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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 114

KDR: 4.15

Score: 25.9m

Last Seen: Dec 12th, 2018 3:54 AM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 100 (114 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock AF-4 Cyclone NC6 Gauss SAW EM6 Enforcer ML85 M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $967,023 MLG Score: 773
Fun Score: N/A
Cheeseburgers Flipped: 605TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.199%21.434%4331410085,4682.097432.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.57%-0.163C0.115C+-1.226D*HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.353C**9.80.315C*38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.965%0.438%844310192,28526511518.62264198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.47%-1.008D*-1.069D*0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.40.453B+24.40.537B+63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.588%1.233%2417410184,543391264911.5893171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.882%1.835A++-0.9D---1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.80.698B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.958%4.369%13161110113,43338218718.96345183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.463%0.541B+0.009C+1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.708B++14.40.631B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.962%69.758%13163101949628091.76513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.883%0.286C*0.166C++-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.30.277C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.373%6.736%13162102019319161.00521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%-0.601D-1.643F0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B2.60.462B+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 38
25.9m773%652 (39.1k)571 (34.3k)4.145326,1906,3185.8145114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022174920.145%9.626%19407:126

62% Engineer15% Heavy Assault6% Infiltrator10% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMDec 12th, 2018 11:19 AM (22h) (PST)Dec 12th, 2018 12:13 AM (1d) (PST)Dec 11th, 2018 11:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9831438400.5780.1390.0565.6860.158773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9528,57050,3823583341934,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
755.4h/31.5d 10,546 2,521 10,797 257.7k 492 1,643 7,150 44.5m

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:423
Deaths:226
KDR:1.872
Accuracy:18.211% D*
HSR:17.021% C--
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:145
Deaths:35
KDR:4.143
Accuracy:41.324% A
HSR:32.414% C**
LA39 Bruiser
D**
Kills:132
Deaths:62
KDR:2.129
Accuracy:42.930% F
HSR:6.818% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Kills:1,075
Deaths (as Engineer):585
Deaths (to Engineers):1,566
KDR:1.83761
Kill Difference:490
Playtime:465.332 hours
Usage:62%
Score:16.410m
Score/min:588
Accuracy (listed only):29.347%
HSR (listed only):17.976%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,165
Deaths:414
KDR:2.814
Accuracy:21.101% C*
HSR:24.893% C**
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D
