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Warden A.S.P. Operative Hotshot0123NC[0] Hotshot0123NC
NC BR 63

KDR: 4.69

Score: 17.2m

Last Seen: May 13th, 2019 10:45 PM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 66
Level Progress (to 64): 64%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R MGR-L1 Promise NS-15M2 NC14 Bolt Driver NS-15MG GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,664,877 MLG Score: 6127
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.164%36.21%98425116429,5035.33412-0.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.007%1.177B**2.357A*-0.101C+HEAD ++ (~22.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.573B+8.70.394B23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.803%0.679%1961211871,619167399.694614048%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.443%2.15A*-0.845D---0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.942B*5.40.898B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.743%2.133%428311867972972422.6745328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%0.468B+-0.295C1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.10.67B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.257%22.318%16521187466200652.33706%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.884%-1.487F4.519S-1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.587B+9.90.75B++39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.048%86.005%165211875,352720127.43333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%1.054B**1.234B**-1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.70.475B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.261%12.281%165111885755610.102334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.65B+-0.454D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.50.278C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 66
17.2m290.1%476 (28.6k)417 (25k)4.6861146,92210,0134.8740663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1189484927.777%35.996%100004:0716

67% Heavy Assault17% Infiltrator6% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2017 4:43 AMMay 20th, 2017 2:24 AMMay 18th, 2019 4:35 AM (1d) (PST)May 13th, 2019 6:48 PM (6d) (PST)May 13th, 2019 6:45 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7872335541.1400.2430.4103.3960.0306127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,24113,97733,264681525204225,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
685.9h/28.6d 1,882 16,890 11,046 139.8k 738 3,778 1,255 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:6,491
Deaths:1,302
KDR:4.985
Accuracy:27.646% B+
HSR:37.868% A++
NC6A GODSAW
B**
Kills:4,742
Deaths:879
KDR:5.395
Accuracy:26.215% C-
HSR:34.458% B**
MGR-L1 Promise
A++
