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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 123

KDR: 4.98

Score: 31.5m

Last Seen: Oct 13th, 2019 12:43 AM
- OFFLINE - 38.7 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock M30 Mustang AH AF-34 Mattock Vortek Rotary Enforcer ML85 NC6 Gauss SAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,120,896 MLG Score: 896
Fun Score: N/A
Cheeseburgers Flipped: 782TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.588%22.324%4601711996,4552.228172.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.633%-0.105C+0.23C++-1.973F-HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.366C**9.70.319C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.702%0.417%1442312134,314310200213.8714215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.842%-0.813D--1.134D*0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.504B+23.70.552B+56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.73%0.963%2880412126,337459355313.7761178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%1.79A++-0.997D---1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.841B*3.60.709B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.686%5.271%13791412024,06040920299.92665200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.707%0.355C**0.166C++0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.711B++13.90.654B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.355%72.205%137941212644324101.98154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.012%0.336C**0.289C*-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.379C**2.20.281C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.978%8.108%13793121325921171.2217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%-0.709D--1.541F0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.398B30.461B+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 23
31.5m689.4%622 (37.3k)550 (33k)4.9751836,2797,2926.88302123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216265021.375%9.366%20007:529

64% Engineer13% Heavy Assault10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMOct 13th, 2019 2:43 AM (1d) (PST)Oct 12th, 2019 8:43 PM (2d) (PST)Oct 12th, 2019 8:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0481518970.6340.1270.0595.5210.167896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8899,05453,83538843311032,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
954.2h/39.8d 13,912 3,398 13,865 316.1k 690 1,881 9,569 60m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:528
Deaths:286
KDR:1.846
Accuracy:18.456% D*
HSR:15.341% D-
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% D
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:231
Deaths:51
KDR:4.529
Accuracy:41.426% A
HSR:32.035% C*
LA39 Bruiser
D**
Kills:145
Deaths:73
KDR:1.986
Accuracy:39.012% F-
HSR:6.897% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
AF-57 Piston
C+
Kills:53
Deaths:35
KDR:1.514
Accuracy:11.527% F**
HSR:13.208% C+
Kills:1,332
Deaths (as Engineer):707
Deaths (to Engineers):1,780
KDR:1.88402
Kill Difference:625
Playtime:609.306 hours
Usage:64%
Score:20.713m
Score/min:567
Accuracy (listed only):25.782%
HSR (listed only):16.851%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,207