HSR:22.751% C+
LA1 Anchor
B+
Kills:176
Deaths:65
KDR:2.708
Accuracy:21.460% D
HSR:29.546% B+
NC05 Jackhammer AE
D**
Kills:126
Deaths:57
KDR:2.211
Accuracy:22.768% T
HSR:8.730% D**
Kills:2,623
Deaths (as Heavy Assault):1,109
Deaths (to Heavy Assaults):1,381
KDR:2.36519
Kill Difference:1,514
Playtime:110.882 hours
Usage:15%
Score:2.166m
Score/min:326
Accuracy (listed only):20.754%
HSR (listed only):21.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GD-7F
C--
Kills:423
Deaths:226
KDR:1.872
Accuracy:18.211% D*
HSR:17.021% C--
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
AF-4AE Cyclone
C
Kills:156
Deaths:52
KDR:3
Accuracy:13.674% T-
HSR:23.077% C
LA39 Bruiser
D**
Kills:132
Deaths:62
KDR:2.129
Accuracy:42.930% F
HSR:6.818% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Kills:2,253
Deaths (as Light Assault):1,061
Deaths (to Light Assaults):1,060
KDR:2.12347
Kill Difference:1,192
Playtime:36.426 hours
Usage:5%
Score:0.542m
Score/min:248
Accuracy (listed only):23.934%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GR-22AE
D--
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D--
AF-4AE Cyclone
C
Kills:156
Deaths:52
KDR:3
Accuracy:13.674% T-
HSR:23.077% C
LA39 Bruiser
D**
Kills:132
Deaths:62
KDR:2.129
Accuracy:42.930% F
HSR:6.818% D**
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F-
HSR:26.786% C+
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
Kills:1,881
Deaths (as Combat Medic):803
Deaths (to Combat Medics):449
KDR:2.34247
Kill Difference:1,078
Playtime:29.367 hours
Usage:4%
Score:0.610m
Score/min:346
Accuracy (listed only):23.237%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
NC14 Bolt Driver
C++
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C++
HSR:67.470% D
NS-44 Commissioner AE
D--
Kills:233
Deaths:225
KDR:1.036
Accuracy:31.271% D*
HSR:15.880% D--
SAS-R
C++
Kills:174
Deaths:25
KDR:6.960
Accuracy:39.294% C++
HSR:67.241% C+
AF-4AE Cyclone
C
Kills:156
Deaths:52
KDR:3
Accuracy:13.674% T-
HSR:23.077% C
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B+
Kills:73
Deaths:8
KDR:9.125
Accuracy:37.500% D
HSR:83.562% B+
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D--
HSR:11.111% D*
NS-AM7G Archer
N/A
Kills:50
Deaths:130
KDR:0.385
Accuracy:47.101% N/A
HSR:18% N/A
Kills:2,270
Deaths (as Infiltrator):1,142
Deaths (to Infiltrators):753
KDR:1.98774
Kill Difference:1,128
Playtime:42.924 hours
Usage:6%
Score:4.238m
Score/min:1,645
Accuracy (listed only):29.677%
HSR (listed only):35.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,765
Deaths:330
KDR:5.348
Accuracy:36.597% B
HSR:14.278% C-
AF-34 Mattock
C**
Kills:1,576
Deaths:330
KDR:4.776
Accuracy:39.077% C**
HSR:15.228% D
AF-23 Grinder
C
Kills:301
Deaths:96
KDR:3.135
Accuracy:28.993% D
HSR:13.621% C
AF-23 Grinder
C
Kills:270
Deaths:96
KDR:2.813
Accuracy:31.512% D
HSR:15.556% C
AF-41 Hacksaw
B**
Kills:248
Deaths:63
KDR:3.937
Accuracy:40.581% B**
HSR:13.710% C
AF-41 Hacksaw
B**
Kills:242
Deaths:63
KDR:3.841
Accuracy:42.452% B**
HSR:16.116% C*
Kills:4,402
Deaths (as MAX Suit):489
Deaths (to MAX Suits):275
KDR:9.00204
Kill Difference:3,913
Playtime:75.776 hours
Usage:10%
Score:1.937m
Score/min:426
Accuracy (listed only):36.535%
HSR (listed only):14.751%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,124
