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Raider A.S.P. Operative Hotshot0123NC[0] Hotshot0123NC
NC BR 58

KDR: 4.73

Score: 16.7m

Last Seen: Nov 22nd, 2018 3:03 AM
- OFFLINE - 553.4 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 66
Level Progress (to 59): 84%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R MGR-L1 Promise NS-15M2 NC14 Bolt Driver GD-22S AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,622,343 MLG Score: 6093
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.075%36.154%9792499828,5725.38282-0.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.033%1.183B**2.409A**-0.13CHEAD ++ (~22.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.573B+8.70.393B23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.84%0.586%1918210201,535161379.475314039%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.48%2.142A*-0.94D---0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.942B*5.40.897B*4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.719%2.138%437310197952902412.73196329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%0.475B+-0.322C1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.10.67B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.231%22.545%16121020448197642.27411689%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.065%-1.477F4.663S-1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.582B+100.746B++39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.925%85.892%161210205,217705127.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.053%1.032B**1.232B**-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.70.473B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.261%12.281%161110215753710.106145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.657B+-0.441C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.50.277C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 66
16.7m288.8%474 (28.4k)416 (25k)4.732845,5399,6224.9245558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022473527.651%35.993%99504:1016

67% Heavy Assault17% Infiltrator6% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2017 4:43 AMMay 20th, 2017 2:24 AMDec 13th, 2018 10:14 AM (2d) (PST)Nov 21st, 2018 11:47 PM (23d) (PST)Nov 21st, 2018 11:03 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7862315551.1360.2400.4093.3670.0306093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,15513,85233,303681425202224,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
668.2h/27.8d 1,845 16,391 10,741 135k 701 3,705 1,204 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:6,128
Deaths:1,217
KDR:5.035
Accuracy:27.489% B+
HSR:37.794% A++
NC6A GODSAW
B**
Kills:4,740
Deaths:878
KDR:5.399
Accuracy:26.213% C
HSR:34.452% B**
MGR-L1 Promise
A++
Kills:2,589
Deaths:529
KDR:4.894
Accuracy:29.145% B**
HSR:38.741% A++
NS-15M2
A*
Kills:2,219
Deaths:487
KDR:4.556
Accuracy:27.291% B++
HSR:40.739% A*
GD-22S
A++
Kills:1,557
Deaths:321
KDR:4.850
Accuracy:26.579% B++
HSR:36.031% A++
NS-15MG
C**
Kills:1,394
Deaths:277
KDR:5.032
Accuracy:26.055% C++
HSR:32.640% C**
NS-15MB
B**
Kills:1,350
Deaths:290
KDR:4.655
Accuracy:27.582% C**
HSR:39.407% B**
NS-15M1
A**
Kills:1,288
Deaths:235
KDR:5.481
Accuracy:27.547% B**
HSR:41.304% A**
NC6 Gauss SAW
A+
Kills:1,226
Deaths:236
KDR:5.195
Accuracy:25.339% B**
HSR:31.974% A+
