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Executor Sweetheart HotPonyPlot[GOLD] HotPonyPlot
NC BR 133

KDR: 5.49

Score: 38.2m

Last Seen: Jul 26th, 2020 2:00 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (133 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH AF-34 Mattock M20 Mustang AF-34 Mattock Vortek Rotary Tomcat A2AM Pods Enforcer ML85
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,132,155 MLG Score: 905
Fun Score: N/A
Cheeseburgers Flipped: 854TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.449%22.74%4651913307,3572.342993.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.643%-0.156C0.245C++-1.955F-HEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.363C**9.60.324C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.89%0.413%1786313466,060355283217.0704214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.975%-0.777D--1.07D*0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.496B+24.50.54B+57.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.085%0.834%3297413457,917505433515.6772183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.977%1.845A++-1.077D*-1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.40.724B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.672%4.806%13251613334,682466224310.0472209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.1%0.134C++0.068C+0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.655B+15.60.611B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.655%71.913%132541345737352102.08782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.988%0.405B0.313C*-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.10.33C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.605%7.931%13253134629022871.26638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%-1.745F--1.341D**0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.139C3.10.366C**11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.2m669.6%613 (36.8k)548 (32.9k)5.4862345,0318,2087.5837133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349332722.356%8.741%19508:2811

67% Engineer12% Heavy Assault9% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMFeb 8th, 2020 12:34 AMJul 27th, 2020 10:40 PM (60d) (PST)Jul 26th, 2020 2:52 AM (62d) (PST)Jul 25th, 2020 10:00 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0801399410.6450.1180.0565.4710.172905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7938,35756,43639733281032,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1163.3h/48.5d 17,216 3,936 16,775 381.8k 927 2,191 11,992 75.4m

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:698
Deaths:465
KDR:1.501
Accuracy:18.054% F-
HSR:16.189% D--
AF-19 Mercenary
B+
Kills:314
Deaths:225
KDR:1.396
Accuracy:18.636% D*
