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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 122

KDR: 4.96

Score: 31.3m

Last Seen: Aug 19th, 2019 8:04 AM
- OFFLINE - 98 minute(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock M30 Mustang AH AF-34 Mattock Enforcer ML85 Vortek Rotary NC6 Gauss SAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,123,398 MLG Score: 898
Fun Score: N/A
Cheeseburgers Flipped: 778TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.597%22.329%4601711976,4402.22762.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.625%-0.105C+0.23C++-1.973F-HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.366C**9.70.319C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.676%0.407%1410312114,181307196213.5747213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.822%-0.813D--1.134D*0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.504B+23.90.552B+56.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.655%0.97%2866412106,286457352413.7249178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.695%1.79A++-0.997D---1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.841B*3.60.709B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.781%5.262%13751412004,02940820299.875198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.755%0.355C**0.166C++0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.711B++13.80.654B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.355%72.205%137541210644324101.98154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.012%0.336C**0.289C*-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.379C**2.20.281C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.048%6.796%13752121220621260.971698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%-0.709D--1.541F0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B2.60.461B+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 27
31.3m690.9%623 (37.4k)551 (33.1k)4.9586735,9957,2596.85962122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214263321.334%9.418%20107:499

64% Engineer13% Heavy Assault10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMAug 19th, 2019 4:27 AM (15m) (PST)Aug 19th, 2019 4:04 AM (38m) (PST)Aug 19th, 2019 4:04 AM (38m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0471528950.6330.1280.0605.5300.167898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8229,11153,71138843321033,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.1h/39.5d 13,799 3,390 13,780 314.2k 680 1,873 9,485 59.5m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:526
Deaths:284
KDR:1.852
Accuracy:18.434% D*
HSR:15.399% D-
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% D
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:225
Deaths:50
KDR:4.500
Accuracy:41.222% A
HSR:31.556% C*
LA39 Bruiser
D**
Kills:145
Deaths:73
KDR:1.986
Accuracy:39.176% F-
HSR:6.897% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:1,271
Deaths (as Engineer):669
Deaths (to Engineers):1,770
KDR:1.89985
Kill Difference:602
Playtime:603.841 hours
Usage:64%
Score:20.569m
Score/min:568
Accuracy (listed only):28.621%
HSR (listed only):17.496%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,207
Deaths:419
