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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 125

KDR: 5.09

Score: 33m

Last Seen: Dec 1st, 2019 3:26 AM
- OFFLINE - 271.2 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH AF-34 Mattock AF-34 Mattock Enforcer ML85 Vortek Rotary NC6 Gauss SAW M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,110,888 MLG Score: 888
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.485%22.301%4571712106,4752.223562.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.609%-0.12C+0.205C++-1.957F-HEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.366C**9.70.321C*37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.924%0.409%1531312244,647318210214.6132221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.962%-0.801D--1.077D*0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.506B+23.60.553B+55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.851%0.946%2903412236,555473365913.8583179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.842%1.815A++-1.012D*-1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.60.713B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.944%5.078%14161412134,234417211710.1292200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.811%0.322C*0.183C++0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.711B++13.60.657B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.391%72.523%141641223666326102.04294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.998%0.359C**0.334C**-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.405B2.20.309C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.733%7.836%14163122426821371.25234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.532%-1.69F--1.296D**0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.096C+3.10.369C**11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 22
33m694.5%627 (37.6k)555 (33.3k)5.0944537,7047,4017.05094125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227276321.565%9.161%19808:0411

65% Engineer13% Heavy Assault10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMDec 11th, 2019 10:57 AM (18h) (PST)Dec 1st, 2019 3:19 AM (11d) (PST)Nov 30th, 2019 11:26 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0491489010.6340.1240.0585.5630.167888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9378,87654,06138733341033,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
991.4h/41.3d 14,480 3,454 14,299 330.9k 722 1,909 9,948 62.4m

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:536
Deaths:294
KDR:1.823
Accuracy:18.238% D*
HSR:15.299% D--
AF-19 Mercenary
B*
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B*
MGR-M1 Bishop
A
Kills:231
Deaths:51
KDR:4.529
Accuracy:41.426% A
HSR:32.035% C*
LA39 Bruiser
F
Kills:145
Deaths:73
KDR:1.986
Accuracy:38.366% F-
HSR:6.897% F
AF-57 Piston
D
Kills:62
Deaths:37
KDR:1.676
Accuracy:12.248% F**
HSR:11.290% D
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:1,349
Deaths (as Engineer):717
Deaths (to Engineers):1,814
KDR:1.88145
Kill Difference:632
Playtime:642.749 hours
Usage:65%
Score:22.117m
Score/min:574
Accuracy (listed only):25.758%
HSR (listed only):16.525%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,207
Deaths:419
KDR:2.881
Accuracy:20.987% C++