V. Kills:79 N/A
Deaths:88
KDR:12.773
Accuracy:51.672% C--
KPH:69.100 B++
VKPH:4.900 C+
Tomcat A2AM Pods
S
Kills:797
V. Kills:398 200%
Deaths:15
KDR:53.133
Accuracy:79.966% C++
KPH:225.300 S
VKPH:112.500 A**
Vortek Rotary
A+
Kills:747
V. Kills:387 193%
Deaths:128
KDR:5.836
Accuracy:25.344% D--
KPH:33.600 A+
VKPH:17.400 B*
M20 Mustang
B++
Kills:414
V. Kills:267 154%
Deaths:121
KDR:3.421
Accuracy:26.271% D
KPH:22.100 B++
VKPH:14.300 B++
M20 Kestrel
B*
Kills:87
V. Kills:51 167%
Deaths:11
KDR:7.909
Accuracy:31.199% C*
KPH:32.900 B*
VKPH:19.300 B+
Hornet Missiles
B
Kills:64
V. Kills:41 152%
Deaths:4
KDR:16
Accuracy:54.300% D
KPH:78.200 C**
VKPH:50.100 B
Coyote Missiles
C
Kills:60
V. Kills:41 143%
Deaths:12
KDR:5
Accuracy:43.162% D**
KPH:31.800 C-
VKPH:21.700 C
Kills:3,293 (2,372 + 0)
Deaths:379
KDR:8.689
VKDR:3.335
Vehicle Kills:1,264
Kill Difference:2,914
Playtime:66.108 hours
Usage:9%
Score:1.272m
Score/min:321
Piloting Accuracy:31.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C*
Kills:97
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:40.242% C**
KPH:71.400 C+
VKPH:5.900 C*
Kills:97 (0 + 97)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:97
Playtime:1.359 hours
Usage:0%
Score:0.015m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:40.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:305
V. Kills:157 193%
Deaths:21
KDR:14.524
Accuracy:62.927% B*
KPH:50.700 A++
VKPH:26.100 A
C75 Viper
A**
Kills:104
V. Kills:41 248%
Deaths:8
KDR:13
Accuracy:49.290% A
KPH:42.800 B++
VKPH:16.900 A**
Kills:409 (409 + 0)
Deaths:29
KDR:14.103
VKDR:6.828
Vehicle Kills:198
Kill Difference:380
Playtime:8.451 hours
Usage:1%
Score:0.193m
Score/min:380
Driving Accuracy:49.290%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,860
V. Kills:1,903 150%
Deaths:326
KDR:8.773
Accuracy:59.286% B**
KPH:37.700 A+
VKPH:25.100 A*
Enforcer ML85
A*
Kills:1,146
V. Kills:907 126%
Deaths:159
KDR:7.208
Accuracy:56.730% A++
KPH:38.700 A++
VKPH:30.600 A*
Titan-150 HEAT
M+
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A*
VKPH:19.400 M+
Titan-150 HESH
A*
Kills:537
V. Kills:130 410%
Deaths:22
KDR:24.409
Accuracy:59.439% A
KPH:68.500 A++
VKPH:16.600 A*
M96 Mjolnir
B+
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C*
KPH:43.100 B+
VKPH:25.200 B+
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 B
VKPH:25.300 A*
C85 Canister
B+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C++
VKPH:8.100 B+
Kills:6,069 (4,238 + 1,831)
Deaths:637
KDR:9.527
VKDR:5.790
Vehicle Kills:3,688
Kill Difference:5,432
Playtime:149.070 hours
Usage:20%
Score:4.485m
Score/min:501
Driving Accuracy:59.439%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:589
V. Kills:52 N/A
Deaths:30
KDR:19.633
Accuracy:48.474% C+
KPH:140.500 B+
VKPH:12.400 B*
Enforcer ML65-H
A*
Kills:363
V. Kills:310 117%
Deaths:29
KDR:12.517
Accuracy:61.390% B+
KPH:60.800 A++
VKPH:51.900 A*
M40 Fury-H
M+
Kills:232
V. Kills:109 211%
Deaths:15
KDR:15.467
Accuracy:62.791% M
KPH:88.600 C+
VKPH:41.600 M+
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,350 (0 + 1,350)
Deaths:87
KDR:15.517
VKDR:6.621
Vehicle Kills:576
Kill Difference:1,263
Playtime:15.451 hours
Usage:2%
Score:0.553m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.852% B*
KPH:72.500 B**