HSR:27.070% B+
MGR-M1 Bishop
B++
Kills:268
Deaths:56
KDR:4.786
Accuracy:41.420% B++
HSR:32.463% C+
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F*
HSR:7.895% D*
AF-57 Piston
D**
Kills:77
Deaths:43
KDR:1.791
Accuracy:12.698% T-
HSR:9.091% D**
GD-66 Claw
D*
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T*
HSR:6.557% D*
Kills:1,570
Deaths (as Engineer):899
Deaths (to Engineers):2,019
KDR:1.74638
Kill Difference:671
Playtime:777.783 hours
Usage:67%
Score:26.273m
Score/min:563
Accuracy (listed only):25.720%
HSR (listed only):16.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,245
Deaths:420
KDR:2.964
Accuracy:21.043% D
HSR:25.542% C+
EM6
D
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D**
HSR:22.751% D
LA1 Anchor
C
Kills:1,008
Deaths:313
KDR:3.220
Accuracy:22.813% D--
HSR:28.075% C
NS-15M AE
B**
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% D*
HSR:42.584% B**
Kills:3,618
Deaths (as Heavy Assault):1,344
Deaths (to Heavy Assaults):1,753
KDR:2.69196
Kill Difference:2,274
Playtime:142.927 hours
Usage:12%
Score:2.939m
Score/min:343
Accuracy (listed only):21.165%
HSR (listed only):29.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% D
HSR:16.795% D
GD-7F
D--
Kills:698
Deaths:465
KDR:1.501
Accuracy:18.054% F-
HSR:16.189% D--
AF-19 Mercenary
B+
Kills:314
Deaths:225
KDR:1.396
Accuracy:18.636% D*
HSR:27.070% B+
AF-4AE Cyclone
D
Kills:223
Deaths:69
KDR:3.232
Accuracy:14.698% T*
HSR:22.870% D
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F*
HSR:7.895% D*
AF-57 Piston
D**
Kills:77
Deaths:43
KDR:1.791
Accuracy:12.698% T-
HSR:9.091% D**
GD-66 Claw
D*
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T*
HSR:6.557% D*
Kills:2,692
Deaths (as Light Assault):1,371
Deaths (to Light Assaults):1,254
KDR:1.96353
Kill Difference:1,321
Playtime:44.738 hours
Usage:4%
Score:0.620m
Score/min:231
Accuracy (listed only):21.731%
HSR (listed only):15.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% D
HSR:16.795% D
AF-4AE Cyclone
D
Kills:223
Deaths:69
KDR:3.232
Accuracy:14.698% T*
HSR:22.870% D
GR-22AE
D**
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.584% F
HSR:16.337% D**
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F*
HSR:7.895% D*
Gauss Rifle Burst
C-
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C-
AF-57 Piston
D**
Kills:77
Deaths:43
KDR:1.791
Accuracy:12.698% T-
HSR:9.091% D**
Gauss Rifle S
C
Kills:72
Deaths:32
KDR:2.250
Accuracy:20.006% F
HSR:22.222% C
GD-66 Claw
D*
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T*
HSR:6.557% D*
NC1 Gauss Rifle
B*
Kills:55
Deaths:35
KDR:1.571
Accuracy:16.401% F-
HSR:32.727% B*
NS-11P
F-
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% F-
HSR:9.804% F-
Kills:2,172
Deaths (as Combat Medic):941
