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Executor Sweetheart HotPonyPlot[GOLD] HotPonyPlot
NC BR 127

KDR: 5.22

Score: 34.1m

Last Seen: Mar 22nd, 2020 4:12 AM
- OFFLINE - 79.5 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH AF-34 Mattock AF-34 Mattock Vortek Rotary Enforcer ML85 M20 Mustang Tomcat A2AM Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,112,139 MLG Score: 889
Fun Score: N/A
Cheeseburgers Flipped: 822TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.301%22.151%4501912576,6592.261122.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.742%-0.18C0.169C++-2.033F--HEAD ++ (~12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.359C**9.70.324C*37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.8%0.405%1586312734,941324225515.2031219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.986%-0.789D--1.084D*0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.513B+23.50.558B+55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.178%0.901%3125412727,107478393514.8372181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.819%1.855A++-1.042D*-1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.848B*3.50.718B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.841%4.923%13761612604,489432216410.3912207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7%0.15C++0.1C+0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.652B+15.90.606B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.838%71.871%137641272711330102.14804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.038%0.433B0.312C*-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.43B2.10.328C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.475%8.185%13763127328121571.30093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-1.754F--1.286D**0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.14C3.10.369C**11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.1m688.2%622 (37.3k)552 (33.1k)5.2202139,4707,5617.24216127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276286621.62%9.037%19508:1211

65% Engineer12% Heavy Assault10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMFeb 8th, 2020 12:34 AMMar 22nd, 2020 1:34 AM (15d) (PST)Mar 22nd, 2020 2:26 AM (15d) (PST)Mar 22nd, 2020 12:12 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0601479130.6380.1220.0585.5570.170889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6088,82654,78238733331033,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1031h/43d 15,288 3,567 14,858 343.8k 759 1,939 10,486 65.6m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:556
Deaths:308
KDR:1.805
Accuracy:17.915% D**
HSR:15.288% D-
AF-19 Mercenary
B*
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% D
HSR:27.070% B*
MGR-M1 Bishop
A
Kills:252
Deaths:52
KDR:4.846
Accuracy:41.462% A
HSR:32.540% C++
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F-