KDR:2.881
Accuracy:20.987% C++
HSR:24.689% C*
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D-
HSR:22.751% C+
LA1 Anchor
C*
Kills:530
Deaths:171
KDR:3.099
Accuracy:22.249% C--
HSR:27.170% C*
NS-15M AE
A++
Kills:209
Deaths:38
KDR:5.500
Accuracy:23.115% C--
HSR:42.584% A++
Kills:3,102
Deaths (as Heavy Assault):1,201
Deaths (to Heavy Assaults):1,568
KDR:2.58285
Kill Difference:1,901
Playtime:126.110 hours
Usage:13%
Score:2.478m
Score/min:328
Accuracy (listed only):21.010%
HSR (listed only):29.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GD-7F
D-
Kills:526
Deaths:284
KDR:1.852
Accuracy:18.434% D*
HSR:15.399% D-
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% D
HSR:27.070% B**
AF-4AE Cyclone
C
Kills:181
Deaths:55
KDR:3.291
Accuracy:13.972% T*
HSR:22.100% C
LA39 Bruiser
D**
Kills:145
Deaths:73
KDR:1.986
Accuracy:39.176% F-
HSR:6.897% D**
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
Kills:2,394
Deaths (as Light Assault):1,133
Deaths (to Light Assaults):1,152
KDR:2.11297
Kill Difference:1,261
Playtime:38.528 hours
Usage:4%
Score:0.569m
Score/min:246
Accuracy (listed only):23.395%
HSR (listed only):15.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
GR-22AE
D*
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D*
AF-4AE Cyclone
C
Kills:181
Deaths:55
KDR:3.291
Accuracy:13.972% T*
HSR:22.100% C
LA39 Bruiser
D**
Kills:145
Deaths:73
KDR:1.986
Accuracy:39.176% F-
HSR:6.897% D**
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F--
HSR:26.786% C+
Gauss Rifle S
B+
Kills:65
Deaths:31
KDR:2.097
Accuracy:19.869% D--
HSR:24.615% B+
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% T
HSR:6.557% D**
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
NC1 Gauss Rifle
A+
Kills:51
Deaths:32
KDR:1.594
Accuracy:14.546% F-
HSR:31.373% A+
Kills:2,035
Deaths (as Combat Medic):880
Deaths (to Combat Medics):493
KDR:2.3125
Kill Difference:1,155
Playtime:35.960 hours
Usage:4%
Score:0.725m
Score/min:336
Accuracy (listed only):21.513%
HSR (listed only):17.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C
HSR:16.795% C
NS-44 Commissioner AE
D--
Kills:271
Deaths:252
KDR:1.075
Accuracy:32.315% D*
HSR:16.974% D--
NC14 Bolt Driver
C+
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C+
HSR:67.470% D
SAS-R
B
Kills:234
Deaths:31
KDR:7.548
Accuracy:39.141% C+
HSR:71.795% B
AF-4AE Cyclone
C
Kills:181
Deaths:55
KDR:3.291
Accuracy:13.972% T*
HSR:22.100% C
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B++
Kills:103
Deaths:10
KDR:10.300
Accuracy:37.397% D
HSR:84.466% B++
NS-AM7G Archer
B*
Kills:70
Deaths:140
KDR:0.500
Accuracy:47.604% D*
HSR:21.429% B*
LA80
C+
Kills:58
Deaths:5
KDR:11.600
Accuracy:40.392% C+
HSR:72.414% D
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D--
LA3 Desperado
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:11.288% N/A
HSR:12% N/A
Kills:2,551
Deaths (as Infiltrator):1,258
Deaths (to Infiltrators):851
KDR:2.02782
Kill Difference:1,293
Playtime:50.186 hours
Usage:5%
Score:4.361m
Score/min:1,448
Accuracy (listed only):29.124%
HSR (listed only):37.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:2,005
Deaths:370
KDR:5.419
Accuracy:36.447% C**
HSR:14.913% C
AF-34 Mattock
C*
Kills:1,740
Deaths:370