HSR:24.689% C++
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D-
HSR:22.751% C+
LA1 Anchor
C++
Kills:543
Deaths:196
KDR:2.770
Accuracy:21.313% D
HSR:26.704% C++
NS-15M AE
A++
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% C-
HSR:42.584% A++
Kills:3,115
Deaths (as Heavy Assault):1,226
Deaths (to Heavy Assaults):1,593
KDR:2.54078
Kill Difference:1,889
Playtime:127.064 hours
Usage:13%
Score:2.487m
Score/min:326
Accuracy (listed only):20.776%
HSR (listed only):29.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GD-7F
D--
Kills:536
Deaths:294
KDR:1.823
Accuracy:18.238% D*
HSR:15.299% D--
AF-19 Mercenary
B*
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B*
AF-4AE Cyclone
C-
Kills:184
Deaths:55
KDR:3.345
Accuracy:13.671% T-
HSR:21.739% C-
LA39 Bruiser
F
Kills:145
Deaths:73
KDR:1.986
Accuracy:38.366% F-
HSR:6.897% F
AF-57 Piston
D
Kills:62
Deaths:37
KDR:1.676
Accuracy:12.248% F**
HSR:11.290% D
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:2,469
Deaths (as Light Assault):1,180
Deaths (to Light Assaults):1,164
KDR:2.09237
Kill Difference:1,289
Playtime:38.844 hours
Usage:4%
Score:0.573m
Score/min:246
Accuracy (listed only):21.616%
HSR (listed only):15.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D*
AF-4AE Cyclone
C-
Kills:184
Deaths:55
KDR:3.345
Accuracy:13.671% T-
HSR:21.739% C-
LA39 Bruiser
F
Kills:145
Deaths:73
KDR:1.986
Accuracy:38.366% F-
HSR:6.897% F
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C+
Gauss Rifle S
C*
Kills:70
Deaths:32
KDR:2.188
Accuracy:19.748% D*
HSR:22.857% C*
AF-57 Piston
D
Kills:62
Deaths:37
KDR:1.676
Accuracy:12.248% F**
HSR:11.290% D
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
NC1 Gauss Rifle
A+
Kills:51
Deaths:32
KDR:1.594
Accuracy:14.532% F
HSR:31.373% A+
Kills:2,105
Deaths (as Combat Medic):918
Deaths (to Combat Medics):499
KDR:2.29303
Kill Difference:1,187
Playtime:36.695 hours
Usage:4%
Score:0.732m
Score/min:332
Accuracy (listed only):20.462%
HSR (listed only):17.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
NS-44 Commissioner AE
D--
Kills:274
Deaths:254
KDR:1.079
Accuracy:31.781% D*
HSR:17.153% D--
NC14 Bolt Driver
C+
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C+
HSR:67.470% D
SAS-R
C**
Kills:234
Deaths:31
KDR:7.548
Accuracy:39.141% C+
HSR:71.795% C**
AF-4AE Cyclone
C-
Kills:184
Deaths:55
KDR:3.345
Accuracy:13.671% T-
HSR:21.739% C-
EM4-AE Longshot
B+
Kills:125
Deaths:10
KDR:12.500
Accuracy:37.631% D
HSR:84% B+
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F-
HSR:17.544% C
NS-AM7G Archer
B**
Kills:70
Deaths:148
KDR:0.473
Accuracy:47.254% F
HSR:21.429% B**
LA80
C+
Kills:58
Deaths:5
KDR:11.600
Accuracy:40.392% C+
HSR:72.414% D
NS-61 "Ravenous" Emissary
D*
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D*
LA3 Desperado
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:11.367% N/A
HSR:12% N/A
Kills:2,579
Deaths (as Infiltrator):1,268
Deaths (to Infiltrators):862
KDR:2.03391
Kill Difference:1,311
Playtime:51.346 hours
Usage:5%
Score:4.386m
Score/min:1,424
Accuracy (listed only):29.045%
HSR (listed only):37.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:2,024
Deaths:373
KDR:5.426
Accuracy:36.428% C*
HSR:14.970% C
AF-34 Mattock
C*
Kills:1,751
Deaths:373
KDR:4.694
Accuracy:38.735% C*