Deaths (to Combat Medics):552
KDR:2.30818
Kill Difference:1,231
Playtime:39.153 hours
Usage:3%
Score:0.772m
Score/min:329
Accuracy (listed only):20.855%
HSR (listed only):17.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% D
HSR:16.795% D
NS-44 Commissioner AE
D**
Kills:293
Deaths:269
KDR:1.089
Accuracy:29.712% F-
HSR:16.724% D**
SAS-R
C
Kills:270
Deaths:41
KDR:6.585
Accuracy:39.299% C-
HSR:70.370% C
NC14 Bolt Driver
C-
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C-
HSR:67.470% D*
AF-4AE Cyclone
D
Kills:223
Deaths:69
KDR:3.232
Accuracy:14.698% T*
HSR:22.870% D
EM4-AE Longshot
C
Kills:160
Deaths:13
KDR:12.308
Accuracy:38.451% C--
HSR:81.250% C
NC4 Mag-Shot
C-
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.635% F-
HSR:17.544% C-
NS-AM7G Archer
C+
Kills:70
Deaths:150
KDR:0.467
Accuracy:47.027% D*
HSR:21.429% C+
LA3 Desperado
D*
Kills:63
Deaths:71
KDR:0.887
Accuracy:10.686% T
HSR:12.698% D*
LA80
C--
Kills:58
Deaths:5
KDR:11.600
Accuracy:40.392% C--
HSR:72.414% D--
NS-357P Underboss
F
Kills:55
Deaths:26
KDR:2.115
Accuracy:34.118% F
HSR:7.273% F-
NS-61 "Ravenous" Emissary
F
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% F
HSR:11.111% F
Kills:2,776
Deaths (as Infiltrator):1,346
Deaths (to Infiltrators):931
KDR:2.06241
Kill Difference:1,430
Playtime:58.835 hours
Usage:5%
Score:4.526m
Score/min:1,282
Accuracy (listed only):29.381%
HSR (listed only):34.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:2,057
Deaths:381
KDR:5.399
Accuracy:36.421% C+
HSR:15.314% C-
AF-34 Mattock
C+
Kills:1,779
Deaths:381
KDR:4.669
Accuracy:38.710% C+
HSR:15.739% D
NCM1 Scattercannon
B+
Kills:938
Deaths:139
KDR:6.748
Accuracy:48.241% B+
HSR:16.951% C+
NCM1 Scattercannon
B++
Kills:834
Deaths:152
KDR:5.487
Accuracy:51.669% B++
HSR:16.907% C++
AF-41 Hacksaw
B++
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% D
HSR:17.927% B++
AF-41 Hacksaw
B++
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% D
HSR:18.222% B++
AF-23 Grinder
D
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D--
HSR:13.531% D
AF-23 Grinder
C-
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D--
HSR:15.693% C-
Kills:7,574
Deaths (as MAX Suit):749.500
Deaths (to MAX Suits):373
KDR:10.1054
Kill Difference:6,824.500
Playtime:106.964 hours
Usage:9%
Score:3.102m
Score/min:483
Accuracy (listed only):36.672%
HSR (listed only):16.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:2,516
V. Kills:171 N/A
Deaths:123
KDR:20.455
Accuracy:52.178% D-
KPH:78.800 C++
VKPH:5.400 C+
M20 Mustang
B*
Kills:1,888
V. Kills:1,016 186%
Deaths:157
KDR:12.026
Accuracy:28.518% C
KPH:34 B*
VKPH:18.300 B+
Vortek Rotary
B*
Kills:1,656
V. Kills:850 195%
Deaths:180
KDR:9.200
Accuracy:27.540% D-
KPH:40.400 B*
VKPH:20.700 B+
Tomcat A2AM Pods