KDR:4.703
Accuracy:38.771% C*
HSR:15.632% C--
AF-41 Hacksaw
B**
Kills:714
Deaths:126
KDR:5.667
Accuracy:28.195% C
HSR:17.927% B**
AF-41 Hacksaw
B*
Kills:675
Deaths:126
KDR:5.357
Accuracy:29.380% C
HSR:18.222% B*
NCM1 Scattercannon
B**
Kills:450
Deaths:63
KDR:7.143
Accuracy:48.477% B**
HSR:17.556% B+
NCM1 Scattercannon
A
Kills:407
Deaths:76
KDR:5.355
Accuracy:51.833% A
HSR:14.005% C
AF-23 Grinder
C
Kills:303
Deaths:97
KDR:3.124
Accuracy:29.113% D-
HSR:13.531% C
AF-23 Grinder
C
Kills:274
Deaths:97
KDR:2.825
Accuracy:31.645% D
HSR:15.693% C
Kills:6,568
Deaths (as MAX Suit):662.500
Deaths (to MAX Suits):341
KDR:9.91396
Kill Difference:5,905.500
Playtime:97.387 hours
Usage:10%
Score:2.610m
Score/min:447
Accuracy (listed only):36.732%
HSR (listed only):15.935%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,919
V. Kills:123 N/A
Deaths:123
KDR:15.602
Accuracy:51.298% D
KPH:74.100 B++
VKPH:4.700 C+
Vortek Rotary
A+
Kills:1,222
V. Kills:627 195%
Deaths:180
KDR:6.789
Accuracy:27.298% D
KPH:36.800 A+
VKPH:18.900 B**
Tomcat A2AM Pods
M*
Kills:1,118
V. Kills:556 201%
Deaths:26
KDR:43
Accuracy:75.571% C-
KPH:194.600 M*
VKPH:96.800 A++
M20 Mustang
A++
Kills:1,040
V. Kills:595 174%
Deaths:157
KDR:6.624
Accuracy:28.054% C-
KPH:31.700 A++
VKPH:18.100 A
M20 Kestrel
B*
Kills:216
V. Kills:124 173%
Deaths:26
KDR:8.308
Accuracy:29.327% C+
KPH:33.400 B*
VKPH:19.200 B+
Hornet Missiles
B+
Kills:195
V. Kills:113 171%
Deaths:5
KDR:39
Accuracy:55.664% C
KPH:84.100 B+
VKPH:48.700 B
Coyote Missiles
C
Kills:124
V. Kills:74 165%
Deaths:18
KDR:6.889
Accuracy:41.087% F
KPH:37 C
VKPH:22.100 C
Breaker Rocket Pods
B++
Kills:109
V. Kills:42 253%
Deaths:7
KDR:15.571
Accuracy:42.847% D
KPH:61.100 C
VKPH:23.500 B++
M202 Wyrm
C**
Kills:97
V. Kills:52 183%
Deaths:1
KDR:97
Accuracy:42.363% D--
KPH:102.100 C++
VKPH:54.800 C**
Kills:6,040 (4,397 + 0)
Deaths:543
KDR:11.123
VKDR:4.247
Vehicle Kills:2,306
Kill Difference:5,497
Playtime:112.587 hours
Usage:12%
Score:2.340m
Score/min:346
Piloting Accuracy:29.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:307
V. Kills:14 N/A
Deaths:2
KDR:153.500
Accuracy:45.637% B*
KPH:93.300 B++
VKPH:4.300 C
L-24R Spur
M++
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:30.900% D*
KPH:91.900 M++
VKPH:3.400 B*
L105 Zephyr
M+
Kills:71
V. Kills:21 323%
Deaths:6
KDR:11.833
Accuracy:56.773% A++
KPH:84.700 A
VKPH:25 M+
AP30 Shredder
A
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:30.027% C+
KPH:47.400 A
VKPH:27.800 B**
Kills:517 (81 + 436)
Deaths:11
KDR:47
VKDR:6.545
Vehicle Kills:72
Kill Difference:506
Playtime:6.234 hours
Usage:1%
Score:0.173m
Score/min:463
Piloting Accuracy:30.900%
Gunner Accuracy:30.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:961
V. Kills:474 202%
Deaths:40
KDR:24.025
Accuracy:62.149% B*
KPH:62.900 A*
VKPH:31 A*
C75 Viper
A**
Kills:175
V. Kills:83 208%
Deaths:9
KDR:19.444
Accuracy:52.103% A+
KPH:40 B+
VKPH:19 A**
Kills:1,136 (1,136 + 0)
Deaths:49
KDR:23.184
VKDR:11.367
Vehicle Kills:557
Kill Difference:1,087
Playtime:19.642 hours
Usage:2%
Score:0.462m
Score/min:392
Driving Accuracy:52.103%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:3,864
V. Kills:2,393 161%
Deaths:369
KDR:10.472
Accuracy:59.100% B**