Kills:2,758
Deaths:565
KDR:4.881
Accuracy:29.295% B**
HSR:38.651% A++
NS-15M2
A++
Kills:2,219
Deaths:487
KDR:4.556
Accuracy:27.291% B++
HSR:40.739% A++
NS-15MG
B+
Kills:1,559
Deaths:319
KDR:4.887
Accuracy:26.471% C*
HSR:33.740% B+
GD-22S
A++
Kills:1,558
Deaths:321
KDR:4.854
Accuracy:26.585% B++
HSR:36.008% A++
NS-15MB
B*
Kills:1,399
Deaths:306
KDR:4.572
Accuracy:27.611% C++
HSR:39.171% B*
NS-15M1
M
Kills:1,288
Deaths:235
KDR:5.481
Accuracy:27.547% B**
HSR:41.304% M
NC6 Gauss SAW
A+
Kills:1,226
Deaths:236
KDR:5.195
Accuracy:25.339% B**
HSR:31.974% A+
EM6
A
Kills:1,213
Deaths:245
KDR:4.951
Accuracy:24.227% B+
HSR:32.152% A
NC6S Gauss SAW S
A*
Kills:186
Deaths:38
KDR:4.895
Accuracy:26.752% B+
HSR:39.785% A*
NC05 Jackhammer
M+
Kills:135
Deaths:50
KDR:2.700
Accuracy:50.563% B*
HSR:26.667% M+
Kills:24,774
Deaths (as Heavy Assault):4,983
Deaths (to Heavy Assaults):2,865
KDR:4.9717
Kill Difference:19,791
Playtime:458.674 hours
Usage:67%
Score:11.441m
Score/min:416
Accuracy (listed only):28.795%
HSR (listed only):36.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:917
Deaths:204
KDR:4.495
Accuracy:28.390% B*
HSR:32.497% A**
GD-7F
A++
Kills:916
Deaths:225
KDR:4.071
Accuracy:24.997% C++
HSR:28.930% A++
Blitz GD-10
A*
Kills:527
Deaths:161
KDR:3.273
Accuracy:29.004% B**
HSR:29.602% A*
AC-X11
M*
Kills:428
Deaths:116
KDR:3.690
Accuracy:28.729% B++
HSR:39.720% M*
AF-4 Cyclone
A*
Kills:397
Deaths:121
KDR:3.281
Accuracy:26.082% C++
HSR:32.998% A*
AF-4A Bandit
B*
Kills:138
Deaths:29
KDR:4.759
Accuracy:24.531% C+
HSR:27.536% B*
AF-19 Mercenary
M
Kills:117
Deaths:45
KDR:2.600
Accuracy:26.293% B*
HSR:35.897% M
AF-57 Piston
B*
Kills:57
Deaths:16
KDR:3.563
Accuracy:49.261% B*
HSR:12.281% C-
Kills:3,497
Deaths (as Light Assault):917
Deaths (to Light Assaults):1,988
KDR:3.81352
Kill Difference:2,580
Playtime:42.078 hours
Usage:6%
Score:1.034m
Score/min:410
Accuracy (listed only):29.661%
HSR (listed only):29.933%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:917
Deaths:204
KDR:4.495
Accuracy:28.390% B*
HSR:32.497% A**
GD-7F
A++
Kills:916
Deaths:225
KDR:4.071
Accuracy:24.997% C++
HSR:28.930% A++
AC-X11
M*
Kills:428
Deaths:116
KDR:3.690
Accuracy:28.729% B++
HSR:39.720% M*
AF-4A Bandit
B*
Kills:138
Deaths:29
KDR:4.759
Accuracy:24.531% C+
HSR:27.536% B*
AF-19 Mercenary
M
Kills:117
Deaths:45
KDR:2.600
Accuracy:26.293% B*
HSR:35.897% M
AF-57 Piston
B*
Kills:57
Deaths:16
KDR:3.563
Accuracy:49.261% B*
HSR:12.281% C-
Kills:2,573
Deaths (as Engineer):635
Deaths (to Engineers):1,218
KDR:4.05197
Kill Difference:1,938
Playtime:25.836 hours
Usage:4%
Score:0.672m
Score/min:434
Accuracy (listed only):30.367%
HSR (listed only):29.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,614
Deaths:550
KDR:6.571
Accuracy:42.161% B+