VKPH:12.700 B++
M40 Fury
B**
Kills:213
V. Kills:37 N/A
Deaths:12
KDR:17.750
Accuracy:38.768% B
KPH:84.200 B**
VKPH:14.600 B+
M12 Kobalt
B**
Kills:160
V. Kills:8 N/A
Deaths:8
KDR:20
Accuracy:19.623% B+
KPH:81.500 B+
VKPH:4.100 B**
M20 Basilisk
B**
Kills:124
V. Kills:69 177%
Deaths:18
KDR:6.889
Accuracy:42.547% B+
KPH:21.600 C++
VKPH:12 B**
M12 Kobalt
B
Kills:114
V. Kills:4 N/A
Deaths:6
KDR:19
Accuracy:18.888% B
KPH:77.600 C*
VKPH:2.700 C++
Kills:937 (0 + 937)
Deaths:67
KDR:13.985
VKDR:2.612
Vehicle Kills:175
Kill Difference:870
Playtime:16.198 hours
Usage:2%
Score:0.501m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:18.888%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.530% B+
KPH:31.300 B
VKPH:20.600 B++
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.063 hours
Usage:0%
Score:0.055m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:40.530%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,7632,8603268.773B+4.6359.286%B**N/A37.7A+25.1A*47975.9h3.8B6.5B*
AF-34 Mattock 1,8091,7653305.348B++1.2036.597%B14.278%C-46.8B1.2A14837.7h6.7D18.2C++
AF-34 Mattock 1,6191,5763304.776B+0.6339.077%C**15.228%D41.8C++1.1B**13437.7h8D-20.5C+
AF-4 Cyclone 1,1741,1674592.542B**1.6024.52%C+16.795%C51.9B*N/A21122.5h9.2B++37.6B+
NC6 Gauss SAW 1,1801,1654142.814A+1.3321.101%C*24.893%C**43B++N/A13827.1h8.5B++40.2B+
EM6 1,1631,1565732.017B2.1317.688%D22.751%C+41.1C++N/A14728.1h9.9B+55.7C++
Enforcer ML85 2,0531,1461597.208B+3.0656.73%A++N/A38.7A++30.6A*59829.6h11.8B20.8B**
M30 Mustang AH 1,2031,1248812.773B**8.6351.672%C--N/A69B++4.8C+20316.3h7.5B14.6C**
Titan-150 HEAT 1,233841919.242B**5.1059.491%A+3.092%C++41.6A*19.4M+44920.2h4.1B++7B**
Tomcat A2AM Pods 1,1957971553.133U48.9979.966%C++N/A227.7S113.7M15773.5h5.3A6.7A+
Vortek Rotary 1,1347471285.836A+1.6925.344%D--N/A33.6A+17.4B*24522.2h28.8B**113.7B**
C85 Canister-H 6415893019.633B15.4948.474%C+10.187%C140.2B+12.4B*4014.2h5B+10.2B+
Titan-150 HESH 6675372224.409A+20.2659.439%AN/A68.8A++16.7A*4767.8h2.7B+4.6B**
GD-7F 4314232261.872B*2.2718.211%D*17.021%C--17.7C-N/A43323.9h14.2C+77.8C
M20 Mustang 6814141213.421B++0.7226.271%DN/A22.1B++14.3B++26318.7h62.4B++237.7B++
Enforcer ML65-H 6733632912.517A**8.3761.39%B+N/A60.5A+51.7A*6306h13.8B+22.5B+
M96 Mjolnir 5373392712.556A++8.4139.147%C*N/A42.9B+25.1B+5467.9h32.1B+81.9B+
M40 Fury 3833262314.174A+10.0341.852%B*N/A72.4B**12.7B++5584.5h10.9B+26.1B++
AF-19 Mercenary 3163142251.396B++2.7519.632%C--27.07%B**24.7B+N/A11512.7h11.3B+57.8C**
L100 Python AP 4623052114.524A**10.3862.927%B*N/A50.8A++26.2A+3606h4B**6.4A
AF-23 Grinder 309301963.135C**1.0128.993%D13.621%C34.2C*N/A1048.8h5.8B+20.1C+
AF-23 Grinder 273270962.813C++1.3331.512%D15.556%C30.7C+N/A958.8h7C+22.4C
NC14 Bolt Driver 257249614.082A0.0635.761%C++67.47%D30.7B+1S1308.1h2.7C+7.4C*
AF-41 Hacksaw 249248633.937B+0.2140.581%B**13.71%C52.8A+N/A1584.7h8.6D-21.1C**
AF-41 Hacksaw 244242633.841B+0.3042.452%B**16.116%C*51.5AN/A1464.7h9.1D-21.5C**
C-4 325239703.414A+0.7323.337%CN/A95.6B+34.4B9682.5h1B**4.3B+
NS-44 Commissioner AE 2382332251.036C+3.1131.271%D*15.88%D--19.7D-N/A5611.8h3.5C++11.3C
M40 Fury-H 3412321515.467C++11.3262.791%MN/A89.2C+41.9M+4302.6h12.8D*20.4C++
M40 Fury 2502131217.75A++13.6038.768%B2.817%B**85.2A14.8B++7632.5h9.4B++24.3B++
