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Executor Sweetheart HotPonyPlot[USPS] HotPonyPlot
NC BR 109

KDR: 3.81

Score: 23.3m

Last Seen: Aug 18th, 2018 3:52 AM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (109 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-4 Cyclone EM6 Enforcer ML85 AF-34 Mattock AF-34 Mattock Titan-150 HEAT M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $844,425 MLG Score: 675
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.061%19.885%399139924,5112.006671.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.474%-0.19C-0.088C+-1.227D*HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.338C**100.302C*39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.431%0.469%676310021,7052428487.04545201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.473%-1.049D*-1.192D*0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.402B25.20.5B+66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.443%1.473%2050310023,66637122699.85484161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%1.825A++-0.773D--1.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.90.688B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.847%4.24%1341109953,13735918238.73816172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.074%0.711B++0.018C+1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.792B++10.50.726B++13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.807%67.857%13412100339224291.61317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.314%0.254C*0.043C+-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.325C**2.40.231C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.564%6.667%1341110046015920.377358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.393D**-1.561F-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.132C++2.80.419B8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 42
23.3m844.7%687 (41.2k)599 (35.9k)3.8065521,0355,5265.47847109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005130619.769%9.118%18007:033

63% Engineer14% Heavy Assault6% Infiltrator8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 5:07 AMNov 28th, 2015 11:44 PMAug 18th, 2018 2:43 AM (3h) (PST)Aug 18th, 2018 3:13 AM (2h) (PST)Aug 17th, 2018 11:52 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9771258520.5400.1420.0495.9030.159675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6257,52051,10532933541035,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
649.5h/27.1d 9,239 1,918 9,055 230k 363 1,408 6,195 38.1m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:335
Deaths:194
KDR:1.727
Accuracy:18.433% D*
HSR:14.925% D-
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C-
HSR:27.070% B**
MGR-M1 Bishop
B**
Kills:130
Deaths:30
KDR:4.333
Accuracy:40.340% B**
HSR:33.846% B+
GD-66 Claw
D*
Kills:60
Deaths:37
KDR:1.622
Accuracy:24.564% T
HSR:6.667% D*
Kills:839
Deaths (as Engineer):486
Deaths (to Engineers):1,426
KDR:1.72634
Kill Difference:353
Playtime:408.791 hours
Usage:63%
Score:14.877m
Score/min:607
Accuracy (listed only):25.742%
HSR (listed only):20.627%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:1,156
Deaths:573
KDR:2.017
Accuracy:17.688% D