HSR:85.944% A++
NC14 Bolt Driver
A
Kills:1,738
Deaths:245
KDR:7.094
Accuracy:41.827% B**
HSR:86.134% A
Blitz GD-10
A*
Kills:527
Deaths:161
KDR:3.273
Accuracy:29.004% B**
HSR:29.602% A*
NS-44 Commissioner
A+
Kills:484
Deaths:312
KDR:1.551
Accuracy:36.409% C++
HSR:32.025% A+
NS-357 Underboss
A++
Kills:420
Deaths:247
KDR:1.700
Accuracy:36.913% C++
HSR:36.191% A++
AF-4 Cyclone
A*
Kills:397
Deaths:121
KDR:3.281
Accuracy:26.082% C++
HSR:32.998% A*
NS-44P Commissioner
A
Kills:252
Deaths:126
KDR:2
Accuracy:39.188% C+
HSR:39.683% A
LA3 Desperado
A+
Kills:75
Deaths:52
KDR:1.442
Accuracy:22.477% D--
HSR:29.333% A+
NS-61 Emissary
A**
Kills:68
Deaths:31
KDR:2.194
Accuracy:28.552% C++
HSR:30.882% A**
AF-18 Stalker
A++
Kills:63
Deaths:28
KDR:2.250
Accuracy:31.754% B*
HSR:33.333% A++
NS-45 Pilot
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:25.839% D-
HSR:43.548% A*
Kills:7,700
Deaths (as Infiltrator):1,911
Deaths (to Infiltrators):1,649
KDR:4.0293
Kill Difference:5,789
Playtime:117.630 hours
Usage:17%
Score:2.254m
Score/min:319
Accuracy (listed only):32.746%
HSR (listed only):43.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M+
Kills:1,510
Deaths:310
KDR:4.871
Accuracy:47.673% A
HSR:25.232% M+
AF-41 Hacksaw
A++
Kills:1,460
Deaths:312
KDR:4.679
Accuracy:40.821% B**
HSR:20.959% A++
AF-23 Grinder
A++
Kills:1,308
Deaths:334
KDR:3.916
Accuracy:31.785% C-
HSR:21.942% A++
AF-23 Grinder
A++
Kills:1,063
Deaths:293
KDR:3.628
Accuracy:33.068% D
HSR:23.518% A++
NCM1 Scattercannon
B*
Kills:177
Deaths:42
KDR:4.214
Accuracy:47.287% B*
HSR:18.644% B++
AF-34 Mattock
A+
Kills:103
Deaths:24
KDR:4.292
Accuracy:50.805% A+
HSR:17.476% C+
AF-34 Mattock
A+
Kills:91
Deaths:22
KDR:4.136
Accuracy:45.996% A+
HSR:23.077% A+
Kills:5,712
Deaths (as MAX Suit):668.500
Deaths (to MAX Suits):388
KDR:8.5445
Kill Difference:5,043.500
Playtime:39.001 hours
Usage:6%
Score:1.760m
Score/min:752
Accuracy (listed only):42.491%
HSR (listed only):21.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,550
V. Kills:30 N/A
Deaths:121
KDR:12.810
Accuracy:58.947% B+
KPH:75 B*
VKPH:1.500 D--
Breaker Rocket Pods
B**
Kills:69
V. Kills:6 N/A
Deaths:2
KDR:34.500
Accuracy:49.210% C+
KPH:188 B**
VKPH:16.400 C++
Kills:1,619 (1,550 + 0)
Deaths:123
KDR:13.163
VKDR:0.293
Vehicle Kills:36
Kill Difference:1,496
Playtime:21.036 hours
Usage:3%
Score:0.248m
Score/min:196
Piloting Accuracy:58.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:331
V. Kills:20 N/A
Deaths:18
KDR:18.389
Accuracy:60.493% A
KPH:143.400 M**
VKPH:8.700 C*
C75 Viper
S
Kills:238
V. Kills:10 N/A
Deaths:11
KDR:21.636
Accuracy:36.297% C+
KPH:103.500 S
VKPH:4.300 D-
Kills:569 (569 + 0)
Deaths:29
KDR:19.621
VKDR:1.034
Vehicle Kills:30
Kill Difference:540
Playtime:4.609 hours
