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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 112

KDR: 4.02

Score: 25.3m

Last Seen: Oct 12th, 2018 6:13 AM
- OFFLINE - 86.9 hour(s)

Prestige 1, Battle Rank 100 (112 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 41
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock AF-4 Cyclone EM6 Enforcer ML85 NC6 Gauss SAW M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 553TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.14%21.291%429149995,3312.089771.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.539%-0.168C0.119C+-1.26D**HEAD ++ (~11.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.352C**9.80.314C*38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.543%0.465%791310102,14926210688.20229201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.62%-1.044D*-1.058D*0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.80.451B+24.20.54B+63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.694%1.243%2383410094,426388259411.4072171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.891%1.847A++-0.914D---1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.836B++3.80.697B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.755%4.291%13251110023,35637918518.85488181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.607%0.618B+0.001C+1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.714B++14.40.631B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.944%69.777%13253101049327291.8125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.952%0.281C*0.172C++-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.30.275C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.047%6.349%13252101118918561.01613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%-0.606D-1.628F0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B2.60.462B+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 41
25.3m791.4%659 (39.5k)576 (34.6k)4.021124,7706,1605.68653112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013158719.802%9.548%18907:095

62% Engineer15% Heavy Assault6% Infiltrator9% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMOct 14th, 2018 2:50 AM (2d) (PST)Oct 12th, 2018 2:15 AM (4d) (PST)Oct 12th, 2018 2:13 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9781368420.5650.1400.0545.7200.158738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6868,17550,5113483343934,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
730.7h/30.4d 10,259 2,365 10,433 250.8k 459 1,598 6,919 42.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:410
Deaths:222
KDR:1.847
Accuracy:18.144% D*
HSR:16.585% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C-
HSR:27.070% B**
MGR-M1 Bishop
A
Kills:136
Deaths:33
KDR:4.121
Accuracy:41.109% A
HSR:33.088% B+
LA39 Bruiser
F
Kills:128
Deaths:57
KDR:2.246
Accuracy:42.612% F
HSR:6.250% F
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Kills:1,049
Deaths (as Engineer):574
Deaths (to Engineers):1,547
KDR:1.82753
Kill Difference:475
Playtime:452.401 hours
Usage:62%
Score:16.020m
Score/min:590
Accuracy (listed only):29.227%
HSR (listed only):17.910%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D
HSR:22.751% C+
NC6 Gauss SAW
C**
Kills:1,113
Deaths:390
KDR:2.854
Accuracy:20.876% C*
HSR:24.978% C**
LA1 Anchor
C**
