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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 117

KDR: 4.42

Score: 27.7m

Last Seen: Feb 13th, 2019 3:22 AM
- OFFLINE - 96 hour(s)

Prestige 1, Battle Rank 100 (117 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock M30 Mustang AH Enforcer ML85 AF-4 Cyclone NC6 Gauss SAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,027,071 MLG Score: 821
Fun Score: N/A
Cheeseburgers Flipped: 689TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.583%21.709%4471510075,8642.129272.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.795%-0.1C+0.145C++-2.062F--HEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.368C**9.70.32C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.455%0.401%979310192,74227814289.82796192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.309%-0.945D---1.094D*0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.456B+24.90.529B+62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.354%1.127%2576410185,147415293812.4024175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.677%1.805A++-0.944D---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.70.703B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.477%4.558%13301110113,55438819639.15979181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.487%0.535B+0.003C+1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.709B++14.50.634B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.275%71.058%133031019539308101.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%0.337C**0.257C*-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.30.287C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.023%6.404%13302102020320361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.704D--1.604F0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.396B2.60.459B+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 33
27.7m733.7%632 (37.9k)555 (33.3k)4.4189129,7266,7276.1708117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022202620.648%9.588%19807:248

62% Engineer14% Heavy Assault6% Infiltrator10% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMFeb 15th, 2019 10:38 PM (23h) (PST)Feb 13th, 2019 12:29 AM (4d) (PST)Feb 12th, 2019 11:22 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001468540.5960.1350.0575.5510.160821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0238,77151,25236833331033,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
831h/34.6d 11,785 2,850 11,783 276.8k 578 1,737 7,992 49.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:467
Deaths:257
KDR:1.817
Accuracy:18.324% D*
HSR:16.274% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:225
Deaths:50
KDR:4.500
Accuracy:41.247% A
HSR:31.556% C*
LA39 Bruiser
F
Kills:142
Deaths:70
KDR:2.029
Accuracy:39.305% F-
HSR:6.338% F
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:1,209
Deaths (as Engineer):639
Deaths (to Engineers):1,630
KDR:1.89202
Kill Difference:570
Playtime:517.241 hours
Usage:62%
Score:17.757m
Score/min:572
Accuracy (listed only):28.629%
HSR (listed only):17.559%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,165
Deaths:414
KDR:2.814
Accuracy:21.101% C*
HSR:24.893% C**
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D
HSR:22.751% C+
LA1 Anchor
B+
Kills:370
Deaths:118
KDR:3.136
Accuracy:22.570% C-
HSR:29.460% B+
NC05 Jackhammer AE
