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Raider A.S.P. Operative Hotshot0123NC[0] Hotshot0123NC
NC BR 60

KDR: 4.7

Score: 16.8m

Last Seen: Jan 27th, 2019 9:30 PM
- OFFLINE - 455.6 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 45
Level Progress (to 61): 47%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R MGR-L1 Promise NS-15M2 NC14 Bolt Driver GD-22S AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,602,327 MLG Score: 6077
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.082%36.14%9792499828,7665.34088-0.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.025%1.174B**2.38A*-0.12C+HEAD ++ (~22.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.572B+8.70.393B23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.79%0.581%1887210201,549165379.331334076%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.455%2.141A*-0.941D---0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.942B*5.40.898B*4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.743%2.133%434310197972942422.71088328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%0.473B+-0.312C1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.10.67B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.247%22.494%16221020449196642.27919691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%-1.477F4.596S-1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.585B+9.90.747B++39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.944%85.872%162210205,252710127.39718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%1.038B**1.228B**-1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.70.474B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.261%12.281%162110215754110.10536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.652B+-0.447C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.50.277C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 45
16.8m290%475 (28.5k)417 (25k)4.7045545,8279,7414.8951860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022475627.664%35.99%99604:0916

67% Heavy Assault17% Infiltrator6% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2017 4:43 AMMay 20th, 2017 2:24 AMFeb 14th, 2019 8:25 AM (1d) (PST)Jan 27th, 2019 5:31 PM (19d) (PST)Jan 27th, 2019 5:30 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7852315541.1340.2410.4083.3760.0306077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,07113,87333,198681424203224,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
673.5h/28.1d 1,857 16,493 10,812 136.4k 714 3,728 1,212 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:6,221
Deaths:1,245
KDR:4.997
Accuracy:27.520% B+
HSR:37.872% A++
NC6A GODSAW
B**
Kills:4,740
Deaths:879
KDR:5.392
Accuracy:26.216% C
HSR:34.452% B**
MGR-L1 Promise
A++
Kills:2,589
Deaths:529
KDR:4.894
Accuracy:29.145% B**
HSR:38.741% A++
NS-15M2
A++
Kills:2,219
Deaths:487
KDR:4.556
Accuracy:27.291% B++
HSR:40.739% A++
GD-22S
A++
Kills:1,557
Deaths:321
KDR:4.850
Accuracy:26.579% B++
HSR:36.031% A++
NS-15MB
B*
Kills:1,399
Deaths:306
KDR:4.572
Accuracy:27.611% C++
HSR:39.171% B*
NS-15MG
C*
Kills:1,396
Deaths:278
KDR:5.022
Accuracy:26.054% C++
HSR:32.593% C*
NS-15M1
A**
Kills:1,288
Deaths:235
KDR:5.481
Accuracy:27.547% B*
HSR:41.304% A**
NC6 Gauss SAW
A+
Kills:1,226
Deaths:236
KDR:5.195
Accuracy:25.339% B**
HSR:31.974% A+