M
Kills:1,411
V. Kills:686 205%
Deaths:26
KDR:54.269
Accuracy:71.228% D-
KPH:171.400 M
VKPH:83.300 A
Hornet Missiles
C*
Kills:285
V. Kills:174 163%
Deaths:5
KDR:57
Accuracy:57.636% D
KPH:100.700 C++
VKPH:61.500 C*
M20 Kestrel
C**
Kills:235
V. Kills:136 172%
Deaths:26
KDR:9.038
Accuracy:29.332% C-
KPH:32.700 C**
VKPH:18.900 C+
Coyote Missiles
C++
Kills:226
V. Kills:127 177%
Deaths:18
KDR:12.556
Accuracy:40.399% F--
KPH:52.700 C++
VKPH:29.600 C++
M202 Wyrm
C*
Kills:165
V. Kills:82 199%
Deaths:1
KDR:165
Accuracy:43.489% D*
KPH:119.500 C++
VKPH:59.400 C*
Breaker Rocket Pods
B+
Kills:109
V. Kills:42 253%
Deaths:7
KDR:15.571
Accuracy:42.742% D*
KPH:57.700 D-
VKPH:22.200 B+
Kills:8,491 (6,295 + 0)
Deaths:543
KDR:15.637
VKDR:6.048
Vehicle Kills:3,284
Kill Difference:7,948
Playtime:154.262 hours
Usage:13%
Score:3.487m
Score/min:377
Piloting Accuracy:29.332%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:462
V. Kills:24 N/A
Deaths:2
KDR:231
Accuracy:45.002% B+
KPH:90.500 B
VKPH:4.700 C
L-24R Spur
A**
Kills:305
V. Kills:17 N/A
Deaths:1
KDR:305
Accuracy:35.659% D
KPH:98.200 A*
VKPH:5.500 A**
L105 Zephyr
A**
Kills:102
V. Kills:31 319%
Deaths:6
KDR:17
Accuracy:57.790% A+
KPH:92.500 B++
VKPH:28.100 A**
AP30 Shredder
C++
Kills:94
V. Kills:55 168%
Deaths:2
KDR:47
Accuracy:30.683% C+
KPH:39.900 C++
VKPH:23.300 C++
L-30R Vektor
D
Kills:80
V. Kills:41 190%
Deaths:6
KDR:13.333
Accuracy:33.483% D-
KPH:8.200 D
VKPH:4.200 D
Kills:1,043 (385 + 658)
Deaths:17
KDR:61.353
VKDR:9.882
Vehicle Kills:168
Kill Difference:1,026
Playtime:21.419 hours
Usage:2%
Score:0.360m
Score/min:280
Piloting Accuracy:33.483%
Gunner Accuracy:30.683%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,147
V. Kills:568 202%
Deaths:40
KDR:28.675
Accuracy:63.254% B*
KPH:64.200 A+
VKPH:31.800 A+
C75 Viper
A++
Kills:179
V. Kills:85 208%
Deaths:9
KDR:19.889
Accuracy:52.284% B**
KPH:40.500 C+
VKPH:19.200 A++
Kills:1,326 (1,326 + 0)
Deaths:49
KDR:27.061
VKDR:13.327
Vehicle Kills:653
Kill Difference:1,277
Playtime:22.285 hours
Usage:2%
Score:0.544m
Score/min:407
Driving Accuracy:52.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:5,253
V. Kills:3,079 171%
Deaths:369
KDR:14.236
Accuracy:59.610% B**
KPH:45.500 B**
VKPH:26.600 A++
Enforcer ML85
A
Kills:1,327
V. Kills:1,001 132%
Deaths:162
KDR:8.191
Accuracy:57.067% A++
KPH:39 B**
VKPH:29.400 A
Titan-150 HEAT
A
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.339% B**
KPH:41.300 B**
VKPH:19.300 A
Titan-150 HESH
A++
Kills:676
V. Kills:177 380%
Deaths:25
KDR:27.040
Accuracy:59.147% B**
KPH:70.200 B**
VKPH:18.400 A++
M96 Mjolnir
B+
Kills:342
V. Kills:199 171%
Deaths:27
KDR:12.667
Accuracy:39.267% C+
KPH:43.400 B+
VKPH:25.300 C*
E540 Halberd
B**
Kills:189
V. Kills:143 131%
Deaths:9
KDR:21
