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Executor Sweetheart HotPonyPlot[GOLD] HotPonyPlot
NC BR 131

KDR: 5.44

Score: 36.8m

Last Seen: May 24th, 2020 2:57 AM
- OFFLINE - 48.3 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH AF-34 Mattock AF-34 Mattock M20 Mustang Vortek Rotary Tomcat A2AM Pods Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,133,406 MLG Score: 906
Fun Score: N/A
Cheeseburgers Flipped: 834TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.513%22.689%4651913297,2062.339613.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.65%-0.143C0.239C++-1.962F-HEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.365C**9.60.324C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.72%0.402%1745313455,720340267516.7742214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.974%-0.795D--1.081D*0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.502B+240.549B+56.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.171%0.852%3277413447,750497424915.5623182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.871%1.854A++-1.067D*-1.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.40.724B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.557%4.822%13511613324,625449220910.2778209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.087%0.123C+0.073C+0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.652B+15.70.61B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.791%71.837%135141344735346102.11816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.011%0.427B0.309C*-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.43B2.10.33C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.686%8.042%13513134528622571.27111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%-1.739F--1.319D**0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.135C3.10.366C**11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m673.6%621 (37.3k)551 (33.1k)5.4396343,2947,9597.5311131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1348316022.16%8.784%19508:2411

66% Engineer13% Heavy Assault9% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMFeb 8th, 2020 12:34 AMMay 27th, 2020 7:54 PM (49d) (PST)May 24th, 2020 1:22 AM (53d) (PST)May 23rd, 2020 10:57 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0771419360.6490.1190.0575.5370.173906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6298,44956,18039733321033,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1112.2h/46.3d 16,646 3,803 15,985 369.5k 871 2,049 11,556 71.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:654
Deaths:385
KDR:1.699
Accuracy:18.217% D**
HSR:16.055% D-
AF-19 Mercenary
B*
Kills:314
Deaths:225
KDR:1.396
Accuracy:18.636% D-
HSR:27.070% B*
MGR-M1 Bishop
A
Kills:268
Deaths:56
KDR:4.786
Accuracy:41.420% A
HSR:32.463% C++
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F--
HSR:7.895% D*
AF-57 Piston
D*
Kills:73
Deaths:41
KDR:1.780
Accuracy:12.602% F**
HSR:9.589% D*
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T-
HSR:6.557% D**
Kills:1,522
Deaths (as Engineer):817