Deaths:419
KDR:2.881
Accuracy:20.987% C++
HSR:24.689% C*
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D-
HSR:22.751% C+
LA1 Anchor
C++
Kills:536
Deaths:184
KDR:2.913
Accuracy:22.174% D
HSR:26.866% C++
NS-15M AE
A++
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% C--
HSR:42.584% A++
Kills:3,108
Deaths (as Heavy Assault):1,214
Deaths (to Heavy Assaults):1,576
KDR:2.56013
Kill Difference:1,894
Playtime:126.503 hours
Usage:13%
Score:2.484m
Score/min:327
Accuracy (listed only):20.991%
HSR (listed only):29.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GD-7F
D-
Kills:528
Deaths:286
KDR:1.846
Accuracy:18.456% D*
HSR:15.341% D-
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% D
HSR:27.070% B**
AF-4AE Cyclone
C-
Kills:182
Deaths:55
KDR:3.309
Accuracy:13.749% T*
HSR:21.978% C-
LA39 Bruiser
D**
Kills:145
Deaths:73
KDR:1.986
Accuracy:39.012% F-
HSR:6.897% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
AF-57 Piston
C+
Kills:53
Deaths:35
KDR:1.514
Accuracy:11.527% F**
HSR:13.208% C+
Kills:2,450
Deaths (as Light Assault):1,170
Deaths (to Light Assaults):1,153
KDR:2.09402
Kill Difference:1,280
Playtime:38.659 hours
Usage:4%
Score:0.571m
Score/min:246
Accuracy (listed only):21.648%
HSR (listed only):15.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D*
AF-4AE Cyclone
C-
Kills:182
Deaths:55
KDR:3.309
Accuracy:13.749% T*
HSR:21.978% C-
LA39 Bruiser
D**
Kills:145
Deaths:73
KDR:1.986
Accuracy:39.012% F-
HSR:6.897% D**
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C+
Gauss Rifle S
B
Kills:69
Deaths:32
KDR:2.156
Accuracy:19.806% D--
HSR:23.188% B
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
AF-57 Piston
C+
Kills:53
Deaths:35
KDR:1.514
Accuracy:11.527% F**
HSR:13.208% C+
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
NC1 Gauss Rifle
A+
Kills:51
Deaths:32
KDR:1.594
Accuracy:14.532% F-
HSR:31.373% A+
Kills:2,093
Deaths (as Combat Medic):916
Deaths (to Combat Medics):496
KDR:2.28493
Kill Difference:1,177
Playtime:36.319 hours
Usage:4%
Score:0.729m
Score/min:335
Accuracy (listed only):20.468%
HSR (listed only):17.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
NS-44 Commissioner AE
D--
Kills:271
Deaths:252
KDR:1.075
Accuracy:32.057% D*
HSR:16.974% D--
NC14 Bolt Driver
C+
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C+
HSR:67.470% D
SAS-R
B
Kills:234
Deaths:31
KDR:7.548
Accuracy:39.141% C+
HSR:71.795% B
AF-4AE Cyclone
C-
Kills:182
Deaths:55
KDR:3.309
Accuracy:13.749% T*
HSR:21.978% C-
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B++
Kills:103
Deaths:10
KDR:10.300
Accuracy:37.397% D
HSR:84.466% B++
NS-AM7G Archer
B*
Kills:70
Deaths:140
KDR:0.500
Accuracy:47.559% D**
HSR:21.429% B*
LA80
C+
Kills:58
Deaths:5
KDR:11.600
Accuracy:40.392% C+
HSR:72.414% D
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D--
LA3 Desperado
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:11.253% N/A
HSR:12% N/A
Kills:2,552
Deaths (as Infiltrator):1,258
Deaths (to Infiltrators):852
KDR:2.02862
Kill Difference:1,294
Playtime:50.414 hours
Usage:5%
Score:4.364m
Score/min:1,443
Accuracy (listed only):29.073%
HSR (listed only):37.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:2,005
Deaths:370
