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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 118

KDR: 4.57

Score: 28.8m

Last Seen: Apr 21st, 2019 12:34 AM
- OFFLINE - 69.4 hour(s)

Prestige 1, Battle Rank 100 (118 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock M30 Mustang AH Enforcer ML85 AF-4 Cyclone NC6 Gauss SAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,064,601 MLG Score: 851
Fun Score: N/A
Cheeseburgers Flipped: 724TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.715%22.259%4611610196,1102.179032.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.638%-0.075C+0.236C++-2.015F--HEAD ++ (~11.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.372C**9.70.32C*37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.902%0.386%1100310323,111286160110.8776194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.002%-0.903D---1.11D*0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.471B+24.50.536B+60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.44%1.074%2655410315,398423307912.7612175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.35%1.803A++-0.973D---1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.70.704B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.399%4.587%13341110243,61939319899.20865182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.459%0.496B+0.035C+1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.706B++14.50.633B+20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.078%71.245%133431032546312101.74441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%0.309C*0.27C*-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.30.285C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.006%6.829%13342103320520560.995146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%-0.702D--1.533F0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B2.60.461B+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 27
28.8m720%628 (37.7k)553 (33.2k)4.5734931,6126,9126.38166118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035220720.735%9.661%20007:318

62% Engineer14% Heavy Assault10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMApr 21st, 2019 11:18 AM (2d) (PST)Apr 20th, 2019 8:35 PM (3d) (PST)Apr 20th, 2019 8:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0161538630.6070.1330.0595.5370.162851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9699,15451,81536843321033,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
868h/36.2d 12,498 3,054 12,327 288.4k 611 1,781 8,439 52.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:478
Deaths:262
KDR:1.824
Accuracy:18.326% D*
HSR:15.900% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:225
Deaths:50
KDR:4.500
Accuracy:41.247% A
HSR:31.556% C*
LA39 Bruiser
D**
Kills:144
Deaths:72
KDR:2
Accuracy:39.168% F-
HSR:6.944% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:1,222
Deaths (as Engineer):646
Deaths (to Engineers):1,669
KDR:1.89164
Kill Difference:576
Playtime:541.729 hours
Usage:62%
Score:18.457m
Score/min:568
Accuracy (listed only):28.602%
HSR (listed only):17.605%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,165
Deaths:414
KDR:2.814
Accuracy:21.101% C*
HSR:24.893% C*
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D-
HSR:22.751% C+
LA1 Anchor
B+
Kills:430
Deaths:132
KDR:3.258
Accuracy:23.015% C
HSR:28.605% B+
NS-15M AE
A++
Kills:162
Deaths:24
KDR:6.750
Accuracy:24.561% C+
HSR:43.210% A++
NC05 Jackhammer AE
F
Kills:130
Deaths:57