Deaths (to Engineers):1,945
KDR:1.86291
Kill Difference:705
Playtime:735.645 hours
Usage:66%
Score:25.163m
Score/min:570
Accuracy (listed only):25.731%
HSR (listed only):16.605%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,245
Deaths:420
KDR:2.964
Accuracy:21.043% C+
HSR:25.542% C*
EM6
C
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D--
HSR:22.751% C
LA1 Anchor
C++
Kills:917
Deaths:291
KDR:3.151
Accuracy:22.545% D
HSR:27.808% C++
NS-15M AE
A+
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% D
HSR:42.584% A+
Kills:3,527
Deaths (as Heavy Assault):1,322
Deaths (to Heavy Assaults):1,714
KDR:2.66793
Kill Difference:2,205
Playtime:139.588 hours
Usage:13%
Score:2.880m
Score/min:344
Accuracy (listed only):21.098%
HSR (listed only):29.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C-
GD-7F
D-
Kills:654
Deaths:385
KDR:1.699
Accuracy:18.217% D**
HSR:16.055% D-
AF-19 Mercenary
B*
Kills:314
Deaths:225
KDR:1.396
Accuracy:18.636% D-
HSR:27.070% B*
AF-4AE Cyclone
D
Kills:217
Deaths:66
KDR:3.288
Accuracy:14.766% T*
HSR:22.581% D
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F--
HSR:7.895% D*
AF-57 Piston
D*
Kills:73
Deaths:41
KDR:1.780
Accuracy:12.602% F**
HSR:9.589% D*
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T-
HSR:6.557% D**
Kills:2,638
Deaths (as Light Assault):1,286
Deaths (to Light Assaults):1,235
KDR:2.05132
Kill Difference:1,352
Playtime:42.881 hours
Usage:4%
Score:0.605m
Score/min:235
Accuracy (listed only):21.750%
HSR (listed only):15.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C-
AF-4AE Cyclone
D
Kills:217
Deaths:66
KDR:3.288
Accuracy:14.766% T*
HSR:22.581% D
GR-22AE
D**
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D**
HSR:16.337% D**
LA39 Bruiser
D*
Kills:152
Deaths:73
KDR:2.082
Accuracy:38.872% F--
HSR:7.895% D*
Gauss Rifle Burst
C
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C
AF-57 Piston
D*
Kills:73
Deaths:41
KDR:1.780
Accuracy:12.602% F**
HSR:9.589% D*
Gauss Rifle S
C++
Kills:72
Deaths:32
KDR:2.250
Accuracy:20.006% D*
HSR:22.222% C++
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T-
HSR:6.557% D**
NC1 Gauss Rifle
A+
Kills:55
Deaths:34
KDR:1.618
Accuracy:17.100% D*
HSR:32.727% A+
NS-11P
D**
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D**
HSR:9.804% F
Kills:2,162
Deaths (as Combat Medic):935
Deaths (to Combat Medics):534
KDR:2.3123
Kill Difference:1,227
Playtime:38.768 hours
Usage:3%
Score:0.772m
Score/min:332
Accuracy (listed only):20.940%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C-
NS-44 Commissioner AE
D*
Kills:292
Deaths:268
KDR:1.090
Accuracy:31.078% D**
HSR:16.781% D*
SAS-R
C+
Kills:268
Deaths:41
KDR:6.537
Accuracy:39.267% C+
HSR:70.149% C+
NC14 Bolt Driver
C+
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C+
HSR:67.470% D-
AF-4AE Cyclone
D
Kills:217
Deaths:66
KDR:3.288
Accuracy:14.766% T*
HSR:22.581% D
EM4-AE Longshot
C+
Kills:160
Deaths:13
KDR:12.308
Accuracy:39.363% C
HSR:81.250% C+
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
NS-AM7G Archer
B+
Kills:70
Deaths:150