KDR:5.419
Accuracy:36.408% C*
HSR:14.913% C
AF-34 Mattock
C*
Kills:1,740
Deaths:370
KDR:4.703
Accuracy:38.729% C*
HSR:15.632% C--
AF-41 Hacksaw
B**
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% C
HSR:17.927% B**
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% C
HSR:18.222% B*
NCM1 Scattercannon
B**
Kills:454
Deaths:63
KDR:7.206
Accuracy:48.334% B**
HSR:17.401% B+
NCM1 Scattercannon
A
Kills:410
Deaths:76
KDR:5.395
Accuracy:51.746% A
HSR:14.146% C
AF-23 Grinder
C
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D-
HSR:13.531% C
AF-23 Grinder
C
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D
HSR:15.693% C
Kills:6,575
Deaths (as MAX Suit):662.500
Deaths (to MAX Suits):343
KDR:9.92453
Kill Difference:5,912.500
Playtime:97.889 hours
Usage:10%
Score:2.613m
Score/min:445
Accuracy (listed only):36.694%
HSR (listed only):15.933%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,980
V. Kills:125 N/A
Deaths:123
KDR:16.098
Accuracy:51.370% D
KPH:74.700 B*
VKPH:4.700 C+
Vortek Rotary
A++
Kills:1,264
V. Kills:648 195%
Deaths:180
KDR:7.022
Accuracy:27.251% D
KPH:37.400 A++
VKPH:19.200 B**
Tomcat A2AM Pods
M*
Kills:1,119
V. Kills:557 201%
Deaths:26
KDR:43.039
Accuracy:75.361% C--
KPH:194.800 M*
VKPH:97 A++
M20 Mustang
A++
Kills:1,070
V. Kills:611 175%
Deaths:157
KDR:6.815
Accuracy:28.112% C-
KPH:31.800 A++
VKPH:18.100 A
M20 Kestrel
B*
Kills:216
V. Kills:124 173%
Deaths:26
KDR:8.308
Accuracy:29.327% C+
KPH:33.400 B*
VKPH:19.200 B+
Hornet Missiles
B+
Kills:196
V. Kills:114 170%
Deaths:5
KDR:39.200
Accuracy:55.815% C
KPH:84.500 B+
VKPH:49.100 B
Coyote Missiles
C+
Kills:129
V. Kills:77 165%
Deaths:18
KDR:7.167
Accuracy:41.393% F
KPH:37.700 C
VKPH:22.500 C+
Breaker Rocket Pods
B++
Kills:109
V. Kills:42 253%
Deaths:7
KDR:15.571
Accuracy:42.847% D
KPH:61.100 C
VKPH:23.500 B++
M202 Wyrm
C**
Kills:97
V. Kills:52 183%
Deaths:1
KDR:97
Accuracy:42.363% D--
KPH:102.100 C++
VKPH:54.800 C**
Kills:6,180 (4,530 + 0)
Deaths:543
KDR:11.381
VKDR:4.328
Vehicle Kills:2,350
Kill Difference:5,637
Playtime:114.674 hours
Usage:12%
Score:2.381m
Score/min:346
Piloting Accuracy:29.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:307
V. Kills:14 N/A
Deaths:2
KDR:153.500
Accuracy:45.637% B*
KPH:93.300 B++
VKPH:4.300 C
L-24R Spur
M++
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:30.900% D*
KPH:91.900 M++
VKPH:3.400 B*
L105 Zephyr
M+
Kills:71
V. Kills:21 323%
Deaths:6
KDR:11.833
Accuracy:56.773% A++
KPH:84.700 A
VKPH:25 M+
AP30 Shredder
A
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:30.027% C+
KPH:47.400 A
VKPH:27.800 B**
Kills:517 (81 + 436)
Deaths:11
KDR:47
VKDR:6.545
Vehicle Kills:72
Kill Difference:506
Playtime:6.234 hours
Usage:1%
Score:0.173m
Score/min:463
Piloting Accuracy:30.900%
Gunner Accuracy:30.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:980
V. Kills:483 202%
Deaths:40
KDR:24.500
Accuracy:62.439% B*
KPH:63.400 A*
VKPH:31.300 A*
C75 Viper
A**
Kills:179
V. Kills:85 208%
Deaths:9
KDR:19.889
Accuracy:52.284% A+
KPH:40.500 B+
VKPH:19.200 A**
Kills:1,159 (1,159 + 0)
Deaths:49
KDR:23.653
VKDR:11.592
Vehicle Kills:568
Kill Difference:1,110
Playtime:19.869 hours
Usage:2%
Score:0.471m
Score/min:395
Driving Accuracy:52.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:3,896