HSR:15.705% C--
AF-41 Hacksaw
B**
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% C
HSR:17.927% B**
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% C
HSR:18.222% B*
NCM1 Scattercannon
B**
Kills:522
Deaths:78
KDR:6.692
Accuracy:48.229% B**
HSR:17.625% B+
NCM1 Scattercannon
A
Kills:485
Deaths:91
KDR:5.330
Accuracy:51.415% A
HSR:13.608% C--
AF-23 Grinder
C-
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D-
HSR:13.531% C-
AF-23 Grinder
C
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D
HSR:15.693% C
Kills:6,748
Deaths (as MAX Suit):680.500
Deaths (to MAX Suits):349
KDR:9.91624
Kill Difference:6,067.500
Playtime:99.452 hours
Usage:10%
Score:2.712m
Score/min:454
Accuracy (listed only):36.642%
HSR (listed only):15.910%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:2,178
V. Kills:140 N/A
Deaths:123
KDR:17.707
Accuracy:51.870% C-
KPH:76.700 B++
VKPH:4.900 C+
Vortek Rotary
A+
Kills:1,267
V. Kills:650 195%
Deaths:180
KDR:7.039
Accuracy:27.228% D
KPH:37.400 A+
VKPH:19.200 B**
M20 Mustang
A+
Kills:1,202
V. Kills:678 177%
Deaths:157
KDR:7.656
Accuracy:28.315% C-
KPH:30.600 A+
VKPH:17.300 B**
Tomcat A2AM Pods
M*
Kills:1,151
V. Kills:573 201%
Deaths:26
KDR:44.269
Accuracy:75.041% C-
KPH:188.100 M*
VKPH:93.600 A++
Hornet Missiles
B+
Kills:222
V. Kills:132 167%
Deaths:5
KDR:44.400
Accuracy:55.797% C-
KPH:88.200 B+
VKPH:52.500 B
M20 Kestrel
B*
Kills:216
V. Kills:124 173%
Deaths:26
KDR:8.308
Accuracy:29.316% C+
KPH:33.400 B*
VKPH:19.200 B
Coyote Missiles
C+
Kills:150
V. Kills:86 172%
Deaths:18
KDR:8.333
Accuracy:40.870% F-
KPH:42.500 C+
VKPH:24.400 C+
Breaker Rocket Pods
B++
Kills:109
V. Kills:42 253%
Deaths:7
KDR:15.571
Accuracy:42.847% D
KPH:61.100 C
VKPH:23.500 B++
M202 Wyrm
C**
Kills:104
V. Kills:54 189%
Deaths:1
KDR:104
Accuracy:42.441% D*
KPH:106.100 C*
VKPH:55.100 C**
Kills:6,599 (4,863 + 0)
Deaths:543
KDR:12.153
VKDR:4.565
Vehicle Kills:2,479
Kill Difference:6,056
Playtime:122.974 hours
Usage:12%
Score:2.635m
Score/min:357
Piloting Accuracy:29.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B++
Kills:358
V. Kills:15 N/A
Deaths:2
KDR:179
Accuracy:45.575% B++
KPH:90.500 B+
VKPH:3.800 C-
L-24R Spur
M+
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:30.900% D*
KPH:91.900 M+
VKPH:3.400 B+
L105 Zephyr
A**
Kills:71
V. Kills:21 323%
Deaths:6
KDR:11.833
Accuracy:56.773% A++
KPH:84.700 B**
VKPH:25 A**
AP30 Shredder
C**
Kills:66
V. Kills:38 169%
Deaths:2
KDR:33
Accuracy:29.672% C
KPH:35.500 C**
VKPH:20.500 C++
Kills:576 (81 + 495)
Deaths:11
KDR:52.364
VKDR:7
Vehicle Kills:77
Kill Difference:565
Playtime:7.533 hours
Usage:1%
Score:0.213m
Score/min:472
Piloting Accuracy:30.900%
Gunner Accuracy:29.672%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,006
V. Kills:499 201%
Deaths:40
KDR:25.150
Accuracy:62.809% B*
KPH:63.300 A*
VKPH:31.400 A*
C75 Viper
A**
Kills:179
V. Kills:85 208%
Deaths:9
KDR:19.889
Accuracy:52.284% A+
KPH:40.500 B++
VKPH:19.200 A**
Kills:1,185 (1,185 + 0)
Deaths:49
KDR:24.184
VKDR:11.918
Vehicle Kills:584
Kill Difference:1,136
Playtime:20.304 hours
Usage:2%
Score:0.491m
Score/min:403
Driving Accuracy:52.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:4,088
V. Kills:2,501 163%
Deaths:369
KDR:11.079
Accuracy:59.247% B**
KPH:42.500 A++
VKPH:26 A**
Enforcer ML85