HSR:22.751% C+
NC6 Gauss SAW
C
Kills:540
Deaths:234
KDR:2.308
Accuracy:18.559% C
HSR:19.259% D
NC05 Jackhammer AE
D**
Kills:126
Deaths:57
KDR:2.211
Accuracy:22.768% T
HSR:8.730% D**
LA1 Anchor
C**
Kills:126
Deaths:48
KDR:2.625
Accuracy:20.414% D
HSR:26.984% C**
Kills:1,948
Deaths (as Heavy Assault):912
Deaths (to Heavy Assaults):1,202
KDR:2.13596
Kill Difference:1,036
Playtime:94.134 hours
Usage:14%
Score:1.865m
Score/min:330
Accuracy (listed only):19.857%
HSR (listed only):19.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GD-7F
D-
Kills:335
Deaths:194
KDR:1.727
Accuracy:18.433% D*
HSR:14.925% D-
AF-19 Mercenary
B**
Kills:314
Deaths:225
KDR:1.396
Accuracy:19.632% C-
HSR:27.070% B**
AF-4AE Cyclone
C
Kills:118
Deaths:43
KDR:2.744
Accuracy:15.362% T
HSR:22.034% C
GD-66 Claw
D*
Kills:60
Deaths:37
KDR:1.622
Accuracy:24.564% T
HSR:6.667% D*
Kills:1,994
Deaths (as Light Assault):958
Deaths (to Light Assaults):920
KDR:2.08142
Kill Difference:1,036
Playtime:33.695 hours
Usage:5%
Score:0.505m
Score/min:250
Accuracy (listed only):20.502%
HSR (listed only):17.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
NC14 Bolt Driver
C++
Kills:249
Deaths:61
KDR:4.082
Accuracy:35.761% C++
HSR:67.470% D
NS-44 Commissioner AE
D*
Kills:207
Deaths:200
KDR:1.035
Accuracy:30.943% D*
HSR:15.459% D*
SAS-R
C++
Kills:143
Deaths:20
KDR:7.150
Accuracy:39.477% C++
HSR:68.532% C++
AF-4AE Cyclone
C
Kills:118
Deaths:43
KDR:2.744
Accuracy:15.362% T
HSR:22.034% C
NC4 Mag-Shot
C
Kills:111
Deaths:119
KDR:0.933
Accuracy:16.142% F
HSR:17.117% C
NS-61 "Ravenous" Emissary
D--
Kills:54
Deaths:60
KDR:0.900
Accuracy:22.271% D*
HSR:11.111% D--
Kills:2,049
Deaths (as Infiltrator):962
Deaths (to Infiltrators):673
KDR:2.12994
Kill Difference:1,087
Playtime:39.502 hours
Usage:6%
Score:4.204m
Score/min:1,774
Accuracy (listed only):26.354%
HSR (listed only):31.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,167
Deaths:459
KDR:2.542
Accuracy:24.520% C+
HSR:16.795% C
GR-22AE
D--
Kills:202
Deaths:108
KDR:1.870
Accuracy:22.771% D*
HSR:16.337% D--
AF-4AE Cyclone
C
Kills:118
Deaths:43
KDR:2.744
Accuracy:15.362% T
HSR:22.034% C
GD-66 Claw
D*
Kills:60
Deaths:37
KDR:1.622
Accuracy:24.564% T
HSR:6.667% D*
NS-11P
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:16.831% D*
HSR:9.804% D**
Kills:1,598
Deaths (as Combat Medic):683
Deaths (to Combat Medics):383
KDR:2.33968
Kill Difference:915
Playtime:22.346 hours
Usage:3%
Score:0.423m
Score/min:316
Accuracy (listed only):20.809%
HSR (listed only):14.327%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,011
Deaths:206
KDR:4.908
Accuracy:36.162% C**
HSR:14.046% C--
AF-34 Mattock
C**
Kills:900
Deaths:206
KDR:4.369
Accuracy:38.778% C**
HSR:15.222% D
AF-23 Grinder
C
Kills:296
Deaths:96
KDR:3.083
Accuracy:28.984% D
HSR:13.851% C
AF-23 Grinder
C+
Kills:268
Deaths:96
KDR:2.792
Accuracy:31.515% D
HSR:15.672% C+
AF-41 Hacksaw
B**
Kills:143
Deaths:33
KDR:4.333
Accuracy:41.269% B**
HSR:12.587% C--
AF-41 Hacksaw
B**
Kills:142
Deaths:33
KDR:4.303
Accuracy:42.576% B**
HSR:16.901% B+
Kills:2,760
Deaths (as MAX Suit):335
Deaths (to MAX Suits):231
KDR:8.23881
Kill Difference:2,425
Playtime:54.874 hours
Usage:8%
Score:1.474m
Score/min:448
