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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 121

KDR: 4.8

Score: 30.1m

Last Seen: Jun 21st, 2019 12:39 AM
- OFFLINE - 145.3 hour(s)

Prestige 1, Battle Rank 100 (121 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock M30 Mustang AH AF-34 Mattock Enforcer ML85 Vortek Rotary NC6 Gauss SAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,083,366 MLG Score: 866
Fun Score: N/A
Cheeseburgers Flipped: 737TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.697%22.298%4621611976,2922.208492.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.624%-0.082C+0.232C++-1.994F-HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.371C**9.70.32C*37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.684%0.366%1306312103,820303181912.5658210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.937%-0.825D--1.136D*0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.51B+23.70.559B+56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.453%1.019%2759412095,888443332713.2613177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.569%1.81A++-0.99D---1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.839B++3.60.705B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.038%5.124%13951411994,00140120169.95274198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.846%0.356C**0.174C++0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.711B++13.80.653B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.221%71.53%139531210562320101.75078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%0.33C**0.29C*-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.30.286C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.006%6.829%13952121120520760.985577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%-0.706D--1.538F0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B2.60.461B+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 38
30.1m701%626 (37.6k)553 (33.2k)4.8021234,0237,0856.66718121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1213243921.077%9.35%19707:429

63% Engineer14% Heavy Assault10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMJun 25th, 2019 12:10 PM (1d) (PST)Jun 21st, 2019 1:56 AM (6d) (PST)Jun 20th, 2019 8:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0391508890.6250.1300.0585.5430.166866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3308,97953,35137843331033,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
907.4h/37.8d 13,214 3,181 12,903 301.8k 635 1,816 9,029 56.6m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:511
Deaths:276
KDR:1.851
Accuracy:18.428% D*
HSR:15.656% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:225
Deaths:50
KDR:4.500
Accuracy:41.222% A
HSR:31.556% C*
LA39 Bruiser
D**
Kills:144
Deaths:72
KDR:2
Accuracy:39.168% F-
HSR:6.944% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Kills:1,255
Deaths (as Engineer):660
Deaths (to Engineers):1,722
KDR:1.90152
Kill Difference:595
Playtime:575.288 hours
Usage:63%
Score:19.611m
Score/min:568
Accuracy (listed only):28.618%