KDR:0.467
Accuracy:47.027% D**
HSR:21.429% B+
LA80
C+
Kills:58
Deaths:5
KDR:11.600
Accuracy:40.392% C+
HSR:72.414% D
NS-357P Underboss
D*
Kills:55
Deaths:26
KDR:2.115
Accuracy:34.118% D*
HSR:7.273% F-
NS-61 "Ravenous" Emissary
D*
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D*
LA3 Desperado
D-
Kills:54
Deaths:66
KDR:0.818
Accuracy:10.836% T
HSR:14.815% D-
Kills:2,758
Deaths (as Infiltrator):1,337
Deaths (to Infiltrators):920
KDR:2.06283
Kill Difference:1,421
Playtime:55.089 hours
Usage:5%
Score:4.482m
Score/min:1,356
Accuracy (listed only):29.592%
HSR (listed only):34.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,033
Deaths:376
KDR:5.407
Accuracy:36.325% C++
HSR:15.052% C
AF-34 Mattock
C++
Kills:1,758
Deaths:376
KDR:4.676
Accuracy:38.617% C++
HSR:15.757% D
NCM1 Scattercannon
B*
Kills:758
Deaths:111
KDR:6.829
Accuracy:47.949% B*
HSR:16.359% C++
AF-41 Hacksaw
B*
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% D
HSR:17.927% B*
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% D
HSR:18.222% B*
NCM1 Scattercannon
B**
Kills:674
Deaths:124
KDR:5.435
Accuracy:51.327% B**
HSR:16.172% C++
AF-23 Grinder
C-
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D--
HSR:13.531% C-
AF-23 Grinder
C
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D--
HSR:15.693% C
Kills:7,189
Deaths (as MAX Suit):716.500
Deaths (to MAX Suits):368
KDR:10.0335
Kill Difference:6,472.500
Playtime:104.411 hours
Usage:9%
Score:2.886m
Score/min:461
Accuracy (listed only):36.569%
HSR (listed only):16.089%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:2,398
V. Kills:162 N/A
Deaths:123
KDR:19.496
Accuracy:52.045% D
KPH:78.200 B+
VKPH:5.300 C+
M20 Mustang
A
Kills:1,694
V. Kills:922 184%
Deaths:157
KDR:10.790
Accuracy:28.127% C-
KPH:33.600 A
VKPH:18.300 B**
Vortek Rotary
A
Kills:1,628
V. Kills:834 195%
Deaths:180
KDR:9.044
Accuracy:27.654% D
KPH:40.600 A
VKPH:20.800 B*
Tomcat A2AM Pods
M*
Kills:1,359
V. Kills:664 204%
Deaths:26
KDR:52.269
Accuracy:71.651% D
KPH:182.700 M*
VKPH:89.300 A+
Hornet Missiles
B
Kills:245
V. Kills:146 167%
Deaths:5
KDR:49
Accuracy:55.623% C--
KPH:89.400 C**
VKPH:53.300 B
M20 Kestrel
B+
Kills:235
V. Kills:136 172%
Deaths:26
KDR:9.038
Accuracy:29.332% C+
KPH:32.700 B+
VKPH:18.900 C*
Coyote Missiles
C++
Kills:211
V. Kills:119 176%
Deaths:18
KDR:11.722
Accuracy:40.698% F-
KPH:50.800 C++
VKPH:28.600 C++
M202 Wyrm
C*
Kills:161
V. Kills:80 199%
Deaths:1
KDR:161
Accuracy:43.581% D*
KPH:116.600 C*
VKPH:57.900 C*
Breaker Rocket Pods
B+
Kills:109
V. Kills:42 253%
Deaths:7
KDR:15.571
Accuracy:42.742% D-
KPH:57.700 C-
VKPH:22.200 B+
Kills:8,040 (5,955 + 0)
Deaths:543
KDR:14.807
VKDR:5.718
Vehicle Kills:3,105
Kill Difference:7,497
Playtime:146.069 hours
Usage:13%
Score:3.283m
Score/min:375
Piloting Accuracy:29.332%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:462
V. Kills:24 N/A
Deaths:2
KDR:231
Accuracy:45.058% B+
KPH:90.500 C++
VKPH:4.700 C+
L-24R Spur
A*
Kills:278
V. Kills:17 N/A
Deaths:1
KDR:278
Accuracy:35.392% D
KPH:96.700 A*
VKPH:5.900 B+
L105 Zephyr
M++
Kills:102