Accuracy (listed only):36.547%
HSR (listed only):14.713%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:838
V. Kills:55 N/A
Deaths:77
KDR:10.883
Accuracy:51.288% D
KPH:63.700 B+
VKPH:4.200 C
Vortek Rotary
A++
Kills:598
V. Kills:305 195%
Deaths:106
KDR:5.642
Accuracy:24.925% D--
KPH:33.700 A++
VKPH:17.200 B*
Tomcat A2AM Pods
M++
Kills:547
V. Kills:279 195%
Deaths:14
KDR:39.071
Accuracy:79.625% C++
KPH:181.100 M++
VKPH:92.400 A++
M20 Mustang
B+
Kills:269
V. Kills:190 141%
Deaths:105
KDR:2.562
Accuracy:25.904% D-
KPH:19 B+
VKPH:13.400 B+
Coyote Missiles
C+
Kills:55
V. Kills:38 141%
Deaths:10
KDR:5.500
Accuracy:43.664% D**
KPH:34.500 C
VKPH:23.800 C+
Kills:2,307 (1,705 + 0)
Deaths:312
KDR:7.394
VKDR:2.779
Vehicle Kills:867
Kill Difference:1,995
Playtime:49.649 hours
Usage:8%
Score:0.901m
Score/min:302
Piloting Accuracy:25.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:52
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:37.217% C+
KPH:63 C
VKPH:7.300 B+
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:52
Playtime:0.826 hours
Usage:0%
Score:0.010m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:37.217%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:155
V. Kills:84 182%
Deaths:12
KDR:12.917
Accuracy:65.294% A
KPH:45.100 A
VKPH:24.400 B**
C75 Viper
M
Kills:91
V. Kills:35 253%
Deaths:6
KDR:15.167
Accuracy:50.375% A
KPH:43.800 B++
VKPH:16.900 M
Kills:246 (246 + 0)
Deaths:18
KDR:13.667
VKDR:6.611
Vehicle Kills:119
Kill Difference:228
Playtime:5.514 hours
Usage:1%
Score:0.139m
Score/min:421
Driving Accuracy:50.375%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,322
V. Kills:1,622 143%
Deaths:303
KDR:7.663
Accuracy:59.370% B**
KPH:35.600 A+
VKPH:24.900 A*
Enforcer ML85
A*
Kills:1,087
V. Kills:872 125%
Deaths:156
KDR:6.968
Accuracy:56.711% A++
KPH:38.700 A++
VKPH:31.100 A*
Titan-150 HEAT
M++
Kills:841
V. Kills:392 214%
Deaths:91
KDR:9.242
Accuracy:59.491% A+
KPH:41.600 A*
VKPH:19.400 M++
Titan-150 HESH
A*
Kills:503
V. Kills:122 409%
Deaths:22
KDR:22.864
Accuracy:59.827% A+
KPH:68 A+
VKPH:16.500 A*
M96 Mjolnir
B+
Kills:339
V. Kills:198 170%
Deaths:27
KDR:12.556
Accuracy:39.147% C++
KPH:43.100 B+
VKPH:25.200 B
E540 Halberd
A*
Kills:181
V. Kills:141 127%
Deaths:9
KDR:20.111
Accuracy:58.312% A++
KPH:32.500 B
VKPH:25.300 A*
C85 Canister
B++
Kills:165
V. Kills:17 N/A
Deaths:3
KDR:55
Accuracy:48.431% B**
KPH:78.600 C++
VKPH:8.100 B++
Kills:5,438 (3,666 + 1,772)
Deaths:611
KDR:8.900
VKDR:5.506
Vehicle Kills:3,364
Kill Difference:4,827
Playtime:136.459 hours
Usage:21%
Score:4.168m
Score/min:509
Driving Accuracy:59.827%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:589
V. Kills:52 N/A
Deaths:30
KDR:19.633
Accuracy:48.438% C+
KPH:140.800 B+
VKPH:12.400 B**
Enforcer ML65-H
A++
Kills:363
V. Kills:310 117%
Deaths:29
KDR:12.517
Accuracy:61.390% B+
KPH:60.800 A++
VKPH:51.900 A++
M40 Fury-H
M++
Kills:232
V. Kills:109 211%
Deaths:15
KDR:15.467
Accuracy:62.791% M
KPH:88.600 C++
VKPH:41.600 M++
M96 Mjolnir-H
B**
Kills:114
V. Kills:75 150%
Deaths:7
KDR:16.286
Accuracy:50.644% C++
KPH:68.700 B**
VKPH:45.200 B*
E540 Halberd-H
B**
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:60.494% B+
KPH:51.400 B+
VKPH:29.600 B**