HSR (listed only):17.557%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,207
Deaths:419
KDR:2.881
Accuracy:20.987% C*
HSR:24.689% C*
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D
HSR:22.751% C+
LA1 Anchor
C**
Kills:485
Deaths:143
KDR:3.392
Accuracy:22.990% C
HSR:27.629% C**
NS-15M AE
A++
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% C-
HSR:42.584% A++
Kills:3,057
Deaths (as Heavy Assault):1,173
Deaths (to Heavy Assaults):1,542
KDR:2.60614
Kill Difference:1,884
Playtime:123.387 hours
Usage:14%
Score:2.447m
Score/min:331
Accuracy (listed only):21.195%
HSR (listed only):29.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GD-7F
D
Kills:511
Deaths:276
KDR:1.851
Accuracy:18.428% D*
HSR:15.656% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C--
HSR:27.070% B**
AF-4AE Cyclone
C
Kills:164
Deaths:55
KDR:2.982
Accuracy:13.424% T*
HSR:22.561% C
LA39 Bruiser
D**
Kills:144
Deaths:72
KDR:2
Accuracy:39.168% F-
HSR:6.944% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Kills:2,361
Deaths (as Light Assault):1,124
Deaths (to Light Assaults):1,139
KDR:2.10053
Kill Difference:1,237
Playtime:38.154 hours
Usage:4%
Score:0.569m
Score/min:248
Accuracy (listed only):23.302%
HSR (listed only):15.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D*
AF-4AE Cyclone
C
Kills:164
Deaths:55
KDR:2.982
Accuracy:13.424% T*
HSR:22.561% C
LA39 Bruiser
D**
Kills:144
Deaths:72
KDR:2
Accuracy:39.168% F-
HSR:6.944% D**
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F-
HSR:26.786% C+
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Gauss Rifle S
B++
Kills:59
Deaths:28
KDR:2.107
Accuracy:19.902% D--
HSR:25.424% B++
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
Kills:1,960
Deaths (as Combat Medic):844
Deaths (to Combat Medics):486
KDR:2.32227
Kill Difference:1,116
Playtime:35.390 hours
Usage:4%
Score:0.717m
Score/min:338
Accuracy (listed only):22.319%
HSR (listed only):16.401%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
NS-44 Commissioner AE
D--
Kills:256
Deaths:249
KDR:1.028
Accuracy:31.553% D*
HSR:17.188% D--
NC14 Bolt Driver
C++
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C++
HSR:67.470% D
SAS-R
C*
Kills:210
Deaths:31
KDR:6.774
Accuracy:39.289% C++
HSR:70% C*
AF-4AE Cyclone
C
Kills:164
Deaths:55
KDR:2.982
Accuracy:13.424% T*
HSR:22.561% C
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B+
Kills:103
Deaths:10
KDR:10.300
Accuracy:38.025% C--
HSR:84.466% B+
NS-AM7G Archer
C++
Kills:65
Deaths:138
KDR:0.471
Accuracy:47.462% D**
HSR:18.462% C++
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D--
Kills:2,382
Deaths (as Infiltrator):1,185
Deaths (to Infiltrators):837
KDR:2.01013
Kill Difference:1,197
Playtime:47.805 hours
Usage:5%
Score:4.318m
Score/min:1,505
Accuracy (listed only):29.779%
HSR (listed only):36.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,997
Deaths:369
KDR:5.412
Accuracy:36.484% C*
HSR:14.822% C
AF-34 Mattock
C*
Kills:1,729
Deaths:369
KDR:4.686
Accuracy:38.831% C*
HSR:15.443% D
AF-41 Hacksaw
B**
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% C
HSR:17.927% B**