HSR:7.895% D*
AF-57 Piston
D--
Kills:68
Deaths:40
KDR:1.700
Accuracy:12.109% F**
HSR:10.294% D--
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:1,403
Deaths (as Engineer):735
Deaths (to Engineers):1,855
KDR:1.90884
Kill Difference:668
Playtime:673.704 hours
Usage:65%
Score:23.044m
Score/min:570
Accuracy (listed only):25.771%
HSR (listed only):16.607%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,207
Deaths:419
KDR:2.881
Accuracy:20.987% C++
HSR:24.689% C*
EM6
C
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D-
HSR:22.751% C
LA1 Anchor
C++
Kills:575
Deaths:214
KDR:2.687
Accuracy:20.812% D-
HSR:26.783% C++
NS-15M AE
A+
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% D
HSR:42.584% A+
Kills:3,147
Deaths (as Heavy Assault):1,244
Deaths (to Heavy Assaults):1,621
KDR:2.52974
Kill Difference:1,903
Playtime:128.440 hours
Usage:12%
Score:2.509m
Score/min:326
Accuracy (listed only):20.651%
HSR (listed only):29.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GD-7F
D-
Kills:556
Deaths:308
KDR:1.805
Accuracy:17.915% D**
HSR:15.288% D-
AF-19 Mercenary
B*
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% D
HSR:27.070% B*
AF-4AE Cyclone
D
Kills:189
Deaths:58
KDR:3.259
Accuracy:13.893% T-
HSR:21.164% D
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F-
HSR:7.895% D*
AF-57 Piston
D--
Kills:68
Deaths:40
KDR:1.700
Accuracy:12.109% F**
HSR:10.294% D--
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:2,507
Deaths (as Light Assault):1,200
Deaths (to Light Assaults):1,181
KDR:2.08917
Kill Difference:1,307
Playtime:40.575 hours
Usage:4%
Score:0.576m
Score/min:237
Accuracy (listed only):21.654%
HSR (listed only):15.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D**
AF-4AE Cyclone
D
Kills:189
Deaths:58
KDR:3.259
Accuracy:13.893% T-
HSR:21.164% D
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F-
HSR:7.895% D*
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C+
Gauss Rifle S
C*
Kills:70
Deaths:32
KDR:2.188
Accuracy:19.748% D*
HSR:22.857% C*
AF-57 Piston
D--
Kills:68
Deaths:40
KDR:1.700
Accuracy:12.109% F**
HSR:10.294% D--
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
NC1 Gauss Rifle
A+
Kills:51
Deaths:32
KDR:1.594
Accuracy:14.532% F-
HSR:31.373% A+
NS-11P
D**
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D**
HSR:9.804% D**
Kills:2,123
Deaths (as Combat Medic):924
Deaths (to Combat Medics):507
KDR:2.29762
Kill Difference:1,199
Playtime:38.114 hours
Usage:4%
Score:0.760m
Score/min:332
Accuracy (listed only):20.521%
HSR (listed only):16.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
NS-44 Commissioner AE
D*
Kills:276
Deaths:262
KDR:1.053
Accuracy:31.100% D**
HSR:17.029% D*
SAS-R
C*
Kills:259
Deaths:35
KDR:7.400
Accuracy:39.413% C+
HSR:71.043% C*
NC14 Bolt Driver
C+
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C+
HSR:67.470% D
AF-4AE Cyclone
D
Kills:189