V. Kills:31 319%
Deaths:6
KDR:17
Accuracy:57.790% A++
KPH:92.500 B**
VKPH:28.100 M++
AP30 Shredder
B+
Kills:94
V. Kills:55 168%
Deaths:2
KDR:47
Accuracy:30.683% C+
KPH:39.900 B
VKPH:23.300 B+
L-30R Vektor
C
Kills:56
V. Kills:29 187%
Deaths:6
KDR:9.333
Accuracy:35.512% C-
KPH:7.600 C
VKPH:3.900 C
Kills:992 (334 + 658)
Deaths:17
KDR:58.353
VKDR:9.176
Vehicle Kills:156
Kill Difference:975
Playtime:18.820 hours
Usage:2%
Score:0.341m
Score/min:302
Piloting Accuracy:35.512%
Gunner Accuracy:30.683%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,122
V. Kills:556 201%
Deaths:40
KDR:28.050
Accuracy:62.934% B*
KPH:64.600 A++
VKPH:32 A*
C75 Viper
A**
Kills:179
V. Kills:85 208%
Deaths:9
KDR:19.889
Accuracy:52.284% A+
KPH:40.500 B
VKPH:19.200 A**
Kills:1,301 (1,301 + 0)
Deaths:49
KDR:26.551
VKDR:13.082
Vehicle Kills:641
Kill Difference:1,252
Playtime:21.772 hours
Usage:2%
Score:0.534m
Score/min:409
Driving Accuracy:52.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:5,121
V. Kills:3,011 170%
Deaths:369
KDR:13.878
Accuracy:59.785% A
KPH:45.500 A++
VKPH:26.800 A*
Enforcer ML85
A*
Kills:1,324
V. Kills:999 132%
Deaths:162
KDR:8.173
Accuracy:56.997% A++
KPH:39 A+
VKPH:29.500 A*
Titan-150 HEAT
A**
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A++
VKPH:19.400 A**
Titan-150 HESH
A*
Kills:666
V. Kills:173 383%
Deaths:25
KDR:26.640
Accuracy:59.181% A
KPH:70.300 A+
VKPH:18.200 A*
M96 Mjolnir
B+
Kills:342
V. Kills:199 171%
Deaths:27
KDR:12.667
Accuracy:39.267% C*
KPH:43.400 B+
VKPH:25.300 B
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 C++
VKPH:25.300 A*
C85 Canister
B*
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B*
KPH:78.600 C+
VKPH:8.100 B*
Halberd SE
A++
Kills:75
V. Kills:33 221%
Deaths:
KDR:
Accuracy:52.318% B
KPH:66.800 A
VKPH:29.400 A++
Kills:8,715 (6,628 + 2,087)
Deaths:686
KDR:12.704
VKDR:7.238
Vehicle Kills:4,965
Kill Difference:8,029
Playtime:192.837 hours
Usage:17%
Score:5.981m
Score/min:517
Driving Accuracy:59.181%
Gunner Accuracy:52.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:615
V. Kills:53 N/A
Deaths:30
KDR:20.500
Accuracy:48.871% C
KPH:141.600 B+
VKPH:12.200 B**
Enforcer ML65-H
A+
Kills:452
V. Kills:351 128%
Deaths:30
KDR:15.067
Accuracy:62.193% B+
KPH:59.300 A
VKPH:46.100 A+
M40 Fury-H
A*
Kills:279
V. Kills:131 211%
Deaths:16
KDR:17.438
Accuracy:61.552% A*
KPH:82.600 C
VKPH:38.800 A*
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B*
VKPH:45.200 B**
E540 Halberd-H
A+
Kills:86
V. Kills:46 183%
Deaths:6
KDR:14.333
Accuracy:62.366% B*
KPH:62.700 B*
VKPH:33.500 A+
Kills:1,546 (0 + 1,546)
Deaths:89
KDR:17.371
VKDR:7.371
Vehicle Kills:656
Kill Difference:1,457
Playtime:18.372 hours
Usage:2%
Score:0.659m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:62.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:363
V. Kills:12 N/A
Deaths:9
KDR:40.333
Accuracy:20.325% B
KPH:101.200 B*
VKPH:3.300 B
M40 Fury
B++
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B++
VKPH:12.600 B++
M12 Kobalt
B**
Kills:275
V. Kills:5 N/A
Deaths:7
KDR:39.286
Accuracy:19.592% C**