F
Kills:126
Deaths:57
KDR:2.211
Accuracy:22.768% T
HSR:8.730% F
Kills:2,817
Deaths (as Heavy Assault):1,162
Deaths (to Heavy Assaults):1,471
KDR:2.42427
Kill Difference:1,655
Playtime:117.057 hours
Usage:14%
Score:2.271m
Score/min:323
Accuracy (listed only):21.032%
HSR (listed only):21.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GD-7F
D
Kills:467
Deaths:257
KDR:1.817
Accuracy:18.324% D*
HSR:16.274% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
AF-4AE Cyclone
C
Kills:161
Deaths:54
KDR:2.981
Accuracy:13.551% T*
HSR:22.981% C
LA39 Bruiser
F
Kills:142
Deaths:70
KDR:2.029
Accuracy:39.305% F-
HSR:6.338% F
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:2,312
Deaths (as Light Assault):1,102
Deaths (to Light Assaults):1,112
KDR:2.098
Kill Difference:1,210
Playtime:37.331 hours
Usage:4%
Score:0.563m
Score/min:252
Accuracy (listed only):23.328%
HSR (listed only):16.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D*
AF-4AE Cyclone
C
Kills:161
Deaths:54
KDR:2.981
Accuracy:13.551% T*
HSR:22.981% C
LA39 Bruiser
F
Kills:142
Deaths:70
KDR:2.029
Accuracy:39.305% F-
HSR:6.338% F
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C+
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
Kills:1,896
Deaths (as Combat Medic):813
Deaths (to Combat Medics):471
KDR:2.3321
Kill Difference:1,083
Playtime:31.907 hours
Usage:4%
Score:0.643m
Score/min:336
Accuracy (listed only):22.702%
HSR (listed only):15.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
NC14 Bolt Driver
C++
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C++
HSR:67.470% D
NS-44 Commissioner AE
D--
Kills:244
Deaths:241
KDR:1.012
Accuracy:31.470% D*
HSR:16.393% D--
SAS-R
C++
Kills:187
Deaths:29
KDR:6.448
Accuracy:39.788% C++
HSR:68.449% C+
AF-4AE Cyclone
C
Kills:161
Deaths:54
KDR:2.981
Accuracy:13.551% T*
HSR:22.981% C
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B+
Kills:103
Deaths:10
KDR:10.300
Accuracy:38.186% D
HSR:84.466% B+
NS-AM7G Archer
C*
Kills:62
Deaths:135
KDR:0.459
Accuracy:47.603% D**
HSR:19.355% C*
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D--
Kills:2,341
Deaths (as Infiltrator):1,171
Deaths (to Infiltrators):801
KDR:1.99915
Kill Difference:1,170
Playtime:46.291 hours
Usage:6%
Score:4.292m
Score/min:1,545
Accuracy (listed only):29.872%
HSR (listed only):36.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,958
Deaths:362
KDR:5.409
Accuracy:36.557% B
HSR:14.454% C-
AF-34 Mattock
C**
Kills:1,711
Deaths:362
KDR:4.727
Accuracy:38.975% C**
HSR:15.371% D
AF-41 Hacksaw
B++
Kills:508
Deaths:101
KDR:5.030
Accuracy:29.289% C+
HSR:17.126% B++
AF-41 Hacksaw
B+
Kills:486
Deaths:101
KDR:4.812
Accuracy:30.738% C+
HSR:16.872% B+
AF-23 Grinder
C
Kills:301
Deaths:96
KDR:3.135
Accuracy:28.993% D
HSR:13.621% C
AF-23 Grinder
C
Kills:270
Deaths:96
KDR:2.813
Accuracy:31.512% D
HSR:15.556% C
Kills:5,234
Deaths (as MAX Suit):559
Deaths (to MAX Suits):305
KDR:9.36315
Kill Difference:4,675
Playtime:86.278 hours
Usage:10%
Score:2.166m
Score/min:418
Accuracy (listed only):32.677%
HSR (listed only):15.500%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,270
V. Kills:88 N/A
Deaths:101
KDR:12.574
Accuracy:51.742% C--
KPH:68.200 B+
VKPH:4.700 C+
Tomcat A2AM Pods
S
Kills:958
V. Kills:477 200%
Deaths:20
KDR:47.900
Accuracy:79.613% C+
KPH:208.900 S
VKPH:104 A**
Vortek Rotary
A+
Kills:918
V. Kills:470 195%