Deaths:58
KDR:3.259
Accuracy:13.893% T-
HSR:21.164% D
EM4-AE Longshot
C+
Kills:145
Deaths:13
KDR:11.154
Accuracy:39.683% C
HSR:80.690% C+
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
NS-AM7G Archer
B
Kills:70
Deaths:150
KDR:0.467
Accuracy:47.155% D**
HSR:21.429% B
LA80
C+
Kills:58
Deaths:5
KDR:11.600
Accuracy:40.392% C+
HSR:72.414% D
NS-61 "Ravenous" Emissary
D*
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D*
NS-357P Underboss
D--
Kills:53
Deaths:26
KDR:2.038
Accuracy:34.562% D--
HSR:7.547% F-
LA3 Desperado
D--
Kills:51
Deaths:64
KDR:0.797
Accuracy:11.159% F**
HSR:13.726% D--
Kills:2,685
Deaths (as Infiltrator):1,315
Deaths (to Infiltrators):875
KDR:2.04183
Kill Difference:1,370
Playtime:52.780 hours
Usage:5%
Score:4.425m
Score/min:1,397
Accuracy (listed only):29.634%
HSR (listed only):34.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,025
Deaths:373
KDR:5.429
Accuracy:36.314% C++
HSR:14.963% C
AF-34 Mattock
C++
Kills:1,753
Deaths:373
KDR:4.700
Accuracy:38.607% C++
HSR:15.744% C--
AF-41 Hacksaw
B**
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% D
HSR:17.927% B**
NCM1 Scattercannon
B*
Kills:683
Deaths:99
KDR:6.899
Accuracy:48.408% B*
HSR:16.545% C++
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% D
HSR:18.222% B*
NCM1 Scattercannon
B**
Kills:614
Deaths:112
KDR:5.482
Accuracy:51.907% B**
HSR:15.147% C+
AF-23 Grinder
C-
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D--
HSR:13.531% C-
AF-23 Grinder
C
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D-
HSR:15.693% C
Kills:7,041
Deaths (as MAX Suit):701.500
Deaths (to MAX Suits):356
KDR:10.03706
Kill Difference:6,339.500
Playtime:102.933 hours
Usage:10%
Score:2.828m
Score/min:458
Accuracy (listed only):36.696%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:2,242
V. Kills:147 N/A
Deaths:123
KDR:18.228
Accuracy:51.957% D
KPH:77.400 B++
VKPH:5.100 C+
Vortek Rotary
A++
Kills:1,413
V. Kills:724 195%
Deaths:180
KDR:7.850
Accuracy:27.439% D
KPH:38.300 A++
VKPH:19.600 B**
M20 Mustang
A++
Kills:1,286
V. Kills:720 178%
Deaths:157
KDR:8.191
Accuracy:28.089% C-
KPH:31.300 A++
VKPH:17.500 A
Tomcat A2AM Pods
M**
Kills:1,215
V. Kills:599 203%
Deaths:26
KDR:46.731
Accuracy:73.993% C
KPH:189.100 M**
VKPH:93.200 A++
Hornet Missiles
B+
Kills:228
V. Kills:135 168%
Deaths:5
KDR:45.600
Accuracy:56.063% C-
KPH:88.400 B+
VKPH:52.300 B+
M20 Kestrel
B**
Kills:216
V. Kills:124 173%
Deaths:26
KDR:8.308
Accuracy:29.311% C+
KPH:33.300 B**
VKPH:19.100 B+
Coyote Missiles
C+
Kills:169
V. Kills:96 174%
Deaths:18
KDR:9.389
Accuracy:41.224% F-
KPH:47.100 C+
VKPH:26.800 C+
Breaker Rocket Pods
B++
Kills:109
V. Kills:42 253%
Deaths:7
KDR:15.571
Accuracy:42.823% D-
KPH:61.100 C
VKPH:23.500 B++
M202 Wyrm
C++
Kills:108
V. Kills:56 189%
Deaths:1
KDR:108
Accuracy:42.832% D**
KPH:102.800 C++
VKPH:53.300 C++
Kills:6,986 (5,157 + 0)
Deaths:543
KDR:12.866
VKDR:4.867