EM6
A
Kills:1,213
Deaths:245
KDR:4.951
Accuracy:24.227% B+
HSR:32.152% A
NC6S Gauss SAW S
A*
Kills:186
Deaths:38
KDR:4.895
Accuracy:26.752% B+
HSR:39.785% A*
NC05 Jackhammer
A**
Kills:131
Deaths:48
KDR:2.729
Accuracy:50.624% B*
HSR:25.191% A**
Kills:24,165
Deaths (as Heavy Assault):4,847
Deaths (to Heavy Assaults):2,781
KDR:4.98556
Kill Difference:19,318
Playtime:449.232 hours
Usage:67%
Score:11.195m
Score/min:415
Accuracy (listed only):28.742%
HSR (listed only):35.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:911
Deaths:223
KDR:4.085
Accuracy:24.961% C++
HSR:28.979% A++
NS-11C
A**
Kills:902
Deaths:200
KDR:4.510
Accuracy:28.429% B*
HSR:32.373% A**
Blitz GD-10
A*
Kills:515
Deaths:157
KDR:3.280
Accuracy:28.924% B*
HSR:29.903% A*
AC-X11
M++
Kills:426
Deaths:115
KDR:3.704
Accuracy:28.640% B++
HSR:39.906% M++
AF-4 Cyclone
A*
Kills:397
Deaths:121
KDR:3.281
Accuracy:26.082% C++
HSR:32.998% A*
AF-4A Bandit
B*
Kills:138
Deaths:29
KDR:4.759
Accuracy:24.531% C+
HSR:27.536% B*
AF-19 Mercenary
A*
Kills:105
Deaths:39
KDR:2.692
Accuracy:26.203% B*
HSR:33.333% A*
AF-57 Piston
B*
Kills:57
Deaths:16
KDR:3.563
Accuracy:49.261% B*
HSR:12.281% C-
Kills:3,451
Deaths (as Light Assault):900
Deaths (to Light Assaults):1,940
KDR:3.83444
Kill Difference:2,551
Playtime:41.536 hours
Usage:6%
Score:1.025m
Score/min:411
Accuracy (listed only):29.629%
HSR (listed only):29.664%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:911
Deaths:223
KDR:4.085
Accuracy:24.961% C++
HSR:28.979% A++
NS-11C
A**
Kills:902
Deaths:200
KDR:4.510
Accuracy:28.429% B*
HSR:32.373% A**
AC-X11
M++
Kills:426
Deaths:115
KDR:3.704
Accuracy:28.640% B++
HSR:39.906% M++
AF-4A Bandit
B*
Kills:138
Deaths:29
KDR:4.759
Accuracy:24.531% C+
HSR:27.536% B*
AF-19 Mercenary
A*
Kills:105
Deaths:39
KDR:2.692
Accuracy:26.203% B*
HSR:33.333% A*
AF-57 Piston
B*
Kills:57
Deaths:16
KDR:3.563
Accuracy:49.261% B*
HSR:12.281% C-
Kills:2,539
Deaths (as Engineer):622
Deaths (to Engineers):1,185
KDR:4.08199
Kill Difference:1,917
Playtime:25.792 hours
Usage:4%
Score:0.671m
Score/min:434
Accuracy (listed only):30.337%
HSR (listed only):29.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,514
Deaths:521
KDR:6.745
Accuracy:42.006% B+
HSR:85.743% A++
NC14 Bolt Driver
A
Kills:1,738
Deaths:245
KDR:7.094
Accuracy:41.827% B**
HSR:86.134% A
Blitz GD-10
A*
Kills:515
Deaths:157
KDR:3.280
Accuracy:28.924% B*
HSR:29.903% A*
NS-44 Commissioner
A+
Kills:484
Deaths:312
KDR:1.551
Accuracy:36.409% C+
HSR:32.025% A+
AF-4 Cyclone
A*
Kills:397
Deaths:121
KDR:3.281
Accuracy:26.082% C++
HSR:32.998% A*
NS-357 Underboss
A*
Kills:396
Deaths:238
KDR:1.664
Accuracy:36.586% C+
HSR:36.616% A*
NS-44P Commissioner
A+
Kills:252
Deaths:126
KDR:2
Accuracy:39.188% C+
HSR:39.683% A+
LA3 Desperado
A+
Kills:75
Deaths:52
KDR:1.442
Accuracy:22.477% D--
HSR:29.333% A+
NS-61 Emissary
A**
Kills:68
Deaths:31
KDR:2.194
Accuracy:28.552% C+
HSR:30.882% A**
AF-18 Stalker
A++
Kills:63
Deaths:28
KDR:2.250
Accuracy:31.754% B*
HSR:33.333% A++
Kills:7,502
Deaths (as Infiltrator):1,831
Deaths (to Infiltrators):1,617
KDR:4.09721
Kill Difference:5,671
Playtime:116.181 hours
Usage:17%
Score:2.220m
Score/min:318
Accuracy (listed only):33.380%
HSR (listed only):43.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M
Kills:1,505
Deaths:309
KDR:4.871
Accuracy:47.627% A