Deaths:150
KDR:6.120
Accuracy:26.162% D-
KPH:34.700 A+
VKPH:17.800 B*
M20 Mustang
B**
Kills:554
V. Kills:347 159%
Deaths:127
KDR:4.362
Accuracy:26.695% D
KPH:25.100 B**
VKPH:15.700 B*
M20 Kestrel
B*
Kills:181
V. Kills:103 174%
Deaths:20
KDR:9.050
Accuracy:29.081% C+
KPH:34.300 B*
VKPH:19.500 B+
Breaker Rocket Pods
B+
Kills:100
V. Kills:37 263%
Deaths:7
KDR:14.286
Accuracy:43.401% D
KPH:58.700 C
VKPH:21.700 B+
Coyote Missiles
C
Kills:80
V. Kills:50 157%
Deaths:16
KDR:5
Accuracy:41.924% F
KPH:35.600 C
VKPH:22.300 C
Hornet Missiles
B+
Kills:78
V. Kills:47 163%
Deaths:4
KDR:19.500
Accuracy:55.324% C--
KPH:88.300 B+
VKPH:53.200 B+
Kills:4,139 (2,923 + 0)
Deaths:445
KDR:9.301
VKDR:3.638
Vehicle Kills:1,619
Kill Difference:3,694
Playtime:81.873 hours
Usage:10%
Score:1.618m
Score/min:329
Piloting Accuracy:29.081%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:117
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:41.658% B
KPH:76.400 C+
VKPH:5.900 C++
AP30 Shredder
B**
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:29.653% C+
KPH:49.700 B**
VKPH:29.100 B**
Kills:175 (0 + 175)
Deaths:2
KDR:87.500
VKDR:21.500
Vehicle Kills:43
Kill Difference:173
Playtime:2.699 hours
Usage:0%
Score:0.066m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:29.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:485
V. Kills:238 203%
Deaths:29
KDR:16.724
Accuracy:61.965% B*
KPH:53.900 A++
VKPH:26.500 A+
C75 Viper
M+
Kills:146
V. Kills:66 218%
Deaths:8
KDR:18.250
Accuracy:52.280% A+
KPH:41.700 B++
VKPH:18.800 M+
Kills:631 (631 + 0)
Deaths:37
KDR:17.054
VKDR:8.216
Vehicle Kills:304
Kill Difference:594
Playtime:12.496 hours
Usage:2%
Score:0.270m
Score/min:360
Driving Accuracy:52.280%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:3,201
V. Kills:2,063 155%
Deaths:341
KDR:9.387
Accuracy:58.881% B**
KPH:39 A++
VKPH:25.100 A*
Enforcer ML85
A*
Kills:1,212
V. Kills:938 129%
Deaths:161
KDR:7.528
Accuracy:57.033% A++
KPH:38.700 A++
VKPH:30 A*
Titan-150 HEAT
M
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A*
VKPH:19.400 M
Titan-150 HESH
A*
Kills:620
V. Kills:153 403%
Deaths:25
KDR:24.800
Accuracy:59.630% A+
KPH:72.300 A++
VKPH:17.900 A*
M96 Mjolnir
B++
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C**
KPH:43.100 B++
VKPH:25.200 B+
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 B
VKPH:25.300 A*
C85 Canister
A+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C*
VKPH:8.100 A+
Kills:6,559 (4,662 + 1,897)
Deaths:657
KDR:9.983
VKDR:5.939
Vehicle Kills:3,902
Kill Difference:5,902
Playtime:157.730 hours
Usage:19%
Score:4.706m
Score/min:497
Driving Accuracy:59.630%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:589
V. Kills:52 N/A
Deaths:30
KDR:19.633
Accuracy:48.474% C+
KPH:140.500 B+
VKPH:12.400 B*
Enforcer ML65-H
A++
Kills:363
V. Kills:310 117%
Deaths:29
KDR:12.517
Accuracy:61.390% B+
KPH:60.800 A++
VKPH:51.900 A++
M40 Fury-H
M
Kills:263
V. Kills:123 212%
Deaths:15
KDR:17.533
Accuracy:62.388% A**
KPH:87.800 C+
VKPH:41.100 M
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,381 (0 + 1,381)
Deaths:87
KDR:15.874
VKDR:6.782
Vehicle Kills:590
Kill Difference:1,294
Playtime:15.828 hours
Usage:2%
Score:0.567m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B*
KPH:71.900 B**
VKPH:12.600 B++
M40 Fury
B**
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% B+
KPH:83.300 B**
VKPH:15 B++