KPH:119 B**
VKPH:2.200 C
M40 Fury
B*
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% C**
KPH:83 B*
VKPH:14.900 B++
M60-G Bulldog
M
Kills:145
V. Kills:26 N/A
Deaths:5
KDR:29
Accuracy:57.946% A**
KPH:87.500 M
VKPH:15.700 A**
M20 Basilisk
A
Kills:133
V. Kills:72 182%
Deaths:18
KDR:7.389
Accuracy:42.427% B+
KPH:22.500 C+
VKPH:12.200 A
M60-G Bulldog
A+
Kills:93
V. Kills:13 N/A
Deaths:1
KDR:93
Accuracy:46.429% B*
KPH:87.500 A+
VKPH:12.200 B++
G30 Walker
B*
Kills:54
V. Kills:26 200%
Deaths:2
KDR:27
Accuracy:30.066% C+
KPH:27.200 B*
VKPH:13.100 B*
G40-F Ranger
C+
Kills:51
V. Kills:30 165%
Deaths:2
KDR:25.500
Accuracy:30.860% C-
KPH:20.500 C+
VKPH:12.100 C+
Kills:1,657 (0 + 1,657)
Deaths:79
KDR:20.975
VKDR:3.544
Vehicle Kills:280
Kill Difference:1,578
Playtime:26.145 hours
Usage:2%
Score:0.808m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:30.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:376
V. Kills:27 N/A
Deaths:1
KDR:376
Accuracy:35.214% B
KPH:147.500 A++
VKPH:10.600 A+
M20 Wyvern
B++
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.515% B+
KPH:31 C*
VKPH:20.300 B++
VLG Missile Launcher
A*
Kills:68
V. Kills:26 252%
Deaths:1
KDR:68
Accuracy:66.962% A++
KPH:100.300 A+
VKPH:38.400 A*
Kills:540 (0 + 540)
Deaths:7
KDR:77.143
VKDR:16.571
Vehicle Kills:116
Kill Difference:533
Playtime:6.327 hours
Usage:1%
Score:0.170m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:66.962%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,1325,12136913.878B*8.4459.785%AN/A45.5A++26.7A*486112.6h3.4B*5.7B**
M30 Mustang AH 2,5602,39812319.496A14.0652.045%DN/A78.4B+5.3C+27030.6h7.4C**14.2C*
AF-34 Mattock 2,0872,0333765.407B+0.0336.325%C++15.052%C47.5C*1.3A15042.8h6.5C++17.9C*
AF-34 Mattock 1,8071,7583764.676B0.7638.617%C++15.757%D41.1C+1.1B*13442.8h8C+20.8C++
M20 Mustang 2,6161,69415710.79A*5.3528.127%C-N/A33.5A18.3B**33150.5h44B*156.6B*
Vortek Rotary 2,4621,6281809.044A*3.6027.654%DN/A40.6A20.8B*28640.1h27.7B**100.2B*
Tomcat A2AM Pods 2,0231,3592652.269U46.8371.651%DN/A183.6M*89.7A+13047.4h5.4A7.6A
Enforcer ML85 2,3231,3241628.173B+2.7356.997%A++N/A39.1A+29.5A*65933.9h11.7C*20.5B**
NC6 Gauss SAW 1,2611,2454202.964A2.4821.043%C+25.542%C*44.3C**N/A14928.1h8.5B+40.4B+
AF-4 Cyclone 1,1741,1674592.542B++2.9024.52%C16.795%C-51.9B+N/A21422.5h9.2B++37.6B
EM6 1,1631,1565732.017C++3.4217.688%D--22.751%C41.1CN/A14828.1h9.9B+55.7C+
L100 Python AP 1,6781,1224028.05M22.6162.934%B*N/A64.5A++32A*41417.4h3.7B*5.8B**
LA1 Anchor 9299172913.151C*2.2922.545%D27.808%C++42.3CN/A13821.7h9.3B41.4C+
Titan-150 HEAT 1,233841919.242B+3.8059.491%A+3.092%C*41.6A++19.4A**45520.2h4.1B+7B**
NCM1 Scattercannon 7707581116.829A++1.3947.949%B*16.359%C++65.3A1B+22011.6h6.1C++12.6B+
AF-41 Hacksaw 7217141265.667B*0.2328.195%D17.927%B*56.7A+N/A17912.6h6.3B+22.3C*
AF-41 Hacksaw 6896751265.357B*0.0829.38%D18.222%B*53.6A1.1A++16412.6h6.9B+23.3C++
NCM1 Scattercannon 6846741245.435A++0.0051.327%B**16.172%C++55.7A*N/A19312.1h7.4C**14.4B+
Titan-150 HESH 8396662526.64B*21.2059.181%AN/A70.1A18.2A*4759.5h2.6B++4.4B**