V. Kills:2,411 162%
Deaths:369
KDR:10.558
Accuracy:59.144% B**
KPH:41.700 A++
VKPH:25.800 A**
Enforcer ML85
A*
Kills:1,231
V. Kills:948 130%
Deaths:162
KDR:7.599
Accuracy:56.994% A++
KPH:38.300 A++
VKPH:29.500 A*
Titan-150 HEAT
M
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A
KPH:41.600 A*
VKPH:19.400 M
Titan-150 HESH
A*
Kills:620
V. Kills:153 403%
Deaths:25
KDR:24.800
Accuracy:59.630% A+
KPH:72.300 A++
VKPH:17.900 A*
M96 Mjolnir
B+
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C*
KPH:43.100 B+
VKPH:25.200 B+
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 C**
VKPH:25.300 A*
C85 Canister
A+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C*
VKPH:8.100 A+
Kills:7,273 (5,357 + 1,916)
Deaths:686
KDR:10.602
VKDR:6.210
Vehicle Kills:4,260
Kill Difference:6,587
Playtime:169.848 hours
Usage:18%
Score:5.111m
Score/min:502
Driving Accuracy:59.630%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:590
V. Kills:52 N/A
Deaths:30
KDR:19.667
Accuracy:48.422% C
KPH:140.300 B++
VKPH:12.400 B**
Enforcer ML65-H
A++
Kills:387
V. Kills:321 120%
Deaths:30
KDR:12.900
Accuracy:61.354% B+
KPH:60.200 A++
VKPH:49.900 A++
M40 Fury-H
A**
Kills:279
V. Kills:131 211%
Deaths:16
KDR:17.438
Accuracy:61.552% A*
KPH:82.600 C+
VKPH:38.800 A**
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,422 (0 + 1,422)
Deaths:89
KDR:15.978
VKDR:6.843
Vehicle Kills:609
Kill Difference:1,333
Playtime:16.685 hours
Usage:2%
Score:0.595m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B**
VKPH:12.600 B++
M12 Kobalt
B**
Kills:315
V. Kills:9 N/A
Deaths:9
KDR:35
Accuracy:20.519% B+
KPH:101.900 B**
VKPH:2.900 C**
M12 Kobalt
A+
Kills:275
V. Kills:5 N/A
Deaths:7
KDR:39.286
Accuracy:19.592% B+
KPH:119 A+
VKPH:2.200 C
M40 Fury
B**
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% B
KPH:83.300 B**
VKPH:15 B++
M20 Basilisk
A+
Kills:133
V. Kills:72 182%
Deaths:18
KDR:7.389
Accuracy:42.408% B+
KPH:22.600 C*
VKPH:12.200 A+
M60-G Bulldog
M++
Kills:64
V. Kills:7 N/A
Deaths:5
KDR:12.800
Accuracy:53.923% A*
KPH:77.600 M++
VKPH:8.500 B++
M60-G Bulldog
A++
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:43.309% B+
KPH:77.600 A++
VKPH:1.500 D--
Kills:1,383 (0 + 1,383)
Deaths:75
KDR:18.440
VKDR:2.533
Vehicle Kills:190
Kill Difference:1,308
Playtime:19.936 hours
Usage:2%
Score:0.629m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:43.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.494% B+
KPH:31.200 B+
VKPH:20.400 B*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.081 hours
Usage:0%
Score:0.058m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:40.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,3073,89636910.558B++5.5859.144%B**N/A41.7A++25.8A**47393.4h3.6B++6.1B**
AF-34 Mattock 2,0582,0053705.419B++0.4436.408%C*14.913%C47.5B+1.3A++14942.2h6.5C+17.9C*
M30 Mustang AH 2,1051,98012316.098A+11.1251.37%DN/A74.7B*4.7C+23226.5h7.4B14.4C**
AF-34 Mattock 1,7891,7403704.703B+0.2738.729%C*15.632%C--41.2C++1.2A13242.2h8C--20.7C+
Vortek Rotary 1,9121,2641807.022A*2.0527.251%DN/A37.4A++19.2B**26633.8h28.6B**104.8B**
Enforcer ML85 2,1791,2311627.599B+2.6256.994%A++N/A38.3A++29.5A*61632.1h12C**21B**
NC6 Gauss SAW 1,2231,2074192.881A++2.0920.987%C++24.689%C*43.7B+N/A14527.6h8.5B+40.3B+