KDR:2.281
Accuracy:22.971% T
HSR:8.462% F
Kills:3,043
Deaths (as Heavy Assault):1,200
Deaths (to Heavy Assaults):1,508
KDR:2.53583
Kill Difference:1,843
Playtime:120.872 hours
Usage:14%
Score:2.372m
Score/min:327
Accuracy (listed only):21.867%
HSR (listed only):25.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GD-7F
D
Kills:478
Deaths:262
KDR:1.824
Accuracy:18.326% D*
HSR:15.900% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
AF-4AE Cyclone
C
Kills:162
Deaths:54
KDR:3
Accuracy:13.598% T-
HSR:22.840% C
LA39 Bruiser
D**
Kills:144
Deaths:72
KDR:2
Accuracy:39.168% F-
HSR:6.944% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:2,326
Deaths (as Light Assault):1,109
Deaths (to Light Assaults):1,123
KDR:2.09739
Kill Difference:1,217
Playtime:37.803 hours
Usage:4%
Score:0.564m
Score/min:249
Accuracy (listed only):23.314%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D*
AF-4AE Cyclone
C
Kills:162
Deaths:54
KDR:3
Accuracy:13.598% T-
HSR:22.840% C
LA39 Bruiser
D**
Kills:144
Deaths:72
KDR:2
Accuracy:39.168% F-
HSR:6.944% D**
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F-
HSR:26.786% C+
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Gauss Rifle S
B++
Kills:58
Deaths:28
KDR:2.071
Accuracy:19.883% D--
HSR:25.862% B++
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
Kills:1,957
Deaths (as Combat Medic):843
Deaths (to Combat Medics):480
KDR:2.32147
Kill Difference:1,114
Playtime:35.026 hours
Usage:4%
Score:0.714m
Score/min:340
Accuracy (listed only):22.338%
HSR (listed only):16.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
NS-44 Commissioner AE
D--
Kills:253
Deaths:245
KDR:1.033
Accuracy:31.572% D*
HSR:16.996% D--
NC14 Bolt Driver
C++
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C++
HSR:67.470% D
SAS-R
C++
Kills:194
Deaths:29
KDR:6.690
Accuracy:38.960% C+
HSR:69.072% C++
AF-4AE Cyclone
C
Kills:162
Deaths:54
KDR:3
Accuracy:13.598% T-
HSR:22.840% C
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B+
Kills:103
Deaths:10
KDR:10.300
Accuracy:38.186% C--
HSR:84.466% B+
NS-AM7G Archer
B+
Kills:65
Deaths:135
KDR:0.481
Accuracy:47.646% D*
HSR:18.462% B+
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D--
Kills:2,361
Deaths (as Infiltrator):1,175
Deaths (to Infiltrators):818
KDR:2.00936
Kill Difference:1,186
Playtime:46.932 hours
Usage:5%
Score:4.305m
Score/min:1,529
Accuracy (listed only):29.802%
HSR (listed only):36.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,997
Deaths:369
KDR:5.412
Accuracy:36.484% B
HSR:14.822% C-
AF-34 Mattock
C**
Kills:1,729
Deaths:369
KDR:4.686
Accuracy:38.831% C**
HSR:15.443% D
AF-41 Hacksaw
B**
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% C
HSR:17.927% B**
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% C
HSR:18.222% B*
AF-23 Grinder
C-
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D
HSR:13.531% C-
AF-23 Grinder
C
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D
HSR:15.693% C
NCM1 Scattercannon
B++
Kills:52
Deaths:25
KDR:2.080
Accuracy:43.562% B++
HSR:11.539% D-
Kills:5,744
Deaths (as MAX Suit):604.500
Deaths (to MAX Suits):318
KDR:9.50207
Kill Difference:5,139.500
Playtime:90.653 hours
Usage:10%
Score:2.387m
Score/min:439
Accuracy (listed only):33.887%
HSR (listed only):15.311%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,410
V. Kills:93 N/A
Deaths:110
KDR:12.818
Accuracy:51.232% D
KPH:69.300 B+
VKPH:4.600 C+
Vortek Rotary
A++
Kills:1,052
V. Kills:538 195%
Deaths:164
KDR:6.415