Kills:126
Deaths:48
KDR:2.625
Accuracy:20.414% D-
HSR:26.984% C**
NC05 Jackhammer AE
D*
Kills:126
Deaths:57
KDR:2.211
Accuracy:22.768% F**
HSR:8.730% D*
Kills:2,521
Deaths (as Heavy Assault):1,068
Deaths (to Heavy Assaults):1,346
KDR:2.36049
Kill Difference:1,453
Playtime:107.581 hours
Usage:15%
Score:2.108m
Score/min:327
Accuracy (listed only):20.436%
HSR (listed only):20.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GD-7F
D
Kills:410
Deaths:222
KDR:1.847
Accuracy:18.144% D*
HSR:16.585% D
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C-
HSR:27.070% B**
AF-4AE Cyclone
C+
Kills:150
Deaths:49
KDR:3.061
Accuracy:14.342% T-
HSR:24% C+
LA39 Bruiser
F
Kills:128
Deaths:57
KDR:2.246
Accuracy:42.612% F
HSR:6.250% F
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
Kills:2,230
Deaths (as Light Assault):1,049
Deaths (to Light Assaults):1,037
KDR:2.12583
Kill Difference:1,181
Playtime:35.996 hours
Usage:5%
Score:0.539m
Score/min:249
Accuracy (listed only):23.981%
HSR (listed only):16.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GR-22AE
D--
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D--
HSR:16.337% D--
AF-4AE Cyclone
C+
Kills:150
Deaths:49
KDR:3.061
Accuracy:14.342% T-
HSR:24% C+
LA39 Bruiser
F
Kills:128
Deaths:57
KDR:2.246
Accuracy:42.612% F
HSR:6.250% F
Gauss Rifle Burst
C+
Kills:112
Deaths:49
KDR:2.286
Accuracy:17.299% F-
HSR:26.786% C+
GD-66 Claw
D**
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.638% F**
HSR:6.557% D**
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
Kills:1,871
Deaths (as Combat Medic):795
Deaths (to Combat Medics):437
KDR:2.35346
Kill Difference:1,076
Playtime:28.832 hours
Usage:4%
Score:0.600m
Score/min:347
Accuracy (listed only):23.287%
HSR (listed only):15.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
NC14 Bolt Driver
C++
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C++
HSR:67.470% D
NS-44 Commissioner AE
D--
Kills:226
Deaths:224
KDR:1.009
Accuracy:31.530% D--
HSR:15.929% D--
SAS-R
C++
Kills:174
Deaths:25
KDR:6.960
Accuracy:39.474% C++
HSR:67.241% C+
AF-4AE Cyclone
C+
Kills:150
Deaths:49
KDR:3.061
Accuracy:14.342% T-
HSR:24% C+
NC4 Mag-Shot
C
Kills:114
Deaths:122
KDR:0.934
Accuracy:15.703% F
HSR:17.544% C
EM4-AE Longshot
B+
Kills:70
Deaths:6
KDR:11.667
Accuracy:36.890% D
HSR:84.286% B+
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D--
HSR:11.111% D--
Kills:2,204
Deaths (as Infiltrator):1,006
Deaths (to Infiltrators):734
KDR:2.19085
Kill Difference:1,198
Playtime:42.076 hours
Usage:6%
Score:4.231m
Score/min:1,676
Accuracy (listed only):27.561%
HSR (listed only):38.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,493
Deaths:292
KDR:5.113
Accuracy:36.204% C**
HSR:14.334% C-
AF-34 Mattock
C**
Kills:1,309
Deaths:292
KDR:4.483
Accuracy:38.672% C**
HSR:14.821% D
AF-23 Grinder
C
Kills:296
Deaths:96
KDR:3.083
Accuracy:28.984% D
HSR:13.851% C
AF-23 Grinder
C+
Kills:268
Deaths:96
KDR:2.792
Accuracy:31.515% D
HSR:15.672% C+
AF-41 Hacksaw
B**
Kills:200
Deaths:54
KDR:3.704
Accuracy:41.002% B**
HSR:14% C+
AF-41 Hacksaw
B**
Kills:193
Deaths:54
KDR:3.574
Accuracy:42.507% B**
HSR:14.508% C+
Kills:3,759
Deaths (as MAX Suit):442
Deaths (to MAX Suits):264
KDR:8.50452
Kill Difference:3,317
Playtime:69.209 hours
Usage:9%
Score:1.767m
Score/min:426
Accuracy (listed only):36.481%