Vehicle Kills:2,643
Kill Difference:6,443
Playtime:128.832 hours
Usage:12%
Score:2.792m
Score/min:361
Piloting Accuracy:29.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:455
V. Kills:23 N/A
Deaths:2
KDR:227.500
Accuracy:45.532% B*
KPH:92.400 C**
VKPH:4.700 C+
L105 Zephyr
M*
Kills:102
V. Kills:31 319%
Deaths:6
KDR:17
Accuracy:57.790% A++
KPH:92.500 B**
VKPH:28.100 M*
AP30 Shredder
B++
Kills:94
V. Kills:55 168%
Deaths:2
KDR:47
Accuracy:30.777% C++
KPH:40 B
VKPH:23.400 B++
L-24R Spur
A*
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:32.597% D--
KPH:85.200 A*
VKPH:4.700 A
Kills:742 (91 + 651)
Deaths:11
KDR:67.455
VKDR:10.364
Vehicle Kills:114
Kill Difference:731
Playtime:9.450 hours
Usage:1%
Score:0.254m
Score/min:449
Piloting Accuracy:32.597%
Gunner Accuracy:30.777%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,020
V. Kills:504 202%
Deaths:40
KDR:25.500
Accuracy:62.933% B*
KPH:63.800 A*
VKPH:31.500 A*
C75 Viper
M
Kills:179
V. Kills:85 208%
Deaths:9
KDR:19.889
Accuracy:52.284% A+
KPH:40.500 B+
VKPH:19.200 M
Kills:1,199 (1,199 + 0)
Deaths:49
KDR:24.469
VKDR:12.020
Vehicle Kills:589
Kill Difference:1,150
Playtime:20.401 hours
Usage:2%
Score:0.498m
Score/min:407
Driving Accuracy:52.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:4,616
V. Kills:2,766 167%
Deaths:369
KDR:12.510
Accuracy:59.757% A
KPH:44 A++
VKPH:26.300 A**
Enforcer ML85
A*
Kills:1,321
V. Kills:997 132%
Deaths:162
KDR:8.154
Accuracy:57.001% A*
KPH:39.100 A++
VKPH:29.500 A*
Titan-150 HEAT
A**
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A++
VKPH:19.400 A**
Titan-150 HESH
M
Kills:630
V. Kills:159 394%
Deaths:25
KDR:25.200
Accuracy:59.752% A
KPH:72.700 A++
VKPH:18.400 M
M96 Mjolnir
B+
Kills:342
V. Kills:199 171%
Deaths:27
KDR:12.667
Accuracy:39.267% C*
KPH:43.400 B+
VKPH:25.300 B
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 C*
VKPH:25.300 A*
C85 Canister
A
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B*
KPH:78.600 C+
VKPH:8.100 A
Kills:8,096 (6,087 + 2,009)
Deaths:686
KDR:11.802
VKDR:6.809
Vehicle Kills:4,671
Kill Difference:7,410
Playtime:183.241 hours
Usage:18%
Score:5.624m
Score/min:512
Driving Accuracy:59.752%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:590
V. Kills:52 N/A
Deaths:30
KDR:19.667
Accuracy:48.422% C
KPH:140.300 B+
VKPH:12.400 B**
Enforcer ML65-H
A++
Kills:406
V. Kills:331 122%
Deaths:30
KDR:13.533
Accuracy:61.562% B+
KPH:58.900 A+
VKPH:48 A++
M40 Fury-H
M+
Kills:279
V. Kills:131 211%
Deaths:16
KDR:17.438
Accuracy:61.552% A**
KPH:82.600 C+
VKPH:38.800 M+
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:69
V. Kills:39 173%
Deaths:6
KDR:11.500
Accuracy:61.284% B++
KPH:53.200 B+
VKPH:30.100 B**
Kills:1,458 (0 + 1,458)
Deaths:89
KDR:16.382
VKDR:7.056
Vehicle Kills:628
Kill Difference:1,369
Playtime:17.427 hours
Usage:2%
Score:0.628m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:61.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:335