Accuracy:26.969% D
KPH:35.900 A++
VKPH:18.400 B**
Tomcat A2AM Pods
S
Kills:1,030
V. Kills:515 200%
Deaths:22
KDR:46.818
Accuracy:79.028% C+
KPH:212.700 S
VKPH:106.400 A**
M20 Mustang
B**
Kills:649
V. Kills:398 163%
Deaths:133
KDR:4.880
Accuracy:26.986% D
KPH:27 B**
VKPH:16.500 B**
M20 Kestrel
B*
Kills:216
V. Kills:124 173%
Deaths:26
KDR:8.308
Accuracy:29.406% C+
KPH:33.600 B*
VKPH:19.300 B+
Breaker Rocket Pods
B+
Kills:102
V. Kills:39 255%
Deaths:7
KDR:14.571
Accuracy:42.535% D
KPH:57.200 C
VKPH:21.900 B+
Hornet Missiles
B
Kills:84
V. Kills:50 165%
Deaths:4
KDR:21
Accuracy:56.123% C
KPH:80.700 B
VKPH:48 C**
Coyote Missiles
C+
Kills:83
V. Kills:52 157%
Deaths:16
KDR:5.188
Accuracy:41.623% F
KPH:35.800 C
VKPH:22.400 C+
Kills:4,626 (3,327 + 0)
Deaths:482
KDR:9.598
VKDR:3.753
Vehicle Kills:1,809
Kill Difference:4,144
Playtime:90.141 hours
Usage:10%
Score:1.798m
Score/min:332
Piloting Accuracy:29.406%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:155
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:43.533% B+
KPH:82.200 B
VKPH:5.300 C++
AP30 Shredder
B**
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:30.027% C+
KPH:47.400 B**
VKPH:27.800 B**
Kills:213 (0 + 213)
Deaths:2
KDR:106.500
VKDR:22
Vehicle Kills:44
Kill Difference:211
Playtime:3.109 hours
Usage:0%
Score:0.080m
Score/min:428
Piloting Accuracy:N/A%
Gunner Accuracy:30.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:611
V. Kills:296 206%
Deaths:32
KDR:19.094
Accuracy:60.770% B++
KPH:55.100 A++
VKPH:26.700 A+
C75 Viper
M+
Kills:174
V. Kills:82 210%
Deaths:8
KDR:21.750
Accuracy:51.957% A+
KPH:40.300 B+
VKPH:19 M+
Kills:785 (785 + 0)
Deaths:40
KDR:19.625
VKDR:9.450
Vehicle Kills:378
Kill Difference:745
Playtime:15.413 hours
Usage:2%
Score:0.321m
Score/min:347
Driving Accuracy:51.957%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:3,326
V. Kills:2,130 156%
Deaths:351
KDR:9.476
Accuracy:59.156% B**
KPH:39.200 A+
VKPH:25.100 A*
Enforcer ML85
A*
Kills:1,227
V. Kills:946 130%
Deaths:162
KDR:7.574
Accuracy:57.012% A++
KPH:38.600 A++
VKPH:29.700 A*
Titan-150 HEAT
M+
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A
KPH:41.600 A*
VKPH:19.400 M+
Titan-150 HESH
A*
Kills:620
V. Kills:153 403%
Deaths:25
KDR:24.800
Accuracy:59.630% A
KPH:72.300 A++
VKPH:17.900 A*
M96 Mjolnir
B++
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C**
KPH:43.100 B++
VKPH:25.200 B++
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 B
VKPH:25.300 A*
C85 Canister
A+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C*
VKPH:8.100 A+
Kills:6,699 (4,787 + 1,912)
Deaths:668
KDR:10.028
VKDR:5.954
Vehicle Kills:3,977
Kill Difference:6,031
Playtime:160.972 hours
Usage:19%
Score:4.827m
Score/min:500
Driving Accuracy:59.630%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:589
V. Kills:52 N/A
Deaths:30
KDR:19.633
Accuracy:48.474% C
KPH:140.500 B++
VKPH:12.400 B**
Enforcer ML65-H
A++
Kills:387
V. Kills:321 120%
Deaths:30
KDR:12.900
Accuracy:61.354% B+
KPH:60.200 A++
VKPH:49.900 A++
M40 Fury-H
A**
Kills:272
V. Kills:127 213%
Deaths:15
KDR:18.133
Accuracy:61.578% A*
KPH:85.300 C+
VKPH:39.800 A**
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,414 (0 + 1,414)
Deaths:88
KDR:16.068
VKDR:6.875
Vehicle Kills:605
Kill Difference:1,326
Playtime:16.485 hours
Usage:2%
Score:0.580m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B**
VKPH:12.600 B++
M40 Fury
A
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% B
KPH:83.300 A
VKPH:15 B+
M12 Kobalt
B*