AF-4 Cyclone 1,1741,1674592.542B**2.4324.52%C16.795%C51.9B++N/A21322.5h9.2B++37.6B+
EM6 1,1631,1565732.017C**2.9617.688%D-22.751%C+41.1C+N/A14728.1h9.9B+55.7C++
Tomcat A2AM Pods 1,6761,1192643.038U38.0675.361%C--N/A196.3M*97.7A++13595.7h5.6A7.4A
M20 Mustang 1,6811,0701576.815A++1.8428.112%C-N/A31.8A++18.1A30833.7h48.3B**171.7B**
L100 Python AP 1,4639804024.5M**19.5262.439%B*N/A63.2A*31.2A*40215.5h3.7B**5.9A
Titan-150 HEAT 1,233841919.242B*4.2759.491%A3.092%C++41.6A*19.4M45120.2h4.1B++7B**
AF-41 Hacksaw 7217141265.667B**0.6928.195%C17.927%B**56.7A++N/A17912.6h6.3B22.3C*
AF-41 Hacksaw 6896751265.357B**0.3829.38%C18.222%B*53.6A+1.1A++16412.6h6.9C**23.3C*
Titan-150 HESH 7736202524.8A19.8259.63%A+N/A72.1A++17.8A*4788.6h2.6B*4.4B**
C85 Canister-H 6425903019.667B++14.6948.422%C10.17%C140.5B++12.4B**4044.2h5B++10.3B++
LA1 Anchor 5445361842.913C**2.0622.174%D26.866%C++37.5CN/A11914.3h9.6B43.3C++
GD-7F 5435282861.846B*3.1318.456%D*15.341%D-17C--N/A34531h13.4C++72.7C
NCM1 Scattercannon 460454637.206M2.2348.334%B**17.401%B+66.8A++N/A1966.8h6.3C+13B++
C-4 571445974.588A*0.3920.102%D--N/A108.5B+30.7C++8694.1h0.9A4.4B+
NCM1 Scattercannon 417410765.395A*0.4251.746%A14.146%C55.4MN/A1807.4h7.6C*14.7B+
Enforcer ML65-H 7083873012.9A**7.9261.354%B+N/A60.5A++50.2A++6086.4h13.3B+21.7B++
M96 Mjolnir 5373392712.556A++7.5839.147%C*N/A42.9B+25.1B+5487.9h32.1B+81.9B+
M40 Fury 3833262314.174A+9.2041.845%B++N/A72.4B**12.7B++5554.5h11B+26.2B++
M12 Kobalt 324315935A*30.0220.519%B+18.095%C+101.6B**2.9C**4073.1h16.3B++79.3B+
AF-19 Mercenary 3163142251.396B++3.5819.632%D27.07%B**24.3C**N/A11912.9h11.3B+57.8C**
Dual-75 Duster 3213072153.5S148.5245.637%B*N/A93B+4.2C3203.3h5.4B+11.8B++
AF-23 Grinder 311303973.124B1.8529.113%D-13.531%C33.7C*N/A1039h5.9B+20.4C+
M40 Fury-H 4102791617.438B12.4661.552%A*N/A82.1C+38.5A**4323.4h12.6D--20.4C++
M12 Kobalt 280275739.286M*34.3119.592%B+20.364%C**119.6A+2.2C4702.3h14.6B++74.3B+
AF-23 Grinder 277274972.825C++2.1531.645%D15.693%C30.4C+N/A959h7.1C++22.5C
NS-44 Commissioner AE 2772712521.075C+3.9032.057%D*16.974%D--20.7D-N/A5813.1h3.6C+11.1C
NC14 Bolt Driver 257249614.082A0.8935.761%C+67.47%D30.4B+1S1338.2h2.7C+7.4C*
SAS-R 235234317.548A++2.5739.141%C+71.795%B55.7B++N/A1864.2h2B+5.2B+
MGR-M1 Bishop 235231514.529A++0.4541.426%A32.035%C*51.3B**N/A1464.5h6.1B+14.8B++
M40 Fury 2562171218.083A*13.1138.93%B2.765%B**83.5B**15B++7502.6h9.5B++24.5B++
M20 Kestrel 340216268.308A++3.3329.327%C+N/A33.2B*19.1B+2766.5h68.6B+234.1B+
NS-15M AE 209209385.5A0.5223.115%C--42.584%A++104.5A+N/A4572h10.3B+44.7C*
GR-22AE 2052021081.87C++3.1122.771%D*16.337%D*22.7D-N/A798.9h15.9D*70D**
Tank Mine 288197248.208M+3.23115.351%SN/A115.9C++53.5C13271.7h4T*3.5A+
Hornet Missiles 310196539.2S34.2255.815%CN/A85.2B+49.6B7102.3h7.4B*13.3B++
AF-4AE Cyclone 184182553.309A++1.6713.749%T*21.978%C-27.2DN/A26126.7h8.7B+63.3F-
E540 Halberd 322181920.111A++15.1458.312%A++1.657%D32.3C**25.2A*5485.6h6.1C10.5B++
C75 Viper 264179919.889M**14.9152.284%A+N/A40.7B+19.3A**3694.4h11.4B+21.9B*
C85 Canister 182165355A*50.0248.431%B**12.121%C78.6C*8.1A+2972.1h11.1D23C+
LA39 Bruiser 149145731.986B++2.9939.012%F-6.897%D**23DN/A846.3h2.6C+6.6D-
NC05 Jackhammer AE 136136602.267B+2.7123.004%T-9.559%D**24.7D--N/A835.5h3.9B++17.1D*