Usage:1%
Score:0.110m
Score/min:397
Driving Accuracy:36.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:420
V. Kills:184 227%
Deaths:45
KDR:9.333
Accuracy:49.884% C+
KPH:32.900 B**
VKPH:14.400 C+
Titan-150 HESH
A++
Kills:139
V. Kills:21 N/A
Deaths:9
KDR:15.444
Accuracy:62.267% A++
KPH:65.500 A+
VKPH:9.900 B+
E540 Halberd
B**
Kills:105
V. Kills:38 269%
Deaths:4
KDR:26.250
Accuracy:46.024% C*
KPH:41.200 B**
VKPH:14.900 C+
Kills:664 (559 + 105)
Deaths:58
KDR:11.448
VKDR:4.190
Vehicle Kills:243
Kill Difference:606
Playtime:17.419 hours
Usage:3%
Score:0.300m
Score/min:287
Driving Accuracy:62.267%
Gunner Accuracy:46.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:278
V. Kills:4 N/A
Deaths:7
KDR:39.714
Accuracy:21.303% B++
KPH:224.800 S
VKPH:3.200 B+
M12 Kobalt
M**
Kills:188
V. Kills: N/A
Deaths:9
KDR:20.889
Accuracy:18.804% C*
KPH:204.400 M**
VKPH:0 F
Kills:466 (0 + 466)
Deaths:16
KDR:29.125
VKDR:0.250
Vehicle Kills:4
Kill Difference:450
Playtime:2.157 hours
Usage:0%
Score:0.099m
Score/min:766
Driving Accuracy:N/A%
Gunner Accuracy:18.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,5776,4911,3024.985B**0.3027.646%B+37.868%A++85.5A+1.1A+25875.9h8.2B**29.7B++
NC6A GODSAW 4,7944,7428795.395A+0.7126.215%C-34.458%B**85.8B*N/A32755.3h7.3C*27.7B+
SAS-R 3,6223,6145506.571A1.8842.161%B+85.944%A++71.4A+N/A23150.6h1.6A3.9B*
MGR-L1 Promise 2,7922,7585654.881M0.1929.295%B**38.651%A++89.5A++1.1B+28730.8h9.9B**33.8B*
NS-15M2 2,2402,2194874.556A++0.1327.291%B++40.739%A++81.9A+N/A23027.1h9.9B*36.4B++
NC14 Bolt Driver 1,7421,7382457.094M*2.4141.827%B**86.134%A48A++N/A14136.2h1.7A4.2B**
NS-15MG 1,5881,5593194.887A*0.2026.471%C*33.74%B+68.4C*1.3B**22622.8h10B+37.9B
GD-22S 1,5721,5583214.854A*0.1726.585%B++36.008%A++63.1B**N/A18324.7h9B*33.8B++
M30 Mustang AH 1,5801,55012112.81B**8.1258.947%B+N/A74.9B*1.4D--18420.7h5.1B++8.6B++
AF-41 Hacksaw 1,5241,5103104.871B*0.1847.673%A25.232%M+86.3M**N/A28317.5h5.2B*11A
AF-41 Hacksaw 1,4681,4603124.679B++0.0140.821%B**20.959%A++83.4M**N/A28317.5h4.6B**11.3B**
NS-15MB 1,4161,3993064.572A*0.1127.611%C++39.171%B*79.9B+1B++24917.5h10.1B+36.5C*
AF-23 Grinder 1,3141,3083343.916B+0.7731.785%C-21.942%A++72.7M+N/A22218h4.2A13.1B*
NS-15M1 1,2971,2882355.481M+0.7927.547%B**41.304%M82A++N/A22215.7h9.7B**35.4B*
NC6 Gauss SAW 1,2451,2262365.195M**0.5125.339%B**31.974%A+59.2A+N/A22820.7h8.2B++32.4B++
EM6 1,2271,2132454.951A*0.2624.227%B+32.152%A64.9B**N/A19318.7h9.4B++38.9B+
AF-23 Grinder 1,0731,0632933.628B+1.0633.068%D23.518%A++67.3A*N/A20715.8h4.8B**14.5B+
NS-11C 9269172044.495S0.1928.39%B*32.497%A**93.6M**N/A3119.8h10.5B**36.8B*
GD-7F 9219162254.071M++0.6224.997%C++28.93%A++66.4A++N/A22213.8h10.1B**40.3B+
NS Decimator 1,0928612173.968M*0.7265.02%B+1.974%C54.2A14.5C+33115.9h3.8B++5.8B*