A*
Kills:1,312
V. Kills:992 132%
Deaths:162
KDR:8.099
Accuracy:56.990% A++
KPH:39.100 A++
VKPH:29.600 A*
Titan-150 HEAT
A**
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A
KPH:41.600 A++
VKPH:19.400 A**
Titan-150 HESH
A*
Kills:620
V. Kills:153 403%
Deaths:25
KDR:24.800
Accuracy:59.630% A
KPH:72.300 A++
VKPH:17.900 A*
M96 Mjolnir
B+
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C*
KPH:43.100 B+
VKPH:25.200 B
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 B
VKPH:25.300 A*
C85 Canister
A+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C++
VKPH:8.100 A+
Kills:7,546 (5,549 + 1,997)
Deaths:686
KDR:11
VKDR:6.405
Vehicle Kills:4,394
Kill Difference:6,860
Playtime:174.173 hours
Usage:18%
Score:5.360m
Score/min:513
Driving Accuracy:59.630%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:590
V. Kills:52 N/A
Deaths:30
KDR:19.667
Accuracy:48.422% C
KPH:140.300 B++
VKPH:12.400 B*
Enforcer ML65-H
A++
Kills:406
V. Kills:331 122%
Deaths:30
KDR:13.533
Accuracy:61.562% B+
KPH:59 A+
VKPH:48.100 A++
M40 Fury-H
A**
Kills:279
V. Kills:131 211%
Deaths:16
KDR:17.438
Accuracy:61.552% A*
KPH:82.600 C+
VKPH:38.800 A**
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
A
Kills:69
V. Kills:39 173%
Deaths:6
KDR:11.500
Accuracy:61.284% B+
KPH:53.200 B+
VKPH:30.100 A
Kills:1,458 (0 + 1,458)
Deaths:89
KDR:16.382
VKDR:7.056
Vehicle Kills:628
Kill Difference:1,369
Playtime:17.425 hours
Usage:2%
Score:0.623m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:61.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B**
VKPH:12.600 B++
M12 Kobalt
B**
Kills:315
V. Kills:9 N/A
Deaths:9
KDR:35
Accuracy:20.519% B+
KPH:101.800 B**
VKPH:2.900 C**
M12 Kobalt
A+
Kills:275
V. Kills:5 N/A
Deaths:7
KDR:39.286
Accuracy:19.592% B+
KPH:119 A+
VKPH:2.200 C
M40 Fury
B**
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% C**
KPH:83 B**
VKPH:14.900 B++
M20 Basilisk
A+
Kills:133
V. Kills:72 182%
Deaths:18
KDR:7.389
Accuracy:42.427% B+
KPH:22.500 C++
VKPH:12.200 A+
M60-G Bulldog
M++
Kills:107
V. Kills:16 N/A
Deaths:5
KDR:21.400
Accuracy:56.983% A**
KPH:81.200 M++
VKPH:12.100 A++
M60-G Bulldog
A++
Kills:67
V. Kills:5 N/A
Deaths:1
KDR:67
Accuracy:44.947% B*
KPH:79.100 A++
VKPH:5.900 C
Kills:1,440 (0 + 1,440)
Deaths:75
KDR:19.200
VKDR:2.707
Vehicle Kills:203
Kill Difference:1,365
Playtime:20.627 hours
Usage:2%
Score:0.657m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:44.947%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.494% B+
KPH:31.200 B+
VKPH:20.400 B*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.081 hours
Usage:0%
Score:0.058m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:40.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,5894,08836911.079B+5.9859.247%B**N/A42.5A++26A**48996.3h3.6B++6B**
M30 Mustang AH 2,3182,17812317.707A12.6151.87%C-N/A76.7B++4.9C+25828.4h7.4B14.3C**
AF-34 Mattock 2,0772,0243735.426B++0.3336.428%C*14.97%C47.6B+1.2A15042.5h6.5C++17.9C**
AF-34 Mattock 1,8001,7513734.694B+0.4038.735%C*15.705%C--41.2C++1.2B**13342.5h8C+20.7C++
Enforcer ML85 2,3041,3121628.099B++3.0056.99%A++N/A39A++29.5A*62633.6h11.7B+20.5B**
Vortek Rotary 1,9171,2671807.039A+1.9427.228%DN/A37.4A+19.2B**26833.9h28.6B**104.9B*
NC6 Gauss SAW 1,2231,2074192.881A2.2120.987%C++24.689%C++43.7B+N/A14627.6h8.5B+40.3B+