EM6
A
Kills:1,213
Deaths:245
KDR:4.951
Accuracy:24.227% B+
HSR:32.152% A
NC6S Gauss SAW S
A*
Kills:186
Deaths:38
KDR:4.895
Accuracy:26.752% B++
HSR:39.785% A*
NC05 Jackhammer
A**
Kills:131
Deaths:48
KDR:2.729
Accuracy:50.624% B*
HSR:25.191% A**
Kills:24,021
Deaths (as Heavy Assault):4,801
Deaths (to Heavy Assaults):2,725
KDR:5.00333
Kill Difference:19,220
Playtime:445.766 hours
Usage:67%
Score:11.087m
Score/min:415
Accuracy (listed only):28.737%
HSR (listed only):35.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:911
Deaths:223
KDR:4.085
Accuracy:24.961% C++
HSR:28.979% A++
NS-11C
A**
Kills:902
Deaths:200
KDR:4.510
Accuracy:28.429% B**
HSR:32.373% A**
Blitz GD-10
A**
Kills:492
Deaths:142
KDR:3.465
Accuracy:29.215% B**
HSR:30.691% A**
AC-X11
M*
Kills:410
Deaths:107
KDR:3.832
Accuracy:28.804% B*
HSR:40.488% M*
AF-4 Cyclone
A*
Kills:397
Deaths:121
KDR:3.281
Accuracy:26.082% C++
HSR:32.998% A*
AF-4A Bandit
B*
Kills:130
Deaths:29
KDR:4.483
Accuracy:24.239% C+
HSR:27.692% B*
AF-19 Mercenary
A*
Kills:105
Deaths:39
KDR:2.692
Accuracy:26.203% B*
HSR:33.333% A*
AF-57 Piston
B*
Kills:57
Deaths:16
KDR:3.563
Accuracy:49.261% B*
HSR:12.281% C-
Kills:3,404
Deaths (as Light Assault):877
Deaths (to Light Assaults):1,918
KDR:3.88141
Kill Difference:2,527
Playtime:40.928 hours
Usage:6%
Score:1.007m
Score/min:410
Accuracy (listed only):29.649%
HSR (listed only):29.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:911
Deaths:223
KDR:4.085
Accuracy:24.961% C++
HSR:28.979% A++
NS-11C
A**
Kills:902
Deaths:200
KDR:4.510
Accuracy:28.429% B**
HSR:32.373% A**
AC-X11
M*
Kills:410
Deaths:107
KDR:3.832
Accuracy:28.804% B*
HSR:40.488% M*
AF-4A Bandit
B*
Kills:130
Deaths:29
KDR:4.483
Accuracy:24.239% C+
HSR:27.692% B*
AF-19 Mercenary
A*
Kills:105
Deaths:39
KDR:2.692
Accuracy:26.203% B*
HSR:33.333% A*
AF-57 Piston
B*
Kills:57
Deaths:16
KDR:3.563
Accuracy:49.261% B*
HSR:12.281% C-
Kills:2,515
Deaths (as Engineer):614
Deaths (to Engineers):1,176
KDR:4.09609
Kill Difference:1,901
Playtime:25.771 hours
Usage:4%
Score:0.668m
Score/min:432
Accuracy (listed only):30.316%
HSR (listed only):29.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,479
Deaths:511
KDR:6.808
Accuracy:41.978% B+
HSR:85.772% A++
NC14 Bolt Driver
A
Kills:1,738
Deaths:245
KDR:7.094
Accuracy:41.827% B**
HSR:86.134% A
Blitz GD-10
A**
Kills:492
Deaths:142
KDR:3.465
Accuracy:29.215% B**
HSR:30.691% A**
NS-44 Commissioner
A+
Kills:484
Deaths:312
KDR:1.551
Accuracy:36.409% C++
HSR:32.025% A+
AF-4 Cyclone
A*
Kills:397
Deaths:121
KDR:3.281
Accuracy:26.082% C++
HSR:32.998% A*
NS-357 Underboss
A*
Kills:394
Deaths:235
KDR:1.677
Accuracy:36.574% C++
HSR:36.802% A*
NS-44P Commissioner
A++
Kills:252
Deaths:126
KDR:2
Accuracy:39.188% C+
HSR:39.683% A++
LA3 Desperado
A+
Kills:75
Deaths:52
KDR:1.442
Accuracy:22.477% D--
HSR:29.333% A+
NS-61 Emissary
A*
Kills:67
Deaths:30
KDR:2.233
Accuracy:28.626% C++
HSR:29.851% A*
AF-18 Stalker
A++
Kills:63
Deaths:28
KDR:2.250
Accuracy:31.754% B*
HSR:33.333% A++
Kills:7,441
Deaths (as Infiltrator):1,802
Deaths (to Infiltrators):1,605
KDR:4.1293
Kill Difference:5,639
Playtime:115.188 hours
Usage:17%
Score:2.191m
Score/min:317
Accuracy (listed only):33.413%
HSR (listed only):43.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M
Kills:1,505
Deaths:309
KDR:4.871
Accuracy:47.627% A+