NS Decimator 2291341101.218C*3.7656.334%DN/A21.6D-15.3C+3376.2h5.9D10.5D
M20 Basilisk 205133187.389A*2.4142.408%B+N/A22.5C*12.2A+4985.9h109.8C-259C++
Coyote Missiles 206129187.167A*2.1941.393%FN/A37.9C22.6C+3273.4h23.4B**56.4B+
NS "Jackpot" Decimator 180123323.844A+1.1356.201%D*N/A28D--13D1864.4h3.5B6.2C+
Frag Grenade 1181171117N/A112.0242.804%CN/A390C3.3D-18100.3h4C+9.3C+
NC4 Mag-Shot 1141141220.934C**4.0415.703%F17.544%C16.1C-N/A837.1h7.3B+46.7C-
M96 Mjolnir-H 189114716.286S11.3150.644%C++N/A67.1B*44.1B**12641.7h30B+59.3B++
Gauss Rifle Burst 116112492.286C**2.6917.299%F--26.786%C+28.7D1B*713.9h10.4B+60D-
Breaker Rocket Pods 151109715.571A10.6042.847%DN/A60.6C23.3B+5171.8h16.5C++38.5C+
NC15 Phoenix 173105392.692A+2.2839.658%F-N/A11.3C7.3D1479.3h7.7B*19.5C++
EM4-AE Longshot 1041031010.3A*5.3237.397%D84.466%B++46.8C+N/A1302.2h1.8B+4.7C++
M202 Wyrm 14997197U92.0242.363%D--3.093%B+107.8C*57.8B9000.9h46.5C+109.7C-
M20 Wyvern 15996519.2A*14.2240.494%B+1.042%D*31B+20.3B*3153.1h59.9B++148B*
Heartstring 98841140.737C4.249.516%F-14.286%D--9D-1.5C1809.3h5.9C+61.9T*
M60-A Bulldog 9683241.5S36.5248.874%A+N/A69.2A++10.8A6471.2h4.4B**9.1B**
Hardlight Dagger 86812,4220.033C++4.948.111%D**8.642%C++0.5C+N/A37164.5h2B25D-
L-24R Spur 8481181U76.0230.9%D*1.235%D90M++3.3B++4330.9h17B+55.1B+
Icikill 74712,2420.032C4.943.944%F--9.859%C+0.3C+N/A34212.7h2C**51.1T*
L105 Zephyr 9271611.833C*6.8656.773%A++1.408%B*88.8A26.3M++5550.8h5.3B+9.3B*
M12 Kobalt 7370323.333C+18.3621.256%C+8.571%F--140B++6B+4990.5h12.1B*56.9B++
NS-AM7G Archer 89701400.5C+4.4847.559%D**21.429%B*3DN/A2123.5h14.6B++30.7B+
Gauss Rifle S 7069322.156B**2.8219.806%D--23.188%B21.6C-N/A763.2h8.6B**43.4C**
M60-G Bulldog 7164512.8A**7.8253.923%A*1.563%D-80M++8.8B*4910.8h5B**9.4B**
GD-66 Claw 6261371.649B+3.3324.638%T6.557%D**18.5D-N/A693.3h2.8C11.3F--
AP30 Shredder 9258229M+24.0230.027%C+N/A48.3A28.3A8061.2h92.4C+307.8C+
LA80 5858511.6M++6.6240.392%C+72.414%D64.4B**N/A1530.9h1.8B++4.4B+
NS-61 "Ravenous" Emissary 5554600.9C+4.0822.271%D*11.111%D--10.4DN/A395.2h15.9C71.3D
M60-G Bulldog 5453153U48.0243.309%B+1.887%D75.7A++1.4D--4790.7h4.4B**10.2B*
AF-57 Piston 5453351.514B3.4611.527%F**13.208%C+9.6D*N/A455.5h4.5C++39.3F**
E540 Halberd-H 825268.667C*3.6960.494%B+1.923%C+52B+30B**7281h4.7B+7.8B*
NS-11P 5251361.417C**3.5616.831%D*9.804%D**28.3C+N/A1481.8h13.8C*81.8C-
NC1 Gauss Rifle 5151321.594B+3.3814.532%F-31.373%A+21.3C+N/A2322.4h11.7B+80.8D
LA3 Desperado 5150630.794C+4.1811.253%F**12%D*7.2D*N/A1756.9h10.1C89.6T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon166930.7h
Anti-Vehicle MANA Turret0970.2h
E01360h
AE Medical Applicator6681,9754.1h
AE Nano-Armor Kit344526,97465.6h
Nanite Revive Grenade01240h
Medical Kit2551,6575.7h
Medical Applicator107,7080.5h
Spitfire Auto-Turret55410.6h
Restoration Kit8810.1h
Motion Spotter61,0980.8h
Deconstruction Tool03280h
Welding Device09890.1h
Recon Detection Device33320.6h
Ammunition Package71,0820.6h
Nano-Armor Kit79,6290.6h
Nano-Repair Grenade02960.1h
Hardlight Barrier43210.4h
WLT-Howler Mining Laser22,0022.3h

Check the help document for the dictionary if you want to learn more about words used here.


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