (169d) (PST)Jan 22nd, 2020 4:38 AM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1274626651.7880.6010.7082.9460.04810477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,59827,74339,8551073642177336,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160.3h/6.7d 261 6,811 4,596 28.3k 88 771 458 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,023
Deaths:523
KDR:3.868
Accuracy:36.692% A*
HSR:41.374% A++
GD-22S
A**
Kills:1,341
Deaths:363
KDR:3.694
Accuracy:36.215% A*
HSR:44.146% A**
MGR-L1 Promise
A*
Kills:782
Deaths:220
KDR:3.555
Accuracy:35.473% A++
HSR:44.757% A*
EM6
A**
Kills:570
Deaths:193
KDR:2.953
Accuracy:36.373% A**
HSR:35.790% A+
NC6 Gauss SAW
M
Kills:534
Deaths:171
KDR:3.123
Accuracy:34.935% A**
HSR:41.573% M
Kills:5,250
Deaths (as Heavy Assault):1,470
Deaths (to Heavy Assaults):1,897
KDR:3.57143
Kill Difference:3,780
Playtime:56.669 hours
Usage:35%
Score:2.171m
Score/min:638
Accuracy (listed only):35.938%
HSR (listed only):41.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,256
Deaths:342
KDR:3.673
Accuracy:37.283% A++
HSR:40.048% A*
GD-7F
A**
Kills:1,240
Deaths:372
KDR:3.333
Accuracy:35.607% A*
HSR:36.290% A**
AF-4 Cyclone
M**
Kills:951
Deaths:227
KDR:4.189
Accuracy:36.836% A*
HSR:47.424% M**
AF-19 Mercenary
M++
Kills:490
Deaths:141
KDR:3.475
Accuracy:34.849% A*
HSR:40.408% M++
MGR-C1 Charger
A*
Kills:275
Deaths:91
KDR:3.022
Accuracy:37.711% A++
HSR:40.364% A*
Kills:4,212
Deaths (as Light Assault):1,173
Deaths (to Light Assaults):1,173
KDR:3.59079
Kill Difference:3,039
Playtime:22.484 hours
Usage:14%
Score:0.871m
Score/min:645
Accuracy (listed only):36.457%
HSR (listed only):40.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M
Kills:3,555
Deaths:966
KDR:3.680
Accuracy:35.192% A*
HSR:40.506% M
Carnage AR
A**
Kills:1,419
Deaths:468
KDR:3.032
Accuracy:35.580% A*
HSR:40.028% A**
MGR-S1 Gladius
A*
Kills:1,256
Deaths:342
KDR:3.673
Accuracy:37.283% A++
HSR:40.048% A*
AF-4 Cyclone
M**
Kills:951
Deaths:227
KDR:4.189
Accuracy:36.836% A*
HSR:47.424% M**
NC1 Gauss Rifle
M
Kills:696
Deaths:216
KDR:3.222
Accuracy:36.600% A**
HSR:41.379% M
Reaper DMR
M
Kills:259
Deaths:79
KDR:3.278
Accuracy:34.736% A+
HSR:46.718% M
MGR-A1 Vanquisher
A++
Kills:170
Deaths:56
KDR:3.036
Accuracy:35.757% A+
HSR:38.824% A++
Kills:8,306
Deaths (as Combat Medic):2,354
Deaths (to Combat Medics):867
KDR:3.52846
Kill Difference:5,952
Playtime:65.653 hours
Usage:41%
Score:2.247m
Score/min:570
Accuracy (listed only):35.998%
HSR (listed only):42.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A*
Kills:1,256
Deaths:342
KDR:3.673
Accuracy:37.283% A++
HSR:40.048% A*
AF-4 Cyclone
M**
Kills:951
Deaths:227
KDR:4.189
Accuracy:36.836% A*
HSR:47.424% M**
LA3 Desperado
A*
Kills:358
Deaths:209
KDR:1.713
Accuracy:38.826% A++
HSR:36.034% A*
NC4 Mag-Shot
M
Kills:304
Deaths:213
KDR:1.427
Accuracy:36.632% A
HSR:37.171% M