HSR:25.249% M
AF-41 Hacksaw
A++
Kills:1,453
Deaths:311
KDR:4.672
Accuracy:40.736% B**
HSR:20.922% A++
AF-23 Grinder
A++
Kills:1,308
Deaths:334
KDR:3.916
Accuracy:31.785% C
HSR:21.942% A++
AF-23 Grinder
A++
Kills:1,063
Deaths:293
KDR:3.628
Accuracy:33.068% C-
HSR:23.518% A++
NCM1 Scattercannon
B*
Kills:177
Deaths:42
KDR:4.214
Accuracy:47.287% B*
HSR:18.644% B++
Kills:5,506
Deaths (as MAX Suit):644.500
Deaths (to MAX Suits):360
KDR:8.54306
Kill Difference:4,861.500
Playtime:37.863 hours
Usage:6%
Score:1.709m
Score/min:752
Accuracy (listed only):40.100%
HSR (listed only):22.055%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,466
V. Kills:28 N/A
Deaths:113
KDR:12.973
Accuracy:59.052% B+
KPH:74.500 B*
VKPH:1.400 D--
Breaker Rocket Pods
A+
Kills:69
V. Kills:6 N/A
Deaths:2
KDR:34.500
Accuracy:49.210% C+
KPH:188 A+
VKPH:16.400 C++
Kills:1,535 (1,466 + 0)
Deaths:115
KDR:13.348
VKDR:0.296
Vehicle Kills:34
Kill Difference:1,420
Playtime:20.046 hours
Usage:3%
Score:0.237m
Score/min:197
Piloting Accuracy:59.052%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:319
V. Kills:20 N/A
Deaths:16
KDR:19.938
Accuracy:60.774% A+
KPH:148.400 M**
VKPH:9.300 B
C75 Viper
S
Kills:238
V. Kills:10 N/A
Deaths:11
KDR:21.636
Accuracy:36.297% C+
KPH:103.500 S
VKPH:4.300 D-
Kills:557 (557 + 0)
Deaths:27
KDR:20.630
VKDR:1.111
Vehicle Kills:30
Kill Difference:530
Playtime:4.449 hours
Usage:1%
Score:0.108m
Score/min:406
Driving Accuracy:36.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:418
V. Kills:183 227%
Deaths:44
KDR:9.500
Accuracy:49.845% C+
KPH:32.800 B**
VKPH:14.400 C+
Titan-150 HESH
A++
Kills:139
V. Kills:21 N/A
Deaths:9
KDR:15.444
Accuracy:62.267% A++
KPH:65.500 A+
VKPH:9.900 B+
E540 Halberd
B**
Kills:105
V. Kills:38 269%
Deaths:4
KDR:26.250
Accuracy:46.024% C++
KPH:41.200 B**
VKPH:14.900 C+
Kills:662 (557 + 105)
Deaths:57
KDR:11.614
VKDR:4.246
Vehicle Kills:242
Kill Difference:605
Playtime:17.407 hours
Usage:3%
Score:0.297m
Score/min:284
Driving Accuracy:62.267%
Gunner Accuracy:46.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:267
V. Kills:4 N/A
Deaths:7
KDR:38.143
Accuracy:21.509% B*
KPH:226.300 S
VKPH:3.400 B++
M12 Kobalt
M**
Kills:181
V. Kills: N/A
Deaths:8
KDR:22.625
Accuracy:18.497% C*
KPH:201.200 M**
VKPH:0 F
Kills:448 (0 + 448)
Deaths:15
KDR:29.867
VKDR:0.267
Vehicle Kills:4
Kill Difference:433
Playtime:2.080 hours
Usage:0%
Score:0.096m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:18.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,2026,1281,2175.035B**0.3027.489%B+37.794%A++85.2A+1B*25771.9h8.2B**30B++
NC6A GODSAW 4,7924,7408785.399A0.6726.213%C34.452%B**85.7B**N/A32755.3h7.3C*27.7B+
SAS-R 3,4873,4795116.808A+2.0841.978%B+85.772%A++71.3A++N/A23048.8h1.6A3.9B*
MGR-L1 Promise 2,6182,5895294.894M0.1629.145%B**38.741%A++90.2A++1B+29428.7h9.9B**33.8B*
NS-15M2 2,2402,2194874.556A+0.1827.291%B++40.739%A*81.9A+N/A23027.1h9.9B*36.4B++
NC14 Bolt Driver 1,7421,7382457.094M++2.3641.827%B**86.134%A48A++N/A14136.2h1.7A4.2B**
GD-22S 1,5711,5573214.85A*0.1226.579%B++36.031%A++63.3B**N/A18224.6h9B*33.8B++
AF-41 Hacksaw 1,5191,5053094.871B*0.1447.627%A+25.249%M86.5M**N/A28317.4h5.2B*11A
M30 Mustang AH 1,4941,46611312.973B**8.2459.052%B+N/A74.4B*1.4D--18419.7h5.1B++8.6B++
AF-41 Hacksaw 1,4611,4533114.672B*0.0640.736%B**20.922%A++83M**N/A28317.5h4.6B**11.3B**