M20 Mustang 1,8801,2021577.656A++2.5628.315%C-N/A30.6A+17.3B**31339.3h47.8B**168.8B*
AF-4 Cyclone 1,1741,1674592.542B**2.5524.52%C16.795%C51.9B++N/A21322.5h9.2B++37.6B+
EM6 1,1631,1565732.017C**3.0817.688%D-22.751%C+41.1C+N/A14828.1h9.9B+55.7C++
Tomcat A2AM Pods 1,7241,1512644.269S39.1775.041%C-N/A188.7M*93.9A++13226.1h5.5A+7.4A+
L100 Python AP 1,5051,0064025.15M*20.0662.809%B*N/A63.3A*31.4A*41015.9h3.7B**5.9B**
Titan-150 HEAT 1,233841919.242B*4.1559.491%A3.092%C*41.6A++19.4A**45220.2h4.1B++7B**
AF-41 Hacksaw 7217141265.667A++0.5728.195%C17.927%B**56.7A++N/A17912.6h6.3B+22.3C**
AF-41 Hacksaw 6896751265.357A++0.2629.38%C18.222%B*53.6A+1.1A++16412.6h6.9B+23.3C**
Titan-150 HESH 7736202524.8A19.7159.63%AN/A72.1A++17.8A*4798.6h2.6B*4.4B**
C85 Canister-H 6425903019.667B+14.5748.422%C10.17%C+140.5B++12.4B*4044.2h5B++10.3B++
LA1 Anchor 5525431962.77C*2.3221.313%D26.704%C++35.3C-N/A11515.4h9.6B45.1C+
GD-7F 5525362941.823B*3.2718.238%D*15.299%D--16.3DN/A32832.8h13.3C*73C
NCM1 Scattercannon 530522786.692A1.6048.229%B**17.625%B+66.1A++1B++2167.9h6.4C+13.3B+
NCM1 Scattercannon 493485915.33A+0.2451.415%A13.608%C--57.7M1A++2058.4h7.5C**14.6B++
C-4 6004731004.73A**0.3620.078%D--N/A110B+29.5C+8614.3h0.9B**4.4B+
Enforcer ML65-H 7374063013.533M+8.4461.562%B+N/A58.8A+48A++6026.9h13.1B+21.3B++
Dual-75 Duster 3733582179U173.9145.575%B++N/A89.5B+3.8C-3374h5.4B+11.8B++
M96 Mjolnir 5373392712.556A+7.4639.147%C*N/A42.9B+25.1B5487.9h32.1B+81.9B+
M40 Fury 3833262314.174A9.0841.845%B++N/A72.4B**12.7B++5564.5h11B+26.2B++
M12 Kobalt 324315935A*29.9120.519%B+18.095%C+101.6B**2.9C**4093.1h16.3B++79.3B+
AF-19 Mercenary 3163142251.396B*3.7019.632%C--27.07%B*24.3C*N/A12112.9h11.3B+57.8C**
AF-23 Grinder 311303973.124B1.9729.113%D-13.531%C-33.7C*N/A1039h5.9B+20.4C++
M40 Fury-H 4102791617.438B+12.3461.552%A*N/A82.1C+38.5A*4353.4h12.6D20.4C*
M12 Kobalt 280275739.286M*34.1919.592%B+20.364%C**119.6A+2.2C4742.3h14.6B*74.3B++
AF-23 Grinder 277274972.825C++2.2731.645%D15.693%C30.4C+N/A969h7.1C*22.5C+
NS-44 Commissioner AE 2802742541.079C+4.0231.781%D*17.153%D--20.6D-N/A5813.3h3.5C++11.1C
NC14 Bolt Driver 257249614.082B**1.0135.761%C+67.47%D30.4B+1S1358.2h2.7C+7.4C*
SAS-R 235234317.548A++2.4539.141%C+71.795%C**55.7B++N/A1884.2h2B+5.2B+
MGR-M1 Bishop 235231514.529A0.5741.426%A32.035%C*51.3B**N/A1474.5h6.1B+14.8B++
Hornet Missiles 354222544.4S39.3155.797%C-N/A88.8B+52.8B8152.5h7.2B*12.9B*
M40 Fury 2562171218.083A*12.9938.93%C**2.765%B**83.5B**15B++7482.6h9.5B++24.5B++
M20 Kestrel 340216268.308B**3.2129.316%C+N/A33.2B++19.1B2906.5h68.6B+234.2B+
NS-15M AE 209209385.5A++0.4123.115%C-42.584%A++104.5A+N/A4572h10.3B+44.7C*
Tank Mine 297205248.542M++3.45117.63%SN/A120.6C*54.1C13651.7h4T*3.4A+
GR-22AE 2052021081.87C++3.2222.771%D*16.337%D*22.7D-N/A798.9h15.9D**70D**
AF-4AE Cyclone 186184553.345A*1.7513.671%T-21.739%C-27.1DN/A25846.8h8.7B+63.5D**
E540 Halberd 322181920.111A+15.0258.312%A++1.657%D32.3C**25.2A*5515.6h6.1C10.5B++
C75 Viper 264179919.889M**14.7952.284%A+N/A40.7B++19.3A**3754.4h11.4B+21.9B*
C85 Canister 182165355A*49.9148.431%B**12.121%C78.6C++8.1A+2982.1h11.1C--23C++
Coyote Missiles 236150188.333M3.2440.87%F-N/A42.9C+24.6C+3693.5h21.6B**52.8B++
LA39 Bruiser 149145731.986B*3.1138.366%F-6.897%F22.7D-N/A866.4h2.6C+6.7D-