HSR (listed only):14.531%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,070
V. Kills:74 N/A
Deaths:83
KDR:12.892
Accuracy:51.773% C--
KPH:68.600 B++
VKPH:4.700 C+
Vortek Rotary
A++
Kills:735
V. Kills:381 192%
Deaths:128
KDR:5.742
Accuracy:25.209% D--
KPH:33.500 A++
VKPH:17.300 B*
Tomcat A2AM Pods
S
Kills:726
V. Kills:362 200%
Deaths:15
KDR:48.400
Accuracy:79.794% C++
KPH:214.200 S
VKPH:106.800 A*
M20 Mustang
B++
Kills:344
V. Kills:231 148%
Deaths:117
KDR:2.940
Accuracy:25.552% D-
KPH:20.500 B++
VKPH:13.800 B+
M20 Kestrel
B**
Kills:78
V. Kills:45 170%
Deaths:10
KDR:7.800
Accuracy:31.187% C**
KPH:33.600 B**
VKPH:19.400 B+
Coyote Missiles
C+
Kills:60
V. Kills:41 143%
Deaths:11
KDR:5.455
Accuracy:43.003% D**
KPH:36.100 C
VKPH:24.600 C+
Hornet Missiles
C*
Kills:59
V. Kills:38 151%
Deaths:4
KDR:14.750
Accuracy:55.253% C--
KPH:72.100 C*
VKPH:46.400 C*
Kills:3,072 (2,227 + 0)
Deaths:368
KDR:8.348
VKDR:3.185
Vehicle Kills:1,172
Kill Difference:2,704
Playtime:62.515 hours
Usage:9%
Score:1.178m
Score/min:314
Piloting Accuracy:31.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:96
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:40.743% B
KPH:74.400 C+
VKPH:6.200 C++
Kills:96 (0 + 96)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:96
Playtime:1.290 hours
Usage:0%
Score:0.015m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:40.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:287
V. Kills:146 195%
Deaths:20
KDR:14.350
Accuracy:63.115% B*
KPH:50.500 A++
VKPH:25.700 A
C75 Viper
M
Kills:104
V. Kills:41 248%
Deaths:8
KDR:13
Accuracy:49.290% A
KPH:42.800 B++
VKPH:16.900 M
Kills:391 (391 + 0)
Deaths:28
KDR:13.964
VKDR:6.679
Vehicle Kills:187
Kill Difference:363
Playtime:8.117 hours
Usage:1%
Score:0.186m
Score/min:382
Driving Accuracy:49.290%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,795
V. Kills:1,867 150%
Deaths:325
KDR:8.600
Accuracy:59.394% B**
KPH:37.700 A++
VKPH:25.200 A*
Enforcer ML85
A*
Kills:1,124
V. Kills:893 126%
Deaths:157
KDR:7.159
Accuracy:56.899% A++
KPH:39 A++
VKPH:31 A*
Titan-150 HEAT
M
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A*
VKPH:19.400 M
Titan-150 HESH
A*
Kills:503
V. Kills:122 409%
Deaths:22
KDR:22.864
Accuracy:59.827% A+
KPH:68 A+
VKPH:16.500 A*
M96 Mjolnir
B+
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C++
KPH:43.100 B+
VKPH:25.200 B
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 B+
VKPH:25.300 A*
C85 Canister
B+
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C*
VKPH:8.100 B+
Kills:5,948 (4,139 + 1,809)
Deaths:634
KDR:9.382
VKDR:5.726
Vehicle Kills:3,630
Kill Difference:5,314
Playtime:146.143 hours
Usage:20%
Score:4.413m
Score/min:503
Driving Accuracy:59.827%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:589
V. Kills:52 N/A
Deaths:30
KDR:19.633
Accuracy:48.474% C+
KPH:140.500 B+
VKPH:12.400 B*
Enforcer ML65-H
A++
Kills:363
V. Kills:310 117%
Deaths:29
KDR:12.517
Accuracy:61.390% B+
KPH:60.800 A++
VKPH:51.900 A++
M40 Fury-H
M++
Kills:232
V. Kills:109 211%
Deaths:15
KDR:15.467
Accuracy:62.791% M
KPH:88.600 C++
VKPH:41.600 M++
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B**
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,350 (0 + 1,350)
Deaths:87
KDR:15.517
VKDR:6.621
Vehicle Kills:576
Kill Difference:1,263
Playtime:15.451 hours
Usage:2%