GD-7F 6766543851.699B3.7418.217%D**16.055%D-15.2DN/A26142.9h13C+71.4D
C85 Canister-H 6686153020.5C**15.0648.871%C9.756%C143B+12.3B**4104.3h5.1B+10.4B+
C-4 6354971224.074A++1.3721.302%D-N/A103.5C*28.8C+8254.8h1B*4.5B+
Dual-75 Duster 4864622231U225.5645.058%B+N/A90.6C++4.7C+3305.1h5.5C++12.1B+
Enforcer ML65-H 8034523015.067M+9.6362.193%B+N/A59.5A46.2A+5787.6h12.7B20.4B+
CAS 14-E 4033761376U370.5635.214%BN/A144.6A++10.4A+5682.6h21.9B++62.1B++
M12 Kobalt 375363940.333A+34.8920.325%B16.804%C-100.8B*3.3B4033.6h16.5B+81.3B+
M96 Mjolnir 5413422712.667B**7.2339.267%C*N/A43.3B+25.2B5547.9h32B+81.4B+
M40 Fury 3833262314.174B**8.7341.845%B++N/A72.4B++12.7B++5564.5h11B26.2B+
AF-19 Mercenary 3163142251.396B+4.0418.636%D-27.07%B*23.3C+N/A12113.5h11.3B+60.9C++
AF-23 Grinder 311303973.124C*2.3229.113%D--13.531%C-33.7C+N/A1039h5.9B+20.4C+
NS-44 Commissioner AE 2992922681.09C+4.3531.078%D**16.781%D*19.6D--N/A5714.9h3.6C+11.6D
M40 Fury-H 4102791617.438C*12.0061.552%A*N/A82.1C38.5A*4373.4h12.6D*20.4C+
L-24R Spur 2952781278U272.5635.392%D1.439%C-95.9A*5.9B+3592.9h15.6B+44.1B+
M12 Kobalt 280275739.286M+33.8519.592%C**20.364%C*119.6B**2.2C4812.3h14.6B++74.3B+
AF-23 Grinder 277274972.825C++2.6131.645%D--15.693%C30.4CN/A969h7.1C++22.5C
SAS-R 269268416.537B**1.1039.267%C+70.149%C+58.3B+N/A2014.6h2B+5.1C**
MGR-M1 Bishop 272268564.786B**0.6541.42%A32.463%C++54.7B*N/A1674.9h5.9B14.4B++
NC14 Bolt Driver 257249614.082B*1.3635.761%C+67.47%D-30.4C*1M++1378.2h2.7C+7.4C++
Hornet Missiles 391245549S43.5655.623%C--N/A90.7C**54.1B8272.7h7.4B*13.4B+
M20 Kestrel 371235269.038B**3.6029.332%C+N/A32.6B+18.9C*2927.2h71.6B+244.1B
NC05 Jackhammer AE 221220932.366B3.0726.657%T11.364%D*31.4D--N/A1067h4.3C*16.1F
M40 Fury 2562171218.083A+12.6438.93%C**2.765%B**83.5B*15B++7482.6h9.5B+24.5B++
AF-4AE Cyclone 219217663.288A++2.1514.766%T*22.581%D28.9D-N/A23357.5h9C*60.8F--
Tank Mine 312216249M+3.56122.885%SN/A120C++53.3C14151.8h4.1T*3.3A+
Coyote Missiles 3302111811.722M6.2840.698%F-N/A50.2C++28.3C++4424.2h21B**51.5B++
NS-15M AE 209209385.5A+0.0623.115%D42.584%A+104.5B**N/A4582h10.3B+44.7C++
GR-22AE 2052021081.87C+3.5722.771%D**16.337%D**22.7D--N/A798.9h15.9F-70F
M60-A Bulldog 2081931193S187.5659.827%AN/A101.6A*7.9B**4981.9h3.9B**6.6B**
E540 Halberd 322181920.111B**14.6758.312%A++1.657%D32.3C++25.2A*5645.6h6.1C--10.5B+
C75 Viper 264179919.889M+14.4552.284%A+N/A40.7B19.3A**3924.4h11.4C*21.9B++
C85 Canister 182165355A++49.5648.431%B*12.121%C78.6C+8.1B*2982.1h11.1D23C+
M202 Wyrm 2411611161S155.5643.581%D*1.863%C+115C*57.1C*9911.4h37.5B86.1C+
EM4-AE Longshot 1611601312.308A*6.8739.363%C81.25%C+50CN/A1703.2h1.7B+4.3C*
LA39 Bruiser 156152732.082B*3.3638.872%F--7.895%D*22.7D-N/A866.7h2.5C+6.5D--
M60-G Bulldog 171145529S23.5657.946%A**N/A85.3A**15.3A*4671.7h4.6B**7.9A
NS "Jackpot" Decimator 212142344.176A+1.2656.9%D*N/A27.8D--13.7D1745.1h3.5C++6.2C
NS Decimator 2301351101.227C+4.2156.334%DN/A21.8D--15.3C3506.2h5.9D-10.5D--
M20 Basilisk 205133187.389A++1.9542.427%B+N/A22.5C+12.2A5155.9h110.2C--259.7C+
Frag Grenade 1261251125N/A119.5642.757%DN/A416.7D3.3D--19200.3h3.9C9.2C