V. Kills:10 N/A
Deaths:9
KDR:37.222
Accuracy:20.812% B+
KPH:104 B**
VKPH:3.100 B+
M40 Fury
B*
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B*
VKPH:12.600 B++
M12 Kobalt
A
Kills:275
V. Kills:5 N/A
Deaths:7
KDR:39.286
Accuracy:19.592% B
KPH:119 A
VKPH:2.200 C
M40 Fury
B*
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% B
KPH:83 B*
VKPH:14.900 B++
M60-G Bulldog
M++
Kills:139
V. Kills:23 N/A
Deaths:5
KDR:27.800
Accuracy:58.868% M
KPH:93.100 M++
VKPH:15.400 A**
M20 Basilisk
A+
Kills:133
V. Kills:72 182%
Deaths:18
KDR:7.389
Accuracy:42.427% B+
KPH:22.500 C++
VKPH:12.200 A+
M60-G Bulldog
A++
Kills:84
V. Kills:9 N/A
Deaths:1
KDR:84
Accuracy:46.939% B**
KPH:87.100 A++
VKPH:9.300 B
G30 Walker
B**
Kills:52
V. Kills:25 200%
Deaths:2
KDR:26
Accuracy:30.501% C++
KPH:26.700 B**
VKPH:12.800 B*
Kills:1,561 (0 + 1,561)
Deaths:77
KDR:20.273
VKDR:3.117
Vehicle Kills:240
Kill Difference:1,484
Playtime:22.996 hours
Usage:2%
Score:0.729m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:30.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.494% B++
KPH:31.200 B+
VKPH:20.400 B**
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.081 hours
Usage:0%
Score:0.059m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:40.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,3824,61636912.509B*7.2959.757%AN/A44A++26.3A**481105h3.5B++5.8B**
M30 Mustang AH 2,3892,24212318.228A13.0151.957%DN/A77.3B++5.1C+25929h7.4C**14.3C*
AF-34 Mattock 2,0792,0253735.429B+0.2136.314%C++14.963%C47.4C**1.3A++15042.7h6.5C++17.9C*
AF-34 Mattock 1,8021,7533734.7B+0.5238.607%C++15.744%C--41.1C+1.1B**13342.7h8C+20.8C++
Vortek Rotary 2,1371,4131807.85A++2.6327.439%DN/A38.3A++19.6B**27236.9h28.4B**103.4B*
Enforcer ML85 2,3181,3211628.154B+2.9357.001%A*N/A39.1A++29.5A*64333.8h11.7C**20.5B**
M20 Mustang 2,0061,2861578.191A*2.9728.089%C-N/A31.4A++17.6A31741h46.4B**165B**
Tomcat A2AM Pods 1,8141,2152646.731U41.5173.993%CN/A189.8M**93.6A++13226.4h5.4A7.4A
NC6 Gauss SAW 1,2231,2074192.881B**2.3420.987%C++24.689%C*43.7B+N/A14627.6h8.5B+40.3B+
AF-4 Cyclone 1,1741,1674592.542B*2.6824.52%C16.795%C51.9B+N/A21322.5h9.2B++37.6C**
EM6 1,1631,1565732.017C*3.2017.688%D-22.751%C41.1C+N/A14828.1h9.9B+55.7C+
L100 Python AP 1,5241,0204025.5A**20.2862.933%B*N/A63.8A*31.5A*41416h3.7B**5.9A
Titan-150 HEAT 1,233841919.242B++4.0259.491%A+3.092%C++41.6A++19.4A**45320.2h4.1B+7B**
AF-41 Hacksaw 7217141265.667B**0.4528.195%D17.927%B**56.7A+N/A17912.6h6.3B+22.3C++
NCM1 Scattercannon 695683996.899A*1.6848.408%B*16.545%C++65A+1.1B**21710.5h6.3C+13B+
AF-41 Hacksaw 6896751265.357B**0.1429.38%D18.222%B*53.6A1.1A++16412.6h6.9B23.3C++
Titan-150 HESH 7896302525.2B*19.9859.752%AN/A72.4A++18.3A**4888.7h2.6B++4.4B**
NCM1 Scattercannon 6236141125.482A*0.2651.907%B**15.147%C+55.8A**N/A19411h7.6C*14.6B++