Score:0.552m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.852% B*
KPH:72.500 B**
VKPH:12.700 B++
M40 Fury
B**
Kills:213
V. Kills:37 N/A
Deaths:12
KDR:17.750
Accuracy:38.768% B
KPH:84.200 B**
VKPH:14.600 B+
M12 Kobalt
A++
Kills:125
V. Kills:8 N/A
Deaths:8
KDR:15.625
Accuracy:19.506% B+
KPH:82.600 B+
VKPH:5.300 A++
M20 Basilisk
B**
Kills:124
V. Kills:69 177%
Deaths:18
KDR:6.889
Accuracy:42.503% B+
KPH:21.700 C++
VKPH:12.100 B**
M12 Kobalt
C**
Kills:94
V. Kills:4 N/A
Deaths:4
KDR:23.500
Accuracy:17.454% C+
KPH:73.300 C++
VKPH:3.100 C**
Kills:882 (0 + 882)
Deaths:65
KDR:13.569
VKDR:2.692
Vehicle Kills:175
Kill Difference:817
Playtime:15.539 hours
Usage:2%
Score:0.488m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:17.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:52
V. Kills:44 116%
Deaths:5
KDR:10.400
Accuracy:37.406% C+
KPH:22.300 C
VKPH:18.900 B+
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:8.800
Vehicle Kills:44
Kill Difference:47
Playtime:2.332 hours
Usage:0%
Score:0.042m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:37.406%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,6622,7953258.6B+4.5859.394%B**N/A37.7A++25.2A*48274.2h3.9B6.5B*
AF-34 Mattock 1,5301,4932925.113B+1.0936.204%C**14.334%C-45.8C**1.1A15032.6h6.7C--18.4C++
AF-34 Mattock 1,3431,3092924.483B+0.4638.672%C**14.821%D40.2C++1B**13432.6h8.2D--21.1C+
AF-4 Cyclone 1,1741,1674592.542B**1.4824.52%C+16.795%C51.9B*N/A21122.5h9.2B++37.6B+
EM6 1,1631,1565732.017B2.0017.688%D22.751%C+41.1C++N/A14628.1h9.9B+55.7C++
Enforcer ML85 2,0171,1241577.159B+3.1456.899%A++N/A39A++31A*60228.8h11.8B20.8B**
NC6 Gauss SAW 1,1281,1133902.854A1.1720.876%C*24.978%C**43.1B++N/A13825.8h8.4B++40.3B+
M30 Mustang AH 1,1441,0708312.892B*8.8751.773%C--N/A68.6B++4.7C+19915.6h7.5B14.4C**
Titan-150 HEAT 1,233841919.242B*5.2259.491%A+3.092%C+41.6A*19.4M44820.2h4.1B++7B**
Vortek Rotary 1,1167351285.742A+1.7225.209%D--N/A33.4A++17.3B*24422h28.8B**114.2B*
Tomcat A2AM Pods 1,0887261548.4U44.3879.794%C++N/A213.5S106.5A*14833.4h5.3A6.7A+
C85 Canister-H 6415893019.633B15.6148.474%C+10.187%C140.2B+12.4B*4014.2h5B+10.2B+
Titan-150 HESH 6255032222.864A18.8459.827%A+N/A68A+16.5A*4857.4h2.7B+4.6B**
GD-7F 4184102221.847B*2.1718.144%D*16.585%D17.5C-N/A44023.4h14.3C+78.6C
Enforcer ML65-H 6733632912.517A*8.5061.39%B+N/A60.5A++51.7A++6296h13.8B+22.5B++
M20 Mustang 5753441172.94B+1.0825.552%D-N/A20.5B++13.8B+25716.8h66.3B++259.3B+
M96 Mjolnir 5373392712.556A++8.5339.147%C++N/A42.9B+25.1B5457.9h32.1B+81.9B+
M40 Fury 3833262314.174A+10.1541.852%B*N/A72.4B**12.7B++5584.5h10.9B+26.1B++
AF-19 Mercenary 3163142251.396B++2.6319.632%C-27.07%B**25.1B+N/A11612.5h11.3B+57.8C**
AF-23 Grinder 304296963.083B0.9428.984%D13.851%C33.6C*N/A1038.8h5.9B20.2C+
L100 Python AP 4332872014.35M10.3363.115%B*N/A50.4A++25.6A3635.7h4.1B**6.4A
AF-23 Grinder 271268962.792C++1.2331.515%D15.672%C+30.5C+N/A958.8h7C+22.4C
NC14 Bolt Driver 257249614.082B**0.0635.761%C++67.47%D30.7B+1S1298.1h2.7C+7.4C*
M40 Fury-H 3412321515.467C++11.4562.791%MN/A89.2C++41.9M++4302.6h12.8D*20.4C++
C-4 313230693.333A+0.6923.47%CN/A95.8B+34.6B9662.4h1B**4.3C++
NS-44 Commissioner AE 2312262241.009C+3.0131.53%D--15.929%D--19.5D-N/A5611.6h3.6C+11.4C
M40 Fury 2502131217.75A++13.7338.768%B2.817%B**85.2B**14.8B++7632.5h9.4B++24.3B++
GR-22AE 2052021081.87C++2.1522.771%D--16.337%D--22.7D-N/A788.9h15.9D**70D*