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% C
HSR:18.222% B*
AF-23 Grinder
C
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D-
HSR:13.531% C
AF-23 Grinder
C+
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D
HSR:15.693% C+
NCM1 Scattercannon
B++
Kills:127
Deaths:34
KDR:3.735
Accuracy:45.711% B++
HSR:13.386% C--
NCM1 Scattercannon
B++
Kills:117
Deaths:21
KDR:5.571
Accuracy:43.674% B++
HSR:15.385% C+
Kills:5,936
Deaths (as MAX Suit):619.500
Deaths (to MAX Suits):325
KDR:9.58192
Kill Difference:5,316.500
Playtime:92.345 hours
Usage:10%
Score:2.450m
Score/min:442
Accuracy (listed only):35.379%
HSR (listed only):15.551%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,789
V. Kills:114 N/A
Deaths:122
KDR:14.664
Accuracy:51.669% D
KPH:74.800 B*
VKPH:4.800 C+
Vortek Rotary
A++
Kills:1,222
V. Kills:627 195%
Deaths:180
KDR:6.789
Accuracy:27.332% D
KPH:37.300 A++
VKPH:19.100 B**
Tomcat A2AM Pods
M**
Kills:1,069
V. Kills:535 199%
Deaths:25
KDR:42.760
Accuracy:76.655% C
KPH:190.700 M**
VKPH:95.500 A++
M20 Mustang
A+
Kills:809
V. Kills:484 167%
Deaths:146
KDR:5.541
Accuracy:27.959% C--
KPH:29.200 A+
VKPH:17.500 B**
M20 Kestrel
B*
Kills:216
V. Kills:124 173%
Deaths:26
KDR:8.308
Accuracy:29.327% C+
KPH:33.400 B*
VKPH:19.200 B+
Hornet Missiles
B+
Kills:116
V. Kills:69 166%
Deaths:4
KDR:29
Accuracy:52.008% D-
KPH:89.400 B+
VKPH:53.200 B+
Coyote Missiles
C+
Kills:110
V. Kills:68 159%
Deaths:18
KDR:6.111
Accuracy:42.180% D**
KPH:40.700 C+
VKPH:25.200 C+
Breaker Rocket Pods
B+
Kills:103
V. Kills:40 251%
Deaths:7
KDR:14.714
Accuracy:42.433% D-
KPH:57.700 C
VKPH:22.400 B+
M202 Wyrm
C++
Kills:93
V. Kills:50 182%
Deaths:1
KDR:93
Accuracy:43.185% D--
KPH:101.600 C+
VKPH:54.600 C++
Kills:5,527 (4,036 + 0)
Deaths:529
KDR:10.448
VKDR:3.991
Vehicle Kills:2,111
Kill Difference:4,998
Playtime:103.134 hours
Usage:11%
Score:2.148m
Score/min:347
Piloting Accuracy:29.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:305
V. Kills:14 N/A
Deaths:2
KDR:152.500
Accuracy:45.556% B*
KPH:95.200 B+
VKPH:4.400 C
L-24R Spur
M++
Kills:73
V. Kills:1 N/A
Deaths:1
KDR:73
Accuracy:30.776% D*
KPH:95.800 M++
VKPH:1.300 D
L105 Zephyr
S
Kills:67
V. Kills:20 319%
Deaths:6
KDR:11.167
Accuracy:59.286% A*
KPH:105.900 A++
VKPH:31.600 S
AP30 Shredder
B**
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:30.027% C+
KPH:47.400 B*
VKPH:27.800 B**
Kills:503 (73 + 430)
Deaths:11
KDR:45.727
VKDR:6.273
Vehicle Kills:69
Kill Difference:492
Playtime:5.819 hours
Usage:1%
Score:0.159m
Score/min:455
Piloting Accuracy:30.776%
Gunner Accuracy:30.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:780
V. Kills:383 203%
Deaths:36
KDR:21.667
Accuracy:61.563% B++
KPH:58.400 A*
VKPH:28.700 A++
C75 Viper
M
Kills:175
V. Kills:83 208%
Deaths:9
KDR:19.444
Accuracy:52.103% A+
KPH:40 B+
VKPH:19 M
Kills:955 (955 + 0)
Deaths:45
KDR:21.222
VKDR:10.356
Vehicle Kills:466
Kill Difference:910
Playtime:17.734 hours
Usage:2%
Score:0.393m
Score/min:370
Driving Accuracy:52.103%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:3,647
V. Kills:2,287 159%
Deaths:367
KDR:9.937