M12 Kobalt
B++
Kills:177
V. Kills:8 N/A
Deaths:8
KDR:22.125
Accuracy:19.627% B
KPH:77.700 B+
VKPH:3.500 B++
M12 Kobalt
B+
Kills:146
V. Kills:5 N/A
Deaths:6
KDR:24.333
Accuracy:18.718% C*
KPH:83.900 B+
VKPH:2.900 C*
M20 Basilisk
A
Kills:126
V. Kills:70 177%
Deaths:18
KDR:7
Accuracy:42.475% B+
KPH:21.800 C++
VKPH:12.100 A
Kills:992 (0 + 992)
Deaths:67
KDR:14.806
VKDR:2.672
Vehicle Kills:179
Kill Difference:925
Playtime:16.951 hours
Usage:2%
Score:0.519m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:42.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.530% B+
KPH:31.300 B+
VKPH:20.600 B*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.063 hours
Usage:0%
Score:0.056m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:40.530%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,2643,2013419.387B+4.9758.881%B**N/A39A++25.1A*47282.1h3.8B*6.4B**
AF-34 Mattock 2,0071,9583625.409B*0.9936.557%B14.454%C-47.2B1.2A14641.5h6.6C--18C++
AF-34 Mattock 1,7601,7113624.727B++0.3138.975%C**15.371%D41.2C++1.2A13041.5h8.1D--20.7C+
M30 Mustang AH 1,3581,27010112.574B**8.1651.742%C--N/A68.3B+4.7C+20318.6h7.8C**15C*
Enforcer ML85 2,1501,2121617.528B++3.1157.033%A++N/A38.7A++30A*59431.3h11.9B20.8B**
AF-4 Cyclone 1,1741,1674592.542B**1.8824.52%C+16.795%C51.9B*N/A21222.5h9.2B++37.6B+
NC6 Gauss SAW 1,1801,1654142.814A++1.6021.101%C*24.893%C**43B++N/A13927.1h8.5B+40.2B+
EM6 1,1631,1565732.017B+2.4017.688%D22.751%C+41.1C++N/A14728.1h9.9B+55.7C++
Tomcat A2AM Pods 1,4359582047.9U43.4879.613%C+N/A208.3S103.7A**14594.6h5.4A+6.7A++
Vortek Rotary 1,3889181506.12A+1.7026.162%D-N/A34.6A+17.7B*24226.5h29.5B**112.6B**
Titan-150 HEAT 1,233841919.242B*4.8259.491%A+3.092%C++41.6A*19.4M44920.2h4.1B++7B**
Titan-150 HESH 7736202524.8A+20.3859.63%A+N/A72.1A++17.8A*4758.6h2.6B*4.4B**
C85 Canister-H 6415893019.633B15.2148.474%C+10.187%C140.2B+12.4B*4024.2h5B++10.2B+
M20 Mustang 9015541274.362B**0.0626.695%DN/A25.1B**15.7B*28622.1h56.8B*212.8B*
AF-41 Hacksaw 5115081015.03B*0.6129.289%C+17.126%B++51.8AN/A1449.8h6.5C++22.1C*
AF-41 Hacksaw 4924861014.812B*0.3930.738%C+16.872%B+49.6AN/A1339.8h7.1C+22.9C*
L100 Python AP 7234852916.724M12.3161.965%B*N/A53.9A++26.4A+3579h4B**6.4A
GD-7F 4784672571.817B++2.6018.324%D*16.274%D17.2C--N/A38427.2h13.8C++75.5C
C-4 521411785.269M+0.8519.179%D*N/A128.4B**34.4B9733.2h0.8A4.1B++
LA1 Anchor 3733701183.136B1.2822.57%C-29.46%B+44C+N/A1468.4h9.6B42.7C++
Enforcer ML65-H 6733632912.517A**8.1061.39%B+N/A60.5A++51.7A++6306h13.8B+22.5B+
M96 Mjolnir 5373392712.556A++8.1439.147%C**N/A42.9B++25.1B+5477.9h32.1B+81.9B+
M40 Fury 3833262314.174A+9.7641.845%B*N/A72.4B**12.7B*5554.5h11B+26.2B++
AF-19 Mercenary 3163142251.396B++3.0219.632%C--27.07%B**24.5B+N/A11612.8h11.3B+57.8C**
AF-23 Grinder 309301963.135B1.2828.993%D13.621%C34.2C*N/A1048.8h5.8B+20.1C+
AF-23 Grinder 273270962.813C++1.6131.512%D15.556%C30.7C+N/A958.8h7C+22.4C
M40 Fury-H 3862631517.533B+13.1162.388%A**N/A87.7C+41M4363h12.5D*20C++
NC14 Bolt Driver 257249614.082A0.3435.761%C++67.47%D30.7B+1S1328.1h2.7C+7.4C*
NS-44 Commissioner AE 2492442411.012C+3.4131.47%D*16.393%D--19.8D--N/A5612.3h3.6C+11.3C
MGR-M1 Bishop 229225504.5A++0.0841.247%A31.556%C*51.1B**N/A1394.4h6.1B+14.8B++
M40 Fury 2562171218.083A*13.6638.93%B+2.765%B**83.5B**15B++7502.6h9.5B++24.5B++
GR-22AE 2052021081.87C++2.5522.771%D*16.337%D*22.7D-N/A798.9h15.9D*70D*