AF-41 Hacksaw 201200543.704B+0.3241.002%B**14%C+46.5B**N/A1494.3h9.5D*23.3C++
AF-41 Hacksaw 194193543.574B+0.4542.507%B**14.508%C+44.9B**N/A1354.3h10.2D**24.1C++
E540 Halberd 322181920.111A++16.0958.312%A++1.657%D-32.3B25.2A*5215.6h6.1C+10.5B++
SAS-R 174174256.96B**2.9439.474%C++67.241%C+54.4B*N/A1853.2h2B+5B+
C85 Canister 182165355A*50.9848.431%B**12.121%C78.6C*8.1B+2962.1h11.1D-23C+
AF-4AE Cyclone 151150493.061A0.9614.342%T-24%C+27.8DN/A31975.4h8.9B62.1D*
Tank Mine 222137235.957A++1.94104.392%SN/A85.6C53.1C12151.6h4.5T*4.3B**
MGR-M1 Bishop 137136334.121A0.1041.109%A33.088%B+46.9B*N/A1342.9h5.8B+14.1B++
NS Decimator 2281331101.209C**2.8156.334%C--N/A21.5D15.3C+3166.2h6D10.6D
LA39 Bruiser 132128572.246B**1.7842.612%F6.25%F27.8C-N/A1034.6h2.5C++5.9D
LA1 Anchor 127126482.625C*1.4020.414%D-26.984%C**33.2C-N/A1553.8h12D58.7D
NC05 Jackhammer AE 126126572.211B+1.8122.768%F**8.73%D*23.8D--N/A805.3h4B+17.8D*
M12 Kobalt 133125815.625C**11.6019.506%B+16.8%C83.3B+5.3A++3961.5h18.7C*95.9B+
M20 Basilisk 193124186.889A*2.8742.503%B+N/A21.8C++12.1B**4605.7h113.6C267.2C++
NC4 Mag-Shot 1141141220.934C**3.0915.703%F17.544%C16.8C-N/A856.8h7.3B+46.7C+
M96 Mjolnir-H 189114716.286M**12.2650.644%C++N/A67.1B*44.1B*11821.7h30B+59.3B++
Gauss Rifle Burst 116112492.286C**1.7417.299%F-26.786%C+28.7C--1A703.9h10.4B+60D
C75 Viper 145104813A++8.9849.29%AN/A43.3B++17.1M4272.4h9.3B++19B**
Frag Grenade 10099199N/A94.9841.794%C--N/A330D3.3D15850.3h4.1C+9.9C+
Dual-75 Duster 10496196S91.9840.743%BN/A73.8C+6.2C++1951.3h6.9D-16.8C+
M12 Kobalt 9894423.5B**19.4817.454%C+26.596%A++72.3C+3.1C**3521.3h19.1C+109.3C++
NC15 Phoenix 13681392.077B**1.9438.685%F--N/A10.3C7C--1347.9h8.2B++21.2C+
Heartstring 93801050.762C3.2611.515%F-15%D-10.7D1.7C2207.5h5.4C+47.1F--
Hardlight Dagger 85802,3430.034C++3.998.126%D**8.75%C++0.5CN/A39157.4h2B+25.1D
M20 Kestrel 12378107.8A**3.7831.187%C**N/A33.9B**19.6B+2812.3h70.3B+225.4B+
EM4-AE Longshot 7170611.667A*7.6536.89%D84.286%B+53.8B+N/A1671.3h1.7B+4.7C++
Icikill 66631,6600.038C3.983.772%F-9.524%C+0.4C-N/A48151.5h2C**54.3T*
GD-66 Claw 6261371.649B2.3724.638%F**6.557%D**18.5D-N/A613.3h2.8C11.3F--
Coyote Missiles 10160115.455B*1.4343.003%D**N/A35.3C24.1C+3641.7h27.4B*63.7B+
Hornet Missiles 9759414.75A++10.7355.253%C--N/A73.8C*47.5C**6870.8h7.2B*13.1B++
NS-61 "Ravenous" Emissary 5554600.9C+3.1222.271%D--11.111%D--10.4DN/A395.2h15.9C71.3D
M20 Wyvern 9652510.4B++6.3837.406%C+1.923%D-22.6C19.1B+3002.3h71.8C**191.9B+
E540 Halberd-H 825268.667C**4.6560.494%B+1.923%C+52B+30B**6611h4.7B+7.8B*
NS-11P 5251361.417C**2.6016.831%D*9.804%D**28.3C++N/A1461.8h13.8C*81.8C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3570.1h
E01360h
Motion Spotter58410.6h
Anti-Vehicle MANA Turret0770.2h
Spawn Beacon164910.6h
AE Nano-Armor Kit272443,31653.6h
Nanite Revive Grenade01020h
Medical Kit2161,4465.1h
Medical Applicator107,7080.5h
Welding Device01320h
Deconstruction Tool03280h
Spitfire Auto-Turret54650.6h
AE Medical Applicator5751,8082.8h
Recon Detection Device33320.6h
Ammunition Package69000.5h
Nano-Armor Kit79,6290.6h
WLT-Howler Mining Laser11,8780.5h
Nano-Repair Grenade02180.1h
Hardlight Barrier22670.3h

Check the help document for the dictionary if you want to learn more about words used here.


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