Accuracy:58.961% B**
KPH:40.700 A++
VKPH:25.500 A*
Enforcer ML85
A++
Kills:1,231
V. Kills:948 130%
Deaths:162
KDR:7.599
Accuracy:56.994% A++
KPH:38.300 A++
VKPH:29.500 A++
Titan-150 HEAT
M
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A*
VKPH:19.400 M
Titan-150 HESH
A*
Kills:620
V. Kills:153 403%
Deaths:25
KDR:24.800
Accuracy:59.630% A+
KPH:72.300 A++
VKPH:17.900 A*
M96 Mjolnir
B++
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C*
KPH:43.100 B++
VKPH:25.200 B+
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 C**
VKPH:25.300 A*
C85 Canister
A+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C++
VKPH:8.100 A+
Kills:7,024 (5,108 + 1,916)
Deaths:684
KDR:10.269
VKDR:6.047
Vehicle Kills:4,136
Kill Difference:6,340
Playtime:166.078 hours
Usage:18%
Score:4.986m
Score/min:500
Driving Accuracy:59.630%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:590
V. Kills:52 N/A
Deaths:30
KDR:19.667
Accuracy:48.422% C
KPH:140.300 B++
VKPH:12.400 B**
Enforcer ML65-H
A++
Kills:387
V. Kills:321 120%
Deaths:30
KDR:12.900
Accuracy:61.354% B+
KPH:60.200 A++
VKPH:49.900 A++
M40 Fury-H
M+
Kills:272
V. Kills:127 213%
Deaths:15
KDR:18.133
Accuracy:61.578% A**
KPH:85.300 C+
VKPH:39.800 M+
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,415 (0 + 1,415)
Deaths:88
KDR:16.080
VKDR:6.875
Vehicle Kills:605
Kill Difference:1,327
Playtime:16.497 hours
Usage:2%
Score:0.584m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B**
VKPH:12.600 B++
M12 Kobalt
B**
Kills:290
V. Kills:9 N/A
Deaths:9
KDR:32.222
Accuracy:19.853% B+
KPH:102.200 B**
VKPH:3.200 B+
M12 Kobalt
A
Kills:248
V. Kills:5 N/A
Deaths:7
KDR:35.429
Accuracy:19.222% C**
KPH:115.200 A
VKPH:2.300 C+
M40 Fury
B**
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% B
KPH:83.300 B**
VKPH:15 B++
M20 Basilisk
A
Kills:131
V. Kills:71 182%
Deaths:18
KDR:7.278
Accuracy:42.441% B+
KPH:22.300 C++
VKPH:12.100 A
M60-G Bulldog
M+
Kills:63
V. Kills:7 N/A
Deaths:5
KDR:12.600
Accuracy:52.850% A*
KPH:77.600 M+
VKPH:8.600 B++
M60-G Bulldog
A++
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:43.309% B+
KPH:77.600 A++
VKPH:1.500 D--
Kills:1,328 (0 + 1,328)
Deaths:75
KDR:17.707
VKDR:2.520
Vehicle Kills:189
Kill Difference:1,253
Playtime:19.493 hours
Usage:2%
Score:0.609m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:43.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.494% B+
KPH:31.200 B+
VKPH:20.400 B*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.081 hours
Usage:0%
Score:0.057m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:40.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,9343,6473679.937B+5.1358.961%B**N/A40.7A++25.5A*47489.6h3.7B++6.2B**
AF-34 Mattock 2,0501,9973695.412B++0.6136.484%C*14.822%C47.8B1.3A+14841.8h6.5C17.8C++
M30 Mustang AH 1,9031,78912214.664B**9.8651.669%DN/A74.9B*4.8C+23123.9h7.4B+14.3C**
AF-34 Mattock 1,7781,7293694.686B+0.1238.831%C*15.443%D41.4C++1.2A13241.8h8D20.7C+
Enforcer ML85 2,1791,2311627.599B+2.8056.994%A++N/A38.3A++29.5A++60632.1h12C**21B**
Vortek Rotary 1,8491,2221806.789A*1.9927.332%DN/A37.3A++19.1B**26332.8h29B**106.3B**