NS-15MG 1,4151,3942775.032A+0.3026.055%C++32.64%C**66.1C**1B*22621.1h10.1B+38.7C**
NS-15MB 1,3661,3502904.655A*0.0827.582%C**39.407%B**81.3B++1B++24816.6h10.1B+36.7C**
AF-23 Grinder 1,3141,3083343.916B+0.8231.785%C21.942%A++72.7M+N/A22218h4.2A13.1B*
NS-15M1 1,2971,2882355.481M++0.7527.547%B**41.304%A**82A++N/A22215.7h9.7B**35.4B++
NC6 Gauss SAW 1,2451,2262365.195M**0.4625.339%B**31.974%A+59.2A+N/A22620.7h8.2B++32.4B++
EM6 1,2271,2132454.951A*0.2224.227%B+32.152%A64.9B**N/A19318.7h9.4B++38.9B+
AF-23 Grinder 1,0731,0632933.628B+1.1033.068%C-23.518%A++67.3A*N/A20715.8h4.8B**14.5B+
GD-7F 9169112234.085M++0.6524.961%C++28.979%A++66.5A++N/A22113.7h10.1B**40.3B+
NS-11C 9119022004.51S0.2228.429%B**32.373%A**94M**N/A3149.6h10.4B**36.6B*
NS Decimator 1,0338182024.05M**0.6865.218%B+1.956%C54.5A14.3C+33715h3.8B++5.9B*
Shrike 9457802233.498S1.2361.64%B+3.077%C++45.6A++9.6C-30017.1h4A6.4A
Blitz GD-10 4944921423.465A*1.2729.215%B**30.691%A**83.4M+N/A2415.9h10.5B**35.8B*
NS-44 Commissioner 4854843121.551B++3.1836.409%C++32.025%A+44.4B+N/A16710.9h2.7B**7.4B++
Titan-150 AP 601418449.5B++4.7749.845%C+2.632%C+32.9B**14.4C+28212.7h4.6C++9.3C*
AC-X11 4124101073.832M++0.9028.804%B*40.488%M*82MN/A2675h7.3B**25.5B++
AF-4 Cyclone 4013971213.281A++1.4526.082%C++32.998%A*55.9B**N/A1947.1h9B++34.5B+
NS-357 Underboss 3953942351.677B++3.0636.574%C++36.802%A*50.5B+N/A1587.8h3.1B**8.4B+
L100 Python HESH 3393191619.938B*15.2160.774%A+N/A151.9S9.5B+4902.1h1.8A++3A+
M12 Kobalt 271267738.143A**33.4121.509%B*22.846%B**222.5S3.3B+7441.2h10.2A++47.6B*
NS-44P Commissioner 2522521262B+2.7339.188%C+39.683%A++53.6C++N/A1684.7h2.5B**6.3B++
C75 Viper 2482381121.636M*16.9036.297%C+1.681%C**103.5S4.3D-3262.3h4.2A++11.5A+
Frag Grenade 2072021202N/A197.2752.648%B*N/A505C++12.5B*29660.4h3.3B+6.3B++
NC6S Gauss SAW S 190186384.895M++0.1626.752%B++39.785%A*80.9A1.7M+2432.3h9.4B+35B+
M12 Kobalt 181181822.625B**17.8918.497%C*22.1%B++201.1M**N/A7990.9h9.6A+51.7B++
NCM1 Scattercannon 180177424.214A0.5247.287%B*18.644%B++80.5S1.4M*2642.2h4.5A9.5B**
Titan-150 HESH 160139915.444B+10.7162.267%A++1.439%C66.2A+10B+2992.1h2.6B++4.3B**
NC05 Jackhammer 131131482.729A2.0050.624%B*25.191%A**77.1A+N/A3741.7h3.7B**7.3B++
AF-4A Bandit 130130294.483M0.2524.239%C+27.692%B*59.1B**N/A2712.2h10B+41.4C**
AF-19 Mercenary 105105392.692A*2.0426.203%B*33.333%A*37.5AN/A4172.8h9.6B*36.8B++
E540 Halberd 143105426.25M+21.5246.024%C++N/A42A15.2C++2812.5h4.4B**9.6B*
Anti-Vehicle Grenade 11290190N/A85.2739.935%D*N/A300C73.3C16730.3h5.4C*13.6C+
LA3 Desperado 7575521.442B+3.2922.477%D--29.333%A+46.9B+N/A1861.6h6.4B**28.5C++
Spear Anti-Vehicle Phalanx Turret 9672418A++13.2752.412%B**2.778%D65.5A++21.8C++4511.1h5.6B++10.7B**
Breaker Rocket Pods 7569234.5M**29.7749.21%C+1.449%B+172.5A15C+8870.4h12.6B+25.7B+
NS-61 Emissary 6767302.233A*2.5028.626%C++29.851%A*51.5AN/A1911.3h9B++31.5B++
AF-18 Stalker 6363282.25B**2.4831.754%B*33.333%A++63A+N/A2331h10.6B*33.5B++
AF-57 Piston 5857163.563A*1.1749.261%B*12.281%C-71.3A++1.3B++5670.8h3.5B*7.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34240.4h
Spawn Beacon23410.3h
Nano-Armor Kit548,8622.3h
Medical Kit9519,76457.7h
Medical Applicator01060h
Recon Detection Device82,4503.5h
Ammunition Package2820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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