Kills:1,350 (0 + 1,350)
Deaths:87
KDR:15.517
VKDR:6.621
Vehicle Kills:576
Kill Difference:1,263
Playtime:15.442 hours
Usage:2%
Score:0.548m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:60.494%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:326
V. Kills:57 N/A
Deaths:23
KDR:14.174
Accuracy:41.852% B*
KPH:72.500 B**
VKPH:12.700 B++
M40 Fury
B**
Kills:213
V. Kills:37 N/A
Deaths:12
KDR:17.750
Accuracy:38.768% B
KPH:84.200 B**
VKPH:14.600 B+
M20 Basilisk
A+
Kills:120
V. Kills:68 174%
Deaths:17
KDR:7.059
Accuracy:42.628% B++
KPH:21.700 C++
VKPH:12.300 A+
M12 Kobalt
B+
Kills:84
V. Kills:4 N/A
Deaths:3
KDR:28
Accuracy:17.270% C+
KPH:74.400 C++
VKPH:3.500 B+
M12 Kobalt
A++
Kills:77
V. Kills:5 N/A
Deaths:5
KDR:15.400
Accuracy:18.874% C**
KPH:73.200 C**
VKPH:4.800 A++
Kills:820 (0 + 820)
Deaths:60
KDR:13.667
VKDR:2.850
Vehicle Kills:171
Kill Difference:760
Playtime:14.742 hours
Usage:2%
Score:0.467m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:18.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:51
V. Kills:43 116%
Deaths:5
KDR:10.200
Accuracy:37.562% C++
KPH:22.300 C
VKPH:18.800 B+
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:8.600
Vehicle Kills:43
Kill Difference:46
Playtime:2.288 hours
Usage:0%
Score:0.041m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:37.562%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,9442,3223037.663B+3.8659.37%B**1.12%D--35.6A+24.9A*50165.2h4C**6.8B*
AF-4 Cyclone 1,1741,1674592.542B**1.2624.52%C+16.795%C51.9B*N/A21122.5h9.2B++37.6B+
EM6 1,1631,1565732.017B1.7917.688%D22.751%C+41.1C++N/A14628.1h9.9B+55.7C++
Enforcer ML85 1,9591,0871566.968B+3.1656.711%A++N/A38.7A++31A*58428.1h11.9C**20.9B**
AF-34 Mattock 1,0341,0112064.908B+1.1036.162%C**14.046%C--45.5C*1B**16222.2h6.7D18.6C+
AF-34 Mattock 9239002064.369B+0.5638.778%C**15.222%D40.5C++1A14522.2h8.1D--21C+
Titan-150 HEAT 1,233841919.242B*5.4459.491%A+3.092%C+41.6A*19.4M++44720.2h4.1B++7B**
M30 Mustang AH 8938387710.883B*7.0851.288%DN/A64B+4.2C18913.1h7.4B14.4C**
Vortek Rotary 9035981065.642A+1.8424.925%D--N/A33.6A++17.1B*24917.8h28.7B**115B**
C85 Canister-H 6415893019.633B15.8348.438%C+10.187%C140.2B+12.4B**3984.2h4.9B+10.2B+
Tomcat A2AM Pods 8265471439.071S35.2679.625%C++N/A182.3M++93A++12843h5.4A6.7A+
NC6 Gauss SAW 5505402342.308B*1.5018.559%C19.259%D34.2C**N/A12315.8h8.8B+47.3B
Titan-150 HESH 6255032222.864A19.0659.827%A+N/A68A+16.5A*4847.4h2.7B+4.6B*
Enforcer ML65-H 6733632912.517A**8.7161.39%B+N/A60.5A++51.7A++6296h13.8B+22.5B+
M96 Mjolnir 5373392712.556A++8.7539.147%C++N/A42.9B+25.1B5417.9h32.1B+81.9B+
GD-7F 3423351941.727B++2.0818.433%D*14.925%D-17C--N/A51219.7h14.5C+78.7C
M40 Fury 3833262314.174A+10.3741.852%B*N/A72.4B**12.7B++5584.5h10.9B+26.1B++
AF-19 Mercenary 3163142251.396B++2.4119.632%C-27.07%B**25.7B+N/A11512.2h11.3B+57.8C**
AF-23 Grinder 304296963.083B0.7228.984%D13.851%C33.6C*N/A1038.8h5.9B20.2C+
M20 Mustang 4592691052.562B+1.2425.904%D-N/A19.1B+13.5B+25914.1h73B++281.8B+
AF-23 Grinder 271268962.792C*1.0131.515%D15.672%C+30.5C+N/A958.8h7C+22.4C
NC14 Bolt Driver 257249614.082B**0.2835.761%C++67.47%D30.7B+1S1298.1h2.7C+7.4C*
M40 Fury-H 3412321515.467C*11.6662.791%MN/A89.2C++41.9M++4302.6h12.8D*20.4C++