NC6 Gauss SAW 1,2231,2074192.881A++1.9220.987%C*24.689%C*43.9B++N/A14427.5h8.5B++40.3B+
AF-4 Cyclone 1,1741,1674592.542B**2.2624.52%C+16.795%C51.9B*N/A21222.5h9.2B++37.6B+
EM6 1,1631,1565732.017C**2.7917.688%D22.751%C+41.1C++N/A14728.1h9.9B+55.7C++
Tomcat A2AM Pods 1,6041,0692542.76U37.9676.655%CN/A190.9M**95.5A++13435.6h5.6A7.3A+
Titan-150 HEAT 1,233841919.242B*4.4459.491%A+3.092%C++41.6A*19.4M45020.2h4.1B++7B**
M20 Mustang 1,2938091465.541A0.7427.959%C--N/A29.2A+17.5B**31427.7h51.6B*184.6B*
L100 Python AP 1,1637803621.667M*16.8661.563%B++N/A58.2A*28.6A++37313.4h3.9B**6.3A
AF-41 Hacksaw 7217141265.667A0.8628.195%C17.927%B**56.7A++N/A17912.6h6.3C**22.3C*
AF-41 Hacksaw 6896751265.357B**0.5529.38%C18.222%B*53.6A+1.1A++16412.6h6.9C*23.3C++
Titan-150 HESH 7736202524.8A+20.0059.63%A+N/A72.1A++17.8A*4778.6h2.6B*4.4B**
C85 Canister-H 6425903019.667B+14.8648.422%C10.17%C140.5B++12.4B**4044.2h5B++10.3B+
GD-7F 5235112761.851B++2.9518.428%D*15.656%D17.4C--N/A36229.4h13.5C++73.4C
LA1 Anchor 4894851433.392B+1.4122.99%C27.629%C**44.9C+N/A14310.8h9.5B+41.3C*
C-4 552431914.736A*0.0719.22%D*N/A113.4B++31.8C*8763.8h0.8A4.3B++
Enforcer ML65-H 7083873012.9A**8.1061.354%B+N/A60.5A++50.2A++6066.4h13.3B+21.7B++
M96 Mjolnir 5373392712.556A++7.7539.147%C*N/A42.9B+25.1B+5487.9h32.1B+81.9B+
M40 Fury 3833262314.174A+9.3741.845%B++N/A72.4B**12.7B++5554.5h11B+26.2B++
AF-19 Mercenary 3163142251.396B++3.4119.632%C--27.07%B**24.3BN/A11912.9h11.3B+57.8C*
Dual-75 Duster 3193052152.5U147.7045.556%B*N/A95.3B+4.4C3203.2h5.3B+11.7B++
AF-23 Grinder 311303973.124B1.6829.113%D-13.531%C33.7C*N/A1039h5.9B+20.4C+
M12 Kobalt 299290932.222A++27.4219.853%B+18.276%C+103.6B**3.2B+3972.8h15.8B++79.7B+
AF-23 Grinder 277274972.825C*1.9831.645%D15.693%C+30.4C+N/A959h7.1C+22.5C
M40 Fury-H 3992721518.133B+13.3361.578%A**N/A85C+39.7M+4233.2h12.4D--20.2C++
NS-44 Commissioner AE 2622562491.028C+3.7731.553%D*17.188%D--20D--N/A5712.8h3.5C++11.1C
NC14 Bolt Driver 257249614.082A+0.7235.761%C++67.47%D30.7B+1S1348.1h2.7C+7.4C*
M12 Kobalt 253248735.429M30.6319.222%C**20.565%B112.7B**2.3C+4362.2h14.5B++75.2B+
MGR-M1 Bishop 229225504.5A++0.3041.222%A31.556%C*51.1B**N/A1414.4h6.1B+14.8B++
M40 Fury 2562171218.083A++13.2838.93%B2.765%B**83.5B**15B++7502.6h9.5B+24.5B++
M20 Kestrel 340216268.308A++3.5129.327%C+N/A33.2B*19.1B+2746.5h68.6B+234.1B+
SAS-R 211210316.774A+1.9739.289%C++70%C*52.5B+N/A1824h2.1B+5.4B
NS-15M AE 209209385.5A++0.7023.115%C-42.584%A++104.5A+N/A4572h10.3B+44.7C*
GR-22AE 2052021081.87C++2.9322.771%D*16.337%D*22.7D-N/A798.9h15.9D*70D*
Tank Mine 283192248M+3.20112.353%SN/A112.9C++53.5C13021.7h4T*3.5A+
E540 Halberd 322181920.111A+15.3158.312%A++1.657%D-32.3C**25.2A*5475.6h6.1C10.5B++
C75 Viper 258175919.444M*14.6452.103%A+N/A39.8B+18.9M3574.4h11.5B22B*
C85 Canister 182165355A**50.2048.431%B**12.121%C78.6C++8.1A+2962.1h11.1D23C+
AF-4AE Cyclone 165164552.982A1.8213.424%T*22.561%C26D-N/A27756.3h8.8B+65.7F-
LA39 Bruiser 148144722B++2.8039.168%F-6.944%D**23.2DN/A866.2h2.5C+6.5D-
NC05 Jackhammer AE 136136602.267B+2.5423.355%T9.559%D**25.2D--N/A845.4h3.9B++16.9D*