Shrike 9537862243.509S1.1861.649%B+3.181%C**45.7A*9.7C-30117.2h4A6.5A
Blitz GD-10 5295271613.273A**1.4129.004%B**29.602%A*82.3MN/A2466.4h10.6B**36.6B*
NS-44 Commissioner 4854843121.551B+3.1436.409%C++32.025%A+44.4B+N/A16710.9h2.7B**7.4B*
AC-X11 4304281163.69M1.0028.729%B++39.72%M*79.3A**N/A2645.4h7.5B*26.1B++
Titan-150 AP 604420459.333B+4.6549.884%C+2.619%C+33.1B**14.5C+28612.7h4.6C++9.2C**
NS-357 Underboss 4214202471.7B++2.9936.913%C++36.191%A++51.2B+N/A1608.2h3.1B**8.3B*
AF-4 Cyclone 4013971213.281A+1.4126.082%C++32.998%A*55.9B**N/A1957.1h9B++34.5B+
L100 Python HESH 3513311818.389B++13.7060.493%AN/A143.9M**8.7C*4672.3h1.9A+3.1A
M12 Kobalt 282278739.714A*35.0321.303%B++22.302%B*231.7S3.3B+7331.2h10.2A++47.9B*
NS-44P Commissioner 2522521262B+2.6939.188%C+39.683%A53.6C+N/A1684.7h2.5B**6.3B++
C75 Viper 2482381121.636S16.9536.297%C+1.681%C**103.5S4.3D-3262.3h4.2A++11.5A
Frag Grenade 2132081208N/A203.3152.851%B**N/A520C*12.5B*29650.4h3.3B+6.2B++
M12 Kobalt 188188920.889B**16.2018.804%C*22.34%B++208.9M**N/A8090.9h9.6A+50.9B*
NC6S Gauss SAW S 190186384.895M++0.2126.752%B+39.785%A*80.9A+1.7M+2442.3h9.4B+35B+
NCM1 Scattercannon 180177424.214A+0.4747.287%B*18.644%B++80.5S1.4M*2662.2h4.5A+9.5B**
Titan-150 HESH 160139915.444B+10.7662.267%A++1.439%C66.2A+10B+2992.1h2.6B*4.3B**
AF-4A Bandit 138138294.759M++0.0724.531%C+27.536%B*60B**N/A2682.3h10.1B+41.4C**
NC05 Jackhammer 135135502.7A+1.9950.563%B*26.667%M+79.4A++N/A3821.7h3.7B**7.2B*
AF-19 Mercenary 117117452.6A*2.0926.293%B*35.897%M39AN/A4153h9.5B**36.2B++
E540 Halberd 143105426.25A*21.5646.024%C*N/A42A15.2C++2832.5h4.4B**9.6B*
AF-34 Mattock 105103244.292B+0.3950.805%A+17.476%C+68.7A+1.3A+3311.5h5.5B++10.9B**
AF-34 Mattock 9191224.136B0.5545.996%A+23.077%A+65AN/A2981.4h5.4B11.8B*
Anti-Vehicle Grenade 11290190N/A85.3139.855%D*N/A300C73.3C16550.3h5.5C++13.7C
LA3 Desperado 7575521.442B++3.2422.477%D--29.333%A+46.9B+N/A1861.6h6.4B**28.5B+
Spear Anti-Vehicle Phalanx Turret 9672418A++13.3152.412%B**2.778%D65.5A++21.8C++4511.1h5.6B*10.7B**
Breaker Rocket Pods 7569234.5M++29.8149.21%C+1.449%B+172.5B**15C+8990.4h12.6B++25.7B+
NS-61 Emissary 6868312.194A++2.4928.552%C++30.882%A**52.3A+N/A1881.3h9.2B++32.1B*
AF-18 Stalker 6363282.25B*2.4431.754%B*33.333%A++63A+N/A2351h10.6B*33.5B++
NS-45 Pilot 6262381.632C**3.0525.839%D-43.548%A*68.9B++N/A2820.9h5.3B**20.7B+
AF-57 Piston 5857163.563A*1.1249.261%B*12.281%C-71.3A++1.3A*5830.8h3.5B*7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23510.4h
Nano-Armor Kit549,0092.3h
Medical Kit99510,08758.5h
Medical Applicator01060h
Motion Spotter34240.4h
Recon Detection Device102,5883.7h
Ammunition Package2830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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