KPH:41.700 A++
VKPH:25.800 A**
Enforcer ML85
A*
Kills:1,231
V. Kills:948 130%
Deaths:162
KDR:7.599
Accuracy:56.994% A++
KPH:38.300 A++
VKPH:29.500 A*
Titan-150 HEAT
M
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A
KPH:41.600 A*
VKPH:19.400 M
Titan-150 HESH
A*
Kills:620
V. Kills:153 403%
Deaths:25
KDR:24.800
Accuracy:59.630% A+
KPH:72.300 A++
VKPH:17.900 A*
M96 Mjolnir
B+
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C*
KPH:43.100 B+
VKPH:25.200 B+
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 C**
VKPH:25.300 A*
C85 Canister
A+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C*
VKPH:8.100 A+
Kills:7,241 (5,325 + 1,916)
Deaths:686
KDR:10.555
VKDR:6.184
Vehicle Kills:4,242
Kill Difference:6,555
Playtime:169.166 hours
Usage:18%
Score:5.095m
Score/min:502
Driving Accuracy:59.630%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:590
V. Kills:52 N/A
Deaths:30
KDR:19.667
Accuracy:48.422% C
KPH:140.300 B++
VKPH:12.400 B**
Enforcer ML65-H
A++
Kills:387
V. Kills:321 120%
Deaths:30
KDR:12.900
Accuracy:61.354% B+
KPH:60.200 A++
VKPH:49.900 A++
M40 Fury-H
A**
Kills:279
V. Kills:131 211%
Deaths:16
KDR:17.438
Accuracy:61.552% A*
KPH:82.600 C+
VKPH:38.800 A**
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,422 (0 + 1,422)
Deaths:89
KDR:15.978
VKDR:6.843
Vehicle Kills:609
Kill Difference:1,333
Playtime:16.685 hours
Usage:2%
Score:0.595m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.845% B++
KPH:71.900 B**
VKPH:12.600 B++
M12 Kobalt
B**
Kills:303
V. Kills:9 N/A
Deaths:9
KDR:33.667
Accuracy:20.186% B+
KPH:99.700 B**
VKPH:3 B
M12 Kobalt
A
Kills:257
V. Kills:5 N/A
Deaths:7
KDR:36.714
Accuracy:19.018% C**
KPH:115.100 A
VKPH:2.200 C
M40 Fury
B**
Kills:217
V. Kills:39 N/A
Deaths:12
KDR:18.083
Accuracy:38.930% B
KPH:83.300 B**
VKPH:15 B++
M20 Basilisk
A+
Kills:133
V. Kills:72 182%
Deaths:18
KDR:7.389
Accuracy:42.408% B+
KPH:22.600 C*
VKPH:12.200 A+
M60-G Bulldog
M++
Kills:63
V. Kills:7 N/A
Deaths:5
KDR:12.600
Accuracy:52.850% A*
KPH:77.600 M++
VKPH:8.600 B++
M60-G Bulldog
A++
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:43.309% B+
KPH:77.600 A++
VKPH:1.500 D--
Kills:1,352 (0 + 1,352)
Deaths:75
KDR:18.027
VKDR:2.533
Vehicle Kills:190
Kill Difference:1,277
Playtime:19.788 hours
Usage:2%
Score:0.623m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:43.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:96
V. Kills:63 150%
Deaths:5
KDR:19.200
Accuracy:40.494% B+
KPH:31.200 B+
VKPH:20.400 B*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:12.600
Vehicle Kills:63
Kill Difference:91
Playtime:3.081 hours
Usage:0%
Score:0.058m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:40.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,2573,86436910.472B++5.5159.1%B**N/A41.7A++25.8A**47492.7h3.6B++6.1B**
AF-34 Mattock 2,0582,0053705.419B++0.4636.447%C**14.913%C47.6B+1.3A++14942.1h6.5C+17.9C*
M30 Mustang AH 2,0421,91912315.602A10.6451.298%DN/A74.1B++4.7C+23125.9h7.4B14.5C**
AF-34 Mattock 1,7891,7403704.703B+0.2638.771%C*15.632%C--41.3C++1.2A13242.1h8C--20.7C+
Enforcer ML85 2,1791,2311627.599B+2.6456.994%A++N/A38.3A++29.5A*61532.1h12C**21B**
Vortek Rotary 1,8491,2221806.789A*1.8327.298%DN/A36.8A+18.9B**26333.2h29.1B**106.5B**