HSR:25.249% M
AF-41 Hacksaw
A++
Kills:1,453
Deaths:311
KDR:4.672
Accuracy:40.736% B**
HSR:20.922% A++
AF-23 Grinder
A++
Kills:1,308
Deaths:334
KDR:3.916
Accuracy:31.785% C
HSR:21.942% A++
AF-23 Grinder
A++
Kills:1,063
Deaths:293
KDR:3.628
Accuracy:33.068% C-
HSR:23.518% A++
NCM1 Scattercannon
B**
Kills:177
Deaths:42
KDR:4.214
Accuracy:47.287% B**
HSR:18.644% B++
Kills:5,506
Deaths (as MAX Suit):644.500
Deaths (to MAX Suits):367
KDR:8.54306
Kill Difference:4,861.500
Playtime:38.080 hours
Usage:6%
Score:1.723m
Score/min:754
Accuracy (listed only):40.100%
HSR (listed only):22.055%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,480
V. Kills:28 N/A
Deaths:115
KDR:12.870
Accuracy:58.981% B+
KPH:74 B++
VKPH:1.400 D--
Breaker Rocket Pods
B**
Kills:69
V. Kills:6 N/A
Deaths:2
KDR:34.500
Accuracy:49.210% C+
KPH:188 B**
VKPH:16.400 C++
Kills:1,549 (1,480 + 0)
Deaths:117
KDR:13.239
VKDR:0.291
Vehicle Kills:34
Kill Difference:1,432
Playtime:20.362 hours
Usage:3%
Score:0.240m
Score/min:196
Piloting Accuracy:58.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:321
V. Kills:20 N/A
Deaths:16
KDR:20.063
Accuracy:60.736% A
KPH:146.200 M**
VKPH:9.100 C*
C75 Viper
S
Kills:238
V. Kills:10 N/A
Deaths:11
KDR:21.636
Accuracy:36.297% C+
KPH:103.500 S
VKPH:4.300 D-
Kills:559 (559 + 0)
Deaths:27
KDR:20.704
VKDR:1.111
Vehicle Kills:30
Kill Difference:532
Playtime:4.496 hours
Usage:1%
Score:0.108m
Score/min:402
Driving Accuracy:36.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:420
V. Kills:184 227%
Deaths:45
KDR:9.333
Accuracy:49.884% C+
KPH:32.900 B**
VKPH:14.400 C+
Titan-150 HESH
A++
Kills:139
V. Kills:21 N/A
Deaths:9
KDR:15.444
Accuracy:62.267% A++
KPH:65.500 A+
VKPH:9.900 B+
E540 Halberd
B**
Kills:105
V. Kills:38 269%
Deaths:4
KDR:26.250
Accuracy:46.024% C*
KPH:41.200 B**
VKPH:14.900 C+
Kills:664 (559 + 105)
Deaths:58
KDR:11.448
VKDR:4.190
Vehicle Kills:243
Kill Difference:606
Playtime:17.419 hours
Usage:3%
Score:0.299m
Score/min:286
Driving Accuracy:62.267%
Gunner Accuracy:46.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:268
V. Kills:4 N/A
Deaths:7
KDR:38.286
Accuracy:21.534% B++
KPH:227 S
VKPH:3.400 B+
M12 Kobalt
M**
Kills:181
V. Kills: N/A
Deaths:8
KDR:22.625
Accuracy:18.497% C++
KPH:201.200 M**
VKPH:0 F
Kills:449 (0 + 449)
Deaths:15
KDR:29.933
VKDR:0.267
Vehicle Kills:4
Kill Difference:434
Playtime:2.081 hours
Usage:0%
Score:0.096m
Score/min:771
Driving Accuracy:N/A%
Gunner Accuracy:18.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,2986,2211,2454.997B**0.2927.52%B+37.872%A++85A+1.1A+25873.2h8.2B**30B++
NC6A GODSAW 4,7924,7408795.392A+0.6926.216%C34.452%B**85.7B*N/A32755.3h7.3C*27.7B+
SAS-R 3,5223,5145216.745A+2.0442.006%B+85.743%A++71A+N/A23049.5h1.6A3.9B*
MGR-L1 Promise 2,6182,5895294.894M0.1929.145%B**38.741%A++90.2A++1B+29428.7h9.9B**33.8B*
NS-15M2 2,2402,2194874.556A++0.1527.291%B++40.739%A++81.9AN/A23027.1h9.9B*36.4B++
NC14 Bolt Driver 1,7421,7382457.094M+2.3941.827%B**86.134%A48A++N/A14136.2h1.7A4.2B**
GD-22S 1,5711,5573214.85A*0.1526.579%B++36.031%A++63.3B**N/A18224.6h9B*33.8B++
AF-41 Hacksaw 1,5191,5053094.871B*0.1747.627%A25.249%M86.5M**N/A28317.4h5.2B*11A
M30 Mustang AH 1,5081,48011512.87B**8.1758.981%B+N/A74B++1.4D--18320h5.1B++8.6B++
AF-41 Hacksaw 1,4611,4533114.672B*0.0340.736%B**20.922%A++83M*N/A28317.5h4.6B**11.3B**