GR-22AE 2052021081.87C++2.2822.771%D*16.337%D--22.7D-N/A788.9h15.9D*70D*
E540 Halberd 322181920.111A++15.9758.312%A++1.657%D-32.3C**25.2A*5265.6h6.1C+10.5B++
LA1 Anchor 177176652.708C**1.4421.46%D29.546%B+35.2CN/A1515h11.3C52.6C
SAS-R 174174256.96A+2.8139.294%C++67.241%C+54.4B*N/A1853.2h2B+5B+
C85 Canister 182165355A**50.8548.431%B**12.121%C78.6C++8.1B+2962.1h11.1D23C+
M12 Kobalt 168160820B++15.8519.623%B+15%D80B+4B**3582h18.9C*96.4B+
AF-4AE Cyclone 157156523A1.1513.674%T-23.077%C26.9DN/A30275.8h8.8B64.7D*
MGR-M1 Bishop 146145354.143A+0.0041.324%A32.414%C**46.8B*N/A1313.1h5.9B+14.3B++
Tank Mine 225140236.087A++1.94108.277%SN/A87.5C53.1C12261.6h4.6T*4.2A
NS Decimator 2281331101.209C**2.9456.334%C--N/A21.5D15.3C+3186.2h6D10.6D
LA39 Bruiser 136132622.129B*2.0242.93%F6.818%D**26.9C--N/A1004.9h2.6C+5.9D
NC05 Jackhammer AE 126126572.211B+1.9322.768%T8.73%D**23.8D--N/A805.3h4B+17.8D*
M20 Basilisk 193124186.889A*2.7442.547%B+N/A21.8C++12.1A4635.7h114C267.8C++
M12 Kobalt 118114619B++14.8518.888%B24.561%A76C*2.7C++3731.5h19.5C+103.1C*
M96 Mjolnir-H 189114716.286S12.1450.644%C++N/A67.1B*44.1B*11891.7h30B+59.3B++
NC4 Mag-Shot 1141141220.934B3.2115.703%F17.544%C16.8C-N/A846.8h7.3B+46.7C+
Gauss Rifle Burst 116112492.286C**1.8617.299%F-26.786%C+28.7D1B**703.9h10.4B+60D-
C75 Viper 145104813A++8.8549.29%AN/A43.3B++17.1A**4292.4h9.3B++19B**
Frag Grenade 1031021102N/A97.8541.865%C--N/A340D3.3D15910.3h4.1C+9.9C+
Dual-75 Duster 10597197S92.8540.242%C**N/A69.3C+5.7C++1901.4h6.9D17.1C+
M20 Wyvern 15996519.2A*15.0540.53%B+1.042%D--31B20.3B++2993.1h59.9B+147.7B++
M20 Kestrel 13887117.909A**3.7631.199%C*N/A33.5B**19.6B+2862.6h69B+221.1B+
NC15 Phoenix 14083392.128B**2.0238.997%F--N/A10.2C7C--1378.1h8.2B++21.1C+
Hardlight Dagger 85802,3560.034C++4.118.101%D**8.75%C++0.5CN/A39158.2h2B+25.2D
Heartstring 93801050.762C3.3811.568%F-15%D-10.5D1.7C2187.6h5.5C+47.8F--
EM4-AE Longshot 747389.125A+4.9837.5%D83.562%B+52.1C*N/A1631.4h1.7B+4.6C*
Hornet Missiles 10564416A*11.8554.3%DN/A80B51.3B+7210.8h6.9B**12.7B*
Icikill 66631,7410.036C4.113.777%F-9.524%C+0.4C-N/A46158h2.1C*54.6T*
GD-66 Claw 6261371.649B2.5024.638%F**6.557%D**18.5D-N/A613.3h2.8C11.3F--
Coyote Missiles 10160125B++0.8543.162%D**N/A31.6C-21.6C3221.9h28.7B*66.4B+
NS "Jackpot" Decimator 8657183.167B++0.9851.716%F-1.754%C+24.8D--12.6C-1822.3h3.7C++7.2C--
NS-61 "Ravenous" Emissary 5554600.9C+3.2522.271%D--11.111%D*10.4D-N/A395.2h15.9C71.3D
E540 Halberd-H 825268.667C**4.5260.494%B+1.923%C+52B+30B**6631h4.7B+7.8B*
NS-11P 5251361.417C**2.7316.831%D*9.804%D**28.3C++N/A1461.8h13.8C*81.8C-
NS-AM7G Archer 67501300.385C3.7647.101%D**18%C+2.5D-N/A1920.2h16.9C**35.9C+

Consumables
  Name Deaths Consumed Time Equipped
E01360h
Motion Spotter58570.6h
Restoration Kit3600.1h
Spawn Beacon165030.6h
Anti-Vehicle MANA Turret0770.2h
AE Nano-Armor Kit279452,98654.6h
Nanite Revive Grenade01040h
Medical Kit2181,4745.1h
Medical Applicator107,7080.5h
Welding Device01320h
Deconstruction Tool03280h
Spitfire Auto-Turret54710.6h
AE Medical Applicator5952,4333h
Recon Detection Device33320.6h
Ammunition Package69250.5h
Nano-Armor Kit79,6290.6h
WLT-Howler Mining Laser11,8780.5h
Nano-Repair Grenade02300.1h
Hardlight Barrier22720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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