NC6 Gauss SAW 1,2231,2074192.881A++2.0820.987%C++24.689%C*43.7B+N/A14527.6h8.5B+40.3B+
AF-4 Cyclone 1,1741,1674592.542B**2.4224.52%C16.795%C51.9B++N/A21222.5h9.2B++37.6B+
EM6 1,1631,1565732.017C**2.9417.688%D-22.751%C+41.1C+N/A14728.1h9.9B+55.7C++
Tomcat A2AM Pods 1,6741,1182643U38.0475.571%C-N/A196.1M*97.5A++13575.7h5.5A7.3A+
M20 Mustang 1,6351,0401576.624A++1.6728.054%C-N/A31.7A++18.1A31032.8h48.4B**172.4B**
L100 Python AP 1,4359614024.025M**19.0762.149%B*N/A62.8A*31A*39915.3h3.7B**5.9A
Titan-150 HEAT 1,233841919.242B*4.2859.491%A3.092%C++41.6A*19.4M45020.2h4.1B++7B**
AF-41 Hacksaw 7217141265.667B**0.7128.195%C17.927%B**56.7A++N/A17912.6h6.3B22.3C*
AF-41 Hacksaw 6896751265.357B**0.4029.38%C18.222%B*53.6A+1.1A++16412.6h6.9C**23.3C*
Titan-150 HESH 7736202524.8A19.8459.63%A+N/A72.1A++17.8A*4788.6h2.6B*4.4B**
C85 Canister-H 6425903019.667B++14.7148.422%C10.17%C140.5B++12.4B**4044.2h5B++10.3B++
LA1 Anchor 5375301713.099B1.8622.249%C--27.17%C*38.4CN/A12213.8h9.5B+42.9C++
GD-7F 5415262841.852B*3.1118.434%D*15.399%D-17.1C--N/A34830.8h13.4C++72.8C
NCM1 Scattercannon 456450637.143M2.1848.477%B**17.556%B+69.2A*N/A2036.5h6.3C+13B++
C-4 563440944.681A*0.2819.845%D--N/A110B++30.8C++8704h0.9B**4.4B+
NCM1 Scattercannon 414407765.355A*0.4051.833%A14.005%C57.3M1A++1857.1h7.6C*14.7B+
Enforcer ML65-H 7083873012.9A**7.9461.354%B+N/A60.5A++50.2A++6086.4h13.3B+21.7B++
M96 Mjolnir 5373392712.556A++7.6039.147%C*N/A42.9B+25.1B+5487.9h32.1B+81.9B+
M40 Fury 3833262314.174A+9.2241.845%B++N/A72.4B**12.7B++5554.5h11B+26.2B++
AF-19 Mercenary 3163142251.396B++3.5619.632%D27.07%B**24.3C**N/A11912.9h11.3B+57.8C**
Dual-75 Duster 3213072153.5S148.5445.637%B*N/A93B+4.2C3203.3h5.4B+11.8B++
M12 Kobalt 312303933.667A++28.7120.186%B+18.482%C+101B**3B4033h16.2B++80B+
AF-23 Grinder 311303973.124B1.8329.113%D-13.531%C33.7C*N/A1039h5.9B+20.4C+
M40 Fury-H 4102791617.438B12.4861.552%A*N/A82.1C+38.5A**4323.4h12.6D--20.4C++
AF-23 Grinder 277274972.825C++2.1331.645%D15.693%C30.4C+N/A959h7.1C++22.5C
NS-44 Commissioner AE 2772712521.075C+3.8832.315%D*16.974%D--20.7D-N/A5813.1h3.6C+11C
M12 Kobalt 262257736.714M++31.7619.018%C**21.401%B+116.8A2.3C4582.2h14.4B++75.7B+
NC14 Bolt Driver 257249614.082A0.8835.761%C+67.47%D30.4B+1S1338.2h2.7C+7.4C*
SAS-R 235234317.548A++2.5939.141%C+71.795%B55.7B++N/A1864.2h2B+5.2B+
MGR-M1 Bishop 229225504.5A++0.4641.222%A31.556%C*51.1B**N/A1424.4h6.1B+14.8B++
M40 Fury 2562171218.083A*13.1238.93%B2.765%B**83.5B**15B++7502.6h9.5B++24.5B++
M20 Kestrel 340216268.308A++3.3529.327%C+N/A33.2B*19.1B+2756.5h68.6B+234.1B+
NS-15M AE 209209385.5A0.5423.115%C--42.584%A++104.5A+N/A4572h10.3B+44.7C*
GR-22AE 2052021081.87C++3.0922.771%D*16.337%D*22.7D-N/A798.9h15.9D*70D**
Tank Mine 288197248.208M+3.25115.059%SN/A115.9C*53.5C13271.7h4T*3.5A+
Hornet Missiles 308195539S34.0455.664%CN/A84.8B+49.1B7032.3h7.3B*13.2B++
AF-4AE Cyclone 183181553.291A++1.6713.972%T*22.1%C27.4DN/A26586.6h8.7B+62.4F-
E540 Halberd 322181920.111A++15.1558.312%A++1.657%D32.3C**25.2A*5475.6h6.1C10.5B++
C75 Viper 258175919.444M**14.4952.103%A+N/A39.8B+18.9A*3684.4h11.5B+22B*
C85 Canister 182165355A*50.0448.431%B**12.121%C78.6C*8.1A+2972.1h11.1D23C+
LA39 Bruiser 149145731.986B++2.9739.176%F-6.897%D**23DN/A856.3h2.6C+6.5D-