C85 Canister-H 6425903019.667C**14.4548.422%C10.17%C140.5B+12.4B**4054.2h5B+10.3B+
LA1 Anchor 5845752142.687C++2.5320.812%D-26.783%C++34.2C--N/A11116.8h9.5C**45.9C+
GD-7F 5725563081.805B+3.4217.915%D**15.288%D-15.8DN/A30935.1h13.2C++73.8C--
C-4 6104801104.364A++0.8620.556%D-N/A109.1B+29.5C+8444.4h0.9B**4.4B+
Dual-75 Duster 4784552227.5U222.2845.532%B*N/A92.9C**4.7C+3344.9h5.4C**11.9B+
Enforcer ML65-H 7374063013.533M8.3161.562%B+N/A58.8A+48A++6066.9h13.1B21.3B+
M96 Mjolnir 5413422712.667B**7.4539.267%C*N/A43.3B+25.2B5537.9h32B+81.4B+
M12 Kobalt 345335937.222A++32.0020.812%B+17.612%C104.7B**3.1B+4103.2h16.4B+78.6B+
M40 Fury 3833262314.174B**8.9541.845%B++N/A72.4B*12.7B++5564.5h11B+26.2B+
AF-19 Mercenary 3163142251.396B+3.8219.632%D27.07%B*23.4C++N/A11713.4h11.3B+57.8C*
AF-23 Grinder 311303973.124C*2.1029.113%D--13.531%C-33.7C++N/A1039h5.9B+20.4C+
M40 Fury-H 4102791617.438C++12.2261.552%A**N/A82.1C+38.5M+4363.4h12.6D*20.4C+
NS-44 Commissioner AE 2822762621.053C+4.1731.1%D**17.029%D*19.3D--N/A5514.3h3.6C+11.5D
M12 Kobalt 280275739.286M*34.0719.592%B20.364%C**119.6A2.2C4762.3h14.6B++74.3B++
AF-23 Grinder 277274972.825C++2.4031.645%D-15.693%C30.4CN/A969h7.1C++22.5C
SAS-R 260259357.4A+2.1839.413%C+71.043%C*58.9B++N/A1934.4h2B+5B+
MGR-M1 Bishop 256252524.846M0.3741.462%A32.54%C++53.6B*N/A1594.7h6B14.5B++
NC14 Bolt Driver 257249614.082B*1.1435.761%C+67.47%D30.4B1S1358.2h2.7C+7.4C++
Hornet Missiles 363228545.6S40.3856.063%C-N/A87.7B51.9B+8172.6h7.2B*12.9B++
M40 Fury 2562171218.083A12.8638.93%B2.765%B**83.5B*15B++7482.6h9.5B+24.5B++
M20 Kestrel 340216268.308B**3.0929.311%C+N/A33.2B**19.1B+2946.5h68.7B+234.3B+
Tank Mine 302209248.708M+3.49121.758%SN/A122.9C**54.7C13841.7h4T*3.3A+
NS-15M AE 209209385.5A++0.2823.115%D42.584%A+104.5B**N/A4572h10.3B+44.7C++
GR-22AE 2052021081.87C++3.3522.771%D*16.337%D**22.7D-N/A798.9h15.9D**70D**
AF-4AE Cyclone 191189583.259A++1.9613.893%T-21.164%D27.4D-N/A25276.9h8.9B63.9F
E540 Halberd 322181920.111A14.8958.312%A++1.657%D32.3C*25.2A*5565.6h6.1C10.5B+
C75 Viper 264179919.889M**14.6752.284%A+N/A40.7B+19.3M3814.4h11.4C**21.9B++
Coyote Missiles 265169189.389A**4.1741.224%F-N/A46.9C+26.7C+4153.6h21.3B**51.6B++
C85 Canister 182165355A++49.7848.431%B*12.121%C78.6C+8.1A2982.1h11.1D23C+
LA39 Bruiser 156152732.082B*3.1438.872%F-7.895%D*23D-N/A856.6h2.5C+6.5D--
EM4-AE Longshot 1461451311.154A++5.9339.683%C80.69%C+50C+N/A1632.9h1.7B+4.3C**
M60-G Bulldog 162139527.8S22.5858.868%MN/A92.7M++15.3A**4941.5h4.5B**7.6A
NC05 Jackhammer AE 136136602.267B2.9523.004%T-9.559%D**24.7D*N/A845.5h3.9B+17.1F-
NS Decimator 2301351101.227C++3.9956.334%DN/A21.8D-15.3C+3456.2h5.9D10.5D-
M20 Basilisk 205133187.389A*2.1742.427%B+N/A22.5C++12.2A+5115.9h110.2C--259.7C+
NS "Jackpot" Decimator 182124323.875B**1.3556.047%D*N/A27.6D-12.9C--1854.5h3.5C**6.2C+
M60-A Bulldog 1291221122S116.7860.153%A+N/A87.1A++5B+4871.4h3.9A6.4A
Frag Grenade 1181171117N/A111.7842.739%C--N/A390D3.3D--18930.3h4C9.3C