Accuracy:57.636% A
KPH:33.300 C+
VKPH:25.200 B**
C85 Canister
B**
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B+
KPH:78.600 C+
VKPH:8.100 B**
Halberd SE
A++
Kills:75
V. Kills:33 221%
Deaths:
KDR:
Accuracy:52.318% B+
KPH:66.800 A
VKPH:29.400 A++
Kills:8,868 (6,770 + 2,098)
Deaths:686
KDR:12.927
VKDR:7.348
Vehicle Kills:5,041
Kill Difference:8,182
Playtime:196.301 hours
Usage:17%
Score:6.052m
Score/min:514
Driving Accuracy:59.147%
Gunner Accuracy:52.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:619
V. Kills:53 N/A
Deaths:30
KDR:20.633
Accuracy:48.968% D
KPH:142.300 C**
VKPH:12.200 B*
Enforcer ML65-H
B**
Kills:490
V. Kills:371 132%
Deaths:30
KDR:16.333
Accuracy:62.985% B+
KPH:60.800 B**
VKPH:46.100 B**
M40 Fury-H
A++
Kills:290
V. Kills:136 212%
Deaths:16
KDR:18.125
Accuracy:61.732% A++
KPH:84.300 C
VKPH:39.500 A++
M96 Mjolnir-H
B++
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:51.194% C+
KPH:68 B+
VKPH:44.800 B++
E540 Halberd-H
B**
Kills:86
V. Kills:46 183%
Deaths:6
KDR:14.333
Accuracy:62.366% B+
KPH:62.700 B
VKPH:33.500 B**
M60-G Bulldog-H
C
Kills:71
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:66.838% A+
KPH:83.400 C
VKPH:11.700 C
Kills:1,670 (0 + 1,670)
Deaths:89
KDR:18.764
VKDR:7.764
Vehicle Kills:691
Kill Difference:1,581
Playtime:19.744 hours
Usage:2%
Score:0.706m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:66.838%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:366
V. Kills:12 N/A
Deaths:9
KDR:40.667
Accuracy:20.323% C+
KPH:102.100 B+
VKPH:3.300 C**
M40 Fury
B+
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B+
KPH:71.900 B+
VKPH:12.600 B+
M12 Kobalt
B*
Kills:275
V. Kills:5 N/A
Deaths:7
KDR:39.286
Accuracy:19.592% C+
KPH:119 B*
VKPH:2.200 C-
M40 Fury
B++
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% C++
KPH:83 B++
VKPH:14.900 B+
M60-G Bulldog
A*
Kills:145
V. Kills:26 N/A
Deaths:5
KDR:29
Accuracy:57.946% A*
KPH:87.500 A*
VKPH:15.700 A
M20 Basilisk
B*
Kills:133
V. Kills:72 182%
Deaths:18
KDR:7.389
Accuracy:42.427% C++
KPH:22.500 C
VKPH:12.200 B*
M60-G Bulldog
A
Kills:93
V. Kills:13 N/A
Deaths:1
KDR:93
Accuracy:46.429% B+
KPH:87.500 A
VKPH:12.200 C**
G30 Walker
B**
Kills:55
V. Kills:27 196%
Deaths:2
KDR:27.500
Accuracy:30.111% C+
KPH:27.700 B+
VKPH:13.600 B**
G40-F Ranger
C
Kills:51
V. Kills:30 165%
Deaths:2
KDR:25.500
Accuracy:30.860% D--
KPH:20.500 C
VKPH:12.100 C-
Kills:1,661 (0 + 1,661)
Deaths:79
KDR:21.025
VKDR:3.557
Vehicle Kills:281
Kill Difference:1,582
Playtime:26.151 hours
Usage:2%
Score:0.811m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:30.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:376
V. Kills:27 N/A
Deaths:1
KDR:376
Accuracy:35.353% C*
KPH:145.100 A
VKPH:10.400 A
M20 Wyvern
B+