SAS-R
A++
Kills:170
Deaths:50
KDR:3.400
Accuracy:47.735% A
HSR:85.882% A++
Kills:3,039
Deaths (as Infiltrator):1,041
Deaths (to Infiltrators):831
KDR:2.91931
Kill Difference:1,998
Playtime:13.966 hours
Usage:9%
Score:0.528m
Score/min:630
Accuracy (listed only):39.462%
HSR (listed only):49.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,240
Deaths:372
KDR:3.333
Accuracy:35.607% A*
HSR:36.290% A**
AF-19 Mercenary
M++
Kills:490
Deaths:141
KDR:3.475
Accuracy:34.849% A*
HSR:40.408% M++
MGR-C1 Charger
A*
Kills:275
Deaths:91
KDR:3.022
Accuracy:37.711% A++
HSR:40.364% A*
Kills:2,005
Deaths (as Engineer):604
Deaths (to Engineers):578
KDR:3.31954
Kill Difference:1,401
Playtime:1.191 hours
Usage:1%
Score:0.026m
Score/min:361
Accuracy (listed only):36.056%
HSR (listed only):39.021%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 3,6113,5559663.68A+0.7135.192%A*40.506%M109M+1.7A++28932.6h9A+25.5A
LA1 Anchor 2,0562,0235233.868B+0.8936.692%A*41.374%A++122.6A*2A++33616.5h7.6B**20.6B**
Carnage AR 1,4571,4194683.032A0.0635.58%A*40.028%A**115.4M++3.1S27712.3h9.3A+26.3A
GD-22S 1,3661,3413633.694B**0.7236.215%A*44.146%A**123M2.3A**30810.9h7.5A20.6B**
MGR-S1 Gladius 1,2741,2563423.673A0.7037.283%A++40.048%A*126.9A*1.8A+4329.9h6.5B**17.3B*
GD-7F 1,2721,2403723.333A+0.3635.607%A*36.29%A**113.8A**2.9M*34110.9h9A25.3B**
AF-4 Cyclone 9599512274.189A++1.2136.836%A*47.424%M**194.1S1.6A++5054.9h7.2A19.6B**
MGR-L1 Promise 7927822203.555A+0.5835.473%A++44.757%A*153.3M+2B*4245.1h8.5A24B**
NC1 Gauss Rifle 7096962163.222A0.2536.6%A**41.379%M99.4M**1.9A**3257h7.7A++21A
EM6 5855701932.953B+0.0236.373%A**35.79%A+114A*3M+3165h8B**21.9B**
NC6 Gauss SAW 5415341713.123A+0.1534.935%A**41.573%M113.6M+1.5B**3624.7h6.5B**18.5B*
AF-19 Mercenary 4954901413.475M0.5034.849%A*40.408%M++114S1.2A3224.3h8B**22.8B**
LA3 Desperado 3653582091.713B++1.2638.826%A++36.034%A*162.7S3.2S4622.2h6.5B**16.7B**
NC4 Mag-Shot 3093042131.427B*1.5536.632%A37.171%M95M++1.6A2813.2h5.1B**13.9B*
Mag-Cutter 2832815,7950.048B++2.9319.559%D1.068%D-1.8B+N/A5157.1h1.4B**7.1B+
MGR-C1 Charger 282275913.022A*0.0537.711%A++40.364%A*105.8A*2.7A*3082.6h8.8B**23.5B**
Reaper DMR 261259793.278B**0.3034.736%A+46.718%M95.9A*N/A2802.7h7A20.1B**
NS Decimator 261172652.646A0.3366.469%B++2.907%B++74.8A++38.7A*4492.3h3.9B+5.9B+
SAS-R 170170503.4C++0.4347.735%A85.882%A++100A*N/A2801.7h1.7B**3.6B*
MGR-A1 Vanquisher 171170563.036B**0.0635.757%A+38.824%A++113.3A**N/A3281.5h6.3A++17.6A
Frag Grenade 1251231123N/A120.0336.935%D*N/A246D*4D-8160.5h5.1D**13.8F
Shrike 162110323.438S0.4664.183%B*2.727%C+57.9A**27.4A++4501.9h6.1C*9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01340.1h
Medical Kit7414,20810.8h
Medical Applicator1930,8901.4h
Recon Detection Device61,7102h
Nano-Armor Kit13,4730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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