NC4 Mag-Shot 1141141220.934C*4.2915.703%F17.544%C16.1DN/A837.1h7.3B+46.7C--
M96 Mjolnir-H 189114716.286M+11.0750.644%C++N/A67.1B*44.1B**12951.7h30B+59.3B++
NC15 Phoenix 184112392.872B**2.3539.424%F-N/A11.5C7.4D1489.7h7.7B++19.5C+
Gauss Rifle Burst 116112492.286B2.9317.299%F--26.786%C+28.7D1B++713.9h10.4C**60D*
Breaker Rocket Pods 151109715.571B++10.3542.823%D-N/A60.6C23.3B++5451.8h16.5C+38.5C+
M202 Wyrm 1641081108U102.7842.832%D**2.778%B+98.2C+50.9C+9411.1h44.3C++103.4C
L105 Zephyr 133102617B+11.7857.79%A++1.961%A*92.7B**28.2M*5681.1h5.4B+9.3B*
M20 Wyvern 15996519.2A++13.9840.494%B++1.042%D*31B+20.3B**3183.1h59.9B++148B++
AP30 Shredder 14994247M**41.7830.777%C++1.064%D-39.2B22.9B+6452.4h83.9C+272.7C++
L-24R Spur 9691191U85.7832.597%D--2.198%C*82.7A*4.5B**4151.1h18B+55.2C**
Heartstring 103871160.75C4.479.418%F-13.793%D-9.1D-1.7C1769.6h5.8C61.4T*
M60-A Bulldog 9885242.5S37.2848.13%AN/A65.4B**10B*7871.3h4.5B*9.4B**
M60-G Bulldog 9384184U78.7846.939%B**1.19%D--84A++9C**6341h4.4B**9.3B**
Hardlight Dagger 86812,4460.033C*5.197.851%F8.642%C**0.5C--N/A37166.2h2C**25.8D*
Icikill 75722,4570.029C-5.193.757%F--9.722%C+0.3C--N/A32230.1h2C*53.6T*
M12 Kobalt 7370323.333C+18.1121.256%C8.571%F--140B+6B+5070.5h12.1B*56.9B+
Gauss Rifle S 7170322.188B**3.0319.748%D*22.857%C*21.9C--N/A803.2h8.5B**43.1C*
NS-AM7G Archer 89701500.467C4.7547.155%D**21.429%B2.9D-N/A2124.3h14.8B+31.4C+
E540 Halberd-H 10869611.5C**6.2861.284%B++1.449%C53.1B+30B**7441.3h4.6B++7.4B*
AF-57 Piston 6968401.7B+3.5212.109%F**10.294%D--10.5D--N/A566.5h4.5C++37.2T
GD-66 Claw 6261371.649C*3.5724.638%T6.557%D**18.5D-N/A713.3h2.8C11.3F*
LA80 5858511.6M**6.3840.392%C+72.414%D64.4B**N/A1570.9h1.8B++4.4B+
NS-61 "Ravenous" Emissary 5554600.9C+4.3222.271%D*11.111%D*10.4D-N/A395.2h15.9C71.3D
NS-357P Underboss 5353262.038B3.1834.562%D--7.547%F-48.2C--N/A1231.1h4.2D-12.3D--
G30 Walker 7752226S20.7830.501%C++3.846%C+27.4B**13.2B*4501.9h98.4A++322.7B**
NC1 Gauss Rifle 5151321.594B3.6314.532%F-31.373%A+21.3CN/A2462.4h11.7B+80.8D-
NS-11P 5251361.417C++3.8016.831%D**9.804%D**28.3CN/A1501.8h13.8C+81.8D
LA3 Desperado 5251640.797C+4.4211.159%F**13.726%D--7.1D*N/A1697.2h10.1C90.5T-

Consumables
  Name Deaths Consumed Time Equipped
E01360h
Spawn Beacon177390.8h
Anti-Vehicle MANA Turret01000.2h
AE Nano-Armor Kit458557,63670.1h
AE Medical Applicator7487,3254.4h
Nanite Revive Grenade01240h
Medical Kit2571,6805.8h
Medical Applicator107,7080.5h
Restoration Kit9870.1h
Motion Spotter61,1370.8h
Deconstruction Tool03280h
Spitfire Auto-Turret55700.7h
Welding Device01,1060.1h
Recon Detection Device33320.6h
Ammunition Package71,1120.6h
Nano-Armor Kit79,6290.6h
Nano-Repair Grenade03210.1h
WLT-Howler Mining Laser22,0024h
Hardlight Barrier43290.4h

Check the help document for the dictionary if you want to learn more about words used here.


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