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.515% B+
KPH:31 C+
VKPH:20.300 B+
VLG Missile Launcher
A*
Kills:68
V. Kills:26 252%
Deaths:1
KDR:68
Accuracy:66.962% A++
KPH:100.300 A+
VKPH:38.400 A*
Kills:540 (0 + 540)
Deaths:7
KDR:77.143
VKDR:16.571
Vehicle Kills:116
Kill Difference:533
Playtime:6.368 hours
Usage:1%
Score:0.173m
Score/min:452
Piloting Accuracy:N/A%
Gunner Accuracy:66.962%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,3325,25336914.236B8.7559.61%B**N/A45.4B**26.6A++481115.6h3.4B+5.7B*
M30 Mustang AH 2,6872,51612320.455B*14.9752.178%D-N/A78.9C++5.4C+27031.9h7.4C++14.2C+
AF-34 Mattock 2,1112,0573815.399C*0.0936.421%C+15.314%C-47.7C+1.3A15243.1h6.5C+18C++
M20 Mustang 2,9041,88815712.025A++6.5428.518%CN/A34B*18.3B+33055.5h44.2B*154.8B*
AF-34 Mattock 1,8281,7793814.669C++0.8238.71%C+15.739%D41.3C1.1B++13543.1h8.1C20.9C+
Vortek Rotary 2,5061,6561809.2A+3.7127.54%D-N/A40.4B*20.7B+28741h27.9B**101.5B++
Tomcat A2AM Pods 2,0971,4112654.269S48.7871.228%D-N/A172.1M83.7A12478.2h5.5A7.8B**
Enforcer ML85 2,3281,3271628.191C++2.7057.067%A++N/A39B**29.4A66234h11.7C++20.5B*
NC6 Gauss SAW 1,2611,2454202.964B+2.5221.043%D25.542%C+44.3CN/A15028.1h8.5C*40.4C+
AF-4 Cyclone 1,1741,1674592.542B+2.9424.52%D16.795%D51.9C+N/A21422.5h9.2B37.6C+
EM6 1,1631,1565732.017C+3.4717.688%D**22.751%D41.1DN/A14928.1h9.9C++55.7D
L100 Python AP 1,7151,1474028.675A+23.1963.254%B*N/A64.1A+31.7A+41017.9h3.7B++5.9B**
LA1 Anchor 1,0221,0083133.22C++2.2722.813%D--28.075%C42.9DN/A13823.5h9.3C+40.7C-
NCM1 Scattercannon 9559381396.748A**1.2648.241%B+16.951%C+69B*1.3B++25713.6h6C+12.4B
Titan-150 HEAT 1,233841919.242C++3.7659.339%B**3.092%C**41.4B**19.3A45220.3h4.1C**7B++
NCM1 Scattercannon 8458341525.487A++0.0051.669%B++16.907%C++59.1AN/A22814.1h7.3C+14.1B+
AF-41 Hacksaw 7217141265.667B++0.1828.195%D17.927%B++56.7B**N/A17912.6h6.3C**22.3C++
GD-7F 7216984651.501C+3.9918.054%F-16.189%D--14.7D-N/A23947.5h12.9C71.7D*
Titan-150 HESH 8536762527.04B+21.5559.147%B**N/A70.4B**18.4A++4799.6h2.6B+4.4B*
AF-41 Hacksaw 6896751265.357B++0.1329.38%D18.222%B++53.6B*1.1A++16412.6h6.9C**23.3C+
C85 Canister-H 6726193020.633B15.1548.968%D10.016%C140.7C**12B*4114.4h5.1B+10.3B+
C-4 6615171313.947A1.5421.193%D-N/A99.4C+27.7C8055.2h1B*4.7C++
Enforcer ML65-H 8614903016.333A+10.8562.985%B+N/A60.5B**45.8B**5758.1h12.5B19.9B+
Dual-75 Duster 4864622231U225.5145.002%B+N/A90.6B4.7C3305.1h5.5C**12.1B+
CAS 14-E 4033761376U370.5135.353%C*N/A144.6A10.4A5692.6h22.1B+62.5B+
M12 Kobalt 378366940.667B*35.1820.323%C+16.667%D101.7B+3.3C**4093.6h16.5B81.1B
M96 Mjolnir 5413422712.667B+7.1839.267%C+N/A43.3B+25.2C*5547.9h32B+81.4B+
M40 Fury 3833262314.174B*8.6941.845%B+N/A72.4B+12.7B+5564.5h11C**26.2B+
AF-19 Mercenary 3163142251.396C+4.0918.636%D*27.07%B+23.3CN/A12313.5h11.3C++60.9C+