NC05 Jackhammer AE 136136602.267B+2.6923.004%T-9.559%D**24.7D--N/A835.5h3.9B++17.1D*
NS Decimator 2291341101.218C*3.7456.334%DN/A21.6D-15.3C+3376.2h5.9D10.5D
M20 Basilisk 205133187.389A*2.4342.408%B+N/A22.5C*12.2A+4985.9h109.8C-259C++
Coyote Missiles 198124186.889A*1.9341.087%FN/A36.5C21.8C3233.4h23.6B**57.5B+
NS "Jackpot" Decimator 180123323.844A+1.1156.075%D*N/A28.6D--13.3D1884.3h3.4B+6.1C+
Frag Grenade 1181171117N/A112.0442.844%CN/A390C3.3D-18160.3h4C+9.3C+
NC4 Mag-Shot 1141141220.934C**4.0215.703%F17.544%C16.1C-N/A837.1h7.3B+46.7C-
M96 Mjolnir-H 189114716.286S11.3350.644%C++N/A67.1B*44.1B**12641.7h30B+59.3B++
Gauss Rifle Burst 116112492.286C**2.6717.299%F--26.786%C+28.7D1B*713.9h10.4B+60D-
Breaker Rocket Pods 151109715.571A10.6142.847%DN/A60.6C23.3B+5151.8h16.5C++38.5C+
NC15 Phoenix 171104392.667A+2.2939.402%F-N/A11.4C7.4D1459.1h7.6B*19.3C++
EM4-AE Longshot 1041031010.3A*5.3437.397%D84.466%B++46.8C+N/A1302.2h1.8B+4.7C++
M202 Wyrm 14997197U92.0442.363%D--3.093%B+107.8C*57.8B8940.9h46.5C+109.7C-
M20 Wyvern 15996519.2A*14.2440.494%B+1.042%D*31B+20.3B*3153.1h59.9B++148B*
Heartstring 98841140.737C4.229.819%F-14.286%D--9.1D-1.5C1829.2h5.9C+60T-
M60-A Bulldog 9683241.5S36.5448.874%A+N/A69.2A++10.8A6471.2h4.4B**9.1B**
Hardlight Dagger 86812,4210.033C++4.938.111%D**8.642%C++0.5C+N/A37164.3h2B25D-
L-24R Spur 8481181U76.0430.9%D*1.235%D90M++3.3B++4330.9h17B+55.1B+
Icikill 74712,2080.032C4.933.946%F--9.859%C+0.3C+N/A35210.4h2C**51T*
L105 Zephyr 9271611.833C*6.8756.773%A++1.408%B*88.8A26.3M++5550.8h5.3B+9.3B*
NS-AM7G Archer 89701400.5C+4.4647.604%D*21.429%B*3DN/A2123.5h14.6B++30.7B+
M12 Kobalt 7370323.333C+18.3721.256%C+8.571%F--140B++6B+4990.5h12.1B*56.9B++
Gauss Rifle S 6665312.097B**2.8619.869%D--24.615%B+21.7C-N/A753h8.4B**42.2C**
M60-G Bulldog 7063512.6A*7.6452.85%A*1.587%D-78.8M++8.8B*4990.8h4.9B**9.2B**
GD-66 Claw 6261371.649B+3.3124.638%T6.557%D**18.5D-N/A693.3h2.8C11.3F--
LA80 5858511.6M++6.6440.392%C+72.414%D64.4B**N/A1530.9h1.8B++4.4B+
AP30 Shredder 9258229M+24.0430.027%C+N/A48.3A28.3A8061.2h92.4C+307.8C+
NS-61 "Ravenous" Emissary 5554600.9C+4.0622.271%D*11.111%D--10.4DN/A395.2h15.9C71.3D
M60-G Bulldog 5453153U48.0443.309%B+1.887%D75.7A++1.4D--4760.7h4.4B**10.2B*
E540 Halberd-H 825268.667C*3.7160.494%B+1.923%C+52B+30B**7281h4.7B+7.8B*
NS-11P 5251361.417C**3.5416.831%D*9.804%D**28.3C+N/A1481.8h13.8C*81.8C-
NC1 Gauss Rifle 5151321.594B+3.3614.546%F-31.373%A+21.3C+N/A2332.4h11.7B+80.7D
LA3 Desperado 5150630.794C+4.1611.288%F**12%D*7.2D*N/A1756.9h10.1C89.3T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon166870.7h
E01360h
Anti-Vehicle MANA Turret0890.2h
AE Medical Applicator6581,7804.1h
AE Nano-Armor Kit332526,07965h
Nanite Revive Grenade01240h
Medical Kit2541,6515.7h
Medical Applicator107,7080.5h
Spitfire Auto-Turret55370.6h
Restoration Kit8810.1h
Motion Spotter61,0940.8h
Deconstruction Tool03280h
Welding Device07180h
Recon Detection Device33320.6h
Ammunition Package71,0790.6h
Nano-Armor Kit79,6290.6h
Nano-Repair Grenade02960.1h
Hardlight Barrier43200.4h
WLT-Howler Mining Laser22,0021.7h

Check the help document for the dictionary if you want to learn more about words used here.


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