M40 Fury 2502131217.75A++13.9438.768%B2.817%B**85.2B**14.8B+7632.5h9.4B++24.3B++
C-4 287211643.297A+0.5123.393%CN/A95.9B+34.5B10032.2h1B**4.3B++
NS-44 Commissioner AE 2112072001.035C+2.7730.943%D*15.459%D*19.3D--N/A5610.7h3.6C+11.5C-
GR-22AE 2052021081.87C++1.9422.771%D*16.337%D--22.7D-N/A768.9h15.9D**70D*
E540 Halberd 322181920.111A*16.3058.312%A++1.657%D-32.3B25.2A*5195.6h6.1C+10.5B++
C85 Canister 182165355A*51.1948.431%B**12.121%C78.6C++8.1B++2962.1h11.1D--23C+
L100 Python AP 2391551212.917A*9.1165.294%AN/A45.6A+24.7B**3973.4h4.8B*7.4B**
SAS-R 143143207.15A3.3439.477%C++68.532%C++53B++N/A1882.7h2B+5.1B+
AF-41 Hacksaw 144143334.333B+0.5341.269%B**12.587%C--51.1A+N/A1622.8h9.3D*22.6C++
AF-41 Hacksaw 143142334.303B++0.5042.576%B**16.901%B+50.7A+N/A1522.8h9.6D--22.6C*
NS Decimator 2281331101.209C**2.6056.334%C--N/A21.5D15.3C+3056.2h6D10.6D
Tank Mine 217132235.739A++1.93100.683%SN/A82.5C-53.1C11931.6h4.5T*4.4B**
MGR-M1 Bishop 130130304.333A0.5340.34%B**33.846%B+48.1B++N/A1302.7h5.7B+14B++
NC05 Jackhammer AE 126126572.211B+1.6022.768%T8.73%D**23.8D--N/A795.3h4B+17.8D**
LA1 Anchor 127126482.625C*1.1820.414%D26.984%C**33.2C-N/A1413.8h12D58.7C--
M20 Basilisk 188120177.059A*3.2542.628%B++N/A21.8C*12.4A+4535.5h115.9C271.9C++
AF-4AE Cyclone 119118432.744B**1.0615.362%T22.034%C25.7DN/A37254.6h9.2C*59.6D*
M96 Mjolnir-H 189114716.286M**12.4850.644%C++N/A67.1B*44.1B*11681.7h30B+59.3B++
NC4 Mag-Shot 1111111190.933B2.8716.142%F17.117%C17.3CN/A886.4h7.3C**45.2C+
C75 Viper 12691615.167A++11.3650.375%AN/A43.3B++16.7A**4612.1h9.6B++19B**
M12 Kobalt 8884328A++24.1917.27%C+23.81%B**76.4C++3.6B++3401.1h19.8C+114.8C++
Frag Grenade 8483183N/A79.1941.812%C--N/A415C5C-15620.2h4.3C10.4C
NC15 Phoenix 13681382.132B**1.6738.06%F--N/A10.8C7.3D1377.5h7.6B*19.9C++
Hardlight Dagger 85802,3190.034C++3.778.15%D**8.75%C++0.5CN/A39155.1h2B+25D-
Heartstring 8978980.796C3.0112.546%F15.385%D-11.5D1.6C2426.8h5.3C+41.9F-
M12 Kobalt 8277515.4B11.5918.874%C**20.779%B+70C*4.5A+4311.1h21.2C112.3C*
GD-66 Claw 6160371.622B+2.1824.564%T6.667%D*18.2D-N/A583.3h2.8C11.5F--
Coyote Missiles 9355105.5B*1.6943.664%D**N/A34.4C23.8C+3561.6h27.3B*62.4B+
NS-61 "Ravenous" Emissary 5554600.9C+2.9122.271%D*11.111%D--10.4D-N/A395.2h15.9C71.3D
E540 Halberd-H 825268.667B4.8660.494%B+1.923%C+52B+30B**6361h4.7B+7.8B*
Dual-75 Duster 5852152S48.1937.217%C+N/A65C+7.5B+1990.8h6.9D18.7C
M20 Wyvern 9451510.2B*6.3937.562%C++1.961%D22.2C18.7B+3002.3h72.7C*193.5B
NS-11P 5251361.417C**2.3916.831%D*9.804%D**28.3C++N/A1461.8h13.8C*81.8C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3510.1h
Motion Spotter47560.5h
Spawn Beacon113270.4h
E01360h
Anti-Vehicle MANA Turret0720.1h
AE Nano-Armor Kit254409,08049.6h
Nanite Revive Grenade0620h
Medical Kit1941,2024.4h
Medical Applicator107,7080.5h
Deconstruction Tool03280h
Nano-Repair Grenade01710h
Icikill383605.2h
Spitfire Auto-Turret54390.5h
AE Medical Applicator3726,6981.6h
Recon Detection Device33320.6h
Ammunition Package67520.4h
Nano-Armor Kit79,6290.6h
WLT-Howler Mining Laser11,8780.5h
Hardlight Barrier01810.2h

Check the help document for the dictionary if you want to learn more about words used here.


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