NC15 Phoenix 189115412.805B**2.6339.542%F-N/A11.4C7.3D14610.1h8B+20.1C+
NC4 Mag-Shot 1141141220.934C*4.5115.703%F17.544%C16.1C--N/A847.1h7.3B+46.7C--
M96 Mjolnir-H 189114716.286M10.8550.644%C++N/A67.1B*44.1B**13391.7h30C++59.3C*
Gauss Rifle Burst 116112492.286C++3.1517.299%F--26.786%C28.7D1C**723.9h10.4C*60D*
Breaker Rocket Pods 151109715.571B++10.1342.742%D-N/A57.4C-22.1B+5291.9h16.5C+38.6C+
L105 Zephyr 133102617B+11.5657.79%A++1.961%A*92.7B**28.2M++5691.1h5.4B+9.3B*
M20 Wyvern 15996519.2A++13.7640.515%B+1.042%D*31C*20.3B++3193.1h60.5B+149.4B++
AP30 Shredder 14994247A*41.5630.683%C+1.064%D-39.2C**22.9B+6752.4h84C+273.8C+
M60-G Bulldog 10693193U87.5646.429%B*1.075%D*84.5A+11.8B+6331.1h4.3B**9.3B**
Heartstring 110921180.78C4.669.627%F-13.044%D--9.3D1.8C1759.9h5.7C+58.8F--
E540 Halberd-H 13286614.333B8.8962.366%B*1.163%C-61.4B++32.9A+8021.4h4B*6.5B**
M60-A Bulldog 9885242.5S37.0648.07%B**N/A65.4B*10B+8121.3h4.5B*9.4B*
Hardlight Dagger 88832,4750.034C+5.418.111%F8.434%B0.5C+N/A36167.9h2C*25.3F
Icikill 79762,8240.027C--5.413.861%F-9.211%C+0.3C-N/A29253.9h2C*51.5T*
Halberd SE 10875175B++69.5652.318%BN/A68.2A30A++6831.1h3.2B*6B**
AF-57 Piston 7473411.78B+3.6612.602%F**9.589%D*10.9D--N/A596.7h4.4C++35.2T*
Gauss Rifle S 7472322.25B**3.1920.006%D*22.222%C++21.8DN/A813.3h8.6B*43.1C++
NS-AM7G Archer 89701500.467C4.9747.027%D**21.429%B+2.9D-N/A2024.3h14.8B+31.5C*
M12 Kobalt 7370323.333C+17.8921.256%C8.571%F--140B+6B+5130.5h12.1B*56.9B+
VLG Missile Launcher 9468168A+62.5666.962%A++1.471%C+97.1A37.1A*5790.7h4.4B6.6B*
Bastion Battery 9461161N/A55.5630.972%D**N/A61B**33B++3591h7.5A+24.3B*
GD-66 Claw 6261371.649C*3.7924.638%T-6.557%D**18.5D--N/A723.3h2.8C--11.3T
LA80 5858511.6M+6.1640.392%C+72.414%D64.4B*N/A1580.9h1.8B++4.4B+
L-30R Vektor 855669.333M3.8935.512%C-N/A7.6C3.9C1017.4h64.8C**182.5C++
NS-357P Underboss 5555262.115B3.3234.118%D*7.273%F-45.8DN/A1231.2h4.2D-12.4D*
NC1 Gauss Rifle 5555341.618C**3.8217.1%D*32.727%A+21.2CN/A2512.6h14.2C--83.3D-
G30 Walker 8054227U21.5630.066%C+3.704%C27B*13B*4852h97.5A+324.4B**
NS-61 "Ravenous" Emissary 5554600.9C+4.5422.271%D*11.111%D*10.4DN/A395.2h15.9C71.3D--
LA3 Desperado 5554660.818C+4.6210.836%T14.815%D-7.3D*N/A1647.4h9.9C91.1T*
G40-F Ranger 8151225.5S20.0630.86%C-N/A20.4C+12C+3912.5h95.7B++310.2B+
NS-11P 5251361.417C++4.0216.831%D**9.804%F28.3CN/A1621.8h13.8C+81.8D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01130.2h
E01360h
Spawn Beacon178150.8h
Bastion CIWS0680h
AE Nano-Armor Kit575575,85474.1h
AE Medical Applicator7487,6064.4h
Nanite Revive Grenade01250h
Medical Kit2721,7725.9h
Medical Applicator107,7080.5h
Motion Spotter61,1900.8h
Restoration Kit10910.1h
Deconstruction Tool03280h
Welding Device01,2560.1h
Spitfire Auto-Turret55910.7h
Recon Detection Device33320.6h
Ammunition Package71,1430.6h
Nano-Armor Kit79,6290.6h
WLT-Howler Mining Laser22,0025.2h
Nano-Repair Grenade03220.1h
Hardlight Barrier53360.4h

Check the help document for the dictionary if you want to learn more about words used here.


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