Kills:194
V. Kills:9 N/A
Deaths:9
KDR:21.556
Accuracy:19.922% B+
KPH:82.500 B+
VKPH:3.800 B*
M12 Kobalt
B+
Kills:150
V. Kills:5 N/A
Deaths:6
KDR:25
Accuracy:18.725% C*
KPH:85.500 B+
VKPH:2.900 C++
M20 Basilisk
A
Kills:131
V. Kills:71 182%
Deaths:18
KDR:7.278
Accuracy:42.441% B+
KPH:22.400 C*
VKPH:12.100 A
Kills:1,018 (0 + 1,018)
Deaths:68
KDR:14.971
VKDR:2.662
Vehicle Kills:181
Kill Difference:950
Playtime:17.105 hours
Usage:2%
Score:0.526m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:42.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.530% B+
KPH:31.300 B+
VKPH:20.600 B*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.063 hours
Usage:0%
Score:0.057m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:40.530%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,4563,3263519.476B+4.9059.156%B**N/A39.2A+25.1A*47484.8h3.8B+6.4B**
AF-34 Mattock 2,0501,9973695.412B++0.8436.484%B14.822%C-47.8B1.3A+14841.8h6.5C17.8C++
AF-34 Mattock 1,7781,7293694.686B+0.1138.831%C**15.443%D41.4C++1.2A13241.8h8D20.7C+
M30 Mustang AH 1,5031,41011012.818B**8.2451.232%DN/A69.1B+4.6C+20220.4h7.6B14.8C**
Enforcer ML85 2,1731,2271627.574B+3.0057.012%A++N/A38.6A++29.7A*60131.8h11.9B+20.9B**
AF-4 Cyclone 1,1741,1674592.542B**2.0324.52%C+16.795%C51.9B*N/A21222.5h9.2B++37.6B+
NC6 Gauss SAW 1,1801,1654142.814A++1.7621.101%C*24.893%C*42.8B+N/A13927.2h8.5B++40.2B+
EM6 1,1631,1565732.017C**2.5617.688%D-22.751%C+41.1C++N/A14728.1h9.9B+55.7C++
Vortek Rotary 1,5901,0521646.415A++1.8426.969%DN/A35.9A++18.4B**24929.3h29.4B**109B*
Tomcat A2AM Pods 1,5451,0302246.818U42.2479.028%C+N/A214.6S107.3A**14854.8h5.4A+6.9A++
Titan-150 HEAT 1,233841919.242B**4.6759.491%A3.092%C++41.6A*19.4M+45020.2h4.1B++7B**
AF-41 Hacksaw 7217141265.667B**1.0928.195%C17.927%B**56.7A+N/A17912.6h6.3C*22.3C*
AF-41 Hacksaw 6896751265.357B**0.7829.38%C18.222%B*53.6A+1.1A++16412.6h6.9C++23.3C*
M20 Mustang 1,0476491334.88B**0.3126.986%DN/A26.9B**16.5B**30124.1h53.3B*197.7B*
Titan-150 HESH 7736202524.8A+20.2359.63%AN/A72.1A++17.8A*4758.6h2.6B*4.4B**
L100 Python AP 9076113219.094M++14.5260.77%B++N/A55A++26.7A+34611.1h3.9B**6.4A
C85 Canister-H 6415893019.633B++15.0648.474%C10.187%C140.2B++12.4B**4024.2h5B++10.2B++
GD-7F 4904782621.824B*2.7518.326%D*15.9%D16.9C--N/A37128.3h13.9C++75.7C
LA1 Anchor 4344301323.258B1.3223.015%C28.605%B+44.8C+N/A1449.6h9.6B41.6C++
C-4 533419825.11M0.5418.97%D*N/A119.7B*32.6C*9273.5h0.8A4.3B++
Enforcer ML65-H 7083873012.9A**8.3361.354%B+N/A60.5A++50.2A++6046.4h13.3B+21.7B++
M96 Mjolnir 5373392712.556A++7.9839.147%C**N/A42.9B++25.1B++5487.9h32.1B+81.9B+
M40 Fury 3833262314.174A+9.6041.845%B++N/A72.4B**12.7B++5554.5h11B+26.2B++
AF-19 Mercenary 3163142251.396B*3.1819.632%C--27.07%B**24.5BN/A11712.8h11.3B+57.8C**
AF-23 Grinder 311303973.124B1.4529.113%D13.531%C-33.7C*N/A1039h5.9B20.4C+
AF-23 Grinder 277274972.825C++1.7531.645%D15.693%C30.4C+N/A959h7.1C+22.5C+
M40 Fury-H 3992721518.133B+13.5661.578%A*N/A85C+39.7A**4233.2h12.4D--20.2C*
NS-44 Commissioner AE 2592532451.033C+3.5431.572%D*16.996%D--20.2D-N/A5712.5h3.5C++11.1C
NC14 Bolt Driver 257249614.082A0.4935.761%C++67.47%D30.7B+1S1338.1h2.7C++7.4C*
MGR-M1 Bishop 229225504.5A++0.0741.247%A31.556%C*51.1B**N/A1404.4h6.1B+14.8B++
M40 Fury 2562171218.083A*13.5138.93%B2.765%B**83.5A15B+7502.6h9.5B++24.5B++
M20 Kestrel 340216268.308A++3.7329.406%C+N/A33.8B*19.4B+2696.4h68.5B+233B+
GR-22AE 2052021081.87C++2.7022.771%D*16.337%D*22.7D-N/A798.9h15.9D*70D*
M12 Kobalt 203194921.556B*16.9819.922%B+15.979%D80.8B+3.8B*3452.4h18.4B92.6B+