NC05 Jackhammer AE 136136602.267B+2.8323.004%T9.559%D**24.7D--N/A845.5h3.9B++17.1D*
NS Decimator 2291341101.218C++3.8856.334%DN/A21.6D-15.3C+3446.2h5.9D10.5D-
M20 Basilisk 205133187.389A*2.2942.427%B+N/A22.5C++12.2A+5055.9h110.2C259.7C++
EM4-AE Longshot 1261251012.5M7.4137.631%D84%B+46.3C+N/A1542.7h1.7B+4.6C*
NS "Jackpot" Decimator 180123323.844A+1.2556.127%D*N/A28D-13C-1854.4h3.5B+6.2C+
M60-A Bulldog 1291221122M*116.9160.54%A+N/A93.8A*5.4B+4891.3h3.9B**6.4B**
Frag Grenade 1181171117N/A111.9142.765%CN/A390C3.3D-18720.3h4C+9.3C+
M96 Mjolnir-H 189114716.286M**11.1950.644%C++N/A67.1B*44.1B**12771.7h30B++59.3B++
NC4 Mag-Shot 1141141220.934B4.1615.703%F-17.544%C16.1C-N/A837.1h7.3B+46.7C-
Gauss Rifle Burst 116112492.286C++2.8117.299%F--26.786%C+28.7D1B++713.9h10.4B60D--
Breaker Rocket Pods 151109715.571B**10.4842.847%DN/A60.6C23.3B++5421.8h16.5C++38.5C+
M60-G Bulldog 123107521.4S16.3156.983%A**N/A82.3M++12.3A++4661.3h4.8B**8.4A
NC15 Phoenix 173105392.692A2.4039.623%F-N/A11.3C7.3C--1479.3h7.8B*19.7C++
M202 Wyrm 1581041104S98.9142.441%D*2.885%B+104C++54C*9561h44.1C++103.9C
M20 Wyvern 15996519.2A++14.1140.494%B+1.042%D*31B+20.3B*3163.1h59.9B++148B*
Heartstring 101861150.748C4.359.459%F-13.954%D-9.1D-1.6C1799.4h5.8C+61.1T-
M60-A Bulldog 9683241.5S36.4148.874%AN/A69.2A+10.8B**7401.2h4.4B**9.1B**
Hardlight Dagger 86812,4250.033C++5.067.904%F8.642%C*0.5C-N/A37165.3h2C**25.6D--
L-24R Spur 8481181U75.9130.9%D*1.235%D90M3.3B+4750.9h17B55.1C**
L105 Zephyr 9271611.833C++6.7456.773%A++1.408%B*88.8A26.3M5570.8h5.3B++9.3B*
Icikill 74712,3310.03C5.063.886%F--9.859%C++0.3CN/A33219.5h2B52.2T*
NS-AM7G Archer 89701480.473C+4.6247.254%F21.429%B**2.9D-N/A2124.1h14.6B+31B
M12 Kobalt 7370323.333C+18.2421.256%C+8.571%F-140B++6B+5060.5h12.1B*56.9B++
Gauss Rifle S 7170322.188B**2.9119.748%D*22.857%C*21.9C-N/A793.2h8.5B**43.1C*
E540 Halberd-H 10869611.5B+6.4161.284%B+1.449%C53.1B+30A7291.3h4.6B++7.4B**
M60-G Bulldog 7267167U61.9144.947%B*1.493%D-83.8A*6.3C6010.8h4.4B**9.9B**
AP30 Shredder 10466233M**27.9129.672%CN/A34.7C*20C++7171.9h91.3C+307.7C+
AF-57 Piston 6362371.676B+3.4212.248%F**11.29%D10.3D--N/A586h4.6C+37.5T*
GD-66 Claw 6261371.649B+3.4524.638%T6.557%D**18.5D-N/A703.3h2.8C11.3F--
LA80 5858511.6M++6.5140.392%C+72.414%D64.4B**N/A1530.9h1.8B++4.4B+
NS-61 "Ravenous" Emissary 5554600.9C+4.1922.271%D*11.111%D*10.4DN/A395.2h15.9C+71.3D
NS-11P 5251361.417C*3.6816.831%D*9.804%D**28.3C+N/A1491.8h13.8C++81.8C--
NC1 Gauss Rifle 5151321.594B+3.5014.532%F31.373%A+21.3C+N/A2442.4h11.7B+80.8D
LA3 Desperado 5150630.794C+4.3011.367%F**12%D*7.2D--N/A1756.9h10.3C90.3T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon167050.7h
E01360h
Medical Kit2551,6625.7h
Anti-Vehicle MANA Turret0970.2h
AE Nano-Armor Kit397540,89667.6h
AE Medical Applicator6782,1254.1h
Nanite Revive Grenade01240h
Restoration Kit9870.1h
Medical Applicator107,7080.5h
Motion Spotter61,1100.8h
Deconstruction Tool03280h
Welding Device01,0600.1h
Spitfire Auto-Turret55530.6h
Recon Detection Device33320.6h
Ammunition Package71,0860.6h
Nano-Armor Kit79,6290.6h
Hardlight Barrier43210.4h
Nano-Repair Grenade03060.1h
WLT-Howler Mining Laser22,0022.6h

Check the help document for the dictionary if you want to learn more about words used here.


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