NS Decimator 2291341101.218C*3.5856.334%DN/A21.6D-15.3C+3356.2h5.9D10.5D
M20 Basilisk 202131187.278A*2.4842.441%B+N/A22.2C++12A4925.9h111.3C-262.2C++
NCM1 Scattercannon 128127343.735B**1.0745.711%B++13.386%C--43.8A++N/A2222.9h6.3B++13.7B++
NS "Jackpot" Decimator 177120284.286A++0.5256.615%D--N/A30.8D14.6C-2033.9h3.3B+5.9C++
NCM1 Scattercannon 118117215.571A+0.7743.674%B++15.385%C+50.9B**N/A2182.3h5.8C*13.3B++
Frag Grenade 1171161116N/A111.2042.844%CN/A386.7C3.3D-17880.3h4C+9.3C+
Hornet Missiles 185116429S24.2052.008%D-N/A89.2B+53.1B+7631.3h6.5B**12.4B*
NC4 Mag-Shot 1141141220.934C**3.8715.703%F17.544%C16.3C-N/A837h7.3B+46.7C+
M96 Mjolnir-H 189114716.286M**11.4850.644%C++N/A67.1B*44.1B**12411.7h30B+59.3B++
Gauss Rifle Burst 116112492.286C*2.5217.299%F-26.786%C+28.7D1B*713.9h10.4B+60D-
Coyote Missiles 178110186.111A+1.3142.18%D**N/A40.7C+25.2C+3652.7h24.3B**57.7B+
Breaker Rocket Pods 143103714.714B**9.9142.433%D-N/A57.2C22.2B+4821.8h16.5C++38.9C+
EM4-AE Longshot 1041031010.3A++5.5038.025%C--84.466%B+49C+N/A1342.1h1.8B4.6C++
NC15 Phoenix 167101392.59A+2.2139.423%F-N/A11.2C7.3D1449h7.7B*19.6C++
M20 Wyvern 15996519.2A**14.4040.494%B+1.042%D--31B+20.3B*3063.1h59.9B++148B*
M202 Wyrm 14393193S88.2043.185%D--2.151%C103.3C+55.6C++8860.9h45C+104.1C
Heartstring 98841140.737C4.079.675%F-14.286%D--9.2D-1.5C1849.1h5.7C+59.3T*
Hardlight Dagger 85802,4040.033C++4.778.069%D**8.75%C*0.5C+N/A38162.4h2B25.3D-
L-24R Spur 7473173S68.2030.776%D*1.37%C--91.3M+1.3D4730.8h15.5B+50.3B+
Icikill 74712,1130.034C4.773.983%F-9.859%C+0.4C+N/A36200.6h2B50.6T*
M12 Kobalt 7370323.333C+18.5321.256%C+8.571%F-140B++6B+4980.5h12.1B*56.9B++
L105 Zephyr 8767611.167C++6.3659.286%A*1.493%B*111.7A++33.3S4880.6h5B++8.4B**
NS-AM7G Archer 84651380.471C+4.3347.462%D**18.462%C++2.8D-N/A2023.4h15.5B+32.7C++
M60-G Bulldog 7063512.6A**7.8052.85%A*1.587%D-78.8M+8.8B++4990.8h4.9B**9.2B**
GD-66 Claw 6261371.649B+3.1524.638%F**6.557%D**18.5D-N/A693.3h2.8C11.3F--
Gauss Rifle S 6059282.107B**2.7019.902%D--25.424%B++21.9CN/A792.7h8.2A41.4B
AP30 Shredder 9258229M*24.2030.027%C+N/A48.3B**28.3B**7771.2h92.4C307.8C+
NS-61 "Ravenous" Emissary 5554600.9C+3.9022.271%D*11.111%D--10.4DN/A395.2h15.9C+71.3D
M60-G Bulldog 5453153U48.2043.309%B+1.887%D75.7A++1.4D--4730.7h4.4B**10.2B*
E540 Halberd-H 825268.667C*3.8660.494%B+1.923%C+52B+30B**7121h4.7B++7.8B*
NS-11P 5251361.417C*3.3916.831%D*9.804%D**28.3C+N/A1481.8h13.8C*81.8C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon166390.7h
Anti-Vehicle MANA Turret0840.2h
E01360h
AE Medical Applicator6581,6014h
AE Nano-Armor Kit302513,65962.6h
Nanite Revive Grenade01220h
Medical Kit2501,6215.7h
Medical Applicator107,7080.5h
Spitfire Auto-Turret55220.6h
Restoration Kit8810.1h
Motion Spotter61,0210.7h
Deconstruction Tool03280h
Welding Device02780h
Recon Detection Device33320.6h
Ammunition Package71,0670.6h
Nano-Armor Kit79,6290.6h
Nano-Repair Grenade02900.1h
Hardlight Barrier43190.4h
WLT-Howler Mining Laser22,0020.7h

Check the help document for the dictionary if you want to learn more about words used here.


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