L-24R Spur 3223051305U299.5135.659%D1.311%D98.4A*5.5A**3573.1h15.6B+43.6B+
AF-23 Grinder 311303973.124C++2.3629.113%D--13.531%D33.7CN/A1039h5.9C**20.4C
NS-44 Commissioner AE 3002932691.089C4.4029.712%F-16.724%D**18.5D--N/A5415.8h3.6C-12.2D*
M40 Fury-H 4262901618.125C++12.6461.732%A++N/A85.3C40A++4433.4h12.4D--20C+
Hornet Missiles 459285557S51.5157.636%DN/A101.8C++62.1C*9112.8h8.1B+14.1B
M12 Kobalt 280275739.286B++33.8019.592%C+20.364%C++119.6B*2.2C-4832.3h14.6B+74.3B+
AF-23 Grinder 277274972.825C+2.6631.645%D--15.693%C-30.4DN/A969h7.1C+22.5D
SAS-R 271270416.585B*1.1039.299%C-70.37%C58.7C+N/A2054.6h2C++5.1C+
MGR-M1 Bishop 272268564.786B**0.7041.42%B++32.463%C+54.7C*N/A1684.9h5.9C+14.4C**
NC14 Bolt Driver 257249614.082C*1.4035.761%C-67.47%D*30.4C1M*1388.2h2.7D7.4C
NC05 Jackhammer AE 2452431012.406C++3.0826.002%T*11.523%D--32.4D*N/A1067.5h4.2C++16.3F--
M20 Kestrel 371235269.038A*3.5529.332%C-N/A32.6C**18.9C+2967.2h71.6C*244.1C++
Coyote Missiles 3532261812.556A**7.0740.399%F--N/A52.6C++29.5C++4704.3h21B**52B+
AF-4AE Cyclone 225223693.232A++2.2514.698%T*22.87%D29D--N/A22727.7h9C+61T
Tank Mine 315219249.125M+3.64124.518%SN/A121.7C+53.3C--14271.8h4.1T*3.3A
M40 Fury 2562171218.083B*12.6038.93%C++2.765%A++83.5B++15B+7492.6h9.5B+24.5B++
M60-A Bulldog 2322131213M**207.5160.555%B*N/A101.4A++9B++5332.1h4.2B**6.9B**
NS-15M AE 209209385.5B**0.0123.115%D*42.584%B**104.5B+N/A4582h10.3C*44.7C
GR-22AE 2052021081.87C+3.6222.584%F16.337%D**22.7D*N/A798.9h15.9F-70.5F-
E540 Halberd 332189921B++15.5157.636%A1.587%D33.2C+25.1B**5635.7h6D10.4C**
C75 Viper 264179919.889A*14.4052.284%B**N/A40.7C+19.3A++3964.4h11.4C+21.9B+
M202 Wyrm 2471651165S159.5143.489%D*2.424%C+117.9C++58.6C*10111.4h38.1C++87.6C-
C85 Canister 182165355A+49.5148.431%B+12.121%C78.6C+8.1B**3022.1h11.1D-23C
EM4-AE Longshot 1611601312.308A*6.8238.451%C--81.25%C48.5C-N/A1663.3h1.7C**4.4C++
LA39 Bruiser 156152732.082B++3.4038.872%F*7.895%D*22.7D--N/A906.7h2.5D6.5F--
M60-G Bulldog 171145529S23.5157.946%A*N/A85.3A++15.3A4681.7h4.6A7.9A
NS "Jackpot" Decimator 216144364B**1.4955.923%FN/A26.2D*13.1D1655.5h3.6C+6.5C--
NS Decimator 2301351101.227C4.2656.334%DN/A21.8D*15.3C-3546.2h5.9D-10.5D*
M20 Basilisk 205133187.389B**1.9042.427%C++N/A22.5C12.2B*5165.9h110.2D--259.7C--
Frag Grenade 1281271127N/A121.5142.76%D--N/A423.3D-3.3D--18930.3h4D-9.2D
NC15 Phoenix 189115432.674B++2.8139.759%FN/A11C-7D14110.5h8.3B20.9C-
M96 Mjolnir-H 189114716.286B**10.8051.194%C+N/A67.1B+44.1B++13551.7h31B60.6B
NC4 Mag-Shot 1141141220.934C+4.5515.635%F-17.544%C-15.8DN/A837.2h7.3C++46.9D*
Gauss Rifle Burst 116112492.286C++3.2017.299%F--26.786%C-28.7D--1C++723.9h10.4C+60F
Breaker Rocket Pods 151109715.571B+10.0842.742%D*N/A57.4D-22.1B+5391.9h16.5D38.6D
L105 Zephyr 133102617C++11.5157.79%A+1.961%A**92.7B++28.2A**5751.1h5.4B+9.3B++