NS-15MB 1,4161,3993064.572A*0.1327.611%C++39.171%B*79.9B+1B++24917.5h10.1B+36.5C*
NS-15MG 1,4171,3962785.022A++0.3226.054%C++32.593%C*65.8C++1B*22521.2h10.1B+38.7C**
AF-23 Grinder 1,3141,3083343.916B+0.7931.785%C21.942%A++72.7M+N/A22218h4.2A13.1B*
NS-15M1 1,2971,2882355.481M*0.7827.547%B*41.304%A**82A+N/A22215.7h9.7B**35.4B++
NC6 Gauss SAW 1,2451,2262365.195M**0.4925.339%B**31.974%A+59.2A+N/A22720.7h8.2B++32.4B++
EM6 1,2271,2132454.951A**0.2524.227%B+32.152%A64.9B**N/A19318.7h9.4B++38.9B+
AF-23 Grinder 1,0731,0632933.628B+1.0833.068%C-23.518%A++67.3A*N/A20715.8h4.8B**14.5B+
GD-7F 9169112234.085M0.6224.961%C++28.979%A++66.5A++N/A22213.7h10.1B**40.3B+
NS-11C 9119022004.51S0.1928.429%B*32.373%A**94M*N/A3149.6h10.4B**36.6B*
NS Decimator 1,0368212034.044M**0.6665.144%B+1.949%C54.4A14.2C+33715.1h3.8B++5.9B*
Shrike 9507832233.511S1.1961.653%B+3.065%C*45.5A++9.7C30117.2h4A6.5A
Blitz GD-10 5175151573.28A**1.4228.924%B*29.903%A*81.7MN/A2426.3h10.6B**36.7B*
NS-44 Commissioner 4854843121.551B+3.1536.409%C+32.025%A+44.4B+N/A16710.9h2.7B**7.4B++
AC-X11 4284261153.704M+1.0028.64%B++39.906%M++78.9A**N/A2635.4h7.5B**26B++
Titan-150 AP 604420459.333B+4.6349.884%C+2.619%C+33.1B**14.5C+28512.7h4.6C**9.2B
AF-4 Cyclone 4013971213.281A++1.4226.082%C++32.998%A*55.9B**N/A1947.1h9B*34.5B+
NS-357 Underboss 3973962381.664B++3.0436.586%C+36.616%A*50.1BN/A1587.9h3.1B**8.4B++
L100 Python HESH 3413211620.063B*15.3660.736%AN/A145.9M**9.1C*4812.2h1.9A+3A
M12 Kobalt 272268738.286A*33.5821.534%B++22.761%B**223.3S3.3B+7461.2h10.2A++47.4B*
NS-44P Commissioner 2522521262B++2.7039.188%C+39.683%A+53.6C+N/A1684.7h2.5B**6.3B++
C75 Viper 2482381121.636M*16.9336.297%C+1.681%C**103.5S4.3D-3262.3h4.2A++11.5A+
Frag Grenade 2102051205N/A200.3052.59%B**N/A512.5C++12.5B*29820.4h3.3B+6.2B++
NC6S Gauss SAW S 190186384.895M++0.1926.752%B+39.785%A*80.9A+1.7M+2432.3h9.4B+35B+
M12 Kobalt 181181822.625B**17.9218.497%C++22.1%B++201.1M**N/A7990.9h9.6A+51.7B++
NCM1 Scattercannon 180177424.214A0.4947.287%B**18.644%B++80.5S1.4M*2652.2h4.5A9.5B**
Titan-150 HESH 160139915.444B+10.7462.267%A++1.439%C66.2A+10B+2992.1h2.6B*4.3B**
AF-4A Bandit 138138294.759M+0.0524.531%C+27.536%B*60B**N/A2672.3h10.1B+41.4C**
NC05 Jackhammer 131131482.729A1.9850.624%B*25.191%A**77.1A+N/A3791.7h3.7B**7.3B++
AF-19 Mercenary 105105392.692A**2.0126.203%B*33.333%A*37.5AN/A4202.8h9.6B*36.8B++
E540 Halberd 143105426.25A*21.5546.024%C*N/A42A15.2C++2832.5h4.4B**9.6B*
Anti-Vehicle Grenade 11290190N/A85.3039.984%D*N/A300C73.3C16720.3h5.5C*13.6C+
LA3 Desperado 7575521.442B++3.2622.477%D--29.333%A+46.9B+N/A1861.6h6.4B**28.5B+
Spear Anti-Vehicle Phalanx Turret 9672418A++13.3052.412%B**2.778%D65.5A++21.8C++4511.1h5.6B*10.7B**
Breaker Rocket Pods 7569234.5M**29.8049.21%C+1.449%B+172.5B**15C+8960.4h12.6B+25.7B+
NS-61 Emissary 6868312.194A*2.5128.552%C+30.882%A**52.3AN/A1911.3h9.2B++32.1B*
AF-18 Stalker 6363282.25B*2.4531.754%B*33.333%A++63A+N/A2351h10.6B*33.5B++
AF-57 Piston 5857163.563A*1.1449.261%B*12.281%C-71.3A+1.3A*5690.8h3.5B*7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34240.4h
Spawn Beacon23470.4h
Nano-Armor Kit548,8622.3h
Medical Kit9729,86858h
Medical Applicator01060h
Recon Detection Device102,5263.6h
Ammunition Package2820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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