SAS-R 195194296.69A+2.1238.96%C+69.072%C++51.1B+N/A1803.8h2B+5.3B
Tank Mine 280189247.875M3.30108.915%SN/A111.2C++53.5C12881.7h3.9T-3.6A+
E540 Halberd 322181920.111A+15.5458.312%A++1.657%D32.3B25.2A*5425.6h6.1C+10.5B++
C75 Viper 256174821.75S17.1851.957%A+N/A40.5B+19.1M+3474.3h11.3B+21.7B*
C85 Canister 182165355A*50.4348.431%B**12.121%C78.6C*8.1A+2962.1h11.1D23C+
AF-4AE Cyclone 163162543A1.5713.598%T-22.84%C26.6DN/A28416.1h8.8B+65F
NS-15M AE 162162246.75A*2.1824.561%C+43.21%A++115.7A++N/A5141.4h9.7B*39.7B+
Dual-75 Duster 1651551155U150.4343.533%B+N/A81.6C**5.3C++2321.9h6.2C14.3C**
M12 Kobalt 155150625A++20.4318.725%C*24.667%A83.3B+2.8C++3781.8h17.5C*93.7C**
LA39 Bruiser 148144722B++2.5739.168%F-6.944%D**23.2DN/A866.2h2.5C+6.5D-
NS Decimator 2281331101.209C*3.3656.334%C--N/A21.5D-15.3C+3306.2h6D10.6D
M20 Basilisk 202131187.278A*2.7042.441%B+N/A22.2C*12A4805.9h111.3C262.2C++
NC05 Jackhammer AE 130130572.281B+2.2922.971%T8.462%F24.1D--N/A825.4h4B+17.3D*
M96 Mjolnir-H 189114716.286M**11.7150.644%C++N/A67.1B*44.1B*12271.7h30B+59.3B++
NS "Jackpot" Decimator 168114254.56A+0.0156.024%D*N/A30.8D-14.6C-2033.7h3.3B+5.8C++
NC4 Mag-Shot 1141141220.934B3.6415.703%F17.544%C16.3C-N/A837h7.3B+46.7C
Frag Grenade 1131121112N/A107.4342.682%CN/A373.3C-3.3D-17420.3h4C+9.5C+
Gauss Rifle Burst 116112492.286C**2.2917.299%F-26.786%C+28.7D1B*703.9h10.4B+60D-
EM4-AE Longshot 1041031010.3A++5.7338.186%C--84.466%B+49C+N/A1352.1h1.8B4.6C++
Breaker Rocket Pods 141102714.571B**10.0042.535%DN/A56.7C21.7B+4631.8h16.6C++39.1C+
NC15 Phoenix 16499392.538A2.0439.596%F-N/A11.3C7.4D1438.8h7.7B*19.5C++
M20 Wyvern 15996519.2A++14.6340.53%B+1.042%D*31B+20.3B*3083.1h59.9B++147.7B*
Hornet Missiles 13484421M+16.4356.123%CN/A84B+50B7301h7.2B**12.8B*
Coyote Missiles 13583165.188A0.6141.623%FN/A36.1C22.6C+3322.3h25.9B**62.2B+
Heartstring 94811130.717C3.869.482%F-14.815%D--9.1D-1.5C1868.9h5.8C+61.1T-
Hardlight Dagger 85802,3980.033C+4.548.069%F8.75%C++0.5C+N/A38161.7h2B25.3D-
M12 Kobalt 7370323.333C+18.7621.256%C+8.571%F-140B++6B+4890.5h12.1B*56.9B++
Icikill 72692,0330.034C4.543.925%F--10.145%C+0.4C+N/A38191.6h2B51.3T*
NS-AM7G Archer 84651350.481C4.0947.646%D*18.462%B+2.8D-N/A2022.9h15.4B+32.4C++
GD-66 Claw 6261371.649B+2.9224.638%T6.557%D**18.5D-N/A663.3h2.8C+11.3F-
Gauss Rifle S 5958282.071B**2.5019.883%D--25.862%B++21.5C-N/A772.7h8.2B**41.2B
AP30 Shredder 9258229M*24.4330.027%C+N/A48.3A28.3B**7291.2h92.4C+307.8C+
NS-61 "Ravenous" Emissary 5554600.9C+3.6722.271%D*11.111%D--10.4D-N/A395.2h15.9C71.3D
E540 Halberd-H 825268.667C*4.0960.494%B+1.923%C+52B+30B**6971h4.7B++7.8B*
NCM1 Scattercannon 5352252.08C**2.4943.562%B++11.539%D-37.1B**N/A2631.4h7B+16B+
NS-11P 5251361.417C**3.1616.831%D*9.804%D**28.3C+N/A1471.8h13.8C*81.8C

Consumables
  Name Deaths Consumed Time Equipped
E01360h
Motion Spotter69910.7h
Restoration Kit8710.1h
Anti-Vehicle MANA Turret0820.2h
Spawn Beacon165970.7h
AE Nano-Armor Kit298493,86460.1h
Nanite Revive Grenade01220h
Medical Kit2471,6085.6h
Medical Applicator107,7080.5h
Welding Device01320h
Spitfire Auto-Turret55100.6h
Deconstruction Tool03280h
AE Medical Applicator6581,4614h
Recon Detection Device33320.6h
Ammunition Package71,0600.6h
Nano-Armor Kit79,6290.6h
WLT-Howler Mining Laser22,0020.5h
Nano-Repair Grenade02800.1h
Hardlight Barrier43190.4h

Check the help document for the dictionary if you want to learn more about words used here.


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