Heartstring 116961210.793C4.6910.302%F--12.5%D--9.4D--2C17310.2h5.9C57.2F*
M20 Wyvern 15996519.2A13.7140.515%B+1.042%D*31C+20.3B+3213.1h60.5B+149.4B+
AP30 Shredder 14994247B**41.5130.683%C+1.064%D-39.2C++22.9C++6922.4h84C+273.8C+
M60-G Bulldog 10693193U87.5146.429%B+1.075%D--84.5B**11.8C*6331.1h4.3B**9.3B*
E540 Halberd-H 13286614.333C++8.8562.366%B+1.163%C61.4B32.9B**8431.4h4C++6.5B
M60-A Bulldog 9885242.5M*37.0148.07%B**N/A65.4B*10B++8151.3h4.5B++9.4B*
Hardlight Dagger 88832,4800.033C5.458.111%D**8.434%C++0.5CN/A36168.3h2C+25.3D*
L-30R Vektor 12180613.333A7.8533.483%D-N/A8.2D4.2D969.7h55.2B+164.9C++
AF-57 Piston 7877431.791C**3.7012.698%T-9.091%D**11.3D*N/A596.8h4.4C34.4T*
Icikill 79763,0620.025D5.463.745%F--9.211%C+0.3C-N/A27269.1h2C++53.1F**
Halberd SE 10875175B69.5152.318%B+N/A68.2A+30A++6931.1h3.2B*6B**
Gauss Rifle S 7472322.25B3.2420.006%F22.222%C21.8D-N/A813.3h8.6B+43.1C
M60-G Bulldog-H 8171171M++65.5166.838%A+N/A78.9C-11.1C4570.9h3.7B**5.5B**
NS-AM7G Archer 89701500.467C5.0247.027%D*21.429%C+2.9D--N/A2024.3h14.8D31.5D*
M12 Kobalt 7370323.333C17.8521.256%C--8.571%F--140C++6B+5200.5h12.1B*56.9B+
VLG Missile Launcher 9468168B+62.5166.962%A++1.471%C+97.1A+37.1A++6050.7h4.4B*6.6B**
LA3 Desperado 6463710.887C4.6010.686%T12.698%D*6.9D*N/A1369.1h10D*93.4T*
GD-66 Claw 6261371.649C++3.8424.638%T*6.557%D*18.5D--N/A733.3h2.8D--11.3T*
Bastion Battery 9461161N/A55.5130.972%D-N/A61A33B**4531h7.5A++24.3B**
LA80 5858511.6A+6.1140.392%C--72.414%D--64.4C*N/A1580.9h1.8B4.4C++
NS-357P Underboss 5555262.115C*3.3734.118%F7.273%F-45.8D-N/A1231.2h4.2F12.4F-
NC1 Gauss Rifle 5555351.571C**3.9216.401%F-32.727%B*19.6DN/A2392.8h14.2D*86.8F-
G30 Walker 8255227.5S22.0130.111%C+3.636%C27.5B+13.5B**4902h96A318.9B**
NS-61 "Ravenous" Emissary 5554600.9D4.5922.271%F11.111%F10.4D--N/A395.2h15.9D*71.3F
G40-F Ranger 8151225.5S20.0130.86%D--N/A20.4C12C-3912.5h95.7B+310.2C++
NS-11P 5251361.417C+4.0716.831%F-9.804%F-28.3DN/A1651.8h13.8D81.8F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11170.2h
E01360h
Spawn Beacon178450.9h
Bastion CIWS0680h
AE Nano-Armor Kit661585,62476.3h
AE Medical Applicator7487,6664.4h
Nanite Revive Grenade01250h
Medical Kit2781,8006h
Medical Applicator107,7080.5h
Motion Spotter61,2110.9h
NS Patriot Flare Gun01900.1h
Restoration Kit10920.1h
Deconstruction Tool03280h
Welding Device02,3630.2h
Spitfire Auto-Turret56010.7h
Recon Detection Device33320.6h
Ammunition Package81,2030.7h
Nano-Armor Kit79,6290.6h
Flail Targeting Dart2870.7h
WLT-Howler Mining Laser22,4857.2h
Nano-Repair Grenade03250.1h
Hardlight Barrier53390.4h

Check the help document for the dictionary if you want to learn more about words used here.


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