SAS-R 188187296.448A2.0339.788%C++68.449%C+51.9B+N/A1813.6h2B+5.1B+
Tank Mine 277186247.75M+3.33106.597%SN/A109.4C++53.5C12771.7h3.8T3.6A+
M20 Kestrel 284181209.05M4.6329.081%C+N/A34.2B*19.4B+2885.3h65.3B++224.7B+
E540 Halberd 322181920.111A+15.6958.312%A++1.657%D-32.3C**25.2A*5365.6h6.1C+10.5B++
M12 Kobalt 185177822.125B*17.7119.627%B16.384%C-77B+3.5B++3402.3h18.8C*95.8B+
C85 Canister 182165355M50.5848.431%B**12.121%C78.6C*8.1A+2962.1h11.1D-23C+
AF-4AE Cyclone 162161542.981A1.4413.551%T*22.981%C26.4D-N/A28786.1h8.8B+65.1F-
C75 Viper 212146818.25M13.8352.28%A+N/A41.7B++18.9M++3673.5h11.5B+21.9B*
M12 Kobalt 151146624.333A19.9118.718%C*23.973%B**85.9B+2.9C*3651.7h17.9C*95.4C**
LA39 Bruiser 146142702.029B++2.3939.305%F-6.338%F23.7DN/A876h2.5C+6.5D-
NS Decimator 2281331101.209C*3.2156.334%C--N/A21.5D15.3C+3236.2h6D10.6D
M20 Basilisk 196126187A*2.5842.475%B+N/A21.7C++12.1A4775.8h113.5C--267.1C++
NC05 Jackhammer AE 126126572.211B+2.2122.768%T8.73%F23.8D--N/A805.3h4B+17.8D*
Dual-75 Duster 1261171117U112.5841.658%BN/A78C++6C++2121.5h6.6C-15.9C++
NC4 Mag-Shot 1141141220.934B3.4815.703%F17.544%C16.3C-N/A837h7.3B+46.7C+
M96 Mjolnir-H 189114716.286S11.8750.644%C++N/A67.1B*44.1B*12201.7h30B+59.3B++
Gauss Rifle Burst 116112492.286C**2.1317.299%F--26.786%C+28.7C--1B**703.9h10.4B+60D-
Frag Grenade 1101091109N/A104.5842.311%CN/A363.3C--3.3D-16210.3h4.1C+9.6C+
EM4-AE Longshot 1041031010.3A++5.8838.186%D84.466%B+49C+N/A1362.1h1.8B4.6C++
Breaker Rocket Pods 137100714.286B**9.8743.401%DN/A58.8C21.8B+4751.7h16.2C++37.3C+
NC15 Phoenix 15996392.462A1.9639.478%F-N/A11.2C7.3C--1428.6h7.7B*19.6C++
M20 Wyvern 15996519.2A++14.7840.53%B+1.042%D*31B+20.3B++3023.1h59.9B++147.7B*
Heartstring 94811110.73C3.6910.091%F-14.815%D-9.5D1.5C1958.5h5.6C+55.9F*
NS "Jackpot" Decimator 12180204A0.4254.084%D**1.25%C--26.7D--13.7C--1763h3.7C++6.9C--
Coyote Missiles 13080165B**0.5841.924%FN/A36.4C22.7C+3252.2h26.3B**62.8B+
Hardlight Dagger 85802,3950.033C+4.398.093%F8.75%C++0.5C+N/A38161.3h2B25.2D
Hornet Missiles 12578419.5M15.0855.324%C--N/A86.7B+52.2B+8210.9h6.8B**12.3B*
M12 Kobalt 7370323.333C+18.9121.256%C+8.571%F-140B++6B+4890.5h12.1B*56.9B++
Icikill 68651,9490.033C4.393.866%F-10.769%C+0.4CN/A40180.9h2.1C*53.7T*
NS-AM7G Archer 80621350.459C3.9647.603%D**19.355%C*2.8D-N/A2022.2h15.9B+33.3C++
GD-66 Claw 6261371.649B2.7724.638%T6.557%D**18.5D-N/A623.3h2.8C11.3F--
AP30 Shredder 9258229M**24.5829.653%C+N/A48.3B**28.3B**6651.2h88.9C+300C+
NS-61 "Ravenous" Emissary 5554600.9C+3.5222.271%D*11.111%D--10.4DN/A395.2h15.9C71.3D
E540 Halberd-H 825268.667C**4.2560.494%B+1.923%C+52B+30B**6661h4.7B+7.8B*
NS-11P 5251361.417C*3.0016.831%D*9.804%D**28.3C+N/A1471.8h13.8C*81.8C-

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2401,5735.5h
E01360h
Anti-Vehicle MANA Turret0800.2h
Motion Spotter59750.7h
Medical Applicator107,7080.5h
Gauss Rifle S01570.1h
Spawn Beacon165690.7h
AE Medical Applicator6254,0893.1h
AE Nano-Armor Kit291482,90958.5h
Spitfire Auto-Turret54970.6h
Restoration Kit4660.1h
Nanite Revive Grenade01130h
Deconstruction Tool03280h
Welding Device01320h
Recon Detection Device33320.6h
Ammunition Package71,0430.6h
Nano-Armor Kit79,6290.6h
WLT-Howler Mining Laser11,8780.5h
Nano-Repair Grenade02680.1h
Hardlight Barrier43060.4h

Check the help document for the dictionary if you want to learn more about words used here.


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